The Story Behind the Bioshock Hacking Mini-Game
MTV's Multiplayer Blog has a chat with Dorian Hart, the designer at 2K Boston that gave us the pipes-like hacking mini-game in Bioshock. The two of them discuss the reason we direct blue liquid to win, the fan reaction to the game, and the value mini-games bring to their 'parent' titles. "I suppose it certainly gives the game an extra dimension: something else to do other than shoot. In a shooter, even a shooter that has small variance in how the game plays out, the number of verbs that you actually use in a given 10 minutes, half an hour, an hour of gameplay is pretty limited: you have a gun; you shoot it. Having a mini-game just gives the player a different thing to do, a way to break the player out of a rut they may be in, in how they're thinking about what they're playing. It engages a different part of their brain. As long as it's not too onerous or forced upon the player too commonly. They say, "Variety is the spice of life," and I think that applies in this case. As long as you don't make it an essential, unavoidable, too-important part of the game, because people are expecting a shooter."
It was that thing before The Portal came to save us all, right?
Anyone else remember that game? I'm sure there's an online version.. was way harder than the bioshock version...
It's freaking mini-game! Nothing more, nothing less.
It's a terrible mini game, I like the splinter cell one where u pick a door lock, it makes sense. I have no idea why I have to play pipemania to get 10% off prices, and it's _incredibly_ tiresome after the 60th time.
Pipe Dream
I actually liked having the pipes minigame as a kind of steampunk-hacking system. Considering the theme and the setting I think it was very appropriate, if you ignore the fact that enemies basically wait for you to finish while you're playing it.
While they're not terribly difficult even at the hardest settings, it's a nice change of pace and definately more satisfying than automatic hacking or using a consumable. It's just too bad there wasn't more variety in it, having a couple different minigames would have been much more interesting.
http://en.wikipedia.org/wiki/Pipe_Dream_(video_game)
It was not until you could auto-hack turret/bots that the game became much continuous; not stopping ever 5 minutes to hack a turret or a camera to avoid getting spotted.
On a side note, I'm surprised they did not talk about the technical background of the minigame. I believe it was just a Flash game with the actual game code providing the pretty overlays. Same with the bathysphere menu.
Lastly, shame on the interviewer for not having played System Shock 2 before the interview. Then again, this is the least of what we should have expected when we saw MTV featuring the article.
import system.cool.Sig;
regarding the pseudo-goth idiot that MS keeps making me stare at in that hideously green advert. ADVERTISING IS SUPPOSED TO MAKE ME WANT TO CLICK THROUGH.
The duck race in Shenmue II.
Man, just to find the duck, let alone get it was just about impossible- but worth it.
Plus, how many times can you say that you've raced a duck?
Sad really. They need to just re-release SS2 with an updated graphics engine.
Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
People buy shooters to blast the Hell out of things. People buy puzzle games because they might not like the violence of shooters. Putting one game in the other and forcing someone to shift gears and engage in play that they may not enjoy (or may simply not be coded very well) simply isn't fun.
As long as you're co-opting old games, why not just slap a real classic on there? Pipe Dream is sorta neat, but it's no Super Mario 3.
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It was novel the first 10 times... but after the 200th hacked turret/bot/vending machine it was a little tired. Although part of that is my fault for being OCD about completing everything in the game and feeling the need to hack every machine I came across whether I was going to use it or not.
You know, as buggy and outright crappy as portions of that game are (I'm looking at you, hovercraft piloting and GTO driving!), the hacking minigame is actually pretty well done, IMO.
The Humblest Mollusk on the Net
That you can use the freezing plasmid to slow the timer is a true stroke of genius that is just one example of the depth in this game. I'm not just impressed, I'm in awe.
Bioshock's hacking mini-game is not something you just dump something on. It's not a truck. It's a series of tubes.
C'mon guys, the game is a hit, you can admit it now...
_Bioshock_ isn't just some dumb shooter.
I understand you needed to tell your moneymen and mucketymucks it was so you would get funded, but the cat's been out of the barn for ages. Just come on out and say it. Gloat a little, even. It'll make you feel better.
If you want to get technical though Pipeline was the first. Like so many successful puzzle games, Pipe Mania became a sort of genre with clones, variants, and spin-offs.
and that is the only reason why I did not play the game a second time.
bamph
Done right:
GTA: San Andreas - After a stressful mission, I enjoyed playing pool with one of the local yokels at the bar. Good stuff.
Done Wrong:
The Warriors - The Lock picking minigame frustrated me to no end. The 3rd final inner tumbler spins so fast you can't get it right. I can never time it right. The other minigames(boosting car radios, pick pocketing, etc) weren't so bad.
Some D&D game on the Genesis- you have a lock picking set with a set of specially-shaped keys. Use the wrong key, and it's broken. You are under such a harsh time limit, you will end up breaking keys.
The GTA:SA minigame has nothing connected to the main plot, but it's nice to have there.
I would admit that given even more development time than we had, one of the things we considered was different mini-games.
The original System Shock had several hacking mini games, two that I can remember were rewiring things so that there was a high enough power level and a connect the circuit game that looks very similar to the pipe game...
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer