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PCGA To "Take Up the Challenge of Piracy"

Ars Technica reports that the PC Gaming Alliance has declared themselves the "guardians of PC gaming," which includes finding ways to help gamers decide on gaming hardware, and to make progress on the issues of piracy and DRM. "[PCGA President Randy Stude said,] 'The PCGA will take up the challenge of piracy, not to assume the responsibility that the ESA has taken on... rather the PCGA would like to address the methodology that publishers might be able to take to solve, or to do a better job trying to solve, the piracy challenge for their substantial investments in content.' The PCGA won't give a standard approach to publishers, saying it is much more likely it will release a series of recommendations to publishers, and track piracy on an annual basis to see if the problem is growing or shrinking. The PCGA is also working on methods for members to track how effective their antipiracy measures are once a game has been released."

134 comments

  1. lol by Anonymous Coward · · Score: 0

    lol right

  2. Bleh by Tubal-Cain · · Score: 4, Insightful

    Members include Microsoft and WildTangent.
    I think I'm gonna be sick.

    I'd prefer to have Penny-Arcade as the "Guardians of PC Gaming"

    1. Re:Bleh by hairyfeet · · Score: 1

      Isn't that the spyware bunch? I know I recently had to remove WildTangent software from my Dad's PC,and he has never played a PC game in his life. So all I can figure is he got zapped in a bundle or something,because WildTangent was running on his PC and slowing his PC and net connection down bad. Just the fact that Spybot detected them is enough for me to label them crapware,although someone here may know more about whether they are adware or spyware. I know I have been seeing it more and more on older folks PCs,and come to think of it they all had AT&T DSL. Does anyone know if this crap is being bundled with AT&T software?

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    2. Re:Bleh by isBandGeek() · · Score: 1

      No, but I remember it being bundled in my old laptop (I think it was Dell).

    3. Re:Bleh by rts008 · · Score: 1

      It usually comes as a 'helper' (adware) app in some software discs for peripherals. I have seen this installed as part of a digital camera install, but I cannot remember which one. (Kodak, I think?)

      You might check to see when it (WildTangent) was 'last modified', then do a file search for 'modified on that same date-time' to see what else came in at the same time.

      I doubt it came from AT&T, but I guess anything may be possible anymore.

      Most likely a camera, digital picture frame, etc...

      Anyone with current experience with Windows may want to chime in here and help this guy out...my info/memory just is not current for Windows anymore.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    4. Re:Bleh by polymerousgeek · · Score: 1

      ...to make progress on the issues of piracy and DRM.

      Let's see... Microsoft is making progress on DRM.

      I'm so glad Microsoft is finally looking out for it's users.

      --
      53 49 47 53 20 53 55 43 4B
    5. Re:Bleh by Simon+Brooke · · Score: 1

      Isn't that the spyware bunch? I know I recently had to remove WildTangent software from my Dad's PC,and he has never played a PC game in his life. So all I can figure is he got zapped in a bundle or something,because WildTangent was running on his PC and slowing his PC and net connection down bad. Just the fact that Spybot detected them is enough for me to label them crapware,although someone here may know more about whether they are adware or spyware. I know I have been seeing it more and more on older folks PCs,and come to think of it they all had AT&T DSL. Does anyone know if this crap is being bundled with AT&T software?

      According to Decrapifier it comes bundled with 70% of HP/Compaq PCs

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    6. Re:Bleh by Scott+Kevill · · Score: 1

      Members include Microsoft and WildTangent.
        I think I'm gonna be sick.

      November 3: Casual Dev WildTangent Closes Internal Studio, Cuts Staff

      They'll still be doing publishing apparently, but no more in-house development.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    7. Re:Bleh by Amazing+Quantum+Man · · Score: 1

      Does your Dad have AIM? It's bundled with AIM. Of course, they don't *TELL* you that prior to install.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    8. Re:Bleh by hairyfeet · · Score: 1

      BINGO! Thanks,I knew it had to be some sort of bundle deal,but I've been too swamped at the shop to do a proper investigation. My uncle and cousin also work with my dad and my cousin uses AIM to shoot messages to his wife. That also explains why I have been seeing it on old folks computers,as a lot of them have been using AIM as a way to keep in touch with family/friends. Thanks again.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  3. I don't see what the problem is by hairyfeet · · Score: 5, Insightful

    With simply needing a legit key to play online. Because even the primarily single player games you'll still want to play online for the occasional frag. But the DRM has gotten so nasty lately that I'm afraid to buy any games for fear it'll bone my PC. So hopefully they'll address the issue of DRM making the pirate version so much better than the retail. While I don't pirate I'd be afraid to play Spore or C&C 3 simply because the DRM is so nasty. So in those cases the pirates win because I'm afraid to buy them and the pirates get the game for free. So sorry EA,but the DRM is just too nasty to have your product anywhere near my PC.

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:I don't see what the problem is by Sentry21 · · Score: 2, Insightful

      But the DRM has gotten so nasty lately that I'm afraid to buy any games for fear it'll bone my PC.

      And ironically, the best way around it while still staying legal is to download the cracked version from BT or usenet, and then buy the boxed game and toss it in the closet.

      Guess which step most people these days leave out?

    2. Re:I don't see what the problem is by RuBLed · · Score: 2, Informative

      Hey! I live in the closet you insensitive clod.

    3. Re:I don't see what the problem is by Shadow+of+Eternity · · Score: 4, Funny

      Yes, and it's very tastefully decorated too.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:I don't see what the problem is by Arivia · · Score: 2, Informative

      A house near me (I live in a university town) does actually rent out two large closets as living spaces, $100 a month. This is the kind of house where 2/9 rooms are hotboxed at any given moment and there's a concert in the basement every week. YMMV, but I think it might be pretty fun.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    5. Re:I don't see what the problem is by Rockoon · · Score: 2, Insightful

      I don't see what the problem is with simply needing a legit key to play online.

      The problem is in the act of deciding if a key is legit or not.

      Pay-per-month games (ex: World Of Warcraft, Eve Online, ..) don't have much of a problem here because even illegitimate keys must pay. Games which are not pay-per-month (ex: CounterStrike, Diablo, ..) do have a serious problem with key validation.

      I don't know what solution is acceptable here, however the latest DRM schemes seem to address a different issue entirely (that of removing First Sale rights from the consumer.)

      --
      "His name was James Damore."
    6. Re:I don't see what the problem is by cerberusss · · Score: 2, Informative
      --
      8 of 13 people found this answer helpful. Did you?
    7. Re:I don't see what the problem is by bigstrat2003 · · Score: 2, Insightful

      Don't worry, most native speakers will need that link too. Thanks for providing it.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:I don't see what the problem is by Zerth · · Score: 1

      Hey, I actually lived in a closet(3'x7') for a year you insensitive cliche!

    9. Re:I don't see what the problem is by An+ominous+Cow+art · · Score: 1

      While you're at home from Wizard School?

    10. Re:I don't see what the problem is by hairyfeet · · Score: 1

      Well,considering how much they are boning us for on new games,it seems the easy way to make sure keys are legit would be to go back to the old USB dongle trick. After all any gaming rig built in the last 5 years is going to have at least 4 USB ports,most have 5 or 6. That said there is a REALLY simple way to lower piracy by a LOT. Ready for it,it's a shocker! It's called LOWER YOUR DAMN PRICES YOU GREEDY BASTARDS!!!!

      When I played console we were told "The price is so high because it costs a lot of money to make those cart chips. When we switch to CD the price will be cheaper!" Guess what DIDN'T happen? That's right! If everyone is stealing your stuff then your stuff is too damned high! I haven't bought a game from anywhere but Walmart in ages. Why? Because their bargain bin at $10-20 means I don't feel like shit if I get a stinker. If I pay $60+ for a game,and get it home only to find it sucks,or even worse,won't play even though I am way over the sys reqs,I'm really pissed and feel like an ass. So I don't buy anymore new. Just too much risk.

      And for those that will quickly say "You should have played the demo first" I have this to say: I PLAYED THE **&*$%&* DEMO! Two words: Max Payne and Vampire:Bloodlines. Max Payne the demo played like a dream,so I went out and bought it. Then I couldn't play it for a year and a half(which by then I could have got it for $10 instead of $60) because a bug on level 2 would crash me to the desktop. Checked the forums and guess what? I was FAR from alone. Took them a year and a half before they came out with a patch that fixed it for me. And then lets talk about Bloodline. They went out of business without EVER fixing the show stopping bug that killed me about an hour into the game. If it wasn't for the dedicated mod community I would have never got to play that game at all. If there are any Bloodlines modders out here,thank you from the bottom of my heart!

      But the simple fact is the games are too high,and when you add in show stopping bugs and the fact that you can't return it even if it doesn't work at all,means I'm only buying from the Walmart or Amazon bargain bins. If your game costs that damned much to make,then make it in episode format like HL2. I would have no problem paying $20-30 for an episode. Then if it sucks or doesn't play I don't feel buttraped. But after getting burned one too many times by spending my last $60 on a great looking game only to have to chunk it in a closet because it doesn't work means you'll never get $60 from me again. And EA having such nasty DRM means I won't buy there games even in the bargain bin. Sorry,like my machine stable,thank you very much.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:I don't see what the problem is by omglolbah · · Score: 2, Informative

      For most europeans that is a great way to stay legal. I do that myself in Norway.

      In the US though it is very much illegal. Having a legal copy doesnt seem to mean squat if you break a copy protection scheme. DMCA and all that :-p

    12. Re:I don't see what the problem is by SanityInAnarchy · · Score: 1

      it seems the easy way to make sure keys are legit would be to go back to the old USB dongle trick.

      Won't work. USB dongles have pretty much the same flaws as any other kind of DRM. That is, find this code:

      if (dongleExists()) {
        playGame();
      } else {
        lectureUserAboutPiracy();
      }

      And replace it with this:

      if (true) {
        playGame();
      ...

      So many other places to do the same thing.

      Worst case, it does some sort of crypto inside the key -- which means it's still decrypted in RAM, and you can always convince the key you're legit and get it to decrypt the game for you.

      The only solutions involve Trusted Computing, which is a rather large step towards simply being another console.

      LOWER YOUR DAMN PRICES YOU GREEDY BASTARDS!!!!

      SecuROM is insecure at any price.

      I've got plenty of cash to spend on games. I don't, because I like playing the games, not playing the Windows admin cleaning up after a bunch of spyware^Wdrm.

      --
      Don't thank God, thank a doctor!
    13. Re:I don't see what the problem is by Rockoon · · Score: 1

      I realize that some people think that the price of games is too high, however the price of games is pretty much exactly what the market will bare.

      Even if piracy was an order of magnitude more rampant, the prices would still remain about the same. In markets like this the supply is not limited and the lower bounds on demand is 0. There is a price vs demand equilibria which maximizes revenue and there is no reason for these companies not to strive for maximum profits.

      --
      "His name was James Damore."
    14. Re:I don't see what the problem is by Endo13 · · Score: 1

      In soviet Russia, insensitive closet lives in YOU!

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    15. Re:I don't see what the problem is by hairyfeet · · Score: 1

      But charging exactly what the market will bear is cutting off your nose to spite your face. Quick: You are a company,which will net you more money? A game that sell 50K copies at $60,or 3 million at $25? Anyone who has any experience in sales will tell you there is a "sweet spot" and if you hit it even those that might be on the fence about your product will get one.

      Why do you think that ASUS has been moving the low end EEE as fast as they can get them out the door? Because it is low enough that most look at it almost as an impulse purchase. I see those things all over the local college here,and most of the students were doing just fine before with the laptops they had. So why the sudden explosion? "Because they are so cheap and handy" is what I hear time and time again.

      You see,screwing your customers for every dime you can possibly squeeze might be what they are teaching the MBAs these days,but it really isn't good business if you want repeat customers. Folks feel cheated and they are less likely to buy from you again. And as we have seen with the SecuROM mess with EA you really turn the screws and the customers can get downright nasty. Do you think they would have had such a stink if they would have charged $25? Do you think they would have made a lot more sales? At $20-30 folks will let a lot slide because we have blown that on a lousy movie in the past. But shelling it $60 for a crappy,buggy,DRM infested pile of crap which you MAY or may not get around to actually fixing the bugs on? That is a good way to lose your customers for good.

      The point is moot anyway. They'll just blame it on "Teh evel piratez" when their sales hit the floor and sell to only consoles. And then the realm of PC games will become that of the independent publishers again. And considering the drivel the big boys have been putting out lately I am all for it!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re:I don't see what the problem is by Rockoon · · Score: 1

      Did you not even read what I said before replying? The first part of your post says exactly what my entire post said but you are trying to come off as rebutting it. You need to learn what it means to charge what the market will bare. It does not mean charging as much as possible while maintaining a single customer. Got that?

      You are angry at the game industry, and that anger has lead you into a big mess of illogic. You seem to think that the game industry will be happy with blaming pirate for their suboptimal pricing decisions that lead to lesser profits. You are wrong. Your logic is insane thinking based in anger. Pirating is just a factor that the business has to deal with, not the object of a holy war suitable for trashing the business.

      You need to leave your anger at the door when discussing economics.

      E.A. certainly isn't generally over-pricing its products. Their revenue figures speak for themselves.

      --
      "His name was James Damore."
    17. Re:I don't see what the problem is by hairyfeet · · Score: 1

      Sorry pal,but I took economics too. Now allow me to quote your post "There is a price vs demand equilibria which maximizes revenue and there is no reason for these companies not to strive for maximum profits." But that isn't what we have now,is it? Instead we have every major game company charging the absolute limit they can without coming off as totally obscene,and yet they are amazed that their profits are going down. And still we get statements like This from the head of EA where he says and I quote "I'm guessing that half of them were pirates and the other half were people caught up in something that they didn't understand," he said. "If I'd had a chance to have a conversation with them, they'd have gotten it.". You see,THIS is the kind of attitude we have been getting from publishers. No matter how badly we treat you,no matter how much we charge,if you don't like our crazy price for a rental then you are "teh piratez"(hey,just like I said,huh?) or you are stupid.

      So,since they are only doing what the market dictates,they must be rolling in the dough,huh? Well they sure are,if you call layoffs and a pile of class action lawsuits that they'll have to pay lawyers out the nose for doing good.

      But hey,instead of insulting me why don't you read the links for yourself. Notice how in NOT A SINGLE ONE does anyone from EA even hint that screwing customers might be a tiny bit of the reason their income ain't coming in. Or that lowering prices might be a good thing,especially in a recession. Look,we have seen this before in the music industry. They charged way too much for their product,and whenever possible they DRM'd the hell out of it. Now you can buy MP3 singles all over the place and Walmart doesn't have any single albums last I checked for more than $13. Why? Because their "must make more profits!" mentality bit them in the ass,that's why. Yet even with a worldwide economic recession,prices aren't going down on games,if anything they are steadily increasing. Does that sound like equilibria to you? Hell it sounds like a complete divorce from reality to me.

      But you believe what you want. But I'll make a prediction,and the prediction is this: The game companies will keep screaming about "teh piratez!" while charging $60 for substandard,DRM infested,buggy as hell product. They will all start to post huge losses,and be completely clueless as to why. Pirates will keep playing for free,guys like me that don't pirate will be buying the $20 bargain bin games that have been out long enough to have DRM removers and bug fixes,and many of the game companies will tank. And then,like a lightbulb going off,somebody will sell a decent new game for $30 or less and watch its sales go through the roof. Everyone will talk about how insightful and innovative they were for reading the market so well,and the game companies that are left will follow the leader trying to mooch off their success. And hey,what do you know? For a lot of them it'll work! And then folks will look back on the days of game companies charging $60+ for a new game with much amazement and with a "what were they thinking?" attitude. Because treating your customers like dirt and charging the absolute highest the market can bear will eventually bite you on the ass.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    18. Re:I don't see what the problem is by Rockoon · · Score: 1

      Sorry pal,but I took economics too. Now allow me to quote your post "There is a price vs demand equilibria which maximizes revenue and there is no reason for these companies not to strive for maximum profits." But that isn't what we have now,is it?

      This is where you fail. You let your emotions decide a fact that isnt in evidence and isnt even rational.

      These companies are selling million+ of copies of each game. If you think that they are anywhere near the "absolute limit" of what they can charge, then explain the sales figures. You are way too far down the emotional biggot train to ever ratonalize with.

      Have a nice delusional life.

      --
      "His name was James Damore."
    19. Re:I don't see what the problem is by hairyfeet · · Score: 1

      I can do basic math. If you look at the quarterly reports for the big game companies the only one doing okay is Activision/blizzard,and that is because more than 60% of their income is WoW,which we all know as guys that will sell their souls to keep playing. Hell I even have a customer getting a divorce over that damned game because he pays more attention to it than his wife or his job!

      So yes,they are still posting profits,they are also losing money hand over fist on every single game that isn't a megahit. Now a company like MSFT can afford to eat losses like that by making it up with their Office and until Vista,their OS franchise. And they have a big enough war chest they can keep it up for awhile. Activision/Blizzard can ride WoW through any downturn. Can EA afford that? Ubisoft? Sony? The simple fact is you,like the game companies,seem to be missing the fact that we are in a worldwide economic downward spiral that frankly with all the panic out there I wouldn't be surprised if we end up in another depression. At the least it is going to be nasty for 2-3 years in all sectors. And at every turn I am seeing prices slashed everywhere trying to move products. Yet walk into any game store and any game less than 6 months old will be over $50,most over $60 and last time I was in Gamestop the latest FEAR was at $70!

      I asked the guy behind the desk if they were able to actually move a lot of units at that price. "Nope" he said "We're lucky if we sell one box a month. That is why we have moved them in the back aisle and give PC games such a little shelf." And you go into Walmart,Best Buy,any other chain that sells games and you see the same thing. Why? Because the products don't move thanks to too high a price per unit. If they lose the big chains they are going to see a big bite out of their bottom line,yet they keep prices way too high.

      So while we can disagree about this,I still believe my prediction will come true. Clueless CEOs like those at EA and Ubisoft will scream about "Teh Piratez!" while laying off large chunks of their workforce and posting record losses. This will continue,with some jumping ship to consoles only to see the same thing happen. Meanwhile those that have already begun shipping their games with a $29.99-39.99 price tag will do okay. They will see that the $25-34.99 price point seems to be the "sweet spot" and will aim for that. Then when the big boys have lost enough cash to buy their own third world country one of them will say "What the hell" and try what the little guys are already doing. And it will work.

      You see,that is where our difference of opinion lies. You think because the $60 price point worked at a time when everyone was flush with cash that it will continue to work. I don't agree. I think many will turn to being "teh Piratez",many will do as I am and buy what is on sale or used(although EA may hasten their own demise by killing of first sale for everyone) and many will simply quit buying for awhile. There should be a way to tell if I am right in a couple of months time. After Xmas look at the big companies profits when compared to losses. I think you'll see that with the exception of the "super megahits" that you can count on a single hand,like Gears of War,CoD,etc you'll find that most of the new titles will lose incredible amounts of money. And those kinds of losses simply aren't sustainable. We do agree that the market will sort it out. Those that realize the $60 price point doesn't work anymore will find a way to survive,the rest will disappear in mergers or bankruptcy. But by this time next year I bet we'll see a new price point on PC games. Maybe they'll make up the price by going episodic,or going micro-transaction like the Koreans,who knows? But it will change,mark my words. Because they simply can afford to keep losing money on so many titles.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  4. Stop treating the customer like a criminal. by Yoozer · · Score: 5, Insightful
    Pirated games win over legal ones because of:
    • they don't treat the customer like a criminal (why do I get an anti-piracy warning when I've bought or rented a DVD, but not when I've downloaded a movie?)
    • removing pretty much all of the hassle of proving you're a paying customer (in terms of installation and stability)
    • availability (for abandonware) and convenience
    • cost

    If you can beat the pirates on the first 3 points, people are generally a lot more willing to pay.

    1. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 3, Insightful

      Let me add more to this. The software industry is one of the few industries that get away with selling complete bug ridden crap, and stuff that will stop working one day as computers and operating systems advance with no recourse to support.

      I have an old copy of FF7 for the PC which just barely works, but it took a lot of hunting around the net to do so. This could be cured by forcing old games source to be opened so that the games themselves could be maintained as newer hardware and OS's are released. You'd never tolerate a car that couldn't be fixed, the fact this happens with software is a tragedy. There has to be some way that users can force companies to give up the source after the sales period has ended so that they can fix and update their games.

    2. Re:Stop treating the customer like a criminal. by Splab · · Score: 5, Insightful

      Not only do you get the piracy thing, but also lately quite a lot of DVDs I've bought came with commercials for other movies. With the anti piracy (don't steal this movie) and FBI warning (smart one to show in Denmark) and absurd long menu sequence and commercials for other movies (skip able) it took almost 4 minutes before I got to see my movie - and you have to sit through it every bloody time you want to watch it. Next time I'm downloading!

    3. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 0

      I just rip it myself, and take out the crap like that.

      However, I do like that the Futurama DVD I have has one of the copyright warnings in an alien alphabet.

      On the other hand, it shows these warnings after each episode watched, even on "View all". That's when skipping to menu while the credits are rolling helps.

    4. Re:Stop treating the customer like a criminal. by Sentry21 · · Score: 4, Informative

      The best way around that crap is to stick the disc in your computer, and use various software to rip out the garbage. Optionally, use Handbrake, encode to h.264, and stream it to a set-top-box/game console instead.

    5. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 0

      At least you get the skippable promo's. Disney movies were(and probably still are...) notorious for having ten minutes of unskippable "Coming soon" promos in front of their movies. I'll put up with having unskippable promo's in a movie theater but not on my own home theater.

    6. Re:Stop treating the customer like a criminal. by Blueskied · · Score: 1

      If you can beat the pirates on the first 3 points, people are generally a lot more willing to pay, but still decide to download the game cause point 4 is so enticing. That's just natural. People love free stuff.

    7. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 3, Insightful

      At that point it's faster and easier to just find a torrent and download the movie.

    8. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 0

      If you can beat the pirates on the first 3 points, people are generally a lot more willing to pay, but a minority still decide to download the game cause point 4 is so enticing.

      There, fixed that for you.

      Believe it or not, most people are actually quite honest, and can tell the difference between "free stuff" and "stuff that costs money but can be had for free if you break the law". There are, of course, quite a lot of children who see things like shoplifting and software piracy as justifiable, but most people grow out of that once they get a regular income.

    9. Re:Stop treating the customer like a criminal. by Pvt_Ryan · · Score: 1

      At least you get the skippable promo's. Disney movies were(and probably still are...) notorious for having ten minutes of unskippable "Coming soon" promos in front of their movies. I'll put up with having unskippable promo's in a movie theater but not on my own home theater.

      I have to agree, I got a film the other day on DVD and it did this to me. The only way to skip was to jump chapters.

      If they want to advertise on the dvd to me then they should discount the dvd.

    10. Re:Stop treating the customer like a criminal. by Splab · · Score: 1

      Usually you can skip it, but you have to hit menu at the right time (there is a 1-2 second flashing with something like: "hit menu now to skip trailers").

    11. Re:Stop treating the customer like a criminal. by wild_quinine · · Score: 1

      The best way around that crap is to stick the disc in your computer, and use various software to rip out the garbage. Optionally, use Handbrake, encode to h.264, and stream it to a set-top-box/game console instead.

      Yeah, that takes less than four minutes. Thanks, champ.

    12. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 0

      It would still be less hassle to just download it.

    13. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 0

      At that point it's faster and easier to just find a torrent and download the movie.

      Actually, no. Ripping something with Handbrake (h.264/aac) at a decent bitrate, say 1440-1800, will look as good as the original dvd. Every single file I've downloaded off of a torrent looked like ass.

    14. Re:Stop treating the customer like a criminal. by SanityInAnarchy · · Score: 1

      Which has what to do with "faster" and "easier"?

      For that matter, none of my computers have a Blu-Ray drive, or an HD-DVD drive. An h.264 rip, 720p, at around 4 gigs, still looks much better than the DVD.

      --
      Don't thank God, thank a doctor!
    15. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 0

      It would still be less hassle to just download it.

      Hmmm let's see... ok so now I'm getting the torrent... 3 hours later it's done! Sweet, wait a second, this isn't the newest film, it's a crap-ass copy of "Bambi" with a renamed filename. Great.
      OK find new torrent... ok, 6 hours later this one's done. good. Aww, crap, someone f'd up the rip and it looks like shit. Ok, I'll run it overnight and check it after work tomorrow.

      the next day
      Ok, got a good copy finally, burned it to a DVD so I can relax in my living room, what's this in the mail? Oh, nice a DMCA takedown notice. Hell, that's my third one.
      Time to shop for a new ISP or setup a new account under my wife's name since mine is banned now.

      Or I can just buy it, setup the ripping software to run while I sleep, etc. and have a guaranteed good copy tomorrow.

    16. Re:Stop treating the customer like a criminal. by Trojan35 · · Score: 1

      The best way around that crap is to stick the disc in your computer, and use various software to rip out the garbage. Optionally, use Handbrake, encode to h.264, and stream it to a set-top-box/game console instead.

      He complained of wasting 4 minutes skipping through stuff to see a movie, and your recommendation to save time is to edit the movie, encode it, and then stream it instead? Yeah, that's worth it.

    17. Re:Stop treating the customer like a criminal. by Jorophose · · Score: 1

      Then what if, say, Maxis posts their budget for this game is 15 million USD (and has another source audit them to make sure it isn't all just business expenses, but reasonable costs like paying the people working on it, and a bit to go towards things like the physical devices they used)). Well, if Maxis makes ~20 million USD (a bit of profit; costs to EA would have been covered in the other number) during the span of 5 years, the source code should be passed on to another group to maintain.

      If they couldn't raise the money, then the game just keeps being sold by whoever until it makes back its money, if it can. When the game is passed on to the other group, after those ~5 years to get the money, they can continue to release patches/updates, and it's released as either open source (obviously with commercial distribution restriction, knowing game companies). The binaries would also hopefully be released.

      50$ will not cover the costs to make a game, but hopefully together we can do it.

    18. Re:Stop treating the customer like a criminal. by Mitchell+Mebane · · Score: 1

      Or you could obtain AnyDVD.

      --

      The roots of education are bitter, but the fruit is sweet.
      --Aristotle
  5. Re:Don't waste your money on Wikipedia by isBandGeek() · · Score: 1

    I'd mod you down as flamebait but I'll humor you with a response (even though we're not supposed to feed the trolls). Wikipedia is not necessarily as reliable as another print source, but printed encyclopedias are susceptible to errors as well (and often contain more of them than Wikipedia itself) and are not as up-to-date.

  6. The PCGA? by Anonymous Coward · · Score: 3, Funny

    Isn't that the standard body for chimp golfing?

  7. consoles are the key by socsoc · · Score: 3, Interesting

    Why do people still use PCs for gaming? PCs are business tools... Consoles are better for gaming because the game development company can rely upon a specific hardware configuration.

    This isn't a troll, but an honest observation.

    1. Re:consoles are the key by Barny · · Score: 1

      Consoles are worse for gaming because the game development company is stuck relying on a specific hardware configuration no matter how how many years old.

      --
      ...
      /me sighs
    2. Re:consoles are the key by Adam+Jorgensen · · Score: 1

      5 years ago I would have disagreed. No longer. The herculean efforts involved in PC gaming simply no longer appeal, most likely because I'm no longer a student and have to work for a living.

    3. Re:consoles are the key by Amphetam1ne · · Score: 5, Insightful

      Ask the 10M-ish WoW players....

      --
      I only buy pepper spray that's been tested on anti-vivisectionists.
    4. Re:consoles are the key by theM_xl · · Score: 1

      Because console games are dumbed down to fit "no keyboard and mouse". It's impossible to control a game with the complexity of, say, Master of Orion. Just because some people are incapable of the mental processing required to do more than basic FPS doesn't mean we all suffer from the same lack of brains.

    5. Re:consoles are the key by Goldberg's+Pants · · Score: 1

      The sort of games I like (sports sims. As in PROPER sims like Out of the Park Baseball) just don't work on a console.

      And FPS and RTS only work well with mouse and keyboard, and if you're hooking them to your console to play them... You may as well just buy a PC.

      Not to mention the PC is open. I write a game, I can release it, dead easy. I want to release it for a console I have official hoops I have to jump through.

      And finally, I can still play Sensible World of Soccer and Cannon Fodder on my PC. (To name but two classics.) Can't do that on the consoles.

    6. Re:consoles are the key by powerspike · · Score: 1

      but i can't play my console on the bus :( (well unless your a mad sciencest!)

    7. Re:consoles are the key by Anonymous Coward · · Score: 0

      How is this worse?

    8. Re:consoles are the key by mobby_6kl · · Score: 1

      "This isn't a troll." Yeah, and she said she was 18. Still, I'll give you one (of countless) reasons: have you tried Alt-tabbing to Visual Studio on any of the consoles?

    9. Re:consoles are the key by Kneo24 · · Score: 2, Interesting

      Keyboard and Mice support, modding support, better graphical capabilities, easier to customize a setup (i.e. more options to do so), certain types of games work better with keyboard and mice, I can still play my games from 10 years ago on a new PC if I want to do a small amount of work...

      Oh, there's reasons if you choose to not ignore them.

      Don't kid yourself here. Even with the same hardware configurations, developers for consoles are still making buggy games. Recent ones are Fable II and Fallout 3.

    10. Re:consoles are the key by iainl · · Score: 1

      I can play SWOS on my 360, complete with tarted up HD graphics by the guy who did the originals. It's great.

      What I can't do is get the PC one to run under Vista. But then, the PC version was always junk - that's why I've got an Amiga in a cupboard.

      --
      "I Know You Are But What Am I?"
    11. Re:consoles are the key by Goldberg's+Pants · · Score: 1

      No, you are playing a REMAKE of a game. NOT the original. Any SWOS fan I know has no interest in that cheap cash-in on a legend. It's the original game we want. Not some watered down remake. (Just like I'd rather see the original Texas Chainsaw Massacre than the remake.)

      And as for Vista... Well all I can say is there is a lovely DOSBOX version packed up with multiple configurations, team options etc... You can download for the PC, and gamepads work just fine with it and it's awesome.

      And having played both the PC and Amiga versions, except for the opening music, the PC version is easily as good as the Amiga version.

    12. Re:consoles are the key by __aamkky7574 · · Score: 3, Interesting

      Sorry, but you do actually sound a little like a troll. :) But I'll assume you're sincere.

      "Consoles are better for gaming because the game development company can rely upon a specific hardware configuration."

      Why does that make it better for the person who matter - the gamer? It's better for the development company, sure. Though if you're developing for XBox 360, publishing for the PC as well is relatively simple.

      I have a gaming PC, a gaming laptop and a Wii. Of the three, the Wii gets by far the least use, gathering dust bunnies. Why do I game on the PC primarily?

      1. Graphics: after gaming on a PC, looking at the Wii's Resident Evil 4 is like having sandpaper applied to my eyes; the pixels look the size of planets. One great thing about PC gaming is not just that new games look great - even older games can look better. After loving Oblivion, I've gone back to play Morrowind. If I was playing this on the XBox, it would only look as good as it did back in 2003. On the PC, I can take advantage of graphics cards upgrades and user-created mods such as the Morrowind Graphics Extender (http://www.youtube.com/watch?v=fXEhlyqlzU0) so that the game looks far better than it did back in 2003. Which leads me to...

      2. Mods & Community: Being a console owner is essentially a passive consumer experience. Sure, there are the beginnings of allowing user-created content on consoles, but this is still in its infancy and will _always_ be tightly controlled. For the PC, it's a collaborative experience; even a non-coder like me has been able to get involved, working on the unofficial Vampire the Masquerade: Bloodlines patch.
      Just one example; look at the amount of mods and tweaks available for the PC version of Oblivion; you can customise it to your heart's content.

      3. Meeces: I just can't play FPSs on gamepads. Have tried and failed. Same with strategy games. The mouse just seems to fit these games a lot better. Gamepads are fine for driving games but since I don't really like those, I don't them much. I actually have one anyway - the XBox controller works great with the PC wireless dongle - but those times I occasionally use one.

      Oh, and I don't get the supposed "benefit" of consoles that you can slouch on the couch while playing them. If I'm playing a shooter online, I want to sit up alert in a nice comfy desk chair.

      4. Portability: I can play the same games on both my desktop and my laptop, and using Microsoft's FolderShare (http://www.foldershare.com/) I can seamless and invisibly have my savegame files synchronised between the machines.

      5. Cheaper games: People often point out that PCs cost a lot more than consoles. Very true. But, I'd be buying a PC anyway for non-gaming functions. OK, sure, I have to pay a bit more for a gaming PC over a normal PC. But new PC game releases cost around 20 less than the console equivalent. So, if you you're say buying 2 new releases a month, that adds up to almost 500 a year saved, which is easily enough to keep on the upgrade path.

      P.

    13. Re:consoles are the key by Anonymous Coward · · Score: 0

      Because most people prefer not buying one extra device sometimes for in excess of $1000 that takes up a lot of space?

    14. Re:consoles are the key by Crumplecorn · · Score: 1

      PCs are better for some types of game, Consoles are for others. If you play on only one platform, you are missing out on some areas (areas which you may not have any interest in though). The primary reason is controls, however there are types of game which favour complete control by the developer over appearance, and others which benefit from actively turning over access to the game's innards to the end-user.

      And, if all you want to do is play shootan' games, why would you bother to buy another platform when you can install one on your 'business tool'?

    15. Re:consoles are the key by Crumplecorn · · Score: 1

      When one has bought hardware upgrade after hardware upgrade year after year for nothing more than slightly nicer graphics, one has to justify the fact that console games/gamers get by without this by ingraining the idea in one's head that game quality can be equated with graphics quality.

    16. Re:consoles are the key by Crumplecorn · · Score: 1

      I'd be interested to know how games which have no use for such a control interface were 'dumbed down' due to the lack of it?

    17. Re:consoles are the key by Crumplecorn · · Score: 1

      Why does that make it better for the person who matter - the gamer?

      Because any issues related to compatibility or meeting required specs or even just having a random system crash are almost completely mitigated.

    18. Re:consoles are the key by bigstrat2003 · · Score: 1

      The herculean efforts involved in PC gaming...

      All I can say is you must be doing it wrong. I game on the PC, and there are no herculean efforts involved.

      ... I'm no longer a student and have to work for a living.

      Me too. That doesn't preclude gaming on the PC in the least. Again, I have no idea what you might be doing wrong, but this just screams "you're doing it wrong" to me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    19. Re:consoles are the key by Vexorian · · Score: 1

      Sorry but it is so easy to justify the purchase of a purchase and so hard to justify purchasing a new gen console... If game companies would stick to consoles they would simply lose market. Besides a console doesn't really stop piracy that much, ever since they began using CDs as well...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    20. Re:consoles are the key by Anonymous Coward · · Score: 1, Insightful

      I rather think you missed the point, while simultaneously demonstrating just how valid it is. Sure, most individual games haven't been dumbed down. But that's because the only games that see release are the ones that are already dumb. By deliberately constraining console releases to those that are well suited to the consoles' simplistic control scheme, you're basically discouraging development of a whole range of more complex (and arguably more interesting) games. And even if you wish to argue that some of these more complex games can be made to work with console controls, that is accomplished at the expense of the game's complexity, i.e. some games are indeed dumbed down. For example, compare CivRev to any of the other games in the Civ series. Don't get me wrong, it's great fun, but it has nowhere near the depth that you'd expect from a real Civ game, and it suffers as a result. You can't deny that example of a game that was designed dumbed down just for consoles.

    21. Re:consoles are the key by Vortran · · Score: 1

      Because my 2 CPU quad core 3 GHz machine with 8 GB of DDR and dual SLI GeForce BGX 1024 MB 8800GTX is pretty screamin' fast. I can pretty much play anything I want on it and I can emulate consoles.

      When the console can emulate other consoles, let me know. I can also burn DVD while compiling code while recording TV and play Half Life 2 at the SAME TIME - and what's more, I can play at 2560 x 1600 on my $1,000 monitor without spending $$$ for an HDTV plasma (much less Mitsubishi LaserVue) screen that can't do even half that resolution.

      Vortran Out

      --
      Knowledge is like ignorance.. too much can be just as bad as not enough.
    22. Re:consoles are the key by Peeteriz · · Score: 1

      I need a PC at home for business needs, and there is a big bonus at not needing to maintain, buy and worry about another electronic device. It does everything I need, including games as well, so a consle would offer no value to me - getting some games (like GTA) a few months earlier would be a small advantage, but it's not worth enough even to spend the effort to investigate and decide which of the current consoles to choose.

    23. Re:consoles are the key by Barny · · Score: 1

      slightly nicer graphics

      Yeah, and I will keep paying for the better graphics, because *gasp* I like better graphics.

      Now someone please tell valve to release L4D a week early so I can smoosh zombies on more than just 2 maps.

      --
      ...
      /me sighs
    24. Re:consoles are the key by Draek · · Score: 1

      First, because for most people buying a nice, low-end GPU is easier and cheaper than buying a full-blown console. Yeah, not gonna be playing Crysis on that, but Team Fortress 2 and Guild Wars aren't a problem even in an "ancient" FX5200.

      Second, because for MMOs, RTSs and FPSs, controllers suck. Sorry, that's just a fact of life. And while yes, you can often connect a keyboard+mouse combo to a console, finding a place to put them is troublesome (whereas in a computer those problems are already solved).

      And third, because there's a much, much, *MUCH* bigger indie dev scene in PC than on consoles. Apparently, free SDK > consistent hardware for most devs, who would've thought.

      --
      No problem is insoluble in all conceivable circumstances.
    25. Re:consoles are the key by theaveng · · Score: 1

      My PS2 and Gamecube might be ~5 years old, but I still have a hell of a lot of fun playing them.

      Of course, I also still enjoy playing an Atari and a Super Nintendo (8 and 16 bit), so maybe I'm not the best example of what casual gamers prefer.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    26. Re:consoles are the key by Crumplecorn · · Score: 1

      I will keep paying for the better graphics, because *gasp* I like better graphics.

      As will I, but minus the aforementioned rationalisation.

    27. Re:consoles are the key by Anonymous Coward · · Score: 0

      Consoles always have the dumbed down version of the game.

      bigger menus. fewer choices. no customization. every version of a console game looks and plays exactly the same.

      and hey its not the pc version of shooters that come with 'auto aim' enabled by default.

    28. Re:consoles are the key by Anonymous Coward · · Score: 0

      Actually, I see this as a good thing. For two reasons: 1) you don't have wonder if game 'x' will play on your machine. 2) having the same hardware over an extended period allows the developers to actually make better use of it over time.

      I love my PC gaming but consoles do provide some nice benefits.

    29. Re:consoles are the key by antdude · · Score: 1

      I'd like to see you play MMOGs on consoles. 3D FPS and RTS without mices on console too. Oh and it doesn't help me when I can't use complex game controllers with four fingers and no thumbs. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    30. Re:consoles are the key by Anonymous Coward · · Score: 0

      Just because you are deformed doesn't mean that consoles are more reliable and require less upgrades when compared to conventional PCs

    31. Re:consoles are the key by iainl · · Score: 1

      You DO know that the "remake" has the very same Amiga source code running under the hood, don't you? The enhanced graphics are entirely optional (although I find the greater field of view in HD better). In my experience, it certainly plays closer to the Amiga version than a DOSBOXed PC one does. That latter isn't bad, just different.

      --
      "I Know You Are But What Am I?"
    32. Re:consoles are the key by brkello · · Score: 2, Insightful

      PC gaming is done at a desk with a keyboard and mouse. Console gaming is done on your couch with a game pad. I don't want a KB + mouse on my couch just like I really wouldn't want a gamepad on my computer. Certain games are better suited for each different set up.

      Beyond that, for most games that I can get on a PC and a console, I get it for the PC. I have a gaming PC that is more powerful than a console. I prefer the ease of getting user created mods for these games on the PC. You just don't have the flexibility on the console. Some games like Civ just are too complex for a console and they have to dumb it down if they move it over (again, KB + mouse on a console defeats the whole reason I am playing on the console).

      Personally, I like both types and hope neither of them die. There are a lot of advantages to consoles, but since you were asking about PCs I just listed why I like them.

      --
      Support a great indie game: http://www.abaddon360.com
    33. Re:consoles are the key by BlueStrat · · Score: 1

      Yeah, not gonna be playing Crysis on that, but Team Fortress 2 and Guild Wars aren't a problem even in an "ancient" FX5200.

      Hey! I just upgraded to an FX5200 from a GeForce2 MX400 you insensitive clod!

      P.S.: I'm not joking here, either! Up until a couple months ago, I *was* only using the GeForce2. CFS3 made me want to upgrade finally. Love WW2 combat flight sims. Now I've got European Air War AND CFS3! :) (victory-roll!)

      Cheers!

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    34. Re:consoles are the key by lysergic.acid · · Score: 1

      um, except that PCs aren't just business tools. they're used for scientific research, for entertainment as media centers/PVR/DVR, for gaming, as well as tools for day to day life. consoles are just computers specialized for a specific purpose. anything a console can do, so can a computer, so some people choose not to buy a redundant piece of hardware.

      also your observational skills apparently aren't very good. the PS2, PS3, Xbox, Xbox360, PSP, and soon the DS with the upcoming DSi, all have multiple hardware configurations. and FYI, video games were invented on computers, before the concept of a gaming console was developed.

      almost every household has a computer for surfing the web, checking the e-mail, word processing, etc. if their computer is also capable of playing games, then why shouldn't they play games on it if they want to? likewise, if your console is basically just a cheap computer, then why not use it as a media center or to surf the web, check e-mail, etc.? right now the trend in consumer electronics is moving towards technological convergence. instead of having 4-5 different specialized appliances, it makes much more sense to have a single generalized appliance that performs the combined functions of all those specialized appliances.

      the line between console and computers has always been an artificial and arbitrary one. and gradually that line is becoming increasingly blurred as current generation consoles receive keyboard & mouse attachments, internet connections, web browsing capabilities, and take on the role of a HTPC.

    35. Re:consoles are the key by lysergic.acid · · Score: 1

      i think that's one of the greatest strengths of PC gaming. aside from the handful of open consoles like the GP2X and Pandora, most consoles are closed platforms. you need expensive dev kits and a developer's license to design games for them, and you need manufacturer approval to publish games, and you usually also need the console maker to manufacture the actual game cartridges/discs for you.

      and even if you can manage all those things, few independent developers will be able to market & distribute their games. if you can't get your console title into stores like Best Buy or EB Games, or get Nintendo/Microsoft/Sony to pick up your game on their online distribution networks, then you will have no way to get your game out. whereas anyone can publish their PC games for free and distribute it themselves online. closed platforms just aren't accessible to indie developers.

    36. Re:consoles are the key by Endo13 · · Score: 1

      Actually they just hit 11M active accounts a week or two ago.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    37. Re:consoles are the key by Bios_Hakr · · Score: 1

      You also forgot depth and complexity.

      Sure, Fallout and Oblivion have appeared on the consoles. But when you sit to play something like Falcon4 or Silent Hunter, the PC just blows consoles away. Falcon's manual is about 700 pages. It uses every key on the keyboard at least 3 times; sometimes 4 or 5 times.

      Console games just don't match the PCs' complexity for detailed simulations.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  8. Free bits, not pirated by bboxman · · Score: 1, Insightful

    Claiming to lay property to a sequence of bits is hillarious. There is nothing wrong with creating yet another copy of computer game.

    1. Re:Free bits, not pirated by cliffski · · Score: 2, Insightful

      ...says someone who still no doubt expects to get paid for HIS job, although you are clearly delusional enough to expect you have the right to take the fruits of other peoples work for free.
      Fucking bullshit. You are just rationalising being a cheap-ass.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Free bits, not pirated by jonaskoelker · · Score: 2, Interesting

      ...says someone who still no doubt expects to get paid for HIS job [...] take the fruits of other peoples work for free.

      Canonical pays money to developers in return for them making the software better. The software that they give away.

      Consider that for a while.

    3. Re:Free bits, not pirated by Anonymous Coward · · Score: 0

      Oh I'll pay money to purchase a product, be it a game or a movie, I even go to the theatres when I think the movie is worth it.

      But what I won't do is pay money for a crippled product that may or may not work for me a year from now. I won't pay for a profit hungry group to install extra crap on my system thats hard or next to impossible to get rid of, and I sure as fuck won't pay to 'licence' my computer games. I bought it, its mine now, fuck off.

      The thing software makers seem to forget is that they are not entitled to profits, if you make a shit product full of extra crap nobody wants when people don't buy it it's not piracy's fault, its your fault for marketing a shit product. Loading your product with yet more crap unrelated to it just furthers the problem and encourages people to turn to piracy in order to get the product they want.

      Bottom line? I'll happily pay for a good product, and I'll happily tell you to shove it if your pushing something bad.

    4. Re:Free bits, not pirated by cliffski · · Score: 1

      and that works for video games how exactly?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    5. Re:Free bits, not pirated by bigstrat2003 · · Score: 2, Interesting

      And Canonical is losing money on the proposition, as we discussed recently.

      Consider that for a while.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    6. Re:Free bits, not pirated by theaveng · · Score: 0, Flamebait

      >>>There is nothing wrong with creating yet another copy of computer game.

      Similarly there is nothing wrong if your employer decides to copy your creation, but not give you a paycheck. What's that? You object??? Huh. Well guess what? I object to having my game creations stolen too yu asshoel!!!!

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    7. Re:Free bits, not pirated by Anonymous Coward · · Score: 0

      sorry, i don't have the time to consider that right now, i am too busy trying to get the drivers for my video card to work on ubuntu

  9. obvious answer by Digitus1337 · · Score: 1

    Keyboards and mice!

    1. Re:obvious answer by Anonymous Coward · · Score: 0
    2. Re:obvious answer by penguinchris · · Score: 2, Interesting

      I bought Unreal Tournament 3 recently for my ps3 (which I bought primarily to watch blu-ray movies on) for three reasons:

      1. It's $20, brand new
      2. I saw that the company put up map packs for download on the playstation store, for FREE - unlike every other game that charges you up to $10-15 for a couple extra maps
      3. You can use a USB or bluetooth keyboard and mouse to play the game, on the ps3!

      I've only played it for a few minutes (I've got other things, like being a grad student and browsing slashdot, to do) but it worked flawlessly and it could have fooled me into thinking I was playing on a computer if someone else had set it up (it helps of course that I don't have a TV and connect the ps3 to my computer monitor.)

      If other console games supported that, I would be much happier to pay the ridiculous prices they want for them.

    3. Re:obvious answer by Anonymous Coward · · Score: 0

      PS2 and PS3 - can use standard usb keyboard and mouse (in PS2 - used for FF XI MMORPG, in PS3 keyboard and mouse are part of firmware - usable for browsing, menu navigation ...)

    4. Re:obvious answer by theascended · · Score: 1

      It only a wrong answer if you can find an example from this decade... which is nearly 8 years completed...

    5. Re:obvious answer by Anonymous Coward · · Score: 0

      You can play Unreal tournament 3 on the PS3 with any usb keyboard and mouse.

  10. Re:Don't waste your money on Wikipedia by crossmr · · Score: 3, Insightful

    the difference here is if there was a mistake on a wikipedia page you see the fix now. If you stumble across an old magazine that had a print error you don't necessarily have the page 400 font size 3 correction printed 6 issues later laying beside it..

  11. Who put them in charge? by appleprophet · · Score: 3, Interesting

    My brother and I recently started an independent video game company and I had seen the PCGA covered on Slashdot a few times before. Looking for resources to help us, I called them up asking what they could do for us as a Mac, Windows, and Linux video game developer. They basically straight up said, "well... nothing". To be 100% honest, I do not really know what they do. If I had not seen them on Slashdot, I would not have known they existed.

    I look forward to the day when they can do something for us, but until then as a PC game developer, albeit small, I can let you guys know that these guys don't represent us in any way shape or form. However, I wish them luck on their anti-piracy endeavor.

    Meanwhile, on our end, we are going to lay off the invasive DRM and instead rely on creating high quality downloadable content and other online features like multiplayer which provide a clear incentive to purchase our game.

    1. Re:Who put them in charge? by aussie_a · · Score: 0, Troll

      I look forward to torrenting your games.

    2. Re:Who put them in charge? by stmok · · Score: 1

      That's just mean.

    3. Re:Who put them in charge? by Draek · · Score: 2, Insightful

      "I have gained this from philosophy: that I do without being commanded what others do only from fear of the law" -- Aristotle

      Some of us don't need DRM to keep us honest. You'd be wise to do the same.

      --
      No problem is insoluble in all conceivable circumstances.
    4. Re:Who put them in charge? by appleprophet · · Score: 1

      Have fun by yourself in the single player campaign. Good luck torrenting our multiplayer servers.

    5. Re:Who put them in charge? by Anonymous Coward · · Score: 0

      "I have gained this from philosophy: that I do without being commanded what others do only from fear of the law" -- Aristotle

      Under a government which imprisons any unjustly, the true place for a just man is also a prison.
      - Henry David Thoreau

    6. Re:Who put them in charge? by aussie_a · · Score: 1

      I was just kidding ;) I was looking for a funny mod, and instead got a troll. Good luck with your games.

    7. Re:Who put them in charge? by appleprophet · · Score: 1

      Yeah, I realized that right after I posted. :) The troll mod threw me off.

  12. They'll never learn! by Anonymous Coward · · Score: 0

    Until games start coming with dongles, they will keep being released (cracked, for those not in the know) before even their street dates.
    SafeDisc, LaserLock, SecuROM? Don't make me laugh. StarForce? You bet.
    The less money a company invests in the scheme, the less money is wasted.

    For comparison, a completely new dongle scheme like the ones seen in the 3D/CAD & audio industries could hold perhaps a week, two at max. Yet it doesn't change a thing for the sales of software.

  13. Re:Tubal-Cain is a wikibastard by Killjoy_NL · · Score: 2, Funny

    "Did you know that "654", is a variant on "69", which is used by the editor Raul654."

    Citation needed ^_^

    --
    This is the sig that says NI (again)
  14. It's like the XKCD comic says... by ZekoMal · · Score: 4, Informative

    http://www.xkcd.com/488/
    Steal it, and you're a criminal. Get the DRM locked media, something happens with technology that makes you have to try and remove the DRM lock just to use what you bought, and you're a criminal too.
    Piracy will be way more popular now that every company is scrambling to DRM-lock their products (sort of like the Sony 'rootkit' happy fun time, companies have decided when we pay for something, they can stick whatever they want in their product and let us sort out the mess leftover).

  15. wild tangent by Anonymous Coward · · Score: 0

    wild tangent comes "pre-installed" on a lot of OEM machines (e.g. compaq, dell, hp)

    i have cleaned it off many new machines, right after i took them out of the packaging.

    i think its funny that wild tangent (freeware/spyware) would care about piracy as they get installed by default on a lot of machines.

  16. Aw how things change. by Vexorian · · Score: 2, Informative

    Of course, DOOM II is a trademark of id Software,
    copyright 1994-95, so don't mess with it. Remember, if you
    are playing a pirated copy of DOOM II you are going to HELL.
    Buy it and avoid an eternity with all the other freeloaders.
    If you have any problems playing DOOM II, please call our
    technical support line at (212) 686-9432.

    This is all the copy protection Doom2 needed - And it was a heck of a money factory, in fact people still buy the doom collector's edition today because the wads can be used on the many ports (BTW id software GPLing the engine didn't stop them from profiting this way)

    Well, I tend to miss those times...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    1. Re:Aw how things change. by WK2 · · Score: 1

      I never really thought that GPLing their engines made Id any money, other than increasing their good will. But you bring up a good point, that because their engines now update to current platforms "automatically", they can still make money buy selling their older content, whereas that might not be profitable if they had to maintain the engines themselves.

      As for "those times", they haven't gone away. Id is still around, and they are a good company. They continue to release their engines as GPL five years after original release. Unfortunately, they only make FPSs.

      Maybe somebody could kidnap John Carmack and force him to write an RPG, or a Zelda-like adventure game. I'm only joking. Mostly. But seriously, that could work. But I'm only joking.

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
  17. There HAS BEEN NO PROGRESS on DRM! by Jane+Q.+Public · · Score: 1

    People decided they hated it 20 years ago! Nothing has changed there. DRM as a technology has continued to fail... just as it did 20 years ago.

    DRM is nothing but a technological joke that costs consumers billions of dollars every year.

    Let me coin a new saying, like "Git 'Er Done" or "Just Do It": "Just Get Rid Of It".

    Actually, the existing "Defective By Design" is even better.

  18. Four keyboards and four mice? by tepples · · Score: 1

    Because console games are dumbed down to fit "no keyboard and mouse".

    I don't know of one game for Windows that recognizes extra keyboards and extra mice plugged into a USB hub. The working class usually can't afford to keep additional PCs around for guests in the home (such as the children that I babysit), and packing up a desktop PC, monitor, keyboard, mouse, and speakers for a LAN party is a pain. Games that recognize gamepads have the advantage of working in a social gaming environment.

    1. Re:Four keyboards and four mice? by theM_xl · · Score: 1

      Which actually SUPPORTS my dumbed down point since social games have to be easily understood. The gamepad simply can't handle anything beyond imprecise movement and twitch gaming. Even Sudoku would be a pain to play with a gamepad.

  19. A DS goes where laptops can't. by tepples · · Score: 1

    but i can't play my console on the bus :(

    Correct me if I'm wrong, but I'd bet that a lot more people game on a Nintendo DS (84 million and counting) than on a notebook computer.

  20. Console multiplayer is much cheaper by tepples · · Score: 1

    3. Meeces [...] 5. Cheaper games: People often point out that PCs cost a lot more than consoles. Very true. But, I'd be buying a PC anyway for non-gaming functions.

    But would you buy four PCs: one for you, two for the kids, and one for their play date? That's what you would need for a four-player keyboard-and-mouse game. And even if your family is rich enough to buy a gaming PC for each player, compare one copy of a $60 console game to four copies of a $40 game. Games designed for gamepads, on the other hand, let four players use one PC, one larger monitor (such as an HDTV), and one copy of the game. It's too bad that virtually no major games designed for multiple gamepads ever make it to the PC.

    1. Re:Console multiplayer is much cheaper by __aamkky7574 · · Score: 1

      "But would you buy four PCs: one for you, two for the kids, and one for their play date?"

      Well, no, because I've no kids. :)

      But you have a valid point of course; I'm not saying that gaming PCs are ideal for everyone or every situation. As you say, they have an advantage for same-room multiplayer as you point out.

      But even in this case, I can see where the kids would have a console and Dad would have his gaming PC where he can frag undisturbed (that's what I intend to do one day!).

      P.

  21. How do you dump roms? by tepples · · Score: 1

    my 2 CPU quad core 3 GHz machine with 8 GB of DDR and dual SLI GeForce BGX 1024 MB 8800GTX is pretty screamin' fast.

    Seriously, 8 GB of DDR? How long would it take you to play through that much DDR?

    I can pretty much play anything I want on it and I can emulate consoles.

    How do you copy console game cartridges into your PC to run them in an emulator?

    When the console can emulate other consoles, let me know.

    Wii owners can download emulated games at $5 to $10 a piece in Wii Shop Channel.

    and what's more, I can play at 2560 x 1600 on my $1,000 monitor without spending $$$ for an HDTV plasma (much less Mitsubishi LaserVue) screen that can't do even half that resolution.

    But how many people can play on your PC at once? I babysit, and I don't want to have to buy a separate PC per child.

  22. It is easy to reduce piracy... by mahsah · · Score: 1

    ...make buying the game easier then pirating it.

    Look at Steam for example. You can preload the game and have it the minute it releases instead of messing around with cracks, and if you ever want to play the game in the future you can redownload it with a click. With the new "Steam Cloud" feature you will even still have your savegames available.

    Or you can go with a 0 drm system but many companies are not willing to do that. Still, Steam is better then Securom with its limited activations.

  23. Anyone own a machine that isn't net-connected? by Anonymous Coward · · Score: 0

    Point being, network connectivity is very pervasive today. For *most* games I'm going to play, I'll be sitting at my desk. If I'm in a hotel on my laptop, I'll have net access.

    So? Well it seems that simply requiring a login to play the game (it would need to continue to check or do some form of server interaction) would solve a lot of the problems that DRM strives to do.

    Seems like a viable alternative and I'd venture to guess that the cost of maintaining some login/minimalistic game servers would be less than the cost of DRM and DRM-related costs.

    X years down the road, you patch the game to not use the server anymore.

    Wouldn't work for some games, but seems like a good alternative that doesn't require anyone to pirate anything.

  24. 10M = lies by Anonymous Coward · · Score: 0

    You mean the 10,000 or so idiots who still play that stupid "game" in their parents' basements.

  25. Good luck fighting the vicious circle ... by PaganRitual · · Score: 1

    ... and it had to enter the loop at some point.

    If there is one bit of pure entertainment to come from the whole piracy thing, it's the completely broken logic. At some point in time someone will say, or at least imply, that because someone can't afford it, it's okay for them to illegally duplicate it. Basically, if you can't afford everything, you pick and choose what you can afford, and then you're simply justified in copying the rest. If I have to explain the error in that logic any further then I'm not sure I can.

    I find it quite hard to not get frustrated over peoples attitude to piracy. Everyone copies stuff, but not everyone talks about it as their it's the Cthuhlu-given right. And that's the most irritating part, and it's actually all I get really pissy about. People talk about piracy as though it's completely acceptable to pirate something with no intention of ever purchasing it, they even talk about it as though it's a 'cool' thing to do (at least mainly the kids on say, gamefaqs), and that inevitably leads onto the sort of logic I previously suggested.

    This next part is my personal experience, and it doesn't appear to be as prevalent in online discussion, but the next stage is massive hypocrisy. I tend to discover, in most peoples cases, that while they are happy to copy games, they can't believe that anyone would copy music and not support the artists, or they will purchase all their music and stare at you blankly when you try and explain how you buy all your games for the same reason that they buy all their music. Are game companies too faceless? I personally know that I will have a bias towards specific devs and in some cases specific publishers (for their acceptance of smaller niche devs or genres), but even then I don't know much about the actual people involved as much as I do the name or logo.

    You can't have a 'different attitude' to piracy, you either respect that people deserve to be paid for their efforts, or you think it's okay to take a copy without supporting the person responsible. If you can't afford it, you don't get it, welcome to Economics 101

    And then the best part is that stupid companies decide that the solution is horribly restrictive DRM or painfully intrusive copy protection methods, and then the whole vicious circle starts again because suddenly THAT becomes the new validation for piracy. The circle had to start somewhere, and it didn't start with people DRM'ing things for no reason. Also, things have gotten so bad with piracy and sales expectations, and it's now become natural for publishers to assume that sales figures that don't meet forecasts are basically down to piracy. Yay for the beggining of the downward spiral that will eventually lead to nothing ever being sold, only licensed under DRM, and only available through specific players/servers that will become obsolete just in time for you to have to pay for the newest one to be able to listen to the same stuff you thought you already owned. It's already happening now.

    Also, I get more sulky about this stuff because it's major impact is PC gaming. FPS's move to console, RTS's move to console (don't come back), and RPG's move to console and need 2 gigs worth of mods to be playable because the console version tends to assume you're too retarded to deal with anything more complex than PRESS HERE TO QUICK TRAVEL TO YOUR NEXT LOCATION FOR FREE.

    There was no point to this post, I'm just venting, and in a nice co-incidence a friend of mine had told me this morning that I shouldn't "get my knickers in a knot over just because someone has a different attitude to piracy than you do. Not everyone has our level of disposable income so they will rank the personal value of the item being pirated differently." And that set me off. So I'm happy to throw myself at the altar of the karma gods just to vent my spleen.

    1. Re:Good luck fighting the vicious circle ... by Anonymous Coward · · Score: 0

      "Yay for the beggining of the downward spiral that will eventually lead to nothing ever being sold, only licensed under DRM, and only available through specific players/servers that will become obsolete just in time for you to have to pay for the newest one to be able to listen to the same stuff you thought you already owned."

      Isn't this the definition of Console Gaming?

  26. what's in a name? by OglinTatas · · Score: 1

    "PCGA President Randy Stude "
    Randy Stud? What, did he earn money for college doing porn movies?

  27. Piracy n Prostitution by Reapy · · Score: 1

    Two things that'll never go away.