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EMA Suggests Point-Of-Sale Game Activation To Fight Piracy

Gamasutra reports on a set of standards (PDF) published by the Entertainment Merchants Association to promote the use of technology that would "disable" games and DVDs until they are activated when purchased. "The effort is codenamed 'Project Lazarus,' and the EMA says it's assembled a consortium of retailers, home video companies and video game publishers to see how easily such 'benefit denial technology' could be implemented, and to evaluate possible cost-benefit analyses. The initiative is similar to security tags used in clothing retail that spill ink on garments if they're forcibly removed, thereby destroying the item. In such a situation, shoplifting is discouraged by implementing a solution that only the retailer can remove at the point of sale."

244 comments

  1. In Soviet Russia... by Anonymous Coward · · Score: 0

    Games activate you!

    1. Re:In Soviet Russia... by drachenstern · · Score: 2, Insightful

      Post whoring on the back of a frist psot...

      So what they're suggesting is that the game dev put something on your computer which will render the game unplayable until you activate it with the game dev? At which point some bits will be flipped on your computer, making the game playable?

      How will this not be cracked in like three days?

      Who's got the checklist? We need to mail one off pronto to the head of the EMA and tell him that this simply will not work any better than current DRM...

      --
      2^3 * 31 * 647
  2. NO DRM! Can you hear us now? by mrbcs · · Score: 2, Insightful
    These guys just don't get it do they?
    Make the games good, remove the damned drm and make them affordable. How is that difficult to understand?

    I will buy games after a half year or so, so that there is a good no-cd crack and the price is about half. I can't afford $60+ on a game. $20, ya no problem. I'll wait for the price drop, but drm, shit that's a deal breaker, I won't even bother with a hacked version.

    --
    I'm not anti-social, I'm anti-idiot.
    1. Re:NO DRM! Can you hear us now? by Corpuscavernosa · · Score: 1, Insightful
      Call me lame and perhaps not a true enthusiast to the cause, but the DRM I've encountered hasn't really bothered me. I only have one gaming rig and I have a reliable internet connection (although Steam pissed me off once when my service was down). I understand and am against DRM in principle, but I'm just saying that in my day to day gaming, DRM hasn't really affected me. Your average gamer probably hasn't encountered a huge amount of problems which is why it has continued. Also, maybe I haven't played some of the games people complain about most.

      Now I do agree with your other point emphatically. STOP MAKING SHITTY GAMES for $50-60. I'll happily pay for a good game but quit fucking us with the quality.

      --
      We figured out a long time ago that it's easier to elect seven judges than to elect 132 legislators.
    2. Re:NO DRM! Can you hear us now? by Lord+Kano · · Score: 3, Insightful

      Call me lame and perhaps not a true enthusiast to the cause, but the DRM I've encountered hasn't really bothered me.

      You've apparently not played any game that used StarForce.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      Then just how the hell are they supposed to make money? They'll just go out of business from not making enough of a profit from the game.

    4. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      Really? How is Valve a tremendously successful company? You mean EA will go out of business from disenfranchising gouged customers.

    5. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      Valve isn't really a good example. Steam is a giant DRM.

    6. Re:NO DRM! Can you hear us now? by pushing-robot · · Score: 5, Insightful

      To be fair, activation-requiring games haven't been around very long. You might have a different opinion in a few years when EA decides old games are past their "support date" and turns off the activation servers, or you've upgraded your PC a few times and run out of re-activations.

      Many game publishers regularly shut down all online support for their games a few years after release. Services like Direct2Drive and the Microsoft Store limit your activations or remove downloads after a certain period of time. Steam is the exception in this case, as they explicitly state that they will never remove or disable your games, but many publishers insist on adding their own activation scheme on top of Steam's DRM.

      Claiming that DRM hasn't bothered you reminds me of the optimist falling from the skyscraper: Every few floors he tells himself "I'm feeling fine, so far!"

      --
      How can I believe you when you tell me what I don't want to hear?
    7. Re:NO DRM! Can you hear us now? by pegdhcp · · Score: 1

      Forget games; Have you ever tried to migrate some applications you bought on Apple's App Store thru iTunes from one computer to another. I can do it, you probably will be able to do so, but my wife with her BA degree is not prepared for such a challenge, and her solution proposal was to re-purchase some material, when I was expressing my sincere emotions about the situation. We are talking about a professional movie butcher, you know Avid and massive computers and storage in the work place...

    8. Re:NO DRM! Can you hear us now? by PC+and+Sony+Fanboy · · Score: 2, Insightful

      activation has been around, just in different forms. think starcraft. Yeah, you could play the campaign, but to get on battle net, you needed a CD key.

      Everyone I know that got a burned copy of starcraft (and used the 00110011 code) eventually bought it. Why? It was worth the price to get on battle.net

    9. Re:NO DRM! Can you hear us now? by Kreigaffe · · Score: 4, Insightful

      I hope you know you can run steam in offline mode, and still have full access to all your single-player content. In fact, when I recently had an interruption in service while I switched providers, all I really played was single-player games I had previously purchased via Steam.

      People on slashdot CONSTANTLY complain about that, and I can't help but facepalm. Has it really gotten to the point where the vnboards are better able to understand the programs they use every day than slashdot? FACEPALM

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    10. Re:NO DRM! Can you hear us now? by KDR_11k · · Score: 1

      Or maybe Starforce didn't cause problems on his computer?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:NO DRM! Can you hear us now? by KDR_11k · · Score: 2, Interesting

      Only works when you had online at the time you installed the games though, I was on a university network once (dorm) and they didn't allow using Steam (or anything else except http and email), couldn't install Half-Life 2.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:NO DRM! Can you hear us now? by node+3 · · Score: 1

      Really? If you 'rebuy' them, iTunes tells you you've already bought them and asks if you want to re-download them again for free. Plus, if you sync your iPhone or iPod Touch to your new computer, it will automatically copy all of your apps to your new computer. Lastly, when you copy your iTunes folder to your new computer, your apps come along anyway.

      Did what you wrote really happen? Or did you make it up to scare people about DRM?

    13. Re:NO DRM! Can you hear us now? by Jugalator · · Score: 1

      I played X3 which used StarForce, and it never gave me problems, despite its rumors as the DRM of Satan. What I saw of it was a dialog box showing up for 1-2 secs before game launch. Later I uninstalled the game though, because of ridiculous system requirements, and StarForce too. Yes, it can be uninstalled too.

      --
      Beware: In C++, your friends can see your privates!
    14. Re:NO DRM! Can you hear us now? by cliffski · · Score: 4, Informative

      dude, this is not DRM, this is to stop people shoplifting. You might as well rant and spit about security tags on clothes.
      try reading the article before you hit the "OH NOES TEH DRM" button.

      Plus who the fuck buys games for $60? The only place I ever see $60 mentioned is by people complaining about not buying them.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    15. Re:NO DRM! Can you hear us now? by Khyber · · Score: 2, Insightful

      Or odds were that the person didn't have a specialized and very-custom computer.

      Try having more than one optical drive in your system, virtual or physical. Watch whichever's the secondary end up disabled or having the firmware totally bricked (Which starforce did)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    16. Re:NO DRM! Can you hear us now? by pegdhcp · · Score: 1

      Nope I did not make it up, there is no need for horror stories while talking about DRM issues, thanks to real-life cases.
      iTunes deletes applications from the phone and do not copy them to local applications storage, if you have not "authorized" it to work with App Store. There is not a warning big enough that draw user's attention to that issue... There must not be the need for a warning at the first place, because there is no need to delete user's software from user's phone, unless user explicitly asked for such deletions. Let me give a sample scenario -this was not our case-:
      Due to some reason an iPhone user formats his/her computer relying to iPhone for carrying applications to the new incarnation of computer. S/he for some reason decides not to use App Store anymore, after all there is no logical reason to have an account on seller's outlet site for keeping usage of a program that is already paid for, which is a third party product anyway. Then at the first sync, because there is no authorization for App Store on the computer, programs get deleted.
      On the other hand, same user has a Treo, which also carries paid -usually more expensive, mind you- software on it. In the same scenario, all the user has to do is plug in the phone and type username into a field.
      Which product is better? I am not even getting into Apple's ability to kill applications remotely and other possible similar options...

    17. Re:NO DRM! Can you hear us now? by phoenix321 · · Score: 1

      Valve is a DRM scheme, but I never heard anyone complain about things other than pure connection speed for downloads or downtime of the authentication servers.

      no bricked firmware
      no issues with virtual cd drives
      no crashes
      no minute-long authentication sequences that wear and tear on the drive's actuators
      no authentication that fails with the tiniest dustmarks on the cd surface
      no toolbars installed
      no browser helpers
      no additional marketing information about trusted partners
      no rootkits

      but

      automatic updates for all games within the platform
      downloads of patches and extra material in the background
      automatic distribution of in-game material (cs spraylogos, extra maps, extra sounds etc.)
      integrated, automatic anti-cheat measures
      easy transfer of all licenses to a new pc, with the option of taking over already downloaded material

    18. Re:NO DRM! Can you hear us now? by SanityInAnarchy · · Score: 1

      I don't mind Steam. I do mind some of the other systems -- SecuROM has been getting a lot of attention recently, and it has many things to hate. Becoming part of only one botnet, or acquiring only one virus/trojan, might not do anything that you'd notice immediately, but it's not something I would do deliberately.

      This is worse than all of the above, if implemented in software.

      If implemented in hardware -- I can imagine a system that might be harmless, where a DVD is "activated" by burning it, for example. In which case, there are still two downsides over Steam -- I can't do digital delivery, and I can't even order it online and have it delivered to my house, unless they expect to pay the UPS guy to do this.

      --
      Don't thank God, thank a doctor!
    19. Re:NO DRM! Can you hear us now? by JosKarith · · Score: 1

      Seconded. I can't play _any_ game that uses Starforce because I have the temerity to own a DVD burner...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    20. Re:NO DRM! Can you hear us now? by SanityInAnarchy · · Score: 3, Insightful

      In short, Steam provides a DRM scheme, but it also provides enough of a benefit that it's a worthwhile trade. In fact, many of the restrictions imposed by the DRM scheme are things you would have to sacrifice anyway for the network -- for example, the need to be online all the time, the need for constant updates, and the need to run their proprietary software (a given for any game).

      Contrast this to SecuROM games, or even moreso, movies -- in these cases, the DRM scheme provides no value. There is no tradeoff to make me want to deal with the DRM -- and worse, the pirated copy is a better product.

      That's the essential difference, I think. A pirated Valve game is worth less than a legitimate copy. A pirated EA game is worth more than a legitimate copy.

      --
      Don't thank God, thank a doctor!
    21. Re:NO DRM! Can you hear us now? by SanityInAnarchy · · Score: 1

      Indeed they will -- which is exactly why they should stop spending money on stupid shit like this.

      With EA, and I know I'm not the only one, but I pirate because of the DRM, not in spite of it. The pirated game I download, with the DRM stripped out, is a better product than the legitimate game I could buy in a store.

      --
      Don't thank God, thank a doctor!
    22. Re:NO DRM! Can you hear us now? by denelson83 · · Score: 1

      I'll take "Companies That Make Shitty Games" FOR $2000, Alex.

    23. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      You obviously have nothing to do with any mainstream new games.

      they ALL start at $59.95 or $49.95 (unless its complete crap that will be in the bargain bin in a month)

      and upto $79.99 for collectors editions and the like.

    24. Re:NO DRM! Can you hear us now? by tepples · · Score: 1

      I hope you know you can run steam in offline mode, and still have full access to all your single-player content. In fact, when I recently had an interruption in service while I switched providers, all I really played was single-player games I had previously purchased via Steam.

      Previously purchased, yes. But could you install a new retail game disc while you were between providers? Even the game consoles, with their anti-homebrew measures, don't restrict that.

    25. Re:NO DRM! Can you hear us now? by neomunk · · Score: 1

      Yep. Worms killed my DVD burner, and did so in a way that took me a month to figure out what happened. Biggest overall gaming disappointment ever, that version of Worms was...

    26. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      Wow... what a masterful rebuttal. Too busy sucking Apple Dick to form a real reply eh? Fuck Apple. Fuck their over priced, over hyped, peace of shit phones, ipods, cpu's - and all the hidden DRM and lack of control that come with them. I for one can't wait for the day that apple gets the marker share to get rolled over by hackers. I will personally cream myself when people start walking into my store asking to get their 'impenetrable fortress' cleaned of virus' they could never get.

    27. Re:NO DRM! Can you hear us now? by lupis42 · · Score: 1

      It isn't very hard to stop people shoplifting though. Do what they do with the console games, keep the disc behind the counter until the game is paid for. Just put the shiny box out front. Course, you would have to get rid of CD keys, since the box would now have to be open, or keep the keys behind the counter as well.

    28. Re:NO DRM! Can you hear us now? by sanosuke001 · · Score: 2, Insightful

      No, this is to stop people from reselling because the game companies get no $$$ from second-hand sales.

      This has nothing to do with shoplifting. That's why there's those security strips in the packaging.

      --
      -SaNo
    29. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 1, Funny

      Don't you see that they finally got it? It's not one of these bloody DRM schemes - it's only "benefit denial technology".

      Totally different, you see?

    30. Re:NO DRM! Can you hear us now? by KDR_11k · · Score: 1

      Mine worked fine and didn't even get the slowdown that was talked about when I had an SF game installed.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    31. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      I hope you know you can run steam in offline mode, and still have full access to all your single-player content.

      As long as you've already authenticated and don't need to re-authenticate said content, as you seem to need to on a somewhat regular basis, otherwise you're SOL in offline mode.

    32. Re:NO DRM! Can you hear us now? by PainKilleR-CE · · Score: 2, Informative

      CD keys being authenticated for online play has only been around a few years longer than activation, though. In many ways, it's exactly the sort of thing people have encouraged because a good online component does lead people to buy the game, if they want to play online. It extends the life of the product (really, who would still be playing Starcraft if it had been a single-player only title?). That system was basically the first step towards activation.

      With activation, though, you have to have an internet connection to play a single-player game, which is ridiculous to people that want to be able to play a game in situations where they have no connectivity, or to just about anyone that doesn't have an always-on connection. If you had to log in to battle.net to play the single player campaign in Diablo or Starcraft and they decided to shut down the servers that authenticate those two games after Diablo 3 and Starcraft 2 are released, it would probably be fairly irritating to the small number of people that would like to play the earlier titles (for instance, maybe someone that is planning on buying Diablo 3 would want to take a quick run through the first two games before buying the new one to refresh the (admittedly sparse) story-line).

      Steam actually bothers me a little more than the other common methods (though I dislike anything other than the game being installed on my system). In that case I have to remember a user name and password that I signed up for several years ago in order to play games I bought before Steam existed (ie Half-Life and its mods and expansion). Sure, I could probably play the original game and expansion without current patches on my own machine, but if I run into some nasty bug or graphics glitches that might have been taken care of in a later patch, I'm SOL unless I install Steam and remember the information under which I previously registered those CD keys.

      --
      -PainKilleR-[CE]
    33. Re:NO DRM! Can you hear us now? by powerlord · · Score: 1

      I hope you know you can run steam in offline mode, and still have full access to all your single-player content. In fact, when I recently had an interruption in service while I switched providers, all I really played was single-player games I had previously purchased via Steam.

      Previously purchased, yes. But could you install a new retail game disc while you were between providers? Even the game consoles, with their anti-homebrew measures, don't restrict that.

      Umm ... I don't know about Steam games requiring a live internet connection to install them, but console games CERTAINLY DO NOT.

      The only anti-homebrew measures I'm aware of are updated firmwares, which usually plug holes that homebrew users use.
      If a console game requires an updated firmware revision, its usually placed right on the disc with the game, no internet connection required to update.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    34. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      And just what do you think "Point of Sale Activation" is?

      You know, digital rights management. They will require some kind of interweb connection for your game to connect to their servers to 'allow' you to play the game.

      Yes. It is DRM.

    35. Re:NO DRM! Can you hear us now? by PainKilleR-CE · · Score: 1

      Most new titles (especially for XBox 360 and PS3) are $60. Previous to those two systems coming along, new titles were usually $50. Even then, a lot of people complained about spending $50 on a game only to find out that it sucked, or had game-crippling bugs that might be fixed in a few months, when the game might be available at a lower price. This is even more of a problem now that developers have the ability to patch console games.

      As for stopping people from shoplifting, how many places have games available on the shelf to be shoplifted in the first place? Wal-Mart locks up console titles, I'm not sure why they don't do the same with PC titles. Best Buy and Circuit City are the only places I can think of that have all of their games out on the shelves, and they already have measures in place that reduce ALL shoplifting, without having to take specific measures for games. Even giant warehouse stores like Sam's Club and Costco lock up most of their expensive software and games, and places people might not think of shopping for games as often, like Toys R Us, do the same.

      Something else to note: I doubt there were as many problems shoplifting PC games before they had to reduce the size of the boxes for the retailers. In fact, the CD long-boxes of my youth were supposed to have the same effect, and weren't much larger than the current video game boxes.

      --
      -PainKilleR-[CE]
    36. Re:NO DRM! Can you hear us now? by CFTM · · Score: 1

      Direct2Drive limits installs but if you call them up/email them they're pretty easy to work with; I've had two PC's stolen from my apartment (being robbed three times in 18 months is an experience to be had, I suggest everyone try it some time!) and when it does happen I just call Direct2Drive up and tell them what happened. They give me more activations and I'm on my way...it isn't the easiest thing in the world but at least I don't have the overhead of Steam...

      I hate Steam and its memory leaks....leave it on for the weekend....hey wait why is my computer so slow? Oh I know, because Steam is using 500 MB of memory! POWNED!

    37. Re:NO DRM! Can you hear us now? by PainKilleR-CE · · Score: 1

      Many retailers get promotional boxes before the game is available to promote pre-orders. They could just use the same boxes. Plus the keys are usually printed on the material that's normally kept locked away anyway, whether it's the manual, the jewel case/sleeve, or on the CD itself.

      Retailers that put the games out on the shelf usually have either a locking case that requires you to get someone to open it for you, and/or an RFID or similar tag that sets off an alarm when you try to exit the store before they disable it (and usually the check-out clerk doesn't disable the damned thing anyway, which is why a recent ring of shoplifters was able to steal a number of games and movies stashed inside the larger box of a cheap item for which they had a receipt).

      --
      -PainKilleR-[CE]
    38. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 1, Insightful

      Actually, what this does is make it so until the DVDs are scanned through a special scanner, they won't work. Once scanned, you can easily resell. It is a purely anti shoplifting and anti-theft ont he way to store. The anti piracy side comes fromt he fact that it can't be swiped and cracked pre-release date, as it won't be activated.

      It has nothing to do with installing. The only bad thing for us is if it doesn't scan properly we have to go back to the shop.

    39. Re:NO DRM! Can you hear us now? by tepples · · Score: 1

      I don't know about Steam games requiring a live internet connection to install them, but console games CERTAINLY DO NOT.

      Which was entirely my point. Thank you for expounding on it.

    40. Re:NO DRM! Can you hear us now? by The+MAZZTer · · Score: 1

      I had a similar situation. I used Proxifier (a commercial tool, Privoxy seems to be a free type of the same tool, though I never got that to work) to force Steam to use the HTTP proxy all our web traffic had to go through. Worked fine, game updates, friends, all worked.

      Played a few fun Counter-Strike: Source LAN games until ITS blocked 'em. :(

    41. Re:NO DRM! Can you hear us now? by harl · · Score: 2, Insightful

      What happens when you wake up one day and ask permission to use the product you purchased and no response comes back? Why do you feel it's ok to ask permission to use things you bought? Would you be ok with calling Ford/Honda to ask permission to drive to work? How is that acceptable DRM?

      --
      I find being offended by me offensive.
    42. Re:NO DRM! Can you hear us now? by pegdhcp · · Score: 1

      Yep, this story is getting longer an longer. Fortunately, albeit not with an ease, Apple listens customer complains. It might take some months and/or years for some problems to be solved, but they are trying to improve their user friendliness. I remember years that we were forced to carry apple talk and IP frames on the same network with lots of related design problems, an issue that got lost in time. So that due to its overall quality I am happy to carry a BSD kernel in my pocket, instead of Symbian or other similar mobile OS attempts.
      Unfortunately, and unbeliavably, same flexibility does not exist with an important (at least loud) portion of Apple customer base. I am an Apple user since 1986, and happy with it where it belongs, also I am an Unix user since 1993 and I prefer it in most places. You cannot solve each and every problem with the same tool. Disability to see such a simple truth in an IT oriented group of people, is not easy to understand.
      Strangely there used to be a similar crusader mentality in DEC VMS users. They are two unrelated cultures, with similar attitudes. Microsoft NT (descended from VMS, inherited all the problems and only some virtues...) and NT variants' user base is not this much fanatic, reasons unknown.

    43. Re:NO DRM! Can you hear us now? by Cowmonaut · · Score: 1

      Excuse me, what memory leaks? I leave my computer on 24/7 with Steam running. Once a month I do system updates unless there is something wrong or I hear good things. I leave a LOT of stuff running. I don't have any memory leaks. Steam doesn't eat up 500mb of memory, even with several steam chat windows left open. Hell, the network usage doesn't even reach double digit percentage unless I'm playing a game!

      So what version of Windows are you running and what updates have you put into it? What else do you have running? What exactly is your hardware? Did you know bad/cheap memory can cause memory leaks?

      I didn't believe so either, but a friend of mine has the same system setup I have but with a different brand of memory. I was playing WAR in windowed mode for a while when it first came out before I added it to my Steam Games list so I could play full screen and just use the Shift + Tab thing and bring up my friends list to talk to people. He tried the same thing and discovered a memory leak in WAR. If he played for three hours, it would crash and his memory would be at 100% usage. Me? I could play for 4-6 hours in windowed mode with no problem. Same processor, same video cards, same motherboard, same amount of memory, but different brand memory (same brand video cards and mobo).

      So call me skeptical. I've only been using Steam since day one, and yes I have been lucky that I hadn't run into a lot of the issues people had early on. I don't think Steam is perfect. If it was, by default it would be operating in "offline mode" and only connect online when you try to PLAY online or when you set it to update automatically. But I'd have to see some real evidence of a memory leak to even believe you.

      "Overhead" with Steam is a joke. Unless you have a PC that is only playing games as old as Half Life you won't even notice the memory usage. 1GB is enough memory to make Steam unnoticeable, 2GB if you play Source quality games on the higher settings. If you say otherwise I think your windows boxen needs a cleaning.

    44. Re:NO DRM! Can you hear us now? by orkybash · · Score: 1

      (although Steam pissed me off once when my service was down)

      So imagine how you'll feel in ten years when you want to play the game again for nostalgia's sake and Steam doesn't exist anymore...

    45. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      but it also provides enough of a benefit that it's a worthwhile trade.

      I respectfully disagree. While it is easy to use and I didn't have any DRM issues with it, it forces you to update your games with patches whether you like it or not. That broke my copy of HL2 for four months because of a driver incompatibility.

      It worked okay otherwise, but that kind of turned me off to the whole thing.

      As for SecuROM: that single-handedly, I believe, has done more to prevent me from buying any new games in the last year than anything else. I'm not afraid of the obviously malicious software, but I'm not paying $50 for a game that may or may not work because a completely unrelated virus on the disc has a hissy fit because I'm running optical disc emulation (which, AFAIK, still just has one of my PlaneScape: Torment ISOs loaded so I don't have to swap discs) or some other irrelevant piece of software.

    46. Re:NO DRM! Can you hear us now? by CFTM · · Score: 1

      Your experience and mine are different. If it's due to my hardware, then Steam is the only thing that causes these on my two separate machines. More over, I know of another four machines that have the exact same problems.

      They all happen to be Dell's and they're all running McAfee's corporate anti virus software so it could be in some way related to that but otherwise my system more than meets any specifications and all four systems are set up properly with all the latest updates and the latest version of Steam etc.

      I didn't just make a statement based off my experience on one computer, this is multiple computers with different a combination of video cards, memory etc.

      You sir, are lucky.

    47. Re:NO DRM! Can you hear us now? by IndustrialComplex · · Score: 1

      If Apple listens to user complaints perhaps they can listen to this one:

      A file on my drive got corrupted and resulted in me loading a new OS (ubuntu to be exact). However why is it that iTunes demands that I erase my iPhone before it will let me associate it with my PC. It won't let me add new music to the phone without first erasing the phone. I've added several albums to my phone which have not yet been backed up before the drive crash. I'm forced to 'crack' my phone because Apple is enforcing a rather annoying feature.

      This problem is common enough as a simple google search for 'disable erase and synch' turns up many many results. The answer unfortunately is that there is no 'approved' method to avoid erasing your phone/mp3 player in the event that you have upgraded your OS.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    48. Re:NO DRM! Can you hear us now? by IndustrialComplex · · Score: 1

      Many retailers get promotional boxes before the game is available to promote pre-orders. They could just use the same boxes. Plus the keys are usually printed on the material that's normally kept locked away anyway, whether it's the manual, the jewel case/sleeve, or on the CD itself.

      Doesn't Toys R Us keep their games/consoles in a glass case? In front of the case are slips of paper, one per game in stock. You grab the slip of paper and take it to the counter, and trade it for the game.

      No activation necessary. It's very low tech, and actually makes stocking the shelves a lot easier.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    49. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      Ah, but there's a catch. You have to enable offline mode before you go offline.

      If your connection is down and you try to start the Steam client, the client will be "running" but not visibly. It will get caught in a loop during its startup and continually try to contact Valve's servers to authenticate your account. Until that account is logged in, you can't switch to offline mode and play your games. Oops.

    50. Re:NO DRM! Can you hear us now? by Reapman · · Score: 1

      I agree with the password username thing but even if you forget both you can have them resend the info / new password as long as your still using that EMail address from 5 years back... and if not, call and they'll fix it. Sure it's not as easy as popping a disc in the drive, but then again if I lose the disc after 5 years I don't need to remember where it is. It's a trade off, and one I'm willing to make. Valve created a DRM that in some ways improves the game (especially once the Steam Cloud gets going) without bending over the customer. Such a case is few and far between.

      I don't buy PC Games anymore simply because of DRM.

    51. Re:NO DRM! Can you hear us now? by node+3 · · Score: 1

      Nope I did not make it up, there is no need for horror stories while talking about DRM issues, thanks to real-life cases.

      And this is not one of them. You don't lose your apps. Apple lets you re-download them all for free. They also provide at least two mechanisms to transfer your apps to a new computer.

      On the other hand, same user has a Treo, which also carries paid -usually more expensive, mind you- software on it. In the same scenario, all the user has to do is plug in the phone and type username into a field.
      Which product is better?

      The iPhone. It's got a better interface and has better apps.

      I am not even getting into Apple's ability to kill applications remotely and other possible similar options...

      You are referring to the CoreLocation blacklist which can disable CoreLocation for apps which end up being privacy concerns.

      This is a bunch of DRM fear mongering. This is worse than telling the truth, which is that Apple's DRM isn't really that bad. By making the iPhone an example of why DRM is bad is going to make people think DRM is no big deal, because Apple's DRM is about as benign as it gets.

      Go ahead and tell us how your horror story ends. How your wife just re-downloaded her apps for free, or how she just resynced with her old computer, then (after activating her new one with iTunes) synced with it?

      Oh, the horror!

    52. Re:NO DRM! Can you hear us now? by petermgreen · · Score: 2, Informative

      I wouldn't call what starcraft did activation.

      Firstly there was no install limit or anything like that, the only thing it enforced was that each CD key could only be used for one login at a time.

      Secondly it only affected play on battle.net which would go away anyway if blizzard took the servers offline. Activation extends this point of failure to single player and lan play.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    53. Re:NO DRM! Can you hear us now? by guruevi · · Score: 1

      Still, Steam is a form of DRM and if Steam stops with it, they (Valve) can say "f* it" and leave you all high and dry with your newfangled games. Of course they say RIGHT NOW that they will unlock their games but all it takes is for them to get an offer from somebody like EA or Microsoft for that 'promise' to go down the drain. And even if they break their promise or go down before you can download the legitimate crack there will be nothing you can do about it. Sure you can start a lawsuit about it after the fact but then again your priority in bankruptcy court or at the Microsoft/EA shareholder meeting will be lower for the $600 you paid in game rentals than all the loan sharks trying to get returns on their $600M investment worth.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    54. Re:NO DRM! Can you hear us now? by dainichi · · Score: 0

      My brother just got a game from a friend, and its DRM is hosed. he tryed numerous times to install it, but it won't run. he's now been forced to download a cracked edition, just so he can play it. long story short: the broken DRM didn't halt piracy, it encouraged it.

      --
      "Oooh. I hate it when a paradigm shifts without a clutch"
    55. Re:NO DRM! Can you hear us now? by Perseid · · Score: 1

      Psst. No, it can't. Unless you've deliberately used a third party tool to remove all traces, parts of it are still there. I'd rather have most viruses on my computer than I would Starforce drivers.

    56. Re:NO DRM! Can you hear us now? by Perseid · · Score: 1

      The overhead for Steam is atrocious. Close to 30 seconds to start up and 127MB of VM just to exist before starting any games.

      And don't tell me it's my computer. 'cause it's not.

    57. Re:NO DRM! Can you hear us now? by Sangui · · Score: 1

      RAM is meant to be used. Stop fapping over how much ram you're wasting.

    58. Re:NO DRM! Can you hear us now? by JCSoRocks · · Score: 1

      It's cheap anyway... I've got 4GB and know people with 8. The new Core i7 based systems will have triple channel RAM - you'll need to fill all three slots for max speed. So you'll probably be running 6GB if you're a gamer... 120MB of RAM is a drop in the bucket at that point.

      Steam is worth it. I install a new game and I don't have to find new friends or use some new community tools. I just hookup with my other pre-existing friends that bought the game too. Plus prepurchase download and early release is awesome. I was playing L4D 5 minutes after it came out. Good luck getting best buy to give it to you early.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    59. Re:NO DRM! Can you hear us now? by svank · · Score: 1

      You obviously have nothing to do with any mainstream new games.

      they ALL start at $59.95 or $49.95 (unless its complete crap that will be in the bargain bin in a month)

      and upto $79.99 for collectors editions and the like.

      It's bad enough that the stores use those $X.99 prices. Why do you have to write them like that, when $60, $50, and $80 would have been easier for you to type and for me to read?

    60. Re:NO DRM! Can you hear us now? by khellendros1984 · · Score: 1

      And soon after they come out, most or all Steam games have Steam cracks anyhow. If Valve doesn't unlock them when it goes down, then the community will.

      --
      It is pitch black. You are likely to be eaten by a grue.
    61. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      Name one good game from the past 6 months that has starforce with it... it's actually not all that common, and if you really don't like Starforce, check
      http://wiki.boycottstarforce.net/index.php/Game_list
      before buying.

      Just don't install those games and stop your bitching already goddammit.

    62. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      What kind of idiot would still shoplift a game? You can pirate it online more easily and safely. In fact, if you shoplift a game, you still have to live with the possible DRM that comes with it.

    63. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      No, this is to stop people from reselling because the game companies get no $$$ from second-hand sales.

      Horsecrap. Once it's activated at POS, how the hell does it know who's using it? Absent online registration after installation, so the company can track usage, it doesn't know if the disc is in your system or mine.

    64. Re:NO DRM! Can you hear us now? by Kalriath · · Score: 1

      Actually, Apple indicated they can knock off an application as well. Not just from CoreLocation.

      Or rather, they said "it would be silly if we didn't", implying they can.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    65. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      Actually, we at VN like to believe our readers aren't complete morons.

      Bah, who am I kidding. Our posters range between "Completely Fucking Stupid" and "Horribly Disillusioned".

      Posting anonymously for obvious reasons.

    66. Re:NO DRM! Can you hear us now? by Kalriath · · Score: 1

      That isn't what always happens.

      In my experience, it's a crapshoot whether Steam does what it should, and does what it does. Basically, when the connection is down, a message box is meant to come up claiming that the servers couldn't be contacted, and asking if you want to either start in offline mode or retry. 50% of the time though, clicking "start in offline mode" results in a message saying the Steam network couldn't be contacted and the app exiting.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    67. Re:NO DRM! Can you hear us now? by node+3 · · Score: 1

      The interview in which Jobs said this was a response to a question about the CoreLocation blacklist I mentioned above.

      The only known, or even hinted at, remote 'kill switch' for iPhone apps is that CoreLocation blacklist, and the only known thing it does is prevents an app from using CoreLocation. The app can still run, it just can't determine where a user is located. This is so that if an app starts stalking people, Apple can disable that feature for the app.

      Apple has already pulled a few apps from their stores, and not a single one of them have been remotely killed on anyone's iPhone.

      Any claims that there is an iPhone app remote kill switch, aside from the CoreLocation blacklist, are complete fabrications.

    68. Re:NO DRM! Can you hear us now? by pegdhcp · · Score: 1

      Dear Sir:
      You seem to have difficulties to understand that we as a family show free will to buy Apple products, and want to use them to their full extent of abilities. What I complain about is unnecessary difficulties, those are serving no good purpose in our interest. I do not want a hardware producer to interfere with my software usage habits and patterns. I have no intention to use illegal software on my phone, I need to be dumber than any flame baiter to use a soft component with dubious origins in a phone. However I have every right to use a piece of hardware I bought, in anyway I see fit. In short I do not need Apple to babysit my phone. Law enforcement is in the jurisdiction of related agencies. Software producers have every right to make their software as un-usable as they want. But Apple -as hardware producer- has no right to get involved with software usage. Apple has a right -for example- not to sell their operating systems, to people who did not buy their hardware, but this is in their software producer capacity.
      BTW thanks for your concern, but your estimation is not on spot. As she is more of an Apple minded user, she messed my PC, then fortunately stopped before messing hers. In the meantime I intervened in order to prevent our iPhones' data got mixed and recovered *.ipa files from system and reinserted them to iTunes. The horror is not in the form of harm caused by improper desing itself, the horror is in the form of a need for an in-house system manager.

    69. Re:NO DRM! Can you hear us now? by SmokeyTheBalrog · · Score: 1

      Talking about an optimist falling from the skyscraper reminds of the pessimist falling from a skyscraper.

      Every few floors he tells himself, "I'm cold, it's windy, and the view is worse"

      And *that* reminds of the one about the realist falling from a skyscraper

      Every few floors he says, "AAAAAAAAaaaaaaaaaahhhhhhhhhhhhhhhhhhh"

    70. Re:NO DRM! Can you hear us now? by node+3 · · Score: 1

      Cite one example of Apple doing anything to the apps already on your phone, or anyone's phone. Just one.

      The only thing Apple has set aside for that is to disable CoreLocation access to apps which stalk people. That's it. If you know of anything else, please share with the rest of us.

    71. Re:NO DRM! Can you hear us now? by pegdhcp · · Score: 1

      Dearest Sir;
      Yesterday was a slow business day, so I spent some time in this discussion. If you really have this much free time at your disposal, please try to read my and IndustrialComplex's postings, in which we gave some example cases of un-requested modifications made to our software setup in iPhones by iTunes. iTunes' behavior is controlled by Apple, thus Apple is doing something to the apps already on my phone.
      As this issue took a repetitive tone and as I have better things to do, I just wish you well. I know your point of view will not be changed after reading this, and you might be willing to explain that solidified position. I would not be interested, and I guess un-biased readers of this subject have enough to evaluate our different positions. If you like you can go on discussing the issue by yourself.

    72. Re:NO DRM! Can you hear us now? by PainKilleR-CE · · Score: 1

      That's the way it was when I was a kid, but the last few times I went to a Toys R Us they simply had the games in a locked glass cabinet behind the counter in the electronics/games section and had empty display boxes on the shelves in the same section.

      --
      -PainKilleR-[CE]
    73. Re:NO DRM! Can you hear us now? by Sj0 · · Score: 1

      I'm going to agree here.

      I switched from my main PC to my new netbook for most tasks. For the one game I've got on DVD, I haven't played it yet because I can't be arsed to dig out the DVD. By contrast, I entered "steam" into google, downloaded the (tiny) client, and was playing Half-life within an hour, and I've got access to all my games. Same with Impulse. If I want to play any of the games I've got, I download the client. Big deal. It's even like that with my gametap account. I say "Hey, I want to download gametap", I enter my username and password, and I'm playing within an hour.

      That's a major benefit in my eyes. I've lost thousands of dollars of software because I move around a lot and CDs tend not to last the trip. Some of them are classic games I never even had a chance to play, like the last 2 Monkey Island games. There are times when I've bought the same disk like three or four times but always lost the disk before having a chance to enjoy it -- Deus Ex, I'm looking at you! Being able to instantly log into the service and get all the games I bought ages ago is a major advantage.

      --
      It's been a long time.
    74. Re:NO DRM! Can you hear us now? by Sj0 · · Score: 1

      As for SecuROM: that single-handedly, I believe, has done more to prevent me from buying any new games in the last year than anything else. I'm not afraid of the obviously malicious software, but I'm not paying $50 for a game that may or may not work because a completely unrelated virus on the disc has a hissy fit because I'm running optical disc emulation (which, AFAIK, still just has one of my PlaneScape: Torment ISOs loaded so I don't have to swap discs) or some other irrelevant piece of software.

      Amen. I had actually gone to the video store, put money down on a new copy of mass effect, left the store, and by the time I reached the supermarket I realised it was made by EA so I drove back and returned it because I didn't feel like dealing with DRM. Mass effect may or may not have the worst of the draconian EA DRM, but why would I risk it when I can give money to stardock or even Valve, and not have to deal with that crap?

      Let EA pretend they didn't directly lose a sale there because of their shitty attitude towards customers.

      --
      It's been a long time.
    75. Re:NO DRM! Can you hear us now? by Anonymous Coward · · Score: 0

      I will personally cream myself when people start walking into my store asking to get their 'impenetrable fortress' cleaned of virus' they could never get.

      Keep reaching for that rainbow!

    76. Re:NO DRM! Can you hear us now? by Intron · · Score: 1

      Did you know bad/cheap memory can cause memory leaks? {citation needed}

      --
      Intron: the portion of DNA which expresses nothing useful.
  3. MMO/Online Key Use by binarylarry · · Score: 4, Insightful

    This sounds like a solution for people who steal keys out of retail boxes.

    If the key isn't activated due to a sale, it can't be used online.

    I see no problems with this. I hope they don't think it will actually affect single player game piracy.

    --
    Mod me down, my New Earth Global Warmingist friends!
    1. Re:MMO/Online Key Use by ChromeAeonium · · Score: 1

      I wouldn't necessarily say this is problemless. I've gotten some of my favorite games form a place that buys goods with damaged boxes or whatever. If this is stuff comes prepackaged with the games, it's going to be kinda annoying when customer support tells me I shouldn't have stolen the game I just bought.

    2. Re:MMO/Online Key Use by powerspike · · Score: 1

      maybe they can do what most retailers do, and that's remove the contents of the box, and keep it behind the counter...
      OR just put up a display box, and keep the real ones behind the counter...

    3. Re:MMO/Online Key Use by Goldberg's+Pants · · Score: 2, Interesting

      No kidding. This is yet another backward ass "protection" mechanism that won't actually do anything except inconvenience legit customers.

      The industry needs to figure out HOW to offer the ease of use and pleasant experience of piracy. Steam is as close as we get right now.

      Seriously, are these people THAT deluded that they believe this would do anything to fight piracy?

    4. Re:MMO/Online Key Use by psycho12345 · · Score: 1

      What happens to a legit customer whose key has already been guessed and used by a keygen? Won't take the pirates very long to have a working keygen that will use up all the legit keys. Sure the key isn't activated until you buy, but once you do, its fair game for a keygen, and regular customers will lose online play when they can't get online due to key being used or key being blacklisted.

    5. Re:MMO/Online Key Use by Anonymous Coward · · Score: 0

      What happens to a legit customer whose key has already been guessed and used by a keygen? Won't take the pirates very long to have a working keygen that will use up all the legit keys. Sure the key isn't activated until you buy, but once you do, its fair game for a keygen, and regular customers will lose online play when they can't get online due to key being used or key being blacklisted.

      The way I see it...

      If I now buy a game, pirates have a chance to guess my CD Key from the point that the game is published (or little less if they need a while to get working keygen) to the point I activate it myself. This is atleast weeks, perhaps months or even a few years as I don't buy games immediatelly when they are published.

      If this system is implemented, they have time to guess my CD Key only from the moment I buy the game to the point I activate it. It could be hours or even days but that is a LOT better than what it is now.

      The way I see it, this will (unlike DRM and such) only help legitimate customers.

    6. Re:MMO/Online Key Use by Anonymous Coward · · Score: 0

      Are you willing to pay more for the hassle to do that? "Piracy" be it the online kind, or some person who copies the discs and returns the game hurts the honest. There are no "but I'm hurting no one" acts involving piracy.

    7. Re:MMO/Online Key Use by Anonymous Coward · · Score: 0

      You can't possibly blame the pirates for the actions of the game companies - that's like blaming Saddam for the civilian deaths caused by allied forces in Iraq, or blaming the allies for the rise of the Nazis. The fault lies with the game companies instituting a scheme which affects regular customers - almost no-one (/. community excepted) would complain about a transparent, flawless DRM scheme, and no-one would say that game companies are out of alternatives (a good one is BETTER GAMES FOR LESS - a la Valve/Steam). So yes, there are "but I'm hurting no-one" acts involved in piracy.

  4. More lies by Anonymous Coward · · Score: 0

    Anti-theft? Yeah, right.

    No doubt the activation would be tied into the person buying or first owner - meaning that this is merely trying to kill second hand sales for consoles the same way CD keys do it for PCs.

    1. Re:More lies by Sj0 · · Score: 1

      I have a complete, inexpensive system to sell the games industry. It's already widely in use in commerce, but for a fee, I can give them complete plans.

      I call it, "Put the goddamn things behind glass like any other 60 dollar doodad".

      Compared to a complicated technological system, my "put the goddamn things behind glass" system doesn't require expensive new systems, nor complicated server arrangements.

      It has a nearly 100% success rate at stopping shoplifting! Awesome, eh?

      --
      It's been a long time.
  5. So once again the legit customer is screwed over by afidel · · Score: 4, Insightful

    So basically the pirates will have a version that has nothing to trip people up but the legit customer who happens to not get activated by the minimum wage clerk is screwed and must wait AND waste gas to take it back? Yeah, please video game industry, make it easier and easier to justify piracy. I have plenty of money and like to support the people who make games I enjoy but it's really easier to just pirate this stuff since the game industry is more and more anti-consumer all the time.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  6. Interesting idea by scubamage · · Score: 2, Informative

    However, not everyone has an internet connection. For those who do have an internet connection, blocking it from being accessed is just a short hosts file edit away. From there, a single crack and your game is playable single player. It also requires all servers to be hosted by the game maker and their licensees because otherwise the server software will be cracked within two hours of it being released to the public (that's actually assuming the crackers are lazy). This is highly unlikely to work.

    1. Re:Interesting idea by Aphoxema · · Score: 1

      You forgot to mention that it only takes one rip of the game to get onto a million hard drives in just a few hours. This 'protection' is just another fancy and useless system to control copying, an effort sure to end in stockholder misery and my personal amusement.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    2. Re:Interesting idea by calmofthestorm · · Score: 1

      It'll work better than cdkeys at reducing multiplayer online piracy and resale, and screw fewer people due to stolen/generated keys.

      As was said above, they're idiots if they think this will work on single player modes.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    3. Re:Interesting idea by Kohath · · Score: 1

      This is highly unlikely to work.

      Unless they put more thought into it than you did.

      And it only needs to work somewhat better than the current DRM and anti-shoplifting systems. If it prevented 15% of the piracy and worked better than the DRM everyone hates, they'd implement it tomorrow.

    4. Re:Interesting idea by SanityInAnarchy · · Score: 1

      Unless they put more thought into it than you did.

      Since DRM can never work, it doesn't take very much thought to realize that any given DRM system is unlikely to work.

      And it only needs to work somewhat better than the current DRM and anti-shoplifting systems. If it prevented 15% of the piracy

      It may have a chance at anti-shoplifting, though I doubt they have many problems with shoplifters breaking into the locked glass cases where most games are kept.

      It really has no chance at preventing any of the piracy. There may be 15% fewer people who might attempt to crack it -- meaning it still takes exactly one person to successfully crack it, and create a torrent. Once there's a torrent, 100% of the people who would have pirated it anyway will pirate it now.

      Making DRM harder to crack will do absolutely nothing to reduce the amount of piracy which happens. The only way it could work is if it were impossible to crack, or more inconvenient to use the cracked version -- neither of which will happen with a single-player PC game.

      --
      Don't thank God, thank a doctor!
    5. Re:Interesting idea by scubamage · · Score: 1

      That's true - however if they start using this sort of authentication for multiplayer I can only imagine that cracked servers are going to spring up across the tubes. Just like they did for every MMORPG in existance, except the software to replicate a FPS server is most likely a whole lot simpler to reverse engineer.

    6. Re:Interesting idea by Kohath · · Score: 1

      It may have a chance at anti-shoplifting, though I doubt they have many problems with shoplifters breaking into the locked glass cases where most games are kept.

      That's why I never buy games at Target. If they had them on a shelf, I'd shop at Target more.

  7. Re:So once again the legit customer is screwed ove by calmofthestorm · · Score: 3, Funny

    Remember, no refunds on opened software. Have a nice day, thank you for shopping Super-Duper Mart!

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  8. awesome idea by Shadukar · · Score: 1

    " EMA Suggests Point-Of-Sale Game Activation To Fight Piracy"

    "...shoplifting is discouraged ..."

    "...Piracy..."
    "...shoplifting..."

    I can only assume that the title of the article refers to the actual "ARRR I GONNA STEEL YER GAMES!" piracy - which i think is a lot more similar to shop lifting than to copying bits.

    Now it all makes sense - this isn't about people ripping then torrenting the latest games (bit copying piracy), it is about preventing physical copies being stolen (by pirates...presumably)

    1. Re:awesome idea by hedwards · · Score: 3, Insightful

      It's pointless, pirate buys one copy breaks the protection than uploads that to the web. Congrats EA, you've managed one additional sale at the expense of many dozens of sales to people who now are unable to run the software.

    2. Re:awesome idea by aussie_a · · Score: 1

      I can only assume that the title of the article refers to the actual "ARRR I GONNA STEEL YER GAMES!" piracy

      Agreed. I also don't know why everyone keeps saying happy people don't have equal rights. I'm a fairly happy person and I have as many rights as a cranky old shit.

    3. Re:awesome idea by aussie_a · · Score: 1

      Our society encourages the thought process "I gotta have it and I gotta have it now." For sensible* people, a pirate taking an extra month to crack the protection isn't important. However for everyone else, that month means they'll go buy a legit copy** because they want the game that second.

      * although apparently immoral
      ** and, y'know, actually compensate the people who created a product they clearly enjoy.

    4. Re:awesome idea by crossmr · · Score: 1

      This goes hand in hand with the new sign they've got out front of the local ebgames which says "No Galleon Parking"

    5. Re:awesome idea by ultranova · · Score: 1

      It's pointless, pirate buys one copy breaks the protection than uploads that to the web. Congrats EA, you've managed one additional sale at the expense of many dozens of sales to people who now are unable to run the software.

      The Pirate Zero will get his game the same way he ever did, whatever that may be. If that copy happens to be inactive, he'll simply crack the activation routines the same way he breaks any other copy protection. Consequently, this thing will fail to get even a single additional sale.

      It will, however, accomplish something else: since activating a game will take some time and must be done at the shop, the shopping experience will become less convenient due to increased wait times. Assuming, of course, that the shops won't shell out more cash on additional staff on top of the equipment needed for activation itself. Or just pre-activate all the games they receive to avoid that...

      How much do the people who come up with these things get paid again ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  9. Bad analogy by subreality · · Score: 3, Insightful

    The initiative is similar to security tags used in clothing retail that spill ink on garments if they're forcibly removed, thereby destroying the item. In such a situation, shoplifting is discouraged by implementing a solution that only the retailer can remove at the point of sale.

    But it's not similar at all. Similar would be putting an acetone-filled tag through the hole in the CD that only the retailer can remove, to destroy it if it's shoplifted.

    The reason the difference is important is this scheme isn't to fight shoplifting, the theft of a physical item. This is to fight copyright infringement, and it's like fighting people who make cheap knockoffs of designer clothes. Admittedly, this is much easier to do on a large scale than copying a physical item, but the scale of it does not magically make it become theft.

    And the other part of where the analogy breaks down? I don't need an internet connection to put on my clothes after the retailer takes off the tag.

    1. Re:Bad analogy by Anonymous Coward · · Score: 0

      Just wait for it, soon your big clothing names will have server side authenticated sweaters.

    2. Re:Bad analogy by trawg · · Score: 1

      The reason the difference is important is this scheme isn't to fight shoplifting, the theft of a physical item.

      Actually reading the standards, I think it looks like it's an attempt to combat both copyright infringement AND physical theft/shoplifting. One of the items listed (albeit the last one, in the 'valuable additions' section) is "audible notification at store exit if not deactivated", which reads to me like a normal anti-theft device. Although I suppose it could just be a courtesy thing for the customer to let them know their game has not been properly 'activated' after their purchase, also is it odds with the item above it, 'visual cue to activation on package'.

      These standards are very vague and informal; looks to me more like a list of things just to generate discussion on the topic for consideration. There's no technical information or even an attempt to come up with a half-assed proposal on how this scheme would work.

      Notably absent on the technical side is how a game is copy protected after it as been 'activated'. Short of watermarking or stamping the game digitally in such a way as to uniquely bind it to the purchaser (via their credit card or something?) I don't see what's to stop people activating a game, taking it home, and uploading it to their friends (aside from the usual DRM systems that we've come to know and love).

      Also of interest to me was the 'Ability to deactivate and reactivate' - although I suspect it's not there to help protect our right of first sale, but rather just to help deal with internal support issues.

      It's an interesting idea but seems far to early to critique effectively. It might have some success stopping shoplifting, which I guess is a probably more of a concern for retail outlets than it is for publishers.

    3. Re:Bad analogy by silanea · · Score: 1

      But it's not similar at all. [...]

      The reason the difference is important is this scheme isn't to fight shoplifting, the theft of a physical item. This is to fight copyright infringement, [...]

      It is similar. From what I got from TFA what happens is this: You take a game package from the shelf, walk to check-out and hand over your cash. The clerk scans the box's unique ID and uploads it to some central management server, thereby activating it for use.

      Under current schemes you already usually need a valid license code (for multi-player, at least, and with most games that's the most valuable part anyway), ie. one issued by the game manifacturer. The only change is that even with a working keygen you could activate your unauthorised copy only with a key that is valid and has been purchased for real but not activated yet by the legitimate customer.

      Might buy them a couple of hours against the crews for the first few games to come with this, but so far each new copy prevention scheme has been broken some way or another. Waste of resources.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
    4. Re:Bad analogy by harl · · Score: 1

      The reason the difference is important is this scheme isn't to fight shoplifting, the theft of a physical item.

      You're completely wrong. From the first sentence of TFA:

      "Could point-of-sale "activation" software for games and DVDs discourage theft?"

      --
      I find being offended by me offensive.
  10. Internet Downloaded Games by amclay · · Score: 1

    How does that work? Do you have to burn it to a DVD and then bring it into the store for them to activate it? OR are you supposed to "activate" (aka crack it) at POS?

    --
    It's all fun and games till someone divides by 0. Then it's hilarious.
    1. Re:Internet Downloaded Games by amclay · · Score: 1

      Clarification: It actually seems as if they confused internet piracy with physical item piracy.

      --
      It's all fun and games till someone divides by 0. Then it's hilarious.
  11. Re:So once again the legit customer is screwed ove by ChromeAeonium · · Score: 1

    I'd like to know when internet piracy and shoplifting became the same thing. It's not like someone swipes a legit copy of the shelves somewhere everytime you download a game.

  12. Like all DRM, I give it about 2 weeks... by Fallen+Kell · · Score: 1

    ...after the first AAA "must have" title that comes out using this for a crack to appear. As said in the past DRM is defective by design, it simply will never work if the end user is the person who needs to both use and read the data. You can not then hide the data from that user. You either have access, or you do not have access, you can't have partial access in this case (i.e. read access, but not copy access), it simply does not exist. If you can read it, you can save it or copy it...

    At most, the only thing you can do is restrict online play to legitimate CD Keys, but even then, key generators do get produced, and in some cases, legitimate purchasers get screwed when someone/thing guesses the key that they may have received in the box, or from the register, or whatever.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:Like all DRM, I give it about 2 weeks... by cliffski · · Score: 4, Insightful

      *HEAVY SIGH*

      This is NOT DRM The story is NOT ABOUT DRM. DRM is not the issue.
      This is about preventing shoplifting.

      Is it not possible for there to be ANY story ANYWHERE on-line about games, without people gushing about how they hate DRM, even when the story is NOTHING to do with it?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Like all DRM, I give it about 2 weeks... by SanityInAnarchy · · Score: 1

      Is it not possible for there to be ANY story ANYWHERE on-line about games, without people gushing about how they hate DRM, even when the story is NOTHING to do with it?

      Is DRM still in use for all AAA titles?

      Has even one major publisher rejected DRM? Or even SecuROM?

      Then no, it's probably not possible, no matter how offtopic it might be. This is a real, immediate problem which must be dealt with if PC gaming is to continue as an industry. Shoplifting really isn't.

      Oh, and it's not clear either from the summary or from TFA -- or, even, from the PDF -- that this is not DRM. It could be what you're describing, or it could also include DRM. It seems like a list of wishful-thinking "would be nice" features, though -- 99.99%?

      --
      Don't thank God, thank a doctor!
    3. Re:Like all DRM, I give it about 2 weeks... by Anonymous Coward · · Score: 0

      The story is completely about DRM.

      The idea seems to be that you can't use the game unless your specific copy has been activated by a shop. This would mean that you would have to have a unique serial number that has been activated by the process of you buying it. And in order for that to work, it would have to involve the shop authorising your serial number to some server controlled by the publisher which would need to be checked on install so that in the end everyone would have to have a unique serial number that couldn't be generated by the likes of keygens.

      And to be fair, how much do you think shoplifting really accounts for illegal game use? :)

    4. Re:Like all DRM, I give it about 2 weeks... by Anonymous Coward · · Score: 0

      Really, why do people assume anything on slashdot with the word 'theft' or 'protection' has to do with DRM?

    5. Re:Like all DRM, I give it about 2 weeks... by Anonymous Coward · · Score: 0

      So how does the game go from Non-usable before activation to usable after activation? DRM!

  13. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 1, Interesting

    The courts may or may not agree that an unactivated game is defective and thus the consumer is entitled to a refund by law, but I have no doubt the conservation with my credit card company would go like this:

    "Hello? American Express? Retailer sold me a defective game and refuses to refund my charge card. They say that since I opened it I can't return it. Their return policy does state that opened software items are not returnable, however, the item is clearly defective and I have no reason to believe another copy would not be defective as well. They've been completely unreasonable about this and I'd like to issue a chargeback."

    "Okay, Mr. AC. We'll take care of that for you right away."

  14. Re:So once again the legit customer is screwed ove by powerspike · · Score: 1

    Remember, no refunds on opened software. Have a nice day, thank you for shopping Super-Duper Mart!

    That's the Great thing about pirating things, the "Refund" is the delete folder key :P

  15. How would this stop piracy ? by aXi · · Score: 0

    Simple they are still thinking that most pirated copies out there contain keys passed on by buyers, as opposed to key-genned keys.
    So they think that getting the gamers info at POS gives them someone to point the finger at.

    So in the end the only one I see getting a bad deal out of this is the buyer whose key inadvertently gets genned for the first pirated copy.

    1. Re:How would this stop piracy ? by fuzzyfuzzyfungus · · Score: 1

      In theory at any rate, POS activation would be an extra layer in the keygen game. Not only would the key the pirate uses have to fit whatever obfuscated algorithm the software uses(usually trivial, with keygens available almost immediately) but it would have to be a key that has been activated at POS but has not yet been used(I'm assuming that online activation would be involved). That would be a much stiffer standard.

  16. Re:So once again the legit customer is screwed ove by theNetImp · · Score: 1

    actually you are wrong. If a game you bought is defective and you have the receipt (and it's within I think 30 days) the store must replace the game for the same game. It's the law.

  17. Re:So once again the legit customer is screwed ove by calmofthestorm · · Score: 1

    So I was mostly kidding, most stores will exchange defective software, they just won't refund you. In this case, they would then activate it correctly.

    All the other points of the OP stand, such as the wasted gas, time, and inconvenience.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  18. Re:So once again the legit customer is screwed ove by Kohath · · Score: 1

    It's not the same thing. But this solution is aimed at both problems.

  19. Piracy? by jaavaaguru · · Score: 1

    I'm sure the companies losing oil tankers right left and center will sleep well tonight, know that someone's come up with a viable way of fighting piracy.

    1. Re:Piracy? by aussie_a · · Score: 1

      Yeah, although I'm really confused why everyone insists that happy people don't have equal rights. I'm a fairly happy person and I've got just as many rights as any old cranky shit.

    2. Re:Piracy? by Sj0 · · Score: 1

      Of course the government wants to oppress happy people. Why do you think marijuana is illegal?

      --
      It's been a long time.
  20. A solution in search of a problem... by mlts · · Score: 2, Insightful

    I know a number of retailers stop this problem by using locking DVD cases that set off the door alarms. Usually the ones that have another alarm if someone stomps the case open. Shopperinc.com, the first site I hit on Google offers plenty of low cost ways to ensure that either a would-be shoplifter is going to have to be good at sneaking in the key equipment needed, or be able to run through the exit with security guards hot on their trail (and risk robbery charges as well as larceny).

    Since effective technological measures are in place for this, why bother with screwing around with CD keys?

    It is a *lot* harder to shoplift successfully media in one of these cases than it is to hit the usual sites, download a patch or a torrent. This is the old security adage of why add layers of protection to a door when the burglar can just enter through the window?

    1. Re:A solution in search of a problem... by StikyPad · · Score: 1

      I don't know about you, but when my legitimate purchases occasionally set off the exit alarm for whatever reason, I run. It's way more fun than shoplifting, and it's perfectly legal. If you're with another person, make sure to look at them and yell "Run!" first.

    2. Re:A solution in search of a problem... by StikyPad · · Score: 1

      Also, while I've never been chased, I should mention that it's probably best to have a clear schedule. It wouldn't hurt to have a plausible excuse ready as well... "I just remembered I left the stove on," is probably better than "I like to exercise?"

  21. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    Wow you have a delete folder key? My keyboard only came with one delete key and I have to use it for everything :(

  22. Epic Fail! (Couldn't resist) by Pathway · · Score: 1

    I'm guessing this is how this idea works:

    1) The game is on the shelf and has a CD Key.
    2) The store clerk registers the CD key at the time of purchase, making it valid. (Much like a Gift Card)
    3) The game won't install without a valid CD key, which it checks over the internet or with an over-the-phone verification (much like the current Windows activation).

    Unless they have some much more elaborate plan, this is probably the method they're going to use... Now, what's wrong with this plan?

    1) What happens 10 years down the line when the game is abandonware? Can I still install it, even though the Key can't verify, and the company doesn't exist anymore?
    2) What if I want to play the game on my laptop?
    3) What if the store clerk can't register the key? Networks fail, servers get busy, scanners misread, hard drives fail, and don't forget human error!
    4) How will this stop pirates? A pirate will just crack the game anyways, create their own installer, or setup a program to report to the installer "Why yes, XXXX-XXXX-XXXX-XXXX-XXXX is a valid key!"

    Somehow I don't think this plan to prevent piracy will work.

    --Pathway

    1. Re:Epic Fail! (Couldn't resist) by mlts · · Score: 1

      This reminds me of some of the old Apple ][ abandonware games where the only copies still in existance are cracked copies. Maybe 10-15 years down the line when PCs have long since lost DVD drives, the accepted "industry standard" copy will be one either encased in a VM with a DVD emulator a well done pirated rip, or perhaps encapsulated in an app virtualization method like Thinstall.

    2. Re:Epic Fail! (Couldn't resist) by tepples · · Score: 1

      Maybe 10-15 years down the line when PCs have long since lost DVD drives

      Compact Disc is two generations behind Blu-ray Disc, and BD drives can still read CDs. What makes you think drives for the optical disc tech after BD won't read DVDs?

    3. Re:Epic Fail! (Couldn't resist) by KDR_11k · · Score: 1

      There are C64 game compilations available in stores, most of the games have cracker intros...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Epic Fail! (Couldn't resist) by sqlrob · · Score: 1

      What's to say that the tech will remain optical?

    5. Re:Epic Fail! (Couldn't resist) by g-san · · Score: 1

      > 1) What happens 10 years down the line when the game is abandonware? Can I still install it, even though the Key can't verify, and the company doesn't exist anymore?

      I found out what happens. The CD stops working. If you remove it from the drive and look close, there are black squiggles where the aluminum substrate has dissolved. I thought fading magnetic bits on 5.25" floppies was bad. At least those didn't dissolve. I'm stickin' with stone tablets.

      Besides, if these guys really want to stop piracy, they should get off their asses and send some warships to the Gulf of Aden and Somalia. Put up or shut up guys. Sheesh.

  23. Re:So once again the legit customer is screwed ove by Cassius+Corodes · · Score: 1

    Try ctr+alt+delete.

    --
    Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
  24. Re:So once again the legit customer is screwed ove by parcel · · Score: 1

    actually you are wrong. If a game you bought is defective and you have the receipt (and it's within I think 30 days) the store must replace the game for the same game. It's the law.

    Which of course is just boatloads of help when your CD drive isn't compatible with SecuROM, or the game doesn't start up at all due to some odd incompatibility or bug that the publisher may or may not deem worth fixing.

    I'll stick with consoles until they fix that, or at least specifically state that returns will be accepted for defective software rather than just defective media (Stardock, and I believe Gas Powered Games, seem to be taking steps in that direction)

  25. Nothing New! by flnca · · Score: 1

    Here in Germany, such technology has been in use by media retailers for about 20 years now!! When you walk into a media shop, items usually have a thick, metallic, self-adhesive tag on them (with white plastic casing), that is made inactive at the cash register. At the entrance and exit, there are detectors that use a magnetic field to see if someone walks through with a shoplifted item. An alarm goes off if that happens. I'm not sure whether that is using RFID or a similar technology. But it seems to work really well. The downside for the customer is that it requires a pointed tool and some force to remove the self-adhesive tag at home, often leading to scratches to the item's surface.

    1. Re:Nothing New! by hedwards · · Score: 1

      This is different, we've had stores using that technology for many years. I can't even go into certain stores because the equipment triggers severe tinnitus. This however is different, it doesn't use the tag, but registers the software over the network so that once it's out of the shop it can't be used. So sneaking it around the detectors wouldn't work. At least in theory, it's a given that it won't work correctly.

  26. Re:So once again the legit customer is screwed ove by PC+and+Sony+Fanboy · · Score: 1

    deltree

    alternatively, rm -r.

  27. Re:So once again the legit customer is screwed ove by PC+and+Sony+Fanboy · · Score: 1


    It's the law. perhaps. but not many 'manager'-types at best buy know that. and will argue with you. especially if you come in waving your dick around proclaiming that there is a law they don't know.

  28. If you're a game maker by sleeponthemic · · Score: 2, Interesting

    and you're truly worried about pirating, quit the futility and put out an online game. Sure, sounds like a mindlessly trivialised suggestion, but really, any online account based game has basically the least complained about, but most restrictive DRM running. You have zero ability to play anywhere but online after logging in and you don't complain about it. Genius.

    Why do few people chip their xbox 360's? Because they are afraid of detection on xbox live. Same with the Wii. The only true, accepted DRM is one that protects online usage.

    Not atall saying that there isn't a veritable mass of problems accompanying such a notion, just saying, look at what works, rather than this silly nonsense that makes almost no headway.

    --
    I record my sleeptalking
    1. Re:If you're a game maker by cliffski · · Score: 2, Informative

      this is to stop shoplifting

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:If you're a game maker by Khyber · · Score: 1

      Most peoploe that Chips their 360s won't bother connecting to the network anyways since they can get all updates needed from the mod manufacturer.

      And most buy the modchips to be able to tool around. They're just nerds, not hardcore pirates. They don't care about online.

      Just speaking as someone that's had to install dozens of modchips in dozens of systems over the years.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:If you're a game maker by Amphetam1ne · · Score: 2, Informative

      But there's no chip available for the 360 that lets you "just tool around" with it. Aside from a now close exploit, there is no way to gain full control of or run unsigned code on a 360. The chips and drive flash mods only allow one thing: Backup games to be loaded. That's it. Piracy is the only reason for chipping/flashing a 360.

      --
      I only buy pepper spray that's been tested on anti-vivisectionists.
    4. Re:If you're a game maker by Aladrin · · Score: 1

      Piracy and backups. The same method that pirates use will always be useful for people who want to make sure that $60 game continues to play after the neighbor's kid uses a key on it. (Because it's never YOUR kid, no!)

      'Just buy another, it'll be cheaper by then' isn't a valid argument either because there are tons of games on EBay that are more expensive than they were originally due to stopped production. Try to buy Final Fantasy 7 or Suikoden 2.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:If you're a game maker by Amphetam1ne · · Score: 1

      I'd say that your kids learning not to lend expensive items out to their destructive, idiot frineds is one of the more valuable life skills, and worth keeping them deprived of a few games for.

      As for Final Fantasy 7, My best mate has 5 of them for sale on amazon at the moment, should be no problem to pick one up, as long as you don't mind paying heavily for your does of nostalgia.

      --
      I only buy pepper spray that's been tested on anti-vivisectionists.
    6. Re:If you're a game maker by Aladrin · · Score: 2, Insightful

      "paying heavily for your does of nostalgia."

      That's exactly it. I -do- mind. I bought a copy a long time ago and lost it in a move. If I had backups, they would have been kept separately and I would still have it.

      "your kids learning"

      Kids will be kids. They aren't born trained. If you never trust them with anything, they'll never learn to take care of it. That doesn't mean I should have to buy a new copy of the game to teach -them- that lesson, though. It's -my- game, not theirs.

      Kids aren't the only way discs get destroyed. Animals, accidents, fire, flood... There are inumerable ways to destroy that disc and most aren't covered on your home owner's insurance... If you have any.

      Whether you like it or not, backups are legitimate.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:If you're a game maker by Khyber · · Score: 1

      "But there's no chip available for the 360 that lets you "just tool around" with it."

      WRONG. Chillifix allows you to do far more than just backup games. We can use it to recover bad 360 BIOS, bricked Hitachi drives, and more.

      But then again, you PROBABLY don't make a living by doing these things on a daily basis, so I can forgive you for not knowing what in the hell you're talking about.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:If you're a game maker by Amphetam1ne · · Score: 1

      So are you saying that you can take full control of a 360 and run unsigned code using this chip?

      Having just been onto the 360 section of Xbins, there is a distinct lack of homebrew, alternate dashes and any of the other things that you would expect to find if it were possible to run unsigned code.

      The only time I've seen unsigned code being run on the 360 is via the now closed king kong exploit.

      You're perfectly right, I don't make my living from installing console mods. I do however follow the console homebrew scenes closely enough to know that there still isn't one for 360.

      --
      I only buy pepper spray that's been tested on anti-vivisectionists.
    9. Re:If you're a game maker by StikyPad · · Score: 1

      Why do few people chip their xbox 360's? Because they are afraid of detection on xbox live.

      I'm guessing it's because the firmware flash is easier, but it could also be because there are no 360 chips.

      Smartassery aside, I've never had any problems with Live. Maybe it's just chance.. or maybe they don't ban people who regularly make Live Arcade and extra content purchases. But as you say, most people are afraid of getting their console banned. Personally, I could completely live without online play, and getting my console banned would save me money!

    10. Re:If you're a game maker by sleeponthemic · · Score: 1

      Having done installs of modchips as a business (for old xbox) I can assure you, most people install modchips to play copied games, whether they be pirated or not. Infact, I don't think I'm a pessimist in saying for the most part, the motives are pirate based. This is, afterall, the mainstream and they are not about to chip a console for homebrew or for anything nerdy such as that.

      If I had any doubts on that, the frequent mixture of subtle and unsubtle requests to purchase pirated games reassured me that I was quite correct in my judgement.

      --
      I record my sleeptalking
    11. Re:If you're a game maker by Khyber · · Score: 1

      It's not out there because WE DON'T WANT TO BE FOUND.

      Those of us already hacking away at XBOX Live! know not to drag potential immature morons into our fold. We've kept this almost 100% offline because WE DON'T WANT THE ATTENTION.

      A modified distro of Ubuntu has already been installed onto a 360, using a firmware hack that makes it possible to gain 100% access before full system initilization.

      And Chillfix is indeed the chip we used to perform this. Because of it's nature, allowing BIOS modifications and firmware modifications, we can run anything we want on a 360 as long as we're not connected to the internet on that machine.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  29. And Secondhand Game Sales? by Greyfox · · Score: 1

    How will this affect secondhand game sales? If it somehow manages to screw them over, I bet we'll see every game publisher implement it before this time next year.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:And Secondhand Game Sales? by poetmatt · · Score: 1

      It won't.

      It cannot be reliably enforced. If there is a key, in any form, it can be cracked and someone can figure it out using a few copies and a keygen.

      Trying to hide things in the code is a failure in all programming (you cannot hide things in the code to anyone who even knows stuff as basic as well, basic or pascal).

      Meanwhile, nothing new, just fud and "oh my god piracy" spewing. Having a system that triggers when someone tries to leave a store with something stolen has been around for 20-25+ years. This isn't a creative idea at all.

  30. Re:So once again the legit customer is screwed ove by Nazlfrag · · Score: 2, Insightful

    How is it aimed at all at piracy? Pirates don't use activation keys, they use cracks. It's a shoplifting measure at most, and retailers already keep games and keys behind the counter with empty boxes on the shelves. It's a solution to a non-existent problem that will just cause more hassle for the legitimate consumer and be bypassed as usual by pirates.

  31. Re:So once again the legit customer is screwed ove by poetmatt · · Score: 1

    Consoles are the ultimate locked down DRM. Ever tried to make a back-up copy of a console game?

  32. Why steal games by astrotek · · Score: 1

    Seriously, stealing from a B&M? The only reason to steal a key is to play a multi-player game.

    The solution for the PC is digital downloads. The xbox on the other hand is getting so cheap now that you can play burned games on the thing and make up the cost of buying a second xbox in single-player 3 games.

    With torrents, rapidshare and usenet, why steal media from a store? I guess life is hardest for the stupid.

  33. Re:So once again the legit customer is screwed ove by Adam+Jorgensen · · Score: 1

    True... However... It is also extremely true that "Console Games Just Work!" Not being able to make a back-up is not that big a deal to me. I take good care of my stuff from the get-go. Not being able to easily use my stuff is more of a concern...

  34. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    Console games don't require installation. A reinstall, a RAM upgrade, and a video card upgrade with newer EA games, and I am looking at either begging their CS for permission to install a game I bought, or buying a new copy.

  35. Brilliant idea... by KlausBreuer · · Score: 1

    ...which will save me lots of money.

    I'm more and more and turning away from major game companies. There were quite a few games I really wanted to buy (Bioshock, Silent Hunter 3, Spore, GTA 4, and quite a few others) and then couldn't, due to ridiculous copy protections (Digital Restriction Management going nuts, no thanks).

    Thus I sniffed around the indy games market more and more, and found some really nice ones. Simple Flash shoot-em-ups like Robokill (http://www.rocksolidarcade.com/games/robokill/) or wonderful enjoyment like World of Goo (http://2dboy.com/games.php, PC, Mac, soon Linux). Much cheaper, get it immediately, no copy protection at all, and... better. Yes, better. Not because of the graphics (although WOG is amazing), but because of the pure fun.

    So: thanks. A lot. No, really. I'm spending less money, and enjoying myself more.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    1. Re:Brilliant idea... by Yvan256 · · Score: 1

      I downloaded the demo for World of Goo. And yes, it's a really good puzzle game. The unique style and the excellent gameplay, IMHO, puts it in the same "legendary games" as Lemmings, etc.

      2D Boy did it right:
      - the game itself is excellent (nice style, great music, good graphics, excellent interface, good coding (relative to game speed, no crashes/bugs so far), etc)
      - Available on more than Windows, for a change (I have a Mac mini)
      - no DRM (don't treat your customers like criminals)
      - really decent price for a videogame (20$US)

      Now, could I pirate it? With no DRM, it would be extremely easy. However, they are asking an honnest price for an excellent game. And on top of that they don't treat you like a criminal if I buy the game (no DRM), so how in the hell could someone with a good conscience pirate WoG?

      I don't have cash for games right now, but when I do, WoG is at the top of my list. That, and I'm getting tired of trying to get OCD on the levels included in the demo.

  36. Internet clothes? by Anonymous Coward · · Score: 0

    Obviously you've cached the wikipedia how-to.

  37. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    What? Best Buy loves it when people come in waving their dicks around. Why else would they call it the Greek Squad?

  38. Re:So once again the legit customer is screwed ove by poetmatt · · Score: 1

    Console games "just work" the same way an apple does.

    Games get broken all the time, have glitches, errors, etc. The only difference is XBOX360/PS3/wii are slightly less locked than their previous versions so you can fix some of that via software updates.

    Examples of console fiascos:

    physical (xbox red ring crap)
    software: PS3 update problems : http://www.technewsworld.com/story/63690.html?wlc=1228202794

    Remember, "just works" also means "you can't fix the problem/nobody outside of the manufacturer can", as well.

  39. A better analogy by Myself337 · · Score: 1

    I think this would be more akin to prepaid phone cards. You know the ones the clerk has to swipe then type in the code before the card is actually activated? Instead of cracking disc checks and serial numbers crackers would just crack the activation method making the whole thing a waste of time. What I wanna to see is an 'Ask Slashdot' on how to stop (or even slow) videogame piracy. I think short of MMO's there is no one method that will thwart pirates.

    --
    I'm poor. Please donate. http://albanypcs.com
  40. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    That I'm seeing console games on some of the new consoles shipping with crippling bugs still in it cancel part of that "Just Works" aspect to me, especially since I don't hook my consoles up to the net for downloading patches. If I wanted to be downloading patches, I'd probably buy a PC game.

    However, one thing that is true, is that at least with a console, I know it's not going to fuck up every other IMPORTANT thing I may have to do like on the computer. The console is for games and games alone.

    Although I'm starting to feel my age a bit I think. I'm going more and more retro with every console generation. (You know, back in the days when the games Just Worked.)

  41. I foresee a day when by Travoltus · · Score: 2, Insightful

    All games have to be played online. There won't be single player games anymore, there'll just be web based games or virtual worlds you can play single player-style or massively multiplayer style, but in either case the data for the game world will only be on the server.

    Then there'll be web based word processors where you can only store your data online, and you have to pay for it. No method to download it to your hard drive, but you can email it to people and they have to pay to use the app you need to read the document. If you need to move your data around in other ways, you probably are a pirate (in their mind).

    The RIAA and MPAA then pull all their content and make it available only online. For a fee. You'll never touch that data again without the authorization of the server. (I actually see this coming first.)

    In short, I could see companies making sure all of their copyrighted data is only available on their servers.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:I foresee a day when by ReiDragon · · Score: 1

      All games have to be played online. There won't be single player games anymore, there'll just be web based games or virtual worlds you can play single player-style or massively multiplayer style, but in either case the data for the game world will only be on the server.

      That point is when I will stop playing games all together. I can't stand playing games online most of the time, especially FPS games. If there's no chance to play a game by myself, without the interaction with another player, then there's no possible way the game will be good enough to warrant my attention.

      --
      PouchPC 2.13ghz C2D, 8gb ram, 9800 GT, 1.5tb, Vista Business.
    2. Re:I foresee a day when by halcyon1234 · · Score: 1

      All games have to be played online. There won't be single player games anymore, there'll just be web based games or virtual worlds you can play single player-style or massively multiplayer style, but in either case the data for the game world will only be on the server.

      Plausible, but allow me to offer a more optimistic outcome: A time when the single-player/offline client is given away for free, and only online access is paid for. The publishers concede that they can't prevent from copying the client, and that they have no control over what someone does with it once they have it. They concede that the boxed discs are just a convenience for someone who doesn't want to download it, as well as a mild form of advertisement. The game is distributed through word of mouth, and other people's bandwidth via bittorrent. They bump up the price of online access by $5 a month to cover the retail loss (or to make some more money, and more power to them). They also follow the existing trend of instore cards that can be used to pay for monthly fees, for those who don't have a credit card.

      If you don't play online, or if/when the company dies, you have a perfectly playable game. Many more people have the client, which will translate into many more paying customers if the game is good. Distribution costs go down. Advertisement costs go down, since it's effectively free. You don't lose potential customers to DRM.

      And yes I realize games are "expensive" to make. Some numbers I've read claim a major-studio release can be upwards of $20,000,000. Maybe that's not a feasible number and will have to change in the future. Maybe some studio will do release-by-pledge. Open a bank account in trust. Players can pledge/donate to the account. If the balance reaches $X, the company is committed to making the sequel. If they can't, or if too much time goes by, the players

  42. Re:So once again the legit customer is screwed ove by Khyber · · Score: 1

    ...Which is why I carry around a copy of all relevant laws concerning consumer protection. When a manager argues, I shove that paper in his face and go "Capitulate or we call police, lawyers, and Federal Authorities for federal-level charges (If they apply.)

    Come prepared and you'll win every time.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  43. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    Yeah, if anyone accepted American Express.

  44. It's obviously not about piracy at all. by Amphetam1ne · · Score: 1

    Since shoplifting doesn't count as a lost sale to either the publisher or distributer, I fail to see why they would be interested in stopping it.

    What I can see them being interested in is preventing retailers from breaking the agreed streetdate for a title, by not allowing them to activate the products until day of release.

    --
    I only buy pepper spray that's been tested on anti-vivisectionists.
    1. Re:It's obviously not about piracy at all. by wild_quinine · · Score: 1
      mod parent up - eminently sensible comment, and a valid response to the question 'cui bono'?

      Once again, the games industry is focussing on the street date. This ridiculous scheme is there to give them an enforcable street date, and to make sure the game cannot be pirated before that street date. Combine this with not shipping the EXE on the disc (Bioshock, I'm looking at you) and you have a lifetime of added complexity for three days of (a highly questionable) increase in sales.

      Once again, the games industry shows who it cares about most, and once again the pirates - or at least, those who can wait three days - have the vastly superior product.

      Please, show me a good reason to pay for a product which is worse than the one that is free. Only, do so without using a moral argument, since the games industry is immune to them. If they can hardline it, so can we. The answer to the question of Cui Bono ought to be us.

  45. Re:So once again the legit customer is screwed ove by iainl · · Score: 1

    Neither of which are problems caused by games. NVidia have recalled a whole bunch of graphics cards because they've got hardware issues every bit as bad as the RROD. Microsoft, Apple and Redhat have all released OS updates that have caused headaches like the PS3 firmware fiasco.

    But a console is designed from the ground up to be used for playing videogames in an environment where you've got limited control over what else the box can do. So publishers don't need Starforce killing your second DVD drive, device drivers doing stupid things and so on.

    Also, on a more simple point, if they did, those changes still wouldn't impact the ability of my PC to perform the more serious tasks I ask of it. So I keep work on my PC, and games on my consoles, and both continue to work (for standard Microsoft values of 'work', obv).

    --
    "I Know You Are But What Am I?"
  46. Re:So once again the legit customer is screwed ove by SanityInAnarchy · · Score: 1

    Except that the law is, in fact, more enforceable than whatever manager-types know.

    If the manager-type doesn't know, or doesn't understand, you threaten to sue, or press charges. If they continue to be difficult, you follow through.

    And if that doesn't work, move to a country where the law is enforced.

    --
    Don't thank God, thank a doctor!
  47. I am forever amazed by Shivetya · · Score: 3, Interesting

    at the number of big box stores which don't lock these game cards up. The problem is especially bad at Target, where more than a dozen of different games were obviously "opened" along the seam. Even after explaining it to the the customer service people I swear they didn't care or understand. I did get them to allow for my opening the box in front of them to confirm if it had a game card in it, took three of the ones that looked sealed to get it.

    Stores need to understand, these things are as valuable as the gift cards they sell. They are real money.

    Any subscription based game should follow the activation method, it will save a lot of grief for the customer. It really helps us more than the stores because it isn't easy to get the store to refund it (I would hate to see what BB would think if you told them the game card was missing and you had left the store already). Yet for stand alone games I don't think it is necessary

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I am forever amazed by Anonymous Coward · · Score: 0

      Stores need to understand, these things are as valuable as the gift cards they sell. They are real money.

      I'm pretty sure the gift cards they sell aren't worth anything until they are activated when you purchase them.

      (I would hate to see what BB would think if you told them the game card was missing and you had left the store already).

      Easy solution there. Go back to the store. Find a game time card that hasn't been opened. Buy it on a credit card. Get home, call CC company, have them initiate a chargeback because the store sold you a game time card that had been used.

    2. Re:I am forever amazed by Fjandr · · Score: 1

      I'm pretty sure the gift cards they sell aren't worth anything until they are activated when you purchase them.

      I'm pretty sure that was the point. Gift cards require point-of-sale activation. Game cards from boxes don't, hence the problems with theft.

    3. Re:I am forever amazed by StikyPad · · Score: 1

      They are real money.

      Funny.. I've never had my real money refuse to be honored because it was > 1 year old, or because a server was down, or because someone managed to copy it before I had a chance to use it.

  48. Yay, an advanced solution. by SharpFang · · Score: 1

    I mean, putting the key INSIDE the box instead is too difficult, isn't it?

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  49. A question on the side - by E.+T.+Moonshade · · Score: 1

    Who is going to pay for the software modifications to the POS (Point Of Sale) systems for the retailers to handle this?

    I'm not sure if it's going to be a "change a few lines of code" thing, or "entirely new program". Not to mention the differing POS systems that retailers have - they're mostly based off of Windows, granted, but they all look like they're running a different version of software specific to a retailer. And, of course, the deployment costs would be passed down the line to you, the consumer. Isn't that special? :D

    --
    "In caelum, illuc est libertas."
  50. Re:So once again the legit customer is screwed ove by MrAngryForNoReason · · Score: 1

    Console games don't require installation.

    This is becoming a thing of the past, the PS3 now requires installs for quite a few games. Nothing like sitting for 20mins waiting for a game to install. There is also the issue of having to micromanage game installs on a 60gb hard drive.

  51. Your situation may be atypical by tepples · · Score: 1

    I only have one gaming rig

    What do you do when friends or relatives come to your home to play video games with you? Or when other people who live with you want to play video games with you?

    and I have a reliable internet connection

    What do you recommend for gamers who cannot afford to purchase real estate and find employment in a place where the cable TV or telephone company is willing to install "a reliable internet connection"?

    1. Re:Your situation may be atypical by powerlord · · Score: 1

      I only have one gaming rig

      What do you do when friends or relatives come to your home to play video games with you? Or when other people who live with you want to play video games with you?

      Use a console?

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    2. Re:Your situation may be atypical by JJNess · · Score: 1
      It must be nice to have that kind of disposable income...

      I do what I've always done: shared. Passed the controller back and forth. Or played multiplayer games.

    3. Re:Your situation may be atypical by tepples · · Score: 1

      I only have one gaming rig [the mention of Steam implies it's a PC, not a console] I do what I've always done: shared. Passed the controller back and forth. Or played multiplayer games.

      Which multiplayer games do you play that work on one PC?

    4. Re:Your situation may be atypical by tepples · · Score: 1

      Use a console?

      Then what do you do if you want to play games developed by a team of dedicated amateurs? Unlike games for Windows, console games generally lack a legit facility for adding total conversion mods.

    5. Re:Your situation may be atypical by khellendros1984 · · Score: 1

      You're just pointing out that there are some situations that have fewer opportunities than other situations (e.g. some people can get decent internet connections, and some can't).
      If someone can't afford a good connection, or can't afford to live somewhere that a good connection is available, then where are they going to download their mods anyhow? It's like saying "What if I don't have the money for a big screen TV, or the cable company won't provide me HD service in my area". Guess what? It happens. And your hypothetical gamer is basically SOL.

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re:Your situation may be atypical by Kalriath · · Score: 1

      Space Empires. It features "hotseat" play. Multiplayer, with "your turn's over, get out of the fucking way for the next player" implementation.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  52. Re:So once again the legit customer is screwed ove by tepples · · Score: 1

    Ever tried to make a back-up copy of a console game?

    Do DS and PSP count? Those are pirated to hell and back. And would developing a Free game with the same gameplay count (e.g. Frozen Bubble vs. Bust-A-Move, or StepMania vs. Dance Dance Revolution, or SuperTux vs. New Super Mario Bros., or Lockjaw vs. Tetris)?

  53. I wouldn't buy a DVD with a boobytrap in it. by argent · · Score: 1

    If the DVD contains a mechanism that has to be activated before it can be used, then damage to the DVD is more likely to render it unplayable. I wouldn't buy a DVD on that basis. It's not like I have to buy DVDs, after all... they're a luxury good.

    And the only computer game I regularly play is open source. The games I've paid for mostly sit on the bookshelf, so I more or less quit buying them.

    And... how on earth would this fight piracy? It's just another copy protection variant, and it's inherently impossible to make an unbreakable copy protection mechanism... and once it's broken, it's broken. All it takes is one person to put the cracked version up on the Internet somewhere and it's "game over".

  54. Keygen for a public key system? by tepples · · Score: 1

    If there is a key, in any form, it can be cracked and someone can figure it out using a few copies and a keygen.

    Almost. If the keys are generated with a digital signature mechanism such as RSA or ECC, you need the private key in order to make a keygen. If you replace the entire key verifier, you can't play online, just like you can't play online with a game using the system from the article that hasn't been activated.

  55. The end of E-rated games by tepples · · Score: 1

    All games have to be played online. There won't be single player games anymore, there'll just be web based games or virtual worlds you can play single player-style or massively multiplayer style

    Due to laws such as COPPA in the United States, you can't sign up for one of these games until your 13th birthday. How will publishers work around this in order to deliver E-rated games? And how will publishers work around North American ISPs' utter failure to serve rural customers?

    1. Re:The end of E-rated games by jmauro · · Score: 1

      And how will publishers work around North American ISPs' utter failure to serve rural customers?

      They simply won't. The number of players in rural areas wouldn't generate enough revenue to even care about so they'll just ignore them or tell those customers to get a better ISP.

      There is a reason the Federal government needed to handle rural electricfication and mandate rural telephone service (and generate a seperate fee paid by all users to see that it's done). Basic economics dictates that serving rural customers over urban or suburban customers is a losing proposition. They're too spread out and not in great enough numbers to for a company to make a profit.

  56. Re:So once again the legit customer is screwed ove by poetmatt · · Score: 1

    Here's the diff.

    If your Nvidia graphics card in your PC goes bad, you can replace it, or do business with other companies. There is competition. Also, you can do it yourself. Not all companies get stupid PS3 firmware fiasco, but only with MS and apple are you stuck with what they've done until it's fixed. With other OS's you can regress back to other versions. Or shall I remind you of all the WGA problems that still exist due to changing hardware, etc?

    With a console system, who else are you going to go? Nobody. They have a monopoly on every dollar you spend. You can't transfer games across platforms. Sure, you can keep it next gen and keep yourself locked into the same product, but not for more than a generation or two of that same system. That's how locked down it is. They don't need starforce, in purchasing one you signed up for a physical ball and chain DRM that is stronger and worse than starforce. Hell, you can't even choose your input device for games on a console. You are stuck with whatever they configure the game for! Try using a keyboard for GTA, or for old nintendo games on the wii. Oh wait, we have roms for that.

    Hell, even cars are less locked down than consoles.

  57. Shoplifting is a solved problem. by argent · · Score: 3, Insightful

    This is about preventing shoplifting.

    You prevent shoplifting by putting the games behind the counter and putting the empty boxes on the shelf. It's low tech, reliable, and not a lot more manual than activation.

    Provide the dealer with a printed card the size of the jewelbox they can put on the shelf without having to open the game and put the CD into storage like they do now. Problem solved, cheaply.

    I hereby donate this idea to the public domain.

  58. Shoplifting? No, try used sales by sanosuke001 · · Score: 1

    This is to make them money on used games sales. It has nothing to do with shoplifting. The game companies make $0 when a game is sold used. They're trying to figure out a way to make those people who buy games used have to pay them in order to play a game. If you need to activate it via online to get the game working at all, then even used single player games will require a payment to the game company to activate it.

    --
    -SaNo
  59. Re:So once again the legit customer is screwed ove by PC+and+Sony+Fanboy · · Score: 1

    move to a country where the law is enforced.

    You mean, enforced in your favor.

    Anyways, that is a pretty extreme reaction for a $60 game.

    I'll be careful not to step on your pumas.

  60. Just like gift cards, with all the downsides by Rastl · · Score: 1

    One of the most common issues with gift card theft is that they're put up on the rack in sequential order. So someone notes a few card numbers along the stack and, working with an inside buddy, waits for them to become activated. A little online purchasing and they've drained the card without ever having it in their physical possession.

    Unless the key is inside the box (which makes it impossible to scan/register) then the same darn thing is going to happen.

    Game manufacturers are never going to break out of the mindset that they have to protect their games from being copied. It happens even before the games are officially released now. In the eternal conflict between better weapons and heavier armor, better weapons always win. Those who do not learn from history etc., etc., etc..

    I fully agree with making the clerk open the box to make sure the game card (which I assume contains the activation key) is included. That's a part of the product and no different from doing the same thing with a multi-part product. Then the useless game is the responsibility of the store that failed to prevent people from opening them and taking the game card. Rack up a few thousand games that can't be sold and then they might take physical security seriously.

    Taking the game card/activation page is much different in practice than running out the door with a copy of the game. The full package WILL have security devices as it is considered shoplifting. That one part of the product will not so there's almost no risk involved unless you're caught opening the package.

    Game companies removing negative reviews due to their DRM, new hoops for legit players to jump through just to play the game they purchased, the very real possibility that you aren't buying a perpetual license because they've tied it to some technology that will quite probably be made obsolete or abandoned. Yeah, I'm really interested in buying these products.

  61. Just a ploy by elrous0 · · Score: 1

    The REAL problem will come when you try to resell the used game to someone else. That is the TRUE intention of most of this "anti-piracy" nonsense, to bring an end to the secondary market for games (something music/movie/software studios have been trying for years).

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  62. Not shoplifting, not piracy, not even used sales.. by Culture20 · · Score: 1

    It's to eventually tie your game sales to a real person. This is one step away from requiring the store clerk to see a valid driver's license before validating the game. Once real people can be identified (even if they give it away as a gift) in-game advertising becomes more profitable.

  63. You're right, but still missing the real reason... by tpz · · Score: 1

    You're right, but still missing the real reason: to kill used game sales by requiring one-time-only activation on all titles.

  64. Re:So once again the legit customer is screwed ove by powerlord · · Score: 1

    This is becoming a thing of the past, the PS3 now requires installs for quite a few games. Nothing like sitting for 20mins waiting for a game to install. There is also the issue of having to micromanage game installs on a 60gb hard drive.

    Don't worry, MS has "innovated" this feature also (mostly because customers complained their DVD drive sounded like a freight train), and it was added to the 360's firmware in the last Dash update. The only console that DOESN'T need installation is the one that skipped including a hard drive this generation (and is consequently also hitting problems with DLC content filling up 256MB flash cards, so its a bit of a trade-off).

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  65. Re:So once again the legit customer is screwed ove by MrAngryForNoReason · · Score: 1

    You in no way need to install games to play them on the 360. It is an option that makes the system slightly quieter and reduces loading times for some games. My only concern is that it will make developers lazier when it comes to optimising their games.

  66. Bandwidth of a tractor-trailer full of BDs by tepples · · Score: 1

    What's to say that the tech will remain optical?

    As long as the duopoly that dominates North American home Internet access remains in power, legit Internet distribution of high-definition copies of non-free films won't eclipse legit optical distribution of high-definition copies of non-free films.

    1. Re:Bandwidth of a tractor-trailer full of BDs by sqlrob · · Score: 1

      That still doesn't mean optical will be the media of choice. If flash gets cheap enough, cards may eventually be the replacement. Or if that holographic storage ever comes into existence (yeah, right, they were talking about that 20 years ago. It'll be in the dash of that flying car that'll be in everyone's garages).

      Writable smart cards would also allow this POS activation in a secure manner. No key, no read or the data isn't even on the card until purchase, and then it's only encrypted.

  67. Stores?? by sunderland56 · · Score: 1

    Buying games in stores?? On physical media?? How 1990s. Do people actually do that any more?

    With an electronic distribution (Steam, for example) there is no shoplifting problem to begin with.

  68. Perhaps they should rename this by Moryath · · Score: 2, Insightful

    Perhaps they should rename it "Project Assfuck" - after all, that's what it's doing to the consumer.

    The initiative is similar to security tags used in clothing retail that spill ink on garments if they're forcibly removed, thereby destroying the item.

    Uhm... those tags come off if you get a rare earth magnet (say, from an old hard drive or something) anywhere near them.

    Not that we're supposed to know how things work... after all, knowledge is evil, the almighty corporations want us to be dumb and stupid and drink Brawndo.

    Seriously, now. This will not only be cracked damn quick, but it'll fail the first time someone has a non-'net-connected home box (dvd player, console, etc) and they'll get up in arms about it. Plus, it's already been tried once, remember Circuit City and Divx?

    1. Re:Perhaps they should rename this by StikyPad · · Score: 1

      The DIVX comparison doesn't really hold water.. DIVX failed because the cost/benefit ratio was way too high. You had to buy specialized, non-portable hardware, and going to Circuit City every time you wanted to rent a movie wasn't significantly more convenient than renting from your local video store. The latter are are usually closer to home and more widely distributed than large stores like Circuit City; something that trumps the minor inconvenience of a return trip, for most people. The activation by phone was just a small component.

  69. DRM is a very old figg by Anonymous Coward · · Score: 0

    I think people forget just how long copy-protection schemes have been around for. When I was playing floppy disk games, many of them required a few words of the manual when they started up. One or two were unplayable without their manuals. Some wrote data back to the disk when you installed it. This is really not a new fight, just the weapons have been upgraded.

  70. Addendum by Moryath · · Score: 1

    Turns out EA is a member of the EMA. Who else is involved? Probably other companies that want to kill the right of first sale and destroy the used-games/used-DVD market.

    After all, your "activation" will probably only work once...

  71. Re:So once again the legit customer is screwed ove by Turken · · Score: 1

    And what happens when the video card company or product of your choice doesn't support running whatever game you're trying to play? Then you're still stuck waiting on someone else to fix the program so you can run it. Your only options at that point are to change the hardware/software to something supported (adding more expense and/or removing functionality), or try to fix the software yourself (adding more time). I have limited time and money for recreation, so neither option works for me. That's why I'm squarely in the console camp for gaming.

    You say that consoles are the ultimate in DRM, but I have to disagree here because as long as I'm using physical discs I can take any retail copy of a game disc and play it on any console player which was designed to accept that disc. There is no locking of each specific disc to a specific console unit. Sure the data generated from the game (online accounts, save file) may be tied to the console, but the disc itself can be used, traded, sold, whatever. Not being able to move a piece of software from one platform to another is not an issue of DRM, it's a matter of format. Yes, there may be only one player for a given format but that was the choice of the company that developed the format. Lack of options is not DRM in itself. If you don't like the console or controllers, don't play games that are in that format. Pick a different format or a different entertainment medium. By your wishful logic, I should have -- and industry should be mandated to support -- the ability to take a cassette tape, cram it into a CD player, and have it automagically play with CD quality just for the sake of convenience. Why should it be expected that you could take your games from one system and play it on another system three generations later? If I want to play my old SNES games, I pull the old console out of the closet and play them with no issues, rather than whining about having to buy them again in a format that works on the Wii.

    From your previous arguments and rebuttals, I get the feeling that your REAL issue here is up a few posts in this thread where you started whining about the ability (or lack thereof) to "backup" your games. While I may have made many "backups" during my time in college, I've since come to realize that for consoles there truly is no need for this ability. All you need is some personal responsibility in being able to take care of and keep track of your game discs. Disc destroyed by children? It's your own fault for letting them get a hold of it. Stolen or destroyed in fire or flood? You should have had adequate home/rental insurance to cover it. Loaned to a friend who didn't return it? It was your choice to give it away in the first place. None of these situations require the creation of a "backup" for your game discs, as any replacement retail copy will still play in any console copy the same as the original.

    Now, digital only software is a whole different story, and it does contain DRM to be concerned about. But that doesn't make the console itself a massive DRM scheme nor give justification for blatant piracy.

  72. Re:So once again the legit customer is screwed ove by poetmatt · · Score: 1

    No, backups have nothing to do with my issue. I have none. I don't buy consoles, I buy PC's, and I run playstation 3/XBox360 via PC and reverse engineer my games as necessary (usually by finding existing software out there, I don't do it myself) to get them to run on it. I personally, have no qualms. Can't say the same for most people though.

    I do appreciate the debate. Firstly, format is a form of consumer control. If you could only use X brand product for X purpose instead of X brand product any way you want, what does that sum up other than a lock-in? Lack of options is exactly what DRM truly stands for. It's not really "DRM" its more like "lack of choice/control". It's not longer DRM of a product but DRM of a consumer themselves. Format lock sounds like a small deal but it's the reason there can't be another company that makes better (possibly faster, different features, etc) versions of a console. It kills competition. Or do you not remember the SNES days prior when there were systems better than the OEM made because these locks didn't exist?

    There are legitimate reasons other than accidental with which to make backups. Another is just flat out normal use. CDs, DVDs, etc do tend to wear over time from a multitude of reasons.

  73. Six of one, half dozen of the other by Anonymous Coward · · Score: 0

    Face facts most everything the companies are doing now is not to stop pirates its not to stop shoplifting but its to cripple the second hand market because they think they should get a piece of the pie whenever a sale is made at any time from when the game is first launched to when the universe implodes on itself.

    Its not to stop pirates
    They have all the security features stripped out within the first day of launch.

    Its not to stop shoplifting
    Game companies don't care they have already gotten their money for the game from the stores, its the stores job to worry about copies walking off.

    That only leaves making it harder to sell your legit copy or to purchase a used copy of a game, frankly I'll just wait until the game goes from 59.99 to 9.99 *points at black Friday bioshock, was really tempting but still passed on buying it*

    Honestly while I'm not totally against this step because hey gift cards have been doing it since the dawn of time .... It does mean that when (and I do say 'WHEN' not IF) the companies decide to yank their support for the game your SOL and if you own a physical copy of the game please feel free to enjoy your new promotional coaster.

    And don't say well that could never happen .... I site Microsoft shutting down their music validation servers leaving people who had purchased DRM MP3s on the Xbox holding a bunch of useless files. What did the customers get (as I recall) a hearty hand shake and a "thanks for your money"

    Honestly I am at the point where because of DRM I have not purchased a game in quite some time. While I'm sure in EA's playbook that means I am a pirate because obviously their games are so GREAT that I can't not be playing them and if I'm not purchasing them I must be pirating them.... Sorry EA you can add in I have nor played your games in quite some time

    I have even gone as far as to have passed on Deadspace Downfall because its linked to one of your games (thats how much I hate you) even tho it looks really really good, I decided to settle with another anime instead.

  74. DIVX! by DeskLazer · · Score: 1

    hey guys, look what DIVX brought us! chapter 11 to circuit city! where is that correlationisnotcausation tag when you need it...

    for anyone that doesn't remember, circuit city had "activated" movies that you bought for your DIVX player. You'd pay like $6-8 for a movie, and activate it for 48 hours [from when you ACTIVATED it, or it had a movie watch limit, like 3 times total or 48 hours]. if you wanted it longer, you had to pay for it.

    I sound like a total conspiracy theorist here, but do you think they're blaming lost sales not only on the economic crisis, but on piracy? if you build it [good games, movies, software], they will come. if you continue to make crap, people will either not buy it or pirate it. DRM only causes more of the latter. congratulations.

    oh, and agreed. prices are way too steep. I actually didn't even mind paying $40 for a game. $60 for these "GOLD BOX ZOMG" editions is tiring. from free until $40 I can stand, per game.

    I could start another rant on how games are too short these days too [Call of Duty 4, I'm looking at you], or instead of putting in more GAMEPLAY, they just make it take longer to get where you need to go. I remember the old graphical adventures with quirky puzzle solving that took hours because you were trying to solve puzzles, not kill level 1 demonoids for 6 hours so that you can level up so you could fight the level 80 boss.

  75. Effective deterrent to piracy? by gnarlyhotep · · Score: 1

    I suggest instead that these individuals avail themselves of a ship of the line, or perhaps a man-o-war, with a crew of doughty british sailors instead. All this new fangled scientific mumbo-jumbo seems quite unlikely to dissuade these men of low moral fiber, but a peg-leg or two should do the trick, wot wot.

  76. First step by hsa · · Score: 1

    This is the first step of making game accounts tied to your name.

    After this, it is quite easy to ask your ID or use your credit card number to make the game YOUR personal copy.

    It all begins with harmless little change, that wasn't supposed to hurt anyone..

  77. Is This Really About Theft? by Atomm · · Score: 1

    I can see the writing on the wall. At first, they will claim it is to fight piracy, then at some point it will be combined with Internet Activation to prevent resale.

    We all know it's not theft, but resale that costs the game company Millions of Dollars.

  78. Re:So once again the legit customer is screwed ove by Turken · · Score: 1

    Sorry, but I still don't buy your arguments at all.

    Seeing as how you "buy PC's" (plural, at that) capable of emulating the PS3/XBox360, you appear to have more than enough money to buy the consoles if you so wanted. And seeing as how you are taking the time and effort to "reverse engineer" these games to run on your PCs you obviously have the desire to play the games. So why don't you just buy the consoles and the games and play them as they were designed? I can only think of two reasons... either 1) you're a PC Fanboy who is too stubborn to consider any other options, or 2) you're a thieving software pirate. I'm curious... of all the PS3/XBox360 games you've "reverse engineered" and "backed up for personal use," how many did you actually buy? How many do you still have the original discs for?

    Now, to the question of formats... again, your arguments are misguided. You talk about it being vendor lock-in if you can't use X brand product any way you want... well, the products in question here and the subject of the DRM issue are not the consoles themselves, but the software. If you want to play the Grand Theft Auto 4 game, guess what, you DO have choices as a consumer. You can play on the PS3, Xbox, or (soon) your beloved PC. The choice of which format(s) to release a piece of software in is the decision of the developers and publishers, not the hardware companies. The developers and publishers will choose whatever format they feel will make them the most money. If the developers/publishers don't like the format options, they're welcome to make their own competing format and console(s). Even in the Personal Computer market there is variety of formats (Windows/Mac/Linux) which require significant effort to move software between and often require licensing costs to create programs for.

    Game consoles would only be an example of "lock-in" if you could only use Sony software on your Sony console with your Sony controllers on your Sony TV. As much as Sony would like people to do this, it is not a requirement for using their platform. I can play games on my Sony console from any company that is willing to buy a license to the format, and I can play with any proprietary or standardized hardware that the software will support, even a keyboard and mouse for some software. If you want a good example of "locked-in" game consoles, try browsing through the childrens' toy section at your local mega-store, and you'll see lots of "laptop" and "game systems" that only run a handful of games published by the system maker. These systems are truly locked in, and due to their restrictive nature, they rarely flourish outside of a very niche audience.

    As for the lack of hardware choice, there is nothing out there keeping other companies from licensing the console technology from Sony/Microsoft/Nintendo other than, well, the cost of the licensing and making the hardware. Remember the Panasonic Q from the last console generation? Sure, it was only sold in Japan, but that is one relatively recent example of where a company looked at the markets, the licensing costs, and the production costs, and decided that it was worth the cost and risk to license the technology and make their own better version of a popular console. The real reason for lack of hardware choice is that it's simply expensive to make the hardware to run the software.

    Finally, what are these "legitimate" reasons you refer to for backing up console games? I can't think of any justifiable reason except to protect from accidental loss. If a game is truly so good that you "wear it out", then it is also worth supporting the developer of such an excellent game by purchasing a second copy after you have consumed the first. If your games are becoming damaged from "normal use" while the vast majority of other consumers are doing just fine, then it comes back to the issue of personal responsibility and learning how to take care of your stuff properly.

  79. THIS HAS NOT WORKED BEFORE WHY NOW? by HotDogWater · · Score: 1

    Yeah this is gonna be another way game producers will try to fix the piracy problems with their products and it will fail like always and will further raise the price of video games creating more pirates. GOOD JOB EA.

  80. Re:So once again the legit customer is screwed ove by poetmatt · · Score: 1

    I buy only games that I warrant worth my money. I didn't say I reverse engineer them myself, I'm just good at find people /software that can do so for me :) The crafty people in the world are those who can find and recognize folks smarter than themselves :) If I want to try a game out, I'll usually try it at an EBGames or something first to see if I like it. How many do I still hold originals for? 4. How many did I buy? I lost track, but I can say that it's more than 4, obviously. However, would I download the game to try it or even if I liked it but not enough to warrant paying for it? Absolutely. I have no incentive not to.

    Also, I hate consoles. Lived with it from oldschool atari through PS1, and my family got PS2s which I never bothered with myself. I really don't value something that I can't do what I want with as I see fit...tinkering with a PS3 or other device has both legal rammifications and is also a major pain in the ass (they do tend to cripple it quite a bit to prevent "piracy").

    I don't know how I feel about your idea of lock-in. Since the costs are rather prohibitive I would say that yes, you are locked in. What you're referring to with single branded products that must be together isn't lock in, thats a monopoly.

    Now as far as your argument against legitimate reasons, who says that the cost of a copy you purchase from (insert retailer name here) actually goes back to the developer? I'm sure you know where the money trail goes, and by the time you're buying it retail that money has already been allocated as well. Why would I buy a second copy of something just because it deteriorates? That's a waste of money. If I enjoy a game that much I shouldn't have to pay a "pirate tax" to get a double sided DVD/bluray disc to copy a game in its entirety. Additionally, why can't I back up a copy? Since when is such an illegitimate intent? I'm sure you remember the whole VHS vs Betamax debate.

    The licensing thing, I suppose there are two sides to every coin. Everyone knows how RAND is not RAND to anyone other than the license holder regardless of if the licensee feels otherwise. However, I do agree that the cost difference of a huge established business vs new customer trying to break into the same field are a world of difference.

    Perhaps the only thing I would feel like bringing up with your piracy argument is the study done recently by (I forgot the game company) where they found out that whether there was DRM or not the same amount of copies of a game was pirated, approximately. Not that "pirate" is even an appropriate or accurate term, you know. Nor is thievery, and you know it.

  81. Yet another reason... by kevind23 · · Score: 1

    to simply torrent it.

  82. Re:So once again the legit customer is screwed ove by Turken · · Score: 1

    So then... the answer is both 1 AND 2.

    You've clearly fallen into the "I'll pay for it if I really really like it" line of piracy justification. The problem is, by pirating first and paying later you're still consuming (a game, once played, cannot be removed from your personal experience) without fairly compensating for the experience. Using this justification, it's then perfectly okay to leave a restaurant without paying for dinner because it wasn't as filling as you had hoped. Or it's okay to demand your money back from a theater because the movie you watched was lame and predictable. Or it's okay for me to "unilaterally borrow" one of your PC rigs from your house to "see if I like it" and use it as I please until it is obsolete and I don't want it any more. Hey, it's not stealing if I don't keep it forever, right?

    And you still keep asking why shouldn't you be able to "back up" games without ever giving a single good reason why you SHOULD be able to. Digital media, when properly cared for, will last for years. Preventing "normal wear and tear" is a piss-poor excuse for blatantly stealing as you see fit.

    If you can come up with a good answer to the backup question, feel free to post a reply. But seeing as I've already wasted way too much time on nothing more than an unrepentant thieving fanboy severely lacking in personal responsibility, I'm not going to bother with any further debate on the issue.

  83. Re:So once again the legit customer is screwed ove by poetmatt · · Score: 1

    So you don't understand that at best I am performing copyright infringement and there is no such thing as physical theft of an intangible object? Have you ever heard of "intangible theft" in court? No, and you never will in this lifetime or the next. Go ahead, keep labeling it piracy. I know how ignorant you are with that.

    Go back to working for a media company, as it's clear you do. Calling someone a thieving fanboy shows you don't know anything about where technology is or is headed.

  84. Re:So once again the legit customer is screwed ove by adolf · · Score: 1

    Your comment isn't directed to me, but I want to answer it anyway:

    When I buy food at a restaurant, eat some of it, and am sufficiently unsatisfied by it to leave without paying, tangible food has been transferred from the kitchen to my stomach. Therefore, I've gained food, while they've lost both food and the time taken to prepare/serve it.

    When I pirate a game, and am unsatisfied by it, the experience of this process is not a tangible thing which is somehow transferred from the publisher to me. I simply gain the experience, and they simply lose nothing.

    Please fix your analogy. Thanks!

    (Oh, yes: And I back things up to protect them from my children and, moreso, friends of my children. I'd also make backups of their bicycles, and their toys, and even of the children themselves were there an easy, inexpensive, and bit-perfect way of doing so.)

  85. Re:So once again the legit customer is screwed ove by khellendros1984 · · Score: 1

    Sure they do. Elder Scrolls Oblivion's expansion pack does (I bought it on a DVD, and had to install it prior to use), and I'm sure there are others.

    --
    It is pitch black. You are likely to be eaten by a grue.
  86. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    >deltree

    There's no DELTREE in Windows anymore - hasn't been since Windows NT and any later versions of Windows based on it.

    RD /S works, however (I use it with /Q to suppress prompting), and accomplishes the same thing.

  87. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    So you don't understand that at best I am performing copyright infringement and there is no such thing as physical theft of an intangible object?

    I'm sure he knows that: It's been beaten to death here. What I find interesting is that whenever someone here makes that statement to correct another's misuse of the term "theft" (or "stealing", etc.), they never mention that copyright infringement is also illegal (and in the opinion of some, wrong as well). The implication of the omission, of course, is that since copyright infringement isn't theft, it's somehow OK.

  88. Sneakernet by tepples · · Score: 1

    If someone can't afford a good connection, or can't afford to live somewhere that a good connection is available, then where are they going to download their mods anyhow?

    The same way they bought the original game, and the same way dial-up users get Ubuntu. They can buy the CD of the mod from the developers. Or they can buy the CD of a completely original game from its developers.

  89. Re:So once again the legit customer is screwed ove by Kalriath · · Score: 1

    Trust me. It DOES make developers lazy. Square Enix was first off the mark with The Last ... -LOADING- ... Remnant.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  90. Re:So once again the legit customer is screwed ove by Turken · · Score: 1

    Really should drop the argument now, but you bring up a good point that need to be addressed. It seems we've boiled the entire debate of DRM down to the more basic question of "What is theft, and is it wrong?" Many slashdotters, including yourself and poetmatt assert that if you take (in this case, illegitimately duplicate) something which is "intangible" and "easily reproduced" it is not theft, as there is no physical loss, and no apparent harm done. So I assume then that you won't complain when such "intangibles" as peace, freedom, privacy, love, and/or life have been taken from you? After all, these "intangibles" are not physical, and can be reproduced between people at no monetary cost.

    Humans have long understood that something need not be physical to have value. Experience has immense value. Experience is why other people get paid more than you do for doing the same job. And while the law may define theft in it's most strict sense as the taking of another person's property without consent, the law also defines the theft of service as taking a service of value without consent or compensation. You claim that "I simply gain the experience, and they lose nothing" yet you conveniently ignore that something of value has indeed been lost -- a fair compensation for the service of providing a unique experience that you could not obtain otherwise. Now, is the compensation requested for the experience of games, music and other media fair? Sometimes it is not. But just because you don't agree with the asking price does not justify taking the product or service, just because you want it now and want it on your terms.

    In this case, the restaurant analogy is still valid as we're talking about consumable goods provided as a service. Walking out of a restaurant is only justified if the circumstances of the meal are such that what was provided is unfit for consumption or not provided as advertised, and after you leave the restaurant it has the option to refuse you service in the future. If a game is unplayable due to bugs or errors, then you are justified in demanding your money back or a fixed product and the developer/publisher has the option of attempting to refuse service to those with no intention of paying for it. However, with both the food and the software, disappointment due to overinflated expectations is not sufficient grounds for reasonable rejection. Compounding this issue is the matter of intent. When you sat down in the restaurant, were you intending to pay when done? Probably so. When you downloaded that cracked version of whatever game, were you really intending to buy it afterward? Be honest now (assuming you have the capability of being honest). If your true intent was to "try out" the game to see if it was worth purchasing, there are many legal avenues such as demos, reviews, rentals, and friends that you could have used instead. Really, the only difference here between intentionally leaving a restaurant without paying, and "trying a game" and not paying for it afterward is that there is little to no risk of getting caught for pirating the software, which is why you think piracy is okay.

    Finally... I'm still looking for an answer to my question. poetmatt never was able to answer it, so maybe you can. Tell me, is there ANY valid reason for "backing up" console games other than as an excuse for your inability to take care of your personal property? I'm sorry that you've failed to raise your children with a respect for people's property, but that still doesn't justify copying console games.

    (And for the record, no I don't work for any game or media company. I'm just another engineer, but one that's finally gotten fed up with the general lack of morality around here.)

  91. Re:So once again the legit customer is screwed ove by Anonymous Coward · · Score: 0

    Dude pirated games use cracks AND keys. Since the game asks for a product key during installation, they would need a key also.

  92. Are remote servers involved? by PapaPrinny · · Score: 1

    The biggest problem with remote activation DRM is that your ability to play the game is dependent upon the support staff and servers maintained by the publisher. If this technology simply removes some kind of physical impedance at point of purchase, then that's fine. If playing the software thereafter depends on contacting a server to see if the game was actually purchased in a store, then that's inexcusable.

    Remember: You wouldn't be able to install and play System Shock today if it required activation DRM.

  93. This is a really retarded idea by Anonymous Coward · · Score: 0

    And the day after, the pirates will have activation patches distributed along with the disc images. Buhhhhh? Burt, how could a brilliant idea be defeated so easily? I guess it was actually a dumb idea...

  94. Re:So once again the legit customer is screwed ove by adolf · · Score: 1

    Tell me, sir: How does a moron a dense as you grow a title as lofty as "engineer?"

    Cuz, I mean, your analogies are just as fucked as the last time they were shown to be wrong. For that matter, the components of them aren't even analogs of eachother! I make a copy of your software and you lose exactly nothing. You take my peace, and I don't fucking have it anymore.

    Can you spot the difference?

    Now, then, if you want to COPY my sense of peace, you're more than welcome to if you can figure out how to do it. And if you somehow manage to do it, I've lost nothing -- I'll still have my peace. Just because you've made a copy of my peace doesn't mean that the original was destroyed -- I'll be just as peaceful as ever, no matter how many generational copies of my peacefulness exist in the world.

    It's so groovy, man. Can you dig it? Peace and love for everyone!

    Copying and stealing are two different things. When I copy DVDs so my kids can't destroy my entire Disney collection in a single act, Disney loses nothing. I've taken nothing from anyone -- it's not as if I went into their fucking factory with jackboots and a shotgun and demanded replacement DVDs. All I did was copy something intangible.

    Please think. This involves logic. You're supposed to be good at this.

    (Oh. And, no, there's no valid reason to copy console games except to cover up sloppiness and accidents. And that, sir, is a good enough reason for me. There is still no harm, and it's still my property. I'll do with it as I please. If that means that I duplicate a title 800 times, and then cut up the original along with 799 of the remaining copies, then so be it. There is no harm, and it's my stuff in my house. Remember that it's your job for you to look after your own stuff. But it's not your job to look after my stuff -- that's my problem. Got that, chief? You can be as efficient and neat as you like, and I get to be as inefficient and wasteful as I like. It's not like we're fucking married.)

  95. Re:So once again the legit customer is screwed ove by iainl · · Score: 1

    I buy only games that I warrant worth my money.

    Thanks. I thought for a moment your argument might actually have the slightest quantity of worth to it. Now you've confirmed you're a pirating little cunt I'll go back to more worthwhile discussions. Good day to you.

    --
    "I Know You Are But What Am I?"
  96. Re:So once again the legit customer is screwed ove by Sj0 · · Score: 1

    You'd better not step on my pumas, or I'll get the Juggernaught to kill everyone you have ever loved and destroy every piece of property you have even a tangental right to.

    --
    It's been a long time.
  97. Re:So once again the legit customer is screwed ove by Gizzmonic · · Score: 1

    Hell, you can't even choose your input device for games on a console. You are stuck with whatever they configure the game for! Try using a keyboard for GTA, or for old nintendo games on the wii.

    OK, not only are you wrong about consoles not being able to use different controllers, but your argument against console controllers seems to be that GTA or old Nintendo games play better on a keyboard? Do you huff a lot of paint thinner or something? Console game developers actually design around the controller, and play control is far superior to a keyboard/mouse combo (except for FPS and RTS).

    Hell, even cars are less locked down than consoles.

    I was waiting for a horribly obtuse car analogy, but this one just kinda sputtered out. Did you run out of brain cells? Actually, it sounds like you didn't have many to begin with.

    That's how locked down it is. They don't need starforce, in purchasing one you signed up for a physical ball and chain DRM that is stronger and worse than starforce.

    Worse than Starforce? When my PS3 gets screwed up by a firmware update (which it doesn't because I'm smart enough to wait before updating), I don't lose access to my financial data, my kid's photos, or my MP3s. Stuff like Starforce, combined with alpha quality game programming, alpha quality OSs, and alpha quality video drivers make PC gaming a ticking time bomb, especially on Windows. And it's only getting worse. Which is why you should either get a dedicated gaming rig or a console...and for me, a console is an easy choice.

    --
    (-1, Raw and Uncut is the only way to read)