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Crackdown Review

When it was first announced that Halo 3 Beta keys were being included in the retail release of an Xbox 360 game, I rolled my eyes. I assumed that whatever they were slapping that key onto was going to be a crappy bargain basement eyesore. It has been a great pleasure to learn that, maybe, they bundled the Halo 3 key with Crackdown so that more people would be exposed to the simple greatness this game contains. To be sure, the game has deep flaws; not much of a story, a few racial stereotypes, and somewhat unsatisfying boss fights mar the experience. At the core, though, this is a mindlessly fun game that does a lot of things right. If there's a sequel, and there's no reason not to think there won't be, it's good to know that Realtime Worlds has established an extremely solid base for future endeavors. Read on for my thoughts on this superjumping shooter.
  • Title: Crackdown
  • Developer/Publisher: Realtime Worlds, Microsoft Game Studios
  • System: 360
  • Genre: Sandbox-Style Action Shooter
  • Score: 3/5 - This game is flawed, but will appeal to genre fans. Any gamer might enjoy renting it, but this won't ever be a classic.
The progression from weak to strong is a staple in videogaming. Leveling up in RPGs, scarfing a mushroom as Mario - they're all abstractions of improvement. The defining characteristic of Crackdown is this gain in power; more than killing gang members or taking out kingpins, the game is about developing from a fairly tough cop to an incredible supersoldier. Where with some titles you're inclined to become more powerful just because it's 'the point of the game', Crackdown makes you want it. More power isn't some minor increase in damage or a shinier sword. Over the course of the game your character moves from mighty hops to leaps that clear buildings effortlessly. Explosions go from minor pops to group-clearing blasts, and the ability to snap off a headshot in midair while falling from a 10-story building is ... pretty much always impressive.

This power progression is wrapped in a paper-thin story wrapping. You're a genetically engineered police officer cooked up to combat an overwhelming gang presence on the planet's capital city. As a part of a world-girding (kind of fascist-sounding) law enforcement organization called 'The Agency', your character is charged with the general task of 'killing all the bad guys'. As you bound and drive and run your way around the island-based city, you'll get intel on the kingpins who run the three gangs that run the town. You're given leave to take out the crime bosses and their henchmen any way you please. The only time the Agency gets cranky is when civilians get caught in the crossfire (or under an onrushing car). Individually, none of these criminals are a challenge to take out. The bosses are also fairly easy targets; all that separates them from their underlings is a bit more health. (Though you do get a well-voiced cut-scene after each.) The challenge here is that in a given fight you may be facing upwards of 15 or 20 gang members at once. If you allow them to surround you and set up a crossfire, even a super-powered agent can succumb to the stinging of gnats. This backdrop and the 'plot progression' of killing crime lords is all you'll get for a storyline. While it's disappointing, it's just barely enough to keep your attention.

Where the game fails with story, it excels with presentation. Over the course of the game you'll raise your character's skills by taking out gang members. It's immediately obvious what skills you are improving: kill a ganger with a gun, and little colored spheres with guns in them rush into your character. The game's voiceover enthusiastically calls that 'skills for kills'. Your five skills are Agility, Firearms, Explosives, Driving, and Strength. You start with zero stars, and can advance to four stars in each skill. Agility is the only skill that is raised through different means. Beautiful green glowing orbs on the tops of buildings (500 in all) tempt you to reach new heights and leap wider gaps. The collection of that sweet, sweet candy will probably be what catches your attention in the early part of the game. There's a wonderfully formed hum that alerts you to the presence of nearby orbs, and a cheery 'ping!' that sounds when you collect one. This mechanic is easily the most addictive in the game, but pretty much everything you can do is amusing in one way or another. Seeing how far you can throw things (like, say, cars in the later game), discovering the hidden orbs which improve all of your skills at once, running the rooftop and street-level races scattered across the map; giving you the chance to make your own fun is what this game excels at. The comparisons to Grand Theft Auto are understandable insofar as this is a well-made sandbox of a world, but Crackdown offers you even fewer barriers than GTA does in what you can and can't do.

And, on that note, anything you find you can't do by yourself can probably be achieved in co-op play. Online co-op mode is as flexible as any other portion of the game, allowing you and one friend to bound and race around the city in whatever fashion you desire. The whole city is open to your duo, and if you're not interested in staying together there's no reason to do so. Unlike with Gears, say, the co-op is only the icing on the cake for Crackdown; there's plenty of fun to be had on your own. It's still tremendous to play in such a wide-open environment with another voice ringing in your ears. We can only hope that GTA IV and future sandbox games take a page from Crackdown's very attractive book.

That attractiveness extends beyond the game's design to its visual style. Using a mild form of cell shading and an incredible draw distance, the city you've been charged with protecting is occasionally breathtaking. It's certainly not pushing the limits of UT-style imagery, but the game's look is still extremely appealing. The title's sound presentation is equally engaging, and especially in high places really adds to the game's sensation. Standing atop the Agency building, the highest in the gameworld, the wind rushing past you adds a real sense of vertigo to your extreme height. Beyond the sound, I especially enjoyed the city's architecture. Each portion of the city has a distinct look, and within the districts every building (it seems) has its own personality. From two-story flats to the black and neon skyscrapers, they've made your urban playground as varied as they can. They urge you to ever greater heights, and it's hard to overstate just how much fun it is to leap from a tall building into the midst of a firefight; it just never gets old.

Like a Burnout for action games, Crackdown has pared away superfluous things like 'characters', 'story' or 'originality' to get at the meat of the game mechanics on offer. For those that expect a little more from their games, be forewarned that you're not going to experience the next step in storytelling here. For a great time, though, and a heaping portion of extremely enjoyable mindless entertainment, it's hard to ignore Crackdown's charms. It doesn't hurt that, as advertised, you'll eventually get access to the Halo 3 multiplayer beta. There's talk that the beta for this retail offering may not be until May and, to be honest, this title won't keep you occupied until then. It's still a good few weeks worth of entertainment, and well worth your time for a rental or a borrow from a friend. Just don't forget to give co-op a try; racing from rooftop to rooftop with a friend is an experience not to be missed.

136 comments

  1. halo 3 beta key by Nishal · · Score: 1

    That will be awesome. I like crackdown for a silly playability, lack of storyline stuff..and i will love halo 3 beta

    1. Re:halo 3 beta key by Anonymous Coward · · Score: 0

      "there's no reason not to think there won't be." My brain is too numb to parse this. Can someone tell me whether there will be a sequel or not?

    2. Re:halo 3 beta key by rblancarte · · Score: 1

      Yes yes! All hail Halo 3!! Greatest game ever!! Halo 3 will rule the Cosmos!!!

      Come on, the game hasn't even seen the light of day yet. And it will probably just look like H1 and H2. I say reserve judgement when it comes out.

      As far as Crackdown - the review is pretty spot on. Brainless but fun. I played way too much this weekend.

      RonB

      --
      It is human nature to take shortcuts in thinking.
    3. Re:halo 3 beta key by GregPK · · Score: 0

      Crackdown among the retailers has recieved a rather good following. Good reviews from players, few trade ins, and an increasing speed in sales after launch. The Halo 3 beta is Icing on the cake for many of these players.

  2. Correction by gEvil+(beta) · · Score: 5, Funny

    I'd like to issue a correction for this review. The correct score should be 4/5.

    --
    This guy's the limit!
    1. Re:Correction by GregPK · · Score: 1

      I echo that correction. Retailers are seeing very consistent sales, few trade ins and lots of good reviews. It should be good enough to hold us all over till next month when ultrablowmeup 6.5342 comes out next month. Its Odd that in Germany they'd think I was a freak about to go postal for playing these games but love me for helping out in a homeless shelter from time to time and being a half time volunteer at my church. All things in moderation I say.

  3. unnerving? by Brunellus · · Score: 0, Troll

    I'm not Jack Thompson, but is anyone else even remotely disturbed at the subtext of this sort of game? The demo floating around on XBL features some good old-fashioned ultraviolence perpetrated by a Caucasian protagonist (the player, natch) against your stereotypical Latino gangbangers.

    My younger brother is totally unconcerned with this--he wants to super-jump and shoot people--but I can't help but wonder whether this sort of thing isn't necessarily part of a complete mental breakfast.

    1. Re:unnerving? by Erwos · · Score: 3, Informative

      You can choose the race of your main character, so fears about this becoming a KKK future world simulator are probably unfounded. :)

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:unnerving? by Itchyeyes · · Score: 5, Informative

      Only the first island is Hispanic. The second island is comprised of eastern Europeans and the third island is made up of English speaking Caucasians and Asians. As the other poster mentioned, you can also choose the race of your character. Current skins include Black, White, Asian, Polynesian, and even Albino characters; the default character is Black. You're really reaching if you're looking for White on Hispanic racial undertones in this game.

    3. Re:unnerving? by pla · · Score: 2, Insightful

      but is anyone else even remotely disturbed at the subtext of this sort of game?

      No, not really. Most of us can separate fantasy from reality...


      perpetrated by a Caucasian protagonist (the player, natch) against your stereotypical Latino gangbangers.

      ...And some of us will even still call a spade "a spade", no matter how un-PC.

      In a mafia-oriented game, you have Italian characters. In a terrorism-oriented game, you have Attractive and Successful Gentlemen of Middle-Eastern Descent. And in a wannabe-urban-thug oriented game, you have...? Go ahead, complete that sentence with anything other than your above-quoted phrase. Just doesn't fit.

      That doesn't make all Italians mafioso, all Arabs terrorists, or all Hispanics gangbangers, any more than all red mushrooms make you double in size so you can jump higher and break blocks with your head.

    4. Re:unnerving? by Brunellus · · Score: 0

      I wasn't worried as much by the content as by the defaults.

      For my own part, I wonder if I, myself, wouldn't be less unnerved if the demo character's race were randomly rolled, rather than fixed.

    5. Re:unnerving? by Anonymous Coward · · Score: 0

      Your hyper-anti-racist credentials are noted and ignored.

    6. Re:unnerving? by Itchyeyes · · Score: 4, Informative

      um... I'm pretty sure the default character is Black. According to the game's creators, the look of the default character, as well as many of the abilities, was inspired by the Blade movies. People who look for racism everywhere will find racism everywhere, even where it doesn't exist.

      As far as stereotypes in sandbox games go, Crackdown is incredibly mild. If you're really that set on being offended by a game perhaps you should take a look at GTA: San Andreas or Saints Row.

    7. Re:unnerving? by Anonymous Coward · · Score: 0

      The default selection for the player's character is black.

    8. Re:unnerving? by saboola · · Score: 1

      When I played the demo the protagonist was an African American. Is the hero random? It might be an option to change the players race but I just kind of quick hit start a bunch till I got into the game.

    9. Re:unnerving? by Cheapy · · Score: 1

      On the screen where you choose whether to do it solo or coop (and choose dificulty), there's a bunch of pictures. The picture you choose is the skin of your character. The default one is the black guy.

      --
      Would you kindly mod me +1 insightful?
    10. Re:unnerving? by charlieman · · Score: 0

      So you are saying not all italians are plumbers? damn stereotyped games!

    11. Re:unnerving? by Cheapy · · Score: 2, Insightful

      The cover of the game has the black character on it, so he's the "main" protagonist. In fact, from the original set of characters you can choose from, there are no "normal" white guys. They are all disfigured in some way. It's only when you get the downloadable characters do you get a normal white guy.

      --
      Would you kindly mod me +1 insightful?
    12. Re:unnerving? by Panzergheist · · Score: 1

      Besides, everyone knows that Black on White is always more fun!

      Once you go black you... wait, wrong site.

    13. Re:unnerving? by ravenshrike · · Score: 2, Insightful

      You're a god-damned genied super-cop. I don't think you get to be any sort of ***-american. You're an american, but more importantly you're a fucking lab rat.

    14. Re:unnerving? by Anonymous Coward · · Score: 0

      you mean the cyborg?

    15. Re:unnerving? by Kelbear · · Score: 2, Interesting

      The demo faces you against the latino gang because the game gangs scale upwards in difficulty like in almost any game. The latino gang is the starting point, and thus the best place to start the player in the demo since they would get to experience beginner level gameplay so that they can contrast it with end-game gameplay.

      If the races disturb you, what about this?:

      Why is it alright for a black person to kill a black person, but not for a white person to kill a black person? How about asians killing black people? Indians? What color person is allowed to kill what color of victim?

      Thing is, the act of killing others should be far more disturbing than the incidental skin colors involved. If you can get past that, the skin color is a very minor detail. And many gamers find no problem getting past that(because they know that it's a game, not violence).

    16. Re:unnerving? by (A)*(B)!0_- · · Score: 1

      "For my own part, I wonder if I, myself, wouldn't be less unnerved if the demo character's race were randomly rolled, rather than fixed."
      But what would be displayed on the box art? A UN panel where there was 1 of every possible race in the game, so no one gets the wrong idea that because there's a black guy shooting someone on the box art, that must mean the publisher thinks that all black guys shoot people?

      We need a solution to this terrible problem you've found!!

      (What is your problem? Why are you so unnerved by this? Did the Godfather unnerve you?)

    17. Re:unnerving? by 21st+Century+Peon · · Score: 1

      What color person is allowed to kill what color of victim?
      We've just found Popcap's next hit game...

      --
      "Knowledge, sir, should be free to all!"
      ~Harcourt Fenton Mudd
    18. Re:unnerving? by Brunellus · · Score: 1

      I'm honestly not sure. It has been pointed out above and elsewhere that I am factually off-base, so this is all moot, anyway. But in years of playing and thinking about games, this is one of the few times that any game has triggered any sense of dread.

      I don't offer any answers. I obviously had an immediate emotional response that is not universal.

    19. Re:unnerving? by Pojut · · Score: 1

      Once you go black you...
      ...can't walk properly?
    20. Re:unnerving? by Pollardito · · Score: 4, Funny

      The demo faces you against the latino gang because the game gangs scale upwards in difficulty like in almost any game. The latino gang is the starting point, and thus the best place to start the player in the demo since they would get to experience beginner level gameplay so that they can contrast it with end-game gameplay. oh great, now someone's gonna get mad that the game somehow implies that latinos are the "easy mode" gangs and other races are somehow better at it
    21. Re:unnerving? by Babbster · · Score: 1

      It's probably a fundamental aversion to a game where you're in the employ of "The Man."

    22. Re:unnerving? by saboola · · Score: 1

      I was merely stating the politically correct term for black there Jethro. Don't get your confederate boxers in a bunch.

  4. Why? by fistfullast33l · · Score: 1

    At least justify why you think a correction is in order.

    1. Re:Why? by rnelsonee · · Score: 2, Informative

      It's a Slashdot joke. It's pretty tough to find a /. review that isn't 4/5, that's all.

    2. Re:Why? by fistfullast33l · · Score: 0, Offtopic

      Ha Ha! Sorry. Mod me -1 for ignorance.

    3. Re:Why? by hansamurai · · Score: 0, Offtopic

      Ignorance... I can't find that on the drop down list. Any help?

    4. Re:Why? by Minwee · · Score: 2, Funny

      This is Slashdot. I think you're looking for 'Normal'.

  5. A few racial stereotypes by Anonymous Coward · · Score: 0

    All of the white characters are portrayed as barely-employed blog editors, living in the parent's basement and begging for pizza crusts.

    1. Re:A few racial stereotypes by Anonymous Coward · · Score: 0

      I know. It's so unfair. We're not all like that. Sure, I am, but I've seen white people when I visit Fry's who don't seem that way.

  6. Still more questions... by microTodd · · Score: 4, Insightful

    OK, this was a sub-par review. I still have way more questions about the game.

    Can you go inside buildings? Or is everything outdoors?

    What is the driving like? Are there decent car chases? Or are they a weak subgame?

    Is there any depth to hand-to-hand melee fighting? Or is it just punch, but the goal is to get strong enough that punches do more damage?

    Can I throw a bad guy? How far? What if I punch him really hard? Does he go flying?

    *sigh* I guess I'll just rent it.

    --
    "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    1. Re:Still more questions... by webrunner · · Score: 1

      Why not download the Demo off Live?

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    2. Re:Still more questions... by Anonymous Coward · · Score: 1, Informative

      To answer your questions:

      - Only some buildings, generally the ones that hold the bosses. You can, however, climb anywhere, and I mean ANYWHERE, which is a large part of the fun.

      - The driving's OK. Car chases aren't anything to call home about. The agency cars you start with get upgraded as your driving skill improves (read: run over more people), and give you more powers.

      - You can punch, kick and throw people. Particularly amusing is jumping off a tall building and landing on a perp.

      - As you power up, you can throw people really far. And then keep them in the air by juggling them with rockets. Also highly amusing. And yes, they do go flying as you power up your strength. Throwing cars at the bad guys is also fun.

    3. Re:Still more questions... by bmajik · · Score: 4, Informative

      You can go into some buildings that are relevant to the plot. The average building, you can't go into.

      The driving is something i haven't even bothered with. Jumping from building to building, shooting people you fly-over in mid air... what's the poitn of driving when you can do Matrix-esque leaps across the city?

      The hand to hand fighting when you are actually standing right next to someone consists of elbowing them or kicking them, depending on what button you press.

      however, most objects in the environment are things you can bash, pickup, and throw. You can throw "generally" or you can throw at a target. This includes things like boxes, barrels, dumpsters, cars. You can melee attack a street lamp, then it will fall over, then you can pick it up and run with it. When you see 5 guys abreast on a sidewalk that are coming at you, you can throw the lamp post at them and it take them out at once.

      As you get stronger you can pickup heavier thigns (liek cars) and throw them farther.

      You can also melee attack heavy objects as well. I've completely maxxed out my agility, firearms, and strength skills (i've also beaten the game). I can run up to a big truck and kick it and it rolls over. If you're fast and a gang car comes your way you can get over to it and kick it hard enough to knock it over the side of a bridge before the gang members even step out of the car.

      Yes, you can pick up bad guys and throw them at other bad guys. Yes, at my level of strength, any person i punch or kick goes _flying_.

      Some other enemies will pick up bodies and throw them at _you_.

      When you get sufficiently strong and throw a dumpster at just one person they go splat :)

      I love it. I've been playing it almost non-stop since i got it.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    4. Re:Still more questions... by radish · · Score: 3, Informative

      Can you go inside buildings? Or is everything outdoors?
      You can go in some buildings, but very few. Most activity is outside (although many buildings have catwalks, tunnels, balconies etc to explore).

      What is the driving like?
      At first, very frustrating, but as your driving skill gets higher the handling and performance improves a lot. I'm currently on 3 stars for driving and it's pretty nice.

      Are there decent car chases? Or are they a weak subgame?
      There are fixed-course races which are essentially minigames. Not sure on what your definition of "weak" is though. In terms of chases, it's a lot like GTA. The cars are mainly used as ways of getting around, and as weapons (running bad guys down). There aren't any car-based missions like in GTA. Overall, this isn't a racing/driving game, but the cars aren't bad.

      Is there any depth to hand-to-hand melee fighting? Or is it just punch, but the goal is to get strong enough that punches do more damage?
      Your character will do different melee attacks (kick, punch, roundhouse, etc) but you don't really have much control over them.

      Can I throw a bad guy?
      Sure, you can throw anything if you're strong enough. If you're 3 or 4 star strength you can throw the car he's driving in too :)

      How far?
      Depends how strong you are and how high you are. If you can get a body to the top of a tall building I'm sure you can clear a couple hundred feet. The physics work pretty well.

      What if I punch him really hard? Does he go flying?
      Sure, and if you kick him off a bridge or building he'll fall down to the ground and stay there until you climb back down to get the weapons he dropped. Or if he ends up in water he'll float around for a while.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    5. Re:Still more questions... by Captain+Splendid · · Score: 2, Insightful

      Cool, thanks for the useful info (Zonk, you paying attention?). This game actually makes me want to pick up a 360 now, instead of waiting for Halo 3.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    6. Re:Still more questions... by HAKdragon · · Score: 1

      1) For the most part, everything is outdoors. There are a few boss fights that are inside and you have ride an elevator or go through a tunnel

      2)The driving is more or less the same as in GTA. There are some street races where you have to go through a number of checkpoints. There are also "stunt markers" where you have to jump a car through to complete it. Both of these allow you to gain driving points to increase your driving skills. My biggest problem with driving is that pedestrians don't know how to get out of your away, even when you honk the horn. They also die with the slightest tap from a vehicle.

      3)Hand to Hand combat is basically punch/kick/kick 'em when their down

      4)You can throw a bad guys' corpse at other people to do damage. If you punch/kick them when your strength is high enough, they will go flying. This is really fun on top of buildings, because if the initial hit doesn't kill them, the fall will.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    7. Re:Still more questions... by ngtvtw13ve · · Score: 1

      Can you go inside buildings? Or is everything outdoors? Not really, Mostly Yes

      What is the driving like? Are there decent car chases? Or are they a weak subgame? Like GTA, Some races and Stunts, Its ok

      Is there any depth to hand-to-hand melee fighting? Or is it just punch, but the goal is to get strong enough that punches do more damage? No, Yes

      Can I throw a bad guy? How far? What if I punch him really hard? Does he go flying? Yes, Depends on the size of your screen, ?, Yes
      Hope that help :P
    8. Re:Still more questions... by naoursla · · Score: 1

      Just to clarify a few of the repsonses:
      - You can throw anything that you can pick up.
      - You cannot pick up a living bad guy.
      - You cannot pick up a car that has people in it.

      Being able to pick up cars is fun. You can sneak into the kingpin's complex. Pick up one of the cars, jump over the locked gate with the car you are carrying, put the car down on the street outsiede of the gate, get in and drive away.

    9. Re:Still more questions... by Anonymous Coward · · Score: 0

      Enter buildings Yes, need to Yes. The car is a weapon, and stunt tool. Hand to hand, Yes! It also results in development of abilities. A fully developed strength ability will result kicks making the bad guys/gals flying great distances. Throw things, Yes. You can throw things from bottles to buses, as well as bodies. This dependent upon the character development.

    10. Re:Still more questions... by MBraynard · · Score: 1
      This review isn't just sub-par, it's superfluous.

      You can download the demo on XBL. It's pretty fun but lacks any depth to the AI. Very GTA though the targeting system seems to work better.

    11. Re:Still more questions... by steveo777 · · Score: 1

      Many users lack the internet connection required for XBLive. That's why. Or, perhaps he doesn't have a HDD in his 360. There's another good reason.

      --
      This sig isn't original enough, it's time to come up with something witty...
    12. Re:Still more questions... by p0tat03 · · Score: 1

      False, I routinely pick up cars that still have people in it. It's rather hilarious.

    13. Re:Still more questions... by Osty · · Score: 1

      False, I routinely pick up cars that still have people in it. It's rather hilarious.

      Cars with live people in them are funnier than those with dead people. When you pick up a car with a live person, they floor the gas trying to get away. Dead people just flop around. (to get dead people in your car, find a car you want to pick up and kick it around a few times. That should kill the occupants, hopefully without discharging them from the vehicle)

      Also, I haven't figured out why cars bleed in the game, but they do.

    14. Re:Still more questions... by naoursla · · Score: 1

      I stand corrected.

    15. Re:Still more questions... by Anonymous Coward · · Score: 1, Informative

      You can and in fact must go inside some buildings. Generally it's outside. When you do go inside the accoutrements are pretty destructable, and pick up able so you can use them to gather strength orbs during your destructable. The achitechture in the game is really nice. REALLY nice. You will not be able to complete it without saying to yourself I wish my city had buildings that look like this.

      Driving is hard at the start extremely fast and violent with snappy controls at the end of the game. You have 3 choices of agency vehicals (supercar/batmobile, SUV, and truck cab) in addition to what you nab off the street. Which varies WIDELY from sporty coups that drive like it, to minivans, and suped up gang cars which may include APCs and mobile missle launcers (they don't launch). There are no chases such as they are. With good reason, with the supercar in the begining and 0*s you wouldn't lose. Your super soldier dramatically outclasses any single foe in the game from the very begining. There are only a couple that might even be able to win in hand to hand combat with their extra health. The gang bosses need their many many layers of traps and guards. But that doesn't mean driving is tacked on or isn't fun. It's not centeral at all, and really, until you have 4*s in agility you probably won't really want to do that much of it unless you really like driving. Which brings me to Zonk's review being wrong. You get driving skill for just doing jumps. If you do stunts, barrel rolls, flips, very long or long lasting jumps you get a lot more. String them together for even more. And you can get some pretty serious air in the SUV (the jumping flying acrobatic car). You probably get the most for doing road races. Which can be pretty challenging. You've got a time limit and you have to hit all the checkpoints and cross the finish line in it to successfuly complete the race. They might send you through alleys, or just down the freeway against traffic. Even after you beat the game these can be difficult, as crashing into a building, or getting launched off the prescribed course can pretty much take you out of a race. Before you beat the game or with crimes on, and hundreds of gang members with machineguns, grenades, and rocket launchers, haha well it certainly adds a little something especially on higher difficulty levels where the gang members seem to lead cars a little better. The batmobile eventually ends up with machine guns in stead of a horn, the SUV get hydrolics which help blast the car to pretty increadible hieghts, and the truck cab, it gets a KITT like turbo and just blasts through anything.

      The hand to hand is pretty much like a shooter, hit the melee button and you hit and generally kill something. However, there's a lot more depth to strenght. There's material all over the city, pipes, bags of cement, concret obstructions, scafolding, furniture, rubber ducks, bottles of beer, doors, gates, dumpsters, dead bodies, cars, car parts, trucks, busses, and of course a giant bronze globe with which you can smash your foes. And with which some of your foes can smash you. Every now and then you'll get an incensed gang member who picks up his recently slain boss and hurls them at you. Generally any hit on a regular guy past 1* of strength on the regular difficulty will kill them outright. And any hit on a guy that knocks them off a building or into deep water is also fatal. (you can survive falls of seemingly hundreds of feet, and swim anywhere but to the mainland.) As your strength progresses guys will just get launched when you hit them. Routinely soaring dozens of feet and banging into things when they hit them. When you throw a body you'll eventually be able to toss it more than 200 feet. I only know cause there's an achievement for that. Hell with 4 stars strength you can pretty much knock a bus off a bridge with a single kick. If that doesn't work, you can still pick it up and throw it off.

      I should add a little bit on the shooting since that's gotten somewhat short chang

    16. Re:Still more questions... by Anonymous Coward · · Score: 0

      That's the people in the cars.

    17. Re:Still more questions... by Velorium · · Score: 1

      Once you get to 4 stars in driving it's really great. The car goes ~215 "mph" and has an assault riffle gun on each side. The SUV has hydrolics that bounce you easily 10 "feet" and higher. Do that off a ramp and you go flying. The "big rig" has an infinite "nitrous" supply that you can tap into, if you run into another vehicle at a high enough speed they blow up a few seconds after; extremely fun to do on the highway that loops the town with no real harsh corners. =)

    18. Re:Still more questions... by Kelbear · · Score: 1

      You can go inside buildings here and there, but generally only for boss missions and the buildings are large enough that they don't really restrain your freedom of movement since it'd kinda suck to go from superleaping to bashing your head on the ceiling.

      The game has 3 Agency car types that are infinitely supplied from your central base and are 8-10 times more durable than non-Agency cars. Agency cars are super-cars built for your super agent. The handling is very good, far better than GTA and Saints Row. But this is only the case for Agency cars, they don't want you in normal cars, which are not at all fun to drive since they handle like well, normal cars. At level 4 driving: The Supercar has twin high-caliber gatling guns, The SUV can stick to surfaces and jump, the truckcab gets nitrous for extra acceleration, at ramming speed it one-hit-kills other cars.

      No depth to melee. Higher levels just knocks him farther away since it usually kills in one or two hits, and the first one will leave them a crumpled mess on the ground for stomping to death.

      You can throw them quite far. There is an achievement for throwing objects more than 200 feet. You can do this with a body.

    19. Re:Still more questions... by bigman2003 · · Score: 1

      If either case is true...he probably shouldn't have a 360.

      Really.

      Live is the 360..and the 360 is Live.

      --
      No reason to lie.
    20. Re:Still more questions... by praxis22 · · Score: 1

      Indoors? Ocasionally, but only if the door is open. Mostly not. Driving? Not bad, it understeers a lot, good in straight lines. Though that could just be me. There are races. Hand to hand is fun. It's a quicker cleaner kill than with bullets, especially if you max out strength. You hit them they fly, useful for crowd control. They run away a lot when you're very hard. You can punch and kick, people, cars, trucks, etc. Punches do more damage over time. Not tried to pick up live people but you can pick up and throw dead ones. Nice rag doll physics. How far depends on how strong, you can throw cars too. I can lift 2 Tonnes at present and throw it about about 250 feet. You can rip car doors off, etc. But like he said, jumping into a firefight and laying the smackdown on a group of thugs, never gets old, it's a lot like the matrix in that respect, It's a lot of fun just jumping from building to building, like virtual parcourt. It's got minimal plot, and it's fairly fast paced, but it's loads of fun. To the point where you find yourself thinking, "Superman doesn't use a gun..." It's a blast, rent it, you wont be dissapointed.

  7. Of course there's a sequel! by fistfullast33l · · Score: 4, Funny

    Can someone tell me whether there will be a sequel or not?

    Are you kidding me? The game has been released for about two weeks. Of course there will be a sequel! In fact, it was started soon after the original game was pitched to publishers. It should be coming out in September, as part of Microsoft's one-three punch with Halo 3 and a price drop to annhilate the Wii, PS3, DS, PSP, Dreamcast, Genesis, and all other competition from the historty books and all eternity. Other consoles will only be a comma taught to game designers everywhere thanks to this game's sequel Crackdown 2: When Crystal Meth Attacks!

    Sorry, went a little overboard there.

    1. Re:Of course there's a sequel! by Erwos · · Score: 1

      The game really does deserve a sequel, though. There aren't many problems in the underlying game mechanics - the game itself just needs more content. Similar story to Dead Rising in a lot of ways - not a lot wrong, but quite a bit missing.

      I've heard rumor that Crackdown will seeing some (free?) downloadable content via XBLM, so there's that, too.

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:Of course there's a sequel! by Anonymous Coward · · Score: 0

      Can you tell me where you buy your crystal meth? ;)

    3. Re:Of course there's a sequel! by McFadden · · Score: 1

      I've heard rumor that Crackdown will seeing some (free?) downloadable content via XBLM, so there's that, too.
      The retail game comes with 900 points worth of achievements. My understanding is that the extra 100 points will come via downloadable content and the developers will not be able to charge for it. Apparently (although this is only what I've read in other forums) Microsoft's achievements system dictates that the customer has a right to expect the full 1,000 points for the original purchase price. You can't charge for extra content to make up the numbers.

      On a personal note, I think the game absolutely rocks for the first 20 hours or so. After that it begins to wane quickly once you've beaten it and picked up most of the extra achievements. If it had more content and storyline I'd pick it over GTA any day of the week.

  8. unsatisfying by User+956 · · Score: 3, Interesting

    they bundled the Halo 3 key with Crackdown so that more people would be exposed to the simple greatness this game contains ... To be sure, the game has deep flaws; not much of a story, a few racial stereotypes, and somewhat unsatisfying boss fights marr the experience.

    Yeah, basically, the boss fights are almost all the same. The driving isn't nearly on par with GTA. The "skill penalty" imposed for bad behavior is lame, and hinders enjoyment of just being out and about.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:unsatisfying by Lolzownz · · Score: 0

      The skill penalty is not nearly as bad as I thought it was originally, you can only lose down to your current % of your level. If your at 63.5%(half way to 64%) and a half driving skill you can run down 1000 civs and only go down to 63%, so have fun killing all the civs and cops you want.

    2. Re:unsatisfying by MooseMuffin · · Score: 1

      I think part of the reason boss fights all seem the same is that you can just run in and kill the boss without much fear of the baddies. There are 2 higher difficulty levels that I've yet to check out, but I'm willing to bet these would make boss fights a more strategic affair. In the same vein, the mission briefings for each boss have a separate page about the bosses base, and lists some alternate entrances for each one.

    3. Re:unsatisfying by radish · · Score: 1

      If you don't like the driving try upgrading your driving skill before writing it off. I hated it at first, but by 2-stars it's much better. Easily on a par with GTA (not that that's saying much to be honest).

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:unsatisfying by User+956 · · Score: 4, Interesting

      If you don't like the driving try upgrading your driving skill before writing it off. I hated it at first, but by 2-stars it's much better.

      It still sucked at 3.5 stars for me, and by that time I had finished the game, and there were no more enemies to run down to improve it.

      I don't mean to just bag on the game, since they put a lot of work in creating a fantastic sandbox to play in. The only problem is, they didn't put toys that are ultimately all that fun in that sandbox.

      --
      The theory of relativity doesn't work right in Arkansas.
    5. Re:unsatisfying by Itchyeyes · · Score: 1

      I'm playing on the second difficulty. The Los Muertos bosses are still pretty easy, but the Volk and Shai Gen bosses get pretty tough. You're forced to adopt more hit and run tactics and you'll find yourself taking cover a lot. If you just rush in guns blazing, you'll get mowed down pretty quick. The key here is that the gang leaders aren't really the bosses in the game. The real boss fight is getting through the base to the gang leader.

    6. Re:unsatisfying by Anonymous Coward · · Score: 0

      After you beat the game, you can turn on "random crime" to bring back all the gangs - minus the generals/kingpins. If you're already at 3.5 stars for driving, you should really max it, just to see what happens- there are some pretty neat changes to driving the agency cars at 4 stars.

    7. Re:unsatisfying by YAN3D · · Score: 1

      Yes, but after you beat the game, you can continue playing with "crimes turned on" and there are just as many enemies as when you first start the game.

      I don't know, but I was never bored with the game, even when I cleaned up most of a particular area. That just means it's time to move on to the next.

      Cheers

    8. Re:unsatisfying by Kelbear · · Score: 1

      The gameplay balances out considerably at the 2nd of the 3 difficulty levels. (Normal, Ruthless, Psychotic).

      Normal is best described as easymode, Ruthless is normal, and Psychotic is hard.

      If the difficulties were renamed as such then they'd be more accurate. I highly recommend that you play on Ruthless. In particular, precision targeting and non-lock shooting become more important to disabling or killing quickly. This is because at ahigher difficulty, enemies hit harder so they must be handled faster and more efficiently.

    9. Re:unsatisfying by User+956 · · Score: 1

      That's a good tip. Do you know of a way to zoom in better with the sniper rifle (other than the on/off d-pad)? it seems kind of neutered in its effectiveness without a scalable zoom, as goldeneye-style long-range kills are a heck of a lot of fun.

      --
      The theory of relativity doesn't work right in Arkansas.
    10. Re:unsatisfying by Anonymous Coward · · Score: 0

      Once you beat the game, there won't be any enemies left. The next time you start up the game, you need to select "crime-on" on the agent select screen. while there won't be any more bosses, there will be plenty of gang members to fight.

    11. Re:unsatisfying by Jonathan_S · · Score: 1

      >Do you know of a way to zoom in better with the sniper rifle (other than the on/off d-pad)? it seems kind of neutered in its effectiveness without a scalable zoom, as goldeneye-style long-range kills are a heck of a lot of fun.

      Once you turn on zoom (with the d-pad) the left and right shoulder buttons control your zoom scale. Left shoulder = zoom in, Right shoulder = zoom out. The D pad always starts zoom at fully zoomed out.

      (BTW the control setting menu / control hints screen kind of shows this. It does show that the shoulders' control zoom as well as reload & grenade. It just doesn't explain that the zoom controls only work after you enable zoom mode)

  9. Shai-gen's enigmatic Wang by HTH+NE1 · · Score: 1

    Not a justification, just a note that X-Play gave it a 5 out of 5.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:Shai-gen's enigmatic Wang by Raenex · · Score: 1

      X-Play ratings aren't to be taken seriously. Actually, nobody's ratings should be taken seriously. I can't think of a single source that is predictive if I will enjoy a game or not. Usually X-Play just rubberstamps what everbody is saying anyways. I also suspect that they have a pro-Microsoft (probably paid for) bias, but maybe that's just my imagination.

      Don't get me wrong, I do like the show. It's entertaining in its own way, and it does give you some idea about the gameplay.

      The nice thing about the 360 is that you can download demos. Crackdown's demo is completely playable. Who needs ratings when you can play the game for yourself?

    2. Re:Shai-gen's enigmatic Wang by KDR_11k · · Score: 1

      Who needs ratings when you can play the game for yourself?

      Not every demo is a perfect representation of the full version, some demos are better, some worse than the full game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Shai-gen's enigmatic Wang by elrous0 · · Score: 1
      Is that supposed to bolster your case, or are you making a joke?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Shai-gen's enigmatic Wang by HTH+NE1 · · Score: 1

      Not my case, and as I started, "Not a justification". It's just another data point.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  10. This isn't not an awkward sentence by spyrochaete · · Score: 5, Funny

    If there's a sequel, and there's no reason not to think there won't be

    Two wrongs don't make a write. This double negative, with a negative chaser, is painful.

    1. Re:This isn't not an awkward sentence by Dread+Pirate+Skippy · · Score: 2, Interesting

      Two wrongs don't make a write . This double negative, with a negative chaser, is painful.
      Your post is grammar Naziism at its finest. I salute you sir.
  11. And here I was... by chris_eineke · · Score: 1, Insightful

    Like a Burnout for action games, Crackdown has pared away superfluous things like 'characters', 'story' or 'originality' to get at the meat of the game mechanics on offer.
    That meat is rotten. I wouldn't even feed it to maggots. Burnout was fun -- for the first two hours. Then it became boring and repetitive. Like a good DJ, 'characters,' 'story,' or 'originality' mix in a new track when the song runs out.

    the game has deep flaws; not much of a story, a few racial stereotypes, and somewhat unsatisfying boss fights marr the experience.
    And still gets a three out of five? What the fuck?
    --
    "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    1. Re:And here I was... by radish · · Score: 1

      I'd give it a 5, it's one of the most addictive games I've played in years. All this goes to show is that tastes vary.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:And here I was... by bmajik · · Score: 3, Informative

      The game is really, really fun. It has none of the control/camera/this is a pointless task things that make the GTA series unfun. to be fair, it has none of the story of the GTA game either.

      Tycho at Penny Arcade did a pretty good bit on it. Basically, it manages to be incredibly fun and addictive and you have to want to look for reasons to not like it.

      I've played burnout and gete tired of it, because i only like simulation driving games (i.e. i don't like mario kart).

      I _love_ Crackdown, because it combines a bunch of different things that i find fun
      1) blowing stuff up (you have "explosion" skills and the more you power them up, the bigger your explosions are :)
      2) jumping really, really, really long distances
      3) platforming (seriously, collecting skill orbs in this huge 3d world is one of the most compelling 3d platformer experiences i've had. Many of the 2d classic platformers really lost something in the transition to 3d.. in crackdown trying to get the orb at the top of some amazing skyscraper is really quite fun for some reason)
      4) sniping/sharpshooting

      5) co-op. i've only gotten to try this a little and the networking code must have some bugginess because i get lots of drops, but basically, if making crazy jumps and blowing stuff up sounds fun by yourself, its even more fun when you and a friend make a contest out of it.. with the subtext that there is crazy gang violence going on all around you but your characters are powerful enough that you mostly don't care. the XBL 2 player co-op is a good time.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    3. Re:And here I was... by Anonymous Coward · · Score: 0

      no it goes to show that you have no taste for good games, keep playing your xbawx crap

    4. Re:And here I was... by CrashPoint · · Score: 1

      That meat is rotten. I wouldn't even feed it to maggots. Burnout was fun -- for the first two hours. Then it became boring and repetitive. Like a good DJ, 'characters,' 'story,' or 'originality' mix in a new track when the song runs out.

      I'm a fan of story in games, but some games just plain don't need one, and in fact including one can even be counterproductive. Burnout is definitely one such game.

      the game has deep flaws; not much of a story, a few racial stereotypes, and somewhat unsatisfying boss fights marr the experience.
      And still gets a three out of five? What the fuck?

      "Marr" != "Ruin"

    5. Re:And here I was... by Bacon+Bits · · Score: 1

      Probably because it was fun. You'll note that the criticisms he levels can be equally used against nearly every NES cart ever produced, and many people still find those much more enjoyable than the triple-A title shit coming from today's superstudios. Doom didn't do anything that hadn't been done before. It just looked good and was lots of fun.

      --
      The road to tyranny has always been paved with claims of necessity.
  12. incorrect by User+956 · · Score: 4, Informative

    The demo floating around on XBL features some good old-fashioned ultraviolence perpetrated by a Caucasian protagonist (the player, natch) against your stereotypical Latino gangbangers.

    Have you seen the demo first-hand, or is that just something you heard from a friend of a friend? Every download of the demo I've played (and the retail game) has an african-american as the default character.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:incorrect by Matias+D'Ambrosio · · Score: 5, Insightful

      How do you know he's african-american? Maybe he's african-african? or camouflaged-albino? or dirty-mongoloid?

      --
      The geek shall inherit the Earth.
    2. Re:incorrect by David_Shultz · · Score: 4, Insightful

      Every download of the demo I've played (and the retail game) has an african-american as the default character.

      Just say black, damnit, not "African American". All black people don't come from Africa. Also, there is nothing offensive about being called black, so I don't understand why you need to use some silly cover term. Trust me on this -no one is going to be offended by your recognition of the fact that their skin has a darker pigment than your own (yes, I can tell that you're not black).

    3. Re:incorrect by User+956 · · Score: 1

      Trust me on this -no one is going to be offended by your recognition of the fact that their skin has a darker pigment than your own (yes, I can tell that you're not black).

      Look, to be perfectly honest, I don't see race. People tell me I'm white and I believe them, because police officers call me "sir".

      --
      The theory of relativity doesn't work right in Arkansas.
    4. Re:incorrect by grouchomarxist · · Score: 1

      I believe on the demo the black character is the only character you can choose.

      The game takes place in the fictional Pacific City and as far as I've seen the country is never named, so I wouldn't call the character "American".

    5. Re:incorrect by Raenex · · Score: 1

      We should probably just go with some kind of color percentage, to be more accurate. I mean, why call somebody "black" if they have 20% "black" heritage? Or maybe "darky". That seems pretty descriptive without being overly descriptive. Oh wait, is that why the term "colored" came into use? Is that acceptable or taboo now? I'm so confused.

  13. I purchased the game... by Chineseyes · · Score: 1

    I purchased the game the day it came out and I just got around to playing it this weekend. 3/5 stars is a little low I'd personally give it 4/5. The game has no real plot, this is true but it is insanely fun to play and the main characters abilities are like Blade meets Chuck Norris (Jumping rooftop to rooftop and roundhouses a plenty). I love the targeting system it is especially fun when you aim at a character while hopping from rooftop to rooftop taking out an enemies legs mid-air then landing on top of them (Super Mario style) and giving the few other enemies around you roundhouses that knock them into midair. If you want a game that will allow you to zone out for a few minutes during breaks and have fun this is definitely it. If you want a game with detailed plots and a complex storyline you'll be bored to death.

    --
    I think the invisible hand of the market has its middle finger extended

    --A wise old fart named SC0RN
  14. Major Damage? by davevr · · Score: 1

    Does anyone else remember "Major Damage" from Capcom USA? For the Saturn and PS1. This sounds like a 3D version of that. Of course, I guess that "kill everything that moves and get powerups to do it better and faster" describes 95% of the games out there...

  15. beautiful game... by aapold · · Score: 1

    The game has a certain quality that makes you keep playing it when you're playing it, looking for just one more orb or taking out one more boss or so on... its mindless fun and it taps into the improvement/levelling vibe in ways few games have... And for any of those who complain about its lack of social responsibility, its all okay because you're a cop. I'd love to see them come out with expansion areas for this via xbla...

    --
    "Waste not one watt!" - CZ
  16. Demo by rapett0 · · Score: 1

    Ok, I have not bought the full version yet, but I will soon. However, I thought I would comment on the demo (which basically times out 30 minutes after you make any skill reach level 2).

    I had a blast. Granted, story line is moot, the boss fights are pretty much the same. When you increase the difficulty, it just makes your shield/life go down faster and enemies are stronger and come around faster.

    The graphics I think are good, the style is great. It had a very E-SWAT feeling for me, which is extremely positive. As for audio, come on, it has DJ Krush (-esque?) music during the main menu, what else you want?

    Being able to run around the city, jump around the city, blow things up, etc, is great fun. You can't go into buildings, and I have not done much driving yet (too much fun jumping around skyscrapers to worry about it) but it did not so much appeal to me.

    There are other minigames like racing around the building, following a green beam of light.

    As for the penalty issue, its no big deal. Sure, sometimes there is "collateral damage", but long as its not a habit, your fine. Plenty of gang hit squards to blow up if you need to destroy something.

    Regardless, beauty of all this is, you can get the demo and decide for yourself. I really liked it.

    However, I do see what everyone else says. This game *could have been* great. No major flaws, its just a solid base waiting for a sequel I think at this point.

  17. My Impressions by ThinkFr33ly · · Score: 3, Insightful

    I've had the game since the day it came out, and I had been playing the demo for several weeks prior to that.

    I am probably one of 6 people who bought the game for the game, and not the Halo 3 beta invite. The demo was a *blast* and was probably the most fun I've had on the 360. Yes, more than Gears of War.

    The game starts off a bit slow. You're not really sure what to do. Eventually you'll realize that this open ended game play is what makes Crackdown so much damn fun. Don't feel like doing the missions or taking on the bad guys? Fine. Go have fun leaping from rooftop to rooftop, or leveling up your explosives skills to the point where a single grenade can take out a dozen cars sitting in traffic.

    The whole concept of "leveling" your character through the various power ups turns out to be extremely, extremely addicting. It turns into an almost uncontrollable compulsion to get those green orbs. And the blue orbs? Forget about it. They're like heroin. Even the animation that you get when you reach the next level is addicting. You're guy does a highlander style quickening with a bit of an explosive blast wave added in for effect. Everything around you gets knocked over and thrown about 10 feet... including bad guys. I often find myself trying to time my level-ups so that I'm in a crowded area or next to a bunch of cars. Something very satisfying about having things blown away from you... quite the power trip.

    Once you've defeated the baddies in Los Muertos, you'll probably wander over to Volk's territory. Previously, the game didn't really offer *that* much of a challenge on the default settings. As long as you weren't stupid and stayed in one place too long, dying wasn't all that common. That changes fast. The Volk will kick your ass. They're smarter. They have MUCH bigger guns (um... rocket launcher = pain), and they have double life meters. And don't get me started on the Shai Gen.

    Are there flaws? Yes. The bosses are often too weak... although if you turn up the difficulty level a notch they can give you your money's worth. The story line is iffy. There aren't enough... um... structured missions. One of the strength's of GTA is that while it was very open and non-restrictive, it also had structure if your chose to participate. Crackdown lacks this.

    There are also a few control glitches. I've found myself trying to pick up a car, but not be given the option for no real reason. It can also be frustratingly difficult to attack the correct baddie when there are lots of bodies laying around because you target all bad guys, not just the alive and kicking ones.

    That said, the game is a LOT of fun. It's the first time on my 360 that I've had "Mario Thumb". (You know... the sore, red thumb caused by repeated button mashing.) And when you start playing co-op... wow. It really doesn't get much better. Honestly. Especially when you decide it's more fun to try and kill each other than complete the missions. (Supercop vs Supercop = BOOOOOOM!)

    At one point I set a trap for my co-op nemesis. He was chasing me and I drove past a large group of cars stuck in traffic. In essentially one motion I leaped from my car, spun around, and fired a rocket into the group of cars just as he was passing them. The resulting explosion sent his car flying through the air uncontrollably. I then targeted his car and nailed it with 6 or 7 rockets, keeping it flipping through the air. It was like something out of a movie... and man was it fun.

    This is one of those games that you really just have to play. Give it 30 minutes of you're time and all of a sudden you'll realize you've been playing it for 6 hours.

    1. Re:My Impressions by Firefly1 · · Score: 1

      Give it 30 minutes of you're time and all of a sudden you'll realize you've been playing it for 6 hours.
      I know exactly what you mean; there's a Virgin I pass by every so often that has this on one of their demo 360s. One of the things I like about the way firearms are handled is that limb shots actually mean something. Shoot someone in the arm, and they'll drop their weapon (and run to grab a nearby one); wing a leg, and they'll be no immediate threat for a short time (rolling around clutching at the wound) as well as easy prey for grenades. Pity the devs didn't use that as an excuse to add achievements like this:
      • Justice Shot: disarm 200 tangos with arm shots (a nod to the old Virtua Cop games, which actually track this);
      • No Escape: immobilize 200 tangos with leg shots;
      • Brain Surgeon: kill 200 tangos with headshots;
      • Scrounger: add every enemy weapon to your armory;
      • Cruel and Unusual: use the same 200 tangos to score Justice Shot, No Escape, and Brain Surgeon. In other words: for a given tango, shoot an arm; when they recover, shoot a leg (or vice versa; and finish off with a headshot
      One thing I find strange is that you can't grab and toss around tangos who're still alive and kicking...
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    2. Re:My Impressions by drinkypoo · · Score: 1

      One of the strength's of GTA is that while it was very open and non-restrictive, it also had structure if your chose to participate. Crackdown lacks this.

      On the other hand, one of the weaknesses of GTA is that while it is supposedly very open and non-restrictive, you have to unlock areas and content by playing missions. Does this game suffer from the same syndrome?

      One of the greatest annoyances I've found with sandbox games is that they made it a bitch to just get in and play in the sandbox!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:My Impressions by Anonymous Coward · · Score: 0

      Nope, the entire city is available from the get-go, as far as I can tell. Of course, the two gangs you're not "supposed" to take on until later can readily dish out some pain if you're not prepared, so it's probably a good idea to get your feet wet in the first area anyway.

      I hate that about GTA games too, and honestly once I get the entire city open in those games I never play story missions again.

    4. Re:My Impressions by ThinkFr33ly · · Score: 1

      On the other hand, one of the weaknesses of GTA is that while it is supposedly very open and non-restrictive, you have to unlock areas and content by playing missions. Does this game suffer from the same syndrome? No. Crackdown doesn't restrict where you can go or what you can do, aside from the fact you'll probably get your ass kicked if you haven't spent some time leveling up your character.

      It is also extremely difficult, although usually not impossible, to get to the rooftops of some of the higher buildings without having at least a level 2 agility.
  18. X-Play had a better review.. by AnswerIs42 · · Score: 1, Insightful
    This game is not a "buy it game" which is why they put the Halo 3 stuff with it... to get people to buy a sub-par game.

    Other than the interesting physics.. it is an average shooter game. Making stuff blow up was about the only fun they had with it. So yes, it is a "rent me" but not worth buying... unless you just gotta have Halo 3...

    1. Re:X-Play had a better review.. by TrekCycling · · Score: 1

      I respectfully disagree. This is the game (there were others too, but this was the game) that broke me down and got me to buy a 360. And I haven't regretted that choice.

    2. Re:X-Play had a better review.. by Anamanaman · · Score: 1

      Did you mean Gamespot? They had a similar review to what you said. I watched the X-Play podcast review and they worship the game (as I did).

  19. Addicting Game...mindless fun by m3gatr0nX · · Score: 1

    For the most part I'd agree with the review. There isn't much of a story, but it works pretty well without one...you're a super-agent cleaning up crime. The game leaves it up to you to play the game anyway you want.

    It's definitely addicting, as you gain your skills/abilities, you want to keep playing and max them all out.

    The Halo 3 beta is just the icing on the cake. I probably wouldn't have bought Crackdown if I didn't actually enjoy playing the demo, $59.99 is too much to be able to play any beta for a month. The game is quite enjoyable, but I do wish there was a bit more to it. Once you play through it, level up to maximum ability and kill all the bosses, there isn't much incentive to go back and play through it more/again. I played through the whole game in about a week of me playing maybe 2 hours a day after work.

    It's very addictive, until you finish the game, where there isn't much to bring you back in. I never tried the co-op but it didn't really seem to add much to the game IMO. In the end, it's worth a play if you want the Halo 3 beta and want a fun game with a similar style of GTA. Don't expect it to be the greatest, but it does what it does well, but not much more.

  20. Kudos to the Voiceover guy by JoelMartinez · · Score: 1

    I absolutely love the voiceover. His little comments and quips are very entertaining and well spoken. "Skills for Kills!" I love it when he yells at you for running over citizens :-P

  21. I dont not need no subject that isnt not no... by MrTester · · Score: 4, Funny

    "and there's no reason not to think there won't be"

    I love it when people use so many negatives that they get lost in their own sentance.

    1. Re:I dont not need no subject that isnt not no... by Anonymous Coward · · Score: 0

      At least he spelled all his words right. -sigh-

    2. Re:I dont not need no subject that isnt not no... by Anonymous Coward · · Score: 0

      It makes perfect sense, and it is a commonly used phrase. I'm surprised you and the other poster above haven't heard of it before.

    3. Re:I dont not need no subject that isnt not no... by twosmokes · · Score: 1

      It would have made more sense if he had said "And there's no reason to think there won't be". The way it's written it sounds like there definately won't be a sequel.

    4. Re:I dont not need no subject that isnt not no... by Ankur+Dave · · Score: 1

      Here, let me show you: "and there's no reason not to think there won't be" "and there's no reason not to think there won't be"

  22. Much fun by Sarusa · · Score: 1

    Everyone I know who has this game loves it. One has even temporarily given up Burning Crusade for it. The physics and the jumping (and searching for agility orbs) really make it for me.

    It's more of a two week game than a two month game, but I think you get your money worth in sheer fun and 'Ahahaha did you see THAT?'

    1. Re:Much fun by prockcore · · Score: 1

      I think you get your money worth in sheer fun and 'Ahahaha did you see THAT?'


      Haha, you just reminded me of something. Some of the things people say when they die are pretty funny and some are pretty disturbing.. like clenched-teeth "it hurts!".

      I was jumping around rooftops and there were a bunch of baddies on one of the roofs. They didn't notice me, so I was going to shoot one of them in the back. Well, I forgot I had my rocket equipped, so I pretty much blew everyone off the roof. One of the bodies landed next to me and quietly asked "..why?" So spooky.
  23. The problem with the game. Why microsoft loves it. by kinglink · · Score: 1

    I've played about 10-20 hours of the game, so I gotta say I know a little about this game. I've beat it completely and I'm done.

    There's a few problem that just stick out. The biggest is the game is not fun alone, and it doesn't mesh well with co-op. You never have to do anything together so why is there co-op? On the other hand the co-op is why the game excels, the game is just not that interesting solo.

    The only way to play co-op is system link (over a lan) or to pay for Xbox live. So now you're paying Microsoft money to get onto Xbox live. Now Xbox live is great, I use it all the time, but the fact that to have the true game experience you have to have Xbox live is a sad thing.

    Well let me explain that, the game is "fun" for the first playthrough. When you've beat the 21st boss, you have NOTHING to do with the world but hunt for the 800 orbs, if you get all 800 orbs you officially have nothing to do. You can turn on "random crime" but the random crime is nothing more than a murder simulator. There's races that are moderate at best, there's stunts that are just annoying to do. There's just not enough optional content or ways to replay the mission. Time trial is about all the fun there is after the game is over.

    The only way to start the game over is to delete you're save file. That's not fun either! It's just an uncool way of doing gameplay. At least give us two save files, or a new game+. Forcing the player to only be able to play through the game once is just a poor suggestion.

    There's a reason GTA is a classic and crackdown is poor. There's supposed to be DLC to improve the game... Where is it? They should have hung on to the game and put the DLC on the disc. Even the fact that there's only 910 achievement points hurts the game because you know it's an incomplete game. This might be a good game but after the first week or so you realize that it's a poor version of the sandbox game. Mercenaries worked, Storyless crackdown didn't.

  24. Re:X-Play had a better review? by stonefry · · Score: 5, Informative

    I just re-watched the x-play review and they didn't say anything like what you just said. They said that they though it wouldn't be any good when they found out that the halo 3 beta came with it but "wonders never cease." They loved the game and gave it a rare 5 out of 5 rating. Last 5 of 5 rating was Guitar Hero II which was about 100 reviews ago. Never did they mention renting it. The online review said "It's an absolute blast to play." They basically said the opposite of what you think they said.

  25. Genesis title? by wikthemighty · · Score: 1

    Damnit, every time I see blurbs on this game I end up thinking of the old 16-bit Genesis title...

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  26. Re:The problem with the game. Why microsoft loves by ThatGuyGreg · · Score: 1
    Things to do when you're "done":
    • All of the car races
    • All of the rooftop races
    • Get all of the stunt driving rings
    • Kill your best friends: Have one friend turn his HUD all the way down, so he has no information on the screen at all. That player is the "hunted". The other player, still with all his info (including where the other player is), is the "hunter". Have the hunted do his best to stay alive with no information except his senses. KILLER FUN.
  27. ughhh by belboy420 · · Score: 1

    Youd be fun to rent but youll never be a classic. Your opinions are flawed and you dont deserve a rating you smelly pirate hooker

  28. visually stunning, better gameplay by natpoor · · Score: 1

    I've been through the game once, and although (imho) I find the graphics amazing, especially when you're up very high and you look around and you can see things far away, the progression through the story line was too repetitive for me (but I still did it). The problem for me was that to kill the bad guys, you only need to run, jump and shoot. That can be a lot of fun, but you don't need to do anything else. Games like Call of Duty 2 and 3, Halo 2, and GTA III and Vice City all have what you could call "forced diveristy" in terms of mission gear, but Crackdown does not (run, jump, shoot with the heavy machine gun once you get it). For instance, if you want to advance the storyline in GTA: VC, you have to use motorcycles, drive a limo, steal and drive a tank, fly an RC mini helicopter, pick people up and take them places, and drive a boat. CoD (2 and/or 3) makes you drive a tank, a jeep, shoot various big weapons, use a sniper rifle, paddle a boat (which I thought was a bit dumb), and other things. These games force you to use different weapons and vehicles. Crackdown doesn't care if you can drive or not. I don't think there's any reason to ever use a pistol (unless you are totally out of ammo and you can't find anything better). I think some people will definitely like this less-forced storyline, but I found it too repetitive, especially given that the idea for "forced diversity" is out there in successful games. If they build that into Crackdown 2, it could be amazing.

    1. Re:visually stunning, better gameplay by Anonymous Coward · · Score: 0

      Experiment with the Colby Master and Smither's Punisher. You'll be surprised what they can do. The Punisher in particular. Granted everything pales in comparison to the Firefly, but there are little quirks. The firefly for instance isn't the best for getting top time trial times. For that I had to use the grenade launcher, or hothead. Now I'm not number 1 but I did get a couple at 12. The harrington is easy, but when the time crush is on in certain kinds of situations the punisher can really give it a run for the money.

    2. Re:visually stunning, better gameplay by Firefly1 · · Score: 1

      I'll have to agree with the AC; the Punisher is decent (based on its appearance, I thought it was a suppressed pistol - it isn't). Whether or not it's better than the Master is something for further investigation, but I can see cleaning up La Mugre using only pistols to be quite the self-imposed challenge. Which brings us to another achievement they could've added: Gunslinger (kill 200 tangos with a pistol).
      natpoor's comments about diversity in the GTAs are also noted (I have come to appreciate the value and fun of stealth in San Andreas); the variety of ops therein makes me wonder why Rockstar hasn't tried 'reversing' the GTA premise (that is, put you behind the badge) - surely they would have done a much better job than Eidos did with their True Crime titles.

      --
      - White Knight of the Order of Mihoshi Enthusiasts
  29. Legacy Southpaw Support by personman21 · · Score: 1

    I would go buy Crackdown today if it supported Legacy and Southpaw. All games should support multiple control schemes.

  30. Gamerpoints by Annon201 · · Score: 2, Informative

    I think it needs to be mentioned that there are only 900 Gamerpoints available with what is on the disk. All Retail Xbox360 games have to have 1000 points unlockable without having to purchase any addons, this means that there will be a FREE addon (or addons) available via Xbox Live Marketplace to unlock the last 100 points, so don't think that now you have finished that you have done all the game has to offer.. There will still be plenty more FREE content for it.

  31. Oh yeah, you *do* want the driving by Namarrgon · · Score: 1

    what's the poitn of driving

    I too spent my time leaping around the city & looking for ways to climb the tallest buildings. But after I'd maxed the other stats, I turned my attention to the driving - and it's at least as much fun as the jumping and explosions :-)

    What the review didn't mention is that, as your driving skill increases (mostly by driving right over those pesky gang members), the Agency cars (supercar, SUV and truck cab) actually morph progressively into sleeker, beefier, more dangerous-looking vehicles, and get correspondingly faster, tougher, more manoeuverable and generally gnarlier. Best of all, when you get to four stars (the max), they all gain a whole new ability (mounted guns in the supercar, turbo boost in the truck cab, and this very cool suspension "leaping" ability in the SUV).

    Ever since I got them, I've been "leaping" my SUV off the top of parking structures, doing insane double-front-flips, bouncing it into ever-more inaccessible places, and occasionally taking time out to plough the truck through oncoming traffic on the freeways, or to do donuts with the supercar in gang-controlled carparks with the mounted guns blazing.

    The game isn't perfect, but I've been more addicted to it than even Gears of War or Viva Pinata. Rent it if you like, but I don't think that'll give you time to do more than scratch the surface. That city is *huge*, and full of little secret tunnels, massive exploding barrel chains, carefully placed ramp opportunities (not to mention the mobile ramp trucks), giant globes to crush bad guys with, and other areas to explore. I've been playing it for 30-40 hours now, I've been all over the city and I'm still continually finding places I never realised even existed.

    --
    Why would anyone engrave "Elbereth"?
  32. Worth playing, just for the physics... by T-Bucket · · Score: 1

    This is one of those games you can just screw around with for hours... Just run out to the highway with a couple of machine guns and shoot out tires... The cars will slide around a bit, and even catch and flip if they hit the right angle... (It's hilarious to watch the car slide sideways, the rims catch, and it flip over to land right on top of your agent)...

  33. The boon of shorter games by jchenx · · Score: 1

    First of all a disclaimer, I do work in games for MS. That said, I try not to play favorites. For example, Perfect Dark Zero? Not very good. 99 Nights? Yeaahh, not much either. But I did like Gears of War and Crackdown. I haven't worked on any of these titles either. I also have been a big fan of various games for other consoles and platforms (PS2, DS, etc.). Anyway, my thoughts ...

    I see a lot of comments regarding Crackdown being a relatively short game. The same was said of Gears of War. Given a dedicated week of playtime, you can beat them, as well as go through many of the achievements. Basically, it's about 10-15 hours of single-player content. (Obviously playing online extends the length quite a bit, but that's all subjective depending on how much you like multiplayer to begin with)

    So, is the game's relative shortness, compared to other games that boast things like 40-50 hours of playtime (many of which are RPGs, such as Oblivion and Final Fantasy XII), a bad thing? I think it depends on what type of gamer you are. If I were a kid again, with ample free time ... yeah, having a short game isn't that great. I'd be bored fairly quickly, and at that point, calling this merely "a rental" would make a lot of sense.

    But as a working individual, there's something to be said about having a product that's fairly polished and a lot of fun, and relatively short. A "short" game like Gears of War still took me several weeks to complete. I'm finding that Crackdown is similar. I've already beaten the campaign, but there's still a lot that I want to do (get the other achievements). I like the idea that I should be able to accomplish this relatively easily after a few weeks. On the other hand, with games like the aforementioned FFXII, I know I'll have to dedicate months if I want to get through much of the optional side-quest content. Heck, just beating the original game took a long time. I'm not saying that long games are a bad thing (especially if they're good), but for me personally, there's a boon in having shorter games as well.

    I think most of us would agree that the alternative, having a game that's unnaturally lengthened (forcing the user to revisit levels for no good reason, etc.), is a bad thing.

    What do the rest of you think? Are there any other "short but sweet" games that you can think of?

    --
    -- jchenx
    1. Re:The boon of shorter games by TrekCycling · · Score: 1

      Yes, but unfortunately for Microsoft (aside from a couple XBLA games), most of the short but sweet games are on other systems like the DS or PS2 (Ico, Shadow of the Colossus, both Katamari games, Amplitude, etc.). I agree with you, actually. When I read a review that says a game has 40 hours, like that's a virtue, it scares me away. For me, with a family and hobbies like playing basketball, reading and cycling, by the time I get 40 hours into a game it will be literally months. I may have forgotten the plot or become completely bored with the game. I don't even know what my limit is. Maybe 30 hours? I just traded in KOTOR, because I got to 30 hours and was still two planets from the end and I was tired of sidequests. There's virtue in smaller, pick up and play games. Definitely. I think the success of the Wii (even though it desparately needs titles), XBLA and the DS is proof that people really do want fun, but short experiences.

      The fun of Crackdown is kind of like Katamari. It's just as fun if you play it an hour or 15 hours. The fun grows exponentially, but you could never take out any bosses and never finish the game and I think still enjoy orb hunting, for example. Or you could mess with traffic for hours and just have fun with that. I really hate games where the end point is dozens of hours out. Yet I probably dumped 30 hours into each Katamari game because I had so much fun replaying the levels, listening to the music, etc. I even bought the soundtracks. Same goes for Lumines. Same went for Every Extend Extra when I had a PSP. I love these games I wish the 360 had more of them.

    2. Re:The boon of shorter games by jchenx · · Score: 1

      Yes, but unfortunately for Microsoft (aside from a couple XBLA games), most of the short but sweet games are on other systems like the DS or PS2 (Ico, Shadow of the Colossus, both Katamari games, Amplitude, etc.). I agree with you, actually.
      I should point out that I'm a gamer first, so I don't mind that many of these "short but sweet" games are on other platforms. :) Actually, I was thinking about listing Katamari when I first wrote the post, since I agree that it's an incredibly fun, albeit short, game. (Plus the music is amazingly good and catchy)

      On related note, there are a lot of games on the DS that are perhaps longer, but definitely playable in short bursts. That's something that I especially like. Many of the games on that platform have a "quick save" option, for those times that you need to put the DS away, but want to be able to return to it quickly. Or games that are broken out easily between things like levels and such. Examples include Advance Wars DS and Final Fantasy Tactics Advance. Not everyone has the 2-3 continguous hours it might take to play a lengthy, immersive game adequately.
      --
      -- jchenx
  34. "there's no reason not to think there won't be"? by blighter · · Score: 1
    I know I'm late to the party (damn you pesky changes in work filter software!) but I have to ask what this particular mangling of English means: "there's no reason not to think there won't be".

    I'm generally a fan of yours, Zonk, but trying to wrap my head around "there's no reason not to think there won't be" is giving me a nose bleed. That's a triple negative man! C'mon!

    And because of that triple-negative goodness, it's a meaningless phrase! "There's no reason to think there won't be a sequel" means that there probably will be a sequel. I think that's what you were going for, because adding that third negation makes it very unclear and probably the opposite of what you intended.

    Sorry to rant, I'm not usually a grammar nazi but this one was off the charts...

  35. SIGNIFICANT SPOILER! by Anonymous Coward · · Score: 0

    then the ending should come as a real treat to you. And hey, in the limited story provided in the game, they even manage to foreshadow it without completely giving it away.

  36. My few words by toszcze · · Score: 1

    I don't like games like this. I also didn't like GTA (I know Crackdown isn't a "GTA killer", but many people compare these two games). But Crackdown has a few things that make this game interesting.
    First one - open space. You can do whatever you want (almost...), you can go wherever you want (almost...). Oh, I forget - there are borders of course, but a city is huge, so you won't be boring (at least in first 10 hours of gameplay).
    Second one - you can pick up and throw anything. Do you like doing such things? I don't...
    Third one - visual design in a cartoon/comic style. I don't like it, but I know it has to be like this.

  37. The Wong Brothers Laundry Service: by bartyboy · · Score: 1

    Two Wongs Can Make It White!