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MacHeist "Week of Mac Developer" Causes Schism

ernesto99 writes "MacHeist began selling a software bundle of ten highly sought-after OS X applications last week with the stated goal of raising the profile of Mac shareware developers. 25% of the money brought in goes to charity. The bundle sale will go down as possibly the biggest success in Mac shareware history, as total revenues are approaching $650,000 after only six days. But some observers, including Daring Fireball's John Gruber, have called into question the ethics of MacHeist. MacHeist advertises itself as 'The Week of the Independent Mac Developer,' yet the MacHeist organizers stand to make vastly outsized gains relative to the very developers they have championed. Gruber calculates that MacHeist will record double, if not triple, the profits of all ten participating developers combined. (In fact the promotion has done so well that the promoter-to-developers profit ratio now stands at about four to one.) In an interview, Delicious Library developer Wil Shipley defends his involvement in MacHeist, saying that the publicity and reach of MacHeist has already paid him dividends. The whole affair has created a heated dialogue, resulting in a direct clash among some of the biggest names in the Mac community."

227 comments

  1. I fail to see why there is any controversy by brokeninside · · Score: 4, Insightful

    While I've never worked on a retail shrink-wrap piece of software, I've yet to work on any piece of commercial software in a corporate setting where the developers get anywhere near a quarter of the revenue generated from the sale of that software.

    1. Re:I fail to see why there is any controversy by Rosco+P.+Coltrane · · Score: 1

      I used to work as a developer and I find it perfectly normal that developers don't get the lion's share of the retail price. Why? because most man/hours in a software product aren't put in development, they're put in testing, QA and support.

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    2. Re:I fail to see why there is any controversy by plopez · · Score: 1

      You forgot sales, marketing, administrative overhead, executive compensation (often pretty hefty), Gulfstream jets, etc.

      --
      putting the 'B' in LGBTQ+
    3. Re:I fail to see why there is any controversy by Anonymous Coward · · Score: 4, Insightful

      Bullshit. This may be true for large corporations like Adobe or Microsoft, but what we're talking about here is small developers. These are typically one-man shops that rely on these sales for a living. Piracy does hurt them. If their software isn't selling due to piracy, they're forced to go out of business, meaning the people who did pay are now screwed, as there will be no support, no upgrades, nothing. All because someone decided that it "hurt no one". You, my friend, are a fuckwit.

    4. Re:I fail to see why there is any controversy by bluephone · · Score: 4, Insightful

      I'm not sure if this is poor sarcasm, or if you're real. If you're real, you are the posterboy for software piracy. Small software shops of one or a few people are significantly hurt by software piracy. Granted, MS isn't going to wind up laying off 25% of it's workforce if a million copies of Vista are pirated, but a small shop that sells their ware for $25 a pop is missing out on $1,250,000 if only 50,000 people get a copy of Widget 3.0 via bittorrent, and that's more than enough lost revenue to go out of business. Now, I know, you're going to say "They still have the software to sell! They lose nothing!" But if even HALF those people were going to buy it, but decided not to because, meh, it's already here... That's $625,000 that they DO lose.

      I'm not going to be stupid and say software piracy support terrorism or drug use, but to say it hurts no one is a fallacy.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    5. Re:I fail to see why there is any controversy by d'fim · · Score: 1

      What "testing, QA and support" is MacHeist doing for "their" products?

      --
      Adherence to the truth is a form of disloyalty.
    6. Re:I fail to see why there is any controversy by Jahz · · Score: 2, Insightful

      Yeah, I agree. You have to remember that MacHeist coordinators handled the PR, advertising, coordination and web site of this thing. They did it really well, and the result is pretty spectacular. I even bought a software pack... I've had a Mac for years, and I knew about most of this software, but was never really interested. MacHeist convinced me to spend my money, the dev's did not. Seems like a win-win to me.

      --
      There are 10 types of people in the world. Those who understand binary and those who do not.
    7. Re:I fail to see why there is any controversy by timmarhy · · Score: 1

      who do you think does that testing and support? the machiest developers do, thats who. this is a disgrace.

      --
      If you mod me down, I will become more powerful than you can imagine....
    8. Re:I fail to see why there is any controversy by Anonymous Coward · · Score: 0

      There is no room for "one man band" software today. I believe every project that is small enough to be managed by one person has been done to death.

      Anyway, if that guy's "one man band" program was worth a shit it'd be implemented in open source soon enough. The resulting project would probably move faster, too.

    9. Re:I fail to see why there is any controversy by timmarhy · · Score: 1

      the developers did all the fucking work thats what. all machiest did was put up a webpage and drum up a little PR. nothing all that time consuming or expensive, and yet they are sent to profit 4 to 1 on the sales. it's the usual, the dev's do all the time and the slime balls in sales make all the money off their hard work.

      --
      If you mod me down, I will become more powerful than you can imagine....
    10. Re:I fail to see why there is any controversy by Metzli · · Score: 1

      If it's disgraceful, then why did they agree to the terms?

      --
      "It's too bad stupidity isn't painful." - A. S. LaVey
    11. Re:I fail to see why there is any controversy by Metzli · · Score: 1

      If the developers wanted a larger percentage of the sales, then they should have negotiated for that. If Macheist wouldn't agree to that, then the developers could have said, "No." I have no problem with the distribution of money and don't see why anyone else does. The owners of the rights to the software packages agreed to received a certain amount of money and in exchange allowed Macheist to sell their products. Where is the problem?

      --
      "It's too bad stupidity isn't painful." - A. S. LaVey
    12. Re:I fail to see why there is any controversy by CrudPuppy · · Score: 1

      why is this so difficult to understand. One of the MacHeist developers pointed out the most obvious truth in this: he would have never sold any software to the crowd who was buying the bundle.

      I bought the bundle at the very last minute because a couple of the more expensive apps appealed to me. I will likely never touch the other ones. but the fundamental truth is that I never would have bought any of them if it weren't for the bundle, so each of the 10 developers got money from me that they would have never seen otherwise.

      something > nothing;

      --
      A year spent in artificial intelligence is enough to make one believe in God.
    13. Re:I fail to see why there is any controversy by Anonymous Coward · · Score: 0

      THEY. DO. NOT. LOSE. MONEY.

      They "just" do not make money.

      Just because they seem more likeable to us than the MAFIAA it doesn't mean that false arguments do suddenly turn true.

      As undeserved as it may be, the market decided it is not worth being paid for and thus, in our capitalist economy, not worth existing (something most pirates tend to not realize).

      At most one could say that they do not make as much money as they could if there were no piracy, but that stance is neither sensible (because one can arbitrarily set the value of money not received) nor an actual loss: The only loss is the investment needed to produce and distribute it (which tends to be rather harmful to the people running those small shops), but not the money of the customers they did not have in the first place.

    14. Re:I fail to see why there is any controversy by Hatta · · Score: 0, Troll

      a small shop that sells their ware for $25 a pop is missing out on $1,250,000 if only 50,000 people get a copy of Widget 3.0 via bittorrent, and that's more than enough lost revenue to go out of business. Now, I know, you're going to say "They still have the software to sell! They lose nothing!" But if even HALF those people were going to buy it, but decided not to because, meh, it's already here... That's $625,000 that they DO lose.

      Think about it this way instead. 50,000 people could get Widget 3 for free at no cost and no harm to anyone. Instead, because of ridiculous laws, they are forced to purchase it at $25 a pop. That's $1.25 million that's going into the pocket of someone who's not providing any useful service. That money is, in essence, stolen. And it's far more reasonable to call this theft, once my money is taken, I don't have it anymore.

      If the small retailers want to stay in business, they need to provide a service people need. Forcing us to use them by law is just extortion.

      --
      Give me Classic Slashdot or give me death!
    15. Re:I fail to see why there is any controversy by PastaLover · · Score: 1

      I'm following most people on here when it comes to the developers that licensed their software to MacHeist. I guess that was a bad business call on their part. However, what I take issue with is this part of the blurb:

      25% of the money brought in goes to charity.

      You see more and more companies these days giving part of the profit per unit(!) to charity. So they come off looking like the good guy (image gain, which they normally would pay advertising firms for), whilst sales increase or are even driven by the charity hook. Personally I think this is morally questionable at best. If they really want to make good on charity they should donate money after the fact, i.e. every year on their bottom line. Instead, they not only get cheap advertising, but also higher profits because of this.

      If it gets more money to the people that need it, it's all for the better I guess. It just doesn't seem right at all.

    16. Re:I fail to see why there is any controversy by Haeleth · · Score: 1
      50,000 people could get Widget 3 for free at no cost and no harm to anyone. Instead, because of ridiculous laws, they are forced to purchase it at $25 a pop. That's $1.25 million that's going into the pocket of someone who's not providing any useful service.
      Where, pray tell, do you suppose Widget 3 is going to come from, if the people who write these things are not providing any useful service? Have you perhaps discovered a magic portal to the Wonderful Land of Foo, where software grows on trees and programmers gain all their sustenance from light and air?

      That money is, in essence, stolen.
      Congratulations. You win the 2006 Troll of the Year award for the craziest leap of what for want of a better word we will describe as logic.
    17. Re:I fail to see why there is any controversy by bluephone · · Score: 1

      First I must inform you that you hurt my brain with those leaps of "logic".

      Second:

      ... because of ridiculous laws, they are forced to purchase it at $25 a pop.

      No one forced you to buy it. Don't want to pay? Don't use it.

      That's $1.25 million that's going into the pocket of someone who's not providing any useful service.

      No, that money is going into the pocket of the people who created Widget 3.0. That is the useful service they provided. If they don't get paid, they don't make Widget 3.1 with the bugfixes, nor Widget 4.0 that adds RSS and XML and other buzzwords.

      And it's far more reasonable to call this theft, once my money is taken, I don't have it anymore.

      This is how commerce works. Parties exchange money for products and services. You paid $25 to WidgetMakers in exchange for a legally licensed copy of Widget 3.0, which really is the same as a legally purchased car as opposed to a stolen one, despite your best attempts to say otherwise. You're trying to say they shouldn't be compensated for their work because nothing "physical" has changed hands. By that logic, no service employee should be paid either, because the employer didn't gain anything physical. You place no value on people's time and energy, apparently.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    18. Re:I fail to see why there is any controversy by iamacat · · Score: 1

      Well, Microsoft doesn't provide support to most of its users. As for QA, well I never saw a windows security update for a flaw that was discovered by internal testing rather than found in the wild. Do MS developers really earn more than double our salary?

    19. Re:I fail to see why there is any controversy by Jahz · · Score: 1
      the developers did all the fucking work thats what. all machiest did was put up a webpage and drum up a little PR. nothing all that time consuming or expensive, and yet they are sent to profit 4 to 1 on the sales. it's the usual, the dev's do all the time and the slime balls in sales make all the money off their hard work.
      You have a terrible bussiness sense and can't see the point. Let me spell it out for you: MacHeist is voluntary! The developers agreed to this offer and therefore get what they negotiated. If they wanted more, they should have demanded more. I think all the developers should be quite happy. They made a deal, and they're getting money. MacHeist is basically acting as a PR/sales firm and they did an amazing job.

      I can't imagine sales were all that great before this...
      --
      There are 10 types of people in the world. Those who understand binary and those who do not.
    20. Re:I fail to see why there is any controversy by Hatta · · Score: 1

      You fail to see the distinction between creating and distributing. Creation is a useful service, distribution can and should be done for free. Tying compensation for creation to distribution is backwards, and channels too much money to people who don't deserve it, middle men. I'm all for compensating developers (and artists, etc), but this arbitrary and obtuse system of copyright is not the way to do it.

      --
      Give me Classic Slashdot or give me death!
  2. If the individual developers have agreed..... by chevman · · Score: 5, Insightful

    If the individual developers have agreed to the terms and conditions of participation, and said terms and conditions were clearly stated, what's all the rucus about? I'm failing to see how this is newsworthy....

    1. Re:If the individual developers have agreed..... by Mex · · Score: 2, Funny

      It's a reeeeally slow sunday, that's how it became news.

    2. Re:If the individual developers have agreed..... by John+Nowak · · Score: 5, Insightful

      Exactly.

      1. MacHeist makes a lot of money. They obviously win.
      2. The developers agreed to participate because they thought it was a good deal. They win too.
      3. Customers are buying this package like crazy. They also win.

      What's the problem exactly? Yes, it could be "more fair", but as it stands now, all participants are voluntary (in a true sense) which certainly makes it fair in my book.

    3. Re:If the individual developers have agreed..... by dr.badass · · Score: 4, Informative

      what's all the rucus about?

      The ruckus is that MacHeist's professed goal is to help the Mac shareware community, but in the end MacHeist is taking a far larger share of the profits than the participants, and due to the structure of the deal, the greater the sales, the larger the discrepancy becomes.

      --
      Don't become a regular here -- you will become retarded.
    4. Re:If the individual developers have agreed..... by System.out.println() · · Score: 1

      The ruckus is twofold:

      1) Gruber is respected in the Mac community, and for good reason; his reasoning is usually spot-on.
      2) Gruber has both missed a key aspect of the developers' participation - their increased cashflow compared to a normal week - as well as underestimated the developers' intelligence.

      The last point is the important one, and I think that's going to hurt Gruber in the long run.

    5. Re:If the individual developers have agreed..... by Thenomain · · Score: 3, Insightful

      It's newsworthy because people who aren't involved are trying to be heard. MacHeist claimed to be promoting Mac Independent Developers, so really they stuck their foot into it with this line. Gruber (and others) are saying that MacHeist has no interest in the general state of Mac Independent Developers (and/or asks MacHeist to prove it). MacHeist claims that these people are sour-grapes for not being invited and are riding on the coat-tails of Mac Heist's success, plus that any popularity is good for everyone so quit yer bitchin'. It became a pissing match on a grand scale, and that's only half of what makes it newsworthy.

      Of all this, only two things are really known:
      1. MacHeist bundled a bunch of apps, made a bunch of hype, paid out a flat fee to developers, and gets to keep everything else.
      2. Some people are very vocal that this is a bad model to follow.

      Most of the Pro-MacHeist defense comes to, "Who loses?" I think this is disingenuous because the best answer is, "We don't entirely know yet." This is not a reason to stop talking about it. In fact, that's a only a good reason to continue talking about it.

      And that's the other half of what makes this newsworthy.

      --
      This now concludes our broadcast day.
    6. Re:If the individual developers have agreed..... by Anonymous Coward · · Score: 3, Insightful

      That's what the involved developers say also; and yet...

      I've read most of the articles and threads about the controversy and I think it's great. Yeah, I think the controversy is great, not the 'success' of MacHeist. I think it's great because many of the purchasers are now aware of how poorly the developers were compensated, and (while defending their purchase) will demand more equitable compensation for the creators next time.

      Many people who bought the bundle initially felt good about supporting independent Mac developers. Now the feeling is that the promoter pulled a fast one.

    7. Re:If the individual developers have agreed..... by mindstrm · · Score: 1

      So? What's the issue?

      If I put up a website tomorrow and say "Hey, everyone, give me your software for FREE so I can sell it for 100% profit for myself, as much as I want for the next week", and you all AGREE to it, saying "yeah, sounds like a good idea"

      Who has been wronged, exactly?

    8. Re:If the individual developers have agreed..... by BorgCopyeditor · · Score: 1

      Yes, it could be "more fair"

      You mean, if the "developers" (who "made" the product) get "paid more" for it? Or have I "missed the point"?

      --
      Shop as usual. And avoid panic buying.
    9. Re:If the individual developers have agreed..... by clifyt · · Score: 3, Insightful

      "Who has been wronged, exactly?"

      Just because someone makes a stupid decision, all of free will, doesn't mean they have not been wronged.

      I co-owned a company that does the occasional software development that got involved (not of my doing) of something entirely similar to this. All in all, the partners thought it was a GREAT idea and pulled enough votes to get past my normal roadblock. Ended up devaluing the software to the point folks felt it was only worth a couple bucks and then the piracy rates went up (thats another story). Ended up just licensing the stuff wholesale to someone else and cutting the losses. Come to think about it, I think that was why the business went under.

      As for folks being wronged, from what I get, the developers were told they were all getting exactly the same deal -- yet were told not to discuss the details with anyone else. Turns out, they were all getting different 'equal' deals...or so some of the developers have hinted. Sounds a bit like fraud to me if this is true.

      Having said this, I picked up a bundle. Sounds like crap to the developers, but you know what -- their ain't no law to stop people from making bad deals (nor should there be).

    10. Re:If the individual developers have agreed..... by Paradise+Pete · · Score: 4, Insightful
      What's the problem exactly?

      It hurts the industry. For one, it reveals how much those developers who participated really value their work. I was rather disappointed to see TextMate in there. It is an extraordinary editor, and the "retail" price of it is higher than the price of the entire bundle. I bought it before this bundle. It was pricey, but eventually I accepted that the developer really thought it was worth that much. OK, so I paid.

      And now I see that he really doesn't think it's worth all that much. I can't see it as being promotional - I think pretty much anybody in his target audience is already aware of it.

      And the developers who chose not to participate - who think their product is worth more - will be hurt. I will be a lot more hesitant to pay full price for something else. Because I will remember the foolish feeling of having paid full price when I saw this bundle.

      I think basically it says that shareware is not really worth what people are asking. And shareware is in a funny position. It's not simply fighting "should I pay or do without," but it also struggles against "should I pay or should I find a serial number." The greater the "overpriced" perception, the more like people are to choose the latter.

    11. Re:If the individual developers have agreed..... by Anonymous Coward · · Score: 1, Interesting

      That doesn't make it newsworthy.

      For a developer who doesn't pull in $5000 on average over the time period their software will be offered in the bundle... this is a good deal. They get exposure, they get money. If you're pulling in 5k on your own, then there's no benefit for you, and obviously, no reason to participate. So don't.

      "We don't entirely know yet." is not the answer to the "Who loses?" question. Any rational intelligent developer would have compared their average earnings for whatever period their software would be bundled, to the flat fee offered by macheist.

      -If your average earnings are lower, this is a good deal.
      -If your average earnings are equal, but you think you stand to benefit from the exposure, this is a good deal.
      -If your average earnings are higher, but the exposure you stand to gain outweighs the projected loss in profits, this is a good deal

      The only developer who 'loses' is the one everyone has heard of, who takes a drastic cut in profits by bundling their software. And even then, you can't cry about it because you don't know what their motives were.

      Whats funny is that the fact that these two morons Gus/FlamingFireballMan have increased the value of macheists offer by getting this shit posted all over the place. I would never have even seen this if it wasn't for them. The two of them should cry each other to sleep at night. I read their posts and all I see is a couple of bitter noobs who got left out and/or thought their work was worth more than they were offered for it.

      They probably got paid for their blog posts.

    12. Re:If the individual developers have agreed..... by xwinter · · Score: 2, Insightful

      You forgot #4: 4. MacHeist gives 25% of proceeds to a variety of worthy charities. Charity wins.

    13. Re:If the individual developers have agreed..... by Lallander · · Score: 1

      You are forgetting possibly the most important one. 4. The Charities win. Isn't this the purpose of the whole thing anywho?

    14. Re:If the individual developers have agreed..... by khallow · · Score: 1

      In other words, it sounds like a problem for people who want to charge large amounts for a shareware product but can't due to a competitor, or who feel like a chump for buying a product that now costs a lot less than what they paid for it? Neither party sounds worthy of my sympathy.

    15. Re:If the individual developers have agreed..... by nettdata · · Score: 4, Insightful

      And how have they NOT helped the shareware community?

      I bought one of these, and now have copies of software I've never even heard of before.

      When it comes time to update to the next version, who's getting the cash? Macheist? No.

      People are just pissed off that they aren't sharing the profits as a percentage of the gross income. That's stupid and short-sighted.

      Maybe it was the simplest arrangement to deal with in the long term? Maybe there was no guarantee that they would sell ANY of these packages, but still had to pay the devs the cash, regardless? Maybe they took all the risk for the sales/marketing? Maybe they didn't want to deal with the headaches of any future royalty payments for upgrades, etc?

      How about the fact that the developers entered into the agreement and THEY seem to be happy with it, so everyone else mind their own business and quit making a stink where there isn't one?

      --



      $0.02 (CDN)
    16. Re:If the individual developers have agreed..... by nettdata · · Score: 2, Insightful

      No.. I felt good about getting some good software at a very cheap price.

      If I'd wanted to "demand more equitable compensation for the creators" I would have bought from them directly, at the increased price.

      --



      $0.02 (CDN)
    17. Re:If the individual developers have agreed..... by Paradise+Pete · · Score: 2, Funny
      In other words, it sounds like a problem for people who want to charge large amounts for a shareware product but can't due to a competitor, or who feel like a chump for buying a product that now costs a lot less than what they paid for it?

      It onl sounds like that if you ignore most of what I wrote.

    18. Re:If the individual developers have agreed..... by khallow · · Score: 2, Insightful

      It onl sounds like that if you ignore most of what I wrote.

      Indeed. I summarized what I thought were the relevant parts of your post. I ignored for example, your comment about how much the developer of TextMate thought his product was worth. There are a number of reasons why a person would change the price of a piece of software. Maybe the author's opinion of the worth TextMate had changed in the meantime. More likely they lowered the price so they could sell a large number of units with this bundled package. Also, my take is that most people (in the shareware business) would price their software to maximize profit or to break even. It sounds to me like he probably attempted to do the latter. The high price was due to the low number of customers. Ie, the cost was divided up over a small number. However, with the MacHeist bundle, he can sell a lot more copies and divide the costs of production over a far larger number of customers. I apologize if I was mistaken, but your comments seemed to indicate that you didn't understand this aspect of selling software and recovering costs of labor and other overhead.

    19. Re:If the individual developers have agreed..... by pebs · · Score: 3, Informative

      The Macheist version of Textmate doesn't include the upgrade to the upcoming Leopard version, whereas if you buy it direct it does. I noticed in a few cases, Macheist is basically the developers giving out their current version before a new version comes out.

      --
      #!/
    20. Re:If the individual developers have agreed..... by dangitman · · Score: 1

      Ended up devaluing the software to the point folks felt it was only worth a couple bucks and then the piracy rates went up (thats another story). Ended up just licensing the stuff wholesale to someone else and cutting the losses.

      That's not "being wronged." That's just "bad luck" or lack of success. Nobody did anything wrong to hurt you, it just didn't work out. Being wronged implies malfeasance.

      As for folks being wronged, from what I get, the developers were told they were all getting exactly the same deal

      Do you have a source for this? I've heard no speculation by outsiders, but no reliable info from participants.

      --
      ... and then they built the supercollider.
    21. Re:If the individual developers have agreed..... by Paradise+Pete · · Score: 1

      Sometimes I wonder why I bother to type. You are reading a different post from what I wrote.

    22. Re:If the individual developers have agreed..... by dangitman · · Score: 3, Informative

      It hurts the industry.

      That's a pretty strong statement, that really requires some proof.

      For one, it reveals how much those developers who participated really value their work. I was rather disappointed to see TextMate in there. It is an extraordinary editor, and the "retail" price of it is higher than the price of the entire bundle.

      Why? The value of something, and its price of it are not related. This would mean that all F/OSS and freeware is worthless, and that Microsoft products are the pinnacle of software quality. I would suggest you are the one devaluing the software, if you only think of it as a price tag, and can't appreciate the developers' work independent of how much it costs.

      And the developers who chose not to participate - who think their product is worth more - will be hurt. I will be a lot more hesitant to pay full price for something else. Because I will remember the foolish feeling of having paid full price when I saw this bundle.

      That doesn't make much sense. Why would getting this cheap stop you from paying full price elsewhere? To my way of thinking, it gives me more money to spend on other shareware. Example: when downloading one of applications from the Macheist bundle, I saw a link for an interesting product (from a different developer) on their website, - so I went and bought that as well. That developer happened to be Boinx, and I have been thinking about getting their iStopmotion product for quite a while - and getting a copy of Fotomagico in the bundle makes me think more of them, so I will probably go and buy iStopmotion as a gift for someone.

      Basically, this is the beginning of a shareware spending spree for me. I probably would be buying Playstation games and gaming accessories otherwise, but I decided to spend that money on shareware this week.

      but it also struggles against "should I pay or should I find a serial number." The greater the "overpriced" perception, the more like people are to choose the latter.

      And this reduces the "overpriced" suggestion by selling for very reasonable prices. So, people are more likely to buy this than steal a serial number, than they normally would. Let's face it, quite a few shareware titles are overpriced. Software developers aren't a charity, they need to compete in the real world with real economics, just like users do.

      --
      ... and then they built the supercollider.
    23. Re:If the individual developers have agreed..... by bnenning · · Score: 2, Insightful

      Sellers sometimes offer discounts, film at 11. In the specific case of TextMate, the current version is nearing the end of its life cycle and the next major release will be Leopard only. The developer probably figured that most people who would be willing to pay full price already have, and that MacHeist is a good way to get more potential upgraders. Maybe he's wrong, but he's in a better position to judge than you.

      It was pricey, but eventually I accepted that the developer really thought it was worth that much. OK, so I paid.

      You seem to be under the impression that there is an objective measure of what a product is "worth". There is not. You presumably valued a copy of TextMate more than what you paid for it, so you came out ahead. Most of the MacHeist customers did not value TextMate more than its full retail price, or else they would have bought it already. Neither they nor you are right or wrong.

      And the developers who chose not to participate - who think their product is worth more - will be hurt.

      How is this different from any other seller of any other product offering a discount?

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    24. Re:If the individual developers have agreed..... by cpt+kangarooski · · Score: 1

      It hurts the industry.

      It's not the job of individual developers to care about the industry as a whole. And it certainly isn't the job of the consumers to care either.

      For one, it reveals how much those developers who participated really value their work.

      You would rather not have known this? If you feel like you overpaid, better that you know this than that you don't. Perhaps you'll be more cautious in the future, perhaps it developers will have to lower prices in response, but I just don't see how ignorance is a positive here.

      Personally, I really don't care how developers choose to market and price their software. Either they'll find a good way to do so, or they won't. If they don't, then they'll either fix it or go out of business. That's a pretty good motivation for them to do a good job, or at least fix their mistakes, with regards to pricing, marketing, etc. So why complain about this particular experiment? Complaints aren't really relevant. If it's a good idea, it'll succeed and catch on and be popular amongst developers because it works well. If not, it'll die out on its own accord. Either way, customer response -- aside from how it affects the fortunes of the participants -- isn't relevant.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    25. Re:If the individual developers have agreed..... by totally+bogus+dude · · Score: 1

      Why would getting this cheap stop you from paying full price elsewhere?

      Because he didn't get this cheap; he paid full price, and then saw it being sold at a far, far lower price elsewhere. Now his reasoning is: why bother paying full price for a piece of software, when it may be available "on special" later?

      I think it's a reasonably common reaction; you buy a product and then see it on sale the next week, and you feel like you get ripped off. But, you need to remember that when you bought it, you thought it was worth the price you paid for it (or else you wouldn't have bought it). It's still the same product you were happy with before you saw it cheaper, so you haven't been ripped off or cheated in any way.

    26. Re:If the individual developers have agreed..... by aztracker1 · · Score: 1

      Okay, lets say in a given month, he sells a hundred copies of TextMate at $49... that's $4,900 ... pretty good.. now, this package, he only got say $3 per bundle sold.. * 16821 == 50463 ... that's probably what he makes in the better part of a year selling it at $49 per copy... It's about volume... in digital media (software), the more you sell, the cheaper it is, compared to original investment and return on said investment. I can tell you know, I'd rather sell 16k copies at $3 each, than spend a year selling copies at $49 each... it's just a matter of return...

      --
      Michael J. Ryan - tracker1.info
    27. Re:If the individual developers have agreed..... by DECS · · Score: 1

      Since Gruber has experience as a small developer, I think it is you who has underestimated his intelligence.

    28. Re:If the individual developers have agreed..... by dangitman · · Score: 1

      Because he didn't get this cheap; he paid full price, and then saw it being sold at a far, far lower price elsewhere. Now his reasoning is: why bother paying full price for a piece of software, when it may be available "on special" later?

      But that's not sound reasoning. that's just emotional reaction.

      It's still the same product you were happy with before you saw it cheaper, so you haven't been ripped off or cheated in any way.

      Exactly.

      --
      ... and then they built the supercollider.
    29. Re:If the individual developers have agreed..... by LKM · · Score: 1
      But that's not sound reasoning. that's just emotional reaction.

      So, in other words, it's reasonable to assume that most people will react similarly.

    30. Re:If the individual developers have agreed..... by Anonymous Coward · · Score: 0

      As an intelligent person, I think you have over estimated his intelligence.

    31. Re:If the individual developers have agreed..... by LKM · · Score: 1

      I think you have mis-read Gruber's post.

    32. Re:If the individual developers have agreed..... by dangitman · · Score: 1

      Not really. We aren't talking about "most people" - we are talking about Mac shareware buyers.

      --
      ... and then they built the supercollider.
    33. Re:If the individual developers have agreed..... by LKM · · Score: 2, Funny
      Not really. We aren't talking about "most people" - we are talking about Mac shareware buyers.

      Contrary to popular belief, most Mac shareware buyers are pretty normal, average people. Not all Mac users are homosexual graphic designers snorting coke while drinking starbucks coffee and listening to indy pop on their iPods.

    34. Re:If the individual developers have agreed..... by clifyt · · Score: 1

      "That's not "being wronged." That's just "bad luck" or lack of success."

      Actually, it was pretty successful before all of that. And the distributors KNEW that they were offering a deal where everything they told us was correct, but they left out SEVERAL important details of which I specifically pointed out to the partners...in the end I relented because having a partnership means that you have to trust those you work with in order to provide a product, and not everything will be successful.

      But in that case, the distributors were very underhanded, even without lying. Being wronged doesn't mean anything illegal happened...a friend stealing your girlfriend is being wronged...and as you put it, a case of just not working out. Nothing illegal, but its still you being wronged.

      "Do you have a source for this? I've heard no speculation by outsiders, but no reliable info from participants."

      There was a developer named Gus that was asked to join in with his software. He refused. He talked with other developers that were asked to participate and they said that they were given slightly different terms, while at the same time being told essentially that everyone was getting the same and not to talk about it.

      So goes the rumor I heard.

      The offer he got was something like $5000 flat. There are 10 developers that supposedly got the same deal. This means they had to sell at least $50k to break even (well actually $70k as charity means that 25% is kicked over). The developers made around $750k on this...meaning that $200k went to charity, and $50k went to the developers (if in fact it was equal)...and left them with $500k in pure profit for them.

      Either way, this is a bad deal for the developers. Of course, it COULD have fallen on the distributors face, but if it happened, with ANYTHING this big, its going to be protected by an incorporation where the worst that would have happened would be that the distributor have had a bad reputation going forward. Oh no, an 18 year old that might have to 'start over'. I've seen this happen and wipe out a smaller software developer too...the distributor buys the rights, they go under, the parent company which was always a faceless entity waiting for everything to fall jumps in and orders bankruptcy -- and the way it works in the US is that the folks that are owed the most money get first dibs -- buy up the right to distribute the software at pennies on the dollar, and the guys that developed it get nothing -- because that is money owed by the now bankrupt company.

      It was never an issue of risk for the distributors...

      I gotta say, the distributors did a GREAT job. Kudos for them. I got several packages that I wouldn't have otherwise. I bought into it knowing full well that the developers agreed to this. That doesn't mean they didn't get screwed...

      The one thing this will do for the community is show how big the buying population is. It will also allow them to price things appropriately in the future (I for one think that TextMate is WAAAAAAAAY overpriced...I would have bought it earlier if it were like $30 as opposed to $60...even $10 difference was enough to buy it...that and a few other pieces of software).

    35. Re:If the individual developers have agreed..... by ultramk · · Score: 2, Funny

      Hey! I'm not gay and I prefer DIET Coke. So there.

      Otherwise.... yeah pretty much.

      M-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    36. Re:If the individual developers have agreed..... by Moofie · · Score: 1

      So, by your own definitions, you are complicit in the wrongdoing. Kinda dilutes your point, doesn't it?

      --
      Why yes, I AM a rocket scientist!
    37. Re:If the individual developers have agreed..... by clifyt · · Score: 1

      "...you are complicit in the wrongdoing."

      No, I was a co-owner and the decisions of other owners were the reason we went with it.

      At the time, out of 6 co-owners, I had a 49% share. Pretty much took EVERYONE to vote against me to veto my decision. Didn't happen often, but in this case, they wanted the quick money.

      At the same time, I have a feeling several of them wanted to cash out anyways and got their wishes.

    38. Re:If the individual developers have agreed..... by dangitman · · Score: 1

      That's like saying Linux users are your average software user. You are much more likely to have an informed approach to software if you belong to one of these groups. By definition, you have made the decidion not to just go and buy what you see on the shelves of the local computer store. This makes the chances of forming a rational, informed opinion on software much higher than with the public at large.

      --
      ... and then they built the supercollider.
    39. Re:If the individual developers have agreed..... by Moofie · · Score: 1

      Er, no. You say that the MacHeist bundle is "wrongdoing", yet you purchased one. You are complicit, because you chose to buy the bundle, while still considering it "wrong". Your words, not mine.

      --
      Why yes, I AM a rocket scientist!
    40. Re:If the individual developers have agreed..... by LKM · · Score: 1
      This makes the chances of forming a rational, informed opinion on software much higher than with the public at large

      Frankly, I don't think you have much experience with the Mac community :-)

      No, of course you're right, but you're overestimating the effect.

    41. Re:If the individual developers have agreed..... by clifyt · · Score: 1

      Ok -- ya gotta be more concise about my complicity :-) I guess I'm more complicit that I thought!

      But the developers choose a price and even if they got screwed, it was their decision to do so.

      People make their own destiny...these folks agreed to it and as a consumer I'm going to take advantage of it. It was the distributor that did the screwing...I'm just one of the instruments they used to do so :-)

    42. Re:If the individual developers have agreed..... by Moofie · · Score: 1

      I agree that there's nothing wrong with a developer setting their price and selling their wares. I simply don't agree that, if you assume that there is a wrong being done, that you can outsource your integrity to the distributor.

      Either it's wrong, or it's not. It's no less wrong if you have somebody else do the "wronging" for you.

      --
      Why yes, I AM a rocket scientist!
  3. MacHeist made me spend money by Anonymous Coward · · Score: 5, Interesting

    I normally do not spend money on Mac shareware, but MacHeist offers one price for a bunch of apps which makes it worth it, because the odds that I'll end up using frequently one or more of them is high.

    On the other hand, I would not have bothered to download and try each of these sharewares individually, because I hate using crippleware. I don't think crippleware (unpaid for shareware) really gives me a good idea whether I'll use it or not. In fact, normally I won't use crippleware because it is annoying.

    I bought the bundle and I'm very glad. It was clearly worth it for me.

    Like me, I suspect most people who bought the MacHeist bundle would not have bought the software on normal terms. I think that the developers should be glad, since it brings them more revenue without any expense on their part.

    1. Re:MacHeist made me spend money by Paradise+Pete · · Score: 1
      I think that the developers should be glad, since it brings them more revenue without any expense on their part.

      Assuming no cost to answering a few thousand emails instead of programming, then yeah, there's no cost.

    2. Re:MacHeist made me spend money by tetsuo29 · · Score: 2, Insightful

      Same here. I just bought the bundle. I can honestly say that I would probably never have purchased any of these apps at their individual prices, but couldn't resist the thought of getting all of them for $49. So far I've only tried Disco. The smoke rising off of the window as it burns CDs is a total gimmick, but really darn cool nonetheless.

      --
      english is my first language, but my only formal education in it was from U.S. public schools, so you may forgive me for
    3. Re:MacHeist made me spend money by Foerstner · · Score: 3, Informative

      I hate using crippleware. I don't think crippleware (unpaid for shareware)

      Your terminology needs help.

      Freeware: "Here's a program."
      Shareware: "Here's a program. If you like it, pay me."
      Sponsorware*: "Here's a program. It wants you to buy a new Lexus."
      Postcardware: "Here's a program. If you like it, send me a postcard from your home town/state/province/country".
      Crippleware: "Here's half a program. Pay me and I"ll give you the other half."
      Nagware: "Here's a program. Pay me. Pay me. Pay me now. Have you paid me yet? If you pay me I'l shut up."
      Expireware: "Here's a program. If you don't pay me, I'll take it back in a week."

      Now, true shareware is virtually extinct; most of it is now nagware, crippleware, or expireware. But please don't confuse the issue any more than it already is.

      *This used to be "adware," but "adware" has mutated since then.

      --
      The US free market: two halves of a government-granted duopoly are free to set the market price.
    4. Re:MacHeist made me spend money by trickfx · · Score: 1

      Bundle value aside, surely you're going to want to use apps that have had some
      time and care invested in them - and generally that means you're going to have
      pay for them, as someone had to spend that time and care on them and if they
      are doing that as their job, they're going to need to get compensation from
      it. Shareware is just a form of distribution and a useful one for authors
      with minimal resources and time for marketing (assuming the software is
      well written, naturally)

      If you're using software enough to get annoyed by the frequency of nagging in
      nagware for example, then you're probably using it enough to warrant paying for
      it.

    5. Re:MacHeist made me spend money by vocaro · · Score: 1

      What do you mean "crippleware"? Before the MacHeist started, I tried several of the programs in the bundle, and none of them is crippleware. They are time-limited (e.g., expire after 30 days), but not crippled. They include all the same features of the registered version.

  4. Re:Paying for software? by pbailey · · Score: 1

    TextMate is easily worth paying for. The best programmer's editor I have ever used. I know how you feel about free software, but there are occasional exceptions. TextMate is one for sure.

  5. The dominant middle man by rolfwind · · Score: 1

    often stands to make the most money (margin wise).

    1. Re:The dominant middle man by spagetti_code · · Score: 1

      Yeah - but he also stands to take the biggest risk.

      He offered these devs CASH up front, whether or not he
      made a bean. Turns out he did well, but it could well
      have gone the other way. Good on him - Risk does not
      always equal reward.

  6. Compared to retail sales it's likely very fair by topham · · Score: 4, Insightful

    Compared to typical Retail sales, unless they reach there $400K target, it is approaching, or at least similar to typical Retail markup.

    If you ask these developers what they expect to make in a typical week, and it's less than $5-8K then the fact is, they are increasing their cash flow.

    Which may increase their sales in the next Upgrade cycle.

    1. Re:Compared to retail sales it's likely very fair by Anonymous Coward · · Score: 0

      Compared to typical Retail sales, unless they reach there $400K target, it is approaching, or at least similar to typical Retail markup.

      Few, if any of the MacHeist apps are sold retail.

    2. Re:Compared to retail sales it's likely very fair by appleprophet · · Score: 1

      That is a very flawed view. For the sake of example, lets say you have a cool video game that you are selling for $50 a piece and you sell 100 copies a week, netting a nice $5000 / week. I approach you and offer you $6,000 for the rights to sell your program for one week. Assuming your logic, "Wow!" you say, "I can't lose! My cashflow will increase by $1000!"

      Now during this week, I start selling your program for $3 a piece on my website, GameHeist. Through a combination of marketing efforts (bundling with other games, donations to charity, puzzles, extremely low price, etc.) you watch as this website gets featured on Slashdot, on Digg, on forums, in newspapers, in blogs. In fact, news of this ridiculous price gets around to pretty much the entire PC game community. I sell a hundred thousand copies of your game.

      Ok, the crazy week is over. You made $6000 instead of your usual $5000, so it was all worth it. Now you will go back to your usual $5000/week, right? Wait, what's this? No one is buying your game anymore? Well, considering everyone and their grandma has already bought your game during the $3 deal, no. There is hardly any potential customers left who did not just buy it from GameHeist.

      I'm not saying that this is the case in MacHeist, but just showing you how cashflow is not a very smart metric to use in this case.

    3. Re:Compared to retail sales it's likely very fair by LKM · · Score: 1
      Well, considering everyone and their grandma has already bought your game during the $3 deal, no.

      Not to mention that the perceived worth of your app is now the three bucks people paid for it during that week. Nobody is going to pay 30 bucks for an app that has a perceived worth of 3 bucks.

  7. Forum topic on their site by Anonymous Coward · · Score: 0
  8. John Gruber/Daring Fireball to blame by cshbell · · Score: 5, Insightful

    Speaking as a devoted Mac user and advocate for the platform, this whole affair has shown the worst aspect of the Mac community and why so many people continue to write off the platform (an assembly of particular hardware and software) because of a small percentage of the user base (an assembly of people who use the hardware and software).

    Ultimately, though - and I say this as a more-than-daily reader of the Daring Fireball website - John Gruber of Daring Fireball is to blame for this. He is the one that posted the initial exposé of what he perceived the financial situation of the MacHeist promotion to be, even though he admitted multiple times in the article that he didn't have any first-hand knowledge of how the thing was actually structured. John is often a fine voice for the Mac-core community, which is why I read his site, but this is one of those times (and there have been others) where his sharply-worded articles have done much more harm than good.

    Ultimately, it benefits no one for developers to be running around calling each other four-letter names because of perceived injustices. Both sides - but especially the anti-MacHeist side - need to stop talking at a volume and profanity level that makes casual observers think somebody is being tortured. Perhaps both sides should just stop talking about it period.

    One thing is very clear from this: while the Mac-core constitutes probably fewer than 5% of all Mac users, they continue to give a bad name to the entire assembly of very well-designed and nice-to-use software and hardware. As they've done practically since day one. Am I the only one that thinks they sound like televangelists sometimes?

    1. Re:John Gruber/Daring Fireball to blame by Anonymous Coward · · Score: 0
      while the Mac-core constitutes probably fewer than 5% of all Mac users

      Seeing as there are only four of you, is the 5% the disgruntled finger without his mouse button? :)
    2. Re:John Gruber/Daring Fireball to blame by tksh · · Score: 2, Informative

      Blame Gruber for what exactly? And he wasn't the first high profile Mac blogger to point out the disproportionate revenue distribution either, Gruber's post (the one you linked to) references Gus Mueller's blog post. If anything, Mueller's the one that probably started all this, he even disclosed the figure he was offered to feature his application in MacHeist.

      But either way, neither Gruber nor Mueller is screaming bloody murder because of the MacHeist promoters' share of revenue. They arguing rather, that it's dishonest and downright misleading to declare the week to be "The Week of the Independent Mac Developer" when they stand to make a lion's share of the profit. Hello, you're praising independent Mac developers but then you allocate them a fixed rate?

      I agree that all this bickering is good for no one but don't blame the guys that call a spade a spade.

    3. Re:John Gruber/Daring Fireball to blame by dr.badass · · Score: 2, Interesting

      ...what he perceived the financial situation of the MacHeist promotion to be, even though he admitted multiple times in the article that he didn't have any first-hand knowledge of how the thing was actually structured.

      Has anyone actually claimed that it was structured in a more equitable way?

      --
      Don't become a regular here -- you will become retarded.
    4. Re:John Gruber/Daring Fireball to blame by Anonymous Coward · · Score: 0

      ... it benefits no one for developers to be running around calling each other four-letter names ...

      What's wrong with calling someone John, Emma, or Adam? I don't get it.

    5. Re:John Gruber/Daring Fireball to blame by cloricus · · Score: 1

      You say that no one stands to benefit. I disagree - all publicity is good publicity.

      Without any of this hype I would never have seen this /. article, and have never known about this package, and therefore not seen any of the applications in the bundle. Now while I'm not going to get the bundle I did have a good look at the programs available in it and I really liked two of them - the one I consider to be a fair price (disco) I will be buying and the other (the themeing one) which I think is a bit to over priced for the one or two features I want I will be considering.

      I'm a Linux user mainly so I rarely even think about paying for software as everything is a simple aptitude install away. So as far as I'm concerned at least one of these shareware makers who I wouldn't have considered an hour ago to solve a lacking area on my Mac will be winning as a result of all this yelling and screaming. I'm an end user and I don't care about the politics involved; I just want visible solutions.

      --
      I ate your fish.
    6. Re:John Gruber/Daring Fireball to blame by smallpaul · · Score: 2, Insightful

      What does "equitable" mean? Does everyone have to get exactly the same cut? Or is John Gruber in charge of deciding who makes what?

    7. Re:John Gruber/Daring Fireball to blame by indiechild · · Score: 1

      So calling someone on their BS constitutes "the worst of the Mac community"? Now that's absurd, and so is blaming Gruber for the whole debacle. Gruber politely pointed out the discrepancy in MacHeist's claims, and you say this makes Mac users look bad?

      I think people like John Gruber and Gus Mueller deserve all the praise they can get for bringing to light issues such as this.

      Oh, and MacHeist themselves are hardly developers.

    8. Re:John Gruber/Daring Fireball to blame by nettdata · · Score: 2, Insightful

      Who cares?

      Both parties involved were happy, and they're the only ones who matter.

      If they didn't like it, they didn't have to enter into the agreement.

      It's not like anyone forced them to sign up for this promotion.

      --



      $0.02 (CDN)
    9. Re:John Gruber/Daring Fireball to blame by mmeister · · Score: 1

      I agree.. I think the issue is that MacHeist is declaring their efforts as "The Week of the Independent Mac Developer".
      The truth behind it is that it isn't anywhere near as beneficial as the MacHeist folks claim it to be.

      If they want to create a bundle and rip off shareware developers that buy into their program, that's one thing.
      But to claim some altruistic notion that they're efforts are for the benefit of independent Mac (shareware) developers is what sickens me.

    10. Re:John Gruber/Daring Fireball to blame by DonM · · Score: 1

      John Gruber's comments were pretty well though out. He was very careful not to claim knowledge of details he did not have (i.e. when he was speculating, he said he was speculating - unlike a lot of slashdot posters.)

      John was presenting viewpoint, and doing it in a very clear fashion. While there are Mac fanatics that hurt the platform, John is not one of them.

      Saying he is "to blame" is a bit extreme in my opinion.

      Don

    11. Re:John Gruber/Daring Fireball to blame by dangitman · · Score: 1

      I did have a good look at the programs available in it and I really liked two of them - the one I consider to be a fair price (disco) I will be buying and the other (the themeing one)

      Wow. Way to pick the two worst apps in the bundle!

      You should just go and buy the whole package, then you might discover the real substantive apps - TextMate and DEVONthink as well as the highly entertaining Pangea Arcade. Seems you have gone for the sizzle, and not the steak.

      --
      ... and then they built the supercollider.
    12. Re:John Gruber/Daring Fireball to blame by dangitman · · Score: 1
      What BS was Gruber calling? And what is this "discrepancy in Macheist's claims"? I never heard Macheist claim they weren't making any money on the deal. I never heard them state that they were giving royalties or a percentage cut. I've never seen Macheist do anything conrtary to their public statements. If they fail to give the pledged money to charity or something, then we have a problem. But I see no evidence of this. Only speculation that Macheist may be (shock! horror!) making money.

      The problem with Gruber and others is the way they bash the developers who took the deal. Not explicitly, but it's the implicit suggestion. What puts Gruber be in a position to criticise? It has nothing to do with him. Why is it such a big problem if someone chooses to take a deal that Gruber doesn't think is good?

      --
      ... and then they built the supercollider.
    13. Re:John Gruber/Daring Fireball to blame by dr.badass · · Score: 1, Interesting

      What does "equitable" mean?

      Perhaps an arrangement where MacHeist didn't make 10 times as much as any of the developers.

      --
      Don't become a regular here -- you will become retarded.
    14. Re:John Gruber/Daring Fireball to blame by Anonymous Coward · · Score: 0

      Are you sure it wasn't accidently something by John Grubor?

    15. Re:John Gruber/Daring Fireball to blame by cpt+kangarooski · · Score: 2, Insightful

      If MacHeist took 10x the risk of the developers, then it would be equitable for them to take a proportionately larger share of the reward. Don't assume that even a significant disparity in the cut is equitable. Equity isn't quantitative, it's qualitative.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    16. Re:John Gruber/Daring Fireball to blame by LKM · · Score: 1
      And what is this "discrepancy in Macheist's claims"?

      Basically, they said "buy these apps to help independent Mac devs" when in fact, buying the apps didn't help the devs, it only helped the MacHeist people. They were misleading buyers. That's all Gruber pointed out.

      Nobody bashes the devs who took the deal.

    17. Re:John Gruber/Daring Fireball to blame by dr.badass · · Score: 1

      If MacHeist took 10x the risk of the developers...

      If you're saying they did, then you'd be wrong. If they had there would be no "schism".

      Equity isn't quantitative, it's qualitative.

      Thanks for stating the obvious. Now can we talk about reality?

      --
      Don't become a regular here -- you will become retarded.
    18. Re:John Gruber/Daring Fireball to blame by Anonymous Coward · · Score: 0

      If you're saying they did, then you'd be wrong. If they had there would be no "schism".
      This is from MacHeist itself, so it could be suspect. They claimed to have put $100,000 into the project, in pay to employees and promotions. If this had flopped, they would be out their startup costs, plus the other $50-100,000 in payments to the developers.

      Most of these developers put nothing up. They had no risk, other than the check bouncing, and they probably could have waited for it to clear before sending their license keys.

      I agree that it would have been nicer for MacHeist to either provide more to charity, or more to the developers, or both. The deal should have been structured to incur additional payments once they got past various revenue points, and the risk to MacHeist was gone.

  9. Yawn by Anonymous Coward · · Score: 0

    Someone packaged up a bunch of useful stuff and promoted it. What a crime.

    1. Re:Yawn by Anonymous Coward · · Score: 0

      Isn't this exactly what Apple is about? Making stuff easy? What could be easier than a big bundle of software you obtain with one payment and install in one operation. Clickity click. An Apple user shouldn't be expected to root around with a bunch of shareware licenses and geeky installs, all different. I thought that was the whole point.

      Someone applies this thinking to a collection of shareware products and suddenly it's 'OMG, they're commoditizing all this neato fringeware behind the Big Click!' This is like ordering a medium-rare Big Mac. Buy into the whole Apple McPuter thing and then complain when it isn't 'some assembly required'.

      Someone has offended finely tuned Apple user sensitivities. Nothing to see here, please move along.

  10. The interesting thing here by The+Bungi · · Score: 2, Insightful

    I really didn't know about this and besides this "schism" thing I think it's incredibly interesting that they managed to sell $100K+ worth of software per day for six days. This tells us a lot about the relative size of the OS X installed base and the willingness of said base to buy software. I think the shareware model could do a lot for the Mac, much as it did for the Windows platform 10+ years ago. The more quality software (applications) available for a platform, the more people will be able to consider switching to it.

    1. Re:The interesting thing here by GaryPatterson · · Score: 1

      Shareware has been a viable business model for the Mac since at least the early 90's (when I bought my first Mac). Many companies have produced add-ons, extras, apps and games under that model and some have been very successful at it.

      It's not so much a case of "shareware ... could do a lot for the Mac" as "shareware continues to do a lot for the Mac."

      It's all good, really!

  11. margins attract competition by rfmobile · · Score: 2, Insightful
    "Gruber calculates that MacHeist will record double, if not triple, the profits of all ten participating developers combined."
     

    Where there's a good margin, competition will follow.

    1. Re:margins attract competition by DECS · · Score: 1

      Unless of course, you're dealing with nonrenewable resources rather than a commodity.

      If you can sell, say, eggcrates at a huge margin, then yes, new competators will rush in to produce eggcrates.

      Selling software is different. Once you dump copies of software on the market, you devalue the price consumers expect to pay. They won't pay full price again if there will be another option to buy a grab bag of software at firesale prices. That destroys the expected price real developers can expect to charge, whether they participate or not.

      It's like clearcutting the forest and selling off cheap wood. Who would pay regular prices for sustainable wood afterward? Why?

      Phill Ryu is "known for his ability to con Mac users out of anything," as he describes himself on his website. His "My Dream App" similarly gamed Digg into being his free publicity machine. Good for him, but not so great for the small developers he's made a mockery out of, by selling their product out of his WalMart bargain bin at huge profits.

      What exactly are the "competators" going to sell? Or do you mean it will employ more pimp operations that sell off software where only a fraction goes to the developers. It's like the RIAA, except for two details: the "organzers" aren't providing any production work as the RIAA does for music artists, and the developers aren't paid royalties. That mean that the more copies that are sold, the richer Ryu's Mac Heist gets, but the more copies of software the developers have to support, without any compensation.

      It's total prostitution, and if you don't see that, you are either making money on it or benefiting from the cheap tricks.

  12. 20% of lots or 100% of nothing by EmbeddedJanitor · · Score: 4, Insightful

    Quite. The developers should look at this as money that they'd otherwise not have got. That someone else made more money at the same time is largely irrelevant.

    --
    Engineering is the art of compromise.
    1. Re:20% of lots or 100% of nothing by mmeister · · Score: 4, Informative

      You guys are high.. it's not 20%, in fact it gets down to around 2-3%. If ONLY it were a 20% cut.

      As a developer, I know that there are costs associated with the marketing and sales of my software, but I think 95%+ of the profits is too high a price. It is effectively worse than the mechanism that RIAA uses. I don't believe that RIAA does flat fee contracts for artists music. It may be a tiny percentage, but at least it's a percentage. The difference is that with flat fee, each additional copy sold means the price per copy goes down more and more.

      Wil Shipley is probably doing it because DL 1 has been out for quite some time and he's soon to release Delicious Library 2. So this becomes a promo giveaway of the last version, with the hope of some of them upgrading to DL 2. I doubt he would be giving away Delicious Library 2 in this ordeal.

    2. Re:20% of lots or 100% of nothing by dangitman · · Score: 1

      You guys are high.. it's not 20%, in fact it gets down to around 2-3%.

      How do you know? The terms of the contract have not been publicly announced.

      --
      ... and then they built the supercollider.
    3. Re:20% of lots or 100% of nothing by mmeister · · Score: 1

      > How do you know? The terms of the contract have not been publicly announced.

      Based your argument, the 20% of lots assertion can be questioned as well.

      My estimate is based on the offer to Gus Mueller that WAS made public and the fairly public acknowledgment by another that the offer was similar. To date, there has been no denial that the terms mentioned thus far are not accurately reflected.

    4. Re:20% of lots or 100% of nothing by dangitman · · Score: 1

      Based your argument, the 20% of lots assertion can be questioned as well.

      Sure. Although I don't recall anyone arguing that it would be 20%. That wouldn't make a lot of sense, as there are 10 applications, so 20% to each developer would add up to 200% of income.

      My estimate is based on the offer to Gus Mueller that WAS made public and the fairly public acknowledgment by another that the offer was similar.

      But Gus did not participate - the deal may have changed, and it may be different for different developers. For example - the "unlocking" of Newsfire and TextMate.

      --
      ... and then they built the supercollider.
    5. Re:20% of lots or 100% of nothing by LKM · · Score: 1

      Except that some developers actually have announced the terms.

    6. Re:20% of lots or 100% of nothing by dangitman · · Score: 1

      Could you give an example? I haven't seen any participants announce the terms.

      --
      ... and then they built the supercollider.
    7. Re:20% of lots or 100% of nothing by LKM · · Score: 1

      Gus Mueller, who was asked to participate but did not, was offered a flat fee of 5000 US$ (see comments). FotoMagico dev Oliver Breidenbach implies that his deal was similar in this oreilly thread. In this interview, Will Shipley of Delicious Monster clearly says that he's getting a very low amount of money, but does it for upgrades and publicity.

      Other developers came out and were more explicit about how much they were getting or were offered, but I'm not going to search for those right now. I think it's quite obvious what the deal MacHeist offered was.

    8. Re:20% of lots or 100% of nothing by Anonymous Coward · · Score: 0

      Wil Shipley is probably doing it because DL 1 has been out for quite some time and he's soon to release Delicious Library 2. So this becomes a promo giveaway of the last version, with the hope of some of them upgrading to DL 2. I doubt he would be giving away Delicious Library 2 in this ordeal.

      This may not be the way you meant it but I'm pretty sure that the apps that are in the bundle do not have the normal upgrade path that the "regular" version of the app does. In other words, a DL 1 license from MacHeist won't get you anything off the price of DL 2.
      Although arguably, that could be even better for Shipley if those people are willing to all out buy a new copy of DL 2...

    9. Re:20% of lots or 100% of nothing by dangitman · · Score: 1

      Right, your source is someone who did not participate and does not know the final terms of the deal. Oh there's these other "more explicit" developers, you just can't remember who they were. Yeah right. It's so obvious "what the MacHeist deal was, but you can't give a single confirmed figure, or terms of the contract?

      --
      ... and then they built the supercollider.
    10. Re:20% of lots or 100% of nothing by LKM · · Score: 1

      Dude. Per MacHeist's own definition, the terms were non-negotiable. And if you read my post, two of the devs mentioned did participate.

      but you can't give a single confirmed figure, or terms of the contract

      Uhm... They are confidential? Do you realize how absurd you sound? "Sure, all the evidence points in one direction, the actual people involved all but confirmed it and the people who are in charge of it actually made that very specific non-negotiable offer, but there's no actual proof, so the opposite must be true!" Yeah right yourself.

      At a certain point, it's just comon sense.

    11. Re:20% of lots or 100% of nothing by dangitman · · Score: 1

      Dude. Per MacHeist's own definition, the terms were non-negotiable

      But that was before the deals were sealed. Thing might have changed between the offer to Gus, and the actual final contracts.

      And if you read my post, two of the devs mentioned did participate.

      And neither of them disclosed the actual terms.

      "Sure, all the evidence points in one direction, the actual people involved all but confirmed it and the people who are in charge of it actually made that very specific non-negotiable offer, but there's no actual proof, so the opposite must be true!" Yeah right yourself.

      I never said "the opposite must be true." Just that the details have never been publicly disclosed. Different developers might have had different deals. You only have hearsay as the basis for thinking that the deal was non-negotiable, or the same for all developers. There is very little actual evidence that points to anything specific.

      --
      ... and then they built the supercollider.
    12. Re:20% of lots or 100% of nothing by Gentlewhisper · · Score: 1
      But that was before the deals were sealed. Thing might have changed between the offer to Gus, and the actual final contracts.


      Yeah right, so we have already to do business on some terms, and then all of a sudden you come around and change the terms again to better favor me. Wow, perhaps that is why you are such a great businessman?
    13. Re:20% of lots or 100% of nothing by dangitman · · Score: 1

      I'm not sure why you're so incredulous - the terms of deals change all the time in business.

      --
      ... and then they built the supercollider.
    14. Re:20% of lots or 100% of nothing by LKM · · Score: 1
      And neither of them disclosed the actual terms.

      It's pretty obvious from how they defend MacHeist that this is exactly the deal they got.

  13. Re:Users too by John+Nowak · · Score: 2, Insightful

    Oh please, you paid what you thought was a fair price. Now you're upset because someone else gets a better one than you did, completely by chance? There's no reason to begrudge anyone because they got lucky or because the developers found a way to pick up some extra cash -- You got exactly what you paid for.

  14. Re:Users too by shepmaster · · Score: 5, Insightful

    But, why? You obviously were willing and able to pay the price you did for a product you felt you needed. If in a week he offered a sale, would you be as outraged? What about if in 6 months he has a new version but continues to sell the old version for half-off? Differential pricing doesn't hurt anyone (at least for this type of product and this type of differentiation).

    Video game consoles sell at a premium when they first come out, and people are willing to pay that premium. Later on, the price goes down, people who wanted it but couldn't afford it before pick it up. The manufacturer still turns a profit, but a smaller one. They still get more product out into the marketplace.

    What if he sold at a different price to China, Zimbabwe, and the US? It it still as heinous?

  15. WAY more than $100k by wal9001 · · Score: 2, Interesting

    The number listed on Macheist.com is the total raised for charity, not the total sold. To get that you need to multiply by 4.

    Right now it's at $160,062. That comes out to $640,248 of shareware sold at greatly discounted prices. That's a LOT of sales.

    I think the largest part of the gain for the participating developers isn't actually the money they'll make through the bundle selling well. It's going to be more through the fact that when you get over ten thousand additional users of your program, some percent of them will click the buy button when a "Version 3.0 is now available. Would you like to upgrade?" pops up a few months down the line. They also stand to gain more sales at regular price due to the "wow factor" when people who bought the bundle show off the beautiful programs like Delicious Library to their friends. Macheist is centered around the power user demographic, and there are a lot of average people out there who will want this stuff.

    1. Re:WAY more than $100k by The+Bungi · · Score: 1

      You're right, I didn't catch that. Even more impressive.

    2. Re:WAY more than $100k by wal9001 · · Score: 1

      Oh wait, I think you were right. Missed the "per day" in your comment. The blood content of my caffeine stream must be getting too high :P

  16. GPL by jbolden · · Score: 2, Informative

    And that BTW is how Richard Stallman came up with the whole idea that software represented an artificial economy. When in actual practice a good costs:
    -- a lot to make the first copy of
    -- very little / nothing to make additional copies of
    -- a lot per copy for support

    The obvious places to charge for the good are on support and initial development. A per copy charge is completely irrational given that price structure for production.

    1. Re:GPL by Hektor_Troy · · Score: 5, Interesting

      Problem is, what if your application is made well enough, that you hardly ever get any support requests? Yes, it happens - especially when the application comes with well made and thurough documentation.

      Then it still costs a fortune to make, but we're not supposed to charge for that.
      Still costs next to nothing to make copies of (disregarding the cost and time of burning to a media or traffic for downloads)
      Still costs next to nothing to support.

      Where are we supposed to make money?

      If our application costs $100,000 to develop, implement and document, and we expect 10,000 users, and expect maybe one percent of our users requirering our support, are we supposed to charge them $1,000 for support, just to break even? Or should we be allowed to charge $20 per copy/licence to make some money?

      Charging for support can be profitable I suppose, but I believe it also breeds an artificial need for bad documentation and buggy software. After all, if the documentation is perfect and the software hardly in need of support, where are you supposed to make your money?

      --
      We do not live in the 21st century. We live in the 20 second century.
    2. Re:GPL by smallpaul · · Score: 2, Insightful

      According to what theory does the price of production need to be reflected in the price of purchase? Is movie popcorn also "completely irrational?" Bottled water? Novels? Perhaps sports franchises should not charge per seat because after the first seat is sold it costs the same amount to play the player's salaries? There are many business models out there and Richard Stallman does not define which are rational and which irrational.

    3. Re:GPL by rolfwind · · Score: 1
      And that BTW is how Richard Stallman came up with the whole idea that software represented an artificial economy. When in actual practice a good costs:
      -- a lot to make the first copy of
      -- very little / nothing to make additional copies of
      -- a lot per copy for support


      Many assembly line products (talking cheaper things here, not cars) can be described this way. Of course, the 2nd rule would be very little as there are always material costs..... but the cost of a copy of software is never nothing either - considering bandwidth and harddrive costs, etcetera. We could list it as very, very small.

      The third condition with physical goods would mostly be honoring the warranty, if any.

      Like it or not, software can be treated as a per copy product, just like anything else. That makes me appreciate free software all the more.
    4. Re:GPL by jbolden · · Score: 1

      According to what theory does the price of production need to be reflected in the price of purchase?

      Just about every economic model. If the cost of production is much higher than price then production stops, much lower and undue competition is created....

    5. Re:GPL by jbolden · · Score: 1

      Not really. Without owning a very expensive factory I can't duplicate a CPU (which is a great example). I'm not paying the first copy but rather

      -- fixed costs (F) are very high. Allow for the production of Y
      -- per copy costs are x

      Price will tend towards: (F/Y+x) * m

      where m is the profit margin. For software x is tiny and Y is infinite.

    6. Re:GPL by jbolden · · Score: 1

      Where are we supposed to make money?

      In your situation the support costs are low (a user is only 1/1000 likely to need support at all). So really you have a situation where the first copy costs a fortune and latter copies cost nothing. The natural way to price that sort of thing would be for an entity interested in the market as a whole to pay you a large fixed cost and then the software to be free. Something like an Microsoft (interested in selling more OSes), Intel or the government. The software economy isn't set up like that and as an individual you can't create those sorts of social structures. That requires a political understand (i.e. changes in policy). As an individual you may very well have to utilize an artificial economy, that doesn't change what is the natural state for such an economy.

      I suspect if your fixed costs are 100,000 you would need far more than 10,000 users paying $20 to pay for the app. Making the sale is going to be expensive. My guess is the numbers are closer to:

      100k users at $10 each (with $7/copy going to sales expenses) or more likely: 10k users at $50 each ($10 / copy going to sales expenses)

      And then you have all sorts of pricing problems. Because there may be millions of people who would have used their software if it were bundled and for them it might be worth $5 / copy. You just have no way to sell to them.

    7. Re:GPL by TheRaven64 · · Score: 1
      'Support', like 'free' is a word that is open to multiple interpretations. When a company like Microsoft of Oracle sells 'support,' they are selling 'help using the program, and working around bugs.' A Free Software business that sells support might offer this as well, but the biggest thing they will offer is priority fixing of bugs (e.g. if a bug only affects your company, if you pay them they will still fix it) and adding features.

      If you need a feature that Microsoft Office doesn't have, for example, your business is almost certainly not important enough to Microsoft to add it (unless you work for the US Government, and then only maybe). If you need a feature that is not in OpenOffice.org, then you could approach Sun to add it for you. If they don't want to, then maybe Novell will. Or Red Hat. Or one of the individual contributors to OpenOffice.org.

      Few pieces of software do everything that their users need, and those that do don't do everything that their users will ever need.

      --
      I am TheRaven on Soylent News
    8. Re:GPL by edwdig · · Score: 1

      That's a little too simplistic. Y is the lesser of production capability and market size.

      For software, production capability is essentially infinite, but demand is highly variable. If you're talking copies of Windows, the market is so big you might as well consider it infinite for pricing purposes. If you're talking Cobol compilers for BeOS, it's coming awfully close to zero.

      Market size may not be the correct term, but it's close enough for discussion.

    9. Re:GPL by jbolden · · Score: 1

      I'd agree with that adjustment. My main point is that if we let

      Yn = number of people interested in the product at $n per copy
      then Y0 is much much larger then Y(price). And so a model which distributes the fixed cost over Y(price) doesn't really reflect the reality of who would want the software for free / much cheaper.

    10. Re:GPL by Anonymous Coward · · Score: 0

      Where are we supposed to make money?

      In ye olde days, composers and artists said the exact same thing. And thus, the concept of patronage was born. The rich would demonstrate their wealth by taking in these composers and artists, and supporting them while they produced music, poetry, painting, sculptures, and so on, which were then performed for the masses to demonstrate their benevolence.

      It'd never fly these days, the rich couldn't care less. They'd tell you that if you want $100000 software, pay for it yourself.

    11. Re:GPL by smallpaul · · Score: 1

      This would be true in a world without brands, without copyright, without geography and without cartels. Do you really think that the price of an airport hamburger is decided by the price of making it? Or if you buy a sandwich on the flight (many sell them now) that the price up there is determined by how much it costs to manufacture?

    12. Re:GPL by jbolden · · Score: 1

      Do you really think that the price of an airport hamburger is decided by the price of making it? Or if you buy a sandwich on the flight (many sell them now) that the price up there is determined by how much it costs to manufacture?

      Yeah the cost of the airport hamburger includes the cost to the restaurant of renting space in the airport. The cost of the in-flight sandwich includes what it costs to running catering in the air (with security and enormous time constraints, weight being a big issue...).

  17. Re:Users too by Anonymous Coward · · Score: 0

    I purchased a few of those apps at full price. I now find that the amount I've been charged was inflated, because clearly the developers are happy to settle for less.

    Sorry, but based on the principles of capitalism, the prices were not inflated. If the developers managed to stay in business selling to you and others at the price they charged, then they were clearly charging a price that the market would bear. You are the market, you decided you could bear the cost, end of story. Especially in shareware, where you can easily evaluate value vs. price before you buy.

    Anyone who feels that developers (hardware or software) should not charge more than a sliver above actual costs has absolutely no business buying a Mac. Apple's entire business model is based on premium perceived value funded by high margins.

    As for MacHeist, I don't see much problem with it. So what if developers get a smaller cut of the initial sale. As far as I can tell, developers are going to get 100% of their products' upgrade revenue from this point forward.

  18. Re:Users too by the_humeister · · Score: 1

    That's the way it's always been. Windows XP is at least $99 retail (excluding coupons), whereas with a computer it's actually a lot less. There's also student discounts. Photoshop, AutoCAD, etc. are a lot less expensive at the University store than at CompUSA.

  19. new customers with an impending upgrade by johnpaul191 · · Score: 1

    the upgrade cycle thing may be VERY valid. OS X 10.5 is due in the next 6 months or so, and it sounds like there will be upgrades for that. 6 months to really try these apps out (beyond the normal trial period) might make users really grow to like them. personally i have installed an app and only used it once or twice before the trial period ended. i never *really* got into the habit of using it, so i often don't end up buying it.

    we'll only see something like this again if the developers think it was beneficial in some way. that will be the test.

  20. Welcome to business 101 by Anonymous Coward · · Score: 0


    ask your boss

  21. Re:Users too by dangitman · · Score: 1

    Do you get angry when stores have a post-Xmas sale on a product you bought? What about the extra time you got using the software? If you needed the software a month ago, what use would it be waiting to buy it on sale? You would not get the use out of it when you needed it. this underlines one of the benefits of Macheist - it targets people who didn't feel they needed this software before, and might never have bought it. They may find they like the software and start using it. They may never use it - but the developers still get cash anyway.

    --
    ... and then they built the supercollider.
  22. Re:Users too by Anonymous Coward · · Score: 0

    Man, I wish I had mod points. Mod parent up!

  23. regarding the schism by dangitman · · Score: 3, Funny

    I, for one, denounce the Catholic Church overlords.

    --
    ... and then they built the supercollider.
  24. The biggest names in the Mac community are ... by Anonymous Coward · · Score: 0

    ... unheard of in the rest of the community.

    Richard Stallman on the other hand ...

    1. Re:The biggest names in the Mac community are ... by Goaway · · Score: 1

      The "rest" of what "community" is that you're talking about, again?

  25. Controversy? by Anonymous Coward · · Score: 0

    These developers saw an opportunity to increase sales volume through a highly-publicised discounting scheme, and some decided to take that opportunity. None of them seem particularly interested in others who've come to their "defense," as the linked blog entries show. They all knew the terms of this deal, and participated willingly, knowing that they will be better off as a result. Ergo, the developers win, users win, and charities that otherwise wouldn't receive sales revenue from shareware sales win.

    Those complaining simply don't believe such participation to be a good deal for them, and because of that, believe everyone else is being screwed as a result. There is no schism here-there are only a couple people mad that they were never offered a good deal, and that the MacHeist administrators had the leverage to attract other developers instead, who do believe they're being offered a good deal. Gruber and Mueller don't believe that MacHeist should be making the profit that it's making, ostensibly at the expense of the developers. They're free to believe that, but that doesn't change the fact that actual participating developers have considered the gains that they will be making, and find MacHeist's own profits to be perfectly acceptable.

  26. Just one thought comes into mind by 3.5+stripes · · Score: 4, Funny

    Slap fight.

    --


    He tried to kill me with a forklift!
    1. Re:Just one thought comes into mind by SmittyTheBold · · Score: 1

      Here's the linkified version of your post. =)

      --
      ± 29 dB
  27. Motivations. Pure and Otherwise. by justbill · · Score: 2, Interesting

    While the MacHeist promoters have gone out of their way to actually _move copies of OS X shareware_ and move them swiftly, Gruber is being nothing but a negativist naysayer, and he's among the MacOS advocates that make me ashamed to be a Mac user every time he opens his mouth. Worst of all, at a fundamental level, he's engaging in this behavior in order to drive up hits to his blog, and drive up his profile in the community. It's all about increasing his personal revenue at the expense of others. He's nothing more than a John Dvorak-style rabblerouser for the iCult. I miss the days when NeXTStep was a largely disused platform, because back then, you could have an intelligent conversation with a core-level advocate. Now the quality of discussion is just 2 or 3 shades of gray different from ESR rambling about guns. The bottom line: Business is business. The MacHeist bundle is good business. The bundled price is going to encourage people who've never dropped a dollar on shareware ever at any point to drop dollars. One dollar, or even two, recovered for a shareware author is significant versus the zero that often gets spent on their software, often by scofflaw-like long-time piratical users. The bundle also achieves exposure for some of these products that would've been unattainable otherwise. Would I, or anyone I know, ever have spent money on a Pangea game? Nope. Never. iClip? Maybe.. I know others that like it.. but I shy away from user interface altering things like that. For FotoMagico? At $79 normally priced? I would've thought them crazy. Now that I have these things from the bundle? Hooray! Quite cool software. I'm sold on the benefits. I'll be an upgrade customer for at least some of them. The same goes for at least a few other bundle tools. Getting a license for TextMate and Delicious Library on the cheap is an amazing deal.. and now that I'm invested, however tinily at the outset, each of those developers has potentially made a long-term sale that will result in many times the revenue lost on the individual copies in upgrade revenue. Newsfire's author was particularly cognizant of this issue.. the MacHeist license doesn't come with lifetime upgrades.. but for a tiny figure of 10 dollars more, it's an option right out of the gate. Instant revenue turnover. It's a good, good thing. I honestly wish that I -had- subscribed to Gruber's blog in the past, so I could have the pleasure of saying to him: "No, John. No holy wars. No whining. Sit down, shut up, and give me my money back."

  28. promotion is hard by arete · · Score: 2, Insightful

    I generally agree with the parent, that if I as a developer agree to give away my product for free to increase visibility, no one should complain about that. And as the sibling post says, everyone wins in this deal...

    TFA is highly misguided.

    But this deal is much BETTER than that. First, promotion is hard. The idea that promotion bringing much greater sales isn't worth anything implies the speaker doesn't know anything about business. I bet there's NO product where you couldn't spent 100,000 in advertising correctly and manage to get 10,000 in sales. (Obviously, that would be stupid.) But the better you do it AND the more money you spend on it the more sales you get. The idea that MacHeist didn't bring TREMENDOUS value to the table in terms of successful marketing.

    Second, MacHeist put up all the money for it. They took a gamble on their successful promotion. If they hadn't sold enough, they'd have lost a lot of money. The developers only risked the possibility that a lot of people might get licenses to their software... adding to their mindshare and marketshare in historically valid software marketing. (The traditional downside is that people will see your software as valueless if you gave it away... but wait, in this case they paid for it.) The other way to run MacHeist (the only really different one I can think of) is to COLLECT a bunch of money from each developer for marketing and then split the profits. The analogy of a "manager or agent" from TFA is NOT appropriate. An agent MIGHT loan some money to an artist for advertising expenses, but they DO take that money back out of the artist's cut.

    Third, TFA's quote: "...developers a flat fee in exchange for an unlimited number of licenses tilt grossly in the favor of the MacHeist team" is OBVIOUSLY wrong. _Perhaps_ the AMOUNT of the flat fee was too low... But $1,000,000 would still be a flat fee, and no one is claiming that would've been unfair to the developers. This deal is structured how it should be: The developers have no differential say in the success or failure of the sales numbers. Their contribution is static (existing software) and unchanging. But everyone wants MacHeist to have a strong incentive to sell a lot of copies. SO MacHeist should get the vast majority of the value from the Nth copy sold as N approaches a high number, to make them make maximum marketing effort to get to high numbers.

    Entire TFA is based on the idea that MacHeist being really successful makes them evil. Profitable marketing and distribution engines without heavy developer investment are EXACTLY what shareware needs. The more profit they can make without costing the devs, the better.

    --
    Looking for freelance Actionscript (Flash/Flex) or ColdFusion work and/or freelance developers. Email me, put Slashdot
    1. Re:promotion is hard by DECS · · Score: 1

      I think you have misjuged a significant point about small developers. You say "their contribution is static (existing software) and unchanging."

      That applies to those who dumped their old versions out for exposure. However:

      They now have to support copies of software sold at WalMart bargain bin pricing.
      The more copies sold, the more support they have to provide at no further gain (no royalties paid).
      The more copies sold, the more glutted the market is in their product and the fewer copies they'll be able to sell at a reasonable price.
      This establishes a throw-away price for small developer's software, which affects the entire market for shareware.
      It creates an illusion that it benefits small developers when in really just takes advantage of them to make a quick buck at their expense.

  29. you make your money... by Anonymous Coward · · Score: 0

    ...using this software in some legitimate business primarily. You can all try and compete in the tool selling and tool polishing business, or you can use the tools to go build stuff in the real world.

    hint: there's a lot more money in using tools then selling tools.

        Society can stand a few home depots, and granted it's a huge company and makes money, BUT, compared to the entire construction industry, it is small potatoes. Software is useful to the rest of the planet because of the business it helps, and that's where the real long term money is. And it doesn't matter closed source or open. Closed source is harder to try and sell,plus because it is digital we have for all practical purposes star trek level "replicators" for digital bits now, something to honestly try and grok what that means long term, whereas open source right off the bat you get to use all the other thousands of devs stuff freely, which to me seems a better deal, you get paid immensely "in kind" which gives the open source guys this *huge* freely shared toolbox which is useful for their various companies to go build stuff and do stuff with and "make money".

    Guess what I am saying is if you keep trying to keep inside a tiny niche and profit from it, software sales, when we have hit the age of the replicator, you'll be...in a tiny niche, compared to using the software. If your software can't really be used to do much in the real world,making it very hard to sell, well..perhaps reconsider how you are going about things.

    You are facing a sinmilar deal as the RIAA pushing cheap digital bits at exorbitant prices. It is not needed any more. software is rapidly approaching that level especially with open source, the money is in customization-artist equivalent to the "live concert" and it what added value it can bring to the table with other legitimate products. Stand alone?? Good luck, dodoville really, as a stand alone product in a standalone shop it is a buggywhip business model, except as a boutique niche product funded by patrons, which is back to the "live concert" analogy. It will take some time, but all the big houses will be going out, preceeded by most of the smaller and mid size houses. Devs will find employment in the millions of other businesse around the planet, using software and tweaking for it in-house.

    1. Re:you make your money... by khallow · · Score: 1

      hint: there's a lot more money in using tools then selling tools.

      Counterexample: Microsoft. There have been several years when Microsoft made more on its software than any company whiched used its software. Sure, the collective earnings of all its users was far more, but I see no reason that Microsoft would have earned more by going into some business other than the one it did.
    2. Re:you make your money... by totally+bogus+dude · · Score: 1

      Microsoft got its foot in the door in the age before "replicators". They aggressively use their near-monopoly to maintain their position even post-replicator, however the hold they have is beginning to be eroded by competition, largely by open source.

      Once it gets to the point where the vast majority of businesses can freely choose something other than Microsoft without making life harder for themselves -- primarily in terms of software and document formats compatibility -- Microsoft will increasingly become a niche player, albeit in a fairly large niche.

      While most people using Windows/IIS/ASP.NET/C#/MSSQL aren't going to change any time soon, a significant slice of Microsoft's income pie comes from Windows/Office. When this is eroded by free platforms they'll be left earning their living from server-side solutions. (Which I think they'll do just fine at.)

  30. Risk by gravesb · · Score: 1

    So my understanding is that they paid a flat fee to developers, and are making money based on the fact that there are high sales. In essence, they assumed the risk that there would be little or no sales. If this had happened, they would be praised, or more probably, ignored. The developers understood this risk, they decided that the flat fee was worth more to them than a percentage of the profits, and so they signed. Based on their marketing, MacHeist overcame the risk, sold a bunch of software, and profited. This is justified by the fact that they assumed all of the risk, so they have a bigger share of the reward, and the increase in sales is a result of their marketing. If sales this large were normal, the developers would not have agreed to the flat fee, or to such a low flat fee. In either case, they came out ahead. You have to judge their actions at the time they signed the contract, when the risk was real, not in hindsight. Now, we can judge the use of their profits. If they re-invest them in marketing and promoting independent developers, then what's the problem? If they close down, and the owners split and run, then yeah, there are some issues.

    --
    http://bgcommonsense.blogspot.com
    1. Re:Risk by Chrononium · · Score: 1

      I think it's still possible to criticize MacHeist in the conception stage of this deal. Certainly, it is right for them to consider what would happen if they made only a few sales and had to pay off the developers as well as the marketing costs. And their plan seemed to follow from this logic. However, it is important to note that they did not (at least according to Gruber) ignore the possibility that the sales could also be very high. Like $400K kind of high. And yet, they did nothing to change the terms of the contract. A more equitable contract would have stated a flat fee to the developers up to a certain threshold and then payment would be based on percentages.

      True, MacHeist assumed all of the risk, so they do deserve a larger reward than any individual developer. But when you get 50% of the profits, it is not fair. MacHeist had the opportunity to realistically plan for the possibility that their scheme would succeed and implement an equitable payment system. But they didn't. So either they're stupid or greedy. Neither is a good thing, especially for subsequent bundled schemes. Personally, if this was supposed to be charity work anyway, MacHeist should have put a cap on how much the team could earn, and then, ya know, give back the rest to the community. The community that was supposedly the focus of this event, the beneficiary. The groups of independent developers. The actual charities.

      But who knows, maybe they will still do something nice like that. All of this ethical reasoning is still only speculation at this point, including Gruber's report.

  31. Mac users complaining? by FiveNines · · Score: 1

    Say it aint so! They never complain about anything at our IT support desk. :)

  32. And most importantly: net profits by brokeninside · · Score: 1

    The large software vendors have something like a 60% ROI meaning that /all/ costs add up to less than 40% of the capital invested.

  33. Re:Mac Heist is the RIAA of Mac Software by p0tat03 · · Score: 1

    The difference here is that MacHeist do not have such a stranglehold over the software industry such that it is impossible (or even significantly more difficult) to get exposure without them. This is merely the first attempt at something which may in time become the most popular way for small-time software developers to market their wares. There are a large number of people and organizations in this world that can market something like MacHeist - they are not the only ones. With competition we will eventually arrive at a happy equilibrium between the promoter's margin and the developer's margin.

    Until MacHeist starts demonstrating that they are intending to monopolize the whole "pack 'n sell" shareware market, I have no concerns.

  34. Re:Paying for software? by TheRaven64 · · Score: 1
    Could you explain this a little more? I spend most of my time inside a text editor (Vim, typically), and so I would be interested in one that can make me more productive. I do, however, only spend the majority of my time on the Mac, not all of it, so I am less interested in an application that ties me to a specific platform, unless it is significantly better than the competition (as OmniGraffle and OmniOutliner are).

    What does TextMate do that other editors don't? It's the only application in the bundle that looks interesting to me(well, the Delicious Library looks fun, but not actually useful), so can you justify to me that it is worth $49?

    --
    I am TheRaven on Soylent News
  35. Slashdot Groupthink by Anonymous Coward · · Score: 0

    Most people who follow Slashdot's groupthink probably initially gave a libertarian reaction like yours. But that would mean that marketing is good, and everyone around here knows marketing is evil. But if marketing is evil, then the good people arte those who want me to pay for software that won't even run on Linux!

    You see the dilemma.

  36. Re:Mac Heist is the RIAA of Mac Software by DECS · · Score: 1

    Record companies aren't a monopoly. There are craploads of competing labels, and plenty of indie sources that act like labels without being abusive, such as CDBaby.

    The "RIAA" is simply a lobby group that pushes a legal agenda in favor of various record labels. It's no monopoly.

    Software is HARDER to break into, not easier. Sure, anyone can put up a website and send out shareware, but there are not many ways to distribute work in a way that small developers can benefit. They certainly can't compete against big developers, and the piracy of software is far more widespread than music. At least music acts somewhat like an ad to create fans. Nobody buys shareware 1 because they stole shareware 2 from the same developer.

    Mac Heist's flat fee means that not only are developers in an abusive contract, but that they don't even make royalties! That's much worse than the RIAA style contracts.

    The Danger of DRM

  37. Re:Paying for software? by Goaway · · Score: 1

    I guess you haven't used BBEdit, then.

  38. Why would I even want this software? by Anonymous Coward · · Score: 0
    This has been endlessly showing up by the fanboi's on the front page of digg for the past couple of weeks. I keep looking at the Heist and saying "why do I want this software?" Near as I can tell, it's either things that OSX already does (cd burning? huh? what is this 1992? an iphoto clone?) or things I don't want (a program to ... change skins? wha?)

    I think the real story should be "why is all OSX software just shiny buttons and no useful purpose?"

  39. Re:Mac Heist is the RIAA of Mac Software by Anonymous Coward · · Score: 0

    Oh please.

    There are plenty of avenues for getting your software seen. You can post it to VersionTracker, MacUpdate and Apple's databases. Send out a few free reg codes to high profile blogs that review software and ask them to check it out and do a review if they like it.

    Word of mouth works surprisingly well, especially if you've made a quality product.

    None of these developers were forced to play ball. None of them were forced to work with macheist to get their products out. Hell, didn't one or more of them win an apple design award?

  40. Re:How many.. by symbolic · · Score: 2, Interesting

    How many of you who say there isn't a problem here, but speak out against the RIAA when it comes to music? I don't see any difference.

  41. I'll call the WAAAAHbulance. by The+Monster · · Score: 3, Insightful
    Differential pricing eh? $40 for me, $1 for someone else so you can get an extra $1? Just doesn't sit right with me.
    Was the software worth what you paid for it? If so, you made a good decision. What someone else paid is Ear Elephant. Most products are sold at different prices at different times (ever hear of a SALE?), for volume discounts, or even humanitarian reasons (drug companies routinely charge much more for their products in the US than they do in Africa, where the patients can't afford to pay as much.

    Business as usual. get over it.

    --

    [100% ISO 646 Compliant]
    SVM, ERGO MONSTRO.

  42. Filling the bathtub by SuperKendall · · Score: 1

    Things like MacHeist are a tide that floats all boats - making people more aware that there is great Mac shareware around helps other products, even those not directly involved in MacHeist.

    To me, the MacHeist people are like those big expensive madison avenue marketing firms. They are damn expensive, but as MacHeist developers can attest it is more expensive not to hire them, in terms of lost revenue. Some have compared them to the RIAA but that's not at all a good analogy since the MacHeist role is more a pure marketing play.

    Lastly, please everyone consider what THAT kind of money being dumped into the small Mac ISV means for the market of mac software as a whole - with an obvious sum of real money hanging around, more new developers will give Mac software a shot. And I don't think the mac developers that have gotten great gains from this event are just going to buy an island in Bermuda - they are probably going to roll at a lot of this into R&D & new products. Frankly to me this is a much healthier way to build a market rather than most software coming from one or two big players.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Filling the bathtub by Anonymous Coward · · Score: 0

      There is no Mac software and no money to be made selling Mac software. That's why there are so few Mac around and even fewer developers.

  43. Re:How many.. by zaxus · · Score: 3, Insightful

    We don't speak out against MacHeist because they're not treating paying customers like criminals.

    --
    /. zen: Imagine a Beowulf cluster of Beowulf clusters...
  44. it's their own fault by Anonymous Coward · · Score: 0

    I blame the developers for being stupid enough to sign for $5,000. They deserve to be eaten by the snake in the grass (phil ruy) if tehy are dumb enough to sell out for so little. Phil ryu is the best scammer I've seen in quite a while.

  45. Photoshop for making webpages? by 32Na · · Score: 1

    I like their description of the RapidWeaver editor:
    "Before RapidWeaver, creating a slick, original website was about as easy for the average Joe as booting up Photoshop and handcoding pages of HTML in a text editor."
    Perhaps starting Photoshop really is a tough task?
    Or should I try to make a website encoded in a photograph... I'm sure that will be a challenge!

  46. Re:Mac Heist is the RIAA of Mac Software by bnenning · · Score: 1

    Mac Heist's flat fee means that not only are developers in an abusive contract

    I'm sorry, but this is ridiculous. MacHeist has nowhere near the market power of the major recording labels. Nobody's success is made or broken by being included in the bundle or not. MacHeist offered a deal, some developers declined, some accepted. I find it baffling that so many people think they are more qualified to make business decisions than the actual owners of the businesses.

    --
    How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  47. Re:How many.. by ottothecow · · Score: 2, Insightful
    and a 4:1 ratio for developers isnt so bad. It's far better than what the RIAA pays.

    Also, with software there are a LOT of costs in QA and support that simply don't exist for music. I'm sure there is someone somewhere that you can call that will tell you which side of the CD goes down in the CD player but for the most part once a disk is sold, the RIAA is done with it (unless you try to copy it...).

    I would venture to say that software companies have significantly higher costs than the RIAA, at least in those regions where they havnt forced themselves to have higher costs (such as paying people to play your music, paying lawyers to sue your fans, etc).

    --
    Bottles.
  48. Indeed by goldcd · · Score: 1

    and not only does everybody seem to be winning, a large number of people have been introduced to software and publishers they (seemingly) were previously unaware of.
    This campaign has hugely raised the profile of all involved. If a similar scheme is launched again then the success of this one will ensure that the publisher at has the option of offering a higher flat-fee. If nothing else a large number of people have no paid for shareware software and this can only help the developers shift to them upgraded versions and other products in the future.

  49. Who Loses? by goldcd · · Score: 1

    Well the developers didn't think it would lose them $5k of sales, or they wouldn't have entered into the contract.
    MacHeist took the risk, by coughing up the cash on the assumption they could shift enough software to cover their fixed costs. They managed to, well done them, what's the problem?
    What's the alternative, MacHeist pays out a load of money, doesn't recoup, never repeats the exercise?

  50. The clever developers... by Anonymous Coward · · Score: 0

    Having bought into MacHeist, it was interesting to note that most of the developers involved sell upgrade paths as a seperate purchase. In other words, buying MacHeist gets you the CURRENT versions of these programs (with a few exceptions) and when the next version rolls out, you'll probaby have to pony up to the developer directly for the new version. A nice little in for developers - get people hooked on full versions of your software who might otherwise never bother with it, while getting a little money and more users paying to update.

  51. Noooo, that wasn't the crime by goldcd · · Score: 3, Insightful

    Their crime was to take on upfront risk against a potentional profit - and succeeding.

  52. Re:How many.. by symbolic · · Score: 3, Insightful

    QA and support don't apply here - these apps already exist, have already been in distribution, and have already won awards and whatnot. Any support and/or QA issues are the sole responsibility of the developer- the one getting only 25%. It's not like MacHeist has any distribution costs, either, as the software is downloaded, and licenses are acquired through email.

  53. Re:How many.. by mabhatter654 · · Score: 2, Interesting

    This is WHY we have record companies that pay for big marketing and why artist perfectly capable of putting their own stuff on iTunes still want to be part of a "label". I don't have a new mac yet, but I'm almost curious to buy this while it lasts! I've thought the small companies should band together like this for a while. After all, the one turn-off of the Mac shareware scene for me is that there are so many little companies that want $39.95 for little utility apps... not that I'd mind paying, but tracking all those little charges from year-to-year and version-to-version would be a real PITA over time! In the online world it would make sense for a website to act as "publisher" and collect a bundle up for a better price, and give a cut to the developers. After all, a $39.95 app probably costs most developers $10 to $15 just to invoice and bill you.. even online.. after credit card fees and labor charges to have somebody monitor it. If they drop the cost in the bundle, and let somebody else pick up the cost of invoicing they probably end up ahead. Perhaps the MacHeist people accidentally stumbled upon a better way to get developers PAID for their work!!!

  54. Slimy People Involved In Business - They Love $$$$ by cannuck · · Score: 0

    80% of profits for salesperson - 1.5 % of profits for creative person! Ha ha ha ha! That's plainly unethical - no matter how the salesperson couches the entire pitch (the charity idiom, more often than not denotes a business scam - legal but unethical. But the latter is a standard business practise for those who love to get rich off the backs of others (this is often called salvery).

    Never trust a salesperson - that is a used car salesperson, a new car salesperson, a real estate broker (salesperson), stock broker (salesperson), financial planner (salesperson) and of course siding salespersons.

  55. Re:Mac Heist is the RIAA of Mac Software by LordLucless · · Score: 1

    You're an idiot. The RIAA is a cartel of all major labels. As a group, those labels have a monopolistic presence in the music distribution industry.

    MacHeist took on risk in exchange for a flat fee. They paid these developers a set amount. If MacHeist had done poorly, they would have lost money. If they did ok, they would break even. If they did well, they would profit. If they did extremely well, they would make an extreme profit. Their current profits are due to the risk they took in the first place.

    Assuming there has been no sudden, unrelated spike in interest in these products, these sales are purely the result of MacHeist's marketing efforts. If the individual author's thought they could make more doing their own marketing, they wouldn't have signed on.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  56. Re:Motivations. Pure and Otherwise. by mmeister · · Score: 4, Insightful

    I'm fine with business is business, as long as it is represented honestly.

    The MacHeist folks were pushing this bundle as being much more beneficial to the independent developers than it really was. Case in point, several folks have said "Hey, I wouldn't normally buy this -- so they got an extra sale from me and I feel better about supporting the developer." The reality is that independent developer got maybe a $1 (if they're lucky) from the guy and can only pray that they won't have to answer a single support call.

    While I don't agree with the terms of the bundle (and would decline the offer myself), I don't have an issue with them making the deal. I *DO* have an issue with them marketing it as benefiting the small independent developers. If they would have left that out -- I think it wouldn't be the issue that it currently is in the community.

    Business is business and being dishonest about your motives is being dishonest about your motives. But of course, the whole point of their "Week of the Independent Developer" was to take advantage of the belief that buying this bundle was a way to support the efforts of the developers involved. The facts thus far seem to question whether this is actually the case.

    It's not unlike a charity that claims to help some disadvantaged kids/group and it turns out only 5% or less of the contributions ever makes it to those kids/group. Would you be as willing to partake in that charity if you knew that 95% of it went to pay for lofty salaries, corporate perks, and what not?

  57. Oh NOOOO by Anonymous Coward · · Score: 0

    Good call, /. This is a slam dunk - honeypot for Mac Jihadies. ;-)

  58. Ever sold software through a regular publisher? by argent · · Score: 1

    I have. I got 16% of net, which was 16% of 40% of the retail price, after costs. Except that it was 16% of 20% of retail because they subcontracted production and sales to another company for 50%, and after marketing and packaging design and other expenses were taken care of I never saw a penny after my advance.

    And it turned out that other company was owned by the same guy as the first, and that 50% basically went into his pocket.

    If I could have gotten a flat fee for him to make NON exclusive sales, and ended up with 25% of what he got in his pocket, I would have been much better off.

  59. Re:Paying for software? by machinder · · Score: 1

    Look, if you're a Vim or Emacs wizard, this app probably isn't going to do much for you that those editors don't do. Except, perhaps, rendering Markdown and a variety of wiki markups (works very nicely with DokuWiki for one.) If you're coming from Homesite or Joe, like, oh, say ... me, this editor gets you nearly to the power of Vim/Emacs in a much shorter timeline.

    I think the best way to see what its capable of is to watch Macromate's screencasts. For me, the columnar editing (and I found a somewhat flakey bundle that lets you mark several points in the buffer to insert the text you're typing simultaneously) has made a lot of my common HTML editing tasks way less painful.

  60. Re:Mac Heist is the RIAA of Mac Software by DECS · · Score: 1

    You say recording labels have "more market power," but that's not true. It just sounds good. In any case, market power is not the issue.

    In both cases, small and fairly powerless people are trading their talent in a marketing contract. The only difference is that the RIAA gives artists a flat fee + royalties, and Mac Heist just hands them a small flat fee and no royalties. I made no judgement there, just stating what it is.

    What's being criticized is Mac Heist positioning itself as some sort of group in the public interest of software. It isn't. It's a pimp, and its a harsher pimp than the RIAA. Just facts to consider.

    Nobody thinks they are "more qualified" to make decisions. People are just pointing out the hypocrisy of going apeshit indignant over the RIAA and then celebrating the far more abusive Mac Heist, which does less (not recording or providing any prodduction services) and takes more (no royalties, less upfront) from small developers. The fact that those same developers signed up does not mean they are getting a fair deal, just that there aren't really any options for them.

    Some people have the capacity to see unfair situations and call attention to them. Just because you're not involved or injured doesn't mean there is no abuse going on in the world.

  61. No surprise here - distributors usually get the $$ by garyebickford · · Score: 1

    People would be surprised how little the makers of software get when you buy from a third party - catalog or online store. In almost every business, so-called 'cost of sales' is 50% +/-5% of the price. This is true whether the purchase is direct, through a distributor, or from a retail store; it just gets distributed differently. It may be that the computer hardware business is different these days - I haven't done the numbers.

    In my own case, a while back I had a very nice application for the NeXT, called 'MailQuery'(TM) - using full text semantic search, it turned NextMail into a kind of intuitive document management system. I looked into getting it into the big catalog for the NeXT - Next Warehouse? I forget the name. Unfortunately, the numbers didn't add up. The catalog took 50% off the top - plus I had to PAY THEM to put my product into their catalog, as I recall about $15000 for placement plus advertising, and I had to GIVE them a number of promo copies. (I don't recall any of the numbers exactly, so these are all approximate.) Since I was also licensing the search engine from Thunderstone, in order to make $10 on the product I would have had to sell it for over $500 per copy, and then sell over 100 copies - and the catalog came out every three months, so I had to do it again each time. Needless to say, this was not going to work.

    Some time before that, working for a test equipment manufacturer, I learned that if a product couldn't be built (including fully loaded mfg. cost, and amortised development costs) for 20% of retail, it wasn't worth it for them to get into the business. 50% for sales costs, 15% operations & management, 20% manufacturing, leaves 15% profit. Even in this technology leader, engineering costs were under 5% of the product cost.

    Software is a bit different, but the bottom line is still the same - there's a lot of mouths between the developer and the end user, even if the end user is another developer.

    --
    It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  62. My experience... by CODiNE · · Score: 1

    I was working on a slideshow presentation for a client and had been using Keynote when I heard about the MacHeist bundle. I noticed Fotomagico and saw that it's normal price is $80, so I figured $50 for the whole package is a great deal. The last few days I've been playing around with them as I have time and basically here's how it runs down for me.

    I picked Enigmo since I played the first version and liked it, but didn't feel like purchasing it. So that's money from me Pangea wouldn't have gotten.

    Delicious Library is cool, but I don't really see how I'm going to USE it. Still fun to scan my stuff and I'll have to remind myself to scan things before I loan them to friends, I'll probably use it every now and then. Doubt I'll upgrade but it's nice to have in it's current form.

    DevonThink I've never heard of before, but I'm trying to get into the Getting Things Done workflow and I think it'll help me out there. It's just so flexible and does so much I'm still not sure what to do with it, but I'll definately start trying to put some projects on it and hope I can get the flow going with it. A definite keeper, more $$ they never would have gotten from me. May even upgrade someday if I really get the hang of it.

    ShapeShifter... I'm not a themer. Yeah some are cool looking, but I'm not a Pimp My Ride kinda guy. There's another developer that got dinero of mine they'd NEVER have seen otherwise.

    Disco. I may need this someday, nice to have in the Utilities folder, better burning than the OS has built in... not sure when I'll ever use it.

    RapidWeaver. Already started using it, I tried to make a basic page before with iWeb and it just wasn't working out. Fooled with this a few minutes and got my page up and running. Very nice.

    iClip ... I dunno, I think including this in the same package of DevonThink kinda lowers it's usefulness. I'll have to fool with it a bit, but doubt I'll be using it much. I pretty much just use text clippings on the desktop then clean them up later. I don't really think to start another app just to copy some stuff.

    Newsfire. I don't keep track of many sites, Safari's RSS does the job for me although I know it's limited. If someone ever asks about a better RSS agent than Safari I'll have one in mind.

    TextMate. I'm not really a programmer so we'll see if I ever use this.

    So then, out of 10 apps I only would have actually bought ONE of them. No, let me take that back, I wouldn't have bought Fotomagico on it's own since I don't really feel like shelling out $80 for it.

    So really NOBODY would have gotten any of my cash at all without this deal. But especially the four apps I'll never ever use. There are the 6 which I have some interest in, but only 2 or 3 I'll use regularly from now on.

    Still, they've gotten me to at least download and try out all 10 apps, maybe later on I'll recommend one of them to someone even though I personally don't use it. It builds awareness and spreads goodwill for ALL of those developers. So now if I talk to some Mac user who remembers with fondness the old WinAMP interface and wishes he could have it back, I'll tell him to pick up ShapeShifter and mod his OS. Someone asks about information saving and organizing I'll mention Freemind first of all, and then point out DevonThink has a different focus but is still very slick and worth checking out.

    Compare this to magazine subscriptions, as I understand it costs an average of $40 of advertising and free giveaways for everyone 1 subscriber. So overall the developers involved in the MacHeist got themselves way more than $1,000,000 worth of advertising and mindshare with this. Goodness how do you market software? These guys made out like bandits here.

    --
    Cwm, fjord-bank glyphs vext quiz
  63. Re:Motivations. Pure and Otherwise. by justbill · · Score: 1
    I like your point about charities, but I don't believe that they misrepresented their motives at all, and I don't believe that the efforts in question hurt the given developers.

    Realistically speaking, how many of the people who purchased would ever have purchased if not for the "Heist"?

    I've been on the fence about Delicious Library since it's release, because it's something that I'd kind of like to have, but not something I absolutely need, and while it's something that I want, the utility of obtaining it didn't overcome my inertia in not going through with purchasing it.

    I personally didn't feel motivated enough to steal it, but the existence of mass quantities of pirated software on the P2P nets shows that others are motivated enough to do so. Any amount of reasonable sales are better than no sales at all.. and upgrade revenue is extremely lucrative.

    I think the principal problem is one of sour grapes, besides. This is really all about their success, and the fact that their proportion of profit ended up being much greater in the scheme of things than is perceived as "fair".

    In the context of the financial success of the MacHeist project, did perhaps developers get a less than ideal deal considering how it turned out? Yes. Do I think that the promoters of the project would be able to pull it off with such a large personal profit margin again? No. Did, realistically, the authors of any of the top-level unlockable pieces of software think they'd even end up having the liability of ponying up the licenses? If I'd been TextMate's author, I absolutely would've taken the chance for some free money and not having to pony up licenses for the purchasers in the end.

    In the calculus of financial decisions there's a lot of unpredictability. If only 10,000 in sales had taken place, or maybe 20, do you think the same quantity of anger would've been expressed? If they'd taken a loss, everything would be, "Oh, those poor MacHeist guys. They're not bright. Pity about their effort, but it was a stupid idea." ..and that would be the end of it.

    And what about the other motivation? The quantity of money given to charities isn't a small quantity. Would I have been willing to drop the money, even at such a low price, if part of it weren't going to those causes as well? Nope. Definitely not. I already own my TextMate license after all.. The particular twist the MacHeist promoters pulled was pretty brilliant, and pretty different versus past shareware aggregation schemes. I hear a lot of hoobajoo about thinking different(ly) being a good thing. How is this not an example thereof?

    I might be more apt to agree with you overall, if I hadn't dealt with working in a nonprofit situation, and I hadn't tried to sell my own shareware besides. Shareware authorship is a Pain In The Rear. Maybe, -Maybe- 10% of a given userbase will pay.. and there's the pile of others who don't, and won't ever. There're the people who'll cheerfully, gleefully break any copy protection you implement, and laugh in your face for keeping trying.. Getting dollars in hand for something done on the side isn't bad at all.. and for those who spend their entire lives working on shareware- it's nice security to get cash up front, rather than depending on sales that might or might not come in depending on mood and the phases of the moon.

    The charities to which donations were to be made were all relatively worthy, the authors got some money rather than no money (Cf. The Pirate Problem- the puzzle, not the software sales problem), and perhaps most critically.. not a one of the shareware authors themselves have complained.. and there's just No Problem There. So far it's one outsider who refused the offer as given, one talking head who's repeated the meme, and a bunch of other outsiders who're complaining. It's rather a bit like telling someone who needs very much to sell a piece of property for their own motivations, and who is comfortable with making the sale: "Hey, you c

  64. Re:Motivations. Pure and Otherwise. by Watts+Martin · · Score: 1

    Astounding? Flabbergasting? Just ignorant? I'm honestly at a loss to describe your little anti-Gruber rant here. Hell, even most of the people who don't agree with his take on MacHeist -- who seem to be largely missing the point of what his gripe is, but never mind that -- have positive things to say about his self-published column otherwise.

    Over the years he's pointed many of us at great apps, written one utility more than a few people on many platforms find to be a godsend for online writing, and had some very well-constructed, insightful things to say about not just the Apple market but the software and technology industry at large. Whether or not you agree with him, he explains exactly why he believes what he does. On any given subject. I don't always agree with him, but I always see why he came to his conclusion because he lays his cards on the table.

    And this reminds you of John Dvorak how, pray tell?

    The complaint Gruber made about MacHeist was primarily the flat-rate compensation: the better MH does, the better the MH "organizers" do in relation to the developers. And, the better they do, the lower effective per-copy revenue the developers take home, which carries a cost (hard to quantify, but nonetheless non-zero) in support. These really aren't disputed facts -- it's just a subjective call as to whether those negatives outweigh the "positives" of (anecdotally) increased market visibility. Obviously smart people disagree with Gruber and Gus Mueller. (Wil Shipley is undoubtedly a smart guy himself, although one might snark that he's demonstrating that in part by getting a few bucks from the 1.x version of Delicious Library he probably wouldn't have otherwise given that 2.0 is right around the corner.) I really wouldn't have any quibble with you disagreeing with Gruber, either, and I'd still say, "Hey, that justbill might be a smart guy."

    But for you to post a massive "John Gruber is destroying the Mac community, he makes me ashamed, it's awful every time he opens his mouth, waaaah!" whine, y'know, that makes me wonder what chip you have on your shoulder, or just what crack it is you're smoking. It's so far out of sync with reality that it's... it's... flabbergastounding. (And to end it with "No whining": whoa, Irony Giant, man.)

  65. Re:Motivations. Pure and Otherwise. by mmeister · · Score: 1

    "Sour grapes" seems to be the favored response to anyone that questions this effort.

    To clarify again (I've said this in several posts now). My issue is not that they fleeced the developers, my issue is that the MacHeist team is claiming this altruistic actions. Both the "Week of the Independent Developer" and the portion to charity are part of the marketing plan to appeal to people's sense of not only getting a great deal -- but also doing something good in the process.

    As for the giving a portion to charity for good will -- I have no problem with that. It's a good marketing approach, benefits the charities and makes the customer feel they're doing good in the process. The (RED) label items like iPod (RED) and the AMD Lance Armstrong laptop are examples of this.

    Now the "Week of the Independent Developer" is the only issue that I have. *I* believe that this is misleading. The terms of the agreement (as they've been described) don't really offer the benefits to the developer that seemed to be professed. If they would have simply said "We've got a bundle of cool software and a portion of the revenues are going to charity", I wouldn't be chiming in.

    I'm pretty sure I know why Wil Shipley joined in. DL 1.x has been out a while and is in fact near the end of its cycle. I'm sure DL 2.x is coming within a few months and Shipley hopes to increase sales not only from exposure with this, but also getting some portion to upgrade from 1.x to 2.x -- thus the soon to be deprecated DL 1.x becomes a promotional tool before it leaves.

    I agree that if the developer chooses a bad deal for themselves, it is their doing. I don't have a gripe with the deal. The gripe I have is that MacHeist themselves as carrying the sword for Independent Mac Developers. The current "benefit" is that developers are getting $0.29 per unit. The reality is that they're not carrying the sword. And if they wouldn't have tried to claim such, we wouldn't be here now.

    But they don't care, because all this publicity just increases their sales.

  66. Oh please by Llywelyn · · Score: 1

    Is that contract exclusive?

    Can the makers of, say, TextMate market their product outside of MacHeist?

    Does One Pangea have other bundling arrangements? (hint, they used to have one with Apple)

    Can other competitors come up that are not members of the "MacHeist consortium" and do the same thing?

    Is there any long standing contract where one side holds the power?

    --
    Integrate Keynote and LaTeX
  67. Re:Users too by jcr · · Score: 1

    Why, were you planning on re-selling the software?

    Nobody put a gun to your head when you bought it, and its function is in no way altered by the developer offering it at a different price. If you wanted it cheaper, then you should have just waited; most products get discounted eventually.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  68. Re:Mac Heist is the RIAA of Mac Software by bnenning · · Score: 1

    You say recording labels have "more market power," but that's not true.

    Yes, it is. If you can't see the difference between a cartel of record labels and a brand new website selling software, you have lost all sense of perspective.

    In both cases, small and fairly powerless people are trading their talent in a marketing contract.

    Delicous Library, "small and powerless"? Do you know anything at all about the Mac shareware industry?

    I made no judgement there, just stating what it is.

    Great. And the developers by all accounts are pleased with the arrangements. (Unlike artists and the RIAA in many instances). Perhaps your moral sanctimoniousness and self-righteousness could be better directed toward people ctually in need of help.

    People are just pointing out the hypocrisy of going apeshit indignant over the RIAA and then celebrating the far more abusive Mac Heist

    Right, no judgement there whatsoever.

    --
    How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  69. Re:How many.. by MadCow42 · · Score: 2, Informative

    I see a few significant differences:

    1) the developers participated willingly in this promotion ( I believe... sorry, didn't RT full FA. )
    2) this was an INCREMENTAL distribution channel to what the developers already have in place
    3) there is nothing preventing the developers from continuing to sell the software elsewhere, or do other promotions in the future with the SAME content.
    4) The developers still own the content and all rights to it.

    Try that with anything a musician records on an RIAA-controlled recording contract. :)

    MadCow.

    --
    I used to have a sig, but I set it free and it never came back.
  70. However... by LKM · · Score: 1
    Like me, I suspect most people who bought the MacHeist bundle would not have bought the software on normal terms. I think that the developers should be glad, since it brings them more revenue without any expense on their part.

    Wrong. The fact that you bought these apps did not help these Mac shareware programmers. They do not get more money because you bought it. They get the same flat fee, regardless of whether you buy the apps or not. But now they have to support you, so right now, the fact that you bought these apps hurt them.

    Unless you buy an upgrade to one of these apps, your buying of these apps helped them exactly not at all.

  71. You're right, but it doesn't matter by LKM · · Score: 1

    There are lots of posts like yours, so I'm just going to reply to one of the better written ones.

    You're right, but what you say is pointless. Lots of people think like grandparent. The value of the software sold in that promo is pretty much destroyed in the eyes of these people. Most people aren't going to think about what you write.

  72. Mac Shareware? by nerdussuperior · · Score: 1

    One learns something new everyday. I though mac was the North Korea of software. I am guessing some dissidents also write open source for mac.

    1. Re:Mac Shareware? by omfgnosis · · Score: 1

      ... What? ... No, really... what?

  73. Re:Users too by Anonymous Coward · · Score: 0
    What if he sold at a different price to China, Zimbabwe, and the US?

    Actually, in this case, yes. Generally, I expect to pay the price of manufacture plus some overhead for profit. It may be unAmerican but I like to think people should make a living by producing goods and services and not by controlling markets (DVD region codes anyone?). If they are offering different prices to different people, it means that that price isn't based on cost. Should lawyers pay more for milk than bus drivers do because they have more money? Of course not. Milk is a product that has a fixed value independent of the person buying it. But software doesn't have such a value. So vendors figure they can base the cost on the amount of money in the person's pocket. Well, fuck them. I won't buy it.

  74. Where's the piracy? by brokeninside · · Score: 2, Interesting

    Correct me if I'm wrong, but my understanding is that this situation is about a group of developers that sold resale rights for a fixed sum and then some had seller's remorse after they saw how much product the reseller moved. No piracy there. That isn't much different than a former employer of mine selling their vertical application I helped develop for tens of millions of dollars per license and while paying us grunts in the trenches tens of thousands.

  75. Re:Paying for software? by Anonymous Coward · · Score: 0

    I thought it is worth... but poor that it doesn't support those asian language. It claims that support UTF. Yup! It really supports UTF, but lack of support on those double-bytes CJK characters.

    I really hope it can be fixed soon, otherwise it is not much useful to me.

  76. Q&A does apply unless you don't count fixed co by brokeninside · · Score: 1
    The original software developers don't have any marginal Q&A costs for the new licenses, but usually Q&A and other relatively fixed costs are spread out over the entire life cycle of the product. The higher the total revenue, the greater the ROI.

    But that is another point to consider, the marginal profits vs the marginal costs for the original developers. Selling redistribution rights to a distributor had very little marginal cost but a very significant marginal profit. It was as close to free money as you can get at the margins. Given that every who purchased the bundle is now a customer and far more likely to buy the next version, you could even look at this as the distributor paying the developer for the privilege of marketing the product.

  77. MacHeist Organizer Took on Risk by dremel · · Score: 1

    The MacHeist organizer took on _all_ the risk in this venture. The developers got a flat fee, apparently regardless of how well the bundle sold. MacHeist stood to lose everything they put into the deal or gain in proportion to sales if it did well. I would not be surprised to learn that some developers who turned down an offer to participate in MacHeist did so because they would not receive a percentage of the profits.

  78. This is a non-issue by pvera · · Score: 1

    For us customers, we are getting a hell of a deal with that bundle. The developers got a nice little bit of change, plus a lot of visibility for their applications. Whatever financial arrangement was made between the organizers and the developers, is nothing more than that: a business deal. Nobody put a gun on their heads, or threatened to run them into the ground and out of business. It is nothing more than a business deal.

    I already registered two of the applications that come with that bundle, and I feel that just these two are worth more to me than what mac heist is charging for the full bundle.

    This is a free country, people are free to arrange these kinds of deals. Sure, the organizer is going to make a ton of money, but the developers are going to reach a broader base. When people renew these licenses the money will go to the developers, not the organizer that happened to sell them the previous version.

    --
    Pedro
    ----
    The Insomniac Coder
  79. You missed one thing... by fatalb7 · · Score: 1

    I'm a bit surprised to see TextMate in this too, but one thing you missed is that this license for TM is for version 1.x ONLY, while regular v 1.x buyers get a free upgrade to 2.x
    Macheist buyers will have to pay a reduced price to get v 2.
    So it doesn't mean TM is not worth it's price, it means TM 1.x is not worth the full price as v2 is coming soon.

    BTW, if you think TM is "pricey", that means you don't really understand what you can do with it... I think EUR 39 is cheap for that beast!

  80. Re:Users too by Creepy · · Score: 1

    Windows XP sold retail includes support from Microsoft. Windows XP sold with hardware includes support from the hardware manufacturer, not Microsoft. If you buy an OEM (Original Equipment Manufacturer) CD at the discounted price (~$79 instead of ~$99), you should note that it does not include support from Microsoft and if you call their support line they will redirect you to the manufacturer of your hardware (even if you built it yourself). I believe you can still get support from Microsoft with an OEM CD, but you will pay through the nose for it (I recall $1000 incident fees, but that may have been for businesses - there may be something cheaper like ~$35-$55 fees for home users, or whatever the going rate is now).

        As for student software (and hardware), that is a different issue - companies realized a long time ago that people will generally stick with what they learn, so if they learn Photoshop, they will push Photoshop at full retail price for businesses they work with, or try to find a job at a Photoshop house. They will not switch to GIMP or Paintshop Pro or other software unless there is no other choice. Apple would have died a long time ago if they hadn't been feeding machines to school kids and gaining lifelong fans.

  81. American mentality and childishness by drDugan · · Score: 1

    in America, money wins. period. you got it and you can do whatever you want, even (a la oj) get away with murder, literally.

    this is the system the US has had since it was founded. Often the merchants with money own and run things, and they know it is only because the have money they get to stay in control.

    so a few guys did a thing and got some money. woop do doo. a few hundred k. that's the game folks, at least in the US. grow up and either live with it, or work to change it, or leave.

    now go out and get some for yourself or stop whining and complaining like hurt children. those developers chose to participate. they knew the deal, and took it. macheist folks were (mostly) OPEN about their books. most small business endeavors are not - they take all they can from everyone and most people NEVER KNOW just how much is taken.

    frankly, I think money worship has gone way too far in the US, and I think the money-only game is sick and makes people unhappy. I am working to change it, but I don't complain any more.

  82. Re:Mac Heist is the RIAA of Mac Software by DECS · · Score: 1

    The power of small developers is equivalent to the "market power" exercised by bands on MySpace.

    The RIAA labels that you find it so easy to vilify make acts and artists rich. There are no rock star developers. You portray RIAA artists as unhappy about the money they're making, but I don't think you know any developers who are struggling to run a business in a climate where most people don't see any need to pay for software.

    Being pimped by a self agrandizing marketer is not anything new, but generally people are not so naive about it when they see it. You seem to fail to understand reality.

  83. Really, nobody disputes these numbers by LKM · · Score: 1

    New Daringfireball article:

    Estimated total sum paid by MacHeist to the developers of the bundled applications, based, yes, on anonymous sources, but which figure I stand behind, and which, I will further note, has not been disputed since I wrote about it last week: $66,500

    There's an argument to be made that the devs got into this willingly and know what they got. There's really no argument to be made about how much they got. Nobody disputes these numbers.

    1. Re:Really, nobody disputes these numbers by dangitman · · Score: 1

      Actually, Phill Ryu, the guy who made the deals, disputes these numbers.

      --
      ... and then they built the supercollider.
  84. From the Horse's Mouth by LKM · · Score: 1
    you can't give a single confirmed figure, or terms of the contract?

    Now I can, from Phil Ryu himself:

    I think it's important to note how wildly inaccurate [Gruber's] estimations are. Seriously. Doubling his estimation of dev fees would bring it closer to reality, but even then, not quite.

    So basically, Gruber was right.

  85. Actually, Phil Ryu confirmed them by LKM · · Score: 1

    You're wrong, and it shows just how much you really don't understand what you're talking about. Phil Ryu tried to dispute them, but he actually confirmed them. He said that "Doubling [Gruber's] estimation of dev fees would bring it closer to reality, but even then, not quite."

    So basically, doubling Gruber's numbers is pretty much where it's at. That means that MacHeist's share of the profits was 75%. Straight from the horse's mouth. Gruber was right.

    Additionally, it seems that they doubled the dev's share only after Gruber's blog post, so they should thank Gruber for that additional money, even if it doesn't change his original point: MacHeist got most of the money, the devs got very little.

    1. Re:Actually, Phil Ryu confirmed them by dangitman · · Score: 1
      Gruber was off by 100%, and you're saying I'm wrong? Somebody did dispute the numbers and you're saying I'm wrong?

      This is very bizarre. Griber got the numbers wrong, and you claim he's still right? WTF? Gruber said that MacHeist's share was around 85%, but it turns out to be less, and he's still right? Not to mention that Gruber doesn't know what MacHeist's costs were. It may have cost them more to run that Gruber estimated.

      You have a funny definition of "correct."

      --
      ... and then they built the supercollider.
  86. Read Gruber's Article, please by LKM · · Score: 1
    Gruber was off by 100%, and you're saying I'm wrong? Somebody did dispute the numbers and you're saying I'm wrong?

    As I said, you're totally missing the point. I'll quote Gruber's article:

    Respectable agents or managers take no more than a 15 percent cut of their clients' revenue, and usually not more than 10 percent. That's true in sports, it's true for authors, and it's true for entertainers. MacHeist's role isn't that of an agent or manager; the closest traditional description I can think of is that of a promoter.

    Whether MacHeist got 85% or 75% doesn't change Gruber's point. In fact, Gruber's worst printed scenario in the original, non-updated article had MacHeist's share at 71%, lower than it ended up being. So Gruber was right, thank you very much.

    1. Re:Read Gruber's Article, please by dangitman · · Score: 1

      Whether MacHeist got 85% or 75% doesn't change Gruber's point.

      It doesn't change his point, but it does make him wrong. And his "point" is just an opinion. Many creators take deals that are much worse than 15% from their agent or manager. And Macheist is neither an agent or manager, so I'm not sure what the relevance of his point is, anyway.

      --
      ... and then they built the supercollider.
    2. Re:Read Gruber's Article, please by LKM · · Score: 1
      It doesn't change his point, but it does make him wrong.

      Geez. Are you kidding me? The actual confirmed result was worse than Gruber's worst printed numbers in his article. His updated numbers were exactly right until Ryu gave the developers more money, possibly as a result of his article. I have no idea what precisely he would have to do to be "right" in your mind, but I doubt it's humanly possible.

      And his "point" is just an opinion. Many creators take deals that are much worse than 15% from their agent or manager. And Macheist is neither an agent or manager, so I'm not sure what the relevance of his point is, anyway.

      I'm not sure if you still haven't read the article, or if you simply don't want to understand. Yes, MacHeist is not an agent or manager. In fact, an agent or manager does a whole lot more than what MacHeist did, so I don't see why MacHeist should get more money than an agent or manager. Anyway, that's not the main point. Here's the relevant part:

      If you didn't know any better, judging only from MacHeist's promotional copy and statements such as Ryu's, you might think that most of the profits from the bundle were going to the developers of the bundled applications. Not so. Most of the proceeds are going to MacHeist, and the more bundles they sell, the more disproportionate MacHeist's share of the profit will get.

      Gruber's point was that people buying the shareware bundle probably thought that the sale helped independent Mac developers when in fact, it hurt them because it gave them no money, but higher support cost.

      Of course, you don't want to understand, so you don't.