Portal, Bioshock Lead Game Developer's Choice Nominations
Gamasutra is reporting that the annual Game Developer's Choice Award nominations are now available for your reading pleasure. Portal, BioShock, Mass Effect, and Call of Duty 4 are all looking pretty good, with Portal in particular sitting pretty in five separate categories. Here are a few of the nomination lists: "Best Game Design - BioShock, Call of Duty 4, Mass Effect, Portal, Super Mario Galaxy. Best Visual Art - Assassin's Creed, Team Fortress 2, Crysis, BioShock, Uncharted: Drake's Fortune. Best Writing - Portal, God of War II, Mass Effect, Half-Life 2: Episode 2, BioShock. Innovation - Rock Band, Portal, flOw, Peggle, Mass Effect." Five bucks says Portal sweeps the awards.
Portal is a great game- too short in my opinion. It shows that PC gaming is long over-due for something more innovative in the game-play category. Now combine portal with half-life 2 = most amazing game ever!!!
Belief? Hope? Preference?The Existential Vortex
Exactly how is Rock Band innovative? It's multiplayer Guitar Hero with drums, and a mic.
I think that portal (the orange box version) released simultaneously on consoles as well. regardless, I totally agree that we need some more short original fun games. We have lots of re-heated epics.
A shame CoD4 was left out of the writing nominations. It had the most immersive storyline of them all.
Personally I think it was the best FPS released this year, and definitely the best out of the entire franchise, and that's not even taking into account the amazing multiplayer mode. I'd definitely opt for this game over BioShock in a heartbeat, and I loved BioShock.
In an effort to conform with internet communication standards, please note that the above comment is 100% biased opinion
Appears to be as follows: http://www.penny-arcade.com/comic/2007/12/28/
Five bucks says Portal sweeps the awards.
IANAL, but I'm 99% sure this is binding.
cod4 looks like the winner in almost every category, at least in my opinoin
In Soviet Halo, the game kills you (socially anyway)
I hate Steam.
For multiplayer online games Steam is tolerable. For single player offline games it is a ridiculous, needless encumbrance.
I seem to be pretty alone in this opinion. Most people I have spoken to have some significant misconceptions about what limits Steam imposes, or they just don't care.
Or does the developer's choice only include western games? The only japanese game I see in that list is Mario. (dunno about mass effect and god of war, though.)
Chauvinism, anyone?
http://www.gamechoiceawards.com/pr/pr_2008_0122.htm
It's a word-for-word copy of the publically available press release.
A press release is supposed to get journalists to write articles about stuff. It's a sales pitch to newspaper editors and other media sources. It is not "writing the fucking article for you."
The only thing Gamasutra did was add a shitty Companion Cube rendering that was clearly stolen from a quick GiS. It's not even a decent rendering of the actual game model... it's someone's recreated model.
Modern journalism at its finest, folks.
I thought the length was just right. They way people said it was "ZOMG! TOO SHOORTT!" I completely wasn't expecting the whole escaping from the labs part or the final battle. And then there's the advanced versions of the puzzles. I figured it would just end after the last puzzle.
I hope it wins best game...but the designers miss out on recieving the award because they got stuck in an elevator!
Best Downloadable Game
;)
Pac-Man Championship Edition
Everyday Shooter
Peggle
Puzzle Quest: Challenge of the Warlords (XBLA version)
Flow
So while, Portal, TF2, HL2:ep2, COD4, and Bioshock get lots of "Best" nominations, they're mysteriously absent from the "Best Downloadable Game" category, even though they're all quite downloadable via steam. Maybe they meant "best downloadable (only) game (not available in stores?"
With Steam and (the relatively crappy) Direct2Drive sales channels, isn't just about everything "downloadable" now? Heck, if you include torrents and such, I'm sure absolutely everything is downloadable
everything in moderation
I think a large part of the game's charm is it's simplicity. Stark, naked simplicity. Remember back in the "good ol' days" of gaming when the best games had the fewest mechanics and nuances? THink of the original Super Mario Bros. or Sonic the Hedgehog games... barely more complex than "Run to the right and jump at the right times" but they are eternal classics for many and have earned all the praise they've received.
Portal is very straightforward both in control and objective. The environment is clean and homogenious, with a minimum amount of props needed to create the challange without "overthinking" it. You can count the number of game elements on your fingers and they are all rather intuitive in nature: Buttons, doors, elevators, moving platforms, ball launchers and catchers, and blocks. It's basically an old-school 2D platform/puzzle game at heart and that strikes a chord with a lot of people.
The only time this breaks down is at the end of the game, and that's very deliberate.
You're still a douchebag for getting a Companion Cube tattoo, though. As big a fan as I am, I must admit that point.
=Smidge=
Have i lied to you? I mean in this room.
If you listen to the developer commentary in Portal it's pretty clear this first game was just testing the water. I'm sure there will be more Portal in the future, maybe as a standalone game, maybe integrated into the Half Life series.
But the cake is a lie.
Murphey's fighting Occam, and we're in the stands.
-nt-
Portal also reminds us of the day when there wasn't a computer-controlled character telling you exactly how to accomplish every objective. Sure, there were hints, but you had to figure out everything yourself, including the story. ("The cake is a lie!")
"Gordon, I bet that sparking wire is the problem." (From HL2:E1).
This comic might explain it better: http://www.flickr.com/photos/23108889@N06/2212589455/
I'd rather have someone respond than be modded up.
I'm making a note here: huge success.