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Fallout 3 Fundamentals Released via Game Informer

CVG is carrying details out of the newest Game Informer magazine, which has a huge feature on Fallout 3. The relatively spoiler free information gives us hints at some of the biggest elements of the game, such as combat, character creation and growth, and the possibility of multiple endings. " Fallout 3 kicks off with your birth and your mother's death in a vault hospital. This is where you get to create you character as your father (voiced by Liam Neeson) hands you over to the DNA analyser, before removing his mask to reveal similar traits to the ones you picked ... Fans will be pleased to hear that the Karma system is making a return, and there are 9-12 possible endings based on your actions. If it's even half as good as Oblivion, this should turn out to be something very special indeed."

135 comments

  1. I won't hold my breath..... by Col.+Blackwolf · · Score: 1

    but if they manage to make this V.A.T.S. system tight and intuitive, them may just have a serious case of awesome here.

    1. Re:I won't hold my breath..... by revlayle · · Score: 3, Insightful

      as long as VATS lest me also play without a serious case of Diablo-like button mashing and let me takes a bit of time (which the article hints to as an option), then I can deal with that if everything else ends up a good representation of the fallout world and its associated storytelling.

    2. Re:I won't hold my breath..... by Anonymous Coward · · Score: 5, Insightful

      Resemblant of the great cries of betrayal and censure when Retro said that Metroid Prime was going to be a (largely) first-person game instead of 2d. Despite all the outcry, it turned out to be one of the strongest GameCube titles, both in terms of critical review (http://www.gamerankings.com/itemrankings/simplera tings.asp, 3rd highest aggregate review of all games across all platforms) and sales.

      To me, the interesting and meaningful parts of a game aren't things as prosaic as the game's camera setting. Fallout was define by its diverse freedom of choice, dark but wry humour, strong story and NPCs and fantastic setting. The camera and combat system in Fallout Tactics was precisely the same as Fallout 1/2, but it wasn't even the palest shadow of either of those titles. Clearly, the combat/camera system alone isn't what defines Fallout. As long as Bethesda brings those quintessential Fallout thematics and aesthetics to Fallout 3, I think it will carry the torch of the Fallout legacy very well.

    3. Re:I won't hold my breath..... by revlayle · · Score: 2, Interesting

      No one ever said Real-Time with pausing is the same thing as turn-based. We knew it wasn't going to be turn-based, no one is really surprised. That being said, if done right, it can still be FUN. The same? Of course not... I don't care if it is the same, as long as I feel like I am playing a Fallout game, I'm cool with whatever the mechanism to play that game is. Damn... I feel like I am back on NMA :)

      HOWEVER, agreed that the game should not use Oblivion (or any of TES games) as a benchmark for what Fallout 3 should be. From what I have gathered, beyond using the same object/map-building/graphics rendering engine, the ruleset underneath may be rather different than the other games. Is that good? I don't know... the proof will be in the good. However, from little bit I have read, we don't get everything we want, but it certainly doesn't sound nearly as bad as I had maybe thought 4-5 months ago.

    4. Re:I won't hold my breath..... by Anonymous Coward · · Score: 0

      Metroid was a simple platform shooter that was given depth as a platform FPS. The Metroid IP was offered to Retro Studios by Nintendo and the game's development was a collaboration between the original Metroid designers and other legendary Nintendo creators.

      Nearly the reverse is happening here: a complex style of gameplay is being simplified, and Bethesda only has the Fallout IP because of of Interplay's financial woes and the death of Black Isle Studios.

      A game developed for PCs is being dumbed-down to make it playable on consoles. It's being done by Bethesda, makers of some of the worst CRPGs in PC history. And it's being done without any input whatsoever from the creators of Fallout. Not the same situation at all.

    5. Re:I won't hold my breath..... by Anonymous Coward · · Score: 0

      If Dragon Age weren't in development, I wouldn't even consider Fallout 3 at all - I'd never spend hundreds to upgrade just for a Bethesda game.

    6. Re:I won't hold my breath..... by grumbel · · Score: 1

      ### Resemblant of the great cries of betrayal and censure when Retro said that Metroid Prime was going to be a (largely) first-person game instead of 2d.

      And yet I still hate MetroidPrime with passion, while I love the 2D ones. There definitively was a lot that got lost in translation, the however majority didn't seem to care.

      I however wouldn't worry much about Fallout3, if it turns out ugly, one couldn't have done anything anyway and if it turns out good, then well, we have one more great game. So lets approach it with an open mind and blame it for its faults when its out, not when it isn't even half done.

    7. Re:I won't hold my breath..... by CronoCloud · · Score: 1

      They don't have to dumb down games anymore, and they usually don't. They do alter the controls though.

      Diablo on the PS1 was the same Diablo as on the PC.

      Deus Ex on the PS2 was the same game.

    8. Re:I won't hold my breath..... by Anonymous Coward · · Score: 1, Insightful

      Sorry, there's no way you can make a command-heavy RPG that works for both console and PC. The lowest common denominator is the console, and as that's the largest market that's where the focus goes. They aren't going to trouble console owners by making them page through menus or use arcane control combinations. The game will be dumb from the ground-up. There will be no Fallout 2s or NetHacks on consoles, unless you just don't care about bogging down the console user (or you expect them to use a keyboard).

      Deus Ex: Invisible War is possibly the worst example you could cite. Compared to the original Deus Ex -- great game, BTW, and one that proves that an FPS/RPG hybrid doesn't have to be awful -- it was unquestionably dumbed-down and the console limitations ruined the entire game.

      Diablo was a dumb game to begin with, having only a couple major controls (mouse clicks)... and as far as I'm concerned is responsible for the downfall of the PC CRPG, as its massive success caused a million RPG developers for years afterward to attempt to clone it in some respect to capture that audience.

      And then there's Oblivion, which is praised by Final Fantasy fans who've never played PC CRPGs and panned by anyone that's ever played a quality game like Arcanum or Temple of Elemental Evil.

    9. Re:I won't hold my breath..... by Anonymous Coward · · Score: 0

      Ad hominem, you lose.

    10. Re:I won't hold my breath..... by CronoCloud · · Score: 1

      Deus Ex: Invisible War is possibly the worst example you could cite. Compared to the original Deus Ex -- great game, BTW, and one that proves that an FPS/RPG hybrid doesn't have to be awful -- it was unquestionably dumbed-down and the console limitations ruined the entire game.


      I wasn't referring to Invisible War, I was referring to the original, which had a PS2 port. (with mouse and keyboard support)

      I think that was part of the problem with Invisible War, it was designed with the Xbox in mind and not the PS2 (whose owners are more likely to appreciate additional control options, especially in an FPS)
    11. Re:I won't hold my breath..... by Anonymous Coward · · Score: 0

      I HATE people who pull out the "it's popular, so it must be good" card. Just because something is popular, doesn't make it automatically good. Hitler was popular in Germany, but it didn't make him good, did it?

    12. Re:I won't hold my breath..... by Anonymous Coward · · Score: 0

      Daggerfall wasn't that popular, and I hated the shit out of that game. Bethesda sucks.

    13. Re:I won't hold my breath..... by mcvos · · Score: 1

      No one ever said Real-Time with pausing is the same thing as turn-based.

      Baldur's Gate proved that they can be very closely related, though. Turn-based can be real-time that automatically pauses every time you finished your move and can start your next one.

    14. Re:I won't hold my breath..... by Anonymous Coward · · Score: 0

      Close, but no cigar. Part of the appeal of tactical turn-based combat is being able to plan movement within a single turn with precision.

      Still, the Bioware compromise is worlds better than the Final Fantasy model Bethesda is going with.

  2. Ahhh, GI, spouting shit like normal by ravenshrike · · Score: 5, Insightful

    If it's even half as good as Oblivion, this should turn out to be something very special indeed. If it's remotely anything like Oblivion, except for the fact that it's first person, it will have failed miserably as a Fallout game.
    1. Re:Ahhh, GI, spouting shit like normal by SeekerDarksteel · · Score: 0

      So true. Not only is Oblivion not what a Fallout game should aspire to be like...it's not what ANY video game should aspire to be like. Unless you like incredibly clunky battle mechanics that ruin any positive aspects the game may have had.

      --
      The laws of probability forbid it!
    2. Re:Ahhh, GI, spouting shit like normal by Sciros · · Score: 1

      Well, Mario 64 wasn't much like Super Mario World but it was FRIGGIN AMAZING, and a "Mario" game at that. I'm simply saying that franchises can take new directions and remain as strong as ever. I have confidence in Bethesda on this project -- they know there is a lot of pressure on them to please old-school Fallout fans as well as expose new players to the series. If it evolves into some sort of Fallout/Elder Scrolls hybrid, that would be quite interesting. I know a lot of Slashdotters for some reason dislike Elder Scrolls despite it being exactly what us friendless, hermit Slashdotters should thrive on, but one of the best RPGs ever mixed with another of the best RPGs ever could actually turn out to be a match made in heaven. You know, Superman-plus-Wonder-Woman-style.

      --
      I like basketball!!1!
    3. Re:Ahhh, GI, spouting shit like normal by Lightwarrior · · Score: 1

      You're just setting yourself up for failure with comments like that. Rhetorically, one can understand your sentiment - that you didn't like Oblivion, and that you consider the Fallout games to be drastically different than the content featured in Oblivion.

      Regardless, it's an incredibly stupid thing to say. I can come up with broad similarities in both games that I'm sure you'd want to see in Fallout 3.

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    4. Re:Ahhh, GI, spouting shit like normal by LightPhoenix7 · · Score: 4, Interesting
      I completely agree.

      Part of the beauty of Fallout was the Action Point-based combat. It forced you to stop and think about what you were doing every "round." This sounds like a major step downward to me - a token AP system to appease the fans, while having a real-time system to draw the Oblivion-FPS crew.

      That said, I do understand why they need to do this. Unfortunately, computer gaming in general and especially RPGs are on a downward trend as far as sales go. You have a couple of big names - Oblivion, Neverwinter Nights - and a bunch of smaller names that just get ignored. Why would a smaller company waste time on that when they could make a console game, where RPGs still enjoy a large following?

      Bringing it around full circle, Fallout was a big brand back in the day, but by this point, I don't doubt that it will have been built up so much by people when it comes out that it will inevitably disappoint a large number of people. Better to just ignore all the hype until the game comes out.

    5. Re:Ahhh, GI, spouting shit like normal by GeckoX · · Score: 1

      While I haven't the faintest why they threw Oblivion in there, they did NOT say 'If it's even half _like_ Oblivion'...they said 'If it's even half _as_good_as_ Oblivion'...big difference.

      But you know that already I'm sure, just chose to ignore it so you could bitch about something ;)

      Hint: When tearing down stupid statements, stick to the stupid parts...there's no need to invent your own :)

      --
      No Comment.
    6. Re:Ahhh, GI, spouting shit like normal by Tetris+Ling · · Score: 5, Insightful

      If it's remotely anything like Oblivion, except for the fact that it's first person, it will have failed miserably as a Fallout game.

      You mean, if Fallout 3 has a wide open world where you explore a vast world mostly on your own, where you quest at your own pace, and where you can play using stealth/violence/etc at your own discretion, then it will have failed as a Fallout game?

      Seriously, Fallout and Oblivion are very different games (c.f. their combat systems, for instance), but they have many, many similarities in structure and game flow. Why will being "remotely" like Oblivion ruin Fallout 3 when Fallout 1 and 2 are already "remotely" like Oblivion as it stands?

    7. Re:Ahhh, GI, spouting shit like normal by Macthorpe · · Score: 1

      Ahhh, GI, spouting shit like normal That's right! If someone says something you don't agree with, it can't be that they have a different opinion to you... so they must be lying!

      You teach those opinionated bastards a lesson!

      (In other words, try to learn what subjectivity is and you might just make another comment on /. without looking like an idiot.)
      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    8. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      He didn't say they were lying, he said they were spouting shit. As in, he thinks their opinions are incorrect. He didn't attack the objectivity of their subjective comments. Where the hell did you even see that?

    9. Re:Ahhh, GI, spouting shit like normal by Cadallin · · Score: 1

      True dat. The idea of "The Elder Scrolls" series was always good though, they've just had piss poor execution. Definitely lacking in the fun factor, which was an area the original Fallout and Fallout II excelled in (Making somebodies head explode, Weee!) Totally open ended gameplay sounds like a good idea, but often falls so far short of the promise.

    10. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      Seems to me CRPG's peaked at Deus Ex (the first one) and Baldur's Gate 2 (and the expansion). NWN just seems like a poorly guised diablo wannabe to me (not to say I haven't played it). Though, never having played Oblivion or Dark Messiah, I might be talking out my ass.

      If Fallout 3 has gameplay like Deus Ex, only less linear, and still maintains the epic storytelling of the Fallout of yore, I will be a happy guy.

    11. Re:Ahhh, GI, spouting shit like normal by moderatorrater · · Score: 1

      Agreed. There aren't a lot of open-ended RPGs coming out any more, and Oblivion is definitely the standout. If anything, GP should be grateful that Fallout was picked up by someone who's at least dealt with some of Fallout's key elements.

    12. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      Mario 64 wasn't much like Super Mario World but it was FRIGGIN AMAZING

      Yet fans still clamored for years for a Mario game in the original 2D style. Note the 'freaking amazing' sales of New Super Mario.

      franchises can take new directions and remain as strong as ever

      Mario 64 took the series in 3D and added things but retained the platformer elements that were the core of the Super Mario series in 2D. Bethesda's Fallout 3 is changing the entire genre of the Fallout games, scrapping the standout elements of the combat engine and retooling a series developed for a keyboard and mouse for the lowest common denominator of a 9-button controller.

      The Mario 64 comparison may have been apt for Black Isle's Fallout 3, in which they seemed to try and preserve the original gameplay while layering elements on top of that to modernize the game for those who wanted that option.

      A better comparison might be the company Atari, whose name and logo have been traded around several times to corporations wanting to exploit the cachet.
    13. Re:Ahhh, GI, spouting shit like normal by FuckTheModerators · · Score: 1

      Well, Mario 64 wasn't much like Super Mario World but it was FRIGGIN AMAZING...

      Yeah. Frigging Amazing. I was friggin amazed they released it because the camera was so bad. And then friggin amazed that they brought the same shitty camera system into Donkey Kong Country.

    14. Re:Ahhh, GI, spouting shit like normal by GamblerZG · · Score: 1

      Fanboys are easy to spot nowadays. It's eithers "ZOMG, opinion, opinion, everything is an opinion; look how reasonable I am!" or "ZOMG, shut the hell up and be positive!".

      ravenshrike is right; comparing F3 to Oblivion, and pretending the latter was perfect is a lame and blatantly obvious attempt to benefit from all the hype. It adds nothing to the actual content of the news entry. Besides, any competent journalist should know that such comparison will piss off many Fallout fans.

    15. Re:Ahhh, GI, spouting shit like normal by Shihar · · Score: 1

      Oblivion was 'open ended' in that you picked your quests and did them at your own pace. Beyond that, the game was on rails. In Fallout, you could solve almost every single quest many different ways. In Oblivion, most quests had one only one final 'answer'. Personally, I fear for this part of Fallout more then anything else. The combat, SPECIAL, all these things to me are easy to sacrifice for new and improved versions. What I fear is crappy Oblivion style dialog and narrow oblivion style quests.

    16. Re:Ahhh, GI, spouting shit like normal by Macthorpe · · Score: 1

      How is saying "I felt this game was good quality and well done: hopefully such quality will be brought to this title as well" an attempt to 'piss off' Fallout fans?

      And what exactly am I fanboy of? Please explain, because the last time I checked I thought Oblivion was good but not great, and I have never played Fallout in my life. Please, please extrapolate on how my attempt to bring some moderation to the conversation was fanboyism.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    17. Re:Ahhh, GI, spouting shit like normal by kv9 · · Score: 1

      Regardless, it's an incredibly stupid thing to say. I can come up with broad similarities in both games that I'm sure you'd want to see in Fallout 3.

      how about a car analogy?

    18. Re:Ahhh, GI, spouting shit like normal by bishiraver · · Score: 3, Interesting

      Ugh. The AP system isn't what made fallout Fallout. The witty dialog, the gripping environmental immersion - broken, might I say, by the AP system - the choices to make - those are what made fallout Fallout.

      Game mechanics have to change with the times ... as do graphics engines. I don't think this AP system will be a "bones to the old crowd" type gesture. It will add breaks and pauses to the game-play just as the original AP system did. I just hope this time that the next time I walk into an area with 52 rats on screen it won't take me three hours to clear it waiting for all 52 enemies to move. The AP system was AMAZING for small encounters of 6 entities. Once it got to be more than that, it was a serious pitfall of the game - and turned a LOT of people off to it. Not only was it frustratingly long to wait through, but it interrupted the rhythm of the game, jarring you out of your sense of immersion.

      Having the kind of graphics engine they will, that jarring effect will be even more pronounced if they had gone with the classic AP system.

      You morons whining about how it won't be exactly like your precious original fallout annoy the hell out of me. "If it isn't broke, don't fix it" you say - but a lot of it WAS broken by today's standards. It's still extremely entertaining to dust off and play, but it still has gameplay flaws: just like every other game out there. It was a fantastic game, one of the best, but even the best have faults. Remember that.

    19. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      Humans and chimpanzees are very different creatures (c.f. their habitats, for instance), but they have many, many similarities in skeletal structure and DNA.

      So, don't be sad if you can't get a human female to date you... just find a chimp. There's no good reason human female fans shouldn't be satisfied with that.

    20. Re:Ahhh, GI, spouting shit like normal by aichpvee · · Score: 1

      You guys are nuts. Morrowind was great!

      --
      The Farewell Tour II
    21. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 1, Insightful

      Game mechanics have to change with the times

      The only reason the original Fallout game mechanics have been tossed completely out the window is that the rights to the franchise were sold off. Black Isle's vision of Fallout 3 sought to preserve the core gameplay while updating the engine.

      Saying that every game must be a real-time FPS hybrid for the sake of modernity is strange considering the FPS predates the isometric turn-based CRPG. The true, primary reason behind the switch is that command-heavy, isometric turn-based CRPGs would not play well on the Xbox 360; the secondary reason is that the FPS genre is more popular and therefore profitable than the niche iso/TB genre.

      It's clear that Fallout was gutted and changed to make a bigger profit, not for artistic reasons.
    22. Re:Ahhh, GI, spouting shit like normal by Sciros · · Score: 1

      You had trouble controlling the camera? Maybe it's just a question of skill with the C-buttons? I never had issues with it, and my brother is able to speed-run the game like a beast so it was no issue for him. I think in general the camera system was thought of as good. It took a console generation IMO to improve it (e.g. Wind Waker)...
      DKC was for SNES by the way. You probably mean DK64.

      --
      I like basketball!!1!
    23. Re:Ahhh, GI, spouting shit like normal by ravenshrike · · Score: 1

      Apart from shininess and a general appeal to the LCD of the gaming population, Oblivion had very little to recommend it. It had great potential, to be certain, but as released it was a shit game. Of all my friends who play computer games regularly, not one of us found Oblivion particularly engaging. Obviously this is just a personal anecdote, but it still remains true.

    24. Re:Ahhh, GI, spouting shit like normal by FuckTheModerators · · Score: 1

      64 it is. Just referring generically to the series. Loved the SNES 2d ones.

      And yes, they eventually improved upon it, but I thought those first couple iterations were awful.

    25. Re:Ahhh, GI, spouting shit like normal by Sciros · · Score: 1

      Hmm.. IMO Mario 64 set a standard for 3D platformers that hasn't yet been matched in terms of overall gameplay as well as play control. But not everyone feels that way. One thing for sure is that I haven't been as precisely "in control" of a character in any 3D platformer as I was in Mario 64. Banjo was good in that respect, too, but it was a straight ripoff so it gets way less credit :-)

      DKC games were amazing, at least the first two. And the music was sooo good. Maybe the next Banjo game will bring Rare back to the glory days, but at the moment they're sadly long gone.

      --
      I like basketball!!1!
    26. Re:Ahhh, GI, spouting shit like normal by Your.Master · · Score: 5, Insightful

      Well, I liked it, and as a fan of the original games and -- and this is the big point -- as somebody who was bored by the gameplay mechanics of such popular and influential games as Oblivion, I'd really rather this one had a similar system to its predecessors.

      Honestly, for the most part I'm not sure game mechanics have really developed at all in the sense you describe. We have come up with some entirely new ones, and mixed and matched old ones in innovative ways, but for the most part we're dealing with the same pool of game mechanics with more developed UIs, AIs, and graphics.

      This one might surprise me, you never know. But I'd still like a game -- even one in a different setting, so long as the setting was also good -- that made evolutionary developments to the old turn-based action point system. Hell, Fallout Tactics was unpopular, but it had a kind of hybrid real-time and action point system that wasn't so bad. From what I've seen preliminarily here, this will likely have game mechanics that I generally do not enjoy.

      Now, let me take a moment to strawman attack you :) (I mean this only as an analogy).

      When you call people morons for having the opposite preference in game mechanics to you, I am reminded of the forum complainers and even "professional" reviewers who complain that the Civilization series hasn't modernized to include such developments as "real-time". You see it every now and again -- "wow, Civilization is a great game, but you know what would make it better? Making it into a StarCraft clone!" It baffles me because Civilization doesn't seem to me to be very much more related to an RTS than either is to an FPS.

      In the same way, I find your claim that this is simply a development, a fixing of a broken system, to be ignorant of the fact that people may not prefer the exchange for a different broken system (you yourself admitted that all games have gameplay flaws). The argument would make sense only if the system were fundamentally the better (or the same) in every conceivable way (or very, very nearly so). Again, hypothetically we can imagine that this might be so when the game is released. I just have sincere doubts.

      I liked the big battles and the way that all played out, and if I'm a moron, that's not the reason I'm a moron.

    27. Re:Ahhh, GI, spouting shit like normal by oddfox · · Score: 3, Insightful

      Nevermind these people seemingly find nothing of redeeming value in the Fallout universe itself, instead acting like it was purely the game mechanics that made the game what it was. Why they would care about a continuation of said universe in a true-to-it's-roots (So far so good on that) manner?

      True fans will judge the game on the proper merits after having a chance to give it a twirl and see how Bethesda did. The rest will simply bitch that it's not simply a rehash of the game system they enjoyed back when it was judged the best way to experience the game world.

      P.S. -- Am I the only one who played Fallout Tactics without the classic obvious turn-based system and actually found it more enjoyable to have more of a sense of urgency? Continuous Turn-Based for the freakin' win.

      --
      "We invented personal computing." - Bill Gates
    28. Re:Ahhh, GI, spouting shit like normal by Blakey+Rat · · Score: 1

      Ahhh, GI, spouting shit like normal

      You don't agree with what they say, therefore they're "spouting shit?" Please.

      If it's remotely anything like Oblivion, except for the fact that it's first person, it will have failed miserably as a Fallout game.

      They didn't say "like" Oblivion, they said "as good as" Oblivion.

      Take this following sentence for example: "If it's even half as good as Unreal Tournament, this should turn out to be something special." Does that imply that Fallout will have a disembodied announcer yelling out, "Head Shot!"? No it doesn't.

      Reading comprehension: It pays!

      (Oh, and by the way, whether or not you think Oblivion is a good game, the amount of awards its won show that the majority of the people believe it's pretty damned special.)

    29. Re:Ahhh, GI, spouting shit like normal by Blakey+Rat · · Score: 1

      Another example: I was very wary when Price of Persia: Sands of Time was announced. I think we all had horrible memories of Prince of Persia: 3D at that time.

      But it turned out to be one of the best games of the year, if not the best. It stayed true to the original Prince of Persia 2D games while re-inventing itself with a much smarter story and nearly-flawless conversion of the same running-and-jumping gameplay to 3D.

    30. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      The only reason the original Fallout game mechanics have been tossed completely out the window is that the rights to the franchise were sold off. Black Isle's vision of Fallout 3 sought to preserve the core gameplay while updating the engine.
      Which is kind of the whole point. Game mechanics have to change with the times; Black Isle weren't willing to do what was necessary, so they set out to develop a game that would have been a commercial disaster in today's market. Their parent company realised that they were going to lose a fortune, so instead they shut Black Isle down and sold the franchise to a company that was willing to take the risk of making a Fallout game that people would actually buy.

      Sorry you don't like that, but it's the simple truth: game mechanics have to change with the times, and Black Isle's failure to understand that is the direct cause of Bethesda getting the license.
    31. Re:Ahhh, GI, spouting shit like normal by ravenshrike · · Score: 0, Troll

      Um, no. Both Van Buren(Fallout3) and Jefferson(Baldur's Gate 3) were canceled because Interplay couldn't stay afloat from all the other shit they were doing.

    32. Re:Ahhh, GI, spouting shit like normal by melikamp · · Score: 1

      The AP system isn't what made fallout Fallout. The witty dialog, the gripping environmental immersion [...]

      Hmmm, I am not so sure about that. The same combination of an AP-based combat and superb storytelling (art and all) was seen in another kick-ass game: the original UFO. If you think about it, the combat systems are nearly identical. What they are doing is certainly a big loss, if not for the Fallout, then for me personally. I never liked real-time tactics; Gears Of War is the only exception so far, but I doubt that the Oblivion team will make anything that would hold a candle to that excellent game. And the story... When I want to load up on vanilla, I'll get it much cheaper at a local Safeway.

    33. Re:Ahhh, GI, spouting shit like normal by _KiTA_ · · Score: 1

      If it's remotely anything like Oblivion, except for the fact that it's first person, it will have failed miserably as a Fallout game.

      Oh no, it'll have failed as a small name computer RPG that's ten YEARS old this year.

      My god, what will Bethesda do?!?

      I guess they'll just have to, you know, make a really kickass modern CRPG, of which Oblivion is considered one of the best examples of. The guys at NMA-Fallout blubbering nonwithstanding.

      THE HORROR! The next thing you'll know, Nintendo will start making THREE DEE Mario games!

      Anarchy in the streets, I tells ya!

    34. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      it's a real shame that so many xbox fanboys are sucking bethesda's cock over fo3.

      when "baldur's gate 3" becomes a 3D shooter will the dumb fucking fanboys with mod points score every post in favor of it 'insightful'?

    35. Re:Ahhh, GI, spouting shit like normal by LMariachi · · Score: 1

      A real-time version of Civilization would take a really long time to play.

    36. Re:Ahhh, GI, spouting shit like normal by bishiraver · · Score: 1

      Nah, I wasn't calling people morons for liking a different system. I was calling people morons because they're whining about how it isn't their vision of what fallout 3 should play like. Most of the people like this, from what I've observed (and it could be completely the opposite..) are not involved in the designing of play mechanics for eye-level shelf title. Art, music, even programming or writing - none of them are really all that involved in the fundamental game design (what it takes to turn the game into a game, instead of being a film). They don't know all that much about what it takes to design a game that will do well in the current marketplace.

      For people who are just coming into gaming five years ago or so, they probably have only spuriously heard of fallout. On a geek forum I moderate, a fair majority of the members are in the 18-24 age range. I'm fairly sure the gaming-centric core of posters have played fallout, but a lot of the members probably have never even seen the box art. That's why they're building up the hype for it this soon - because for the most part, it is a franchise that hasn't seen a real well-crafted title in a decade (by the time it hits shelves).

      Because of this, they will have to take into account the most popular play mechanics and attempt to incorporate hints to them in the inherent gameplay. Part of the reason the AP system worked so well with the setting is that it drew things out and made it more tense (except in the case of many, many enemies on the screen at once - then it just got annoying). It would be an interesting mechanic to set it to automatically slow-mo-by-a-little-bit, slower for how many enemies there are (to a point), using up APs up as you move or fire. There are a lot of tactical shooters out there that are very popular.. this kind of mechanic would make it more accessible to classic RP gamers (I know, for instance, that my mother doesn't particularly like the first person shooter type game because she doesn't have the reflexes for it. She loved UO, baldurs gate, and a lot of the MMOs though). A mechanic like this might make her want to try playing it, though her preference runs towards classic fantasy.

    37. Re:Ahhh, GI, spouting shit like normal by skobar · · Score: 1

      I enjoyed Fallout Tactics too. Funny how people seem to ignore that game..

    38. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      Morrowind was great compared to what?

      Not compared to Fallout or Fallout 2. Not compared to any Troika game. Not compared to Planescape: Torment. Not compared to Deus Ex. Not compared to Wizardry 8.

      Morrowind was like Everquest without other players. What was so great about it?

    39. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0
      Did you think "Fallout: Brotherhood of Steel" for PS2 was a worthy successor to Fallout as well? The universe and atmosphere were there. That's what really matters, right?

      True fans will judge the game on the proper merits after having a chance to give it a twirl and see how Bethesda did.

      You are implicitly apologizing for the game, so why attempt to appear neutral?

      People are complaining because details of the gameplay have leaked and from the description it is a total joke.

      Bethesda is making Fallout 3 with Xbox as the lowest common denominator. Talk around it all you like, offer mealymouthed reservations, pretend to refuse to give an opinion... but it's going to be a stupid console game, period.
    40. Re:Ahhh, GI, spouting shit like normal by Anonymous Coward · · Score: 0

      I couldn't play Fallout Tactics in continuous mode. It was too hard. Real time games require real time actions on my part. I just don't have that sort of fast and accurate clicking action that would make it doable. The tactics part let me split the team up, and control two widely separated parts of the map without hoping the AI was good enough to handle the team that was off-screen.

      Real time for me really only works if there's a single character to control. Like Oblivion. Even then it's often a painful process. In Oblivion I often just swing the sword wildly and hope I hit something. My character is supposed to be much more skilled than I am, yet it's my own manual dexterity that actually influences the outcome, not my hero's.

  3. Bullet Time by Anonymous Coward · · Score: 0

    So, they've added Bullet Time then?

  4. Stop by AstrumPreliator · · Score: 5, Insightful

    If it's even half as good as Oblivion, this should turn out to be something very special indeed.

    Stop comparing it to Oblivion. A lot of people hated it and a lot of people liked it. I'm hoping Bethesda has enough sense to realize that they're making a sequel to a game that they didn't create, not a sequel to a game they did make. These should be two distinct games, not a post-apocalyptic Oblivion. It should be good compared to Fallout 1 and 2, not Oblivion.

    1. Re:Stop by moderatorrater · · Score: 1
      Of course people are going to compare it to Oblivion since The Elder Scrolls is the highest-profile achievement of Bethesda. The best predictor of future performance is past performance, so comparisons are inevitable and smart when you're speculating.

      These should be two distinct games, not a post-apocalyptic Oblivion. Good comparison. Hypocritical at all?
    2. Re:Stop by Lightwarrior · · Score: 5, Informative

      To quote Vice President of Public Relations and Marketing Pete Hines:

      "Internally, we're a bunch of Fallout geeks. There is nobody [here] who hasn't played that game and enjoyed it. I have that game on my laptop, I take it with me and play it. But it's definitely different, because it's not really considered ours, the franchise. We didn't start it. There is a little bit of that sentiment out there that we have to prove that we're worthy to be the guys to make Fallout 3. I don't think there's anything wrong with that, because we have very high expectations for ourselves."

      So, yes, they have acknowledge that it's not a series that they created, and that they have a lot to live up to.

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    3. Re:Stop by SatanicPuppy · · Score: 1

      It doesn't even matter. What this breaks down to is, Real-time vs Turn-based. The Turn-based people are completely sure that it can't be fallout if they can't take an hour to decide their move, or that it'll be a buttonfest or any of a number of other knee jerk reactions.

      I'll be frank: I never liked the mechanics in fallout. It pretty much made a few builds unbeatable, and that was all there is to it. If you decided to go any way other than pure ranged combat, you had to be an expert in running like hell, because you'd be cut down in every random encounter (fallout 2 was almost obscene with this, where you could get random encounters with people who had submachine guns while you're still using the little "pow pow" pistol).

      If you did go pure ranged combat (and it was surprisingly annoying to work with this build until you could get the first pistol), the late game was a lark, where you'd just zip around blowing peoples heads off with critical hits to their fricking eyes...Hardly any challenge at all.

      I just want a game with all the setting and humor of fallout; something which could be duplicated by a good writing/art team, and an interface that won't have my charismatic gambler character wandering into the middle of a patrol of supermutants carrying plasma rifles. I don't give a damn if it's real time or not.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Stop by Anonymous Coward · · Score: 1, Interesting

      What it really boils down to is the eternal conflict between roll-players (a derogatory term which I'm reclaiming) and roleplayers. (Fallout is -- was -- loosely based on GURPS, and is of course a CRPG.)

      You don't play real pen-and-paper RPGs in real-time, and the original D&D was based on a tabletop wargame. So yeah, there are going to be a lot of fans of turn-based game mechanics attracted to RPGs. Lashing out against those attracted to CRPGs because of the tactical combat aspect is a bit backwards.

      And the thing is, single-player CRPGs, according to Gary Gygax at least, don't even allow for roleplaying... as playing a role requires an audience (any other definition, as he's commented, makes every game a roleplaying game and the definition becomes meaningless); so what remains to attract RPG fans are the core game mechanics... which are essentially based on board games.

      If your only requirement is to lose yourself in the atmosphere of the Fallout world, you'd be just as satisfied playing a Fallout point-and-click adventure game, or a pure FPS, or a Dragon's Lair-style interactive movie.

    5. Re:Stop by ravenshrike · · Score: 1
      Yeah. About that.

      Quote: Pete Hines: "Internally, not really. Internally, we're a bunch of Fallout geeks. There is nobody [here] who hasn't played that game and enjoyed it. I have that game on my laptop, I take it with me and play it. But it's definitely different, because it's not really considered ours, the franchise. We didn't start it. There is a little bit of that sentiment out there that we have to prove that we're worthy to be the guys to make Fallout 3. I don't think there's anything wrong with that, because we have very high expectations for ourselves. The standard that we hold ourselves to, the kind of games we expect to make in terms of quality, we have a very high level of expectation. There's really nothing like the people from the outside expecting more than we expect ourselves."

      The notion that all Bethesda devs have played and loved Fallout is highly questionable, considering that in 2004, one Bethesda developer registered as HayT on the Something Awful forums stated:

      Quote: I also need to find time to play through Fallout 2 now, which is a game I never got to. Don't know when the hell that's going to happen, as I'm a little behind on work as it is.[43] You're trusting their marketing geek? He's in fucking marketing. And public relations. You should automatically take what he says and assume it's at least 75% bullshit.
    6. Re:Stop by Haeleth · · Score: 1

      single-player CRPGs, according to Gary Gygax at least, don't even allow for roleplaying... as playing a role requires an audience (any other definition, as he's commented, makes every game a roleplaying game and the definition becomes meaningless)
      He's totally wrong, of course. A good single-player role-playing game like Morrowind (not to be confused with roll-playing games, like e.g. Neverwinter Nights becomes in single-player mode) does permit roleplaying of a genuine sort, if admittedly limited in scope. When I play Morrowind, I think about the world from my character's point of view and try to make decisions and mould my behaviour based on what my character would do. This is totally different from e.g. a Half-Life game, where the gameplay is based around shooting stuff, not playing a role. (For example, there aren't many people who try playing as a Gordon Freeman who doesn't use guns, and those who do are likely to do so because it makes killing things more challenging, not because they have decided to experiment with the concept that their Gordon Freeman has a religious objection to killing from afar.)

      So, uh, my basic conclusion is that Gary Gygax either doesn't have a clue how computer games work, or is deliberately twisting his definitions to score cheap points, which is called "trolling" round here. Then again, his entire reputation is based on the game mechanics he created, not on the yawnsomely derivative gameworld he placed them in, so I guess it's not surprising that he thinks game mechanics are the key part of roleplaying.
    7. Re:Stop by Rayonic · · Score: 1

      If you decided to go any way other than pure ranged combat, you had to be an expert in running like hell, because you'd be cut down in every random encounter

      Bullshit. I played through and had a very good time with a purely melee character in both Fallout games. Lots of AP + a Super Sledgehammer is surprisingly effective.
    8. Re:Stop by Anonymous Coward · · Score: 0

      Um, Gygax's whole point was that single-player, mechanics-based CRPGs aren't RPGs at all.

      He's actually quite correct. Gamers tend to take "playing" in the sense of "game playing," when to roleplay actually means to give a performance, which necessarily in this context is a public act.

      If you want to rationalize the usage and claim you're "roleplaying" because you think about being the character while you play, then Super Mario Bros. can be a roleplaying game and we have nothing to discuss... though we inferior, mechanics and board game-loving fans of the tactical turn-based CRPG would appreciate if you would leave our already-beleaguered genre alone and do your "roleplaying" in the millions of other genres of games in which it's possible by your broad definition. In other words, just because you personally don't enjoy it doesn't mean you need to attack it for not being a "true" roleplaying game, as with a single-player game that isn't possible anyway.

    9. Re:Stop by Lightwarrior · · Score: 1

      Except, I don't give a shit if it's their marketing geek or lead developer. I provided that quote as a means of stating what the grandparent was asking: has Bethesda acknowledged that it's not their series, and it's not TES. The answer's yes.

      Whether or not Fallout 3 is what NMA wants it to be - or bears any real resemblance to the previous titles in the series - is irrelevant to me. I want Fallout 3 to be enjoyable to me, not the rabid 0.01% of the community who think they know *EXACTLY* what Fallout 3 must be like (or else it will be horrible).

      That doesn't interest me.

      I liked Oblivion and Shivering Isles. I really enjoyed Morrowind, Tribunal, and Bloodmoon. I thought Daggerfall was awesomely ambitious, if not perfectly executed.

      For me, Bethesda gets a free shot at Fallout. I hope they do the legacy justice. If not, I at least hope it's a great game.

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    10. Re:Stop by Jackmn · · Score: 1

      If you decided to go any way other than pure ranged combat
      Both melee and hand to hand were perfectly viable builds all the way through the game. 10 luck jinxed hand to hand characters were particularly hilarious to play.
    11. Re:Stop by RSquaredW · · Score: 1

      Oh, where the hell is my Fallout 2 CD. I must try this.

      --
      In accordance with E.O. 12958, this post is marked Unclassified.
  5. Oblivion was terrible by Piata · · Score: 0, Flamebait

    V.A.T.S. sounds like a terrible idea. Just drop the first person and make it isometric. You cannot make a game like Fallout work from a FPS perspective. I knew they would screw this up.

    1. Re:Oblivion was terrible by Anonymous Coward · · Score: 0

      go back to NMA

    2. Re:Oblivion was terrible by Silentknyght · · Score: 2, Interesting
      I'm unsure about whether or not a first-person perspective would be better than an isometric perspective. Let's take what's likely to be the biggest (but not only) concern: the atmosphere of the fallout world. I'd argue that via the first-person perspective is MORE immersive than an isometric perspective, because there is the feel that you are seeing the world through the your (the character's) eyes. With the isometric perspective, there's a feeling as if you're controlling a character in some world, and (imo) it's innately less immersive.


      For reference, look at what they did with Half-Life 2. The atmosphere in that game is incredibly well designed and defined, and in those first few minutes of play, it's very easy to believe that City 17 exists...

    3. Re:Oblivion was terrible by edschurr · · Score: 1

      First-person might improve the immersion, but it will ruin the atmosphere. Fallout's atmosphere involved its third-person perspective and its sense of strategy and tactics. It isn't just about the setting. The game was more abstract. It would be like playing chess behind the visor of a knight. I won't be disappointed over a different Fallout, but it won't be my kind of Fallout.

  6. Ah, another Oblivion hater by Anonymous Coward · · Score: 1, Interesting

    The problem with Morrowind and Oblivion is that they are of that rare breed, the western RPG... or are they?

    Morrowind and Oblivion allow the player to travel anywhere anytime BUT are at the same time on rails.

    This is an odd mix of western and japanese style RPG.

    A typical Bioware western RPG restricts where you can move at certain time BUT typically gives you a certain amount of freedom to choose your alignment.

    A typical japanese RPG gives you a named character to play with a pre-defined background and you follow the a completly linear plot with a single possible ending.

    Morrowind and Oblivion are an odd mix of this and it confuses people. You certainly are free in these games to do what you want WHEN you want BUT at the same time the quests you do undertake do not offer you a choice. There are no moral choices beyond choosing to do a certain quest or not. No light or dark path, for that matter you can easily complete quests for factions that are each others mortal enemy.

    People that don't like these games are the people who don't think the freedom to explore and go were you want is worth the sacrifices to focus and story telling. Oblivion is designed to upgrade its enemies to suit your level. Great for allowing you to explore but it also results in utter nonsense like bandits holding you up for pennies when they are dressed in the most expensive armours.

    In more focussed games with less freedom to travel you don't have this. The designer KNOWS roughly what level you will be when you enter an area and will have designed the quests and enemies for that level. So at level 20 you won't see a street punk with the stats of a superman.

    it doesn't help that if you choose to follow the main story line you find yourselve on a story that is as on rails as any japanese RPG BUT without it really touching on your character. The designer doesn't know what class you are, what race or even what level.

    It is not that Oblivion is a bad game. It is just that it clashes with what a lot of people want in an RPG. Because there are so few western RPG's around we still play it, only to then get frustated because in many ways it just ain't an other bioware style title.

    1. Re:Ah, another Oblivion hater by GeckoX · · Score: 1

      Good points, and I do have to admit that vanilla oblivion has some serious drawbacks in the areas you mentioned.

      However, as Obscuro's Oblivion Overhaul shows, the game could have been made open ended without being 'weird' about it. I admit that when I'm thinking of Oblivion, I'm always thinking of the game with OOO installed...which isn't fair as at this point, the bulk of people that have played Oblivion have no idea what this is as it isn't available on consoles, only on PC. Vanilla Oblivion while good, is seriously limited by these odd design decisions, whereas OOO plays like a true open ended RPG should. It's the closest I've ever seen a game come to a truly immersive RPG experience.

      I really believe that if they hadn't nerfed the leveling the way they did, and they'd rather released something closer to OOO, it would simply be THE rpg to compare to in every way.

      But since they didn't, I hope that no one ever releases another rpg that has the same or similar nerf factors designed into it. It really does leave a bad taste in the mouth to say the least.

      My first experience with Oblivion was...not good really. It was so incredibly awesome, and then you get farther in the game and it's all ?wtf?...wasn't till almost a year later that I tried OOO and gave it another chance. Here's hoping Fallout3 doesn't include any 'features' that kill the sense of immersion so critical to a good rpg.

      --
      No Comment.
    2. Re:Ah, another Oblivion hater by Anonymous Coward · · Score: 0

      Morrowind and Oblivion are an odd mix of this and it confuses people. You certainly are free in these games to do what you want WHEN you want BUT at the same time the quests you do undertake do not offer you a choice. There are no moral choices beyond choosing to do a certain quest or not.
      I haven't played Oblivion, but I really cannot recognise Morrowind in your description there. Are you sure we're talking about the same Morrowind? You could commit genocide in Morrowind, and yet you claim that there were no moral choices beyond choosing quests? And I guess choosing to own slaves or to set them free wasn't really a moral choice either. And, yeah, that whole becoming-a-werewolf-and-eating-innocent-people thing, that was just more of the same gameplay on rails, right?

      Nobody with any sense is claiming that Morrowind had Fallout-style freedom. You couldn't ally with the bad guy and help him complete his evil plot. But the basic plot of the game was structured around fulfilling a prophecy; once you've picked a plot like that, you're pretty much stuck. Solution: don't pick a plot like that for Fallout. And apparently they haven't, so we're all pleased, right?
    3. Re:Ah, another Oblivion hater by Anonymous Coward · · Score: 0

      This is an odd mix of western and japanese style RPG.

      A typical Bioware western RPG restricts where you can move at certain time BUT typically gives you a certain amount of freedom to choose your alignment.
      Whoa, whoa, whoa. Who are you to decide that "western RPG" equals "Bioware RPG"?

      Consider western RPGs from other traditions, such as the venerable Ultima series - games that give you total freedom of where to go, but where there's still a single defined central plot that, if you choose to follow it, pretty much runs on rails with no significant differences in the outcome.

      Once you broaden your mind and look beyond Bioware, it's actually clear that there's nothing odd about the Elder Scrolls games, which fit perfectly into the pure western RPG tradition. There's a remarkable similarity between e.g. Morrowind and Ultima 7, and anyone who claims that Ultima 7 was influenced by Final Fantasy is smoking more crack than Jack Thompson.

      the quests you do undertake do not offer you a choice. There are no moral choices beyond choosing to do a certain quest or not. No light or dark path
      Did you actually play Morrowind?

      In one of the first quests in the game, you set out to discover who murdered the local tax official. When you find the murderer, he gives you his side of the story. The quest gives you the choice of executing him or covering up for him.

      In another village, a local crime boss tasks you with taking a slave to one of his associates. She has drugs hidden in her stomach. If you take her where you're told, the guy you deliver her to slits her open for the drugs. Alternatively you can help her flee the province.

      Sure, most quests are totally linear, notably the main quest, and even these examples aren't particularly sophisticated. But it still isn't as black and white as you're claiming. Morrowind had moral choices, if you looked for them, and that says to me that if Bethesda really set out to make a game that's full of them - which they apparently have, from what they're claiming - then they could do it.

      Let's just hope its quality is on a par with Morrowind, not Oblivion.

      (And I guess I need to clarify, for the benefit of the dribbling fanboys, that by this I mean "let's hope it's as good in Fallout terms as Morrowind was in Elder Scrolls terms", not "let's hope it's Morrowind with guns".)
    4. Re:Ah, another Oblivion hater by Rational · · Score: 1

      The choice between 'light' and 'dark' in the Bioware games (much as I actually enjoy them) is so crude I'd sooner not have it, to tell you the truth. Same goes for something like Fable. Hopefully, some day they will evolve into something a bit more nuanced, but until then, I prefer the non-judgemental approach of something like TES, where actions aren't defined as good or evil, only punishable or not.

      --
      "Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
    5. Re:Ah, another Oblivion hater by mink · · Score: 1

      I think you need to play more JRPG games then.

      Many do in fact have more then one ending. The games that do that typically have several branch points where your action top that point, or a choice you make at that point determines the path you go down.

      Sure the whole thing is still completely on rails but more then one differeing ending is not unheard of.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  7. Personally by Pojut · · Score: 5, Insightful

    I am glad they are making it first person.

    Does it stick with the "classic isometric view" of the other Fallout's? No, it doesn't. Is the gaming world the same as it was back then? Far from it.

    If they pull this off right, think of how insane it could be. Imagine having gone through fallout in first person. Imagine going through New Reno in first person. Imagine experiencing the crazy and insane things you went through in fallout, but through the eyes of the protagonist.

    Personally, I feel there is MASSIVE potential here for drawing you into the gameworld. I think there is a great opportunity to make you feel like you are surviving in a destroyed and shattered world, instead of "just playing a game"

    Fallout 1 & 2 are classics that can never be duplicated. I say let Bethesda try to modernize it.

    So long as they don't re-invent it and they just "modernize" it, I forsee this potentially being a game worthy of the "classic" status. Don't be so quick to judge, approach it with an open mind.

    I can't wait to come face-to-face with a mutant with today's graphic and animation technology.

    1. Re:Personally by Anonymous Coward · · Score: 0

      Perhaps it shouldn't be called "Fallout" at all, since you and Bethesda apparently want every aspect of the game besides the general theme and atmosphere to be changed.

      It would be in keeping with tradition - Fallout was a radical departure from Wasteland in terms of interface and gameplay, though it kept the general theme and atmosphere.

      If this game is going to be so awesomely brilliant, let's see it sell under an original moniker.

    2. Re:Personally by Pojut · · Score: 1

      I don't neccessarily want them to change EVERYTHING. I'm just glad that they aren't making this game a replica of the first 2.

      Don't get me wrong, Fallout 1 & 2 will remain two of my favourite games for all time. They were massive achievements in game design, one which will likely never be equaled again.

      Which is EXACTLY why I'm glad Bethesda isn't making "just another isometric Fallout". I think as the gaming industry has matured, the games should mature along with it.

      Beyond that, Bethesda will inject their own style into the franchise. Frankly, I would have found it insulting if they had try to copy a game THAT THEY DIDN'T EVEN MAKE IN THE FIRST PLACE. At least in this way they are trying to make Fallout 3 their own spawn, rather than a clone of another company's efforts...

    3. Re:Personally by Anonymous Coward · · Score: 0

      Why should they inject anything into the franchise? If their desire is to make a fun post-apocalyptic game in the Fallout style without being beholden to Fallout conventions, they should follow in the footsteps of their Wasteland-inspired predecessors and rename the series to something else.
       

    4. Re:Personally by Pojut · · Score: 1

      For all we know, the name might have been a part of the deal when they acquired the rights to the series...they might not have been ALLOWED to change it (although that is doubtful, it is still a possibility...one of which we don't know either way)

    5. Re:Personally by Anonymous Coward · · Score: 1, Insightful

      >So long as they don't re-invent it and they just
      >"modernize" it,

      Going from isometric to first person is NOT 'modernize'. It's a change, that's all.
      First person is certainly not a necessity for many games. That annoys me when games use it when it doesn't bring that much to a game.

      Plus, there is another problem: I don't play FPS because they make me sea-sick (except FarCry because it mostly takes place outdoors), and I've heard many people complain about the same pb. Making the game 1st person will prevent me from playing.

      I don't mean that RPG games must all be 2d old-school like the first Final Fantasy games, but going 1st person is a whole different kind of play -and game-. And it does not automatically imply better.

      >I can't wait to come face-to-face with a mutant with today's graphic and animation technology.
      Play Doom 3!

    6. Re:Personally by demiurgency · · Score: 1

      "Personally, I feel there is MASSIVE potential here for drawing you into the gameworld. I think there is a great opportunity to make you feel like you are surviving in a destroyed and shattered world, instead of "just playing a game"" I think there is great potential here too. However I still have some twinge of doubt regarding Fallout 3 being first person instead of the classic isometric view. In the past fifteen years I have played and completed many crpgs, and consider myself a big fan. For some reason, and I make no claim to understand how or why it is because it does not make sense to me, I've yet to ever feel completely drawn into a game-world when my perspective is first person. The one exception I can think of, off the top of my head, would be Thief: the Dark Project. Even System-Shock 2 did not give me the kind of pulled-in, suspension of disbelief that games like the original Fallouts(s), Planescape: Torment, old school Final Fantasies, Jagged Alliance 2, or X-Com (1 + 2) gave me. There is just something irreplaceable about the isometric view. Maybe it's just the table-top miniature rpg geek deep within me speaking. I will definitely be following the development of Fallout 3 closely.

    7. Re:Personally by Anonymous Coward · · Score: 1, Insightful

      "Which is EXACTLY why I'm glad Bethesda isn't making "just another isometric Fallout". I think as the gaming industry has matured, the games should mature along with it."

      It has nothing to do with the maturation of the games industry. I think Fallout works BEACUSE of the isometric view. Blizzard, for example, is smart and they're keeping Starcraft 2 isometric view because they know it is what made that game so good. Konami has tried to make the Castlevania series in 3D and has failed horribly. Castlevania ,IMHO, is so good because it's a 2D game.

    8. Re:Personally by Pojut · · Score: 1

      ....starcraft is isometric because it is a RTS....

      I can't even name a major RTS title made in the last ten years that was anything else...I mean, you have those crazy RTS-action hybrid games, but those again are not plain ol' RTS...

      Apples to oranges...

    9. Re:Personally by Allison+Geode · · Score: 3, Insightful

      in a way, i *did* go through fallout in first person: its a highly representative, turn-based rpg. i played it as if i were playing pen and paper: using the graphics to give me a general idea of what was going on, while using my imagination to picture everything in my head. thats the true triumph of games with horrible, out-dated graphics, and something that we're seriously losing with the full 3d perspectives available in everything now. i'll still play F3, and probably love it regardless, but it won't be the same.

    10. Re:Personally by Supurcell · · Score: 1

      Really? Most modern Real-time Strategy games use a 3D, movable camera. You want me to name some? Homeworld, Ground Control II, Warhammer: Mark of Chaos, Rome: Total War, I can go on.

  8. It's not first person by Prien715 · · Score: 1

    I think only the shooting is first person.

    From TFA:
    The long-awaited sequel runs on an evolved version of the Oblivion engine, although Bethesda says it's reworked the third-person view because of negative feedback from its last role-player.

    I'm hoping it's 3rd person. If it weren't the elder scrolls team making the game, I'd be more in favor of it. 3rd person is part of what gives Fallout its flavor. Having gone back and played the Fallout 2, I'm amazed at how little time I spend walk around compared to a game like Oblivion, and I think part of that is the perspective. My only other hope is they don't keep the auto-level "feature" from oblivion.

    Other than that, I don't really care. I agree that it's important to allow them room to innovate rather than trying to pigeon-hole features I need.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:It's not first person by ShadowsHawk · · Score: 1

      I LOVE the Fallout series. Having said that, I'm not heart broken that it will not be in isometric. However, I say that they give the gamers the choice between third person, over the shoulder and first person. They do in most modern racing games, so would it really be that much work?

  9. When all you have is a hammer ... by Dan667 · · Score: 3, Insightful

    ... everything becomes a nail. Wish they would not bastardize my favorite game, because all they have is a FPS engine. Sad...

    1. Re:When all you have is a hammer ... by duffel · · Score: 1

      There's one thing to be said for the FPS engine - it doesn't distance you from the character.
      It's the difference between "Oh crap - my guy is being shot at!" and "Oh crap - I'm being shot at!"

      I too liked the old game, but I think what made it great had more to do with the ambience, the mood of it, the feel of the environment, the people, than with the engine. Most of all, it had a very strong theme of contrast and conflict - death and survival, destruction and rebuilding, gloom and hope - that started from the first few seconds of the intro movie and continued right to the end. I am more worried about that particular aspect making it to the new game than I am with the precise format of it. Fallout 3 will probably be fun, but fallout 2 was art.

      Anyway, it deserves a fair try, if only because it could turn out to be amazing.

  10. Correction by ShakaUVM · · Score: 5, Insightful

    >>If it's even half as good as Oblivion, this should turn out to be something very special indeed.

    ^special^crappy^

    Oblivion was a very pretty game, with very bad game design.

    The entire world would scale to match the level of your character. So as a 1st level character, you can go into the Arena and kill the reigning champion with the same amount of difficulty as you would at 20th level. Maybe even easier... if you leveled your character in non-optimal ways (especially if you didn't go through the mind-numbing process of repeating actions for 10 minutes to maximize your stat gains) your character would be less powerful at 20th than at 1st.

    Thievery was even worse. If you tried breaking into people's houses (a common activity for the thief archetype), don't try to do it at low levels. All the houses in the game (even nobles' houses) are filled with nothing valuable. Because you're not high level. It's totally backwards. The way it should be designed is this: a nobles' house should be protected by high level guards. If I can defeat them, then it should have jewels and stuff in it, not apples. Because I'm 3rd level.

    There are mods out there (like Oscuro's Oblivion Overhaul) that fix the problem somewhat, but nothing but a total revamp of the game dyamics would make it a good RPG. A core feature that makes RPGs fun is that your character gets better over time. "Treading water", Oblivion's paradigm, is by contrast not fun.

    1. Re:Correction by Tuidjy · · Score: 1

      Unfortunately, I completely agree. The auto-level 'feature' ruined a lot of Oblivion for me. The ridiculous grind for stats also bothered me. When I play games, I want my character to be as good as he can possibly be. When a game forces me to jump in place three hundred times in order to maximize the character potential, I start wondering why I play it. When the game also does not let me feel that my character is significantly more powerful as he grows, I stop playing it. With Oblivion, I got disgusted, slapped together some exploitive gear, and got to the ending, just for curiosity's sake.

      I am also worried about the fact that Fallout III will be a console game, first and foremost. I am sure that I am in the minority in this, and I do not mean to offend those who feel differently, but of all the PC ports of console games, I only enjoyed GTA2. I was unimpressed by Halo, could not get into Fable, was disappointed by Oblivion, etc...

      Now, I am not saying that there are no good console games - my friends and I have spend more time playing Tekken and VF than any other series. But there are games in which I expect complexity, a good customizable interface, and the GODDAMN ABILITY TO FAIL. I wish people would not dumb down games to appeal to more people. I wish people would not purchase licenses and then make a product that has little to do with its spirit. I wish I could still believe that the way I go through a game is somehow different than the way someone else would.

      Unfortunately, I do not think I will get my way from major franchises and developers. But hey, being a gamer is still good, maybe better than ever. I no longer enjoy the mainstream games as much as I used to, but there is still good stuff being made - Stalker, Dominions, Galactic Civilizations... Maybe someone will come up with something that will feel like Fallout I. It will not bother me much if it is NOT called Fallout.

      --
      No good deed goes unpunished...
    2. Re:Correction by Nasarius · · Score: 1
      Nicely put. The leveled loot from thieving always particularly bothered me. If Fallout 3 has anything like the same system (well, except maybe in some very rare cases), it will be a complete disaster.

      There are mods out there (like Oscuro's Oblivion Overhaul) that fix the problem somewhat, but nothing but a total revamp of the game dyamics would make it a good RPG.
      OOO is a decent start, but as you say, it still needs a massive amount of work to turn Oblivion into something genuinely good. In particular, it suffers from the problem of your character becoming god-like by level 20 or so.
      --
      LOAD "SIG",8,1
    3. Re:Correction by Moraelin · · Score: 3, Insightful

      The entire world would scale to match the level of your character. So as a 1st level character, you can go into the Arena and kill the reigning champion with the same amount of difficulty as you would at 20th level. Maybe even easier... if you leveled your character in non-optimal ways (especially if you didn't go through the mind-numbing process of repeating actions for 10 minutes to maximize your stat gains) your character would be less powerful at 20th than at 1st.


      Often this will be the case even if you did level up optimally.

      (Some spoilers may be contained past this point.)

      E.g., remember the quest to save the painter from his own painting? The one with the painted trolls and the turpentine? Well, the turpentine does _massive_ damage to the trolls at level 1, compared to their HP, but a whole lot less at level 30.

      The end fight? If you somehow managed to get that fight at level 1, he's a lot easier than when you're high level. Basically the more side-quests you do, the more you'll be at a disadvantage at the end.

      The same applies to most quests where you have some helpers or must keep someone alive. While their stats _are_ levelled, their equipment is often the same at all levels. (E.g., while monster equipment is levelled, the city guards often have a fixed equipment at all levels.) At higher levels, the enemies wipe out the city guards, for example.

      Thievery, hmm, actually having played a thief, I'd say thievery is just fucked up. There just isn't any good loot in houses at all levels. An engraved silver challice sells for... what? 2 coins at the fence? And that's pretty much _all_ that will be the difference between a great noble's house and a commoner's house: the commoner will have tin knives and ceramics glasses (worth 0g each), while the noble will have some silverware too.

      And most of the "scenery" loot is the same at all levels, anyway. Chances are those nobles will still have a ceramic bowl (worth 0 coins) with some apples in it even when you're level 30+. Now if they have a weapon or such, that might (or might not) get scaled, but the stuff on their tables and shelves will still be worth crap.

      Stuff in chests and drawers is scaled, but even there, it often scales the same for commoners too.

      Often the thing that's actually worth anything in a house are the grain and bread and stuff, because they can be turned into potions. And with high alchemy skill, those sell for a fair bit of coin. But the thing is, it's easier and risk-free to go in the woods and get some reagents instead of burgling homes for it. And commoner homes often have more of that stuff anyway, if you absolutely must steal your reagents.
      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Correction by _KiTA_ · · Score: 1


      The entire world would scale to match the level of your character. So as a 1st level character, you can go into the Arena and kill the reigning champion with the same amount of difficulty as you would at 20th level. Maybe even easier... if you leveled your character in non-optimal ways (especially if you didn't go through the mind-numbing process of repeating actions for 10 minutes to maximize your stat gains) your character would be less powerful at 20th than at 1st.


      Except that the article (have it here in my hands) specifically states that this doesn't happen in Fallout, since there's no RubberbandAI scaling.

      Although Bethesda has backtracked on that a touch since the article was leaked... I think what will ultimately end up happening is that areas will have a certain minimum or maximum level. Go run over to the supermutant caves at level 1, you'd better be REALLY GOOD at running away. Go over to the Radscoprion caves at level 20, even the Radscoprion Paragons won't do anything but annoy you.

  11. Yeah, sorta like... by 7Prime · · Score: 0, Flamebait

    "If the next Zelda is half as good as Max Payne 2 was, we should have something special, indeed."

    FALLOUT ISN'T OBLIVION!!! When are people going to get it into their heads??? The two series are not only completely different, they're meant to appeal to completely different aesthetics. Ya know, it's sorta along the lines of Final Fantasy pandering to jock gamers, or Resident Evil pandering to young casual gamers.

    It's good to have different series that are DIFFERENT, because everyone gets something that they like. Sure, it's good to branch out and expand your audience, but not if it completely disregards the fundimentals of the series.

    I, myself, am not a Fallout fan, I've never actually played a Fallout game, but I've seen them quite a bit, and I'm interested in picking one up at some point. And even *I* can recognize the huge gaping gorge that is the difference between Fallout and Oblivion.

    Things that will make Fallout suck, by default:
    - First Person [check]
    - Real-Time [check]
    - FPS elements [check]

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Yeah, sorta like... by hansamurai · · Score: 2, Funny

      You sure seem qualified to determine whether a game will suck or not even though you've never played a Fallout game in your life. But I would guess you read a lot of Slashdot comments, especially the +5 Insightful "Fallout 3 will suck no matter what" comments.

    2. Re:Yeah, sorta like... by Anonymous Coward · · Score: 1, Funny

      Things that currently make Fallout suck, by default:
      -Creepy, bitter Fallout fanboys [check]

    3. Re:Yeah, sorta like... by 7Prime · · Score: 1

      Well, I've discussed, at length, with quite a few friends who carefully explain what they feel is the real meat of the series. They're all pretty intelligent, and I tend to see where they're coming from, and considering they seem to have a similar story to tell, I think I've got a pretty good picture of what they're talking about.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:Yeah, sorta like... by ravenshrike · · Score: 1

      Actually, you could do a FPS realtime version of Fallout, but it would have to be styled heavily towards the first Deus Ex in terms of interaction. In fact, you'd want more interaction. But it could very well be done. Of course, you'd probably be better off running it from the BOS than from a vault dweller storyline.

    5. Re:Yeah, sorta like... by Anonymous Coward · · Score: 0

      What I find creepy is the 14-year old Xbox-owning Betardsda worshippers who clearly haven't played a PC game older than Quake 4 but spew apologetics for Fallout 3 as vehemently as Scientologists denying Xenu.

  12. It will definitely be remotely like Oblivion... by Hellpop · · Score: 0

    in as much as it will be an rpg, it will be made by Bethesda, and it will be on the PC, 360 and the PS3. These things will guarantee that it will most definitely be remotely like Oblivion.
    Oh, yeah, it will also have voice acting so that guarantees it will be even more remotely like Oblivion!
    Can anyone think of anything else that will make it even further more remotely like Oblivion?

    I'm so excited! I can't think of the last time I was this excited that a game so remotely like Oblivion was coming out. Maybe it was NWN2? That was made by a developer and was an RPG with voice acting and even had graphics!!! That was so remotely like Oblivion that it made my eyes tear up.

    --
    "People are stupid; given proper motivation, almost anyone will believe almost anything."
    1. Re:It will definitely be remotely like Oblivion... by HazMathew · · Score: 1

      Um... fallout 2 had voice acting. And what the hell is is "guarantee that it will most definitely be remotely like Oblivion" supposed to mean? I guess I can guarantee you most definitely didn't remotely pass the 8th grade.

    2. Re:It will definitely be remotely like Oblivion... by Anonymous Coward · · Score: 0

      Awesome, you *completely and utterly* failed to understand what he was saying, and then attacked his education for it.

      Every time I think I've seen the stupidest person that could possibly exist, the internet plays a new trump card. Touche, internet. Touche.

    3. Re:It will definitely be remotely like Oblivion... by Hellpop · · Score: 0

      For the record, I did pass 8th grade. In 9th grade I learned about sarcasm. Maybe someone needs to go back to 9th grade?

      Actually, I think I learned sarcasm much earlier than that.
      I am glad that this AC got the gist of what I was saying.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
  13. Reminds me of... by steveo777 · · Score: 1
    ..an ill-fated drinking game. Every time Liam Neeson plays a protege, we drink! No one makes it out alive...

    Nothing agains Liam Neeson, however. He's one of my favorite actors.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:Reminds me of... by Anonymous Coward · · Score: 0

      I think you mean father figure.

    2. Re:Reminds me of... by Anonymous Coward · · Score: 0

      Actually, 'mentor' would be more appropriate, but I think the poster was failing at his own game.

  14. Re:Party like it was 1997 by matthewcraig · · Score: 2, Interesting

    Are you kidding? I'm throwing down like it was 1986.

  15. My thoughts by Anonymous Coward · · Score: 0

    I'd rather have it play like KOTOR than oblivion because I prefer turn-based and semi turn-based battle systems in my RPGs. But isometric 2d graphics won't cut it in today's market. 3d third person FTW.

  16. Hopefully, not like Oblivion by enderwig · · Score: 1, Insightful
    TFA wrote:

    This works using action points, which when used up will leave you with only real-time fighting until they charge back up again. If you're not in to all-out killing, Bethesda says you'll also be able to play through the game by being stealthy, or even talking your way out of trouble.

    That sounds horrible. The combat systems sounds like Max Payne meets KotOR, not Fallout. Also, the ability to be stealthy or charismatic shouldn't be bonus ways of doing things, they should be considered there by default. Not having those choices would be greatly detrimental to a Fallout game.

    I hope it's not like Oblivion. I thought Oblivion was a terrible game to play. They totally flubbed the combat system and the leveling up/reward system. Combat was nothing more than mash the action button until the monster died or kite the monster until it died. And you did alot of combat unless you enchanted yourself up some chameleon wear. The reward system was utter crap. Common highway robbers with Ebony? When even the lowest beggar wears discarded Glass items, Oblivion has reached the Age of Plenty!

    Obsidian seems to have nailed down the atmosphere and the look of Fallout. I'm sure the world will be interesting to explore, and the storyline will be good. However, these rumored gameplay elements just makes me sad.

  17. 9-12 possible endings by Paradise+Pete · · Score: 1

    Negative three possible endings. Boy that sucks. Heck, even Halo 2 had only negative one.

  18. A fine mist by surlyben · · Score: 1

    Turn based or real time, I don't care. As long as the NPCs still try and frag the leader every time we get in a fight, it'll be a Fallout game...

    1. Re:A fine mist by CrisLander · · Score: 1

      Either that, or that moron Cassidy always getting into your line-of-sight. If we don't have that, then it's not a Fallout game.

    2. Re:A fine mist by mink · · Score: 1

      Dont forget the dog.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  19. Half as good as Oblivion? by popo · · Score: 1

    Wasn't the consensus of most true (ie: non-console) gamers that Oblivion sort of sucked?

    Morrowind had giant mushrooms, insect mines, floating jellyfish, plant-castles, mongolian yurts,
    hindu derived gods, cities built under giant crabs, underwater ruins, giant flea vehicles,
    flying spells, etc...

    Oblivion had deer, butterflies and tudor villages. No flying, nothing underwater, and a bland
    European theme that was about as imaginative as the local renaissance fair.

    The interface, gameworld and game play of Oblivion were dumbed down for the console crowd.

    IF there's a trend at work over at Bethesda, it's the trading of imagination for stock fantasy
    concepts, and a dumbing down of gameplay for a wider audience. I loved Fallout... IMHO its very,
    very up in the air what Bethsoft does with it.

    Let's pray they don't make it "half as good as Oblivion".

    --
    ------ The best brain training is now totally free : )
    1. Re:Half as good as Oblivion? by GammaKitsune · · Score: 1

      I'm offended, sir. I'm one of those console gamers for whom Oblivion was supposedly dumbed down, and I saw right away that it wasn't any good. So please hold off on the anti-console high horse.

      --
      Gamertag: WyleType
    2. Re:Half as good as Oblivion? by Jackmn · · Score: 1

      No flying
      The lack of flying was due to the larger cities being so complex that they had to be divided into separate cells for performance reasons. This required that they be surrounded with walls, and that the player be prevented from seeing over them (so flying was right out).
    3. Re:Half as good as Oblivion? by Synic · · Score: 1

      So you're some kind of gaming elitist? By the way, they make comparisons to Oblivion because 1) it sold a shitload, both on PC and 360, and 2) more people know Oblivion because of 1) so they will get the reference better than say Morrowind or some other game.

    4. Re:Half as good as Oblivion? by Anonymous Coward · · Score: 0

      Morrowind wasn't that great either, unless your main criterion for what makes a good RPG is what sort of buildings are in the gameworld.

      The Elder Scrolls' open-endedness is just design apathy really... I never saw the appeal. Total non-linearity in and of itself isn't necessarily a plus, especially in a single-player game. To me, Morrowind and Oblivion both played like a single-player MMORPG.

      There are plenty of other open-ended RPGs that actually managed to be fun and engaging... even with its sundry flaws, I'd rather play through VtM: Bloodlines a fifth time than re-play an Elder Scrolls game once.

  20. So this means by Wooky_linuxer · · Score: 1

    Oblivion basically says that crime is not worth it?

    --
    Where is that guy who'd die defending what I had to say when I need him?
    1. Re:So this means by Moraelin · · Score: 1

      Pretty much.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:So this means by ShadowsHawk · · Score: 1

      I'll be very upset if they use this system for Fallout 3. I've played through FO1/2 more times than I care to count and thieving is still my favorite activity. There's nothing better than swiping someones weapon, then attacking them.

  21. Mixed feelings by anduz · · Score: 2, Interesting

    I want to be able to take my time and pick out my morbid strategy before I proceed to blow someone innocent childs ribs out, and I'm not sure if that is truely plausible with this new combat system. But it's been a long time and I guess we have to accept some changes and the combat system is minor changes in my eyes. At least it's minor changes if the new system owns up to what combat is supposed to be in a Fallout game, because while combat is very important it's as a tool you apply (like dialog) as you proceed through the game. This is probably much easier achived with turn based combat though, and if this new combat system turns combat from tool into gameplay feature then it probably won't deserve the Fallout label - and then again if they do it right maybe it will. VTM Bloodlines had real time combat, and that never turned into anything like the monotome AI bashing most elderscroll games have been.

    Also, if the game is half as good as Oblivion it'll be one of the worst games ever because Oblivion was upright horrible.

  22. Slashdot is Enabling Mass Copyright Infringement by Synic · · Score: 1

    Congrats on being magazine pirates. Let me know when you guys publish something so I can rip it off and give it to millions of people for free, ok? I mean, those people who paid for the exclusive details and work for a living at a magazine company don't need to get paid for their efforts, right? Right?

  23. Yes, any negative opinion from an AC is flamebait. by Anonymous Coward · · Score: 0

    Strange how any AC dissing FO3 is getting modded down.