Slashdot Mirror


Ragnar Tornquist On Video Game Storytelling

Ragnar Tornquist is respected as one of the best storytellers in today's game industry. He's done work on Anarchy: Online, Dreamfall, and upcoming MMO The Secret World. Rock, Paper, Shotgun has a lengthy three-part interview with Tornquist about how good stories are crafted, how they interact with other aspects of the games, and what his preferences are for building a compelling character. "We had all these characters who were on a journey of faith, and we said how can we ensure that this theme is carried through, and have a clear view of how their journeys happen. So we said, every single major character had to fit into this model. Everybody starts out at the top. Faith can be anything — it can be religion, it can be a belief in yourself, in your abilities, in the work you do. As we face challenge, there's a process where we have loss of faith. It can be a minor thing: thinking one day, 'God, I suck at what I do. I can't do this.' And a lot of people after that point turn themselves around, face those problems, challenge them and they conquer them, and they say, 'Screw that, I am good at what I do.' I think most happy people live in this loop."

137 comments

  1. Who is Ragnar Tournqist? by Ethanol-fueled · · Score: 4, Funny

    Ragnar Tourqist was born Wilbur McDougal in Peoria, Illinois and developed his fantasy- writing skills as an excape from the beatings he suffered in high school at the hands of the elitist chess club. He enjoys painting figurines and staging epic battles with his Pez dispenser collection. Also, he likes ponies.

    1. Re:Who is Ragnar Tournqist? by jgarra23 · · Score: 4, Funny

      Ragnar Tourqist (20 April 1889 - 30 April 1945) was an Austrian-born German politician who led the National Socialist German Workers Party (Nationalsozialistische Deutsche Arbeiterpartei NSDAP), more commonly known as the Nazi Party. He was Chancellor of Germany (1933-1945) and Führer of Germany (1934-1945).

      Tourqist was a decorated veteran of World War I who achieved leadership of the Nazi Party in Weimar Germany. Following his imprisonment after a failed coup, he gained support by promoting nationalism, antisemitism and anti-communism with charismatic oratory and propaganda. The Nazis executed or assassinated many of their opponents, restructured the state economy, rearmed the armed forces (Wehrmacht) and established a totalitarian and fascist dictatorship. Tourqist pursued a foreign policy with the declared goal of seizing Lebensraum ("living space"). The German invasion of Poland in 1939 caused the British and French Empires to declare war on Germany, leading to the outbreak of World War II in Europe.

      The Axis Powers occupied most of continental Europe and parts of Asia and Africa. Eventually the Allies defeated the Wehrmacht and Schutzstaffel (SS). By 1945, Germany was in ruins. Tourqist's bid for territorial conquest and racial subjugation caused the deaths of tens of millions of people, including the systematic genocide of an estimated six million Jews, not including various additional "undesirable" populations, in what is known as the Holocaust.

      During the final days of the war in 1945, as Berlin was being invaded by the Red Army, Tourqist married Eva Braun. Less than 24 hours later, the two committed suicide in the Führerbunker.

      Goodwin, eat your heart out!

    2. Re:Who is Ragnar Tournqist? by Ethanol-fueled · · Score: 2, Funny

      Now that's multitasking!

    3. Re:Who is Ragnar Tournqist? by bbagnall · · Score: 1

      Isn't Ragnar a character from Atlas Shrugged?

    4. Re:Who is Ragnar Tournqist? by infaustus · · Score: 1

      That's the dread pirate Ragnar Danneskjold.

      --
      Frosty piss posts are worthless, GNAA posts are worthless and hurtful, but they are the least of this site's neuroses.
    5. Re:Who is Ragnar Tournqist? by AngryBacon · · Score: 1

      Who is John Galt?

    6. Re:Who is Ragnar Tournqist? by Anonymous Coward · · Score: 1, Informative

      Ragnar Danneskjold. Ragnar is a somewhat common Scandinavian name.

    7. Re:Who is Ragnar Tournqist? by Anonymous Coward · · Score: 0

      And from the TFA, he adds this piece of info about himself:
      "I'm not a cross-dresser..."

    8. Re:Who is Ragnar Tournqist? by Odin's+Raven · · Score: 2, Funny

      Goodwin, eat your heart out!

      Aaargh! You know who else liked to screw up the spelling of Godwin's name? Hitler ...errr... Tourqist, that's who!

      .
      .
      .

      (Now who's gonna be the first to call me a spelling Nazi? ;-)

      --
      A marriage is always made up of two people who are prepared to swear that only the other one snores.
    9. Re:Who is Ragnar Tournqist? by bbagnall · · Score: 1

      Like he's this awesome dude, man!

  2. Biff McLargehuge? by Itninja · · Score: 5, Funny

    This sounds like one of those made-up names the guys on MST3K would come up with. Ragnar Tornquist? If ring-wraiths were real and were active in the adult film industry, they would have names like this.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:Biff McLargehuge? by Anonymous Coward · · Score: 4, Informative

      No, Ragnar is real. His work on The Longest Journey has made him a legend in the adventure gaming community. He's sort of the Sid Meier of adventure games.

    2. Re:Biff McLargehuge? by Hatta · · Score: 1

      One game does not a Sid Meier make. What other adventure games has he worked on?

      --
      Give me Classic Slashdot or give me death!
    3. Re:Biff McLargehuge? by EveLibertine · · Score: 3, Informative

      I guess you haven't played The Longest Journey?

    4. Re:Biff McLargehuge? by Hatta · · Score: 0, Offtopic

      I have not, what's your point?

      I've got a queue of games a mile long, it's on the list. I need to finish Resident Evil 0, Rayman 3, Super Mario 64, Golden Eye, Star Trek: The Kobayashi Alternative, Age of Mythology, Quake 4, Sonic Adventure 2, Xenogears, Panzer Dragoon, Solar Jetman and a few others before I start anything new.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Biff McLargehuge? by AndresCP · · Score: 1

      It's not new. Even the sequel is a few years old. And Super Mario 64? There comes a time in each gamer's life when his list become too long and some things have to go.

      --
      "Just because you're eloquent doesn't mean you aren't a fucking crackpot." -Wavebreak
    6. Re:Biff McLargehuge? by Chyeld · · Score: 2, Funny

      For some reason I thought he was a Supreme Court Justice.

    7. Re:Biff McLargehuge? by Hatta · · Score: 1

      I meant, "new to me". And Super Mario 64 has been lots of fun so far. The levels are small enough and the rewards frequent enough that it never really feels like a chore to play. I've had more trouble sticking it out through Rayman 3 actually. I just got the N64 in May, and I've been really impressed by it. I'm looking forward to playing the Zelda's for sure. F-Zero X kicks ass, Rogue Squadron kicks ass, Star Fox 64 kicks ass, Mario Kart 64 kicks ass. Oh I've got Paper Mario too, but that's a little further down the queue. All in all it's a pretty sweet little system.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      I'll put it this way. The Longest Journey has a better story and was more fulfilling than all of the games that you listed.

      If you haven't played TLJ, then you're not a real gamer.

    9. Re:Biff McLargehuge? by Hatta · · Score: 1

      Like I said, it's on the queue. But maybe I'll bump it up a few spots.

      --
      Give me Classic Slashdot or give me death!
    10. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      For some reason I thought he was a video game character.

    11. Re:Biff McLargehuge? by blazer1024 · · Score: 1

      You must be young.

      Star Trek: The Kobayashi Alternative was published WAY before SM64.

      Way back in 1985. Yes, there were games in '85.

      Games never get too old. They just get pushed further down the list... and the list never gets too long.

    12. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      It wasn't that good. An 'okay' adventure game at best, and an 'okay' story, perhaps looking more like it's been written by an inexperienced sci-fi/fantasy novel writer than by an experienced game scenario writer. Which may be your kind of thing.
      There are lots of games that can make you a real gamer without ever touching this game, so please stop with the hyperbole.

    13. Re:Biff McLargehuge? by pcolaman · · Score: 1

      I played it, and his stuff doesn't hold a candle to the stuff that Sid Meier has put together.

    14. Re:Biff McLargehuge? by pcolaman · · Score: 1

      That may be your opinion, but that doesn't make it fact. I'll list ten games with a better story than TLJ (no particular order)

      Xenogears, Kings Quest III, Final Fantasy IV, The Witcher, Warcraft III, Knights of the Old Republic, Neverwinter Nights, Fallout, Baldur's Gate, Chrono Trigger

      Heck, if you want me to list only PC games, then here's another 10 better than TLJ:

      Max Payne, Kings Quest III, Planescape: Torment, The Witcher, Warcraft III, Knights of the Old Republic, Neverwinter Nights, Fallout, Baldur's Gate, Starcraft

    15. Re:Biff McLargehuge? by mcvos · · Score: 1

      Heck, if you want me to list only PC games, then here's another 10 better than TLJ:

      Max Payne, Kings Quest III, Planescape: Torment, The Witcher, Warcraft III, Knights of the Old Republic, Neverwinter Nights, Fallout, Baldur's Gate, Starcraft

      Thanks for this list. I see a few I haven't played yet.

    16. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      Agreed, it's on Steam and barely costs anything. I downloaded it for a quick go and was totally hooked on it from start to finish.

      One game is enough to make him a legend in my eyes.

    17. Re:Biff McLargehuge? by KDR_11k · · Score: 1

      Ragnar Tornquist: Ace Attorney?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Biff McLargehuge? by Creepy · · Score: 1

      Dreamfall - did you read TFA?

      Also part of Anarchy: Online and the in development The Secret World.

      Incidentally, Sid Meier did mostly sims (the two I owned were F15 Strike Eagle and Silent Service) and his only real hit before Civilization was Sid Meier's Pirates! (which bore his name in a marketing move). I don't think anyone could have named Sid Meier before they put his name on the Pirates! box, but after Civ, nobody forgot him.

      The Longest Journey is probably the best adventure game I've ever played. Dreamfall was not (decent plot, but gameplay and length issues). Most adventure games have strolled into the 'Myst' model, which is they're mostly about the puzzles. TLJ was all about the characters, which, to be honest, is the only type of Adventure game I like. For instance, I disliked Syberia, another female driven adventure game - the character was flat and the plot boring (it had decent puzzles - oh, yay). I play a lot of RPGs, as well, and RPGs have, in fact gone towards a character driven model, but even games like Mass Effect haven't gotten me to really care about the characters (spoiler alert) - Ashley or Kaidan (possibly) dying? No big deal. There is nothing more for them - their cycle is complete. As a plot character, Ashley was a bit more developed, but still seemed incomplete - she chats with her sister but if she dies, do you have to break the bad news (or delegate it)? No. How about that as a romance possibility - consoling Ashley's sister after breaking the bad news? It certainly would be a variation - Bioware has used the same romance model since Baldur's Gate 2 with no variation and to me it's dull and over-trodden. They should go back and play Planescape: Torment (which is the first game to use that model, I believe - the jealousy between the Tiefling and the Succubus was classic, though to be quite honest, the game was a bit too talky for me in a "click through 8 pages of meaningless dialog" sort of way).

    19. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      It's obviously a Nordic name. In fact, it happens to be Norwegian.

    20. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      King's Quest III, fail. Final Fantasy IV, fail. The Witcher, fail. Knights of the Old Republic, double fail. Neverwinter Night, fail. Baldur's Gate, fail. Chrono Trigger, epic fail. Max Payne, fail. Starcraft, fail.

      In fact about the only good game you listed was Fallout, and that didn't have as good of a story as TLJ. You kids now are so easily entertained by crap stories. I bet you thought Halo had a "deep" story too.

    21. Re:Biff McLargehuge? by pcolaman · · Score: 1

      Says the anonymous coward. If you think games like The Witcher, Baldur's Gate, and FF4 fail, then you are a casual gamer, or what I like to refer to as a L-O-S-E-R!

    22. Re:Biff McLargehuge? by pcolaman · · Score: 1

      Kids? Bet I've been gaming longer than you if you thought TLJ had a great story. And for the record, I hated Halo because it's a FPS-Lite. The simple fact that you said Baldur's Gate, fail made me realize what a fucking moron you are.

    23. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      You have apparently no knowledge of Scandinavian names. Ragnar is common name, and for his surname, Tornquist. That is as normal as any Scandinavian name excluding Andersson or Johansson-like names.

    24. Re:Biff McLargehuge? by Anonymous Coward · · Score: 0

      I disliked Syberia, another female driven adventure game - the character was flat

      Hey, not all of us are fans of enormous breasts.

    25. Re:Biff McLargehuge? by bryce4president · · Score: 1

      You might want to skip Age of Mythology, and bump Solar Jetman up to the top of your list. Solar Jetman is one of the hardest games I've ever played.

      I know I'm off topic, save your mod points.

    26. Re:Biff McLargehuge? by Sally+Forth · · Score: 0

      I made the mistake of playing NWN2 after playing TES: Morrowind and TES: Oblivion. Or I should say "starting to play", as it takes a LOT to truly "finish" either of those games.

      Probably as a direct result, I could never 'get into' the NWN way of doing things, and saw the storyline as very tight and controlling. And next to Oblivion, the graphics weren't all that great either...

  3. Be like the squirrel by Cycon · · Score: 2, Funny

    Faith can be anything -- it can be religion, it can be a belief in yourself, in your abilities, in the work you do. As we face challenge, there's a process where we have loss of faith. It can be a minor thing: thinking one day, 'God, I suck at what I do. I can't do this.' And a lot of people after that point turn themselves around, face those problems, challenge them and they conquer them, and they say, 'Screw that, I am good at what I do.'

    When problems overwhelm us and sadness smothers us, where do we find the will and the courage to countinue?
    well the answer may come in the caring voice of a friend a chance encounter with a book or from a personal faith.
    for Ragnar, help came from her faith but it also came from a squirrel.

    ...he thought, "If that squirrel can take care of himself with the harsh winter coming on so can I."
    "Once i broke my problems into small pieces I was able to carry them, just like those acorns, one at a time."

    --
    Your Brain + EEG + LEGO Robots = Brainstorms
    1. Re:Be like the squirrel by GigaplexNZ · · Score: 2, Informative

      It's a reference to The White Stripes song "Little Acorns".

  4. Turn it around! by Sponge+Bath · · Score: 4, Funny

    God, I suck at what I do. I can't do this.

    But then I hit 'submit' and my post is modded +1 Funny.
    All is well again.

  5. Compelling characters? by Bieeanda · · Score: 3, Insightful
    Lessee. Anarchy Online's 'story' was yet another rehash of plucky underdogs vs. evil overlords. Plus aliens after a while, when people got bored of fighting corporate lackeys.

    Dreamfall's three primary characters were a washed-up, gothy 'heroine' from the previous game, a generically plucky artist, and a generically honorable warrior who discovers that his government is corrupt. They inhabit a story that wanders at best, is never resolved in any way, and cuts off at not just one, but three separate cliffhangers.

    1. Re:Compelling characters? by Anonymous Coward · · Score: 0

      In the least, I thought the Shadowlands expansion storyline was fairly decent. A little tried and true, but still with a decent twist at the end... which fits in perfectly with the Alien Invasion expansion, if you've played it. Won't spoil it if you haven't.

      The thing is that Shadowlands came out about 5 years ago and it wasn't only until the _MOST RECENT PATCH CYCLES_ this year that they've finally implemented some of the quests and NPC's that you talk to to find out about the story in some of the later areas. Even one of the lower-level middle areas was largely incomplete for about 4 years.

      The story is actually decent and if you were to play Shadowlands through (and it's associated side quests on RubiKa) now... well, sorry to say, you're still finding big gaps in the storyline. Most of the time one can fill in the gaps with what they observe, but having a major expansion being left incomplete for 5 years is actually pretty disappointing.

      Now, while AI did extend the story slightly (it concluded Shadowlands without a finality), Lost Eden pretty much didn't do much at all beyond expanding PvP and a long forgotten RP storyline from when the game first launched. Effectively, a storyline was turned into bite sized nuggets of quests as endgame content. (The "story" within the Dust Brigade questline still took about 7 months to fully patch in, the majority of the lag in between patches didn't do anything to extend the story, but made you revisit locations you had visited previously... More like a "Uhhhhh. We ran out of ideas, so go to these 6 places again and you get another item. How's that?")

      If there's even going to be any expansions left, can we make them story based again? And complete this time? I like AO, it has more to offer as an MMO (richly complex and lots of different ways to do things)... but it'd be nice if they could finish what they started before moving onto some other ideas that will launch half-implemented.

    2. Re:Compelling characters? by beakerMeep · · Score: 3, Insightful
      Sweet. Next time we need someone to be flippant and dismissive, we'll be sure to look you up!

      There's a saying where all stories ever written can be summed up as man versus man, man versus environment, or man versus himself. And while this is true, it doesn't make all stories worthless.

      I personally enjoyed Anarchy Online's story quite a bit and found it a unique telling with much depth, mystery and imagination even though it was a "rehash."

      --
      meep
    3. Re:Compelling characters? by AndresCP · · Score: 2, Funny

      I can't think of a single game I've ever played with a "generically plucky artist." Perhaps you're thinking of Photoshop Hero, a game which is in fact fictional?

      --
      "Just because you're eloquent doesn't mean you aren't a fucking crackpot." -Wavebreak
    4. Re:Compelling characters? by Anonymous Coward · · Score: 0

      Do better. Go ahead, I'll wait.

      CAN you do better, or are you, in fact, just a gamer?

    5. Re:Compelling characters? by Groggnrath · · Score: 2, Interesting

      You forgot "Man vs. Unknown".

      There is one other one too. I'm scraping my worthless memory for High School English class remnants, but all I can find is used bong water and empty beer cans.

    6. Re:Compelling characters? by Das+Modell · · Score: 1

      I cannot fucking believe people are still trying to pull this shit. How about you go and tell all the film, music, book, game and art critics in the world that they have to drop everything they're doing because they can't do any better? Of course, in a sane world (population: not you) it doesn't take a game designer to point out that, say, a quest is broken or that the voice acting is horrendous.

    7. Re:Compelling characters? by TuringTest · · Score: 1

      In which category do you include High School Musical?

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    8. Re:Compelling characters? by Eli+Gottlieb · · Score: 1

      Not every story can be "Dune", my friend.

    9. Re:Compelling characters? by Plaid+Phantom · · Score: 5, Funny

      We don't talk about High School Musical here.

      --
      All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
    10. Re:Compelling characters? by Forrest+Kyle · · Score: 1

      Crap vs. Audience

    11. Re:Compelling characters? by pcolaman · · Score: 1

      You also forgot "Man vs. Weighted Companion Cube"

    12. Re:Compelling characters? by pcolaman · · Score: 1

      OMG, if I had not already posted in this discussion, I'd mod you +10: Awesomeness!

    13. Re:Compelling characters? by Anonymous Coward · · Score: 0

      FFVI (Relm)? Not wildly generic, I admit...

    14. Re:Compelling characters? by Anonymous Coward · · Score: 0
    15. Re:Compelling characters? by kklein · · Score: 2, Insightful

      a washed-up, gothy 'heroine' from the previous game

      Um, yeah, that would be April Ryan, the main character of the series. She didn't start out washed up or cynical, and her character arc is very well written to get her to that point. And, um... Not gothy. I say this as a recovering goth myself.

      ...a generically plucky artist...

      Let's see... Zoe has a failed relationship, a strained friendship, family problems, and is being sucked into a corporate/technological/mystical conspiracy... Yeah, I guess she was pretty plucky, considering. Also, she is a doppelganger of April Ryan in the first game. She's a little more fleshed out as a character, but the point is pitting what is basically who April used to be against who she has become. It's, um, pretty ambitious for a video game. Things haven't worked out for April; will they work out differently for Zoe? Will they work out at all?

      ...and a generically honorable warrior who discovers that his government is corrupt.

      You can't just put "generically" in front of anything and suddenly make it cliche. Kian is not very well-developed as a character, to be sure, but I think he is going to be the main one for the next installment. However, I'm trying to think of how many times in literature I've run into a holy warrior (this isn't just a government; it's a religious government, obviously referring to Islamic theocracies under Sharia Law, but if they expanded like the Catholic church) who is losing faith in his bosses, but for whom that also means losing his faith in his religion...

      I started out this post kind of wanting to just poke fun at you, but now as I write it, I'm wondering: Do you even know what "generic" means? I can't think of a single generic thing about The Longest Journey and Dreamfall. I'm sure there are other stories that have similar elements, but it's not like a typical FPS "story" where there's a maverick warrior who doesn't take no guff or something. These are very well-developed characters, especially considering the nascent state of the medium.

      They inhabit a story that wanders at best, is never resolved in any way, and cuts off at not just one, but three separate cliffhangers.

      Let's see... Three characters, three cliffhangers... Third installment in the works... Do you even know what a cliffhanger is for?

      I mean, if you didn't like the game, that's fair enough, but... Ummm... It was anything but "generic."

      In my opinion, Ragnar Tornquist is one of the only guys taking video games seriously as a narrative medium, and is doing a great job.

    16. Re:Compelling characters? by Colonel+Korn · · Score: 1

      Lessee. Anarchy Online's 'story' was yet another rehash of plucky underdogs vs. evil overlords. Plus aliens after a while, when people got bored of fighting corporate lackeys.

      Dreamfall's three primary characters were a washed-up, gothy 'heroine' from the previous game, a generically plucky artist, and a generically honorable warrior who discovers that his government is corrupt. They inhabit a story that wanders at best, is never resolved in any way, and cuts off at not just one, but three separate cliffhangers.

      Not one of those things is a critique on quality.

      --
      "I zero-index my hamsters" - Willtor (147206)
    17. Re:Compelling characters? by Monsieur+Canard · · Score: 1

      Let's see... Three characters, three cliffhangers... Third installment in the works... Do you even know what a cliffhanger is for?

      Normally I'd agree with you, but at the rate that these games get produced we won't see the third installment until sometime during the Chelsea Clinton presidency. And (spoiler ahead) having it look like all of the main characters have joined the bleedin' choir invisible is not the way to leave the faithful hanging for decades.

      --
      He took a duck to the face at 250 knots.
  6. An Example For Our Children +1, Informative by Anonymous Coward · · Score: 0

    'God, I suck at what I do. I can't do this.'

    George W. Bush et al. said "We are good at nothing. We can continue the biggest theft of the U.S. federal budget by relying on my parents' associates to pull our collective ass out of every fire we light but cannot extinguish".

    Examples include Iraq, Afghanistan, the collapsed U.S. economy, and U.S. provocation of Georgia's losing battle with Russia.

    1. Re:An Example For Our Children +1, Informative by Sally+Forth · · Score: 0

      Wow, talk about a misleading post title.

  7. Unfortunately... by Anonymous Coward · · Score: 0

    I think most happy people live in this loop.

    Unfortunately, 99.9999...% of happy people are dumbfucks.

  8. Taggart Transdimensional Incorported... by Anonymous Coward · · Score: 0

    Ragnar was the CEO of TTI.

  9. Best MMO name ever. by jbsooter · · Score: 5, Funny

    I misread and got excited because I thought the upcoming MMO was called "The Secret World: Rock, Paper, Shotgun." I have no idea what a game named that would be like but I'd probably pay money to find out.

    1. Re:Best MMO name ever. by Anonymous Coward · · Score: 0

      Rock, Paper, Shotgun

      That would make a cool name for a band.

    2. Re:Best MMO name ever. by genner · · Score: 1

      I misread and got excited because I thought the upcoming MMO was called "The Secret World: Rock, Paper, Shotgun." I have no idea what a game named that would be like but I'd probably pay money to find out.

      I call dibs on the trademark.
      Everyone back away from my intellectual property.

    3. Re:Best MMO name ever. by the+kostya · · Score: 1

      The MMO focuses on three main groups: The rocks are a cave age civilization who specialize in stone based weapons. The paper is a mystical cult who attacks by writing spells on sheets of paper, folding them into paper airplanes, and throwing them at the opponent. The shotguns are a radical gang of gun wielding killers. The game has serious balance issues due to the rocks having no ranged attacks what so ever, the paper taking about 5 minutes to do any of their attacks (and the attacks all being ruined by a stiff breeze), and the shotguns ability to one shot anyone with a head shot from a mile away.

  10. That reminds me... by sayfawa · · Score: 2

    From the intro to the latest Pure Pwnage:

    If I wanted a compelling story, I'd read a book. There's only a few million of them already in exsistence, the majority of which were written by people whose talents compare to the best video game writers the same way Kobe Bryant's penis might compare to that of a poorly endowed tit mouse. If enduring 90 minutes of CGI cut scenes dubbed with pornography grade voice acting sounds exciting to you, I suggest you immediately navigate your web browser to the neighborhood torrent site and start downloading something called a movie. Any of them really, because apparently you're very easily satisfied.

    :D Confession: I really liked the Xenosaga series :O

    --
    Free the Quark 3 from asymptotic confinement! Bring your charm! Don't get down! All colours and flavours welcome!
    1. Re:That reminds me... by Hatta · · Score: 1

      That all ignores the fact that the interactivity of a game leads to a greater immersion, and a better experience than passively watching a movie or reading a book.

      --
      Give me Classic Slashdot or give me death!
    2. Re:That reminds me... by Original+Replica · · Score: 1

      That all ignores the fact that the interactivity of a game leads to a greater immersion

      Well it should lead to greater immersion, but in my years of playing MMOs it is rarely true. I've felt immersed in the action of a good battle, but almost never the storyline. The one exception is in EVE Online, and the story wasn't something written by the dev team, it was the fact that my character there has an actual story and that story actually effected the world of the game. Being involved in a war between two alliances in 0.0 space, even though I was mostly hauling supplies to our player owned station, was far more immersing a game experience than anything I've found in WoW, LotRO, GW, CoH, DDO, or EQ. What I did in EVE actually mattered in the world of the game. By contrast, when absolutely nothing in the larger game world changes when I do or do not complete an epic quest, then I don't feel immersed, I feel dismissed.

      --
      We are all just people.
    3. Re:That reminds me... by Das+Modell · · Score: 1

      What a load of shit. There's no reason why a video game can't have a story as good as those found in literature and film, and no reason why we should, apparently, reject such games whenever they appear. As a medium, video games are perfectly suited to storytelling, and even enable things that are flat out impossible in literature and film.

    4. Re:That reminds me... by achenaar · · Score: 3, Insightful

      MMO != Adventure Game
      The kicks you get from good storytelling in an adventure game are very different indeed from those acquired while devising a backstory for your MMO character.
      I love EVE and I love devising backstory for my character, but when you find the treasure of Big Whoop, all bets are off ;)
      Ach.

    5. Re:That reminds me... by Original+Replica · · Score: 1
      MMO != Adventure Game

      I'm sorry I thought we were talking about MMOs. The first link in the article was discussing MMOs but the second and third were discussing adventure games. I find that an odd grouping because, as you point out, the kinds of story telling in the two genres is very different. Even in Slashdot blurb the genres are mixed.

      Ragnar Tornquist is respected as one of the best storytellers in today's game industry. He's done work on Anarchy: Online, Dreamfall, and upcoming MMO The Secret World.

      --
      We are all just people.
    6. Re:That reminds me... by grumbel · · Score: 1

      That all ignores the fact that the interactivity of a game leads to a greater immersion, and a better experience than passively watching a movie or reading a book.

      Depends, in by far the most games interaction is what ruins the immersion instead of creating it. Simple example: a character dies in a movie, you cry or feel sad, a character dies in a videogame, you feel annoyed and hit reload and try again. Not exactly very immersive. That is also why by far most games these days tell all their plot points in precreated cutscenes, sometimes these days you get a little bit of interaction like in Half Life 2, but its still a precreated cutscene.

      Now there are of course exceptions, games are great at creating frustration and anger, but those are most often directed at the game mechanics. Games also can be good at giving a feeling of accomplishment, but then thats also not really the classic emotion that you want to evoke with storytelling.

      There are of course also a few exceptions of the different kind that actually create emotions such as a movie or a book, adventure games being the most easy ones, since their storytelling isn't all that different from a movie or a book. And since they are basically one big long cutscene with a few puzzles mixed in, they have it relatively easy to avoid immersion-breaking save/reload cycles or other distracting events. The other exception is actually the interesting one: simulations. Some games give the player enough freedom and persistence to create feelings right out of the gameplay, with no predefined tricks. I consider Operation Flashpoint for example pretty much the thing about the war ever created, better then any movie or book I have watched or read. It does that because it gives you a realistic an intimidating feeling for the chaos and cruelty of war, the interaction part is important here because it makes the events feel authentic, the prescripting is kept at a minimum and pretty much all events play out dynamically and different each time, which removes the fakeness feeling that movies can invoke quite easily. Some RPGs also go into that direction, the freedom they give can be used by the player to create his own stories inside the gameworld, without being forced on a predefined path. Sadly however few games these days, especially on consoles, try actually give the player the freedom necessary to create emotions from gameplay alone, most fall back to simple predefined cutscenes, which while sometimes nice, are most often far to disconnected from the actually gameplay.

    7. Re:That reminds me... by Anonymous Coward · · Score: 0

      Well said. But it should be noted that the game that almost everyone cites when they talk about having a game with writing as good as in movies or literature was a major flop and only sold half a million copies (Planescape: Torment).

    8. Re:That reminds me... by pcolaman · · Score: 1

      Agreed. The Wheel of Time > story of any game I've ever played. Now, if they could do justice to that series in a game, then I'll pluck down my $49.99US

    9. Re:That reminds me... by pcolaman · · Score: 3, Insightful

      Your point about a character dying in a video game isn't 100% accurate. Just ask any old school PSOne players how they felt (or still feel) about Aeris (Aerith) dying.

    10. Re:That reminds me... by mcvos · · Score: 1

      Well it should lead to greater immersion, but in my years of playing MMOs it is rarely true. I've felt immersed in the action of a good battle, but almost never the storyline.

      Perhaps because MMOs are generally not about storyline.

      The one exception is in EVE Online, and the story wasn't something written by the dev team, it was the fact that my character there has an actual story and that story actually effected the world of the game. Being involved in a war between two alliances in 0.0 space, even though I was mostly hauling supplies to our player owned station, was far more immersing a game experience than anything I've found in WoW, LotRO, GW, CoH, DDO, or EQ. What I did in EVE actually mattered in the world of the game. By contrast, when absolutely nothing in the larger game world changes when I do or do not complete an epic quest, then I don't feel immersed, I feel dismissed.

      That's a common failing in many games: the world is in stasis waiting for you to arrive to do quests, and beyond that, nothing ever changes, nothing has consequences. This makes most games feel very fake, and it breaks immersion.

      This is even somewhat true in Planescape: Torment (the best storyline in a game ever), but that game hides it so well that you don't notice, and that works. And in Torment, some of your choices really do matter. It's more interactive than most games, and interactivity does lead to greater immersion, whether you're playing EVE or Torment.

    11. Re:That reminds me... by Torvaun · · Score: 1

      That's a cutscene. I want a game where plot-important characters can die, and it A) doesn't invoke game over and B) matters. Suppose if Alyx Vance were to get killed in the parking garage with all the zombies in Ep. 1. As it is, you get game over, and you reload. I want games where Alyx Vance can die in the parking garage, and that changes the story. Of course, in Episode 1, she doesn't actually do much for the story. Maybe a better version is if she got killed in the Antlion Tunnels in Ep. 2. Now, when you make it to Whiteforest Base, you don't get a joyous reunion between her and Dog, or between her and Eli. You get something else entirely.

      --
      I see your informative link, and raise you a pithy comment.
    12. Re:That reminds me... by chromatic · · Score: 1

      You might be interested in The Sims: Sit Around and Whine For Six Books.

    13. Re:That reminds me... by DKlineburg · · Score: 1

      That's a common failing in many games: the world is in stasis waiting for you to arrive to do quests, and beyond that, nothing ever changes, nothing has consequences. This makes most games feel very fake, and it breaks immersion.

      I believe this comes from not wanting any subscriber to miss out on an event. The only way I can think that this might work is if you have time travel as an inherant part of the story in such that as you complete events. Areas of the game open up that are diffrent that previous areas. If you want to go back to the starting areas, you "time warp" back. Otherwise the world has to be static so that new players can experiance what you did at first. If you started WoW now and it had changed from what it was at launch, you would be a level 1 sourounded by level 70's and be able to survive.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    14. Re:That reminds me... by Jedi+Alec · · Score: 1

      That's a cutscene. I want a game where plot-important characters can die, and it A) doesn't invoke game over and B) matters.

      Mass Effect, to some extent, does just that. Won't say anything else in case you actually want to try it.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    15. Re:That reminds me... by KDR_11k · · Score: 1

      Plotline deaths can't really be fixed with save & reload. However, they also don't let the player affect anything, when the writer decides to kill a character for drama the player can't save the character though any means, when the writer decides a character is important later on the player can't kill him (or if he can the game script usually breaks). Even worse when the player is of the oppinion that he could have averted that death had the game not taken control from him (or required him to do something to progress).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:That reminds me... by pcolaman · · Score: 1

      May not be exactly what you are looking for, but in the RTS Lord of the Rings: Battle For Middle Earth (or LOTR:BFME hehe) allows the possibility of heroes dying without having a "Mission Failed" Screen come up, but more importantly, allows you to try to keep Boromir from actually dying.

    17. Re:That reminds me... by pcolaman · · Score: 1

      No thanks, I'd prefer The Wheel of Time. You might be interested in Jokes for Dummies.

    18. Re:That reminds me... by Reapy · · Score: 1

      I really enjoyed Final fantasy Tactics. It had one of my favorite stories in any game, and it only got better as I replayed it as I got older. There is a remade psp version that would be easier to find of it if you were interested.

      I would also put dreamfall up there because I don't think I've played too many games just like it. It was the only game I've ever gotten my wife to sit around watch every second of it. I loved the whole thing, and really do want him to finish up the story.

      Bookwise, I tried to like wheel of time, and my reading cycle went from excited, to bored through the middle, about to throw the god damn thing in the trash, to hitting the last 2 chapters and being ooh fun! I hit the mid section of like book 8 or 9 and then realized that I was sick of being jerked around and hated how he wrote and was just reading for the compulsion to realize where the hell the book was going, and put it down. There comes a time you have to like, have more plot and less characters, less angry pmsing women characters. Though not for me, it is a pretty unique form of storytelling, I think any reader should just read some of them for what it is, though in my own opinion it wasn't till around book 3 or 4 that he knew he'd could write as many fucking books as he wanted, and the first few attempt to be complete stories in themselves. Cliffhanger hell and plot drag didn't start happening until later on.

      I would recommend George RR Martin's song of ice and fire. The first 3 books are some of the best pieces of writing I've seen in my entire life. Many of my friends who are not big readers picked it up at my glowing recommendations and were equally as hooked on it. Book 4 was a giant kick in the nads though. Waited years for it, read it, realized i didn't like it, and didn't understand, as the first 3 were currently carrying my babies. Hopefully he can save it with book 5.

    19. Re:That reminds me... by Anonymous Coward · · Score: 0

      The Wheel of Time > story of any game I've ever played. Now, if they could do justice to that series in a game, then I'll pluck down my $49.99US

      A Wheel of Time game has already been made. If it did justice to the series or not, I don't know since I, unfortunately, haven't played it.

      Slightly more info about the game here : http://www.mobygames.com/game/windows/wheel-of-time

  11. Mixed feelings by Selanit · · Score: 5, Interesting

    I have mixed feelings about Tornquist. He created The Longest Journey which was absolutely amazing, particularly for its story. My favorite game ever. Vivid, detailed characterization, intricate world-building, compelling plot. The tech wasn't impressive (3D figures superimposed on 2D backdrops), but the story was so great that I didn't care.

    Then came the sequel, Dreamfall. Oh. My. God. The game was a lot prettier, a good deal more tech glitz. But the UI was atrocious (horrible camera control, unplayable on PC without a USB controller), gratuitous fighting scenes built in (complete with lousy combat controls), and the puzzles (such as they were) didn't make sense. Worse, the plot was incoherent at many crucial points, and the main character (Chloe) completely failed to engage my sympathy or even interest. I got to the end and was sorry she hadn't died permanently somewhere along the way.

    Dreamfall had the most severe case of sequel-itis I've ever seen. The original was amazing, astounding, wonderful, and sold a bazillion copies. Then the corporate types took over and threw a ton of cash at the sequel, and it sucked hard. The only comparable thing I can think of? Indiana Jones -- Raiders of the Lost Ark was terrific, and Temple of Doom sucked so hard that nobody ever plays it on TV, not even at 4 AM to fill up time. That's how Dreamfall was.

    I have hopes for the third TLJ installment -- after all, The Last Crusade rescued Indiana Jones from one-hit wonder status. It could happen again. But then I think of how the Matrix series went downhill, and fear.

    1. Re:Mixed feelings by Anonymous Coward · · Score: 2, Informative

      You mean Zoe, not Chloe.

      My feelings are mixed when it comes to Dreamfall. There were some really beautiful and emotional scenes that nearly brought tears to my eyes, but I have to agree that the story felt disjointed. I also didn't like that nearly everyone important ended up dead in the end with absolutely no resolution. The ending made the entire game feel redundant, as if the entire adventure was all for nothing.

    2. Re:Mixed feelings by Darinbob · · Score: 1

      Unplanned sequels usually suck. The originals usually work for reasons that are difficult to pin down or quantify. But people try to recreate this success by guessing what the magic ingredients were, and it fails badly. Especially when you get different people involved. So if you get the ingredients wrong and try to recreate the cake...

      Sometimes part of what made something work wasn't the writer, but the editors. So on the sequel the writer who now has a lot more respect and clout gets away with less editing and ends up with a mess. Sometimes the editing isn't overt, but a case of budget overruns, limited technology, time limits, and so forth.

    3. Re:Mixed feelings by Toonol · · Score: 3, Interesting

      Wow, I thought Dreamfall was great. The combat was unnecessary, but other than that it was a wonderful game. Normally, when you describe a game as an interactive movie, it's an insult; but this was an example of one done right, with depth, story, and characterization. I thought the story held together quite well and really liked the main character. The longest Journey was excellent also, but I like the sequel better.

    4. Re:Mixed feelings by TuringTest · · Score: 1

      Not the case for Dreamfall. I've RTFA, and Ragnar explains that TLJ was unedited (as he was his own boss then), allowing things like swearing and full frontal male nudity, while Dreamfall was edited/censored. He mentions that time limits affected the gameplay, but not the major elements of the story.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    5. Re:Mixed feelings by grumbel · · Score: 1

      The problem with Dreamfall was that the story as a whole simply made very little sense, maybe things will be cleared up in Dreamfall:Chapters, but Dreamfall taken by itself is really weird. The Faith subplot itself gets resolved ok, but the whole April subplot feels very out of place, half the game you spend to find her and then you find her and nothing happens, the whole visit to Acadia doesn't really accomplishes a thing and is more a tour-guide through nice places that you already new from TLJ then something that makes much sense in terms of the story. And there are a ton of other subplots that don't go anywhere either.

      Dreamfall is a fun ride while it lasts and I enjoyed it a lot, but when one looks back at the plot as a whole it just doesn't feel exactly very complete, it feels like half the game is missing.

    6. Re:Mixed feelings by Selanit · · Score: 2, Insightful

      You mean Zoe, not Chloe.

      Yeah, that's the one. Well, I said she failed to engage my interest. See? I didn't even remember her name right. ^_^;

    7. Re:Mixed feelings by GrievousMistake · · Score: 1

      I actually thought the story in Dreamfall was told rather more coherently that TLJ. With large questions left unanswered, and clearly leading up to a sequel, yes, (half of the game is, as you say, missing,) but what they showed you was fairly interesting and fleshed out. Now for all I know they'll proceed to pull a Fahrenheit on the story, but I'll certainly try to get around to checking out the next game when it comes.

      --
      In a fair world, refrigerators would make electricity.
    8. Re:Mixed feelings by indiechild · · Score: 1

      I played Dreamfall before I played TLJ. Strangely enough, I couldn't understand what people loved so much about TLJ. To me, Dreamfall was a much better game, despite the crappy UI. And I didn't even have to know the background story to enjoy Dreamfall -- the game explains itself quite nicely.

      I'm looking forward to Part 3.

    9. Re:Mixed feelings by indiechild · · Score: 1

      Dreamfall wasn't an unplanned sequel. Tornquist plans to make 3 parts, with the 3rd part available in episodic format apparently.

      He also says that he feels Dreamfall had the better story, which I agree with. TLJ was a lot more disjointed than Dreamfall.

    10. Re:Mixed feelings by Anonymous Coward · · Score: 0

      Sometimes part of what made something work wasn't the writer, but the editors. So on the sequel the writer who now has a lot more respect and clout gets away with less editing and ends up with a mess.

      I worked on the Dreamfall team, and I can tell you that the lousy combat, useless PC controls and far too easy puzzles were heavily disagreed upon by the entire team, but management had given Ragnar final say in every design question, and wouldn't buckle despite being criticised in meeting after meeting. Of course, a huge amount of talented people quit because of this.

      TLJ, the game's prequel, had received a lot of criticism for its exceedingly hard "rubber duck puzzle" (you had to look at a walkthrough to do it), so every puzzle in Dreamfall was made so easy that noone would fail. Furthermore, since only about one in five ever completed TLJ, Dreamfall was made so short that anyone could finish it in a day.

    11. Re:Mixed feelings by Squeeself · · Score: 1

      100% agree with you on Dreamfall. It started out with so much potential...and kept stumbling...and then just failed miserably. Also, looking at the other games to his credit...Anarchy Online? We'll ignore all the serious issues in that game that aren't writer-related, and we still come up with...WTF? Admittedly, my time in AO was limited to a couple months, but I would not call any of the world there particularly great. Supposedly a bunch of stories outside the game though, and those might be better. Maybe it's just personal taste, but AO is definitely NOT one of the better MMOs out there. Don't know anything about the other titles he's got to his credit, but given that they were based on movies...Well, we all know how those turn out usually. I may or may not be a good writer, but starting out saying, "I want to have this spiritual tale with so many levels of deep meaning and analogies to the real world" isn't the way to achieve what you want. In fact, it usually just ends up being a shallow, confusing tale...Just like Dreamfall. Hearing him talk about the Dreamfall stories in such an abstract way...*shudder* The guy seems to be trying to hard. Sounds like way too many bad writers...He should relax and let things flow a bit more, and then maybe we can have another TLJ, which to be completely fair to him, was superbly done.

    12. Re:Mixed feelings by N!k0N · · Score: 1

      So if you get the ingredients wrong and try to recreate the cake...

      The cake is a lie.

    13. Re:Mixed feelings by Reapy · · Score: 1

      Agreed. I played dreamfall randomly, and then went back bought TLJ as I had somehow missed it (played all the older adventure games). I found that dreamfall was more compelling, and generated more emotions for me, then TJL. Probably because it had a lot of dated game mechanics and older style presentation. It would have had a larger impact on me if I had played it at its release time I think.

  12. Ragnar tells a sweet story, but he is wrong by Anonymous Coward · · Score: 0

    The idea that all you need is belief in yourself to succeed makes for a great feel-good fantasy experience, but it's as true as the age-old myth that you'll get ahead if you pray hard enough and bring God on your side.

    Success requires a combination of intelligence, effort and good fortune, where fortune is the sum of events over which you have little control. The man born dense can believe in himself to his grave, but he is unlikely to get very far. The most successful man is merely (and I use that word to indicate that it was due to a sequence of logical events, not supernatural or otherwise faith-induced) the result of the three properties listed. Life's really not that fair, I'm afraid.

    Personally, what I liked least about The Longest Journey was how seriously the writer seemed to take the idea that one woman should out of nowhere be selected by the fates for some inevitable world-saving mission, lifting her to glory through duty; it's so very religious. Once I broke the fourth wall, as it were, attempting to wrench from the story the lingering message that it was somehow reflecting real life, it became a very enjoyable game.

    1. Re:Ragnar tells a sweet story, but he is wrong by Toonol · · Score: 1

      The idea that all you need is belief in yourself to succeed makes for a great feel-good fantasy experience, but it's as true as the age-old myth that you'll get ahead if you pray hard enough and bring God on your side.

      I think the idea is good, but misstated. It would be better to say that not believing in yourself will lead to failure. I.E., confidence is necessary for success, but it alone won't be enough. It's a catalyst that helps skill, determination, and talent act more effectively.

    2. Re:Ragnar tells a sweet story, but he is wrong by Boronx · · Score: 1

      Hope is not necessary for success.

    3. Re:Ragnar tells a sweet story, but he is wrong by Toonol · · Score: 1

      Hope is not necessary for success.

      But lack of hope is an impediment.

    4. Re:Ragnar tells a sweet story, but he is wrong by Anonymous Coward · · Score: 0

      how do you explain this thing? can't be skill or talent. determination? maybe. luck? bucketloads fucking bucketloads.

  13. Who? by duckInferno · · Score: 1

    He didn't make the Baldur's Gate series. Move along.

    Actually, Dreamfall was pretty cool.

    --
    Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    1. Re:Who? by Anonymous Coward · · Score: 0

      To be fair, mere humans couldn't have created the Baldur's Gate series. It must have been handed down by the gods. The same applies to Planescape: Torment. I'd be surprised if RPGs of this caliber were ever created again.

      Anyways, Ragnar is an adventure game writer. I give him props for making games as fun as the old LucasArts games. I just roll my eyes at the rest of the current adventure game writers (though I should note that David Cage came ever so close to awesomeness with Fahrenheit).

  14. Wikipedia by Anonymous Coward · · Score: 2, Funny

    Can I cite this comment as a source on Wikipedia?

  15. Odd interviewer by Anonymous Coward · · Score: 0

    Maybe it's because I just came from reading the Bill Roper interview, but this John Walker interviewer sure didn't leave a big impression on me.

    Several of his little kinks like: "RPS: For years I've been trying to write this book for teenagers. I've got three chapters into it so many times, but never got any further.","RPS: Itâ(TM)s more Buffy season 7 than Buffy season 1." and so on frankly drew my attention off the interview to a point where I had to reread parts of it.

  16. Hey, Ragnar by roystgnr · · Score: 4, Insightful

    You know what's an important part of storytelling?

    FINISHING THE FREAKING STORY

    Like, when you've gotten through the backstory and the character development, and you get to the first big climax, the cliffhanger where you have the audience wondering which of their heroes will live and which will die?

    That is NOT the right time to roll the credits. And if there are a half dozen important subplots that haven't even reached their climax yet? Then it is DEFINITELY NOT the right time to roll the credits.

    Oh, who am I kidding. I could turn this rant into a treatise, but I know I'm still going to buy The Longest Journey 3 (or Dreamfall: Chapters, or whatever it gets called), even if it doesn't come out for another five years. And he knows people like me are still going to buy it, even if it's only sold for two hundred dollars with an uncrackable installer EULA which can only be accepted by submitting a video recording of the prospective customer saying "Please, Mr. Tornquist, I humbly beg for permission to play your sequel."

    1. Re:Hey, Ragnar by RadioElectric · · Score: 1

      The problem is that it's been such a long time and so many elements have been left unresolved that by the time the sequel rolls around I, at least, probably won't remember half of the story that it's supposed to be continuing. As for replaying Dreamfall first, I don't think I can bring myself to tackle those "action sequences" again.

  17. FUNCOM by Detaer · · Score: 1

    Yeah this guy works for funcom, what the hell does he know about making a game that is compelling or playable? Age of Conan and Anarchy online were and are crap. This upcoming MMO of his will suffer the same fate as both of these games, good initial sales with absolutely horrid customer retention.

  18. Plenty of good video-game storytelling around by RogueyWon · · Score: 3, Insightful

    There have been decent game stories around for years now - going back at least as far as Ultima IV. We've also been seeing them much more frequently recently. I must confess, though, I wouldn't have ranked this guy or the games he's put out right up there at the top of the list. As others have said, the Longest Journey was great, Dreamfell was weak and Anarchy Online... oh come on, is that really the best you can do? I'm not sure about individuals, but there are plenty of developers around in the industry who can do it better.

    Bioware are obviously very good at crafting stories, but I think Planescape Torment is their only real masterpiece, from a story point of view. Their other games have had stories ranging from the great to the truly excellent (KOTOR and BG2 in particular), but PST was the only one to really go beyond the category of "fantastically well-done, but nevertheless formulaic fantasy/sci-fi fare".

    Square-Enix are, if anything, even better. Their heavily cutscene-based style isn't to all tastes (though it is to mine), but they've gone beyond the point of just writing good stories and to the kind of level where, when they're on form, their games have well developed structures and themes. Look at Final Fantasy IX (not my favorite installment) and note how the game has theatre scenes at the beginning, the intermission, and the end. Also note how the two little jester guys act as a chorus throughout most of the game. Again, in Final Fantasy X, there's a consistent theme of "death" running throughout the entire game. Yes, it has bright and colourful graphics and a few irritating characters (yes, Wakka, I'm looking at you), but almost every character back-story, side-quest and main plot element in the game revolves around death.

    Persona 3 really impressed me from the story point of view. Not because its "go to school and save the world in your spare time" plot is new or exciting, but because it structured itself so as to do a really good job of capturing the feel and structure of a 26 episode anime series (Shakugan no Shana was the one that leaped to mind for me, but other parallels are equally valid) in the format of a game.

    I didn't rate Valve's storytelling in Half-Life 2 or its expansion - I just can't buy into the mute Gordon Freeman as a protagonist in that setting. Portal, however, had an absolutely fantastic minimalist story, told through some really clever techniques.

    Finally, after a really, really dodgy start with Blue Dragon, I was really impressed with the level of the storytelling in Lost Odyssey. I'm not talking about the main plot here, which is a fairly standard steampunk affair (with heavy inspiration from Final Fantasy VIII). Rather, I'm talking about the dreams you unlocked throughout the game. These were nothing more than animated text, on a lightly illustrated background, with a couple of minimalist sound-effects, yet they did a fantastic job at bringing the game world alive and building up Kaim's character far more effectively than any traditional device would have.

    1. Re:Plenty of good video-game storytelling around by Icarium · · Score: 2, Insightful

      Bioware are obviously very good at crafting stories, but I think Planescape Torment is their only real masterpiece, from a story point of view. Their other games have had stories ranging from the great to the truly excellent (KOTOR and BG2 in particular), but PST was the only one to really go beyond the category of "fantastically well-done, but nevertheless formulaic fantasy/sci-fi fare".

      I feel compelled to point out that in every single example you've cited of Bioware crafting a good story, the underlying framework was already in place. The Planescape, Forgotten Realms and Star Wars 'worlds' in which these stories unfold were all well established long before Bioware came to the party.

      You also appear to judge a story by how well it's presented. Given the medium, fair enough, but bear in mind that there can be a large disconnect between the person(s) responsible for the storyline and those that actually produce the game. If Peter Jackson had made a balls up of the LoTR movies, would you critisise Tolkein for writing a poor story?

      It doesn't detract from the quality of the stories, but there's a vast difference between creating a believable world from scratch and simply telling a story within an already existing one.

    2. Re:Plenty of good video-game storytelling around by RogueyWon · · Score: 1

      You miss my point entirely. Yes, Bioware has, in many cases (with the notable exceptions of Jade Empire and Mass Effect) taken existing universes and just developed stories within them. As I said, most of the stories they have written range from the good to the fantastic. They fit extremely well within their settings. KOTOR was the best Star Wars story we'd seen since Empire Strikes Back. However, Planescape Torment was the only game they did which took an existing setting and then went completely outside of the expected bounds with the story. The setting of PST was pretty much irrelevant - the character work and the wit and intellect of the dialogue made the game truly exceptional.

      Also, presentation matters in storytelling in any medium. Even (in fact, some might say especially) in the printed word. No matter how good the story in the author's mind might be, it won't be a good story unless he can find the right words to tell it in. How often have you seen a cracking story ruined because the author doesn't have the talent to realise it properly and falls back on cliche and repetition? Even looking at Tolkein (who I have enjoyed reading immensely over the years), the strength of his story is occasionally let down by what is, in a few places, some rather leaden prose. And as for the verse... well... let's not even go there.

    3. Re:Plenty of good video-game storytelling around by Icarium · · Score: 1

      What point did I miss? I didn't dissagree about the quality of Bioware's offerings, merely aired my opinion that creating a story and a setting deserves more credit than creating a story within a pre existing setting.

      As to you're second point, you've missed mine: An author such as Tolkein is responsible not only for the story but also it's presentation, therefore it is reasonable to critisise the author for the presentation. When the medium is a video game, there is a distinct seperation between the author of the story and the team that presents it. In this case, if you can recognise the 'cracking story' but feel that the presentation was poor, the author of the story has done his job even if the development team have not. I wouldn't critisise the author of the story around which a video game is placed for poor presentation any more than I would critisise Tolkein if I didn't like Peter jackson's presentation of his works.

      As to Tolkein's verse... I've tried, but failed. I simply cannot stand his writing style, even if I like the story.

    4. Re:Plenty of good video-game storytelling around by roguenine19 · · Score: 1

      Bioware didn't develop Planescape: Torment, Black Isle Studios did. It used the Infinity Engine developed for Baldur's Gate, but that's it.

      Wikipedia link, if you need it.

      As far as Bioware's stories go, I would agree with you. They haven't been anything more than just really good genre stories (especially Baldur's Gate and Knights of the Old Republic). And while their characters are occasionally memorable, they just as often fall flat or (even worse) annoy the crap out of me (Carth, I'm looking at you).

  19. Who cars about this guy? by Anonymous Coward · · Score: 0

    Anybody else stop caring about this guys opinion about storytelling in video games after they found out he only had MMO's and a Casper game to his name?
    Let me know when you interview someone like Hideo Kojima (Metal Gear Solid) or a writer of one of the Final Fantasy games.

    1. Re:Who cars about this guy? by grumbel · · Score: 1

      Neither Dreamfall nor TLJ is a MMO and TLJ is by a lot of people to considered one of the best video game stories ever right next to Planescape Tourment.

  20. Regarding Dreamfall's story by tygerstripes · · Score: 2, Interesting
    I played DF (and TLJ) for the first time over the last week, and the story - especially in Dreamfall - was one of the most impressive qualities.

    However, I have one serious criticism: for every minute of cutscene, there were maybe two minutes of gameplay - and this high level of hand-holding increased towards the end. Pretty much the entire last 20-30 minutes of the game was cut-scene, and I quickly lost the sense of immersion and attachment I'd tried to build up.

    Seriously, there was a small handful of creative problem-solving set pieces, and most of the rest was either cut-scene or entirely prescriptive "gameplay". Given that it wasn't a long game, it ended up feeling as though someone had written a script for a film, and then tried to cram a game in the edges. Which was a shame, because the engine and dynamics were superb.

    So while I won't criticise Tornquist's ability to tell a good story or create a compelling character, I would seriously question his authority on having the story "interact with other aspects of the game".

    --
    Meta will eat itself
    1. Re:Regarding Dreamfall's story by misterooga · · Score: 1

      I agree. I really enjoyed TLJ but by the end of DF, I felt I was watching poorly executed visual novel. If I wanted a visual novel, I would have rented a movie; if I wanted a novel, I would have bought a book. But when I buy a game, I hope to immerse myself in the game world and actually do something. Play, naturally.

  21. Man? by phorm · · Score: 1

    So what about stories that feature non-men?

    In terms of movies: "March of the Penguins" (or pretty much anything on the nature channel).

    In terms of games the first one I could think of is SimAnt (Nature Vs Nature), but there may be others.

  22. Cool! A Minnie Driver/Anne Hathaway love scene! by Impy+the+Impiuos+Imp · · Score: 2, Insightful

    Storytelling is overrated in favor of good old WOW factor and immersion. Consider the (first) Half-Life.

    10 minutes went by before you could even exit the monorail. You were drooling at the attention to detail and immersion. And that was before you saw the spider walker construction equipment moving around.

    And it was another 20 after that before you shot your first shot. It was already one of the greatest games ever made before you did much more than look around and "go to work" that day.

    The first Quake, Duke Nukem 3D, some others, these all had an astounding WOW factor, but very little in terms of some deeply moving story. Much more of a wrapper thrown around some levels.

    Subsequent Quakes actually lost a lot of this charm by changing the "story" from one of a marine fighting mythical monsters to one of a space marine fighting another species trying to invade Earth.

    So while a good story can add to a game, it neither creates, nor is sufficient, to generate the WOW factory necessary to make a hit.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  23. Storytelling, shmorytelling by CaptSaltyJack · · Score: 2, Insightful

    Yeah Ragnar is ok I guess. But BioWare has some of the top writers in the industry, period. KOTOR is one of the best when it comes to story and dialogue, the plot is far far more interesting than most of the shit Lucas has cranked out lately, for sure. Mass Effect was pretty good too, but did feel a lot like KOTOR. Now, Dragon Age I'm looking forward to, as that project has some of the same writers who also worked on Baldur's Gate II and KOTOR, which are both stellar.

    </end fanboy rave>

    1. Re:Storytelling, shmorytelling by Anonymous Coward · · Score: 0

      Planescape: Torment had the best writing of any video game ever created. Everybody else (BG II, TLJ, KOTOR, Grim Fandango, Day of the Tentacle, etc.) is just competing for sloppy seconds.

  24. Community Adventure Game? by achenaar · · Score: 1

    Tried to post this about 20 times last night but was very drunk. Anyhow... I was wondering why there are no modern day monkey island 1 or 2 games. Rightly or wrongly I thought that there isn't a team who can write it the way it needs to be done to be enjoyable like those games were. Then I thought, why not start a project in a decent adventure game suite and then shunt it out to the community. You could vote/moderate opinions on the next 10 minutes/x encounters (which is funniest/ most original/entertaining etc) and then lather rinse repeat until you have an epic story for an adventure game, with most of the art/anim/sound ready for production. Could that be done collaboratively? I'd love it if it could. Who's up for trying?

    1. Re:Community Adventure Game? by grumbel · · Score: 1

      A story designed by committee could be rather crappy. However what could be useful is testing the game via a community a lot, so that you can catch all those places where item X combined with item Y would make sense, but wasn't handled by the author.

    2. Re:Community Adventure Game? by achenaar · · Score: 1

      I'm not so sure. The way I see it is more like a brainstorming session. The original crew decide which idea gets run with. When I said you could vote, i guess I meant *you* personally could decide. I just wanna get over this "no-one can think like lucasarts used to" stuff. Surely the sense of humour that those games had can be replicated by the world at large. Wanna see some Monkey Island style fun in the world again. Bah.

  25. Wildly OT but had to say... by Zwicky · · Score: 1

    Tried to post this about 20 times last night but was very drunk.

    Best opening line of any Slashdot post. Ever. Congratulations.

    That is all.

    --
    "Three eyes are better than one" -- Lieutenant Columbo
  26. Re:Cool! A Minnie Driver/Anne Hathaway love scene! by westlake · · Score: 1
    Consider the (first) Half-Life.
    10 minutes went by before you could even exit the monorail. You were drooling at the attention to detail and immersion. And that was before you saw the spider walker construction equipment moving around.
    And it was another 20 after that before you shot your first shot. It was already one of the greatest games ever made before you did much more than look around and "go to work" that day.

    .

    You do understand that what you have just described is pure storytelling?