Valve Talks Half-Life 2 Episodes 2 And 3
With the fall release of Episode 2, Team Fortress 2, and Portal growing ever closer (check out the new trailer), Valve is finally beginning to release some information about what actually happens in Episode 2 and some information about Episode 3's progress. From the Episode 2 preview: "Looking down the mountainside reveals a scene that immediately demonstrates one of the key elements of Episode Two: expansiveness. Far off in the distance is the semi-destroyed Combine headquarters, with mighty plumes of smoke rising into the sky amidst a shattered cityscape. Arcing up towards the sky from the imposing edifice is brilliant white stream of energy, meeting the cloud layer in a turbulent maelstrom--a 'portal storm,' Alyx notes."
..EP2 will be much better than EP1.
The coolest thing about HalfLife and HalfLife2 was the freedom that you were given. You'd get dumped in a complex or a lab, and you had to work out what to do, and where to go.
For me, at least, HL2:EP1 - there were no alternatives. The maps had a very 'closed' feel to them, there was only one way to go, only one way to do things - it felt very, very static.
Anyone else?
I recently bought the holiday edition of Half-Life 2, which included the game and episode one
I was so disgusted by the copy protection techniques (e.g., you must connect to our server before you can play, the software will attempt to connect to our server every subsequent time, you can never resell or return the software once you discover this) that I never played it.
Did enough people accept all this that it didn't matter for their sales? Does this mean Episode 2 will have all of the above copy protection techniques? Obviously I won't drop any more money on such software.
Why do they even have people working on Episode 3 when Episode 2 has been pushed back nearly a year already? I think Valve needs to set its priorities and finish one thing before starting another. (Or at least give us a TF2 standalone if thats done!)
I didn't notice any other comments like this, but I apologize if somebody already made this point. If you run Windows XP or Vista, you are exposing yourself to worse copy protection techniques. Periodically checking up on you without your knowledge or consent. Worse still, in Vista, your OS can be deactivated if MS decides you are no longer a valid license. How do they decide this? Nobody knows. I think you are fighting a battle that has already been lost. Online authentication/activation is here to stay and a one time online activation is really not intrusive. My company does it for their product and I am thankful they do. If everyone stole our product, I wouldn't have a job.
mr pibb + red vines = crazy delicious
Personally I prefer Steam to having to have the disk in your drive to play the game although if I were Valve I would give you a choice. The iTunes DRM for music annoys me because it makes it harder to play it on Linux but Steam doesn't annoy me nearly as much because I can't play HL2 on Linux even if there was no copy protection.
Please, for the good of Humanity, vote Obama.
Okay - I used to play FPSs. Still do, occasionally. But honestly, Portal looks like a hell of a lot of fun. Team Fortress looks fine, but not my thing. Same with HL Ep2. Will I be able to _just_ buy Portal? Several of my friends are the same way - that looks different or cool, but is it worth the $40 that the "Black Box" is going to cost? And if we can't buy it separately, why not?
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
I respect your opinion; however, I find it quite more offensive to be required to pop in a CD, when the game's already on my hard drive.
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