Blizzard Announces Diablo 3
stpk4 writes "After a week-long tease by Blizzard, Diablo 3 has just been announced in Paris.
The splash screen has been updated at their homepage
and The Escapist has the first write-up." While there aren't many details available yet, it is known that Deckard Cain returns to help our heroes yet again.
... much more here
Perhaps Blizzard and I can simplify our relationship and I can just hand them my soul. They seem to have a pretty good handle on it as it is.
The sounds you hear are college careers ending before they've even begun.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I am so glad I never got around to playing the first two. That way, I'll have a good reason not to play this one - I've missed the storyline.
Think of the countless hours I saved by saving countless hours twice before!
Fair enough, but the www site asked me to enter my date of birth before showing me the cinematic teaser trailer. Then I watched the teaser trailer and didn't see anything even remotely offensive in it. Did anyone else see like a bare tit or extreme violence in there that I missed?
Just the existence of demons and monsters is an issue?
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
I thought I'd be first with: It's clear that witch doctors are massively overpowered. I demand a nerf.
"by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
Just when I kick my crack habbit... Go figure
OK, so, I have been to the site, but what does the gem do? I heard if you click it 100 times, you get sent a beta...
The only thing that frightens me is that they describe the game as "highly cooperative."
That's what killed Diablo II for most of the legit players. If you were lucky, maybe as many as 2 people you knew in real life were also players, so you were left to play with strangers and 9 year-olds on Battle.Net. The 1.10 patch made the game no longer possible to finish by yourself.
It's tough to assemble a party of reasonable size from cheaters and griefers and beggars, let alone the guy with the hacked gear who drops in, kills Diablo, Pindleskin, Mephisto, then Baal, and then drops right back out while you're still in the middle of Act 1.
Co-Op is great, but please don't force those of us who enjoy playing the game to rely on the children who can't afford the $15 a month for WoW.
yes 4.2 million times by me alone.
Grab the skull on the right-hand side and use it as a slider. That's how it works here on Safari.
Reality is defined by the maddest person in the room
Doesn't the Blizzard native OS X installer, also discussed here, work on MacIntels?
I've been considering using Diablo II to wean myself from a year long umbilical WoW connection and hadn't had a chance to try it yet.
Some days it's just not worth
chewing through my restraints.
We've already killed Diablo in Diablo 1. Then, in Diablo II, we killed him AGAIN, and killed his brothers and scores of underling bosses.
Are we now killing him a THIRD time, along with his brothers, cousins, college roommate, and that guy he talked to at the bus stop last week? How does Evil(tm) finance its operation and pay its underling bosses? More importantly, how many computer mice must the forces of Good(tm) sacrifice to stop this nonsense?!
Youtube video of opening trailer here: http://www.youtube.com/watch?v=nGNLFnADJ_0
Gameplay video here: http://www.youtube.com/watch?v=oPxRoG4g6mw
and here: http://www.youtube.com/watch?v=TnmD0aqDqTM
Not as high quality as on the official site, but you take what you can get, eh?
It's been a hell of a long wait, bring on the mindless hack & slash.
I hear that Limbo of the Lost 2 is going to predominately feature Diablo 3 content.
Clickclickclickclickclickclickclickclickclick clickclickclickclickclickclickclickclickclick clickclickclickclickclickclickclickclickclick clickclickclickclickclickclickclickclickclick clickclickclickclickclickclickclickclickclick clickclickclickclickclickclickclickclickclick clickclick...
All three next-generation consoles have USB ports, so just make it "requires keyboard and mouse".
I wish all console games supported it too, first-person shooters with a stupid gamepad and crappy analog sticks doesn't cut it.
Actually D1 Was also released on the Ps1. I have a copy in my house somewhere. (Much preferred to play on the pc tho)
Its fun, mindless hack and slash adventure. It's nice to take a break, sometimes.
CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
>no. to do that would be to alienate their core audience
What? Their greatest fans are going to go.. ''Oh, must hav... wait, there's a PS3 version too? Then I will not buy the PC version. Blizzard are traitors!''
I'm not talking about dumbing down (ha!) the PC version, I'm talking about doing console versions too.
I too have both a mouse and keyboard plugged into my PS3, but sadly console developers seems stuck in the 80s and, with a few exceptions, believe people actually PREFER the standard controller in games like FPSes.
In fact, I cancelled my Battlefield: Bad Company pre-order when no dev would commit to fixing this issue. B:BC is so backwards that you can't even flip the left and right analog controls. Apparently the 10% of the population that are left-handed and have better motor skills in their left hand (which controls movement, the right controls aiming), can just go suck it.
Sometimes I wonder what kind of idiots design these games. They have millions-of-dollar budgets, but can't get a basic thing like keyboard and mouse support, or even swapping left/right stick, into the game. They do have time to plaster the internet with weekly screenshots and videos though.
Belief is the currency of delusion.
If I recall, that PS1 version also had your character moving at double normal speeds, which seemed a little strange. I never played it, but a friend of mine in high school owned it after I got him addicted to the PC version.
Also seems it was published by EA. Bet you wouldn't see that happening these days.
... until all the money has been completely milked out of it.
On the FAQ page, they say that the system requirements will announced later.
Not as high quality as on the official site, but you take what you can get, eh?
Under the youtube video there's a "watch in high quality" link which will play it in similar quality to the official site.
Because we all know that Diablo and Diablo 2 were just graphics and lots of zombies =/
The item generation (Slot machine principle), character templates and development, and fast paced gameplay was Diablo 1 & 2. Blizzard manage to include everything which makes a game fun in Diablo 1 & 2, not only for you, but for those playing with a group of friends too.
With patches changing the game dynamics of Diablo 2, the game provided us with several years of experimenting with different character templates.
Seems to me that you either haven't played Diablo games or "just don't get it" :)
But who cares?!
Diablo 3 is coming!!! Hell YEAH!
PS.
This coming from someone who just last month, played Diablo 2 on his MacBook at the airport. Not a single game has kept me coming back for more like the way Diablo 2 has =)
Just browsing, and look what I found:
- Patch 1.12
Downloadable Installer Support
- If all required Diablo 2 '.MPQ' files are installed on the
hard drive, the game will no longer require the CD to play.
For users that originally performed a 'Full Installation'
and wish to run without the CD, all '.MPQ' files should
be copied from the Diablo 2 CDs to the Diablo 2 directory.
Most users will only need to copy D2Music.mpq from the
Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of
Destruction CD. Mac users will need to copy these music
files and rename them to 'Diablo II Music' and
'Diablo II Expansion Music' respectively.
Anyone who did not perform a 'Full Installation' will need
to re-install from CD again to ultimately play without the CD.
In this case, a 'Full Installation' is required, followed by file
copy step noted above.
nice of them to think about letting us play these old games like this.
Buy Logitech stocks now! ;)
18 months until the release? Maybe not, I'm thinking 18 months until the first set of delays.
Diablo could always come back for a third time...
I think a much more reasonable story would probably involve Azmodan and Belial however, two of the Lesser Evils mentioned through tomes in the first game.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
I'm ok with that. Blizzard doesn't (necessarily) have a reputation for fast, on-time releases; instead, they have a reputation for good releases. I'd much rather wait for two years for a rock solid game (as Blizzard has always provided us in the past) than get it in one year and have it be a waste of money.
How is using the WINE API different from using any other API, like OpenGL? If the library exists, and they ensure they only use the parts of WINE that work, then what's the actual downside of using WINE?
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
If you add "&fmt=18" to the query string of a YouTube video, it'll play the high quality version (if there is one).
considering the gameplay demo...I would say they have been working on this for a long time already
Bottles.
The original developers created Hellgate: London, and that game was terrible. It's clearly not the developers who made the Diablo series what it, it's Blizzard, as a whole.
http://www.gametrailers.com/player/usermovies/234936.html?playlist=featured
Apparently we must not be... We are talking about the Blizzard that has made industry top rated, beyond top selling games. Maybe you've heard of Diablo, Warcraft, and Starcraft. Which Blizzard are you talking about?
I was expecting Diablo 3, but I actually thought that Blizzard would move it to a console title.
Business-wise, getting some of that juicy console money seems like a no-brainer for Blizzard (or their corporate masters). The *-craft games are somewhat problematic to move to the consoles, but Diablo looks like an excellent candidate: fondly remembered IP, a fallow period so people can't complain too much about gameplay changes, and the action heavy diablo style suits the consoles well.
But no. Windows and Mac, they say. Seems like a missed opportunity to me.
I just hope that Blizzard will NOT go down the route they have chosen to go with the latest d2x updates. That is, keep the best stuff (items) for online gaming.
This, essentially, sucks. What I want to do is play d2x, or d3 when it comes out, on my machine at home, with my characters on my computer, and not have to go online to create a character just to get this and that item, that I cannot get back to my homebrewn character. That just SUCKS.
As a result, I found myself using cheat packs that made such objects accessible to non bnet users. How pitiful is that?
I just DO NOT want to play online. That's not too much asking, is it?
He might be referring to the fact that blizzard doesn't seem to do terribly well on the console side; ghost got canceled, and I haven't heard anywhere close to the same kind of praise for things like lost vikings as for SC, WC and Diablo.
The only PC game they botched was a WC spinoff, lord of the clans (or something), which was never actually released since they couldn't make it nearly perfect.
In general blizzard has the track record of pixar. Valve, Nintendo, and Square Enix release good games, but every PC game Blizzard releases is pretty much game of the year material. Their expansion packs are game of the year material.
I am not an expert. If I am misled in something, please correct me.
Diablo 3 was already in development well before Roper and them left to create Flagship Studios and Blizzard just took the reins of what they had already started.
It is also quite apparent Diablo would not be what it is today without Blizzard. Bill Roper and Flagship may be the original creators of Diablo but they obviously couldn't capture what made Blizzard games so addictive and fun in Hellgate: London. Yes, some of that had to do with funding but it doesn't excuse many of the flaws in Hellgate: London.
Basically I'd say the credit for Blizzard games transcends above any specific group of people within the company. It is the whole Blizzard way of doing things that ultimately makes their games shine.
Less than 1/4 of the Blizzard North people with credits on "Diablo II" went to Flagship. Also, only TWO people from Blizzard North with a credit on Diablo II are working in Irvine as of the past year! Just a few of the names who did NOT go to Flagship AND are not currently working in Irvine: http://www.mobygames.com/game/windows/diablo-ii/credits http://www.mobygames.com/game/windows/hellgate-london/credits - Both people named as designers (Hedlund and Sexton) - The artist who created "Diablo" (Okamura) - The original animator of "Diablo" (Haas) - The lead programmer (Seis) - The entire in-game music/audio team (Stone, Petersen, Uelman) - The character artists behind the Paladin, Sorceress, and Barbarian and countless monsters (Johnson, Dashow) - The illustration genius behind the UI art (Boos) - All three level designers (McAuley, Scandizzo, Wilson) Additionally, Bill Roper never had an office at Blizzard North during the making of any of those releases - he moved soon AFTER they were released. The idea that "Well, Hellgate was a flop, so it must have been Blizzard all along that made it..." is unfounded and stupid. The sad reality is that Blizzard North was basically cast to the wind and can never be reformed in any real way.
IOW, a different Blizzard than the one in the article.