Blizzard Officially Files Against WoW Glider
Marcus Eikenberry writes "Blizzard and Vivendi today filed against MDY
Industries, the makers of the 'WoW Glider' software. Glider allows World of Warcraft players to 'play' while away from the keyboard; the software moves the player's avatar along a set path, following a complex set of instructions dictated in advance. Blizzard is seeking injunctive relief and money damages against MDY. What that means is they want him to stop the production of WoW Glider and they want him to pay them damages. Blizzard believes that Glider infringes on their intellectual property. They believe Glider allows players to cheat, giving them an unfair advantage and that they believe Glider encourages Blizzard customers to breach their contracts for playing the game. Last they claim that Glider is designed to circumvent copyright protections."
Thanks for clearing that up.
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
I'm not a lawyer, but to me it seems like a tacked on item "because they can".
As for the rest of their claims...I guess I can see the point, but if you look at the glider forums it would appear that Blizzard is being fairly strict on banning accounts. If Blizzard is able to utilize the ban-hammer effectivly enough, the problem will solve itself. And then people will move on to the next bot.
The ONLY way for blizzard to make the problem go away is to remove the requirement to grind every character up to lvl 60 or 70. My suggestion would be to give people the ability to create alternate characters starting at any level UP TO the level of their highest character. So if you've got a level 52 mage and you've decided mages suck and want to play a warrior, you could create a new warrior character at any level between 1 and 52.
This point can seem to be a strong suit.
This is really a legal issue? Can I be put in jail for taking a few 100 extra monopoly dollars when no one is looking? The first thing I can think of is Insider Trading, which is punishable, but is a video game = the stock market?
Can the company be held responsible, even if it's the users choice? If I tell my friend that if he drives really fast when a police offer wants to pull him over, am I responsible when he runs from the cops the next time he might be asked to pull over while driving?
This seems laughable, but IANAL. Copy protection? I guess all users are circumventing such protection. One could draw a stern defense that a person playing WoW becomes little more than an automated computer program. Though, I'm not familiar with Glide or how it interacts with the WoW programming, but I imagine it just a program that interacts with the WoW client or the packets it sends to automate processes.
What's Blizzards strength for their argument besides "they're breaking our EULA or TOS"? Are they saying that "Hey, we've had to ban 100,000's of accounts because people are using your products and we want you to pay us back for those 100,000 accounts. Lets see, that's 100,000 accounts at $15 / month and the average account is active for 1 year. So, pay us $18,000,000."
Hmmm... could local governments sue nitrous and 'after market' car parts manufacturers that encourage people to drive over the speed limits? Or maybe a better analogy would be those who cause accidents and injure other people. Could those injured parties sue the manufacturers of such products?
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
Blizzard doesn't like that Glider circumvents their program that monitors processes that hook into WoW. The other charges are so that they can establish precedent against other auxiliary programs that they do not like but are not considered cheating.
It would be scary if Blizzard won.
Something doesn't make sense to me.
Why pay to play a game, and then have a computer play it for you?
First, it seems like a waste of your dollars. You might as well just install Progress Quest. It will play for you too, and it's free.
Second, if an RPG has simplistic enough mechanics that it *can* be played automatically, then it seems too simple to be interesting to a human.
Looks like "death from above" is not a supported WoW feature.
Warcraft II was good, Kali made it groundbreaking. So much so, Blizzard was shipping Kali on the Warcraft II CD, and ultimately it inspired Blizzard to create Battle.net. Battle.net was good, but not great - and Bnetd was created. Did Blizzard embrace this new contribution from their loyal fanbase? Of course not, they sued them into oblivion. I owned every Blizzard title and expansion up to Warcraft 3. They haven't gotten a nickel of my money since.
Maybe if WoW did not require its players to be automatons, then this kind of automation would not be a problem?
I mean seriously, who wants to play a game where you must repeat the same mind-numbing tasks over and over again to progress in the game? (Let alone pay for the privilege...) I am amazed that these games are successful at all.
This is a game design issue.
Its not like its hard to get hosting and domain registration in Canada or Europe. Why do it in the US when you know Vivendi Universal are scum sucking buttwipes who will try to use their money to push you around in the US court system? I'm suprised Vivendi hasn't asked Godaddy to shut down their domain already, since Godaddy seems to have no issues with doing that for big companies.
That's a big "no," if ever I heard one.
I still play Diablo II, and I have to say that I've seen a pattern of unreasonable behavior on Blizzard's part. Preventing cheating is one thing, but who defines cheating? They do, and their definition is pretty much "regardless of whether the program is completely harmless and improves a crappy aspect of our game, it's still cheating if it allows a player to play our game in any way that wasn't determined solely by us." The one that really gets to me is the map thing for Diablo II. For the love of God, nobody that still plays Diablo II enjoys exploring the same levels over and over and over again.
I'm also not a big fan of their anti-cheating tactics, and I applaud these people for circumventing them, even if it may have been for a bad cause.
Haiku for you!
Is this guy serious? "it is not really a cheat program"? No, it doesn't dupe items. It just gives you a massive competitive advantage, equivalent to a bunch of other ways of cheating (that the author delightfully lists) in violation of the ToS. That's not cheating at all.
What a tool.
I admit I don't know anything about WOW but is this not like say a mod for Halflife, that makes the game more playable? and then suing the other company out of spite because blizzard didn't come up with the idea first?
If counterstrike was sued out of existence I never would have touched or had any interest in halflife. perhaps these are people that would like to play the game now and then but have a difficult time playing because they can't dedicate their lives to playing. Thus making it "unfair" to playing against players that do.
> Have you stopped to consider the suck that would come from teaming with someone who has never played a warrior before and all of sudden has all these abilities and powers and no idea how to use them effectively?
:)
Exactly how is that different from the way things are now?
The only articles I've been able to find about this aren't exactly objective and haven't provided the actual text of the claims being made by Vivendi. While it's easy to hate the big conglomerate, I've had a number of games ruined for me because of bots/farmers (indirectly and directly) and tend to support action being taken to squash gold and item farming. I'm not sure that I would support action against the third party software providers (since they haven't agreed to the TOS) and I'm interested to see the exact nature of the claims Vivendi is making, uncolored by the bias of supporters of the folks being sued.
From Blizzard's filing: MDY's sale of WoWGlider has caused Blizzard great harm in the direct loss of revenue from terminated users, the loss of subscription revenue from WoWGlider users availing themselves of the cheat, and from the severe damage to the goodwill of the non-cheating population of WoW users. If they're going to sue him for loss of revenue, than they better well have refunded the money back to all the people they banned. Otherwise they haven't lost enough, because most of the people who got banned repurchased the game!
The keyboard allows botting. Why are people in support of keeping it on the shelves?
They probably will not use "Insider Trading" but Wire Fraud as the basis for the legal argument. It is written very loose to allow play for all levels. If this actually goes through court, it should set some very good guiding principles on the matter. This will probably be settled out of court. The cost for damages you have will probably be the basis, with the additional costs for man-hours Blizzard Employees charged to finding users, banning accounts, and re-activating accounts that were banned.
They could not ban the sale of software such as Glide if it can be proven there is a reasonable use outside of WoW. If they can prove the only use of Glide is for bots on WoW, then they can ban it. If Glide can show any use outside of WoW (even a simple calculator addition), then they can not ban it outright. That is why it is always useful to keep a simple side-program added into everything.
After-market car parts can be used in Racing where the speed limits are higher or non-existent which is why they are not banned. The injured parties from such crashes usually do end up suing the parts manufacturer, the driver, the state and the car manufacturer (depending on how good of a lawyer you get, could end up with money from all of them).
Just an FYI.
AC
After you've leveled up a few toons to 60, sorry 70 now, its a PITA to level up the rest of your toons. Same thing happened in D2, where it was a MAJOR PITA to level up to 99 -- Blizzard tried banning a few people, but the bots kept coming, and eventually they gave up.
If the author really wanted to keep WoWGlider going, he would of open-sourced it before got the big take down. I seriously doubt he has the money to win the legal case.
Didn't bnetd teach us anything??
Glider sounds like nothing more than WinBatch, or VisualBasic's (or any other language's) SendKeys. If software that automates input is truly illegal, how far down does it go? Would this apply to the BIOS (or whatever) that feeds op instructions to the CPU?
"You know you're narcissistic when you quote yourself in your sigs." -- PRoPAiN!
...make the game something that people want to play instead of script. And note, I said WANT to play, instead of HAVE to play, putting sometime that force intelegent interaction to fight scripter isn't the answer.
USe a parody as fair use defence.
The argument is that the game is so dull and tedious, that you need to use a computer to play it for you to save you the effort.
Its not a fucking "toon" jackass. Are you playing a cartoon, or a game? Its a "character", learn to speak nerd or go back to playing madden.
The people who's intelligence is slightly above hamsters and thus are not amused by running in the same wheel forever? Or the people who wrote the game as just a big fucking hamster wheel? If the game can be ruined simply by having people write a script to play it for them, then the game is not worth playing in the first place. Donate your $15 a month to a charity and just run around your yard in circles all day. You and the rest of the world will all be better off for it.
But if they're US residents, running the site from within the US, they're still bound by US laws. The fact that the server they're using is physically located in another country doesn't make any difference - they are physically located in the US, (allegedly) breaking a US law. Look at it this way - I'm in the UK. If I make threatening 'phone calls to someone in the US, I can still be arrested and tried in the UK.
Disclaimer: IANAL, this is not legal advice, if you get your legal advice from slashdot you're a moron, etc.
It's official. Most of you are morons.
I think this vehement support of bots is pretty strange. What's the matter? Did the cost of having to re-purchase keys and replenish your stock because you've been banned cut into your farming profits? If the game bores you, don't play it. I don't play WoW, or EQ 2, or any subscription based game right now, although I've played most of them at on one time or the other until I wasn't getting my $15 worth of enjoyment out of them. Item and gold farming does ruin the game because it fucks up the economy. If nothing is done about it, then you end up with the folks that don't buy gold or bot unable "earn" any of the rewards.
In EQ2 my crafter was unable to harvest the rares needed for some weapons she wanted to make because there were 3 farmers working in tandem cherry picking the nodes that I needed - and they were there every time I had the opportunity to play and went to check. So, after realizing it was more frustrating than fun, I quit and found a different game. This argument that "if a game can be ruined simply by (fill in some anti-social behavior), it's a bad game to start with" is completely fatuous. MMOs are as much about the community as the game mechanic. If a company allows the botters and farmers to chase out the folks that are there to play (cooperatively or competitively), they'll lose money. Blizzard has already lost my money because I didn't buy the expansion and it had nothing to do with game mechanic and everything to do with community. Am I even a blip on Blizzard's WoW radar? Most certainly not, but based on how aggressively they are banning accounts I'd venture a guess that there are other folks out there that feel the same way that I do.
The social aspect is one of the most important things for an MMORPG to be successful. It is one of the driving factors that keep people playing the games. Without a strong community, many players would quickly stop playing the game. As a result, developers like Blizzard need to keep the community happy. Nobody cares if people cheat or use 3rd party tools on single player games. That's because the only person affected is a single player. It matters a lot in an MMO because the characters don't exist in a vacuum. They exist in a world populated by other characters that interact with each other. Cheaters can cause serious damage to a game economy by flooding the market with rare items causing rampant inflation. This directly hurts any players who did not cheat. When these problems arise, the community gets unhappy and the devloper must take action or risk having the entire game fall apart.
I play a much smaller MMO, but the result is roughly the same. It's possible for any people, of any level or stats, to form a group, and thus, most people nowadays seem to want to be "leeched" to level 99. There are people who specialize in this service, by having a group of high level characters and knowing exactly which areas are best for leveling -- some caves are instanced by level (Mythic Rabbit 1 can be entered at level 25, but Rabbit 2 starts at about 65, thus, you have to be below level 65 to enter Rabbit 1) -- but there are still plenty of areas that can be entered at a very low level, and anyone on up to millions of vitality and mana can still enter the same areas.
So it's possible to actually "buy a leech" with in-game currency, and it's not even particularly expensive if you've got another character.
Someone made a bet, once, that he could get a character to Level 99 in less than 24 hours. I think he did it, too, by bringing in enough high level characters and entering the Wilderness Lobster cave, which he had no business being in -- no group of his level could survive in the last room, so he grouped with people five or ten times as powerful.
I'm a good deal past 99 -- I'm almost Enchanted -- but every one of my other characters, I grind just like everyone else. Actually, it's mostly fun -- if the grind isn't fun, do you really expect things to get more interesting at higher levels? There are certainly aspects of the game that I've found much more challenging -- and much more fun -- at around level 50 or 60 than around level 99. There's also an area I'm about to be able to enter sanely (I'd die too easily now) which sounds like a lot of fun.
Because really, if the game is only fun at level 70 (World of Warcraft), or 75 (Final Fantasy XI), or Sam San (Nexus)... Why are you playing an MMO? Why aren't you just playing, oh, Counter-Strike? If the process (grind?) involved in leveling up isn't fun, you're playing the wrong game, and possibly the wrong genre.
Don't thank God, thank a doctor!
All Blizzard really care about is the fact that people using this software are staying logged in to their servers much longer than they otherwise would, thus creating extra load on them. They know normal human beings have to sleep at least 6 hours a day, and some even have jobs that suck up another 8 or 9 hours. Bandwidth and CPU load = costs to them.
Oh, and other WoW players get annoyed because they are forced to manually grind their levels up, and feel they are missing out on maybe 10 hours of grinding a day that this software gets people. The simple solution is a situation like EVE Online, where your charcters level grind is based on real time and not play time.
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
Read, into this how u want to,I Don't bot etc.. But, What will everyone do if BLizzard Loses ?
Uh, the bnetd folks have played the boycot card before, no one cared. Bnetd is a non-issue to the vast majority, even here on slashdot. Burning crusade set a day one sales record, a sell through of over 2 million in US and Europe in the first 24 hours, http://pc.gamespy.com/pc/world-of-warcraft-expansi on/757971p1.html. The preceding bnetd inspired boycott that targeted the original World of Warcraft a couple of years ago met the same fate, record breaking sales.
I seriously hope that Counts 2 through 4 get thrown out. Paragraph 99 asserts that Warden, which scans memory for modifications to the game as well as scanning running processes to look for hacks/cheats/etc, is protecting the copyright by blocking unauthorized copies of the software from running on the system. First of all, any modifications made by Glider to the World of Warcraft process (i.e. copy of software) are at the OS and/or Kernel levels, not the game itself, and therefore have nothing to do with the copy of the product in the first place. Secondly, regardless of that knowledge or implementation, the copy of the game is made by the OS, not by Glider, even though Glider caused the process to be created (e.g. by calling API to launch the process), AND the copy made *is* authorized. To be unauthorized, the end user must use completely different products and play on an emulated server, instead of using a purchased copy of the game from Blizzard, and frankly, Glider has nothing at all to do with that.
Modifications could then be made to the authorized copy. Modifications to an authorized copy, without distribution of said copy, should be covered by fair use of copyright. Imagine if music companies, instead of preventing the copy be made in the first place, decided to implement a system on the media designed to look for modifications to the copy. Should they really be blocking your ability to write your name on the cover of a CD? If you were to purposefully modify the CD such that something about the original audio is different, and this copy is kept for your own private use (i.e. not distributed, not further copied, etc), should the copyright holder really have the ability to say that you can no longer own the CD? If you purchase a work of art to hang on your wall, and you decide that you don't like a particular color of a particular portion, is it against the law to modify it to your liking? Is that not fair use?
Even if Glider made modifications, Glider is not performing any distribution of the copies. Any copy is for the end user's private, one time use. Glider could be considered a tool for performing said modifications, but is that illegal?
Sorry, but all Warden is doing is protecting the game from harm by cheaters, not protecting the copyright. The copyright is protected by requiring all users to own a copy of the game, which comes with a CD Key, which allows them to create and use a WoW account. Glider is not affecting that process.