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The History of Photoshop

Gammu writes "For the past fifteen plus years, Photoshop has turned into the killer app for graphics designers on the Mac. It was originally written as a support app for a grad student's thesis and struggled to find wide commercial release. Eventually, Adobe licensed the app and has sold millions of copies." Achewood's Chris Onstad also offers a different take of how it all went down.

298 comments

  1. But Does It Run On Linux? by morari · · Score: 3, Funny

    ...Oh :(

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:But Does It Run On Linux? by conares · · Score: 3, Funny

      Dont worry, we got the Gimp!;)

      --
      That, that really grinds my gears!
    2. Re:But Does It Run On Linux? by morari · · Score: 4, Funny

      Linux User #1: Bring out the Gimp. Linux User #2: But the Gimp's sleeping. Linux User #1: Well, I guess you're gonna have to go wake him up now, won't you?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:But Does It Run On Linux? by Odiumjunkie · · Score: 5, Insightful

      Please let's not have another pointless "Is the GIMP a Photoshop replacement?" debate. They're about as pointless as an ostensibly professional-level graphics editing program without proper CMYK support.

    4. Re:But Does It Run On Linux? by Anonymous Coward · · Score: 0

      I think the parent's post was a little tongue-in-cheek. :-)

    5. Re:But Does It Run On Linux? by Anonymous Coward · · Score: 0

      > They're about as pointless as an ostensibly professional-level graphics
      > editing program without proper CMYK support.

      Which as you know is only needed for prepress work.

      Nice troll.

    6. Re:But Does It Run On Linux? by setirw · · Score: 4, Insightful

      ostensibly professional-level graphics

      But the GIMP isn't supposed to be a professional-level graphics application. I think Paint Shop Pro is a better GIMP equivalent: an application designed for the advanced home user who needs something above MSPAINT but would never use more than 1/128th of Photoshop's feature set.

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    7. Re:But Does It Run On Linux? by Vellmont · · Score: 1


      They're about as pointless as an ostensibly professional-level graphics editing program without proper CMYK support.


      I always here this complaint about Gimp, but I never really understand why people whine about this. Isn't CMYK only important if you're doing printing, as printing uses CMYK?

      The designers I know basically just do website design. They use photoshop, mostly because it's the tool they're familiar with. But I don't really see a reason why they can't use Gimp if they had a decent reason to.

      --
      AccountKiller
    8. Re:But Does It Run On Linux? by SoulGrind · · Score: 1
      It used to run on Linux... I believe it was back in the Photoshop 3.x days.


      But hey, Linux has the Gimp...


      However, being an avid Photoshop user myself, I have noticed the lack of "polish" in the Gimp. Albeit, with Gimpshop, it's a little better. I find the workflow in Photoshop to be a lot smoother and the Gimp's interface is "clunky" at best.


      Considering that Adobe was forced into porting Photoshop from OS 8/9 to OS X, which has BSD (aka UNIX) roots, I don't see why Adobe hasn't bitten the bullet and just ported Photoshop to Linux. Of course, who would buy it? It seems Linux users in general rarely want to consider making a software purchase unless absolutely necessary. But when you are the industry standard of the graphic design world and the majority uses PhotoShop, it does make some sense to some degree.


      I personally see major apps on the Linux desktop as a push forward for making Linux more appealing to corporate industry. But that's just my take.

    9. Re:But Does It Run On Linux? by Caesar+Tjalbo · · Score: 0

      Yes.

      Chances are those designers mainly use features also present in the GIMP, as the GIMP is quite a powerful program. The thing you're missing is that CMYK support was recognized long ago as a useful feature of the GIMP. When thinking the design through, the developers determined they needed to overhaul the core of the GIMP and base it on an independent graphics library, "GEGL", to introduce CMYK but also more than 8-bit per channel graphics, for example. A GIMP on a GEGL was, afaik, scheduled to be released in 2000 but still hasn't emerged. Work on GIMP and GEGL is spare-time work and there aren't that many developers working on it.

      It does make it look like a joke and, unfortunately, food for Photoshop fanboys (couldn't resist the alliteration and I'm a GIMP user).

      --
      "I'm not much interested in interoperability. I want substitutability. I want to be able to throw your software out."
    10. Re:But Does It Run On Linux? by bishiraver · · Score: 2, Informative

      This is very true. Gimp doesn't have certain features which make it somewhat useless for doing even web graphics: blending layers, etc.. I use it for basic photo work at home, but at work I have to use Photoshop. There's no program that comes close to it, except perhaps fireworks.

    11. Re:But Does It Run On Linux? by Anonymous Coward · · Score: 0

      > Of course, who would buy it?

      The VFX houses.

    12. Re:But Does It Run On Linux? by nxsty · · Score: 1

      It used to run on Linux... I believe it was back in the Photoshop 3.x days.

      Photoshop 3 and some other old versions where ported to solaris and irix but I doubt there ever was a linux-port.

    13. Re:But Does It Run On Linux? by Vellmont · · Score: 1


      The thing you're missing is that CMYK support was recognized long ago as a useful feature of the GIMP.


      I understand that.. but WHY? What is it about CMYK support that's so important? Is it just that print uses CMYK? If so, who cares unless you're doing print?

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      AccountKiller
    14. Re:But Does It Run On Linux? by MotorMachineMercenar · · Score: 1

      But Paint Shop Pro has proper color management and limited 16-bit editing, which GIMP still lacks, which is the most mind-boggling thing.

      --
      "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
    15. Re:But Does It Run On Linux? by tubapro12 · · Score: 1

      an application designed for the advanced home user who needs something above MSPAINT
      I've use Crayons for that...
    16. Re:But Does It Run On Linux? by Stormx2 · · Score: 1

      I don't know about that; I'm a web dev, and I always always use Paint Shop Pro 7 on windows. The GIMP I am learning to use, but I don't like it half as much. I occasionally crack open Photoshop for text effects.

    17. Re:But Does It Run On Linux? by Guido+von+Guido · · Score: 2, Insightful
      Which as you know is only needed for prepress work.


      I find that CMYK and LAB support are both very important to me as a photographer, and I've never done any prepress work. For instance, I find CMYK useful for adjusting skin tones (see Dan Margulis' Professional Photoshop) and for adjusting shadow detail with the K channel. I also like to use the K channel for channel blending.

    18. Re:But Does It Run On Linux? by glitch23 · · Score: 0

      The newest issue of Linux Journal (July 2007) focuses on graphics and they have some good articles concerning graphical apps including an article describing Inkscape and an interview with the creator of Pixel. I have to say that for vector graphics, Inkscape looks pretty nice. There is also comments throughout those articles that the GIMP really is gimpy at the present time considering its lack of various color management schemes. The slack is being taken up by the likes of Inkscape and Pixel causing the GIMP to be left behind. Because of that I'd say there is no use in comparing the GIMP to Photoshop anymore and, as far as running on Linux, both Inkscape and Pixel do that. Pixel is actually cross-platform with a $35-40 (I forget the exact price) license giving you the right to any and all versions of the product not just a single platform version. FYI, Pixel supports PSD file format and the author is working to provide even better support (discussed in the interview).

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    19. Re:But Does It Run On Linux? by Overly+Critical+Guy · · Score: 1

      But the GIMP isn't supposed to be a professional-level graphics application.

      Then some folks should stop presenting it as such.
      --
      "Sufferin' succotash."
    20. Re:But Does It Run On Linux? by Anonymous Coward · · Score: 0

      "Please let's not have another pointless "Is the GIMP a Photoshop replacement?" debate."

      "But the GIMP isn't supposed to be a professional-level graphi..."

      And there we go.

    21. Re:But Does It Run On Linux? by NMerriam · · Score: 1

      I always here this complaint about Gimp, but I never really understand why people whine about this. Isn't CMYK only important if you're doing printing, as printing uses CMYK?


      It is representative of the complete lack of any real understanding of color in the Gimp -- it is just an RGB pixel editing program.

      Of course there's nothing wrong with just being an RGB pixel editing program, and if all you're doing are web graphics where you know exactly what RGB or HEX values to use, it might be all you ever need (though I'd argue there are much better, simpler programs than the bloated and convoluted Gimp --it's the graphics editing program by programmers and for programmers).

      Photoshop treats RGB as merely one of many color spaces (internally, everything is Lab) -- it actually understands color as a property that can (and is) be manipulated and perceived in many ways by different devices, uses, and applications. 255,255,255 is not the same color on my LCD as it is on my CRT as it is on my TV and definitely not as it is on paper.

      The use of color spaces, profiles, and intents are all pretty fundamental to work that is more advanced than web graphics. Anyone working with graphics regularly has to determine if it makes sense to learn a program they can use on any job they get, or to learn one that is only good right now but will have to be completely forgotten if they ever go to work at a new job (and for all the presence of the web, printed advertisements are still 90% of the money in the graphics business).
      --
      Recursive: Adj. See Recursive.
    22. Re:But Does It Run On Linux? by bruno.fatia · · Score: 1

      If it's only photo for photos ajustments (Exposure for instance) I found Adobe Lightroom very useful and straightforward. I found myself doing these kind of thing in Photoshop more than once. I know, it's nothing like Photoshop, GIMP, PaintShop or anything like that, but still. Reassembles Picasa.

    23. Re:But Does It Run On Linux? by Caesar+Tjalbo · · Score: 0

      I don't think using the CMYK colorspace is the point, but the lack of it in the GIMP, and the painful fact that it's taken years of work to get it still not fixed. I really doubt if every participant in a Photoshop vs. GIMP discussion really uses any of these programs to an extent where the differences matter, let alone to an extent where somebody could claim to need features that PS has, and PS alone.

      What if you're not an professional designer with a considerable workload but someone with an opinion on everything and plenty of time to vent it on a tech forum? Photoshop is more extensive, of better quality and with an easier user interface, but that's not sufficient to 'dis' the GIMP. Mention lack of CMYK support though, and you know you hit an exposed nerve. My guess is the repeated mentioning of CMYK is because some of those people with an opinion lack intimate knowledge of other GIMP shortcomings, probably lack knowledge about the GIMP's capabilities in general. Maybe they feel 1337 about their PS skills and think equal GIMP skills are lame...

      NB. This post comes to you in a strict black & white colorspace, not even shades of gray through dithering.

      --
      "I'm not much interested in interoperability. I want substitutability. I want to be able to throw your software out."
    24. Re:But Does It Run On Linux? by Mahenda · · Score: 1

      People always ask for Photoshop on Linux, I can only recommend Pixel image editor from http://www.kanzelsberger.com/ ... this resembles Photoshop in all details :)

      --
      Photoshop for Linux? Wine? No. http://www.kanzelsberger.com
    25. Re:But Does It Run On Linux? by Vellmont · · Score: 1

      Thanks for a classically snooty post that basically says "Photoshop translates to print better than Gimp".

      You can gloss it up all you like, but there's a lot of people out their that don't give a rats ass about print, and never will. With one post you've basically confirmed my theory that people don't like Gimp because:

      a. They know photoshop and don't want to learn anything different (that's fine, but not a reason to diss Gimp)
      b. They do print stuff, and Gimp doesn't translate to print very well.
      c. They're snobs like yourself who poo-poo anyone that doesn't do the same things as themselves, use the same tools, etc. If you really think web graphics are "less advanced" than other design work, you really don't understand the web. There's a hell of a lot more to web design than making pretty pictures (and no, I'm NOT a web designer).

      --
      AccountKiller
    26. Re:But Does It Run On Linux? by NMerriam · · Score: 1

      Um, what? There's nothing "snooty" about saying the Gimp is an RGB editing program, that's what it is. I even said that if all you ever need to do is web graphics it may be all you ever need (though again, I think there are better and more well-designed programs if that is the feature set you need).

      I do plenty of web graphics professionally, I can't imagine how you managed to infer that I'm criticizing anyone who does them (or that I "don't understand" the web -- what does that even mean? There hasn't been much tricky on a technical level about doing web graphics since we managed to break out of the 216 color palette.) But I also do print, and video, and lots of other stuff. If someone needs to do all those things, then they're probably best served by learning tools capable of doing all those things, rather than needing to learn a totally new tool for each field when there's so much conceptual and procedural overlap between them.

      I forgot to mention what would be a fairly critical shortcoming to many home users (though I doubt many are using paid versions of Photoshop) -- printing photos from their digital cameras. The use of color profiles, print profiles, transforms and intents are what make it possible for someone to edit their photo onscreen and then send it to any printer on any paper and get fantastic results the first time, even when switching inksets or paper stock.

      Hey, if you like the Gimp, knock yourself out. But if someone asks why it isn't embraced by the prosumer/professional community, I'm not going to hold their hand and lie to them that it's all a big conspiracy to keep the Gimp down.

      --
      Recursive: Adj. See Recursive.
    27. Re:But Does It Run On Linux? by tigersha · · Score: 1

      Never mind CMYK. If you want a real eye-opener read Margulis's new book about Lab color. K.I.L.L.E.R. Lab space allows for a lot of real cool photo manip stuff.

      The problem ith Gimp is not that you have no CMYK or Lab, it is that Gimp has no idea about Absolute Colorimetric Color, which is where Lab comes in. Lab is an Absolute Colorspace, RGB and CMYK are not. Gimp has vague support for this, but not very good.

      And then Photoshop is much more of a spreadsheet with after-the-fact adjustmenst than Gimp is. Adjustment layers. Save for Web. Filter layers in CS3. These things are ALL useful.

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
  2. Licensed? by ObsessiveMathsFreak · · Score: 5, Informative

    I think it was less Adobe's licencing of the product than simply their tacit approval of its widespread warezing that lead to the rise of Photoshop. Despite it's obscene price, Adobe have never seemed interested in curbing the rampant pirating of this particular product.

    The reason is obvious of course. Better for Johnny the budding graphics designer to get familiar with "'Shopping" than take the legal route and become familiar with the like of the Gimp, etc. Personally, I think Adobe themselves upload the lastest hacked copies of Photoshop to the usual places.

    --
    May the Maths Be with you!
    1. Re:Licensed? by __aajqwr7439 · · Score: 5, Insightful

      I would also consider Adobe's student pricing at the time Photoshop was beginning on the road to domination. The last time I was in school (maybe 15 years ago), I was able to purchase Photoshop (2.0 or 2.5, I believe) for about $40. Pretty affordable, even for a grad student. That pricing had to help its widespread adoption.

      These days, the education price for Photoshop is $299. That's a lot of beer when you're a student with access to massive bandwidth...

      DN

  3. Eventually? by ScentCone · · Score: 4, Informative

    Eventually, Adobe licensed the app and has sold millions of copies.

    *sigh*

    It's not like Adobe didn't put a LITTLE bit of work into it over the years, you know? They didn't just license it, they've - for all practical purposes - completely rebuilt it over and over. If they hadn't, that which they licensed would have been totally eclipsed by products like Corel's PhotoPaint, etc. CS3 has about as much resemblance to the initial product as ... well, it doesn't have much. Bridge? ACR? All of the related products like Lightroom? The HISTORY of it is a little academic, at this point (both literally and figuratively).

    --
    Don't disappoint your bird dog. Go to the range.
    1. Re:Eventually? by bvimo · · Score: 1

      CS3 has about as much resemblance to the initial product as ... well, it doesn't have much. PS1 is to CS3 like last last nights veggie burger to this mornings crap.
      --
      In either case, here at Microsoft, we feel standards are important. And we have fun, too. Doug Mahugh, Microsoft
    2. Re:Eventually? by slart42 · · Score: 2, Insightful

      [quote]CS3 has about as much resemblance to the initial product as ... well, it doesn't have much.[/quote]

      I beg to differ. I haven't used 1.0, so i can't speak of that, but I have used Photoshop since 2.0, and I actually think that most of the core features I used most of the time have been there since then, and haven't changed much (or needed to change). Sure, there's a lot of new stuff, some of it very useful, a lot of it feature-bloat (but possible useful for someone else), but I'd say that may basic approach to the program hasn't changed much between 2.0 and CS3. With the possible exception of layers (or where they around back then? I don't recall using those much back in the days).

    3. Re:Eventually? by gad_zuki! · · Score: 1

      >The HISTORY of it is a little academic, at this point (both literally and figuratively).

      Duh, thats why they also linked to a poorly drawn comic! You know to flesh it out. Although, to be fair they should have also linked to an interpretive dance video explaining some of the more complex IP issues.

    4. Re:Eventually? by __aajqwr7439 · · Score: 1

      Layers came with version 3.0, praise Jebus. They made Photoshop an app I felt I was working with rather than around.

      I'd say the biggest and most welcome changes, tho, occurred in version 5.0 when Adobe (finally) added multiple undo and editable type. Not that actions, adjustment layers, smart objects and the new non-destructive filters weren't also very welcome...

      DN

    5. Re:Eventually? by jsebrech · · Score: 4, Insightful

      The basic toolbox in photoshop 1.0 is not that far removed from the one in photoshop CS3. You can see the lineage. Maybe the back-end is completely new, but the front-end has merely expanded.

      Which is sort of a shame, because the photoshop tools are a bit clumsy to use, and things like the selection tool could be implemented much better if they weren't afraid of alienating the existing customer base with changed behavior.

    6. Re:Eventually? by um...+Lucas · · Score: 1

      layers came in version 3.0 - i remember being SO excited when the upgrade cd arrived in the mail... as a matter of fact, i think i still have it laying around somewhere...

    7. Re:Eventually? by yoyhed · · Score: 0, Offtopic

      I'd rather eat the shit than the veggie burger.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    8. Re:Eventually? by DDLKermit007 · · Score: 2, Insightful

      You apparently never used PS1. Up until 3.0 there were no layers, single undo up till 5.0 (single layer + single undo up till 3.0 took some SERIOUS skill), and other improvements as time went on. Now if you want to talk about an app thats seen next to no improvement over time, look at Illustrator. I started with 3.0, and really haven't seen that huge of a leap in new features. Vector art really doesn't get too whiz-bangy, but I keep upgrading just to be able to read other people's files. Bah...Microsoft 101 right there.

    9. Re:Eventually? by Pseudonym · · Score: 3, Interesting

      Not only has the front-end been rewritten several times, they've released the framework that they use as open source.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    10. Re:Eventually? by mgabrys_sf · · Score: 1

      I still commend you on having read the article and posted about it. Seems everyone else pretty much read the article headline and staked claims in the usual GIMP bickering.

    11. Re:Eventually? by JuliaNZ · · Score: 1

      Layers were introduced in Photoshop 3.0.

    12. Re:Eventually? by jsebrech · · Score: 1

      I'm not saying the front-end hasn't been rewritten, but it's still mostly the same behaviorally. You have the same set of tools, that operate in roughly the same way. There are just more tools. For example, the lasso tool is painful. It could be implemented much better, instead of using half your keyboard as modifier to get things done. Instead of solving the problems with the lasso tool they added the magnetic lasso tool. This is what I mean by expanding instead of redesigning.

      The irony is that photoshop is such a standards bearer that competitors just reimplement photoshop's tools without ever stopping to think that maybe there's a better way.

    13. Re:Eventually? by sootman · · Score: 1

      How could the selection tool be improved?

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  4. Lack of colour display by gilesjuk · · Score: 2, Interesting

    Looking back, it seemed a bit crazy that the Mac wasn't colour for many years. Especially given the competition.

    Maybe we would all be using Macs if they at least had a 16 or 256 colour display a few years earlier.

    1. Re:Lack of colour display by setirw · · Score: 1, Funny

      ...or a minimize button! :-)

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      This message printed on 100% post-consumer recycled electrons.
    2. Re:Lack of colour display by imperious_rex · · Score: 5, Informative

      the Mac wasn't colour for many years

      Huh? The Mac came out in 1984 and the color Mac II came out in 1987. I'd hardly call 3 years "many" and yes, the competition (Amiga, Atari ST) had color from the start (1985) and until VGA appeared for PCs in 1987, the state of color PC graphics (CGA, EGA) was poor, to say the least.

    3. Re:Lack of colour display by Hognoxious · · Score: 0, Flamebait

      ... or a second mouse button.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    4. Re:Lack of colour display by Registered+Coward+v2 · · Score: 1

      Huh? The Mac came out in 1984 and the color Mac II came out in 1987. I'd hardly call 3 years "many" and yes, the competition (Amiga, Atari ST) had color from the start (1985) and until VGA appeared for PCs in 1987, the state of color PC graphics (CGA, EGA) was poor, to say the least.

      And the Apple //gs had a color finder before the Mac; unfortunately by the time the Color Mac was out PC graphics were on par with the Mac (IMHO) and PCs were less expensive so Apple missed a chance to migrate their IIgs base to the Mac; at the very time the PC/Mac battle was still somewhat of a tossup.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    5. Re:Lack of colour display by UncleRage · · Score: 1

      Hmmm. Not flaming or trolling here...

      The 128k Mac was released in 1984, the Mac II (color) was released in 1987.

      Looking back, I seem to recall most computer users (in the US) at that time fitting into one of the following niches:

      1. Home Computers (Apple II/Commodore/Atari, TRS-80, etc...). Almost all of these users spent a majority of their time with "black and white" gui-less apps (unless they were playing King's Quest or something).

      2. Business Uses. Not a whole slew of them... and most were either using IBM compats or Apple II's. Almost all of these users spent a majority of their time with "black and white" gui-less apps (i.e. Lotus 123/Visicalc, Wordstar, Appleworks).

      3. Academia. Rogue and Hack and Advent oh my.

      4. Mac Users. Most of these users were simply terribly impressed by the fact that they didn't spend their time sitting in front of amber/green screen monitors typing (in their eyes) obscure commands. Well, that and playing Cap'n Magneto. And now... they play Photoshop. =D

      The point is, I really don't believe that the lack of color on the Mac for it's first three years is what kept it from taking over the desktop market. I mean really... the color NeXTstation didn't come out until, what... '90? And look how well it... oh wait. *ducks*

      --
      #SickNotWeak
    6. Re:Lack of colour display by MsGeek · · Score: 1

      I'm on my Mac, clickin' my second mouse button.

      Second mouse buttons have worked since Cheetah, the first version of Mac OS X. No pesky drivers to install...it works automagickally.

      I'm not sure when scroll wheel support went into the default HID support for Mac OS X, but it works in both Panther (10.3.x) and Tiger (10.4.x)

      Next time, try a more clever troll. K thx bai.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    7. Re:Lack of colour display by bigstrat2003 · · Score: 1

      I really wish that Mac users would stop bringing this up, because it has nothing to do with the joke. I recall being told that Mac OS had support for multiple buttons since version 9, but that doesn't change the fact that we all know it supports multiple buttons. The joke is that Apple so stubbornly insisted on shipping with a one-button mouse for many years (and hell, even their two-button mouse sucks according to those I know who've used it). That is the point the GP was using as a dig at Apple.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:Lack of colour display by Anonymous Coward · · Score: 0

      I remember reading a column by Jerry Pournelle in Byte magazine way back in 1988 or so where he declared that color displays may finally be 'good enough' to use. As an Amiga user I wanted to slap his head.

      Back then the majority of people still used DOS and monochrome displays. It didn't matter that the Macintosh was available. Macs were 'too expensive' (sound familiar?). Amigas were 'only good for games' (gaming on your PC was seen as negative back then).

      No, the majority had already decided on the PC platorm even then. Color was a good idea once they decided they could afford high enough resolution color cards and displays for their platform. Windows were a good idea once someone developed a 'good enough' windowing OS for their platform. Games were a good idea once their graphics were powerful enough for games that didn't suck.

      Stubborn lot.

    9. Re:Lack of colour display by Anonymous Coward · · Score: 0

      Mac laptops still don't do colour correctly, they use dithering.

    10. Re:Lack of colour display by Anonymous Coward · · Score: 0

      Wow...so, you responded to a troll saying that Macs may have been adopted faster if it hadn't taken so long for support for multiple mouse buttons by saying that Macs have supported them since OS X. Which was released for the desktop in March 2001. Seventeen years after the introduction of the first Mac. Wow, you sure showed him. No wonder Mac users are so easily trolled, it's the mind-numbing stupidity.

    11. Re:Lack of colour display by Tickletaint · · Score: 1

      Hurrrr. And then there are those of us who actually understand the reasoning behind the one-button philosophy, and are glad that Apple's stuck to its guns over the years. I'm not going to bother explaining it because chances are if you don't already understand it, you never will.

      (FWIW, I personally have a Logitech VX.)

      --
      Make Slashdot readable! See journal.
    12. Re:Lack of colour display by bigstrat2003 · · Score: 1

      It's not a matter of understanding or not understanding. I've heard the reasons for it, and find them quite unconvincing, even though I understand what they're saying perfectly well. IMNSHO, there is no acceptable reasoning for sticking with a one-button mouse. But I don't use Apple computers, so it doesn't affect me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    13. Re:Lack of colour display by charlieman · · Score: 1

      It resumes to this
      Steve Jobs: One button mouse ought to be enough for anyone.

    14. Re:Lack of colour display by Anonymous Coward · · Score: 0

      lol

    15. Re:Lack of colour display by Tickletaint · · Score: 1

      Not intended as a jab, but a serious question: Does Windows still lack native support for more than three mouse buttons at once? Or did they fix that in Vista?

      --
      Make Slashdot readable! See journal.
    16. Re:Lack of colour display by AJWM · · Score: 1

      I recall being told that Mac OS had support for multiple buttons since version 9

      And I used to use a 3-button mouse on MacOS System 7 on a 68K-based Mac. Yeah, you had to install the Logitech driver that came with the mouse (BFD - insert floppy, wait a minute, done - remove autoejected floppy), but it worked fine.

      --
      -- Alastair
    17. Re:Lack of colour display by bigstrat2003 · · Score: 1

      Define "native". I ran my Intellimouse Optical on XP just fine, although for all I know the multi-button support was in the driver, not the OS.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re:Lack of colour display by Tickletaint · · Score: 1

      Supported in the .NET framework the way mouse events are supported in Cocoa. A little bit of digging seems to provide an answer: up to five mouse buttons are now thus supported, by enumeration, which seems pretty fucking primitive compared to Cocoa's eschewal of enumeration in favor of something more extensible. But maybe I'm not looking in the right place?

      As for why it matters, I remember having to simulate mouse buttons in an Exposé clone by setting the trigger as an unused function key, then setting the extra mouse buttons to simulate keypresses in the mouse driver, which is lame but consistent, in its lameness, with PC culture.

      --
      Make Slashdot readable! See journal.
    19. Re:Lack of colour display by Anonymous Coward · · Score: 0

      uhhh, no. macs would still be for metrosexuals and slash dot geeks.

    20. Re:Lack of colour display by Mspangler · · Score: 1

      The Mac II released in 1987 had 8-bit color quickdraw. 32 bit color Quickdraw was a software addition in system 6.05 and came out in 1989. System 7 (1991?) included 32 bit Quickdraw on any machine that could run it. I used to run color on the second screen of my SE-30. The second screen was attached to a Micron video card in the SE's expansion slot.

      I thought I would never fill up that 30 MB aftermarket hard drive. :-)

    21. Re:Lack of colour display by bigstrat2003 · · Score: 1

      When the hell did we get off into developer land? The entire discussion thus far has seemed to me to be about the user's experience.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    22. Re:Lack of colour display by macshit · · Score: 1

      by the time the Color Mac was out PC graphics were on par with the Mac

      When?

      I remember seeing an IBM demo in around 1986 of their (at that point apparently unreleased) "VGA" technology, and being amazed how real the image looked -- and a large part of the reason is that until then PC color graphics absolutely sucked donkey balls. As I recall, color macs showed up around the same time or perhaps a slight bit later, and the software support on the mac for color (and graphics in general) was of course far, far superior: the mac could actually use the new color and highish-res graphics in the interface, whereas the PC was still running DOS and could only kinda sorta use the new tech if you happened to find an app which specifically targetted it.

      [Disclaimer: I've never owned a mac, nor a PC running a MS operating system.]

      --
      We live, as we dream -- alone....
    23. Re:Lack of colour display by Tickletaint · · Score: 1

      Yeah, hence my explanation of "why it matters." Second paragraph.

      --
      Make Slashdot readable! See journal.
    24. Re:Lack of colour display by Anonymous Coward · · Score: 0

      Vista has got buttons for all of your fingers, toes, and dick too.
      But if ya use da joystick, be sure to get a condom. It's still Windows.

    25. Re:Lack of colour display by dmarcoot · · Score: 1

      wtf are you talking about?
      mac had millions of colors when mosts pcs were running in 256 mode.
      When I worked at Microprose software at the time all our games were 256. The macs i useed to build the box art ran in the millions of colors

    26. Re:Lack of colour display by that+this+is+not+und · · Score: 1

      I would feel like a criminal putting anything else but an ethernet card in my SE/30's slot. Even though I have a box full of those scsi-based ethernet dongles, too.

      A dinkyscreen Mac should remain a dinkyscreen Mac. Get a Mac II if you want color.

    27. Re:Lack of colour display by drsmithy · · Score: 1

      I'm on my Mac, clickin' my second mouse button.

      Click it as much as you want, but it doesn't really *do* a lot in general (which is the point).

      OS X's support for secondary buttons is - being generous - primitive. Windows 95 made more use of multiple mouse buttons, over a decade ago.

    28. Re:Lack of colour display by TheDormouse · · Score: 1

      Go to a flea market sometime. Stand in front of the booth where there's a guy selling 5-10 year old computers for $500 to technologically ignorant and quite poor parents of 8-year-olds. They've got a couple computers set up for people to play with. Just stand there and watch a few people play with Windows 98.

      Once I did that and saw the *majority* of people move around the mouse and either double-click the right mouse button on everything or click squarely on the crack between the buttons every time, I began to understand Apple's one-button philosophy. And yes, they *always* double-clicked for some reason.

      Sure these people could be educated about how the mouse controls the interface. But I bet they'd understand the Mac interface (with a one-button mouse) faster.

    29. Re:Lack of colour display by Hognoxious · · Score: 1

      I'm on my Mac, clickin' my second mouse button.
      And I'm in ur wardrobe, fuzzin ur turklnekz.

      Did you really need to prove that maccians are pretentious, elitist, metrosexual fops who take themseleves far too seriously?
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  5. A question for large print graphics designers... by LingNoi · · Score: 3, Interesting

    Photoshop is put on a pedestal as being THE ONLY program you should use to edit images.

    I was wondering why that is?

    Is it because graphics designers who do large print are used to using Photoshop and do not see a point in switching to an unknown program?
    Is it because there are no alternatives that have the features they need?

    Are free programs such as the GIMP just not on par? I have used Photoshop, Paint Shop Pro and GIMP but I don't really see why Photoshop is hallmarked as the best. That being said I am not a graphics expert so I was wondering if someone who is and used these programs for more then 5 minutes could give me a good answer.

  6. Is achewood supposed to be funny? by Anonymous Coward · · Score: 0

    Because it's not.

    1. Re:Is achewood supposed to be funny? by hostyle · · Score: 1

      Whereas you are! Wheres +1 "Couldnt't get it even if I tried"?

      --
      Caesar si viveret, ad remum dareris.
  7. Re:A question for large print graphics designers.. by calc · · Score: 4, Insightful

    For one thing Photoshop has a lot of commercial plugins available for it. Generally when professionals say they use Photoshop they mean they use Photoshop and a lot of plugins that just aren't available for other graphics programs like GIMP.

  8. Re:A question for large print graphics designers.. by magores · · Score: 1

    Search slashdot.

    You'll find many people asking the same question. And, many people answering it.

    Do we really need to go through this particular issue AGAIN?

  9. Was this a plug for a really crappy comic? by urbanriot · · Score: 3, Insightful

    I guess the itty bitty little article on the history of Photoshop was all right, but the linked comic really stunk. Aside from lousy grammar and poor sentence flow, it just wasn't funny.

    1. Re:Was this a plug for a really crappy comic? by theTrueMikeBrown · · Score: 1

      I thought that the comic was so funny because it sucked so bad. It didn't make sense and it was poorly drawn, but I feel that it accurately described the way that truly great inventions come into existence. It is not with a bang, but with a whimper more often than not.

      I don't, however plan on reading more of them cause I have seriouser work to do.

      (Yes, I know that I have used improper English in this post. No I do not care. I did it to get my point acrosser.)

    2. Re:Was this a plug for a really crappy comic? by Anonymous Coward · · Score: 0

      Woah, dude, that's Achewood. The writing style changes based one which characters are speaking. That comic in general is pretty much the greatest thing online. I guess you'd probably like it more if it was stickmen, though, eh?

    3. Re:Was this a plug for a really crappy comic? by ZombieRoboNinja · · Score: 1

      The comic isn't a standalone; you really have to read the strip regularly for it to make much sense. The Roomba, the weird dialogue, and the non-sequiter ending are all part of the comic style. The guy CAN write grammatical prose.

    4. Re:Was this a plug for a really crappy comic? by Anonymous Coward · · Score: 0

      Did it need more catchphrases? Would you have modded it +5 LOLARIOUS if it had gone something like "In Soviet Russia, Photoshop invents me!!" "I for one welcome our new Photoshop overlords." "ALL OUR BASE ARE BELONG TO PHOTOSHOP" "DERP DERP DERP"

      I realise that "derp derp derp" isn't a Slashdot catchphrase, but it's stupid and unfunny enough to be one.

    5. Re:Was this a plug for a really crappy comic? by Anonymous Coward · · Score: 0

      That comic in general is pretty much the greatest thing online.

      Fuck, standards must have dropped. That's the worst thing I've read since Pokey the Penguin.

  10. Re:A question for large print graphics designers.. by gardyloo · · Score: 5, Funny

    Your message is written with such a serious tone, and I'll bite.
      Do a slashdot search for any of the following terms, and you'll quickly be drawn into threads about why :
          * GIMP;
          * CMYK;
          * Plugin xXx will do what you're looking for;
          * But it won't do it in 32-bit colour with customized colourmap support unless you compile it yourself and since I use gentoo I'm still waiting for KDE to finish compiling;
          * Yur momma is teh BOM in bed;
          * Hitler used Photoshop;
          * Suck a cock and die.

          I always read those threads, mainly because I am interested in German history and human psychology. I couldn't give a rat's ass about Photoshop or graphic design.

  11. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    Photoshop is a graphics program? I thought is was just another religion.

  12. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 1, Insightful

    The gimp lacks adjustment layers and other stuff that makes the workflow in PS easier. There's also the fact that ever increasing numbers of graphic artists learn from photoshop tutorials, they know which buttons to click but rarely understand the underlying concepts.

    Nearly everything can be done in the GIMP (or cinepaint) if the operator knows what they're doing. If you are doing prepress, then Scribus has excellent CMYK support.

    The technical arguments are mostly bunk, the workflow issue isn't.

  13. I'd like to see a price timeline too... by Anonymous Coward · · Score: 0, Offtopic

    Isn't it over $600 now (street price)? That's insane.

    I find ulead's Photoimpact 10x easier to use and only $50
    http://www.ulead.com/pi/
    It can do virtually everything photoshop can do and also load/save psd files

    1. Re:I'd like to see a price timeline too... by Anonymous Coward · · Score: 0

      "Isn't it over $600 now (street price)? That's insane."

      No it isn't insane. If you are a professional photographer, the $600 you pay for Photoshop is essentially the least expensive item in your pro toolbox! It is cheaper than your camera body or any of your pro lenses. It is cheaper than your studio lights. In proportion to what Photoshop contributes to the final professional product, Photoshop is arguably underpriced.

      "I find ulead's Photoimpact 10x easier to use and only $50
      It can do virtually everything photoshop can do and also load/save psd files
      "

      Your problem is that you aren't the target market for Photoshop. You're the target market for simple image editing.

      Just the very fact that you said PhotoImpact can do everything Photoshop does, proves that you are not familiar with Photoshop CS2 or CS3. Does PhotoImpact have the same level of raw conversion as Adobe Camera Raw 4.1 that comes with Photoshop CS3? Does PhotoImpact have any equivalent to Photoshop CS3's Smart Objects or Smart Filters?

      Does it?

  14. It is the 'killer app' by Anonymous Coward · · Score: 0
    It's the killer app for mac graphic designers because only they're the OS that can use it. Come on slashdot bias, it's not like photoshop isn't available for the PC. I'd wager that in the overall number of clients, far more photoshop licenses are sold for PC than for mac. Wouldn't this technically make it the 'killer app' for every graphic designer?


    /pc graphics designer

    1. Re:It is the 'killer app' by larry+bagina · · Score: 2, Informative

      Historically, PhotoShop was a mac app. Dual monitor support, video editing, page layout, graphic design were all easier on a Macintosh than a windows box. Until Windows NT/2K, the OS wasn't stable enough -- at which point MacOS became second tier.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:It is the 'killer app' by Curmudgeonlyoldbloke · · Score: 1

      I've slept since then, but I seem to recall from talking to the graphics folks that the REAL reason why they had Macs was Quark DTP.

    3. Re:It is the 'killer app' by Anonymous Coward · · Score: 0

      Yeah, because MacOS was so stable... LOL

  15. What did the Knolls Get? by twitter · · Score: 4, Interesting

    A considerable empire and fortune have been built around PhotoShop. Adobe had sold 3,000,000 coppies by year 2000. I presume they have sold about as much since. I wonder how the creators were rewarded and what they think of the monster. Here are some questions the article raises but does not answer:

    • Does PhotoShop still use the Knoll framework?
    • Do they still contribute?
    • How much of the profits did the Knoll brothers get?
    • Do they think it was worth closing off?
    • Do they approve of other Adobe/M$ licensing deals that keep secret importand details about the way cameras and scanners work.

    I'm relatively sure they don't come around here and fanboy dis GIMP.

    --

    Friends don't help friends install M$ junk.

    1. Re:What did the Knolls Get? by xbytor · · Score: 1

      Thomas Knoll still actively contributes, especially with the DNG effort.

    2. Re:What did the Knolls Get? by Anonymous Coward · · Score: 0

      as has already been said Thomas Knoll still works on Photoshop, ad if you load it you'll se his name is the first listed on the splash screen. John Knoll works in VFX over at Industrial Light and Magic.

    3. Re:What did the Knolls Get? by westlake · · Score: 1
      I wonder how the creators were rewarded and what they think of the monster

      Ray Kroc bought out the McDonald brothers for $3 million dollars. What the founders think after the founders are eclipsed really doesn't matter.

    4. Re:What did the Knolls Get? by donglekey · · Score: 1

      Not only that, but he has been a vfx supervisor for a long time now, and won an academy award for the second Pirates of the Caribbean. He also seems like a pretty nice guy.

    5. Re:What did the Knolls Get? by jackbird · · Score: 3, Informative

      Tom Knoll works for Adobe and is still credited as a dev in the latest releases, and John Knoll is considered a giant in the VFX realm and still works at ILM (where he used Photoshop pre-1.0 to do matte paintings on Indiana Jones and the Temple of Doom - I didn't RTFA, so I don't know if they mentioned that).

    6. Re:What did the Knolls Get? by gaspyy · · Score: 1

      All versions of PS I've seen, including CS3, have "Thomas Knoll" listed right at the top of the credits, which is a nice thing really. Not many commercial programs (except games) list the creators, engineers and so on in the "About" box.

    7. Re:What did the Knolls Get? by mad.frog · · Score: 1

      Thomas Knoll is still actively working on related technologies... in particular, Camera RAW processing.

    8. Re:What did the Knolls Get? by dedazo · · Score: 1

      Did you ask the same insightful questions about Dave Hyatt and Blake Ross when the Mozilla foundation started raking in the millions from Google? Just wondering.

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
    9. Re:What did the Knolls Get? by Apotsy · · Score: 1

      Do you know if he had anything to do with the development of the OpenEXR format?

    10. Re:What did the Knolls Get? by toby · · Score: 1

      I'm sure, California being California (and the article does hint at some of Knoll's business savvy) that the Knolls are not exactly starving. His name is still first in the splash screen credits, last I looked...

      --
      you had me at #!
    11. Re:What did the Knolls Get? by donglekey · · Score: 1

      He is certainly capable from what I have heard, but I don't know how much he is involved with technology and R+D.

  16. Apple category? by LocalH · · Score: 4, Funny

    You know, it runs on Windows too.

    --
    FC Closer
    1. Re:Apple category? by KrayzieKyd · · Score: 1

      Thank you for acknowledging this fact. Adobe products run just as well on PCs as on Macs, sometimes not as well, but sometimes even better. The beauty of building a PC for the specific purpose of multimedia.

    2. Re:Apple category? by Tibor+the+Hun · · Score: 1

      To recycle an old joke, it depends how you define "runs".

      --
      If you don't know what AltaVista is (was), get off my lawn.
    3. Re:Apple category? by Anonymous Coward · · Score: 0

      So does Excel, but it was originally for Apple, and MS ports always sucked.

    4. Re:Apple category? by LocalH · · Score: 0

      Fucking awesome, I got 70% Funny mods, and I wasn't even trying to be funny.

      Doesn't matter, I still got modded to +5.

      --
      FC Closer
  17. Re:A question for large print graphics designers.. by SocialEngineer · · Score: 5, Insightful

    I do graphic design for a living, and there are a number of areas where The GIMP is lacking - but the big issue is in color space allowances. No CMYK support means no worky in the print world (unless your press uses RGB). I have to be able to not only convert an image to CMYK, but also control the colors to an extreme - I've had to remove all the color plates from the shot, increase the black plate to compensate, and then paint in spot red (for our press, that is 100% magenta, 50-60% yellow) over certain parts. Plus, the integration into the other parts of my work (working in InDesign/Illustrator for ads) is purely delightful.

    Plus, CS2's RAW image importing is.. well.. I love it. Can't even begin to describe how great it is to use it's interface to import raw photos.

    I still use the GIMP regularly - for minor stuff - at home. I still prefer my copy of Photoshop 6, though, for anything with any involvement.

    --
    "Better to be vulgar than non-existent" -Bev Henson
  18. Re:A question for large print graphics designers.. by ubrgeek · · Score: 1

    Jesus, I'm used to Dupe stories, but Dupe comments from just a few days ago!??! http://ask.slashdot.org/article.pl?sid=07/06/05/01 36220

    --
    Bark less. Wag more.
  19. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    When you're paying $500 for a paint program, you're making DAMN SURE no one else you're interacting with can get away with something cheaper.

  20. Re:A question for large print graphics designers.. by Kwirl · · Score: 3, Insightful
    "Are free programs such as the GIMP just not on par? I have used Photoshop, Paint Shop Pro and GIMP but I don't really see why Photoshop is hallmarked as the best. That being said I am not a graphics expert so I was wondering if someone who is and used these programs for more then 5 minutes could give me a good answer."

    Questions like this are just begging to create an argument, but I'm going to give you my perspective. The primary advantage of using photoshop for me is familiarization. I'm not going to complicate things by explaining layering and color mode compatabilities, there are solutions to those. The key here is that I am lazy. I don't want to search for tools and addons and plugins that offer features that exists elsewhere in a standard installation.


    My other reason for preferring photoshop is that if you use any of Adobe's other quality design programs, it is all familiar and often easily interchangeable. Illustrator, Premier, or even just making funny little animated pictures with ImageReady, I feel better using software that I recognize as part of a family. Its probably the same reason I prefer MS Office. See item #1 about being lazy.


  21. "professional-level", what do you mean? by mangu · · Score: 5, Insightful
    ...pointless as an ostensibly professional-level...


    It has been ten years already that Clayton Christensen's book "The Innovator's Dilemma" was published. In that book he compared the evolution of several businesses, such as computer disk drives, excavating machines, and department stores.


    The conclusion is that there is no fixed point separating "professional" equipment from "entry-level". Systems that are designed for amateurs or small businesses will evolve and become adopted more and more widely by professionals, until the old "professional-level" manufacturers go out of business.


    What do the Gimp, Linux, 3.5 inch hard disks, and backhoe excavators have in common? They were created for amateurs, but are now used by many businesses. Perhaps there are some huge databases where 3.5 inch disks won't do and there may exist some mines where cable-actuated mechanical excavators are still used, but they are becoming less and less common.


    If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.

    1. Re:"professional-level", what do you mean? by setirw · · Score: 4, Insightful

      What do digital cameras, high-spec computers, and audio recording devices have in common? They were created for professionals, but have now permeated the amateur market. Perhaps there are some professional photographers who regularly use dinky point-and-shoot cameras for work and there may exist some animation studios where Celerons with 64mb RAM are still used, but they are becoming less and less common.

      Most equipment starts out as expensive, professional-grade products which percolate down to amateur-grade products. The first digital SLR was based on Nikon's then top-of-the-line F3 model and cost in the tens of thousands of dollars. Now, you can buy a point-and-shoot with a plastic lens for under $10. Likewise, ENIAC wasn't a desk toy, whereas the Bondi Blue iMac arguably is.

      BTW, most large databases are stored on expensive RAID systems with equally expensive tape backups. No serious business ever used floppies to backup its important data.

      --
      This message printed on 100% post-consumer recycled electrons.
    2. Re:"professional-level", what do you mean? by ozmanjusri · · Score: 3, Insightful
      If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.

      Yep, for sure.

      A real professional would use whatever tool is available to get the job done. I'd certainly be wary of hiring a prima-donna who could only use one imaging product.

      --
      "I've got more toys than Teruhisa Kitahara."
    3. Re:"professional-level", what do you mean? by mini+me · · Score: 1

      A real professional will use the right tool for the job. If, in this case, that happens to be Photoshop there is no way he should be using the GIMP.

    4. Re:"professional-level", what do you mean? by DarkVader · · Score: 1, Insightful

      But digital SLRs weren't the first digital cameras. The early ones were toys, not anywhere near usable for professional photography.

      ENIAC may not have been a toy, but the vacuum tubes it used started out as toys, not tools. The transistors replaced the tubes started out in cheap radios, and integrated circuits were used in toys very early on.

      The expensive RAID systems in use today are not using specialized hardware for their drives, they are using the same drives home computers do. And almost nobody is using celerons with 64MB RAM any more, but you're more likely to still find one still in use in a business than as someone's home computer.

      And audio recording started with the wax cylinder phonograph. It was not a professional technology.

    5. Re:"professional-level", what do you mean? by mangu · · Score: 1
      Most equipment starts out as expensive, professional-grade products which percolate down to amateur-grade products.


      You are just repeating what I said in different words. So-called "professional-grade" products are very expensive with sophisticated features. As technology advances, "amateur-grade" equipment start incorporating those same features at a much lower price. Gradually, amateur equipment creep into professional performance levels and professionals start using them for many uses. In the end, there's no market left for the old "professional-grade" equipment.


      The first digital SLR was based on Nikon's then top-of-the-line F3 model and cost in the tens of thousands of dollars. Now, you can buy a point-and-shoot with a plastic lens for under $10.


      That's why amateurs have abandoned their 35-mm cameras to use the same 4x5 inch film that professional Speed Graphic cameras use, I suppose... Or was it the other way around?


      BTW, most large databases are stored on expensive RAID systems with equally expensive tape backups.


      And, let me guess, they use 14 inch disks, do they? Or do those expensive RAID systems use the 3.5 inch disk format first released for "personal" computers? And those tape backups, do they use open reel, like all professional computer systems did in 1980? Or did they adopt some sort of cassette, like amateur-grade tape systems have always used?

    6. Re:"professional-level", what do you mean? by j-pimp · · Score: 1

      But digital SLRs weren't the first digital cameras. The early ones were toys, not anywhere near usable for professional photography.

      ENIAC may not have been a toy, but the vacuum tubes it used started out as toys, not tools. The transistors replaced the tubes started out in cheap radios, and integrated circuits were used in toys very early on.

      The expensive RAID systems in use today are not using specialized hardware for their drives, they are using the same drives home computers do. And almost nobody is using celerons with 64MB RAM any more, but you're more likely to still find one still in use in a business than as someone's home computer.

      And audio recording started with the wax cylinder phonograph. It was not a professional technology.

      So maybe it works both ways. Velcro and tang started out as "professional grade equiptment" for putting a man on the moon and trickled down. Granted, they remained relatively unchanged when grought to the consumer market as they were always cheap, minus the initial R&D overhead. Cheaper varients of expensive professional products are made for consumers and higher quality versions of consumer products are made for people that have the money for it.

      --
      --- Justin Dearing http://www.justaprogrammer.net/ We're just programmers.
    7. Re:"professional-level", what do you mean? by Vellmont · · Score: 2, Interesting


      Most equipment starts out as expensive, professional-grade products which percolate down to amateur-grade products.

      I don't know about "most", but there's a LOT of "ameteur" level equipment that "professionals" use as well. The microcomputer started out as a cheap calculator, and now it's replaced the mainframe. Linux started out as an experiment by a college kid, and now it's replaced big expensive Sun/HP/AIX boxes. The video toaster on the Amiga did a lot of eye-candy video stuff really cheaply that the then expensive-ass "professional" grade video editors couldn't.

      Anyway, I think you're ignoring the larger picture brought up by the original poster. That the distinctions between "ameteur" and "professional" are really quite meaningless and artificial. I'd even argue it's really a lot of marketing whooey. Anyone smart will ignore all that nonsense and buy the tool that gets the job done.

      To give an example, currently I'm looking into getting some speakers. If you measure performance by the only fair way, accurate sound reproduction, the cheap $100 sony bookshelf speakers outperform $1400 Infinity super-dupers. For floorstanding speakers the $280 Sony's are equally as good as "great name" $1400 Bose.

      (BTW, he's talking about 3.5 inch hard drives, not floppy disks. Many years ago those big databases you speak of were run on big honkin expensive ass drives, not small, inexpensive, 3.5 inch hard drives.)

      --
      AccountKiller
    8. Re:"professional-level", what do you mean? by fermion · · Score: 1
      It depends if the professional level remains static. I know many companies that spend sufficient time creating new and unique product, and those companies will likely stay in business as long as the general product is needed(i.e. what does a buggy whip factory make?). Photoshop is clearly staying on step ahead of the copycats. They do appear to investing in new products rather than just blowing it on advertisements and fluff. This is very different from a department store in which all one does is blow money on advertisement and fluff as fluff is all there really is. Most department stores are only going to spend so much on the actual product or customer service, and they will tend to go under or sell out if the profit is no longer suitable.

      So, Gimp is already good enough for many people. It is certainly good enough for me. However, there are features that Gimp does not have, and, if Adobe keep doing what it is doing, by the time Gimp adds features there will be other useful features added to Photoshop. Although the market for Gimp will increase, that does not mean that market for Photoshop will decrease. It is not a zero sum game.

      One can ask the same question of MS Office. Should users also learn OO.org? Probably, as they next job might use it. But maybe not.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    9. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      Damn, finally! It's about time I saw a discussion about Photoshop mention Gimp right away, instead of the other way around. God knows we've had to put up with half a decade of Photoshop kiddies Googling the net for every reference to Gimp so they can pule about Photoshop in it!

      It would be worth it to break up Adobe with an anti-trust court action next, just to get rid of the Photoshop fans alone.

    10. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      Anyone who claims that he can do design work efficiently without Photoshop is either inexperienced or a zealot. The GIMP is open source software, which makes it more customizable. If you have a big shop and very specific and unusual requirements, it is your software because you can pay someone to make it do exactly what you need. For "normal" designers however, there is no way around Photoshop, and if you have Photoshop, then there are very few use-cases left that favor the GIMP.

    11. Re:"professional-level", what do you mean? by WilliamSChips · · Score: 1

      Can you give an example that wasn't from NASA? NASA is a corporation with incredibly unique needs, and it is in a completely different league from the average corporation. Remember that it's easier to make a cheap product more featured than it is a featured product cheaper.

      --
      Please, for the good of Humanity, vote Obama.
    12. Re:"professional-level", what do you mean? by CastrTroy · · Score: 2, Insightful

      But that doesn't mean he shouldn't be aware of how to use GIMP. It would be like a programmer who could only program if he was using Visual Studio Team Fortress Edition (or whatever it's called). I wouldn't hire a programmer who couldn't get the job done with notepad and a command line compiler. Sure the tools are available, but if you want to whip something up in an unfamiliar computing environment, you often don't have all the "professional" level tools available, so you should be able to do a pretty good job with lesser tools. Even though it's 2007 and we have laser guided mitre saws, I would still expect that a carpenter could build stuff using a mitre box and a hand saw.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:"professional-level", what do you mean? by Planesdragon · · Score: 2, Interesting

      What do digital [SLR] cameras, high-spec computers, and [High-end] audio recording devices have in common?

      They're all high-quality versions of previously existing products.

      The first digital cameras were el-cheapo 35mm replacements. The first audio recording devices were essentially toys that just got better and better. And as for computers -- well, they're just an outgrowth of specialized adding machines.

    14. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      If someone can do the work with Photoshop and not without, why would you not hire him? The cost of the Photoshop license is insignificant compared to the designer's salary, isn't it?

      I would still expect that a carpenter could build stuff using a mitre box and a hand saw.

      But would you pay him to do that? If you want a historian, hire a historian. If you want the job done and done right, hire someone who is proficient with the most efficient tools.

    15. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 2, Insightful

      If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.

      Uh.. That's a neat statement, but why exactly? The design industry is not going to go open source. The GIMP is amazing for what it does but it's not suitable for professional use, particularly when it comes to CMYK output. This can't be compared to OpenOffice's ability to replace Word in nearly every office or classroom; Photoshop simply does many extremely critical things that the GIMP cannot.

      Besides, if GIMP were to improve and become the standard in the industry (which I suppose could happen, say, if Abode were to... Well, I can't come up with an example but let's say it's discovered that Abode CS3 makes computers randomly explode) then most able designers should be able to make the switch quickly. It's not a new programming language, it should not be difficult for a pro to be able to learn to do what they need quickly-- possibly even "learning by doing." If they can't do that, then GIMP is flawed.

      It's all well and good to support GIMP, and I would think many pros would play with it out of curiousity, but it is not "prudent" that they do so. I'm not slamming the app itself (which I heartily support) but I do take issue with your decree, which if I may say is pure B.S., and has more to do with you pushing the Slashdot OSS agenda than understanding what pro designers need.

    16. Re:"professional-level", what do you mean? by wavedeform · · Score: 1
      Velcro and tang started out as "professional grade equiptment" for putting a man on the moon and trickled down.

      I don't know about Tang, but Velcro's history is not related to NASA:
      http://en.wikipedia.org/wiki/Velcro
      http://www.velcro.com/about/history.html

    17. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      You're an idiot. There are other professional programs out there that do what Photoshop does (I'm not talking about the Gimp).

      I could get by easily without Photoshop, and I'm in professional prepress. Photoshop is not the be-all and end-all, it's just what most people have and are used to.

    18. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      Don't forget about SCSI vs IDE. There was a time where IDE would never have been considered as something you could put in a server.

      IDE was for personal computers. SCSI was for servers that needed reliability

    19. Re:"professional-level", what do you mean? by aichpvee · · Score: 1

      GIMP is 80-90% of the way to absolutely crushing Photoshop, but it won't ever happen because the people developing it either lack the will or just have the wrong ideas about where it should go. Too bad really.

      --
      The Farewell Tour II
    20. Re:"professional-level", what do you mean? by CastrTroy · · Score: 1

      This isn't about whether or not photoshop costs too much, or whether or not he'll be using photoshop 99% of the time. I just find that people who don't have a good grasp of the concepts and basics aren't very good at coming up with solutions when the tools change, like when you get the next version of photoshop, or maybe decide to go with a different tool like Corel Painter. Some people only know 1 tool very well, which is good for some tasks, but can't adapt to different situations.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    21. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      I know Photoshop. I don't know the GIMP good enough to do the same work with it (although I use it for a few select tasks where it does something that Photoshop doesn't). I have no need to know it as in-depth as Photoshop because it does very few things good enough to use it if you have Photoshop. If that changes, I will learn how to use it, quickly. Until then, if you watched me use the GIMP, you'd think I am only loosely familiar with graphics software. If you judge people by the number of different tools that they can readily use to do one job, you are likely to pick someone who likes tools, not his work.

    22. Re:"professional-level", what do you mean? by suv4x4 · · Score: 1

      It has been ten years already that Clayton Christensen's book "The Innovator's Dilemma" was published. [...] Systems that are designed for amateurs or small businesses will evolve and become adopted more and more widely by professionals, until the old "professional-level" manufacturers go out of business. [...]
      If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.


      Looks like you didn't learn a lot from that book of yours. Amateur apps don't automatically replace professional apps because of some law written somewhere. Yes, Photoshop will fall some day into the indefinite future, but which app it'll be, and how it'll operate, you have no idea right now. It may not have been written yet.

      Some amateur apps simply become better than the current standard and people use them because they've become better. It's not the case with GIMP. Not at all.

      The only reason GIMP is in this discussion at all, is because of all the screaming OSS fanboys trying to justify GIMP's existence. GIMP is makming a dent in a fraction of Photoshop's users: mostly the amateur-to-prosumer webdesigner niche. For anything else, such as professional web design, photo retouch, print design, image analysis, movie editing - it's just ridiculous to consider.

    23. Re:"professional-level", what do you mean? by Fred_A · · Score: 1

      So maybe it works both ways. Velcro and tang started out as "professional grade equiptment" for putting a man on the moon and trickled down.
      Wrong on both counts. Tang dates back to 1958, Velcro to 1941. Either that space program came much earlier than we thought or your pop culture sources really ought to be updated.
      --

      May contain traces of nut.
      Made from the freshest electrons.
    24. Re:"professional-level", what do you mean? by fishboy · · Score: 1, Troll

      Those are meaningless comparisons. None of the designers in my circle know or give a shit about GIMP, because we all make our money with Photoshop and the rest of CS3, not some half-ass open source also-ran. If you aren't going to hire someone to do your graphics because they know the industry standard software suite but don't know some mickey-mouse wannabe program, best of luck to you.

    25. Re:"professional-level", what do you mean? by fyngyrz · · Score: 1
      Anyone who claims that he can do design work efficiently without Photoshop is either inexperienced or a zealot

      And the AC who wrote that comment is unfamiliar with the other tools in the field; that unfamiliarity has led to comments that are nonsensical. There are tools that way outperform Photoshop in various areas; better at area selection, better at paintbrushes, better at layered image editing, better at animation and special effects, better at lighting effects... etc. Photoshop is great, but it isn't the only way, or even always the best way, to get things done.

      --
      I've fallen off your lawn, and I can't get up.
    26. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      Name one that costs less and does as much right as Photoshop. Photoshop is not expensive software if you're a professional (as in: someone who earns a living with it) and you'll hardly find someone who needs to work with pixel graphics but doesn't regularly use Photoshop. It is not the be all and end all pixel graphics editing software, but no other program is closer to that status.

    27. Re:"professional-level", what do you mean? by fishboy · · Score: 1

      A real professional insists on using the proper tool for the job, whether that be Photoshop or something else. You don't use chisels to open paint cans, a hammer to take out screws, or nails to hold up drywall... and you don't use GIMP for professional-level anything.

    28. Re:"professional-level", what do you mean? by that+this+is+not+und · · Score: 1

      I think he meant to say 'Space Food Stick.'

    29. Re:"professional-level", what do you mean? by jonom · · Score: 1

      But digital SLRs weren't the first digital cameras. The early ones were toys, not anywhere near usable for professional photography.

      Are you sure? I thought the first digital cameras were the digital backs you could get for high-end cameras like Hasselblads, etc. I thought they were pushing 10-15 megapixels (or more perhaps) when the first consumer cameras came out.

    30. Re:"professional-level", what do you mean? by ryanov · · Score: 2, Interesting

      A little insecure are we?

      "I know Photoshop, look at me, fuck your also-ran software."

      Please.

      I also don't buy the idea that someone can use Photoshop and not figure out how to do the same thing, in most cases, with GIMP. If you're really any good at your job, the tool doesn't matter as much as you make it out to.

    31. Re:"professional-level", what do you mean? by ryanov · · Score: 1

      You've clearly never worked anyplace that can't afford the tools to do the job. :) It becomes something of a challenge to figure out how to do what you need to with what you've got.

      I don't know if that is the measure of a true professional, but... it's who I'd personally rather have working for me.

    32. Re:"professional-level", what do you mean? by paganizer · · Score: 1

      I think I have that problem.
      I chose Micrografx Picture Publisher back when it was a contender for being "The" graphics app. I currently use v8.1 for most of my image editing, with some help from irfanview.
      When "to photoshop" became a common expression, I tried it. I got a copy of photoshop 6. The majority of the tools I used in PP8 I just can't find a analogue for in PS6, like the clone brushs. I do not doubt that photoshop does have something similar, but where it is....?
      So I'm stuck with a program that has a small footprint, is easy to use/intuitive, and supports photoshop plugins.
      sucks being me.

      --
      Why, yes, I AM a Pagan Libertarian.
    33. Re:"professional-level", what do you mean? by Lord+Apathy · · Score: 1

      GIMP is 80-90% of the way to absolutely crushing Photoshop

      Wow! Must be nice on your planet. I've used both GIMP and Photoshop CS/CS2/CS3. I just opend up GIMP today to see if it has changed. As a pro photographer I can tell you without a doubt that GIMP is no where near what PScs3 can do. GIMP is a nice toy program to us when there is no other choice but to get some real work done people are going to reach for PS.

      Crap, GIMP really can't compete with Photoshop Elements. If you can't afford PS for anythign get PSE. Its only a 100 bucks and comes closer to that 80% or 90% mark than GIMP.

      --

      Supporting World Peace Through Nuclear Pacification

    34. Re:"professional-level", what do you mean? by lena_10326 · · Score: 1

      If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.
      I've tried Gimp and yea, it's okay for simple web graphics (like a button) or some basic photo touchup (fixing levels & cropping) but I found the UI rather irritating. Photoshop just does a lot more. Plus I was very annoyed with Gimp's default scripts and filters. There's always at least a few scripts/filters that either don't work, crash, or cause Gimp to crash. I've tried numerous Gimp versions (Linux & Windows) over the past 5 years and had at least 1 issue with those scripts with every version. That is simply not acceptable nor professional.

      I'm tired of the mantra of "Give Gimp a try. It competes with Photoshop". It simply doesn't. (Yea, I know you didn't write it but I suspect you think it.) Do designers recommend to developers what compiler to use? What document format to use? What web server to use? No.

      I'll use Gimp when it looks and functions exactly like Photoshop, and I doubt that'll occur within the next 15 years.
      --
      Camping on quad since 1996.
    35. Re:"professional-level", what do you mean? by cashman73 · · Score: 1
      Of course, just because something is "high-end" doesn't necessarily mean it's a smart product. Look at the zero gravity pen, which NASA spent hundreds of thousands, even millions, of dollars, to develop for use in space. The Russians, they didn't need a zero gravity pen. A pencil worked just fine for them in space,... ;-)

      The bottom line, everyone is different, and different products work better for different people doing different things.

    36. Re:"professional-level", what do you mean? by UnknownSoldier · · Score: 1

      Any audiophile knows Bose are complete crap. "All the highs, none of the lows, must be Bose." is the old saying. The only reason they are popular is because Bose spends more on marketing then what other companies make as profit and they are "optizimized" for pop music; anything else sounds like shit through them.

      Audiophiles will start taking Bose seriously when they start providing some basic info!:

      1. What is their frequency _range_? (# Hz - # Hz)
      2. What is the efficieny and setup of their drivers and tweeters? #dB (@ 1 watt / 1 meter)
      3. How flat is their frequency _response? (# Hz - # Hz +/- # db)
      4. What is their impedence graph?

      Bose are the DeBeers of Diamonds in the audio world. Overpriced, and crap ROI.

      If you want to see & hear a sample of what REAL speakers are supposed to be like, these 2 internet only companies have some great products, and get rave reviews, with prices to match your budget.

      * Rockets 760 -- Upgraded Onyx Rockets 750 that blew people away a few years ago.

      * For subs, the best bang for the buck are the classic SVS Subs for _CLEAN_ and LOUD BASS for all your audio and home theatre needs.

      The place to learn about audio, is the AVS Forum. I've posted tips on Plasma tweaking their, and my experiences with my own Rockets.

      Enjoy

    37. Re:"professional-level", what do you mean? by mangu · · Score: 1
      'm tired of the mantra of "Give Gimp a try. It competes with Photoshop". It simply doesn't. (Yea, I know you didn't write it but I suspect you think it.)


      No, I don't think it, I'm not a graphics professional, so I cannot judge either Gimp or Photoshop from that point of view. But the evolution of graphics software strikes me as being exactly what Christensen called "disruptive innovations".


      For instance, in the book I mentioned he describes, among several other technologies, the evolution of earth excavating machinery. Around 1950 the kind of machine used by professionals was actuated by cables, but a much smaller type actuated by hydraulic cylinders was available. These "back hoes", as they were called, were deemed unsuitable for any professional work, but they were small and cheap. They were good for digging in tight places, for instance a swimming pool in a backyard. These days, hydraulic excavators are used for jobs of all sizes.



      Notice the parallel to graphics work? A machine good for digging a swimming pool will not do for a coal mine, just as a software for creating a website will not do for an art magazine. However, there are more swimming pools than coal mines, just as there are more websites than art magazines. I once met a web designer who used Photoshop for most of his work, but he had a Gimp Perl-fu script to create customized buttons. He set a number of parameters and his script then created a set of different buttons with the same basic design. According to this guy, Gimp was better than any other graphics software for this particular job.


      My prediction is that the Gimp and other free software will keep improving, assuming specialized tasks at first but later evolving for all types of jobs. One place where the Gimp already competes favorably with Photoshop is in motion pictures. The same feature of better automating scripts that my website designer friend used for creating sets of similar buttons have been used to automate the edition of a series of frames in a movie.

    38. Re:"professional-level", what do you mean? by drsmithy · · Score: 1

      You are just repeating what I said in different words. So-called "professional-grade" products are very expensive with sophisticated features. As technology advances, "amateur-grade" equipment start incorporating those same features at a much lower price. Gradually, amateur equipment creep into professional performance levels and professionals start using them for many uses. In the end, there's no market left for the old "professional-grade" equipment.

      But there is - it's just that the benchmark for "professional" has moved upwards.

      Every industry is littered with examples. Less than a decade ago, a computer with 4 CPUs was something even high-end "professional" users were unlikely to have. Now you can put together a quad-core PC for a thousand-ish US$. 600cc street motorcycles today produce more power than litre-class racing bikes were not long ago. Vehicles full of airbags, with ABS brakes that would have been top-end luxury are now cheap. A 42" plasma TV that cost as much as a car only a few years ago you can now pick up for maybe a week or two's wages. Etc, etc.

      Yes, consumer-level equipment acquires "professional" features as standard. But in the time it takes to do that, the benchmark for "professional" increases.

    39. Re:"professional-level", what do you mean? by j-pimp · · Score: 1

      Of course, just because something is "high-end" doesn't necessarily mean it's a smart product. Look at the zero gravity pen, which NASA spent hundreds of thousands, even millions, of dollars, to develop for use in space. The Russians, they didn't need a zero gravity pen. A pencil worked just fine for them in space,... ;-)

      Actually, the space pen was developed independantly, without government funding, and adopted by both the russians and Americans. Grease pencils were used by both parties before its inventions.

      Secondly, whats a few million dollars in R&D for something that is cheaply produced and gets issued to every astronaut going up into space.

      --
      --- Justin Dearing http://www.justaprogrammer.net/ We're just programmers.
    40. Re:"professional-level", what do you mean? by j-pimp · · Score: 1

      Can you give an example that wasn't from NASA? NASA is a corporation with incredibly unique needs, and it is in a completely different league from the average corporation. Remember that it's easier to make a cheap product more featured than it is a featured product cheaper.

      So Kennedy sold the idea to the American people that a man should be put on the moon and then told NASA to go do it. That very similar to how software gets written. We developers develop things like revision control and documentation systems for our internal uses, and they find there way into consumer grade products like document history tracking in word. I wonder if they have TPS reports in NASA.

      --
      --- Justin Dearing http://www.justaprogrammer.net/ We're just programmers.
    41. Re:"professional-level", what do you mean? by lena_10326 · · Score: 1

      A hydraulic piston is single purpose tool, but a photo application is multi-purpose. I'd have to object to that comparision on the basis that it oversimplifies what the product is used for and why.

      A lot of a designer's motivation in tool selection pertains to workflow. Switching and integrating multiple special purpose tools doesn't lead to an efficient workflow, so a designer will tend to reach for the power tool that does it all, such as Photoshop. Designers already have to deal with integration between HTML/CSS editors, image apps, and vector art apps. Having 2 photo apps only makes integration worse.

      --
      Camping on quad since 1996.
    42. Re:"professional-level", what do you mean? by stephentyrone · · Score: 1

      The first digital cameras were mind-bogglingly expensive medium format digital backs for studio work.

    43. Re:"professional-level", what do you mean? by DarkVader · · Score: 1

      Nope. High end digital backs came later.

      The first fully digital camera was the Fuji DS-1P in 1988, and it was not a professional camera. Neither was the next one, the Sanyo StillVision SVC-05. The first digital SLR was the 1.3 megapixel Kodak DCS-100, in 1991.

    44. Re:"professional-level", what do you mean? by StikyPad · · Score: 1

      A real professional would use whatever tool is available to get the job done.

      No, a real professional would use the right tool for the job. If I saw my contractor hammering nails with a screwdriver, I'd be looking for a new contractor.

    45. Re:"professional-level", what do you mean? by fishboy · · Score: 2, Insightful
      Imply what you like, but GIMP most certainly isn't on the radar for anything serious. Most designers have never even heard of it. GIMP is like the Microsoft Access of graphic design as far as usefulness goes. Of course one can figure it out, we learn new software almost every day, but what would be the point? It lacks so many fundamental features, like a CMYK workspace, which is essential for printers, for it to be useful.

      If you're really any good at your job, the tool doesn't matter as much as you make it out to.
      I think you have a fundamental lack of understanding about the design industry. I am good at my job, and I know it can't be done with anything else, not at the moment anyway. If there were alternatives, people would be using them. The Adobe CS is just so ingrained in the graphic design workflow that replacing it is going to take a lot of doing, perhaps even a paradigm shift. GIMP has its place, but not as part of a professional design suite.

      Ask a carpenter to build a house with a handsaw instead of a skil saw and they'll tell you it just isn't worth it, there's no money to be made there.
    46. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 0

      BTW, most large databases are stored on expensive RAID systems with equally expensive tape backups.

      Isn't it an oxymoron to have an expensive "redundant array of inexpensive disks"? I think that rather proves the GP's point: These databases are using consumer-level technology for professional purposes.

    47. Re:"professional-level", what do you mean? by treeves · · Score: 1
      1958 was not before the beginning of the space program, although it was before JFK's speech saying we should land a man on the moon.

      In fact, NASA was created in 1958.

      --
      ...the future crusty old bastards are already drinking the Kool-Aid.
  22. Re:A question for large print graphics designers.. by Gryle · · Score: 1

    Then why the frell are you posting a comment at all?

    --
    Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
  23. Re:You Know... by Teppic_52 · · Score: 0, Offtopic

    They say its the reason the iPhone is gonna be so good
    ...in ten years.

  24. lots of colors to my eye by green+pizza · · Score: 1

    In 1988 or 1989 I was able to try a Macintosh II (big desktop form factor with about 6 expansion slots). Thing had a pretty serious graphics card driving a 17" monitor at full color (or what looked like full color, it certainly was more than 256) and had a flatbed scanner connected to its SCSI port. This was way above and beyond any of the newer PCs I had used at that time. And, IIRC, the Mac II came out in 1987, although I don't know what graphic card options were available for it at release. Oh, those were the good old days... a 17" monitor was generally a huge cube of a beast, those old Macs ran Aldus PageMaker and Aldus Digital Darkroom. I didn't actually even hear of Photoshop until about 1993.

  25. Adobe's fancy buildings by green+pizza · · Score: 1

    I think the answer can be found by looking at Adobe's 3 beautiful office towers in San Jose, California...
    http://content.answers.com/main/content/wp/en/6/64 /Adobe_HQ.jpg

    1. Re:Adobe's fancy buildings by twitter · · Score: 1

      Adobe's 3 beautiful office towers in San Jose, California...

      Those are nice and I've seen them in person, thanks but they don't answer my question. Those buildings can house both productive and parasitic practices. The non free mantra is, "give us your work and we will make sure you get what you deserve." My fundamental question is how well were the creators rewarded? If the largest share was taken by "owners" and marketing people who ultimately locked everyone else out, software people are better off free.

      --

      Friends don't help friends install M$ junk.

    2. Re:Adobe's fancy buildings by Jeff+DeMaagd · · Score: 1

      It's never about what people deserve, that would be a naive view. When you sell the full rights to something, you only get what you negotiate. The seller and buyer never fully knows what happens to a business or product after it's sold. With the meritocratic view that the seller should bask in the successes after sale should also mean that the seller should take a beating if it's a failure, but that's naive, because it's in the hands of new management out of the seller's control.

      It also isn't as if the Knoll work wasn't heavily extended, with added polish and such. The Knolls apparently weren't able to market the project to the general public themselves, given the few hundred copies they managed to sell on their own.

    3. Re:Adobe's fancy buildings by yppiz · · Score: 2, Informative

      Not that it necessarily answers the question, but Knoll is not on the current list of major insider stockholders:

      http://finance.yahoo.com/q/ir?s=ADBE

  26. Re:A question for large print graphics designers.. by Cadallin · · Score: 1
    For much the same reason as Windows, allow admittedly Photoshop is a much better product. Even if, The GIMP, was 100% there, market inertia would keep Photoshop around for a long, long time. As it is GIMP is probably 90% there for anything most people use it either for, but people are familiar with Photoshop, so Photoshop they use. Huge installed bases cause huge entrenched contingents of users that would rather put up with being raped (as in the case of Windows) than learn something different.

    And also, while there are sound reasons to migrate off Windows that have nothing to do with price (Viruses, arbitrary obsoleteing of formats, etc, etc, etc). And even with all that motivation, people still aren't willing to learn anything new. There's not really any huge reason to migrate off of Photoshop except price. The issues that tend to annoy users of photoshop (like Adobe's glacial pace of implementing substantial updates, like support for use of more than 2 cores.), just aren't that bad. Thus Adobe continues to thrive, and nobody really even complains that much.

  27. Licensed?-Beaten, dragged, and bound. by Anonymous Coward · · Score: 0

    "I think it was less Adobe's licensing of the product than simply their tacit approval of its widespread warezing that lead to the rise of Photoshop."

    Or maybe like slashdot's always reminding us. "Give in, you can't fight us."

  28. Re:for graphics designers on the Mac by Anonymous Coward · · Score: 0

    I wouldn't say better. Aside from OS X being more intuitive, it has features like Exposé and Automator that greatly enhance the Photoshop experience.

  29. Re:A question for large print graphics designers.. by sudotcsh · · Score: 1

    Your question mentioned graphic design, which I think in some ways may be a bit off. That's an area in which I think Illustrator and its brethren are more important. However, I can answer the photographer's version of PSvsGIMP. I'm not a professional photographer in that no one is yet paying me to live and breathe photography, yet that's what I do. To save you trying to dig up my info here's a link to my vanity site:
    http://klophoto.com/

    Okay, so having established (hopefully!) that I know what I'm talking about, the reason I don't - and CAN'T - use GIMP is the lack of adjustment layers. Over 75% of what I do involves adjustment layers. They allow you to make changes to things like levels, curves, channel mixer, and much more for part of the image or the entire thing (based on masking). The reason they're so wonderful is that they're continually editable. That means no stepping back if I adjust one, then the other, and decide it's not exactly what I wanted. Also, they're layers, so I don't have to flatten an image to adjust the overall curves.

    I've looked in the past and there was a lot of discussion regarding GIMP's lack of adjustment layers. I'm sure someone has said it more eloquently than I, but this is my two cents. Hope it helped.

  30. Monopoly... by moneyning.com · · Score: 1

    Adobe has definitely became a Monopoly in the computer graphics design field. It's mostly Adobe Photoshop for Mac vs Adobe Photoshop for Windows. Things like Corel Draw sort of just faded away.

    --
    Visit Money Ning Blog for great personal finance articles!
    1. Re:Monopoly... by Quarters · · Score: 1
      Photoshop is a bitmap creation and editing package. CorelDraw is (was) a vector image creation and editing package. CorelDraw's competitors were Aldus/Macromedia/Adobe Freehand, and Adobe Illustrator.

      There's nothing illegal about being a monopoly. if you use your monopolistic position to bully/threaten/squash competition then you are doing something illegal. With the proliferation of other image editing apps like Painter, PhotoPaint, PaintShopPro, Paint.NET, etc... it's quite evident that Adobe is not using their industry leading position (not, not a Monopoly) to squash competition.

    2. Re:Monopoly... by goodie3shoes · · Score: 1

      Indeed. Perhaps Photoshop is just the best product in a competitive marketplace. Adobe can't do what Microsoft did with unethical practices to destroy competition, because they don't own the OS.

      --
      BSA: "Would you like a free Software Audit"? me: "No, thanks. My software is all Free".
    3. Re:Monopoly... by zippthorne · · Score: 1

      But they do own something far more important to graphic designers: the format all your pictures are in...

      --
      Can you be Even More Awesome?!
    4. Re:Monopoly... by Quarters · · Score: 1

      The specs to the PSD format are available. Many other photo editing and other types of applications can load Photoshop documents. Adobe doesn't even protect their plugin format. there are other editing apps than can load and utilize Photoshop plugins without problems.

    5. Re:Monopoly... by mad.frog · · Score: 1

      But I thought the Gospel Truth of Slashdot is that "GIMP is just as good as Photoshop"... if this were so, then Adobe is definitely not a monopoly, eh?

  31. Lets get real... by shaitand · · Score: 4, Insightful

    The warez scene made photoshop popular. Remember back in the land of dial up where you searched through dozens of websites to find a few that had working links to applications? Back then, there were dozens of warez webmasters competing for the coolest apps and Photoshop 4 was in vogue. This was significant because all those warez runners then used photoshop to make cool graphics for their sites. Other sites drooled and so photoshop spread. As the piracy grew so did the rep, as the rep grew so did the legitimate user base.

    Not that adobe will admit rampant photoshop piracy has been the best thing that ever happened to them. The real reason they and other software leaders want to shut it down is that they don't any competitor taking that freeway to success. It is in the interest of market leaders to raise the bar to market entry as much as possible.

    1. Re:Lets get real... by TheDrop · · Score: 1

      Interesting take, albeit overstated. "Dozens of warez webmasters" made photoshop popular? I imagine there were quite a few hacks making "cool graphics" as you say, but to claim an entire industry absolutely dominated by Adobe developed because a few kids knowing html and a couple of photoshop filters is a bit off the mark. The bottom line reason is color space. I use several image editing/creation packages but photoshop is the standard for print. The industry is entrenched in CMYK which no other package fully supports. Without photoshop, you have no newspapers, magazines, posters, mailers, catalogues, banners, billboards etc. etc. etc... Of course Adobe cares about piracy, but they hunt corporations rather then individuals. Talented individuals who use illegitimate copies of Adobe's products end up working for corporations who cannot risk not owning a legitimate copy. Corporate sales of the industry standard software package thus are key to Adobe's success.

    2. Re:Lets get real... by shaitand · · Score: 1

      'albeit overstated. "Dozens of warez webmasters" made photoshop popular;'

      Yes, actually hundreds of webmasters but there were a few dozen core sites. These are content providers not individuals. Millions of people downloaded the materials these sites offered and the links that consistently worked were whatever was popular among the webmasters. Of course then most people didn't pirate their own software. A smaller number of competent users ferreted out these warez sites and they would distribute the software to their friends.

      I'm not talking about a couple dozen or even a couple hundred users, I'm talking about a couple hundred distribution outlets that in turn distributed to millions of people.

      Apparently you yourself were exposed to the scene I am referring to and its myriad of cool filter effects.

    3. Re:Lets get real... by dangitman · · Score: 2, Insightful

      Yeah, right. It had nothing to do with:

      • Photoshop being a generally kick-ass,revolutionary application
      • The shift in the publishing industry from cut-n-paste and darkrooms to imagesetters and electronic publishing
      • The rise of "desktop publishing"
      • The massive amounts of money spent in the advertising and publishing industries

      No, none of that had anything to do with Photoshop being successful. It was all a bunch of warez kiddies.

      Seriously, get off the crack. The professionals using Photoshop were spending huge bucks on their equipment. Doing things digitally meant saving a ton of money, while producing better quality work more quickly. This in turn meant they made huge bucks by investing in Photoshop. A print shop or pre-press house routinely spends hundreds of thousands of dollars on high-end hardware. Even though a Mac system with Photoshop and Quark was considered "expensive" in the consumer PC world, they were screaming bargains in the land of serious publishing. Even a self-employed photographer spends a lot more money on cameras, lenses, studio space and lights than on Photoshop.

      Kids using pirated copies of Photoshop to use tacky filters or make photo composites barely register on the map. If it were all about warez, then why has Photoshop consistently had support for professional-level imaging workflows? If it was all about warez, how did Adobe grow to such an enormous size on the back of Photoshop, if nobody was paying for it?

      Photoshop is popular because it became an industry standard, and also because it was one of the most revolutionary pieces of software ever written. It changed entire industries. Warez kiddies were just jumping on the bandwagon. It's more accurate to say that Photoshop was popular on warez sites, because it was THE application to own in the professional world, not the other way around.

      --
      ... and then they built the supercollider.
    4. Re:Lets get real... by shaitand · · Score: 1

      ' * Photoshop being a generally kick-ass,revolutionary application
              * The shift in the publishing industry from cut-n-paste and darkrooms to imagesetters and electronic publishing
              * The rise of "desktop publishing"
              * The massive amounts of money spent in the advertising and publishing industries
      '

      Photoshop is a great application for publishing. It was widely accepted in the publishing industry even as the warez kiddies spread it to all those amateur designers with their little toy graphics on websites (trying for a tone that the snobby designers in the publishing and advertising industries will feel appropriate since they think they are the 'real' professionals). That was a given, I mean we are talking about a product made by the postscript gods. The thousands of professionals designing graphics in those industries no doubt amount to almost the exact same number of photoshop licenses.

      That is all very impressive that those real designers use this excellent application that is killer app for the work they are doing. Then again, I imagine adobe being the monster it is MIGHT also have something to do with the MILLIONS of licenses owned by web designers. Those MILLIONS of licenses are the result of the massive promotion of photoshop for use in making snazzy web graphics by warez kiddies.

      Of course you are probably right. A snobby publishing designer probably gave one of those warez kiddies a copy of paintshop pro while explaining how 'real' designers use this photoshop thing. That is probably how it all began.

      Publishing artists vs other graphics artists are much like hardware engineers vs software engineers. In both cases the former group believes itself to be the real and important professionals and the latter to be second class citizens despite the fact there is no legitimate basis in reality for that view.

    5. Re:Lets get real... by dangitman · · Score: 1

      Then again, I imagine adobe being the monster it is MIGHT also have something to do with the MILLIONS of licenses owned by web designers.

      I can't imagine it does - because Photoshop was hugely successful well before the graphical web as we know it even existed. Of course, it was successful before there was much ability to share a large application online.

      Then there's the fact that plenty of web designers used tools like Fireworks, rather than pirated copies of Photoshop.

      Of course you are probably right. A snobby publishing designer probably gave one of those warez kiddies a copy of paintshop pro while explaining how 'real' designers use this photoshop thing.

      It has very little to do with being snobby. From my experience in the publishing industry, very few of the people doing the work are snobby. They just use the right tools to get the job done. That's what professionalism is about, not an elitist attitude you seem to be imagining or projecting onto people. I'm just talking about reality here. Photoshop's adoption and status as industry standard was driven by industry who could easily afford the licenses. Nothing to do with snobbery. The product worked well is why it was adopted.

      In both cases the former group believes itself to be the real and important professionals and the latter to be second class citizens despite the fact there is no legitimate basis in reality for that view.

      I think you're the one that has little basis in reality here. Outside of wankfests like slashdot, these kinds of attitudes aren't widespread. In general, the professional world ignores all this shit and uses good tools. It tends to be the non-professional people (such as the warez dudes) that care about status and snobbery.

      You also seem to be implying that web artists don't pay for their tools. There are plenty of web artists who pay for their software. I don't have anything against web artists. I thought you were talking about warez distributors, not web artists. In any case, web artists don't have much to do with the success of Photoshop. An increasing number of them do use Photoshop these days, because of the lack of decent alternatives. But Photoshop was already the industry standard well before "web artists" came to exist.

      --
      ... and then they built the supercollider.
    6. Re:Lets get real... by dangitman · · Score: 1

      P.S:

      I also don't understand your obsession with artists. Do you think all of those people in the publishing industry I spoke of were "artists"? Many of them were just doing grunt work in pre-press. They were technicians, or salt-of-the-earth inky-handed printers. Then there's the whole other sphere of users - such as those in scientific and medical imaging. Not what I would call artists in the traditional sense.

      I'm not sure why you have such a chip on your shoulder. Did an "artist" beat you up at school or something? Part of the reason for Adobe's success was the technical solididy of the products, and the support they provided for a vast range of hardware and imaging standards. It appeals to the technicians just as much as the artists. In many ways, it gives both groups a common tool and language/interface.

      --
      ... and then they built the supercollider.
    7. Re:Lets get real... by shaitand · · Score: 1

      'But Photoshop was already the industry standard well before "web artists" came to exist.'

      A publishing industry standard. Yup, that constitutes thousands of licenses. But thousands is still dwarfed by millions of web designers. I think you will be hard pressed to find web artists who didn't pirate software in the beginning. Few suddenly say 'hey I think i'll be a graphic designer' and enrolls in courses. Most have an interest and pirate software for graphics design. The software they will find first is Photoshop. As time passed and there have been increasing numbers formal credentials have become more and more essential.

      The warez sites we are discussing don't really exist anymore of course. The days of actual warez sites and top lists are gone, warez are distributed by other means now. Now web artists and warez distribution are two separate things. Once upon a time warez distributors WERE web artists.

      'I don't have anything against web artists. I thought you were talking about warez distributors, not web artists.'

      Which implies you have a problem with warez distributors. That is a poor attitude for a group that is responsible for providing the tools used for almost all self-taught computer learning.

  32. Re:A question for large print graphics designers.. by El+Yanqui · · Score: 1

    I'm a graphic designer and have been using Photoshop since 1999. There are other programs, and some might have merit, but Photoshop is the industry standard. I personally don't see the point in switching to an unknown program, because I have become very familiar with Photoshop. I'm comfortable with it, and it works very well. I find that every time I have a complaint about something I can't do in Photoshop, it turns out that I can do it, I just didn't know how at the time. It's a capable program even in the hands of somebody who only spends 30 minutes learning a couple basic tools. If you really delve into Photoshop you can do almost anything. Like I said, I've used it for years. I'm a Photoshop nerd, and I'd be surprised if I knew even 80% of it. I'm always discovering something new that makes working with it faster and easier. I can't predict what will happen in the future. Apple has thrown in Aperture to compete with Photoshop, and eventually it, or another program, might replace it. I used to use QuarkXpress for page layouts, because it was the industry standard. Then InDesign came along and is rapidly rendering Quark obsolete.

    --
    Well, thanks to the Internet, I'm now bored with sex.
  33. Reminded me a lot of printshop by Anonymous Coward · · Score: 0

    I read somewhere that the PrintShop (one of the most popular title on Apple II *EVER*) was rejected by Br0derbund several times.

  34. Adobe 'warezes' it's own product? by Anonymous Coward · · Score: 1, Funny

    Personally, I think Adobe themselves upload the lastest hacked copies of Photoshop to the usual places. Somebody should mod you as 'funny'. I have noticed with some degree of amusement that software pirates and the warez crowd as a whole are usually also delusional enough to think they are actually helping the companies whose products they are ripping off but you have just taken that delusion to a new level.
    1. Re:Adobe 'warezes' it's own product? by Hadlock · · Score: 1

      I taught myself photoshop on a pirated copy. They had an older version, and when I went to work for a trade magazine, they decided to upgrade to a newer version so that I could work more efficently, and bought copies for about half the people in the office so I could teach them, too.

      --
      moox. for a new generation.
    2. Re:Adobe 'warezes' it's own product? by tholomyes · · Score: 1

      However, if I learn how to use a program obtained illicitly and then I'm later able to make purchasing recommendations for my company based on it, then they've gained a sale. Many of the people that rip off the software either (a.) would never have bought it anyway or (b.) are only getting because they can, or to up their share ratios or whatever, so how many sales have they lost?

      Of course, that's why Adobe has so many "special editions" or trial versions of things. Your product is never going to become the standard if no one can ever get ahold of it.

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
  35. Re:A question for large print graphics designers.. by Daychilde · · Score: 1

    Maybe because it's a valid comment on how these threads usually go? And maybe, just maybe, the post doesn't really read the threads because they're interested in German history and human psychology. Maybe they *do* actually care about the subject at hand. Just a thought. ;-)

    --
    A cheerful little bird is sitting here singing.
  36. MacPaint by johnrpenner · · Score: 0


    Back when Photoshop came out, it was like a Colour version of MacPaint.
    Photoshop evolved and built on the ideas contained in MacPaint.

    You can see this even today, where the most common tools in the
    Photoshop tool palette came from the MacPaint Toolset:

    - Marquee Tool
    - Lasoo Tool
    - Pencil Tool
    - Eraser Tool
    - Text Tool
    - Hand Tool

    they even had identical icon bitmaps
    for the first several versions of Photoshop(!).

    1. Re:MacPaint by Anonymous Coward · · Score: 0

      I seem to remember most of those items in Photostyler, which Adobe bought and merged with Photoshop.

      Until I switched completely to Linux a few months back, I still had my Photostyler program loaded on my Win2K machine, right next to PS6. I received that Photostyler program back in '93 or '94 when I picked up my first computer since my TI-994A.

    2. Re:MacPaint by Cythrawl · · Score: 1

      pffft... Macpaint was owned by Dpaint on the Amiga... Thing is that I find funny, that its taken 8 versions to have a Draw Circle Tool in Photoshop... I mean WTF??? The Amiga Dpaint had that from Day one. Dry to draw a lined circle on anything other than Photoshop CS3.

      Its stupidly long winded and requires more than one click.. Dont get me wrong I love Photoshop, but its got some serious flaws (and bloat)

    3. Re:MacPaint by mccalli · · Score: 3, Insightful

      Thing is that I find funny, that its taken 8 versions to have a Draw Circle Tool in Photoshop...The Amiga Dpaint had that from Day one.

      Totally different apps. Even the titles give this away: Photoshop DPaint. Photoshop didn't have a draw circle because it's not a drawing or painting application - you would use Freehand or Illustrator for that. Photoshop is for the manipulation of pre-prepared images, and it is unrivalled at this.

      Of course, whether you actually need its power rather depends on your line of work. Personally, I don't. iPhoto and Graphic Converter are plenty for me, though I'm keeping my eye on Pixelmator as well. However, those tools are fine for the kind of minor photo retouching I do. To do the full Photoshop workflow I'm not kidding myself - Photoshop has no serious competitor in its field.

      Cheers,
      Ian

    4. Re:MacPaint by Anonymous Coward · · Score: 0

      No, as a professional computer illustrator for 15 years, I can tell you that Photoshop has much more in common with DPaint than _vector_ based tools such as Freehand or Illustrator.

      Yes, people DRAW/PAINT with Photoshop, despite its name.

      Or did you ever wonder why programs such as Painter fell by the wayside? Because many people (unfortunately) preferred using Photoshop for painting.

      Though the grandparent is actually incorrect -- you can use the marquee tool in circle mode to "draw" a circle.

    5. Re:MacPaint by dangitman · · Score: 1

      Which is why you import graphics drawn in Illustrator into Photoshop. Illustrator is where you want to be making your circles and squares, then using that design within Photoshop. Which is one of the things people are overlooking in this discussion. Photoshop also succeeds because it works well with other applications.

      --
      ... and then they built the supercollider.
    6. Re:MacPaint by mad.frog · · Score: 1

      Actually, PhotoStyler wasn't merged with Photoshop, it was just killed.

      PhotoStyler wasn't written by Aldus, but (IIRC) a Taiwanese company called ULead. Aldus signed an exclusive-rights to distribute PhotoStyler, but when Adobe bought Aldus, Aldus used this exclusive-rights contract to just kill the product. But since they didn't own the code -- just the distribution rights -- they couldn't merge the code.

      Apparently ULead is still around and still doing image apps (PhotoImpact?)

      Interesting historical note is that Aldus FreeHand was also developed by another company (Altsys) and licensed to Aldus... but in this case the contract included a "no-compete" clause that forbade Aldus from marketing competing products. When Adobe bought Aldus, Altsys was able to argue that Illustrator was such a product (duh), and regained control of FreeHand... then turned around and sold their entire company to Macromedia, resulting in Macromedia FreeHand.

    7. Re:MacPaint by Anonymous Coward · · Score: 0

      I read about most of that on Wikipedia before posting my comment, the one above yours. I found it interesting. At this point in time, I cannot remember why I left out the ULead stuff. Maybe it was work bugging me.

      Thank you for posting about that. Knowledge is always fun, even when you read it and forgot it within a few moments, then reminded of it a day later when you recheck a post.

      Yes, I just babbled on there, but not many people read comments from stories over a day old. Some do, but not many.

    8. Re:MacPaint by mad.frog · · Score: 1

      No worries.. I was a day late myself (out of town).

      Thanks for the response.

  37. Juarez... by MsGeek · · Score: 4, Insightful

    Just so y'all know, Photoshop Elements does about as much as most casual users of Photoshop need, and it's less than a Benjamin. /me is waiting for the next version of Elements which will be a Universal app based on CS3. Currently Photoshop Elements is at v.4 for Mac and v.5 for Windows. It currently has to run under Rosetta with MacIntel which makes Baby Jebus cry.

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:Juarez... by Jeff+DeMaagd · · Score: 1

      Even under Rosetta, I like Photoshop Elements better than GIMP or GIMPShop. I don't use much by the way of advanced features, but I appreciate how Photoshop & PSE generally requires fewer button clicks to perform a given operation.

  38. Re:Lets get real... Arr by Anonymous Coward · · Score: 0

    It's most likely because Adobe knows the difference between commercial piracy of their product and some kid warezing it because he can't afford it. You can bet that graphic houses have fully paid up licensed versions for all their graphic artists because of that. They know that there's a difference between someone making serious money with their illegally obtained product and someone that just wants to be able to add "THIS GUY BLOWS" under a jpeg image of someone's face.

    They've had a strong program of educational discounts for a long time, too. I'm pretty sure that they do mind that guy airbushing a hat on someone torrenting a warez version, but not enough to get bent all out of shape. They probably figure that if the guy does eventually start doing commercially viable work using it, he'll get a licensed edition as it's no longer a toy but a tool to him, and that he would then be worth going after for pirating their product.

  39. Re:A question for large print graphics designers.. by daeg · · Score: 5, Insightful

    When you are working on a $7,500 contract producing media that will cost the client over $50,000 to print you don't trust your color profiles to some unknown program.

    I can tell you that companies get really, really angry when their logo color comes out wrong. Sometimes you can blame the printer, but more typically it's the designer.

    Adobe products do have quirks and some features do have steep learning curves, but they all do color extremely well and are very consistent.

  40. Re:A question for large print graphics designers.. by linuxrocks123 · · Score: 2, Informative

    I don't know about the truth of your other statements, but stop spreading the lie about lack of CMYK support:

    http://www.blackfiveservices.co.uk/separate.shtml

    Maybe there's something wrong with it; tell the developers if there is. But don't say it doesn't exist, because it does.

    Thanks, now have a nice day.

    --
    vi ~/.emacs # I'm probably going to Hell for this.
  41. Re:A question for large print graphics designers.. by vrt3 · · Score: 5, Insightful
    Some quotes from that page:

    "A plugin providing rudimentary CMYK support for The GIMP"

    "this is experimental software"

    "This plug-in goes some small way towards rectifying the situation"

    I like Gimp, but that plugin doesn't sound like it provides professional CMYK support. And it looks like the project is dead:

    The plugin is unfinished, but usable for its primary purpose, and since I'm unlikely to have time to develop it further in the near future, I'm releasing it as is.
    --
    This sig under construction. Please check back later.
  42. Photoshop bloat by mojoNYC · · Score: 1

    I agree that Adobe has put a lot into Photoshop over the years, however, from my perspective, they are adding Word-like bloat--while the workflow additions are probably helpful to some, and whizzy filters to others, imo, most Pro users are using the base functionality added from PS2-PS5. (I started with PS2, having used Digital Darkroom prior to that). Most everything I do in Photoshop involves curves, sharpening and some layer effects, all of which can be done with PS5--the rest is just 'gilding the lilly.'

    1. Re:Photoshop bloat by Breakfast+Pants · · Score: 1

      I hate people like you-PS2 didn't even have layers. If adding layers is 'bloat', I want 'bloat'.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    2. Re:Photoshop bloat by Lord+Apathy · · Score: 1

      If adding layers is 'bloat', I want 'bloat'

      A-fuck'n-men to that. I used to say that using layers is just fucking stupid. I came from deluxe paint on the amiga, it didnt' have layers so I don't need no stink'n layers. I'm now much older and somewhat wiser.

      --

      Supporting World Peace Through Nuclear Pacification

  43. Re:A question for large print graphics designers.. by Elyas · · Score: 1

    From the page you linked to
    This plug-in goes some small way towards rectifying the situation, using a trick with layers to fake CMYK support.

    If the developer himself says it only goes some small way to fixing the problem, and fakes support, it's hard to say CMYK is supported :)

  44. Professor Knoll by Anonymous Coward · · Score: 0

    In the late 80's early 90's, I started using Photoshop to make cassette tape covers for my band's demo tape, but soon started using it in my school work--namely for lab reports for one of my nuclear engineering classes at the U of Michigan. I remember one professor, in office hours, asked me about my unusual computer generated sketches (other students probably just used a pencil.) I told him I used Photoshop, and he smiled and told me his sons wrote it. I recall that he wasn't so much proud that they'd produced a tool useful to many, but rather how much money they were making. He shared the amazing fact with me that they, just barely out of school themselves, make more than he does, "...well into six figures!"

  45. Gimp!=pro application by mojoNYC · · Score: 4, Insightful

    Obviously, you come from outside the pro graphics world--the GIMP lacks basic functionality (such as CMYK colorspace for one), and is simply not ready for prime-time in this arena. In other words, if Johnny takes the Gimp route, he's going to find himself dealing with a bunch of issues that may be fun for geeks to overcome, but in this case, would take him away from the real task of image editing, unencumbered by software limitations. Photoshop is expensive because it's the best of breed by a wide margin, and Adobe knows it.

    1. Re:Gimp!=pro application by Anonymous Coward · · Score: 1, Insightful

      The 1990s called and they want their troll back. Plenty of professionals can and do work in RGB. More and more of the content that is being generated today is showing up on LCD monitors rather than in print. Magazines, journals, and newspapers are losing subscribers and/or moving their subscriptions online. Unfortunately, your webpage shows neither a portfolio nor your list of projects/clients, so I'm unable to ascertain as to whether gimp might work for your work. But it can feed many designers.

      Also: GIMP does have LIMITED support for CMYK & there are certainly other applications that you can use that are much less expensive than PhotoShop that support CMYK if that is what is holding you up.

      PhotoShop is expensive & has many customers because of effective branding and marketing. Many people who use PhotoShop (amateurs and professionals) could do just fine without photoshop & professional designers have existed far longer than either PhotoShop or GIMP & the profession will outlive either tool.

    2. Re:Gimp!=pro application by Anonymous Coward · · Score: 2, Insightful

      Uh...yeah.

      16-bit support please? Plug-in support? LAB color mode? A decent file browser? DNG support? QuickTime and Automator and ColorSync and OpenType and a native UI? Non-square pixel support?

      If you put 500 people on the Mac (my platform of choice thanks) and had them compare Photoshop and GIMP side-by-side, which program do you think would be selected by most of those 500?

      Photoshop kicks GIMP's ass up down sideways and back again.

      For a professional user, it is well worth the investment which is why most design houses and pro photographers use it.

    3. Re:Gimp!=pro application by Hadlock · · Score: 1

      All that spam you get in your snail mail mailbox? The stuff printed on cardstock (Have you seen this child? FREE Second medium pizza with purchase of Large Pizza, etc) is all printed on high volume laser printers, which, suprise suprise, print in CMYK. Most of the glossy stuff in tabloid format that you get, too. That stuff is never going away.

      --
      moox. for a new generation.
    4. Re:Gimp!=pro application by Anonymous Coward · · Score: 0
      Again, who is the audience? If it isn't prepress, it doesn't need many features. Even if it IS prepress, it might not need certain features.

      16-bit support please?
      The Cinepaint fork works quite well. I've done HDR with F/OSS. Would it be nice if this got remerged into GIMP? Sure. Some science/technical folk also use 16-bit (or higher). ImageJ works for them, as do many other packages.

      Plug-in support?
      Support for CERTAIN plugins are better on photoshop, yes. There are commercial/proprietary plugins for it that don't work with GIMP. Many other plugins for PhotoShop DO work with GIMP & GIMP has an outstanding plugin system which makes plugin development a lot nicer than on PhotoShop. Consequentially, there are plenty of plugins that are just as free as GIMP that don't work with PhotoShop

      LAB color mode?
      This is even worse than the CMYK troll! While the Lab colorspace is certainly useful at times, you can't seriously think that it is part of the TYPICAL workflow of MOST people & certainly isn't part of it for the professionals who have work that ends up in 8-bit RGB anyway (which is what I mentioned as a key point in my first post). Oh--and Cinepaint works with Lab too!

      A decent file browser?
      It has one.

      DNG support?
      It can read DNG just fine!

      QuickTime
      How does this help the average designer?

      OpenType
      Which version of GIMP did you try? Pango (the font engine gimp uses has had OpenType support forever.

      a native UI?
      PhotoShop is NOT the only native app on OS X.

      For a professional user, it is well worth the investment which is why most design houses and pro photographers use it.
      My point wasn't necessarily to sell the Gimp. But PhotoShop is bloody expensive! The value many get from it is NOT proportional to this pricetag. And tools don't make a person, professional or not, talented. I believe some people throw money at problems in hopes of an easy fix.

      Yes, the ISOLATED professional who is a specialist may want to buy PhotoShop (particularly if they're the sort of dinosaur who only understands the nuances of that particular product line and are printing on dead trees (and is successful enough at such endeavors as to afford his tools)).

      The per-seat cost is too high to throw PhotoShop at the masses.

      Also, the nice thing about GIMP (and Cinepaint and Seashore and others) is that even those who use PhotoShop can still afford to use it. There should thus be two classes of designers: those who use both PhotoShop and the GIMP and those who can only use the GIMP.
    5. Re:Gimp!=pro application by Anonymous Coward · · Score: 0

      All that spam you get in your snail mail mailbox? The stuff printed on cardstock (Have you seen this child? FREE Second medium pizza with purchase of Large Pizza, etc) is all printed on high volume laser printers, which, suprise suprise, print in CMYK.
      Yes, of course it is CMYK. But (I'm sorry), I just can't believe that the missing children are relying on PhotoShop to save the day. If you are a designer that helps in printing these missing children circulars, more power to you. My plate wouldn't be topped from that kind of work, but it is noble.

      I sincerely hope that, if you ARE in such a field & use PhotoShop, you switch. The money for a per-seat, per-version license might be better spent on OTHER efforts at finding the kids.
    6. Re:Gimp!=pro application by Anonymous Coward · · Score: 0

      There is utterly no reason to bother with the GIMP if you have Photoshop. You could waste time learning two programs, or just use the one more powerful program that does everything you need.

      So..lessee...

      16-bit support? Oh I have to use a different program? Nice. I do all my photo work as 16-bit.

      Plug-ins? Oh, SOME of them work? And gee maybe somebody will develop some because it is so easy? Yeah helpful... I use a number of plug-ins.

      Decent file browser? Um, an X11-based file browser that isn't OS X-native is useless and ugly.

      Glad they added DNG support!

      QuickTime support is helpful for working with video, which is pretty common. You ignored the other Mac technologies that might be nice. In fairness, Adobe's cross-platform code doesn't always use everything that Apple has available.

      I didn't think there was much beyond Adobe and MS software that supported OpenType well. From everything I've heard, OpenType is a bitch for developers.

      Native UI? Um, nope is what you are saying. GIMPShop is closer but still not native Aqua.

      Yes, Photoshop is expensive. That partly relfects Adobe's investment, and partly reflects the value that professional users place on quality tools. For hobbyists, Adobe sells Elements.

    7. Re:Gimp!=pro application by Anonymous Coward · · Score: 1, Informative

      There is utterly no reason to bother with the GIMP if you have Photoshop. You could waste time learning two programs, or just use the one more powerful program that does everything you need.
      The tools can be complimentary. All of the trolls that criticize GIMP for shortcomings and praise PhotoShop are confusing Adobe brand familiarity with quality. I can't imagine cooking and eating with one knife--different tasks have different tools.

      16-bit support? Oh I have to use a different program? Nice. I do all my photo work as 16-bit.
      Then why can't you use Cinepaint or one of the other 16-bit programs? Again: my point is that there are alternatives to the Adobe monoculture, not that GIMP is one-size-fits-all.

      I'll also note that the Hollywood studios that use it for movies like Stuart Little don't have the cash for Photoshop. These aren't the "toy" applications that you're describing--they are used for serious work.

      Plug-ins? Oh, SOME of them work? And gee maybe somebody will develop some because it is so easy? Yeah helpful... I use a number of plug-ins.
      You can use a number of plugins for GIMP. You haven't named a single one, so I can't tell you if your workflow would work with another program. In my design work, I've made (proprietary) plugins. I personally wouldn't be able to do this in Photoshop as easily as in GIMP/Cinepaint. Maybe you're content with plugins that other people make. I'm not. Again: One tool does not fit everybody for everything.

      Decent file browser? Um, an X11-based file browser that isn't OS X-native is useless and ugly.
      It is functional and PhotoShop is not the only native OS X tool out there! If you spend more time in your file browser than working with your photos and design, you're a hack!

      I didn't think there was much beyond Adobe and MS software that supported OpenType well. From everything I've heard, OpenType is a bitch for developers.
      OpenType is everywhere. It is an ISO standard & has buy-in from not only MS and Adobe, but also Apple, Pango, and the Free Type project. The Mozilla products, Xorg, LaTeX, etc. can all use it.

      Listen--I have no qualms with you using PhotoShop. I just think that it is silly to rant about gimp and the other alternative projects and pretend that there are professionals that use this stuff.
    8. Re:Gimp!=pro application by drew · · Score: 2, Insightful

      I think you missed the point. If Adobe wasn't so incredibly lax on the rampant piracy of Photoshop, programs like The Gimp, and many of Photoshop's one time competitors that long ago faded into oblivion, would probably be a lot more advanced, because there would be real incentive to work on them. As it is, anyone who wants a copy of Photoshop can get it without hardly trying, and Adobe still rakes in the bucks because any significantly large company knows better than to get caught with their pants down on software licensing.

      --
      If I don't put anything here, will anyone recognize me anymore?
    9. Re:Gimp!=pro application by NMerriam · · Score: 1

      Plenty of professionals can and do work in RGB.


      True, but working in RGB requires good support for color profiles, calibration, and quality conversion to other color spaces. if all you're doing is web graphics and can do everything by RGB or hex value, the gimp may be all that's needed (though I'd say there are simpler programs that would meet those minimal needs).
      --
      Recursive: Adj. See Recursive.
    10. Re:Gimp!=pro application by jsebrech · · Score: 1

      Also, the nice thing about GIMP (and Cinepaint and Seashore and others) is that even those who use PhotoShop can still afford to use it. There should thus be two classes of designers: those who use both PhotoShop and the GIMP and those who can only use the GIMP.

      I disagree. In my experience (and believe me, I gave gimp a serious try) doing things in gimp takes much longer than doing the same thing in photoshop. It's all possible, but it's clumsy, and that makes it take more time. It doesn't make sense for a professional who already has photoshop to use it. Time is money. If they use gimp, it costs them money.

  46. Re:on macs: by photomonkey · · Score: 1

    Um, what?

    --
    Message contains 1 attachment: spam.gif
  47. Re:A question for large print graphics designers.. by Catil · · Score: 2, Informative

    I never tried it, but it seems like Gimp does run Photoshop plugins as well

  48. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    "Yur momma is teh BOM in bed"

    Do beds even need byte order marks?

  49. Re:A question for large print graphics designers.. by gardyloo · · Score: 1


    "Yur momma is SO big-endian...."

          Discuss.

  50. The Official Photoshop History - Honest by not_hylas(+) · · Score: 1

    DON'T be fooled by cheap imatations, NO!

    Russell Brown Comes Clean, Reveals All:

    "Mr. Brown said in a phone call that he wanted to make a definitive statement regarding the "official story" behind Photoshop, its development by John and Thomas Knoll and exactly how it was acquired by Adobe Systems, Inc."

    http://www.photoshopnews.com/2005/05/06/russell-br own-comes-clean

    For the impatient:

    http://video.photoshopnews.com/Official_Photoshop_ History.mov

    Photoshop Splash Screens:

    http://photoshopnews.com/feature-stories/photoshop -splash-screens/

    Who loves you baby?

    --
    ~hylas
  51. Re:A question for large print graphics designers.. by dr00g911 · · Score: 4, Informative

    Well, good CMYK support and reliable color workflow are two of the biggies for anyone who does graphic editing / design comping on a professional level.

    It handles type (CS2 and later) better than any competitor.

    It allows vector-based postscript overlays.

    It allows nearly unlimited undos (history palette)

    It allows (CS3 and later) non-destructive filters applied on a per-layer basis.

    Channel operations and masking are vastly superior to any competitor.

    It works great on 8, 16 and 32 bit images in RGB or CMYK plus any RAW format variant you can throw at it.

    It's functionally identical with an identical interface on Mac, Windows and SGI (remember them?).

    It has brilliantly designed backward compatibility fallbacks written into the PSD format as they've appended to it over the years.

    It has really amazing gif, png and jpg optimization routines built-in via save for web.

    It's snappy, responsive and very thoughtfully laid out.

    It runs natively on the Mac (instead of via X11), which happens to be where the majority of pro artists spend their time.

    Bottom line is, it feels extremely organic to professional artists, has the best featureset, is installed on every freelance station you'll ever sit at, and it works straight out of the box with great documentation. It's the standard.

    I check out Gimp, PaintshopPro or whatever about once a year to see how the most recent versions compare. They. Just. Don't. Not for real work, unless your time isn't worth anything.

  52. Macromedia xRes by not_hylas(+) · · Score: 1

    Macromedia xRes was the only serious competition Photoshop ever had, xRes had a Large File format that Adobe lacked in PS [briefly]. It was a really nice application.
    It died an agonizing death, it became Fireworks.

    http://en.wikipedia.org/wiki/Macromedia_xRes

    http://www.adobe.com/support/xres/ts/documents/tn3 830.html

    --
    ~hylas
    1. Re:Macromedia xRes by mad.frog · · Score: 1

      As one of the original architects and engineers on Fireworks, let me correct you.

      Fireworks did take a few bits of code from xRes: some of the smart paintbrush code, and some of the image-tile disk-paging code. And a few other bits and pieces.

      But with no respect to the xRes team, who were very smart folks, they are really two completely separate codebases with nothing important in common, developed by completely separate teams.

    2. Re:Macromedia xRes by not_hylas(+) · · Score: 1

      mad.frog,

      Thanks for the clarification, I wasn't aware of that.
      I had based my comment on:

      http://en.wikipedia.org/wiki/Macromedia_xRes

      "xRes can still be seen in an effective cut down version: Macromedia Fireworks, released later designed specifically for web graphics."

      I really likes xRes and was terribly dismayed at it's demise, the large format [.LRG] was brilliant.

      xRes 3.0

      http://macuser.pcpro.co.uk/macuser/reviews/15894/x res-30.html?searchString=

      xRes 2.0

      http://macuser.pcpro.co.uk/macuser/reviews/15894/x res-30.html?searchString=

      --
      ~hylas
  53. Negative? by m1sha · · Score: 2, Funny

    >>"Unfortunately, few commercial software companies did not see the point in Photoshop." And this didn't not not mean success for them at this stage?

  54. Re:A question for large print graphics designers.. by rho · · Score: 1

    Is it because graphics designers who do large print are used to using Photoshop and do not see a point in switching to an unknown program?

    Yes. Your other points are also valid, but that's the crux of it. Photoshop is not an expensive program for the use most professionals get out of it. Also there are many people who have been using Photoshop for a long, long time, and the muscle-memory is so ingrained it's unlikely that any other program will be as accepted unless it's substantially better. I mean, I've been using Photoshop since something like v2.5--I know the program. Why switch?

    You see the same think with emacs users. There are many text editors that are nearly the same, but very few which are substantively better, so why switch? Even though emacs is kind of arcane and unfriendly to use as compared to a clever IDE, there's a lot of inertia there to overcome.

    The last significant challenge to Photoshop was a program (I forget the name) that more or less delayed image composition until the end. It was kind of like a GUI compiler for images--you'd apply these filters and whatnot, and it would show up on the screen, but it wouldn't be applied to your main image until the end. This was a great tool back when 32MB of RAM cost upwards of $1600. You'd just doodle all day, and then when you were satisfied you'd tell it to compile and go home. The machine would grind for a few hours, and then you'd have your final image.

    Damn, what was that program called? Anyway, it was OBE--cheaper processors, cheaper RAM, and Adobe working hard to optimize their performance.

    --
    Potato chips are a by-yourself food.
  55. Sounds lke Fark's motto... by Anonymous Coward · · Score: 0

    "Photoshop 'n Beer: Made for each other."

  56. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    Well, good CMYK support and reliable color workflow are two of the biggies for anyone who does graphic editing / design comping on a professional level.

    Stop repeating this rubbish, CMYK only matters if you're doing pre-press and those doing lay-ups aren't using raster image editors.

    It has really amazing gif, png and jpg optimization routines built-in via save for web.

    PS always had terrible PNG compression, perhaps they updated it.


    If you did try the GIMP as you say - several of your other points would not have been made and krita and cinepaint cover most of the others.


  57. Utter bullshit by Anonymous Coward · · Score: 1, Insightful

    Good people will always do better work with bad tools than bad people can do with good.

    Would you refuse to employ a carpenter if he didn't use a certain brand of wood saw?

    You're the zealot.

    1. Re:Utter bullshit by Anonymous Coward · · Score: 0

      Good people work better and, what's more important, faster with better tools. Only outstanding people have the luxury of using inefficient tools and at that level they come with their tools and you have no say in what they're going to use anyway. I would refuse to employ a carpenter who insists on using a hammer instead of a nailgun, unless he's the only one who can realize my vision of the final product.

  58. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    Because it was the first graphics program that was really well known. Coke was the first well known soda. Miller Lite was the first well known light beer. Sun made the first well known workstations. Cisco made the... you get the idea. It has nothing to do with Photoshop and everything to do with human psychology.

  59. Re:A question for large print graphics designers.. by dr00g911 · · Score: 4, Insightful

    CMYK matters if anything you work with is ending up in print. On a press. Period. It also matters if files you receive for electronic images come to you in CMYK format. Like if you receive images that have been used in a professional capacity and need to adapt them for web use. Let's not even talk about hexa- or septachrome workflows.

    It's not rubbish, it's how the industry works if you want enough control over your image to come out at a professional standard.

    If you can't tell the difference, by all means, send RGB files and let the press operator use their best discretion in the conversion. I hold my work to a higher standard, and that's one thing that separates the pros from everyone else. We apply custom curves to give crushed, rich blacks (30%ish cyan mixed with 100% black or it will look weap and thin), we order matchprints, we look at our separations and we attend press checks.

    Photoshop's default compression for gif, jpg and png all suck if you use Save As-> after manually indexing. Their save for web option, however, results in wonderful results if the image is suitable for the format you're trying to achieve.

    Look, I've used the gimp a ton. I've used PS Pro a ton. For *basic* work, where color, workflow and clunkiness don't matter, they work as advertised. I'm not debating that. Lots of people can use either of those programs until the end of time because it fits their needs. I'm not debating that. But, what if I need to copy and paste? X11 to OS X? No go. Rough, rough, rough edges man. Basic functionality is missing without even breaching the high-end deficiencies.

    If you work with RAW images, CMYK, are doing pro level retouching/compositing involving channel ops, detailed masking, fine selections, variable feathers on a selection, adding arbitrary spot color channels, working with HDRI... I could go on until the end of time, point being GIMP and PS Pro aren't even vaguely suitable for the task and Photoshop is an absolute joy to work with.

    I guess the point I'm making is if you think GIMP does everything you want it to do, and you don't mind navigating the clunky interface, then great. You don't need Photoshop. It fits your needs.

    It most certainly comes nowhere close to fitting mine. Let's agree to disagree on that point.

  60. Re:A question for large print graphics designers.. by It'sYerMam · · Score: 1

    Support for actual image creation, as opposed to image manipulation is lacking in The GIMP. This is arguably by design, after all, the "IM" stands for Image Manipulation. Nonetheless, I'd like to be able to create things in the GIMP more easily. A friendly and larger vector section would be nice, too, as well as the classic complaint - a single window with docked panels. I've never used Photoshop in my life so I'm not one of those who's simply used to something else; I like to think I'm relatively impartial.

    --
    im in ur .sig, writin ur memes.
  61. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    Like it or not, PShop is the industry standard. So when you have a question about anything, there are quite a few experts who will explain it clearly to you.

  62. Knuth by Anonymous Coward · · Score: 0

    One interesting bit of Photoshop history is that Donald Knuth (of The Art of Computer Programming and TeX fame) was one of the first people to use it. I don't have the book in front of me, but in Things a Computer Scientist Rarely Talk About Knuth mentions that Adobe gave him access to a prerelease version of Photoshop that he used to tweak the calligraphy he published in 3:16 Bible Texts Illuminated. From what he says, it sounds like he became a pretty decent Photoshopper before Photoshopper was even a term anybody would use.

    --Justin

  63. Re:A question for large print graphics designers.. by TheRealFixer · · Score: 1

    Is it because there are no alternatives that have the features they need?

    Pretty much. Photoshop is light years ahead of the closest competition when it comes to professional graphic design work. Amateurs and hobbyists a lot of times only deal with the filters, as those - for the occasional user - are the most whiz-bang parts of Photoshop, and the easiest to use to impress fellow forum-goers with your l33t Photoshop skills. And GIMP has pretty good filters, too. But move into the professional printing world, and the real meat of Photoshop is in a lot of the less-glamorous stuff: How it handles CMYK, spot colors, color profiles, levels, color curves, alpha channels, etc. There really is nothing comparable in the field, and it's been that way for more than a decade. I think GIMP suffers from the fact that most of the people working on it only used Photoshop for web-display work. So, those are the only features they're really making much of an effort to copy well.

    GIMP is great for overlaying "O RLY" on pictures of owls, and rendering lens flares on anything you can find. I'd even put it above Paint Shop Pro. I use it a lot for quick-and-dirty RGB jobs, if I don't have Photoshop readily available already. It's really a great product for being free. But it still doesn't come close to Photoshop.

  64. professional is by cinnamon+colbert · · Score: 1

    mainly a marketing tool, designed to suck money from consumers wallets into the manufacturerers. sometimes it does seem to mean a better thing (there must be 100 threads on /. about how gimp is really NOT photoshop)
    but many times, professional merely means high priced, perhpas with features that NO ONE really needs

    most of the "pros" I know use whatever is lying around - they are good enough that they don't need to get suckered into buying exspensive gold plated gagdets.

  65. M$ and teh monster by Anonymous Coward · · Score: 0
    I wonder how the creators were rewarded and what they think of the monster.

    I figure they think they're rich. Did you RTFA?

    And BTW, I love that "M$ is teh bad" offtopic. You just can't help yourself, can you?

  66. Re:A question for large print graphics designers.. by SEE · · Score: 1

    The GIMP with that plug-in supports CMYK about as well as Windows NT 3.1's POSIX subsystem supported Unix programs.

    The GIMP has no professional-level CMYK support. So from the perspective of a graphics professional, it doesn't have CMYK support, even if you can box-check the feature from a software marketing standpoint.

  67. Re:A question for large print graphics designers.. by jonom · · Score: 1

    CMYK is becoming irrelevant in modern colour-managed workflows.

  68. monkey? by Anonymous Coward · · Score: 0

    you sound more like a geico caveman..

  69. Tom Knoll - still in Ann Arbor, still appreciated. by bshensky · · Score: 1

    Tom and his wife are still in Ann Arbor - I understand they donated some digital video equipment to the Ann Arbor Chamber of Commerce last month. There is an elementary school in town called "Summers-Knoll" - apparently Tom had something to do with its genesis - I pass by it every day.

    I love how Tom's story has a kind of Wozniak quality to it...

    --
    Makin' money, makin' friends, makin' whoopee and wearin' Depends
  70. Re:A question for large print graphics designers.. by MotorMachineMercenar · · Score: 1

    For me (amateur photographer using PS CS3 as a digital darkroom) it's the lack of color management and 16-bit editing in GIMP. Also, the UI is atrocious, although I'm sure it might be ok if I hadn't invested years in learning and using PS already.

    --
    "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
  71. Why GIMP and $99 Pixelpusher don't cut it by theolein · · Score: 2, Interesting

    Everytime Photoshop is mentioned here (or Indesign or Illusrtator for that matter), sooner or later someone will jump up and claim that the GIMP can do aynthing that Photoshop can and will then go on to make increasingly bizarre claims about how GIMP is going to support CMYK anyday now and (in the last Photoshop claim in the /. article by the guy who was looking for cheap alternatives to the Adobe suite), by some people even claiming that you don't need CMYK for print as sRGB is somehow better than the various ISO CMYK profiles worked out by industry professionals. I wonder if these people have ever heard of spot colours and how trying to emulate those in RGB for print is not going to work out too well. But to get back on topic...

    Graphic professionals usually quote the quality CMYK workflows as the reason why PS is better than the GIMP, but in reality the reason is quality alone.

    The Adobe applications have, IMHO, amongst the highest quality of any apps I've ever seen out there. The apps consistenly produce the same quality results throughout the suite. The interfaces are very well thought out (the big changes in CS3 are the biggest in 7 years) and Adobe reserves a lot of time for quality control which ensures that when I use one of their apps in my job (I use almost all of them, PS, AI, ID, Acrobat), I can be fairly certain that they won't crash and that the results will be acceptable for print and the web. Added to that Adobe really pays a great amount of attention to detail, such as the quality of scaled images, which while many others support bicubic scaling these days, almost none do it with the same quality as PS does. And the list goes on.

    There's nothing wrong with the GIMP and it is a bloody amazing tool all things considered. But someone would have to pay the GIMP contributors to spend more time taking care of details in the app to bring it up to PS' quality.

    1. Re:Why GIMP and $99 Pixelpusher don't cut it by dmarcoot · · Score: 1

      thank you and well said.

  72. Tom, yes - John, no by toonerh · · Score: 1

    Tom work's on hard 2-D graphics stuff, most recently camera RAW; I would assume also put in a bit on LightRoom

    John just won his second Oscar at ILM, h's a luminary in a different field.

  73. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    Oh boy.

  74. vista? by AlgorithMan · · Score: 1

    does it run on vista, too?
    I hear that vista locks photoshop out - to push ms paint as new industry standard...

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  75. GIMP vs. PS Elements? by tepples · · Score: 1

    Please let's not have another pointless "Is the GIMP a Photoshop replacement?" debate. On the other hand, I would appreciate a pointful "Is the GIMP a Photoshop Elements replacement?" debate.

    They're about as pointless as an ostensibly professional-level graphics editing program without proper CMYK support. What use is CMYK support in a program designed and promoted as, say, a web graphics editor?
  76. Photostyler vs Photoshop by cowtamer · · Score: 1

    I was always under the impression that Aldus Photostyler was a predecessor to Photoshop--apparently it was a separate product and a competitor--this is surprising.

    By the way, I _still_ use my copy of Aldus Photostyler 1.1 (1990 vintage) which fits on a floppy and has worked perfectly on every version of Windows (from 3.1 to XP Pro) without a hitch [except for the long filenames and the program's insistence on saving JPG files with a *.JIF extension, which I have taken care of with a hex editor]. It does everything important I'd want from Photoshop, and does so much faster.

    I'd love to find out some day which developers were responsible for the code behind Photostyler (and what approach they used) to make it so robust...

  77. What about the cost of a dollar? by tepples · · Score: 1

    The cost of the Photoshop license is insignificant compared to the designer's salary, isn't it? Maybe in your country, but not in, say, a less developed country whose currency still has an unfavorable exchange rate to the United States dollar.
  78. CMYK is generally useful well beyond prepress. by fyngyrz · · Score: 1

    I use CMYK all the time for non-prepress, as you do; additional uses include extracting keys and masks. It isn't all about prepress by any means. Nor all about Photoshop; Photoshop is missing a lot of things I use regularly, particularly in the area of layer flexibility. HSV and similar modes also allow for adjustment of shadows and other luma-based detail independently of saturation and hue, I use them all the time. RGB is way cool, but it certainly isn't the end of the road.

    --
    I've fallen off your lawn, and I can't get up.
  79. Overkill by tepples · · Score: 1

    The GIMP is amazing for what it does but it's not suitable for professional use, particularly when it comes to CMYK output. What use is CMYK on the World Wide Web? Give GIMP, Paint Shop Pro, or Photoshop Elements to everyone who works only on the web site, and give Photoshop full version to everyone who works on the print version.
  80. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    ...and if even half the people who scream "CMYK! CMYK! CMYK!" every time the word 'Gimp' is mentioned have ever set foot in a print shop, own a printer, or even know what CMYK stands for, then I'm Mr. Ed.

  81. CinePaint by tepples · · Score: 1

    Of course, who would buy it? The VFX houses. Many of which have already standardized on a project forked from GIMP.
  82. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    CMYK is becoming irrelevant in modern colour-managed workflows.

    Ah, someone who really knows what he's talking about. You know, using variables is becoming irrelevant in modern programming languages...

  83. Not even close to necessary by brokenarmsgordon · · Score: 1

    That Achewood strip was beyond lame.

  84. Re:A question for large print graphics designers.. by jonom · · Score: 1

    Pretty bad analogy.

    I'm a prepress geek, I used to run a drum scanner and do a lot of CMYK colour correction--I don't any more, nobody wants to pay for it (at least, in regular commercial printing), heck the customers think their low-res gifs from the internet look fine when printed out.

    The RGB workflow is taking over with tagged images and RIPs (or software such as InDesign, etc.) that use the output device's profile for CMYK conversion.

    Most digital printers (laser printers, etc.) get better results when you feed their RIPs RGB. Photo printers expect RGB data.

    So, what was your point exactly?

  85. Re:A question for large print graphics designers.. by dr00g911 · · Score: 1

    I'm inclined to agree that CMYK is becoming irrelevant in the midrange, quick-turnaround market that is often being output on toner-based digital presses. Most of those systems that I've come across prefer the source PDFs be in sRGB color space, even though they output in CMYK.

    For higher-end stuff, though, CMYK + spot colors + aqueous + die cuts / embossing etc still are where it's at.

    It's funny to me that the whole CMYK issue always comes up as one of the major Photoshop vs. Gimp bullet points, but it's really a matter of quality control on the output to me, personally, and that I guess I've just got higher standards for what I think is acceptable product. Maybe I'm a dinosaur (at the ripe age of 32). Time will tell. I know how to cut rubylith, make photostats and set type manually and I was there at the very very beginnings of true DTP (newspaper job at 16). Skills that aren't directly applicable anymore except for the metaphors they use in all the apps (red transparent overlay for masks, anyone?).

    One of the side effects of a PDF based workflow is that increasingly the guys running (whatever) press you end up on aren't color geeks, they could give a crap about trapping and they certainly aren't fully trained in every major desktop app like yesteryear. Everyone only wants PDFs now and they're turning things around incredibly quickly (generally speaking). Getting fiddly or geeky with the color, trapping, coatings etc costs them money. I think that the market's baseline quality has dropped in exchange for lightning quick turnaround.

    I think that puts even more responsibility back on the artist/agency to do a lot of the quality control that the press operators used to handle... they used to *know* if their curves were off. These days, a matchprint or Iris doesn't mean a thing because everyone's presses are utterly out of whack.

    So, maybe I'm a craftsman, or maybe I'm a dinosaur, but to this day and while I'm still able, I'll overlay my seps, look at 'em with a lupe and attend every press check that the margin allows for. And I'll mix my rich blacks to 45/20/20/100 on coated stock if I want them to really pop, because the guys on the press sure as hell aren't going to do it for me anymore. And that requires CMYK in my app and color workflow that I trust.

    --d

  86. parent was referring to his own's company's wares by Anonymous Coward · · Score: 0

    Parent's signature used to be a line bragging about how photoshop only has 20 layer blend modes and his software has 85 (or something akin to that). He has since changed it, why I am not certain, but likely because he took a lot of flack from ./ users trying to tell him that having a shitload of layer blend modes does not a great image editing app make.

    I've look at his software, and if he was positing it as better or more useful than photoshop (to the average industry professional), I believe he is mistaken. The UI is absolutely attrocious. Fyngryz-- I know you're going to take this as a personal attack, just as i've seen you take other similar comments as a personal attack, but I assure you it isn't. Your UI is not good, that's a plain fact. The behind-the-scenes execution of your software may be amazing, but I'll never know because the UI is so offputting. You need to hire a good UI designer-- the money you spend will be more than made up for by an exponential rise in sales.

    Perhaps I'm wrong, maybe he isn't referring to his own app though. If so, go ahead and name a single program that is better than photoshop-- notbetter from a technical standpoint that it might have more layer blend modes, but better in that it has more layer blend modes, and is also equivalent or better in all other areas (UI, platforms it will run on, etc). Lord knows lots of people (myself included) dislike adobe, and we'd readily spend our money elsewhere if something better existed. But it doesn't, hence why PS is *the standard* in the industry.

    Lastly, this REALLY isn't an attack on you. So resist the urge to call me a useless AC or whatever, and re-read what I wrote-- there might be painful things there, but there is also some good advice that *MIGHT* make your app *BETTER* than photoshop.

  87. Re:More program history? Motherf-ing' YAWN!!! by Hucko · · Score: 1

    So... you are here for marketing research? Product placement? Undercover?

    --
    Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
  88. Knew a Knoll, Some Fun Facts and Thoughts by vivarin · · Score: 1

    I was in film school with John Knoll, who was really into special effects even then. At the time, there was no CGI, so many of PhotoShop's metaphors originated with the optical and photographic techniques used to perform, say, blue-screen traveling mattes. I remember seeing "this cool software my brother and I are working on" on a Mac II at ILM, doing a feathered, alpha-blended photo composite (giving a third eye to a photo of a baby) in the late 80s. At the time, the software was used to do background blending and stitching for CGI sequences in "The Abyss".

    I have written on professional computer graphics software in the last few years, use the GIMP regularly in my applications-development work, and think PhotoShop still kicks it all 'round the block for fit and finish as well as raw capability. I agree with the earlier comments on Clayton Christensen, but don't think a product that tries to duplicate the market leader is the important one. I'd say perhaps that Picasa would be a better example there, quietly chomping away at the low end of PhotoShop's features for crop, scale, rotate, color-correct etc.

  89. Re:A question for large print graphics designers.. by solios · · Score: 1

    ... or they use NO plugins and have a few thousand .psd documents that don't open properly in the GIMP.

    Nevermind fonts or vector support or CMYK - I'm talking basic blending modes and masking. If you think OpenOffice support for word .docs is "special," try operating in an environment where only 100% compatability is Good Enough.

  90. Re:A question for large print graphics designers.. by solios · · Score: 1
    I mostly agree, but I have to dispute this:

    It has really amazing gif, png and jpg optimization routines built-in via save for web.


    The photoshop jpeg exporter is utter shit. GIF support is fine but there's only so many ways you can screw up an indexed color palette. Fireworks (now owned by Adobe) blows the Photoshop and Imageready exporters clean out of the water. I've been using it as my default image optimizer since version two and I've never gone back. I'll periodically check Photoshop's results against Fireworks and regardless of version, photoshop-exported jpegs have a larger file size and look crappier (blockiness, color quality, etc) compared to the results I get from Fireworks.
  91. Re:A question for large print graphics designers.. by solios · · Score: 1

    No, the Gimp UI is ass any way you cut it. It's the big-boned, severely overweight, retarted cousin of the Photoshop UI. "Big" and "Clunky" might work for FOSS peoples who occasionally need to futz with images from their cameras or to optimize logos (or slap text on a lolcat or whatever), but it's nowhere near elegant enough for production useability by artists who live in Adobe apps.

    And yes, you can "customize" it. Something FOSS peoples absolutely love, something artkids absolutely hate (fine when you're learning from scratch but once you've got some experience, you expect your vector app to behave like the vector app you learned and you expect your image editor to behave like the image editor you learned and if they don't there's no real reason to switch - there's a reason web browsers all handle more or less the same).

    When you need a paintbrush, you need a paintbrush, not a swiss army knife with 497 unrelated functions, 32 of which combine to form a perl-scriptable paintbrush - but only if you compile it with the right version of GCC.

  92. Re:A question for large print graphics designers.. by NMerriam · · Score: 1

    Maybe there's something wrong with it; tell the developers if there is. But don't say it doesn't exist, because it does.


    It really is NOT CMYK support, sorry. It is basically a conversion of RGB files to a 4-channel multichannel document that may or may not be approximately what some CMYK channels would look like. There's no conception within the GIMP application of what those channels represent, so it isn't really supporting anything about the color space.

    To put it in perspective, it's a bit like saying your hex editor can also be a word processor. Yes, it can open the files and be readable, but there's several fundamental concepts missing.
    --
    Recursive: Adj. See Recursive.
  93. Re:A question for large print graphics designers.. by NMerriam · · Score: 1

    Damn, what was that program called?


    I think you're thinking of Live Picture, but Aldus Photostyler was quite popular even after LP disappeared, and it was on a par with Photoshop overall until it died and was mostly rolled into Photoshop.

    I actually did quite a few professional jobs in Painter back in the mid 90s, using the "recording" feature in a way like LP used to work. I'd do a whole page at 50-75dpi while recording, then play it back on a 266dpi image overnight and have a (MASSIVE!) 50-100MB file waiting in the morning. Now I'm lucky if I can archive an afternoon's work on a DVD :)
    --
    Recursive: Adj. See Recursive.
  94. Re:A question for large print graphics designers.. by Cadallin · · Score: 1

    My guess is that you are still probably in the upper percentage range of users. My guess is that by far what most users do is Image Manipulation. By the way, have you tried Gimpshop? It supports PS plug-ins and on Windows at least, has a plug-in available to make the interface a Single window. It's primarily a fork of the interface to make it more like Photoshop however, so you might not like it.

  95. Re:You Know... by Anonymous Coward · · Score: 0

    iPhone! in a webcomic!

    http://www.acs.appstate.edu/~cg47742/comics/partic ulates/index.php?i=3/ [www.particulatescomics.com]

  96. Re:A question for large print graphics designers.. by gaspyy · · Score: 2, Interesting

    Actually most graphic programs support PS plugins - at least Corel Photo-Paint, Paintshop Pro, Painter and Fireworks do, but I'm sure there are others.

    Photoshop does a few things very well - much better than its competitors, that is manipulating photos in a way a photographer understands. In other areas, it falls behind PhotoPaint for example.

  97. It's here by Anonymous Coward · · Score: 0
  98. Re:A question for large print graphics designers.. by wolfgang_spangler · · Score: 1


    I check out Gimp, PaintshopPro or whatever about once a year to see how the most recent versions compare. They. Just. Don't. Not for real work, unless your time isn't worth anything.


    Much of your post makes sense, but this sentence doesn't. It seems that you are inferring that the only thing that wouldn't waste your time is if it worked exactly like Photoshop so you wouldn't have to relearn anything.

    I work in GIMP a lot. Trying to do anything in photoshop seems like a waste of time to me because I have to do things differently and not how I'm used to.

  99. Re:A question for large print graphics designers.. by tepples · · Score: 1

    No CMYK support means no worky in the print world But there are parts of the world outside the print world. Does every graphic artist have to specialize in print? Do you see a print world and a web world, or do you see a print world and a web ghetto?
  100. Which out of these fields uses CMYK? by tepples · · Score: 1

    I think GIMP suffers from the fact that most of the people working on it only used Photoshop for web-display work. Of the following list of graphic design fields, which uses CMYK?
    1. Black and white print
    2. Color print
    3. World Wide Web
    4. Motion pictures
    5. Video games
    So as far as I can tell, GIMP is unsuitable for one of these fields.

    But it still doesn't come close to Photoshop. Does GIMP approach Photoshop Elements?
  101. Re:A question for large print graphics designers.. by Anonymous Coward · · Score: 0

    Sounds like your customers are idiots and your work exlusively in low-end ghetto shit.

  102. Re:A question for large print graphics designers.. by Apotsy · · Score: 1
    Wow, it's pretty sad to read your comment and think people like you are going away, and that I might never see good printed output again. Damn, that's depressing.

    I work with video and I encouter more and more people every day who don't give a fuck about quality. What is the world going to look ilke in 20 years? Will there be anything of any quality left anywhere? Will people even know what a "craftsman" is or that they even existed?

  103. Re:A question for large print graphics designers.. by Doctor+O · · Score: 2, Informative

    You know, I'm the CTO of a pre-press shop with 30 employees, and we often deal with way larger amounts of money you talk about. At the moment I'm working on a web-to-print project for a major car manufacturer which will be used to have around 1600 dealerships customize, order and distribute brochures that will be distributed by TNT Germany-wide. We're talking about 35,000,000 copies here. That's business as usual for us, and we're a small shop. Forget those $57,500. The cost of a failure can easily propel into the millions. I'm sure the majority of players in the advertising chain deal with much larger numbers than those you quoted on a regular basis.

    That said, you're *so* spot on. A wrong logo color or even the "haptic sensation" of the paper can drive clients *really* mad. So you just don't fiddle around with something like the GIMP, you just buy the CS Suite licenses you need and have them paid off the same month you purchased them. Because, you know, there's always someone like me between agency and the printer, and you can bet I make sure that I deliver the data with the correct colors (actually, it's even a profession of it's own here). Usually that means PDF X/3, too, so if the colors come out wrong, I can just pull out the PDF I sent and show that the logo color indeed is set to the correct Pantone 12345, and therefore demonstrate that it's clearly the printer who fucked it up. Things like that happen regularly, and decide whether you keep getting those projects in the future.

    To sum it up for all those morons who think because the GIMP is good enough for them, it should be good enough for everyone:

    You don't put people's jobs, and therefore the income of themselves and their *families*, at risk for those ridiculous few thousand bucks the CS suite costs (updates are quite cheap BTW). Period. This is the Real Business World(TM), and if there's a relatively cheap, proven toolset that does everything you need and much more, I'll use it. And that's what everyone does and why Adobe have sold so many copies.

    And spare me the "But it's Free Software!" You go ahead and tell that to the people who lose their jobs. I'm sure their children will cheer in joy because at least, they support Free Software.

    Excuse the rant but seriously, I'm getting tired with all those know-it-alls who don't know shit about actual professional work, or business decisions. I'm sick and tired of those perpetual, unchanged discussions everytime the topic Photoshop comes up. It remembers me why I don't read the dot much any more.

    --
    Who is General Failure and why is he reading my hard disk?
  104. Letraset ImageStudio by objekt · · Score: 1

    To me, PhotoShop was the color version of ImageStudio.

    And where does the "Image" program fit into this? That was like a watered-down Photoshop. Is ImagePro it's more worthy incarnation?

    --
    -- Boycott Shell