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Nvidia Claims Intel's Larrabee Is "a GPU From 2006"

Barence sends this excerpt from PC Pro: "Nvidia has delivered a scathing criticism of Intel's Larrabee, dismissing the multi-core CPU/GPU as wishful thinking — while admitting it needs to catch up with AMD's current Radeon graphics cards. 'Intel is not a stupid company,' conceded John Mottram, chief architect for the company's GT200 core. 'They've put a lot of people behind this, so clearly they believe it's viable. But the products on our roadmap are competitive to this thing as they've painted it. And the reality is going to fall short of the optimistic way they've painted it. As [blogger and CPU architect] Peter Glaskowsky said, the "large" Larrabee in 2010 will have roughly the same performance as a 2006 GPU from Nvidia or ATI.' Speaking ahead of the opening of the annual NVISION expo on Monday, he also admitted Nvidia 'underestimated ATI with respect to their product.'"

209 of 278 comments (clear)

  1. Doh of the Day by eddy · · Score: 5, Insightful

    ...he also admitted Nvidia 'underestimated ATI with respect to their product.'

    Good, learn from that and don't make that same mistake again!

    Larrabee [...] will have roughly the same performance as a 2006 GPU from Nvidia or ATI.'

    DOH!

    --
    Belief is the currency of delusion.
    1. Re:Doh of the Day by geoskd · · Score: 5, Interesting

      Intel has made some bad mis-steps in the past, and one of them was failing to design their processors around the strengths and weakness' of their memory architecture. Rambus is a prime example. It was a superior solution for the wrong problem, and Intel failed to design their processors to take advantage of the memory's strengths, and it looks like they are doing it again. The limiting factor in CPU / GPU performance isn't how many instructions you can pound into any given second, its how much total memory can you get at, in that time frame. It does you no good to be able to process 16 billion pixels / second, when you can only get the data for 4 billion per second from your memories. Better to build a system that can get 6 Billion per second from the memory, and can process only 6 billion per second. That is the fundamental problem that Nvidia seems to understand, and Intel doesn't.

      -=Geoskd

      --
      I wish I had a good sig, but all the good ones are copyrighted
    2. Re:Doh of the Day by cerberusss · · Score: 2, Funny

      It does you no good to be able to process 16 billion pixels / second, when you can only get the data for 4 billion per second from your memories.

      [voice accent="scotty"]
      It's the memories, capt'n! They canna' take it any longer!
      [/voice]

      --
      8 of 13 people found this answer helpful. Did you?
    3. Re:Doh of the Day by blahplusplus · · Score: 1

      "It does you no good to be able to process 16 billion pixels / second, when you can only get the data for 4 billion per second from your memories."

      Which can be summed up with one term: Memory bandwidth.

    4. Re:Doh of the Day by Lost+Engineer · · Score: 1

      This was addressed in TFA. Currently there is no performance benefit to moving the GPU onto the CPU socket and a few drawbacks including cost and upgrade ability.

      For sure a more fundamental change to processor architecture could change this, but Intel isn't presenting it here.

    5. Re:Doh of the Day by Anonymous Coward · · Score: 1, Interesting

      Intel does understand the memory bandwidth/latency issues. Read the Larrabee Siggraph paper:

      http://softwarecommunity.intel.com/UserFiles/en-us/File/larrabee_manycore.pdf

    6. Re:Doh of the Day by savuporo · · Score: 1

      Upgrade ability ? Wanna take a guess how big chunk of PC buyers ever upgrade their computers ? Every time i have felt a need for something faster ( which is every few years ) i have discovered that it becomes easier just to buy a new case with everything in it, because this or that cpu socket, mobo standard or hard disk interface has changed again. Add to that laptops increasing market share and upgradeability wont be much of an argument at all.

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    7. Re:Doh of the Day by rgviza · · Score: 1

      Thank you!
      I've been saying this for a long time.

      ATI, while it does have a faster GPU, still has a slower card in the 4870. Why? 256 bit memory interface. They need at least 384 (ideally 512) to compete with a nVidia 280. This is why the 280 still spanks a 4870 despite having a slower processor. It's all about the memory storage and throughput.

      Memory starvation causes "hitching" (brief pausing while textures load) and client side lag with a lot of "bots" in the field resulting in dropped frames. Whether or not they can fit a bus this wide on a 4870 die remains to be seen and is surely a tough engineering problem. I'm holding out til november. If they haven't done it, I'll just have to get 2 cards, crossfire them and hope for the best.

      Intel while they have a long way to go, may do it one day, but it's not going to be for at least 2 years. They have a lot of R&D to do.

      -Viz

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    8. Re:Doh of the Day by Yunzil · · Score: 1

      This is why the 280 still spanks a 4870

      Except maybe in the price/performance category.

  2. no wonder its slow by Anonymous Coward · · Score: 5, Funny

    No wonder it's so slow. He keeps making reference to how it paints things. Can't move on to another frame until the previous one has dried.

    1. Re:no wonder its slow by mounthood · · Score: 5, Funny

      Maybe the imp died

      --
      tomorrow who's gonna fuss
    2. Re:no wonder its slow by quenda · · Score: 1

      2006? Thats 5-6 years ahead of the HAL-9000.

    3. Re:no wonder its slow by Merls+the+Sneaky · · Score: 2, Funny

      No, he ran out of pink.

  3. Intel isn't aiming at gamers by Joce640k · · Score: 5, Insightful

    So why is NVIDIA on the defensive?

    Intel is aiming at number crunchers (note that their chip uses doubles, not floats). They don't want NVIDIA to steal that market with CUDA.

    When Intel says "graphics", they mean movie studios, etc.

    If Larrabee eventually turns into a competitor for NVIDIA, all well and good, but that's not their goal at the moment.

    --
    No sig today...
    1. Re:Intel isn't aiming at gamers by Shinatosh · · Score: 5, Insightful

      Ok. Nvidia and AMD/ATI probably will overperform the Intel GPU. However Intel has open specs of their GPU-s, so for NOT the gamers there will be a quite good performance GPU to be used under Linux for various purposes with high quality OSS drivers. Im looking forward to it.
      Shinatosh

      --
      :)
    2. Re:Intel isn't aiming at gamers by Nymz · · Score: 5, Insightful

      So why is NVIDIA on the defensive?

      I think the Nvidia people think pretty highly of themselves, rightfully so, and Intel has recently been making a number of bold claims, without backing them up. In a poker analogy, Nvidia is calling Intels bluff.

    3. Re:Intel isn't aiming at gamers by Intelista · · Score: 1

      I think you're right. Larrabee or some derivative may be good at graphics. It will almost certainly blow away current GPGPU solutions as workstation accelerators.

      --
      And then there were none.
    4. Re:Intel isn't aiming at gamers by Ant+P. · · Score: 2, Insightful

      So why is NVIDIA on the defensive?

      They're substituting rhetoric for an actual competitive product. Right now they're crapping their pants because they gambled everything on Vista which is failing spectacularly, whereas both ATi and Intel have got a 2 year head start on supporting Ubuntu out of the box. You can say Ubuntu isn't linux, but it's what all those Dell buyers are going to see.

    5. Re:Intel isn't aiming at gamers by sammyF70 · · Score: 2, Informative

      you should get your facts straight : ATI's linux drivers are atrocious (might have changed in the last 6 months or so, but I wouldn't bet on it) Between the two, only nVidia has halfway good drivers for their products.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    6. Re:Intel isn't aiming at gamers by diegocgteleline.es · · Score: 2, Insightful

      "movie studios"? Yeah, I'm sure Intel is putting a GPU in every Intel CPU (80% of the desktop market) just to make a couple of companies happy.

      Why wouldn't Intel want to be a Nvidia's competitor? Intel has been the top seller of graphic chips, more than nvidia or ati, for some years. I'd say that they have been competing for a looong time now.

      Intel has been very succesful with their integrated graphic chips because most of people on the world only need a chip that can draw Windows. Apparently, now they want to go beyond of that. Larrabee cant catch Nvidia, but it will be "fast enought" to become a important target for game developers. Nvidia always keep the "top-performance" tip of the market share, but that tip is becoming smaller and smaller.

    7. Re:Intel isn't aiming at gamers by TheRaven64 · · Score: 3, Insightful

      Uh, nVidia has supported Linux, FreeBSD and Solaris for some years now. The drivers are binary-only, which makes them unacceptable to some people (I'd prefer not to run them, personally), but if you're buying a Dell with Ubuntu or a Sun with Solaris on it you can easily use an nVidia GPU and get the same sort of performance you would from Windows.

      --
      I am TheRaven on Soylent News
    8. Re:Intel isn't aiming at gamers by Excors · · Score: 3, Informative

      Intel is aiming at number crunchers (note that their chip uses doubles, not floats).

      That's not true. From their paper:

      Larrabee gains its computational density from the 16-wide vector processing unit (VPU), which executes integer, single-precision float, and double-precision float instructions.

      And it's definitely aimed largely at games: the paper gives performance studies of DirectX 9 rendering from Half Life 2, FEAR and Gears of War.

    9. Re:Intel isn't aiming at gamers by Forkenhoppen · · Score: 3, Insightful

      It's obvious that the graphics angle is really just a Trojan horse; they're using graphics as the reason to get it into the largest number of hands possible, but what they really want to do is to keep people writing for the X86 instruction set, rather than OpenCL, DirectX 11, or CUDA. Lock-in with the X86 instruction set has served them too well in the past.

      In other words, general compute was an area where things were slipping out of their grasp; this is a means to shore things up.

      It's a sound business strategy. But I have to agree with blogger-dude; I don't see them being overly competitive with NVIDIA and AMD's latest parts for rasterized graphics anytime soon.

    10. Re:Intel isn't aiming at gamers by Zosden · · Score: 1, Funny

      Are you new here, Slashdotter's don't use poker analogies. It's all about car analogies. It is like Nvidia is a Mclaren f1 and Intel is a Corvette, and the Corvette is trying to say it is better than the Mclaren.

    11. Re:Intel isn't aiming at gamers by ThePhilips · · Score: 1

      ATI recently released specs for their R600 chips.

      Their driver might suck big time - as it's open source counter-part - yet in long term, ATI has huge advantage right now. In my eyes, sincere Linux support is huge advantage - though I game exclusively on Windows.

      Needless to say, that dialog ATI had established with its Linux users and OSS developer community would also contribute positively to their proprietary drivers.

      Both Intel and nVidia - proprietary driver companies - should be on defensive right now.

      I'm pretty sure that whatever Intel is cooking up would be big - because many manufacturers do live off Intel created x86 eco-system. nVidia has always thrived to capture top of the market, often neglecting its normal users. But always remained very closed. ATI on another simply had no choice but to do something new and radical: so they supported Linux and OSS. Unlike nVidia, they also license CrossFire.

      I think the GPU market battle is overhyped, yet I would gladly follow all the buzz.

      --
      All hope abandon ye who enter here.
    12. Re:Intel isn't aiming at gamers by the_womble · · Score: 1

      both ATi and Intel have got a 2 year head start on supporting Ubuntu out of the box. You can say Ubuntu isn't linux, but it's what all those Dell buyers are going to see.

      I was not aware that there are specific "Ubuntu" drivers. Can you confirm that is what you mean - otherwise that last sentence does not make sense to me.

    13. Re:Intel isn't aiming at gamers by kripkenstein · · Score: 4, Insightful

      No, Intel has been very clear that it is targeting games, even saying "we will win" about them, see this interview with an Intel VP.

      NVidia is on the defensive for the simple reason that it needs to be. Not because Intel has a product that threatens NVidia, but because Intel is using classic vaporware strategies to undermine NVidia (and AMD/ATI). Intel is basically throwing around promises, and by virtue of its reputation a lot of people listen and believe those promises. With 'amazing Intel GPU technology just around the corner', some people might delay buying NVidia hardware. NVidia is trying to prevent that from happening.

    14. Re:Intel isn't aiming at gamers by Kjella · · Score: 4, Insightful

      zquote>Right now they're crapping their pants because they gambled everything on Vista which is failing spectacularly, whereas both ATi and Intel have got a 2 year head start on supporting Ubuntu out of the box.

      Traditionally (before the AMD buyout) ATI has had terrible support under Linux, nVidia has been delivering their binary drivers and they have in my experience been easy to install, stable and fully functional much longer than ATI. By the way, the latest 177.68 drivers should now have fixed the recent KDE4 performance issues. From what I've understood the fglrx (closed source) ATI driver has made considerable progress so maybe now they're equal, but closed vs closed source nVidia got nothing to be ashamed of. For exampel, ATI just this month added CrossFire support while SLI has been supported since 2005, that's more like three years behind than two years ahead.

      Of course, ATI is now opening up their specs but it's going slowly. For example, they have not yet recieved the 3D specs on the last generation R600 cards, much less the current generation. And after those specs are released some very non-trivial drivers must be written as well, meaning it could take another few years before we see fully functional open source drivers. Also this strategy is less than a year old, so if they're two years ahead they're moving fast. Nothing of this is something that should make nVidia executives the least bit queasy.

      They are crapping their pants because ATI has delivered two kick-ass parts in the 4850 and 4870, and there's very little reason to buy anything else these days. They are crapping their pants because Intel won't give them a Nehalem system bus license. They're crapping their pants because the 800lb gorilla that's Intel is entering a market everyone else has been leaving. They're crapping their pants because the US economy is shaky and people might not spend big $$$ on graphics cards. But over Linux support? Put it into perspective, and you'll see it's an extremely minor issue.

      --
      Live today, because you never know what tomorrow brings
    15. Re:Intel isn't aiming at gamers by sammyF70 · · Score: 3, Interesting

      Yes. I know about ATI releasing the specs, which is why I said it might have gotten better now, though I guess it's going to be some time before we see anything happen (but it probably will)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    16. Re:Intel isn't aiming at gamers by sortius_nod · · Score: 3, Interesting

      I wouldn't call it that.

      I'd call it a knee-jerk reaction to a non-issue.

      Nvidia are getting very scared now that ATi are beating them senseless. I run both ATi and Nvidia, so don't go down the "you're just a fanboy" angle either.

      I've seen chip makers come and go, this is just another attempt by Nvidia to try and sure up support for their product, but this time they can't turn to ATi and say "look how crap their chips are" - they have to do it to Intel who are aiming the chips at corporate markets.

      To be honest, the best bang for buck at the lower end of the market for 2D seems to be the Intel chips. One thing that does tend to surprise people is the complete lack of performance that the Nvidia chipsets have when not in 3D. ATi don't seem to have these problems having built around a solid base of 2D graphics engines in the 90's (Rage/RageII is at least one reason why people went with Macs back then). Nvidia is really feeling the pinch with ATi taking up the higher end of the market (pro-gear/high end HD) and intel suring up the lower end (GMA, etc). Nvidia pretty much are stuck with consumers buying their middle of the line gear (8600/9600).

      When you aim high you tend to hurt real when you fall from grace, the whole 8800 to 9800 leap was abysmal at best unlike their main competitor who really pulled their finger out to release the 3xxx & 4xxx series.

      All in all this seems like a bit of pork barrelling on Nvidia's part to detract from the complete lack of performance in their $1000 video card range. If anything this type of bullshit will be rewarded with a massive consumer (yes, geek and gamer) backlash.

      I know my products, I know their limitations - I don't need some exec talking crap to tell me, and base level consumers will never read it.

    17. Re:Intel isn't aiming at gamers by RotateLeftByte · · Score: 1

      And AMD/ATi is the Ferrari ( AMD are a sponsor of them.... )

      --
      I'd rather be riding my '63 Triumph T120.
    18. Re:Intel isn't aiming at gamers by Anpheus · · Score: 3, Informative

      Did you not see the bit right after where you bolded text? ... double-precision float...

    19. Re:Intel isn't aiming at gamers by Bill,+Shooter+of+Bul · · Score: 1

      Sort of. In this case GM is claiming their new Corvette will be better than the Mclaren. 'Cause it will be new, less of a camero, and more of a vette.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    20. Re:Intel isn't aiming at gamers by hattig · · Score: 1

      And both NVIDIA and ATI's currently available hardware products support double precision floating point operations in hardware as well. For example ATI's FireStream 9250 based upon the RV770 does over 200 DP GFLOPS, which is twice that of the PowerXCell 8i.

      Except they're available today. Larrabee is up to two GPU generations away.

      [As an aside it does show that Sony's original idea of using Cell for graphics calculations wasn't bad, but just a few years early. Then again the original PS3 was going to have 4 Cell CPUs IIRC, giving well over 100x the FP power of the PS2]

    21. Re:Intel isn't aiming at gamers by AttillaTheNun · · Score: 1
      I wet fart at most.

      NVIDIA may be crapping their pants for many reasons, but Ubuntu support isn't one of them.

    22. Re:Intel isn't aiming at gamers by eile · · Score: 1

      Intel is aiming at number crunchers (note that their chip uses doubles, not floats).

      So is nVidia's latest chip. Both do double precision, but at significant performance penalty over SP computations.

      The important difference is that Larrabee is a x86 chip with new SSE extensions.

    23. Re:Intel isn't aiming at gamers by chubs730 · · Score: 1

      You can say Ubuntu isn't linux, but it's what all those Dell buyers are going to see.

      You could say that, but of course you'd be wrong. And Nvidia drivers work far better on ubuntu than ATI drivers. I'm not sure where your 2 year head start is from but Nvidia has been supporting linux for far longer than ATI has even been putting out proper drivers. Where are you getting all this from?

    24. Re:Intel isn't aiming at gamers by Sj0 · · Score: 3, Insightful

      Um...

      Correct me if I'm wrong, but are you going around talking about the performance of 2d parts?

      In 2008?

      Seriously?

      Are you sure you want to do that?

      I mean, you'll look stupid.

      Seriously. A straight framebuffer device can pretty much update at full speed without using a fraction of the PCI-E bus or a fraction of the processing power of a modern CPU.

      --
      It's been a long time.
    25. Re:Intel isn't aiming at gamers by Fweeky · · Score: 1

      Both Intel and nVidia - proprietary driver companies - should be on defensive right now.

      Eh? Intel, the company with open source accelerated graphics drivers available right now in X.org?

    26. Re:Intel isn't aiming at gamers by Curtman · · Score: 2, Insightful

      I know about ATI releasing the specs, which is why I said it might have gotten better now, though I guess it's going to be some time before we see anything happen (but it probably will)

      I hope so, but Intel has released comprehensive driver docs for a long time, and their driver still sucks.

    27. Re:Intel isn't aiming at gamers by Spy+Hunter · · Score: 1

      Intel *is* aiming at gamers. Why does everyone think otherwise? Intel has said *repeatedly* "We are in this to win the graphics card performance crown and dominate the graphics card market."

      Why does Intel want the graphics card market now? It's because Intel is afraid of GPGPU. NVIDIA cards are now in the second fastest supercomputer in the world, doing jobs Intel's CPUs are supposed to be doing. That's scaring Intel, because they like their position as the top dog in the computer chip market.

      So Intel needs a GPGPU chip. However, the GPGPU market isn't large enough, by itself, to support a gigantic development effort like Larrabee. In order to have a business case for developing Larrabee, it has to be able to sell in the gaming market, which is much larger. Larrabee is only viable as a business venture if Intel can sell enough of them to make a profit, and the gaming market is where that volume has to come from.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    28. Re:Intel isn't aiming at gamers by imbaczek · · Score: 1

      ...only to find out Intel has pocket aces, I'd presume.

    29. Re:Intel isn't aiming at gamers by Lonewolf666 · · Score: 1

      It is an interesting business strategy. If it is sound will depend on how good the final product is:
      The mass market will not care about the technical details, it will care about performance/price. So if Larrabee cannot keep up with similarly priced ATI or NVidia GPU, they won't get large sales numbers. But if it is competitive as a graphics card, the "Trojan horse" turns into a genuine source of income. At that point, Larrabee would be worthwhile to continue even without ulterior motives.

      --
      C - the footgun of programming languages
    30. Re:Intel isn't aiming at gamers by makomk · · Score: 1

      Actually, the specs for the 3D engine in the r600 - which is needed to get any sort of hardware acceleration - still haven't been released. Apparently, they're tied up in legal. So, as it stands, there's no hardware acceleration even for 2D and video playback in the open source drivers, let alone OpenGL.

    31. Re:Intel isn't aiming at gamers by ThisNukes4u · · Score: 3, Interesting

      2d performance is more than just how fast you can refresh a framebuffer from memory. Check out x11perf -aa10, which tests drawing 10pt anti-aliased fonts. My radeon 9250 with open source drivers gets about a 2x better score than my brand new 4850 with fglrx. The difference is that ati/amd (and nvidia as well) don't spend nearly as much time optimizing these parts of the driver(considered "2d" but they really use the 3d engine) while you need hardware acceleration and driver support to do it at a good speed(which the open source r200 driver does, even faster than pure software on my not too sluggish phenom 9950).

      --
      thisnukes4u.net
    32. Re:Intel isn't aiming at gamers by DragonWriter · · Score: 1

      So why is NVIDIA on the defensive?

      Because with AMD (since the ATI acquisition) producing CPUs, chipsets, and GPUs, and Intel gearing up to produce CPUs, chipsets, and GPUs, if both of them do that, and do good enough (they don't have to be the best) at the chipset and GPU part, there is a lot less demand for nVidia's products in general. 3rd-party GPUs may go the way of 3rd party FPUs.

      When Intel says "graphics", they mean movie studios, etc.

      I don't really think they do anymore; I think they are now focussed on dealing with AMD, and part of that is providing complete CPU/chipset/GPU solutions to OEMs, including for consumer systems. nVidia needs to do the best it can slowing acceptance of any serious Intel GPU effort while it establishes its business outside of the graphics-specific area (e.g., the Tesla GPU computing systems,the rumored x86 CPU, etc.)

    33. Re:Intel isn't aiming at gamers by Excors · · Score: 1

      Yep, but I was responding to the "note that their chip uses doubles, not floats" statement, and my point was that it does doubles and floats (presumably somewhat like SSE).

    34. Re:Intel isn't aiming at gamers by kcbanner · · Score: 1

      You forget one critical thing. We (linux geeks) are the people that fix PCs for our family, neighbors, customers, etc. I've seen both nVidia's and ATI's linux history, and nVidia has come out on top imho. Now when someone wants to upgrade their video card or buy a new computer I'm going to recommend an nVidia card simply because I like them better :P.
      Linux support means more than just that, it means the more informed people out there will like that company better, and recommend it when given the chance.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    35. Re:Intel isn't aiming at gamers by innocent_white_lamb · · Score: 2, Interesting

      Intel has released comprehensive driver docs for a long time, and their driver still sucks.
       
      It's my understanding that the current performance (or lack thereof) of Intel graphic chipsets on Linux is due merely to the capabilities of the graphic chipsets themselves, not the driver.
       
      I always try to get Intel graphic chipsets on every computer that I buy. I don't do gaming and I do Linux exclusively, so Intel is the answer to "what graphic chipset should I get" at the moment.
       
      It's dead simple to make it work and it's adequate for what I do.

      --
      If you're a zombie and you know it, bite your friend!
    36. Re:Intel isn't aiming at gamers by HuguesT · · Score: 1

      Intel is currently very good at releasing specs for their 3D hardware.

    37. Re:Intel isn't aiming at gamers by CajunArson · · Score: 1, Interesting

      Yeah... good luck getting OSS ATI drivers that actually drive their newest chips any time soon specs or no specs. The difference is that Intel is literally making a specialized version of x86 that is massively vectorized for doing stream processing, with graphics merely being the most common task that such a processor would be built for on a desktop. The differences in programmability will be pretty massive, and "drivers" in the traditional sense might not even apply... the chip could literally be treated like a specialized CPU.
            While ATI & Nvidia are probably correct that Larrabee will not beat their chips in 2010, the difference is that Intel is designing a chip that will forever alter how OSS & Linux systems operate when it comes to graphics... forget about begging for specs to some bizarre and bug-riddled chip (GPUs routinely ship with errata that would force a CPU maker to have massive recalls) Larrabee will make general purpose graphics computing a reality. Intel may be doing more for graphics on Linux than any other company in history, even though it is probably not Intel's direct intent to merely help Linux.

      --
      AntiFA: An abbreviation for Anti First Amendment.
    38. Re:Intel isn't aiming at gamers by mabhatter654 · · Score: 3, Insightful

      Unlike Nvidia and AMD, intel can bundle whatever it wants and cover the costs in CPU and chipset manufacturing. If intel wants, they can give away whatever specs needed in order to corner the market, a la Microsoft and bend the software industry to it's will. In some way even AMD can bundle GPU and CPUs in value packs but Nvidia is out cold for now and that scares the piss out of them.

    39. Re:Intel isn't aiming at gamers by mabhatter654 · · Score: 1

      ATI's new 4800 boards worked with out-of-the box current linux drivers on release day. That's a first for either ATI or Nvidia. AMD has made an overnight grab at Nvidia's Linux territory while nvidia is "monologuing".

    40. Re:Intel isn't aiming at gamers by Curtman · · Score: 2, Insightful

      I always try to get Intel graphic chipsets on every computer that I buy.

      On the other hand, I "live with" Intel graphics hardware and hate it. I commend them for supplying docs, but I don't think it does much good without hardware worth writing quality drivers for.

      Hopefully ATI hardware is, and this time around ATI/AMD's open source commitment is sincere.

    41. Re:Intel isn't aiming at gamers by innocent_white_lamb · · Score: 2, Interesting

      Hopefully ATI hardware is, and this time around ATI/AMD's open source commitment is sincere.
       
      Hear hear.
       
      I would like nothing better than to be able to recommend ATI hardware as an alternative to Intel on Linux boxes. The more choices there are the better it will be.
       
      Unfortunately, as I said, Intel seems to be the only game in town right at this moment.

      --
      If you're a zombie and you know it, bite your friend!
    42. Re:Intel isn't aiming at gamers by CajunArson · · Score: 4, Informative

      Both Intel and nVidia - proprietary driver companies - should be on defensive right now.
      You obviously don't know much about Intel's commitment to open-source in its drivers. Instead of recently dumping some of the specs to its chips to the community at large, Intel has actively paid developers to maintain top-quality 100% FOSS drivers for Linux and X11 for years, making its commitment light-years ahead of ATI or Nvidia. Ever hear of Keith Packard, you know, the leading developer of the entire X system? He's an Intel employee. For all the accolades that ATI gets for dumping a bunch of specs on the web, Intel has put vastly more time & money into supporting OSS, but still gets labeled as "closed source" by fanboys.

      --
      AntiFA: An abbreviation for Anti First Amendment.
    43. Re:Intel isn't aiming at gamers by Lost+Engineer · · Score: 1

      I don't think they're going to be as open as you might think when they have to compete directly with ATI and Nvidia. If they did so AND managed to produce something better, AMD and ATI could simply copy the fundamentals of their designs. Patents might prevent this, but I am guessing that the GPU sector is a patent minefield right now given how long ATI and Nvidia (who bought whatever 3dfx had from way back) such that Intel would be loathe to start the patent war.

    44. Re:Intel isn't aiming at gamers by Lost+Engineer · · Score: 1

      I'm not sure what you're saying. If Intel bundles the CPU/GPU/Northbridge and overcharges to cover costs they risk losing business to ATI and vice versa.

      If they bundle and sell at a loss, just to force out Nvidia, that would be illegal. Intel is already in trouble in Europe for anti-competitive practices.

    45. Re:Intel isn't aiming at gamers by jacquesm · · Score: 1

      I see this as yet another cisc-vs-risc war, intel will try to bolt this feature onto the cisc chip cores they already have and nvidia tries to make a chip that is lean and mean and can only do vector processing well.

      The code compatibility issue is a lot less important here than it was in the past though, and with CUDA encroaching on what Intel sees as their territory I can see why they would 'strike back'.

    46. Re:Intel isn't aiming at gamers by bottlerocket · · Score: 1

      I'm running a Dell C640 (a five-year-old laptop, 1.8Ghz CPU, 768Mb RAM) with Ubuntu 8.04. When I switch from Firefox to Amarok to Nautilus to Bluefish, I get to watch each application repaint each part of their UI piece by piece.

      Do I need to spend $3K to have these "full speed" screen repaints you speak of? Or, since Ubuntu blacklisted Compiz from working most mobile ATI cards because of problems with a few models instead of fixing the problem, is 2D performance actually important?

      --
      where the comment ends and sig begins
    47. Re:Intel isn't aiming at gamers by Almahtar · · Score: 2, Informative

      Interestingly enough, ATI seemed to pander more to Vista than nVidia. When DX10's driver compatibility requirements still included memory virtualization, ATI managed to work that into their drivers after a lot of time and $.

      nVidia never did - they finally said "screw it, we can't.", after which Microsoft removed that requirement. Interestingly enough that means that there's no real barrier between DX10 being ported to XP, but we'll leave that alone for now.

      Meanwhile for the last few years in my experience nVidia's Linux drivers have been leaps and bounds ahead of ATI's. So I really don't see where you get the feeling nVidia was more invested in Vista than Intel or ATI.

    48. Re:Intel isn't aiming at gamers by Sj0 · · Score: 1

      Probably becuase Linux guis suck.

      My Windows XP has been crazy fast since the OS was released.

      Hell, I was using an unaccelerated default generic driver last night because I was installing a new copy of XP, and it was STILL fast enough.

      --
      It's been a long time.
    49. Re:Intel isn't aiming at gamers by Sj0 · · Score: 2, Insightful

      That doesn't say bad things about the video card, it says bad things about X11 and KDE.

      People have been drawing anti-aliased text for over a decade. Windows 95 with the plus pack had a version, Windows 98 had a version, Windows XP introduced subpixel rendering, and all of that was fast enough to run on a P2-500 with a crappy Intel video chip. I remember having anti-aliased fonts on Windows 95 running on my 386.

      Not just Microsoft, either. BeOS can run at meteoric speeds using only the Vesa driver. Guess what? Full anti-aliased fonts.

      It seems pretty ignorant to blame the hardware when everyone else on the planet has been able to get anti-aliased fonts to work with a fraction of the video bandwidth and processing power.

      --
      It's been a long time.
    50. Re:Intel isn't aiming at gamers by MojoStan · · Score: 2, Informative

      Nvidia are getting very scared now that ATi are beating them senseless.

      Nvidia is really feeling the pinch with ATi taking up the higher end of the market (pro-gear/high end HD) and intel suring up the lower end (GMA, etc). Nvidia pretty much are stuck with consumers buying their middle of the line gear (8600/9600).

      When you aim high you tend to hurt real when you fall from grace, the whole 8800 to 9800 leap was abysmal at best unlike their main competitor who really pulled their finger out to release the 3xxx & 4xxx series.

      I guess you're referring to AMD/ATI's successful HD 4000 launch about a month ago, but you also seem to be omitting NVIDIA's GTX 200 series. At the high end (non-workstation), the GTX 280 outperforms the HD 4870. The $550 HD 4870 X2 (released about two weeks ago) outperforms the $450 GTX 280, but consumes a heck of a lot more power.

      Also, NVIDIA seems to have been beating AMD/ATI senseless for years. According to Jon Peddie Research, for total graphics chips, NVIDIA had 31.4% market share in Q2 2008 vs. AMD's 18.1%. In Q2 2007, NVIDIA had 32.5% and AMD had 19.5%.

      For notebook GPUs, NVIDIA led AMD 23.6% to 17.9% in Q2 2008, and 27.0% to 17.4% in Q1 2008. For "graphics add-in boards", NVIDIA led AMD 65% to 35% in Q1 2008.

      The "leap" from NVIDIA 8000 series to 9000 series (which was hardly "abysmal") is more appropriately compared to ATI's leap from HD 2000 series to HD 3000 series. NVIDIA's 8000 series was better than ATI's HD 2000 series. ATI responded with the slightly improved (but well-priced) HD 3000 series, and NVIDIA countered with their 9000 series and price cuts to 8800GT/GTS, which drove down the prices of ATI's best-performing cards even more.

      Until AMD released the HD 4000 series a month ago, AMD couldn't produce cards that could compete with NVIDIA's $400+ cards. After the successful HD 4000 launch, NVIDIA was forced to slash prices, but this is a very recent develpment. Personally, I'd choose an ATI card over NVIDIA now, but AMD/ATI has been getting whipped by NVIDIA for years.

      --
      TO START
      PRESS ANY KEY

      Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...

    51. Re:Intel isn't aiming at gamers by ThisNukes4u · · Score: 1

      Dunno, I haven't used nvidia's drivers on linux for a few years, but I haven't had a problem with the ati drivers since I started using them a year ago or so. Multiple monitor support and all. They've gotten a lot better ever since september '07, around the same time they announced they were going to release specs. I know people still have problems with them but they're mostly related to compiz/aiglx and video playback while in compiz as far as I've seen, otherwise I've only had good luck with them. As always ymmv.

      --
      thisnukes4u.net
    52. Re:Intel isn't aiming at gamers by True+Grit · · Score: 1

      You aren't -1 any more, but I don't think you deserve the score you have now either. The AC you responded to referred to "KDE4 running on the nvidia linux blob".

      NVIDIA's linux driver is notorious for poor 2D performance (on top of their hardware having the same problem), and KDE4 is a new beast that many people have had problems with and is not yet as optimized and tweaked as KDE3 is.

      His problem has nothing to do with X11 or KDE in general, which makes your anti-X11 response a pointless, and incorrect, troll.

    53. Re:Intel isn't aiming at gamers by Colonel+Korn · · Score: 1

      2d performance is more than just how fast you can refresh a framebuffer from memory. Check out x11perf -aa10, which tests drawing 10pt anti-aliased fonts. My radeon 9250 with open source drivers gets about a 2x better score than my brand new 4850 with fglrx. The difference is that ati/amd (and nvidia as well) don't spend nearly as much time optimizing these parts of the driver(considered "2d" but they really use the 3d engine) while you need hardware acceleration and driver support to do it at a good speed(which the open source r200 driver does, even faster than pure software on my not too sluggish phenom 9950).

      I find this interesting. I just upgraded from a 7950GT to a 4870, and while the 3d performance is outstanding, I actually have a noticeable lag now in drawing windows when I switch to or maximize them. It's probably 100 ms, but I'm the kind of person who turns off all OS animation because I hate that Maccy feeling of clicking something and waiting for a fancy animation to finish before I can click the next thing. I'm dual booting XP and Vista, and Vista's delay seems to be shorter, but it's still there. I'd assumed it was a driver problem, but wasn't able to fix it with drivers, and your post makes me wonder if the 4870 just doesn't have what it takes to keep up with the graphics cards I used in 1996 in 2d rendering.

      --
      "I zero-index my hamsters" - Willtor (147206)
    54. Re:Intel isn't aiming at gamers by ThisNukes4u · · Score: 1

      I'm pretty sure, at least on the linux side, that its all in the drivers. The 3d engines on new graphics cards certainly have the capability to accelerate common "2d" tasks quite well, its just that it takes more work in the driver than just calling the straight 2d hardware functions that were there before. I assume nvidia and ati don't have the time/manpower to really optimize those codepaths, since their drivers are used mostly for high performance 3d applications on both windows and linux. This is where I hope the open source ati drivers may help, but we won't know until they are closer to completion.

      --
      thisnukes4u.net
    55. Re:Intel isn't aiming at gamers by hairyfeet · · Score: 1

      I'm glad that somebody else has noticed that,because I thought I must have missed something by the way folks were talking about an "Nvidia/AMD killer" when Intel has never been gung ho about the gamer markets. I'm betting that Larrabee will be aimed squarely at the Maya/AutoCAD crowd,with maybe a low power version to replace the crappy Intel embedded chips used in laptops. But if you look at the specs and performance sheets put out by Intel,it looks like Larrabee ought to be a really nice addition to the rendering crowd,along with those looking for a GP-GPU for number crunching.

      But IMHO it would be nuts to try to jump into the graphics card business at this late stage,unless Intel is going for the niches that could be better served by more general purpose GPUs like ray traced image rendering and number crunching. If AMD starts to really kick butt against Intel I have a feeling they'll just buy Nvidia if they want to get into that game,but from the looks of it Intel is sticking to what it knows best,the business and high performance computing crowd. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    56. Re:Intel isn't aiming at gamers by mabhatter654 · · Score: 1

      this new "GPU" is not a discrete part, but a new type of CPU that's extremely multi-core. They'll take part of the cores for graphic and part for general ops and let the "northbridge" handle drawing pretties on your screen. They won't over charge and lose to ATI because ATI doesn't make CPUS and Intel will be creating a new bus with new patents so there won't be other integrated sets.

    57. Re:Intel isn't aiming at gamers by Lost+Engineer · · Score: 1

      Today's GPUs are not multi-core, at least not beyond a few cores. They have a large number of functional units on a die, not a large number of discrete processors, which is what Intel seems to be proposing.

      ATI got bought by AMD, which makes CPUs. In fact, they have announced their own plans for an integrated GPU/CPU.

  4. Better than NVIDIA's proprietary hardware by Anonymous Coward · · Score: 2, Insightful

    At least Intel documents their hardware. Fuck NVIDIA and their stupid proprietary hardware!

    Glass

    1. Re:Better than NVIDIA's proprietary hardware by FoolsGold · · Score: 2, Informative

      NVIDIA's proprietary hardware is what's capable of playing the games I want to play at the frame rate and quality I want.

      For goodness sake already, why won't people stop being so ideological and just USE the damn hardware if it works better than the alternative. Pick what you need from a practical viewpoint, NOT on ideology. Life's not worth wasting one's efforts of the ideology of a fucking graphics chipset already!

    2. Re:Better than NVIDIA's proprietary hardware by MrMr · · Score: 3, Interesting

      Sorry, but I did exactly that, and got bitten recently: NVidia's drivers for old graphics cards lag behind more and more. I can no longer update one of my systems because the ABI version for their GLX doesn't get updated.
      The fix would be trivial (just recompile the current version), but Nvidia clearly would rather sell me a new card.

    3. Re:Better than NVIDIA's proprietary hardware by FoolsGold · · Score: 1

      I feel your pain, cos when I was running a desktop machine with an NVIDIA card I had problems of my own (eg. standby not resuming properly, occasional glitches, etc). However, what pisses me off is when people assume that open-source drivers such as the Intel drivers are somehow better. Shit, the Intel graphics drivers in Linux don't properly support all the GL extensions that the Windows drivers so, there's a documented but as of yet unfixed issue with the gamma levels when using XV for video playback, I've had a total lockup when switching from Compiz to metacity, playing a 3D game and turning Compiz back on, etc.

      My point is that open source graphics drivers haven't shown much of an improvement (for me), apart from the advantage of them working out of the box in Ubuntu. I'd much rather take the proprietary drivers with superior support and quality, for the most part, if no alternative exists. It'd be lovely to have the NVIDIA drivers open sourced, but until they do, I'm hardly going to avoid them if they provide a superior experience.

    4. Re:Better than NVIDIA's proprietary hardware by Jeremy+Erwin · · Score: 1

      Pick what you need from a practical viewpoint, NOT on ideology.

      But Free software is practical. If it breaks, you can fix it. With closed source, you have to rely on someone else to fix it for you.

    5. Re:Better than NVIDIA's proprietary hardware by fuzzyfuzzyfungus · · Score: 1

      Circa 1980, MIT AI lab...

      "Xerox's 9700 laser printer prints the documents I want to print with the speed and quality that I want them printed."

      "For goodness sake already, why won't people stop being so ideological and just USE the damn hardware if it works better than the alternative. Pick what you need from a practical viewpoint, Not on ideology. Life's not worth wasting one's efforts of the ideology of a fucking laser printer already!"



      History. Remember, what you choose today might just change what you have the right to choose tomorrow.

    6. Re:Better than NVIDIA's proprietary hardware by TheRaven64 · · Score: 2, Insightful
      Using binary drivers makes it incredibly easy for old hardware to be orphaned. It's in nVidia's interest to encourage you to buy new hardware. They can do this by not supporting older drivers, and if you use something like Linux without a stable driver ABI (or even API) then you have a choice between using an old kernel or not using your GPU. They can introduce stability improvements in the old drivers that cause subtle performance degradation making you think it's time to upgrade. Or they might decide your OS isn't important enough to support anymore. How are they doing for Win2K support? How long will WinXP keep being supported now Vista is out? Linux may be fine, and so are Solaris and FreeBSD for nVidia support, but what about OpenBSD or Haiku? They can use DRI drivers, but not nVidia ones.

      They can also leave security holes unpatched, like the issue a year or so back where you had a remote arbitrary code execution vulnerability in the driver by making it display pixmaps with certain characteristics (look at an image online and you're machine's compromised). If there's an issue like this in an old card, and they don't release a patch, then you can't safely use the card at all, except maybe in VESA mode.

      --
      I am TheRaven on Soylent News
    7. Re:Better than NVIDIA's proprietary hardware by owlman17 · · Score: 2, Informative

      I'm using a 71.86.04 driver (released last January 2008) for my Riva TNT2 on an old PII-366. Works pretty fine on a vanilla 2.4.x kernel.

    8. Re:Better than NVIDIA's proprietary hardware by Anonymous Coward · · Score: 2, Informative

      And for those of us who don't code and do other things for a living, I guess we are just shit of of luck then?

      I spend my money on hardware and drivers. In other words, I'm paying someone else to do it right.

    9. Re:Better than NVIDIA's proprietary hardware by slash.duncan · · Score: 1

      Because proprietary does /not/ work better than the alternative, for some of us. Open does, because that's what xorg/gnome/kde support first, while the NVidia users of the community complain that the new software either doesn't work or is so slow as to be unusable. (See for example any of the recent xorg updates, where the proprietary drivers were holding back inclusion or stabilizing of the latest xorg, or KDE 4.1, where NVidia cards are simply unworkably slow for many users.)

      That, and with the Dells and Asuses and Acers of the world now releasing and supporting computers with Linux installed, proprietary driver hardware just isn't as practical for them as open driver hardware. That's /got/ to be putting a pinch on NVidia right now, as they're now the only one refusing to cooperate with the community and provide at least specs, if not sponsor developers to provide open drivers.

      Not everybody's so focused on games, you know. Some people want 3D and etc for the latest 3D desktop effects. While NVidia has arguably dominated the proprietary/gaming Linux market, they don't even have a horse in the open/desktop market yet, and their announced policy is that they don't intend to, either. The market changed and NVidia, like MS with the Internet and Intel with x86_64, was late to the game. Only MS and Intel both hugely dominated the market and had enough resources to survive the dry spell that resulted. NVidia neither dominates the market nor has the MS/Intel resources. While Linux is still low market share, it has taken advantage of the MS Vista misstep and the explosion of the netbook phenomenon and if Intel's projections are to be believed, that's a HUGE opening, that NVidia is all set to miss out on. Couple that with the GPU/CPU synergy that's all the rage now, and NVidia's looking pretty lonely out there by itself, missing two changes that could either one or both be as significant as the X86_64 thing has been.

      --
      Duncan
      "Every nonfree program has a lord, a master,
      and if you use the program, he is your master."
      R Stallman
    10. Re:Better than NVIDIA's proprietary hardware by ThePhilips · · Score: 1

      Intel? documents??

      They have published few specs - only after number of on-line petitions and PR harassments.

      As far as specs go, nVidia in some respect is less hated than Intel: later already has greater history of keeping everything confidential, sometimes not sharing even with partners.

      That's of course different in markets Intel trying to enter right now e.g. telecom: they are very nice and polite, often sending updated specs to you even without asking.

      But as desktop market concerned, make no mistake: Intel could be worst partner. As long as they have an edge over competitors, they wouldn't move a single finger to help OSS. Just like they btw actually do in desktop market.

      --
      All hope abandon ye who enter here.
    11. Re:Better than NVIDIA's proprietary hardware by MrMr · · Score: 1

      Don't upgrade X.org or you'll be out of luck. But then, I don't think there is a distro with 2.4 kernels that even uses that fork.

    12. Re:Better than NVIDIA's proprietary hardware by Jeremy+Erwin · · Score: 3, Insightful

      Linux support done right is a well written GPL-compliant driver.

    13. Re:Better than NVIDIA's proprietary hardware by Belial6 · · Score: 1

      Oh, I rely on someone else to fix my Free software. The difference anybody with the skill and inclination can fix it. With closed source, only a specific person with the skill and inclination can fix it. My chances with a bunch of people are much, MUCH better than my chances with a specific person to have the inclination.

    14. Re:Better than NVIDIA's proprietary hardware by Belial6 · · Score: 1

      I wish people would be more practical in their viewpoint. I want my hardware to work not just today, but also when it is no longer bringing profit in to the manufacturer. Why won't people stop being so ideological and just USE the damn hardware if it works past the profit life of the manufacture.

      Seriously, you are confusing practicality with shortsightedness. But then, I also don't charge my credit card to their limit just because I can do that NOW either. I like to look at how my actions will affect me in the long run.

    15. Re:Better than NVIDIA's proprietary hardware by The+Monster · · Score: 1

      It's in nVidia's interest to encourage you to buy new hardware.

      And how is failing to support their existing hardware going to do that? I'm not going to pay a premium price for hardware that won't give me a long life over which that investment can be amortized. Having an open HW spec reassures me that it can't be orphaned. Having the choice between open drivers (that don't squeeze the last fps out of the hardware) and a closed driver at least reassures me that I can fall back on one of the open drivers. Suboptimal performance beats the hell out of not working at all.

      --

      [100% ISO 646 Compliant]
      SVM, ERGO MONSTRO.

    16. Re:Better than NVIDIA's proprietary hardware by makomk · · Score: 1

      Generally, unless you're using really obscure hardware, someone else will fix the drivers themselves. NVidia, on the other hand, gradually decrease support for older hardware to force you to upgrade, and since they control the drivers it works.

    17. Re:Better than NVIDIA's proprietary hardware by makomk · · Score: 1

      When it comes to open source, though, NVidia are about as bad as it gets in terms of providing documentation to open source driver developers. They don't even provide docs for boring hardware like on-board network cards. (You used to have to install closed source drivers if you wanted stuff like networking and sound to work on nForce chipsets. Fortunately, it was mostly reverse-engineered in the end - I think NVidia even gave up and started contributing to the open-source drivers occasionally.)

    18. Re:Better than NVIDIA's proprietary hardware by yorkshiredale · · Score: 1
      I do code for a living, largely using GNU/Linux.

      However, once I get home, I'm a consumer like everyone else.

      I do use a Linux distro on my home server, but I have neither the time nor the inclination to fix bugs.

      Call me a leach if you will.

      But consider this - I don't expect the manufacturer of my vehicle to tell me to fix my own problems when things go wrong. Even if I could.

      Admittedly, I did have to pay for my vehicle, so support should be expected, whereas my Linux distro was free.

      So maybe I should just pay for software and stop my whining.

      Of course that would probably mean running right back to the Beast of Redmond.

      It's a lose-lose. I'm either a 'stupid Linux user that can't / won't fix bugs' or 'a slave to the Beast'

      I suspect I'm not alone in this quandary.

      --
      The opinions expressed here are those of this individual, and may not reflect the policy or practice of the collective
    19. Re:Better than NVIDIA's proprietary hardware by Lost+Engineer · · Score: 1

      So you're perfectly willing to run obsolete hardware but running obsolete software is out of the question?

    20. Re:Better than NVIDIA's proprietary hardware by TheLink · · Score: 2, Insightful

      "NVidia, on the other hand, gradually decrease support for older hardware to force you to upgrade,"

      Who is forcing you to upgrade?

      I stuck with my Ti4200 for years till it stopped working. Could i get a new one and did I want a new one? No. The newer AGP replacement was faster and supported DX9 stuff.

      Basically:
      1) You don't have to upgrade your hardware if you don't upgrade your software. If you want to upgrade your software, how's it the hardware manufacturer's problem that your old hardware stops working after that?

      2) After a while your hardware rots away anyway.

      3) X years later, hardly anyone is selling old hardware anymore (except on ebay) - good luck getting your VESA Local Bus graphics card. I already have difficulty getting PCI graphics cards, and the trickle of AGP cards is drying up too.

      You can say #3 is the result of the evil tactics of Nvidia et all, but most shops are going to stock for the 99% who want new stuff, not the < 1% who want the old stuff.

      Who wants to keep supporting older stuff? It costs money and time. Even the open source devs stop supporting older stuff.

      If I want to buy a PC today, I can't get one that uses SDRAM, AGP (anyone remember VLB? ;) ). So I am "forced to upgrade" anyway.

      But I'm not crying. My latest PC is actually cheaper (including inflation and currency devaluation), a lot faster than my previous PC. It runs cooler and probably uses less power too.

      BTW I used to have an Apple IIGS. But unless you're a collector, it's usually better to run an Apple IIGS emulator on modern hardware.

      --
    21. Re:Better than NVIDIA's proprietary hardware by MrMr · · Score: 1

      The hardware is not obsolete. It is a recycled once high-end Geforce 3 card that still outperform the 7 years newer on-board ATI graphics.
      The software is kept up to date because this box is always on and connected to the internet.

    22. Re:Better than NVIDIA's proprietary hardware by MrMr · · Score: 1

      Thanks for the pointer, I will give it a try.

    23. Re:Better than NVIDIA's proprietary hardware by bit01 · · Score: 1

      Life's not worth wasting one's efforts of the ideology of a fucking graphics chipset already!

      You are every bit as ideological as the people you are claiming are ideological. Accepting proprietary software or hardware is an ideological choice whether you like it or not.

      Your priorities are not everyone's. Other people make other choices that may not agree with yours but are just as sensible and may even be better long term, depending on your personal definition of "better". Personally, I'd like to live in a world where proprietary IP bullshit is at a minimum and try to make choices that will promote that world, for both myself and my children. Your generic, content free complaining is not helpful.

      ---

      Creating simple artificial scarcity with copyright and patents on things that can be copied billions of times at minimal cost is a fundamentally stupid economic idea.

    24. Re:Better than NVIDIA's proprietary hardware by makomk · · Score: 1

      Even old NVidia hardware is more than good enough for a lot of stuff, just not playing modern games, and there's plenty of it lying around that still works. I still have a PC around here somewhere with a Ti4200, still working. You probably wouldn't want to use such old hardware in a modern system, and it's not worth buying it new either, but not everything needs the latest bleeding-edge hardware. (The Nouveau developers actually put a fair amount of effort into reverse-engineering and adding support for older GeForce cards that were long obsolete for pretty much this reason.)

      Using older software, on the other hand, would be a pain. You'd run into all sorts of fun issues with security vulnerabilities and incompatibilities. Enjoy your rootkits and viruses.

    25. Re:Better than NVIDIA's proprietary hardware by SuiteSisterMary · · Score: 1

      Just for fun, I went to nVidia's website to look up the drivers for an old GeForce 3 I have laying round. I believe I got that card in 1999.

      The most recent drivers are 2006. 7 years of support.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    26. Re:Better than NVIDIA's proprietary hardware by TheLink · · Score: 1

      If your video card is not supported because you choose to use an O/S where the ABI changes significantly every few months, or where the older kernels/drivers are NOT supported, you are the one who wants to be on the _bleeding_ edge. So if you bleed, that's YOUR problem.

      If you prefer Linux, use a distro which allows you to keep things updated without breaking drivers (I believe enterprise level customers prefer distros like that - after all, they'd definitely want their stuff to still work after a critical kernel update).

      If you use Windows 2000 or Windows XP, you can still use a Ti4200 _today_ even for playing popular 3D games (guildwars, WoW, counterstrike etc). You can patch Win 2K/XP without having to change your video card driver.

      The Ti4200 was launched 6 years ago. I got one around that time, and a good card it _was_. It stopped working some months ago, but as far as I know the latest Knoppix worked with the Ti4200, so I haven't had problems with Nvidia on Linux for "not playing modern games".

      If you want to use ancient video cards much older than a Ti4200, you should be expecting an "interesting" time. That should be part of the fun.

      If you don't find that sort of thing fun, just buy a _new_ low end PC for < USD200. I'm currently using an Asus p5kpl-cm motherboard - it's cheap (usd50-60) and has Intel onboard video, has sound and LAN built in too.

      As for video market share, I'm not actually using the intel onboard video, it's just in case my 9800GT stops working. The p5kpl-cm is one of the cheapest motherboards - many of the ones without onboard video cost more :).

      --
    27. Re:Better than NVIDIA's proprietary hardware by default+luser · · Score: 1

      Just for fun, I went to nVidia's website to look up the drivers for an old GeForce 3 I have laying round. I believe I got that card in 1999.

      You are mistaken. The release date for the GeForce 3 was May 2001.

      The most recent drivers are 2006. 5 years of support.

      Fixed for you.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  5. Gee, How "Forward Thinking" of You, NVidia! by Kneo24 · · Score: 4, Interesting

    "OH MY GOD! CPU AND GPU ON ONE DIE IS STOOOOOOOOPIIIIIDDDDDEDEDDDD!!!1111oneoneone"

    How stupid is it really? So what if the average consumer actually knows very little about their PC. That doesn't necessarily mean it won't be put into a person's PC.

    If they were really forward thinking, they could see it as an effort to bridge the gap between low-end PC's and high-end PC's. Now maybe, at some point in the future, people can do gaming a little better on those PC's.

    Instead of games being nigh unplayable, are now running slightly more smoothly. With advance in this design, it could really work out better.

    Sure, for the time being, I don't doubt that the obvious choice would be to have a discrete component solution for gaming. However, there might be a point where that isn't in the gamers best interests anymore. I'm not a soothsayer, I don't know.

    Still, I can't only help but imagine how Intel's and AMD's ideas can only help everyone as a whole.

    1. Re:Gee, How "Forward Thinking" of You, NVidia! by Jeff+DeMaagd · · Score: 1

      The one thing I see is that it's merging the two different product types that have different rates of advancement. I would think that might not be such a good idea. This might make the performance gulf between typical systems and gaming systems a lot larger.

    2. Re:Gee, How "Forward Thinking" of You, NVidia! by Lonewolf666 · · Score: 3, Insightful

      I think Fusion is an alternative to current integrated graphics, not to separate high-performance GPUs. After all it shares the drawback of having to steal bandwidth from the regular RAM, where discrete graphics cards have their own memory.

      For a moderately power-hungry graphics chip (think 20 watt) the advantage is that Fusion can share the CPU cooler with a moderately power-hungry CPU, while integrating the GPU elsewhere on the board will require a separate cooler. That takes extra board area and money.
      So I think Fusion might be able to perform somewhat better for the same price than other integrated graphics. Which means it threatens the widely used Intel boards with integrated graphics rather than NVidia.

      To mention something else (but still mostly on topic):
      In the Linux market, AMD is currently building a lot of goodwill by providing documentation and Open Source driver code. That might become an advantage over NVidia too.

      --
      C - the footgun of programming languages
    3. Re:Gee, How "Forward Thinking" of You, NVidia! by ThePhilips · · Score: 1

      Right now GPUs cannot be used widely by software because they are relatively expensive and support is sparse.

      The point is to integrate the GPU functions deeper into system, allowing cheap low-end integrated boards to also have GPUs.

      nVidia tries hard to keep the GPU acceleration exclusive to high-end. Intel and AMD/ATI want it to hit low-end - the market where most money are.

      --
      All hope abandon ye who enter here.
    4. Re:Gee, How "Forward Thinking" of You, NVidia! by Lemming+Mark · · Score: 1

      I'm not intending to contradict anything you've said because I agree with it all! However, thinking of the long term I can remember when the available integrated 2D + 3D graphics cards were a convenient (and cheaper) shortcut but not as good as having separate 2D and 3D cards. I feel old remembering this :-) I do wonder if the future will produce yet more integration here, though!

    5. Re:Gee, How "Forward Thinking" of You, NVidia! by hattig · · Score: 1

      I see it as providing a cheap, small, solution for the low-end market.
      A couple of CPU cores on one die mounted on an MCM with an RV730 level GPU on another die.

      Why two dies? It's cheaper, as NVIDIA point out themselves having one larger die costs a lot more. I guess this is what they've learned with their massive GT200! Anyway, on 45nm in 2010 for AMD, this could be an ideal low-end laptop/notebook application processor.

    6. Re:Gee, How "Forward Thinking" of You, NVidia! by Kneo24 · · Score: 1

      I actually thought about that after posting my comment. It would make a whole lot of sense. Your discrete GPU could be in a sleep state until it's actually needed. Until then your computer could just use the hybrid chip.

      I really do like where Intel and AMD are going with this. The naysayers around here can keep saying nay, but this solution already looks significantly better than what is currently out on the low-end. It's great for general purpose computing. It's great for the average person editing home movies. It's great the gaming market as a whole.

    7. Re:Gee, How "Forward Thinking" of You, NVidia! by TheLink · · Score: 1

      "Your discrete GPU could be in a sleep state until it's actually needed. Until then your computer could just use the hybrid chip"

      Nvidia calls it HybridPower. Only works if you've got the right setup though.

      I'm not surprised by the requirements since it does involve quite a bit of cooperation and coordination.

      --
  6. Larrabee as a rasteriser... by HonkyLips · · Score: 3, Informative

    A recent journal article on ArsTechnica points to an Intel blog on Larrabee: http://arstechnica.com/journals/hardware.ars/2008/05/01/larrabee-engineer-on-personal-blog-larrabee-is-all-about-rasterization Curious.

    --
    Putting syrup in coffee is some form of blasphemy.
  7. Classic case of disruption by propanol · · Score: 4, Insightful

    Ten years ago you would see Nvidia GPUs in everything from low- to high-end. Today, not so much - Intel dominates the low-end spectrum, with ATI hanging onto a somewhat insignificant market share. The Larrabee is Intel moving upmarket. Sure, it might not perform as well the latest Nvidia or ATI high-end GPU but it might be enough in terms of performance or have other benefits (better OSS support) to win some of Nvidia's current market share over. Considering it's supposedly the Pentium architecture recycled, it's also reasonable to assume the design will be relatively cost-effective and allow Intel to sell at very competitive prices while still maintaining healthy profit margins.

    It's a classic case of disruption. Intel enters and Nvidia is happy to leave because there's a segment above that's much more attractive to pursue. Continue along the same lines until there's nowhere for Nvidia to run, at which point the game ends - circle of disruption complete. See also Silicon Graphics, Nvidia's predecessor in many ways.

    1. Re:Classic case of disruption by eddy · · Score: 5, Insightful

      >ATI hanging onto a somewhat insignificant market share.

      C'mon, 17 million units shipped in a quarter and ~20% of the market is hardly 'a somewhat insignificant market share' in a market with four major players (Intel, nVidia, VIA).

      For comparison, take Matrox, they have insignificant market share with about 100K/q

      --
      Belief is the currency of delusion.
    2. Re:Classic case of disruption by Calinous · · Score: 2, Insightful

      Intel always was the biggest graphic chips provider - and I don't think was ever below 40% of the total market (by numbers at least). With all their expensive and cheap graphic chips, ATI and NVidia were unable to dethrone Intel's integrated graphic division.

    3. Re:Classic case of disruption by cnettel · · Score: 5, Insightful

      Ten years ago, the Riva TNT was yet a few months away. S3 and ATI both had a great marketshare for low to mid-end, and 3dfx dominated the very top segment for gamers.

    4. Re:Classic case of disruption by pavon · · Score: 2, Insightful

      No, he is saying that ATI has an insignificant portion of the low-end market, which is true. Both ATI and NVIDIA cards are now seen as upgrades to the default Intel chipset in practically every laptop sold, whereas in the past they provided both the low-end and high-end cards for that market.

    5. Re:Classic case of disruption by phatvw · · Score: 1

      Consider a machine with Intel integrated graphics and an add-in ATI card. While this machine is considered a "sale" towards both AMD and Intel graphics, chances are that the end-user is only actually using the AMD card while the Intel part is disabled.

      So if you look at the overall marketplace, it stands to reason that Intel's market share is somewhat inflated. Sure they are selling lots of parts, but fewer people are actually using them.

      If you're a developer, perhaps the Valve hardware survey is more valuable than Cnet or Gartner sales figures.

    6. Re:Classic case of disruption by Loibisch · · Score: 1

      Well, not always. Back when 3D cards were not very common ATI was actually the biggest low-end graphics card manufacturer. You would see their cards pretty much everywhere. Even at the beginning of hte 3D era you'd see a lot of Rage IIC chips in pre-built machines.

  8. Take away their price-fixing... by MostAwesomeDude · · Score: 1

    ...and ATI/AMD easily bests nVidia. Somehow, I'm not surprised.

    --
    ~ C.
  9. I always require intel chipsets when I purchase... by msevior · · Score: 1

    Because the drivers are open source and work out the box on every modern Linux distro.

    I like my compiz eye-candy and Intel delivers more than enough performance for it.

  10. I'll tell you what will be scathing.. by sleeponthemic · · Score: 2, Insightful

    If, in the future, the trend evolves that all gpu's are integrated.

    Intel, nvidia, AMD and ATI...

    Who is the odd one out there?

    --
    I record my sleeptalking
  11. AMD is in the Best Position by Patoski · · Score: 5, Interesting

    Lots of people here and analysts have written off AMD. I think AMD is in a great position if they can survive their short term debt problems which is looking increasingly likely.

    Consider the following:

    • Intel's GPU tech is terrible.
    • Nvidia doesn't have an x86 design / manufacturing experience, x86 license, or even x86 technology they want to announce.
    • AMD currently has the best GPU technology and their technology is very close to Intel's for CPUs.

    AMD is in a great position like no other company to capitalize on the coming CPU / GPU convergence. Everyone jeered when AMD bought ATI but it is looking to be a great strategic move if they can execute on their strategy.

    AMD has the best mix of technology, they just have to put it to good use.

    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    1. Re:AMD is in the Best Position by Hektor_Troy · · Score: 4, Interesting

      Well, if you read the reviews, AMDs integrated graphics sollution 780g kicks ass. Only the very very newest Intel integrated chipset is slightly better, but that uses around 20W compared to AMD's chipset's 1W

      --
      We do not live in the 21st century. We live in the 20 second century.
    2. Re:AMD is in the Best Position by Bender_ · · Score: 2, Interesting

      Just looking at this from a manufacturing side:

      AMD is roughly two years behind Intel in semiconductor process technology. Due to this and other reasons (SOI, R&D/SGAA vs. revenue) they are in a very bad cost position. Even if they have a better design, Intel is easily able to offset this with pure manufacturing power.

      The playground is more level for Nvidia vs. ATI since both rely on foundries.

      It's tough to tell whether ATI/AMD will be able to capitalize on this situation. They are very lucky to have a new opportunity, otherwise they wold be toast.

      Two things are for certain: Nvidia is getting into rougher waters soon and Intel will not give up on this one easily.

    3. Re:AMD is in the Best Position by TheRaven64 · · Score: 4, Interesting

      Nvidia doesn't have an x86 design / manufacturing experience, x86 license, or even x86 technology they want to announce

      True. They do, however, have an ARM Cortex A8 system on chip, sporting up to four Cortex cores and an nVidia GPU in a package that consumes under 1W (down to under 250mW for the low-end parts). Considering the fact that the ARM market is currently an order of magnitude bigger than the x86 market and growing around two-three times faster, I'd say they're in a pretty good position.

      --
      I am TheRaven on Soylent News
    4. Re:AMD is in the Best Position by ZosX · · Score: 5, Interesting

      Nvidia does indeed have license to x86. They acquired it when they bought all of 3dfx's intellectual property. They in fact manufacture a 386SX clone. Rumors have been persisting that they are looking to enter the x86 market. It should be noted that they are still relative outsiders in that their licensing doesn't extend into the x86-64 instruction set, which is taking over the market now.

    5. Re:AMD is in the Best Position by ZosX · · Score: 1

      This is certainly true as well. When you manufacture on a smaller fabrication process you can make more CPUs with the same material. Intel spent billions to stay ahead of the curve and it has enabled them to solidify their position. AMD is playing catchup in a serious way and what early gains they made (x86-64, multi-core, low power) have been adopted by intel. Don't worry amd is not going anywhere. Intel will always need a second x86 chip manufacturer in the market to avoid further anti-trust litigation, hence the cross licensing agreements that have handed the AMD64 instruction set to intel. But, hey we all needed a standard and I'm pretty glad the Itanic never really got all that far, along with the 960 and all of intel's other not so great ideas.

    6. Re:AMD is in the Best Position by serviscope_minor · · Score: 3, Interesting

      True. They do, however, have an ARM Cortex A8 system on chip, sporting up to four Cortex cores and an nVidia GPU in a package that consumes under 1W (down to under 250mW for the low-end parts). Considering the fact that the ARM market is currently an order of magnitude bigger than the x86 market and growing around two-three times faster, I'd say they're in a pretty good position.

      True, but the ARM market also has many more players. ARM will license their core to anyone, so you have Intel VS AMD VS VIA in x86 land and TI vs Philips (NXP now -- I LOVE this chip) VS Marvell (not a licensee, but they have a crummy chip for free) VS NVIDIA? VS Analog (that's kind of funny) VS IBM VS Fujitsu VS Freescale VS STM VS Cirrus VS Atmel VS Broadcom VS Nintendo VS Sharp VS Samsung VS ... VS there's probably even Xilinx in there for good measure.

      So, the market is larger, but the competition is stiffer.

      That said, if they made an EEE like machine with NVidia's graphics and 4x cortex cores, I'd buy one.

      --
      SJW n. One who posts facts.
    7. Re:AMD is in the Best Position by hattig · · Score: 1

      I'm waiting for a Linux subnotebook system that uses one of NVIDIA's Tegra ARM-based SoCs. I think NVIDIA are a way off even shipping Tegra as product however, even at the low-end, never mind the theoretical quad-core Cortex A9 high-end.

    8. Re:AMD is in the Best Position by fast+turtle · · Score: 2, Interesting

      Lots of people here and analysts have written off AMD. I think AMD is in a great position if they can survive their short term debt problems which is looking increasingly likely.

      Everyone forgets that AMD purchase ATI not for their GPU line (bonus) but for their North/South Bridge chipsets as it offered them the ability to finally provide a complete solution as Intel Does. For example - Asus only designs the PCB used in their Motherboard while using either an Intel chipset (Socket 775/ICH9/GMA3100) or an AMD (Socket AM2) with either an ATI northbride or the Nvidia Nforce Chipset. The only thing AMD gets from this is the Socket and CPU sell, while ATI or Nvidia gets the rest of the business. Not a good deal in comparison to Intel who gets everything but the PCB motherboard business.

      Remember who gets the blame if something's wrong with the board? Even if it's actually Intel's fault, Asus bites it, not Intel and that is just one of the advantages of producing not only the CPU but the entire chipset, which is exactly what AMD wants.

      Now that AMD is finally digesting the meal called ATI, we're beginning to see the advantages that we're the reason for the purchase. Improved energy efficiency and performance from AMD branded motherboards along with the profits. We're also going to begin seeing the real opensource support from ATI GPU's that everyone wants yet has been lacking to date (docs released to the devs under NDA's). In fact I can see ATI doing the same as Nvidia yet in reverse. Open Source drivers with a Windows only Binary blob for their video cards.

      --
      Mod me up/Mod me down: I wont frown as I've no crown
    9. Re:AMD is in the Best Position by serialdogma · · Score: 2, Interesting

      The 386SX clone is from their acquisition of ULi, formerly a part of Acer. Also there 3dfx x86 licenses might not be much help -even if they haven't expired- because modern x86 is quite different with all the extensions like x64.

    10. Re:AMD is in the Best Position by Big+Jojo · · Score: 2, Insightful

      ARM Cortex A8 system on chip, sporting up to four Cortex cores ...

      Shouldn't that be four Cortext A9 chips, on the grounds that A9 has SMP support but not A8?

      That said ... the reason the ARM market is so big is that it goes after a lower power market, with cell phones and other battery powered gadgets being the canonical example. That market has not yet felt a real need for SMP. So even if such an NVidia chip gets off the ground, it's unclear how much it would sell.

      The first widely available ARM Cortex chips are TI's OMAP3 family ... as seen in the Beagleboard and, possibly more relevant in this context, the open source Pandora gaming thingie. NVidia? Haven't really heard of them in these contexts, though maybe it's just their usual closed-source mindset.

    11. Re:AMD is in the Best Position by Courageous · · Score: 1

      Intel's GPU tech is terrible.

      We don't really know that. Granted, their past performance is not encouraging... however, have you seen those stock market waivers they like new investors to sign? "Past performance is not an indicator of future outcomes." Words for the wise.

      The thing one really ought to pay attention to, however, is staff movements. The Larrabee team: how many talented engineers have defected from Nvidia or ATI to work it? Lots, and look out. Too few, and it will have a long row to ho.

      C//

    12. Re:AMD is in the Best Position by ja · · Score: 1

      But then again, the most power efficient processors from Intel are way below what AMD is offering. This can easily be explained by how the two have decided to partion the work that needs to be done differently between processor and chipset. A fair comparison would instead include both processor and chipset. But that would not make any dramatic headlines.

      --

      send + more == money? ...
    13. Re:AMD is in the Best Position by Bender_ · · Score: 1

      "But how much does having your own process technology matter these days, versus contracting out to a foundary?"

      Intel: 6 billion profit per year
      Rest of industry involved in cutting edge logic: zilch on average.

  12. THIS JUST IN! by Anonymous Coward · · Score: 2, Funny

    Company says competitor's product sucks! News at 11.

  13. So Larrabee large will be the equivalent... by voss · · Score: 1

    of a Geforce 8 series(which came out in 2006)???

    EXCELLENT!

    Thanks AMD for suggesting intel, Im gonna save lots of money on my next motherboard by not needing an nvidia graphics card!

  14. in raw power he's probably right by Z80a · · Score: 1

    but the extra programability larrabee have as its just a bunch of cpus with some gpu instructions,this wont allow some kind of workarounds,optimizations and diferent raster techniques that make it overcomes the raw power barrier?

    to not mention the ressurection of some techniques that never catched on in fixed triangle rendering hardwares like nurbs,voxels and etc?

    1. Re:in raw power he's probably right by TeknoHog · · Score: 2, Insightful

      but the extra programability larrabee have as its just a bunch of cpus with some gpu instructions

      Agreed -- why stick to GPU applications, when you have a general purpose multicore machine? How about getting those new instructions into general usage -- remember how MMX was originally introduced for stuff we now run on GPUs.

      As for traditional GPU applications, there's already an OpenGL driver for the Cell SPUs in development. A similar driver for a generic multicore machine would be nice, particularly if it's not limited to Larrabee and x86. Of course we already have software implementations of OpenGL, but I wonder how well those scale with dozens of CPUs.

      --
      Escher was the first MC and Giger invented the HR department.
  15. What bullshit. by Anonymous Coward · · Score: 5, Interesting

    From the SIGGRAPH paper they need something like 25 cores to run GoW at 60Hz. That's 1Ghz cores for comparison though. LRB will probably run at something like 3Ghz, meaning you only need like 8-9 cores to run GoW at 60, and with benchmarks stretching up to 48 cores you can see that this has the potential of being very fast indeed.

    More importantly, the LRB has much better utilization since there aren't any fixed function divisions in the hardware. E.g. most of the time you're not using the blend units. So why have all that hardware for doing floating point maths in the blending units when 99% of the time you're not actually using it? On LRB everything is utilized all the time. Blending, interpolation, stencil/alpha testing etc. is all done using the same functionality, meaning that when you turn something off (like blending) you get better performance rather than just leaving parts of your chip idle.

    I'd also like to point out that having a software pipeline means faster iteration, meaning that they have a huge opportunity to simply out-optimize nvidida and amd, even for the D3D/OGL pipelines.

    Furthermore, imagine intel suppyling half a dozen "profiles" for their pipeline where they optimize for various scenarios (e.g. deferred rendering, shadow volume heavy rendering, etc. etc.). The user can then try each with their games and run each game with a slightly different profile. More importantly, however, is that new games could just spend 30 minutes figuring out which profile suits them best, set a flag in the registry somewhere, and automatically get a big boost on LRB cards. That's a tiny amount of work to get LRB-specific performance wins.

    The next step in LRB-specific optimizations is to allow developers to essentially set up a LRB-config file for their title with lots of variables and tuning (remember that LRB uses a JIT compiled inner-loop that combines the setup, tests, pixel shader etc.). This would again be a very simple thing to do (and intel would probably do it for you if your title is high profile enough), and could potentially give you a massive win.

    And then of course the next step after that is LRB-specific code. I.e. you write stuff outside D3D/OGL to leverage the LRB specifically. This probably won't happen for many games, but you only need to convince Tim Sweeney and Carmack to do it, and then most of the high profile games will benefit automatically (through licensing). My guess is that you don't need to do much convincing. I'm a graphcis programmer myself and I'm gagging to get my hands on one of these chips! If/when we do I'll be at work on weekends and holidays coding up cool tech for it. I'd be surprised if Sweeney/Carmack aren't the same.

    I think LRB can be plenty competitive with nvidia and amd using the standard pipelines, and there's a very appealing low-fricion path for developers to take to leverage the LRB specifically with varying degrees of effort.

    1. Re:What bullshit. by ZosX · · Score: 1

      You forgot to mention that these will likely be installed on a huge portion of the desktop market. Better performance than intel's past offerings on the integrated market will be extremely welcome to game developers and who doesn't want to expand their market?

    2. Re:What bullshit. by nbates · · Score: 1

      I read this in wikipedia:

      "A June 2007 PC Watch article suggests that the first Larrabee chips will feature 32 x86 processor cores and come out in late 2009, fabricated on a 45 nanometer process. Chips with a few defective cores due to yield issues will be sold as a 24-core version. Later in 2010 Larrabee will be shrunk for a 32 nanometer fabrication process which will enable a 48 core version."

      I'm not sure if this has anything to do.

    3. Re:What bullshit. by Anonymous Coward · · Score: 4, Interesting

      Some notes from Tim Sweeney in a discussion on this:

      "Note that the quoted core counts for AMD and NVIDIA are misleading.

      A GPU vendor quoting a "240 cores" is actually referring to a 15-core chip, with each core supporting 16-wide vectors (15*16=240). This would be roughly comparable to a 15-core Larrabee chip.

      Also keep in mind, a game engine need not use an architecture such as this heterongeneously. A cleaner implementation approach would be to compile and run 100% of the codebase on the GPU, treating the CPU solely as an I/O controller. Then, the programming model is homogeneous, cache-coherent, and straightforward.

      Given that GPUs in the 2009 timeframe will have multiple TFLOPs of computing power, versus under 100 GFLOPS for the CPU, there's little to lose by underutilizing the CPU.

      If Larrabee-like functionality eventually migrates onto the main CPU, then you're back to being purely homogeneous, with no computing power wasted.

      I agree that a homogeneous architecture is not just ideal, but a prerequisite to most developers adopting large-scale parallel programming.

      In consumer software, games are likely the only applications whose developers are hardcore enough to even contemplate a heterogeneous model. And even then, the programming model is sufficiently tricky that the non-homogeneous components will be underutilized.

      The big lesson we can learn from GPUs is that a powerful, wide vector engine can boost the performance of many parallel applications dramatically. This adds a whole new dimension to the performance equation: it's now a function of Cores * Clock Rate * Vector Width.

      For the past decade, this point has been obscured by the underperformance of SIMD vector extensions like SSE and Altivec. But, in those cases, the basic idea was sound, but the resulting vector model wasn't a win because it was far too narrow and lacked the essential scatter/gather vector memory addressing instructions.

      All of this shows there's a compelling case for Intel and AMD to put Larrabee-like vector units future mainstream CPUs, gaining 16x more performance on data-parallel code very economically.

      Tim Sweeney
      Epic Games"

    4. Re:What bullshit. by FuturePastNow · · Score: 1

      Intel hasn't said much about the Nehalem processor with integrated graphics, which will be called Havendale. However, the one diagram I've seen on the internet shows the CPU and GPU as separate dies in an MCM arrangement (using Intel's QPI to communicate).

      Frankly I'd be surprised if that GPU wasn't based on Larrabee, with only say eight cores.

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    5. Re:What bullshit. by Spy+Hunter · · Score: 2, Insightful

      Two problems there; firstly Larrabee will probably run closer to 1.5-2 GHz. Right now many GPUs run in the <1 GHz range, believe it or not. Secondly, performance may not scale linearly with GHz; other bottlenecks like memory bandwidth might get in the way.

      I do agree that the potential for flexibility in the software rendering is very exciting, but Intel will have trouble getting people to write custom code to take full advantage of it. What Larrabee really needs is to be in XBox 720 or PS4. In that situation people could go crazy writing totally custom renderers and it could really change how graphics is done.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  16. Good future ahead by Piranhaa · · Score: 1

    Regardless of Larrabee being crap performance when it's released in 2010, this is a step in the right direction even if Intel doesn't know how to make very good graphics cards. In time, I'm sure, there won't be a difference between CPU/GPU, and all the memory will be shared (for the majority of systems). We'll be looking back saying "wow, why would anyone want that extra memory from the graphics card just sitting there while my system has maxed it's main physical memory?". If Intel drops into the graphics market, with AMD already there and NVIDIA to soon follow (if the rumours are correct), it really looks like an interesting future. Good luck boys!

    1. Re:Good future ahead by eric-x · · Score: 1

      Unless system-memory and bus become a order of magnitude faster than the CPU can handle, sharing system-memory with the GPU will slow down the CPU.

      One solution I can envision is to have a second memory bank (like going from dual channel to quad channel). When you move all the memory for CPU to bank 1 and all the texture/geometry to bank 2 then the GPU and CPU do not have to wait for each other. Extra wait cycles are introduced when CPU data spills over into the GPU bank, and vica versa.

  17. Just missing good mobo chipsets by HalAtWork · · Score: 1

    With VIA going and nVidia rumored to stop developing chipsets (at least it won't make it any easier for AMD/ATI even if they continue), AMD is missing someone to develop and manufacture good motherboard chipsets.

  18. Movie studios ... or anybody who uses 3D studio by Joce640k · · Score: 1

    Artists need faster render times more than they faster on-screen interaction. Larrabee would be a good mixture for them.

    --
    No sig today...
    1. Re:Movie studios ... or anybody who uses 3D studio by jo42 · · Score: 1

      And what percentage of the customer base are artists? 0.00000000001?

    2. Re:Movie studios ... or anybody who uses 3D studio by mudetroit · · Score: 1

      Might want to check your exaggeration just a tad as that would mean there isn't a single artist on the entire planet.

    3. Re:Movie studios ... or anybody who uses 3D studio by gumbi+west · · Score: 1

      It's not what percentage of the consumer base is artists, it's what percentage of computer purchases are for artists. i.e. firms in the movie/TV business with render farms buy more computers/person than other firms.

  19. KDE users will be confused by drolive · · Score: 1

    "[....] the "large" Larrabee in 2010 will have roughly the same performance as a 2006 GPU from Nvidia or ATI."

    As a KDE 4 user, I thought it was the 2008 Nvidia GPUs that had the same performance as the Intel Pentium III Tualatins from 2002.

  20. I'f prefer stable releae from 2006... by S3D · · Score: 4, Interesting

    With all OpenGL extensions supported working properly, to latest and greatest from NVIDIA where I can never be sure which extension work on which driver with which card.

    1. Re:I'f prefer stable releae from 2006... by Creepy · · Score: 1

      Then switch to ATI, where pretty much no OpenGL extension is supported. Need GL_EXT_draw_instanced for _instance_ (ha ha - yeah, ok, that was lame)? You won't find it on an ATI card, even though the same DirectX functionality exists and nVidia's supported it for over 2 years. How about GL_EXT_geometry_shader_4? Not ATI again (not that geo shaders have proven to be all that useful). ATI tends to skip extensions until they reach ARB unless they invented it, which often leaves them a generation or two behind DirectX or nVidia in OpenGL. Any delay in an OpenGL release leaves features in the stone age, which may very well be the reason the ARB was driven to release OGL 3.0 with the rework unfinished - basically get the functions in ARB.

      From a developer perspective, where I may be adding features that will not be in production for 2-3 years, adding EXTs in early development is not that big of deal, because they should be in mainstream cards by release time. ATI has great DirectX support, and I applaud them for that, but I find their OpenGL support for new features lacking.

  21. They're all doing it wrong by Louis+Savain · · Score: 1

    Whether it is GPU or CPU or GPGPU, they're all missing the mark, IMO. Those chips are a pain in the ass to program and they are not universal. Mixing MIMD parallelism with SIMD parallelism is a match made in hell. Multithreading is seriously flawed. Intel knows that. That's why they're so busy working on domain-specific dev tools to keep the programmer insulated from all the nastiness. It's not going to work because there is no flexibility. The industry is in dire need of a seismic paradigm shift and the longer it waits, the more painful it's going to be down the road. To find out how to solve the parallel programming crisis, read Transforming the TILE64 into a Kick-Ass Parallel Machine.

    1. Re:They're all doing it wrong by Courageous · · Score: 1

      If you think GPGPU is hard to program, you are using the wrong tools. Check out RapidMind. It's very easy.

      C//

    2. Re:They're all doing it wrong by Louis+Savain · · Score: 1

      If you think GPGPU is hard to program, you are using the wrong tools. Check out RapidMind. It's very easy.

      Can someone use RapidMind's tools to implement a scalable neural network or a weather simulator or a chess program? How flexible is RapidMind or is is all domain specific?

    3. Re:They're all doing it wrong by Courageous · · Score: 1

      It implements very simple vector primitives. They're really quite easy, insofar as SIMD is for you. Of course, SIMD is the general use case for these things, so hopefully that's why you'd use them. If you'd like to do the MIMD thing ala CUDA (which is of course possible), you will indeed find it to be quite a pain.

      C//

  22. so... by 800DeadCCs · · Score: 2, Funny

    So intel will only be about 4 years behind current in their graphics system when it comes out.
    In that case, it's probably the biggest leap they'll have ever made.

  23. Re:I'm so fing tired of meglomanical corporations by Lonewolf666 · · Score: 1

    Funny, I see it the other way round:
    Trying something innovative has become rare, most executives prefer to go for the next iteration of "$ProvenProduct". What you call a wild goose chase, I call a refreshing attempt to do something new and better. Of course there is a risk of failure, but Intel can afford taking some risks.

    --
    C - the footgun of programming languages
  24. NVidia seems to be more and more scared by boorack · · Score: 1
    Depending on how a real Larabee will work (compared to paper visions Intel shows today), it might render CUDA/StreamSDK efforts much less appealing. Even with a half (or a quarter) of performance of contemporary NV/ATI designs, it might be a strong competitor in general number crunching. And buliding it from x86-compatible cores is not so dumb move as it looks at first glance.

    The major difference between Lafabee and contemporary GPUs is that Larabee is really fully programmable. It even supports multitasking and protection (it has paging system). It does not force programmer to use strictly data-parallel algorithms and does not make multipass algorithms so expensive (starting a task on Stream SDK is very costly - around 30ms or so, involvig X server and other unnecessary components on my Ubuntu box). Many algorithms (bitonic sort for example) are a joke on NV/ATI just because of a huge cost of starting subsequent stages of computation.

    The only hope for NVidia and ATI in GPGPU area is making their devices more flexible and less pinned to traditional graphics processing, making them fully open and less dependent on X and proprietary drivers/extensions. I'm looking forward for fully open and programmable offerings from all three vendors, not for silly comments thrown at competitors.

    1. Re:NVidia seems to be more and more scared by Lost+Engineer · · Score: 1

      Nvidia has already started to make their devices more flexible with Tesla and whatever they're calling their integrated offering.

  25. Curious how the shoe is on the other foot by A_Non_Moose · · Score: 1

    FTA:

    He [Mottram] also predicted that ATI would regret its focus on raw graphical power at the expense of more general-purpose capabilities.

    Funny how in the 9500pro's release there was such a focus on not using raw video horsepower to draw frames, but use occlusion and other things to save time/memory/bandwidth and increase speed in rendering.

    Versus the Gforce line of depending on raw horsepower and drawing everthing in a scene.

    Brute force or thinking ahead?

    I have to admit, I like the idea that Kneo24 had upthread: Make a game's speed depend more on the grfx card, not just the system CPU (+card) but CPU on the vid card.

    Interesting idea that would make upgrades more appealing.

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  26. And when you move up to 790gx with side port ram.. by Joe+The+Dragon · · Score: 1

    And when you move up to 790gx with side port ram then AMD systems gets even faster with out useing system ram. Also intel poor drivers are unlikely to make any INTEL GPU good.

  27. Re:Peter Glaskowsky is clueless by rauxbaught · · Score: 1

    I actually posted that response, and Paul Glaskowsky is definitely not clueless. The article they're referring to, however, is pretty bad.

  28. Support for binary drivers in Ubuntu by DrYak · · Score: 2, Informative

    The nVidia drivers are binary only, so they are not available in the standard source repositories and are not compiled and included by default in most opensource distribution.

    Ubuntu has made the necessary arrangement and provides, out-of-the-box a tool that can automatically download and install binary drivers from within the usual setup tool.

    It think that's why the parent poster may refer to.

    That means that, instead of having to manually download a package and execute it (from the command line) - which isn't complicated but require some interaction with the computer - installing a binary driver under Ubuntu simply means clicking the button "yes" on a dialog asking "the following hardware requires non-free proprietary driver, would you like to install them".
    It's made trivial enough so computer non-litterate users can still do it easily - well, almost. The users still need to think that maybe they should get some software to make the graphics work better.

    Behind the scene, cliquing "yes" automatically add the non-free drivers repository to apt-get and selects the necessary package for installation.

    The results are similar (although differently implemented) to opensuse's one-click install (where you click on a link in a web page to a file with name ending in ".ymp") and the corresponding repositories are added to YaST and packages selected for installation.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Support for binary drivers in Ubuntu by the_womble · · Score: 1

      Many major distros have closed source drivers in their repos. Mandriva does for example (they also offer a completely free version of the distro). So there is nothing Ubuntu specific about this.

  29. Re:Larrabee is marketing fail by QuoteMstr · · Score: 1

    So you're claiming perceptions can never change, so Intel should just give up? More competition in this arena can only be good for us.

  30. Spider platform by DrYak · · Score: 2, Informative

    AMD is missing someone to develop and manufacture good motherboard chipsets.

    Haven't been following the news recently ?!?

    ATI/AMD latest serie of chipsets (the 790) is quite good. That's the reason why VIA announced dropping that market in the first place.

    The only problem is that currently, nVidia's SLI is a proprietary technology requiring licensing. So that's why a lot of player still buy nvidia's chipsets and avoid ATI's - not that these are bad, on the contrary, but they only lack the license required for SLI.

    This SLI problem is also explaining why nVidia may have to consider stopping producing intel chipset : They never licensed their SLI technology to Intel to have SLI-compatible Intel-made chipsets. (Either forcing gamers to use nVidia chipsets or requiring convoluted hacks with SLI chipsets acting as bridges between the main northbridge and the GPUs as in Skulltrail).
    And Intel is now retaliating by refusing nVidia access to QuickPath Interconnect.

    So either nVidia will have to drop the Intel chipset market (and only produce SLI-bridge like in the Skulltrail hack).
    Or nVidia will have to give possibility to license SLI, and thus lose an interesting market that they had managed to lock.
    Hence the rumors you mention.

    Nonetheless they aren't going to stop producing chipsets for AMD (still popular among gamer) nor for VIA (they have even announced new chipset able to play DX10 games and Vista in all its aero glory on VIA Isaiah ITX platforms)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Spider platform by serialdogma · · Score: 1

      That was back in the early K8 days, they have since brought ATi. And they have shown no signs of stoping the ATi marketing game.

  31. Re:Better than NVIDIA's proprietary hardware??? by MrMr · · Score: 1

    As I've used this particular system only linux for about 7 years with various distro's, I am well aware of the configuration issues. This bug has been filed months ago.
    The Current workaround: don't update X11 until Nvidia updates their proprietary GLX library for the legacy drivers. This nicely illustrates the problem with closed source drivers.
    There will come a time -not chosen by you, but by the manufacturer- when the hardware you bought will stop functioning correctly.

  32. From 2006? by iamwhoiamtoday · · Score: 2, Interesting

    Didn't the 8800 series come out at the end of 2006? The first gen 8800GTS 640MB and the 8800GTX 768MB those are still powerful video cards by today's standards.... so if Larrabee is "a GPU from 2006" then isn't that a compliment to Intel?

    1. Re:From 2006? by Carbon016 · · Score: 2, Interesting

      I think we're talking more the 8600 esque chips. The only reason these older cards are performing well within spec to the newer ones is because app writers (esp. games) are focusing very heavily on optimization, counter to what the "PC GAMING IS DEAD" trolls might make you believe. Call of Duty 4 runs at an extremely high frame rate on a 6600GT, for christ's sake.

  33. That's what Intel is SAYING.... by Joce640k · · Score: 1

    But the chips tell a different story.

    Larrabee will be a low end gamers device but a high end number cruncher.

    --
    No sig today...
    1. Re:That's what Intel is SAYING.... by FuturePastNow · · Score: 2, Insightful

      What chips? Intel hasn't demonstrated any Larrabee hardware yet. They've published some specs, but we don't even know how many cores it will have or their clock speed.

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
  34. Artists, engineers, scientists... by Joce640k · · Score: 1

    There's a lot more than you think.

    --
    No sig today...
    1. Re:Artists, engineers, scientists... by Sj0 · · Score: 1

      Most Engineers I know tend to use 2d.

      If they need 3d, it tends to be in a way where you don't need much more than an Nvidia professional card, which is exactly what they use.

      --
      It's been a long time.
    2. Re:Artists, engineers, scientists... by Sj0 · · Score: 2, Interesting

      I'm fixated on what engineers use their computers for.

      I design things all day, and all I've got, all I need, is an ancient Intel 865 video chipset built into the motherboard of my Dell Optiplex.

      I don't want or need a GPU, neither does anyone else in our department.

      --
      It's been a long time.
  35. Core +Larrabee on same chip? by simplerThanPossible · · Score: 3, Insightful

    As Moore's law makes silicon cheaper, what are you going to do with it? more cache, more cores... why not a GPU? Concurrent software to utilize multi-cores is not yet mainstream (maybe never), so that leaves cache and GPU.

    In a way, the existence of separate GPUs is just a sign that the CPU wasn't powerful enough to deliver the graphics the market wanted (and would pay for). When CPU's are powerful enough (clock speed or multi-core), they'll subsume the GPU, as they did maths co-processors and cache. ie. The silicon would be partitioned into CPU, GPU and cache - but it would all be on the one chip (called the "CPU" no doubt).

    Intel already owns a fair bit of the integrated graphics market. They have great access to channels. Even if this is only half as good as a separate GPU, they will increase market share. I can't see what could stop them... except maybe a patented technology that can't be worked around. Some manufacturers of separate GPU's will survive in specialized niches. Some.

  36. The trick is apparently in the non-linear addition by Zero__Kelvin · · Score: 1

    "It's an incremental expense, not a linear function. It's cheaper to separate them.""

    Here is one area in which NVIDIA clearly has the upper hand over Intel. They apparently have figured out how to perform incremental functions in a non-linear fashion!

    Great. Just 13 years after finally proving Fermat's Last Theorem, NVIDIA throws a new challenge at the Mathematicians! Now they'll never get any real work done ...

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  37. AMD's fusion = CPU+GPU by simplerThanPossible · · Score: 1

    AMD's forthcoming Fusion platform ... will combine a GPU and a CPU on one die.

    "Joining both components on the same die doesn't buy you that much," he commented. "It's not like there's a real bottleneck there. And every square millimeter you add to the die is a very expensive millimeter. It's an incremental expense, not a linear function. It's cheaper to separate them."

    I think a CPU/GPU in one will be attractive to the low-end of the market (between integrated graphics and GPU). As silicon gets cheaper, this approach will creep upmarket til it dominates.

    1. Re:AMD's fusion = CPU+GPU by sweet_petunias_full_ · · Score: 1

      "I think a CPU/GPU in one will be attractive to the low-end of the market (between integrated graphics and GPU). As silicon gets cheaper, this approach will creep upmarket til it dominates."

      Yes, but it's not only a cost thing, don't forget the opportunity to save on the total system power drain by coalescing functionality of something that then doesn't have to periodically power up external bus signals through the chipset.

      What NV are basically saying is that they're going to cede most of the laptop market to AMD, because they don't think power savings is important enough. Well, increasing battery life is important, and reducing the heat output of a laptop is important, and making it lighter and smaller is important, so even if Fusion isn't the performance king initially, that may not be as relevant to this market segment because of all of the other advantages.

      "...And every square millimeter you add to the die is a very expensive millimeter. It's an incremental expense, not a linear function. It's cheaper to separate them."

      Huh? *shakes head in disbelief* NV would have you think that CPU companies are running out of room for their transistors on silicon. In reality, it's the complete opposite - they're trying to figure out what to do with all of the excess room they have and the only solution the CPU companies have been able to come up with (lately) is to copy/paste to quickly add a bunch more cores. They do this fully cognizant of the fact that eventually this approach won't be enough as the dies just keep shrinking and shrinking, and so in order not to have a chip the size of a grain of sand with thousands of unused processors, they're going to have to find some other use for that space, and throwing a GPU in there will certainly buy them some time for a while.

      NV are saying that they're ahead of the curve, but as yet, I see no evidence to support that. Unless they have plans to rewrite an entire OS in CUDA themselves, I don't see them getting any traction out of that argument. (And without releasing specs, it's really, really laughable that such a thing could even become a reality.) They truly might have something up their sleeve, but until they reveal that their argument is pure fluff.

      --
      You can't send a takedown notice to an already printed newspaper.
    2. Re:AMD's fusion = CPU+GPU by simplerThanPossible · · Score: 1

      what to do with all of the excess room

      Yes, exactly. And with AMD's acquisition of ATI, only they have expertise in both GPUs and CPUs (unlike Intel and NVidia). The market opportunity is integrated graphics and above - validated markets. A good time to buy AMD stock, perhaps... (we'll see in a year or two)

      BTW: what about on-CPU cache, to use up that excess room? We haven't reached the point of diminishing returns yet, have we?

      I posted this http://slashdot.org/comments.pl?sid=655483&cid=24726901 before I saw AMD's fusion (perfect name, btw)

    3. Re:AMD's fusion = CPU+GPU by sweet_petunias_full_ · · Score: 1

      BTW: what about on-CPU cache, to use up that excess room? We haven't reached the point of diminishing returns yet, have we?

      The trouble with filling it up with one giant bank of L1 cache has historically been that these are implemented as rows upon rows of capacitors, and so they leak current, draw more power than other circuits and produce a lot of heat as well. Most manufacturers are trying to do the opposite - reduce wattage and reduce cooling requirements. Now, if memory technology were implemented somewhat differently, so that it didn't need active refreshing or limit write cycles the way some flash does, then maybe we could see the day when even the entire memory could be onchip and pinouts could be reduced to the bare minimum (reducing cost and wattage, and making for some interesting design possibilities...).

      --
      You can't send a takedown notice to an already printed newspaper.
  38. Linux by m6ack · · Score: 1

    Hmm... Well, good, or not so good, I suppose that cheap x16 integrated 2006 graphics would beat the pants off of non-integrated 2009 tech.

    In any case, the real exciting thing to me is that Intel has a track record of support for open 3D drivers on Linux.

    http://en.wikipedia.org/wiki/Graphics_hardware_and_FOSS

    If Intel continues this practice with Larabee -- it's an easy, clear win for me.  Larabee gets my support _just_ for open drivers.

  39. Thanks for saying that by Ideaphile · · Score: 1

    We may have different opinions on Larrabee's technical characteristics, but I'm glad this didn't instantly become a big personal conflict.
    . png

  40. Mediocre graphics for people who don't care? by argent · · Score: 1

    Well, hell, that's most of the market.

  41. Pretty bold statement by aztektum · · Score: 1

    Knocking someone else's product when you have problems of your own with your newer products.

    Or maybe I'm just bitter since I own a laptop with one of those chips and after a month seem to be having issues.

    I use to be a big nVidia guy, but those days are nearing their end.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Pretty bold statement by chudnall · · Score: 1

      I use to be a big nVidia guy, but those days are nearing their end.

      Congratulations on your new diet.

      --
      Disclaimer: Evolution comes with NO WARRANTY, except for the IMPLIED WARRANTY of FITNESS FOR A PARTICULAR PURPOSE.
  42. Repudiating my own quote by Ideaphile · · Score: 5, Informative

    Although I appreciate the attention from NVIDIA and Slashdot, I can't support that alleged quote from my blog (http://speedsnfeeds.com).

    First, what's being described as a quote is actually just John Montrym's summary from my original post, which is here:

    http://news.cnet.com/8301-13512_3-10006184-23.html

    What I actually described as equating to "the performance of a 2006-vintage... graphics chip" was a performance standard defined by Intel itself-- running the game F.E.A.R. at 60 fps in 1,600 x 1,200-pixel resolution with four-sample antialiasing.

    Intel used this figure for some comparisons of rendering performance. If Larrabee ran at 1 GHz, for example, Intel's figures show that it would take somewhere from 7 to 25 Larrabee cores to reach that 60 Hz frame rate.

    Larrabee will probably run much faster than that, at least on desktop variants.

    Well... rather than writing the whole response here, I think I'd rather write it up for my blog and publish it there. Please surf on over and check it out:

    http://news.cnet.com/8301-13512_3-10024280-23.html

    Comments are welcome here or there.

    . png

    1. Re:Repudiating my own quote by jacquesm · · Score: 1

      Chinese blog whispers...

  43. JustDave by Davinchy · · Score: 1

    JUST IN!!! Nvidia claims to have found a yetti in one of their product labs. I mean come on making claims on a product that hasn't released and wont release for at least a year is just speculation and hype.

  44. Re:AMD and chipsets by Lonewolf666 · · Score: 1

    The funny thing is that AMD had pretty good chipsets several years ago. Around the year 2000 or so, their demonstration boards with the "Irongate" Chipset ruled. But they chose not to manufacture those in serious numbers and left the field to VIA and NVidia. Seems they reconsidered that attitude.

    Otherwise, I think their strategy with regard to graphics stuff is pretty smart. As I posted elsewhere in this thread, "Fusion" seems a viable way to get a bit more performance/$ out of integrated graphics. And the Open Source drivers should bring them a good position in the Linux market.

    --
    C - the footgun of programming languages
  45. Re:I'm so fing tired of meglomanical corporations by mikael · · Score: 1

    They don't really have any choice. Scientific visualisation, photorealistic ray-tracing, and supercomputing are both high-profit margin fields for vendors. Intel has to maintain a presence otherwise Nvidia and ATI will just take all their marketshare.

    From Intel's viewpoint, GPU's are rapidly becoming like CPU's with multiple floating-point units, so they have to move towards that point in the hope of getting there before Nvidia and ATI.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  46. Calm down... by Chees0rz · · Score: 1

    I don't see why people on Slashdot get so worked up about Larrabee in the negative way.
    Yes it's for gaming (Why else is Abrash listed as an author on the Larrabee paper?). Yes it's for high end systems. Yes they are aiming to win (as they've put it).
    Personally, I believe Larrabee will be a huge success, but even if it isn't- look at it from the research side of things. We read every day of interesting and different technologies that are basically proof of concept and never make it to market. Intel is taking a radically different approach to graphics and putting it to market. Who wouldn't be excited?
    Even if Larrabee fails- it is still a great step forward for graphics processing and multi-core systems.
    Don't hate Intel just because they believe in Larrabee and you don't. Or because you love your nVidia card. Give them the props they deserve for being so innovative.

  47. Poor drivers? by phorm · · Score: 1

    I've always found the biggest issues with Intel was due to deficiencies in the hardware, not the drivers. Drivers tended to install fairly easily, or be OS-native (even Linux support was great), however in terms of inherent functionality the hardware was at most near the middle lines.

    ATI on the other hand, was well known for shit-tastic drivers until AMD stepped in more recently.

  48. AH that makes me feel all nosalgic by goldcd · · Score: 1

    I never went with 3DFX. I had a *thinks* matrox thingie - the m3d or summat. Had the PowerVR chip in it.. then I think it was a Riva TNT.. and then.. I think I went onto an intel chip from that i710 or something..
    I think my previous card crapped out and I needed a cheap replacement, so got a hideously cheap OEM version of it - and then found it was faster than the more expensive card I had before..
    Anyway, not sure about the order of the cards, but the point I wish to make is at one time intel did make a decent discrete graphics card - before they decided to leave the market to nVidia and ATI.
    They did it once before and no reason to think they can't do it again.

  49. Phenom landscape is different by DrYak · · Score: 2, Interesting

    For something that was back in the early K8 days, it seems like 99% of the boards on the market today for AMD CPUs have nvidia/via chipsets.

    And since Phenom and AM2+ socket appeared, 99% of the boards on the market for these use nvidia/ati chipset.

    The few VIA based motherboards you can see usually are based on derivative of the KT800 chipset that was already available back in the early K8 days (as the memory controller in on the CPU and the chipset only communicates using HyperTransport - one can pretty much mix'n'mach most chipset almost regardless of the processor generation).
    And these mainboards are targeted to the budget segment (usually feature only a couple of slots, and sometimes integrated graphics).

    All the high-end boards are nvidia or ati based.
    The ATI are specially popular in research because they provide 4 long PCIe slots (16x physical, usually 8x bandwith when all 4 in use), often in altening succession (one PCIe 16 each to slot) enabling scientist to put 4 dual-slot cards for GPGPU (CUDA or Brook)

    I'm not really seeing a lot of boards on the market (especially carried in stores) that use the AMD chipset.

    I don't know, maybe the few stores you checked either carry only old (pre-Phenom) motherboard or sell more nvidia-based because they are popular because of the SLI support.

    But most on-line shop I use have both nvidia and ati based motherboards.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  50. Why on Earth is this worthy of Slashdot? by Web-o-matic · · Score: 1

    So, Vendor A says Vendor B's product is no good. When did market trash talk like this become Earth Shattering News warranting Slashdot's attention? If the referenced article had been by a non-Nvidia person, maybe this would be interesting. Maybe. But originating from Nvidia, then the article, and the resulting Slashdot commentary, is a total waste of time.

  51. Re:They're all doing it wrong- maybe.. by tuomoks · · Score: 1

    The ideas in "Kick-Ass Parallel Machine" are interesting - to some! Of course, we are still talking about "toy" processors / processing - to some! MIPS, micro-parallelism are great to some jobs, not all. Of course the enhancements in one part can later be applied to larger systems but it takes time and sometimes is not so easy. I also could argue that clock-less (no ticks) system would be more efficient, no wasted cycles, easy to optimize by load, whatever.

    Agreed, multi-threading today is flawed, how about multi-tasking, much easier! And even doing vector processing, a very old technology in big systems, only solves some specific problems. Handy in small scale, todays systems don't get even near to what the huge vector processors did 20 yeras ago, but a beast to write a compiler for that. I fell in love of that when young - several thousand time performance (execution time) enhancement going from scalar mode to vector mode in one weather simulation program and only took one week to tune the program and the compiler right, pure luck!

    And even otherwise - did my graduate work -70 based on US radar data processing - non-classified 128 path parallel processing to feed the computers, sorting, filtering etc. I'm sure the classified performance was much better even then. So - we need new ideas?

  52. old graphics cards? I've got a GeForce 6100 FAIL by alizard · · Score: 1

    integrated video motherboard with a Athlon 64x2/4200 ... I think that's recent enough to be supported. Nothing after 169 will produce anything but blackscreen, and I can't even reinstall 169* because it doesn't work with Xen-enabled kernels. I've gotten NO help either from the forums or Nvidia... all I got from Nvidia was a request for diagnostic outputs from their script. Which I ran, sent to them, and never heard from them since. So I'm running vesa.

    I am now looking for a AMD/ATI graphics card that actually works in Linux, preferably known to work with Debian. If anyone has one, please post.

  53. Re:Better than NVIDIA's proprietary hardware??? by MrMr · · Score: 1

    Are you on medication?
    If so, you may ask your doctor to change the dosage, if not, perhaps you should be.

  54. Re:Better than NVIDIA's proprietary hardware??? by MrMr · · Score: 1

    This is a simple FC9 install
    - The X11 update is standard
    - The driver is supported through the legacy program, but not up to date with recent OS libraries.
    - Bug was filed, a single on topic remark including a temporary workaround does not constitute flooding.
    It is clear that you are well aware of that, or you wouldn't have ranted anonymously.

  55. Microsoftish behaviour by unity100 · · Score: 1

    nvidia should concentrate on their main product, graphics cards, and better them, instead of bickering about another company's different product line, and trying to encroach into it. they got their ass whopped by ati's latest release, yet they are there just criticizing intel.

    1. Re:Microsoftish behaviour by Creepy · · Score: 1

      ATI and nVidia's latest single card setups are fairly comparable - it's in SLI mode where ATI smokes nVidia.

      As for this press release, nVidia has to do this - Intel struck first by sowing a bunch of FUD that directly affects discrete graphics cards, and nVidia's using the exact same argument I used a couple weeks ago here on slashdot - it relies on extremely fast memory and memory bandwidth (in fact, it wouldn't surprise me if that is the bottleneck). In all cases I've seen, they've only shown optimal (highly specular) scenes without photon mapping (one of the cheapest routines for soft shadows in ray tracing). Show me some ray traced soft shadowed human figures in real time that don't look like plastic mannequins (so subsurface scattering) and a highly diffuse scene and I'll be a believer.

    2. Re:Microsoftish behaviour by unity100 · · Score: 1

      no they are not comparable. thats why in Dual (Sli, Xfire) mode ati smokes nvidia.

      reason is simple. nvidia went the big, monolithic, powerful gpu route, whereas ati went the smaller, but comparably powerful gpu route.

      ati took care to make its chip smaller, energy efficient, less heating per processing power.

      result ? while it is overly ridiculous to try to squeeze 2 280s and their accompanying huge (30 cm long) cooling apparatus into a case in sli mode, and have to have a humongous psu to support them and burn electricity like madmen, you can reach similar processing power by putting in 4 4870s.

      not only that, but 4870 x 2s are possible, whereas 280x2s are not. because, 280s require too much cooling, and too big in size that you cant fit 2 on one PCB.

      result ? unbelievable setups like 4 x 4870x2s are possible, whereas 2 280s in sli would be questionable.

      that basically means ati packs more processing power per size and transistor, or power consumed than nvidia. and thats kicking ass in my book.

    3. Re:Microsoftish behaviour by Creepy · · Score: 1

      Did you read what I said? I said ATI destroys nVidia in SLI (and yes, that is due to architecture issues). Single card vs single card is a different issue entirely, although nVidia tends to gulp a lot more power.

      As a minus to ATI, they have horribly inefficient shaders - I have 192 shaders in one card, but my 64 shader nVidia card often outperforms it in shader stress tests (I can tune some of that performance back, but it still isn't getting 192 shaders of performance - maybe 80 nVidia shaders). Power consumption-wise, ATI wins hands down (I think the nVidia card needs a 630 Watt power supply, the ATI a 450).

      My personal peeve against ATI, and it's purely as a developer, is driver related - they tend to wait for official ARB on the OpenGL side rather than releasing EXTs like nVidia does - the hardware is usually there already (from the DirectX side) and an EXT means there is a draft design accepted by the majority of the ARB. I write cross-platform, so I need to at least write OpenGL, so it's very frustrating to have to write three sets of code just because ATI cards can't handle the latest features and MS chose not to support new features in DX9. OpenGL and DX9 are fairly similar models, so not too hard to rewrite, but DX10 requires a lot more code work (due to an entirely different model). Sometimes I just throw up my hands and go screw it, this feature isn't supported on ATI cards or DX because it takes too much time to implement. Just to give you an idea, I had to write my last custom shader 5 times (2x for a modern hardware technique in DX10 and OGL and 3x for a fallback to older hardware for DX9, OGL, and a less accurate/less shader intensive DX10 method) - it's just an incredible time sink for something I should at most have had to write twice at most (it runs on the same hardware, dammit).

    4. Re:Microsoftish behaviour by unity100 · · Score: 1

      you still miss my meaning.

      all the reasons that ati destroys nvidia in crossfire ARE the reasons why single card ati is far more superior to nvidia.

      and solely due to what you and i outlined.

      dont you think that it is way too easy for ati to fix 2 4870 processors on a single card, and cope with 280 ? it is. and they are already doing it.

      what i am trying to say is there is no "single" card concept now. we are at a point in time where an architecture's worth is considered from how many chips (or eventual processing power) you can fit onto one standard PCB.

      and the fact is, EVEN though the hardware manufacturers oblige with the growing size of cards, and push bigger cases, stronger mobos that can accommodate humongous cards, ati will STILL have the advantage, because it will be able to squeeze in more processing power onto one card than nvidia can.

      there is no 'single' card concept now. there is 'how many on a single card' concept.

      4870x2 is already out btw.

  56. HAR! HAR! HAR!!! by yodleboy · · Score: 1

    i love all these comments suggesting ati/intel/nvidia are superior because ati/intel/nvidia has better Linux drivers/support. LOLOLOL! like anyone cares at these companies? they support linux because the linux 'community', while small, is quite loud when they feel spurned and could have influence on purchases by non-techie friends. Dell provides a linux option because it makes them look COOL to geeks. If they sell a few more laptops, great, but they could drop it tomorrow and not notice. It's about appearances...

    oh and i love these comments when coupled with "i do my gaming on windows". that being the case, why care about linux performance?

    don't get me wrong, i loves me some Ubuntu. However, I just don't think it's arrived. Not in the sense that it is an important factor in hardware design for mainstream tech companies. more of an afterthought...

  57. It's Silicon versus Software by wild_berry · · Score: 1

    Be fair to your 9250 and 4870. The 9250 has a dedicated 2D graphics stage, which (while neutered etc. etc.) has to compete with a software-defined and 3D-pipelined 2D display engine in the 4870. The silicon beats the software, as expected.

  58. on the other hand by unity100 · · Score: 1

    the driver department of ati really needs a revamp.