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The Making of The Longest Journey

Rock, Paper, Shotgun is hosting an interview/retrospective with Ragnar Tørnquist talking about the classic point-and-click adventure game The Longest Journey. The piece starts off with a surprise: the game was originally intended to be a platformer. "I wanted to tell a story, a specific story - and that's why we ended up making an adventure rather than an RPG or an action game ... We were all fans of the classic adventures from LucasArts and Sierra, and I'd made a bunch of text adventures on the Commodore 64 back in the day, so the genre was a natural match. But in the end it was all about the story, and finding the gameplay mechanics to suit that."

45 comments

  1. If you want to play it now by stoolpigeon · · Score: 2, Informative

    If you missed it when it came around, you can still get it for less than $8. Follow it up with Dreamfall and you are all set. For the rest you'll have to wait on Dreamfall Chapters

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:If you want to play it now by nine-times · · Score: 2, Informative

      You can also get one or both of the "The Longest Journey" games onSteam. I know, some people don't like Steam too much because of the DRM, but some find it convenient.

    2. Re:If you want to play it now by stoolpigeon · · Score: 1

      I think it is safe to say that you are in good company when it comes to appreciating steam. Tycho recently said After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant...

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    3. Re:If you want to play it now by Anonymous Coward · · Score: 0

      I know, some people don't like Steam too much because of the DRM, but some find it convenient. Steam is good no matter what the nay sayers think. It's extremely convenient and I really like the fact that I can get independent games from them - I never would have known about Darwinia otherwise. Also, I wouldn't have been able to feed my fps nostalgia with the ID pack - Quake is still good after all these years. I like not having to worry about cd's.
      Finally, for you crybabies, if the program wants to phone home to tell them that I have a AMD processor and SLI video cards and my games are legit who cares - it's not any less than you tell your friends when you get that new rig...
    4. Re:If you want to play it now by nine-times · · Score: 1

      Yeah, I've been using it to play Half Life 2 (and Episode 1, Episode 2, Portal, and a couple other games). I didn't think I'd like it since I'm generally against DRM, but the whole thing never really gave me any problems. In fact, it's easier to deal with than some other kinds of copy-protection (I'd rather deal with Steam's online check than a CD check), and the online distribution is very convenient.

    5. Re:If you want to play it now by Fallingcow · · Score: 1

      I don't even care about the DRM any more, it's just so convenient.

      My only complaint is that the Steam GUI performs like a poorly-written Java app, which is weird because the underlying code seems so damned solid. (actually, IS it Java? That would explain so much...)

    6. Re:If you want to play it now by AmaDaden · · Score: 1

      Steam is so different than any other DRM that I don't even think of it as DRM. Every other DRM limits the original buyer. In all my time using steam I have never seen it do that. Multiple installs? Ok. Lost CD? Let me download that for you. Playing off line? That's fine, just register once. In fact using steam for me has made things easier. All I need is my login and password and I can play any game I have bought ever anywhere. I felt really crappy the first time I herd about steam but now I love it. It's really a shame that games like Bioshock feel that they need to include their own crappy DRM when they are distributed by Steam.

    7. Re:If you want to play it now by AuMatar · · Score: 1, Insightful

      Valve goes out of business- oh wow, I used to have games. Valve decides to cut you off/loses your data/etc- same thing. Someone else hacks your account and Valve thinks you're already playing- can't use your games. Nope, DRM is still evil.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:If you want to play it now by Fallingcow · · Score: 1

      Considering how quickly cracked versions of HL2 came out when it debuted, I'm not too worried about being able to play if Valve dies.

      And are those other things at all common? Bet it's less likely than me losing/breaking a game disc.

    9. Re:If you want to play it now by Brian+Gordon · · Score: 4, Informative
      Who modded that insightful?!
      • If valve goes out of business, they will unlock all content control for all games. See this official forum post.
      • If valve cuts off your access to data and you're stuck without a CD, you can just back it up. Steam includes a handy feature that lets you burn a DVD or set of CDs (or just keep the archive files on a hard drive) from any steam game. If you lose your data then just pop in the DVD and it automatically copies the game data. Since it's steam, and games are downloaded as big archives requiring no 'installation' (all settings and cache and things are mapped to the filesystem, and game files have their own virtual filesystem within the archives), it just instantly works after copying. You still need to decrypt it with a key from the server but again see the above post, they can just disable the authentication.
      • You can install any purchased game on an unlimited number of machines. A lot of people give out their steam information to their friends, because everyone can play! You're limited to 1 multiplayer game at a time, but you could all be playing a single player game offline and steam doesn't even care.
    10. Re:If you want to play it now by rishistar · · Score: 1

      You can also get it on Steam, as I did last week.

      --
      Professor Karmadillo Songs of Science
    11. Re:If you want to play it now by sortius_nod · · Score: 1

      I was very weary of Steam at first, I figured it was an "evil DRM intrusion" into my system.

      Since I had to get it for TF2, I've found that the games are 1/2 the price of the stores, I don't need to line up and talk to smelly sales assistants and my games are pretty much safe - no discs to lose and even if I lose the backups... I can download them again. I mean, wow, that's, just, wow... go to a game shop and try to organise that kind of arrangement.

      There's a thin line you can walk with DRM - it's valid for some applications if used to make reasonable profit and not to double dip on everything you sell.

    12. Re:If you want to play it now by Anonymous Coward · · Score: 0

      If Valve goes out of business, you just crack the games and move on, asshole. Are you also worried about your bank "losing your data"? Maybe you keep your money inside your mattress.

    13. Re:If you want to play it now by Anonymous Coward · · Score: 0

      How could you have been tired of it when it first came out and you hadn't even used it yet?

    14. Re:If you want to play it now by aichpvee · · Score: 1

      Gabe Newell is not my friend.

      --
      The Farewell Tour II
    15. Re:If you want to play it now by zoney_ie · · Score: 1

      I really enjoyed TLJ, but unfortunately the copy of Dreamfall I bought has Starforce on it, and no way am I installing that on my PC. I don't use torrents/cracks/etc. so I've no idea how to get a workaround, plus I'm too lazy to bother.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    16. Re:If you want to play it now by matazar · · Score: 1

      Valve isn't likely to go out business.
      What data can they lose? Cut you off of what? You can make a backup of the game and burn it to C/DVD. If they wanted to no longer support it or went out of business they would give you a way to keep playing.

      Hacked account? You just need to prove it was your account, whether that be a scan of the product key or billing details. Also, don't be an idiot and you won't get hacked.

      Steam makes gaming so much easier. It has it's problems but I'd rather pay USD for games, since going to store to buy games in Canada will costs you $10 more. I don't need CDs or Keys with me, just download the game. Make re-installing games easy, double click and let it download and your set.

  2. Interestingly enough... by Tetsujin · · Score: 1

    The making of the longest journey began with a single step...

    --
    Bow-ties are cool.
    1. Re:Interestingly enough... by Anonymous Coward · · Score: 0

      What does Duke Nukem Forever have to do with any of this?

  3. Don't stop... believing... by tgd · · Score: 1

    *cuts to black*

  4. Why dreamfall ain't as great by SmallFurryCreature · · Score: 4, Insightful

    The longest journey was an adventure. Dreamfall isn't. It is half adventure, half fighting game. What is worse, the fighting game is extremely bad, you wouldn't accept this kinda fighting game in a flash format that PAYED you to play it.

    That is what killed adventures, the constant insistance of adding things onto it to make it appeal to more people. Adventures were ALWAYS good sellers, but that wasn't enough, so lucasarts went 3D, and killed the adventure. Broken Sword added sneaking and platforming, and the series nearly died from it. Dreamfall added combat and we only forgave it because so few other adventures exist.

    STOP ADDING ELEMENTS TO GAMES JUST FOR THE SAKE OF IT.

    Platformers don't suddenly add a long story segment to appeal to adventures, so why add platform gaming to adventures. Combat games don't suddenly get a rich plot to appeal to adventures, so why add combat to adventures. Action games don't suddenly add character development to their heroes, so why add action to adventures.

    It ain't nothing new, leisure suit larry had a segment in it were you had to navigate down a river and avoid pigs on logs (don't ask), it was a very bad minigame. It played in a tiny window, was crap, hard to control, looked far more primitive then the main game, and just basically wasn't fun.

    I don't mind mixed genre's where a game really focusses on combing two different game styles together. BUT in adventure land this doesn't happen, what happens that an extremely poor version of another game format is tacked on top. I don't mind combat in dreamfall. I mind that it is an extremely poor combat engine. It responds slowly, you have no special moves, it is just crap.

    Put in a full copy of even streetfighter and I wouldn't mind, but not this 3rd rate reject of a fighting game roughly inserted in my adventure.

    A fine dinner, deserves a fine wine. BUT just because I am eating dinner, does not mean you got to shove any rotted grape juice down my throat and expect me to like it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Why dreamfall ain't as great by nine-times · · Score: 2, Insightful

      I agree. In fact, I generally don't want even a great fighting game put into an adventure game. If I'm playing an adventure game, it's specifically because I want a story-driven game that is paying attention to the story and figuring things out. If I'm getting into an adventure game, I don't want to get held up with something requiring button-mashing to twich reflexes.

      Every now and then, some game melds different game styles together successfully. For an old-school example, Hero's Quest (aka Quest for Glory) was a decent blend of adventure and RPG. Part of the reason it worked was because the RPG elements weren't too hard and didn't lead to too much grinding. Improving your stats was basically automatic and played into the story. You just couldn't do certain things unless you had a certain amount of skill, but if those tasks were mandatory, you usually had enough skill by the time you needed to perform that task anyway.

    2. Re:Why dreamfall ain't as great by hansamurai · · Score: 1

      Platformers don't suddenly add a long story segment to appeal to adventures, so why add platform gaming to adventures. Combat games don't suddenly get a rich plot to appeal to adventures, so why add combat to adventures. Action games don't suddenly add character development to their heroes, so why add action to adventures. I would disagree with this notion. Very few games are narrowed down to such specific genres these days, most are cross-overs and combinations that would have been unthinkable 10 years ago but now are quite natural together. Let me look at your arguments one by one:

      Platformers don't suddenly add a long story segment to appeal to adventures, so why add platform gaming to adventures. Many platformers are chock full of stories now: Super Mario Sunshine opens up with a relatively long cutscene and that's a Mario game! But there really aren't that many true platformers anymore either, look at Ratchet and Clank games. Platforming but tons of action too. Beyond Good and Evil could be categorized as a platformer and it has a pretty interesting story full of corruption and mystery.

      Combat games don't suddenly get a rich plot to appeal to adventures, so why add combat to adventures. Not really sure what you mean by combat games, something like Street Fighter? Well, let's take a look at most recent fighters: story battles usually begin with the battlers crossing words and trying to develop some kind of history between them. If by combat you mean something like Contra then I don't really know how to provide an example against that as pure run-and-gunners are extremely rare.

      Action games don't suddenly add character development to their heroes, so why add action to adventures. God of War? Onimusha? What if we extend action to first person shooter games: Bioshock, Half-Life? I'm not going to argue this one anymore.

      I'm sure someone will reply and say so and so game isn't in truly in this genre, but that's the nature of the industry now. You can't force games into easily defined genres anymore because technology has allowed developers to do so much more. Ten years ago you had to decide: are we going to make a puzzle game or a first person shooter? Now we have Portal! A great combination of both! When was the last time you played a straight up adventure game? A straight up run and gun or a beat 'em up? Is this bad? I don't think so.

      You can be upset that they failed at making a decent fighting engine for Dreamfall but you shouldn't be upset for experimenting and trying something new.
    3. Re:Why dreamfall ain't as great by grumbel · · Score: 1

      ### You can be upset that they failed at making a decent fighting engine for Dreamfall but you shouldn't be upset for experimenting and trying something new.

      Thing is, they didn't try something new, they did the same thing that as annoyed adventure gamers for already a decade or more. Full Throttle had similar issues, Indy 4 had them, Broken Sword 3 had plenty and many many other adventure games suffered from bad action sequences as well. Bad action sequence are nothing new, they have been done before and basically *never* worked, in the best cases they where few and far apart that they didn't annoy much, in the worst cases they ruined the whole game.

      In Dreamfall its the same thing over again. What makes matters worse is that a few fights are completly pointless, they are not justified by the story, they don't make sense from the characters point of view, etc..You could simply have cut them and would have been left with a better game. And just to give an example how bad the fighting engine is: The game features a few unbeatable monsters, fighting works by automatically locking to a target, so if you come to close to such an unbeatable monster, you are *stuck* in auto-lock-on, you can't end the fight and run away, your are already dead the second the auto-lock-on triggers.

      That of course doesn't mean that adventure games shouldn't ever have action sequences, but action sequences have to be properly integrated into the gameplay and story to work. You can't just create the worst fighting system ever created and hope it will somehow improve the game, since it never did and never will work that way.

      Fahrenheit is among the only games that I have ever seen pulling it of successful, since it didn't just give you a random mini-game, but used the action as a means to improve the interactivity, i.e. you want to lift something heavy -> you have to press L+R in quick succession (Track&Field style), so you don't just watch animation of the character lifting something, but you actually feel that lifting something requires work. Also the game didn't just was a standard adventure game + action sequences, the whole control scheme itself was quite original as well. You use stuff with the analogstick, not with buttons, i.e. open a door you push the stick forward, want to pull something, push it backward, etc. so you don't trigger actions, but end up controlling the arm of the character. The dialogs also made use of this and where in realtime, rather then waiting for you to select an answer. Last not least it of course also had a story that actually supported the action elements, when your character has a Matrix-style chase with the police, you kind of have a hard time to tell that with your standard "use shoes with feed" gamemechanic.

      The best thing of the system in Fahrenheit however is that you could easily expand on it: Have a player that doesn't like action sequences at all? You could make it possible to just switch them off, since most stuff is done via cutscenes, you could simply create an option to just watch them instead of playing them.

      Now all this of course doesn't mean that Dreamfall is bad, in fact in terms of story its among the best things that have happened in this millennium, but it does have quite it share of rather obvious mistakes and it should be criticized for them (i.e. 1UP 4/10 rating actually does have a reason, not that I agree, but I can understand it) and I hope that they will do better in Dreamfall:Chapters.

    4. Re:Why dreamfall ain't as great by westlake · · Score: 3, Insightful
      so lucasarts went 3D, and killed the adventure.

      If 3D killed Grim Fandango I can't think of a better way to die.

    5. Re:Why dreamfall ain't as great by sleepykit · · Score: 1

      Having played both The Longest Journey and Dreamfall, I can assure you that you only "have to" fight in the second game twice. All other times, and all other puzzles can be safely solved without any battle skills. So, in essence, the makers of Dreamfall tried to another way of solving a puzzle, a more straight forward approach than sneaking about on balconies, and some people may like it and some may not.

      --
      "When did I realize I was God? Well, I was praying and I suddenly realized I was talking to myself." ~ Jack Gurney
    6. Re:Why dreamfall ain't as great by brkello · · Score: 1

      Adventure games had fighting in them...good ones too. I can't remember if it was King's Quest...but I remember practicing my knife throwing skills on a painted target so I could destroy some baddies trying to ambush me in a canyon. Sometimes there are fighting elements to the story. You have two choices...make the player watch or make it interactive. Both can work and will appeal to different people.

      Dreamfall just wasn't a very good game. I mean, it served its purpose well enough (my girlfriend and I would sit down and play it together...so she got to spend time with me and I got to play games). But they really didn't finish the story part (nor did I think it was that well written) and the controls weren't really there. If the fighting was good, I don't mind having it in there. If it had fighting like God of War, it would be a nice break from the true adventure part of it...because playing that type of game is just really fun.

      Basically, bad games are bad games and good ones are good ones. Nothing has to fit in a specific genre if it is executed correctly.

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:Why dreamfall ain't as great by Das+Modell · · Score: 1

      I'm very confused. First you say that you should never mix genres and that game genres should effectively adhere to the standards of the 80s, but then you say you don't mind mixing genres, and that you're really just objecting to the poor quality of the fighting in Dreamfall?

      What are you trying to say?

  5. Great Games by immcintosh · · Score: 2, Insightful

    I found both The Longest Journey and Dreamfall to be fantastic computer games--some of the best I have ever played to be honest. TLJ was more or less just your classic old school adventure. Dreamfall, on the other hand, while maintaining all of those adventure elements, had such minimalist "gameplay" that I would almost describe it as more of an interactive book than anything. This is not necessarily a bad thing like it might sound to some; the strength of the game just has to revolve entirely around exposition and development of its plot, and for Dreamfall that made for a fantastic experience. I would agree with one of the other posters that the fighting elements were kinda lame and out of place, but fortunately they were pretty few and far between, so easily ignored in the greater context.

    Overall, a couple of games I'd highly recommend to anybody with a penchant for plots who hasn't played them already.

  6. The Longest Cutscene? by markbt73 · · Score: 1

    I love point-and-click adventure games, but that one drove me nuts. Solve a puzzle, watch a ten minute movie. Repeat ad infinitum.

    --
    "Oh boy! Are we going to try something dangerous?"
    1. Re:The Longest Cutscene? by Anonymous Coward · · Score: 0

      and thank goodness for the "time skip" esc button.

      "I'll like to read a book!"
      "Let me get that for you..." *animation of getting book for 5 minutes*
      "Oh done with that book? Let me put it away for you!" *animation of putting away book for 5 minutes*
      "I'll like to read a book!" (you have to do this a dozen times at one point)

  7. You never played TLJ by SmallFurryCreature · · Score: 1

    If you think Half-Life, God of War or any mario game has story telling in it, then you don't know story telling.

    The story in those games is nothing more then the intro to the killing. You play these games for the shooting/platforming, NOT the story. TLJ you play for the story, NOT the puzzles.

    A long cutscene does not make for storytelling. It is the english language at fault again for not giving us enough words to detail the difference between a story that simply sets us in motion, and a story that moves us.

    Take half-life, who IS Gordon Freeman, why did he choose this career, why is he going inside. Why doesn't he say anything. Who IS HE, WHY is HE.

    Compare that with April Ryan, we know she is an art student that she struggles with finding a way to express herself, that she broke of relations with her family over her father (the original is less clear on why then the sequel). That she is a bit of a dreamer, at once wishing for the world to be more, but also afraid to loose what she has.

    Play the game yourselve and then tell me again that Gordon Freeman is an equal personality to April Ryan.

    Hell, play other classics like Gabriel Knight: Sins of the Father and tell me this compares to the storytelling in the games you mention.

    Frankly kid, read a book, and learn what real storytelling is.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:You never played TLJ by Das+Modell · · Score: 1

      The story in those games is nothing more then the intro to the killing. You play these games for the shooting/platforming, NOT the story. TLJ you play for the story, NOT the puzzles.

      I am interested in the storyline of Half-Life, as are most of the game's fans. It's not "nothing more than the intro to the killing."

      Take half-life, who IS Gordon Freeman, why did he choose this career, why is he going inside. Why doesn't he say anything. Who IS HE, WHY is HE.

      Gordon Freeman is a 27 year old MIT-trained theoretical physicist with an interest in quantum mechanics. He became dissatisfied with working in academia and sought for employement in the private sector. His MIT mentor Dr. Isaac Kleiner (a character in HL2 and the Episodes) offered Freeman a job in the Black Mesa Research Facility, which he accepted.

      Play the game yourselve and then tell me again that Gordon Freeman is an equal personality to April Ryan.

      Why are they supposed to be equal?
    2. Re:You never played TLJ by matazar · · Score: 1

      Obviously you've never played Half-Life if you don't think it has a story.

    3. Re:You never played TLJ by grumbel · · Score: 1

      I have played both of Half Life and Half Life 2 and while they have a tiny bit of story, its really for most part a joke. You never learn much if anything about the whole backstory, never learn anything about the G-Man, HL2 doesn't even have a proper ending and there are way to many other holes. Its for most part a set of events that drives you from one horde of aliens to the next and gives you more cannon fodder, but it really does little else. Heck, for by far most part of the game you don't even follow anything even close to a proper mission, instead just ran from point A to B because your transporter malfunctioned and just while the rebellion starts out your are stuck in a teleporter and miss it all. Its kind of like there is a story, but whenever the interesting stuff happens you suddenly aren't around to see it.

      What Half Life 2 has is an interesting way to tell a story, the story it tells has however way to many plot holes to be satisfying and the shooting part is way to disconnected from the story to make a fulfilling experience (i.e. its way to clear when you have a 'interactive' cutscene and when you are running and shooting, with only a tiny few exceptions).

  8. Quest for Glory... by DrYak · · Score: 3, Insightful

    ...was a very successful melange of genres :
    Mainly adventure game, but with stats and inventory management inspired by RPGs, and real-time fighting system (although I liked less the mouse-driven fighting system in the 3rd installement).

    Lucas art's Indiana Jones and the Last Cursade also had a fighting system that didn't suck... ...mainly because you always had another - and usually rather complicated - solution to walk around or talk through.
    Which in itself embodies the principle of adventure games : Use your brain rather than your character's muscle and you twiching on the gamepad (... yes that. And a Diogenes syndrome helps, too).

    Although the price for the best fighting-system-in-an-Adventure-game goes for Monkey Island.

    (And some may argue that "The Loom" was nothing more than a glorified and overblown Simon game. Thus also mixing genre but still managing to achieve success :-P )

    Adventure games can get melded with other genre, but that requires very thorough planning of it and trying to do a nice system that does interact nicely with the rest, and that bring some original new twist to the genre. Not some pale copy cat quickly tackled in.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  9. Mod Parent UP by pat_trick · · Score: 1

    This game would have been great if not for the completely non-interactive half hour cut scenes. I fell asleep during one of them.

  10. The adventure genre is Back! by tsa · · Score: 1

    The fact that /. is covering an adventure game is a clear sign that adventure games are becoming mainstream again. Hurray! We adventure lovers have been waiting patiently for ten years or so, but finally they're back!

    --

    -- Cheers!

    1. Re:The adventure genre is Back! by Anonymous Coward · · Score: 0

      Uh, Slashdot is covering an adventure game that was made almost 10 years ago (The Longest Journey was published in 1999).

  11. Tonight I'm gonna game like it's 1999 by Vacardo · · Score: 0

    In other news, Quake III Arena is scheduled to come out December 2, 1999

    Seriously, what is it with Slashdot posting stories 8 years too late these days?

  12. While I have yet to read TFA... by kitzkar · · Score: 1

    ... I would ask Mr. Tørnquist if anyone ever thought of the irony of including in "The Longuest Journey" series one of the shortest adventure games I have ever played.
    When I finished The Longuest Journey I looked forward to playing Dreamfall and I expected the same gaming challenge. Yet, Dreamfall dissapointed me with it's shortness.

  13. Good point, but... by LKM · · Score: 1

    Adding 3D to adventures was a cost-cutting measure and had nothing to do with the featuritis you rightly complain about.

  14. Well, it actually really is back. by LKM · · Score: 1

    You're being ironic, but the funny thing is that you're right. I just bought Undercover (not yet out in the US, so linking to amazon.de) and Touch Detective 2 1/2 for my DS, adding to a number of point-and-click adventures I already own for that system.

    There's an actuall point-and-click adventure revival going on on the Nintendo DS. If you haven't already, check out Trace Memory, Touch Detective 1, Hotel Dusk: Room 215, or any of the Phoenix Wright games for the DS. Have fun :-)

    1. Re:Well, it actually really is back. by tsa · · Score: 1

      I wasn't ironic at all, I meant it. Look at the various adventure websites around. New games galore! This is a good time for adventure lovers like me.

      --

      -- Cheers!

  15. Hey. Who's the creepy guy on the bench? by Monsieur+Canard · · Score: 1

    I played TLJ right around the time I played Syberia (hey, what can I say. My PC at the time couldn't handle the newer games and I was raiding the $10 and under bargains on Amazon). I liked both games, they were similar in feel and gameplay.

    I can't remember if it was April Ryan or Kate Walker, but occasionally you would find a switch or door that would not open and every time you tried to open it she'd say "It's sssssstuck." It probably sounds a bit weird but I would keep triggering that over and over, it was just so cute.

    Of the two I think Syberia had a more satisfying sequel. Dreamfall was neat and whatnot, but it just left too many big questions open at the end. That's fine if you're going to be fairly timely about issuing sequels, but given their past history it makes me a little mad.

    --
    He took a duck to the face at 250 knots.