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Anatomy of the First Video Game, Born 1958

afabbro writes "Fifty years ago, before 'Pong' and 'Space Invaders,' a nuclear physicist created 'Tennis for Two,' a 2-D tennis game that some say was the first video game ever. Built in 1958, it was 'gynormous.' 'In addition to the oscilloscope screen and the controller, the guts of the original game were contained in an analog computer, which is "about as big as a microwave oven."' 'We have to load it into the back of a station wagon to move it. It's not a Game Boy that you put in your pocket.'"

137 comments

  1. Writing quality? by stonecypher · · Score: 3, Informative

    The prefix "gyn" means female. Maybe you meant "ginormous", but even so...

    --
    StoneCypher is Full of BS
    1. Re:Writing quality? by CRCulver · · Score: 5, Funny

      Come on now, don't get hysterical.

    2. Re:Writing quality? by Anonymous Coward · · Score: 0, Funny

      He obviously means to indicate that it is fat and womanly, like the average modern-day video game player.

    3. Re:Writing quality? by middlemen · · Score: 3, Insightful

      That error came about because the editor probably hasn't had access to a vagyna in a long time...

    4. Re:Writing quality? by Amazing+Quantum+Man · · Score: 0

      Now u ter us that!!!!

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    5. Re:Writing quality? by Anonymous Coward · · Score: 0

      Worst post ever!

    6. Re:Writing quality? by Colonel+Korn · · Score: 1

      Agreed. Using ginormous at all is a sure sign of a retard, but misspelling it is next level.

      --
      "I zero-index my hamsters" - Willtor (147206)
    7. Re:Writing quality? by lgw · · Score: 4, Funny

      Agreed! Clearly "hugantic" is the preferable adjective.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    8. Re:Writing quality? by mrsteveman1 · · Score: 4, Funny

      With all the rental services around now, that's inexcusable.

    9. Re:Writing quality? by kulakovich · · Score: 1

      Use of hysterical: +1

    10. Re:Writing quality? by hairyfeet · · Score: 4, Informative

      True. He should have used gargantuan,after all you so rarely get to use it in a sentence.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:Writing quality? by operagost · · Score: 1

      Hey-- don't be a big bitch about it!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:Writing quality? by Talderas · · Score: 1

      Even in D&D, which has a gargantuan creature size, you rarely use it! It's all about Huge and smaller creatures and colossal creatures! The poor gargantuan creatures. Sometimes you only find them as dragons, but not usually.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    13. Re:Writing quality? by mcgrew · · Score: 1

      The prefix "gyn" means female

      Gynintonix while I relax in this nice warm bath anyone?

    14. Re:Writing quality? by mcgrew · · Score: 1

      Ginormous: Giant and enormous. Actually the word itself, even spelled correctly, is redundant and silly.

    15. Re:Writing quality? by GreggBz · · Score: 1

      I think it's meant for comedic inflection. Really big things are often funny.

    16. Re:Writing quality? by mcgrew · · Score: 1

      Silly things are often funny, too. Some silly things, like Monty Python, are absolutely hilarious.

    17. Re:Writing quality? by YourExperiment · · Score: 1

      Indeed, especially when "the guts of the original game were contained in an analog computer, which is 'about as big as a microwave oven.'"

      So that's about half the size of my current PC then.

    18. Re:Writing quality? by danieltdp · · Score: 1

      Its really funny to see a post like this tagged as insightful. This is why I love slashdot so much.

      --
      -- dnl
  2. No, they meant GYN by Anonymous Coward · · Score: 0

    Like in GYGANTIC VAGINA....

    pretty good... pretty pretty... good

  3. Where can I download the emulator? by erroneus · · Score: 5, Funny

    Sounds like a great game!

    And I don't want to play pong tennis. I want the whole analog computer emulated in some way and the oscilloscope's vector graphics too.

    1. Re:Where can I download the emulator? by FridgeFreezer · · Score: 2, Insightful

      Depends how anal you want to be - you could write code that would put out the relevant signals from a soundcard using 3 channels - one for X, one for Y, one for Z (brightness), or perhaps add another channel and run dual-trace with the second one generating the net along the bottom. A standard old dual trace scope for £50 from eBay would be fine for the display.

      --
      There is no music - home taping killed it.
    2. Re:Where can I download the emulator? by Enderandrew · · Score: 1

      I actually really want an emulator for this as well.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:Where can I download the emulator? by mcgrew · · Score: 1

      I want the whole analog computer emulated

      Computers are like sound recordings: analog ones have noise, digital ones have rounding errors and aliasing. Are you going to emulate the noise, too? And how will you do away with the rounding errors and aliasing?

    4. Re:Where can I download the emulator? by mangu · · Score: 1

      I want the whole analog computer emulated in some way and the oscilloscope's vector graphics too.

      Here it is

    5. Re:Where can I download the emulator? by tsa · · Score: 1

      You can program the whole thing in LabView easily.

      --

      -- Cheers!

  4. Shopping Cart Pants. by Ostracus · · Score: 1

    "Built in 1958, it was 'gynormous.' 'In addition to the oscilloscope screen and the controller, the guts of the original game were contained in an analog computer, which is "about as big as a microwave oven."' 'We have to load it into the back of a station wagon to move it. It's not a Game Boy that you put in your pocket.'"

    Guess no one had the foresight to invent baggy pants. Youngsters have it easy now.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Shopping Cart Pants. by DeadPixels · · Score: 1

      Even so, your pocket would have had to be the size of a small country to accommodate the original GameBoy.

    2. Re:Shopping Cart Pants. by Jabbrwokk · · Score: 1

      So the game was almost as big as an actual tennis court, because station wagons in those days doubled as aircraft carriers.

    3. Re:Shopping Cart Pants. by Weedlekin · · Score: 2, Funny

      That's because marine aircraft were smaller in those days. You wouldn't more than three of today's planes into the back of a 1950s station wagon, and even they'd be a tight fit.

      --
      I'm not going to change your sheets again, Mr. Hastings.
  5. 5 Inch Screen? by Anonymous Coward · · Score: 0

    I have to wonder why this project was so forgotten if "hundreds of people lined up to play". I'd never heard of it before now.

    1. Re:5 Inch Screen? by khellendros1984 · · Score: 1

      I've heard of it before...but hundreds of people isn't exactly that many, especially when you're talking about a time before blog-style reporting.

      --
      It is pitch black. You are likely to be eaten by a grue.
  6. Thank you, captain obvious. by Anonymous Coward · · Score: 0

    It's not a Game Boy that you put in your pocket.

    You know how sometimes, something in TFS sounds so stupid that reading TFA becomes unthinkable?

    1. Re:Thank you, captain obvious. by khellendros1984 · · Score: 4, Funny

      It's not a Game Boy you put in your pocket. It's a series of tubes. No, literally, I mean it.

      --
      It is pitch black. You are likely to be eaten by a grue.
    2. Re:Thank you, captain obvious. by danieltdp · · Score: 1

      And I am sure it was ellected video game of the year!

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      -- dnl
    3. Re:Thank you, captain obvious. by Anonymous Coward · · Score: 0

      A series of tubes that you have to carry around in a big truck, no less.

  7. video of the game here by omar.sahal · · Score: 1

    This shows video of the game and other's, along with the History of each.

    1. Re:video of the game here by omar.sahal · · Score: 2, Interesting

      Sorry jumped the gun there is video in the article, but the article I linked to has
      Spacewar! - mistakenly said to be the first video game ever.
      Magnavox - first ever commercially available home videogame
      Nolan Bushnell's - Atari
      All with more detail than the main article, along with video.

    2. Re:video of the game here by LingNoi · · Score: 1

      It depends how you measure the first video game. I count tenis for two as the first computer game because that's what it is. Just because space war was played by more people doesn't change anything.

    3. Re:video of the game here by Novus · · Score: 2, Interesting

      Figuring out what the first video game or first computer game is quickly becomes a matter of definitions. If you allow games that could be played without a computer, e.g. Noughts and Crosses, OXO on the EDSAC in 1952 appears to be the first computer game. U.S. patent #2455992 from 1947 describes an early electronic game (arguably a precursor to Missile Command) implemented using technology similar to Tennis for Two.

    4. Re:video of the game here by Anonymous Coward · · Score: 0

      Wasn't there also a "Suitcase computer" (possibly analogue?) that could play a simple guessing game, sometime in the mid 30's? I'm at work away from my books so I don't even know where to start Googling...

    5. Re:video of the game here by theaveng · · Score: 1

      Although "Tennis for Two" is clearly a game played on a video monitor, I don't find it too useful to buy something that can only play one game, and nothing else. The first *reprogrammable* videogame would probably be the Fairchild Channel F in 1976. There's no limit to how many games a Channel F can play, except the programmer's imagination.

      TRIVIA:

      The Atari VCS/2600 was the longest-lived console in history. It arrived in 1977 and officially discontinued manufacturing in 1992, giving it a span of almost fifteen years.

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  8. neat trick in space invaders by huwgently · · Score: 0, Offtopic

    I know it's not what the article is about, but I thought it was a cool hack nonetheless... remember how the invaders changed colour as they moved down the screen? Well it wasn't because they had a full colour screen. Instead different coloured strips of plastic were placed over different areas to give the illusion of a colour display. But I guess most of you knew that...

    1. Re:neat trick in space invaders by Orion+Blastar · · Score: 1

      Yeah but it don't work so well in MAME so some people forget that the original had plastic colored strips over the screen.

      I still remember the Atari 2600 version of Space Invaders, Invisible Invaders was hard to beat.

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    2. Re:neat trick in space invaders by Anonymous Coward · · Score: 0

      I know it's not what the article is about

      Typical Slashdot comment.

  9. Nope, it was the second video game. by Dzimas · · Score: 5, Interesting

    I've seen this story bouncing around the media all week. It's wrong. The first video game was Sandy Douglas' Noughts and Crosses, which took advantage of a 35×16 pixel CRT connected to the EDSAC mainframe at the University of Cambridge in 1952. Unlike Tennis For Two, the computer was digital and you played against the computer - a far more sophisticated effort, actually.

    1. Re:Nope, it was the second video game. by Neon+Aardvark · · Score: 5, Informative

      And your suggestion is in turn the third oldest according to wikipedia: http://en.wikipedia.org/wiki/First_video_game"

      --
      Azural - instrumentals
    2. Re:Nope, it was the second video game. by Anonymous Coward · · Score: 0

      Don't you get it? America is the world, so if it was built in England they don't care, they're going to say they were the first for as long as it takes to make everyone believe it.

      I believe you, now stop complaining!

    3. Re:Nope, it was the second video game. by Anonymous Coward · · Score: 0

      Unlike Tennis For Two, the computer was digital and you played against the computer - a far more sophisticated effort, actually.

      Yes, implementing an AI in Pong is h4rdzZz.

      Move the AI paddle move in the Y-direction with respect to the current Y-coordinates of the ball. Increase AI paddle speed according to desired difficulty.

      Although, 50 years ago, given the tools (compilers, languages)available, I'll bet it was kinda a bitch.

      This post is a contradiction, mod AC down *slaps head*

    4. Re:Nope, it was the second video game. by Anonymous Coward · · Score: 0

      I've seen this story bouncing around the media all week. It's wrong. The first video game was Sandy Douglas' Noughts and Crosses, which took advantage of a 35×16 pixel CRT connected to the EDSAC mainframe at the University of Cambridge in 1952. Unlike Tennis For Two, the computer was digital and you played against the computer - a far more sophisticated effort, actually.

      Actually the Antikythera mechanism was an early hand cranked version of Pong. The first electrically charged game was invented in 28,000 BC. It was called Lightning Rod. Players would gather on a hilltop during a thunderstorm and the first one to get struck by lightning was the winner. The players would then celibrate by burying the dead winner. The game was abandoned several weeks after it was invented due to a lack of willing players.

    5. Re:Nope, it was the second video game. by Rakishi · · Score: 1

      a far more sophisticated effort, actually.

      No it's not, tic-tac-toe is a trivially solved game and anyone can tie (or win) if they following something like nine rules. It'd actually be sad if you couldn't write an AI to play it perfectly given that.

      The rest of the game wasn't exactly complex either since it didn't have to actually compute much (ie: a bunch of if loops were all it really needed). Computing the physics, edge cases, etc. for something akin to pong is on the other hand can be a major pain in the ass (if done in hardware, for example).

    6. Re:Nope, it was the second video game. by Anonymous Coward · · Score: 0

      Great American Chimp-Out coming 1/20/09 Oooh Oooh oooh Ahh Ahh Bongo Boogie Time!

    7. Re:Nope, it was the second video game. by Anonymous Coward · · Score: 1, Funny

      No it's not, tic-tac-toe is a trivially solved game and anyone can tie (or win) if they following something like nine rules. It'd actually be sad if you couldn't write an AI to play it perfectly given that.

      OK, so tell us how you'd write an AI that follows "something like nine rules", please? I'm dying to see someone code that.

    8. Re:Nope, it was the second video game. by Dzimas · · Score: 1

      Tennis for Two was implemented on analog hardware, which is a bit of a cheat. Noughts and Crosses was coded on a primitive digital mainframe which initially had only 512 18-bit words of storage (later expanded to 1024), implemented in mercury delay lines. The digital logic predated the transistor, so it was all tube-based. Douglas had to cram the code to display a raster image of the board and moves on a CRT, along with key debouncing routines and game logic into less than 1K. And he didn't have an assembler or compiler at his disposal. So, yes, tic-tac-toe is a trivial coding exercise by today's standards, but it was impressive for the early 1950s.

    9. Re:Nope, it was the second video game. by Anonymous Coward · · Score: 0

      The problem is that the US was indeed the first.

  10. Not the first by 4D6963 · · Score: 2, Insightful

    "It wasn't the first video game" post in 3.. 2.. 1..

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    You just got troll'd!
    1. Re:Not the first by jonaskoelker · · Score: 1

      More like in 0 ;)
      http://games.slashdot.org/comments.pl?sid=1006155&cid=25490929 is above your post, but posted during the same minute according to slashclock.

    2. Re:Not the first by 4D6963 · · Score: 1

      Hehe yeah I saw that, after I posted that is. I knew such comments were bound to pop up, considered the comments you see on this 1958 game's YouTube videos.

      --
      You just got troll'd!
  11. Not a Game Boy by sokoban · · Score: 1

    "Back when the original âoeTennis for Twoâ was built, Higinbotham used a vacuum tube analog computer"

    So it's not a game boy you put in your pocket, or a big truck?

    It must be a series of tubes!

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    1. Re:Not a Game Boy by philspear · · Score: 1

      It is nice that the summary informs me that something the size of a microwave is, in fact, NOT a gameboy and I can't put it in my pocket. I woulda never figured that out.

    2. Re:Not a Game Boy by khellendros1984 · · Score: 1

      Oops, apologies. I duplicated your post above, just now.

      --
      It is pitch black. You are likely to be eaten by a grue.
  12. inb4 get off my lawn... by Anonymous Coward · · Score: 0

    But these newfangled chips don't tolerate the big voltage spikes generated by the game's operation as well as the old-school analog computer, and they kept blowing out. Takacs and his colleagues had to put protective circuits in to keep them from being destroyed. The current technology doesn't work as well as the old technology," he says. "It's too sensitive."

  13. Born in 1958.. by Anonymous Coward · · Score: 0

    Born in 1958 and still living in its mothers basement..

  14. depends on the definition by jaguth · · Score: 0

    It depends what the definition of a "video game" is.

    If it is anything that can produce visuals that can be manipulated by humans, then yes, Tennis for 2 was the first video game. However, it was not programmed; it is a serious of electrical hard-hacks and an oscilloscope.

    It is something that is programmed with software, than Space Wars was the first video game created.

    1. Re:depends on the definition by AtariKee · · Score: 1

      "It is something that is programmed with software, than Space Wars was the first video game created."

      Pong, Breakout, and Tank are all solid state hardware machines that didn't run on software in their original, coin-operated forms, and I can safely assume that they're true video games.

      There is a debate over Tennis For Two and whether it can be called a video game. I think Steven Kent called it the "first computer game" in his book The Ultimate History Of Video Games, and I took him to task about it in my Syzygy Magazine review of the book. My argument is that just because its a game that runs without software, does not mean it isn't a video game. If this were true, the first true coin-operated video game would be 1975's Gunfight and not the myriad of coinops that were released from 1971 to 1975 that ran on TTL logic and sometimes graphics PROMs.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  15. reminds me of something i used to have by nawcom · · Score: 1

    One time I bought this handheld game for 50 cents at a garage sale - it had the same oscilloscope screen, and for some reason i think it was a soccer game - I was 9 at the time. Anyways, I tried it out and of course didn't like it, so I returned it and said it was broken. I am always curious if that thing was worth any money as an antique.

  16. whatever by meeya · · Score: 0

    well even it is not the first ever video game , its a great work, and it introduces a real pioneer, of course its not like the pinball but still its a real hard and creative effort.

  17. Tax money by camcorder · · Score: 1

    Good to see where US tax money spent in past.

    1. Re:Tax money by im_thatoneguy · · Score: 1

      Yeah, because video games haven't contributed anything to the economy, created any jobs or in any way driven forward our technological development.

    2. Re:Tax money by pcolaman · · Score: 1

      As many other industries are struggling, gaming is actually booming. So really, we probably should have more US tax money invested in the gaming market. Hell, I say subsidize a television and game console for every family in America that cannot afford one. It's a good thing I'm poor (or at least that's what I'm going to tell the gaming board when they call to find out if I qualify for a free console).

    3. Re:Tax money by British · · Score: 1

      Good to see where US tax money spent in past.

      And think of how much revenue & jobs it has created for US companies many years later. I would say it was a damn good investment.

    4. Re:Tax money by AtariKee · · Score: 1

      Imagine what would have happened if the government patented the game...

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    5. Re:Tax money by anagama · · Score: 1

      The video on the TFA answers that. Apparently, the game was strung together with demos in the instruction book regarding bouncing balls or ballistic missiles. Higinbotham hadn't even considered it to be patentable before being asked because he felt it was an "oh so obvious" thing to do. Also, the gov't would own the patent.

      What was interesting though was his "oh so obvious" thought -- 50 years later and we have companies patenting breathing, eating, and sleeping. I guess not all social values of the 50s were laughable.

      --
      What changed under Obama? Nothing Good
  18. Tennis for Who? by Anonymous Coward · · Score: 0

    Could someone explain where the players are? Whenever I'd see pics of the game, I always noticed there doesn't appear to be any player/paddles on the screen. At best I figured maybe some kind of quirky limitation between the oscilloscope and camera taking the photo (unlikely, but I couldn't think of anything else.)

    Now that I get to see video of it in action, I still see nothing resembling players on the oscilloscope. But the people are clearly controlling something other than the return, there's a knob on the controls marked up/down. Are they free to return the ball at any time? Only thing I can think of to keep this from turning into a button mashfest is the player gets one chance to hit the button until the other player returns the ball (and the ball crosses back to their side of the net. So if you hit the button while the ball is on the other side, you lose your chance.)

  19. Dupe :-) by Anonymous Coward · · Score: 0

    Isn't this a dupe with the recent story about the user interface of oscilloscopes? :-)

  20. And now for the biggest old game: CDC 6600 by Futurepower(R) · · Score: 1

    The CDC 6600 had a version of Pong. Only $5,000,000 and 14 people to run and maintain it.

  21. So it's the same size as an ATX PC? by Anonymous Coward · · Score: 0

    I don't understand why the article implies that the computer was somehow grossly unwieldy. Microwave ovens aren't big, they're more or less the same size as an ATX case, in terms of volume, which everybody still uses today. I get the feeling that this was a failed attempt to conjure up images of ENIAC and truly ancient computers.

    If you happen to own a station wagon, the back is logically where you would put stuff. If you didn't own a station wagon, you'd have put the computer in the trunk or back seat. What exactly is the purpose of telling us this?

  22. gynormous? by bigbigbison · · Score: 1

    The article contains the word "gynormous" and not in a quote from someone. Is that an acceptable word in a published article? I'm usually pretty lenient on grammar and word choice but that word just seems like something a junior high kid would use.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:Gynormous? by emandres · · Score: 2, Insightful

      Actually, "gynormous" is the way they spelled it in TFA. Blame MSNBC.

      --
      The only way to tell the difference between a hamster and a gerbil is that the hamster has more white meat.
    2. Re:Gynormous? by danieltdp · · Score: 1

      Was. MSNBC changed it to the proper spelling. TFA is correct by now

      --
      -- dnl
    3. Re:Gynormous? by bipbop · · Score: 1

      Eh, it's not so bad having it in the summary. I haven't laughed harder at a /. summary since epoch. That makes it worth it in my book :-)

  23. Depends how anal you want to be by Anonymous Coward · · Score: 0

    And how analog

  24. Gynormous? by PhotoGuy · · Score: 1

    Built in 1958, it was 'gynormous.'

    Come on, /. editors, I'm pretty sure the proper English word is "ginormous" (as in gigantic), not "gynormous" (as in a big thing that spins really fast). Look it up.

    --
    Love many, trust a few, do harm to none.
  25. Court says 1972: by Saysys · · Score: 1

    "These trials defined a video game as an apparatus that displays games by manipulating the video display signal of the raster equipment: a television set, a monitor, etc. The previous computer games did not use a video display, so did not qualify as such in the courts."

    sorry folks you'll have to wait until the middle of Hilary's second term in order to celebrate 50 years of video games.

    1. Re:Court says 1972: by Antique+Geekmeister · · Score: 1

      You mean the first game won't be invented until after hell freezes over?

  26. Games as inspiration by PhotoGuy · · Score: 5, Interesting

    I remember the first computer I ever saw, on display in a mall, circa 1975-76. Some homebrew thing, probably about as beefy as a VIC-20. It was playing the old "guess the card" game: think of a card? Is it red? Is it a spade? Is it higher than 8? And so forth, guessing your card fairly quickly (basic binary search).

    At 9 years old, I thought that was pretty cool. My dad bought me a few computer mags of the day (Creative Computing and the like), and I got the gist of basic. I remember writing out my first "program" in a Hilroy scribbler, trying to clone what that computer did. Basically 52 or so IF/ELSE statements for every case. Brute force, but hey, I was 9. When I learned that I could use variables to reduce it to a few lines of code, I was hooked; there was no going back.

    Got my first computer, an Exidy Sorcerer (Z-80, 1Mhz or so), and had a great time learning the ins and out, writing and selling a few games, pimping it out, and pushing it to the limits. Even got a job (at 11) working on an APL Interpreter for the Z-80. (I was basically paid in hardware :).

    On through the PC generation, university, 286, 386, a career in programming, emergence of the Internet, founding a .COM (worth $100M on paper at one time, whoo hoo, damn paper :), and two more subsequent companies.

    But it all really started seeing that 8080 play a simple game of "guess the card." If it weren't for seeing that, and getting inspired, who knows where the career might have led.

    I'm not sure if today's games could inspire kids in the simple way that old game did for me. The skills and techniques involved in a modern rendered game are so far beyond the grasp of the average kid, the inspiration might be lost, requiring too great a leap to "get it."

    --
    Love many, trust a few, do harm to none.
    1. Re:Games as inspiration by Anonymous Coward · · Score: 0

      Given that early history, what notable software have you written?

    2. Re:Games as inspiration by Kirth+Gersen · · Score: 3, Insightful

      PhotoGuy:

      I'm not sure if today's games could inspire kids in the simple way that old game did for me. The skills and techniques involved in a modern rendered game are so far beyond the grasp of the average kid, the inspiration might be lost, requiring too great a leap to "get it."

      I read a sf story about 25 years ago about a human expedition to a planet with a humanoid civilization at a roughly mediaeval level. They identified a native scientist who was on the brink of discovering Newtonian mechanics, and became highly concerned that if he observed any of their post-Newtonian gadgetry it would make him doubt his whole line of research.

      Children's games used to embody mechanical principles by necessity. Now, computer games link action and effect by completely arbitrary rules. We are teaching children to inhabit an entirely magical world.

    3. Re:Games as inspiration by keithlegg · · Score: 1

      your post reminds me of my good old days . I was only 5 when I started with a vic-20 in 1983, 8 when I got a commodore 64, I used to spend hours punching in the BASIC from "Compute's Gazette" magazine. Then the "covox voicemaster" came out and I could write BASIC to have my computer move a sprite on screen with voice recognition. Then the Amiga exploded into my life in the early 90's let me do simple 3d graphics,fractal landscapes and animation , then I got an imac running bryce around 1999, soon switched to Alias Maya and a modern PC and started a graphics company. I have yet to make any money though.... I credit my whole life to typing in the BASIC programs in the back of magazines into my C64 after school.... sigh

  27. Size of a Microwave by Agent+of+Nowhere · · Score: 1

    In the future, consoles may weigh no more than 1.5 tonnes.

    --
    Noone. Nothing. Nowhere.
  28. Technically it isn't by Orion+Blastar · · Score: 1, Insightful

    because an oscilloscope screen is not the same as a video screen. It is the first oscilloscope game, but not the first video game.

    A video screen is like a TV set or Monitor, an oscilloscope screen is something quite different. It shows waves not pixels. Video games have pixels. Even vector video games still use pixels and not waves. It is like saying that a curved line is the same thing as a square or dot, or that a screwdriver is the same thing as a hammer. While they may have things in common, they are not quite the same thing.

    Sorry to nitpick.

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    1. Re:Technically it isn't by scoot80 · · Score: 1

      You've never use a screwdriver as a hammer? I certainly have!

    2. Re:Technically it isn't by bhtooefr · · Score: 1

      And even if it were a video screen and not an oscilloscope screen, it still wouldn't be the first, as OXO in 1952 on the EDSAC predated it.

      (Yes, there was NIMROD, but that didn't use a video screen. Although, sounds like the first computer game ever, in 1947, a missile simulator game (going from wikipedia here) used a vector video screen.)

    3. Re:Technically it isn't by Subgenius · · Score: 1

      Wow. Where did you get that definition of a video game? "video games have pixels"

      Simply amazing.

      --
      Toil is Stupid. Don't be Stupid.
    4. Re:Technically it isn't by mzs · · Score: 2, Informative

      Man do you fail. "Vector" games used CRTs much like oscilloscopes. Some even used storage scopes. The video in video game does not need to be a raster display.

    5. Re:Technically it isn't by Anonymous Coward · · Score: 1, Informative

      This is so completely stupid and wrong.

      A raster display on a cathode ray tube is created by scanning the electron beam in horizontal lines from top to bottom, while varying the beam intensity.

      A vector display uses the electron beam to draw lines directly on the screen. They were popular in early CAD applications and Atari used them for several 3D games (e.g. Star Wars) because they were capable of much higher resolution than the raster displays of the time.

      In other words, an oscilloscope is much the same thing as a TV - the difference is in how the electron beam is controlled. But all of this has fuck all to do with any definition of video game.

    6. Re:Technically it isn't by Anonymous Coward · · Score: 0

      Wow, what a moron. The original "Asteroids" used vector, not raster, graphics. So, it was not a video game? Let me guess, you are under thirty, aren't you?

    7. Re:Technically it isn't by Orion+Blastar · · Score: 1

      Why do you want to know?

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    8. Re:Technically it isn't by Orion+Blastar · · Score: 1

      Pixels are used as a standard of measurement on a video screen. Pixels are drawn via the video game software.

      Everyone should know that. Even a subgenius. :)

      They are usually call sprites or player missile graphics by Atari.

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    9. Re:Technically it isn't by Orion+Blastar · · Score: 1

      But vectors still use pixels, they are just pixels in the form of a line or shape.

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    10. Re:Technically it isn't by Anonymous Coward · · Score: 0

      Really, Orion, they don't.

      Photoshop renders them with as raster graphics for you to see because that's how your display works.

      In the good old vector displays (oscilloscopes, Asteroids, the Vectrex game system, etc), the line is drawn by a beam that is steered by either electrical or magnectic fields. No pixels to be found.

    11. Re:Technically it isn't by Anonymous Coward · · Score: 0

      Please mod down my parent. What a moron.

    12. Re:Technically it isn't by Anonymous Coward · · Score: 0

      Because you sound like a typical kid, measuring what defines something by his generations limited view of it.

    13. Re:Technically it isn't by Orion+Blastar · · Score: 1

      Raster graphics are a collection of pixels. Which is why your screen is measured in pixels as 640x480 or 1024x768 pixels. Do you know how a TV set or monitor works? Little dots called pixels, picture elements.

      This is Comp Sci 101, not that hard to understand.

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  29. Anyone have more information? by damn_registrars · · Score: 1

    I broke the slashdot rule and decided to RTFA. I even watched the movie of the game in action. However, I still couldn't figure out one thing.

    How does a player know where they are standing on the tennis court? If you watch the movie you can see that they can volley the ball back from multiple positions on the court, but I couldn't see where the player was standing on the court.

    Anyone know? I have some colleagues that are out at Brookhaven the next few days, but I doubt they'll have time to stop by and see it.

    --
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    1. Re:Anyone have more information? by Anonymous Coward · · Score: 1, Informative

      You aren't, as such. Your controls are a potentiometer to set an angle, and a button to hit. You can hit the ball at any time that it is on your side of the court. There was a better article about it linked here about a year back, had a version that had been rewritten for modern machines and even network play.

    2. Re:Anyone have more information? by black_lbi · · Score: 2, Informative

      [...] had a version that had been rewritten for modern machines and even network play.

      http://gamersquarter.com/tennisfortwo/

  30. 1964 Worlds Fair - Hitatchi by wa2flq · · Score: 1

    Anyone out there remember a CRT based display at the Hitachi exhibit that modeled a ride into Space? I suspect it was a very simple analogue circuit or computer.

    If so, any references to it on the web?

  31. Balin by mqduck · · Score: 1

    Look, I have no idea how it happened - I'm just really sleepy and can barely keep my eyes open - but when I first read the story title, I thought it said it was a "Vice President Game". Which I assume would consist of starting up the game and waiting upwards of four years for a dialog box to pop up letting you choose between "Yea" and "Nay".

    --
    Property is theft.
    1. Re:Balin by emandres · · Score: 1

      Who knows, it might include some pretty intense "hunting accident" scenes.

      --
      The only way to tell the difference between a hamster and a gerbil is that the hamster has more white meat.
    2. Re:Balin by dorianh49 · · Score: 1

      Sounds about as fun as a bucket of warm spit.

      --
      Gravity is a contributing factor in nearly 73 percent of all accidents involving falling objects. -Dave Barry
  32. It's not a _video_ game by Casandro · · Score: 3, Insightful

    It'S not a video game, it has nothing to do with video. It's just an analog computer game, that's all. No video involved. And computer games are in fact probably even older, even digital ones.

    1. Re:It's not a _video_ game by AtariKee · · Score: 1

      I think this argument will continue forever. I will say that your point of view makes more sense than the "it's not programmed, so it's not a true video game" argument that I attempt to rebuff here. I still think it's a question of semantics that all depends on ones point of view. Therefore, I won't argue semantics and stick to my "programmed vs hardware" point of view.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    2. Re:It's not a _video_ game by Casandro · · Score: 1

      Wait! If it's programmed it includes a computer which makes it a computer game.

      There are only very few video games around. The most famous one is Pong. Games on consoles like the 2600 or the Nintendo NES are computer games as they are completely done in software executed by a computer.

    3. Re:It's not a _video_ game by AtariKee · · Score: 1

      "Wait! If it's programmed it includes a computer which makes it a computer game."

      Exactly my point. Tomato, toemahtoe :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    4. Re:It's not a _video_ game by LingNoi · · Score: 1

      That's because we're talking about the first computer game and you're confusing the issue.

      The first computer game is a game that is computed. Hence tennis for two is the first computer game, or video game if you want to use American slang.

    5. Re:It's not a _video_ game by Meathe · · Score: 1

      It'S not a video game, it has nothing to do with video. It's just an analog computer game, that's all. No video involved. And computer games are in fact probably even older, even digital ones.

      If there is no video involved, please explain the images I see there. Video simply means a visual display. 'Video' is a latin word, the first person singular present tense of the verb videre, 'to see'. Even an array of LEDs would qualify (as they did in some 80's handheld games). Its an animated display of a computer game. Therefore, its a video game. If you disqualify this based on a vector display, then you've just knocked out Asteroids as a video game. If you disqualify it because its analog, you've just knocked out Pong as a video game.

  33. 1958... by matthew_t_west · · Score: 1

    I'm really fuckin' glad I started gaming in 1985 instead.

    MTW

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    1. Re:1958... by Anonymous Coward · · Score: 0

      I started gaming in the mid-70's, and it was a blast. Much more fun than now (though it's still fun).

  34. I don't remember properly, but... by Khyber · · Score: 1

    Before Tennis for Two at MIT back in 56 a game was created on the huge machine, operated with a bunch of switches, was an asteroid-like game but multiplayer against each other, not asteroids.

    I need to re-read Stephen Levy's "Hackers: Heroes of the Computer Revolution" again, that's where I read about it.

    --
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    1. Re:I don't remember properly, but... by AtariKee · · Score: 1

      You might be right about the GENESIS of Spacewar!, which is the game you're referring to. But it wasn't actually completed by Steve Russell until 1962. Hackers has an extensive story about the MIT model train club and how some of those guys ended up hacking the PDP-1 or whatever it was they wrote Spacewar! on.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    2. Re:I don't remember properly, but... by Khyber · · Score: 1

      PDP-1 was it, yes. The original incarnation was made on the PDP-1 back in I think 56, maybe 57 (gotta find that book!)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:I don't remember properly, but... by LingNoi · · Score: 1

      Spacewar came after not before.

  35. "Not video at all" Re:Nope, it was the second... by Fubari · · Score: 1
    I was surprised that the courts weighed in on what is a "video game" - (excerpt from Magnavox Odyssey):

    In 1985, Nintendo sued Magnavox and tried to invalidate Baer's patents by saying that the first video game was Higinbotham's Tennis For Two game built in 1958. The court ruled that this game did not use video signals and could not qualify as a video game. As a result, Nintendo lost the suit and continued paying royalties to Sanders Associates.

    "Tennis for Two... did not use video signals" - wtf? TV vs CRT? I'm surprised that made a difference.

  36. Upcoming patent by CSLarsen · · Score: 1

    "Device to allow one or more persons use a computer for recreational activity"

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    Claiming to be pedantic on Slashdot is asking for trouble
  37. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  38. My first time by blackjackshellac · · Score: 1

    I remember playing tic-tac-toe on a big honkin mainframe in the 60s. The bastard machine beat me too.

    --
    Salut,

    Jacques

  39. Schematics please by Anonymous Coward · · Score: 0

    When I read "anatomy", I was expecting to see schematics of the thing. After all, they should be really simple. Googled for it, here they are: http://www.computerspacefan.com/TennisForTwo.htm.
    Go build. I'mnot sure what the numbered triangles are, but they look like inverting opamps.

  40. The True Question Remains by Theoboley · · Score: 0

    But can it run Linux???

    --
    Stupidity only gets you so far, then you've gotta try
  41. MSDNC? No thanks by Anonymous Coward · · Score: 0

    I dont want to read anything from that liberal-socialist rag.

  42. Big? by pluther · · Score: 1

    In 1958, a computer that could fit into the back of a station wagon wasn't enormous. Hell, if two people could lift the entire thing, including the display, that was practically a microcomputer.

    Obnostalgia:
    My first computer was a Tektronix 4051, from around 1975ish. The marketing brochure billed it as a "portable graphics computer" and had a picture of two people putting it in the trunk of a buick. It could actually be lifted and carried by one, weighing only about 40 pounds or so...

    --
    If the masses can keep you down, you're not the Ubermensch.
  43. Not 50 years, but 20 years before Pong by Anonymous Coward · · Score: 0

    Hi -

    Pong first came out around 1975, so this game was 50 years before today, but only about 20 years before Pong.

    - Right in Redondo Beach

  44. Not the first or second... by DaveDerrick · · Score: 1

    Its the fourth. Look up First_Video_Game on Wikipedia. 1947 - Missile simulator on CRT 1951 - NIM - first digital computer specific game 1952 - OXO on an EDSAC computer 1958 - Tennis for two. Do the research before posting guys.

  45. Re:"Not video at all" Re:Nope, it was the second.. by protektor · · Score: 1

    Welcome to the world of judges and courts. They rarely understand the technical cases they rule on, so most of the time it never makes any common sense to the people who understand the technology that is involved in these cases. Just chalk it up to more clueless judges who don't bother to spend the time to learn about the technology.