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Radical Transparency at NASA Via Second Life

An anonymous reader writes "Aaron Rowe over at Wired has an article about a couple of young scientists at NASA's Ames Research Center working to open source the space program through software development and other ways to allow the public to participate in real NASA programs. According to Robert Schingler, the NASA CoLab project manager, 'CoLab is building an infrastructure to encourage and facilitate direct participation from the talented and interested public...' Apparently, the group holds weekly meetings on their island in the popular online virtual world Second Life."

123 comments

  1. Error Message by FooAtWFU · · Score: 4, Funny

    Nothing for you to see here. Please move along.
    Hey, that's a funny kind of "transparency". But I bet this is about what this all will amount to...
    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:Error Message by Nick_Allain · · Score: 1

      The real error here is human - especially when we ship even more goods that aren't complete at point of sale. "Apply the patch before first use? You mean the X-ray machine wasn't supposed to do that?" The biomed implications of this kind of architecture are limitless!

  2. I love the idea... by drinkypoo · · Score: 4, Interesting

    ...but is second life really the place to do it? It's not a very secure system, which is not a problem for open meetings, except that it would be easy to interfere with them. And it's an awfully bloated piece of software to have to install for what you're going to get out of it. Wouldn't it make more sense to just stream audio and have the meeting on irc on a +m channel?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:I love the idea... by Anonymous Coward · · Score: 0

      I think Second Life is the perfect place for such a meeting to occur. IRC channels are not as feature filled nor could they bring about the publicity that virtual worlds such as Second Life do.

    2. Re:I love the idea... by Rei · · Score: 1

      I'll second this. Why should I have to install Second Life just to participate in a discussion on the program?

      On the other hand, this program sounds very interesting. May tempt me to stop spending my free time coding for Eternal Lands, and instead pick up my spaceflight simulator I was working on. ;)

      --
      Then the winter came, and the Grasshopper died. And the Octopus ate all his acorns. Also, he got a racecar.
    3. Re:I love the idea... by FooAtWFU · · Score: 4, Interesting
      But are those features useful or conducive to the sort of collaboration and feedback that NASA is presumably seeking? Or are they a hindrance? IRC channels have reasonably well-developed moderation features and are particularly resistant to attacks by animated flying penises and the like. Interfacing with IRC channels is a pretty well-defined and simple process, and there are a variety of tools available. You can be in more than one channel/place at once. You do not need to worry about being out of earshot of a conversation accidentally and can view an extensive scrollback of past events. You don't need to worry much about awkwardness with gestures, what your avatar is wearing, or anything like that.

      I can think of very few useful features that Second Life has and IRC lacks. The primary one would be images and videos. (They have hyperlinks for those on IRC.) I'm sure a 3D model or two could be made, but the Second Life construction system is not particularly conducive to detailed technical modeling, and they would only really be useful for publicity.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    4. Re:I love the idea... by EssenceLumin · · Score: 1

      Bloated? It's a 30 meg download. It has the need for good hardware to run the thing but hard disk space is hardly an issue.

    5. Re:I love the idea... by Spikeles · · Score: 3, Insightful

      I thought NASA would be more interested in things like Croquet

      --
      I don't need to test my programs.. I have an error correcting modem.
    6. Re:I love the idea... by Anonymous Coward · · Score: 0

      Well, you're leaving out NASA's interest in connecting to the wonderful communities that exist on Second Life. It's a little known fact that NASA has been launching furries into space for many years now.

    7. Re:I love the idea... by camperdave · · Score: 1

      A fully rendered 3D virtual world simulation just to hold a chat? How can you not see that as bloat?

      --
      When our name is on the back of your car, we're behind you all the way!
    8. Re:I love the idea... by drinkypoo · · Score: 1

      I can't agree more. I watched a video on Squeak and Croquet and then played with Squeak; I've downloaded the Croquet SDK but I haven't yet done anything with it. (Documentation has been sparse to date and I am not much of a programmer, sorry to say.) Croquet seems like it might actually be useful. Second Life is a neat toy, a great tech demo, and a sign of things to come, but I'm not sure that it's honestly suited to being more than that. People will make more of it anyway, but I don't know that this project is necessarily worthwhile. Then again, if nothing else, it's training for the real thing...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  3. OK, who's the Second Life Publicity Whore? by Cr0w+T.+Trollbot · · Score: 3, Insightful
    It seems like every week Slashdot has a story on Second Life doing this or that or bla blah blah. What I want to know is: Who is the Second Life Paid Publicity Whore? After all, we're talking about a game with less than 1/10th the players of World of Warcraft, and yet there seem to be almost as many stories about it on Slashdot. Exactly whose palm is getting greased here?

    Smell that, gentlemen? That's the smell of 100% genuine Astroturf!

    Crow T. Trollbot

    1. Re:OK, who's the Second Life Publicity Whore? by geekoid · · Score: 2, Insightful

      Second life has more impact in different ways then WoW.
      If people where meeting in Iron FOrge, it would ahve been in the story.
      Most people don't use WoW to plan things outside of WoW. Spare me your "this one time..."story. Please.)

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:OK, who's the Second Life Publicity Whore? by fat+man+with+a+monke · · Score: 2, Insightful

      It seems like every week Slashdot has a story on Second Life doing this or that or bla blah blah. What I want to know is: Who is the Second Life Paid Publicity Whore? After all, we're talking about a game with less than 1/10th the players of World of Warcraft, and yet there seem to be almost as many stories about it on Slashdot. Exactly whose palm is getting greased here?

      Smell that, gentlemen? That's the smell of 100% genuine Astroturf!

      Crow T. Trollbot


      It also seems like every week Second Life is, in fact, doing this or that. Given that second life is the first of its kind, this isn't surprising. Remember the story last week about the casinos? (if you don't, i'm sure it'll be posted again sometime this week) Maybe if NASA had chosen to use WoW, this story would be about WoW. Shouldn't you insinuate that someone at NASA is getting their palms greased by someone at Slashdot so that they have stories to post about Second Life to keep their plams getting greased? Second Life is innovative sometimes, imitative sometimes, but frankly, it's always interesting to see people's new applications.
    3. Re:OK, who's the Second Life Publicity Whore? by vivaoporto · · Score: 1

      Parent is not trolling, that's a real issue. The real newsworthy information here is NASA opening up a communication channel with the general tech public. Second Life is becoming the new "teleconference" fad from late eighties, or the videoconferencing fad from late nineties, people getting all excited with a "new" technology that does exactly the same as the previous one, but with animated avatars. And, to be sincere, I'm yet to find anyone (IRL or on internet corners, whatever) that uses or even know what Second Life is.

      This is nothing but paid advertisement, or worse, the universally hated viral marketing campaign that gullible people (like the ones that submitted it to Slashdot) accepts and propagates.

    4. Re:OK, who's the Second Life Publicity Whore? by Kombinat · · Score: 1

      Second life is certainly not the first of its kind nor doing something new. Others systems like Blaxxun have done it in the 90s which was big fun but way ahead of its time. The second Life marketing machine trys to rewrite history but its plain wrong.

    5. Re:OK, who's the Second Life Publicity Whore? by Anonymous Coward · · Score: 0

      After all, we're talking about a game with less than 1/10th the players of World of Warcraft, and yet there seem to be almost as many stories about it on Slashdot.

      According to MMOGChart.com, that would cover literally every MMORPG other than Lineage I and Lineage II. Considering that chart is almost a year old and those trends have in fact continued (WoW has broken 8 million subscribers), it's entirely possible that there are literally no other MMORPGs with at least 1/10th the players of WoW.

    6. Re:OK, who's the Second Life Publicity Whore? by CronoCloud · · Score: 1

      First thing, Second Life isnt' like WoW. WoW is a game, SL is a virtual environment, so you don't play SL.

      Right now SL has 5,430,814 registered accounts.When I joined in July of last year it was around 700000. 1,648,38 of those accounts have logged in in the last 6 days.

    7. Re:OK, who's the Second Life Publicity Whore? by Hannah+E.+Davis · · Score: 1

      I play SL... it's a sandbox game. I log on, I chat, and I goof off with prims and scripts... much like any multiplayer game that allows user-generated content. Oh, and don't pretend that Second Life is the first in its genre. Text-based games allowed similar user input/creativity back in the early days of the internet.

    8. Re:OK, who's the Second Life Publicity Whore? by Rasgueado · · Score: 1

      Second Life is a very unique game based largely on 3D modeling and scripting. I think it is far more /.worthy then an adventure game which is very fun, with a large user base, but really is not very innovative. But thats just my opinion...

    9. Re:OK, who's the Second Life Publicity Whore? by Anonymous Coward · · Score: 0

      when nasa needs advice on how to stage a raid on the dark overlord of chaos and doom i'm sure they'll come your way, fag.
       
      granted, i think second life isn't exactly the forum i'd look for good advice/help with a project of just about any nature but it's one hell of a lot more creative than world of fagcraft.
       
      so why don't you and your elf, goldisucks, just stick to what you know: your +3 sword, your potion of healing and sucking each others dicks.
       
      you rpg fags are so much fun to think that you have something to contribute to humanity besides more fat asses stuffed in chairs screaming "leeroy jenkins" over and over again like it's somehow cool.
       
      get a life, turd.

    10. Re:OK, who's the Second Life Publicity Whore? by Anonymous Coward · · Score: 0

      Actually I think the SecondLife-Horse has been long dead. I have no idea why the media keeps beating it. There is a neverending stream of articles about how interesting it is, but noone actually plays it.

      Using SecondLife as a way to have meetings does in no way have any impact on anything. It's just plain dumb as there are much better tools for the job, but unfortunately these don't have as much publicity.

    11. Re:OK, who's the Second Life Publicity Whore? by brkello · · Score: 1

      Second Life doesn't have any real impact other than it gets articles written about it. That's enough for businesses and individuals to flock there so they can get an article written about them. But does anything significant happen there? Probably less so than IRC or IM or MySpace.

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:OK, who's the Second Life Publicity Whore? by nevermore94 · · Score: 1

      I look forward to SL stories. Only one a week? I wish there were daily stories. SL may currently have its problems, but I think it or something like it is the future. It is so much more than a "game". That is the mistake so many people make. It is more like a next gen web browser than anything. It is as revolutionary as Mosaic and may someday be the next Firefox.

      --
      Nevermore.
    13. Re:OK, who's the Second Life Publicity Whore? by Zephida · · Score: 1

      LEWIS, the global public relations agency, has been appointed as global agency of record for Linden Lab, developer of the acclaimed 3D virtual world, Second Life Second Life is a fully-immersive online environment in which subscribers or 'residents' can interact with each other, create content, trade and experience realistic events and activities. LEWIS will support Second Life's ambition to create a thriving community of millions of active residents. The agency will also implement an educational campaign helping real-life brands to establish a successful in-world presence in Second Life. LEWIS won the campaign following a two-way pitch process. The program will be led by vice president, Morgan McLintic, who will coordinate global strategy and lead a team of five in the US. He will report to Linden Lab's director of marketing, Catherine Smith. From the end of 2006, the agency will also launch local-language Second Life clients in Germany, Korea and Japan. The agency is also tasked with establishing Linden Lab's press office function. "A critical factor for us was for the team to be truly immersed in Second Life and to understand the issues faced by both residents and Linden Lab," said Catherine Smith, director of marketing at Linden Lab. "The LEWIS team demonstrated real enthusiasm in Second Life and showed the ability to push it into the broad consciousness. Linden Lab is entering an important phase in its growth and LEWIS has proven experience working on a national and international level." "As a disruptive, engaging and interactive virtual world, the potential of Second Life is clear. For residents it offers entertainment, education and fresh experiences, as well as a sense of community. For organizations it provides a chance to engage with customers in innovative and exciting ways," said Morgan McLintic, vice president at LEWIS in San Francisco. "Second Life means something different to each of us. The world may be virtual but the experiences and enjoyment are real. We're hoping to provide a glimpse at some of those experiences. Youâ(TM)ll have to join to see the rest." About Linden Lab Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared 3D experience. The former CTO of RealNetworks, Rosedale pioneered the development of many of today's streaming media technologies, including RealVideo. In April 2003, noted software pioneer Mitch Kapor, founder of Lotus Development Corporation, was named Chairman. In 2006, Philip Rosedale and Linden Lab received WIRED's Rave Award for Innovation in Business. Based in San Francisco, Linden Lab employs a senior team bringing together deep expertise in physics, 3D graphics and networking. Team members have previously worked for market leading companies such as Electronic Arts, Maxis, Macromedia, Disney, THQ, Acclaim, Hasbro, Mattel and RealNetworks.

    14. Re:OK, who's the Second Life Publicity Whore? by Anonymous Coward · · Score: 0

      Exactly! They should hold meetings in World of Warcraft. Setup a 40 man raid group, enter a raid instance and discuss code. Maybe at the end of it they'll get some phat loot too.

  4. Sounds like a Reality TV show by willie_nelsons_pigta · · Score: 0

    Female Astronaut 1: "I love him."
    Female Astronaut 2: "No you don't ho! He's my man.
    Female Astronaut 1: "Ah yah, you die and you goda hell!"
    Female Astronaut 2: "Ah, no you dinit!"
    It's the NASA we have come to love and enjoy.

    Does someone get voted off the island at the end of each meeting?

  5. Obligatory by andy314159pi · · Score: 2, Funny

    I'm not sure that I want to see seven foot tall wieners running around NASA.

    1. Re:Obligatory by Cro+Magnon · · Score: 1

      Does that have anything to do with SL? I thought that was a seperate issue.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  6. Body Language by CheeseburgerBrown · · Score: 1

    I never been into the game, but wouldn't it have some capacity to passing along body language (either cued by keyboard or sensed in real-time)? If so, one might actually have a passing chance of doing some good old fashion interaction, using the full panoply of our mammal-technology tricks.

    Body language, or any significent emulation thereof (emoticons don't bloody count -- you, shut up!), is required if insecure human beings are to be included in the chats. Otherwise, as with IRC, IM and e-mail, people who don't like themselves read all sorts of non-existent hostile tone into the exchanges and then get all uppity or cry or go on a school shooting.

    Avatars, despite teh gayness of the nineties, may still have a function to fulfill.

    1. Re:Body Language by drinkypoo · · Score: 1

      I never been into the game, but wouldn't it have some capacity to passing along body language (either cued by keyboard or sensed in real-time)?

      I think you could probably do it, especially since the client has been open sourced, or is going to, or whatever is going on there. But it would require some nifty image processing work. It's not impossible but it's not trivial either.

      I just watched the movie Monster House which I thought was pretty lame in general, but it had a beautiful style and a HUGE PILE OF ACTUALLY INTERESTING EXTRAS. Most of the time when they give you a "behind the scenes" video, it's nothing more than the ad reel that they sent out to owners of theater chains to convince them to rent a lot of copies of the movie. They do this so that they can get started on duplication in a timely fashion and get the reels out to the theaters. Then they label it as a behind the scenes special, when it's really just an advertisement. But Monster House had a bunch of really great material on the actual process. One of the things they showed was their MoCap stage - they're actually calling what they were doing there performance capture because what they're picking up is full body and facial motion plus sound. Characters ran around with wireframe props (as in, made out of screen and such - real-life wireframe, just too cool) because the sensor targets would show up through the props that way.

      Gimmicks like the EyeToy camera for the PS2 prove that you can do simple functional motion recognition from a video source, but accurately sensing body language to the point where it would be recognizable, and then synchonizing it with audio might be a bit much given the current state of affairs. The network just isn't robust enough to deliver that sort of thing reliably. It makes more sense (IMO) to simply send low-res low-bitrate video.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Body Language by Short+Circuit · · Score: 1

      But it would require some nifty image processing work. It's not impossible but it's not trivial either. You'd need to get Juanita on the job...
  7. That's what I thought too by Moraelin · · Score: 4, Insightful

    You know, that's what I thought too. "Oh, goody, yet another corporation/agency/whatever thinks that Open Source is just a way to get unpaid labour." I don't know... maybe I'm just jaded because of previous bad experiences, but it always leaves a bad taste.

    Does it mean that NASA and their contractors will also open-source (or put under a Creative Commons, public domain, etc) _their_ research? Or is it yet another "well, you can do some free work for us" scheme? If I contribute code to say, some control module, will the rest of the schematics there be made public, or does some corporation get to patent it, get it paid by pork-barrel politics, _and_ get the software for it for free?

    And reading about virtual meetings in Second Life sure doesn't make it sound like something serious. It sounds more like some "let's pretend that we're hip and fly and on their level" idea a PHB might have.

    On the flip side of the coin, I'm wondering how many actual free work will they actually get. Most working OSS nowadays is actually paid work by the likes of IBM, Sun, etc. Check out some of the credits or change logs in Linux some day. Fanboys paying lip service are a dime a dozen, people who can actually produce high quality code... tend to be paid for their work. There are already gazillions of projects on Sourceforge that discovered that, ESR's bullshit be damned, there _aren't_ hordes of hackers just begging to come do some free work.

    Mind you, space stuff might generate more buzz, but I still have to wonder exactly how much.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:That's what I thought too by larry+bagina · · Score: 2, Informative

      All code (and other documents, research, etc) written/created by government employees is, by law, public domain. There are a few exceptions (for privacy and national security), and contractors are exempt.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:That's what I thought too by Progman3K · · Score: 1

      >>You know, that's what I thought too. "Oh, goody, yet another corporation/agency/whatever thinks that Open Source is just a way to get unpaid labour." I don't know... maybe I'm just jaded because of previous bad experiences, but it always leaves a bad taste.[...]

      What's wrong with open sourcing it?

      Wasn't "For All Mankind" the original mantra?

      --
      I don't know the meaning of the word 'don't' - J
    3. Re:That's what I thought too by benj_e · · Score: 1

      Hey, don't kill a good rant on the evils of the govm'nt and corporations. This is /. after all.

      --
      The Tao that can be spoken is not the one eternal Tao
    4. Re:That's what I thought too by DogDude · · Score: 3, Insightful

      ll code (and other documents, research, etc) written/created by government employees is, by law, public domain.

      Try telling that to our President. Please.

      --
      I don't respond to AC's.
    5. Re:That's what I thought too by Jeff+DeMaagd · · Score: 1

      You know, that's what I thought too. "Oh, goody, yet another corporation/agency/whatever thinks that Open Source is just a way to get unpaid labour."

      The way free software was promoted by some people, do you think that this is really a surprise? Add to that the fact that people hear what they want to hear and there you go.

    6. Re:That's what I thought too by Anonymous Coward · · Score: 0



      http://lasp.colorado.edu/casper/

      You can't download the software that was developed for the Cassini space program even though it was financed by public funds and wasn't developed by contractors or a company. I can point you to plenty iof similar examples as well.

      So how do you get access to this "public domain" software if the places that made it don't grant you access?

    7. Re:That's what I thought too by DerekLyons · · Score: 1

      And reading about virtual meetings in Second Life sure doesn't make it sound like something serious. It sounds more like some "let's pretend that we're hip and fly and on their level" idea a PHB might have.

      It's fascinating to watch the /. el33t explain how uncool really something is - basically because they've decided that it's not. (See also: Myspace, LiveJournal.)
    8. Re:That's what I thought too by Moraelin · · Score: 2, Interesting

      I can't say it's a surprise, no. I'm just a bit disgusted, when someone is all pro-F/OSS as long as it's them only taking and never giving. As I was saying, I've had the bad experience of contributing some work on a MUD to a bunch of people who were rabidly pro-Linux and pro-OSS, as lip service goes... but also rabidly paranoid that they must keep everyone from getting _their_ code. Including my code, which was suddenly their property and trade secret. Admittedly, a MUD isn't the greatest project for bragging rights, but it left me a bit allergic to the whole thing anyway.

      I dunno... it gives me a mental image of someone coming to a potluck dinner empty-handed. Again. And being very vocal about how cool the concept of sharing is.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    9. Re:That's what I thought too by larry+bagina · · Score: 1

      You might have to file a Freedom Of Information Act request to get it.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    10. Re:That's what I thought too by Anonymous Coward · · Score: 0

      DogShit is a premature ejaculator! Lucky thing for the smaller breeds of dogs he fucks...

      Poor little pets!

    11. Re:That's what I thought too by tlhIngan · · Score: 1

      l code (and other documents, research, etc) written/created by government employees is, by law, public domain.


      Try telling that to our President. Please.


      You forgot the other half of his post - the public domain policy does not apply in cases of privacy and national security. (And that contractors are excluded, as well.) So you know, it's all in the name of national security!
    12. Re:That's what I thought too by HiThere · · Score: 1

      Still, it's true.

      Something being a virtual meeting in Second Life doesn't inherently make it much better than a meeting at the office. It *could* be, but there's not guarantee.

      What's going on here is that there's this news story, and it doesn't tell enough to make an informed decision. So people are forced to fill in the missing pieces based on their prior experiences, and their guesses on how it's going to turn out this time.

      E.g.: What license is the software going to be under? How do you know? At what point will the developed code become available to the public, and how will this availability be made manifest? Choices here range from something like the Python site to a site on SourceForge with raw code dumps, to Cosmos, to mail in a request and we'll mail you forms to fill out to ask for use to mail you back a printout. Possibly of assembler for a machine you don't have access to. *ALL* of those would be compatible with the provided description. So would any license from BSD to GPL to QPL to a custom proprietary license that granted you the right to use the code and develop it but not to redistribute it. (They said Open Source. Symantec Libraries for the Macintosh were technically open source. They even gave you binary redistribution rights. But you couldn't redistribute the source or the documentation. [Well, this was a few decades ago. I don't know their current license.])

      In other words: What this project is offering is, in all significant respects, unknown. (But it's a flashy news story, so it gets lots of clicks. And THAT'S the point. [And to me it's essentially as useles as the Weekly World News...but I always try to read their front page. Where else can you read about the earth being invaded from Mars, illustrated by a giant Nautillus shell?])

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  8. For children of all ages? by myowntrueself · · Score: 2, Insightful

    If I understand SL right, this commendable effort on the part of NASA is going to be accessible to either adults or children but not both?

    Can a SL location like this be accessible to children *and* adults at the same time?

    Kids are (often) interested in 'space stuff' and should be encouraged, same for adults :)

    --
    In the free world the media isn't government run; the government is media run.
    1. Re:For children of all ages? by Anonymous Coward · · Score: 0

      What a coincidence, pedophiles are often interested in Second Life too!

    2. Re:For children of all ages? by ResidntGeek · · Score: 1

      And loving children is a sin punishable by the Inquisition!

      I think the word you're looking for is "child rapist", if you were trying to put an emotional spin on children learning about NASA.

      --
      ResidntGeek
    3. Re:For children of all ages? by EssenceLumin · · Score: 1

      That's correct. Second Life has the main adult grid for 18+ and the child grid for -18. They don't meet.

    4. Re:For children of all ages? by myowntrueself · · Score: 1

      That's correct. Second Life has the main adult grid for 18+ and the child grid for -18. They don't meet.

      My boss was interested in use of SL for education. Until I explained that it could only be used for adult education or for children teaching other children.

      How about a third (mixed age group) SL grid for educational purposes?

      --
      In the free world the media isn't government run; the government is media run.
    5. Re:For children of all ages? by myowntrueself · · Score: 1

      I think what he was getting at is that space aliens are mostly pedophiles and that getting children interested in space would only play into the hands, er *tentacles*, of said space aliens...

      --
      In the free world the media isn't government run; the government is media run.
    6. Re:For children of all ages? by Anonymous Coward · · Score: 0

      Just in case you don't recall, it's not like there are no adults in the "Teen Grid" (nor are Linden Lab employees the only ones). Then again, reaching out to teens there isn't easy either; your group must pay to have its own island, and get a background check from Linden Lab, and even then you'll never get to walk on the mainland.

  9. Enough Second Life "news" already by Anonymous Coward · · Score: 0

    Really. Every single one of these "news" posts about Second Life is stupid, pointless, and overblown.

    Second Life is not news worthy. Period.

  10. Second Life... holy shit by Anonymous Coward · · Score: 0

    I'm seriously more interested in how Second Life has become such a huge thing where even government agencies bought land in there and are holding meetings there. When it first came out I pretty much thought that it will just crash and burn like most other MMO games that came out at around that time.

  11. Great Idea, Bad Execution by vertigoCiel · · Score: 1

    So, they want to adopt transparency, but they make themselves accessible to only the fraction of computer users that have Second Life installed? Is there something I'm missing here?

    1. Re:Great Idea, Bad Execution by EssenceLumin · · Score: 1

      It doesn't take much to install second life. It's free and you don't have to even give them a credit card so long as you don't mind having no money or land.

  12. Re:DOOMED! by zippthorne · · Score: 1

    Only if we fail to invent caretaker robots first.

    --
    Can you be Even More Awesome?!
  13. Second Life First.. by delire · · Score: 2, Insightful

    Who cares where they meet? Would it be worthy news if they met in #ossnasa on irc.freenode.net? What on Earth is it about Second Life that makes it such a supposed revolution in human communication? Anyone would think telepathy had been commodified. Flirting and real estate? Enough, sheesh.

    1. Re:Second Life First.. by The-Bus · · Score: 2, Insightful

      Because we're finally close to the "virtual reality" that used to sell so many magazine covers (and Lawnmower Man tickets) ten/fifteen years ago.

      --

      Small potatoes make the steak look bigger.

  14. She must be hot by brkello · · Score: 3, Insightful

    The PR person for Second Life must be a Goddess. It is amazing how many articles are written about this game.

    But knowing this, this really seems like a good move from these people from NASA. It is hard to get the word out about the projects you would like to work on with the community. It seems any business or university that does anything in Second Life is going to get an article written about them thus increasing interest. As irritating as it is to see another Second Life article...kudos to the guys at NASA for doing whatever they can to spread the word.

    That being said, they should probably find a more efficient way of exchanging information than Second Life.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:She must be hot by Lord+Ender · · Score: 1

      SL gets press because it allows anyone to alter the environment. That is a big deal.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    2. Re:She must be hot by Blakey+Rat · · Score: 1

      In theory it is. But if that's all it takes to be a big deal, I can point the press to hundreds of MUDs and MUSHes that have been doing the same thing for decades.

      In reality, it's crummy software populated primarily with pedophiles and furry fetishists. Most of those MUDs and MUSHes aren't.

  15. NASA provides Second/Third/.../Nth DEATH by Anonymous Coward · · Score: 0

    It seems folks at NASA is treating the whole CosmosCode as some video games. Come on NASA, if you are intending to use CosmosCode for real projects, shouldn't you include some safety mechanism and auditing features to make sure no software buy is going to kill some future astronauts, especially after the deaths of Challenger 1 and Columbia crew? On second thought, it is just another way for NASA managers to shift blames like the previous disasters did.

    1. Re:NASA provides Second/Third/.../Nth DEATH by Anonymous Coward · · Score: 0

      NASA will be doing N+1th death when these naive NASA enginners allow some Al-Qaeda nuts to infiltrate SL boards and take over space projects. That aside, who can anyone sue if some of these open source projects go wrong? That alone means it will never pass the all-important accountability test.

  16. Virtual funding, virtual meetings by syousef · · Score: 2, Insightful

    Lovely that this is what NASA's been reduced to! A bunch of kids holding meetings on Second Life. Wouldn't have anything to do with desperation as the budget is cut would it now? Come on, admit it, you've never heard of a worldwide physics or aerodynamics symposium being held in second life. Compared to real life it's still a cumbersome toy, not the virtual reality that people wish it to be. It has it's place, but serious science isn't it.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Virtual funding, virtual meetings by Anonymous Coward · · Score: 1, Insightful

      Hmmm!

      "Lovely that this is what NASA's been reduced to!"

      Reduced? Its budget was reduced far more in the last adminstration, and was allowed less innovation. Pete Worden, the new head of ARC, has a history of encouraging innovation since before he headed the DC-X project for SDI. That's what's at work here.

      "A bunch of kids holding meetings on Second Life."

      Having been publishing research on the subject of our team's NASA Colab project since 1988, I kind of like being called a kid again. I wish it were true!

      "Come on, admit it, you've never heard of a worldwide physics or aerodynamics symposium being held in second life."

      I hear of fewer and fewer of them at all, because of the cost of running and attending them. There have already been substantive business meetings on SL, and several excellent astronomy presentations that I know of. Their costs on SL are very small by comparison to those in RL. That, and improvements coming in SL, will encourage more of them, till we see many worldwide conferences, perhaps even some that would meet *your* august standards. :-)

      On April 12th, there *will* be a world-wide event, if not the sort you're looking for. It will be a celebration of Yuri Gagarin's flight into orbit, the first for humans. It is known around the world as "Yuri's Night". The SL celebration will be linked to RL ones around the world.

      "Compared to real life it's still a cumbersome toy, not the virtual reality that people wish it to be."

      Few in SL will say it has no limitations. The interesting part is how much can already be done, not what we can bitch about not doing, yet. It doesn't take a Phd., to move something out of the class of "toy".

      "It has it's place, but serious science isn't it."

      Odd that you should say that. It seems the idea that science is the only reason for NASA's existence is still firmly entrenched in some quarters. Our project at NASA CoLab is one in which we hope that a number of research people from NASA and the New Space companies will drop by to tell us where we've gone wrong. That way, we can get better! They'll be able to criticize better and better as a new project there, to make virtual worlds accurate simulators of scientific and engineering related phenomena, progresses.

      Perhaps by the time these "kids" have done the heavy lifting, august personages like yourself can take a look.

      Regards,

      Tom Billings

  17. Worst NASA 'idea' yet. by Anonymous Coward · · Score: 0

    I do not believe the idea of using Second Life to facilitate direct participation is sound. Second Life is not open source software, and it runs on proprietary clients. Any time the game becomes unpopluar, CoLab will automatically be shut down along with the game, and there is nothing NASA can do about it.

    Although I believe it exploring alternative ways of running NASA projects, using taxpayer's money on projects that literally decide the lives and deaths of astronauts with software that NASA has no control of is short-sighted, dangerous to astronauts, and it will cost more in the long run, especially when planning a project alone can take years.

    1. Re:Worst NASA 'idea' yet. by CronoCloud · · Score: 2, Informative

      Second Life is not open source software,


      Yes, it is.

      http://secondlife.com/developers/opensource/

    2. Re:Worst NASA 'idea' yet. by Anonymous Coward · · Score: 0

      Secondlife's viewer != Secondlife...

      or rather.. it would be the same as saying that Firefox = teh intarweb.

    3. Re:Worst NASA 'idea' yet. by Anonymous Coward · · Score: 0

      Ames is a research center. Research for producing the kind of technologies required to do what NASA does. If you're worried about the software that goes directly into orbit, start complaining about centers like JPL or MSFC.

  18. Opensource virtual free labor game? by poopie · · Score: 4, Insightful

    I just don't get the whole secondlife thing. Exactly how is it better than IRC ... or AOL chatrooms? It's graphic? Okay... so you need a really expensive computer and lots of bandwidth to play...

    What, you can't play it? Oh... so you mean you just cruise around jerkily and congregate either on purpose or randomly.

    Oh, okay... so you pretend to be a hot girl and ... do what?

    Oh, okay... so you design "virtual clothes" and sell them to people who want their avatars to load slower?

    No, wait... you make "geek island" and invite all the lonely geeks on their computer to come and try to solve real problems? ... for free?

    Phase 1: Press release including Second Life
    Phase 2: ?
    Phase 3: Profit!

    1. Re:Opensource virtual free labor game? by QuantumG · · Score: 2, Funny

      It's confusing to you because you're:

      1. a consumer, if someone hasn't put it in a package, you're not interested.
      2. a conformist, if there's no rules to follow, you get confused.
      3. not very creative, if we left you in a sandpit by yourself you wouldn't even make castles.
      4. a nazi, you can't just let people have their fun without berating them for enjoying things you don't understand.

      Chill out.

      --
      How we know is more important than what we know.
    2. Re:Opensource virtual free labor game? by Hannah+E.+Davis · · Score: 1

      It is indeed very much like IRC or other chat services, but what keeps me there is the ability to build stuff. I'm a creative person, so... being able to walk around in the shape of an octopus or even an Atari joystick (I have a habit of making inanimate objects, resizing them, and using them as avatars) makes the game fun for me.

    3. Re:Opensource virtual free labor game? by eggstasy · · Score: 1

      My name is Eggy Lippmann. At least in Second Life.
      I don't get Slashdot these days. It's full of idiots. College kids.
      I'm sure many people will agree with me on this.
      Having joined during Beta testing, I was one of the first 300 paying SL users, certainly the first in my country, as far as I know even the first one in Europe.
      My virtual face is on 20 pages of the SL official guide, and I am described as the historian, for I run the http://slhistory.org/ wiki.
      This is so you know that my vision is skewed, but I will share it with you nonetheless.
      In April 2003, having seen an article about SL on Slashdot (of all places), I joined something that I believed to be sort of like a game, but slightly more open-ended.
      In the beginning, the crowd was almost exclusively made up of very smart and interesting people. It was mostly about the graphical creation aspect. Not being able to build anything made you a second-class citizen of sorts, buying and selling things was almost bourgeois. Taboo.
      I didn't really get it at first, expecting more of an RPG, afraid that enemies were lurking in some hidden corner of the world, behind a building, waiting for me.
      It was hard to learn, but I made some friends, and the early crowd there was all very friendly and encouraging.
      I liked showing off what I could do with the tools. There's even a sound clip in SL that goes "Look what I made!".
      I liked flying around and seeing what other people had made, wondering who lived there, what purpose those buildings served, what had motivated people to do them in their own particular artistic style.
      I am still friends with many of the people I met in the early days, but I have met a lot more. I like saying that Second Life is all about the people, and I understand that not everyone is terribly social, or that some people might see online socializing as mutually exclusive or detrimental to "real" socializing, but I am not a typical geek.
      I like my "real" friends, and I like my online friends. Not being American, I enjoy meeting people from other countries and learning about their culture. Learning about themselves.
      It is certainly an enriching experience to engage in online socializing, and content consumption.
      I like playing Flash games, watching Flash animations, and reading pages on Wikipedia.
      Second Life is much like the web, or the internet at large, but in glorious 3D graphics.
      It's a platform. I have since made it my job. I run a relatively large and successful business called Beta Technologies - http://betatechnologies.info/
      What we do is the same thing we have always done. Produce content. We could be doing HTML and Flash, I suppose, but where's the glory in that?
      You should join Second Life if only because it's new. If only because it's cool. Or if only because other people find it cool.
      No matter how much you abhor these newfangled techie virtual world thingamabobs, the thing about change is that you either cause it or get hit on the head with it.
      IBM has a Five... Million... Dollar investment in this. Not in the company that runs it, but rather in people who use this to produce tools and content for it.
      Second Life is a little like Youtube in that it relies on User-Created Content. This means that "zomg the graphics suck lololo". You can do better. Right?
      I'm not going to say that Second Life will be the next big thing, or that it will change the world.
      But I will say that a rather large and quickly growing train of people believe in this, and you already missed that train some time last year.
      Whatever you can do on the web, you can do better in Second Life. Why watch videos on Youtube alone, and send links to your friends, if you can simply invite your friends and watch them together inside Second Life, thanks to the streaming video features?
      Why read a long, boring article on Nasa's website, or play with their crudely-drawn 2D animations, when you can read an equally long and boring artic

    4. Re:Opensource virtual free labor game? by MikeBabcock · · Score: 1

      That's a great response to the wrong question. The GP asked how Second Life is better than say IRC or some other simpler medium for holding meetings for engineers at Nasa, not why its fun or interesting for the rest of us.

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:Opensource virtual free labor game? by Anonymous Coward · · Score: 0

      Not all fun is created equal, my friend, and some types of fun attract the more degenerate of society, despite enthusiasts of said fun claiming their activity attracts a representative cross-section of society.

    6. Re:Opensource virtual free labor game? by Anonymous Coward · · Score: 0

      Having been a low-key, occasional MUDer myself (GemStone/DragonRealms mostly) for about a dozen years I have to say that I know a lot of people that have claimed the exact same things as the parent poster. Everyone loves to think that their little hobby is so innovative and full of intelligent people, but I have found that there is a disporportionate amount of rejects, OCDers, lamers, and douchebags (like myself) in almost any hobby that keeps you indoors, and hell even some of the ones that take you outside.

    7. Re:Opensource virtual free labor game? by QuantumG · · Score: 2

      The majority of society are uncreative conformist consumer nazis.. are you trying to suggest the mainstream is somehow better than the fringes?

      --
      How we know is more important than what we know.
    8. Re:Opensource virtual free labor game? by DerekLyons · · Score: 1

      I just don't get the whole secondlife thing. Exactly how is it better than IRC ... or AOL chatrooms? It's graphic?

      Not only is it graphic, it's interactive as well. (I.E. the audience can interact with objects - and everyone present can view the interaction.)
       
       

      Okay... so you need a really expensive computer and lots of bandwidth to play...

      An $1100 HP from Best Buy and bog standard home cable work just fine.
    9. Re:Opensource virtual free labor game? by Anonymous Coward · · Score: 0

      Dude you need to take some reading comprehension classes... wow...

    10. Re:Opensource virtual free labor game? by Spacezilla · · Score: 1

      Ouch, well said, I don't see the point of Second Life myself, but I do find it surprising that people are always so quick to criticize what they don't understand.

    11. Re:Opensource virtual free labor game? by alienmole · · Score: 1

      You should join Second Life if only because it's new. If only because it's cool. Or if only because other people find it cool.

      Back around '96, the marketing slogan for OMG's CORBA was "Get on the bus". Where is CORBA now? You're making the same argument here, but it's the argument used for a fad, like the Macarena.

      No matter how much you abhor these newfangled techie virtual world thingamabobs, the thing about change is that you either cause it or get hit on the head with it.

      That's only true of changes that take hold and enter the mainstream.

      Something which really achieved what people are trying to use Second Life for would be very useful. But from an "everyone should use it" perspective, Second Life is at the alpha test level right now, and whatever subsequent incarnation of it becomes mainstream, it's likely to have the same relationship to Second Life as the web has to gopher.

      This is not a criticism of Second Life per se, but its fans should recognize that it's far from being something with universal appeal in its current form.

    12. Re:Opensource virtual free labor game? by nevermore94 · · Score: 1

      LOL :-) Wish I had some points today. Someone Mod this one up.

      --
      Nevermore.
  19. The long history of NASA PR to kids by QuantumG · · Score: 1

    Ever since van Braun teamed up with Disney to get kids interested in space, NASA has had this tradition of lame "education" programs. The idea is that if you get people enthralled with the idea of space at an early age then you don't need to make any sort of compelling argument as to why we should be bothering with space exploration. When the kids grow up NASA tells em it is all about the science and exploration is just maintained for the intangibles it supplies. Essentially, it's a big bait and switch.

    Now, am I the only one who has read Dennis Wingo's MOONRUSH? He not only explains what space exploration should be about (hint: a lot of the resources on earth come solely from ancient meteor impacts.. why not go to the asteroids directly, or to somewhere they are not degraded by geological events?) but he also describes an architecture for doing it that is cheaper than anything NASA ever does and actually makes sense: assembling spacecraft at the ISS and putting another space station (much smaller than the ISS) at the L1 point.

    I remember reading about the Apollo era arguments over what was the best way to go to the Moon. van Braun was of the opinion that doing lots of launches to Earth orbit, assembling ships there and then heading off to the Moon was the only sensible option. Other engineers were of the opinion that going direct from the Earth to the Moon was the safest approach and therefore the best option. Of couse, this limits the size of your vessel to something that can fit in a single rocket and be lifted by it directly to the Moon.. and so we ended up with these impractically gigantic rockets that now rust on NASA's lawn. Oh, and in the end they didn't even do a direct flight, they did lunar orbit (if you're going to do lunar orbit you might have well done earth orbit too, where it is actually useful as a staging position).

    All in all, NASA is a testimony to what happens when you let nerds manage themselves.. they form endless committees and argue over what colour to paint the bikeshed.

    --
    How we know is more important than what we know.
    1. Re:The long history of NASA PR to kids by geekoid · · Score: 1

      YOu are frogetting one minor detail.
      These nerds got men the the moon and back, alive.

      So mission accomplished. You can whime all you want about should ofs and could of, but at the end of the day, there were successfull.

      There are many other problems with building in space, espcially in the 60's.

      It would have doubled the price, at least.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:The long history of NASA PR to kids by QuantumG · · Score: 1

      Sigh. No, it wouldn't have. All van Braun suggested they do was dock the modules together in Earth orbit before heading off to the Moon. It was docking that the other engineers were afraid of.. They were of the opinion that the mission could be done entirely without docking of any sort. They were wrong. So instead of having a sensible architecture that could result in more and more capable missions to the Moon and the near Earth asteroids, we got the flags and footprints of Apollo.

      --
      How we know is more important than what we know.
    3. Re:The long history of NASA PR to kids by R3d+M3rcury · · Score: 1

      I remember reading about the Apollo era arguments over what was the best way to go to the Moon. van Braun was of the opinion that doing lots of launches to Earth orbit, assembling ships there and then heading off to the Moon was the only sensible option. Other engineers were of the opinion that going direct from the Earth to the Moon was the safest approach and therefore the best option. And yes, dare I say it, they were both right.

      I have a fun book from 1959 talking about the "future of spaceflight." It started off talking about a reusable space plane that would launch on the top of a rocket and glide back down to earth. After that would be a large space station in earth orbit (a la 2001). From there, ships would be assembled for a trip to the moon. We'd end up with a bunch of ships and a bunch of people staying on the moon for a month or two. This would occur, according to the book, sometime in 1980s.

      Of course, then Kennedy came along and said we had to put somebody on the moon by the end of 1960 so we could show them commies who was boss. So, needless say, the mission parameters changed from studying and colonizing the moon to get some guy to stick a flag on the surface and get him back ASAP. So while the idea of assembling a ship in orbit to go to the moon was a good idea for the long term, it was a technically complicated idea and there was no really good way to draw up a timetable for getting all the pieces done. The system NASA came up with was easier to develop and test and would fulfill the mission requirements.
    4. Re:The long history of NASA PR to kids by QuantumG · · Score: 2, Interesting

      The ultimate stupidity, however, was that they ended up doing LOR instead of EOR anyway, when the choices were EOR or direct. LOR is harder than EOR cause you need a heavy booster. If they had just used medium lift boosters they could have gone to the Moon a lot earlier.. but they chased the tail of the heavy booster because they wanted to do direct and avoid any need for docking at all. I know hindsight is 20/20, but there were people saying exactly this at the start of the program.. and the russians had already shown that docking wasn't hard. I guess it really comes down to the Collier article. von Braun had made such a great case for building spacecraft in orbit that people couldn't see past that dream to the sensible argument that Apollo should dock together in orbit before heading to the Moon.

      EOR is exactly what the russians are now offering with the Soyuz.. it'll only cost you $100 million for a trip around the Moon. Shame they don't have a lander. Shame they didn't do it in the 60s.

      --
      How we know is more important than what we know.
    5. Re:The long history of NASA PR to kids by eudaemon · · Score: 1

      Everyone has their hot buttons around this of course. For instance when I worked at NASA
      in the late 80's and early 90's, there were plenty of old-timers throughly cheesed
      that NASA was abandoning/had abandoned big-dumb-booster for the shuttle platform. They thought
      hey we have this awesome platform to stuff things into orbit cheaply and we can go from orbit
      anywhere once we are out of the gravity well!

      But hey DOD and NASA wanted shuttle so they got shuttle. And don't even get me started on
      the number of iterations the space station went through thanks to congress' regular monkeying
      with the NASA budget. We must have burned miles of plotter paper on that alone. That's the problem
      with design-by-committee and funding by public consensus. You end up with a raft of compromises and
      no one is happy.

  20. Tax Dollars At Work by dorath · · Score: 1

    Assuming they get the non-profit discount, the island cost at least US$980 up front with a recurring fee of US$150 each month.

    Second Life | Land: Islands.

    Too much? Good deal?

  21. A review of licensing related to space habitats by Paul+Fernhout · · Score: 2, Informative

    Here is a conference paper we presented on this topic in the Proceedings of the Thirteenth SSI/Princeton Conference on Space Manufacturing May 7-9, 2001, which we have made available on the web here:
    "A Review of Licensing and Collaborative Development with Special Attention to The Design of Self-Replicating Space Habitat Systems"
        http://www.kurtz-fernhout.com/oscomak/SSI_Fernhout 2001_web.html
    "The continued exponential growth of technological capacity since the 1970s has removed most technical limits to group collaborations on space settlement issues. To remove social limits, groups must be explicit about the licensing terms of individual contributions and the collected work, for example putting their contributions in the public domain, or under a license like the BSD license or GPL as a conscious act. The most successful space related collaborations in the future will be ones that make these principles part of their daily operations. One result of such collaborations will be a distributed library of simulations and knowledge including specific detailed designs for self-replicating space habitat systems. ... We believe that thousands of individuals (such as the people at this conference) are ready and willing to make compromises in their own lives to nurture the space settlement dream at the grassroots level - but in a more direct way than has been attempted thus far. In particular, individuals could collaborate on the iterative development of detailed space habitat designs and simulations using nothing more than the computers they already have at home for playing games. While excellent progress has been made on the general engineering design of space habitats (in terms of basic physics and proof-of-concept projects), many of the details remain to be worked out. There have been individual attempts in some of these areas (e.g., the SSI Matrix effort), but a persistent collaborative community has not yet coalesced around constructing a comprehensive and non-proprietary library of such details."

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
  22. Near perfect! by RowanS · · Score: 1

    NASA is doing open source space exploration using Second Life. If only the RIAA and Microsoft teamed up to stop them this would be the most perfect Slashdot story ever.

    1. Re:Near perfect! by Anonymous Coward · · Score: 0

      add Google and it will be perfect

  23. NASA goes FOSS by jcwayne · · Score: 1

    "I was up there looking around, and suddenly I realized I was sitting on top of a rocket built by the lowest bidder."
    -Alan Shepard (quoted by John Glenn)

    Hardware by: Lowest Bidder
    Software by: Fastest Committer(s)

    What could possible go wrong?
    --
    Failure to follow this advice may result in non-deterministic behavior.
  24. Second Life Unresponsive? by orta · · Score: 0

    After seeing this, and hearing lots of things about Second Life, I figured I'd give it a go on my Mac (Mac Pro w/ Radeon x1900) and found that the application crashed twice after about 30-40 minutes play time. It does seem like an interesting idea though, does anyone else have similar problems?

    --
    my band is more brutal techno punk than yours
  25. NASA has had open source for a long time by Morty · · Score: 2, Insightful

    There are a whole lot of NASA Open-source projects. For example, see http://opensource.arc.nasa.gov/ and http://opensource.gsfc.nasa.gov/ .

    Going back some time, all software developed for the US government, including NASA, had to be released for free in source form unless specially exempted (i.e. for military or strategic reasons.) At some point, this government-wide requirement went away -- I'm not sure when or why. If anyone remembers, please speak up.

    1. Re:NASA has had open source for a long time by Anonymous Coward · · Score: 0

      At NASA it's mostly security requirements, and to a degree commercialization efforts (basically using research results to start/assist a company, many examples exist) that prevent them from being opened:

      http://ipp.nasa.gov/

      There are however still a number of projects that are being open sourced, or would like to go down this path.

  26. Yes but they don't run linux by clang_jangle · · Score: 1

    Some people have funny ideas of what constitutes "open source" and "transparency" I suppose... from http://secondlife.com/corporate/sysreqs.php:

    System Requirements

    The following hardware and software is REQUIRED to run Second Life successfully. If your computer doesn't meet these requirements, you may not be able to participate in Second Life: PC Minimum System Requirements: * Internet Connection*: Cable or DSL * Operating System: Windows XP (Service Pack 2) o OR Windows 2000 (Service Pack 4) NOTE: Second Life does NOT currently support Windows Vista * Computer Processor: 800MHz Pentium III or Athlon, or better * Computer Memory: 256MB or better * Video/Graphics Card**: o nVidia GeForce 2, GeForce 4mx, or better o OR ATI Radeon 8500, 9250, or better Mac Minimum System Requirements: * Internet Connection*: Cable or DSL * Operating System: Mac OS X 10.3.9 or better * Computer Processor: 1 GHz G4 or better * Computer Memory: 512MB or better * Video/Graphics Card**: o nVidia GeForce 2, GeForce 4mx, or better o OR ATI Radeon 8500, 9250, or better

    --
    Caveat Utilitor
    1. Re:Yes but they don't run linux by Hannah+E.+Davis · · Score: 1

      Actually, there is a Linux client, although it's still in alpha. There is also a MacOS client, and as far as I know, it runs just fine.

    2. Re:Yes but they don't run linux by Anonymous Coward · · Score: 0

      And despite what their requirements state, it runs on Vista just fine, as long as your video drivers can handle it.

  27. Linux soda by Wormholio · · Score: 1

    One small thing I liked: in the observatory there is a "Linux Soda" machine, with a variety of flavors (Fedora, Mandrake, SUSE, Debian, Ubuntu, etc...) for the asking.

    Theaters, meeting rooms, movie screens and the like all seem like a waste in Second Life, but the potential to "visit" places you normally could not visit seems like it could be useful.

    --
    "Education is not the filling of a pail, but the lighting of a fire." -- William Butler Yeats
    1. Re:Linux soda by Anonymous Coward · · Score: 0

      The great thing about the linux soda machine is that it's FLOSS- so you can take the whole machine if you want.

    2. Re:Linux soda by desert+badger · · Score: 1

      Just a note: this observatory is not part of anything to do with NASA -- it's on the University of Denver's Science School sim, with a nice view of the all-volunteer made-and-supported (and also not-NASA) International Spaceflight Museum. The observatory is a rendition of Meyers-Womble observatory that UD astronomers use in real life, and the telescope in the rotating dome is a marvel of Second Life construction. After consuming all that Linux soda, you might also note that the observatory has something very rare in Second Life: bathrooms!

  28. Not really talented by Smoke2Joints · · Score: 0, Offtopic

    I wouldnt call Second Life players especially talented

  29. NASA CoLab in real-life too... by Anonymous Coward · · Score: 0

    NASA CoLab is a broader project than just the Second Life facility... See http://colab.arc.nasa.gov/

  30. A Note to Robert Schingler, the NASA CoLab project by Anonymous Coward · · Score: 0

    To my Dearest NASA AMES Toodie,

    "you are screwed!"

    Director Generalisimeo Andy will have your, et al., heads in 48 hrs EST. By edect from Heir Bush.

    Sig Bush
    Sig Bush
    Sig Bush.

    Toodles

  31. just what we need by Anonymous Coward · · Score: 0

    yeah, a bunch of slashdot armchair engineers telling nasa how to do business. fan-fucking-tastic.

  32. Good luck getting it though by EccentricAnomaly · · Score: 4, Interesting

    All code (and other documents, research, etc) written/created by government employees is, by law, public domain. There are a few exceptions (for privacy and national security), and contractors are exempt. What you say is very true... The space act which formed NASA compells it to release it's code. But I work for NASA/JPL which tries to keep its code from other NASA centers through tactics like: 1. not documenting the existence of certain tools 2. pretending tools are undocumented when they are released 3. forcing people who request code to be very specific... i.e. if someone just asks for a program... they will get junk like binaries for a UNIVAC (I'm not kidding).

    Even internal to my NASA center, it's impossible to get source code... I fought for years to get source code to a part of a library that was broken and no one would pay to have it fixed... when I finally got the code it was only partial code and all of the comments had been stripped out.

    I've also been told that I'm not allowed to contribute to open source projects in my spare time... I'm not even allowed to mail code snippets to mailing lists to answer questions without clearance from an intellectual property lawyer first. In their view, my intellect is their property.

    This policy is such bullshit. Taxpayers pay for the software and grad students and people in industry should have access to it... that's why the constitution bars the government from owning copyrights. But JPL won't let academia, other NASA centers, contractors, etc have their software without a fight. Some people don't even let code get out to other sections at JPL.
    --
    There are 10 types of people in this world, those who can count in binary and those who can't.
    1. Re:Good luck getting it though by hey! · · Score: 2, Interesting

      That's politics.

      My brother in law has been a government scientist off and on for many years. When the Reagan administration came in, he left to make more money in the private sector. When the Clinton administration came in, he returned to do research. When the Bush administration came in, he left shortly after to make more money in the private sector.

      His problem is that his research is too potentially useful. But some administrations believe that when the government does something that might be useful, it takes bread off the private sector table twice: once as taxes, once as competition. It's hard to say whether he's fortunate or unfortunate -- perhaps more fortunate than he could be. He can make a good living charging for advice that he'd prefer to give for free, and would be required to give for free if he was a public employee.

      The theory is that the private sector is much better at deciding what applied research should be done. I'm not sure that this is an idea that can be proved conclusively one way or the other, but one thing is worth noting. Most of the private sector clients my brother in law have are paying him to transfer US knowhow to other countries. I don't think the idea that useful government research hurts Americans makes sense in an era of globalization. It's one of the few ways of boosting domestic industry that the rules of globalization allow.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    2. Re:Good luck getting it though by slashdotjunker · · Score: 1

      I agree with the spirit of the parent post. However, I wanted to clear something up which may not be apparent to people outside of NASA. JPL is a government faclity, but it has no employees. All of the people who work at the JPL facility are Caltech employees. The lawyers EccentricAnomaly refers to are Caltech lawyers.

      This is an unusual situation and causes a lot of confusion. On the one hand, all of the work is government funded. OTOH, all of the employees and their IP are private sector.

      This duality makes it really hard to develop and release software at JPL.

      EA, you should review your employment contract with Caltech. I'm surprised that you aren't allowed to contribute to OSS in your spare time.

  33. SecondLife meetings: 40 people max limit? by fantomas · · Score: 1

    My impression was that there was a maximum number of people that could be signed on into any specific area in Second Life - was it 40?

    Let's assume that the NASA meeting has a dozen attendees. That means that this "open meeting" would only be open to 28 people if this is the case.

    Please respond if you know the maximum figure (i.e. it's not 40). But even if its 100, 200, then surely this is less open than, ooh, a streaming videocast with a couple of question-collectors in the audience who will pick up messages emailed/IM'd to the meeting and pass them forward? or am I missing something here?

  34. Re:DOOMED! by alienmole · · Score: 1

    You need to be more specific. The people who plug permanently into the neural connectors are doomed, because the rest of us will just go around disconnecting them from life support and, uh, acquiring their stuff. Darwin at his finest!

  35. Direct Launcher Anyone? by Anonymous Coward · · Score: 0

    For a look at a real community-driven effort to improve the way NASA will spend roughly $300 billion over the next 30 years on manned space exploration, please look at the Direct Launcher proposal by a group of NASA insiders, other aerospace engineers, and space enthusiasts. Send copies to your congresscritter, and your fellow geeks.

    See http://www.directlauncher.com/ for the original proposal, and
    http://forum.nasaspaceflight.com/forums/thread-vie w.asp?tid=5016&start=1683 for the current, very active discussion around this concept.

  36. NASA has very strict software testing by peter303 · · Score: 1

    I doubt thery'd let "open" stuff into critical systems.
    NASA errors on the side of very old OSes and hardware because the stuff has been tested zillions of times.

  37. more software but no hardware! by Anonymous Coward · · Score: 0

    I say enough of this. When in the hell are we going to build something that actually goes someplace? On the other hand, John Pike said the new Space Vision is a program to replace hardware with artwork.

    Hardware: A new type of airplane to evaluate a new concept. If it doesn't contribute much at least it will be cool to fly at airshows (i.e. QSRA, X29).

    Or a spaceship...

  38. Yes, they do run Linux, want a LiveCD? by argent · · Score: 1
    Binaries are available for Windows 2000/XP, Mac OS X, and Linux i686, and the viewer is open source under the GPL with an exception so that Free/Libre Open Source Software can be incorporated without having to be under the GPL. If you want to try the open source version of the client, you can even get a Live CD version based on Knoppix.

    Here's the requirements for the Linux client:

    Minimum requirements:
    * Internet Connection: Cable or DSL
    * Computer Processor: 800MHz Pentium III or Athlon, or better
    * Computer Memory: 256MB or better (strongly recommend more!)
    * Linux Operating System: A reasonably modern 32-bit Linux environment is required. If you are running a 64-bit Linux distribution then you will need its 32-bit compatibility environment installed.
    * Video/Graphics Card:
    o nVidia GeForce 2, GeForce 4mx, or better
    o OR ATI Radeon 8500, 9250, or better

    **NOTE**: Second Life absolutely requires you to have recent, correctly-configured OpenGL 3D drivers for your hardware - the graphics drivers that came with your operating system may not be good enough! See the TROUBLESHOOTING section if you encounter problems starting Second Life.

    For a more comfortable experience, the RECOMMENDED hardware for the Second Life Linux client is very similar to that for Windows, as detailed at: .../sysreqs.php
  39. Open Croquet island by dfries · · Score: 1
    Why would NASA pick Second Life over Open Croquet? Do the math, they are trying to get the public to participate. Right now Second Life has 29,369 online. Ever been on a public island in Open Croquet? I haven't. But if you have found one, I'm interested.

    Well what do you know, there is a public island! http://www.croquetcollaborative.org/ I had better luck connecting when I downloaded the client from their web site as well. I left a balloon with "slashdot.org" written on it. Now that I've found a public island I just need to run into someone. It might help if I didn't get all these UndefinedObject errors.