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DirectX Architect — Consoles as We Know Them Are Gone

ThinSkin writes "DirectX architect Alex St. John swims against the current and predicts the demise not of PC gaming, but of game consoles, in an exclusive two-part interview at ExtremeTech. In part one, Alex blasts Intel for pushing its inferior onboard graphics technology to OEMs, insists that fighting piracy is the main reason for the existence of gaming consoles, and explains how the convergence of the GPU and the CPU is the next big thing in gaming. Alex continues in part two with more thoughts on retail and 3D games, and discusses in detail why he feels 'Vista blows' and what's to become of DirectX 10."

81 of 434 comments (clear)

  1. Go figure... by Anonymous Coward · · Score: 4, Insightful

    A DirectX architect says that console games are on the way out, and PC games are coming back. Surprise, surprise.

    1. Re:Go figure... by Naughty+Bob · · Score: 5, Funny

      DirectX architect Alex St. John swims against the current...
      He is clearly making his way back to his birthplace, in order to spawn.

      His mind is clearly a-buzz with hormones, let's not be too cruel.
      --
      "Be light, stinging, insolent and melancholy"
    2. Re:Go figure... by aleph42 · · Score: 4, Insightful

      Not that I have any faith either in that guy, but sure would love PC gaming to win over consoles.

      I mean, consoles really are like cell-phone: a product line whose whole logic is consumer lock-in. They sell the console without a profit (like cell phone are sometimes sold for zero), and make up future on expenses which you are forced to make to the same company (through the license cost on the games).

      What do you get in exchange for that? A PC (complete with hard drive, internet connection, support for usb, etc), excpet you can't use it like a PC. If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games).

      The hardware design of the PS3 could be sold as CPUs and GPUs (6 cores, why not if some games support it?).
      I shouldn't have to wait for an extra year for GTA4 to be available for PC, only to inevitably find that it's a laggy on recent hardware, being a port.
      People who get locked up with a console, only to buy games made for 4 different consoles and thus completly unoptimised are being ripped off.

      --
      Don't take my posts literally; it's just code to control my botnet.
    3. Re:Go figure... by Naughty+Bob · · Score: 4, Insightful

      Though no Urophage, I love my Wii. When I play with my kids (or even drunken buddies), I think back to my C64 roots and lo, I am thankful.

      I am not convinced that a PC analog could have replicated, in the given timescale, the user experience there.

      I do think that the PC, once fully integrated into everyday entertainment, will compete in this regard, but the console is/has been a vital stepping stone to what is clearly a fun PC-based future.

      The main benefit of consoles is supposed to be ease of development. From what I understand, PC game developers are rather hamstrung by the need to factor in the thousands of potential hardware configurations their products might encounter.

      I see all of these problems as a consequence of the immaturity of the field, a short-term hassle to be stomached until the way ahead (open, common standards) is clear and obvious to all the major players.

      --
      "Be light, stinging, insolent and melancholy"
    4. Re:Go figure... by Anonymous Coward · · Score: 2, Insightful

      "...consoles really are like cell-phone: a product line whose whole logic is consumer lock-in."

      And just what percent of PC games run on anything other than Windows? Not too many, I'm guessing. Console games are more and more being release for more than one console brand.

    5. Re:Go figure... by adisakp · · Score: 4, Interesting

      A DirectX architect says that console games are on the way out, and PC games are coming back.

      First of all, Alex St John was hardly a primary DirectX Architect. He was, however, the first official DirectX Evangelist. That's like comparing Spock to Uhura.

      Second, ASJ's current software company, WildTangent, is predominantly mentioned as some of the cruftware most of you guys were screaming to have removed in the Sony article earlier today.

      Third, DirectX is doing as much for consoles by making the XBOX easy to program as it is for PC's. Why do you think the original XBOX console came out of nowhere and did so well? It took the best of DirectX ease of programming and subtracted a big chunk of the cruft and compatibility pains of Windows PC's and put them to work in a common target.

      The one thing I agree with ASJ is that Intel is own worst enemy when it comes to PC games. Intel wants the PC game market to thrive which will help sell their $$$ high-end processors but there is nothing out there recently that has held back the PC game market more than the crappy performance of Intel's IGP's which are in about 70-80% of consumer PCs.

    6. Re:Go figure... by Daniel+Phillips · · Score: 4, Insightful

      Not that I have any faith either in that guy, but sure would love PC gaming to win over consoles. Except that it is not PC gaming, it is Windows gaming. So given that choice, I would prefer that Windows gaming be defeated by PS3, Wii, and yes, even XBox 360.

      And return stronger as genuine, cross-platform PC gaming.
      --
      Have you got your LWN subscription yet?
    7. Re:Go figure... by burnin1965 · · Score: 3, Insightful

      What do you get in exchange for that? A PC (complete with hard drive, internet connection, support for usb, etc), excpet you can't use it like a PC. If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games).

      Well, you get something else, a box that you know you can plug the games into and they just work. The purpose and use of PCs is widely varied so there is no guarantee that you buy a game, pop it into your PC, and it just works.

      There are other benefits as well, lack of spyware, viruses, trojans, etc., although that could change with the new direction consoles are taking.

      And yes, as Alex had noted, if every PC sold, including the all in one integrated boxes, included the latest and greatest eye popping GPU technology and CPU technology then the PC gaming market would be much simpler, but what can I say, the guy is a doofus.

      When I'm building a headless server and I purchase an all in one motherboard to support the system the last thing I want is some high priced bleeding edge GPU soldered into the motherboard, cranking up the cost, generating heat, and really doing absolutely nothing.

      The PC gaming market is what it is because the PC is a general utility tool that you spec for the purpose, you don't spec it to meet the needs for one persons marketing desires.

      Oh, and by the way, in some cases those consoles that you believe cannot be used as a desktop even though they have desktop type hardware, some of them can. You can run a linux desktop on the PS3.
    8. Re:Go figure... by 99BottlesOfBeerInMyF · · Score: 3, Insightful

      Not that I have any faith either in that guy, but sure would love PC gaming to win over consoles.

      Not to burst your bubble, but I hope you're wrong. I hope neither wins and that PC, console, cell phone, smartphone, PDA gaming markets all continue. The more the merrier. Bring the simple games to all of them more easily and make cross-platform and open development tools and practices the standard. Targeting just one console is fine too, but really if we don't have to tools to easily target multiple platforms, then we don't have healthy competition. We end up with more and more "exclusive" titles so we have to buy multiple systems of miss out. Worse yet, in such a market one player could gain the upper hand and suddenly we have another monopoly that leads to slower innovation, higher prices, and fewer choices.

      Forget hoping either PC or console gaming "win" and join me in hoping game players "win" by having healthy market producing games and losing money when those games suck.

      If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games).

      The problem with this is "PC gaming" is pretty much the same thing as "Microsoft wins" since they control 90%+ of all PCs and the proprietary DirectX APIs. They're aiming at removing just the competition you're hoping for with DirectX and a PC or Xbox. If the other consoles "lose" (even if the Xbox does) nothing stops them from being the gatekeeper of all games and that means higher prices and fewer choices.

    9. Re:Go figure... by techwizrd · · Score: 2, Interesting

      I have a PS3. It was a cinch to install Linux on. I use to do lots of processsing tasks, testing, and various other stuff. It is not only my computer but my gaming system. My PS3 on an HD TV is much better than my 17 inch laptop screen.

      Have you ever noticed that PCs are so inefficient compared to gaming consoles? Gaming consoles are good for gaming and computing, not to mention compiling.

      I hope that one day, everyone will have a gaming console (and that they follow a structured set of guidelines) and that we will mobile devices to interact with our network. Our mobile device will be our cell phone, our, music player, our web browser, our email client, and general purpose gadget. Things like this already exist, but they do not follow a structured set of guidlines that let each device perform in a similar manner with communication protocls and etc. that allow companies to pursue improvement and innovation rather than cheap business practices and vendor-locked, proprietary devices/protocols.

      I wonder if any of this made coherent sense, or whether this sentence. Ignore me if you will, but one day I may be right.

    10. Re:Go figure... by DynamiteNeon · · Score: 2

      Really, all you had to do was read the first couple paragraphs to know his angle.

      "WildTangent plans to release the Orb, a new PC-based "console," in April, and offer its lineup of indie games plus games from major publishers like Sierra, THQ, and more."

      He couldn't possibly have a reason to suggest pc gaming is better, could he?

    11. Re:Go figure... by Targon · · Score: 2, Interesting

      The purpose of an API is to handle all of those different hardware configurations, so individual applications do not need to. The problem on the PC side is that too many developers are getting paid by NVIDIA to "enhance" the game for that specific brand of video card, and that means that the game now needs to compare the video card in the computer to the abilities of the game, and then do all sorts of adjustments.

      A proper API would be one where the application does not need to even be concerned about what the capabilities of the hardware are in order to work, but in order to optimize performance it needs to check what the hardware can do. With a fast enough CPU, and my adjusting graphics options, a DirectX 9 game SHOULD work on a DirectX 7 video card, where the API handles what the hardware can't do, but still lets the video card accelerate what it can can accelerate. In a way, this is what EA was calling for several months ago when they were saying a unified platform is needed that would work on consoles and on PCs. It is really a full API, not one that just drops what the video card can't handle.

      Now, there were a number of things wrong with what the guy was saying in the interview. First, the reason the market has not grown is because when the tech crash happened in mid 2001(a year and a half after the .com crash happened in the stock market), that made things a lot tougher when it came to getting financing.

      Think of it like some of the movie studios which used to crank out a LOT of bad movies, so now only release a few movies every year, most of which are a bit better. The low-budget movies got scaled back a LOT by the increases in costs, so low-budget really doesn't mean low-cost anymore. A flop isn't something that doesn't make a lot of money, it is something that loses a lot of money. The game industry has run into the same problem, and people are feeling it.

      Have you noticed how few true RPGs there are that are not a linear console-type game with no way to choose what order you even do the main quest elements in? Games like Jade Empire may be fun, and have some RPG elements in them, but they are also a linear game, with the only choices being how you respond to the NPCs you encounter. The old adventure game genre is also pretty much gone, where the player needs to figure out what to do, not just trying to kill things. Older gamers(relative term here, we are talking those 35 years old and older) sometimes want a mental challenge, not just "how do we kill this whatever". The PC has advantages in the control system for games that give you lots of options on what to do, and when developers focus on either console games with a PC port, or making sure the consoles can handle the exact same content as the PC, it weakens the games a LOT.

      This trend can be seen in the Tomb Raider Anniversary game compared to the original game. While many elements of the original TR are there, the feel has gone more "console". Instead of looking around trying to figure out where to go, looking for ledges that can be jumped up to, etc, much of the new version goes back to the action element, rather than the exploration element. It doesn't capture that sense of, "wow" when you enter a large area.

      When games actually provide choices, that is when people really stand up and take notice. Bioshock had more of that feeling, which added to it's popularity. It wasn't overly simple, even if it was not overly complex. People want more complexity in gameplay.

  2. Consoles... by i_liek_turtles · · Score: 5, Insightful

    For gaming, consoles are about as "Just Works" (no Xbox jokes, thanks) as you get. For people who lack computer expertise, but like playing games, how can PCs beat that for the time being?

    1. Re:Consoles... by supabeast! · · Score: 2, Insightful

      That's not as true as it should be. Last week I purchased Unreal Tournament for my Playstation 3. To access some of the game, I had to update the operating system on my PS3. Tomorrow I'll have to install a patch for the game itself. My Wii needs updates now and then, too. If consoles start to get much more like PCs, we'll see spammers creating zombie supercomputers by hacking Folding@Home-enabled PS3s and using them to blast out gobs of spam while stealing our Playstation store credit card numbers. And I'm just waiting for a new PS3 game to require some update that breaks my old games, just like PC video drivers.

    2. Re:Consoles... by Belial6 · · Score: 2, Insightful

      Bzzt... Try running the 20 year old PC game on a 20 year old PC. it will work just fine. Or if you want to go the other way, try stuffing that Nes cartridge into your Wii. It won't even fit. Saying that game for system A won't work because I got rid of system A, but game for system B does work because I kept system B, thus system B is better, is very poor logic.

    3. Re:Consoles... by Moonpie+Madness · · Score: 2

      To hack a PS3 like you're complaining might happen, they have to get much much much more like a PC. If you have gotten a PS3 to run unsigned code, you can become an instant internet celebrity. Right now, there just isn't a reason to fear Folding at home can be used as a zombie.

      Granted, it is lame to wait for a stupid update to load, but this update was meant to enhance your PS3's functionality, not to correct crappy reliability (thought the previous OS update was to fix reliability issues).

      Updates that modernize your console are actually a huge plus. Why shouldn't Sony take drastic steps to improve the online features of their console seeing that the customers are wanting 360-like features? Who loses in that situation?

      Games are indeed being released more buggy, and indeed we're seeing too many problems. But I think, for the most part, we will see Game Consoles become more secure, not less. Running unsigned code on an SNES or NES isn't that hard.

      At least I hope I'm right.

    4. Re:Consoles... by Hal_Porter · · Score: 2, Funny

      Maybe, like me, he chooses to use a classic Stalin 9 inch TV from Albania. It has much, much more saturated colours than a capitalist TV and still uses valves to improve audio quality. It got 105% in Albania Multimedia Magazines 1958 Colour TV grouptest. However because of a conspiracy Western made video consoles don't support the Hoxha2 colour standard, only the far inferior NTSC or PAL. So all my games are in black and white.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  3. Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 5, Informative
    Microsoft dislikes Intel graphics because they're publicly documented for full 3D use by Linux and other Free Software. Intel has put a tremendous time into developing X for them, employing many of the key X developers. I use them on a laptop and desktop, and they work excellently. They are not yet as fast as some other graphics chips. But then again they are better than anything we had at Pixar when I was there :-) Time flies.

    Bruce

    1. Re:Why Microsoft Dislikes Intel Graphics by JanusFury · · Score: 5, Informative

      That's interesting, but this article is about someone who doesn't work for Microsoft anymore, and hates Intel graphics chips for the same reason any other game developer hates them: They're utter garbage.

      I'll enumerate the primary reasons quickly, since I don't expect you to be intimately familiar with the relationship between graphics programmers and graphics driver developers (it's drastically different from Intel's relationship with the X developers):

      1) Intel graphics drivers are possibly the most inconsistent drivers on the market. Any given user with a particular Intel chipset might have one of a hundred different driver configurations, as a result of the fact that the chips are bundled with different motherboards which then come with their own driver package... and when you add pre-built machine vendors into the mix the situation is only worse. If their driver quality was extremely high across the board, this wouldn't be an issue, but...

      2) Intel graphics drivers have a bad stability track record, at least on Windows. They have a tendency to return invalid/nonsensical error codes from driver calls that shouldn't be able to fail, or to silently fail out inside a driver call instead of returning the error code they're supposed to... resulting in graphics programmers having to special-case handling of individual Intel graphics chipsets (and even driver revisions). In my case, I ended up just having to shut off entire blocks of my hardware-accelerated pipeline on Intel chipsets and replace them with custom software implementations to avoid the incredible hassle involved in coming up with specific fixes. (The wide variety of chipsets and drivers out there meant that for my particular project - an indie game - it was impossible to ensure that I had worked around every bug a user was likely to hit, so I had to just opt out of hardware accel in problem areas entirely).

      3) Intel graphics chipsets have sub-par performance across the board, despite marketing claims otherwise. This is mostly problematic for people developing 'cutting-edge' games software, where it creates a 'he-said-she-said' situation with a game developer/publisher claiming that a user's video chipset is insufficient to run a game while Intel claims the complete opposite. (in most cases, Intel is lying.) This is particularly troublesome in areas like support for cutting-edge shader technology, where an Intel chipset may 'support' a feature like Pixel Shader Model 3.0 but implement it in such a way to make it completely unusable. Users don't benefit from this, and neither do developers.

      4) Intel graphics chipsets harm the add-on graphics market by discouraging users from picking up a (significantly better) bargain video card from NVidia/ATI for $50 and dropping it into their machine. This hurts everyone because even though that bargain card is significantly better (and most likely more reliable), the user already 'paid' for the integrated chipset on their motherboard, and the documentation that comes with it attempts to make them believe that they don't need a video card. I consider this a dramatic step backward compared to the situation years ago, when integrated graphics chipsets were unheard of and people instead had the option of 'bargain 2d' video cards like Trident or Matrox that would do everything needed for desktop 2D, but also had the option of fairly affordable 3D accelerator cards if they wanted to play games occasionally.

      On the bright side, most integrated ATI/NVidia GPUs these days are mature enough to be able to run games acceptably and meet the needs of a typical user. The only thing really holding the market back here, in my opinion, is Intel's insistence on marketing inferior products instead of partnering with ATI or NVidia to please their customers.

      Of course, this is unrelated to your point that their Linux/Free Software support is superb, as is their documentation - I'm inclined to agree with you here, but it unfortunately doesn't do much to outweigh their other grievous sins.

      --
      using namespace slashdot;
      troll::post();
    2. Re:Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 2, Interesting
      How many games do you play on your intel 3d accelerator?

      My 8-year-old son and I play Flightgear. We have two 1280x1024 monitors, both displaying different rectangles of the same graphics plane, and we sometimes pull the window wide so that it displays across both screens at around 2500x1000. The driver still delivers full accelleration when we do that. It gets about 14 frames per second in 2500x1000 mode. We have the CH yoke, pedals, and quadrant. We've played some of the other Open GL games that come with Debian.

      Bruce

    3. Re:Why Microsoft Dislikes Intel Graphics by TheNetAvenger · · Score: 2, Insightful

      Sorry. Some of us had 3dFX cards with fully Open 3D a really long time ago, and we didn't like the way that 3dFX got murdered by nVidia, and we're worried about the same happening - through some back-room deal - to Intel's 3D division and ATI's efforts to go open.

      Bruce


      And you think Intel is your savior? Inventor of HDCP? Inventor of CPUID?

      Now I've heard everything...

      OpenGL is going to keep 3D open, not Intel. Even Microsoft's DirectX is going to keep GPU manufacturers agnostic when it comes to provided features, not Intel.

      Instead of Intel providing at least quality entry level graphics, they have been milking the business and onboard market for years now with more than sub par GPU chipsets.

      This is WHAT has continued to make gaming a problem for PCs. Even all Intel chipsets were abolished and every computer had a 'real' dedicated GPU (even an entry level Geforce 6100LE), then gaming could me far more lucrative and standardized on the PC platform.

      This has nothing to do with being OPEN, OSes or any other aspect. This is about a hardware company being allowed to cripple a market, along with OEMs that try to makea buck off of computer buyers that don't know better.

      Microsoft even has been fighting against this crap for years with OEMs and Intel (Intel don't like MS over this issue, see lawsuits). This is also why MS decided to go ahead with the new WDDM in Vista to shove low level gaming level hardware even into the hands of ALL computer users, sadly Intel pushed back on this and made their crap 950 and newer chipsets that are continuing to water down the market, even though at least they have full hardware PS 2.0 support in the 3100 series FINALLY.

      Also when did 3dFX become the Open 3D hero of gaming or the industry? Did I miss the memo back then? Sure NVidia screwed over 3dFX, but its technology was horrid at best in comparison to today's 3D technology. In the timeframe 3DFX died, ATI was aleady getting ready to kick ass.

      Remember 3dFX and NVidia said that users didn't need anything more than 16bit 3D bit depth, and performance would not be able to handle 24bit or 32bit Alpha. Then less than two months later ATI introduces their Rage series which not only did full 32bit Alpha bit depth but was several times faster than 3dFX and NVidia technologies. If we would have been left to the 'awesome' 3dFX, who knows how limited gaming technology would be, especially if they were willing to insist on secondary acceleration and 16bit level bit depth technologies. Holy Cow...

      You can't get much more open than OpenGL, and their support is virtually on par with DirectX and NVidia's code engine. NVidia isn't going to strong arm anyone here, as they no longer have to deal with just ATI or Intel, but the OpenGL group AND Microsoft.

      Again, this is scary. Intel has a horrible track record when it comes to standards, horrible track record when it comes to consumers, and a horrible track record when it comes to GPU technology.

      CPUs they do fine, but keep everything artificially in the economic Moore's law, GPUs on the other hand they suck the life out of the PC industry... (Even Apple has fallen for their idiotic standards with SSE2/SSE2 video optimizations in the Core of Leopard, which completely suck in terms of comparative performance. Apple would have been smarter to use OpenGL at core level instead, but no, they lock themselves to Intel and deliver crap video performance in return for Quartz Desktop.)

  4. The appeal of console gaming by Johnny+Fusion · · Score: 4, Insightful

    I use a console when I want to step away from the computer. Console games have some advantages over computers, one you never have to check for system requirements.

    As to the demise, I mean lots of people (me included) are still playing vintage game consoles. Heck I got an Atari Paddle Set that works of AA batteries that I still play. But perhaps that says more about the timelessness of Breakout and Pong than consoles...

    --
    There are two kinds of fool. One says, This is old, and therefore good. And one says, This is new, and therefore better.
  5. Re:If He Thinks "Vista Blows"... by ScrewMaster · · Score: 2, Interesting

    I think they will tend to stick to consoles especially when consoles don't have all the problems with malware and viruses that PCs do.

    That, I suspect, will change as online gaming becomes ever more popular. Furthermore, if the "convergence" that Microsoft is always harping on comes about (with consoles being used for more and more computer-like functions) you'll see consoles becoming targets as well. Hell, even the handhelds have resident Web browsers and WiFi capability, and probably a metric fuckton of security holes just waiting for the right blackhat to take advantage of them. Gaming systems are sophisticated network-aware computers in their own right, are regularly being plugged into home networks which also contain PCs and other IP-based devices. That's a potential risk in and of itself, and I'm sure it will eventually be exploited.

    --
    The higher the technology, the sharper that two-edged sword.
  6. WildTangent has been a dead end since 2001 by Qbertino · · Score: 3, Informative

    WildTangent actually gained some attention back in 2001, when the offered a web 3D plugin and a dev-enviroment that didn't cost a bazillion dollars. They let their heels drag, only kept offering their plattform for Windows and basically ignored any opinion-leaders in multimedia or VM-based gaming & 3D. WildTangent today is next to insignificant and their 'Orb' VM console (which afaict only runs on MS OSes) is nothing but a pimped WildTangent Plugin/Player and won't gain any traction beyond some niche group who wants to play a console game on the PC. For whatever reasons there may be.

    Bottom line: Nothing to see here, move along.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:WildTangent has been a dead end since 2001 by jadin · · Score: 3, Informative

      Didn't one of their products forcefully install also? (maybe just sneaking in with another install or something) I seem to remember uninstalling something with the name WildTangent that I _know_ I didn't agree to, with the exception of a EULA fine-print /grumble.

      I try to avoid business with companies that employ those kind of tactics.

  7. St John is under the delusion that by joeflies · · Score: 2, Insightful

    OEM video is for gamers in the first place. OEM video is just fine for what it is - people who use computers at work on office documents, presentations, and web browsing.

    No matter what GPU is on the on-board video, it won't be enough for gamers.

  8. infinium phantom by fred+fleenblat · · Score: 2, Funny

    That worked out well.

  9. For games.... by iknownuttin · · Score: 2, Interesting
    ...how can PCs beat that for the time being?

    Why should they? What I'm saying is PCs for work and consoles for games. I think it's good that there's a specialty computer for games. That'll relieve some of the pressure on PC makers from having to make these boxes "for everybody". I don't know about you, but most of the graphics capability for my PCs goes unused. And the only reason I can think of is that Intel or whomever designs them that way so that these things "fits all". I'd like an even cheaper mother board for just business type of applications - I don't need the sound cards, super duper video, etc... for email, web browsing, word, exel, or any of the server apps when I'm running Linux on the board.

    --
    I prefer Flambe as apposed flamebait.
    1. Re:For games.... by BlueCollarCamel · · Score: 2, Funny

      This your first time to Slashdot?

      --
      1&1 - Cheap domain and web hosting.
    2. Re:For games.... by CronoCloud · · Score: 2, Funny

      I have a dream that my children will one day live in a message board where they will not be judged by the length of their userid but by the content of their character.


      You must be new here.

  10. This guy is on crack by SilverBlade2k · · Score: 5, Insightful

    Console gaming will eventually kill PC gaming. It is cheaper for developers since they don't have to make the game to work on 20 million PC configurations, only 1 console configuration. Plus, consumers have to spend a fortune to upgrade their systems to play the newest games. Even some video cards alone are more pricey then a whole console system.

  11. Why consoles will win by Kohath · · Score: 2, Insightful

    Consoles are winning and will eventually win. The reason is simple:

    Updating your video driver (or other drivers) is not a fun part of gaming. But for PC games, it's usually the first level you have to play.

    Now that consoles have comparable graphics and sound to a mid-level PC, there's little advantage to using a PC over a console for games. And there are often large disadvantages.

    1. Re:Why consoles will win by amn108 · · Score: 2, Interesting

      People who, for one reason or another like or know enough to do a driver update without smashing their machine to pieces, will always prefer PCs because PCs were and will stay to be the bleeding edge of hardware that drives all these games today. It is perhaps appropriate to call the whole PC gaming a sort of testing grounds for the future of gaming, and every 5 years or so, some manufacturer or another (MS, Sony, Nintendo at this time) decide to cement the testing grounds into a stable, non-volatile gaming platform that one can owe for more than a year and play games at without thinking about at least, graphic driver update. Nevertheless, the testing grounds that PCs are will remain, because there is a purpose to it. Another advantage is that since it is all testing, it is all bleeding edge, and most hardcore gamers breathe bleeding edge. Ever seen a 15 year old who knows everything about NVidia's roadmap for two years ahead, yet has hardly ever been intim with a female? I have.

      You just can't expect computers to die as a gaming platform, because no matter how nice it is to have a non-changing console development platform that you don't have to update drivers for, and with which you can just have fun developing games, without worrying about drivers and funky crashes, version conflicts etc, it is still not an option to expect the gaming hardware market (which as most historians of the field know kick started and fueled 3d mathematics and algorithms, plus GPU design since abouit 1995 with the advent of 3dfx Voodoo, Riva and Rage chips) to freeze every 5 years, so that little kids can play their shiny little white PSx that site under their TV.

      It is simply two parallel markets, and the only thing they share is the game industry.

    2. Re:Why consoles will win by lycono · · Score: 5, Insightful

      I happen to like FPS games. I also happen to hate FPS games on consoles because I much prefer using a mouse over a joystick to aim. Chalk it up to my inability to learn how to use the console controller correctly or chalk it up to the inadequacy of the controller for these kinds of games. Either way, I still prefer playing with a mouse. This is a huge reason I don't play many console games.

    3. Re:Why consoles will win by Tycho · · Score: 2, Informative

      This may make you feel worse. The game play speed on Unreal Tournament III for the PS3 runs 15% slower than the Windows version. This is to say that independent of actual system or frame rate, perceptually the PS3 version will not feel as fast. However the controls should respond in a similar way. This speed difference is perceptible, it may have been introduced to bring the PS3 version of UT3 down to more of a Halo 3-like speed, like console gamers would have expected. The speed difference also ruins any sort of chance for cross-platform play between the Windows and PS3 versions. and is probably bad enough to require some reacclimation time for people who are used to one version and who move to the other. Besides, any console controller is a poor input device for UT3 or any other FPS, because the difference in the level of competitiveness is skewed far in the direction of the mouse and keyboard. Roughly speaking, experienced controller players lose on a consistant basis to experienced mouse and keyboard players. It is significant enough that the PS3 version of UT3 allows an admin to ban mouse and keyboard players.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    4. Re:Why consoles will win by Daniel+Phillips · · Score: 2, Interesting

      The game play speed on Unreal Tournament III for the PS3 runs 15% slower than the Windows version. This is to say that independent of actual system or frame rate, perceptually the PS3 version will not feel as fast. However the controls should respond in a similar way. Interesting, didn't know that. But it is obvious why it should be so: aiming with a 3/4 inch joystick using delta control is just a much slower process than aiming with a mouse, using direct control. Hence the need to slow the game down to achieve similar perceptual difficulty. I don't think it was a response to Halo at all, just that the same problem is solved in the same way.

      I would like to see the joysticks on Sony's controller just a little longer next time round, or maybe a rev of the current generation. I would certainly repurchase to get a controller I can operate with higher precision.

      I just want to say, I have been wooed away from the traditional mouse+keyboard PC control system for first person games. I like playing with a console controller equally well now, and basically it comes down to, I can play the console sitting on the sofa but I need to sit at a desk to play a PC game. Both fun, but really, sitting at the desk reminds me of work. Give me my potato time please, and give it to me with a console controller.
      --
      Have you got your LWN subscription yet?
    5. Re:Why consoles will win by Steve+Baker · · Score: 2, Interesting

      What so annoys me about the lack of a mouse/keyboard for consoles is that there is nothing stopping them from supporting those input methods. They used to sell mouse/keyboards for the PS2 and dreamcast, but you couldn't use them for games. I would think that by now FPS makers must know that a certain segment of their game players prefer the mouse/keyboard and offer up USB mouse/keyboard support for their games. They sell fake guitars and rock band sets, and people buy them. Why don't think they that hard core FPS fans wouldn't pay for a proper input system for FPS games?

  12. Re:If He Thinks "Vista Blows"... by ScrewMaster · · Score: 2, Insightful

    Change back to PCs, you mean?

    I specifically used the term "convergence", which is what Microsoft (and Sony) would like to see happen. That's where the "console" turns into an entertainment center and a home computer. IF (and that's a big 'if') that actually happens, you will see consoles become malware targets. Furthermore, if the convergence between PC and console does happen, you'll find that it won't be so easy or desirable to "reset" your console, for much the same reason that "resetting" a PC is such a pain.

    --
    The higher the technology, the sharper that two-edged sword.
  13. Just bought a console by chicago_scott · · Score: 4, Insightful

    I just recently bought a console. The main reason was because I was tired of needing to buy a new graphics card every year in order to to display the best graphics and have the best performance for the newest games and the only reason I needed to upgrade was for games. I did this when I went from PCI to AGP many yeas ago, thereby needing to buy a new motherboard, new processor, memory, etc. (I have also upgraded the motherboard several times since then in order to have a faster processor and memory.)

    I didn't want to do that again in order to upgrade to PCI-E, so I bought a 360 console for less than half the price and I don't intend to upgrade my PC again for at least two or three years. I think a 3.2 GHz processsor and 2 GB of memory will be fine for software development for at least that long.

    I also wanted to play games on a large screen and not have to sit in the same chair where I work all day when I'm relaxing.

    1. Re:Just bought a console by oogoliegoogolie · · Score: 2, Interesting

      Consoles, blech! I have two, and yes it's fun to sit and stretch out on a comfy couch with a large TV when playing games, but the games simply just don't compare to PC games-compare the graphics of Oblivion or Bioshock on a xbox 360 to a PC and the PC is noticeably superior on an average PC. Also console games really are 'dumbed down' in order to be playable on consoles with their limited graphics and limited controllers.

      The thing with a console is that you are in exactly the same situation as a PC. Instead of upgrading your video card every two years, you're going to be upgrading your console every three or four, and that console upgrade will have the performance of an average PC at that time. Many games are specific to one console, and if it doesn't happen to be yours then just like on a PC you don't meet "system requirements" and you are SOL.

      A PC you can choose to upgrade if you want. A console you never can.

  14. Re:fighting piracy is the main reason by Naughty+Bob · · Score: 2, Interesting

    fighting piracy is the main reason...
    For me, the most insightful part of the first article is where he points out that Warcraft has a new paradigm in DRM- The community. If you construct a game wherein the community is a key aspect of gameplay (and why not? I'd rather frag real people, whose pride will sting with every death, than some dumb bot), you can't then steal the game. Clever.
    --
    "Be light, stinging, insolent and melancholy"
  15. OK, some facts now... by TheNetAvenger · · Score: 4, Interesting

    1) He claims to be a 3D expert, but for some reason he only worked on the 2D aspects of DirectX while he was at Microsoft. (DirectDraw, etc)

    2) His current software and games are very much NOT 3D, so he is commenting on the 3D market why again?

    3) His argument about PCs not being good gaming platforms is that they don't contain enough DRM? Truly, go back and read this again. What the hell does he want, a gun pointing a peoples faces if their mouse gets near the rip or copy button?

    4) Throughout the article they keep talking about WildTangent Orb, which is a program that competes DIRECTLY with Windows Vista & Windows Marketplace & Games for Windows, in Rating games based on system performance, and providing a consistent expectation for the gamer.

    5) WildTangent huh... Ok, anyone that installed this software or has removed it from a friends computer would shudder to think that this guy has any insight when it comes to programming at all, let alone 3D gaming. (WildTangent is borderline Spyware, and the games are kludges, slow, etc.)

    6) He thinks DirectX is bad and Vista is bad, but argue that they the best that can be done with 3D gaming. Hmm..

    7) He talks about the DirectX hardware abstraction levels and implies DirectX 10 is further from the hardware than previous versions. This is really really inaccurate, as DirectX even opens a new diret pipeline for shoving calculations and physics to the GPU. The only place DirectX 10 is 'further' from hardware is the removal of DirectSound, but this has been replaced in 10.1 with a new hardware layer that is compatible with the new Vista sound subsystem. This stuff makes me think the guy is insane, has a chip or both.

    8) His argues about current 3D technology is tricks, but raytracing is real 3D? Um, raytracing is also freaking tricks, especially if you work to get any performance out of it. (And this is just in studio level rendering we are talking about, let alone gaming). Moving raytracing to games or adding it to current 3D technologies would be great, but it is going to take more 'tricks' for good performance and STILL WILL NOT BE REAL 3D, any more than current gaming technologies. He is an expert and yet doesn't understand this? Holy cow...

    9) The only thing I can agree with in the article is the portion about onboard Video being a bane to the gaming industry, and Intel being a horrible proponent of bad entry level 3D chipsets that can't even run Flight Sim 98, let alone a current game with more than 15fps.

  16. And here's why we need raytracing... by argent · · Score: 3, Interesting

    And so, what you see, is one of the reasons that games that have 40 million dollar budgets and that too close to 80 percent of the cost of the game is art now, is that art replaces, or fakes, the absence of good 3D or realistic 3D and physics. Because instead of having a realistic interaction with the [game] world, what I do instead is create a lot more animations. For every possible scenario in the game....
    This is why we need real-time raytracing and real-time physics.

    Getting great graphics from the next generation of raster engines is going to cost even more. Sure, you can sit there and micromanage every goddamn thing on the screen and get graphics that look good enough that you can't tell them from optically correct rendering at a glance. But that costs you five times as much as building a model and telling the graphics engine to render it, and letting the software figure out where you need shadows and hilights and bloom.

    The other side of this is the Myst problem. Remember Myst? Remember how you could only go where they're rendered the scenes? Now in many modern games, guess what, you can only go where they've prepared the scenes. You can't even walk across a flowerbed and around the back of the tavern, because they haven't prepared the back of the tavern. you get puzzles that involve figuring out what rope to grab to climb up a 45 degree slope, and if they haven't decided that you're going to be able to climb that slope you can't... even if you've got elf boots and a magic rope.

    Why? Because it's so damned expensive to get them looking good.

    Let the computer do the stuff that we know how to make a computer do... simulation... and let the humans worry about making the simulation fun.
  17. input devices or online community by m0llusk · · Score: 2, Interesting

    How about some improved software? Why do NPCs in supposedly advanced games often just stand around or walk back and forth continuously for the entire game? When are simulated game realities going to become interesting enough that interacting with virtual elements is as interesting as shooting them?

    1. Re:input devices or online community by CronoCloud · · Score: 2, Funny

      Why do you think anybody might have an idea of when that might happen?

  18. Xbox uses DirectX by tepples · · Score: 4, Insightful

    A DirectX architect says that console games are on the way out, and PC games are coming back. Surprise, surprise. If you're trying to make a "consider the source" argument, please let me remind you that Xbox and Xbox 360 game consoles use DirectX.
  19. As long as pcs have free online play and user mods by Joe+The+Dragon · · Score: 3, Insightful

    As long as pc's have free online play and user mods and maps that are free Consoles will still be behind.

    There are some payed for mods on the consoles but they are not the same as the free stuff on the pc.

    Also who would want to pay for LIVE and for the game as well paying a monthly fee for the game for something like WOW?

    There are also a lot of cool free and open pc games that will never be a consoles.

    Also there are games that work better with a mouse and mouse are not used that much on a consoles.

    Games also like to use the web and other stuff on the same system that they game on.

  20. Hardware and more... by toejam13 · · Score: 2, Interesting

    FTA: The first one is that, from many points of view, Microsoft and Intel come from an enterprise background. They're enterprise-centric. So in many respects the consumer market, from their point of view, is an after market for stuff really designed for the enterprise

    This is because enterprise customers have a higher rate of legitimate purchases than home consumers (what is the rate of Windows piracy in China and India?). Furthermore, while enterprise customers may receive deeper discounts on their bulk-OEM licenses than home consumers, they counter that buy purchasing more lucrative packages (how many home users are using XP Server or Advanced Datacenter?).


    FTA: So certainly Intel is producing a new generation of chips that have CPU and GPU on the same die which share access to the cache--the L1 cache--coming out in maybe 2009.

    You know, Cyrix tried something similar back in the late 1990s with their MediaGX 5x86 processor. Granted, the MediaGX did not have the level of integration that Intel is proposing, but one has to ask: is this really a good thing? Will the video run as a separate core, with a level of autonomy, or will it be more tightly coupled? Will this cause contention between the VPUs and ALUs on die?

    Also, how many video cards does the average person have before they toss a system? My current K8/3800+ is on its second video card (upgraded from dual 6600GTs to a single 8600GTS). I'll most likely keep this system for another two years. Although I doubt it'll be my primary system by then, I do bet that it'll have a new video card.

    Since the days of Cyrix and AMD keeping "outdated" sockets are over (remember the Am5x86 for Socket3|5, K6-2/500 for Super7?), I suspect that the life cycle of existing sockets will get shorter (I think SocketA's longevity was a fluke). So, if GPU/VPU systems are integrated on-die, how can we keep systems updated when they are 3 or 4 years old? Will Hypertransport direct add-on GPUs be in our future?


    FTA: [Nintendo] shipped off the shelf, cheapo, ATI video chips! And they're killing it! ... Nintendo correctly observes that graphics is no longer a differentiating feature; it's a commodity

    The use of off-the-shelf components for consoles is nothing new. As an example, the Texas Instruments TMS9918 (and variants) were used in an arse-load of consoles during the mid-1980s (including the ColecoVision, Sega Master System, Sega Genesis, Sega Game Gear and others). It did quite well versus Nintendo's semi-custom chipsets at the time.

    So, it is the same game, just with higher-end gear and more expensive R&D budgets? As ray-tracing takes over from current 3D technology, will new coprocessors that are designed specifically for that task be utilized? Yes, you could use more generalized processors (such as POWER, Cell or x64), but then, the original Voodoo cards could have been equipped with a MC68020, too. Right?

  21. Re:Piracy? by Jeff+DeMaagd · · Score: 2, Informative

    Whereas the PS3, still a long way from being hacked, doesn't sell as well. Go figure.

    First, correlation is not causation.

    Second, NPD showed that PS3 has been outselling 360 in Jan '08 and Feb '08.

  22. Microstudios by tepples · · Score: 2, Interesting

    Console gaming will eventually kill PC gaming. It is cheaper for developers since they don't have to make the game to work on 20 million PC configurations, only 1 console configuration. A lot of microstudios develop for PC because they are too small to qualify for console development licenses. What do you suggest for them?
    1. Re:Microstudios by Anonymous Coward · · Score: 2, Insightful

      You can develop Xbox 360 games with XNA for $99/year.
      Or you can develop PC games with anything you like for $0.
  23. Great explanation! by Bruce+Perens · · Score: 4, Interesting
    Thanks. This makes more sense now. It is radically different from our experience on Linux, though. I once came to the Intel X developers with a rather obtuse problem in the i965 driver that made it run at half-speed. It turned out to be related to the MTRR (memory type and range registers) and a BIOS bug. Believe it or not, the problem is activated by a BIOS FAN setting!

    Now, on the mailing list for this driver, I immediately got access to the lead developers. OK, they knew I was Bruce, but it looked like they were treating all callers the same way. They connected me with Intel BIOS programmers, etc.

    Now, imaging having this problem in the Windows world. You would be routed to a call-center employee in India who would go through a script with you.

    I am using the same driver with i915 in an old Sony laptop and i965 in a new duo motherboard. Both seem to work fine. I don't know how much lower-level DirectX is than GL.

    Bruce

    1. Re:Great explanation! by Hal_Porter · · Score: 4, Funny

      they knew I was Bruce This would be funnier if you said "they knew I was The Bruce"
      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    2. Re:Great explanation! by Bruce+Perens · · Score: 3, Funny

      If I ever took myself that seriously, people would be calling me something starting with "The", but not ending with "Bruce". :-)

  24. Lockout chip business model by tepples · · Score: 3, Insightful

    there's little advantage to using a PC over a console for games. Other than the fact that PC users can download and run games released as free software, freeware, or shareware, produced by any developer with a copy of Windows and a copy of GCC? Consoles such as Wii are restricted to developers that are established businesses with actual office space (see warioworld.com for details), and the game cannot include copylefted free software because the console makers outright refuse to allow the developers to provide Installation Information.
  25. ENLARGE YOUR PENIS WITH GILLETTE VENUS by tepples · · Score: 2, Funny

    What good is it for a hacker to 0wn your PS3?

    Brickers. The new consoles have firmware that updates itself over the Internet. A computer vandal could corrupt the firmware so that the console no longer shows its system menu.

    But that's not nearly as profitable as spam. Lots and lots of spam. The consoles of the PS3 generation do a lot more on standby than the previous consoles did. Nintendo even advertises its "WiiConnect24" as a feature of its Wii console: games can install channels that update themselves while the console is sleeping. What if all those sleeping consoles were sending unsolicited advertisements?

  26. Re:"Vista Blows" by perlchild · · Score: 3, Interesting

    Vista's multimedia channels are DRM encumbered. This was thought to be a good thing(pro-RIAA) except it slows down all mp3/aac you can play on the system, even in games...

    Now even microsoft encourages game developers to use the system libraries, for playing those standard formats(like they did on XP). Except now they make some games all but unplayable.

    I'd say that's an example of vista sucks, and it's pretty closely tied to DirectSound, not DirectX.

  27. Re:Sigh... by n0dna · · Score: 3, Interesting

    Alex St. John no longer works for Microsoft. In fact he left there in 1997.

    Microsoft didn't come up with the conclusion, Alex St. John did.

    I'm not sure how the world's most expensive DVDplayer enters into your argument.

  28. Re:The new gaming consoles are basically PCs by British · · Score: 2, Interesting

    connected up to a television set.

    That's the one thing that surprised me about computers and televisions.

    Way back in the early 80s, most of us hooked up computers to TV sets. Then we went to monitors.

    Now we can hook up our PCs to our HTDV television sets since TVs and monitors have almost merged themselves to one. No more fighting with a screwdriver in back to hook up that RF switch(and reaching back to move that slider switch). We plug in the HDMI connector, select the right channel, and we get a nice, crisp, high res display.

  29. Re:If He Thinks "Vista Blows"... by ScrewMaster · · Score: 2, Insightful

    Write-once-run-anywhere is really true for consoles:

    No it is not: you don't understand the term. At best you mean "Plug N' Play" or something similar. Write Once means I can write this code and it will run intact on multiple platforms. You can't run software written for a Playstation on an X-Box, the architectures and software tools are entirely incompatible. Sure, the same game may exist across different platforms, but under the hood it's different software.

    The economics of a $300 device are wildly different from a $2500 multipurpose tool.

    Are they? PCs don't cost $2,500 anymore, don't know where you pulled that number from. A decent low-end PC (sufficient for office work and light gaming) can be had for a few hundred dollars. Spend another $200 for a decent video card and they're comparable, game-wise. The only difference is that the PC vendor is actually turning a profit on that sale, rather than selling at a loss and hoping future software sales will make up the difference. Well, that's true for Sony and Microsoft: Nintendo plays a much straighter hand in that regard. Oddly enough, Nintendo has no interest in converging anything: they just make consoles, even though their business model is the most PC-like (they turn a profit on every console sold.) It's Sony and Microsoft that keep making noises about "convergence" and replacing PCs and disc players and the rest of the home-entertainment center's repertoire.

    --
    The higher the technology, the sharper that two-edged sword.
  30. That's great, but this isn't a hardware problem. by raehl · · Score: 5, Insightful

    What do you get in exchange for that? A PC (complete with hard drive, internet connection, support for usb, etc), excpet you can't use it like a PC.

    That's the whole point.

    When was the last time your Play station got a virus? How much do you spend on your Play station's anti-virus software every month? How many controllers can you plug into your PC? When was the last time you had to install a game on your XBox? Or install drivers for your newest controller? Or work through compatibility issues between your latest game and your PS3's GPU?

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    There's a reason the Wii is selling so well, even though it doesn't even support HD graphics. People don't want something with internet, that can do their taxes, that catches viruses, that they can read their email on, or that has the bestest fastest hardware.

    They want something they can play fun games on, with other people, in their living area where the television is, on something that isn't the size of a desktop PC. And they want those games to work when they plug them in, every time. About the limit you can expect from a console consumer is blowing the dust off the cartridge pins.

    Are PC's more powerful? Sure. But there is a whole bunch of overhead that comes with the advantages of the PC over a game console that are just not worth it to the majority of console players.

  31. Re:That's great, but this isn't a hardware problem by laffer1 · · Score: 4, Interesting

    Well you could hook up 4 controllers to a PC (USB), but most games don't support them.

    The other advantage to game consoles is that they hold up better than most regular PCs. That may change with hard drives and other parts to fail. I have a NES, SNES, N64, GameCube, Wii, Genesis, 32x, Sega CD, Dreamcast, and GBA all working. i can play the same games on them now I could play in the past. With Windows, games that ran on Windows 98 no longer run. Many games don't even make it to the next windows release. For instance, LucasArts games have terrible compatibility issues. Some of the win98 era games didn't even make it past a DirectX update! Star Wars Knights of the Old Republic has terrible memory leaks and graphics card bugs. (its' great otherwise) I've got a pile of games I can't play anymore that also won't run in emulators yet due to 3d or opengl requirements. I don't have a PC that will run Windows 98 handy anymore either.

    It is very rare that I get rid of a game console, but PCs come and go. (and windows versions) In fact, the only console I've sold in the last 12 years was my xbox.

    PC gaming has a place, and some companies like id and blizzard know how to make games run on several os versions (or patch them). I couldn't imagine WoW on a console or QuakeWars. I hate FPS on consoles. They look bad and the controls suck. SImulations tend to be better on PCs and Macs too.

    I think there is a market for both. If you look at articles, it seems like cell phone gaming is the hot ticket right now anyway.

  32. more Intel bashing from PC gaming world by cerelib · · Score: 4, Insightful
    He first rails on Intel for crappy graphics,

     

    And so if you see a PC that is not denuded by things interfering with it by Microsoft and Intel, in many cases like an Intel crappy graphics chip, or a bloated Vista operating system, it's a fantastic gaming platform. And the shame is, if the low end of the PC market, the mass market PCs that everybody buys did not come with these crappy graphics chips on them and was not burdened with a fat OS, that the PC would be a larger contiguous gaming platform than all the next-generation consoles combined, probably would be clearly superior;

    and then proves how great the PC gaming market is by mentioning the success of a game that does not need much in the way of graphics hardware,

     

    the PC is the home of the most profitable game in history generating more revenue than the top 10 console games combined--that's World of Warcraft generating a 1.2 billion dollars a year in revenue, that's a pure PC game.

    I am so tired of the PC gaming industry blaming its demise on Intel giving people cost effective graphics that do exactly what their users want. The whole reason for the demise of PC gaming is because the market split because consumers want different types of computing devices at prices they can afford. The PC has tons of possibilities, but all the industry seems to create are rehashes of the same old ideas; mostly FPS and RTS. Traditional PC gaming is not dead, but it is in a losing battle with the consoles because it is failing to innovate. The real PC gaming growth is in small games that are fun, addictive, and sometimes are the center of online communities. Hell, I had to kid a Yahoo Pool addiction a few years ago and I don't think I will ever see anything like that on a console.
  33. Re:That's great, but this isn't a hardware problem by Jugalator · · Score: 2, Interesting

    When was the last time your Play station got a virus? To be fair, you're unlikely to get a virus on a "gaming PC" either. A PlayStation not catching viruses is more thanks to its inability to do anything useful but playing games. Yes, a PC can catch viruses if using it for other things, especially if downloading and running software you don't really trust. But this is more eating into an advantage of a PC and doesn't create a disadvantage that overlaps the usage scenario of a PlayStation. So there's no disadvantage here that I can see compared to a PlayStation. Because retail PC games don't use to be sold with viruses, and that's all a PlayStation does.

    For an analogy to explain better what I mean -- if you have a toaster and a waffle iron, and compare the two, the toaster can only make toast, and the waffle iron may be of a kind that can both make waffles *and* sandwich toast. Let's say that the waffle iron sometimes has a problem in that it burn the waffles a bit. However, this is of course still no disadvantage if comparing just making toast (= playing games). It's a problem in a different area of use that the toaster doesn't even support. So personally, this is slightly in the apples and oranges territory for me. I can much easier swallow the "disadvantage" in risking viruses on a PC, since that is in an area of use that we aren't even talking about on the PlayStation. It's very rarely about catching viruses from having purchased a game in a retail store, or having viruses sneak onto your computer from an open World of Warcraft game port in your router. I would agree that would be more in conflict and a direct disadvantage of a PC as a gaming system.

    How much do you spend on your Play station's anti-virus software every month? There are free-for-home use antivirus tools (AVG, Avast) that have even performed better than common commercial alternatives like Norton Antivirus in tests.

    I'm not sure why people think good antivirus tools have to cost money. I guess I blame aggressive marketing from Symantec etc...

    They want something they can play fun games on, with other people, in their living area where the television is, on something that isn't the size of a desktop PC. It's simple enough to connect a laptop to your HDTV if you want to though.

    And they want those games to work when they plug them in, every time. I'm not sure why a game on a PC should only sometimes work? I can't say this has ever been much of a problem on my PC's since the 90's. Maybe if you make major software changes you can break something, but that would also be breaking the console analogy, because you don't make such changes to a console (this is again not even an option). And you don't have to make such changes on a PC to keep playing games. Yes, you need to make upgrades and those can break things, but the equivalent there is purchasing a new console and often having to forget that your old games will even be compatible with your new one.
    --
    Beware: In C++, your friends can see your privates!
  34. Re:That's great, but this isn't a hardware problem by Minozake · · Score: 3, Informative

    When was the last time your Play station got a virus?

    PCs may be notorious for viruses. That's if you don't keep them secure.

    Besides, a PC game-only PC wouldn't have to worry about viruses if they never downloaded anything from the internet. Granted, even if they download stuff, it takes, what, under 20 seconds to scan a file? I've gotten a couple of game patches with viruses.

    How much do you spend on your Play station's anti-virus software every month?

    AVG, many FOSS alternatives, etc. are free as in beer.

    How many controllers can you plug into your PC?

    Lets see: Joystick, keyboard, mouse, gamepad, guitar...

    You don't even need some of those. A standard keyboard has over 100 keys and replaces gamepads. Then the mouse replaces joysticks and, again gamepads.

    When was the last time you had to install a game on your XBox?

    Good point.

    Or install drivers for your newest controller?

    Never, since all mine are plug and play. When's the last time a wireless controller was standard with your PC and you had to buy extra things to make it so you don't have to use batteries?

    PC: Mouse to USB, Keyboard to USB, headphones to headphone jack, microphone to microphone jack

    360: Batteries to controller, trial and error making controller work since I didn't read manual, headset which I never use except on Live, batteries to trash after only 12 hours of straight playing then find more batteries. OR: Go to store, try to find a freaking charge pack, plug in controller, then plug in 360.

    Or work through compatibility issues between your latest game and your PS3's GPU?

    Or had the ability to work through customizing graphics to meet your tastes?

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    What? That makes no sense. Okay, it makes sense, but not in context.

    There's a reason the Wii is selling so well, even though it doesn't even support HD graphics. People don't want something with internet, that can do their taxes, that catches viruses, that they can read their email on, or that has the bestest fastest hardware.

    So I suppose Xbox Live is wasted since people don't want internet? I suppose people don't have PCs, but have Xboxes now?

    They want something they can play fun games on, with other people, in their living area where the television is, on something that isn't the size of a desktop PC.

    How big is a PC case? You do also realize that there are S-Video hookups, right? There's also other ways to hook up a PC to the TV. No monitor required.

    And they want those games to work when they plug them in, every time. About the limit you can expect from a console consumer is blowing the dust off the cartridge pins.

    The secret to stable PC gaming: Clean installations of Windows without viruses and other malware.

    Are PC's more powerful? Sure. But there is a whole bunch of overhead that comes with the advantages of the PC over a game console that are just not worth it to the majority of console players.

    So, customizable graphics, modding, (generally) free internet play, 100+ keys, a mouse, and fully customizable controls are not worth it? Their loss.

    As far as I am concerned, they both have their pros and cons. PCs cons are major compatibility issues if you have borderline hardware, a dirty system, or old drivers. Drivers also have to be updated all the freaking time.

    Consoles, on the other hand, seem to lose par with PC in terms of graphics after the first year and a half (unless they have super powerful hardware unavailable to the PC market). They also have forced control schemes like FPSs: Maybe I want melee to be 'right trigger'? But, no! It won't let me! It must be 'B', 'ri

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    http://sourcemage.org/ - Have fun :)
  35. Re:That's great, but this isn't a hardware problem by iocat · · Score: 3, Interesting
    I understand that PCs are more powerful than consoles in a given generation from a numbers perspective... but consoles alwasy just seem to have better games, presumably because PC game makers always have to build their games for a lower common system that is less powerful that the state of the art.

    The games on NES scrolled better and more smoothly than Commander Keen. Gran Turismo or Ridge Racer IV felt faster and smoother than Grand Prix Legends or CART Racing from Microsoft. I loved GPL and CART Racing, but there ya go.

    I respect Alex St. John, but as Apple and MS proved, the most technically superior solution doesn't always win. For me, the choices are down more to comfort and ease than technology: TVs and couches are more comfortable environments than monitors and desk chairs. Disc --> console --> playing is easier and faster than PC startup --> install --> driver download --> install --> restart --> startup --> run --> crash --> patch --> STEAM ID check --> etc.

    --

    Dude, I think I can see my house from here.

  36. Re:That's great, but this isn't a hardware problem by sltd · · Score: 3, Funny

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    I just put 4 Gigs of RAM in my laptop, so it heats up food just fine, thank you very much.
  37. Comparing apples to oranges in a taste test... by nexeruza · · Score: 2, Interesting

    I see this debate every so often and laugh at both sides as they tout the demise of the other. A simple fact when dealing with 2 different objects that interject and have pros and cons; is that you need to focus on just that. Consoles are cool because you hook them up straight to the TV and power box and they just work. If you want to game that is what you do and nothing else, this is good for simple people. If you are a computer lover you enjoy the fact that your rig can do that and so much more, thats what you paid for. There will always be those that just want to game and nothing else and those that love computers and want to also use them for cutting edge gaming, these are two markets and they will always exist. I don't see a demise of either one because they exist for different reasons, as the market evolves one will get stronger and the other will get weaker as far as games are concerned, but never will we see one completely dying, it will just adapt. They both serve a purpose and thats how it will always be, end of story. P.S. how many offices are still completely drowned in paper even though digital is everywhere? P.S.S. how many people still have landlines even though cell phones are abundant? P.S.S.S. how many people still use windows even though Linux is free? just kidding It all serves a purpose and each one has its benefits, they're still there for a reason.

  38. PC vs Console by freezingweasel · · Score: 2, Interesting

    Capability for price

    Plus for PC, you can run your game faster if you pay more

    Minus for PC, compared to a console you may have to pay much more than you'd like for acceptable performance (would you want to do serious gaming on an eMachine? All 360s are even...)

    What's on a console can be better optimized (you KNOW what they're running), what's on a PC? Do theey have feature X? How fast does it run? Uh-oh, the feature is only emulated by DirectX on this PC...

    "It just works" (tm)

    Plus for Console, usually, if it's FOR that console, it works seemlessly with it, always, forever, if not replace or fix the console

    PC, is the game bad, is something in your system bad? Will upgrading the OS break it? Upgrading to a different model video care? Do you have enough RAM? (Although there are exceptions, the N64 had an add-on memory card)

    Worse, old action games with no good timer that you can't seem to adjust for the proper speed. I've seen it mentioned at one point that Linux played some old PC games better than some version of Windows because with either you needed to emulate these days and the better emulator writers (that this guy knew of) were on Linux. I can't vouce for the accuracy, but not all games were written to scale gracefully on different machines. Neither are NES games, but the NES is a discrete target, the PC is a set of general blurs. You can expect a Win95 game to have capabilities between W and Y, a 98 between X and Z etc...

    Will the PC randomly slow from spyware? Will a popup from an anti-virus program or IM kill your game?

    How long will the PC take to boot? Consoles don't take nearly as long. (Although with what we've seen on the net with ROM based loading, either Windows or Linux booting can be VERY sped up, I'm sure many people would pay a lot for a USB based Windows install that "just worked" within seconds when you booted from it. We'll probably see something like this coming up.

    If something breaks, will your main PC be broken? (Bad memories of DX 3 and 4)

    Of course, what if someone was to make... "Game OS". Forget just a virtual machine, a plug-in USB based OS (maybe based on a stripped down version of Linux, Puppy or DSL, perhaps a smaller OS with a published spec that peripheral makers could write to or not, no different than writing / building for DirectX) Guarenteed better speed and reliability from not running ANYTHING extra in the background if the OS can get unloaded from memory by whatever game you choose to run. There's the nasty problem of who will / won't release new hardware / drivers for this OS. (A single driver that all devices could be made to fit would be beautiful, but good luck)

    How many PCs do you want?

    If you game on your PC, you may or may not be able to use it for other things at the same time. How seemlessly can you swap between your gaming, IM etc? With a PC and console, one right next to the other, best of both worlds. Dedicated machine that no amount of playing on your PC will slow down.

    Cheating

    There's always been cheating and always will. From Game Genie for infinite lives to patches for PC games for see-through walls in FPSs. If you want a fair online game, the best system is a console front-end (technically hackable, but difficult that not nearly so many will bother as will on PCs where it's much easier) with as much as possible handled on a central server.

    In this, the whole virtual machine idea becomes more practical. If we get a fast enough, reliable enough net connection, we can theoretically treat EITHER a console OR a pc as just a tv and controller, a dumb terminal that advertises its capabilities, sends keyboard, mouse, controller info and returns a video feed from the server.

    Screen

    Computers tend to have monitors instead of TVs

    Monitors look better but are usually smaller. HDs look nice. The Dreamcast has a VGA adaptor. Many HD TVs take PC input. This is becoming moot. In the future you'll get a monitor,

  39. Re:As long as pcs have free online play and user m by CronoCloud · · Score: 2, Funny

    Oh good, you made the point I was going to make, I heart Linux on video game consoles. Yeah I said "I heart" on Slashdot.

  40. Not necessarly by Markos · · Score: 2, Interesting

    From my own anecdotal experience, I just helped a friend repair his 360 3 rings of death issue, and even a buddy with his Wii has had random disc reading errors.

    Consoles aren't as sturdy as the old NES days. Hell, I have a C64 that still works till this day. I don't think we are ever going to see that kind of reliability again.

  41. Re:That's great, but this isn't a hardware problem by CronoCloud · · Score: 2, Funny

    You don't even need some of those. A standard keyboard has over 100 keys and replaces gamepads. Then the mouse replaces joysticks and, again gamepads.


    ha ha ha ha ha ha, oh you must be joking, or else not old enough to remember the old days.

    There was a time when computers were expensive and not everyone was guaranteed to have a joystick. So devs put in keyboard controls...in action games. Which sucked, and even if you could control the game with a keyboard it wasn't optimal, or fun, or comfortable.

    Now you might have a mouse for analog aiming, but what about analog movement. console controllers have two analog sticks, plus analog buttons. And these days they also have USB and bluetooth, for things like mice and keyboards.

    By the way, most PS1 and PS2 games allow fully configurable controls. Was that an Xbox you were making an example of with that "B button"

  42. Way to prove the point. by raehl · · Score: 4, Insightful

    1. Use Firefox.
          2. Use a firewall (Windows Firewall does the trick).
          3. Avoid suspicious .exe/.wmv/(etc) filespam on file sharing networks (if that's your sort of thing).
          4. For the love of God, use Firefox.
          5. Never click on ads.
          6. Never install bundled adware or browser toolbars.
          7. Nobody offering free screensavers/themes/ringtones/pr0n/minigames in .exe format en masse is legit.
          8. Train yourself to recognize spam in all forms, on all media. Every trendy Internet product, service, feature or meme will have a spam-clone, made either to spread badware or to conduct phishing scams - and you must be ready for both.
          9. ???
        10. No viruses and no anti-virus! Enjoy your new computer experience. You're welcome.


    So that's the list for the PC. Looks like you have 7 legitimate items that you have to do. While they all may be common sense for you or me, they're not common sense for the average consumer.

    For comparison, here's the list for the console:

    1. Uh.. nothing.

    See?

  43. DRM is still there by JaLooNz · · Score: 2, Interesting

    Computer games are still subjected to DRM, possibly more, on WildTangent's game delivery platform. When compared to consoles, WildTangent's platform is still not optimum solution for users, even though it offers innovative time-base subscription model.

  44. It's the software, stupid! by Waccoon · · Score: 2, Insightful

    It's interesting how a lot of people here are discussing the hardware.

    The reason why consoles succeed is because of the software. So long as the content is there, the hardware really isn't important. I despise the Wii, but that underpowered, overdressed (and less reliable than we are led to be believe) contraption proves the point perfectly. While Sony and Microsoft have gotten into the e-penis war just like the PC community, Nintendo went with... "unusual" software, and is now walking away with billions in revenue. Lesson learned?

    The 360 is hailed by many as having the best software lineup of any next-gen console, but sales of the PS3 have been catching up to the 360 very quickly. Why? Wasn't the PS3 a piece of expensive junk with no games just a few months ago? There's a lot of factors involved, but the summary is that Sony is far better at making exclusive games than Microsoft, and their 1st and 2nd-party titles are looking to be much more interesting than all the 3rd-party 360 games that will also be available on the PS3, the PC, and practically every other architecture.

    Well, except for the Mac. Maybe Apple would have a shot at those titles, too, if they actually gave a s**t about games.

  45. Re:A $250 PC could copy the wii by bane2571 · · Score: 4, Insightful

    Does the standard run linux or windows?
    Which of the 400 different controllers on the PC market do you use? And which drivers?
    ATI or Nvidia graphics? Because picking one locks out the other to a degree.

    The reason consoles exist is because once you dictate a standard down to the point where everything always works you can pretty much only have a console.
    I realise it would be awesome for me and most of my friends if developers dropped consoles and went PC full time but think of the children (GASP! it's relevant); Little Timmy doesn't want to spend any time fiddling with settings to make his new game work, he just wants to plug it in and go.

  46. 3D? Meh. by cavebison · · Score: 2, Informative

    His whole argument rests on the assumption that better 3D = better games. Everyone knows that's essentially untrue. UT3 is a case in point. Is it more fun to play that UT2004 simply because the gfx are way better? WoW is another case. Of course it would look nicer with better gfx, but would it be more fun or more popular because of it? Doubt it.

    One of my fav games was Beyond Good and Evil. I *liked* the stylised, cartoonish characterisations. Anyone who loves Anime feels some trepidation at the rise of completely 3D-rendered visuals. They have their place, but better 3D doesn't make a better movie or a better game.

    I with they'd put more effort into AI and character movement. What we really need for *immersion* (and better 3D is not equivalent to better immersion either) is dynamic character movement and AI. Sod all this 3D stuff, it's just serving the hardware industry and in the meantime real innovation is being sidelined.

  47. Not if you also want to run a modern OS. by hal2814 · · Score: 2, Insightful

    Sure the Wii hardware is nothing special. A PC could easily provide the horsepower. The problem is getting Wii software to run as well on that cheap hardware with the hardware abstraction and multi-process environment of a modern OS. I'd rather just have another box to handle my torrents, emails, TV show recording, etc than have to stop all of that every time I want to play a game. If I'm going to need a separate box anyways, might as well be one with a standardized hardware platform and control scheme.

  48. That's true, but... by raehl · · Score: 3, Funny

    To be sincere, it may seem you just described a mac.

    I've also just described my refrigerator, microwave, coffee maker, and vacuum cleaner, but you can't play games on those either.

    (duck)

  49. Re:That's great, but this isn't a hardware problem by merreborn · · Score: 2, Insightful

    I have a NES, SNES, N64, GameCube, Wii, Genesis, 32x, Sega CD, Dreamcast, and GBA all working. i can play the same games on them now I could play in the past. With Windows, games that ran on Windows 98 no longer run.
    You have to keep *nine* separate hardware platforms around to play your console games, and you're suggesting that's an *advantage* over having a single PC? That PC can run emulators that will play ROMs from many, if not all of the 9 platforms you have; and if you want to get older PC games working, give DOSBox a shot. It ran XCom TFTD and Crusader: No Remorse just fine on my windows XP box.

    Sure, backwards compatibility on the windows platform is less than perfect, but at least it's correctable with software. Good luck sticking an NES cart in your Wii, or playing a PS1 game on your late model PS3. Hell, there were a bunch of PS1 games that wouldn't even smoothly on PS2s.
  50. Re:A $250 PC could copy the wii by multipartmixed · · Score: 3, Insightful

    > Little Timmy doesn't want to spend any time fiddling with settings to make
    > his new game work, he just wants to plug it in and go.

    To hell with Little Timmy. I'm a senior systems developer with roots in the PC repair field, in the early 90s while I was in school. I am perfectly capable of specifying, purchasing, and assembling a hardware platform suitable for whatever I might want to play.

    But you know what? I spend about 40 hours a year gaming. It takes 15 minutes to buy a Wii and some controllers and 10 more to ask to the Wii nerd at Walmart what doesn't suck. That's it. 25 minutes invested. When I want to play games, I DON'T want to piss around installing an OS, patches, making sure Direct X version 18.4 is installed, blah ablah ablah abl h.

    PC is *shitty* platform for games because it is _general purpose_. NOBODY wants to come home and work to play.

    (PS, are there any good FPSs for Wii?)

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    Do daemons dream of electric sleep()?