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SimCity 5 Passed Off From Maxis

CVG is reporting that Maxis, makers of the venerable Sim City series, has passed development of Sim City 5 to another company. The new developer, Tilted Mill Entertainment, will be finishing the game. In a departure from the series, it is not going to be a realistic urban simulator. President & Director of Development Chris Beatrice responds to criticism of that choice: "...I do not want to mislead anyone: This SC is not a realistic urban simulation, which I understand, to many, represents the heart of what SC is. No one is blind to that. And if you're just completely turned off, even angered by the mere notion of any game called 'SimCity' that is not a detailed, realistic urban simulator, I absolutely understand that viewpoint, and absolutely respect it. I do want to say, though (with no insult intended to die hard SC fans) that we are absolutely thrilled to be a part of this venerable series, are extremely proud of what we have put together, and make no apologies about what we have managed to create. And while our past experiences (including contributions from many of you) certainly inform all our ongoing efforts, this SC is its own unique creation."

170 comments

  1. Strange? by Zironic · · Score: 5, Insightful

    Isn't it somehow deceiving to take an established franchise, just increase the number counter and then completely change the very core of the franchise?

    I thought normal decency at least demanded you use a naming convention like Sim City: XXX.

    I love the Sim City series and hope that it won't get dragged in the mud now in the newest installment. Caesar IV wasn't a very good game but there's always hope that a developer can improve isn't there?

    1. Re:Strange? by Anonymous Coward · · Score: 5, Informative

      If you RTFA, you'll notice it is NOT being called SimCity 5, but "SimCity Societies" because since it is such a radical departure they did not want to increment the number by 1, but rather give it a completely different name.

    2. Re:Strange? by Aladrin · · Score: 1

      XXX ? O_o I think I've been missing out on the simulators lately.

      Seriously, though, as others have point out, they are changing the name. I've seen a lot of the slightly-renamed spinoffs lately and I don't view them with dis-favor. They are rarely as good as the originals, but they definitely entertain. Mario is a good example, with all the spinoffs from that... Including the major one, Super Mario Bros. (Mario Bros was before that, for those who have forgotten.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Strange? by syrinx · · Score: 1

      Caesar IV wasn't a very good game

      Why did you think that? I really enjoyed Caesar IV. There were definitely some weak points (anything relating to the military, mainly) but the core city-building parts I thought were excellent.

      --
      Quidquid latine dictum sit, altum sonatur.
    4. Re:Strange? by Zironic · · Score: 3, Interesting

      My favorite game in the Caesar series is probably Caesar 2, could just be nostalgic memories of the joy I felt the first time my city didn't go bankrupt. Caesar IV just wasn't as fun as Caesar 3, this is 100% opinion though, not some kind of truth.

      Although if you read the reviews Caesar IV wasn't greeted as anywhere close to a game of the year competitor. http://www.metacritic.com/games/platforms/pc/caesa r4?q=caesar%20IV#critics

    5. Re:Strange? by morari · · Score: 1

      Now if only Square would think of that. Maybe they wouldn't have to come up with utterly retarded names when they actually do produce a true sequel. Final Fantasy X-2?!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    6. Re:Strange? by Blob+Pet · · Score: 4, Funny

      Sim City: XXX = Sin City? ;-)

      --
      "...today consumers have been conditioned to think of beer when they see a bullfrog..."
    7. Re:Strange? by aichpvee · · Score: 1

      They could just call it Sim City XI...

      --
      The Farewell Tour II
    8. Re:Strange? by Bobb+Sledd · · Score: 1


      Sim City: XXX? Oooh! now *there's* a SC I might actually buy!

      --
      "They said I probly shouldn't fly with just one eye," "I am Bender. Please insert girder."
  2. Fine by me by MBCook · · Score: 4, Interesting

    Let's see... SimCity was amazing. SimCity 2000 was basically perfect. SimCity 3000 added more complication (especially garbage) and just didn't seem as well balance and put together as 2000. SimCity 4 was OK but dog slow on even the fastest of computers. Frankly, I'd be worried what Maxis would produce for SimCity 5.

    We'll see what they do with it. I doubt I'll buy it. I still the think the game reached perfection with 2k. Heck, if I could buy a copy of SC2K for OS X I'd do it right now.

    At least they are trying something new instead of just adding more things to manage (like the last two releases).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Fine by me by Anonymous Coward · · Score: 4, Informative

      SimCity 2k and 2kSE are currently available for OS9 as abandonware at the macintosh garden.

      http://mac.the-underdogs.info/

      Great if you have classic emulation installed or don't mind installing it.

    2. Re:Fine by me by MBCook · · Score: 1

      My mac supports it, but I'm moving to an Intel mac this weekend. Since I'm going to end up installing Windows (for 3D games and such) I'll probably just put my old Windows 95 copy on there.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Fine by me by Oopsz · · Score: 4, Informative

      SC2k runs great in dosbox. and I've run the mac classic version under sheepshaver without any major trouble (enabling sound makes it dog slow).

    4. Re:Fine by me by mikael_j · · Score: 2, Informative
      We'll see what they do with it. I doubt I'll buy it. I still the think the game reached perfection with 2k. Heck, if I could buy a copy of SC2K for OS X I'd do it right now.

      I've actually been thinking along the lines of what you wrote here. If there were OS X versions of SC2k and TTDLX (perhaps with some of the OpenTTD improvements) I would buy them in a heartbeat. And if there were also modernized sets of artwork and other little things like that...

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    5. Re:Fine by me by Joe+The+Dragon · · Score: 1

      there is 32 bit windows ver of simcity 2000

    6. Re:Fine by me by KingJ · · Score: 1

      Thankfully, OpenTTD appears to work on OSX, have a look at their downloads page. In addition, OpenTTD is in my opinion far better than the original TTDLX.

      --
      I rent game servers, see my homepage for more information
    7. Re:Fine by me by Mattintosh · · Score: 1

      Quite well, I might add.

      Someone posted a link to OpenTTD on /. back in October, and I was hooked within about 5 minutes. It runs like a dream on a MBP 2.16/1GB/X1600.

    8. Re:Fine by me by Mattintosh · · Score: 4, Informative

      I've had no problem with SC4 performance on my PC. It's an Athlon XP 3000+ (Barton) on an A7N8X Deluxe, 1GB DDR333, with Radeon 9600XT (8xAGP), running Win2k. It's not top of the line, but it was when SC4 came out.

      The main problem with SC4 is that it's horribly unbalanced. You can't keep anyone happy without spending money that you can't recoup. Occasionally, your town will just stop growing. Period. The only way to get it growing again is to tear the holy living crap out of something, get everyone pissed off at you, then put it all back. This somehow elevates you to "awesome mayor" status, since Sims apparently have no long-term memory. The problem is, it also costs money that would've otherwise bought the hospital or police station that you actually need. So then your city starts growing again, but they're mildly pissed, and you're short on cash. Worst case (and unfortunately, also the most likely case), you'll have a population boom you can't afford. That spells imminent doom and decay for your city, and probably another growth stall. Lather. Rinse. Repeat.

      Swinging the balance the other way is the "region" thing. You build a corner of a town with nothing but residential areas. Go to the town next to it and build nothing but industrial areas and power plants. Connect them with roads, and you get a happy, employed residential population with 0 pollution, and a polluted industrial area with 0 population to complain about it. Pump water in the residential area and pipe it to the industrial area and you can almost get a balanced cash flow in both areas (as well as clean water in a polluted area). Almost. The residential area will soon grow to unstable proportions, and the industrial area will soon be swimming in cash you can't transfer to the residential area that needs it. The water payments won't make it possible, either, so you're pretty much screwed at this point. I'd love SC4 if money didn't become such a limiting issue so soon.

      And that's only made worse by the way city services shut down (teachers/doctors strike) when they're underfunded or overloaded. If you could just tell the citizens to make do with poor services, that'd be one thing. But if you try, the services shut down completely and everybody gets pissed. Yet another stupid balance issue.

      Argh! I wish they'd just fix the old one. I'd even pay for a SimCity 4 v2.0 if they'd just fix it! Don't wow me with graphics or new gimmicks! Just make the already good game better! ARGH!!!

    9. Re:Fine by me by poodlehat · · Score: 1

      I actually bought a new computer when Smi City 4 came out so I could run it. Is that sad?

    10. Re:Fine by me by seven7h · · Score: 1

      With the game being called Simcity societies I imagine that it may involve a large number of cities or suburbs all linked in some way. This leads me to believe that it may be a quasi online version of simcity, some of the micro-management removed to make it easier to deal with the increase in diplomacy with other neighboring cities which are controlled by other players in a sort of MMOCS (Massively Multiplayer online City Simulator)

    11. Re:Fine by me by Anonymous Coward · · Score: 0

      The main problem with SC4 is that it's horribly unbalanced. You can't keep anyone happy without spending money that you can't recoup.

      The only way to get it growing again is to tear the holy living crap out of something, get everyone pissed off at you, then put it all back. This somehow elevates you to "awesome mayor" status, since Sims apparently have no long-term memory. The problem is, it also costs money that would've otherwise bought the hospital or police station that you actually need.

      And that's only made worse by the way city services shut down (teachers/doctors strike) when they're underfunded or overloaded. If you could just tell the citizens to make do with poor services, that'd be one thing. But if you try, the services shut down completely and everybody gets pissed.

      Actually, that sounds pretty realistic to me...

    12. Re:Fine by me by Mattintosh · · Score: 1

      True. It makes for a poor game, though.

    13. Re:Fine by me by neurojab · · Score: 1

      The main problem with SC4 is that it's horribly unbalanced. You can't keep anyone happy without spending money that you can't recoup. Occasionally, your town will just stop growing. Period. The only way to get it growing again is to tear the holy living crap out of something, get everyone pissed off at you, then put it all back. This somehow elevates you to "awesome mayor" status, since Sims apparently have no long-term memory. The problem is, it also costs money that would've otherwise bought the hospital or police station that you actually need. So then your city starts growing again, but they're mildly pissed, and you're short on cash. Worst case (and unfortunately, also the most likely case), you'll have a population boom you can't afford. That spells imminent doom and decay for your city, and probably another growth stall. Lather. Rinse. Repeat.

      If you micromanage all of your services (only fund to the level they're being used) you'll have a nice cash surplus once your city is a good size.

      You're right that there are a lot of problems though. I suspect that the beta testing in SC4 was quite lacking. I've found that many of the problems are related to pathfinding, max commute time, and lack of industrial jobs. These problems are largely fixed with some third party hacks (www.simtropolis.com). Get the Network Addon Mod, the industry quadrupler, and some bus, train, and subway stations with respectable capacities. There's also quite a lot of other downloadable content that help keep the game fresh. In short, with the third-party content, it's a pretty good/interesting simulation. Whether or not you find that "fun" is a matter of personal taste.

    14. Re:Fine by me by dr.badass · · Score: 1

      I've had no problem with SC4 performance on my PC. ... It's not top of the line, but it was when SC4 came out.

      Which is what was so infuriating about SC4. For a pretty "casual" game it had absurdly high system requirements. Developers don't target anything but the high-end these days, which alienates a large but less-profitable segment of the gaming population.

      The main problem with SC4 is that it's horribly unbalanced.

      I found that paying close attention to the balance of wealth levels mitigated a lot of the problems you encountered. It is very easy to build (for example) high-wealth population without enough high-wealth jobs, which stalls growth. Another thing is that early in the game police and fire stations are much less important than it seems. If you wait until your taxation can support them, you won't be starved for cash at the beginning. Also, adjusting the coverage radius of service buildings keeps them from getting overcrowded. If they complain, reduce coverage instead of increasing funding. It's better to cover a smaller area well than cover a larger area poorly. Note that they have a radius even when you give $0 to bus/ambulance funding -- and nobody will complain about that.

      --
      Don't become a regular here -- you will become retarded.
    15. Re:Fine by me by dr.badass · · Score: 1

      This leads me to believe that it may be a quasi online version of simcity, some of the micro-management removed to make it easier to deal with the increase in diplomacy with other neighboring cities which are controlled by other players in a sort of MMOCS (Massively Multiplayer online City Simulator)

      I think SimCity would do better using an approach like Spore. What they call "Massively Single-Player". Basically, everyone has a city, but all of the other cities in SimNation are downloaded versions of everybody else that's playing. Any "diplomacy" with other cities is done in the game, without interacting with other players, but the cities themselves are built by other players.

      It would still have to be a very different game from SimCity today, but I can't help but think that this is an idea that was kicked around.

      --
      Don't become a regular here -- you will become retarded.
    16. Re:Fine by me by Workaphobia · · Score: 1

      Indeed. I am a die hard SC2000 fan, in everything ranging from the game itself to the "urban renewal kit" to SimCopter to Streets of SimCity. I can't fathom the number of hours of my childhood spent on that generation of the franchise, and I've been disappointed with Maxis ever since.

      I also miss the damn hydroelectric plant. I used to cheat my way to easy power by teraforming a freaking huge waterfall pyramid in the center of town.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  3. all your game franchise are belong to us by 192939495969798999 · · Score: 2, Insightful

    I wonder what that meeting was like...

    PHB: "Let's take a successful game franchise and change the latest title to not include what the game is best known for, but retain the same name. That way, anyone that doesn't know will still go buy it, and we can market it to a new segment, provided that the old fans dont read the new marketing before they buy."

    What are people thinking? This would be like Quake 5 being in 2-d.

    --
    stuff |
    1. Re:all your game franchise are belong to us by jimstapleton · · Score: 1

      That would be like releasing an FPS Final Fantasy...
      Or a turn based RPG for Quake.

      Actually, with the gradual changes they are making for each FF release, I can see the former happening and no one noticing.

      --
      34486853790
      Connection too slow for X forwarding? Try "ssh -CX user@host"
    2. Re:all your game franchise are belong to us by Aladrin · · Score: 3, Insightful

      I have a hard time imagining WHAT the game will be, if not a 'realistic urban simulation'... FPS? RPG? 'unrealistic urban simulation'?

      I tend to think the last one has to be it... It's going to be a tycoon game, rather than a simulator.

      I personally had more fun with the first SC than any of the others. SC2K was a close second, and the others were just too complex to be -fun- for me. I don't enjoy micro-managing every single water line. Taking the game back to the core, and simulating the fun stuff instead of -everything- is what I'd like to see.

      I am -very- disappointed that Maxis thought they couldn't handle it, though... and that someone else could do it better. That or 'sell out' is the only way to look at it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:all your game franchise are belong to us by Slynderdale · · Score: 1

      Umm, they already did. Ever heard of Final Fantasy 7: Dirge of Cerberus?
      http://en.wikipedia.org/wiki/Dirge_of_Cerberus

      Its basically a Final Fantasy game based on FF7 made into a shooter.

    4. Re:all your game franchise are belong to us by cluke · · Score: 1

      And don't forget the Doom RPG.

    5. Re:all your game franchise are belong to us by Lord+Lemur · · Score: 1

      I think Maxis is a bit to engrosed in Spore.

      I was thinking the same thing, a tycoon game. :(

      Would be nice if they would have done Sim City 5 in house, and just made a decent AI that you could give specific management tasks, boundries, objectives, ect. That way you could micro-manage as much as you want with out being forced to playing a trash disposal simulator. I think a more organic building and zoning process would have been good too. "Your sims want comercial here not residential, damnit!" Better use the GoToHell-acopter and start rezoning.

    6. Re:all your game franchise are belong to us by Liberaltarian · · Score: 1

      PURE CONJECTURE: Well the actual name of the game, "Sim City Societies," makes me think it will be less micro-managing a city, and more macro-managing a region, or a small country. That way you'd be able to fool around with bigger picture fiscal policies, trade, laws, environmental issues, etc.

      They could also make this a mostly online multiplayer game, too, where various cities/regions can reach agreements as to barriers to trade, connecting highways & rail, etc. We shall see... we shall see at E3.

      --
      The Fight for Student Power on Campus: www.forstudentpower.org.
    7. Re:all your game franchise are belong to us by Anonymous Coward · · Score: 0

      More like GoldenEye:Rogue Agent

    8. Re:all your game franchise are belong to us by Aladrin · · Score: 1

      Aye, I didn't RTFA and didn't know the name of it when I posted that.

      Did you play that SC-clone City Life that had the 6 different colors for different classes of people, and you had to plan the city to have them get along? 'Societies' makes me think they are trying to add that concept to Sim City.

      I suspect we are all just being hopeful and the game will stink, though. -sigh-

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    9. Re:all your game franchise are belong to us by Anonymous Coward · · Score: 0

      How about a MMORPG based on Warcraft? That would never work.

    10. Re:all your game franchise are belong to us by Alsee · · Score: 1

      It's going to be a realistic bass-fishing simulation.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    11. Re:all your game franchise are belong to us by putaro · · Score: 1

      Why is it that everytime I see MMORPG I start thinking Might Morphin' Power Rangers?

    12. Re:all your game franchise are belong to us by zero_offset · · Score: 1

      Because all the same dorks who grew up watching that garbage now piss away their meager spare non-burger-flipping hours online, role-playing Suxzar the Elf Mage, or what have you. (FTW)

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  4. I got confused by Shivetya · · Score: 0

    are they calling it Sim City 5 or not? It almost seems as they are not.

    Perhaps City Simulator :)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  5. In other news... by InfinityWpi · · Score: 3, Funny

    Apparently, Doom 4 will be a turn-based strategy game, and Fallout 3 will be a dating simulator. ..... SERIOUSLY, WTF?????

    1. Re:In other news... by drinkypoo · · Score: 1

      Apparently, Doom 4 will be a turn-based strategy game, and Fallout 3 will be a dating simulator. ..... SERIOUSLY, WTF?????

      Certain aspects of Fallout 2 could be construed as a "dating simulator".

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:In other news... by BlackCobra43 · · Score: 1

      I can see it now..but it would be kind of hard to get a highscore, given the temptation of either selling your SO into slavery or "accidentally" unloading your machine gun into his/her back. Whoopsie! Sorry, dear.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    3. Re:In other news... by lexarius · · Score: 1

      Too late. They can't just hijack such a much loved and praised franchise as SimTown! (Disclaimer: I have never seen or played SimTown.)

    4. Re:In other news... by jollyreaper · · Score: 2, Funny

      In that case, maybe it could be a planetary conquest game called Invader Sim. Nobody will think there's a problem with a name like that, right? *beware the nickelodeon deathstar*

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    5. Re:In other news... by louisadkins · · Score: 1

      hummmmm..... Fallout 3... I got to admit that, while I like all the options in SC4, the game was lacking in some RL options that really killed the balance. I could deal with the level of Micro-Management if they could fix the balance of the game. While it is difficult to balance a city's budget, yes, IT'S DONE ALL THE TIME. I look forward to SC5/Soc with hope, but I'm not going to hold my breath. It's going to have to be like a brand new Sale, all over again.

    6. Re:In other news... by Belacgod · · Score: 1

      Grand Theft Auto: Sim City?

    7. Re:In other news... by The+Master+Control+P · · Score: 1

      They had that, it's called "Streets of SimCity." It's cute to play, but you are unlikely to ever find a less convincing physics model. It's also buggy as hell.

  6. I wonder what kind of game it is by Anonymous Coward · · Score: 0

    Any takers on the pool? First Person Shooter. Dollhouse (aka The Sims.) Puzzle Genre?

  7. RTFA by Shihar · · Score: 5, Informative

    They are not going to call it SimCity 5. They are currently searching for a new name BECAUSE it will be so unlike the other SimCity games. The name they are working for SimCity Societies. What the hell the game is going to be about if it isn't a quasi-realistic city simulator is beyond me, but it looks like they are not going to just notch the counter up one. Think Fallout Tactics instead of Fallout 3. Though, comparing anything to Fallout Tactics is probably not a good way to reassure a fan of the original game.

    1. Re:RTFA by Zironic · · Score: 1

      I'm probably one of the few people that liked Fallout Tactics, although it had almost nothing to do with the previous games.

    2. Re:RTFA by brunascle · · Score: 1

      i other words, a better headline would have been "New Game in Development, Somewhat Related to SimCity"

    3. Re:RTFA by SQLGuru · · Score: 3, Informative

      It sounds like it could be a multi-city management simulator with leanings towards things like Sim Theme Park (or even, for that matter, Civilization) where you have to keep the townspeople happy. Instead of doing the "micro"-management, you do it on a more macro scale. You provide the town the proper resources and the right zonings to build the town.......

      If it's not, I bet a game like that would appeal to the same crowd.

      Layne

    4. Re:RTFA by paganizer · · Score: 4, Informative

      I found another review, that includes a screenshot.
      http://www.1up.com.nyud.net:8080/do/newsStory?cId= 3160086
      I'm getting the impression that this is essentially going to be the game city life, with integration with the sims 2 game.
      which actually doesn't sound like a bad game. City Life got boring fast, this might not.

      --
      Why, yes, I AM a Pagan Libertarian.
    5. Re:RTFA by Speare · · Score: 5, Interesting

      My vote is for Sim City: Crystalline Power World, with lots of anime-spiky-haired disaffected youths in all of the council seats, and a galaxy police starship floating overhead whenever the yakuza get too organized.

      --
      [ .sig file not found ]
    6. Re:RTFA by MarkGriz · · Score: 4, Funny

      Where's the drama posts with an informative headline like that?

      --
      Beauty is in the eye of the beerholder.
    7. Re:RTFA by genner · · Score: 1

      Gets our pencil .....anime-spiky-haired disaffected youths. Got it.
      This is bound to be a game sooner or later.

    8. Re:RTFA by vimh42 · · Score: 1

      This is interesting because a few years ago Maxis was working on a Sim Neighbourhood type game which was eventually canned I think before the release of Sim City 4. Kinda of a step between the Sims and Sim City.

      I guess we'll see where this "New" game goes.

    9. Re:RTFA by Cyno · · Score: 1

      Why not just call it "Sims in the City" then? If its not really SimCity why call it that? I liked SC4, even though I couldn't really play it on Linux. But I doubt I will be interested in anything that has to do with the Sims family of games. They were fun for a bit, but I'm on to other things now. B&W2 will hopefully be working on Cedega soon. And any new games that support Linux natively will be on the top of my list to try and recommend.

    10. Re:RTFA by Jesus_666 · · Score: 1

      But you forget about awesome games like X-Com: Interceptor and X-Com: Enforcer, which serve the very important role of making X-Com: Apocalypse games look much, much better in comparison.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    11. Re:RTFA by strstrep · · Score: 3, Informative

      Remember Streets of Simcity?

      Horrible game, horribly buggy, great music.

    12. Re:RTFA by Shihar · · Score: 1

      Oh god, I had wiped my memory of this nightmares until you reminded me. X-com and X-com 2 were awesome games. All the shit that poured forth after those two was a crime against humanity. Personally, I don't know how Micropros managed to fuck up so thoroughly such an awesome and interesting universe.

    13. Re:RTFA by RealGrouchy · · Score: 1

      You provide the town the proper resources and the right zonings to build the town.......

      Just wait until the SimUnions get involved. Or worse--the SimBureaucrats!

      Now that would make a realistic city simulator.

      - RG>
      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
    14. Re:RTFA by Anonymous Coward · · Score: 0

      Think Fallout Tactics instead of Fallout 3. Though, comparing anything to Fallout Tactics is probably not a good way to reassure a fan of the original game.


      Um, Fallout: Tactics was generally well-received by Fallout fans... and considering that the "real" Fallout 3 is being developed by Bethesda primarily for *game consoles* as a real-time FPS, I'd say that Tactics would actually be the better comparison.
    15. Re:RTFA by Workaphobia · · Score: 1

      I loved Streets of Simcity. I spent a lot of time with that game, and SimCopter. Maybe that has to do with the fact that I thought SimCity 2000 was the greatest game ever and didn't care much for the later ones.

      And the music was great.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    16. Re:RTFA by WML+MUNSON · · Score: 1

      No, but I do remember that the best part of Sim Copter was dropping people out of my helicopter at high altitudes and watching them plummet to their deaths.

  8. What else did you really expect by Anonymous Coward · · Score: 0

    from that master of the worthless sequel, Electronic Arts?? Fittingly the captcha for this comment was RUINED, kind of like what EA did to the video game industry.

  9. Well... by Paktu · · Score: 1, Interesting

    IMHO, Simcity 3000 was the high point of the series. Simcity 4 introduced a lot of pointless features (U-Drive-It, anyone?) and micromanagement- if school coverage misses even a single home, the game nags you about it continuously, and there's no way to turn this off. With that said, I'm not particularly excited about this upcoming game either. Simcity Societies seems to imply a greater focus on individual citizens. Isn't that what we had the Sims, the Sims 2, and countless Sims expansions for? I am a bit saddened by these developments, as they threaten to destroy one of the most important franchises in the history of PC gaming.

    1. Re:Well... by Blibblob · · Score: 0

      I hope it is the cancelled SimsVille. When I saw the trailer to that so many years ago, I'm not sure there was another game I was hoping for as much. It's the cross between the Sims and SimCity that actually looked pretty decent. Then again though, it still shouldn't be released as SimCity 5.

    2. Re:Well... by Mattintosh · · Score: 3, Insightful

      U-Drive-It was part of the expansion pack.

      SC4 had all kinds of good stuff that SC3 didn't have. Like Regions. Regions are the best idea to hit SimCity in ages. Also good are the technical limitations that came along with Regions, allowing you to create a pollutionless residential area right next to a smog-filled industrial area, yet have neither town complaining about pollution (no pollution in the residential town, no citizens to complain about it in the industrial town).

      The micromanagement thing is horrible, though. Why should the mayor have to order fire trucks to the scene of a fire? The school bus coverage thing is child's play by comparison. It's just one more aspect to design your city around, set the setting, then forget. Worse is when schools shut down due to a teachers strike from underfunding. Worse than that is when the same happens because of overcrowding (this essentially un-does any bus coverage settings you made and/or designed your city around). It doesn't scale back the effectiveness of the school... no, it shuts down. That's just stupid.

      If they'd just fix SC4's stupid bugs and logic faults (and the micromanagement issues), I'd buy an upgrade. Oh, and throw in seasonal graphics like the SNES version. And if there's time and budget to spare, upgrade the graphics and allow higher resolutions. Release it as SimCity 5. I'd buy it.

    3. Re:Well... by SilentTristero · · Score: 2, Interesting

      well, my 8-year-old thinks U-drive-it is the highlight of the whole game! He spends about 50% of his time driving, the other 50% managing the city. Yup, he goes bankrupt a lot :-).

  10. I Hate SimCity by Gojaroo · · Score: 1

    My stupid cities always eventually went bankrupt.

    1. Re:I Hate SimCity by drinkypoo · · Score: 1

      My stupid cities always eventually went bankrupt.

      That's just the realism of the game showing up... It's people building arcologies and walking hand in hand into the sunset that's not going to happen :P

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:I Hate SimCity by HappySmileMan · · Score: 0

      When they go bankrupt you connect roads, rails, pipe and anything else to the edge of the map, build a neighbour city and leech

    3. Re:I Hate SimCity by Digital+Vomit · · Score: 1

      Yes, it was the cities that were stupid...

      ;-)

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    4. Re:I Hate SimCity by T.E.D. · · Score: 5, Funny

      My stupid cities always eventually went bankrupt.


      Marion Barry reads Slashdot? Who knew?
    5. Re:I Hate SimCity by BlueMikey · · Score: 1

      Come on, it was plenty easy to get a Megalopolis in SimCity SNES. Then, with your towering Mario statue in the center of the map, you then let the city fall into poverty and force them to worship the statue by threatening Bowser attacks.

  11. Just can't win with some people... by LighterShadeOfBlack · · Score: 5, Insightful

    Gaming is constantly being dogged by how unoriginal it is and how most major games are just slightly prettier rehashes of older ones, and how evrything these days is a formulaic sequel. So Maxis have changed that. They've actually decided to try something new with an established series, even using new developers to do so, and what do they get? "Waaah! It's not a REAL SimCity", "Maxis have ruined my childhood memories". Boo-fucking-hoo. They've tried something new. So what. Everything from Simcity 2000 has been basically the same game anyway, so if you're really that intent on playing the same old thing you've already got three games to choose from. For everyone with an open mind, well maybe they'll find something fresh and slightly original thanks to a developer going out and doing something different with an established franchise for a change. If it sucks and the new concept tanks then you be damn sure Simcity 6 will be back to the old formula again, so it's worth the risk isn't it?

    --
    Spelling mistakes, grammatical errors, and stupid comments are intentional.
    1. Re:Just can't win with some people... by Imagix · · Score: 1

      Nobody's complaining that they're "trying something new". The complaint is that they are taking an established name (SimCity), and increasing the version number (4 -> 5), which would imply that it is substantially the same game with some improvements. But wait, it's not substantially the same game. It's a different game that they apparently feel that they need the built-up reputation of the name "SimCity" to get people to buy it.

    2. Re:Just can't win with some people... by Zironic · · Score: 1

      The point would be that franchises should stay mostly the same and you should innovate with new franchises. That way if the innovations fail it won't reflect poorly upon the franchise.

      Most of the people that liked Game 1 will probably like Game 2 even if it's just a marginally improved Game 1 with better gfx. Some game play doesn't need to be innovated or improved, it's already good as it is. The problem arises when Game 2 has Worse gameplay then Game 1, sadly that seems to happen often.

    3. Re:Just can't win with some people... by LighterShadeOfBlack · · Score: 4, Informative

      Nobody's complaining that they're "trying something new". The complaint is that they are taking an established name (SimCity), and increasing the version number (4 -> 5), which would imply that it is substantially the same game with some improvements From TFA:

      According to an unamed EA exec, the reason behind the Societies name is that it's "completely different from SimCity 4, so they're trying to come up with something different than just calling it SimCity 5." As you can see they're not just calling it "SimCity 5", they're going out of their way to give it a variation on the name, which is line with the variation on the theme (after all, it's still going to be essentially a community-building simulation of sorts). There's no evil conspiracy here.
      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    4. Re:Just can't win with some people... by LighterShadeOfBlack · · Score: 3, Insightful

      The point would be that franchises should stay mostly the same and you should innovate with new franchises. That way if the innovations fail it won't reflect poorly upon the franchise. I disagree. By your logic any existing franchise will only ever implement features that have been seen before in other games. In my opinion the worst thing that can ever happen to a game series is for it to become stale and unadventurous. After all, it's the innovation and originality that creates all good series' in the first place. To lose that quality out of fear of hurting the franchise is just crazy. If trying something new means that every once in a while a franchise gets a black mark on it's name, well that's fine by me. That's the cost of creating something great.
      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    5. Re:Just can't win with some people... by MvD_Moscow · · Score: 2, Insightful

      If it's a community building game, why does it include the name Simcity? There is certain core aspect of the gamplay that makes any given simcity game a simcity game. EA are just leaching of Simcity's branding in order to make a mediocre game that is more accessible to the average gamer. If it's not a simcity game, don't call it simcity societies, call it "Urban Socities" or SimSociety. I wish EA never bought Maxis, before the purchase they where much more willing to make interesting new games. I still play SimTower from time to time, too bad nowadays all you see is "Simcity Lite" and Sims X + Expansion Packs. Though hopefully Spore will prove me wrong.

      Though I guess that's the way everything is supposed to be, EA's approach is much more financially successful judging from the state Maxis was in before the purchase. Too bad that EA's approach leads to shitty spinoffs, cough C&C Generals cough.

      I can't believe Will Wright let EA do this, Simcity was his masterpiece, his claim to fame. I guess he got bored of the city building thing and he prefers to work on Sims expansion packs nowadays.

    6. Re:Just can't win with some people... by DrEldarion · · Score: 1

      Why does the game matter? Why is it a big deal if this game is called Simcity 5? Why is it a big deal that Final Fantasy 11 was an MMORPG? They're names, people. It doesn't matter AT ALL. Even if they were all named "Game 1034", "Game 1035", "Game 1036", etc, the games wouldn't be any less fun to play.

    7. Re:Just can't win with some people... by Anonymous Coward · · Score: 0

      So should the next MS Flight Simulator be turned into a first-person shooter tie-in with Halo?

      The marketing geniuses that came up with this one don't know the Sim City audience.

    8. Re:Just can't win with some people... by SimGuy · · Score: 1

      To my knowledge Will hasn't had a hand in SimCity or The Sims in a while. He's been puttering away in a separate studio for a least a few years on Spore, and possibly some other projects. I haven't exchanged emails with him in many years, but last I was able to get a gauge on things, he was progressing toward less involvement in current games (and their sequels) and more involvement in new ideas. Since then I know that he's moved to that separate studio. EA is controlling The Sims, because it's the most popular franchise, ever. By my guess, EA doesn't want to worry about SimCity because it is a fringe market (though one that is ultimately responsible for The Sims being possible in the first place). I think they prefer (or at least see some value in) keeping the product/franchise alive, but they don't care about it enough anymore to put their own people on the job. As I see it, this pretty much signals the end of days for any even minutely coherent entity named Maxis. The Sims is no longer (but even by initially release was only barely) Maxis, SimCity is no longer Maxis. Maybe Spore is still Maxis, but it if doesn't do well enough, I think that's it for Maxis. :(

      That all said, I am glad EA is letting Will Wright exercise his creativity to come up with genuinely new things with his own team, separately from EA's dominant and slave-driving hand, and I'm reasonably sure he had little to no input into this decision, nor any recent decisions regarding The Sims.

      --
      I don't care, but don't let that stop you from trying to tell me anyway.
    9. Re:Just can't win with some people... by SimGuy · · Score: 1

      The problem is that names do matter. If you call a game "The Game" and then call your sequel, "The Game II," some people are going to buy "The Game II" simply because they were fans of "The Game," which is now fondly called TG1 for short. If "The Game" was a Greek Mythology Based FPS and "The Game II" is a Monopoly knock-off, that is going to bother some people. (I know, I'm stretching a bit.) :)

      It's not so much a problem that this game is called SimCity, but rather that this game is not going to be a sequel in the strictest sense to SimCity 4, and thus the name appears to be somewhat of a misnomer or marketing ploy to get people to buy something that isn't what they want or expected. Obviously anyone really paying attention should be able to tell the difference, and I am not really that upset about the use of the name SimCity, since they seem to be planning not to number it and directly imply a sequential continuation of a series, but rather a concept with a shift ("societies"). I am upset because I wanted a new SimCity game in the sense of what SimCity is now, and that seems to be something that will not happen for now. My worry is that it will never happen again. This does not please me, and I hope you can see why.

      Even so, I am not going to write off SimCity Societies. I am angry at it for not being what I wanted, but I am open to the idea that it will still be something that I want. Time will tell.

      --
      I don't care, but don't let that stop you from trying to tell me anyway.
    10. Re:Just can't win with some people... by LighterShadeOfBlack · · Score: 1

      So should the next MS Flight Simulator be turned into a first-person shooter tie-in with Halo? What completely unrelated game is this new game tying in with then? This is nothing like that. They're taking a game and using some elements and the basic theme of it to make a different game. MS Flight Simulator is a perfect example: maybe you've forgotten about MS Combat Flight Simulator. I bet a bunch of idiots who considered themselves the "MS Flight Simulator audience" whinged like hell about that too.

      The marketing geniuses that came up with this one don't know the Sim City audience. Who says it needs to be marketed solely to the SimCity audience? From the sounds of it the "SimCity audience" are whiney little prima donnas who want Maxis to release the same game over and over. Maybe they decided they wanted to appeal to a larger audience who are still interested in creativity.
      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
  12. Sounds like that old sim village concept by majortom1981 · · Score: 5, Interesting

    This could actually be a cool game. Combine the best aspects of The Sims and Sim City and you could have a huge game. Things like building your city also effects your sim. Say you build a garbage dump next to your sims house. Then the house value goes down and your sim itself starts changing. You decide to nock down a school, your sims kids grades start going down because of class overcrowding. This can be a huge game, Basic city building with basic sim management but heavy interaction between the two. Open yourself up to a new idea and you will see the potential in this.

    1. Re:Sounds like that old sim village concept by Zironic · · Score: 2, Informative

      Actually all that was in Sim City 4. It basically simulated the lives of every single little Sim in your city. You could even place up to five Sims for you to keep track of personally.

    2. Re:Sounds like that old sim village concept by majortom1981 · · Score: 1

      NOt really there was alot more to simville. Also simcity 4 didnt have your sim change to how you built the city . Yes it would complain about no job and stuff but it wasnt full interaction. This would have a city full of them. Not just 5 people.

    3. Re:Sounds like that old sim village concept by SimGuy · · Score: 1

      From what I was able to tell based on gameplay, I believe the game did keep track of each individual Sim within the game to a point. The Sim's job, life, etc were not strictly related to their living conditions, but for the purpose of traffic simulation, the game kept track of how many people lived in each building, where each of those people worked (specifically), and what route they took to get to work. Wealth/health/safety was determined on a per-building basis, not a per-sim basis, etc, and I think the game basically just kept track of extended information if you were actually tailing someone. I don't think the people on the sidewalk or the cars on the road really had any correlation to actual people, and would simply represent the state of the tile or a common route passing through the area. I gather this because they would frequently disappear and reappear at random after short trips from a meaningless point A to an equally meaningless point B.

      This is mostly speculation, but it seems right based on how I observed the game.

      --
      I don't care, but don't let that stop you from trying to tell me anyway.
  13. hmmm by nomadic · · Score: 5, Funny

    Judging by the state of the game industry, the new one will somehow be a WW2 FPS.

    1. Re:hmmm by lexarius · · Score: 4, Funny

      I can see it now. Imagine a lifelike city full of sims that have their own constantly changing and evolving lives. Imagine that you are one of them, exploring the city, interacting with its people, making friends and enemies, having a job, maybe making a little romance. What is this city? Paris. Occupied by the Germans. And you are a brave member of the resistance. Can you take down the occupiers by night while keeping your business and home life in shape? Keep your bank books in the black while keeping your radio equipment and firearms well stocked and hidden? Explore this and other simulated occupied historical cities in Sim City 5, coming soon!

    2. Re:hmmm by Anonymous Coward · · Score: 0

      Or even more likely, an MMO WW2 FPS. Sad times ahead!

    3. Re:hmmm by monopole · · Score: 1

      I'm no good at being noble, but it doesn't take much to see that the problems of three little sims don't amount to a hill of bits in this crazy world. Someday you'll understand that.

    4. Re:hmmm by jagdish · · Score: 1

      So its like a Sims game during the day, WW2 FPS during the night and like a RTS in between?

  14. Talk about disappointing by SpelledBackwards · · Score: 1

    Wow, the SimCity games are some of my most fondly remembered games. I played all of them to death except SC4 because I didn't like it at first. Eventually it grew on me. I remember greatly anticipating SC3k's release and rushing out to the store and buying it. Hell, it had some of the best music of any video game I've ever played. And now they think they can move away from "realistic urban simulator" and expect a die-hard fan like me to take them seriously? Well, the term is "die-hard", not "die-impossible"... and I think they just killed me.

  15. Revival of Simsville, perhaps? by FusionDragon2099 · · Score: 1

    Sometime around 2002 I think, Maxis had announced a game called Simsville, which was supposed to combine elements of Simcity with elements of the Sims. The game was canned, and we got Simcity 4 instead. Could this upcoming game be a revisiting of the Simsville concept, maybe?

    1. Re:Revival of Simsville, perhaps? by WillAffleckUW · · Score: 1

      Sometime around 2002 I think, Maxis had announced a game called Simsville, which was supposed to combine elements of Simcity with elements of the Sims. The game was canned, and we got Simcity 4 instead.

      I think that morphed into Wii Sims, which has house building aspects, but is more like Animal Crossing.

      You should see the building demos.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:Revival of Simsville, perhaps? by rainmayun · · Score: 1

      Back in the late 90s, one of the creative deep-thinker egghead types from Maxis came and gave a talk at UC Berkeley (can't find a relevant link) about the vision for the entire Sims series. They always wanted Sim City and the Sims to be able to interact in a meaningful way, and so far as I can tell, they were never able to pull it off. Maybe they will this time.

      As for me, my dream game scenario would be to use Sim City to create a city, and then use that city as a landscape in GTA. That would be fun.

      But as for more realistic ideas for how to continue increasing the complexity in the Sim City series without introducing more micro-management, I would say that the city department managers need to be more autonomous. As a mayor, you should be able to set city policy, and let the dept managers do things in an automated and intelligent way. e.g.: keep imported water usage below 20%, and build new wells or other specified water facilities when usage demands it. Of course you should be able to override and micromanage things if you want, but that would allow you to play the game at a higher level of bureaucracy. Some additional zoning tricks would help.

    3. Re:Revival of Simsville, perhaps? by SimGuy · · Score: 1

      I hadn't thought about Simsville until it was mentioned a few times here, but I think it's quite plausible. The limited information at the time told us that Simsville would be a SimCity-like game, which basically focused on the citizens of a smaller city, presumably more like a suburb. It was supposedly going to focus more on people than on city planning, so that while you were not micromanaging the days of individual people (as in The Sims), you were also not completely separated from their lives (as in SimCity).

      I think some was rolled into SimCity 4, in the sense that it kept much closer track of what the populace was actually doing, so that the simulation was more accurate, but it did not expose the ability to interact with these Sims directly, which I believe Simsville would have done. If indeed that is what SimCity Societies aims to do, then it is basically a resurrection of that concept and I will be as excited about that prospect as I was when they first announced Simsville.

      --
      I don't care, but don't let that stop you from trying to tell me anyway.
  16. Then what is it?? by Jugalator · · Score: 2, Interesting

    This SC is not a realistic urban simulation, which I understand, to many, represents the heart of what SC is,

    Huh!? Then what is it? I couldn't find anything on that in the story.
    What genius PR is this -- to have the officials tell what it isn't, and not highlight what greatness it is.

    First looks at the game in US Games for Windows mag show a fully 3D world, with a colourful environment and a Theme Park-style fairground bustling in the foreground.

    OK, then I get an idea how it might look, but I still don't know what kind of game it is...
    I checked Wikipedia too and it's supposedly integrating with The Sims, but IIRC, even SC 4 did that, so...?
    --
    Beware: In C++, your friends can see your privates!
  17. "Simcity Societies" by Anonymous Coward · · Score: 0, Redundant

    I'd like to point out that the game will be called "Simcity Societies", not "Simcity 5". Although I'd like to see a real sequel as much as anyone else, I don't think this naming scheme is very deceitful.

  18. Theft and lies by guspasho · · Score: 2, Insightful

    "...I do not want to mislead anyone: This SC is not a realistic urban simulation... this SC is its own unique creation."

    So why the frak call it SimCity? If you want to make a non-urban-simulation game, come up with your own damn franchise, or at the very least steal a franchise that has something to do with your game. Call it "The Sims: Cities" if that's what you're going for, but don't steal an existing franchise that is based on urban simulation for your non-urban-simulation game.

    1. Re:Theft and lies by guspasho · · Score: 1

      And in a stunning reversal, I've changed my mind. Commenters I just now saw have pointed out that this game will be the less-deceptively-named "SimCity: Societies" which seems fine, especially considering, as other commenters have pointed out this is quite likely an attempt to kick-start the creativity that has been so stagnant in the gaming industry for so long, and as such I probably should give it some benefit of the doubt.

      But god damn that press release in the original article is so poorly spun.

      Next time I will RTFC before I comment. Mea culpa.

    2. Re:Theft and lies by zippthorne · · Score: 1

      Not poorly at all. They probably want the die-hard SC fans to run around saying, Sim City 5 without the simulated cities, WTF? before making the realization you've just made and sheepishly deciding to give them a chance because of the misunderstanding.

      --
      Can you be Even More Awesome?!
  19. SimCity 4 by p_quarles · · Score: 1

    Just an FYI for those who didn't care for the latest game in the series --- once you install some of the mods from the fan sites it becomes a completely different game. More features, less need for micromanagement, and much more realistic commute times and job patterns. One of the best things about SC4 was the improvements implemented by the community. I'll be sorry to see that go.

  20. They must read all articles on Slashdot. by NeoTerra · · Score: 1

    Looks like someone has taken a previous article to heart?

    http://games.slashdot.org/article.pl?sid=07/06/05/ 1559218

  21. another example by White+Yeti · · Score: 1

    That also sounds like the PS2 game Metropolismania, which is heavy on interacting with your citizens.

  22. A well needed reboot by dtolman · · Score: 2, Interesting

    The move away from pretend "realism", is only a good thing. Simcity 3 and 4 replaced all the charm of Simcity and Simcity 2000, and just stuffed them with larger sandboxes and more things to micromanage.

    Lets hope this developer just brings back Simcity 2000, and spiffies up the buildings - definitely the best of the series - and the cities in that actually did feel real (spontaneously appearing churches, more rewards, more realistic disasters, and less repetitive buildings), as opposed to Simcity 3 and 4 - which were less than the sum of their parts

  23. I want fulley custem roads in simcity 5 by Joe+The+Dragon · · Score: 1

    The road system in simcity 4 rush hour add on was ok but it was missing a lot things.

    1. Re:I want fulley custem roads in simcity 5 by fullcircleflight · · Score: 1

      I've always wanted a DECENT transport management program, I wish Rush Hour offered more.

      For some reason, I think it would be fun to have the option to choose between things like:
      - traffic lights stop signs or round-a-bout at intersection
      - how many lanes a certain road has
      - traffic light signal timing
      - bus lanes
      - no parking signs etc.

      So far, no such game software exists. Locomotion was addictive but highly flawed.

  24. Re:Not a real 'SimCity' by Babbster · · Score: 4, Interesting

    Hey there, Sparky. Maybe if George Lucas had turned his "vision" over to someone with talent today as opposed to talent 30 years ago, we wouldn't have ended up with JJB and company.

  25. In other news... by jollyreaper · · Score: 1

    Microsoft Flight Sim's new version will be a departure from a realistic depiction of aviation. It will now involve licensed cartoon characters, power-ups, and an edgy hip-hop soundtrack.

    Well, shit! That might even work as a product but why call it Microsoft Flight Sim? Why not just call it Microsoft Flying Rap Cartoons and everyone will be happy?

    Maxis already has a tradition with the sim games. Each sim game is completely unlike the other. SimCity, SimEarth, SimAnt, and then the Sims. All different. They could have called it SimTown and people would know off the bat that this isn't meant to be SimCity.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  26. It doesn't have to be horrible, though by Moraelin · · Score: 4, Insightful

    Just using a franchise for free mindshare doesn't guarantee a dud or "like Quake 5 being in 2-d", though.

    Take for example World Of Warcraft: it has nothing to do with the gameplay of Warcraft 1 to 3, and pretty much just uses the same setting and franchise name. Ended up the best MMO by a damn huge margin nevertheless.

    Or, you know, take any Mechwarrior game as an example. They took a turn-based tactics game played on a hex-board, and made a real-time FPS out of it. Even the weapons, if you look at the numbers in MW games, have really nothing to do with implementing the Battletech weapons with the same name. Didn't really end up bad games, though, and MW1 is still on my list of the best games of all time.

    So it _could_ still be a good game. 'Course, it could also be crap, but let's wait and see.

    As to why would they want to do that... maybe because they've done SC to death already. The changes between SC1 and SC4 have been really incremental, and more often in the graphics department than really being a new game. And some were fairly controversial if they made it a better game, or if they change the gameplay that much.

    So, basically, you've already bought the same game already. Several times.

    If it goes by the same formula again, there's not much obvious stuff which can be added this time, or not without doing more harm than good. (E.g., turning it into a micromanagement nightmare.) I mean, seriously, other than bumping the graphics resolution up some more, what would _you_ add in SC5?

    It's not like RPGs, where you can just change the story for the next one, but leave the mechanics the same if they worked well. Here the mechanics _are_ the whole game. It's just a game of placing buildings and applying some formulas to them. And they already had several games to get the buildings and formulas right already. Just tweaking some reltionship to be juuust right in the 5'th decimal... doesn't really a new game make.

    So what I'm getting to is: they have a choice between (A) selling a clone of one of their previous games, or (B) trying something new. They went with option B. And, honestly, I'd rather give them some brownie points for even trying, rather than damn them in advance. Sure, it may still end up a bad game, who knows? But, seriously, buying a SC4 clone in higher res doesn't sound too tempting to me.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It doesn't have to be horrible, though by crossmr · · Score: 1

      popular doesn't equal best. Its a common mistake to think that as a group people can really pick the "best".

    2. Re:It doesn't have to be horrible, though by Kelson · · Score: 1

      Take for example World Of Warcraft: it has nothing to do with the gameplay of Warcraft 1 to 3, and pretty much just uses the same setting and franchise name.

      That was my first thought, too. Another successful example, going back a bit further, would be the Heroes of Might and Magic series. The Might and Magic games were single-player RPGs. The Heroes... games were turn-based battle strategy games. (I wish I could remember what game inspired the mechanics of Heroes of MM. Castle something?) Totally different type of game, but the spinoff did well enough they made 5 games in that series alone. Of course, the RPGs kept going as well, until the disastrous MM9.

      I suspect one of the main things that has people up in arms is the idea that this is being considered Sim City 5, rather than a spinoff.

    3. Re:It doesn't have to be horrible, though by Moraelin · · Score: 1

      True, HOMM was actually nice.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:It doesn't have to be horrible, though by Moraelin · · Score: 3, Insightful

      Actually I'll go ahead and say just that: that people are damn good at picking what's good for _them_. It may not satisfy _your_ tastes, or _your_ criteria, but it doesn't make their choice wrong either.

      In a sense, "best" doesn't even exist in a matter of taste. Some people like sweet wine, some people like dry wine, and some hate both. Is either of the choices "wrong"? Not really, each one just picks the wine he/she likes. Ditto for games, really. Some like The Sims, some like CounterStrike. Some like WoW, some like Everquest. Some like fantasy, some like SF. Neither is deluded into taking the "wrong" choice, each just picked the game that suits his/her individual tastes.

      And I'll say that humans are damn good at that. Pretty much invariably when something appeals to only a minority, it failed to appeal to the rest, they didn't fail to pick the "best." They did pick the best... for themselves.

      So strictly speaking "best" doesn't even exist in a matter of personally taste.

      In another sense, though, I can look at which of them appealed to more people, and use that as a (somewhat warped) measure of "best". Unless one of them was deliberately aiming for a narrow niche (which isn't usually the case, unless they know in advance they can't compete with the big boys), one of them managed to know its potential market better, and to actually make a product that appeals to them more. I can respect that kind of achievement.

      In yet another sense, not everything is just subjective taste. There are a few things that are fairly common to most of the population, and are objectively measurable.

      E.g., (almost) noone actually wants bugs, so all else being equal it's fairly safe to say, basically, "less bugs == better". (Caveat: almost never is all else equal.) And having played more than half a dozen other MMOs before and after, I can honestly say that WoW was a refreshing change. It wasn't strictly speaking perfect, but it came damn close to that, compared to the previous norm of shoving MMOs out the door when they barely can run... for a while. And it was orders of magnitude better than some of the crappier ones, like AO.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:It doesn't have to be horrible, though by crossmr · · Score: 3, Insightful

      No they're not. Some people are good at picking whats good for them. A lot of people are good with going along with the crowd and just taking what is popular. That doesn't make the product superior or great, it makes it popular. You implied with your statement that WoW was the "best" as in a better product than any other MMO out there. History is rife with examples of inferior products becoming popular due to marketing, backroom deals, etc. While the superior products fade in to obscurity. If people were really good at picking the "best" product as a group, this type of thing wouldn't happen. They're easily swayed by marketing and popular opinion, neither of which make something the "best".

    6. Re:It doesn't have to be horrible, though by Moraelin · · Score: 1

      Well, ok, let's aggree then that the original use of the word "best" there was a rather poor choice of words. It ended up the most popular MMO. Does it sound better now? :)

      --
      A polar bear is a cartesian bear after a coordinate transform.
    7. Re:It doesn't have to be horrible, though by Anonymous Coward · · Score: 0

      Ugh. World of Warcraft is, in the PERSPECTIVE OF SOME, the best online RPG by a "wide" margin. It's very likely the most popular online RPG now, but if popular meant best than you wouldn't have a lower-order primate running the U.S. now would you?

    8. Re:It doesn't have to be horrible, though by dcollins · · Score: 1

      "Actually I'll go ahead and say just that: that people are damn good at picking what's good for _them_."

      Unfortunately, current research is showing just the opposite. As written by James Surowiecki, "The Financial Page: Feature Presentation", The New Yorker, May 28, 2007:

      "As numerous studies have shown, people are not, in general, good at predicting what will make them happy in the future...

      A new study by Katherine A. Burson, a marketing professor at the University of Michigan, shows that, when we buy things like golf balls and digital cameras, we generally do a poor job of evaluating our skills, and so get stuck with unsuitable products. We're also willing to pay for extra options because we feel shortchanged if we don't have them. But, once we actually have a product, our patience with all those features runs out very quickly. Elke Den Ouden found, for instance, that Americans who returned a product that was too complicated for them had spent, on average, just twenty minutes with it before giving up."

      http://www.newyorker.com/talk/financial/2007/05/28 /070528ta_talk_surowiecki

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    9. Re:It doesn't have to be horrible, though by Moraelin · · Score: 1

      So basically people buy the products _they_ want, rather than the products Katherine A. Burson wants. Well, gee, who woulda thunk it. Everyone should have been a clone of Kathy and had the exact same priorities she had...

      Newsflash: there are more reasons to buy a product than "which one I'll be more productive with." Yeah, I know, mind boggles.

      E.g., a lot of purchases are just to feel better about yourself. Consumerism, conspicuous consumption, whatever you want to call it. So people feel better about themselves if they buy the product with more features. Or in the case of conspicuous consumption: the one which is more expensive, and looks more expensive, and has an excuse to be more expensive.

      Conspicuous consumption isn't about "which product does more photos per minute", it's about, "look what I can afford to buy!" Status symbols. Keeping up with the Joneses, if you will.

      Did those people buy the wrong product? Not really. They bought the one which satisfies _that_ need they have.

      I.e., again, it looks to me like people are damn good at buying what's good for _them_. It may look like a bad choice if you apply what looks to _you_ like the logical thing, but for them it's actually very logical to satisfy the need _they_ actually have.

      Basically, same as you can't say "you should go to a movie instead of going to the toilet" (it's not the same need), you can't really say "you should buy the functional choice instead of the status symbol choice." It doesn't satisfy the same need.

      That's the problem with nerds (or snotty elitists, or both) decreeing that everyone else is doing the wrong thing. Usually they don't even understand what's really happening there, and propose the right solution to the awfully wrong problem.

      In this case, stuff like the need for status symbols is something where everyone has been beat upside the head with talks of it being wrong, wasteful, etc, so almost noone admits it... often even to themselves. It doesn't make it any less of a human need. Just like you can beat someone upside the head with the notion that sex is shameful and sinful, but that doesn't mean they won't ever get horny.

      At any rate, that's why they look at things like feature lists and such: not because they actually have the skills or need for them, but as a lullaby for their conscience: for some pretext as to why it's ok to blow that money. The product with the better excuse wins. Big surprise there.

      At any rate, once you understand that, the resulting action is actually a very logical and sound one: they buy the product which satisfies _that_ need, not the one matching the overt excuse. It's actually a pretty damn good choice.

      And, yeah, unlike nerds ranting about how everyone else chose wrong, marketting tends to understand that need. So they go ahead and appeal to it. What looks to you like people being shafted by marketting is, at least partially, just telling you that the marketters understood something you don't.

      That products get returned... again, it doesn't prove what you think it proves. There are things you just can't really know before you try, and some products _do_ simply have a crap interface. So they get returned.

      But think of it this way: if you look at how much did each product sell, minus the returns/cancelled-accounts/etc, that 20 minute average actually tells you that those actually _are_ found satisfactory. The people who made bad choices, returned them almost immediately. The ones not returned did satisfy the buyer's need, at least to some extent.

      Since we're talking MMOs, ditto. Sure, some people bought the wrong MMO, or the wrong genre altogether, but then those go and cancel their accounts. Plus for the last couple of years straight it's been trivial to download a trial, or get a trial code from someone else. So you don't even have to buy it first to see if you like it. At any rate, even assuming some who bought the wrong game, those cancelled their account in 20 minutes. Or let's say within the first month. The millions who stayed... well, that tells you that for some millions of people it wasn't a too bad choice after all.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  27. The only SimCity I need is right here: by halivar · · Score: 1

    SimCity Classic. 'nuff said.

  28. Simcity 4 - Transporation Simulator by bigkahunafish · · Score: 1

    I have used most of the Simcities as a sort of transportation simulator. I always liked to see how my road designs contained traffic. Simcity 2K was just terrible with roads. Simcity 3k was better, but had just lousy highways. Simcity 4 has more realistic roads/highways but still lacked the customization that I wanted. I want to build custom on-ramps. I want to create the lousy intersections that people deal with in real life. Alas....it seems they are taking this Simcity to a Sims level. I never did like the Sims; well, I did like building houses. Thats about it.

    --
    Eat a Chicken, You know you want to.
    1. Re:Simcity 4 - Transporation Simulator by nuggetman · · Score: 1

      Have you played Open TTD? There are plenty of places you can erm acquire the tilesets for it.

      --
      ...and that's all there is to it.
  29. Eff SimCity by Quiet_Desperation · · Score: 1

    Gimme fricken Spore already!

    Spore! Spore! Spore! Spore! Spore!

    1. Re:Eff SimCity by WillAffleckUW · · Score: 1

      Gimme fricken Spore already!

      They delayed the product launch.

      But Spore will be on the Wii, the Nintendo DS, as well as the PC.

      No word on the Mac, but maybe I missed the announcement.

      And noone said if they have a SimCity for the Wii ... think of how much fun it would be to be an Alien crushing a city ... oh, wait, that's another PS2 game, where you take their spinal cords and brains, never mind ...

      --
      -- Tigger warning: This post may contain tiggers! --
  30. All I want in SCX by El_Smack · · Score: 3, Insightful

    A really good terrain editor with *fine* control.
    The ability to create roads exactly the way I want. No more auto-rotating onramps.
    A checkbox that gives me unlimited simoleans.
    A way to specify what type of store/office/house gets built. I like to build cities/neigborhoods that look how I want them to. I don't care what the sims want.

    None of this will affect the way anyone else plays the game, BTW. You could still let the game run itself like it always did.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:All I want in SCX by amohat · · Score: 1

      That's basically my beef with SimCity 4.

      They went for ultra city simulation but:

      a) I don't agree with their politics of how the city needs to evolve. They programmed the city to require that it start as a little farm town, heavy industry, financial center, etc.

      But at each stage it has to suffer growing pains to get to the next with crime, pollution, terrible schools, etc.

      In fact, they reject the utopian premise. They require a city to have ghettos and chronically underfunded schools and police and the like. Which leads me to:

      b) I want to create my utopian city! Fine, inject your scurrilous agenda into the sim. But give me an arcade option. Like the driving games that will cut slack on all the too-realistic physics and just have fun careening around like a madman.

      Yes, checkbox for unlimited money. Turn off all your advanced forced-poverty algorithms. Give me a simple formula to work with, like the previous versions, no incessant micromanaging required. Mark it as such, so competitions aren't skewed.

      I want to play God, godammit, on my lunch break and not suffer the stress and indignities of an real-life mayor!

      How could Maxis/EA miss this?!? No wonder version 4 tanked, my whole family have been SimCity nuts since day 1 and through the years but we completely reject v.4.

      (ps: Please, if there is a god, don't integrate The Sims with SimCity in any way, shape, or form? Please?)

  31. Open Source SimCity-alike? by bestinshow · · Score: 1

    Is there an open source SimCity-alike game around?

    One that is like the original SimCity even, with updated graphics for hi-res screens would be cool. I don't even need the isometric graphics of SC2000, although water and subways would be appreciated.

    If not, who's with me in creating one? SDL? OpenGL (in 2D, allowing for smooth zoom ins and outs and effects)? Hell, it's probably easier to do 3D buildings and map textures than do the 2D artwork, but we could keep a GTA1 style perspective...

    1. Re:Open Source SimCity-alike? by p_quarles · · Score: 2, Informative

      There are two, actually: LinCity and LinCity NG (more graphically advanced). They both need work, so if you have skills, go at it.

    2. Re:Open Source SimCity-alike? by Anonymous Coward · · Score: 0

      Lincity and Lincity-NG, although YMMV as far as playability goes.

    3. Re:Open Source SimCity-alike? by Mattintosh · · Score: 1

      I looked a while back (after discovering OpenTTD) and found nothing. I was hoping there was someone as enthusiastic about SC/2k/3/4 as the rather lively Transport Tycoon community.

  32. Maxis no longer exists by RichPowers · · Score: 4, Interesting

    In 2004, Maxis was fully absorbed into EA. So to say that SimCity is being passed from Maxis isn't completely correct.

    I agree with others that the series has steadily declined since SC2k. Unnecessary complications, and performance issues in the case of SC4, turned the series into a mess. The SimTropolis.com community (basically the hardcore fans) use SimCity 4 as an art tool more than anything, crafting these beautifully detailed cities using custom content. But as an actual city SIMULATOR, SC4 collapses under its own weight; it's simply not fun to play. SC2k's strong point is that it can be as simple or complex as you want to make it, appealing to casual and hardcore players alike. However I fear that SC5 will be outright dumbed down.

    Also note that there's a correlation between SimCity's quality and Will Wright's involvement with the series. He was hardly involved with SC4. And with Spore consuming most of his time, I doubt he'll have a hand in SC5.

    My biggest concern is with Tilted Mill Entertainment - best known for the mediocre Caesar IV. Will they be good stewards to one of PC gaming's most venerable series? But to TM's credit, they are actively talking to the SimTropolis community and addressing concerns from the playerbase.

    I view SimCity Societies (SC5's current name) like The Sims Life Stories: part of the overall "family" of SC games, but not a true and true sequel. EA and Co. says differently, but as a long-time fan I'm not convinced.

    1. Re:Maxis no longer exists by Trillan · · Score: 1

      Am I completely alone in loving the additions in SimCity 3?

    2. Re:Maxis no longer exists by Mattintosh · · Score: 2

      No. I go so far as to actually like most of what SC4 had.

    3. Re:Maxis no longer exists by JazzCrazed · · Score: 1

      Ditto here. I actually liked SC4 the best. Maybe it was just the same SimCity with little more than extra polish, but that polish drew me into the game more than any of its predecessors did. And I really like a lot of the mods coming out of the Simtropolis community. Some of them may be relatively small things that have little-to-no impact on the game mechanics, like street/road/avenue-top bus stops, or new park tiles (although the former did greatly alter my zoning habits). But in my case it's these small additions and new details that aggregate into the game that I still enjoy playing all these years after it was released.

    4. Re:Maxis no longer exists by Trillan · · Score: 1

      I never got a chance to try SC4, but at least I thought it looked good, yeah.

    5. Re:Maxis no longer exists by Cctoide · · Score: 1

      Same here. I loved SC4. Interestingly enough, I hated SC3K. I just couldn't stand it; bright pastel colors everywhere, crappy-looking graphics and cartoon advisors. I liked how SC4 finally tried to make it look more real and used the 3D advisors. Apparently, not a lot of people share my feelings.

      --
      "Let's face it, it's a good story. Accuracy would kill it."
  33. It doesn't have to be seperate, though by Anonymous Coward · · Score: 0

    "If it goes by the same formula again, there's not much obvious stuff which can be added this time, or not without doing more harm than good. (E.g., turning it into a micromanagement nightmare.) I mean, seriously, other than bumping the graphics resolution up some more, what would _you_ add in SC5?"

    Merging SC4 with Sims 2.

  34. Done before by Moraelin · · Score: 2, Interesting

    It's been done before too. The first I know of was Tropico, which is just that: all those hundreds of people have friends, needs, a personality, political opinions, etc, and they go about their daily lives trying to satisfy those needs. There have been a few other such games since, too.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  35. no, no ... futuristic FPS. by oneiros27 · · Score: 1

    ... as a sequel to RoboSport.

    (of course, a FPS would completely screw up that game)

    Now, if they could figure out how to make a FPS out of Marble Drop, I'd be scared.

    --
    Build it, and they will come^Hplain.
  36. SC2K and forward by WillAffleckUW · · Score: 1

    I bear some of the blame for that. After hacking the encoded SimCity city files to figure out how the blocks worked (a core block surrounded by enabler blocks) in a double-byte hex scheme, I came up with functional ideas for solar, wind, hydro, and other power sources as well as new bridge and transportation types (they didn't implement ferries, sadly). And Will and his team implemented them.

    I did base them on reality, of course.

    Perhaps the addition of all this chrome overloaded the simplistic base model.

    So, maybe a more simplistic method, more akin to Wii Sims, is what is needed for SimCity in the future.

    --
    -- Tigger warning: This post may contain tiggers! --
  37. Tilted Mill by PopeJM · · Score: 1

    Tilted Mill made Immortal Cities: Children of the Nile which is a great city-building Ancient Egypt game, I'd suggest everyone who likes building ancient or cities in general to check that one out. It had nice little features like having families who were contiguous and you could see what occupations they held over time. They also did away with that whole Caesar/Pharaoh thing of needing to place streets juuuuust right to get the maximum efficiency out of your city so one would be more able to create interesting looking cities. Besides, I always thought that was an unnecessary feature. I believe Tilted Mill also made Caesar IV which brought back that street thing and was generally a game that I did not enjoy. However, it will be interesting to see what they do.

  38. Does EA share engines among developers? by Anonymous Coward · · Score: 0

    Because I think the Command & Conquer 3 engine would be perfect for a Sim City game..... runs damn well on my less-than-mid-range system.

  39. Re:Open Source SimCity - the real thing! by SimHacker · · Score: 5, Interesting

    I'm working with EA and the OLPC project, to make the original version of SimCity Classic open source. It's currently going through EA's QA process right now, and the legal department is working on their end of the deal. This sort of stuff always takes a long time to complete, but Will Wright wants it to happen, so I'm optimistic it will.

    Once all the QA and legal stuff is done, we're going to release an updated version for the OLPC of the original X11/TCL/Tk version I developed for Unix about 15 years ago, which supports cooperative multi player mode (voting, chat, shared whiteboard, etc), and I've heavily optimized it so it runs really fast. After it's released, then we're going to adapt it to the OLPC's "Sugar" user interface, which is based on GTK and Cairo. SimCity will be scriptable in Python, of course! We'll rewrite the multi player mode on top of Sugar's standard networking libraries, instead of directly opening multiple X11 connections, as it currently does.

    Some ideas about SimCity on the OLPC:
    SimCity for OLPC (One Laptop Per Child): Applying Papert's Ideas About Constructionist Education and Teaching Kids to Program.

    I'm already developing some of the software components required to port SimCity to the OLPC, including pie menus and a tile engine:
    Pie Menus for OLPC Sugar User Interface, in Python with GTK, Cairo and Pango modules.
    [OLPC-Games] Efficient general purpose tile engine, and a cellular automata machine.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  40. soo wtf by Anonymous Coward · · Score: 0

    if its sooo unlike SimCity....What the hell is the point of this?

    I mean wouldn't it be easier and less confusing to make an article "IF YOU LIKED SIMCITY THEN DONT PLAY THIS!" or "MAXIS QUITS" or just wait till the game has screenshots. this seems like a waste of bandwith to me.

  41. More like Civ? by briancnorton · · Score: 1

    I love it, Sid Meier tries to build Simcity (CivCity) and Simcity Does Civilization. I truly hope they call it SimCiv.

    --

    People who think they know everything really piss off those of us that actually do.

  42. Bad PR move by EA. by ScotchForBreakfast · · Score: 1

    EA should know they have a rabid Sim City fanbase. All they have to do is say that there will be a separate Sim City 5 game, eventually, and that SimCity Societies is just another game with a similar theme that fans may want to keep an eye on in the meantime.

  43. SimCity XXX by monopole · · Score: 1

    While it's a considerable shift from the original series, SimCity XXX (in the fashion of BMX XXX) sounds like it would be a popular title.

  44. Oh well... by Cctoide · · Score: 2, Informative

    Sigh. I wasn't keeping my hopes up for SC5 since they'd already stated they might "dumb it down" as it had become "too complex". Personally, I'd like even more complexity - I realize some people will disagree, but they could at least have a "simple" and an "advanced" mode. Now with this "Societies" crap I'm afraid the franchise's gone into the trashcan.

    I just wish Maxis would at least release a patch for SC4 to make the hardware renderer work with current-generation cards. I've got a really great gaming box but I can't use it for SC4 because the hardware renderer craps out lines and dithered textures on my 7950GT.

    --
    "Let's face it, it's a good story. Accuracy would kill it."
  45. Absolutely by balthan · · Score: 1

    I am absolutely annoyed at the way he absolutely over-uses "absolutely".

  46. I for one...... by stfvon007 · · Score: 1

    I for one, welcome the simulated world's new overlord, ME!

    --
    All misspellings and grammatical errors in the above post are intentional and part of my artistic expression.
  47. Wha.....? by IHC+Navistar · · Score: 2, Interesting

    If SimCity 5 is NOT an urban simulator, then why in the hell are they calling it SimCity and giving it a sequel number of 5, hence the title, SIMCITY 5?!

    "Oh no sir, it's not a Cadillac. It's actually a Yugo, but were calling it a Cadillac, and the newest version at that. Want to buy it?"

    Anyways, I'm almost certain that there will be a severe backlash once people plunk down the $$ and find out that what they bought is ANYTHING but SimCity. This is a horrible idea, and I can't believe that Maxis would make such a bad decision.

    And what on Earth could make them choose Tilted Mill for the task of creating a new sequel to the SimCity series?! It's like tasking Afghanistan with engineering first the Mission To Mars.

    Blaspheming sacrilegious assclowns. May their flagrant desecration of the almighty SimCity be punished with poor sales, scathing reviews, and a thunderstorm of backlash.

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  48. Re:What the frak? by Anonymous Coward · · Score: 0

    So why the frak call it SimCity?

    Now I know how dumb I sounded when I substituted the word "frell" for a generic f*** swear word back when Farscape was popular. Now it's my turn to point and laugh!

  49. How about Sim Kabul or Sim Baghdad? by Schnake · · Score: 1

    How about a radical departure from the West. Forget about trying to manage western-oriented cities. How about trying to rebuild war-torn cities like Kabul and Baghdad. One of the natural disaster types could be terrorist/insurgent attacks. Another could be infrastructure problems - shoddy building regulations in a fast-growing city - i.e. electric system overload, gas pipe bursts, etc.

    In fact, make the whole thing fictional -- fictional troubled area in the world, fictional superpower, fictional terrorist organizations (Global Liberation Army?), fictional religious practices, etc.

    With so many things that can go wrong, and so many different things that could be done that would set it apart from the old SimCitys, I can see that this idea could be one hell of an interesting challenge.

    And let's not forget multiplay!

  50. This might be just what the franchise needs by ElForesto · · Score: 1

    This smells a lot like what went down when Activision developed Civilization: Call to Power. It wasn't a bad game and had a lot of novel concepts, something only an outside perspective can bring. As much as I liked a lot of the features of SC4, it definitely had the resource-hogging thing going on in a big way. I never used the U-Drive-It feature or any of the missions in the game; I was always more interested in building the city up. Maybe what SimCity needs is to branch off into different products like this. Splitting into "hardcore" and casual gamer products would allow each of them to focus more on the target audience rather than trying to be all things to all people. The general concept of SimCity Societies sounds very intriguing and could end up breathing new life into the series for people who felt a bit over their heads managing school districts, hospitals, fire, police, etc.

    --
    There is a difference between "insightful" and "inciteful" other than spelling.
  51. sounds like real life by White+Shade · · Score: 1

    to be honest, what you're talking about as "balance issues" basically sounds like an exact, detailed, and highly accurate description of towns and cities all across america. Some of that sounds like things even happening in my own state (connecticut)....

    maybe maxis did 'too' good a job!

    --
    ìì!
  52. Open source sim city 4 by flar2 · · Score: 1

    I wish they would just open source simcity 4. If you know this game, sites like simtropolis had a ton of great mods and add ons. If they opened up the game people could and would fix some its bigger problems and make the game truly awesome.

  53. SimCity: The Naruto Chronicles by Anonymous Coward · · Score: 2, Interesting

    Perhaps it's just me, but SimCity: The Naruto Chronicles could be a lot of fun. You could choose one of several different locations for your hidden village. You then would be tasked with all the standard SimCity problems. Except once in a while you're attacked by hoards of enemy ninja and their giant monster pets, so you have to also create your own ninja training schools and teams of ninja. To earn more money you would send your teams on missions comissioned by other towns, or you could just be nasty and use your ninja forces to intimidate weaker towns into paying you protection fees. Every so often you would also have to host competitions where your ninja would measure themselves against the ninja of other villages.

  54. All I want in SCX... by patio11 · · Score: 1

    ... is a wide variety of suitably destructive disasters to blow up carefully created works of art with. Anyone see that Spore video with the Planet Pacification Beam or whatever they call it? Yeah, one of those, please. That will do for a start.

  55. The fuck? by Overly+Critical+Guy · · Score: 1

    Making "the Sims meets SimCity" is trying something new? What crack are you smoking? Trying something new would involve not tacking on the name of an established franchise to a hybrid spin-off.

    --
    "Sufferin' succotash."
    1. Re:The fuck? by LighterShadeOfBlack · · Score: 1

      Making "the Sims meets SimCity" is trying something new? What crack are you smoking? Trying something new would involve not tacking on the name of an established franchise to a hybrid spin-off. Care to name an existing game that this is copying? I can't think of one. Just because they're working off two existing concepts doesn't mean the result isn't something new.
      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
  56. Fair is fair by loki1978 · · Score: 0

    I am thankful for their respect for me, the diehard fan. Their respect for me not going too like their product too much, if it leaves the boundaries,, definied by the previous games of the series.
    Cause this may exactly be what will happen
    And i am a fair person. I respect that they will make their thing and pull it through.
    I respect that they will make a product with a misleading name.
    I respect that they are proud of their work. I would be.

    --
    According to prophecy
  57. Re:great by Anonymous Coward · · Score: 0

    That's true.