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The 50 Weirdest Moments in PC Gaming

Via GameSetWatch, a feature on the personal site of the well-traveled games journalist Richard Cobbett. The Circe Du Strange details fifty of the strangest, most out-of-place game elements in the history of PC gaming. From classic text adventures to games released in the last few years, the piece outlines some mighty odd design decisions. "30) Command and Cretaceous - While the original Command and Conquer suffered from really bad expansion packs, the first offered a particular entertaining secret. Adding the -funpark parameter when running the game opened up a top secret set of five missions that pitted the standard armies of GDI and Nod against. dinosaurs. For no reason. There was even a briefing movie and bonus music track. And developers Westwood didn't even mention it."

147 comments

  1. Whoa by jrwr00 · · Score: 0

    Oddest ever: Solid Snake on Super Smash Bros

  2. Hah! by Darundal · · Score: 1

    Raiden. Nude. Sack. 'Nuff said.

    1. Re:Hah! by ajanp · · Score: 1

      you seem to have forgotten that you're on slashdot. All your base are belong to us. 'Nuff said.

      --
      File Deletion is Murder.
    2. Re:Hah! by ajanp · · Score: 2, Funny

      Correction: All your bandwidth are belong to us.

      --
      File Deletion is Murder.
    3. Re:Hah! by HiVizDiver · · Score: 1

      That was immediately the event I thought of when I saw the headline.

  3. Wow by Anonymous Coward · · Score: 5, Funny

    Adding the -funpark parameter when running the game opened up a top secret set of five missions that pitted the standard armies of GDI and Nod against. dinosaurs. For no reason. There was even a briefing movie and bonus music track. And developers Westwood didn't even mention it.

    On behalf of the last few decades, I'd like to welcome you to the computer industry and something called "easter eggs".

    1. Re:Wow by Jackmn · · Score: 4, Insightful

      On behalf of the last few decades, I'd like to welcome you to the computer industry and something called "easter eggs".
      Easter eggs are usually small things. This was a significant chunk of content that the developers likely put a fair bit of time into making.
    2. Re:Wow by toadlife · · Score: 2, Funny

      "Easter dinner"?

      --
      I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
    3. Re:Wow by weighn · · Score: 0

      "Easter dinner"? Santa eggs
      --
      Mongrel News all the news that fits and froths
    4. Re:Wow by Jeff+DeMaagd · · Score: 1

      Still, hiding it behind an undocumented command flag screams "easter egg".

    5. Re:Wow by Skinnybrown · · Score: 1

      Easter dinosaur eggs?

    6. Re:Wow by drinkypoo · · Score: 1

      Easter eggs are usually small things. This was a significant chunk of content that the developers likely put a fair bit of time into making.

      I'm not aware of any size restriction. The flight simulator in [some version I forget of] Excel is considered an easter egg, and it's a whole game in an application program.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Wow by Xentor · · Score: 2, Informative

      Excel 97... But it's not really a game... Just a simple 3D engine with some terrain mapping and the application credits "rolling" on the face of a "hill".

      Still...

      Best. Easter. Egg. Ever.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    8. Re:Wow by Darundal · · Score: 1

      Actually, I'm surprised they didn't add the Ant Missions from right next to the funpark stuff.

  4. Heretic 2 by __aaclcg7560 · · Score: 3, Interesting

    I think it was Heretic 2 (based on the Quake engine) where you type "GOD" in the game console, you got a message saying, "So you think you're God?" and bad guys would appear out of nowhere to kill you. I don't remember what the code word was for god mode. Maybe it was "DOG".

    1. Re:Heretic 2 by AFCArchvile · · Score: 3, Funny

      For Heretic 2 (Quake 2 based), the godmode command was "playbetter".

      Raven had an interesting theme of easter eggs in the cheat codes. For Heretic, using Doom's godmode cheat would result in "Trying to cheat? That's one..." printing on the screen; type it two more times and you instantly die. Entering the all-weapons cheat for Doom would take away all your ammo and weapons and print "Cheater, you don't deserve weapons" on the screen. Of course, there were functional cheat codes, but they were different from the parent Id game.

      --
      "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
    2. Re:Heretic 2 by Compholio · · Score: 1

      I think it was Heretic 2 (based on the Quake engine) where you type "GOD" in the game console, you got a message saying, "So you think you're God?" and bad guys would appear out of nowhere to kill you. I don't remember what the code word was for god mode. Maybe it was "DOG".
      I don't know about Heretic 2 - but in the original Heretic if you typed "IDDQD" (invincibility in Doom) then it would kill you instantly. I don't remember what the message was, but it did say something just before it killed you.
    3. Re:Heretic 2 by VGPowerlord · · Score: 2, Informative

      I don't know about Heretic 2 - but in the original Heretic if you typed "IDDQD" (invincibility in Doom) then it would kill you instantly. I don't remember what the message was, but it did say something just before it killed you.

      Although it doesn't run too well under XP and I'm too lazy to start Dosbox, I ran the game. It says "trying to cheat, eh? now you die!"
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Heretic 2 by Anonymous Coward · · Score: 0

      Go forth my hooker army!

    5. Re:Heretic 2 by The+Evil+Couch · · Score: 4, Informative

      There actually was a Dog mode in Rise of the Triad (early FPS. Probably the first to introduce pseudo 3D. Based off of the Wolfenstein 3D engine?)

      Your viewpoint dropped about 4 feet, your weapons vanished and instead of hands in your view, there was a great big doggie snout. If I remember correctly, you gibbed people when you bit them. It was ridiculous, excessive and fun. Then again, so was pretty much everything else in Rise of the Triad.

    6. Re:Heretic 2 by EvilBrak89 · · Score: 0

      Heretic had a chicken mode activated by the cheat code 'cockadoodledoo'. It also had dropped height, and a beak weapon that would peck.

    7. Re:Heretic 2 by nomadic · · Score: 1

      RotT was released just after Doom, which is unfortunate for them because I think if they had beaten Doom to the market they could have really cleaned up. I don't think it was based on the Wolfenstein engine, it was way too slick, and unlike Doom I think it really was 3-dimensional in the sense you could go under things.

    8. Re:Heretic 2 by KDR_11k · · Score: 1

      Descent was similar, in Descent2 and 3 the codes from the previous games would result in losing all weapons and being reduced to one point of shield energy IIRC

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Heretic 2 by adamstew · · Score: 1

      ROTT was awesome! Soooo many cheat codes, easter eggs, puzzles, hidden traps, etc. half the fun was just exploring the levels after you beat it for all the secrets. There were also a million and 1/2 cheat codes. And one of the first games to offer a multiplayer mode via network, dialup, etc. It was awesome!

      Came with a level designer software, all the broken out files for the sound effects, music, etc. You got a hell of a lot for your $30.

    10. Re:Heretic 2 by ShadowsHawk · · Score: 1

      Under and over. There was actually an ingame flight spell. We used to play RotT tournaments in the school computer lab.

    11. Re:Heretic 2 by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Rise_of_the_Triad

      Engine

      The engine is an enhanced variant of the Wolfenstein 3D engine. The level design is chiefly characterized by walls limited to only 90 degrees and unvarying floor and ceiling heights in individual maps, limitations that are the sole vestiges of the original Wolfenstein 3D engine. However, ROTT's engine was still the first to pioneer a myriad of features, which would be found later in many future games, such as panoramic skies, simulated dynamic lighting, fog, bullet holes, level-over-level environments (made possible by "gravitational anomaly disks"; suspended objects that collectively form stairs, floors, etc.), and more.

    12. Re:Heretic 2 by CelticWhisper · · Score: 4, Insightful

      I played that game endlessly with a friend of mine when I got it--Doom was all but forgotten. One of our favourite cheats (and one which, to date, has not been implemented again in any game to my knowledge) was the "/EKG" command, which activated Engine-Killing Gibs mode. This resulted in at least a 4x increase in the amount of blood, gore, and flying severed body parts on the screen any time an enemy was killed with an explosive weapon (of which there were a LOT).

      The real fun bit behind that code was what we noticed one day in the midst of one of our regularly scheduled slaughterfests. Eyeballs from slain baddies would not just fly through the air--rather, they would hit the screen and actually slide down it from their point of impact. And best of all, by pausing the game to admire a particularly messy room-clearing, we noticed that the severed arm careening through the air at us was giving us the finger. Little tidbits like this, among other things like the -dopefish command-line option, smiley faces on charred skeletons, and a super-secret bonus item that was actually the lead developer's head floating in midair and making loud belching noises, are why I yearn for the gaming days of old when games were made by teams of 10 people instead of entire corporate divisions where nobody knows anybody. The humor and charm was lost somewhere along the way.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    13. Re:Heretic 2 by Cornflake917 · · Score: 1

      I just remember that if you blew someone up with the rocket launcher which could shoot 6 rockets at once(just another reason why RotT was so fucking awesome) while the excessive gib-mode was on, blood and party parts would be falling from the sky for at least a minute or two.

    14. Re:Heretic 2 by CelticWhisper · · Score: 2, Funny

      Oh, man, then have I got a story for you.

      I discovered, when playing around with multiplayer one day (no internet at that time, so I used the bots) that you could alter the game's gravity setting. Cool.

      I also discovered, shortly thereafter, that a bug in the game caused gravity settings to carry over into single-player mode.

      In the game's 2nd level, there is a very short hallway one space wide, filled with several guards. 5 or 6 at least, all sardine-canned into this tiny corridor.

      You may remember the Dark Staff, the weapon that takes a second or two to charge and then lets loose a great ball o' fury that hits one target and plows right through to the next one. And the next one. Anything in the direct line of fire between you and a wall is effectively toast.

      EKG mode + Dark Staff + low gravity + that hallway = a shower of blood lasting several full minutes. The walls kept the gibs in a column-like formation and the game's code was still primitive enough that not all the gibs that ran into walls turned into the sliding drops of blood. The open ceiling of the hallway (between those weird metal support things that were all over in that game) allowed the "volcano" to get plenty of altitude.

      The last time I remember having such wicked fun was cackling like a madman in Carmageddon 2 and scaring my friend's neighbours. Maybe I should get help.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    15. Re:Heretic 2 by HolyCrapSCOsux · · Score: 1

      As well as the sexy voice saying CHEATER!

      --
      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    16. Re:Heretic 2 by CelticWhisper · · Score: 1

      Sorry for the double reply, but I forgot to add: The weapon you were thinking of was the Drunk Missile. A particularly inventive and nasty bit of machinery as the missiles headed off in random directions for a second or two, and then they became heat-seekers. Nothing like letting loose a barrage of them and seeing one hapless guard across one of the large rooms in that game try to get away from 20 missiles all out for his blood. Combining that one with the wide-open spaces was a great way to see the "gib dome" that EKG mode produced.

      Also, in the level Robotricks, there was one exceedingly long hallway. Almost Silent Hill long. There were maybe one or two enemies in it, but the real fun was standing at one end, turning on the missile-cam (the code RIDE or /CAM), and seeing which weapon had the fastest projectiles. I think the Dark Staff won with the regular bazooka coming in 2nd. The Hand of God was the slowest.

      What I really liked about that game was that its weapons+ammo cheat (/WWW or CHOJIN, the only Urotsukidoji reference I've seen thus far in PC games) actually gave you infinite ammo, instead of just filling you up. Nice to not have to pause the slaughterfest to reload.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    17. Re:Heretic 2 by thinsoldier · · Score: 1

      I'm constantly trying to explain that same vibe to a few of my friends. They just don't get it. :(

    18. Re:Heretic 2 by Xentor · · Score: 1

      Heh, I remember that... People got used to "standard" cheat codes after Doom 2, since it used most of the ones from Doom 1...

      Oh, except it replaced IDSPISPOPD with IDCLIP (Noclip mode). It still used IDDQD (god mode) and IDKFA (All weapons)...

      It's sad that I still have them memorized...

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    19. Re:Heretic 2 by afidel · · Score: 1

      You can still buy ROTT! I recently wanted to play a little bit and when I went to a legit abandonware site they had a note that it was pulled because the game was still being published. I bought a network license (allows I believe 5 instances, though there is no technical limit) and played with some friends. Then I remembered why I disliked early FPS games, I get motion sickness.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    20. Re:Heretic 2 by Runty+McGhee · · Score: 1

      For the love of God...YouTube!

  5. 51: This story ending up in Politics by Anonymous Coward · · Score: 5, Funny

    WTF Zonk?

    1. Re:51: This story ending up in Politics by Anonymous Coward · · Score: 0

      Actually I'm glad it did end up in politics since my company blocks URL's by keyword, games being one of them.

    2. Re:51: This story ending up in Politics by Morgon · · Score: 1

      Anytime you see a games.slashdot.org article, copy the URL and simply replace 'games' with another section of your choosing. The subdomains only affect the skins and default sorting, not the actual content. :)

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    3. Re:51: This story ending up in Politics by JFitzsimmons · · Score: 1

      That used to work, but it doesn't anymore; slashdot redirects you to the original subdomain. Try it!

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    4. Re:51: This story ending up in Politics by Anonymous Coward · · Score: 0

      Still works for me. I just changed it to "yro" and am replying there now.

  6. google cache by erbbysam · · Score: 4, Informative
    1. Re:google cache by schwartzg · · Score: 3, Funny

      Good cache

    2. Re:google cache by RuBLed · · Score: 1

      Good Cached Text :)

    3. Re:google cache by lawpoop · · Score: 1

      How about Transylvania -- it was for the AppleII and another platform I believe. It was a screen by screen role-play game. You were a guy with amnesia and you had to resuce a princess. You meet all the traditional gothic monsters, such as Dracula, a goblin, a werewolf. I played it in middle school but could never beat it.

      Finally in the past couple years I found a cheat, and downloaded and emulator and played it. Apparently there was a step where you needed to get an item from a creature that descends in a UFO! Unexpected, to say the least.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    4. Re:google cache by ashridah · · Score: 1

      Ah, man.

      Yeah, I remember that game.

      Trying to kill that damned werewolf was a fricking PITA.
      You basically had a nice game of cat & mouse in some house where you run up the stairs, and he almost always goes up after you, then you go down, he follows, you go up, he follows, etc, all to get to the one in a few dozenth time when the bloody werewolf would have decided not to follow you up (maybe he was puffed? :) ) and you finally get to pick up whatever the hell it was.

      Sounds like a good idea tho. might find an emulator and actually finish that game.

      ash

    5. Re:google cache by lawpoop · · Score: 1

      Actually, there was a gun and silver bullets in the coffin in the covered wagon. You had to get them piece by piece, so if the werewolf showed up, you would have to flee and come back. A real PITA!

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
  7. Re:Easter Eggs? by bigstrat2003 · · Score: 1

    They're not all easter eggs. One of the items, for example, is pointing out the inherent weirdness of cross-dressing in FF7, instead of just--y'know--using your 7-foot sword to bust up the bad guys who've taken Tifa.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  8. Re:Easter Eggs? by UncleTogie · · Score: 1

    Why not make an article about weird moments that weren't intentionally oddball?
    Depends on how you define "oddball"... I can remember finding that "invisible dot" in the Atari 2600 Adventure game and thinking "WTH?!?"
    --
    Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
  9. Easy... Baldurs Gate 2 by fuo · · Score: 5, Interesting

    with the Throne of Bhaal expansion iirc.

    In the middle of a cave/dungeon you encounter another party of adventurers, a low-level party; they're bragging about having Magic Missile, etc. (you're about level 8-9 at this point i think). one of them walks up to you and starts talking, the conversation goes south and you end up fighting each other, and you destroy them with no effort...

    once you kill them all you see the "Loading save-game" window appear and there you both are BEFORE the fight. they choose a different course of action this time around and you part ways :)

    1. Re:Easy... Baldurs Gate 2 by Das+Modell · · Score: 1

      I never saw it myself, but it was in the first Baldur's Gate.

    2. Re:Easy... Baldurs Gate 2 by Negatyfus · · Score: 1

      My Gods. I've never played the extension, but I would've *loved* this. There's so much originality and inspiration in that game's content.

    3. Re:Easy... Baldurs Gate 2 by Carewolf · · Score: 1

      Plus you send the low-level party on an inane quest about gathering some stupid pieces of something from all over the world :D

    4. Re:Easy... Baldurs Gate 2 by mcvos · · Score: 1

      See? Now that is a brilliant example of a weird moment in a PC game. It's brilliant, but unfortunately I've only heard about it. Still haven't played Baldur's Gate 2 myself. Just BG1.

    5. Re:Easy... Baldurs Gate 2 by meringuoid · · Score: 1
      In the middle of a cave/dungeon you encounter another party of adventurers, a low-level party; they're bragging about having Magic Missile, etc. (you're about level 8-9 at this point i think).

      In Throne of Bhaal, you should be more like level 18-19. You _started_ BG2 at level 8 :-)

      --
      Real Daleks don't climb stairs - they level the building.
    6. Re:Easy... Baldurs Gate 2 by CoffeeJedi · · Score: 2, Funny

      That reminds me of an old NES dungeon crawler where you actually could meet the game's programmers in some far off corner. They give you a quest to bring them coffee in exchange for an exclusive item. Fun idea.

      I don't remember what the game was called, something with the word "Immortal" in the title I believe.

      --
      May you be touched by His Noodly Appendage. RAmen.
    7. Re:Easy... Baldurs Gate 2 by Jaqenn · · Score: 3, Interesting

      It was 'The Immortal', which was on PC, NES, Genesis, etc. Here's the wikipedia article: http://en.wikipedia.org/wiki/The_Immortal_(compute r_game)/

      I only played the NES and Genesis version, but I seem to recall that the coffee thing was not in the Genesis one. Was this an NES exclusive?

      --
      You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
    8. Re:Easy... Baldurs Gate 2 by CoffeeJedi · · Score: 1

      Maybe not exclusive, but it might not have been in the Genesis version, from the wiki:
      "In the worm room in level six, there is a staircase that leads down to a hallway full of programmers. If you bring them coffee, they will be pleased and give you a secret item ... a stench bomb that allows you to bypass the battles in level seven. They are missing from some versions of the game."

      --
      May you be touched by His Noodly Appendage. RAmen.
    9. Re:Easy... Baldurs Gate 2 by ravenshrike · · Score: 1

      Ah, so THAT's what the whole NWN2 schtick was referencing. Okay, suddenly that whole part of the game makes more sense.

    10. Re:Easy... Baldurs Gate 2 by Hoi+Polloi · · Score: 1

      Didn't Baldur's Gate also have a command for summoning killer chickens and Neverwinter Nights for summoning "Cows from Hell"?

      Duke Nukem had a location you could only get to by cheating that said "How did you get here?"

      I also thought the hidden corpse of Luke Skywalker and the "Ewoks Suck" message in Dark Forces were especially nice touches.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    11. Re:Easy... Baldurs Gate 2 by dougmc · · Score: 1
      BG2 is probably the best RPG game I've ever played, better than even BG1. Do play it -- it's great.

      It's a little painful to go back, however, as things like the graphics are very dated by today's standards.

      I wonder if anybody has recreated BG2 with the NWN2 engine ... that could be very cool.

  10. I remember that part in "Sanitarium" by Lisandro · · Score: 1

    That game was absolutely incredible, but that particular bit with your dead sister was pretty disturbing. Which is saying a lot considering what else went on in it...

    1. Re:I remember that part in "Sanitarium" by Anonymous Coward · · Score: 0

      I found it weirder when a totally serious atmospheric game suddenly turned to camp with a mere cry of "I am.. Grimwall!"

    2. Re:I remember that part in "Sanitarium" by Anonymous Coward · · Score: 0

      I remember playing the demo for Sanitarium. I was all set to buy it for a couple of months. Then I never heard from it again, and assumed it got canned.

      I wonder if it's still being distributed by anyone.

  11. what about the time by larry+bagina · · Score: 0, Troll

    ... that Zonk posted a slashdot article about how playing video games is like eating out pussy?

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:what about the time by Moraelin · · Score: 1

      Actually, since the comparison was with female orgasms, it was more like about being the girl whose pussy is eaten out.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:what about the time by Pope · · Score: 1

      Say what?!

      I remember Harry The Lard over at AICN describing "Blade 2" as like some sort of orgy, which is a pretty horrible image in and of itself.

      --
      It doesn't mean much now, it's built for the future.
    3. Re:what about the time by Moraelin · · Score: 1

      No, seriously, there was a game-design-related story on Slashdot about how good game design and plot progression should take a hint from (multiple) female orgasms with peaks and lows and plateaus all over the place. Plus a hint that you might have noticed that if you ever ate pussy while kneeling on the floor. Whereas supposedly less good games follow a pattern more like the male orgasm, with a steady way up and then crashing back down fast.

      I'm too lazy to search for that story right now. (Plus I'm not sure if I want to appear in the firewall logs as the guy who was searching for female orgasms. People tend to think about surfing for porn, and all that.) But, seriously, you can't make something like that up.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:what about the time by larry+bagina · · Score: 1

      here is the story.

      "The female sexual response cycle appears as a gradual (sometimes maddeningly so) upward slope from excitement to orgasm, with several 'false peaks' in the plateau region. Anyone who's ever performed cunnilingus while kneeling on a hardwood floor can attest to the validity of this representation. The male cycle differs radically. The transition from excitement to plateau in men is rather rapid, represented by a near-vertical line. The plateau stage is then almost horizontal for varying amounts of time (see: premature ejaculation) followed by another extremely rapid ascent into orgasm. Playing video games often reminds me of the above."

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

  12. Am I missing something?? by consonant · · Score: 4, Insightful

    And this story is filed under "Politics" because...?

    1. Re:Am I missing something?? by GuldKalle · · Score: 1

      ...It's the 51st weirdest moment in PC gaming.

      --
      What?
  13. TES 4: Oblivion by Torodung · · Score: 1

    The Skingrad potions master starts asking weird questions about necrophilia for no apparent reason. Boy is that ever creepy.

    --
    Toro

    1. Re:TES 4: Oblivion by Anonymous Coward · · Score: 5, Informative

      The Skingrad potions master starts asking weird questions about necrophilia for no apparent reason. Boy is that ever creepy.

      Creepy, yes, but it's not for no reason.

        Background: Dark Elves began as the Chimer, and when they broke from the Altmer, their new religion was a mix of ancestor worship and Daedra worship. The Tribunal put the nix on most of the Daedra worship (except for the four "good" Daedra) while still permitting the veneration of the dead. However, worship of the other, nastier Daedra Lords never wholly went away.

        The Alchemist at Skingrad is a worshiper of Sanguine, the Daedric Lord of Depravity. Of course, a religious interest in ever-greater acts of wickedness would lead her in one particular direction -- since there's nothing more depraved in Dark Elf culture than getting overly friendly with the deceased. The Dunmer are notoriously relaxed when it comes to sexual behavior, but that sort of thing is religiously offensive to say the least. So, the alchemist fled Morrowind for places where tombs aren't so carefully guarded and constantly visited.

        Easter egg: She's had to move once before, though -- you can see what's left of her last business location, east of Imperial City, just past the far shore of the Rumare. It's near a three-way crossroads, the easterly of which heads towards Cheydinhal, I think. Easter egg inside an easter egg: everything's burned to the ground, all except for some potions of fire resistance. Heh!

        Anyway, she's placed there to give you directions to Sanguine's shrine, which is fairly out-of-the-way for obvious reasons, and she had to have a backstory to explain how she would know the location of the hidden shrine.

        The TES guys don't fuck around when it comes to backstory.

    2. Re:TES 4: Oblivion by Torodung · · Score: 1

      Oh, I see. Bethesda wrote an enormous backstory about an ancillary character in order to explain her sudden interest in discussing necrophilia with a complete stranger.

      Too bad they didn't put that kind of effort into the main story line. ;^)

      --
      Toro

    3. Re:TES 4: Oblivion by Anonymous Coward · · Score: 2, Interesting

      Oh, I see. Bethesda wrote an enormous backstory about an ancillary character in order to explain her sudden interest in discussing necrophilia with a complete stranger.

        Not exactly enormous, but yeah. Her asking you what the fine is in this province is supposed to be your clue to come back to her when you're looking for Daedric shrines. Plus it's a joke.

      Too bad they didn't put that kind of effort into the main story line. ;^)

        Umm. They did. The backstory behind the main quest is gigantic, and extends centuries back through Elder Scrolls lore. It's not Bethesda's fault if you didn't read any of the books or anything. The Elder Scrolls world is richly detailed and most everything in it is carefully thought out far in advance. Bethesda just doesn't stick the details right out there in front of you, because TES games are supposed to let you do your own thing rather than, as Graham Nelson wrote in the manual for Inform, "tie the player to a chair and shout the plot at him."

        If you don't want to understand any of the world's background, you don't have to read anything. But it's unfair to skip all of the supplemental stuff and then claim that the backstory is missing.

    4. Re:TES 4: Oblivion by Torodung · · Score: 1

      Read the in-game books? In that font?! ;^)

      Besides, when I claimed "they didn't put that kind of effort into the main story line," I meant MAIN STORY LINE. Not backstory to the main story. I felt the detail of the backstory for the "necrophilia" comment that you just related was NOT present in the actual primary campaign.

      Outside of the books, in dialogue and in deeds. You know, the ACTUAL story. The game. ;^)

      (To be fair, it's really a very *tiny* part of an otherwise pretty good game)

      --
      Toro

  14. Phantasmagoria by VGPowerlord · · Score: 1

    Phantasmagoria is actually pretty disturbing, with 6 (or was it 7?) depicted murders and a rape scene (oddly enough, while both parties are fully clothed... I guess Sierra isn't that risque).

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    1. Re:Phantasmagoria by Carewolf · · Score: 1

      Considering that a SecondLife player has reported an ingame rape to the police, such a scene would probably be deleted from a similar game today. All the players could sue Sierra for raping their main character..

    2. Re:Phantasmagoria by skeptictank · · Score: 1

      Phantasmagoria was one of the most original and memorable games I ever played, and yes it's disturbing.

  15. Fahrenheit by LarsWestergren · · Score: 3, Interesting

    The server seems Slashdotted, so I haven't read the article, but for me the prize goes to Fahrenheit (Indigo Prophesy in the US) a.k.a Our Dog Ate the Last Third of the Script, Honest.

    CONTAINS SPOILERS:
    Lukas Kane, the main character, dies early in the game, but like Neo comes back to life with SuperMatrixPowers. Later in the game as the earth is about to end, there is a tender love scene between him and policewoman Carla Valenti (this scene was removed in the US version of course...). First I thought - nice, a fairly adult treatment of love and sex (unlike Samantha's earlier strip scene in front of Tyler), sort of a "two people at the end of the world seeking comfort in each other" thing. But then I remembered - Lukas is dead! People in the game have commented that he doesn't breathe anymore, his skin is cold and he doesn't have a pulse! Sooo wrong... The Wikipedia article has a nice explanation for the botched ending though.

    --

    Being bitter is drinking poison and hoping someone else will die

    1. Re:Fahrenheit by thatrichardguy · · Score: 2, Informative

      Fahrenheit was definitely on the shortlist. The only reason it didn't make it into the article was that at the time (it was written almost a year ago now) was that the best stuff to mention - all that nonsense with the Cyborg especially - seemed too much of a spoiler for a then-fairly recent game.

    2. Re:Fahrenheit by LarsWestergren · · Score: 1

      Hi Richard, thanks for the article. Really enjoyed it, brought back many memories.

      I really liked Clive Barker's Undying, and the fact that he replaced the OMG LOL B4da55 Doom clone main character of "Duke Magnus Wolfram" with someone who was a lot more realistic and vulnerable - important in a horror game.

      Have to replay Vampire as a Malkavian I see. :)

      --

      Being bitter is drinking poison and hoping someone else will die

    3. Re:Fahrenheit by mink · · Score: 1

      Malk. is the only way to play.

      When you get into the main city, investigate all the stop signs, I think you want to check out is the one near the car park.

      Pay attention to the news as it changes due to your activities. The anchor will directly address you and other things.

      They just have more fun dialog IMO.

      I so was saddened by them closing down. Now where will I get "The Bread of Frankenstein"?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    4. Re:Fahrenheit by LarsWestergren · · Score: 1

      I so was saddened by them closing down. Now where will I get "The Bread of Frankenstein"?

      Yes, I was also very sad that they closed. If you are a fan of strong writing, check out Neverwinter Nights 2, some of the people at Troika started working at Obsidian I believe. It was a very buggy game, but now with 6 major patches out it is starting to be stable and polished enough to be truly enjoyable. There are some really good mods in the works too, these people are making a trilogy of adventures in the Planescape universe for instance, this guy is making another intriguing game that was once known as Baldur's Gate 3 (though it was made with the same engine and the same universe it has nothing to do with the Child of Bhaal storyline, the BG3 name was for marketing. Still sounds like a great game). There is also an expansion in the works.

      And of course Bioshock sounds awesome.

      --

      Being bitter is drinking poison and hoping someone else will die

  16. Missing from the list by lostandthedamned · · Score: 1

    http://en.wikipedia.org/wiki/Blue_Ice_(video_game) would most definatly qualify for me. I still load it up occasionally to try and work out what the hell is going on. Apparently even the authors walkthrough doesn't really help you finish the game.

    Also Legend of Zelda: Ocarina of Time Master Quest - The Lord Jabu-Jabu's belly level. Every switch (which in the first game had been nice normal crystals) has been replaced by a cow, usually sticking half out of the wall or ceiling.

  17. Vanguard, URT mission by Nefarious+Wheel · · Score: 1

    ...where you have to lure undead farmers to the mill, kill them,put them in the mill and turn them into ground meat, which you then hide in a barrel. In a subsequent quest in the same sequence, you are given a barrel of "URT Certified Meat" to feed to a bunch of redcaps. The meat turns out to be rather off, and you have to go destroy the witnesses to protect the reputation of URT...

    --
    Do not mock my vision of impractical footwear
  18. A Long Awaited Drinking Party by Johnny+Mnemonic · · Score: 2, Interesting

    An easter egg in Myth II Soulblighter opened a new level where you fought deer. Oh, and they exploded. The goal was actually to get enough of them together that the chain reaction would take out enough of the opposing force.

    --

    --
    $tar -xvf .sig.tar
  19. Ultima Online by xrayspx · · Score: 2, Interesting

    No Assassination of Lord British?

    I never played UO, but that story was fun to read from the "bad guy's" perspective

    1. Re:Ultima Online by misfit815 · · Score: 1

      Prior to UO, there were some other interesting moments in the Ultima series. I remember one, U6 I think, in which all the cute fuzzy little bunnies on Blackthorn's island went Monty Python on you. In an earlier one, though, I seem to recall a room full of trapped children. If they were freed, they'd start attacking you, and you'd have to either run or defend yourself.

      --
      Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
  20. Thanks for that excellent article by hoover · · Score: 1

    I really enjoyed reading through the list, and esp. #50 was quite moving. Wasn't there a couple who celebrated a quake II / III based real life wedding in VR? I seem to recall a /. story from a couple of years back, that would have fit nicely on that list, too ("you may now frag the bride" ;-)

    --
    Ever wondered whats wrong with the world? http://www.ishmael.org/
  21. Re:Wow. Talk about an unintelligibe article. by LKM · · Score: 1

    I agree. I read the article yesterday, and some of the author's explanations make no sense at all. I mean, none. It's basically incoherent rambling, leaving the reader more confused about the events than before - even if he knew what the author was talking about.

  22. Re:Wow. Talk about an unintelligibe article. by Anonymous Coward · · Score: 0

    Have I ever wondered where the name 'Guybrush Threepwood' came from?" Well, no, actually. Hadn't ever heard the name until now. Geez. If you don't know who Guybrush Threepwood is, you obviously have no interest in video or computer games at all. So why did you even bother to read the article?
  23. Not just easter eggs by Moraelin · · Score: 3, Interesting

    It's not just easter eggs, but a really odd and incoherent collection of stuff they found weird in games, or about games, or somewhat related to games... and some of it isn't even weird if you think about it.

    E.g., they pick on the fact that the main character in Undying was designed to be appealing to a gay man. Well, having played the game, you wouldn't notice it, and certainly not think there's anything weird about that character. He's not camp or a cross-dresser, he's just a young and fit Irish soldier, fresh from the trenches. He'd probably look just as sexy to a woman too, and, honestly, there was no point where I thought "dude, this guy looks gay". If anything, it's a fit and macho kind of a character, not the effeminate kind. I can live with playing a character like that.

    If I'm allowed the detour, though, reading the whole story just gives me one of the details that _do_ make me say, "thank goodness they asked a real novellist for help." I mean, I knew they had originally crammed all the worst cliches in a game until Clive Barker talked them out of it. Now I find out that the protagonist was supposed to be some _count_ too. How cliche is that in a supernatural theme?

    E.g., under "The Art of Evil" they pick on... not something from an actual game, but on Sony's reaction to a player's distasteful fanfic about Dark Elves.

    E.g., "Twisty History" has them pick on the fact that Sierra heavily photoshopped a castle, instead of using the real castle. Well, gee, ya think that games might not really match reality? I never would have guessed ;) At any rate, unless you know what the real castle looks like, chances are you'd never suspect anything in the game.

    E.g., "Strumpets of Silicon" picks on erotic clips or movies where some porn star dressed like Lara Croft. I'm kinda at a loss how that would count as weird, much less as weird in _gaming_.

    E.g., "The Madness of Malkavians" is even weirder in itself, picking on something that's expected and a trait of that bloodline. Newsflash: Malkavians _are_ mad, and ghouls _do_ pick the traits of their master. It's like elves having long ears or dwarves being short: that's the whole idea. It would have been weird if you played a Malkavian and you were perfectly sane.

    Plus, if they actually wanted to pick on something weird from that particular game, there's a scene where you talk with the news anchor on your TV set, and he tells you a joke.

    E.g., "Plot, The Magic Dragons" sees them picking on the fact that an old PC RPG's has... quests. No, really, you end up doing quests for some dragons instead of instantly hacking and slashing them, and everything else that moves! How weird is that? Well, not at all. Just because PC RPGs for a long while meant just dumb hack and slash, doesn't make quests weird.

    E.g., "The Mother / Whore Dichotomy" picks on the fact that Roberta Williams posed as Mother Goose on the cover of one game, and as one of the supposedly naked girls (you can't actually see anything naughty, if you ask me) in a jacuzi on the cover of Softporn Adventure.

    First of all, it seems to me like it's a false dichotomy in the first place, as one can jolly well be both if she so chooses. (Even prostitutes and porn stars have kids, you know. Plus, where do you think pregnant porn comes from?)

    Second, and more importantly, being seen from the collarbone upwards in a jacuzi doesn't make one a whore. Now if she had sex on camera or something, that might qualify as a "whore", but if showing a bit of skin makes one a whore, then you've just filed 99% of actresses and singers as "whores". It takes a mindset worst than even the biblethumping belt to go that far. And having worked on a softcore game doesn't make one a whore. It can mean anything ranging from "oh well, I'm not going to hand in my resignation just because the company makes a softcore game", to not giving a damn about it, to actually having some interest in softcore... which isn't horribly weird even among women. At any rate, it's ju

    --
    A polar bear is a cartesian bear after a coordinate transform.
  24. Re:Wow. Talk about an unintelligibe article. by thatrichardguy · · Score: 1

    Sorry you didn't enjoy the article. The print version that appeared featured pictures for each of the entries, which may have helped clarify a few of them (for instance, there was a big picture of The Secret Of Monkey Island alongside the Guybrush one that you'd almost certainly recognise if you were a PC gamer). The web version only uses a handful in order to conserve bandwidth.

  25. Vampire: Bloodlines by Nocterro · · Score: 1

    Ah, Malkavians... Not just one of the weirdest moments in gaming, one of the most beautifully written ones. Anyone else ever play the game just for the Malkavian dialogue?

    --
    [clever sig]
    1. Re:Vampire: Bloodlines by Xybre · · Score: 1

      When I took the quiz at the beginning, I got Malk. My friend (who's game/computer it was) was like wtf.
      I loved meeting new characters and them going "Oh shit, you're a Malk, thats just what I need."
      It made me giggle.

      --
      Eternity is a time bomb.
    2. Re:Vampire: Bloodlines by mink · · Score: 1

      STOP

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  26. this tops everything on that list by sentientbrendan · · Score: 1

    the WOW funeral raid...
    http://www.youtube.com/watch?v=0TSGUf1xbF8

    pwned

    1. Re:this tops everything on that list by thatrichardguy · · Score: 1

      Yeah, that raid was on the list of possibles, but I decided to stick with the nicer funeral story instead.

    2. Re:this tops everything on that list by geekoid · · Score: 1

      Well done.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  27. Llamasoft by timftbf · · Score: 2, Funny

    They throw up "Jeff Minter made some games with odd names / concepts", and then go with something relatively pedestrian (in name) like "Attack of the Mutant Camels". (Which is largely just what happens if you code while taking drugs and watching "The Empire Strikes Back", anyway). "Metagalactic Llamas Battle at the Edge of Time". Now *that's* a title.

  28. Corrections and precisions by BlackCobra43 · · Score: 4, Funny

    This encounter happens in Abazigal`s Lair, the 4th dungeon of the Throne Of Bhaal expansion.

    -Your party is roughlty level 30 to 35 at this point; epic heroes that slay dragons and eat demiliches for breakfast. Of course, this only make the situation funnier :)

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  29. You do not belong here by hal2814 · · Score: 1

    Remember the secret level of Rise of the Triad that had a bunch of wall tiles with "You do not Belong Here" written on them? That was just creepy.

    Then there's the Holy Grail game where after the Black Knight kills you it asks if you want to go back to the moment before you die. If you select yes, it shows you keel over and die again. Then the game asks if you'd like to go back to a few minutes before you die and you can continue as normal.

    1. Re:You do not belong here by HiVizDiver · · Score: 1

      I thought that was in Duke Nukem? I distinctly remember a cave high up on a wall somewhere, only accessible by jetpack, which you didn't have at that moment in the game. So if you were up there, you were obviously cheating.

      Maybe it was in both games, and I just don't remember it in RotT. That was actually a pretty fun game, IIRC.

    2. Re:You do not belong here by Anonymous Coward · · Score: 0

      I thought that was in Duke Nukem? I distinctly remember a cave high up on a wall somewhere, only accessible by jetpack, which you didn't have at that moment in the game. So if you were up there, you were obviously cheating.

      That's the level where a distant shrinkray gun is firing into a room where you first wait for the Pig Cops to get shrunk, you kill them, and then you must get shrunk yourself to move on.

      With the cheats active, you can jet out to the gun's location, where one of the walls is inscribed with "How did you get up here?"

  30. Oh yeah by sirindex · · Score: 0

    Do you remember in Duke Nukem: Forever, when um, you could press the one button.

    And well. I don't know, but this seems like a very slashdotty post to make.

  31. Diablo II - The secret cow level.... by Slagged · · Score: 1

    The first time I played the "secret cow level" in Diablo II, I almost fell off my chair laughing.

    The halberd wielding cows chasing you going mooo!! was hilarious.

    If you hearded them together, you could use the exploding corpse spell to virutually annihilate them.

    --
    Just ask the good Jedi how they feel about "Balance" now...
    1. Re:Diablo II - The secret cow level.... by CelticWhisper · · Score: 1

      I always wondered where Starcraft got its "There is no cow level" cheat from. Now I know. Wow.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    2. Re:Diablo II - The secret cow level.... by n1ckml007 · · Score: 1

      Oh yes, this was awesome, hilarious and very surreal. Those cows put up a good fight!

    3. Re:Diablo II - The secret cow level.... by Anonymous Coward · · Score: 0

      Starcraft came out before Diablo II.

      The "There is no cow level" thing came from a random rumor in Diablo I that there was a secret cow level. And there wasn't.

      The cheat in Starcraft was Blizzard's message to the Diablo I fans.

  32. It's obvious! by Anonymous Coward · · Score: 0

    Because Senators Jack Thompson and Joe Lieberman would denounce it if they didn't. Duh!

  33. Not dinosaurs... Ants! by chipotlehero · · Score: 2, Informative
    If I remember correctly, the missions were actually against giant ants, not dinosaurs!

    The wikipedia article for the expansions appears to confirm this wikipedia article[wikipedia.com]

    1. Re:Not dinosaurs... Ants! by thatrichardguy · · Score: 2, Informative

      That was the Red Alert expansion. The original C&C expansion had dinos.

    2. Re:Not dinosaurs... Ants! by KDR_11k · · Score: 1

      Ants were in Red Alert: Counterstrike, it was dinosaurs in C&C1.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Not dinosaurs... Ants! by Anonymous Coward · · Score: 0

      That's Red Alert. I believe this will confirm the C&C one.

      I remember playing around with the original C&C with a hex editor, and then later some some unit modification tools and coming across the dinosaurs. I believe we armed the T-Rex with the Obelisk of Light's laser death ray and made it purchasable from the barracks.

    4. Re:Not dinosaurs... Ants! by Jaqenn · · Score: 2, Informative

      As others have mentioned, that's Red Alert. As others have not mentioned, there was a hidden reference to it in the manual for the game. Morse code lines the edges of the manual pages which translates into radio chatter from an ant attack.

      I tried to paste the translation here, but the comment lame-ness filter is stopping me (too much whitespace). Go to http://www.the-spoiler.com/STRATEGY/Westwood/red.a lert.2.html and search the page for the phrase "5.4.1 Morse code in the manual".

      --
      You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
  34. My favorite board gaming ones by edremy · · Score: 3, Interesting
    Those of us old enough to remember actual board games have a few wierd ones too. (See the "Murphy's Rules" section in old Dragon magazines)

    My two favorites (I have both games)

    You can't commit suicide with a .45 magnum in Car Wars. People have 3 hit points- 1 wounds you, 2 makes you unconcious and 3 kills you. A heavy pistol does 2 points of damage...

    In a civil war game about the battle of Pea Ridge, there's a rule called "Designer's Great Great Grandfather". The DGGG was an officer in one confederate unit in the game. Every time that unit takes damage, you have to see if the DGGG is killed. If so, the game ends instantly without a winner since it's obvious the game couldn't possibly exist

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:My favorite board gaming ones by sacremon · · Score: 1

      I thought that was Abner Doubleday's father/grandfather, and if the unit was eliminated baseball was never invented.

      --
      If you can't beat them, embrace and extend them.
    2. Re:My favorite board gaming ones by amuro98 · · Score: 1

      That reminds me of my days playing Pallidum's Robotech RPG. If you were unlucky enough to be caught in an attack without your trusty giant mecha, you could always resort to wearing the heavy personal body armor and take comfort in the fact that you'll only take half damage from nuclear weapons.

    3. Re:My favorite board gaming ones by mink · · Score: 1

      Don't forget that 2 pedestrians who run into each other at full speed stand an equal chance of dieing.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  35. Worse still (Re:Llamasoft) by Half-pint+HAL · · Score: 1

    Why the heck did he describe Revenge of the Mutant Camels when talking about Attack of the Mutant Camels? That ain't journalism, my friend. Or was he just on the same stuff as Jeff?

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  36. dont waste your time by Anonymous Coward · · Score: 0

    this article is by some smackoff with nothing better to do.

  37. Earthworm Jim by Scrameustache · · Score: 1

    The entire series is weird, but the weirdest is a level in EWJ2, where for no apparent reason Jim dresses up like a blind salamander and swims around in a giant intestine (which is the summer home of professor monkey-for-a-head), avoiding the pinball bumpers, all set to the tune of Beethoven's moonlight sonata.
    The boss of that level? First a quiz show, then a "Simon says" game with the bumpers.

    Gods, I loved that game.

    --

    You can't take the sky from me...

    1. Re:Earthworm Jim by shoptroll · · Score: 1

      How about the underwater level in the first game? Pain in the ass maze with a time limit which ends up being significantly harder than the final boss for the area.

      --
      Insert Sig Here
    2. Re:Earthworm Jim by Scrameustache · · Score: 1

      How about the underwater level in the first game? Pain in the ass maze with a time limit which ends up being significantly harder than the final boss for the area. That was hilarious. EWJ2's first level had the same boss, with an even funnier demise :)
      --

      You can't take the sky from me...

    3. Re:Earthworm Jim by Mattintosh · · Score: 1

      That level is entitled "Villi People".

      The quiz show was mostly about "chip butty" (a french-fry and ketchup sandwich, i think) and there was a good question in there about "misery".

      Q: "Does misery love company?" (The correct answer is "No, Misery is the show-me state!", IIRC. If it's not the correct answer, it's certainly the best.)

    4. Re:Earthworm Jim by Scrameustache · · Score: 1

      That level is entitled "Villi People".
      The quiz show was mostly about "chip butty" (a french-fry and ketchup sandwich, i think) and there was a good question in there about "misery".
      Q: "Does misery love company?" (The correct answer is "No, Misery is the show-me state!", IIRC. If it's not the correct answer, it's certainly the best.) I liked the question "What color is Jim's red gun? [yellow][green][blue]" ;)
      --

      You can't take the sky from me...

    5. Re:Earthworm Jim by Anonymous Coward · · Score: 0

      My favorite question was "Who would win a dogfight between a Spitfire and a Harrier?" The correct answer was "Flamin' Yawn can Spitfire, but the Queen is Harrier."

      Someday I'm going to get a Harrier and name it Spitfire.

      (The game's cast of villains included a fire-breathing steak named Flamin' Yawn and, of course, the evil Queen.)

  38. Re:Wow. Talk about an unintelligibe article. by drinkypoo · · Score: 1

    Given that your webserver can't handle the load of providing the text to people right now, wouldn't it have made more sense just to give all the graphics? No one can read it at all without the cache anyway. (At least it never loaded for me in the five minutes I took reading the cached article and looking things up on wikipedia.) I found the article utterly underwhelming without images.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  39. wow, he even got Vangers! by Allison+Geode · · Score: 1

    this list is pretty thorough, Vangers is easily the weirdest game i've ever played.

  40. FOR ME: by DRAGONWEEZEL · · Score: 1
    In order of most recent to furthest away
    1. Going through Molten Core for the first time. LF39M MC
    2. Godlike in a full on onslaught game in UT. ( I had a good hiding spot, and lots of ammo)
    3. Jim's emotion towards Kerrigans turn to the Zerg
    4. Climbing through the window in CS_Mansion and shanking 3 people before I died.
    5. Choosing one of 160 models, and 300+ skins for Q2.
    6. Blowing up the Whitehouse when you beat CnC on Nods side.
    7. Taking virtual drugs in Userper, pinching Violet, and finding my way throught the woods in SOC.
    8. Mastering spherical motion in Descent
    9. Finding Andrew in Wizardry (er uh Werdna)
    10. Saving Princess Zelda
    11. Getting pwnd by jets, planes, and tanks in Atari's COMBAT.
    --
    How much is your data worth? Back it up now.
    1. Re:FOR ME: by Anonymous Coward · · Score: 0

      Yeeers, all those are very weird, uhhuh

  41. apple 2 broderbund game Karateka by bugnuts · · Score: 1

    I believe it was Karateka, a side-scrolling martial arts rescue-the-girl game.

    If you inserted the disk upside-down, the game would boot and play upside down.

    1. Re:apple 2 broderbund game Karateka by HazMathew · · Score: 1

      Easily the best game for the IIe

  42. Secret of Monkey Island by kalirion · · Score: 3, Funny

    I love the part in the first chapter of the first game that happens off screen:

    THOK
    THOK
    SMAK
    Guybrush comes out and places back the priceless Ming to its place.
    Guybrush : Better leave this here.
    (proceeds back to the room)
    THOK
    ooh!
    Hypnotize quarrelsome rhinoceros
    ow!
    KRASH!
    Push
    Sheriff : No!
    Push red button
    Sheriff : Not the red button!
    KABOOM

    WUMP
    WUMP
    WUMP
    WUMP
    Look at tremendous yak
    Guybrush : It's a big, ugly, hairy yak wearing some wax lips.
    Push tremendous dangerous-looking yak
    Guybrush : I can't move it.
    Pull tremendous dangerous-looking yak
    Guybrush : I can't move it.
    Pick up staple remover
    Use staple remover on tremendous dangerous-looking yak
    THOK
    Suddenly, the painting is shocked and Guybrush is thrown through it, making
    a hole in the wall.
    Walk to books
    Pick up Manual of Style
    Guybrush : I'll need this. I must be nuts!
    (jumps back into the hole he made earlier)
    Pick up wax lips
    THOK
    KRASH
    Guybrush : (loud voice) Acck! ...gophers!
    Pick up gopher repellent
    Use gopher repellent with gopher
    Use gopher repellent with another gopher
    Use gopher repellent with gopher horde
    Use gopher repellent with funny little man
    SMAK!
    KRASH
    Look at fabulous idol
    Guybrush : It's beautiful!
    Open lock
    Guybrush : I can't open it. Uh, oh!
    Pick up heavy chair
    Use heavy chair with sheriff
    THOK
    Guybrush appears from the door on the second floor.
    Guybrush : That should hold him for a while! If only I had a file I could get the idol!

  43. Morrowind Dweemer implied sex act by doug141 · · Score: 2, Interesting

    In Morrowind, or an expansion, there was a vast ancient dweemer hold. The story explained the dweemers had disappeared suddenly (act of god type thing), and sure enough there were little ash piles everywhere a dweemer has died. In one residence, there were two ash piles on a bed, plus a "dweemer tube" (like a vacuum tube the size of a banana) on one ash pile, and a jar of "dweemer oil" on the bedside table. After I got done laughing I opened the other door to leave, and found another ashpile outside the door, lined up with the door's keyhole.

  44. required reading by booleanoperator · · Score: 1

    I don't think the last 30 minutes -reading the top 50- count in my boss's list of acceptable slashdot reading...

  45. A couple of others they forgot by Plekto · · Score: 1

    Okay, maybe not weird in a "the walls are green way.. but) Oh - wait it IS exactly like that...

    In the latest Thief game, it's a typical day in the slums when you have to go to an insane asylum to gather some evidence. What happens next is probably the oddest and coolest thing that I've seen in a long time. And it gets odder and more twisted as time goes on... And the way you get out of it is the best(won't spoil it). Let's just say the game's mature rating comes completely from this section.

    Very disturbing and very scary. Like playing a FPS version of a Twilight Zone episode. Way more disturbing than Fear. Best part of the game - and definitely worth checking out. You'll know when it starts to get weird - it's in your face obvious.

    Then it was back to the Quake-like normal game as if nothing had happened. Total non-sequitor moment that made you wonder what in the world possessed the developers to actually come up with this gem.

    - The other one that stuck in my mind was the game Alice. Not the game, mind you, which single-handedly destroyed any childhood image of Alice in Wonderland that you've ever had with a 2x4 upside your head, but the website. You can still find it on the wayback machine - without a doubt the most disturbing game site ever made. just... something so very wrong with how she looked and talked at you...

    (yes, the computer world needs far more horror, IMO)

    1. Re:A couple of others they forgot by Anonymous Coward · · Score: 0

      Seconded. The Shalebridge cradle mission is in my judgement the most terrifying part of any game I have played. I tested some things in that level, and it seems to be safer than most in terms of actual chances of losing, but try telling yourself that while you're playing it. Fucking terrifying.

  46. Re:Please let me filter these stories by Anonymous Coward · · Score: 0

    Have you heard? Paris Hilton was sent back to jail in tears!

  47. Re:Easter Eggs? by Anonymous Coward · · Score: 0

    Cloud in a dress made me bi.