CCP Speaks on Allegations of Misconduct in Eve
Arti writes "Last week the hacker spoke, raising questions for many about how game companies should deal with 'out of game' tactics. What about the game companies themselves? The man behind Kugutsumen.com alleged that CCP employees had been involved too intimately with the game's top alliance, Band of Brothers (who, ironically, have publicly described themselves as 'omnipotence itself'). These claims were made based on posts apparently hacked from the alliance's private forums. CCP promised to look into the allegations. Now they report in a post that many players say is inadequate and does nothing to address a crisis of confidence in CCP's oversight of its employees. Developers need to understand the games they make, and deserve to enjoy them, but how far? And what should a company do when an issue like this pits it against some of its own customers?" Blues News has an excellent summary of the thread's contents, distressing though they be.
Ultimately Eve's in-game/out-of-game problems are management problems. All MMORPG's suffer
from out-of-game misconduct from buying gold, to trainers & bots. But the extent to which
these out-of-game and non-authorised schemes affect gameplay is mostly mitigated by
management decisions and cautious (if not heavy-handed) oversight.
Eve's developers noticed early on in its development that there was a strong tendency among players to
resort to out-of-game tactics -- and that these tactics were not just successful, but
perhaps the most successful strategy of the game. Rather than adopt a strong stance against
such tactics -- with an outright threat of player banning -- management in many ways took
the easy route: claiming that such tactics were part of the cutthroat, "all's fair in war"
nature of the game.
No limits were placed on this policy, and so what has happened since then was only to be expected.
Games are made of rules. And rules are made from diligent and stern management. While some
may say "that ruins the game", there are plenty of examples of well run games that don't suffer
from nearly the amount of player gripes that Eve does.
The problem now is, how does one put the 'genie back in the bottle?'.
------ The best brain training is now totally free : )
You can't do that in a game like this. One of the major restraints on out-of-game play in WoW is the the many servers invovled. Also the "unique", "epic", and "soulbound" objects prevent any wholesale selling of in game items. That being said, I am sure the farmers would be more than happy to farm for your epic for a fee. Combined with the "threat" of being banded, it regales out-of-play as kind of deviant, not-acceptable. Besides, you have to become self sufficient at one point in the game, or it just stops being fun.
Eve, however, is DESIGNED for everything to be up for grabs. You can buy, sell, and make anything provided you have the resources. Even if you spend the "real" cash for all the ISK you want, it doesn't mean dick of you don't have the skills (defined by time) to use the stuff you buy. Even if you do buy it, you need some kind of constant influx of ISK and materials to keep those resource heavy stations flying. Just because you have the money to buy a Titan doesn't mean you can find someone who can make it. Even if you did, it would take months to get the material together not to mention the months to learn the skills.
In the first example, because of WoW's limited world size, buying exp/gold doesn't help in the long run. At best, you get to 70 and go on some big world quests, but by skipping over allot of the world, its just boring. Its quest based and when all the quests are done, there isn't much left. However, Eve is so cut-throat that your status is worth more than the price. No mater how many skills or money you have, its not enough. A dev offers to "help" his alliance by offing some pre-patch advanced ships? How about "accidentally" adding a bunch of materials for the titan the alliance is building? The lure of the dark side is too great.
I personally think this problem can be solved by limiting GM power abilities to only their internal network and any kind of world modifications go though a manager. I rather have some player screw me who plays by the same rules than some GM who can wink me out of existence. I like the freedom Eve brings, in or outside of play. I don't want it destroyed because of some dumb ass CCP employees.
Did I miss the memo that declared all of life's annoyances and problems have been solved, so we need to create fantasy annoyances and problems in online fantasy lives? Is humanity really this damned broken? Omnipotent? What are they? Three years old?
Nobody cares about Eve. :)
Seriously, though, I played eve for about 6 months. Prettiest space game ever - and also the worst and most boring space game ever. I stopped playing because without backing from a major corp, which I didn't want to join, advancement was near hopeless; particularly if I wanted to, say, hold down a real job and was unable to play 14 hours a day. Also, crap like major newbie areas linked by unpatrolled space, that was near constantly gate-camped by people playing "pirate" in HUGE ships, just gunning at anything that passed by. I saw that more times than I care to, and when you're fresh playing that game every ship counts.
It was sort of a Libertarian utopia. Everyone could do whatever they wanted, but all the big established guys had the power, and crushed the little folks. That combined with the other little folks who went marauding to try and emulate the big folks effectively just helped oppress the new players even further. Even the small corp I ended up joining (~25 members) didn't have much of a chance.
Let's not even start talking about the economy. Man was that thing hosed.
Eve just isn't any fun if you want to be independent!
There are no real conclusions to be drawn from this list. I'm really just pointing a bunch of stuff out.
Really. All games have 'out of game' issues.
But when you have the Dev's and other employees breaking the rules and cheating by using their special priviledges, well that is a whole different story. If you're paying RL money to play in Eve, I wouldn't be surprised if this constituted as fraud (IANAL).
CCP is at fault here (Big Time) for letting their Dev's and GM's play in the game as regular players and not making sure they didn't cheat. They're more at fault for not dealing with the cheating (by firing said Dev's and GM's) when the people paying to play the game complained.
Why people are playing Eve anymore now that this has been exposed is beyond me.
That would not necessarily solve the problem, but it would at least limit it's scope. A corrupt manager could still make 'illegal' modifications to the system. I suppose his modifications could then be crosschecked.
What would get past all this is if a developer leaves a hidden and undocumented back door which bypasses all the normal logging routines. I'm not sure how CCP monitors new code being added... but with the number of new bugs introduced every patch so I'd say the chances of sneaking questionable code by are good.
Fear is the mind killer.
Even with it's many flaws, I like Eve. I keep hoping CCP does something about this soon (and not just the namby-pamby stuff they've talked about this so far - because I have a lot of friends on Eve, and I'm just getting to the point where having my smaller frigates blown up doesn't hurt so much.
For a game that's been hanging tough while others have fallen by the wayside, this news comes at a bad time. It's already a difficult game for new players to join - I really wouldn't have made it past the newbie stage if I didn't have a lot of advice from people I knew - and now the game makers themselves are found to be conspiring against other players?
Sure, you can be independent in Eve and have lots of fun. You can't be an island. You still need to make friends and have contacts. But I know players who don't go into low-sec space, and have never left their noob corps, but have plenty of fun making money legitimately. (One was well on her way to having all ship blueprints for cruisers and smaller, and made money fast enough to buy a battleship every few days.)
For awhile I was also an independent player, having fun playing cat-and-mouse, making what was for me an adequate income, and avoiding getting killed. Then I joined an alliance. (And lots of fun, stirring victory, and crushing defeat ensued.)
If there is a will, there is at least a fighting chance in Eve -- unless it comes to GM corruption. Unfortunately, when I was an avid player, Eve didn't go far enough with GM accountability.
Human nature being what it is, someone has to watch the watchmen!
These types of threads sicken me. This is nothing more than a virtual lynch mob. People start with allegations, and then spin them into outrageous scenarios, and then get angry at people based on these flights of fancy.
Certainly, it is entirely possible that there is a thread of truth in all of this. Heck, maybe the darkest parts are true. But getting angry over allegations is simply wrong.
My fantasy scenario: we find out the truth, and then every person who spoke out-of-turn or simply lied must issue an apology to the community. That would be humorous.
-Jeff
Please learn the difference between a dissenting opinion and a troll before you moderate.
Right on.
There is simply not any accountability for GMs! They can do what they want, and you can't even escalate when you suspect that there's corruption at work. An alliance mate of mine was once ordered to not escalate and was additionally ordered to tell the rest of the alliance not to petition -- as if my fellow pilot even had the authority to do that!
That's like having a judicial system with no appeals. Pure Gestapo!
The situation? After a node crash, the two hours of shield damage our fleet did to the enemy station's shields was magically undone. The enemy stole our floating drones and destroyed ships that reentered the game near the enemy base, which was only possible because of the node crash, but the GM did nothing about *that*. Our side was winning, and victory would've been inevitable but for the node crash. Very fishy!
So, were we allowed to appeal this? No. Were we even allowed to air our grievances in the forums? (Equivalent to the "Press") No.
You have to have some system of accountability for devs/GMs. Otherwise you will get corruption. From what I've seen, Eve doesn't have enough.
I have been playing EVE for about a year and a half. I really like it. Sure it has some problems, but EVE is a different type of game then WOW and the other fantasy based MMO's. But some earlier comments are right about it being hard to play alone. The way the combat system is put together it's geared towards fleet warfare.
But also, I think the whole point of an MMO is to play with others, so even if I could play the game alone, it's being able to play with friends that makes it more interesting.
I clicked on that guys user URL and ended up getting a keylogger. Slashdot really needs to do something about this.
The amount of evidence is, quite frankly, overwhelming. There is simply no way one person could have fabricated it. And the funny part is that no one really is denying it at this point, BoD members are busy trying to deflect the issue...which is stupid on their part, only makes them look worse. It's really a very big problem with CCP, BoD members are getting caught in the crossfire, but that's largely their own fault.
Good work, internet detective!
The tragedy of the human condition is that empathy is, by definition, impossible.
Apparently, the guy who blew the lid off this whole scandal just had all of his EVE accounts banned.
Where's the evidence that CCP employees were cheating? I've seen one case where a GM had spawned rattlesnake(epic battleship) with 20 billion isk($2000 if you bought the isk with real money) of modules, he was caught and fired.
Real tragedy is the poor the dev that remained anonymous until some jackass hacked an alliance forum and ran all the IPs on the posts through an arin whois lookup. Requirement for devs who play eve is that if their identity is compromised, they lose the account. The hacker/jackass found couple posts that had an Ip originating from CCP HQ and petitioned player. The dev lost a character that he had worked on for 3 years.
Have you ever been to a turkish prison?
BoB used same tactics during war against ASCN (they were posting private info, details from private forums, recorded and made publicly available sessions from TeamSpeak). Noone was ever punished, in any way, for publishing all those things. For all we know, they might've as well hacked the forums/TS.
When information from BoB forums was published on eve-online forums, those threads were deleted swiftly by moderators, yet other threads (which contained information about ASCN and other alliances) remained on forums. Immediately after that, new "rules" were introduced, so BoB information could not be published anymore.
BoB then started whining how Kugutsumen hacked (without any real evidence) their forums, yet Kugutsumen claims he has received forum db dumps from BoB member. Same like BoB claimed they received ASCN forums/TS user/pass combination from ASCN members.
Those db dumps contained info which leads to conclusions that devs might have abused their position/knowledge/etc.
It led to disclosure of identity of at least 1 developer, who was BoB member. CCP then decided to ban Kugutsumen and all his accounts, on basis that he published real-life info.
Leader of BoB (Sir Molle) published Kugutsumen real-life details on eve-online forums, and guess what - he hasn't been banned, he is still playing, nothing has happened to him. Explanation? "He modified the post later on, and removed the details". Never mind that zillion people read it, and that CCP's policies do not have provisional "Publish and then edit" rules about posting real-life info. For BoB, there is always a way out.
Db dumps also contained information about BoB player purchasing account for real-life cash. However, nothing happened to him either.
Db dump also contained information about BoB knowingly allowing macroers to run plexes in their space (so they could sell virtual currency on eBay, for real money). Nothing happened.
Basically, BoB is trying to pretend as if nothing ever happened, and they have never done anything wrong.
At least 1 developer has revealed his identity to BoB members, and neither BoB nor him have notified CCP about this (CCP's policy is that dev's identities/accounts must be kept secret - if they're revealed, accounts are terminated). That player (developer) was also in charge of BoB capital ship fleet.
CCP has NOT answered to many questions from EVE community. They ignored all the questions, made bold statement which says nothing, and tried to 'forget' the whole issue.
If you want to read some of the details about this, go to: http://www.kugutsumen.com/
(no, I am not affiliated with that site, nor do I really care about it - I am just glad we, EVE players, got a chance to see information about things we have suspected for a long time - especially those of us who were in war with BoB, and witnessed many many many 'strange' things which GMs would always classify as 'bug' or our 'dreams').
yes, you're right. slashdot needs to patrol everyone's website *rolls eyes*
Irina Romanov
The dev lost a character that he had worked on for 3 years.
Boo-frickin'-hoo.
The devs signed up with a player alliance whose mission has been, for most of its existence and certainly more than the past eighteen months, centered on stomping the life out of other player alliances. There are some individual players in that alliance who are good guys -- heck, the overwhelming majority may be, I've never done a statistical analysis. But their alliance makes a point out of befriending and backstabbing other players, deriding them in game and out as worthless and weak, and generally lording their mastery of the game over everyone else.
The devs involved weren't just frontline grunts in this alliance: one of the dev characters was a director in one of the principal component corporations of the alliance, and another was in charge of their capital ship fleet. They turned over hugely-valuable money-generating resources to their mates; they had inside information on game mechanics and future development which, even if not shared explicitly with other players, noentheless informed their decisions as leaders in the alliance.
Basically, you had CCP employees, who were being paid out of the subscriptions of the entire EVE player community, taking actions that benefited one group of players over all the others. That's unacceptable.
I am shocked, SHOCKED, i say, that a game that permits and even celebrates player vs. player griefing and models itself as a cutthroat cpitalist system would be plagued by cheating and corruption!
Please. EVE is a game for bullies and might-makes-right, power-trippers. Is it any wonder that the people who made it and run it would ascribe to those same philosophies and behaviors?
The only thing necessary for the triumph of evil is that good men do nothing.
This may be shocking and all, but....
I could care less.
I play EVE; hell, I run an up-and-coming alliance there. We do pretty well for ourselves; we just moved out into 0.0 and we've managed to establish some peace and tranquility there. We do bizzare things like smile at the neighbors, make nice with the locals, and make friends.
And you know what? I don't give a damn about what BoB is doing on the entire other side of the game universe. It doesn't affect me. It doesn't affect mine. Maybe one day we'll have to worry about what BoB is doing, provided we become that big of a fish.
And maybe not. I'm not going to quit playing a game over something that has absolutely no effect on me, and I'm not going to let someone else being a prick ruin my good time. If you let someone else's negative actions dictate the joys of your life, have fun hiding in a cave and screaming in impotent rage at the world every ten minutes.
Me? I've got a small alliance, in a small pond in EVE, and we're having a great time smashing pirates, breaking up gate-camps, and training new players who then become lifelong loyal members, because someone didn't instantly smear them into the wall and treat them like pricks the moment they arrived.
Even if the worst environments, if you DON'T subscribe to the worst possible behavior patterns, you gain a lot more respect - if only because people recognize quality character when they see it, even if they don't agree with it themselves.
Technological competence assures no more intelligence than any other form, just more elitism.
Anyone else hear that whooshing sound?
Game designers and game employees have been pulling strings in their own games since the days of UO, Empolyees selling in game items on ebay...
Anyone not remember "Bunnies of Chaos" and EQ cheating?
WoW emplyees slipping information on defeating boss monsters to their guilds early?
Nothing new here, except people's shock.
Thanks to eating disorders most chicks are reasonably good looking these days.
Too bad for BoB - any honor they might have had, is gone now. Real BoB players (if there are any), should bail and join a real Corp/Alliance instead of the CCP Dev circle-jerk that is BoB.
The problem really comes down to two points:
1: In Eve, unlike most other games, all of the real money is to be made in the manufacture of high-end limited items("Tech Level 2"). These require blueprints which are limited-run and essentially unobtainable in many cases, short of random luck(lottery - literally that - a lottery for a precious few per month out of the hundreds of thousands of accounts).
The Devs abused their positions by making it very easy for their friends to get these and then allowing the blueprints to be horded and not produced except for their own groups. For almost every item in the game prior to the last patch, there is a blueprint for it, somewhere. But since only a handful of some of these items exist and all most are in the hands of BoB and other dev-aided groups... You can see the problem. Because these allow them to effectively make as much mony as they want, since they are the only source of the items.
In plainer english - the Devs in question enabled their alliance to become a monopoly for many in-game items through cheating and unfair advantage. These blueprints, while remaining in existance, are stll churning out insane profits for the groups - even long after the Dev in question might have stopped playing. They kick the Dev's accuont, but the blueprint is still being used by his friends - and guess where the devs NEXT character joins up with?(they have to pay the game to test it - It's part of their job, afterall)
So, yes, it makes the other players mad.
Also, CCP refuses to re-release many of these blueprints, even years later, so the tiny trickle of critical parts still remains in the hands of a few individuals.
2:The Devs in question knew about special spawns, events, and locations. I have one player in my group/alliance who spent almost 18 hours with eqipment and probes to scan for a special spot where valuable items might be found(part of the game - supposedly there are thousands of these spots to be found in each region). Now imagine if a group had a list of locations given to them - no searching, no time wasted - right off the bat... clean up. I've seen it all - people in places they shouldn't be, entire systems that never appear on the market listings/info, blueprints selling for a silly low price for an hour or two only, people with faction/agent standings that are impossible to achieve(because nobody else can USE them at all)... and it goes on and on.
There's no effort to keep their own house clean. The best we legitimate players can manage is to just ignore them.
Now, it used to not be so bad - I was part of that aforementioned alliance that threatened BoB for a while and it was a close fight for a while. But recently, they have grown so huge that there's nothing to stop them - not really. And it all stems from them having silly levels of help and cheating by Devs in their early days - putting them effectively always a good few steps ahead of everyone else.
We just can't ignore BoB anymore - or as most peolpe have started calling them "Blob".
I hope kugutsumen ( Anthony Zboralski ) gets prosecuted for hacking into servers over a computergame.