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John Rhys-Davies Notes The Pitfalls of Game Movies

Veteran actor John Rhys-Davies sat down with GameDaily Biz to talk about his role in Uwe Boll's latest failure of a movie, 'Dungeon Siege: In the Name of the King'. Davies is surprisingly candid about his interest in the role, and pretty much nails the numerous problems of making film adaptations of games. "One or two may succeed, and I hope this is one of them, but the structure of a game is completely unlike the structure of a film. And it shows the despair of the studios and producers that these movies even get a look at. If we had good writing, it would not happen. I think that right at the moment, the film industry in Hollywood is in a crisis because we have successfully excluded young and able talent for so long that now there is nothing left."

114 comments

  1. Boll + Critics by Nivlheim · · Score: 5, Funny

    Watch it John! He'll challenge you to a boxing match!

    1. Re:Boll + Critics by magus_melchior · · Score: 1

      Just give Boll the Gimli suit complete with prosthetics. If you remember John's comments about his getup in the LotR films, I think his rage will overcome even a real battle axe.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    2. Re:Boll + Critics by Anonymous Coward · · Score: 0

      I'd rather get pummeled then be forced to sit through that movie again.

      What a piece of junk.

      The actors were all ones I liked - but the story was absolute crap.

      It's a shame that a great opportunity like that was wasted because the people in charge probably never played the game, and still have no idea what the game was really about, nor what the people that played the game and went to go see the movie expected.

      Nice job hollywood :p

  2. QFG4 by Hatta · · Score: 2, Informative

    Speaking of John Rhys Davies and games, he was the narrator for Sierra's Quest for Glory 4, one of the best adventure games ever. His deep, slightly creepy voice really added to the murky atmosphere of Mordavia. Too bad no one cares to make a movie out of QFG.

    --
    Give me Classic Slashdot or give me death!
    1. Re:QFG4 by EveryNickIsTaken · · Score: 1

      No shit. I had the version without voice acting, so it looks like I missed out. Oh, and QFG2: Trial by Fire is better.

    2. Re:QFG4 by Thansal · · Score: 1

      You can still pick up the anthology pack that has all of them (well, not the original QFG2, but the remake is better I think).

      It is really fun going through from 1-4, and the voice acting that they added to 4 is actually really rather good :D

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:QFG4 by framauro13 · · Score: 1

      When I read the title, QFG4 was the first thing I thought of. His voice acting in that game had more affect on the mood and environment than any other part of the game.

      Always nice to see fellow QfG fans out there :) IV was by far the best of the whole series. Too bad those days are over.

      --
      In an effort to conform with internet communication standards, please note that the above comment is 100% biased opinion
    4. Re:QFG4 by Verteiron · · Score: 2, Informative

      He also played Paladin in Wing Commander 3 (and 4, I believe, though I never played that one). Mind you, Mark Hamill played the hero...

      --
      End of lesson. You may press the button.
    5. Re:QFG4 by Hatta · · Score: 2, Informative

      There is no remake of QFG2... yet. I'll be replaying the entire series once that comes out.

      --
      Give me Classic Slashdot or give me death!
    6. Re:QFG4 by DCTooTall · · Score: 1

      Screw the Hero.....Ginger Lynn was the friggin Mechanic!


      Makes you wonder what they did in the down-time...;-)

    7. Re:QFG4 by EveryNickIsTaken · · Score: 1

      I've been waiting for this for years, and these guys do quality work. Of course, QFG2 is probably my favorite PC game of all time, and I've often thought QFG2's storyline would make a pretty good movie.

    8. Re:QFG4 by edwdig · · Score: 1

      I never got that into QFG2. I wasn't fond of the typing interface, and navigating the city streets in that game was really frustrating.

      QFG4 though... the voice acting in that game was amazing. You missed out on a LOT by playing without it. Excellent acting all around. The actors for the guys in the bar frequently broke off from the script with stuff a lot funnier than what was written.

      Still love "The cute, innocent (well, maybe not so innocent) bunny was viciously slaughtered and now looks like road kill."

    9. Re:QFG4 by Thansal · · Score: 1

      Sorry, I fail it. That was supposed to be QFG1

      However that is awesome news :D

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    10. Re:QFG4 by C0R1D4N · · Score: 1

      He also called the game 'the script from hell' and had something like 18 hours of dialogue in it. Personally I'm shocked and amazed that Sierra hasn't kept that series going, out of all the "quest" games QFG has the best opportunity to move into the new era of games with its RPG aspects (maybe even an MMO)

    11. Re:QFG4 by Anonymous Coward · · Score: 0

      Rhys-Davies was also the Atreides Mentat for Westwood Studios' "Dune 2000", which was being shot as I worked on a different Westwood game. One of the artists snuck into the green room where Davies was asleep on the couch, and swiped his chocolate muffin.

  3. Penny Arcade... by JMZero · · Score: 3, Insightful

    ...really nailed this one: comic.

    --
    Let's not stir that bag of worms...
    1. Re:Penny Arcade... by Kierthos · · Score: 1

      A comic almost four years old, but they still knew who would direct that turkey.

      Gabe and Tycho are obviously psychic.

      That, however, doesn't explain how they got my pants.

      --
      Mr. Hu is not a ninja.
    2. Re:Penny Arcade... by demon · · Score: 1

      Their casting was a little far off... but not that far, really. Kinda sad and scary that they were so on with that prediction.

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  4. Uwe Boll? by oahazmatt · · Score: 4, Insightful

    How does this guy get anyone to take him seriously?

    I saw trailers for Dungeon Siege and wondered how something like that could get a greenlight, and then I find out its Uwe Boll's project, and for a while it makes an eerie kind of sense.

    But now that I think about it, it doesn't make sense. How does he still get a studio to pay him anything?

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
    1. Re:Uwe Boll? by __aaclcg7560 · · Score: 1

      Hollywood has to pay someone to make all those bad movies that get run on late night cable. A Uwe Boll marathon, anyone?

    2. Re:Uwe Boll? by tomandlu · · Score: 4, Informative

      It's a German tax thing. Basically, everyone wins whether or not the films make any money - if the film loses money, the investors get a generous write-off, and if it makes money, the investors pay less tax on the profit than they would have on the original investment (it's a reward for investing in film).

      Hang on, here's a link: How the flick does boll keep making movies

    3. Re:Uwe Boll? by LittleImp · · Score: 5, Informative

      According to Wikipedia: In the DVD commentary of Alone in the Dark, Boll explains how he funds his films: "Maybe you know it but it's not so easy to finance movies in total. And the reason I am able to do these kind of movies is I have a tax shelter fund in Germany, and if you invest in a movie in Germany you get basically fifty percent back from the Government."

    4. Re:Uwe Boll? by stratjakt · · Score: 1, Informative

      It's simple.

      His movies make money.

      Why does anybody even expect "high art" from Hollywood?

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:Uwe Boll? by Have+Blue · · Score: 2, Interesting

      He's using literally the same trick as in The Producers. There's a loophole in Germany's tax laws that allows him to come out ahead while making terrible movies on tiny budgets.

    6. Re:Uwe Boll? by Anonymous Coward · · Score: 1, Insightful
      ...A Uwe Boll marathon, anyone?

      You'll need a "Clockwork Orange" chair for that one.

    7. Re:Uwe Boll? by Anonymous Coward · · Score: 0

      Considering that Uwe's stuff is intrinsically the movie making equivalent of Vogon poetry... Thank you, but no.

      I'd rather do a Pan Galactic Gargle Blaster and have that sort of fun instead...

    8. Re:Uwe Boll? by eison · · Score: 2, Insightful

      Easy. He finds private investors, promises them a return on their investment, then delivers. One common thing about people with money, they love the idea of being involved with making a movie.
      His initial movies were able to generate the return while losing money due to German tax law; the tax law has since been fixed so he has had to tighten up a bit and generate a real profit, which he now does. It's not as good as the profit to be made in other things, but the glamour of the movies overcomes that for enough people that he gets to keep making films.

      --
      is competition good, or is duplication of effort bad?
    9. Re:Uwe Boll? by SatanicPuppy · · Score: 2, Interesting

      I don't know if you read this article today on Reuters...But I'm afraid they have closed that loophole now.

      If you hate Boll, read the article, it's like hot cocoa for the mind. He's pretty much done, as far as wide distribution goes.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    10. Re:Uwe Boll? by xhrit · · Score: 1

      The German tax-shelter gambit. It is a scam.

      http://www.slate.com/id/2117309/

    11. Re:Uwe Boll? by vecctor · · Score: 1
      I don't know if I would call the budgets tiny. I mentioned this in a thread on a different site:

      ... according to wikipedia, his movies still cost millions and it doesn't seem like they break even, let alone make money:

      http://en.wikipedia.org/wiki/Uwe_boll#Financing

      EDIT:

      Yeah, Bloodrayne ( http://en.wikipedia.org/wiki/BloodRayne_(film) ) was a disaster. Cost $25 million and made $3.5 million at the theatres. Throw in advertising, and I doubt even DVD sales are going to make that profitable. I want an accountant to figure out how this works!
      --
      Why, yes I have been touched by His noodly appendage. And I plan to sue.
    12. Re:Uwe Boll? by Anonymous Coward · · Score: 0

      I could swear I saw an interview where he actually dismissed that..... because "that doesn't work anymore, they fixed that"

      My jaw about fell off.

    13. Re:Uwe Boll? by dintech · · Score: 1

      You mean the German people pay to inflict this crap on the world? Godwin in 3... 2... 1...

  5. Yay! by Kamineko · · Score: 1

    Huzzah for John Rhys-Davies!

    I honestly thought that Dungeon Siege was a dead project. I'm very suprised to learn that they've had their heads down the whole time and got something done.

    Who else didn't think that the DS movie was still in progress?

    1. Re:Yay! by Shrubbman · · Score: 1

      Actually it was done and sitting in a can for over a year while Boll was running around trying to find a distributor for it. He just finally found a taker.

    2. Re:Yay! by Dmala · · Score: 2

      I hate to rain on your parade, but while John Rhys-Davies is great, he's not nearly enough to offset the giant suckig sound that is Uwe Boll. 100% guaranteed Dungeon Siege is going to be awful.

      Who else didn't think that the DS movie was still in progress?

      I hoped it had gotten dropped. Is that the same thing?

    3. Re:Yay! by Kamineko · · Score: 1

      It will be crap. It has to be. But I don't care. To me, it'll be a blur of inconsequence with intermittent John Rhys-Davies coolness.

      Incidentally, I'd like more tea

    4. Re:Yay! by PhoenixOne · · Score: 1

      I thought is was dead too. It was the only way I could sleep at night.

      I didn't know they released it until I saw a movie poster while waiting in line for a *real* movie. My girlfriend had to remove me from the area (and I think kids standing nearby learned some new words).

      --
      Spell cheek you've failed me four the last thyme!
  6. Pitfall Harry by gEvil+(beta) · · Score: 1

    I dunno. I can't quite see John Rhys-Davies playing Pitfall Harry. I just can't imagine him swinging from those vines over alligator pits...

    --
    This guy's the limit!
    1. Re:Pitfall Harry by east+coast · · Score: 1

      I kinda thought that when I first seen the headline, that it might be a Pitfall movie.

      Couldn't be any worse than most other movies but I still wouldn't want to see it.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:Pitfall Harry by __aaclcg7560 · · Score: 1

      Swinging over alligator pits? Uh, no.

      Falling into an alligator pit? Oh, hell yes!

    3. Re:Pitfall Harry by sammy+baby · · Score: 1

      Of course, one of his most memorable roles was looking down into a pit filled with snakes.

      "Asps. Very dangerous. You go first."

  7. I have another reason... by Anonymous Coward · · Score: 4, Insightful

    Just because the structure of a game and the structure of a movie doesn't mean all video game movies are crap. There have been some successful ones, after all.

    No, the reason a lot of video game movies flop is because a lot of them are made by Uwe Boll, who is a complete and utter retard.

    1. Re:I have another reason... by Anonymous Coward · · Score: 0

      Just because the structure of a game and the structure of a movie doesn't mean all video game movies are crap. There have been some successful ones, after all.

      Yes, but Pokemon movies don't really count...
  8. The Problem Is... by sexconker · · Score: 1

    They keep hiring directors like Uwe Boll.

  9. A note to John by Jesterboy · · Score: 4, Funny

    Dear John,
        Your talent dwarfs your competition. You were the bomb in "Sliders", so I'll kindly look the other way whilst you make some bankage.

        Keep on truckin'!

    Sincerely,
    Jesterboy

    1. Re:A note to John by Zarhan · · Score: 4, Funny

      Dear John,
              Your talent dwarfs your competition.


      Not if he's playing Gimli, really.

    2. Re:A note to John by Reziac · · Score: 1

      An amazingly versatile actor. He often "disappears" into the role to the point that only when the credits roll do I realise it was him.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    3. Re:A note to John by fbjon · · Score: 1

      My thoughts exactly. I immediately recognized the name and knew that I knew who it is, but I had to google for an interview video to actually know.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    4. Re:A note to John by LKM · · Score: 1

      Yeah. He's one of these "wait a minute... that was him too???" guys. I've seen tons of movies with him, but often I've only figured out afterwards that he played the role.

    5. Re:A note to John by Reziac · · Score: 1

      My exact words -- over and over and over!!

      My fave role, tho, was his character in the short-lived espionage series "Under Cover" (1991). Just priceless. Wish this would come out on DVD -- there are several unaired episodes.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    6. Re:A note to John by tgd · · Score: 1

      Wow I've seen every damn episode of Sliders and seen the LoTR movies a half dozen times each I'm sure and I never realized that was him.

      What a loser I am.

  10. This just in: by Alzheimers · · Score: 1

    Movies that suck generally do poorly at the box office.

    Film at 11!

  11. double-take by lucky130 · · Score: 1

    I had to do a double-take at the headline; just glancing out of the corner of my eye, it looked like John Rhys-Davies was going to do Pitfall: The Movie.

  12. Problem translating games to movie scripts? by I8TheWorm · · Score: 1

    And 7 million Dungeon Seige roleplayers rejoiced.

    I don't agree with issues translating games to movie scripts, other than his suggestion that young fresh talent is excluded in Hollywood (I guess that's true... he's the expert not me).

    I think the real problem with me seeing that is I'm a gamer. So when Silent Hill released, I rushed out to see it having played and enjoyed the game. The story in Silent Hill the game was entertaining... why wouldn't it be entertaining in a movie theater?

    --
    Saying Android is a family of phones is akin to saying Linux is a family of PCs.
    1. Re:Problem translating games to movie scripts? by ghostunit · · Score: 1

      The Silent Hill movie does resemble the visual style of the game but does not respect its story, instead presenting us with something else entirely. Unfortunately, they gave that job to the american who wrote Armageddon, so surprise surprise, yet another christian-influenced sin/punishment theme ending with a bloodfest. They just didn't get it at all.

  13. Wing Commander by DarthBender · · Score: 2, Interesting

    I loved him as Paladin in Wing Commander III and IV. Of course I am biased because I LOVED Wing Commander III and IV. So for such a prolific actor/voice actor I will absolutely listen to his opinions. Aside from his most famous roles, I respect him as a prolific actor. Like Christopher Walken, he takes many many roles, and executes all of them so incredibly brilliantly.

    1. Re:Wing Commander by pragma_x · · Score: 1

      I have to admit, the storyline and acting in Wing Commander IV was was really something special for when it was released.

      I borrowed it from a friend and upon handing it back he asked: "So, what did you think?"

      I replied: "Best movie I ever played."

  14. Here's what I don't understand by sesshomaru · · Score: 2, Interesting
    Here's what I don't understand. You're Uwe Boll. You've gotten fabulously rich with a simple formula, buying the names of somewhat popular video games, and then slapping them on whatever vaguely connected movie you feel like making. Ok, so far, so good eh?

    But for this movie, you don't even use the title of the videogame for the title of the movie, you just put it in the subtitle. So the movie isn't even called "Dungeon Seige" it's called "In the Name of the King: A Dungeon Siege Tale." I mean, partly I think he's hoping that someone's Mom, on hearing her son wants "Return of the King" for Christmas, will accidentally buy "In the Name of the King" instead. In that case, though, why bother with paying for a Dungeon Seige license?

    It's a puzzle that must be solved!

    --
    "MIT betrayed all of its basic principles."
    1. Re:Here's what I don't understand by grumbel · · Score: 1

      ### Why bother with paying for a Dungeon Seige license

      It is cheap, it comes with a build-in fan-base and it is free advertisment, i.e. this discussion wouldn't exist if it would be 100% original content not based on video game.

    2. Re:Here's what I don't understand by Thansal · · Score: 4, Insightful

      Because he honestly thinks he makes good movies.

      He doesn't think:
      1) Buy movie writes to game
      2) Make a movie and attach name.
      3) ?????
      4) profit.
      5) Repeat.

      It really is:
      1) Buy movie writes to game.
      2) Make good movie that is based on best selling game.
      3) ponder why every one hates my movie.
      4) Challenge and threaten any one who insults my movie.
      5) Repeat.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:Here's what I don't understand by MBCook · · Score: 1

      As you can probably guess (and people have said, such as on NPR just the other day)... he is a modern Ed Wood, except Wood's movies had a charm about them (sort of like a 2nd grade play) where Boll's are just bad (like a bad play at a real opera company).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Here's what I don't understand by Svartalf · · Score: 1

      As you can probably guess (and people have said, such as on NPR just the other day)... he is a modern Ed Wood, except Wood's movies had a charm about them (sort of like a 2nd grade play) where Boll's are just bad (like a bad play at a real opera company).


      Heh... You're being too gracious...

      Bad's one thing, Uwe Boll's in another category all himself.
      I don't think there are current words in the English vocabulary that even begin to describe the horror that is a Uwe Boll movie.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  15. Wrong Games by MBCook · · Score: 4, Insightful

    Ignoring that they tend to use terrible writers, I can't help but wonder if they are just choosing the wrong games.

    Mario doesn't really have a story, so it's not that surprising that it was hard to make a good movie out of that. Games like the Final Fantasy games or Mass Effect have good stories, but they would lose too much if you cut it down to even the length of a long film (2.5 hours).

    What you need to do is set it in the universe. The Resident Evil movies got that part right. There is no reason those couldn't have been made into good movies. Get good writers, it could have worked.

    Portal would be interesting. It has a great character, interesting special effects, but it's too short. You might be able to make an interesting mini-movie out of it (say a half-hour TV show?). I don't think you'd be able to make a decent length film (1.5 hours) out of what's there.

    You could expand it. Start with a little of the back story of Aperture Science (maybe show the introduction as a new employee comes in?) As things go on you could see the guy work on GlaDOS a little and her development and as the tests on previous subjects. You move on to GlaDOS doing what she did and then finally Chell and her attempt to escape. Basically GlaDOS is the main character of the movie. I could see it working, but keeping that great dark humor balance as well as the creepiness balance through the whole movie would be an incredible challenge. I don't know how you'd fit in the description of the portal device ("man-sized ad-hoc quantum tunnel through physical space with possible applications as a shower curtain") without breaking any sense of reality. Since part of the mood of Portal comes from having no idea what is going on, the script would be a real departure in some ways which would make it even more challenging. I think we all know that GlaDOS could be the next HAL easily. HAL didn't have cake.

    Set a movie in the world of Ivalice (from FF: Tactics/XII). Maybe something set in the Ratchet & Clank universe. Heck, make one of the Phoenix Wright cases into a comedy/drama. There are options.

    Instead, producers find the biggest game they can (let's take GTA), then conceive a movie that fits in (a gangster plot!), then make it fit in more (we'll have him not own a car, he'll just take them when he needs one), then beat it with a bad script stick ("You can't tell me what to do, I've already committed Grand Theft Auto..."), then add some flashy effects (everything blows up, lots of blood) and there is nothing to differentiate the movie from any other bad formulaic summer movie except there is a video game's name on it.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Wrong Games by faloi · · Score: 1

      I enjoyed the Resident Evil movies, but I've always been a bit of a zombie movie fan. So I was predisposed to like them. I think you're right, though. There are a lot of perfectly viable "universes" out there that have the potential to make a good movie. The one that comes to mind for me is Warhammer. I bet that, with decent writers, it'd be possible to crank out a movie in either the fantasy or 40k variant that would hook viewers that don't know anything about the back story.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    2. Re:Wrong Games by MBCook · · Score: 1

      It occurred to me that not only could you use that, but there are a small number of games that are already setup as movies: adventure games. If you take out some of the useless puzzles and such, they could get close in run time as well. The Monkey Island games, Grim Fandango (which would be great), Day of the Tenticle, The Dig (which I think was going to be a movie before they decided to make it a game), and I'm sure others which I can't think of.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Wrong Games by Dexx · · Score: 1

      Portal could be done by showing the previous escape attempts - the people that leave the clues & notes for Chell. That way they could work in a group of escapees at once, working together. After the final confrontation with GlaDOS (with only a small part of the group making it out) the end of the movie could be like the game - cake, still alive, etc.

      --
      Feel the fear and do it anyway.
    4. Re:Wrong Games by DCTooTall · · Score: 1

      I would almost LOVE to see Grim Fandango as a movie. First time I played that game I honestly felt that it was probably easily one of the best over-all stories I'd ever come across in any medium. Even better, Doesn't Lucas already have the rights to the story since it was done by their game division?

    5. Re:Wrong Games by DCTooTall · · Score: 1

      Ya know... just thought about this for a second, and the big problem with that idea is that for all intents and purposes, the old Graphic Adventure genre of games is dead. They died out before the current age of mainstream gaming really hit it's stride. The problem with that? Because these games are 1. old and 2. not really publically well-known, you end up having a harder time convincing studios to use the stories in a movie form. They don't have the "built in audience" of say a Resident Evil, Silent Hill, or even Wing Commander. The result, we are much less likely to see a quality adaptation of the game, and could end up with some questionable content like the old Maniac Mansion TV series.

    6. Re:Wrong Games by Remus+Shepherd · · Score: 1

      Uwe Boll would spice up a Portal movie by setting it in a forest and throwing ninjas at Chell, which she would refer to as 'androids'. The portal gun -- being too expensive a special effect -- will be used only once, to dump cake all over GlaDOS, with the portal itself never shown. The vulnerability that GlaDOS has to cake which causes her to explode will never be explained.

      Now that I contemplate this tragedy, I hope Valve knows enough not to sell any rights for Half-Life or Portal to anyone, least of all legendary bad directors.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    7. Re:Wrong Games by Drooling+Iguana · · Score: 2, Funny

      Didn't they already make a series of Monkey Island games with Johnny Depp, Orlando Bloom and Kiera Knightly?

      --
      ... I'm addicted to placebos
    8. Re:Wrong Games by cyxxon · · Score: 1

      I think you kind of nailed it - I have always felt that the studios desperately just cling to the name of the franchise, instead of seeing what they really could do if they used it as a backdrop. THat is incidently why I am looking forward for the Warcraft movie- up until now I only heard that it will not be based on plot inside either of their games, but will be taking place roughly a year or so before WoW. So they have some established characters, and plenty of bad or good scenarios from the lore to use as backdrop. And since they have never been afraid to change the lore itself when it suited them, well, it might actually be half decent. Now if only they would render it the way they do the intro movies, and not use live actors... ah well.

    9. Re:Wrong Games by MBCook · · Score: 1

      A Grim Fandango movie won't have the draw of the Grand Theft Auto name, that's true. It will have next to none. I listed it because it has a great story. If you want to make a movie out of a game, it's a good game to use because of the story and how well it could be adapted. If you just want to cash in on a license, you're right it's a terrible game to make into a movie.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    10. Re:Wrong Games by MeanderingMind · · Score: 2, Interesting

      Portal could work as a movie, but it would be a very different movie than the game.

      Part of the game's excellent story came from the fact that you were the lab rat. You could watch GlaDOS peering at you, waiting for you to complete an objective before voicing her sarcasm laden approval of your success.

      Another part of the game's excellence is how it was about learning. You had to continually learn how to use this nifty device you were given. This was, of course, backed up by the lab rat atmosphere.

      How do you translate these things into a movie?

      The answer: You can't, directly. At best you can indirectly translate the game by putting a similar character into the same situation, and somehow compel the audience to feel involved as that character runs around solving the mystery. That is to say, something that would be very, very easy to screw up.

      And that points to something about all games, they don't have to involve their audience in the same way movies do. The audience for games already wants to be involved, by default you have something every Hollywood film dreams of. You lose that something the instant you translate back.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    11. Re:Wrong Games by Chris+Burke · · Score: 1

      Part of the game's excellent story came from the fact that you were the lab rat. You could watch GlaDOS peering at you, waiting for you to complete an objective before voicing her sarcasm laden approval of your success.

      Another part of the game's excellence is how it was about learning. You had to continually learn how to use this nifty device you were given. This was, of course, backed up by the lab rat atmosphere.

      How do you translate these things into a movie?

      The answer: You can't, directly. At best you can indirectly translate the game by putting a similar character into the same situation, and somehow compel the audience to feel involved as that character runs around solving the mystery. That is to say, something that would be very, very easy to screw up.


      I see your point. A practical example of a similar movie that pulled it off is Cube. It certainly had an element of the 'lab rat' atmosphere, and the fact that it was apparently random people pulled from their lives made it somewhat personal. That movie went with a theme of isolation and nihilism, where there was no apparent scientist studying their rats and in fact no point to the exercise at all. Which left the subjects to go crazy on their own.

      I think this movie could be made. Certainly you'd need good people, ones willing to do something off-beat. Not any of the schmucks they usually pick to do game movies.

      --

      The enemies of Democracy are
    12. Re:Wrong Games by master_p · · Score: 1

      GTA SA could have been a hell of a movie; it's practically a movie by itself. So is Half Life 1 and 2. And Zelda games.

      It all depends on the game; if the game has a good storyline, it may become a good movie. If it is a repetitive thing like a strategy game or Tetris or Pacman, then it's not easy to do a game on it.

  16. Maybe game movies suck because... by Farakin · · Score: 0

    (Your Pick) A. Hollywood screws everything up B. Duke Nukem is in a Cryogenic freezer next to Walt Disney C. Hollywood screws everything up D. Cash rules everything around me, get those dolla bills y'all!

  17. Games are too complex by telchine · · Score: 1

    I personally think that games are too complex to be turned into films without losing a lot of their values.

    Converting a game to a movie is as bad an idea as converting a movie into a book. Maybe sometimes it can work, but certainly not always.

    1. Re:Games are too complex by Anonymous Coward · · Score: 0

      I personally think that games are too complex to be turned into films without losing a lot of their values.


      The main value of a game is interaction. Otherwise it would be called a movie-on-a-disc. When a game is converted to a movie, you lose the interaction and are left with whatever story and environment the game had. Some games are really fun but are rather weak on the story and environment aspect. Consider DooM: You are the last space marine left alive after demons from hell made crunchy snacks of your squad, so you alone have to blast away at demons across the surface of the Martian moons. And Hell. As a video game, it's "hell yeah I'm blowing away demons in hell!" As a movie, it's "who is going to sit down and watch this shit for an hour and a half?" and this is for a game that was noted for having a great environment. DooM finally did get made into a movie and by all accounts it sucked.
  18. O RLY? by gumpish · · Score: 1

    Just because the structure of a game and the structure of a movie doesn't mean all video game movies are crap. There have been some successful ones, after all.
    Which you can't be bothered to enumerate? Which escape you at the moment?
    1. Re:O RLY? by zoips · · Score: 1

      Well, the Resident Evil movies, though shining jewels they are certainly not, were not suicide inducing like Uwe Boll's ventures. Silent Hill wasn't terrible either.

    2. Re:O RLY? by Sciros · · Score: 2, Informative

      Mortal Kombat and Street Fighter, while not universally liked (some hate one, some hate the other, some like both, some hate both), were successful enough.

      The Resident Evil movies make money.

      Silent Hill was generally well-accepted, even by critics.

      These movies are all far from good IMO (though Street Fighter does have a hilarious Raul Julia as M.Bison), but they were successful as far as I know.

      --
      I like basketball!!1!
    3. Re:O RLY? by Anonymous Coward · · Score: 0

      Which you can't be bothered to enumerate? Which escape you at the moment? The former.

      There have been many video game movies that have been successful at the box office. Try google.
    4. Re:O RLY? by vux984 · · Score: 1

      Resident Evil 1 was actually good.

      Resident Evil 2 and 3, Tomb Raider: cradle of life, and silent hill all entirely watchable.

      And although I'm not a fan and haven't watched them, they made like 10 pokemon movies... so they must have been at least somewhat successful.

  19. I saw the movie... by bleh-of-the-huns · · Score: 2, Informative

    And honestly, for brainless mind numbing I was bored and there was nothing to do movie, that I went into with 0 expectations, it was not half bad. Granted there were a good dozen of so movies I could have gone to see, but going alone while wife is at work.. would result in a serious drop in my life expectancy.. okay maybe not that bad.. but plenty of nagging.

    --
    I came, I conquered, I coredumped
  20. Plot murder occurs too by phorm · · Score: 1

    In the case of many game movies, the game often does have a good plot, but the movie simply doesn't follow it. If you're lucky, it might occur in the same world. If no, well, perhaps a few of the characters have the same names.

    Take for instance Doom. OK... well... it had a BFG (which incidentally wasn't even *that* like the game BFG). The plot, sucked. However, when I played through the actual game (Doom 3, that is), I remember being quite interested in the plot: alien race opens portal to nether dimension, dies off. Humans investigate and find cool ruins. People investigating ruins start coming back crazy ranting about demos etc. Crazy scientist releases demons. etc. It was actually decent if you played through and followed the neat little subitems in your data-pad.

    Doom movie: loose copy of Resident Evil. Aliens with a virus. No hell portal. Lame.

    Other movies were similarly murdered: Wing Commander comes to mind.

    So perhaps I'm bitter, but I don't think that setting a movie in a given "universe" is going to help, simply because the movies go with meager plots and a few added special effects in an attempt to make a buck off the franchise.

    1. Re:Plot murder occurs too by nuzak · · Score: 1

      > In the case of many game movies, the game often does have a good plot, but the movie simply doesn't follow it.

      Yeah, but you're talking about Dungeon Siege here, perhaps the most uninteractive linear and repetitive game since ProgressQuest. In this game, you literally just walk a single line, automatically attack everything that comes near, automatically pick up loot, and automatically convert it to gold if you don't want it. The only thing that isn't automated is you walking through the paper-thin plot insofar as it can be said to have one.

      Crap, I just gave Boll a new movie idea. "ProgressQuest: Fetch Me a Beverage"

      --
      Done with slashdot, done with nerds, getting a life.
  21. Polar Opposites by dazedNconfuzed · · Score: 5, Interesting

    A movie is interesting because the protagonist screws up at some point.
    A game is interesting because the protagonist (you) must never screw up.

    "Romeo and Juliet" the play/movie is interesting because the characters make tragic mistakes and suffer horribly.
    "Romeo and Juliet" the game would suck precisely because they would all live happily ever after.

    "Doom" the game was cool because you ran around killing monsters, and tried repeatedly in difficult scenarios until you overcame the scenario.
    "Doom" the movie sucked because watching someone else playing a game perfectly for 2 hours is enormously dull so the scriptwriter threw in unrelated "and the protagonist screwed up" material.

    Some may counter by tweaking game rules so that "correct" behavior includes "screwups"; no, "screwing up" means failing to exercise "correct" behavior (whatever the system defines that as).
    Some may counter by inserting "and then something horrible happens" moments in a game; no, the tragedy comes from the protagonist messing up, not by Demonos Ex Machina events being thrust upon him.

    People want to hear stories about how someone else screwed up (regardless of whether they overcame the screwup in the end).
    People want to do things correctly and successfully.
    Implementing these to cross-purposes is not interesting ... but Ewe Boll has made a bundle from our deeply-ingrained erroneous expectation that if something is fun to do then it _must_ be fun to watch.

    --
    Can we get a "-1 Wrong" moderation option?
    1. Re:Polar Opposites by naoursla · · Score: 2, Interesting

      As a counter point, the film theory I've encountered says that film narratives are interesting when the protagonist goes through an emotional change. The plot of the movie exists only to distract you from this emotional change so that the change doesn't seem droll.

      Many games have slim to none emotional arc. That is okay. There is nothing wrong with an action game like Doom not having much of a story. But when you make it into a movie, you need to add an emotional arc.

      Some games do have emotional arcs. They are usually preplanned scripts though -- sort of like a movie. I don't think I've seen any games where the player is actually a participant in creating the emotional arc.

      The emotional change does not occur because the protagonist messes up. Instead he is operating effectively in his world when suddenly the rug is pulled out from under him in some way. Suddenly, the way he operates no longer works the way it used to. He has to find a new way in this new world. I think that principle could work very well in a game.

      One of the past Ultima games (six maybe?) started by asking you questions that sorted the "virtues" in the game according to what was most important to you -- the player. It made you choose between scenarions like: "Would you rather turn a friend into the police or allow a crime to go unpunished." I would like to see a game that gives you choices like that so that the game can build a profile of your personality (within the context of the game). Then it would set up scenarios that use emotional attachments to game characters to challenge and attempt to change aspects of that profile.

    2. Re:Polar Opposites by Remus+Shepherd · · Score: 1

      A movie is interesting because the protagonist screws up at some point.
      A game is interesting because the protagonist (you) must never screw up.


      As a counter point, the film theory I've encountered says that film narratives are interesting when the protagonist goes through an emotional change.

      By both of your standards, Planescape: Torment would make an awesome movie.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    3. Re:Polar Opposites by Number14 · · Score: 1

      (1) I would so totally pay to go see that.

      (2) Please, please, please don't let Uwe Boll get this idea.

    4. Re:Polar Opposites by loopback_127001 · · Score: 1

      I have to disagree with this notion that games must result in a story where the protagonist makes 'perfect' choices.

      Innumerable RPGs are based around the 'twist' at the midway point where someone you have placed your trust in turns on you. Or where the recovery of the Magical Widget / Discovery of the Treasure is found to be a cover for an evil plot. Then you spend the second half of the game fixing the wrong you've done.

      In the initial round of story-free first person shooters (such as Doom), it was a case of doing everything well to win, but look at any action movie. How often does the hero get killed? The hero survives against impossible odds, every time, to win the day. Though they may get badly wounded or low on ammo, they come through and save the day. Just like the player does in Doom.

    5. Re:Polar Opposites by Zembar · · Score: 1

      The problem with that is of course that Planescape: Torment wouldn't be one movie; it would either have to be a small short-movie anthology about the different paths an individual can take, or a series of movies all covering different dispositions of the nameless one.

      The probability of any one Torment movie matching the experience you got out of the game is almost nil, considering the amount of choice you had. (Were you a sadistic warrior-type? Did you dabble in magic and care about your companions? Were you motivated by curiosity or some desire for revenge? Did you join a faction and, if so, which?)

    6. Re:Polar Opposites by Das+Modell · · Score: 1

      You're making this way more complicated than it is. All you need to do to adapt a game into a movie is find a game with a good storyline and setting, and then adapt it. There's really nothing more to it. You're assuming that an adaptation must be a literal translation of the game, but that isn't true. Doom was very close to the original game, but as anyone can see they made a lot of changes. Resident Evil wasn't directly based on any of the games. You're also assuming that video games are 100% player controlled, which isn't true either. Even if you play through Max Payne perfectly, he's still going to lose his family and screw up in a variety of other ways, because that's how the game's storyline was written. You could easily adapt Max Payne into a very good movie. Just take the story and replace the gameplay with action sequences.

  22. Re:Uwe Boll? Heh... by Svartalf · · Score: 1

    I think the only stinker that he actually did a "decent" job on (Though it lost money for
    differing reasons...) would be his movie version of Postal. Everything else, heh...

    He's trying to out "Ed Wood" Ed himself because he makes a HELL of a lot more money that way.

    In the end, I know why this batch of people went for the lame thing- I'll bet each and every
    one of the actors made decent cash on this title and it was something to do, even if it was
    one of his atrocious movies.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  23. Pitfall - The Movie by not+already+in+use · · Score: 1

    At first I thought the headline was about a Pitfall movie. I could see it now, Michael Jackson to star as white stick man. :(

    --
    Similes are like metaphors
  24. Games usually have theatrically weak characters... by Toasterboy · · Score: 1

    Depends on the genre, or course, but CRPG genre games have a tendency to have ridiculously predictable plots stretched out over about 40 hours of play. They have no real surprises, and theatrically weak characters.

    Your garden variety film is NOT really about *what* happens and the universe, it's about the persona of the characters and how seeing them move in a 2 hour scenario takes you on a trip. For a lot of folks, as John suggests, yeah, that's about the sex appeal and escapism, and simply "I wish I was that guy/gal". Your typical actor/director/producer isn't going to grok the feel that *you* got from a game character because *they don't play games*. Besides, the joy of getting your ass kicked into the dirt in a video game isn't terribly compatible with the "hero always wins" formula for a garden variety film.

    And also, there is a need to "explain" the game world to "those who don't get it". That's a bunch of crap. Plop right in. The gamers will already know the backstory and don't want to have their hand held, and the rest of the folks aren't interested in the back story other than the feel for it that they pick up as the film develops, so they won't notice if you don't hold their hand.

    The main thing that keeps *you* interested in the weak story of these games is that you are distracted by controlling the game and advancing your avatar. Making this worse, the majority of games these days have gotten away from focusing on character, story, and feel and instead pour most of the energy into the engine, specifically around cranking up the visual effects.

    Your typical "game movie" is more about milking franchise icons than trying to write a good, satisfying story in the game universe. The way to go with gaming films is with small vigniettes in the universes. Tell a story in the universe, maybe about the "main characters", maybe not, but stay away from depicting the same exact events as implemented in the games.

    Personally, I think the studios ought to look in to pen and paper role playing materials. Take a typical Shadowrun game (a cyberpunk pen and paper rpg). The game basically forces you to play interesting, shady characters with dirty backgrounds. The typical gameplay goes something like this: Meet up with the shady Johnson and take a run (a crimnal job for money); the players then spend an hour planning how to pull off the job; Then the action starts. Of course things never go according to plan, and it always goes south. That's where the fun is. Of course, the actual action is always short, intense, and would make for incredible cinematics. I've *never* played a shadowrun game session where I didn't leave thinking that it would have been awesome on screen. Then again, maybe my Shadowrun GM rocks =).

    While the realtime gameplay for this usually takes about 6 hours, it typically simulates about ten minutes of "game time". Some decent writing to introduce and develop the characters, and a string of related runs would make a rather compelling film or series. And it can be about the characters and the choices they make rather than trying to explain the whole of some fantasy world in 2 hours while the generic "hot hero" type bumbles through.

  25. Video game movie party game by greg1104 · · Score: 1

    Here's a thought experiment game I like to play with my friends. Let's say you're locked in a room for days and forced to keep the DVD player running. The only movies you have to watch are "Super Mario Bros", "Street Fighter", and "Doom". The question, then, is: what's the best way to break a DVD in half so there's a sharp enough edge that you can kill yourself with it?

  26. The biggest pitfall by Sunar · · Score: 1

    is idiots allowing Uwe Boll to keep being involved with them. Why does this clown keep getting movies? WHY?!

    ~Sun

    1. Re:The biggest pitfall by Detritus · · Score: 1
      He isn't a bad director, and he knows how to put together a deal.

      Uwe Boll may not be in any danger of winning an Academy Award, but it takes a certain amount of talent and aptitude to make even a mediocre movie. You may think the movie is bad, but that's a relative judgement. It could be much worse, and not in a "Ed Wood" so bizarre that it's good kind of way. I've seen some really horrible movies that make you want to shoot yourself after the first five minutes.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:The biggest pitfall by demon · · Score: 1

      So that his only make you want to do so after 10 or 15 is an improvement? Just because it's somewhat less than "really bad" still doesn't make it something I would be watching willingly...

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  27. voice of Gimli... by Anonymous Coward · · Score: 0

    imdb says he was the voice of Gimli, and looking at his picture in the article, it looks like he was also the basis for his looks...

  28. Mini-Series by Anonymous Coward · · Score: 0

    That's where most games-to-film belong. Mini-series can pander to a much smaller audience and still be financially viable because there is no need for super-expensive actors or special effects and they are advertiser supported. Competent actors and writers can carry the story across and have an essentially arbitrary time in which to do it. Mini-series can easily be 3, 4, 5, 8 or 10 episodes long, with each episode being 30, 60, or 180 minutes.

    For comparison look at Lynch's movie version of Dune. From the point of view of telling the Dune story as told by Frank Herbert, it is a steaming pile even if you view the 4-hour long version. Now look at SciFi's mini-series version of Dune. Yes, the worms suck and sometimes it is obvious the people are standing in a set, but from the point of view of the actual Dune story, they pulled it off much better than the movie and did it in less time and/or with fewer deletions depending on which movie version you compare it with.

  29. Once people figure out that a != b we'll be ok by liquiddark · · Score: 1

    Books aren't movies. Songs aren't TV shows. Dance performances are not paintings. It's amazing that people don't get these fairly simple rules, but they don't. If you're going to do a treatment of a source in a particular medium, you have to be writing for that medium, informed by that source, not writing for that source informed by that medium. Making movie copies of games - even something like KOTOR or Mass Effect - is simply not at all the same experience, emotionally, intellectually, or physically. Writers and producers seem to have had a really hard time with that. Look at Singer's X-Men - the movies were movies, they weren't comic books. There were a couple of in-jokes, but that's about it.

  30. many reasons? by Tom · · Score: 1

    I don't get the plural form of "reason" in this context. To me there is exactly one reason why making a game into a movie is difficult:

    Games are interactive, movies are to be watched.

    The rules for both kinds of entertainment are very different. What makes one great simply doesn't work on the other. Games suck whenever you don't control what happens (one reason why too many or too long cutscenes make games suck), whereas in a movie you never have control. Movies can generate tension by giving you (the viewer) information that the protagonist does not have - games can't, because you are the protagonist. And so on and so forth.

    In sum, you can't make a game into a movie. You can make a movie with the same background story as some game, but you can't turn the game into a movie if you want it to be any good.

    --
    Assorted stuff I do sometimes: Lemuria.org
  31. No inherent challenge in game-based movies. by MaWeiTao · · Score: 2, Insightful

    There's no reason whatsoever why a game can't be made into a movie. The problem isn't the medium at all it's the writing and directing. Uwe Boll's movies are crap for the simple reason that he's inept. Chances are that any movie he'd make would be bad regardless of the source material.

    That aside, let's take any story-driven game. Regardless of how a player is allowed to complete the game a fairly linear story is told. Mass Effect, Halo 3, Bioshock, Half Life 2 all provide straight-forward stories. How the story is told may differ from a movie, but otherwise there's a progression to the plot that is essentially the same as most movies and novels. A setting is established, a conflict is presented, there's a gradual buildup, a climax and resolution.

    Really, the only games that are difficult to base a game on are those with randomly generated content and perhaps MMOs. However, even with MMOs there's generally a rich enough setting and back story that a creative writer has plenty to work with.

    If anything I'd argue it's easier to base a movie on a game than a novel. Remove the gameplay and enough story is provided to easily fit a standard-length movie. I'd argue it's far more difficult to effectively condense a 300+ page novel into a two hour film.

    The challenge in basing a movie on a game is the often weak and generic source material. Also, often just enough content is provided to meet the needs of the game essentially forcing a movie writer to expand on it. But again, it goes back to creativity and skill. A great writer and director could make a movie based on anything with compelling results. Of course, once a movie studio gets involved all that goes out the window. But again, the problem isn't the medium.

    1. Re:No inherent challenge in game-based movies. by Anonymous Coward · · Score: 0
      Mass Effect, Halo 3, Bioshock, Half Life 2 all provide straight-forward stories.

      Mass Effect is as straight-forward as a political speech. Halo 3 has two games worth of backstory (to say nothing of the books). Bioshock (storyline-wise) is less in depth than Doom 3 (theres massive plotholes in the end). Half-Life 2's story reads like a novel where you can only read every 6th page until Valve release another "episode".

      Games have extremely complex (and often times lengthy) stories compared to movies (but of course, nowhere near the length of books). Don't forget, ever since the PS1 days FMVs in games (when stringed together) reach beyond the 3 hour mark (MGS and Final Fantasy series, I'm looking at you). That alone is long enough to qualify for an "extended" edition of most movies.

    2. Re:No inherent challenge in game-based movies. by Rigus1 · · Score: 1

      "A setting is established, a conflict is presented, there's a gradual buildup, a climax and resolution." Sounds like a good Friday night to me, but change "resolution" to "a long hot shower with lots of scrubbing", or perhaps just "antibiotics".

  32. Re:Games usually have theatrically weak characters by dbIII · · Score: 1

    Your typical "game movie" is more about milking franchise icons

    Now why did I suddenly think of Tomb Raider? Should be able to get nearly a litre out of those icons.

  33. Wing Commander, the death of a wingman by SmallFurryCreature · · Score: 1

    In one of the early wingcommanders you lost a wingman. BAD, reload, retry, samething happened. I tried over and over, killing the kilrathi faster and faster until finally it dawned on me that this wingman was scripted to die. It really was one of the first times in a game for me that such a thing had happened, most games when something bad happen consider it the end. This game never gave you an option, your wingman dies regardless of how good you are.

    This is indeed acceptable in a movie, bigs becoming a comet is an excellent piece of drama in Star Wars: A new hope, if only Lucas had the guts to add the openening scenes that were recorded but never made it into the movie. (Luke meets with his childhood friend Biggs who tells him he is going to join the rebellion and urges luke to talk to his uncle. For George Lucas the two events together are quality writing and really deepen the Luke Skywalker character, which is why he never included it but did make Han shoot first, which lessened that character).

    Another moment happened for me in System Shock, excellent game but it made me realise a simple flaw. I am alone. All the messages and hints that you could rescue other people are for naught, the game can't handle friendly AI so you will never ever find any. Cue Unreal which used a similar trick of messages being left behind by someone in front of you and as much as you might want to care, you know that person is dead because the game can't give you an ally.

    Some games really push this to the limit, one of the later unreals for no apparent reason killed of your entire support crew. So you have been singlehandely wiping out entire armies, but HEY, you still suck because your crew is killed.

    One of the comments about the second Dungeon and Dragon movies was that the group sucked because they didn't follow the first rule, always protect the healer. I would NEVER have made that mistake. It for me is the typical writing that doesn't belong in a game.

    Don't get me wrong, you could have the player fail, but then it must be a truly epic fail, a fail that can't be helped. The wing-commander scene COULD have worked if you and your wingman had run into a massive wave of kilrathi with you having the vital mission of bringing home a report and your wingman sacrificing herself to ensure you manage to deliver that report. If you want to the player to accept failure you must make that failure inescapable. Sadly all to often the hero in games and movies just screws up in a truly stupid way and we are told, that is for drama.

    Another classic case is that of action interruptus, Max Payne, you are clearing an area where someone is held hostage, you are about to kill the baddy and bam, game takes over and you don't shoot fast enough and the hostage is killed. Don't matter how good or bad you did, that is what the script writer decided and that is what is going to happen.

    It is the fundemental difference between games and movies. Games can have personal drama, your character might receive a letter that a loved one has died, and you can have epic drama, the opening scene of the battlestar galactica movie where two brothers are ambushed by a huge wave of cyclon, but the medium drama, of the hero screwing up is almost impossible. Especially since so few writers are capable of making the scew up believable.

    Take Romeo & Juliet, just how stupid can you get? Surely in real life these two would deserve a darwin award. It works as a passive story because at no time do we have to believe it is real.

    God this is turning into a long rant, but one final point. If I watch columbo I can just sit back and take some of the crap science that comes across because, well I don't have to solve the crime. In Gabriel Knight: Sins of the father I found a german poem and got horribly stuck. Why? Because I speak german, so I never thought of looking for a way to translate the poem in game.

    Slightly related to this was an expansion of Operation Flashpoint where the hero was constantly moaning about not wanting to be in a war and kill people. Problem? I was the hero, I bought a war game, HELLO SCRIPTWRITER WHAT DO YOU THINK MY FEELINGS ARE ABOUT WAR AND KILLING PEOPLE? That is right, BRING IT ON!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  34. Define "success" by Anonymous Coward · · Score: 0
    If you mean financially, then Uwe Boll has been modestly successful with video game movies (I think he averages like ~5 million dollars -profit- per movie. The recent movie obviously being the exception since it just came out.)

    If you mean in terms of reviews and reception, practically no video game movie (or their sequels) have been well recieved. (I think the "best" recieved was the first Resident Evil movie and thats not saying much seeing how far it strayed from/ditched the original game(s)/series).

  35. many reasons?-Movies in Crysis. by Anonymous Coward · · Score: 0

    "In sum, you can't make a game into a movie. You can make a movie with the same background story as some game, but you can't turn the game into a movie if you want it to be any good."

    Oh I don't know. Machinima is making progress and the nature of the medium means that one can be far more interactive than any movie.

  36. Boll Rules by LKM · · Score: 1

    As you can probably guess (and people have said, such as on NPR just the other day)... he is a modern Ed Wood, except Wood's movies had a charm about them (sort of like a 2nd grade play) where Boll's are just bad (like a bad play at a real opera company).

    Actually, I love Boll's movies. Both his and Ed Wood's are perfect for an evening with a bunch of beers and a bunch of pals. I hope somebody makes MST3K-style versions of Boll's movies.

  37. Prince Of Persia movie in the works by Von+Helmet · · Score: 1

    They're working on a movie adaptation of Prince of Persia: The Sands Of Time. Jerry Bruckheimer is producing, Mike Newell is rumoured to be directing. Jordan Mechner wrote the original script (which is a good thing) and someone else has done subsequent drafts.

    The Sands Of Time is probably my favourite game ever, so I'd love to see a great film get made off the back of it... I'm not holding my breath though. I'll probably see it anyway, as I love the game, but I'll be gutted if it's crap and ends up souring the memory of the game.