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Vista Not Playing Nice With FPS Games

PetManimal writes "Computerworld is reporting that gamers who have installed Vista are reporting problems with first person-shooter titles such as CounterStrike, Half-Life 2, Doom 3. and F.E.A.R. (Users have compiled lists of games with Vista issues.) The complaints, which have turned up on gamers' forums, cite crashes and low frame rates. Not surprisingly, the problems relate to graphics hardware and software: 'Experts blame still-flaky software drivers, Vista's complexity, and a dearth of new video cards optimized for Vista's new rendering technology, DirectX 10. That's despite promises from Microsoft that Vista is backwards-compatible with XP's graphic engine, DirectX 9, and that it will support existing games. Meanwhile, games written to take advantage of DirectX 10 have been slow to emerge. And one Nvidia executive predicts that gamers may not routinely see games optimized for DirectX 10 until mid-2008.'"

70 of 437 comments (clear)

  1. People Were Right! by Anonymous Coward · · Score: 5, Funny

    Everyone who accused Vista of copying OS X were dead on!

    1. Re:People Were Right! by Anonymous Coward · · Score: 2, Funny

      Except that Vista already has more games and more users than OSX...

      Funny how the world works.

    2. Re:People Were Right! by Brian+Gordon · · Score: 5, Funny

      They copied OS X's inability to play mainstream games.

    3. Re:People Were Right! by cytg.net · · Score: 2, Insightful

      indeed .. Vista is like a bad linux distro out of 98' ..

    4. Re:People Were Right! by laffer1 · · Score: 3, Insightful

      What planet are you on? Vista has less games and less users than the ENTIRE OS X population. Maybe if you limit to 10.4 it would be close. There are games I can get for Mac OS X and Windows XP that do not work on Windows Vista. As the article stated, it is nvidia and ati's fault for their shitty drivers. OpenGL based games have terrible frame rates. With the nvidia 8800 driver I can get my 7300 to run Enemy Territory without crashing but not the official driver for my card. WoW, Halflife: Source, ET, Darwinia, uplink and age of empires II work on my system. I have not gone through a full install of all the games I like yet. Star Wars: Knights of the old republic will not run at all. It seems to be a detection issue with the video card. I hate companies that do that. The configure/splash screens work but then it just crashes.

      When I first installed vista, ET, Quake 3, RTCW and several other quake 3 based games would not run. They do work on my iBook G4. I only get 13fps in ET on that iBook and yet it was faster than Vista on a Pentium D. Funny how that works.

      By far the worst issue with vista is nvidia and ati. They can't seem to ship stable drivers for it. My audigy card sometimes drops audio after several hours of use but its still working better than my video card. If you haven't gone to vista, wait until there are drivers. I don't know how OEMs are shipping computers with vista yet. The drivers can't be working right on those systems.

    5. Re:People Were Right! by Tim+Browse · · Score: 5, Funny

      Game developers are too stupid to write portable code but that's unrelated.

      You're right. It's because they're stupid. Game developers don't do Mac versions of games because they're too stupid. It's not because the PC games market is pretty small compared to consoles, so the much smaller Mac market is objectively tiny. And you don't ever see games that run on more than one platform. And game developers are never beholden to deadlines or budgets that make producing a Mac version not only uneconomical but also a pain in the neck.

      No, it's because game developers are stupid. And probably lazy, too.

      Thanks for your piercing insight.

    6. Re:People Were Right! by PopeRatzo · · Score: 5, Insightful

      See, this is good news for me. I don't really want to change to Vista. I've tried it, I even own a legit copy of it, but decided to put it aside for the time being and put XP Pro SP2 back on my PC.

      By "mid-2008", I'm hoping SP1 or SP2 includes the abandonment of DRM, and I assume that by then there will be plenty of web sites that will tell me how to run a "trimmed" version of Vista the same way I do right now with XP Pro.

      I don't have time at the moment to fuss with all the production software I use to get it running on XP. Sonar, Premiere, Steinberg Wave-lab, Pro-Tools, etc. I've got oddball little directx plugins for all those programs that I rely upon. I can't afford the time or energy right now to play with all this just to keep MS' quarterly earnings healthy.

      I don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT (which most of the music software didn't like).

      Maybe Microsoft will decide to focus on the Xbox and Zune and Dynamics (whatever that is) and leave the operating system to people who care. Sort of like Apple, who seems to be edging its way out of the computer business and into the much more lucrative "entertainment industry" (are THEY in for a shock). And I just don't buy the idea that computers are all going to be embedded and consoles and set-tops, etc etc. As long as there are people who want to be creative (and scientists) there will be a need for some type of general purpose cipherin' box onto which you can impose your will (to some extent) and make do what you want to do.

      --
      You are welcome on my lawn.
    7. Re:People Were Right! by ravenshrike · · Score: 3, Insightful

      Y'know, if everyone's having problems writing advanced graphics drivers for Vista, perhaps the real problem is the structure MS implements. After all, it's technically MS's responsibility that the emulation software for DX9 and OGL works. More so the former than the latter perhaps, but they have yet to do even that.

    8. Re:People Were Right! by Afrosheen · · Score: 4, Insightful

      He's got a good point there. If everyone wasn't riding the DirectX cock, they could code in OpenGL instead (like iD and the Unreal team) and therefore make their games a hell of a lot more portable.

      In the end I guess it's a numbers game. If you're targeting a specific platform, you code whatever is native for it. This is changing due to the vast landscape of consoles with PPC chips and ATI/NVidia chips in them. I'm betting that in the future alot more devs will turn to OpenGL to make their games extra-portable for PC as well as next-get consoles.

    9. Re:People Were Right! by EastCoastSurfer · · Score: 2, Interesting

      Don't forget Blizzard. The largest MMO right now runs great on OSX.

    10. Re:People Were Right! by newt0311 · · Score: 3, Informative

      I don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT (which most of the music software didn't like). Thats because XP was nothing more than a repackaged version of windows 2000 with a different GUI. The kernel was essentially the same so a few very minor changes in the code (or sometimes none at all) were enough to port the drivers. Vista on the other hand, is a completely rewritten kernel. I don't know specifics, but there are probably massive changes in the driver structure in the kernel especially since the drivers must now support DRM, driver signing, etc... Not like I care, I am quite happy running Gentoo on my box.
    11. Re:People Were Right! by windsurfer619 · · Score: 2, Funny

      So you paid Microsoft for software you won't use! I think we just found Microsoft's new marketing strategy! If you keep the software SO BAD that no one will use it... every sale is just pure profit!

    12. Re:People Were Right! by Dan_Bercell · · Score: 2, Informative

      By "mid-2008", I'm hoping SP1 or SP2 includes the abandonment of DRM
      I highly doubt this will happen. Without it, people cannot play HD-DVD or BlueRay Discs. Time will tell if either will succeed, but their is no reason to believe the successor to DVDs wont require DRM.

      I don't have time at the moment to fuss with all the production software I use to get it running on XP. Sonar, Premiere, Steinberg Wave-lab, Pro-Tools, etc. I've got oddball little directx plugins for all those programs that I rely upon. I can't afford the time or energy right now to play with all this just to keep MS' quarterly earnings healthy
      People have wanted MS to change their ways for years, MS finally comes out with a secure design, which OF COURSE breaks 1000's of programs, now people complain about it. Unfortunately the MS platform encouraged people to right crappy code, they ALWAYS had the ability to right the programs properly in the first place, but time is money. Companies had years to test their apps with Vista (Ive been installing betas for over 3 years now), personally I find this makes companies look bad when they cannot be ready for a release. It just goes to show how much some companies don't care about their customers, a lot of companies will abandon old products and just say 'Sorry, you have to buy our new version, no extra features, but it works with Vista!... Pay up!!!'

      I don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT (which most of the music software didn't like).

      The differences between XP and 2000 is minimal, ever notice how many drivers work for both XP and 2000? By the time XP hit the scene 2000 was our in full force and had drivers all over the place, so their was not a huge speed bump for drivers.
    13. Re:People Were Right! by mdarksbane · · Score: 2, Informative

      I read some interesting articles from Alex Seropian, former president of Bungie studios (before MS bought them).

      He made several arguments against the common wisdom of the time regarding Mac ports - mostly saying that any significant cost of porting was due to a lack of planning for porting. Having written OpenGL code with and without thinking about how hard it would be to port the code to DirectX, I can definitely understand what he is talking about. He claimed that by planning for a cross platform release from the beginning, the cost added to their development was minimal relative to the profits from the additional market - and the goodwill from the mac community. While mac sales accounted for only a small portion of their total profits, some profit is always better than no profit, at a relatively small additional risk.

      But most dev houses are stuck in somebody's proprietary API's, or don't have the expertise or forethought to write portable code - because it does add a different dimension to your development process. So a mac version requires a complete rewrite of all shaders and graphics libraries for opengl, all sound libraries to openAL, and probably new loading classes to handle the endianness (although this, at least, has changed a bit). Not to mention the fun issues you can have with differences in floating point precision :/

      Basically the overall point is that porting is expensive and only worth the cost for best-selling games, but planning for cross platform development will likely give you similar returns on a small scale to your windows release.

    14. Re:People Were Right! by Bocconcini · · Score: 2, Interesting

      And cleartype. I haven't been able to find workign alternative for W2k.

  2. What did you expect? by jjthegreat · · Score: 2, Informative

    We all knew this was the way it was going to be. This isnt a newsflash for anyone. I have a dx10 compat gfx card, but I'll stick to XP for gaming way after SP1 for Vista comes out. Drivers for Vista just plain and simply not up to snuff yet.

    1. Re:What did you expect? by Anonymous Coward · · Score: 5, Insightful

      Gee and here folks were complaining that Apple didn't have iTunes ready for Vista. So where were all the game softeware companies. Too. twiddling their iPods perhaps?

    2. Re:What did you expect? by Anonymous Coward · · Score: 5, Funny

      The audio stack is completely new. It bypasses your video card

      Damned. How will I watch my MP3s now?

  3. Damn DirectX... by DarkMorph · · Score: 5, Interesting

    I can only hope this sort of thing promotes the appeal of using OpenGL, so more games are more likely to become cross-compatible. Projects like WineHQ can mimic the behavior of Win32 API, and things would run more smoothly if instead of translating DX, to just have OpenGL games to begin with. Does DX really provide or perform more/better than OpenGL that commercial games continue to use DX??

    --
    Gentoo Linux - Wouldn't have it any other way. And fuck beta.
    1. Re:Damn DirectX... by HFXPro · · Score: 4, Informative

      Direct X provides an all in one interface. OpenGL is just a graphics specification and is pretty much strait procedural. A lot of places would rather not have to do DirectX for sound and input and then also use opengl which feels somewhat out of place. That said, I wish more games were OpenGL. I love OpenGL.

      --
      Reserved Word.
    2. Re:Damn DirectX... by TheRaven64 · · Score: 4, Informative

      Expect to see OpenAL take over from DirectSound; Vista's driver model doesn't support hardware acceleration for DirectSound, but it does allow vendors to impalement other APIs with direct paths to the driver. The Creative drivers, for example, support accelerated OpenAL and EAX, but can't support accelerated DirectSound.

      --
      I am TheRaven on Soylent News
    3. Re:Damn DirectX... by rsmith-mac · · Score: 4, Interesting
      As odd as it is to face it, it doesn't seem like the gaming audio market has much of a leg to stand on any more. On-board audio is widely popular, and even among gamers the proportion owning modern SoundBlaster cards is fairly low. Hardware acceleration for such a small & shrinking market is just one more headache for a developer, when they could just use an off-the-shelf audio system like FMOD/Miles which can do everything in software and drive as many audio channels through DirectSound as is required. The cost of course is the CPU penalty and the quality penalty (the later to keep the former in check) which means to a certain extent everyone who is above the median is getting dragged down.

      But for better or worse*, this is the way things will go. Creative is living on borrowed time unless they can convince developers to use OpenAL themselves, or they convince FMOD/Miles to put in two paths to support both groups. I don't think they'll be successful without a great deal of bullying.

      * Worse, IMHO. I use cans for gaming and good head related transfer functions(required for 3D audio over headphones) are not done in software due to the heavy performance hit. There's still a distinct advantage to using hardware here(the X-Fi in particular)

    4. Re:Damn DirectX... by Dutch+Gun · · Score: 2, Informative

      I'd have to agree with your assessment.

      FMOD recently dropped OpenAL driver support. In our upcoming game (I pretty much handle all the audio programming), we've decided to go with a software-only mixing solution based via FMOD. It gives us a degree of freedom that we always lacked when supporting hardware solutions. A year or two from now, the CPU impact will be considered negligible, even for software I3DL2 (basically, EAX 2) implementations. And, quite frankly, I get awfully tired of worrying about driver and hardware compatibility issues. You'd think that it wouldn't be so difficult to write a stable audio driver... The fact that buggy audio drivers won't be able to blue-screen Windows Vista is a *good* thing.

      The lack of support from Vista and FMOD finally put the nail in the coffin for accelerated audio.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  4. Why? by HappySqurriel · · Score: 4, Insightful

    Why would anyone rush out and buy a new operating system?

    You exchange a series of well known bugs and security problems (that have work arounds and policies to protect yourself) to being put into the unknown. Personally, I'm going to let everyone else rush to be the lab rat and only upgrade when I'm forced to.

    1. Re:Why? by Drey · · Score: 2, Informative

      Many new systems being sold through retail stores only come with Vista.

    2. Re:Why? by Danse · · Score: 2, Insightful

      Many new systems being sold through retail stores only come with Vista.

      Right, and they use Vista as a selling point, encouraging people to upgrade to it, instead of warning them off as they should if they actually cared about the experience their customers were going to have. They should be waiting at least until the first service pack is out.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    3. Re:Why? by mrbcs · · Score: 2, Insightful
      Warn them? Shit, the service calls are where they make all their money.

      This is like Christmas for the Computer shops.

      1. Sell clueless user unnecessary upgrade.

      2. Let them play with it for a couple days and break it.

      3. ??????

      4. They bring it back to get "fixed"

      5. Profit!!!

      --
      I'm not anti-social, I'm anti-idiot.
    4. Re:Why? by Danse · · Score: 4, Funny

      If everyone waits for a confirmation that Vista works before using Vista, no one will ever use it. Think about it.

      I'm thinking about it now... it's... it's so beautiful...
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:Why? by gad_zuki! · · Score: 5, Informative

      >Why would anyone rush out and buy a new operating system?

      To bitch about microsoft apparantly. Hello, I am running software on a platform it wasnt designed to run on using new and unstable drivers and I am surprised things are not working as well as on my xp sp2 system! Now I shall submit this grievance to slashdot!

  5. It's the HD DRM by Anonymous Coward · · Score: 2, Interesting


    disclosure: I'm a developer at ATI and am writing this anonymously.

    Vista's DRM is the fault in nearly 100% of the problems we're seeing. A game tries to output at 1280x1024 or greater and the DRM kicks in trying to downgrade the resolution. Don't blame ATI or NVIDIA, blame Microsoft for this one.

    1. Re:It's the HD DRM by ozphx · · Score: 2, Insightful

      Disclaimer: The above post is a complete load of bollocks.

      Protected Video Path is not some complex trickery embedded deep in the bowels* of the OS snooping on your every move. Think of it as a wrapper codec, like an encrypted stream. Highly simplified it works like so:

      Your HDDVD has an encrypted movie on it, which you want to play. Windows has a quick check to see if all your components support PVP.

      If they do support PVP, then it sets up a stream which passes the encrypted movie all the way happily thru the video card and out across to your shiny HDCP supporting screen, which decrypts it and plays it for you.

      If they don't support PVP, it sets up an unencrypted low-res stream, and plays it. Or it can't play it.

      If you download a damn high definition Xvid (or h264, or whatever) you can play it to your hearts content. PVP does NOT STOP YOU from playing content. It _allows_ you to play protected crap, which you would not be able to play otherwise. Of course we all know its totally futile, because everyone will download nice hidef rips, the movie studios will cry, and we'll have paid extra cash for these stupid HDCP chips et al.

      * Well I'm sure some enabling stuff is in the drivers, but its just passing an encrypted stream around.

      --
      3laws: No freebies, no backsies, GTFO.
    2. Re:It's the HD DRM by GFree · · Score: 3, Insightful

      Stop using facts damnit! :)

      People are so desperate to bash Vista that they'll take any ol' piece of information and twirl it around to create something entirely different. It's ridiculous. Why can't they just let people whatever OS they want in peace?

    3. Re:It's the HD DRM by ewhac · · Score: 2, Insightful

      Don't blame ATI or NVIDIA, blame Microsoft for this one.

      While I blame Micros~1 for foisting this on the computing populace, a very large measure of blame rests upon you guys (ATI/AMD, NVidia) for going along with it.

      When Microsoft presented their protected video path/DRM/copy protection suite and asked you to sign on to it, your correct response should have been, "Fuck off." (An ideal subsequent response would have been to get cracking on Linux and/or Mac support, since it was clear Microsoft was going to cause you more trouble than it could possibly be worth, and raise your engineering and support costs to ridiculous levels.)

      You knew it was The Wrong Thing to do, and you did it, anyway. Please explain yourselves.

      Schwab

    4. Re:It's the HD DRM by Lord+Crc · · Score: 2, Insightful

      its called a monopoly. It puts companies in a position where they can't say "Fuck off" because doing would result in a massive loss of customers

      Well it's more like the prisoner's dilemma imho. If both ATI and Nvidia said "fuck off", MS would have a big problem. If only one of them said it however...

  6. New Computers get Vista by lp60068 · · Score: 2, Insightful

    The problem is trying to buy a new computer without getting Vista. My dad needs a new computer and plays strategy/role playing games and how do I explain to him that his high-end Dell computer with Vista is going to crash playing some games. Talk about bleeding edge.

    1. Re:New Computers get Vista by Winckle · · Score: 2, Informative

      You misunderstand, he is not talking about cheap computer components, he is talking about OEM Windows licences. OEM licences are more restrictive, they can only be installed on a single motherboard for example.

      Heck everyone loves cheap OEM parts!

  7. Nothing surprising by Red+Moose · · Score: 4, Funny
    Did anyone not see this coming? I am no hardcore gamer, but from what I can gather having not read the article as usual is that DX9 runs in Vista by means of what is like a wrapper like for the 3Dfx days. Of course this shit will run slower, it's MS trying to actually do something new for a change. Like NT - took them until 2000 and basically XP to get it right. DX12 will rock.

    Now, off topic, I must confess that I no longer even read the Slashdot paragraph, but I just read the headline and then go straight to the comments to see what the controversial parts were.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Nothing surprising by OldManAndTheC++ · · Score: 4, Funny

      ...I just read the headline and then go straight to the comments to see what the controversial parts were.

      You must not be new here.

      --
      Soylent Green is peoplicious!
  8. Re:Lol, troll by grub · · Score: 2, Informative

    They aren't?
    I don't know about game output but Vista will definatly degrade your high def signals if you aren't using MS-blessed drivers and hardware.

    --
    Trolling is a art,
  9. Minimal OS always best for max stability and speed by gilesjuk · · Score: 4, Insightful

    When playing games, writing music or capturing video you're always best with a very minimalist OS. I managed to get Windows XP do work fairly well doing audio work with 256MB by removing pretty much everything except that required for the applications.

    Microsoft doesn't seem to understand that an OS is just for running applications, managing files and providing base services. They have to provide more and more features to make the upgrade justifiable. Games are better to stick to a dedicated XP install with all the bloat removed for now.

  10. What??? by oojah · · Score: 4, Funny

    games written to take advantage of DirectX 10 have been slow to emerge

    Since when has gentoo had DirectX 10?

    Cheers,

    Roger

    --
    Do you have any better hostages?
  11. They even copied THAT from the Mac by Space+cowboy · · Score: 5, Funny

    Vista - so like a Mac that you can't even play games on it :-)

    [And yes, this is a dig at *both* sides, so let's see how that goes down :-]

    Simon

    --
    Physicists get Hadrons!
  12. Re:All Aboard the FUD Train by UnknowingFool · · Score: 5, Informative

    You!=everyone

    Some gamers have experienced issues with their favorite games. And I'm sure some of them updated to the newest drivers as a first resort before posting problems on the internet. Really this was not unexpected. Every new release of software (especially a Windows OS) is not without problems. This only reinforces my opinion that if I were to get Vista it won't be until SP1 at least. The pattern for MS may still hold true:

    Version 1.0: Buggy, unstable. Win95, ME, XP
    Version 2.0: Some fixes, more stability. Win98, XP SP1
    Version 3.0: More fixes, mostly stable. Win98SE, XP SP2
    Version 4.0: There is no version 4. Start with another Version.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  13. SDL, then? by SanityInAnarchy · · Score: 3, Insightful

    Or, OpenGL+OpenAL?

    I think the main problem is that most games don't do their own engines. This is a good thing, but then, most games end up using engines written for DirectX...

    As for the games which do create their own engines, I'm guessing many of them don't see portability as an issue, or if they do, would rather be easily portable to the Xbox 360 than to anything else.

    Here's hoping QuakeWars continues to ensure OpenGL is well supported -- the Doom 3 engine is alive and well, I hope...

    --
    Don't thank God, thank a doctor!
  14. Thats all right by antifoidulus · · Score: 4, Funny

    When Duke Nukem Forever comes out, PC gamers will forget about all those old, now dull looking toys.

  15. That and by Sycraft-fu · · Score: 4, Insightful

    I've never met a group of people who can cause so many problems as the Computer Ricers. The Computer Ricers are the people that continually screw around with their systems in a misguided attempt to get more performance. They run beta drivers, they squabble over 50 3DMark points (out of 10,000), they always have to run the latest, greatest software. These people break systems in ways I can't even dream of, they have problems that no normal person ever encounters.

    Well when they do, they go and scream loudly about it on forums. It's never their fault, it's always the evil hardware manufacturer or OS maker or whatever. It's never the fact that they screw around with their software, overclock their hardware to the point of instability and so on, nope it's someone else and by god they are going to give them holy hell on a forum for it!

    I encountered this with the 8800, nVidia's new card. I decided I wanted one, despite seeing people having tons of problems in forums. Well, I took the time to read the directions and make sure I had what I needed (such as a power supply that gave it sufficient power) and that I did what I should (such as using Drivercleaner to scrub the old drivers). Lo and behold, it works great. I don't have problems weird problems with it, my games don't crash, it's just a newer, faster card.

    Basically I've found that you have to take any negative comments on the Internet with a grain of salt and check the source. If it's a tech professional who's done some proper testing, ok worth listening to (though a single point of data does not make a trend). However if it's a Computer Ricer, just ignore it. In all likelihood they caused the problems they are having.

    1. Re:That and by ryan420 · · Score: 2, Interesting

      Sycraft-fu has a very valid and insightful point. Complaints about this stuff on Internet forums can be incredibly misleading. People that don't have problems don't usually go out of their way to post about it. It's the small percentage of people with some esoteric issue that often seek out an audience on public forums. I'm not saying problems don't exist, but it's mostly a problem of perception.

      Just as a point of reference, I have an nVidia 8800 GTS running in Vista without any problems. I haven't had a single lockup since installing Vista.

      I'm not a huge gamer, but the games I have tried so far (WoW, Company of Heroes, Flight Sim X) are performing exceptionally well under Vista. I'm getting over 100 FPS in IronForge right now. ;-)

  16. Parent is spot-on. by Anonymous Coward · · Score: 5, Interesting

    I am not going to say who I work for, but I will say I work on drivers for one of the big two graphics card vendors.

    Driver development for Vista is a nightmare. We are forced to work within rigid and sensitive specifications, wherein violations cause Windows to shut us down or restart the video subsystem entirely. In the past, delivering content to the screen was relatively straight-forward and we were free to operate as we needed to get our job done. Today, it is entirely up to Microsoft and if you dare wander outside their edicts and trigger their damned “tiltbits”, you are fucked. Debugging this system is almost entirely blind so we are forced to play wack-a-mole all day. On the bright side, our driver code is receiving a thorough audit. In the mean time, you guys are getting the product of a rapid hackfast, intended to get something out the door to meet our marketing promises.

    When Vista becomes dominant in the mainstream, all of you can expect loads of problems unless Microsoft learn to lighten up. Sure, they want to enforce standards on their platform. We all know Windows sucks largely because of how badly drivers are written, but they are doing it by screwing with us, the hardware vendors. My group knows what the hell we're doing. We would not be one of the top two if we didn't, but Microsoft are making our lives nearly impossible because they do not consider in the least what we need to make good products.

    My advice: do not think you can buy either ATI or NVIDIA and expect Vista to work entirely as advertised. Wait a year. Stick with XP or buy a Mac.

    1. Re:Parent is spot-on. by Spikeles · · Score: 4, Informative

      How about reading this.. http://www.pcper.com/article.php?aid=357

      Which contains a much more authoritative response from Dwight Diercks - Vice President, Software Engineering at NVIDIA

      --
      I don't need to test my programs.. I have an error correcting modem.
    2. Re:Parent is spot-on. by catalystmaker · · Score: 2, Interesting

      Hi Terry Makedon here and I am the Manager of Software Product Management at AMD (former ATI). I will assume you don't work for AMD since your viewpoints are absolutely contradictory to our position on the topic of Vista. Here at AMD we don't believe driver development for Vista is a nightmare. In fact I have polled many Software Engineers and Architects within AMD and they thought developing Vista drivers was quite a satisfying experience. Sure it's a new driver model and a great amount of code had to be written but it's not inherently more difficult to write or validate than the XP driver was. Granted, if you start late and don't have adequate amount of time to plan, execute, and validate then everything will seem relatively difficult and the resulting quality will suffer. This is true for any software development project. At AMD we feel that we started the project early enough and planned for it thoroughly and in fact our software engineers delivered a solid driver that made the marketing promises very easy to fulfill. On top of that it is incorrect to assume that quality can be built into any software product in a hurry after the first release. In many cases, the initial design, if rushed, would result in an inherently unstable pieces of software that cannot be fixed by solely debugging after the fact. At least not in a hurry. In such cases, it would take a major redesign to raise the quality up to an acceptable level. My advice: I strongly encourage everyone to upgrade to Vista, and with Catalyst you can expect a great experience and easy upgrade. Worldwide press have praised us on the AERO experience we help deliver, the top notch stability and gaming performance that is very close and often surpasses XP performance. In fact Rahul Sood (president and CEO of VoodooPC) wrote this in his blog today "One could probably assume that ATI's tight support for Vista may have a significant market ripple somewhere down the line - but that's just a guess." Source: http://www.rahulsood.com/2007/02/ati-kung-fu-bette r-than-nvidia.html

  17. Re:Didn't we have an article... by SanityInAnarchy · · Score: 2, Interesting

    OpenGL games only suffer when run in windowed mode, the same would happen in Beryl on linux.

    Why?

    I mean, I can run a reasonably modern game with support for in-game cameras -- say, Doom 3 (native Linux port), which can show me just as much detail on an in-game screen as I see in the rest of the game -- or Half-Life 2, where the demo showed someone tossing a camera around, and the screens behaving realistically.

    So what's so hard about, say, showing an OpenGL game in a window? Is it trying to run two GL apps at once, that don't necessarily cooperate (game and window manager)? Or is it a driver issue?

    For the record, I don't know about the sort of stacking effect you'd have with the window manager trying to do GL stuff to a game window (which has its own GL stuff), but I do know that I'm able to get reasonably good performance out of running more than one GL game at a time in windowed mode on Linux (without Beryl).

    --
    Don't thank God, thank a doctor!
  18. Tips for Vista Gaming: by The+MAZZTer · · Score: 4, Informative
    1. Use Task Manager to set the game priority as "Above Normal". This should help the game get priority above all other programs, however if you need to task switch out for something your OS will be sluggish. This will work on any Windows.
    2. Go to the shortcut Compatibility tab in properties and disable "desktop composition", which will disable Aero Glass while you're running the program, saving you 5-15% CPU while it's running in some cases. Of course Aero Glass is automatically turned off in fullscreen mode so this is only useful if you like running games windowed, and it's running slow.
    3. You can go and disable all themes using the Compatibility tab, as well, which is also doable on XP. This won't grab you as much of a performance gain.
    4. Lastly, you can kill as many programs and services as possible before gaming. Services you won't need to care about too much, however non-Microsoft services usually aren't vital and are most likely to chew up CPU (MS services take their role as "background" services seriously). If you want to take it to the extreme, try this, keeping in mind it was written for Windows XP, not Vista.
    1. Re:Tips for Vista Gaming: by mushadv · · Score: 4, Insightful

      If I have to do all that just to get a game running smoothly, it's painfully obvious why Windows will never be ready for the desktop.

    2. Re:Tips for Vista Gaming: by Tatsh · · Score: 2, Funny

      I got a tip. If you just bought a new PC, you probably got Norton with it (most likely for HP, Acer, Sony, etc). KILL IT. Speed problems solved.

  19. NVidia certainly dropped the ball by hklingon · · Score: 4, Informative

    I have an 8800GTX since Nov 15. Being a corporate customer, we've also had the various flavors of vista since Nov 30th. The new shiny 100.xx drivers are complete and utter crap across the board. The nVidia card touted as the ultimate in vista preparedness, the 8800, barely works on vista at all. See nVidia forums The class action stie and my own video. There are thousands of folks out there with issues. The nvidia drivers thread (70+ pages) has been deleted at least 3 times that I know of (from before the Jan 30th launch).

    In my youtube video.. just using windows can cause the machine to spazz out randomly. For example.. I can't hit control-a to select all my icons.. it crashes the driver? WTF nVidia?

    To make matters worse, nvidia appear to have thunked the 32 bit drivers into 64 bit address space... so there doesn't seem to be a true 64 bit driver out there for vista at all. Can anyone comment on this??

    The 97.xx drivers.. what Microsoft shipped with vista.. are probably the best and most stable drivers at this point. On some of the other forums the reviewers have gone back to "stock" drivers for Intel and nVidia hardware.. and this eliminates some of the apparent vista stability issues. Some people have had ok luck out of the 100.xx drivers..

    The truth is, I think, no one expects the vista drivers for hardware we already have to be this amazing break through. What is a bit scary is that the driver support is apparently so poor at this point in time... and it is poorest on hardware supposedly designed with vista in mind. The RTM drivers for vista/older cards aren't that bad.. they're playable in a lot of cases.. A lot of people, myself included, are having problems with source engine games IF the settings are cranked up way high. 800x600? No problem. 1920x1200 4xAA 4xAF.. Heloooo Pink Checkerboard Textures!

    I'm not too terribly miffed I can't game quite as well on XP SP2... I am more than a little disappointed the drivers are buggy for basic things like.. screensaver... overlay video playback... being up for more than 4 hours? Given the state of Vista and that the graphics subsystem hasn't really changed much since RC1 I would have expected much better drivers-- especially since there are all these vista techdemos floating around.. at least in the case of the 8800+vista.

    1. Re:NVidia certainly dropped the ball by StikyPad · · Score: 2, Funny

      just using windows can cause the machine to spazz out randomly

      That's not a bug, it's a feature designed to engage the user emotionally.

  20. Virtual memory randomizer by DimGeo · · Score: 3, Insightful

    I wonder how many of those "mysterious" crashes have to do with Vista's built-in virtual memory randomizer. Such a thing exists also in OpenBSD and if I remember right, *A LOT* of old bugs were exposed in various packages... And since we all know the coding standards of a computer game...

  21. Turn Down the FUD by ThinkFr33ly · · Score: 4, Informative

    There are two primary reasons for games not working perfectly on Vista:

    1.) Crappy video drivers. (Especially nVidia drivers.)

    2.) The game needs admin privs.

    If you're a victim of crappy drivers, well, that's the price you pay for being on the bleeding edge, I guess. ATI's drivers are fairly good. They had WHQL certified drivers released before Vista's consumer launch. nVidia, on the other hand, is dragging their ass. They've had a long time to get these drivers done. If you want to blame somebody, blame them.

    If the game doesn't run without admin privs, then blame the game manufacturer. How do you know ahead of time? Well, if it has the "Designed for Windows XP" logo on the box, you should be good to go. These games were certified by Microsoft, and as part of that certification, they couldn't do stupid crap like write to c:\Program Files. If your game doesn't have that logo, then who knows.

    Luckily, games that require admin privs can still be run on Vista without too much trouble. Just right click the game icon and select "Run as Administrator". Even better, right click it, go to properties, select Compatibility, and check the "Run as Administrator" option so that it always runs as admin. This will solve 99% of most people's gaming issues.

    But games that don't run on Vista have nothing to do with Vista's "complexity" (it's a freaking modern OS, of course it's complex...), and it has nothing to do with some DirectX 9 incompatibility (the Dx9 bits ship with Vista).

    Not to mention the fact that other sites mention pretty good luck with running games on Vista.

    As usual, compatibility issues have more to do with 3rd party incompetence than with the quality of Microsoft's OS.

  22. Good timing! by PhxBlue · · Score: 4, Insightful

    And one Nvidia executive predicts that gamers may not routinely see games optimized for DirectX 10 until mid-2008.'

    That's about the earliest I'll consider an "upgrade."

    --
    !#@%*)anks for hanging up the phone, dear.
  23. Vista hate... by joevai · · Score: 2, Informative

    Ok, I'm getting a bit sick of this same old boring Vista bashing (yes I know I'm on /. where MS bashing is a almost national sport). I have just been playing F.E.A.R. using a shock-horror NVidia card and it plays fine - I simply had to download the Vista driver from Nvidia's site (maybe some of the newer DX10 cards have problems, my DX9 is fine). In fact, it actually seems to play faster than in XP!

    Though a great advocate of Open Source and Linux, I'd like to think we can appreciate the good in Vista instead of taking cheap shots every 10 seconds. These people probably had very specific problems and threw their toys out of the pram. I'm not even reading TFA, this is just annoying now. Rationality people! Us intelligent Linux-loving Lisp-defending geeks need to show the masses rationality!!!

  24. Sucks to be a cursing Anonymous Coward by gadlaw · · Score: 3, Insightful

    Best gaming play is still via the computer for many types of games. And I agree, don't buy Vista.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  25. Re:Whatever dude. by Jackie_Chan_Fan · · Score: 2

    i doubt doubt it one bit. I've had this fear that the system has become too complex to be flexible enough for developers. I suggest ATI and Nvidia just pull out of the vista market all together...

    Stick with either XP until they force MS to remove the DRM paths and strict driver oversight... or simply push linux has a gaming platform and start developing not only drivers for linux, but also code to improve it as a desktop system.

  26. Slowed by Security by QuantumFlux · · Score: 5, Funny

    An enemy has fired upon you... Cancel or Allow?

  27. Re:All Aboard the FUD Train by carl0ski · · Score: 3, Interesting

    you live in a dream world?
    Windows 98 was a disaster compared to 95 in stability.

    Windows 98 introduced brand new cutting edge levels of instability
    Windows 95 was very simple bland and stable
    Windows 95C added new features but was kept simple and a true stability upgrade.
    Wheres 2k in your list?
    1. Windows 95
    2. Windows 95C
    3. Windows 98
    4. Windows 98SE
    5. Windows ME


    Tell me with a straight face the latest revision is always the best

  28. I'm putting mine in a safe deposit box! by FatSean · · Score: 3, Funny

    I don't care if Microsuck won't release a DST fix for W2k, I'll be running that sucker until the Civilization series requires an OS upgrade.

    Therefore, I've got a few backup copies of my w2k pro install disk, and I will be putting the original in a safe deposit box at the bank next week.

    I didn't see a damn thing in XP that warranted the time spent, much less the money spent, on upgrading. Vista is no different.

    --
    Blar.
  29. Not vista's fault by Zebra_X · · Score: 3, Insightful

    maybe someone has pointed this out - but the reason the FPS suck is not because vista sucks - but becuase the hardware manufacturers have failed to provide stable drivers for much of their hardware.

    the 8800 gtx has terrible support at the momement with a number of users threating nvidia through www.nvidiaclassaction.org. in general NVidia has been doing a poor job of supporting their hardware, for example under XP 64 the drivers are equally bad - barely implementing what is needed to perform well. at the vista launch a large portion of their motherboards (680a, 680i, NForce4)did not have WHQL drivers relased.

    many software publishers have clearly not tested their software with vista as well making things less smooth.

    vista has been under development for an extrodinarily long time - give then ease of aquiring the OS (CTP releases, RC releases), and wide availability of development tools that contain support for vista, the blame falls squarely on the hardware and software vendors who have not updated their software for this release.

    Ironically, the upgrade to Vista on my AMD 4x4 has gone without incident. All of my games continute to work at roughly the same level as before. There are still some performance issues and a few interesting features of vista relating to multicore machines.

  30. Re:It beats by dbIII · · Score: 2, Funny

    Who needs anything other than WoW?

  31. Only themselves to blame by pandrijeczko · · Score: 3, Informative
    So in other words, there are a lot of gamers out there who are gullible enough to install a new MS operating system with the belief that it is going to provide a better gaming platform than what they had on Windows XP from the moment it is released.

    I would suggest that those same people need to take some example from the majority of us using open source software who are *fully aware* that if you make a major update to your system, you may end up screwing up a piece of software that you were able to run fine previously.

    I'm sorry, but whether you use Linux or Windows, you're a complete and utter fool if you always run the "latest and greatest" version of everything AND expect everything to run smoothly out of the box.

    --
    Gentoo Linux - another day, another USE flag.
  32. I guess that settles it by gosand · · Score: 2, Funny

    Windows just isn't ready for the desktop.

    --

    My beliefs do not require that you agree with them.

  33. Why upgrade? by NavyTim · · Score: 2, Funny

    I don't get it. I'm having no problem playing Leisure Suit Larry on my Windows 95 machine...

    --
    Navy Tim www.navytim.com