Affordable Workstation Graphics Card Shoot-Out
MojoKid writes "While workstation graphics cards are generally much more expensive than their gaming-class brethren, it's absolutely possible to build a budget-minded system with a workstation-class graphics card to match. Both NVIDIA and ATI have workstation-class cards that scale down below $500, a fraction of the price of most high-end workstation cards. This round-up looks at three affordable workstation cards, two new FireGL cards from AMD/ATI and a QuadroFX card from NVIDIA, and offers an evaluation of their relative performance in applications like Cinema 4D, 3D StudioMax, and SpecViewperf, as well as their respective price points."
Um.. I use my 'workstation' for spreadsheets and web browsing. The dell integrated shares-sys-memory controller is fine and didn't cost me no 500 bucks.
I'm sure I'm not the only one who doesn't know... so can anybody explain the difference between a high-end workstation card and a high-end gaming card?
I gave up sigs almost a year ago.
It's a shame they don't test them against 'game cards'. It would be really interesting to find out how theese cards differ from the normal gaming cards, when doing realtime 3d.
What kind of work do you have to do on this workstation?
I'd really like to see a low end workstation card like one of these compared to a high end consumer card. When I'm working with half a million polys in 3DS Max 2008 is it really going to be worth the extra money to get the workstation card?
From my understanding in laymen terms, a gaming card doesn't have to be perfect. It needs blazing speed and to support all the newest nifty tricks to make eye candy, not much unlike those in console systems.
Meanwhile for the Workstation market, those cards need to be able to render exactly correctly. While most won't mind a stray jaggie in say CoD4 on our PC, in a CAD design that could possibly mean 'Great job Bill!' vs 'Oh shit, your building fell over and crushed the preschoolers on a field trip.'
Perhaps I'm completely off, but as I said, from my understanding its a difference of accuracy.
Anyone else care to explain in better detail?
-MikeTheCannibal (Can't remember my damn PW)
...if you're planning on using a Linux workstation, don't buy an ATI card. I don't mean this as flamebait, just practical advice. Even with the new proprietary drivers or even the open source drivers, there are still many, many problems. Of course, I prefer ATI on Windows, so it all depends on what you want to do.
As soon as the shootout's over, they'll come gunning for us. I, for one, welcome our new graphical overlords.
Whatever - all I want to see is open specs on the cards, and support for open drivers a la Intel. Then I'll start thinking about buying ATI/NVIDIA.
CAPS LOCK IS THE CRUISE CONTROL OF AWESOMNESS
nice. Posting for a workstation graphics card.
On a 32 bit version of windows.
The cards are often the same GPUs you find in gaming cards with two important differences, drivers and chip quality. These are the best of the best that come out of the fab plant and even if they do have different hardware logic the real quality comes in the drivers. These drivers are made to specifications that have nothing to do with games and are more in line with quality, repeatability and robustness.
An Education is the Font of All Liberty
Not really, they are meant for completely different purposes. In a rendering competition between the latest geforce and the latest quadro in maya or 3ds max or something, the quadro would completely obliterate the geforce, but in the gaming scene the geforce would have a definite and very noticeable advantage. People who spend over $2k on their workstation card probably aren't too interested in how well it runs crysis though, hehe.
Weaksauce as they say...
There was a time when you could purchase a 3D card that worked excellently for both work and play. These new "workstation" cards are a farce. They are an ostensible attempt at a solution where there is no problem. I am a professional 3D Artist and I can attest to this due to personal experience over the last 15 years. Don't buy into this crap. They DO perform better for workstations, but only due to the fact that gaming cards are intentionally crippled in this area in order to push this alternative product. Luckily most gaming cards currently on the market work well enough for 3D workstations, so I encourage everyone to ignore this attempt at desultory market generation as much as possible, because it's perfectly possible for you to get great performance out of a gaming card for both purposes.
This benchmark don't even include any example images, which I don't understand because it might be the biggest difference between the cards. Having a benchmark of 'workstation cards' that are suposed to look better then the gaming cards, and then not even including anything about the image quality is wierd.
I think the OP meant that a test against consumer cards would be very interesting for 3D artists on a budget.
As in, do I stick to this GeForce and get that quadcore CPU in order to speed up my test renderings or does it make more sense to spend my money on a Quadro and stick to my slower CPU?
Truth arises more readily from error than from confusion. -Francis Bacon
time to whip out my old SPARCstation and maybe my SGI anyone have a copy of IRIX i could borrow. I though the whole concept of workstations being a separate thing from high end PC went out when you could have 8 cores, RAID, and gig ethernet on the family PC in the Living room. Actually I am looking for some hardware XServers if anyone has one of those.
If memory serves while it can be a firmware change to get one vs the other. You gain some hardware features and lose others in the process.
BTW wouldn't a workstation card be more appropriate for doing CUDA?
Ah that is a good point. Unfortunately I have not seen any comprehensive comparisons of this kind so I guess the best you can do is look at the performance of the cpus and gpus separately and take a best guess. :/
Weaksauce as they say...
Even better: buy a gaming card, then change its PCI deviceID and unlock the professional capabilities. Ta-dah!
"The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
The biggest curtain that have ever been pulled over the artists eyes is the "PRO"-Graphics card-Fad! Youre paying to feel "pro" - you dont get more "pro" for your money at all, you just get to "feel-like-pro" but very little extra to justify the real bucks youre spending on Quadro & FireGL series.
I know this, Im a "graphics pro" myself that makes a living of designing 3D-Models & prototyping every day and Ive used nearly every card known to mankind.
Heres my advice - take it or leave it:
Buy a Gaming-Nvidia card! The difference between the Gaming Series cards and the Quadro series card is just some extra driver software that is optimized for your "insert-favorite-3D-app-here", yes...there are some less pixel-flaws..but this will never ever affect your final-render unless youre using Nvidias Gelato (which has - by the way - proven in many cases to render less effectively than modern Multi-core-CPUs with software rendering)
You will save up to THOUSANDS of Dollars by not buying into the "PRO" hype, and youll be one happy puppy you didnt - and work just as efficiently (I know - we do) as the ones with the "PRO" cards, the game cards are actually using the same chipsets (remember the Quad-Mod you could perform on their cards, it aint fake you know!)...it would make absolutely NO SENSE for them business wise to produce 2 different cards when their cards can in fact do the same thing....and actually use the same chips.
What this world is coming to - is for you and me to decide.
It's time for the confusing and wrong car analogy.
Normally you also don't see tests of vans against trucks even though they may build on the same frame and engine, and both are designed to carry more than a car.
Have a look at this site - it is possible to flash an 8800 GTX to Quadro FX 5600:
http://aquamac.proboards106.com/index.cgi?board=hack2&action=display&thread=1178562617
G4 Hackintosh
Test against game cards? whatcouldpossiblygowrong with that?!?
I have not struggled with an XFree86 config since I was a noob, and I think now there's x.org to check out.
The only thing I want is dual monitor support under linux.
I'm on osx most of the time except when I code.
I have a spare P4 lying around and the only thing that makes me stop setting it up is that I don't know what the state of dual monitor support under linux is.
I would like to know of an equipmentvoting website that answers to the point in forum style discussions simple questions:
1. What cards are supported under X for dual monitor support? Free or non-free, then I'll get into the politics of it.
2. How much memory is needed to run normal 2d stuff - like editors and IDEs on a couple of big screens.
3. What's the difference for getting 3d into that same card, or it's higher up cousins?
A timeline/graph on this fabled website would be great too, so I can know what the background of the graphics industry is like so I can consider what is hot in the next 12 months....
Any pointers?
sorry, but a graphics card does not speed up your rendering unless your renderer can take advantage of the graphic card; hint: that's not very many, and those that do only do so for very limited tasks.
The only reason you should have for upgrading your graphics card within the 'consumer' market is if your viewport redraws are being sluggish; this will still allow you to play games properly* as well.
The only reason to upgrade to e.g. FireGL or a QuadroFX is if you're pushing really massive amounts of polys and want a dedicated support line; e.g. for 3ds Max, there's the MaxTreme drivers for the QuadroFX line - you don't get that for a consumer card.
* on the other hand, do *not* expect to play games with a QuadroFX properly. Do not expect frequent driver upgrades just to fix a glitch with some game. Do not expect the performance in games to be similar to, let alone better than, that of the consumer cards.
For 3D Artists dealing with rendering, the CPU should always be the primary concern (faster CPU / more cores = faster rendering**) followed by more RAM (more fits in a single render; consider a 64bit O/S and 3D Application), followed by a faster bus (tends to come with the CPU)/faster RAM, followed by a faster drive (if you -are- going to swap, or read in lots of data, or write out lots of data, you don't want to be doing that on a 4200RPM drive with little to no cache) followed by another machine to take over half the frames or half the image being rendered (** 'more cores' only scales up to a limited point. A second machine overtakes this limit in a snap), as long as you don't have something slow like a 10MBit network going (for data transfer).
You may think that your 3d modeling and prototyping is professional work - and I'm sure it is.
However, you should be thinking of people using CATIA to build an entire car or even more exotic pieces of software for building entire airplanes. We're not talking the piddly few million of polies that the average Disney/Pixar movie ponders about in Maya/etc., even though those would benefit as well - we're talking a dew hundered million polies. Now we're talking 'pro'. Now we're talking the kind of people who used to buy SGI workstations at a couple $10k a piece, then switched to 'generic' workstations but fitted them with E&S (Evans & Sutherland) cards that were so big (similar in design to dual-GPU cards people are messing with now) they had to keep the casings off their machines or the things wouldn't even fit, and who are currently salivating at the nVidia QuadroPlex solutions in both desktop and rackmount form ( http://www.nvidia.com/page/quadroplex.html ) before crying as even they think that's just a might bit too pricy and go back to the suped-up PNY QuadroFX offerings ( http://www2.pny.com/category_buymulti.aspx?Category_ID=329 ).
Consumers, prosumers and small business need not apply. As you do say, it's not worth the extra money (and it -is- a good chunk of extra money) for those groups.
What we need for our audio workstations is a fanless (silent) graphics card that will do OpenGL nicely, using Free/Libre/Open Source drivers. Affordable is helpful, but not essential.
I've been watching the gradual progress of the Open Graphics Project (and now Open Hardware Foundation) with interest and hope they can release something good before the major manufacturers get a clue - quite likely considering their years of promises (ATI) and proprietary drivers (nVidia). It seems that Intel are doing good things, although IIUC those cards aren't so powerful; I know: power, silence, freedom (choose TWO only)... but progress? Is the ATI Radeon 8500 still the best fanless card with open drivers?
Please wake me up when we get to the 21st Century. I'd happily read a whole page of adverts for news on such a product.
Co-operation beats competition
http://www.hothardware.com/articleimages/item1098/big_1.jpg
That is a tasty sandwich.
Interesting, at last OpenGL benchmarks! But I wonder how do gaming cards result compare to this? Unfortunately, in every recent computer magazine I buy, all benchmarks are about DirectX performance only, no word about OpenGL... and since I'm running Linux only the latest figures are of any interest to me... At least, in the past they used to have both OpenGL and DirectX tests...
What does this tag mean? And on a related note why does whatcouldpossiblygowrong show up every third post? /rant
Okay, I can appreciate the ability to render using OpenGL in hardware for programs which are (a) on non-Windows workstations or (b) have no support for DirectX. However, why do you give a rats ass about sub-pixel, or even pixel-level, accuracy for cards which are rendering realtime for workstations graphics? It's not like users can actually see, or need to see, that type of effect. Unless you're recording off the video output (why?) instead of rendering to a completed file, it won't matter - and you would always render to a file instead of capturing the video out for a final presentation.
Now, if you're talking real time broadcast...why are you even looking at affordable - that's mission critical kinds of stuff.
Actually, I'm fighting with this now. My CAD tech needs a new workstation, and I really don't want to spend the money on a card which is expensive simply because it's a lower-volume business application. Besides, we use AutoCAD, which is developing their DirectX engine instead of their OpenGL implementation (That and we do almost exclusively 2D work.). If there's a business reason to spend an extra $300, I'm all ears.
Is it just my observation, or are there way too many stupid people in the world?
Have you looked up 'Workstation' on wikipedia or any number of 'jargon' sites? The overwhelming interpretation is that a workstation is a high-end computer, with exceptional graphical or computational abilities.
Blar.
[sarcasm] Wow, do you always make such intelligent analogies?? [/sarcasm]
Good thing they don't test your IQ against that of a chimp, because even though you and the chimp are built on similar frames, you would be the loser.
You sir are squabbling over the minutia. Anyone that knows anything about a workstations, knows the term "Workstation Graphics" as referring to the high-end class cards that were featured in this article. It is universally accepted terminology in the industry. Maybe Mom and Pops might not be in the know but then again Mom and Pop don't read Slashdot, "The Nuts and Volts of News For Nerds". We clear enough now? GET A DAMN LIFE!
I realized what type of machine the article was referencing, but my post was pointing out that they chose their words poorly.
* I've been building systems since the early 90's and the term 'workstation' has been common in systems FOREVER and accross every different industry that utilized computers.
* Why would anyone google 'Workstation'? I have used that term for years.
* Topic not meant for me?. It's news for nerds, not news for graphics developers.
----
Many Wall ST traders still run Windows NT Workstation. My computer is next to my ship-in-bottle workstation. I take the M7 train to Werk Station.