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Halo 3 Preorders Top 1 Million, Marketing Begins

Gamespot reports that Halo 3 has broken the all-time record for videogame preorders in North America. There are now more than 1 million copies of the title reserved across the continent. "The figure means that the Halo 3 launch could potentially be bigger than that of Halo 2. The then-Xbox-exclusive sold 2.38 million units in the US and Canada in the 24 hours after went on sale on November 16, 2004, generating an estimated $125 million. Halo 3 preorder customers' passion for the game is such that cost is apparently no object. As part of today's announcement, Microsoft warned that, despite its premium price point, the collectible Halo 3: Legendary Edition is on track to sell out before the game launches. The bundle, which includes a miniaturized version of the Master Chief's helmet, retails for $129.99 in the US, but is already sold out at several online retailers in the UK."

111 comments

  1. master chief makes your head like a hole by tepples · · Score: 0, Troll

    I'm ahead of these people. I ordered Halo 5 and already received it.

    1. Re:master chief makes your head like a hole by llamaxing · · Score: 1

      wow, and I thought the incessant 13-year old Halo 2 players made the world's dumbest comments. Congratulations, Sir!

  2. Understatement? by CellBlock · · Score: 4, Funny

    Marketing Begins?



    I think with a million preorders, the marketing is pretty much done.

    1. Re:Understatement? by binaryspiral · · Score: 3, Insightful

      I think with a million preorders, the marketing is pretty much done.

      Heh, you haven't seen anything yet.

    2. Re:Understatement? by MarkAyen · · Score: 1

      Nope, really! Mass marketing hasn't even begun yet. Just wait until you start seeing Halo 3 commercials during prime time and Saurday morning television, before motion pictures, in popular press magazines, on soda cans, etc. A million preorders is going to seem like chump change.

    3. Re:Understatement? by Shadow+Wrought · · Score: 1

      There was a Halo 3 trailer before the Simpson's Movie last night. It was very well done, and it certainly wouldn't surprise me if the pre-order numbers just kept getting bigger.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
  3. Impressive by JeremyGNJ · · Score: 3, Insightful

    Holy Moly! Thats pretty impressive. If that was a music album it would already be considered "platinum". All that without any hardcore marketing. I guess it's true that the game industry is going to surpass the music industry, if it hasnt already.

    1. Re:Impressive by morari · · Score: 2, Informative

      No marketing? Their was a fairly widespread beta, as well as two games before it. Sequels don't really need much marketing, that's why publishers like them. They theoretically make oodles of money without much being put in.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:Impressive by Anonymous Coward · · Score: 0

      Furthermore, anything unusual getting decent press coverage will get the MS Halo astroturders claiming "It's Halo 3 viral marketing". They've been at it for well over a year now.

    3. Re:Impressive by tbannist · · Score: 1

      I expect Microsoft will be giving away free Xbox 360 to every media personality who'll take them come launch day. I'd certainly bet that MS is going to blow a load of money on Halo 3. Why? Two reasons: Sony and Nintendo.

      Microsoft's ideal marketplace is MS with 95% of all sales and 1 or 2 competitors representing the other 5% so they're "not a monopoly". Halo 3 represents a unique chance for them to bury their competition, even if it is only for a short while.

      --
      Fanatically anti-fanatical
  4. Woot! by Anonymous Coward · · Score: 0

    WooT

  5. huh? by Turn-X+Alphonse · · Score: 1

    Didn't it already start with that RPG thing that uses the real world similar to I love bees?

    --
    I like muppets.
    1. Re:huh? by Anonymous Coward · · Score: 0

      I think you've got your acronyms crossed. "RPG" stands for "Role Playing Game". I believe the term you were meaning to use is ARG--"Alternate Reality Game".

  6. Ultra Diamond Uber Edition Plus by Manos_Of_Fate · · Score: 3, Funny

    I'm holding out for the version that comes with the working Mjolnir armor.

    --
    Isn't enough that I ruined a pony, making a gift for you?
    1. Re:Ultra Diamond Uber Edition Plus by Daedone · · Score: 1
  7. $129.99 for a Game? by Devir · · Score: 2, Funny

    You can buy 2 PS3 games and breakfast for 2 with that cash.

  8. Halo 3 by king-manic · · Score: 2, Interesting

    HAlo 3 and mass effect are the only two things that might tempt me to get a 360. I susupect they may eventually get PC editions.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:Halo 3 by ELProphet · · Score: 1

      Don't hold your breath. It took almost 3 years - and a new OS - to get Halo 2 to the PC. Halo is an XBox experience, not a PC experience, and it seems in Microsoft's best interest to keep it that way.

    2. Re:Halo 3 by king-manic · · Score: 1

      Don't hold your breath. It took almost 3 years - and a new OS - to get Halo 2 to the PC. Halo is an XBox experience, not a PC experience, and it seems in Microsoft's best interest to keep it that way.

      It's in MS xbox divisions best interest. For bungie the best interest would be a multi platform release but their owner is MS.

      I might just swap with my GF's brother. When I finish MGS4 and he finishes halo 3 we'll swap systems and games.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Halo 3 by FinchWorld · · Score: 1

      Im afraid Halo 3 will only be available for Vista Xp Uber Expensive edition given the time taken to release them on PC and Halo 2 Vista only (May or may not be circumvented).

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    4. Re:Halo 3 by absorbr · · Score: 1

      I don't think the OS factored into the delay, since it is still a directx 9 game.

    5. Re:Halo 3 by Anonymous Coward · · Score: 0

      Yeah, but either way I'd wait for a review first... Games have innovated quite a bit since the Halo series started coming out. Who knows if the gameplay will have kept up with the times? If I go back and play the other 2 they seem pretty ancient compared to what you can play today...

    6. Re:Halo 3 by the+eric+conspiracy · · Score: 0, Redundant

      And it will be a crappy implementation besides. Just like the crap that is Halo and Halo 2 for the PC.

      I am royally pissed off at Microsoft. The original Halo was being demoed as a Mac game long before the existence of any MS game console. Bungie was primarily a Mac development house releasing great titles like Marathon and Myth. When Bungie was bought there were all sorts of promises made about Bungie being independent, continuing to release Mac and PC games yadda yadda. All broken.

      I still like Bungie games. I may eventually buy an XBox 360 for Halo 3, depending on the reviews. But I will still hate Microsoft for ruining a great, creative gaming developer.

      MS - you are teh suck.

    7. Re:Halo 3 by Osty · · Score: 1

      Yeah, but either way I'd wait for a review first... Games have innovated quite a bit since the Halo series started coming out. Who knows if the gameplay will have kept up with the times? If I go back and play the other 2 they seem pretty ancient compared to what you can play today...

      Did you read any of the multiplayer beta reviews (for example)? Or better yet, did you participate in the beta? Halo 3 is still Halo. It looks and feels like halo (shiny metal, relatively slow movement speed, many returning weapons and vehicles you should already be familiar with, etc). It's evolutionary, not revolutionary, though I was surprised that such a minor control change (moving weapon pickup/reloading to the bumpers so you can have independent hand control) made such a big difference. Going back to Halo 2 after playing Halo 3 was quite a challenge.

      On the single player side of things, Bungie generally plays those cards close to their chests. So far they've told us that we'll be able to play with up to 4-players in co-op over Live, but that's it. There might be some information leaks as we get closer to launch, but historically Bungie has been pretty good about keeping the single player campaign information hidden from prying eyes so that it's fresh when you actually play it (the Arbiter was a huge surprise in Halo 2, for example).

      Will it blow away every game out there? Probably not. Will it be a fun and compelling single player campaign with a long-lasting and competitive multiplayer component? Definitely. Is it worth paying $130 for the Legendary edition with a mini helmet? Only if you're that hardcore. Is it worth paying $60 for the regular edition? If you liked Halo 1 and Halo 2, absolutely.

    8. Re:Halo 3 by Anonymous Coward · · Score: 0

      and Halo 2 Vista only (May or may not be circumvented). Where have you been? Hacks appeared to play Halo 2 on XP almost as soon as the game was released.
  9. Not convinced by Anonymous Coward · · Score: 0

    I bought an Xbox for Halo and it was one of the best decisions I'd ever made; in my mind the game was damn near perfect. But Halo 2 was so dumbed down, yet overly complicated, it ruined what made Halo so appealing. The small amount of weaponry in Halo made combat relatively simple; there was a weapon for just about every situation. Halo 2 moved away from that, crowded the plate with many more weapons than were needed, added weapons which were clearly overpowered (and not available to everyone at once like the original pistol), and added in dual wielding. While Halo stood out from the FPS shooter crowd, Halo 2 sort of slinked back into the pack. The single player campaign didn't help, either.

    I would like to buy an Xbox 360 eventually, but mainly just so I can play things like the old Kotor games (as my old Xbox is now broken) and maybe some new things like Oblivion. I was a long time fan of Bungie. Marathon, Marathon 2, Marathon: Infinity, Myth, Myth II. But the way Halo 2 turned out has ruined my faith with them. I might check out Halo 3 at some point, just to hope I'm proven wrong, but I don't have a lot of hope.

    1. Re:Not convinced by Anonymous Coward · · Score: 0

      Halo stood out from the FPS crowd on the Xbox, not FPSs in general. Starsiege Tribes was a better game back in the day.

  10. Re:$129.99 for a Game? by Reason58 · · Score: 3, Funny

    You can buy 2 PS3 games and breakfast for 2 with that cash. A PS3 fan(atic) complaining about price. Now that's ironic.
  11. Re:$129.99 for a Game? by Anonymous Coward · · Score: 1, Funny

    Most games don't come with behind-the-scenes DVDs nor helmets.

  12. Re:Halo - When Marketing Substitutes Worth by Pojut · · Score: 4, Interesting

    While I agree with Mr. Shill here about Halo not being as much of a mind-blowing game that many people see it as (in my opinion, of course), I still think it's a good game. It had a good aiming system, the controls were tight, the graphics were decently pretty, the length was perfect, and the story line was interesting.

    As far as the Halo 3 Beta graphics go...any self-respecting gamer should know that you NEVER judge a game based soley on the beta. Console folks just aren't used to the idea of a beta and as such they took it to mean that this is what the game will be like.

  13. Re:$129.99 for a Game? by kannibal_klown · · Score: 1

    Yeh, but that's the super-deluxe version with a helment. Note: a NON-WEARABLE helmet (too small for even a child).

    But I agree, that's a bit much. I pre-ordered, but only the regular version.

  14. Re:$129.99 for a Game? by Blakey+Rat · · Score: 3, Informative

    You can also buy 2 and a third normal Halo 3 games for that price.

    The premium version isn't the only one, you know. Sheesh.

  15. Re:Halo - When Marketing Substitutes Worth by Anonymous Coward · · Score: 0

    Your arguments are not only true, they also apply to computers/operating systems.

    To quote the TV ad for GoW: It's a mad world.

  16. Re:Halo - When Marketing Substitutes Worth by Blakey+Rat · · Score: 4, Interesting

    But it will be saddening to see the bought and paid for reviews pour in for the game as gamers where most of us still like to believe that the games market is a place where you live or die on actual game worth and not how many millions a company has to throw at reviews and the press.

    And it's utterly impossible that opinions may vary, and that some people might actually like the Halo series of games without being bribed? I've played a hell of a lot of FPS games, going back to Marathon, Doom, System Shock 2, Unreal Tourney, etc. The fact of the matter is that I think Halo 2 is a really, really fun game, and that's all I care about. Then again, I'm not a snob with the whole "oh games without a mouse all suck!" crap that you see around here so often.

  17. Re:Halo - When Marketing Substitutes Worth by bigstrat2003 · · Score: 1
    I'm glad to see that you have somehow completely eliminated the possibility that anyone else in the world genuinely likes Halo, Mr. AC. Please let me in on your secrets!

    (Hint: just because you don't like a game, doesn't have any bearing on what anyone else in the world thinks. If the one person in the world who liked "Game X" gave it a glowing review, that wouldn't be a paid-for review, even if he did disagree with the rest of the world. Everyone has a different opinion.)

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  18. Pre-ordering is genius... by binaryspiral · · Score: 1

    From a company's standpoint. Toward the end of development, you're already probably over budget and short a few developers... and god knows when the soda/redbull/bawls machine was last stocked.

    You use the last bit of cash to:

    1. Pay off some bloggers to generate grass roots hype,

    2. Pay a few key "journalists" to write a OMFG this game is going to MF rock \m/ > \m/

    And begin accepting pre-order sales. Poof, instant PR budget so you can nail main stream media with everything you can now afford.

    And maybe restock drink machine. (Don't worry about hiring more devs, you're just going to lay them all off anyway).

    1. Re:Pre-ordering is genius... by heinousjay · · Score: 2, Insightful

      The publishing duties aren't held by the same people who do the development. Of course, I'm not going to argue with you about any of it, your cynicism shows your opinion of the game is locked before it's even finished.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    2. Re:Pre-ordering is genius... by fistfullast33l · · Score: 1

      I think a few journalistic ethics people might have issue with this:

      1. Pay off some bloggers to generate grass roots hype,
      2. Pay a few key "journalists" to write a OMFG this game is going to MF rock \m/ > \m/


      then again, we are talking about games journalists. And didn't I read somewhere that there was an investigation into whether there was some form of bribery going on in games journalism? It wasn't payola, but it was along the lines of, "Write us a good preview or you won't get good access," type stuff.

    3. Re:Pre-ordering is genius... by dabraun · · Score: 1

      And begin accepting pre-order sales. Poof, instant PR budget so you can nail main stream media with everything you can now afford.


      Do you seriously think Microsoft needs the cash from preorders to finance the marketing of Halo 3?
  19. Multiplayer by steffens · · Score: 1

    I enjoyed the games, but I really got in to the multi-player, as I feel like most people do these days. The thing I like about the Halo series though, is that they don't skimp (as much as other studios do) on the single player story line. I feel like some other games are rushed out to hit the multi-player markets and the story line suffers.

  20. Re:Halo - When Marketing Substitutes Worth by Anonymous Coward · · Score: 0

    It had a bad aiming system that required walking around to substitute as a fine adjustment for the poorly actuated joystick's coarse maneuvering (compare to Rare's N64 shooters with a two-layer aiming system for all weapons). The controls were very confusing, even on the Controller S, and far more complicated than they needed to be (Bungie has clearly never heard of chorded button combinations). The length would have been great, with the exception that you had to play every level twice, and the levels themselves were composed of multiple, identical copy-pasted segments. Once you take that out of the equation, you're left with a remarkably short, unsatisfying game. The storyline was only interesting if you've never actually read a sci-fi book before, or seen a sci-fi movie. Like, say, Alien. Where most of the ideas for Halo came from. Or Rendezvous with Rama...or Ringworld...etc etc.

    Before I get slammed as a troll, there were four fabulous aspects to Halo that are the ONLY reason it has persisted:

    1 - Attention to multiplayer, both versus and co-op, a rarity, and for me the game's saving grace.
    2 - Pretty excellent soundtrack, memorable themes, suitable for a space opera.
    3 - One of the finer implementations of vehicles when released, which added a sandboxy element.
    4 - Good physics - not necessarily realistic, but FUN. Ragdolls and flying machinery kept the game emergent and interesting in spite of its library (pun intended) of other flaws.

    These are the qualities you should be praising in Halo - these are the things that make it stand out above frankly better shooters. Not aiming, not controls, not length, and not storyline.

  21. Not to nitpick, but... by barthe7ruth · · Score: 2, Informative

    Halo 2 was released on the 9th. I still have the orange sticker on my box stating that it not be sold until 11/09/04.

  22. Re:Halo - When Marketing Substitutes Worth by Ren.Tamek · · Score: 1

    I value that at roughly $5 :).

    --
    "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
  23. Marketing Begins? by Anonymous Coward · · Score: 0

    I've been seeing advertisements for Halo 3 with the Previews of the last several movies that I've been to in the last few weeks. In fact, I am almost certain that there was ad for the game in the Previews of the latest Harry Potter movie that released on July 11th. So anyways it looks to me like they have already been marketing the game pretty aggressively and it's paying off.

  24. "1M pre-orders" is marketing too by xxxJonBoyxxx · · Score: 1

    Of course, simply stating that product X has taken 1M orders is marketing too: it helps those sitting on the fence feel like they can safely join the herd.

    This is why many of these "new product coming soon or now available" PR pieces you see on SlashDot and other sites will frequently refer to a large number of early adopters: they want to make you feel safer as a buyer because you're going in with a crowd.

  25. Re:Halo - When Marketing Substitutes Worth by Pojut · · Score: 1

    These are the qualities you should be praising in Halo - these are the things that make it stand out above frankly better shooters. Not aiming, not controls, not length, and not storyline.

    I'm sorry, I didn't realize an opinion could be wrong. My apologies, Mr. AC. You have shown me the truth!
  26. Re: Flash Flood by ShawnCplus · · Score: 2, Funny

    Hopefully those little freaks aren't back in Halo 3

    --
    Excuse me while I gather the virgin sacrifice and assemble the pentagram required to solve your problem
  27. Why preorder by DrXym · · Score: 2, Insightful

    In the highly unlikely event of the game selling out, MS could push a button and produce 100,000 more in a single day. I really don't understand why anyone pre-orders so far in advance. The game will available everywhere with no difficulty at all. Preorder is a total and utter waste of time.

    1. Re:Why preorder by mingot · · Score: 1

      Tell me about it. I refuse to preorder a game or to even buy games from places that take preorders (unless I *know* that they will still sell games on release day to non preorder folks). I mean you can go to a gamestop and try to get a shitty game or even a strategy guide on release day and be told "oh, no preorder, sorry". Idiotic.

    2. Re:Why preorder by CaymanIslandCarpedie · · Score: 1

      Because at least for me, its not an issue of them selling out. Its an issue of convience. I know for a fact that I want the game. I also know I'd rather not have to drive across town to the store to get it. Thus buying online makes sense. So my options are either pre-order it now, or I guess I could set a reminder on my computer to remind me to go to a website on launch day to order it but why bother with that? I'd prefer to just buy it online now and be done with it, then one day shortly after launch it will just show up at my door.

      --
      "reality has a well-known liberal bias" - Steven Colbert
    3. Re:Why preorder by enderjsv · · Score: 2, Informative

      What happens at wal-mart when a good game comes out? would you like to know? Cause I have the answer. It's happened to me several times. I'll tell you because your probably in suspense. When a good game comes to wal-mart, I stop by wal-mart after work to pick up a copy and all the copies are sold out. Yep, by 5:30 in the afternoon they're all sold out. So what have I been doing lately? I buy a pre-order from Gamestop instead and I'm able to stop by the store on my way home from work and pick it up. I can even stop to get a bite to eat without having to worry that I've missed out on the single last copy of the game. It's very convenient. But I could see how you'd be upset. I mean, why reward someone for planning in advance? Everyone knows than an angry midnight line, getting shot over a PlayStation is the way to go.

    4. Re:Why preorder by Duffy13 · · Score: 1

      Well it depends on where you are and the units available in your vicinity. For example if you have 1 Gamestop for say 100 miles, then ya it might be a problem. Sometimes they do not produce enough copies to ship initially, for example WoW sold out in tons of locations. So pre-ordering generally insures that their is a copy with your name on it waiting to be picked up. Since it doesn't cost extra to pre-order at most places how can it be a bad deal?

      --
      "Now you know, and knowing is half the battle!"
    5. Re:Why preorder by DrXym · · Score: 1

      Fine, you want the game. Why not order 2-3 days in advance of the release date. Chances are high to total that you will get it on release day. And if it arrives a day or two late, so what?

    6. Re:Why preorder by Duffy13 · · Score: 1

      Sure that works, especially if you are in a region with a large supply of stores. Then again sometimes it doesn't.

      So why are you ridiculing the concept of pre-ordering? Do you inherently hate it for some reason? If you go with the "it's completely unnecessary" route try living in a 4 college town in the 'middle of nowhere' Northern NY and get a popular release. But if you're inclined to wait you can also just order it online, which more often then not was my method. Beats driving 40mins in -30F to the nearest game store.

      --
      "Now you know, and knowing is half the battle!"
    7. Re:Why preorder by tcc3 · · Score: 1

      Its not like they can be trusted to honor the preorders anyway. The pre order folks got shafted when the 360 came out. Some of them for months.

    8. Re:Why preorder by DrXym · · Score: 1

      No I don't hate it, and yes its completely unnecessary. I live in Ireland in a provincial town and I have absolutely no problem whatsoever getting any game from 2 or 3 outlets. If I can manage it I refuse to believe that anywhere in the US has problems. I can understand "preordering" from an online retailer and possibly bricks & mortar a few days before release if you absolutely must have it on the 1st day. But anymore is utterly absurd. Anyone who preorders Halo 3 a full six weeks before release is an idiot, sucked into the hype without having the slightest clue if the game is any good or not.

    9. Re:Why preorder by PhoenixOne · · Score: 1

      I pre-ordered from Gamestop once. Would you like to know what happened? ;) The *way* over pre-sold their stock and I had to wait a month to get the game. Meanwhile, I could of stopped in at Target, Frys, or BestBuy and get a copy (for $9 bucks less).

      --
      Spell cheek you've failed me four the last thyme!
    10. Re:Why preorder by rtb61 · · Score: 1
      It is fairly simple in marketing speak they simply don't differentiate between retailer preorders for resale, simply M$ arm twisting, don't pre-order and we wont make any units available to you till a month or so after release and actually individual customer pre-orders.

      If your into computer games in any way shape or form, you have learnt to never ever buy any game until it has been released and the reality of it's gameplay versus the marketing of the pretty pictures is demonstrated.

      The last time M$ went with a B$ sold out marketing campaign was for the defective xbox360 does that mean halo3 will follow suit as the most bug ridden version produced to date.

      --
      Chaos - everything, everywhere, everywhen
    11. Re:Why preorder by scot4875 · · Score: 0, Flamebait

      You know what happens if you can't get your band-new toy the very first minute it becomes available? You realize that your life isn't so empty that your happiness can be dictated by how fast you get to play some super cool new game right away.

      Or maybe your life really is that empty -- in that case, my condolences. Enjoy being a consumer whore.

      --Jeremy

      --
      Jesus was a liberal
    12. Re:Why preorder by enderjsv · · Score: 1

      Wow. Angry much, Jeremy? You need to settle down kid. While you're right, life isn't empty when conveniences are forgone, that doesn't mean I shouldn't take advantage of the opportunities that present themselves, and doing so certainly shouldn't classify me as "consumer whore", as you so elegantly put it. For example, I wouldn't call you a consumer whore just because you stood in line over night to pick up the latest edition of Harry Potter. Kid's like you love that kind of crap, and who am I to judge? I simply enjoy being able to pick up a game (or book, or movie, or whatever else) on my first trip to the store. If something prevents that, it's a mild inconvenience, but it's inconvenient all the same. I enjoy pre-orders not because I have some compulsive need to obtain all my games the day they come out, I just enjoy the handiness of it. I'm sure someone like you is above all of these petty conveniences. You probably still use an outhouse and consider electricity to be the tool of the devil. I respect your hillbilly ways, so maybe you should respect mine. Now go skin that possum, Mama's hungry.

    13. Re:Why preorder by enderjsv · · Score: 1

      I really don't understand all this hostility towards pre-orders. There's absolutely no reason for it. If you choose not to pre-order a game, then more power to you. That's totally your decision and you'll probably live comfortably with it. But why care if I choose to give myself a little assurance. It took me two weeks to obtain a copy of GTA:VC when it first came out. I wasn't looking incredibly hard for it, but I stopped by a GameStop that was on my way home from work a few times and it wasn't in for two weeks. It's an annoyance I haven't had to deal with since I started pre-ordering games.

      Now, you may be right. Maybe they'll be more than enough copies for everyone and we can all hold hands and live in harmony. I love the thought of such a perfect world. But if in the slightest of chances the game becomes a rarity, I'll be glad that I coughed up the measly five bucks to get the pre-order. Why is there such a problem with this concept here on /.? Are we really so cheap?

    14. Re:Why preorder by DrXym · · Score: 1
      The "hostility" is simply that very few if any games sell out anywhere, let alone everywhere, or even justify a day 1 purchase. Preordering is simply a ploy for Gamestop and other stores to lock you into a sale, hang onto your deposit earning interest and in the case of no-shows to keep it altogether. Why not just order it online a few days before release if you want the game? Or wait a few days for the hype to clear and the reviews to appear to tell you if you're making a good buy?

      Halo 3 is going to be stocked to the rafters in every single games store in the known universe. Preordering is a complete waste of time for any software title let alone that game. In the event that it sells out, MS will push a button and 100,000 copies will be stamped out in no time.

      Preordering is understandable for hardware where supply and demand can get out of whack and take months to coincide, but software - no way.

    15. Re:Why preorder by enderjsv · · Score: 1

      All right, let's break it down.

      "Very few if any games sell out anywhere, let alone everywhere."
      Several times in my life I've gone to a store and the game I was looking for was sold out. So don't tell me it doesn't happen. Yeah, if I was in the mood to drive to a dozen other stores I might have found it, but I'm rarely in such a mood. With a preorder, I don't have to.

      "Preordering is simply a ploy for Gamestop and other stores to lock you into a sale."
      Of course preordering is beneficial to GameStop. If it wasn't, they wouldn't do it. But many marketing tactics are beneficial to both the consumer and the retailer. It's not a mutually exclusive relationship.

      "Why not just order it online a few days before release if you want the game?"
      How is this any different then a preorder? Except now, I'd have to pay extra for shipping and wait longer to receive it. I have a better idea, why not just pay five bucks to preorder the game and pick it up on the way home from work.

      "Or wait a few days for the hype to clear and the reviews to appear to tell you if you're making a good buy?"
      Yeah, cause the reviewers are always right. Personally, I think I'm a better judge at knowing whether or not I'm going to enjoy a game. There are more than enough ways to research a game to assure a purchase is a wise decision. I play a demo, play a previous game in the series, play the beta, or at the very least read the previews. In the case of Halo 3, I've done three out of the four.

      Frankly, I still don't understand your disdain for the concept of preording. You seem to be grasping on to some fairly weak points to make your argument valid. The fact is I've been purchasing games for a very long time, probably longer than you have, and I've had nothing but praise for the convenience preorders insure. If it's not for you, then more power to you, but really, there's no reason to hate the concept so much.

    16. Re:Why preorder by KDR_11k · · Score: 1

      I wouldn't really go to a hypermarket for videogames, home electronics stores and department stores tend to have much larger games sections and more stock of popular games while hypermarkets cannot allocate as much shelf space to each section. Occassionally I see piles of easily 100 units at those. Never had a case where such a store was sold out on day 1 (except maybe for games with really low shipment numbers but those aren't the kind Gamestop tries to make you preorder), even after that their stock rarely drops to 0 since they have huge piles (which comes back to haunt them when a game flops but hey, makes the price even lower so I won't complain!).

      Oh and those stores tend to sell the games earlier than Gamestop. I've seen Media Markt sell a game on Wednesday when GS wouldn't sell it until Friday.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:Why preorder by KDR_11k · · Score: 1

      The problem is that a preorder ISN'T a guarantee that you'll have a copy with your name on it on release day. I could understand preordering if it was a guarantee but as is it just means they'll allocate units to you before they do to non-preorderers but don't say when you'll get your game, could be a month later depending on the availability and demand.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Why preorder by Duffy13 · · Score: 1

      While thats technically possible, I do know that if you pre-order early enough some stores will insure they have at least enough copies at release to cover the pre-orders. But I admit that it probably depends on the store. Since I tend to use the same store, I have never ran into a problem with pre-orders even on sell out games.

      --
      "Now you know, and knowing is half the battle!"
    19. Re:Why preorder by Duffy13 · · Score: 1

      They may not sellout near you or globally but it depends on the supply/demand in a given area. As for pushing a button to make more copies, you do know that (most) software companies do not own their own plants for stamping CDs? They rent them for given periods of time, usually I think it's a month before release, to have their product stamped for a preset amount. So if they need another "stamping" period they have to wait or possibly buy someone else's spot.

      --
      "Now you know, and knowing is half the battle!"
  28. Re:$129.99 for a Game? by Devir · · Score: 1

    It's a BluerAy DVD player that can play games.

  29. Re:$129.99 for a Game? by provigilman · · Score: 1
    Yeah, you forgot the other $500-$600 (Or $800 if you happen to live in Europe) that it's going to cost you to get that PS3.

    Alternatively you could look at it like this: I can buy the new 120GB Elite for $450, then get the Halo 3 Legendary edition for $130.00 and that still won't equal the cost of the 80GB PS3 Motorstorm Pack.

    Better luck next time fanboy.

    --
    "Life's short and hard, like a body building elf." -- The Bloodhound Gang
  30. 1 million units sold by rubberbandball · · Score: 1, Funny

    Does that mean it qualifies as a "greatest hit"?

    In that case, everyone that hasn't pre-ordered it would be able to pick up a copy for $20 the day it releases.

    Hooray for fantasy logic!

    --
    oh marmalade.
  31. Re:$129.99 for a Game? by The+One+and+Only · · Score: 1

    "BluerAy"? Is that when The Fonz gets a job bluing steel?

    --
    In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
  32. Re:Halo - When Marketing Substitutes Worth by Anonymous Coward · · Score: 0

    Perhaps I was too caustic; my only point is that all of the things you praised about Halo have been executed in a quantifiably better way years before Halo ever arrived. The things that intrigue ME about Halo are the things they added to the genre, not the things they made inferior copies of.

    Also, yes, this might be a bit of a shock, especially on the internets, but opinions CAN be wrong. That is why I presented evidence of better implementations of 4 out of the 5 factors you praised, and not just unadorned opinions of my own. Halo was copy-pasted together; you did have to replay the same levels twice; the story was ripped off of Alien and countless other works of sci-fi; and the controls, even to a vet of the console shooter genre, were poorly implemented. Numerous examples of better implementations exist. These are facts! Not opinions. I base my opinions off of them.

    Things like this are always subjective to some degree, but subjectively ignoring clear evidence is usually (and aptly) called ignorance.

  33. Re:Halo - When Marketing Substitutes Worth by Pojut · · Score: 1

    And where in my OP did you ever see me say that Halo was revolutionary, ground-breaking, or original? If you can find somewhere in my post where I said that, then my "wrong" opinion will change.

    I've played FPS's since Catacomb 3D. I am very well aware of what was out there prior to Halo, and I am very well aware that Halo did nothing that was overly revolutionary or special.

    But you know what? My 04 RSX Type-S might not be faster than a Ferrari Enzo, but it's still a fuckin' blast to drive.

  34. Halo 3 killer? by Anonymous Coward · · Score: 0

    If everything I've been hearing about Warhawk is true, he might not be willing to swap.

    For instance, this preview from GamesRadar titled "The online blast we'll still be playing when Halo 3 is a distant memory".

  35. Halo CE by jameskojiro · · Score: 1

    I just wish I could play co-op mode over the internet with original Halo for the PC.

    --
    Tsukasa: All I really want, is to be left alone...
  36. I need to know by krelian · · Score: 1

    Why is this game so popular? In which ways did it revolutionize the genre?

    I never had a Xbox and didn't batter to get the PC edition. From what I understand, this is a fairly typical FPS just very very polished one. Much like Blizzard games which are not really revolutionary but are simply well done with a lot of attention to detail.

    1. Re:I need to know by Chosen+Reject · · Score: 0

      Why is this game so popular? In which ways did it revolutionize the genre?
      I cannot answer this. I have no idea why it is so popular. I played Halo 1 and enjoyed it. In fact, I enjoyed it so much I have never played Halo 2. IOW, it was interesting, but not addictive by any stretch.

      Much like Blizzard games which are not really revolutionary but are simply well done with a lot of attention to detail.
      You don't have to be revolutionary to be popular. Just well polished. You gave the example of Blizzard and that is an excellent example. Another is the iPod. Attention to detail sets you apart. However, it's debatable how polished Halo is/was. I honestly didn't think it was much more than evolutionary even in terms of polish. It was just a game. I'm not saying it was bad (the PC version not counted), just that it wasn't as great as it was made out to be.

      The reality of it is people like to be a part of a group/community. I'm not calling people sheep. Halo was just something for a lot of people who had never played FPSs before to rally behind and talk as a community. How it got there originally I'm not sure, but it hit some critical mass where if you wanted to sound informed you had to play it. A lot of people I've met felt like they had to play it in order to make themselves appear like they were legitimate hard core gamers, thus like they were really part of this growing community of gamers. I'll admit that I've done that. I love the Half-Life series. For a little while I felt like I had to play Counter-Strike to really feel like I was a true Half-Life fan.

      Again, I'm not calling fans of Halo all a bunch of sheep. I'm not calling the game lousy. I am saying that a lot of people enjoy it simply to feel like they are a part of the community. I am saying that the game is not as good as it is made out to be.
      --
      Stop Global Warming!
      Just say no to irreversible processes!
    2. Re:I need to know by brkello · · Score: 1

      Not that I am a big fan of the Halo series...I played them and thought they were fine. But something that gets 1 million pre-orders already....I'm sorry, but it must be good to a lot of people.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:I need to know by PhoenixOne · · Score: 1

      From what I understand, this is a fairly typical FPS just very very polished one.

      Bingo. It doesn't need a gimmick or push the system "Beyond it's Limits", it's just a really solid, fun game.

      This, and the fact that the first Halo was in the right place at the right time and was able to build a critical mass of die-hard fans.

      --
      Spell cheek you've failed me four the last thyme!
    4. Re:I need to know by Kopiok · · Score: 1

      You asked why Halo is so popular and then compared it to World of Warcraft.

    5. Re:I need to know by enderjsv · · Score: 1

      Hey Chosen, I like your post and I think it's a shame it hasn't been modded up, but I do have a few issues with it that I'd like to point out. First, stating "I'm not calling fans of Halo a bunch of sheep" is kind of a passive-aggressive way to call us sheep. But that's okay, because you're kind of right. I don't consider Halo 2 to be the best FPS ever. In fact, with all the bugs I wouldn't even call it very polished. However, it IS the most fun FPS I've ever played, and a lot of that has to do with it's "sheepiness". Halo 2 was NOT the first console game I was ever interested in playing other people with, but it was the first console game where millions of other people seemed interested in playing with me. I remember how much I loved Perfect Dark on the N64 and all I wanted to do was play it in multi-player with other people, but my friends weren't as interested in it as I was. We played a few times, but they never really saw it's potential. Halo 2 has a robust (if somewhat flawed) online multi-player system, and unlike games like counter-strike (also a great game), it is very easy for the average player to pick up and play. I think Halo's strengths come from its sheep-inducing qualities, and I don't really think of that as a bad thing. I love having other sheep to shoot at.

    6. Re:I need to know by Chosen+Reject · · Score: 0

      I agree very much. There is some kind of critical mass an online game has to reach in order for it to really work well online. Once it reaches that, others will pick it up just because that is the game that everyone else is playing. And that is why I made the sheep comment. I'm not trying to say people go to it because they're dumb and will go wherever marketing tells them to. I was merely saying that people are smart, they want a good online experience, and since massive numbers can help boost that, then Halo fit the bill. Large numbers can help to make the online experience better, large numbers of people play Halo, and so people who are looking for a good online experience flock to it. I don't think it's because Halo is very good at what it does, or because it is revolutionary, or because it is polished. It has just reached some critical mass. How it did that I have no idea, but it did and that drives sales even further, so its sort of self perpetuating. I'm sure Starcraft, WoW, and Counter-Strike all have the same phenomenon going for them. One can argue whether any of those games are the best, or any good at all, but it is certain that they are all helped, just as Halo is, simply by having large numbers of people playing, or even the assumption that large numbers of people will be playing. That is why I think Halo feeds off of hype. It's important for all games to generate hype so that they can try to reach that critical mass. I just wish the games that reached the critical mass were always the best, most polished games. But then you get into arguments about what best is and what most polished even means. My argument is that Halo isn't one of those games, but it is somewhat irrelevant since so many people are playing it.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    7. Re:I need to know by ClamIAm · · Score: 2

      I have a couple of theories on this.

      1) Halo allowed LAN-style gaming, without the headaches. A $300 console replaces the need of four gaming-level PCs. Keep in mind, not only is the cost reduced, a LOT less gear needs to be lugged around.

      2) Halo is to FPS what Final Fantasy 7 is to RPGs.

    8. Re:I need to know by Chyeld · · Score: 1

      I can't tell you why it is "So popular"; however I can tell you why I like it: It was a game created by Bungie in the same tradition as their previous games.

      In other words, in addition to being an FPS, it also had a fairly intricate back-story. And most of that back-story wasn't shoved into your face, but woven into the background. This meant that I could actually consider it two games, an FPS and a puzzler.

      You are correct in your assessment of it's qualities as an FPS game. Really, it wasn't that much to write home to. Other than being one of the only 'good' multi-player FPS games out there for the XBOX. Since I play on the PC that doesn't mean much to me.

      But Bungie has always been known for the hidden stories, Myth, Marathon, even Pathway into Darkness all had well built (for games) stories that gave evidence that they weren't just another Doom/Quake shat out of someone's orifice. I Love Bees may have just been a marketing gimmick, but it was a gimmick that was pretty much exactly what one would expect from Bungie. It was quintessential Bungie, if you will.

      Your last sentence pretty much hit it on the head. These are games which have had an incredible level of detail embedded in them. Bungie makes the story part of the game, as opposed to just a blurb at the start of the game so you'll be able to figure out who the bad guys are.

      No, we aren't talking Tolkien or Asimov. But for games, the stories are pure gold.

    9. Re:I need to know by DeeDob · · Score: 1

      Why is this game so popular? In which ways did it revolutionize the genre?

      My take about why Halo is so popular concerns numerous points:

      1) Halo 1 is the FIRST console FPS that actually could rival those on PC that was any fun. Before it, the ONLY contender for FPSes that were any good on consoles were GoldenEye and Perfect Dark, for the N64. Those two titles were quite good, but nowhere near as good as the FPS found on PC, due to the single analog stick found on the N64 controller that couldn't "convey" the fluidity of movement required for an FPS.

      2) Halo 1 is the first game to have introduced a "regenerative" health system that is now standard in most FPS, both on PC and consoles. This meant added "realism" as you didn't need to strategically place med packs in every office of a building (like those in F.E.A.R.) or at every corridor turn (like those in Doom 3).
      It meant that you were "always on edge". Regenerative health also meant several things:
      A) that you were always "close" to death. Meaning you always needed to be careful and not go running everywhere on the battlefield like crazy.
      B) that you needed to "flee" in order to take cover to let your "energy shield" (or health) recharge. Making cover actually of some use in an FPS, which was mostly useless prior Halo 1.
      C) It brought "fighting" more closer and personal for a different style of play. Firing at long range with an assault rifle in the off-chance of getting a few bullets in was next to useless, as the few hits you would provide would be healed a few seconds later. You were required to close the distance to your ennemy, at best trying to flank and surprise him from up-close.

      3) Halo added a limit to the numbers of guns you could carry. You could only have two at a time. Every ennemy in the single player campaign was weaker to some weapons. I.E. the huge hunters were easy targets for the standard pistol, Elites were weaker for the plasma rifle that could weaken their shield quickly, The flood were pretty strong VS plasma and weak VS the shotgun.
      This meant you needed to "plan" the weapons you would use in the next section of the game as you couldn't "carry them all".

      4) Halo used grenades as a primary weapon. The grenades were the main secondary weapons. To my knowledge, it's the first FPS where grenades were actually of any use. In games prior, you had to "switch" to grenades and they were so random that next to no one used them.

      5) A.I., when set at the highest difficulty, that was actually capable of taking cover and retreating to let their own shields regenerate. To my knowledge, i never saw any A.I. do that in an FPS before Halo.

      6) A very good sci-fi story that actually made you want to know how it ended. A big plot twist at about half-game completely reversed the way you fought your ennemies.

      7) A.I. companions that could actually hold their own for more than 10 seconds.

      8) Vehicles. Halo is about the first time i saw vehicles that were actually fun and fully integrated to the levels (rather than have a "vehicle" level that was completely different in gameplay than the rest of the game, like in No one lives forever bike sequences).

      9) The soundtrack. The music of Halo 1 is still about one of the best ever seen in a video game. Period. It was actually included as a way to "enhance" the gameplay rather than just being a "background" of some sort. For example, in some cases, the music was completely silent, then you'd hear a radio message of someone screaming in urgency while he told you of ennemies invading the building you are in. At this point the music kicked in with an hard-rock version of the main theme of the game, which, against it's prior complete silence, was just jaw-breaking.

      10) A sci-fi "war". You trully felt like you were in a real sci-fi war. You could stumble upon a fight that included 8 humans, 10 aliens from race A and 5 or 6 aliens from race B all at the same time, making for a big battlefield.

      I could go on and on..

  37. Re:Halo - When Marketing Substitutes Worth by p0tat03 · · Score: 1

    Of all the things to complain about Halo... the controls? Halo was the first console shooter to implement anything even close to the oh-so-sweet WADS+mouse interface used in PC shooters. PC gamers complain about the lack of precision aiming, which is true, though saying that Goldeneye is better is just a plain lie. The "aim mode" in Goldeneye required the user to stop moving, be a sitting duck, while the ever-finicky N64 analog stick chased a moving target around the screen. Not much better, really.

    As for controls being confusing... How? Left stick to move (WADS), right stick to look (mouse), pull the trigger to shoot (mouse click), pull the other one to toss grenade (right click)... A one-size-fits-all X button for actions in the game world... It's still in fact the standard control layout for console shooters!

  38. Re:Halo - When Marketing Substitutes Worth by nuzak · · Score: 1

    > Then again, I'm not a snob with the whole "oh games without a mouse all suck!" crap that you see around here so often.

    No, but the control scheme still *relatively* sucks. I just want to see a shooter that lets me hold down a shoulder button to freeze the rotation to a certain angle, and use the right stick as an absolute pointer, i.e. the view moves to a point relative to where the stick points, and snaps back with the stick, rather than turning continuously like a damn turret. Bonus points if I can adjust the size of the aim cone with the pointing movement scaling appropriately.

    Gears of War did all right with the cover mechanic, but long shootouts from cover starts to feel a lot more like Killzone than anything else -- and that's NOT a compliment.

    --
    Done with slashdot, done with nerds, getting a life.
  39. Re:Halo - When Marketing Substitutes Worth by tcc3 · · Score: 1

    You mean more like the aiming controls for Goldeneye? Where you cant aim and move at the same time?

    Uggh that would be a step backward.

  40. Re:Halo - When Marketing Substitutes Worth by Anonymous Coward · · Score: 0

    Poor little Sony fanbot!

    You have no games to play on your PS3, so you come here and troll EVERY single console games article.

    In a years time when MGS4 comes out you can hold your little pathetic head high then...........

    It must be soul destroying to have wasted $600 on a glorified PS2 with out any true next gen games on it.....

    Suck it down!

  41. Re:Halo - When Marketing Substitutes Worth by Anonymous Coward · · Score: 0

    Don't forget one button for flashlight, one button for switching grenade type, one button for reload, clicking a joystick for crouch, and clicking another for jump...yeah what could be simpler.

  42. Re:$129.99 for a Game? by Lost+Engineer · · Score: 1

    Man, it would be such ownage if it were though. They'd get it too, and everybody would be whining and moaning, threatening never to buy MS junk again. Even better over a million ppl would have a freakin' Spartan helmet.

  43. Re:Halo - When Marketing Substitutes Worth by nuzak · · Score: 1

    Don't know Goldeneye except by its reputation (everyone raved about it). But nothing need preclude moving while aiming with this -- all you're doing is changing the behavior of the right-hand stick, not the left. And the mechanic would be have to be activated by a button like a shoulder button or a stick press anyway.

    I like to think FPS developers have actually tried this and found practical problems with it, but if it took us this long to even get simple things like variable sensitivity control on the right stick, I'm thinking that they're satisfied with just throwing in a smidge of autoaim and leaving it there.

    --
    Done with slashdot, done with nerds, getting a life.
  44. Re:Halo - When Marketing Substitutes Worth by bigstrat2003 · · Score: 1

    You're right... that is pretty damn simple. What would you prefer, that we go into a menu to do all those things? Everything I need to do in Halo is RIGHT THERE. No muss, no fuss. With the newer Xbox controllers, there's absolutely nothing to complain about in the control scheme, certainly not button assignments (well, I lied... I still like mouse+keyboard better than a gamepad for aiming).

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  45. Re:Halo - When Marketing Substitutes Worth by hantak · · Score: 1

    You could move and aim at the same time with goldeneye. You had to use two controllers, one for each hand.

    One did the aiming and one did the moving.

    Kind of clunky, but it was possible.

  46. Re:Halo - When Marketing Substitutes Worth by antic · · Score: 1

    Would like to see more choices with customising the Halo buttons on the controller. They were not ideal in Halo 2. Try dual wielding in Boxer and then go directly into a beatdown - not sure that it works?

    --
    'Thats they exact same thing a banana wrench monkey.'
  47. Re:Halo - When Marketing Substitutes Worth by AbRASiON · · Score: 1

    Do I re-moderate this guy back to informative or reply?

    Seriously - a little conspiracy theoried but on the money no less, Halo is NOT a bad game but it is, without a doubt one of the most over-rated games in history, good lord is it over rated.

    I finished the first one it had some kind of half decent story, kind of, fairly fun gameplay I won't deny and not shabby graphics, the second one wasn't worth finishing and I quit about 5 hours into it.

    So SOOOooooo overrated, it boggles my mind every time the topic comes up.

  48. Re:Halo - When Marketing Substitutes Worth by rtechie · · Score: 1

    I'm not a snob with the whole "oh games without a mouse all suck!" crap that you see around here so often. The FPS genre was designed with keyboard and mouse in mind. Mice are far more precise than using controllers, and that's a fact. This is perhaps best illustrated by the recent game Shadowrun, one of the few FPS with both console and PC play, in which console players are given auto-aim and the cone of fire is limited for PC players to keep the PC players from stomping all over the console players in multiplayer games.

    Halo is fun, don't get me wrong, but it controls better (and looks better) on the PC. Some genres, like FPS, RTS, MMORPG, and 4X strategy, just work better on the PC.

  49. If Halo lived... by Elsan · · Score: 1

    ...it would say "Moo."

  50. Re:Halo - When Marketing Substitutes Worth by Blakey+Rat · · Score: 1

    Halo is fun, don't get me wrong, but it controls better (and looks better) on the PC. Some genres, like FPS, RTS, MMORPG, and 4X strategy, just work better on the PC.

    Yes, but the PC doesn't work better for the games:

    Cost: Sure, Steel Battalion for Xbox has more precise controls than MechAssault, but it also cost $200 when it came out. How many gamers played Steel Battalion compared to MechAssualt? Console gaming is much cheaper. I just spent $800 on a Dell PC that sucks at games (not Dell's fault; I'm not using it for games.) For $400 you can be set with an Xbox.

    Bugginess: PC games are buggy as hell. Try playing Battlefield: 2142 and tell me with a straight face that the experience of PC FPS games is better than the experience of Xbox FPS games. Sure, Halo 2 had some exploitable bugs before it was patched, but BF:2142 has been patched multiple times and still has numerous exploits in it. Add to that the fact that PunkBuster kicks you every few minutes because apparently it can't update itself in Vista, the experience system not giving you your upgrades sometimes, the buddy list usually not working, the game randomly popping you out of the menu when you're trying to change a control setting, the inability to join a squad when you're dead (sometimes! sometimes it works!), doesn't work on widescreen monitors, random crashes, both server and client, etc etc. Steaming pile of bugs. Halo 2, and other Xbox FPS games have a small fraction of the experience-ruining bugs of PC games.

    Annoyances: In addition to bugs, there's the PC game annoyances. Updating video drivers, putting in serial keys (just having the disk is good enough for copy protection on consoles; why do PC games need a serial key also?) On Xbox you just put in the disk and play.

    IMO, the PC gaming industry is either going to have to change to emulate console gaming, or it's going to die-out. Some companies are making the attempt, notably Valve's Steam and Microsoft's "Games For Windows" initiative, but whether they can sign up the big publishers, we'll just have to wait and see.

  51. Re:Halo - When Marketing Substitutes Worth by Anonymous Coward · · Score: 0

    You are obviously on crack.

    Award for most overrated game goes to Half-Life 2. I have no idea how such a boring piece of crap garners all the praise that it does.

    Halo 1 and 2 on the other hand were actually fun to play (though not as fun as the Prince of Persia series).

  52. explained by Anonymous Coward · · Score: 0

    wow, and I thought the incessant 13-year old Halo 2 players made the world's dumbest comments. halo five
  53. Re:$129.99 for a Game? by Anonymous Coward · · Score: 0

    Depends. I need the wireless adapter, so thats another $100 added to my cost, and I have an HD TV, so that another $100 for the HD-DVD player (and thats for a player thats been noted as being poor compared to the other High Def players on the market, and for a format that looks like it will be obsolete).

    I bought an XBox360 and I'm looking at selling it now (maybe before/after Halo3), and buying a PS3. I'm just tired of the poor workmanship (had to send it back to solve the RRoD once so far), and the poor way MS takes for granted the consumer. Sony may be charging a lot, but they at least have delivered a product that doesn't break, and that doesn't need a ton of add-ons. Compared to them, MS has delivered the console equivalent of their OS, Blue Screens of Death and all. :(

  54. Apparently... by darkhitman · · Score: 2

    ...those 1 million people who pre-ordered didn't think Halo 2 was overrated. I trust Bungie to provide a game that will be worth $50-60 dollars. I don't think it will be the world's best game, but it will certainly be worth the money, for multiplayer anyway. People seem to think that it's all-or-nothing for the Halo series these days, and that's just not true. Get down from your thrones made out of Valve games, people. I'm pretty sure it's legal to buy a shooter for a console that isn't the worlds best game and NOT get struck down by lighting (or an AWP).

    --
    Tell me something...it's still "We, the people"... right?
  55. Ha! This is the marketing right here! by Anonymous Coward · · Score: 0

    This article on Slashdot is itself paid marketing.

    I'm glad so many people are getting something they apparently really want. I never personally understood what the attraction to Halo is. Always seems so paper thin.

  56. Zonked by Anonymous Coward · · Score: 0

    Look, Zonk is obviously being disingenuous to say there's been no marketing for Halo 3. It's unbelievably innaccurate.

    But he skews it for a reason. Similarly, Sony is at fault for Rockstar screwing up, etc etc etc. He skews Sony for a reason, too.

    Remember when the PC World editor quit because he was asked to be dishonest in favor of advertisers? Why would anyone assume that hasn't been attempted here too? Only difference is, no editor quit.

    This is a fun little site, but it has squandered its journalistic independence for a quick buck. There was that story a year back that Microsoft had given Zonk all those gifts... I can't recall all of it, but he got that huge plasma... Isn't it a very unprofessional to accept payment like that and then repeatedly bash competitors?

    Sony would do the same too, I'm sure, if they had gotten tot he apple first. It's not that I prefer one company to another, but as a gamer, I know that the last thing I want it Microsoft ruining this industry. Games need innovation. Microsoft wants to slow innovation so it can run periodic subscription based services and make its shareholders a hell of a lot of cash. It will ruin this industry if Microsoft wins (and frankly, nintendo isn't in the serious game industry right now, but hopefully will be later on, they are in the Mario rehash, kiddie, and casual industry). Serious gamers have only two current gen consoles to chose from, and I hope people understand how much better it would be for Sony to dominate.

    Look at what happened when Sony dominated with the PSone and PS2. Games everywhere! Creativity! Rich programmers! It's not going to be like that if MS wins. It wasn't like that when Nintendo was winning (remember how third parties were only allowed to sell 5 games a year so Nintendo could establish a couple of big characters and maximize profit? Sony acts differently.)

    Too bad the PS3 costs $1354134513451345. But we all know that it was better to be a PS2 owner than an original XBOX owner, and I'm pretty sure the same will be true this generation, though MS has Slashdot's help with marketing.

  57. Are you kidding? Halo has terrible aiming! by Anonymous Coward · · Score: 0

    What the hell makes the guy above you a shill? That he doesn't like Halo? Are you insane? Is Slashdot just a place where everything that could possibly be construed as Sony support = Sony shill?

    It's a terrible game! And the Beta isn't that far from the game itself. The beta was just marketing.

    And Halo is decidedly going to be uglier and certainly going to offer last gen level online support. It has taken no creative departure at all from the last two games. Look at Metal Gear Solid. That game has taken interesting departures each generation. It's a shame this next game is limited to the PS3, because it's going to be well crafted and interesting (I'm sure in a few years at most it will be ported like everything else is).

    There are better XBOX 360 games. The parent simply pointed out that this is a great example of idiots buying things they are told to buy. You see it movies and you see it in Music, hell Sony is likely far worse about this in the aggregate (I'm sure you think I'm a fucking shill for disagreeing with you paranoid ass). Halo just isn't an interesting game. All the points you give to Halo are either simply crap or exist in any decent FPS. Too bad you're drinking the Cool-Aid!

  58. Re:Halo - When Marketing Substitutes Worth by rtechie · · Score: 1

    Steel Battalion for Xbox has more precise controls than MechAssault, but it also cost $200 when it came out.

    This is a terrible analogy. Steel Battalion was so expensive because it had an elaborate custom controller. Like virtually all console games with custom controllers (Guitar Hero is a notable exception) it sold very poorly. This has little to do with how well the controller worked. Without exception, every fan of mech games (a la Mechwarrior) I've spoken to and every review I've read said that Steel Battalion's control was superior. By a very wide margin. Most mech game fans consider Mechassault to be "dumbed down" for the console (this is very accurate) and preferred Steel Batallion on the XBOX or Armored Core on the PS2.

    However, I'll fully admit that PC combat sims (of which mech sims are a subgenre) are dying/dead. The same thing happened to PC adventure games. It's not the end of PC gaming.

    Console gaming is much cheaper. I just spent $800 on a Dell PC that sucks at games (not Dell's fault; I'm not using it for games.) For $400 you can be set with an Xbox.

    This depends on the position you're in. The typical bottlenecks in most cheap-ass $500 PCs you buy nowadays are video card (major) and memory (minor). A decent video card will cost you $150 and another 1GB of memory will cost you $50. So 500 + 150 + 50 = $700 gets you a decent gaming desktop. Decent gaming laptops still don't really exist.

    So at $400 the 360 is clearly cheaper, unless you add in the cost of a High Definition TV. Realistically, a HDTV is going to cost you $750 for something small (Find one that's cheaper and I'll tell you what's wrong with it. A little bit of experience has taught me that cheap HDTVs are total shit). So if you want a good display, and don't already have a HDTV, that 360 will cost you $1150. And you can get a pretty good gaming PC for $1150.

    Also, XBOX Live costs money. Most PC matching services for games are free, you only have to pay for a game that is third-party hosted on dedicated high bandwidth lines. It pisses me off a bit that MS charges $30 a month for online play and doesn't even bother to provide dedicated game servers.

    You're also ignoring the fact that most people NEED a PC for all sorts of other tasks. Users who have an expensive console and DON'T have a PC or laptop are quite rare. I can only think of one person I know where this applies.

    PC games are buggy as hell. Try playing Battlefield: 2142 and tell me with a straight face that the experience of PC FPS games is better than the experience of Xbox FPS games.

    The BF2142 experience is better because it actually exists. The player cap is much higher than Halo or any other console game. There are more play types. I don't play BF2142 much, but I liked it better than Halo (on the PC) for multiplayer. The "floating fortress" levels are bad ass. PC users are willing to sacrifice a bit of convenience to be on the cutting edge.

    And most of the bugs you're talking about are Vista-specific, BF2142 was released long before Vista and wasn't tested on it. It's like complaining that games written for the XBOX are buggy on the XBOX360 (Oh wait, they are!).

    doesn't work on widescreen monitors

    This isn't true. You can set an arbitrary res in the ini files. At least you could in BF2.

    Halo 2, and other Xbox FPS games have a small fraction of the experience-ruining bugs of PC games.

    You might not be be aware of this, but exhaustive QA of console games is now largely a thing of the past for various reasons, mainly the greatly increased complexity of games and the cost of development (particularly staff). This means that QA is much briefer than it used to be and is occasionally outsourced to idiots (I'm looking at you EA). There are PS2 and XBOX games that shipped with showstopping bugs (Front Mission 4 and KOTOR 2 come to mind). XBOX360 games typically have almost as many patches as PC games (the PS3 seems to have

  59. Re:Halo - When Marketing Substitutes Worth by Blakey+Rat · · Score: 1

    So if you want a good display, and don't already have a HDTV, that 360 will cost you $1150. And you can get a pretty good gaming PC for $1150.

    Oh yeah, I forgot that computer monitors are all free now. (Apples to apples, please!)

    The BF2142 experience is better because it actually exists. The player cap is much higher than Halo or any other console game.

    True for an FPS, given.

    There are more play types.

    There are two play types. "Conquest" and "Titan." Unreal Tournament had more play types when it came out. Hell, Tribes 1 in 1997 (the game BF2142 is 'inspired' from) had more play types.

    I don't play BF2142 much, but I liked it better than Halo (on the PC) for multiplayer.

    Except Halo PC multiplayer actually worked. You weren't randomly booted from servers for no reason. It didn't require Admin access to play a game. There weren't any exploits that let the enemy commander throw artillery barrages every 10 seconds. The buddy list actually worked all the time. It didn't crash every hour or so.

    In short, Halo falls firmly into the "it works" category while BF2142 falls firmly into the "it sometimes works a little bit if you look at it just right" category.

    Maybe you don't care at all about quality; that's fine. But I think that most people do, and I think that the vast majority of people you talk to about BF2142 will complain about the bugs.

    In any case, BF2142's bugginess is unacceptable simply because Battlefield 2 was a polished game with very few or no play-affecting bugs in it.

    The "floating fortress" levels are bad ass.

    Yeah; they were in 1997, too, when Tribes 1 did it.

    PC users are willing to sacrifice a bit of convenience to be on the cutting edge.

    By "cutting edge" you mean "what Tribes did in 1997, except buggier" I suppose.

    But we're not talking about convenience here. We're talking about bugs that affect the security of my computer (a internet-capable app that performs no administrative tasks yet requires administrative access), we're talking about bugs that make it simply impossible for some of their customers to actually play the game (the punkbuster issue.)

    An inconvenience is "the buddy list is sometimes out of date." If that was the only problem, I could accept it. But it's not, and EA/Dice need to be taken to task about how shitty their product is. PC users don't take them to task; console users would never accept a product this shitty.

  60. Re:Halo - When Marketing Substitutes Worth by Blakey+Rat · · Score: 1

    Sorry, I know I already replied, but I missed a few points.

    (How many indie games are made for consoles? That's right, ZERO)

    WHA!? How do you define "indie game?" You're seriously telling me that, say, Marble Blast Ultra on Xbox Live Arcade isn't an "indie game?" Or that Outpost Kaloki isn't an "indie game?"

    Methinks you're defining "indie game" as "game not on consoles." Because otherwise, you're either extremely ignorant of Xbox Live Arcade or a blatant liar.

    Players of FPS's (at least since Quake) have always wanted to be on the cutting edge of gaming tech, and the cutting edge is PCs.

    I'm not saying that people don't want to be on the cutting edge. I'm saying people don't want shitty quality games. In fact, I never said anything about the cutting edge, you brought that up. (And then claimed BF2142, a game almost entire ripped-off of 1997's Tribes was cutting edge!)

    If you don't think the annoyances exist on consoles, you're a little inexperienced. Some PS2 titles don't work on the slim PSTwo due to copy protection issues. Ditto for certain XBOX games.

    I'm pretty sure no Xbox games work in the slim PSTwo. ;)

    This is one of the big reasons I modded my PS2 and XBOX. To load games off the hard drives. If I couldn't get the same functionality out of a XBOX360 (I can) I wouldn't even consider buying one.

    You can't play games off the HD on PC, either. They all require the disk in the drive.

    And achievements and rankings on XBOX Live can get you Marketplace Points AKA MONEY. Let me repeat that. On XBOX Live you get MONEY for cheating. This provides a much stronger incentive.

    Uh, link?

    You don't get marketplace points for achievements or rankings on Xbox Live. I've never heard of this before.

    And most of the bugs you're talking about are Vista-specific, BF2142 was released long before Vista and wasn't tested on it. It's like complaining that games written for the XBOX are buggy on the XBOX360 (Oh wait, they are!).

    One of the supposed "advantages" of PC gaming is that patching games is easier. I don't think it's unreasonable to get at least 1 OS upgrade's worth of support for BF2142 via a patch. Tribes was supported for years after it was released, as was Starcraft and a bunch of other games. I'm not giving EA/Dice a pass on this one: they knew Vista was coming, they should have dedicated resources to it.

    (And most of the Vista problems were also problems on XP, for example, running as admin. The only difference is that Vista is more strict in demanding that applications be correct.)

    Yes, some games for original Xbox are buggy on the Xbox 360. This doesn't give EA/Dice a pass either.

    doesn't work on widescreen monitors
    This isn't true. You can set an arbitrary res in the ini files. At least you could in BF2.


    Yes you can actually set an arbitrary res in the program shortcut on the commandline. But:
    1) EA Support tells you that the game doesn't support widescreen monitors. I can email you my transcript with them if you're interested.
    2) The game UI doesn't have any widescreen resolutions listed, so if you didn't know how to change a .ini file, or how to change the desktop shortcut like most users, you'd be screwed. (Wait, why are they using an .ini file in 2006 anyway? Those were obsolete a decade ago!)

    And while 1680x1050 actually does "work" if you know how to change the shortcut, it doesn't "work" in that it obviously wasn't tested. Some of the fonts and icons are ridiculously small at that resolution and nearly impossible to make out/target.