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Mozilla Donates $100K To the Ogg Project

LWATCDR writes "Mozilla has given the Wikimedia foundation $100,000 to fund Ogg development. The reason is simple: 'Open standards for audio and video are important because they can be used by anyone for any purpose without royalties, and can be inspected and improved by an open community. Today, video and audio on the web are dominated by proprietary technologies, most frequently patent-encumbered codecs wrapped into closed-source player widgets.' While Vorbis is a better standard than MP3, everything I have heard about Theora is that it is technically inferior to many other video codecs. I wonder if wouldn't be better to direct effort to Dirac, perhaps putting Dirac into an Ogg container. No mention was made of FLAC or Speex funding. If more media players supported Speex it would be an ideal codec for many podcasts and audio books. It really is too bad that these codecs so often get overlooked."

334 comments

  1. More details on grants by alain94040 · · Score: 4, Interesting

    I don't know if I should laugh or cry. On the one hand, $100,000 is serious money. On the other hand, it barely pays for a good developer for one year.

    If that's all the resources that one of the most prominent open source foundations has to fight proprietary software, we're in trouble.

    Anyway, where does one apply for more grants from the Mozilla foundation? Here are the grant amounts for 2007, see if you can read a subliminal message:

    - mozdev.org: $10,000
    - Parrot: $10,000
    - Dojo Ajax toolkit: $70,000
    - Jambu: $10,000
    - NVDA: $90,000
    - creatives commons: $100,000
    - seneca college: $100,000
    - Gnome: $10,000
    - coreboot: $10,000

    --
    The 5 Steps to a Great Startup Idea

    1. Re:More details on grants by CannonballHead · · Score: 4, Insightful

      it barely pays for a good developer for one year.

      Well, that depends on the developer and location, I suppose. But anyways, a full time developer on one project? Seems like, presuming the project isn't absolutely huge, that "good developer" should be able to get quite a bit done.

    2. Re:More details on grants by Chaos+Incarnate · · Score: 1

      I doubt it's all the resources they have to fight it, but if I were Mozilla, I'd want to see what my $100,000 got me before throwing good money after bad.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    3. Re:More details on grants by textstring · · Score: 1

      Basically, this dude just got $100k from Moz. Or more likely, it went to xiph.org.

    4. Re:More details on grants by camcorder · · Score: 1

      Mozilla also sponsored GNOME Flagship conference GUADEC first time this year, and hopefully will keep its contribution for Desktop Summit. That's also very nice of them.

    5. Re:More details on grants by Anonymous Coward · · Score: 0

      $100,000 USED to be serious money.. Now it's chump change.

      It CAN buy the OGG guys some nice hardware for testing and hosting. but it wont pay for any useful development. A paid programmer for 1 year wont do any more than the dedicated guys they already have working on it.

    6. Re:More details on grants by Red+Flayer · · Score: 5, Funny

      Anyway, where does one apply for more grants from the Mozilla foundation? Here are the grant amounts for 2007, see if you can read a subliminal message:

      - mozdev.org: $10,000
      - Parrot: $10,000
      - Dojo Ajax toolkit: $70,000
      - Jambu: $10,000
      - NVDA: $90,000
      - creatives commons: $100,000
      - seneca college: $100,000
      - Gnome: $10,000
      - coreboot: $10,000

      This subliminal message?

      Mode vorpar doom dares, no reboot

      I don't get it. Please explain.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    7. Re:More details on grants by Muad'Dave · · Score: 4, Funny

      $100,000 USED to be serious money.

      I stared and stared at this trying to figure out what the 'E' in USD stood for - US [Emergency] Dollars? US [Enron] Dollars?

      --
      Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
    8. Re:More details on grants by BitZtream · · Score: 2, Interesting

      Uhm, what am I supposed to see in this subliminal message? Is there some conspiracy in Mozilla that I'm unaware of, or is this just the typical response you get from someone when they don't consider the project to be 'grassroots' enough anymore since it became successful.

      The Mozilla foundations job is to support the web and standards relating to it, I don't really see them preferring any one organization, mentality or political opinion. They make are given X amount of money per year, they use Y amount, and X-Y = Z. Some portion of Z is given out to other projects that are of the same basic alignment as the Mozilla Foundation or are directly beneficial to the Mozilla Foundation. Are you just pissed off that your fanboy project isn't in the list or do you actually have something to show us?

      I see: Mozilla giving money to projects that are likely to benefit them in some way, you see ?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    9. Re:More details on grants by rcw-home · · Score: 3, Insightful

      For something arcane like Vorbis (or the video codecs they'd like pursued) you can spend money on hundreds or thousands of programmer man-years and not get anything better. Not that many people on the planet really have their head wrapped around the problem (both the math and the psychoacoustic/psychovisual). You're looking for the right person at the right place at the right time, and you won't know whether you actually had any of the above until you've spent your money.

    10. Re:More details on grants by Rogerborg · · Score: 2, Funny

      Well, I guess the real lesson here is that no matter how much you choose to give away, and to whom, there will always be some smelly fucking hippy whining that you are evil cretins because you didn't give more to them.

      --
      If you were blocking sigs, you wouldn't have to read this.
    11. Re:More details on grants by Skuto · · Score: 2, Insightful

      That community is also small enough that you'll usually know whom you'd want.

    12. Re:More details on grants by Yvanhoe · · Score: 1

      Paradoxically, I think that a good and dedicated developer working one year on the project would be more useful than a team of 10 average programmers.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    13. Re:More details on grants by wastedlife · · Score: 1

      Its still $100,000 more than $0. There are many open-source projects that are lucky to get enough money to pay for their domain name.

      --
      Said, "It's just like dice but it's got more sides And it tells me who lives and who dies"
    14. Re:More details on grants by DreamsAreOkToo · · Score: 4, Funny

      Anyway, where does one apply for more grants from the Mozilla foundation? Here are the grant amounts for 2007, see if you can read a subliminal message:

      - mozev.org: $10,000

      - Pardrot: $10,000

      - Dojo Ajax toolkit: $70,000

      - Jambu: $10,000

      - NVDA: $90,000

      - creatives commons: $100,000

      - seneca college: $100,000

      - Gnome: $10,000

      - coreboot: $10,000

      This subliminal message?

      Mode vorpar doom dares, no reboot

      I don't get it. Please explain.

      No, no, you forgot to carry the 1.

      Mordor reboots

      Oh no, this is more serious than we thought!

    15. Re:More details on grants by benwaggoner · · Score: 3, Insightful

      I don't know if I should laugh or cry. On the one hand, $100,000 is serious money. On the other hand, it barely pays for a good developer for one year.

      A good, experienced encoder optimization engineer would cost a lot more than that as a contractor or as an employee ($100K salary, maybe, but a whole lot more with benefits, overhead, and decent quality gear to evaluate video quality with).

      The challenge for Theora is to get competitive "enough" ("enough" being specific to use ) versus H.264 and VC-1 not as they are today, but as they'll be in the timeframe of those improvements. There's a whole lot more then $100K being spent by a variety of companies and groups to squeeze improvements out of the commonly used standard codecs as well.

      Theora is a weird enough of a design I don't have a clear intuition of how good it could be. Lacking bidirectional prediction (B-frames) is a pretty big limitation out of the gate. But there's no doubt lots of room for it to be improved compared to where it is now.

    16. Re:More details on grants by Maxo-Texas · · Score: 1

      Aye! They were lucky.
      there are some open source projects that would give their right arm just for a dollar and a filthy crust o' bread.
      But you tell some folks that and they'll never believe you.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    17. Re:More details on grants by KingJackaL · · Score: 1

      Luxury! Some open source projects have to run out of a paper bag in a septic tank. They get up at six in the morning, clean the paper bag, eat a crust of stale bread, go to work down at the code room, fourteen hours a day, week-in week-out, for sixpence a week, and when they get home they get thrashed to sleep with a belt...

      --
      Perfecting the art of insanity since 1982
    18. Re:More details on grants by Curtman · · Score: 1

      For something arcane like Vorbis (or the video codecs they'd like pursued) you can spend money on hundreds or thousands of programmer man-years and not get anything better.

      Arcane? As in

      arcane: known or knowable only to the initiate : secret <arcane rites> ; broadly : mysterious , obscure <arcane explanations>

      Are you sure you are thinking of vorbis?

    19. Re:More details on grants by Anonymous Coward · · Score: 0

      I doubt it's all the resources they have to fight it, but if I were Mozilla, I'd want to see what my $100,000 got me before throwing good money after bad.

      You imply that Ogg is bad. Also, I'm sure they have done some analysis on where their money is going.

    20. Re:More details on grants by MindlessAutomata · · Score: 1

      I know very, very little about the technological details about codecs, but he's saying that finding someone competent enough to do proper work on/with Vorbis isn't easy... that it's not easy finding a proper developer for that kind of task.

    21. Re:More details on grants by David+Gerard · · Score: 3, Funny

      Monty is that guy. The main problem Ogg Vorbis and Theora have had is that he doesn't scale.

      --
      http://rocknerd.co.uk
    22. Re:More details on grants by mandelbr0t · · Score: 2, Funny

      Actually, he doesn't smell as bad as you'd think.

      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
    23. Re:More details on grants by CarpetShark · · Score: 1

      $100,000 USED to be serious money.

      figure out what the 'E' in USD stood for - US [Emergency] Dollars? US [Enron] Dollars?

      That would be United States [Encrypted] Dollars.

    24. Re:More details on grants by MarkRose · · Score: 1

      US Ephemeral Dollar, the way the Goverment spends it!

      --
      Be relentless!
    25. Re:More details on grants by Artemis3 · · Score: 1

      And cdparanoia... No one remembers the importance of improving the main cd audio ripper beyond proprietary EAC.

      --
      Artix
      Your Linux, your init.
    26. Re:More details on grants by Anonymous Coward · · Score: 0

      It stands for "Eh". That is the new symbol for canadian dollars.

  2. I thought Ogg was dead by tsa · · Score: 2, Interesting

    I really thought Ogg went the way of the dinosaur. Let's hope Mozilla can help it to succeed in the real world. It will be hard to beat mp3.

    --

    -- Cheers!

    1. Re:I thought Ogg was dead by betterunixthanunix · · Score: 4, Insightful

      Ogg will live as long as the MPEG patents live. If Ogg can succeed before the MPEG patents are done, then it will be in the same position PNG is in now: just another format people can choose, with some minor technical advantages.

      --
      Palm trees and 8
    2. Re:I thought Ogg was dead by yog · · Score: 2, Informative

      Ogg as an audio format is pretty good. I investigated it a few years back for a voicemail application I was working on. It worked pretty well and obviously comes unencumbered by patents or copyrights, unlike MP3.

      I think the main problem is the public's conception of MP3 as the gold standard for music formats. MP3 players have pretty well saturated the standalone market, though flash multimedia and other kinds of streaming formats have made inroads in connected media.

      At this point, for ogg to achieve some kind of inroads in the mass audio market, the MP3 owners would need to really jack up their rates, because presently it's priced into every product already. If you save $1 by leaving MP3 out of your player, is it worth it?

      But, I am glad to see Mozilla at least making a symbolic effort to keep Ogg (and Theora) alive. As a poster above points out, $100K is not much money in the grand scheme of things, but it is a lot better than nothing and it might keep Ogg on life support a while longer until that killer application comes along (e.g., support for Ogg on iPod and similar players (probably would never happen on Zune, but that particular player looks like it's circling the drain anyway....).

      --
      it's = "it is"; its = possessive. E.g., it's flapping its wings.
    3. Re:I thought Ogg was dead by ShieldW0lf · · Score: 5, Interesting

      I really thought Ogg went the way of the dinosaur. Let's hope Mozilla can help it to succeed in the real world. It will be hard to beat mp3.

      You thought wrong.

      --
      -1 Uncomfortable Truth
    4. Re:I thought Ogg was dead by tsa · · Score: 1

      Nice list, but it's definitely not complete. I only play adventure games and there are quite a few beside the Myst series that use Ogg. And the use of Ogg in games is not the same as its use on portable music players, of course.

      --

      -- Cheers!

    5. Re:I thought Ogg was dead by Anonymous Coward · · Score: 1, Informative

      Android also uses it.

    6. Re:I thought Ogg was dead by athakur999 · · Score: 1

      While I support the idea behind Vorbis, it's pretty much dead as far as I'm concerned. MP3 is transparent for most people at higher bitrates. Back when we used to measure flash device storage in megabytes and most people were on dialup, saving a few hundred kilobytes per file by using Vorbis at a lower bitrate was important. Now that flash storage is measured in gigabytes and broadband is widely available, most people just don't care about saving that now relatively minuscule amount of disk space. IMO, the window of opportunity for Vorbis to become a "mainstream" codec has come and gone, at least as long as CD audio is the "standard" audio format.

      The fact that Vorbis is Free and MP3 is patent-encumbered is a non-issue for most people. They download an MP3, double click on it, and it plays, that's all they care about.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    7. Re:I thought Ogg was dead by entrigant · · Score: 3, Informative

      The hardware support is impressive too. Everything from Sansa and Neuros to iRiver and Cowon support both the vorbis and flac codecs. The only major missing player is Apple. Considering over half of my collection is ripped or downloaded in these formats, that is why Apple is not received a dime from me.

    8. Re:I thought Ogg was dead by Anonymous Coward · · Score: 0

      While I support the idea behind local restaurants, it's pretty much dead as far as I'm concerned. McDonalds is good enough for most people who are hungry. Back when we used to measure quality by taste, having good taste at a low price was important. Now that taste is irrelevant, most people just don't care it. IMO, the window of opportunity for local restaurants to become "mainstream" has come and gone, at least as long as McDonalds is the standard restaurant.

      The fact that local restaurants have better quality food is a non-issue for most people. They just want to eat, that's all they care about.

    9. Re:I thought Ogg was dead by eleuthero · · Score: 1

      In Spain, the burgers taste like Whitecastle's but they at least have decent salads and gazpacho in the summer (and the McRib which should never have died in the US). Many in the US would probably also enjoy McD's drink options in Spain as well.

    10. Re:I thought Ogg was dead by squiggleslash · · Score: 4, Interesting

      MP3 is transparent for most people at higher bitrates

      The funny thing is that at higher bitrates, MP2 is generally considered higher quality than MP3. And MP2 is backward/forward compatible with MP3 - that is, an MP2 will play on all MP3 players (MP3 ("MPEG Audio Layer 3") is, as the name implies, MP2 with an extra layer grafted on so that lower bitrate audio will sound decent), and oddly enough an MP2 player will play an MP3 but it'll sound like crap.

      Why is this funny?

      Well, MP2 is essentially patent free. Fraunhoffer has indicated they have no desire to enforce any patents they own against MP2 implementations.

      Couple that with the enormous capacity increases you're seeing in regular MP3 players, and there's not much reason to go for Ogg anymore. Encode your stuff as 192kbps MP2, and it's future proof, playable on free players, playable on virtually every portable player, and higher quality than MP3 at the same bitrate. Go figure.

      --
      You are not alone. This is not normal. None of this is normal.
    11. Re:I thought Ogg was dead by MightyYar · · Score: 2, Insightful

      Worst analogy ever.

      MP3s sound just as good as OGG, but have a larger file size. In exchange, OGG files take more processing power to decode. My music player has a huge hard drive... enough for days of music, but the battery only lasts about half a day playing MP3s and half of that playing OGG.

      My limited resource is therefore battery life and not disk space, so MP3 wins.

      Trying to shoehorn in a restaurant analogy... um, well... My local restaurant has burgers that taste exactly the same as McDonald's burgers but cost more. However, my local McDonald's is very busy and so they force me out of my seat before I can finish my burger. So I go to the local restaurant.

      Wow, that was strained and ugly.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    12. Re:I thought Ogg was dead by AKAImBatman · · Score: 5, Insightful

      I really thought Ogg went the way of the dinosaur.

      Not really. Most posters manage to miss the purpose of Mozilla's funding. This deals directly with an issue in the HTML5 specs. Specifically, the fact that HTML5 does not have a default codec for audio/video. It used to be Ogg Vorbis/Theora, but that got canned when Apple claimed they couldn't support it in Quicktime without opening themselves to possible patent lawsuits. To which Mozilla countered that they couldn't support Apple's default of MPEG4 due to licensing issues.

      The end result of the debates (and *cough*arguments*cough*) is that support for Ogg was removed from the spec. As of right now, WebKit will support Quicktime formats (+user installed Ogg plugins) while Mozilla will support Ogg. What Mozilla is attempting to accomplish with this grant is to propel forward the use of Ogg in public places like Wikipedia. If they can gain enough of a market presence, they probably figure they can make Ogg the defacto standard for HTML5 audio/video. Much in the way MP3 became the defacto standard for music by being positioned in the market at the right time and place.

    13. Re:I thought Ogg was dead by Anonymous Coward · · Score: 0

      Here is a list of radio stations that simulcast in Ogg Vorbis: http://wiki.xiph.org/index.php/VorbisStreams

      A list of video games using Ogg Vorbis audio: http://wiki.xiph.org/index.php/Games_that_use_Vorbis

      A list of portable media hardware that supports Ogg Vorbis audio: http://wiki.xiph.org/index.php/VorbisHardware

      Here is a list of websites running Ogg Theora videos: http://wiki.xiph.org/index.php/List_of_Theora_videos

    14. Re:I thought Ogg was dead by Anonymous Coward · · Score: 1, Insightful

      Ogg's good, and I really hope something open comes along, beats the fuck out of Flash Video, and takes all its customers.

      I fucking hate Flash video. The Web is not for closed media. A format with Flash's popularity should either be open-source or excellently supported on all platforms.

      Even worse, it's just a wrapper for an MPEG stream, which is already simple enough to embed. Apparently everyone decided to follow YouTube by complicating shit with Flash instead of just using better-supported formats like MPEG, WHICH FLASH WRAPS ANYGODDAMNWAY.

    15. Re:I thought Ogg was dead by hairyfeet · · Score: 4, Informative

      Since it looks like MP3 may expire in Dec 2012 (since according to Wiki the later patents are questionable) they really don't have long to succeed. I personally don't see anything defeating MP3. There are just too many devices out there that play MP3 that won't play formats like OGG and FLAC. Now in video I could see the possibility of another format taking over, although .avi is still very popular as a container. Perhaps now that DivX is going with .mkv that we will see it end up replacing .avi. But in audio for most folks MP3 is "good enough" and plays with everything they own so I don't really foresee it going away. I think you are right that once the MP3 patents expire that like FLAC it will have a niche but nothing more.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re:I thought Ogg was dead by Hatta · · Score: 1

      MP3 is transparent for most people at higher bitrates.

      And ogg is transparent at lower bitrates.

      Now that flash storage is measured in gigabytes and broadband is widely available, most people just don't care about saving that now relatively minuscule amount of disk space.

      Of course, the more songs you have, the more that miniscule amount of disk space adds up. Now you're not just saving a couple megs, you're saving a few hundred megs. If anything, that makes Vorbis even more attractive.

      --
      Give me Classic Slashdot or give me death!
    17. Re:I thought Ogg was dead by kcbanner · · Score: 1

      Its a wiki! Add them :P

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    18. Re:I thought Ogg was dead by TheTurtlesMoves · · Score: 1

      I just spend 80Euro on a "mp3" player because it supports ogg. More things are supporting now. Its about as dead as mp3. Sure it won't ever be as popular, but i won't go anywhere in a hurry. Also it keeps the mp3 patent lawyers at least a little honest. Competition is good right?

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    19. Re:I thought Ogg was dead by GleeBot · · Score: 1

      Well, MP2 is essentially patent free. Fraunhoffer has indicated they have no desire to enforce any patents they own against MP2 implementations.

      Funny, people used to believe that about MP3. Things change.

    20. Re:I thought Ogg was dead by hobbit · · Score: 1

      While I support the idea behind analogies, they're pretty dead as far as I'm concerned. Crap ones are good enough for most people. Back when we used to measure analogy quality by depth of equivalence, fewer people used to post to Slashdot, and being able to stand up to a proper reading was important. Now that there aren't enough hours in the day to read Slashdot properly, most people are convinced by a superficial similarity in sentence structure. IMO, the window of opportunity for quality metaphor has come and gone, as least as long as Anonymous Coward is the standard Slashdot author.

      The fact that Ogg isn't much better than MP3 whereas local restaurants are much better than McDonalds -- and that taste is not an analogous fit for availability of bandwidth/storage -- is a non-issue for most people. They just want to post something pithy and stylish-looking.

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    21. Re:I thought Ogg was dead by hitmark · · Score: 1

      so did the google adds apparently, 2 out of 3 talked about software too convert from OGG to a different format...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    22. Re:I thought Ogg was dead by Red+Flayer · · Score: 1

      Trying to shoehorn in a restaurant analogy...

      WTF is wrong with you? This is slashdot, we demand car analogies.

      We want to get to Funkytown, approximately 300 miles away. We can drive my little coupe, or we can drive your loaded Escalade. My coupe will get us there on a single tank of gas, but it won't help us get laid. We'll have to stop for gas in your Escalade, but all the ladies will be leaving snail trails on the seats once we get there.

      Ogg is the Escalade, except it won't get you laid, even if it has room for 4 girls and a minibar in the back.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    23. Re:I thought Ogg was dead by springbox · · Score: 1

      Except that vorbis has a huge advantage over MP3 when encoding at low bit rates (it sounds better.) It's important for people who are buying devices with limited storage capacity (CD players and other cheap portable devices.) It might not be as huge of an issue if solid state storage was even cheaper than it is now, though.

    24. Re:I thought Ogg was dead by MindlessAutomata · · Score: 4, Funny

      Since it looks like MP3 may expire in Dec 2012

      If the prophecies hold true, my friend, we will all be expiring...

    25. Re:I thought Ogg was dead by EvilIdler · · Score: 1

      Ogg Vorbis HAS succeeded. An enormous number of games use the codec for all sound. It's the default format in major projects like the Unreal Engine, and many equally large and smaller ones.

    26. Re:I thought Ogg was dead by benwaggoner · · Score: 1

      Couple that with the enormous capacity increases you're seeing in regular MP3 players, and there's not much reason to go for Ogg anymore. Encode your stuff as 192kbps MP2, and it's future proof, playable on free players, playable on virtually every portable player, and higher quality than MP3 at the same bitrate. Go figure.

      Er, NO. While perhaps MP3 @ 384 Kbps can outperform MP3 @ 320 Kbps (never tested that myself), MP3 mainfestly outperforms MP2 at the data rates where you can hear a difference. The old rule of thumb is that MP3 offers about 50% better efficiency than MP2, so that 192 Kbps MP2 will sound roughly like 128 Kbps MP3. Which I don't find high enough for music listening, particularly in CBR.

    27. Re:I thought Ogg was dead by ewanm89 · · Score: 1

      "Sound files on Wikipedia generally use the Vorbis audio format, and video files use the Theora format." Wikipedia help pages and the template gives cortado a simple Java applet ogg player on the pages.

    28. Re:I thought Ogg was dead by 91degrees · · Score: 1

      This is where ogg is doing well. Complete applications that do their own recording can use any compression format they like, and vorbis is convenient, fairly well supported, and free. Its free nature has meant it has found a niche in games as well as audio recorders of the type you mentioned. It's som,ething of a niche format but usefully common enough that there are tools that can handle the format.

      mp3 pretty much owns the market for digital music players, and its ubiquitous support will make it pretty unlikely that any other format will take over, especially since the Fraunhofer Society are sensible enough not to price themselves out of the market.

    29. Re:I thought Ogg was dead by theheadlessrabbit · · Score: 1

      Wow, that was strained and ugly.

      perhaps you should have involved cars?

      --
      -I only code in BASIC.-
    30. Re:I thought Ogg was dead by Anonymous Coward · · Score: 0

      successful troll is successful

    31. Re:I thought Ogg was dead by hairyfeet · · Score: 1

      Yeah, except the problem with that is every cheap device that I have seen supports MP3 and WMA and....that's pretty much it. And I know the audiophiles will HATE me for saying this, but I picked up a 4GB Sandisk M series and at 64k(which after 20 years of rock concerts is about as good as I'm going to hear anyway) I have over 2000 songs and still have plenty of space left. And most of the folks I know encode at either 64k or 128k because listening on those earbuds that bitrate is "good enough" and most folks are using them for background music, not serious listening.

      But I have been shopping in the $10-40 range(have a nephew that is a clutz and it is cheaper to get him disposable MP3 players) and I don't think in all my searches I saw a single one that played vorbis in the under $50 range. Not a single one. They were all MP3 and WMA, with a couple playing WAV. And everything over $100 will have more than enough space for what the average person is using them for. So I just don't really see vorbis going anywhere. MP3 just has too much momentum and too few of the public have even heard of vorbis, much less would know how to convert their CDs into it. And does WMP or iTunes even play vorbis out of the box? Because if it doesn't work out of the box in those two it pretty much is useless for the average music listener IMHO. I think vorbis will end up stuck in a niche just like FLAC.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    32. Re:I thought Ogg was dead by bh_doc · · Score: 1

      You imply PNG has only minor technical advantages, in context I'm assuming you're comparing to GIF. In which case, WTF? Uh, true-colour support and proper alpha blending is a lot more than "minor technical".

      Doesn't have animation support though. MNG, where are you?

    33. Re:I thought Ogg was dead by Anonymous Coward · · Score: 0

      You're joking, right? I've never heard of any of those companies except iRiver before (and I only know one person with an iRiver)

    34. Re:I thought Ogg was dead by MtViewGuy · · Score: 1

      The Ogg formats won't succeed until the Apple iPod and the portable media players from Creative, Microsoft, Philips, Samsung, SanDisk SANSA and Sony support it "out of the box" (this means the user doesn't need to download and install firmware updates to get Ogg media support). This also applies to the Free Lossless Audio Codec (FLAC) format, too.

      (It should be noted that while the Cowon portable media players support the Ogg formats "out of the box," their marketshare is way too small to support wide acceptance of the format.)

      Interestingly, if the record companies decide to start offering downloadable music in a lossless format, they will likely support Apple Lossless first, with good reason: most iPods besides the shuffle support the Apple Lossless format, and given the iPod's gigantic marketshare, there is a viable market for music in this format.

    35. Re:I thought Ogg was dead by MtViewGuy · · Score: 1

      However, for the Ogg formats and FLAC to really succeed you need "out of the box" (e.g., no need to download and install firmware updates) support from Apple, Creative, Microsoft, Samsung, SanDisk SANSA and Sony, which is essentially almost the entire marketshare for medium to high-end portable music players.

      Indeed, if the record companies decide to offer lossless compression for downloadable music, they will likely go with the Apple Lossless format first, with good reason: just about every iPod out there built in the last 3-4 years besides the shuffle support the Apple Lossless format "out of the box," and given Apple's complete dominance in the portable music player market, the potential market for music in Apple Lossless format is gigantic.

    36. Re:I thought Ogg was dead by MtViewGuy · · Score: 1

      Interestingly, for commercial downloadable music, we may see a movement towards using 256 kbps VBR AAC.

      Besides Apple offering their music now eventually through the iTunes Plus section of the iTunes Music Store in 256 kbps VBR format, many of the newer non-Apple portable music players now support non-DRM'd AAC files, so the market for AAC music is a lot larger than you think. I would not be surprised within a year the Amazon MP3 Download store will add the option for the music to be downloaded in AAC format.

    37. Re:I thought Ogg was dead by ShieldW0lf · · Score: 1

      given Apple's complete dominance in the portable music player market, the potential market for music in Apple Lossless format is gigantic.

      I own 4 portable digital music players. None were made by Apple. There are 3 more that I can see sitting around the developer pit on peoples desks. None were made by Apple.

      I'm sorry, what were we talking about?

      --
      -1 Uncomfortable Truth
    38. Re:I thought Ogg was dead by MtViewGuy · · Score: 1

      You're a pretty uncommon user, unless you're interested in really low-end models.

      Because Apple's marketshare is around 78% of the entire portable music market, that still means the potential market for music in Apple Lossless format is still huge anyway.

    39. Re:I thought Ogg was dead by squiggleslash · · Score: 1

      Re-reading what I wrote, 192kbps was a little optimistic (given the aims of MP3), but I stand by my basic point because 192kbps isn't where the industry is going, it's more like 256kbps, as another reply points out.

      The aim with MP3 was to have rough parity at 128kbps with 192kbps MP2. However, that doesn't mean that 192kbps MP3 sounds like 256kbps MP2. The benefits MP3 offers at the lower bit rates aren't scalable, and after a point they actually hamper the audio quality to a point that most studies suggest MP2 ends up ahead (given decent encoders for both formats.)

      You might want to compare it to the situation with, say, MPEG 2 video vs early versions of RealPlayer. Using the RV10 codec RealPlayer was able to squeeze a just about discernable image over a fast modem link back in the late nineties, whereas MPEG 2 simply didn't stand a chance at those bitrates. However, those same early codecs didn't suddenly become DVD quality when you ran them at 4Mbps. Perhaps the comparison is unfair 'cos I don't think anyone was happy with either, but in any event, scalability matters, MP3 was designed to be optimal at 128kbps, reflecting its "optimal for ISDN" design requirements. Adding bits brings diminishing returns.

      As a side note, I remember eight years ago playing with the dist10 encoder and being surprised with how well 128kbps MP2 streams sounded. Perhaps I would not be so impressed today, but it does surprise me that the free software community never really ran with MP2, instead concentrating on optimizing the hell out of MP3 encoder implementations.

      --
      You are not alone. This is not normal. None of this is normal.
    40. Re:I thought Ogg was dead by ShieldW0lf · · Score: 1

      You're a pretty uncommon user, unless you're interested in really low-end models.

      Well, one of my players has voice recording through a front mounted microphone, and in addition, has a line input that allows me to plug it into a mixing board and record sets. I can even plug an non-amplified electric guitar into it and record off that. I consider that device to be superior to an iPod, even if it isn't as pretty and flashy.

      Another player can be broken in half and used as a USB thumb drive, which makes it trivially easy to use.

      I consider both of these devices functionally superior, which is why I own them.

      As far as I'm concerned, if the device has DRM on it, it's a low-end model. If it has DRM on it, it's not really my device. It's more of a tool to interact with my service provider. Considering that fact, if I was ever going to take possession of such a device and use it, I'd expect to receive it for free. The idea of actually paying for one of Apple's portable devices seems like something only a sucker would do. Fool and his money...

      --
      -1 Uncomfortable Truth
    41. Re:I thought Ogg was dead by entrigant · · Score: 1

      Funny, every brick and mortar store I've been to carries all but the Neuros players. The Neuros players are interesting in that their firmware is open source. I could walk into a Best Buy right now and pick up the newest Cowon, iRiver, or Sansa players, and all 3 of them blow the iPod away in capabilities.

      I'll admit Apple's exceptional marketing has managed to make everyone equate mp3 player with iPod, but outside of the reality distortion field we're having a blast.

    42. Re:I thought Ogg was dead by shiftless · · Score: 1

      Huh? I use ogg all the time. Every decent computer media player on the planet supports it. Just because your ipod doesn't support it doesn't mean it's dead or dying. There are literally dozens of good portable media players out there that support it. There are lots of games and other pieces of software that use it exclusively. Why would you think it is dead?

    43. Re:I thought Ogg was dead by maxume · · Score: 1

      Most people are much more concerned with "works with what I have" than they are with quality and storage efficiency. Transcoding is going to be some sort of alien language, unless their music manager does it automatically.

      --
      Nerd rage is the funniest rage.
    44. Re:I thought Ogg was dead by default+luser · · Score: 1

      Here's another side to the problem: WMA, Vorbis and AAC do not offer the same quality at 64k that mp3 can already acheive at 128k (this is a lie long-perpetuated by the makers of newer codecs). This task is made harder because mp3 has improved so much via LAME, to the point that 128k VBR is almost transparent.

      So yeah, mp3 sucks at 64k, but do does every other codec. You might be able to get the same quality as mp3 at 96k, or as low as 80k, but you won't get any amazing storage leaps over 128k mp3. Add in the fact that Vorbis uses more power to decode than mp3 (even using the pure integer decoder), and it's not all that enticing.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    45. Re:I thought Ogg was dead by Hatta · · Score: 1

      Obviously no one should ever transcode between lossy formats. But if you're making a lossy file from a FLAC or CD, you get to choose your format. If you have rockbox, there's no reason not to use ogg.

      --
      Give me Classic Slashdot or give me death!
    46. Re:I thought Ogg was dead by maxume · · Score: 1

      I transcode to lower bitrates all the time (for cheap earbuds, so why not...), but it isn't something I expect normal people to do. Rockbox is nice, but they don't seem to have the resources to keep up with the manufacturers, so I don't think they are very relevant.

      --
      Nerd rage is the funniest rage.
    47. Re:I thought Ogg was dead by default+luser · · Score: 1

      Of course, the more songs you have, the more that miniscule amount of disk space adds up. Now you're not just saving a couple megs, you're saving a few hundred megs. If anything, that makes Vorbis even more attractive.

      Have you seen the size of flash players these days?

      You can get a 32GB flash player today for $200. In fact, the Sansa View 32GB has an SDHC expansion port, which can upgrade the player to 48GB capacity.

      Now, I consider myself a music NUT, and own hundreds of CDs. I have them all encoded at alt preset standard, which means they're all high-bitrate. But even with all this, my entire music collection is SMALLER than the latest 32GB music players (as-of today, it's 27GB). It grows at a rate of about 2GB per year, so I could get two years out of a 32GB player, and 10 years out of a 48GB player, all without changing my codec.

      Why do I care about putting *more* songs on a player when current players on the market have all the capacity I will need for the next decade (note that I don't like watching videos on a tiny screen, so I only use my player for music)?

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    48. Re:I thought Ogg was dead by Hatta · · Score: 1

      32GB is less than 10% of my collection. If you use ~160K/s ogg instead of ~200K/s mp3s, you get about %20 more songs on a player. Even if you don't have that many songs, that frees up space for other things on your memory card.

      --
      Give me Classic Slashdot or give me death!
    49. Re:I thought Ogg was dead by squiggleslash · · Score: 1

      Yes, patents expire, and in any case Fraunhoffer has actually made it clear they have no intention of enforcing patents against MP2 implementations, something they never did with MP3.

      Whether people "believed" it about MP3 is not relevant here. In fact, it's a pretty stupid thing to raise.

      --
      You are not alone. This is not normal. None of this is normal.
    50. Re:I thought Ogg was dead by hairyfeet · · Score: 1

      Well I use VBR with 64k as the bottom and 192k as the top, as I guess depending on the music I could be anywhere in between. But after 20 years of concerts like ACDC and Queensryche I simply can't hear the difference, not on those little earbuds. And after doing my own personal listening tests I have started encoding my music to go on the MP3 player in 64k LAME CBR. Because for what I am using it for(background music as I fix boxes or waiting while family members do their shopping) I honestly can't tell the difference and I get a little better battery life than VBR.

      But I have to agree about LAME. I found a CD of old MP3s I encoded about 7 years ago using one of the commercial MP3 encoders that was big back then (sorry I don't recall which one offhand. Probably whichever one was built into either Winamp or Muscimatch Jukebox) and the 128k files sounded more "tinny", at least to my ears, than the 64k files I encoded with LAME at CBR. They really have made leaps and bounds with the LAME encoder. That is one of the reasons I don't see anything surpassing MP3. Nearly every ripper out there uses LAME as a backend and it really has gone beyond "good enough" for what the vast majority are using MP3s for. The new encoders are butt simple, get the ID3 tags from the Internet, some even download and embed the album art while they are at it. Not to mention folks have large MP3 collections they would have to reconvert(which I went through when MP3Pro bombed,not fun) and finally everybody has an MP3 encoder on their machine. Bought a DVD burner in the last 5 years? Nero comes with an MP3 encoder!

      So while vorbis and AAC and FLAC may have their niches, I just don't see MP3 getting replaced. Storage space is going nowhere but up, so the days of needing to squeeze more in less(remember MP3Pro?) are long gone. Most SSD based MP3 players can hold more songs in 128k bitrate than folks will listen to, and the HD based ones have truly gotten ridiculous with the amount of songs they will hold even if you go with 320k(which from working PC repair for decades I can say the most popular formats with users are 128k and 192k) so song quality isn't really an issue either, made even less so by those fine guys at LAME(thanks guys!) so what does that leave? Audiophiles(tiny niche) and those that only support FLOSS(also a tiny niche). So I think we can just watch the clock count down on the MP3 patents and then watch the amount of devices with MP3 support completely explode once it reaches zero. Although it is getting hard now to find anything that doesn't play MP3 out of the box. I noticed even the cheapo Chinese CD players they sell for $10 at Fred's now have big lettering on the package "Plays MP3 CDs!". So like it or not, I truly believe MP3 is here to stay.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  3. "Better" is relative... by Manip · · Score: 3, Interesting

    Ogg might be "better" than MP3 in terms of sound quality but ultimately it consumes significantly more CPU time.

    Now when listening to music on a PC those additional cycles might be a drop in the ocean but what we've seen is a lot of MP3 players skipping the codec because their cheap devices couldn't handle the playback load.

    1. Re:"Better" is relative... by Cyberax · · Score: 4, Informative

      MP3 players now mostly use hardware decoders, because they are much cheaper and energy-efficient than CPU decoding.

    2. Re:"Better" is relative... by pizzach · · Score: 5, Insightful

      I agree with you. But AAC support is going up. It should be becoming less of an issue and when popular formats start changing hands, it's the perfect time for a new disruptive format to come in.

      Ogg's biggest problems is that people don't know it exists. Not that it is a bad or good format/container.

      --
      Once you start despising the jerks, you become one.
    3. Re:"Better" is relative... by Anonymous Coward · · Score: 1, Informative

      CPU time? Nah.

      Many of the players that don't support Ogg/Vorbis support it just file with the rockbox firmware on them. It's not a hardware issue. Vorbis has similar CPU demands to AAC.

    4. Re:"Better" is relative... by TheRaven64 · · Score: 2, Interesting

      Better is also subjective. It depends on the criteria you choose. The only thing MP3 has going for it is deployment. MP4 is pretty well supported (all desktops, any Nokia phone, and a lot of other portable devices) and generally beats or equals Vorbis on listening tests. Vorbis is... free. You can play it back on any desktop and a few portables, but the sound quality isn't better than MP4 and the installed base isn't bigger than MP3.

      --
      I am TheRaven on Soylent News
    5. Re:"Better" is relative... by arugulatarsus · · Score: 3, Informative

      I-river was great in that it supported ogg/vorbis encoded music. Mine also works with AA batteries for 30 hours of non-stop music. A pity it's not called the iIriver, then it would have been more successful. Here's a list of ogg capable mp3 players. http://wiki.xiph.org/index.php/PortablePlayers

    6. Re:"Better" is relative... by Anonymous Coward · · Score: 0

      I'd say my Sansa Clip is a cheap "mp3-player".
      It has no problems with .ogg files encoded at highest quality.

      So i dont think the decompression work is that much of an issue.
      The issue is having .ogg support on the player in the first place.

      How the battery-drain compares between .mp3 and .ogg might be a different thing,
      but i can't remember when it last ran out and i only use .ogg on it.

    7. Re:"Better" is relative... by Iron+E · · Score: 1

      That may have been valid in 2002 when Vorbis 1.0 was released, but by now its not much of an excuse. I have a Cowon G3 (released 2004) with official Vorbis support and it plays them without problems.

      There's also the patent problem with MP3, although that should expire in the next couple of years.

    8. Re:"Better" is relative... by karmatic · · Score: 2, Informative

      The overhead is not so bad if the decoders are done in an efficient manner.

      I used to run around with a IPAQ 1910 (46mb available ram total, 300 MHz. It could do full screen, full motion decoding w/ OGG (128-192kbps) and MPEG-4 at the same time.

      There are very few modern MP3 devices which _don't_ have sufficient horsepower to decode ogg, yet can handle MP3s.

    9. Re:"Better" is relative... by steveha · · Score: 5, Informative

      Ogg might be "better" than MP3 in terms of sound quality

      First: <pedantic>Ogg is the container format, like QuickTime or AVI. Vorbis is the audio codec being compared to MP3. You could, if you wanted to, put MP3 bits into an Ogg container; I guess this would be "Ogg MP3". </pedantic>.

      Vorbis gives you better quality per bit than MP3. That means you can have higher quality in the same number of bits, or similar quality in fewer bits. Given that most of us aren't using modems anymore, perhaps this is only a weak selling point for Vorbis. It's still nice for small portable music players, though.

      but ultimately it consumes significantly more CPU time.

      As I understand it, the overhead for Vorbis isn't really that bad. The chief sticking point is that the little portable players use DSP chips, and the DSP chip vendors have excellent support for MP3 and no support for Vorbis. This means that when a project like Rockbox adds Vorbis support to a portable player, often they use the main CPU instead of the DSP chip, and that means a drastically worse power drain.

      A sticking point from the past was that Vorbis was written to use floating-point math in the decoder. The Vorbis folks made an integer-math-only decoder called Tremor, which answers that point.

      For a desktop computer, you would never notice the difference between a good Vorbis decoder and a good MP3 decoder.

      I think the main reason for the lack of Vorbis takeup is inertia. Everyone has MP3s, so the players all support MP3s. Since the players support MP3s, only geeks like me bother with Vorbis, so the player companies don't feel motivated to support anything but MP3. I used to hope for Vorbis support everywhere, but now MP3 is just a few years away from its patents expiring, so it's going to be MP3 for the near to middle term.

      I own a couple of Sansa players that can play Ogg Vorbis. They have excellent battery life, despite being tiny little things. They stand as examples that there is no inherent technical reason why Vorbis cannot work on small portable players. By the way, if you are a geek, you should consider one of these before you buy an iPod Shuffle; more features for less money, and it works as a USB storage device so it works perfectly well on Linux.

      http://www.sansa.com/players/sansa_clip/tech

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    10. Re:"Better" is relative... by LWATCDR · · Score: 1

      Actually there is a lot of players that support Vorbis Ogg out of the box. What they don't support is Speex Ogg.
      What would it take to get Ogg to be popular. That is very simple. Get Apple to support Vorbis on the iPod. I would love for Speex to be supported as well.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    11. Re:"Better" is relative... by tixxit · · Score: 1

      I don't know, my old Samsung YP-T9 always played FLAC & Vorbis files just fine. And, seriously, the cost of having to support those "additional cycles" in hardware is probably less than the licensing costs for MP3.

    12. Re:"Better" is relative... by Chabo · · Score: 4, Interesting

      I've been introducing my friends to Oggs whenever possible.

      My biggest thing about them is that historically MP3s have had terrible support for seamless transitions between tracks ("gapless playback"), and I listen to tons of music that relies on not being able to hear those transitions: Pink Floyd, Dream Theater, movie soundtracks, classical music...

      In order to have gapless support with MP3s, you need to use LAME to encode them, then use a LAME-aware decoder that supports LAME's gapless playback headers, like foobar2000 or Rockbox. But then if you play those in a non-LAME-aware decoder, like most non-Rockbox portable players, then you get a gap. The only way around this is LAME's (rather fragile) gapless switch, which extends the packets to end the song on a packet boundary.

      Meanwhile, Oggs have no packet restrictions, so they inherently support gapless playback with no extra tricks.

      Shameless plug (since not everyone has sigs enabled): I wrote FlacSquisher, a program to convert FLACs to Ogg Vorbis or MP3 format. Then I can rip my CDs to FLAC for home-listening use, then encode them en masse to Oggs for portable use. Try it out! :)

      --
      Convert FLACs to a portable format with FlacSquisher
    13. Re:"Better" is relative... by entrigant · · Score: 2, Informative

      The newest firmware even plays FLAC :) I have a 4GB clip and I love it. OLED screen, mp3/wma/vorbis/flac support, usb mass storage, usb charging, fm tuner, fantastic battery life, AND it's tiny. Great stuff.

    14. Re:"Better" is relative... by Duradin · · Score: 1

      We know ogg exists because we have to demux the file, re-encode the audio with a "normal" codec and then remux it.

      I wish I didn't know that ogg existed since it would either effectively not exist or work seamlessly and invisibly with non-obscure hardware so I didn't have to care about it.

    15. Re:"Better" is relative... by ichthus · · Score: 1, Funny

      Also, the name sucks. Who wants to buy an "Ogg player"?

      Or, "Hey, can you share your oggs on the network?"

      How about, "Sting just released a new ogg album."

      Stupid. Ogg.

      --
      sig: sauer
    16. Re:"Better" is relative... by mishehu · · Score: 1

      Speex's main purpose is to deal with voice streams first and foremost. I can certainly understand that vorbis in ogg will be much more pervasive in general, because speex will be good for audio books but not a lot more when it comes to audio players.

    17. Re:"Better" is relative... by ameyer17 · · Score: 1

      For what it's worth, for properly-optimized decoders on ARM, there isn't really a CPU penalty for Ogg Vorbis, if anything there's a CPU penalty for MP3.
      Unless you have multiple CPU cores and optimize the MP3 decoder to use both cores but only use 1 core for Vorbis.

    18. Re:"Better" is relative... by Nerdposeur · · Score: 1

      Hahahahahaha!!!

      Ogg.

    19. Re:"Better" is relative... by Goaway · · Score: 1

      Vorbis gives you better quality per bit than MP3.

      And AAC gives you better quality per bit than Vorbis.

      As it stands, Vorbis really has very little to recommend it as a general music format. It's useful for things like games, but it's just not a viable general-purpose format.

    20. Re:"Better" is relative... by Bertie · · Score: 1

      Yeah, but in practice, it's not that simple. For example, my now-fairly-old Samsung Z5 plays both MP3s and Ogg Vorbis. At first it didn't do gapless at all, but later firmware revisions added it. However, their definition of "gapless" doesn't really tally with mine, because there most certainly are gaps with both formats - and the gaps when playing MP3s are actually smaller.

      I know as well as you do that in principle it should be the other way round, but it isn't.

    21. Re:"Better" is relative... by LWATCDR · · Score: 1

      "because speex will be good for audio books but not a lot more when it comes to audio players"
      Ummm. Podcasts? Most Podcasts are voice and not music. There are some that are music but most of the ones I listen to are voice.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    22. Re:"Better" is relative... by Chabo · · Score: 1

      Is it possible that you just tested one transition that does better on MP3 than Ogg? I've had cases myself where I had an MP3-encoded album, and some transitions were completely gapless, and I couldn't tell the difference, where other transitions were seemingly huge, just because of the differences in where the MP3 packet boundary happened to land.

      --
      Convert FLACs to a portable format with FlacSquisher
    23. Re:"Better" is relative... by Nick+Ives · · Score: 1

      Isn't Ogg Vorbis more intensive than AAC though? ISTR, back when I used an iPod and was looking into putting Linux on it, that Ogg support on my 3rd gen iPod was weak because the hardware was underpowered. Obviously all iPods can play back AAC just fine!

      Also it's said elsewhere a lot of media players are using dedicated hardware decoders which actually could be useful. If the designers of those hardware decoders add Ogg support to their parts then support could become widespread quickly.

      --
      Nick
    24. Re:"Better" is relative... by MobileTatsu-NJG · · Score: 1

      There are very few modern MP3 devices which _don't_ have sufficient horsepower to decode ogg, yet can handle MP3s.

      The problem isn't horsepower, it's battery life.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    25. Re:"Better" is relative... by Anonymous Coward · · Score: 0

      Ogg's biggest problems is that people don't know it exists.

      The name that makes people feel silly about using it may be an equally big problem. "Ogg Vorbis? Ogg Theora?" I'm a happy user (and a Terry Pratchett fan) so I don't mind but I more often than not get that reaction when I mention Ogg to non-geeky friends.

      I'm not a Microsoft fan and especially not a fan of their proprietary codecs (and the irritating, partly illogical Windows association) but they got the naming right with WMA for audio and WMV for video... Easy, quite informative, and doesn't make people not want to say it out loud.

    26. Re:"Better" is relative... by ewanm89 · · Score: 1

      Call it Vorbis then? :P

    27. Re:"Better" is relative... by dangitman · · Score: 1

      A pity it's not called the iIriver, then it would have been more successful.

      Arrrrr, because pirates would have used it.

      --
      ... and then they built the supercollider.
    28. Re:"Better" is relative... by Anonymous Coward · · Score: 0

      I loaded Rockbox Linux on a couple of different sansa models and they rock. Full screen playback of video even, one model originally non video playing. They can even play doom, although that is not so great. Battery life playing ogg vorbis music is great.

    29. Re:"Better" is relative... by scipero · · Score: 1

      Good on ya, mate. I wrote myself a python script to do the same for mp3s. But if oggs are what you're after, then oggenc in the standard xiph distribution can be compiled to produce oggs directly from flac.

    30. Re:"Better" is relative... by maeka · · Score: 1

      MP3 players now mostly use hardware decoders, because they are much cheaper and energy-efficient than CPU decoding.

      "Informative"?
      Name one modern MP3 player which doesn't use a general purpose CPU and decode in software.

    31. Re:"Better" is relative... by maeka · · Score: 1

      Rockbox is in no way, shape, or form Linux.

    32. Re:"Better" is relative... by Anonymous Coward · · Score: 0

      Are you drunk?

    33. Re:"Better" is relative... by bluephone · · Score: 1

      Assuming you don't include PCs in "modern MP3 player", then all of them.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    34. Re:"Better" is relative... by plzdontspamme · · Score: 2, Informative

      By the way, if you are a geek, you should consider one of these before you buy an iPod Shuffle; more features for less money, and it works as a USB storage device so it works perfectly well on Linux.

      If you want to play Ogg audio files, I've found cheap, unbranded 2GB MP3 player/FM radio/USB stick S1MP3 combos available on Ebay will also play them. It's usually not documented in the instructions nor in the seller's online listings, but they play Ogg just fine. I've bought three of these units so far and they all did Ogg. In Linux you just mount them like any generic thumbdrive and transfer audio files to them.

    35. Re:"Better" is relative... by Artemis3 · · Score: 1

      I think you are confused with "Vorbis"... You see, Ogg is to mp3 what Avi is to xvid: A container.

      --
      Artix
      Your Linux, your init.
    36. Re:"Better" is relative... by k8to · · Score: 1

      Amazingly, some replay code fails to play ogg vorbis files gaplessly. I have no idea what the transition from track to track looks like in their code, and don't want to.

      --
      -josh
    37. Re:"Better" is relative... by gbloon · · Score: 1

      As a classical music listener, gapless playback is very important to me. Most of my music is in FLAC, and I have found that the command-line player flac123 is perfect for my needs; gaps are completely inaudible.

      Unfortunately I still have quite a large quantity of music in MP3. I did not encode these - they have been obtained from many sources. I generally use mpg123 to play these, bit it is not gapless. Does anyone know of a player - preferably for the command-line - which will perform gapless playback of MP3 files?

    38. Re:"Better" is relative... by maeka · · Score: 1

      So wrong.
      iPods, Sansas, Zunes, all the iRivers, they all decode on general purpose CPUs.

    39. Re:"Better" is relative... by maeka · · Score: 1

      Ok, sick and tired of those who don't understand what is in a DAP:

      iPods:
      http://ipodlinux.org/wiki/Generations
      Note they are all ARM processors with no hardware decoder.
      Older ones are PortalPlayer
      http://en.wikipedia.org/wiki/PortalPlayer
      Newer ones are Apple labeled ARM chips
      Also note on the wikipedia page how many DAPs use these chipsets.
      Again, not hardware decoders.

      Latest Sansas:
      http://www.rockbox.org/twiki/bin/view/Main/SansaE200v2
      http://www.anythingbutipod.com/archives/2008/03/sandisk-sansa-fuze-disassembly.php
      Note AMS SoC
      http://www.austriamicrosystems.com/eng/content/download/7921/128739/version/1/file/AS3525_PB_1v0.pdf

      Older Sansas:
      http://www.rockbox.org/twiki/bin/view/Main/SandiskE200HardwareComponents
      Note PortalPlayer Soc
      http://en.wikipedia.org/wiki/PortalPlayer

      Note when you see the word "codec" when referring to a chip it is the D/A converter, not a MP3 decoding chip:
      http://www.semiconductors.philips.com/acrobat/datasheets/UDA1380_4.pdf
      http://www.wolfsonmicro.com/products/WM8987/

      Philips:
      http://www.rockbox.org/twiki/bin/view/Main/GoGearHDD6330

      Cowon:
      http://www.rockbox.org/twiki/bin/view/Main/CowonD2Info

      Creative:
      http://www.anythingbutipod.com/archives/2008/07/creative-zen-xfi-disassembled.php
      look up the chip numbers - general purpose CPU, no hardware decoder.

      Do you want me to link more?

    40. Re:"Better" is relative... by Jedi+Alec · · Score: 1

      Stupid. Ogg.

      Nooooo...Nanny Ogg.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    41. Re:"Better" is relative... by Chabo · · Score: 1

      FlacSquisher is actually just a frontend for LAME and OggEnc, using the binaries obtained from Rarewares.

      --
      Convert FLACs to a portable format with FlacSquisher
    42. Re:"Better" is relative... by Chabo · · Score: 1

      VLC and mplayer should work... I mostly work with Windows, and even when I'm in Linux it's in Gnome, so I haven't tried them for playing music.

      In Windows I use foobar2000, and in Linux I still use XMMS, despite the fact that it's not maintained anymore. foobar2000 does an excellent job of reducing gaps between MP3s, though for some files it's just unavoidable.

      --
      Convert FLACs to a portable format with FlacSquisher
    43. Re:"Better" is relative... by gbloon · · Score: 1

      I still use, and like XMMS too. But it does not do gapless, and quite by chance I discovered that flac123 does. That does not help with MP3, of course. But I did some research and found a player called Aqualung which claims to do gapless MP3 -- and it does! It can also be controlled from the console so it just needs to run in the background and I can send files to it and play them from the command line.

      By the way, I convert flac files to MP3 with this :--
        for i in *flac; do /usr/bin/flac -dfcs "$i" | lame -h -V 5 - "$(basename "$i" flac)mp3"; done

    44. Re:"Better" is relative... by Chabo · · Score: 1

      That's essentially what FlacSquisher does -- it's a Windows front-end for LAME and OggEnc. ;) The only difference is that it doesn't re-encode any flacs for which the MP3/Ogg already exists.

      Some pseudocode:

      foreach flacfile in flacdir:
          if(!exists(destfile)):
              encode(flacfile, destfile)

      It's been a while since I used XMMS, but I think in order to support gapless playback, you need a plugin, which I think I had installed on my old Gentoo machine. Glad to hear you found a player you like, though! :)

      --
      Convert FLACs to a portable format with FlacSquisher
    45. Re:"Better" is relative... by gbloon · · Score: 1

      I had to check this plugin out: yes, it is here -
      http://www.eisenlohr.org/xmms-crossfade/index.html

      I compiled it, installed it, tested it - and now I'm back with XMMS again. Perfect gapless playback!
      I really do prefer XMMS to all the other players.

    46. Re:"Better" is relative... by Cyberax · · Score: 1

      First generations of iPods _did_ use hardware decoders from PortalPlayer - http://en.wikipedia.org/wiki/PortalPlayer

      Also, since PortalPlayer designed CPUs for iPods, it's certainly possible that they have included their mp3 decoding IP-core on the same die with the ARM CPU.

    47. Re:"Better" is relative... by maeka · · Score: 1

      Where on that wiki page you link do you see any reference to hardware MP3 decoding on the PP5002? The PP chips are dual-core ARMs System-On-Chips.
      I even mentioned twice the iPod/PP connection. I am not sure what new information you are bringing to the table outside a demonstration of your poor reading comprehension.

      And to the suggestion that there is a "hidden" MP3 decoder on the recent PP chips - Rockbox and iPodLinux have done extensive examination of the (undocumented) chips by looking at the original firmwares which uses these chips. There is no hardware decoder, period.

    48. Re:"Better" is relative... by maeka · · Score: 1

      http://ipodlinux.org/wiki/PP5002

      Where, exactly, do you get your information that there is a MP3 decoder in that SoC?
      Perhaps you're thinking of this PP brief? http://web.archive.org/web/20061202104706/http://www.portalplayer.com/products/documents/5002_brief_0108_Public.pdf

      You're confusing (assuming this is where this rumor started) a hardware feature and the capability of the ARM core when using their (PP) SDK.

    49. Re:"Better" is relative... by Cyberax · · Score: 1

      PP chips _contained_ hardware decoders.

      It need not to be 'hidden', it can just be inside the CPU chip.

    50. Re:"Better" is relative... by maeka · · Score: 1

      I've only cited a dozen documents. Please cite one (which isn't a repeat of one of mine) which supports your position.

      It's amazing how we run Rockbox and Linux on our iPods, get better battery life than Apple with Rockbox on the iPods you quoted, yet are too fucking stupid to realize there is an untapped MP3 decoder in there!

    51. Re:"Better" is relative... by Cyberax · · Score: 1

      http://www.portalplayers.com/products/documents/5002_brief_0108_Public.pdf

      It has 170mWt power consumption during MP3 playback. There's no way you can do this on a general-purpose CPU, it has to contain hardware accelerators. Unfortunately, their architecture diagram is under NDA.

    52. Re:"Better" is relative... by maeka · · Score: 1

      http://www.rockbox.org/
      Our code is open source.
      We beat Apple's runtime on the 1st and 2nd gen. Period.
      We don't use any "hardware decoder" on the iPods. Period.

      In fact, we beat 170mW power consumption on playback on every single CPU decoding device. That's 42.5 ma @ 4v LiIon. We beat that on every single device.

      Code is there, battery discharge curves are there. Battery capacity numbers are there.

      Either you keep making up shit or you read the facts presented to you a day ago.

    53. Re:"Better" is relative... by maeka · · Score: 1

      So tell me again you can't acheive 170mW on a general purpose CPU.
      If you'll do the math you'll see we not only run a CPU (often dual-core at that) but also the D/A converter, the bloody screen, the stinking LCD controller, and every thing else in a smaller power budget.

      Tell me it is impossible again.

    54. Re:"Better" is relative... by Cyberax · · Score: 1

      OK.

      I admit I was wrong and you're right.

  4. Does Dirac need the money? by Anonymous Coward · · Score: 2, Interesting

    Dirac is developed by the BBC. I don't think $100,000 is really going to make a bit of difference to them. And if the money has gone to the Ogg project who says that part of it won't go to making Ogg support Dirac from their end?

    As far as Theora performance, Wikipedia has this to say:

    Sources close to Xiph.org have stated that the performance characteristics of the current Theora reference implementation are mostly dominated by implementation issues inherited from the original VP3 code base

    I have no idea if that's accurate or not, but assuming it is it sounds like Theora's performance problems could largely be solved given enough resources to rewrite code. $100,000 isn't a bad place to start.

    1. Re:Does Dirac need the money? by DMalic · · Score: 1

      You know the abysmal codec youtube uses? The horrible, unbelievably bad abomination that could use megabits of bandwidth and still be unwatchable? That's ON Software's VP6 or VP7.. forgot which, *newer* than the VP3 codec Theora is based off.

  5. Brace for the flood... by Dr.Dubious+DDQ · · Score: 2, Interesting

    ...of "There Can Be Only One, and it's Adobe® Flash®!"/"'Ogg' sounds stupid!" posts...

    I can't say I necessarily care for their implementation of the <audio> and <video> tags in the HTML 5 proposals, but at least this'll give a plugin-free and license-fee-free way of doing audio and video in Firefox and Opera...and supposedly Safari.

    Of course, Safari only supports "Apple Quicktime" as usual, but I'm guessing that installing XiphQT would let it work with the same media as Firefox and Opera...

    I imagine the DirectShow plugins for Ogg Vorbis/Theora might eventually solve the problem for those who insist on using IE, too, if Microsoft ever catches up to HTML5.

  6. Mozilla and Open Standards by mandelbr0t · · Score: 5, Insightful

    While it's not a lot of money, I think the more important detail is that Mozilla is backing OGG. When Mozilla backed PNG, many websites started replacing their old patent-encumbered GIFs with PNGs, and even IE started to support PNG format.

    While I agree that Theora is far from complete, OGG does not imply Theora. Theora is simply a free codec that can be stuffed in an OGG container. Once again, Mozilla opens the door to web developers who believe in open standards, and certainly there are development teams who will loathe their MP3s and replace them with unecumbered OGG/Vorbis. Microsoft will refuse to support it, at first, but Firefox has sufficient market share that there will be enough websites that use OGG to force Microsoft to add the support.

    This can only be a Good Thing. Small shops that don't want to mess around with licensing fees will have a good alternative to use for streaming audio (and later video). More importantly, those streams can be saved by customers for later use. Proprietary solutions to streaming audio/video usually cripple the player in such a way that the end user can't save the file (Flash for instance).

    Mozilla is one of the heavy hitters, IMO. Their financial support and commitment to Open Standards have been a thorn in Microsoft's side since Netscape was released. Way to go Mozilla!

    --
    "Please describe the scientific nature of the 'whammy'" - Agent Scully
    1. Re:Mozilla and Open Standards by Dr.Dubious+DDQ · · Score: 1
      "OGG does not imply Theora. Theora is simply a free codec that can be stuffed in an OGG container."

      Actually also a good point - Theora is intended to be a sort of "lowest common denominator" format as far as I can tell. There's nothing stopping them from using it as a stepping-stone to get support for the <audio> and <video> tags and the Ogg container format, and then adding Ogg/Dirac, Ogg/Speex, etc. support in later revisions.

    2. Re:Mozilla and Open Standards by LWATCDR · · Score: 1

      The funding seems to be for Vorbis and Theora. Notice that I did mention that Ogg could drop Theora and put Dirac in the Ogg contatiner.
       

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    3. Re:Mozilla and Open Standards by Anonymous Coward · · Score: 0

      "Mozilla is one of the heavy hitters"

      If so, why are they throwing lunch money at one of the most significant problems in modern popular computing?

      I simply find this frustrating:

      'Open standards for audio and video are important because they can be used by anyone for any purpose without royalties, and can be inspected and improved by an open community. Today, video and audio on the web are dominated by proprietary technologies"

      Talk about stating the fucking obvious. We knew that in the 1990s

      Why did it take us till 2009 to get to this?

      Why is it always too little too late with open source?

    4. Re:Mozilla and Open Standards by Anonymous Coward · · Score: 0

      I love Mozilla!

    5. Re:Mozilla and Open Standards by jimand · · Score: 3, Insightful

      I agree, sort of. Mozilla support of ogg may encourage it on websites but as long as there is a shortage of devices that play ogg (particularly ipods) it will never become as popular as .png for example.

    6. Re:Mozilla and Open Standards by Thelasko · · Score: 2, Insightful

      ...there will be enough websites that use OGG to force Microsoft to add the support.

      ...there is one, very popular, site that uses OGG, which will force Microsoft to add the support.

      fixed it for ya!

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    7. Re:Mozilla and Open Standards by bcrowell · · Score: 3, Interesting

      When Mozilla backed PNG, many websites started replacing their old patent-encumbered GIFs with PNGs, and even IE started to support PNG format.

      I think it was a good, positive thing that an alternative to GIF was created and widely implemented. However, let's be realistic about what it accomplished. As a user, there was never a viable option to run a browser without GIF support; if even one site you visit still uses GIFs, then you need a browser with a GIF decoder built in. As a web developer, the situation wasn't all that different. Say you're a professional web developer, and you're hired to do a site that has to work in IE x.y+ and Firefox z.w+. Well, you look at whether the browsers you're required to support will support PNG at all, and you also look at whether they support all PNG features properly, and whether you need the features that aren't supported properly in IE. Yes, you might be able to do the job without having a patent-encumbered LZW encoder. So there was a time when PNG was completely nonviable because of complete lack of browser support, possibly followed by a certain time when you might be able to get away with not having a patent-encumbered algorithm on your web development machine, and now the present period when the LZW patents have expired. That middle period was probably not just short for most professional web developers, it was probably nonexistent.

      The basic problem was that there only had to some tiny number of cases where PNG wouldn't work, and that was enough to make anyone running a commercial web site demand that the site be designed so that it would work in a browser that supported GIF.

      Similar issue with audio codecs. I recently digitized my LP collection, and also transferred my CDs to my computer so I could stop having piles of CDs around my living room. I decided to encode everything in a lossy format, because I wanted my backups to be a reasonable size, and I personally can't hear the difference between mp3/ogg levels of lossiness and CD quality. I was all fired up to use ogg, until I started confronting the realities. I have a portable mp3 player that works with mp3 but not with ogg. That simple fact was enough to make me decide on using mp3. It doesn't matter that my linux box supports ogg, and my network appliance I use as a music server also supports ogg. All it takes is one place where support is lacking, and I bite the bullet and go with the non-free format. And just as the LZW patent has already expired, the patents relating to mp3 are also starting to expire.

      I'm glad that both png and ogg were created, but I don't think we should overestimate what they accomplished during the limited time when they were alternatives to patent-encumbered formats.

    8. Re:Mozilla and Open Standards by Anonymous Coward · · Score: 0

      Umm, no.

      I believe they wrote a Java player as the fallback option. Besides, Wikipedia has been around for a long time, and Microsoft hasn't added support yet.

    9. Re:Mozilla and Open Standards by Toonol · · Score: 1

      I was all fired up to use ogg, until I started confronting the realities. I have a portable mp3 player that works with mp3 but not with ogg. That simple fact was enough to make me decide on using mp3. It doesn't matter that my linux box supports ogg, and my network appliance I use as a music server also supports ogg. All it takes is one place where support is lacking, and I bite the bullet and go with the non-free format.

      Drifting somewhat off topic, perhaps, but I think that is a significant reason for the slow uptake of Blu-Ray. Until I have a Blu-Ray player for every TV/PC in the house, I'm sticking with DVD...

    10. Re:Mozilla and Open Standards by BitZtream · · Score: 1

      Not to burst your bubble, but those sites that use crippled players aren't going to change any time soon. Being free and allowing users the freedom to do what they want with data you feed them is a great ideal to hold yourself too.

      But ... at this point in time, your an idiot if you think companies are going to be in a massive hurry to give up things that help them ensure the general public keeps paying for their services rather than just downloading it once and viewing it multiple times (or listen, or read, or whatever).

      Push OGG all you want, it won't be accepted by the people who use media to make money. Paying for a server (hardware and software) to run a flash video service and making sure that the general public keeps paying for the service or at least keeps coming back to your ad riddled website is FAR more profitable than having something the user can download, save, and continue to watch later, possibly never visiting your crappy little site again.

      Sites who expect revenue have to have a reason for people to come back. Proprietary/DRMish software is far cheaper to buy than the cost of having a website that has enough new content over a period of time to keep people coming back. And whats worse, the general public has no problem with this concept so theres no push for them to change.

      You can't compare this to GIF. Fraunhofer hasn't started suing people just yet, not on the scale associated with the GIF license threats. To top it off, these websites don't license technology for these formats directly anyway, they buy a server software packages and design tools that already have been licensed to use mp3s or whatever format they want, the licensing issue will matter to someone like Adobe who includes it in their products but they don't want to piss off their customers by making it easy for people to save the data either. No company worth its salt is inventing its own in house software for the servers with the exception of the massive heavyweights like YouTube, its a waste of money to write all that software versus just buying something. Companies don't make their own cars, they buy them from someone whos in that business and knows how to make them. If you figure out some out standing reason that all of the content producing software on the market wants to use OGG then something may happen, but there is no reason big enough to get this to happen. The common formats are licensed cheap enough that its not worth starting from scratch.

      Finally, just because someone thinks OGG (Theora or Vorbis, or any other format for that matter) is a technically superior format, doesn't mean it actually is for every situation. As has been stated by others, there is plenty of cheap hardware that is either capable of decoding an mp3 or has specific hardware to it on the die. Don't expect to see Apple supporting OGG any time soon since the hardware doesn't support it already, and that alone is enough to make it largely unimportant outside of the OSS community.

      Do I want OGG to become the format to use? No, not really, I don't want all my existing devices to not work and have to convert back to a different codec anyway. That would go away in time of course, but even as a consumer where this could make it easier for me to save things, I simply don't care, and neither do the other 90% or so of the population.

      But lets assume it becomes the normal. Guess what, the sites that use it are going to just wrap it in something else that puts us back where we are now. Its far cheaper to give people a crappy product and force them to come back than it is to give them a good product and make them want to come back, so OGG just isn't going to be the first on anyone that matters list.

      Mozilla is certainly one of the biggest players in the web browser and OSS arenas, but even with all their strides, they are still competing with far more, far larger, and far greedier organizations that will do what they need to do to keep their revenue streams flowing, they would be stupi

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    11. Re:Mozilla and Open Standards by BitZtream · · Score: 0, Flamebait

      Hate to break it to you, but no one cares about the audio and video on Wikipedia. People aren't going to Wikipedia to watch videos, they go to pornhub and youtube for that, which I feel the need to point out, don't use OGG, and aren't going to any time soon, they have no reason to, what they have works perfectly acceptable and even though they 'pay licensing costs' when they purchase server software, the cost of that license is practically unmeasurable to them on the scale they work, so switching to an unsupported format because it'll save them a millionth of a cent per viewer would be ... well, retarded at best.

      I personally have never heard any audio or seen any video on Wikipedia, so their usage of it, isn't enough to really mean dick to anyone.

      Considering Wikipedia's credibility is practically nil to anyone with half a clue, its not like its achieved the level of acceptance required to make it a reason that people will be bitching at MS to add support for OGG. And even if the entire world supported it, they probably still wouldn't, and would require you to find a plugin, just like the do for the other standards that are orders of magnitude more common than OGG. (QuickTime, Flash, SVG).

      They added PNG because they could VERY easily grab the source code and include it in the OS at practically no cost, it shouldn't have taken more than a day to integrate libpng into IE at most, maybe two if the guy was a little slow that day.

      Adding native OGG support is simple enough and probably wouldn't take much longer, the licenses (BSD) are good for it, but to the average person theres really no reason why they would want it. With PNG there was noticable improvements over GIF (full color support, not an 8bit palatte and real translucency/transparency support), Vorbis not so much ( noticable improvement in quality if you look for it as well as a noticable increase in CPU workload), Theora, no improvement over anything out there I've seen yet unless perhaps you like using your CPU as a heater so the increased load from it keeps your basement warm.

      A) The quality difference in Vorbis isn't noticable to almost anyone on a PC (Queue the: I CAN TELL THE DIFFERENCE bullshitters now please) or portable player considering the quality of most PC speakers and headphones used on these devices. Sure there are some audiophiles that probably have a setup good enough to notice the difference, but those 8 people use lossless audio anyway.
      B) You can just download the codecs with a neat little Windows installer from xiph.org and you get full support in any application written properly anyway.
      C) Outside of the OSS community, no one knows what OGG is. They know: MP3 and Video (some may know mpeg, but those are rare). They really don't even know what a MP3 is, to most what Apple sells on iTunes are MP3s even though AAC files or whatever they use.

      So other than: 'OMG ITS OSS IT MUST FUCKING ROCK THE WORLD' why would anyone (MS or otherwise) else care? They don't, which is why no one knows what it is outside of the OSS community.

      Wake up and smell the coffee people, OSS doesn't mean its automatically good or of practical value over anything else that already exists. While as a developer I appreciate BSD licensed libraries such as these and I appreciate the effort put into such projects, I really don't appreciate the random new format invented to compete with existing formats JUST because the new format is free. In 20 years if all we have is free standard formats, I'll be glad I'm sure, during the transition period all it means is more work for no actual gain. I still have to support the 'standard' used by everyone else, and if I want to keep up with the times, I have to add support for another format that does exactly the same thing as the 6 others I'm already supporting.

      Finally, since you can just download and install the codec anyway, Microsoft has no reason to be in a hurry to support it or bundle it. If they were going to, they'd also be bundling new versions of the Flash player with Windows, which in case you haven't noticed, they don't.

      Don't hold your breath expecting MS to care about Wikipedia or OGG any time soon.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    12. Re:Mozilla and Open Standards by Sentry21 · · Score: 1

      Microsoft will refuse to support it, at first, but Firefox has sufficient market share that there will be enough websites that use OGG to force Microsoft to add the support.

      Wholly unlikely. What will hopefully happen is that HTM5's video element will be supported in major browsers, and then people can use (and download) whatever codecs they want. If someone wants to use Ogg and is willing to encourage people to download the codec before being able to watch movies or listen to audio, then fine.

      More likely, everyone will use h.264, which provides great compression for a wide range of bitrates and filetypes, and which all major OSes natively support (as of Windows 7).

    13. Re:Mozilla and Open Standards by Maxo-Texas · · Score: 1

      I don't know... apple and amazon allowing non-drm sales kinda shoots a hole in that theory.

      At some point, calculating the phone bill costs more than it is worth.

      If songs were a penny, almost no one would bother pirating them. And they can easily be sold at a penny.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    14. Re:Mozilla and Open Standards by Hortensia+Patel · · Score: 1

      Firefox has sufficient market share that there will be enough websites that use OGG to force Microsoft to add the support.

      Yes, that worked out so well for SVG.

    15. Re:Mozilla and Open Standards by Nick+Ives · · Score: 1

      It's Ogg, as in Nanny Ogg, not OGG. Vorbis is a Discworld character too!

      I expect naming their video codec Theora is the main reason it doesn't perform as well as the competition. Debian has Toy Story, Ogg has Discworld; don't mess with your naming scheme no matter how ridiculous it looks in retrospect!

      --
      Nick
    16. Re:Mozilla and Open Standards by Xtifr · · Score: 1

      The iPod seems to be a fairly rare exception as far as I can tell. Most recently-built devices I've tried do support ogg-vorbis, whether or not it's advertised on the packaging.

      (Ogg-theora is, of course, another story entirely.)

    17. Re:Mozilla and Open Standards by David+Gerard · · Score: 1

      "Don't hold your breath expecting MS to care about Wikipedia or OGG any time soon."

      Which is why MS bought Powerset, whose big show piece is Wikipedia search.

      --
      http://rocknerd.co.uk
    18. Re:Mozilla and Open Standards by shutdown+-p+now · · Score: 1

      ...there is one, very popular, site that uses OGG, which will force Microsoft to add the support.

      Or rather try to make their own Wikipedia clone (LivePedia?) ~

    19. Re:Mozilla and Open Standards by jez9999 · · Score: 1

      Don't they recommend installing Java, so you can use their player applet to play the OGGs? So... umm... the browser needs support for Java applets. Not OGG.

    20. Re:Mozilla and Open Standards by jez9999 · · Score: 1

      Does h.264 work well for streaming? Until there's a widely supported open (libre) streaming format (especially one that many network-connectable webcams etc. will output), we're gonna be stuck with horrible RealPlayer embeddings.

    21. Re:Mozilla and Open Standards by Ash-Fox · · Score: 1

      Firefox has sufficient market share that there will be enough websites that use OGG to force Microsoft to add the support.

      Yes, that worked out so well for SVG.

      PNG transparency actually.

      --
      Change is certain; progress is not obligatory.
  7. Re:Go ahead - throw your money away by Anonymous+Cowbell · · Score: 0

    I am more familiar with OPP, which I am down with BTW

  8. It's the name by Anonymous Coward · · Score: 0

    Changing the name to something less silly sounding than "Ogg" would have more effect than any amount of money.

    1. Re:It's the name by Anonymous Coward · · Score: 0

      You assholes always bring up the name but fail to see the silliness in many of the other names out there because they have been with us for a long time. A technology company named Apple sounds pretty stupid if it was started today. What about Micro-soft or a company naming themselves Sun. Google sounded pretty silly outside of the circle of mathematicians and don't get me started on Yahoo!. Let's look at funny sounding programs. A operating system named Windows, an IM program named AIM? iTunes? The practice of putting i in front of a product? You guys just want something to nitpick about with Open Source. I agree a lot of OSS software have silly names but that's not the reason you're picking on it.

      I'll never understand why people are so bothered with others who decide to write software and provide the source code. What is the problem? Why does it affect you so much? Proprietary software bothers some people so they go and use/create alternatives. One thing that most all open source projects don't do is force themselves on you, and you can't say the same for vendor backed closed offerings. Don't like Ogg, Linux, Firefox, Open Office? Don't use it.

    2. Re:It's the name by artg · · Score: 1

      I get really bored with this argument.
      How is Ogg more silly-sounding than emmpeethree or dubbleyewemmaye ?
      It's just a sound. It doesn't have to have an etymology, and if it did I don't suppose for a moment it would help the marketing. The important thing is to attach that word to a concept that people grok, and a word that's unusual will do that more easily than something unpronounceable and tongue-tangling like peecee-emmcee-iyeaye.

    3. Re:It's the name by Bryan+Ischo · · Score: 1

      Ogg just sounds stupid. If you don't think so, then I guess you are one of the few people who just don't get it. It sounds like something a retarded caveman would say.

      Names matter. It's why significant amounts of marketing money are spent coming up with names for products. If Ford named a car the "Ogg" do you really think that having such a dumb name wouldn't prevent people from buying it?

      I have heard alot of dumb technology names in my time, but Ogg is *far and away* the worst. I used to think Athlon sounded dumb, and it did, but after a while it stopped sounding that way. However, Ogg sounded terrible the first time I heard it 10 years ago or so, and it STILL sounds stupid. It is just a terrible name, plain and simple, and trust me, it's hurt the adoption of that standard, and will continue to do so.

      I agrew with the O.P. Changing the name of the standard will do more good than that $100K and won't cost anything.

    4. Re:It's the name by Anonymous Coward · · Score: 0

      Changing the name to something less silly sounding than "Ogg" would have more effect than any amount of money.

      You know, in the past I've thought that the Ogg name is rather dumb sounding as well.

      If Ogg is simply another container format, like MOV/AVI/TIFF, why not call it ENV for envelope, but pronounce it "Envy"?

      I want your ENV files because I am envious of your music/video collection.

      It's simple, pronounceable, and doesn't immediately sound worse than MP3.

    5. Re:It's the name by tuffy · · Score: 1

      I have heard alot of dumb technology names in my time, but Ogg is *far and away* the worst. I used to think Athlon sounded dumb, and it did, but after a while it stopped sounding that way.

      It stopped sounding dumb because lots of people used the name "Athlon" on a regular basis. If lots of people used the name "Ogg" on a regular basis, it would no longer sound dumb. But its lack of market penetration is preventing name recognition - rather than the other way around.

      --

      Ita erat quando hic adveni.

    6. Re:It's the name by crabbz · · Score: 1

      I think they should put an Ogg player in Ugg boots.

    7. Re:It's the name by Anonymous Coward · · Score: 0

      I have heard alot of dumb technology names in my time, but Ogg is *far and away* the worst.

      GIMP comes to mind :>

      OGG doesn't sound particularly stupid. I think you must have a more general problem.

      "emm-pee-three" (lol, pee!) is no better.

      'WMA' (double-you-emm-aye) is very harsh and tech-sounding. Something that open source names are often accused of being.

    8. Re:It's the name by Anonymous Coward · · Score: 0

      Name of the MP3 equilevant format is Vorbis. Not Ogg.

      Thank you.

    9. Re:It's the name by Draek · · Score: 1

      Ogg just sounds stupid. If you don't think so, then I guess you are one of the few people who just don't get it. It sounds like something a retarded caveman would say.

      Pretty much every name in the tech industry sounds stupid. If you don't think so, then you're obviously mistaken ;)

      Names matter. It's why significant amounts of marketing money are spent coming up with names for products. If Ford named a car the "Ogg" do you really think that having such a dumb name wouldn't prevent people from buying it?

      Dunno. Did it prevent Google become the giant it is? or Adobe? or the iPod? plus "OGG" is much better than "MP4". One sounds, allegedly, like a prehistoric word, the other sounds like an assault rifle. Which one is more appropiate, more marketing-friendly for a music codec?

      I have heard alot of dumb technology names in my time, but Ogg is *far and away* the worst. I used to think Athlon sounded dumb, and it did, but after a while it stopped sounding that way. However, Ogg sounded terrible the first time I heard it 10 years ago or so, and it STILL sounds stupid. It is just a terrible name, plain and simple, and trust me, it's hurt the adoption of that standard, and will continue to do so.

      Prove it. Because in all my years the only place I've heard criticisms along the lines of "$PROJECT_X needs to change its name NOW! it sounds so stupid its hurting adoption!" is here at Slashdot. Nowhere *fucking* else, so forgive me if I don't just take your word for it.

      --
      No problem is insoluble in all conceivable circumstances.
  9. Vorbis is attractive by Anonymous Coward · · Score: 1, Interesting

    Vorbis lose out in power consumption if your base of comparison is player with a dedicated mp3 silicon vs running a software implementation of vorbis on a generic CPU, which was a realistic scenario a couple of years ago, I agree. Because it's a more advanced and better sounding codec, vorbis requires a bit more memory (or to be more precise, the bounds are looser). There's been talk about a 'mobile profile' but I don't think anything came of it. I think it's a bit late anyhow, if we'd had one from the beginning things might have turned out different.

    None the less, I have several gigabytes if vorbis on my iAudio D2, a two hour commute per day, and I recharge it on the weekends. Vorbis wins every day in my life.

  10. ogg! by Anonymous Coward · · Score: 0

    Anyone remember when every Slashdot article had comments asking "but does it play Ogg?"

    Not to be confused with Oog the Open Source Caveman.

    Anyway, I haven't heard or thought about Ogg files in a couple years now. Good luck with that, I guess.

  11. Re:Go ahead - throw your money away by rudy_wayne · · Score: 2, Insightful

    "Who even uses OGG. Who has even heard of it?"

    Exactly.

    While a handful of programming geeks are fiddling with OGG because it's open source and not "patent-encumbered" the rest of the world couldn't care less. I can download a copy of WinAmp for free and it plays my nasty evil patent-encumbered MP3s just fine. Same with my inexpensive MP3 player.

  12. Matroska? by Anonymous Coward · · Score: 0

    Anyone know why OGG seems to get more support than Matroska? Matroska seems like the more flexible and better container format.

    1. Re:Matroska? by c_g_hills · · Score: 1

      Matroska also has the benefit of not being based on a horrible hack. It was designed from the ground up.

    2. Re:Matroska? by cheesybagel · · Score: 1
      Because Matroska doesn't solve the codec licensing problem. It is just a container. Xiph.org (the OGG people) actually developed good audio codecs (Vorbis, FLAC, Speex) and are working on a video codec.

      DivX is starting to support Matroska though. So probably all those DivX logo players you see in the market will support that container soon.

  13. Network effects keep Ogg out by pieterh · · Score: 5, Insightful

    All music players have to support MP3 in any case, without this the public won't buy. .mp3 files are what people swap, rip, and play. It's been almost 15 years.

    So every normal manufacturer will pay the MP3 licensing fees (which are really a software patent tax, but let's not go there), and optimise their hardware for MP3 playback.

    So Ogg is free. Even if the manufacturers got $5 for each machine they shipped Ogg on, most would not do it because it would not increase sales by any measurable amount, and it would force them to pay more for hardware. MP3 decoders are mass produced and very very cheap.

    Is Ogg therefore dead? Yes, along with all other "funny" formats, on the general-purpose music player.

    Where Ogg should excel is in pure software applications, especially in heavily patented areas like VoIP where there is no hardware cost, where it's trivial to add codecs, and where the current state of play penalizes cheaper solutions.

    IOW it'll only work in end-to-end solutions where it can be both encoder and decoder, and resolve the issue of patent costs on the whole system.

    1. Re:Network effects keep Ogg out by LWATCDR · · Score: 2, Informative

      "Where Ogg should excel is in pure software applications, especially in heavily patented areas like VoIP where there is no hardware cost, where it's trivial to add codecs, and where the current state of play penalizes cheaper solutions."

      That is where SPeex really does shine. Heck Microsoft uses Speex for XBox Live. Too bad they don't support it on the Zune.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:Network effects keep Ogg out by RiotingPacifist · · Score: 3, Interesting

      Don't forget games, iff you can ship the decoder with your software, you might aswell go ogg because vorbis has a slightly better file size at reasonable encoding and there are no downsides.

      --
      IranAir Flight 655 never forget!
    3. Re:Network effects keep Ogg out by DMalic · · Score: 2, Informative

      I think you'er wrong in thinking that ogg requires special decoder hardware. Implementing it is trivial, as proven by the rockbox team (open source firmware for mp3 players). They've reversed engineered multiple players (ipod family, archos family, etc) to add, among many other things, ogg support.

    4. Re:Network effects keep Ogg out by Anonymous Coward · · Score: 2, Informative

      Efficiency or something like that. Playing mp3s in rock box I get about 7 hours on my player. Playing back the same as ogg and I get less than 4 hours. Now the firmware that comes with the player will let me play those mp3s for close to 10 hours.

    5. Re:Network effects keep Ogg out by b0bby · · Score: 1

      Yes but IIRC using ogg almost always reduces battery life since the hardware isn't optimized for it.

    6. Re:Network effects keep Ogg out by Anonymous Coward · · Score: 0

      That is not the point for Mozilla. They are interested in video and audio on the web not on ipods.

      Even the summary includes this: "Today, video and audio on the web are dominated by proprietary technologies, most frequently patent-encumbered codecs wrapped into closed-source player widgets."

    7. Re:Network effects keep Ogg out by Fred_A · · Score: 1

      Yes but IIRC using ogg almost always reduces battery life since the hardware isn't optimized for it.

      I don't think it's a matter of hardware optimization, it's just more resource intensive, requiring more cycles, and therefore more power.
      OTOH a lot of players now support it.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    8. Re:Network effects keep Ogg out by Anonymous Coward · · Score: 0

      Implimentation is easy now becasue a lot of effort went into making a decoder that did not rely on ploating point math. IIRC neuros audio provided significant resources for this effort for inclusing into their portable media player. Unfortunately the market moved on and the folks at nerosaudio have focused on video players and recorders. On the other hand I love my player becasue it plays MP3 and Ogg vorbis and has an integrated FM transmitter. No external hardware required to listen to it in any vehicle equiped with a radio.

    9. Re:Network effects keep Ogg out by gsn · · Score: 1

      So Ogg is free. Even if the manufacturers got $5 for each machine they shipped Ogg on, most would not do it because it would not increase sales by any measurable amount, and it would force them to pay more for hardware. MP3 decoders are mass produced and very very cheap.

      Except a lot of manufacturers DO support Ogg/Vorbis (hereafter ogg because we are all sick of the container vs codec posts).
      http://wiki.xiph.org/VorbisHardware

      That list is in fact out of date already because the Archos 5 I have very definitely supports ogg.

      The elephant in the corner that refuses to join the party is the ipod. It can already decode ogg with Rockbox and there isn't any terribly good reason they couldn't support ogg natively.

      Right now I can rip music from CDs to ogg and not have any issues except if someone else wants that music (which is illegal anyway right...) and has an ipod. Then one of us has to transcode it to something they can use.

      If Apple did add native ogg support I imagine the format's adoption would increase substantially. You'd just be able to find a lot more (illegal or otherwise) ogg files floating around that you could toss on your ipod and have it Just Work.

      --
      Reality must take precedence over public relations, for nature cannot be fooled.
    10. Re:Network effects keep Ogg out by FlyingBishop · · Score: 1

      You're assuming that because the Rockbox developers couldn't juice more out of it, the hardware's incapable of it. With their implementation of the mp3 codec, they were looking at the manufacturers implementation for reference. With ogg, they had to pull it out of their ass. You're assuming they have equivalent or better understanding of the hardware to that of the manufacturer, which I highly doubt. Give Rockbox developers access to the actual specs and see what happens.

    11. Re:Network effects keep Ogg out by Anonymous Coward · · Score: 0

      Except that a lot of hardware players support Ogg Vorbis.

      An MP3 player manufacturer won't build their own MP3 decoder. They'll use an existing hardware solution.

      Pretty much all of those are multi-codec. Typical combinations are MP3 + AAC (iPods, mobile phones), MP3 + WMA + WMA decryption ("PlaysForSure" devices), and MP3 + WMA + Ogg Vorbis. The latter tend to be the cheapest.

    12. Re:Network effects keep Ogg out by Von+Helmet · · Score: 1

      That's what Epic have done - UT2k3 used Ogg, and I assume the more recent UT games do as well. Link at the Vorbis site.

    13. Re:Network effects keep Ogg out by Anonymous Coward · · Score: 0

      ...you could toss on your ipod and have it Just Work.

      I think that'll invalidate your warranty though...

    14. Re:Network effects keep Ogg out by fyrewulff · · Score: 1

      Halo PC uses OGG, in fact.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
  14. ASIC by tepples · · Score: 2, Insightful

    It's not a hardware issue. Vorbis has similar CPU demands to AAC.

    Unless the player has an ASIC that can decode MP3 and AAC but not Vorbis.

    1. Re:ASIC by Anonymous Coward · · Score: 0

      It's not really a fair argument⦠There are Vorbis ASICs available in any case.

      In any case can you point to a popular player that has MP3 decode in silicon? The iPod/iPhone sure don't, they decode on their CPUs.

      Having a pure hardware decoder is viable when you need to only support a single format. Thanks to Apple's aggressive promotion of AAC (woo⦠another 20 years of patent coverage) people demand AAC. Microsoft has also had moderate success with windows media, due to making it the default in various parts of windows⦠so player makers are compelled to support that too. Now that Ogg/Vorbis has joined the "shoved down the users throat" club through Firefox and Wikipedia, we should expect to see player makers finding that they need to support it too.

      As a result almost all players decode fully in software, the exceptions are the rare micro-mini MP3-under-your-fingernail players.

  15. Misread the title by arugulatarsus · · Score: 1

    I nearly spat all over my monitor/kb when I misread : "Microsoft donates 100k to ogg."

    Wiggy.

  16. Don't think MP3 players are the end of the market by artg · · Score: 2, Insightful

    Media players don't start and stop with handheld music. Just as Linux made huge inroads into the embedded market before becoming credible as a desktop system, Ogg may well have applications where the customer only cares about the end result, not the method.

    An example is the popular Tomtom satnav, which uses Ogg for (presumably) prerecorded speech (and also runs linux).

    Although such hidden applications might sound unimportant, they create familiarity for developers and PHBs. So as Linux has crept from turnkey systems - like Tomtom - to phones and netbooks, Ogg may do the same. It's perfectly reasonable to use Ogg as an in-system codec as Apple do with their encoder : it doesn't matter that the end user provides the music in another format. And ultimately, it's all over the place : cheap, license-free and open.

  17. Re:Go ahead - throw your money away by Anonymous Coward · · Score: 2, Insightful

    So - you'd prefer them to donate money to a project that's already established? In other words, a project that doesn't need money?

  18. lossy is outdated by noldrin · · Score: 0, Troll

    Lossy is outdated, lossless is the future, free software should be focusing on it's lossless formats like FLAC.

    1. Re:lossy is outdated by Anonymous Coward · · Score: 0

      Lossless is SO today. I'm already adding redundant bits to my data.

    2. Re:lossy is outdated by MightyYar · · Score: 3, Insightful

      Lossless still uses too much disk space. You can get "transparent" results in double-blind tests with LAME -V0 -V1 -V2 or even -V3. In the rare exceptions where you can hear a difference, you could encode with CBR 320, or even lossless at that point. I've never encountered this case in my own collection, but have heard the samples with the problems.

      For me, lossless isn't worth using with it's ~800kbps bitrates... I can fit 3 or 4 times the music on the same player using mp3 and I can't hear the difference.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    3. Re:lossy is outdated by Chabo · · Score: 1

      Shameless plug #2 for this article:
      I wrote a program called FlacSquisher that converts FLACs to Oggs and MP3s. I listen to FLACs at home, and convert to Oggs for portable use.

      If I tried to put FLACs on my 2GB (Rockbox'd) Sansa, I could get maybe 4 albums on there without the use of SD cards. By encoding Oggs with "-q 6", I can get a couple dozen albums on there, and to me the Oggs are transparent. Lossy formats still have their use.

      I hope you're not advocating we store all video in lossless formats yet... that would be like advocating lossless audio in the days of 4GB hard drives!

      --
      Convert FLACs to a portable format with FlacSquisher
    4. Re:lossy is outdated by 4D6963 · · Score: 1

      Only a few people give two shits about the quality difference between the two.

      --
      You just got troll'd!
    5. Re:lossy is outdated by Abcd1234 · · Score: 1

      Because we like to waste space and bandwidth?

      Yeah. Thanks, but no thanks.

    6. Re:lossy is outdated by Petrushka · · Score: 1

      I sort of agree. Though I'm not sure I wouldn't prefer a 96 kHz/24-bit lossy Vorbis file to a 44 kHz/16-bit lossless FLAC file. On the equipment I currently have I wouldn't be able to tell the difference, of course. But there are still other metrics to consider than just whether a format is lossless or not.

    7. Re:lossy is outdated by dangitman · · Score: 1

      Lossy is outdated? I guess you are running uncompressed video to your HDTV? I doubt that lossy compression will be outdated within our lifetimes - it allows you to do more with less. So, instead of running 1080p in your home cinema, you could run 4k for the same file size and bit rate.

      --
      ... and then they built the supercollider.
    8. Re:lossy is outdated by Cajun+Hell · · Score: 1

      For audio: sometimes I think you're right. For video: no way.

      --
      "Believe me!" -- Donald Trump
    9. Re:lossy is outdated by e-Flex · · Score: 1

      Counter anecdote: I can hear the difference, but would probably be satisfied with OGG/Vorbis anyhow.

    10. Re:lossy is outdated by MightyYar · · Score: 1

      You are either blessed or cursed :)

      Have you run a double-blind test like they suggest on hydrogen audio? Interesting that the psycho acoustics don't work for you.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    11. Re:lossy is outdated by MtViewGuy · · Score: 1

      Lossless still uses too much disk space.

      I would agree except with portable media players reaching 16 and 32 GB of flash memory storage and hard disk based portable media players reaching 80 GB or higher, that limitation is not as bad as you think.

      For example, the Apple Lossless format compresses music to about half the size of the original Compact Disc encoding, which is around 325 MB for a 74-minute album. With 16 GB flash memory portable music players getting fairly common, that means you can fit at least 30 Apple Lossless encoded albums and still leave space 6 GB left over for other media file downloads.

    12. Re:lossy is outdated by noldrin · · Score: 1

      Wow, I post a comment about what technology is relevant, and it provokes a lot of good feedback, one that is rated Insightful, and my comment gets rated O: Troll??? Yes I took an unpopular stance, but I was not trolling. I think perhaps too many people are rating comments on personal agreement these days.

    13. Re:lossy is outdated by MightyYar · · Score: 1

      Yeah, I guess that I'm spoiled and find 30 albums to be too small for me nowadays :) I'd rather have 100 in MP3 format than 30 in lossless, since I can't hear any differences anyway. If I ever heard an artifact, I would probably re-rip to lossless, but that has never happened to me!

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    14. Re:lossy is outdated by MtViewGuy · · Score: 1

      Actually, given the general sound quality of most portable music players when listening through headphones, using a lossless format is overkill.

      You can get by with 192 to 256 kbps variable bit rate MP3, AAC or WMA formats even with a good quality in-ear headphone.

  19. Hey, Speex is part of the Xiph foundation by Benanov · · Score: 1, Informative

    I do adore how the money is apparently only for "Ogg" (and the OP means Ogg Vorbis) when Ogg is the *container format*.

    Speex is just as supported by the Xiph foundation as Vorbis is.

    1. Re:Hey, Speex is part of the Xiph foundation by Aladrin · · Score: 1

      Actually, if you read the article:

      "Mozilla has given the Wikimedia Foundation a $100,000 grant intended to fund development of the Ogg container format and the Theora and Vorbis media codecs."

      The summary on /. just lazily copied the headline on the article.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  20. Lost Cause by castironpigeon · · Score: 1

    MP3 has clearly won this battle and if it weren't for a few enthusiasts struggling to keep Ogg alive we would all have forgotten about it by now. If Mozilla wants to throw money at something they'd do better investing in FLAC. At least audiophiles are all over that format and if it could be brought down to a more manageable size portable players might pick it up too.

    --
    mmmm...forbidden donut
    1. Re:Lost Cause by Toonol · · Score: 1

      I suspect that if (impossibly) FLAC was brought down in size to be competitive with MP3, audiophiles would abandon it and find some other format that was large, unwieldy, and expensive to store all their music.

    2. Re:Lost Cause by MightyYar · · Score: 1

      MP3 has clearly won this battle

      That may well be, but Mozilla can never ship a version of Firefox with MP3 support (for cost reasons). If they ever hope to ship a browser with integrated audio/video player, it needs to be an open format.

      If Mozilla wants to throw money at something they'd do better investing in FLAC.

      They did. OGG includes Vorbis, Theora, Speex, and FLAC among others.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  21. Eh, big deal by sunking2 · · Score: 1

    It seems to me that if Sony, Phillips, and all the other big audio/video vendors aren't funding an open source effort then they simply could care less about the licensing costs. If they don't care, why should I care? Afterall, they are the ones who have to pay for usage. Ask 99% of the people out there about audio/video/image licenses and they wouldn't know or even care about them. Completely transparent to the end user.

    None of the products that you buy are priced directly by BOM costs. If Sony can save $1 in licensing costs if won't translate to you saving $1 on the price. Although I must admit Im a bit curious what they do pay. It probably comes out out pennies a unit, but that's just a guess.

  22. Re:Go ahead - throw your money away by Anonymous Coward · · Score: 0

    Have you heard of Wikipedia? It's quite popular, apparently one of the largest websites in the world. They use Ogg exclusively.

  23. They said that about H.264, too by Anonymous Coward · · Score: 0

    The same thing was said about MPEG-4 AVC a.k.a. H.264. Hasn't slowed down Apple from making a bundle.

    1. Re:They said that about H.264, too by Goaway · · Score: 1

      Except h.264 actually offers decent improvements over the alternatives, unlike Vorbis.

  24. Re:Go ahead - throw your money away by horza · · Score: 4, Interesting

    I encode my stuff in Ogg as only I am going to listen to it. If I want to play it on an MP3 player I'll just buy a Samsung which are well priced and specced and play Ogg. I don't know of any popular Linux music player that doesn't play both MP3 (sometimes with extra download) and Ogg transparently. A "programming geek" doesn't care what the rest of the world thinks. This is why he is superior to you.

    Phillip.

  25. some source links and information by bigmammoth · · Score: 4, Informative

    hmm not the post I would have chosen for this news... Could have pointed out some of the source post announcements and avoid perpetuating a few misconceptions.

    I have heard about Theora is that it is technically inferior to many other video codecs

    Hence the need for funding the Thusnelda enhancements. Theora is a pretty solid codec and can be greatly improved with a few enhancements on the encoder side.

    I wonder if wouldn't be better to direct effort to Dirac, perhaps putting Dirac into an Ogg container

    Dirac is best at high resolution high bitrate video and not so good for standard definition low bitrate video, hence an enhanced theora is the optimal way to hit the low bandwidth target. Enabling theora to be competitive or better than others codecs in the low bitrate range in the intimidate future with relatively small investment.

    Furthermore dirac is planed for inclusion and will be explored in the tail end of this grant. (once liboggplay is more solid). Making liboggplay playback library solid will enable Dirac support to be solid as well. Since Dirac already has a maturing decoder/encoder library (Schrodinger) and already been mapped to an ogg container (what liboggplay plays).
    It's relatively easy to add in additional free codecs with ogg mappings. if( FLAC, Speex or Dirac) and will not be the primary use of the funding so its not focused in on the announcement or secondary coverage of the announcement.
    More info on the announcement here and the above mentioned links.

    1. Re:some source links and information by siDDis · · Score: 1

      Actually Dirac is great at low resolutions also, however it requires a lot more cpu power than Theora which runs great on older systems.

  26. Theora's place among video codecs by steveha · · Score: 2, Informative

    From the summary:
    everything I have heard about Theora is that it is technically inferior to many other video codecs.

    I am not an expert on video codecs, but here is my understanding of the situation.

    Theora is a relatively undeveloped technology in comparison with the industry standards of MPEG2 or MPEG4. There are relatively few developers working on it. Overall they have done a pretty good job of defining a standard, but they are still working on improving the encoder. The encoding format is now frozen, which means you can write a decoder and expect it to be able to decode any future Theora bitstream; but the encoders are still being improved. The earliest Theora encoders were pretty terrible, but newer ones have gotten better, to the point where Theora is now more efficient than MPEG2. ("More efficient" meaning encoding the same video at the same quality in fewer bits, or encoding better quality in the same number of bits.) MPEG4 is currently more efficient than Theora, but not free.

    There is plenty of room for a clever encoder to reduce the bitstream with video. As a trivial example, suppose we are encoding a scene where a car is driving from left to right. A brain-dead encoder could simply notice that the car pixels have changed, and encode them all over again; a smarter encoder could detect that the next frame looks very much like the previous frame, except that certain pixels have slid over a bit, and instead of re-encoding every changed pixel, the clever encoder can encode "these pixels are like those older pixels, except slid to the right by X amount". It's not easy to write an encoder that can do an optimal job of figuring out the most efficient way to represent the changes between several frames of video. Many more man-years have been spent on proprietary MPEG encoders compared to the time spent on Theora so far.

    It is not clear to me how much room for further improvement there might be. Can Theora ever approach MPEG4 for efficiency? My guess is that there are patented technologies in MPEG4 which allow for more efficiency than is possible with Theora, but I don't know to what degree. Note that the Theora guys are saying that Theora is in the same class with MPEG4.

    Given that MPEG2 is considered adequate for many purposes, it seems to me that Theora should be adequate for many purposes, and it's free. I have high-speed Internet and I would love it if Youtube and such sites offered Theora video in addition to Flash; the Flash player seems to leak memory a lot and I wish I didn't need it.

    I wonder if we will start to see Theora-encoded video cutscenes in video games, just as we have seen Vorbis-encoded audio in video games?

    If I got anything wrong in the above, please correct me.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:Theora's place among video codecs by Anonymous Coward · · Score: 0

      isn't mpeg4 just a specification and aren't it real
      codecs h264,h263,dixv, xvid, ...

      damn this shit is confusing

    2. Re:Theora's place among video codecs by evilviper · · Score: 1

      I am not an expert on video codecs

      No you aren't. Fortunately, I am.

      I don't have the time to refute you point by point, so I'll give you the short version:

      The codecs from the early 90s were nearly perfectly developed. MPEG-2 (and MPEG-1)video and audio come startlingly close to the theoretical limits of perceptually-perfect lossy coding.

      Work on extremely high-quality lossless codecs has completely and totally stopped. MPEG-2 is THE standard, and there's no reason it shouldn't remain so until we have a radical breakthrough in our understanding of human audio/visual perception.

      All codec development since then has focused on low-bitrate encoding... Something that, while it won't ever look identical to the original, does look similar enough that you won't notice without direct comparison, and all the encoding artifacts are subtle and non-obvious. It is only here than any codec claims to be significantly superior to MPEG-2, for audio or video.

      And there is no man-hour multiplying factor in all the different MPEG-2 codecs developed. If I decide to write an MPEG-2 encoder, it's not going to do me a damn bit of good that thousands of others have done the same over the years. Open source MPEG codecs like Xvid and FFmpeg quickly developed into quite respectable codecs, and all the small improvements over the years have only resulted in very minor gains.

      Theora has had innumerable man-years of development work done on it, an it still is what it is. Before Xiph got a hold of it, On2 was hacking away at it as their VP3 codec, and they continue to develop their VP7 codec, so there's been plenty of work going on in that direction. Theora, like any other open source encoder, has the potential for minor tweaks and improvements here and there, but it's never going to compete with a good MPEG-4 ASP implementation (ala FFmpeg or Xvid), let alone H.264/MPEG AVC. And frankly, I'd say that, at the pace Theora development has been going, we'll be through the next two generations of lossy video codecs before the Xiph.org team gets Theora competitive, today. They are several years behind their own, already slow, projections. I don't think a few bucks from Mozilla is going to make a notable difference. Xiph seems to be a big bureaucracy, where just a couple dedicated and skilled codec developers are needed, instead.

      And the use of Theora is not free. MPEG-2 decoding is extremely fast on modern CPUs. A 300MHz system can play DVDs. With Theora, the CPU requirements are exceptionally high for similar bitrates and quality levels, and for all the wasted CPU time encoding and decoding, you get worse quality.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    3. Re:Theora's place among video codecs by steveha · · Score: 1

      Thank you for taking the time to post all that information. I'm not an expert in this stuff but I'm very interested in it.

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
  27. iOgg by Anonymous Coward · · Score: 0

    Absolutely correct. There are over 100,000,000 iPods out there, and none of them support .ogg

    Consumers are apathetic and ignorant of music standards, what they know is "What's the easiest way to get this CD on my iPod"

    Even Microsoft loses the WMA battle, because people have to make their music files MP3 to get transferred to their iPod.

    1. Re:iOgg by Kalriath · · Score: 1

      Even Microsoft loses the WMA battle, because people have to make their music files MP3 to get transferred to their iPod.

      Wrong. iTunes will convert WMA to AAC to copy to the iPod.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  28. MP3 is irrelevant in this by GerardM · · Score: 3, Insightful

    The Wikimedia Foundation does not allow MP3. When one of the biggest websites does not use MP3 but ogg, it makes a serious difference.
    Thanks,
            GerardM

    1. Re:MP3 is irrelevant in this by BitZtream · · Score: 4, Insightful

      Yea, because everyone is going to Wikipedia for audio or video clips.

      Hint 1: no one goes to wikipedia to watch videos or listen to music.
      Hint 2: Of the 5 people that did go to wikipedia looking for audio or video, the stopped when they realized it was in some silly format they didn't have a driver for.
      Hint 3: I reference wikipedia several times a week as a starting point for finding authenticated information and I have never seen a video or sound file on Wikipedia.

      Its a large website, not anywhere near the largest.
      Its not a media website, its an information website which means naturally there will be media included, but the mass of the site is text.
      Finally, if it made a serious difference, we'd see Microsoft trying to buy their way into it.

      Stop trying to make Wikipedia out to be more important than it is.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:MP3 is irrelevant in this by ChunderDownunder · · Score: 2, Informative

      I reference wikipedia several times a week as a starting point for finding authenticated information and I have never seen a video or sound file on Wikipedia.
      You're not looking very hard. The main page has a 'Featured content' link in the sidebar. As I type, there are various media files features, such as Truman's announcement of the WWII surrender of the Japanese.
      Unlike sites such as youtube, every piece of content on wikipedia is verified to be in the public domain. Meaning of course, anyone can access it without fear of copyright infringement. Using the above example, if a teacher Evelyn wishes to include Truman's speech for a school project, she can freely.
      The use of open formats allows Evelyn's work to be redistributed, on say a school DVD without legal rigmarole concerning patents for mp3 etc.
      Sure, kids may not go to wikipedia to view videos of 'Dora the Explorer' or whatever flavour of the month entertainment the whipper-snappers access these days, but they might appreciate multimedia content for school projects etc.
      And as far as ogg use personally, I not infrequently click on the sound files for pronunciation of foreign names or concepts just so I don't sound like a twit who can't even get a person's name right!

    3. Re:MP3 is irrelevant in this by David+Gerard · · Score: 1

      "Finally, if it made a serious difference, we'd see Microsoft trying to buy their way into it."

      MS just bought Powerset, whose showcase product is a Wikipedia search engine.

      --
      http://rocknerd.co.uk
    4. Re:MP3 is irrelevant in this by Simetrical · · Score: 1

      Its a large website, not anywhere near the largest.

      Wikipedia is the 7th-largest website in the world according to Alexa. google.com only gets ten times the page views wikipedia.org does (again according to Alexa). It is most definitely "near the largest" website.

      --
      MediaWiki developer, Total War Center sysadmin
    5. Re:MP3 is irrelevant in this by visible.frylock · · Score: 1

      Well, not yet, but wikipedia does have good way to push this kind of thing. Look at these:

      Now granted, these are animated gifs. But wouldn't it be nice if they had play/pause? Wikipedia is known for the quality of its scientific articles. What demographic would want this? College students maybe? And what demographic, if Wikipedia said "Download firefox to see this helpful video", would be most likely to actually do that?

      And of course, when American executives see college students flocking to something, it must automatically be golden. Not much, but it's a start.

      --
      Billy Brown rides on. Yolanda Green bypasses Gary White.
    6. Re:MP3 is irrelevant in this by DNS-and-BIND · · Score: 1

      No, it's more like teacher Evelyn can't figure out why the OGG file doesn't open on her machine, and just orders the Encarta CD anyway because it has formats her computer can understand.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    7. Re:MP3 is irrelevant in this by ChunderDownunder · · Score: 1

      Exactly my point!

      This may be true today but is why Mozilla is donating $100K to Ogg, so that firefox will play it automagically.

      (Tough luck if Evelyn uses IE!)

    8. Re:MP3 is irrelevant in this by Anonymous Coward · · Score: 0

      the stopped when they realized it was in some silly format they didn't have a driver for.

      Drivers? Wikipedia uses a Java player to handle OGG. Is it perfect? Maybe not, but there are a lot more computers with a Java plugin than OGG "drivers".

  29. Re:Go ahead - throw your money away by Enleth · · Score: 4, Informative

    Uninformed troll you are, sir.

    Had you checked any source - even Wikipedia - you would know that Ogg Vorbis is being used extensively in game industry, both for technical superiority (not only that of the codec itself, which could be disputed, but of the library, which is very easy to integrate and fully supported by the Miles Sound System) and legal status. There are no patents on this, so the lawyers (and, consequently, the execs) in the game development studios are happy because they don't have to worry about some random company telling them to pay up a week before release and yet, it costs nothing.

    --
    This is Slashdot. Common sense is futile. You will be modded down.
  30. Nedd an IE plugin by IGnatius+T+Foobar · · Score: 1

    If they want OGG to be as successful as PNG has been, they're going to need to build an IE plugin (perhaps an ActiveX object). Web site operators need to be able to embed OGG video and audio clips, knowing that it will "just work" on Mozilla, and that IE it's only a couple of clicks away. If it's successful enough, then Microsoft might replace the plugin with built-in functionality. But don't count on it. They really want Silverlight to take over.

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    1. Re:Nedd an IE plugin by SanityInAnarchy · · Score: 1

      Web site operators need to be able to embed OGG video and audio clips, knowing that it will "just work" on Mozilla, and that IE it's only a couple of clicks away.

      Kind of like how it is right now.

      If it's successful enough, then Microsoft might replace the plugin with built-in functionality.

      Like with PNG... but I wonder what made them do that?

      They really want Silverlight to take over.

      That might address why IE's web standards support sucks so much. I doubt IE will ever natively support things like the HTML5 video or audio tags.

      But, I don't see the direct connection with ogg. There isn't even a direct connection between ogg and png -- ogg is a container format, which supports all kinds of formats, free or otherwise -- you're probably thinking of vorbis and theora.

      --
      Don't thank God, thank a doctor!
  31. In One hand... by DraKKon · · Score: 1

    @LWATCDR First you write of great news to open source, Mozilla donates $100k to help development progress to Ogg which has Vorbis and Theora, but then basically say the donation was a waste because it wasn't a different codec. Can't we be grateful that a donation was made in the first place? And a hefty donation at that.

    Cheers Mozilla!

    --
    "It's not like your minds are as open as the source you love..." - Me to the majority of Slashdot.
  32. Re:Go ahead - throw your money away by Anonymous Coward · · Score: 0

    Hundreds of games use audio in the ogg format.

    No license fees to be paid. More money for drm.

  33. Overlooked? Hardly. by geekmux · · Score: 1

    "...It really is too bad that these codecs so often get overlooked."

    Codecs, even superior ones, often do not get "overlooked", for one simple answer.

    You know how corporations spell the word "proprietary"?

    P-R-O-F-I-T.

  34. Re:Go ahead - throw your money away by Anonymous Coward · · Score: 2, Funny

    A "programming geek" doesn't care what the rest of the world thinks. This is why he is superior to you.

    This attitude is also why he can't get a date, and spends his Saturday nights alone in the basement playing World of Warcraft.

  35. Album artwork by Anonymous Coward · · Score: 0

    It probably doesn't help Ogg Vorbis as a format that there is no standard way to embed album art in a file.

    There are more important reasons why it hasn't take off as a format, but those have already been covered here.

    So here's another reason to add even if a less important one. Many people like to embed album artwork in their files. In fact, there are whole websites devoted to swapping album-art scans. People who care about that are simply not going to choose a format that doesn't have a standard method to do it.

  36. Re:Go ahead - throw your money away by Goaway · · Score: 1

    And? Why are we excited about internal game industry formats?

  37. Re:Go ahead - throw your money away by Vectronic · · Score: 1

    But whats your point? Maybe im not as wiki-adept as some other people, maybe there is some section somewhere that really throws OGG in your face, but as far as I am aware the only time you bump into it is when you go to play a sample of a song, or maybe the "pronunciation" option, which both play fine in Opera, Firefox and IE for me, thanx to VLC/QuickTime/etc plugin/codecs I already have installed.

    Most people would just click it, if it works, fine, if it doesnt work they'll go "wtf is XiphQT? do I have a virus?" and then head off to youtube or something to find a sample.

  38. Re:Sansa Clip by colinnwn · · Score: 1

    That's not Shuffle sized, that's Nano sized. I'd go running with a Shuffle, but I would't bother with a Nano or Clip.

  39. Mp2 is not compatible with mp3 by Anonymous Coward · · Score: 4, Informative

    mpeg1 layer 2 audio and mpeg 1 layer 3 audio are not forward/backward compatible. They share some blocks in the flowchart, but mp2 is not mp3 with a few blocks stripped off.

    If you have an mp3 player/decoder that plays mp2, it's because there's a separate mp2 decoder in there too.

    1. Re:Mp2 is not compatible with mp3 by Anonymous Coward · · Score: 2, Informative

      If you have an mp3 player/decoder that plays mp2, it's because there's a separate mp2 decoder in there too.

      That's simply untrue. All MP3 players can play MP2. It's a strict subset (or rather MP3 is a strict superset of MP2) Even if it wasn't inherent in the algorithm, in practice a conforming MP3 decoder is required to decode MP2.

    2. Re:Mp2 is not compatible with mp3 by Anonymous Coward · · Score: 3, Informative

      Nope, you're wrong. Quoth Wikipedia:

      MP2 is a sub-band audio encoder, which means that compression takes place in the time domain with a low-delay filter bank producing 32 frequency domain components. By comparison, MP3 is a transform audio encoder with hybrid filter bank, which means that compression takes place in the frequency domain after a hybrid (double) transformation from the time domain.

      In practice MP3 decoders support MP2 too, but not because they're similar *at all*.

    3. Re:Mp2 is not compatible with mp3 by Anonymous Coward · · Score: 1, Interesting

      You're not reading what you're writing.

      MP2 consists of only the time domain to frequency domain translation.

      MP3 takes that translation and adds additional compression in the frequency domain. Hence it has a "hybrid filter bank".

      That's why MP2 players can play MP3. It sounds like crap when you do, but you can discern the basic audio.

    4. Re:Mp2 is not compatible with mp3 by Anonymous Coward · · Score: 1, Informative

      funny, how the wiki quote was used to say it's not related and the very next line on wikipedia explicitly says:

      MPEG Audio Layer II is the core algorithm of the MP3 standards. All psychoacoustical characteristics and frame format structures of the MP3 codec are derived from the basic MP2 algorithm and format.

    5. Re:Mp2 is not compatible with mp3 by Anonymous Coward · · Score: 0

      Not all MP3 players can play MP3.

      http://www.hydrogenaudio.org/forums/lofiversion/index.php/t59447.html
      http://www.hydrogenaudio.org/forums/lofiversion/index.php/t19448.html

  40. But why? by 4D6963 · · Score: 1

    Why do we care that the MP3 has patents and all that? What does it do? Why must this turn into yet another ideological crusade of the FOSS underdog taking the mainstream challenger on in an impossible uphill battle?

    --
    You just got troll'd!
    1. Re:But why? by SanityInAnarchy · · Score: 2, Informative

      Why do we care that the MP3 has patents and all that? What does it do?

      Makes it impossible to support them directly in any open source software, for one thing -- Firefox included.

      Yes, you can write a generic API, then write third party plugins that supply them, and distribute those plugins in countries which don't honor US patents, and download them illegally in the US. But then you will have no legal download of Firefox for the Windows users who just want to download it and play.

      Also, I was developing a music website. It was not an ideological one, or at least, not software-wise -- though I fought it, we eventually ended up going to an all-Flash widget to play the songs. But we would have had to pay outrageous fees to re-encode all the music in MP3, and we'd suddenly have to think about licensing, whereas with other codecs, we can just fire up as many EC2 instances as we want.

      Also, MP3 sound quality sucks compared to just about everything else. Since the average customer still thinks in terms of "mp3 player", moving to wma or aac is just as big a leap for them, so why not vorbis or flac instead?

      --
      Don't thank God, thank a doctor!
    2. Re:But why? by 4D6963 · · Score: 1

      Huh?? So how come all these FOSS programs read MP3s without a worry?

      --
      You just got troll'd!
    3. Re:But why? by SanityInAnarchy · · Score: 1

      Huh?? So how come all these FOSS programs read MP3s without a worry?

      One of:

        - You already clicked through the license warning that downloaded the plugin which enables the functionality. Amarok does this when you first try to play an MP3.

        - You purchased a legitimate plugin, directly or indirectly. Ubuntu on Dell comes preloaded with the Fluendo codecs.

        - You installed something like Medibuntu. Just about everything supported, all with FOSS, but not even close to legal in the US. Some other countries don't honor US patents, though, so it's provided for people in those countries -- but the download mirrors, wherever they actually are, certainly don't restrict US connections.

        - You installed it on an OS where you already have the codecs in some standard form, and the software just used that.

      However, it presents problems when you actually want to build something both open and legitimate. For example, say you want to build an iPhone killer. You can legally port Linux, and Firefox, and everything else. But as soon as you want to play MP3s, you'll have to pay a license, and incorporate that proprietary plugin into your app -- raising the price of your device, and making it that much more closed.

      The situation is similar for DVDs, by the way. Even assuming no patents -- and I believe mpeg2 is patented -- the DMCA makes the process of playing a DVD with FOSS illegal. The best you can do and stay legal is to pay $60 or $70 for the Fluendo codecs, which includes DVD playback, IIRC.

      --
      Don't thank God, thank a doctor!
  41. Eh...what? by protobion · · Score: 1

    So far in the commenting, I've seen all kinds of contradicting opinions.

    1. OGG sounds better than MP3 or it does not.
    2. OGG uses more processor cycle and kills battery life, OGG makes no difference in comparison to MP3
    3. OGG sounds better, MP3 sounds better in most listening tests, MP2 is even better, MP4 is equal to OGG and better than MP3
    4. OGG needs to be as succesful as PNG and PNG is just one in a crowd.

    Gosh...there is a lot of FUD going around here about something. Could someone in the know please set the record straight ?

    --
    Essentia non sunt multiplicanda praeter necessitatem.
    1. Re:Eh...what? by tweak13 · · Score: 1

      So far in the commenting, I've seen all kinds of contradicting opinions.

      I think it'd be pretty strange to see a slashdot discussion without contradicting opinions. If you're looking for hard fact when talking about which lossy codec is better than another, you're not going to find much. Listen to all the various codecs yourself and see which sounds best to you.

      If you want my two cents, I work in radio and the only codec I work with on a daily basis is MP2. It's simple, fast to encode/decode, and sounds basically transparent at high bitrates. If anybody here is an NPR fan, basically all their shows that aren't live are distributed as MP2 encoded files at 256kbps.

    2. Re:Eh...what? by SanityInAnarchy · · Score: 2, Informative

      The best I can give you is hear-say -- I know someone who worked at our community radio station, and they did listening tests. MP3 is definitely the worst of current-gen codecs -- mostly because it's not a current-gen codec, it's a last-gen codec that people can't seem to let go.

      So, Vorbis definitely sounds better, at the same bitrate.

      I can't speak to CPU. At the time it was developed, it used a lot of CPU -- the name "ogg" came from the brute-force techniques that were used, which pushed that 486 hardware to the limit.

      Did I mention, 486 hardware?

      Oh, by the way: You're thinking Vorbis, not Ogg. Ogg is a container format. You could just as easily put an mp3 stream in there, or put a vorbis stream in an mkv.

      And the donation was not just Ogg, but also Vorbis, Theora (video), and others.

      I would say, if ogg became as successful as png, I'd be happy. Right now, png is successful enough that I can use it in a website, and every browser will support it. Even if plenty of people still use gif, or even jpeg inappropriately (for images that compress well). And then you have the brand-new applications -- HD-DVD seemed to prefer PNG images for the menus.

      --
      Don't thank God, thank a doctor!
    3. Re:Eh...what? by Artemis3 · · Score: 1
      --
      Artix
      Your Linux, your init.
  42. To the geek, everything looks like code. by westlake · · Score: 1, Interesting
    Seems like, presuming the project isn't absolutely huge, that "good developer" should be able to get quite a bit done.

    You need a deep understanding of how the mind perceives sight and sound before you can usefully begin work on compression.

    Some sense of the history and aesthetics of film, video, and audio production - and reproduction.

    This is what broadcasters like the BBC bring to the table.

    The major studios.

    The record labels.

    You need experts in many disciplines.

    You need controlled experiments with different audiences in different environments.

    The coder won't be accomplishing much of anything on his own - and paying his salary is likely to be the least of your problems.

    1. Re:To the geek, everything looks like code. by Stradivarius · · Score: 4, Insightful

      I agree you need an understand of how the human body/mind perceives sight and sound to work on perceptual encoding schemes.

      However, I disagree that you need to understand "the history and aesthetics of film, video, and audio production". You need those things to create certain audio/video content. You don't need them to engineer what is essentially a transmission medium.

      The designers of FM radio didn't need to be versed in music theory or be able to compare and contrast the styles of Beethoven and Chopin. Neither do the developers of video codecs need to appreciate the finer points of storytelling. Basically, you don't need to know how the signal was produced, or whether the signal is fine art, you just need to know how to efficiently represent the signal in a way that humans can't notice the difference from the original source.

      To be sure, the knowledge required is cross-disciplinary. Designing a video codec at a minimum will use knowledge from signal processing, computer programming, biology, etc. But that doesn't mean you need a small army, just the right textbooks and research papers.

      Where you DO need folks like broadcasters and content creators is when you are trying to put your codec into an application for their use. But that application first requires that you have a working technology under the hood.

    2. Re:To the geek, everything looks like code. by papabob · · Score: 1

      Wow, you should rent your non-existent dog as engineer. Because being able to understand that the audio comes modulated in the frequency of the carrier is not the same than knowing how to resolve the Nth Bessel function necessary to implement a dsp processor, or how to calculate the adecuate bandwith of your filter without using the just-use-the-approximation that give the Carson's rule.

    3. Re:To the geek, everything looks like code. by TSPhoenix · · Score: 1

      While a through intimacy with film isn't necessary basic knowledge would help. The best example I can think of is animated materials. Its just very different from most other video and as such most video encoders have a special animation preset. I imagine if someone was more familiar with animated material (western cartoons, Disney-esque film, classic anime, modern anime, cel-shaded films) they'd be and able to better create a video codec for compressing and minimising quality loss on these types of video.

    4. Re:To the geek, everything looks like code. by westlake · · Score: 1
      you just need to know how to efficiently represent the signal in a way that humans can't notice the difference from the original source.

      I am not convinced you can achieve that goal without being aware of the subtle differences in the way color and texture, light and dark, are rendered in different media.

      Why does B/W projection from nitrate stock look different than projection from safety stock? Kodak Color different from 3-strip Technicolor?

  43. Re:Don't think MP3 players are the end of the mark by BitZtream · · Score: 2, Insightful

    Then the customer won't be using Ogg.

    You can use cheaper, mass produced hardware with on chip support for mp3 or mpeg formats far easier than putting a CPU fast enough to deal with Ogg on the device.

    Decoders for existing common formats are already built into lots of silicon, Ogg just means higher requirements or new silicon designs for no improvement from the users point of view. You phones, ipods and netbooks aren't going to include audio/video hardware good enough to tell the difference between the formats, but the manufacture IS going to notice the increased production cost. Sure TomTom uses it, but they already have to have a fairly fast processor so they can do routing calculations on the fly, supporting Ogg on the side is easy enough in the spare cycles which get powered by your car rather than a tiny battery. Your phone/ipod isn't going to do that without silicon to do it specifically since using the CPU would result in battery life times on the matter of minutes rather than hours and days.

    And for reference, Linux ran on PC, laptops and 'netbooks's long before TomTom had a product, let alone a product running Linux.

    I wish people would stop thinking these random little devices running Linux are what made it popular, especially since VERY FEW people actually know what these devices run, and even less actually care.

    You state at the end 'ultimately, its all over the place'

    But its not, I'm unaware of any device that plays Ogg other than my PC. I'm certainly not saying they don't exist, I'm just saying that I as a techie who watches this sort of stuff could not name a device with native Ogg support so its not really all that popular. My iPhone doesn't, my Windows Mobile PDA wasn't fast enough to play Ogg, played MP3s fine though. I can't go buy an Atmel microcontroller with a Ogg decoder onboard for my projects, I can get one with an mp3 decoder though. I can find assembly for doing the decoding of MP3s on higher end MCUs such as atmegas, avr32s, and PICs with my first google search, can't say the same for Ogg. You specify the TomTom above, but no one other than a few select people know that, its not like its on the cover of the box in big bold letters, but the Windows compatibility logo on the other hand is.

    When normal everyday gas station attendants and Toll booth jockies walk around talking about all the Oggs they have on their music players or they downloaded yesterday, THEN its all over the place, right now its an endangered species at best.

    --
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  44. According to whose tests? by Anonymous Coward · · Score: 0

    AAC-HE scores a little better than Vorbis at ultra-ultra-low rate in applications where people don't care that Cher sounds like a robot because that's an improvement, amirite? If you're keeping your music in 32kbps files, dude, AAC is totally for you!

    Above that though, Vorbis has won every independent comparison I've read, especially the AoTuV encoder.

    1. Re:According to whose tests? by Goaway · · Score: 1

      Let's see some sources to back that up.

    2. Re:According to whose tests? by Anonymous Coward · · Score: 1, Insightful

      Let's see some sources to back that up.

      You first.

    3. Re:According to whose tests? by Goaway · · Score: 1

      Why so defensive all of a sudden?

    4. Re:According to whose tests? by gbarules2999 · · Score: 1

      You've got the burden of proof here.

  45. Euro McD's has bad US-style beer by billstewart · · Score: 1

    I'm guessing your reference to drink options is because McDonald's sells beer in Europe? Last time I had it was a decade or so ago, probably in Germany(?), but the beer was lame US-style beer, light-colored and content free. It could have been a cheap pilsner or Stella or something, but to me it seemed like US Budweiser rather than like beer from Budweis.

    --

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    1. Re:Euro McD's has bad US-style beer by icebraining · · Score: 1

      McDonalds sells beers of the local country, AFAIK. At least here in Portugal they do sell Super Bock.

  46. Re:Go ahead - throw your money away by Anonymous Coward · · Score: 0

    Eh? I pointed out that one of the largest websites in the world uses Ogg Vorbis... So my point is that OP was full of shit: a lot of people use Ogg -- exactly in the situation mozilla is interested in. The fact that they might not know they're using Ogg Vorbis is totally irrelevant.

  47. Re:Go ahead - throw your money away by Chryana · · Score: 1

    What the game industry uses to encode music in games has no influence whatsoever on the habits of the general public in that area. Your post is pretty much orthogonal to the point of the GP, which is that Vorbis doesn't have the popularity required to make it a good choice to encode your music collection, unless you choose your mp3 player before you encode. From a limited set of choices, which may not have the looks you like, the features you want or the price you're willing to pay. And be ready to do the same thing in a few years, when you need to replace your music player.

  48. Re:Sansa Clip by Anonymous Coward · · Score: 0

    It's a bit bigger than a Shuffle and a lot smaller than a Nano. It has a screen, like the Nano, but not a colour screen and it is just for menus and displays, not for watching videos. It is therefore somewhere between a Shuffle and a Nano. It is not "Shuffle sized".

    Apple list the Shuffle at 15.6 grams and the Nano at 36.8 grams. Sansa list the Clip at 26.1 grams.

    I am amazed that, at 10.5 grams extra, the Sansa Clip is apparently far too heavy for you to take running. You must be a truly sensitive individual.

  49. So concerned about Vorbis I re-wrote it by pslam · · Score: 1

    I was so concerned about the lack of development of Vorbis I decided to write my own Vorbis codec from scratch. Well, mostly it was an academic exercise many years ago, but since then I've realised that it's a genuinely useful project. It validated the specification, and showed up many places where the design could be improved.

    It still needs a lot more work, but it currently decodes all Vorbis streams correctly at reasonable speed. Well, it's about half the speed of the official codec, but I haven't concentrated much on speed and there's some really obvious places where there are large improvements to be had easily.

    If anyone's interested, it's hosted on Google Code:

    Om Codec

  50. They are funding FLAC and Speex by BitZtream · · Score: 4, Informative

    I guess neither the submitter or the editor that approved the story knows enough about Xiph and Ogg to know that they also support FLAC and Speex so donating to Xiph is in effect donating to these as well.

    And also to Vorbis, Theora, Spiff and AO.

    There really isn't 100k worth of work to do on the Ogg format, its just a container, one thats been rather well defined for a while. So considering Speex and FLAC are codecs supported in an Ogg container, and all 3 of them are managed by the same organization, I think its rather stupid to say 'no meantion of FLAC or Speex' just because the submitter doesn't know anything about Xiph.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:They are funding FLAC and Speex by jmv · · Score: 1

      (Note: I'm the author of Speex) As far as I know, the funding is for specific projects, none of which is related to Speex. That's allright because from the point of view of Mozilla, there aren't really any issues that need to be addressed wrt Speex (or FLAC as far as I know). On the other hand, there's a lot of work to do on Theora, which is what (among other things) will get funded. So don't see that as Xiph projects being ignored. The money just goes where important work most needs to be done. And since it's Mozilla founding this, it's normal that the focus is on the web (as opposed to VoIP, which is the main target for Speex).

    2. Re:They are funding FLAC and Speex by Anonymous Coward · · Score: 0

      They're not founding Xiph, though - they're founding the Wikimedia Foundation (wtf?) to work on Theora. As in, not the people who actually started Ogg/Vorbis/Theora/etc... yay!

    3. Re:They are funding FLAC and Speex by evilviper · · Score: 1

      (Note: I'm the author of Speex)

      You're welcome to ignore me if you wish, but I've got to ask... What ARE the benefits of Speex?

      In all my tests, I haven't found it to sound any better than, eg. toolame (MP2) at identical bitrates and sample rates. Of course, MP2 has been used at those datarates for telecommunications for a decade and a half now.

      Similiarly, HE-AAC substantially outperforms Speex, and most everything else, at very low bitrates, hence its inclusion in the 3G standard.

      Why is Speex getting hyped, what are it's strong suits that I haven't noticed?

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    4. Re:They are funding FLAC and Speex by jmv · · Score: 1

      You're comparing apples and bananas. Speex is a low-rate telephony/VoIP codec. I've never checked the quality of MP2 and HE-AAC (I'd be surprised if MP2 beats Speex on 15 kbps speech), but no matter how good they are, you can't use them in VoIP because they introduce too much delay (frame size and look-ahead are big). I also suspect that the encoder's complexity is a bit too high for some devices. In the same way, Speex isn't at all competing with Vorbis. They just have different applications. Right now, I'm working on a new codec called CELT that can do speech and music. It does none of them as well as Vorbis or Speex but the algorithmic delay is below 10 ms, which means you can even use it for playing music through a network. It's always a trade-off between delay, quality, bit-rate and complexity.

    5. Re:They are funding FLAC and Speex by evilviper · · Score: 1

      no matter how good they are, you can't use them in VoIP because they introduce too much delay (frame size and look-ahead are big).

      Algorithmic delay for AAC-LC is just a 20ms, and MP2 is just 35 ms.

      Meanwhile, codecs built for VoIP are well in excess of that. G.723.1 for instance has minimum delay of 37.5 ms.

      One-way delays below 120ms are said to be excellent by most, assuming decent echo cancellation.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    6. Re:They are funding FLAC and Speex by jmv · · Score: 1

      Algorithmic delay for AAC-LC is just a 20ms, and MP2 is just 35 ms.

      Neither AAC-LD (not LC), nor MP2 can give you good speech quality at 16 bbps or below. Also the 20 ms for AAC-LD is not what typical applications do once you add the bit reservoir and all (MP2 will have loo-ahead due to psychoacoustics). On top of that, I don't know about MP2, but the complexity of AAC-LD is a *lot* higher than that of typical speech codecs.

      One-way delays below 120ms are said to be excellent by most, assuming decent echo cancellation.

      That's 120 ms *total* delay. That includes audio buffering on both capture and playback, network latency (speed of light, plus router delay), jitter buffering, transmission time (the time it takes to transfer the bytes in addition to the ping time), encoding time (computation time required to encode and decode). All that gets added up to the codec's delay and a lot of those delays are actually proportional to the frame size.

      But you don't have to believe me. Just write your own MP2-based VoIP client and we'll see how well it works. AAC-LD *is* a contender for higher-end applications (but then you should try CELT, but not in the short-term for the simpler VoIP apps.

  51. Re:Nedd an IE plugin - Its been done. by BitZtream · · Score: 1

    Uhm, its a direct show filter, which means it will work in any windows application which supports the installed windows codecs, so by going to http://www.xiph.org/downloads/ and clicking the Ogg Codec's for Windows link you will have exactly what you are talking about.

    And finally, Comparing Silverlight to Ogg is like comparing Flash to MP3, its a stupid comparison as they do almost entirely different things. I stress almost.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  52. Re:Go ahead - throw your money away by Dutch+Gun · · Score: 3, Informative

    It's funny you mention Miles. It's the one audio library you can use that comes with a blanket MP3 license (I think they made a very early deal with Fraunhofer before a general per-game license fee was decided on). Pretty much any other audio library, such as FMOD or wwise you'll have to pay an additional licensing fee.

    The biggest reason to use Vorbis is actually technical, not the licensing agreement. It's not that expensive to license mp3 use for a game title - just a few grand per title, which is pretty insignificant compared to total development expenses for AAA title nowadays (more critical for indy developers, of course). Vorbis has support for 6-channel audio, and it has sample-accurate containers, meaning you can easily chop it up, splice it, loop it, etc... MP3 is really only good for simple playback scenarios.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  53. Microsoft! by troll8901 · · Score: 1

    Finally, if it made a serious difference, we'd see Microsoft trying to buy their way into it.

    "Why, $6 million dollars every week, Mr Wales! Are you sure you don't want the money?"

  54. Let's see... by Anonymous Coward · · Score: 0

    - Slower than .MP3
    - Ridiculously high-overhead container format compared to .MP3
    - High seek granularity compared to .MP3

    Yep. Ogg's a "better format," I guess.

    1. Re:Let's see... by Curtman · · Score: 1

      Slower than .MP3

      I don't know about that one..

      Ridiculously high-overhead container format compared to .MP3

      So why are ogg files smaller than MP3 files of the same quality?

      High seek granularity compared to .MP3

      Now you're just making shit up.

    2. Re:Let's see... by commodore64_love · · Score: 1

      Beating MP3 is no big deal. I'd like to see an open-source codec that can beat AAC with SBR. This codec, although pricey, produces the best sound for 192 kbit/s or smaller files, and it is worth ever penny.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  55. Those seem rare by Xtifr · · Score: 1

    Aside from companies that insist on making their own custom chip sets (e.g. Apple), you'll have a hard time finding an ASIC that handles both MP3 and AAC but not Vorbis. There's a reason that second- and third-tier vendors like Samsung and Sansa support ogg vorbis, and it's not because they think that supporting that format will give them a bigger market share. It's because it's so cheap to do so that there's absolutely no reason not to.

  56. Only the unfamilar sounds stupid by Anonymous Coward · · Score: 0

    Come on. Ford? They made cars called "Pinto", "Festiva", and "Probe".

    We use countless words that would sound stupid if they were new to us. Ogg is no worse, and it does have the advantage of being accurately memorable (I can't tell you the number of ways I've seen people mangle "H264" and "AAC")

    1. Re:Only the unfamilar sounds stupid by Bryan+Ischo · · Score: 1

      Wrong. Ogg is worse. It is the WORST technology name I have ever heard. Case closed.

    2. Re:Only the unfamilar sounds stupid by Ash-Fox · · Score: 1

      Wrong. Ogg is worse. It is the WORST technology name I have ever heard. Case closed.

      In comparison, I find MP3 worse, it's not even a pronouncable word.

      Thus, better than MP3. Case closed.

      --
      Change is certain; progress is not obligatory.
    3. Re:Only the unfamilar sounds stupid by Bryan+Ischo · · Score: 1

      Sure MP3 is pronouncable. You pronounce it M - P - 3.

      Acronyms like MP3 have been around forever. They don't even exist on the same plane of ugliness that "Ogg" occupies. Yeah maybe R2D2 and C3PO are 'ugly' to pronounce but we've been used to number/letter combos for technical designations for a LONG time.

      Every time I say MP3 I feel like I am talking about something technical. Every time I say Ogg I feel like I am a retarded caveman.

      They should rename Ogg "AshFox". That would be a big improvement. Seriously. I mean, you chose "AshFox" because it sounds cool right? I notice you didn't choose "OggGurp" or some other stupid sounding word, even though you seem to be arguing that such a name is just as good.

  57. Comment removed by account_deleted · · Score: 3, Informative

    Comment removed based on user account deletion

  58. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  59. Flash 10 supports Speex too! by Anonymous Coward · · Score: 1, Informative

    Many people don't seem to know this, but Adobe actually added the Speex codec to the Flash 10 player, allowing it to be used as an alternative to the proprietary Nellymoser codec.

    Considering the market share of the Flash player, I would say that's quite an endorsement. Too bad they did't include Vorbis support as well.

    But at the end of the day, the one way to let these promising completely Free codecs gain more traction is by convincing an influential company to adopt, sponsor, and champion them. Dirac has the advantage of being both developed and used (albeit internally for now) by the BBC, which is quite the juggernaut in the media and broadcasting world. So high is BBC's influence, that they successfully proposed the intraframe-only variant of Dirac (named Dirac Pro) to be accepted by the SMPTE as an official codec with the designation VC-2.

    Since two is higher than one, people will then automatically think "Hey, the number is higher, so VC-2 must be better than Microsoft's VC-1 codec". :) Hopefully, SMPTE will eventually also allow the fully-featured (not just intraframe-only) version of Dirac to be ratified as an extended part of that standard, perhaps under the name "VC-2 plus" or "VC-2 extended profile" or something.

    We'll see how that goes. Although the new Thusnelda implementation will be improving the quality and performance of the Theora codec, I believe the more state-of-the-art Dirac codec really remains more promising and has much more room for further improvement, especially in the long term. I hope Mozilla will take Dirac video codec at least as seriously as Theora. Ideally, Firefox would be shipped with the following integrated codecs ready to be used with the video-tag: MPEG-1 (ubiquitous and all its patents seem to have expired), Theora, and Dirac. For audio, it should ship with PCM, Speex, Vorbis, and FLAC support.

  60. Re:Go ahead - throw your money away by Vectronic · · Score: 1

    No it's not, that was my point... until the mainstream average PC user knows what it is, how its used, and what benefits it may or may not have, it wont get mainstream adoption.

    MP3 is popular because it was shoved in everyones face, there's no www.ogg.com, there's no Rio Ogg Player.

    if Apple decided to make an iOgg or something, everyone would be using OGG a year later. But if Google, Microsoft, Facebook, WikiMedia, etc all decided to use OGG exclusively for their system/notice/sample sounds, it wouldnt make a difference, it would be "everywhere", used by millions everyday, but no one would be bitching that their "MP3" player doesnt play OGG, because it plays MP3 just fine regardless of its shortcshortcomings.

    I'm pretty sure that Mozilla is interested in mainstream adoption, "free for all" not just a few large scale media companies that use it for the odd sound.

    FedEx uses a special envelope when sending millions of packages a day, almost everyone has seen or touched one at one point, but you don't see normal people using them for their daily mail because it just doesn't fill a need, what they are currently using works well enough.

    But I'm just babbling now.

  61. Why Theora still matters by Cajun+Hell · · Score: 1

    Not sure I get the submitter's point about FLAC and speex, unless Mozilla has put some strings on the money (TFA doesn't exactly say) and told Xiph that they can only use these bucks for working on some specific codecs.

    But, if that's true, then the focus on Theora still makes sense. Dirac may hold more promise long-term, but Theora is here and usable right now, even if its competitors technically beat it. Throwing money into improving the reference Theora encoder, knowing that if the project suddenly aborts (the money runs out or whatever) you still have a working product, isn't exactly stupid. It's just a bit more pragmatic than what FOSS people want (and expect, given Vorbis' asskickingness).

    --
    "Believe me!" -- Donald Trump
  62. Just like PNG? by KingSkippus · · Score: 2, Interesting

    I really thought Ogg went the way of the dinosaur. Let's hope Mozilla can help it to succeed in the real world. It will be hard to beat mp3.

    ...Just like PNG?

    I remember when it was just a nutty outlier standard that hardly anyone ever heard of or supported. Web images were either .GIFs or .JPGs, or if you had tons of bandwidth and room, .BMPs, maybe .TIFs in some bizarre cases. "What's a .PNG?" they asked. "An image standard? Why would we need that? Patents? Ha! Good luck trying to oust the .JPG standard!"

    Today, .PNG is supported by every major browser (although only eventually kicking and screaming by IE after Firefox used it as a valid claim of feature superiority), is unencumbered by patents, and with a full alpha channel instead of that screwy palette-based transparency crap that .GIFs stuck us with for years (and the .JPG doesn't support at all in any meaningful manner), it is actually a superior standard.

    So please, keep on thinking that Flash and .MP3 is the be-all and end-all of standards, that nothing will ever supplant it. As for me, I've seen .OGG files already used extensively behind the scenes in various software so that developers don't have to pay nasty licensing fees, and I can easily imagine that a year or two or five down the road, open standards such as these will be just as prevalent and supported as predominant closed standards are today.

    1. Re:Just like PNG? by iangoldby · · Score: 1

      The real reason that PNG took off on the web is that it supports alpha transparency. Most web developers don't care two hoots about patents; the patent on GIF ran out around five years ago. But alpha transparancy is a big deal.

      To persuade me to rip my CDs in Ogg rather than mp3 format, there would have to be some practical advantage. When I first started ripping my CD collection I did some blind listening tests and, much to my surprise, I found that I preferred the sound of tracks encoded as mp3 (LAME --preset standard).

    2. Re:Just like PNG? by Ash-Fox · · Score: 1

      Transparency didn't work in IE's PNG support for years.

      --
      Change is certain; progress is not obligatory.
  63. WEHN I CAN HAZ SLASHDOT FISH ICON PLZKTHX by xiphmont · · Score: 1

    The most important question unasked

    Cheers,
    Monty
    Xiph.Org

    1. Re:WEHN I CAN HAZ SLASHDOT FISH ICON PLZKTHX by Artemis3 · · Score: 1

      Lol, No fish for you!
      (Congratz with the 100k)

      --
      Artix
      Your Linux, your init.
  64. Not really. by Anonymous Coward · · Score: 0

    The Wikimedia Foundation does not allow MP3. When one of the biggest websites does not use MP3 but ogg, it makes a serious difference.

    Wikipedia uses Cortado, a Java-based web applet, to provide Ogg support for users who don't have native support installed on their computer (read: almost everybody).

  65. Airport Security... by Brentfire · · Score: 1
    I know they have mp3's and mp4's...and in general they're decent codecs as far as I can tell, but something tells me that MP5 will never succeed as a format...imagine the airport security scene...

    "Sir, what is this?"
    "a mp5 player"
    "...like the gun?"
    "no, no"
    "...you're under arrest"

  66. You need a car anology. by coxymla · · Score: 2, Funny

    Wow, that was strained and ugly.

    It was strained an ugly because you didn't use a car analogy, silly!

    MP3car and OGGcar both get you from A to B. OGGcar has more horsepower but a higher fuel consumption. The MP3car has better mileage AND a bigger fuel tank.

    Since the actual constraint is the speed limit of the road, which both cars can easily maintain, then the MP3car wins on both economy and distance.

    There, wasn't that better?

  67. Re:Go ahead - throw your money away by Anonymous Coward · · Score: 0

    and yet, it costs nothing.

    I agree with your post, just pointing out that this is the sad part. They don't pay *anything* back to the projects they leverage to get their millions made.

  68. Re:Go ahead - throw your money away by meringuoid · · Score: 1
    Who even uses OGG. Who has even heard of it?

    Personally I have been busy lately with a project to archive a large collection of lewd folk songs about hedgehogs. No other format would do.

    --
    Real Daleks don't climb stairs - they level the building.
  69. That was painful by dangitman · · Score: 1

    Yeah, that was very bad. Perhaps I can help clarify why. In restaurants and eating, you want diversity. You don't want to eat the same thing every day. It's fantastic that some foods are "incompatible" and weird. With format standards, you don't really want diversity. You want uniformity. You want it to do exactly the same thing every time.

    Dining is about taste and personal preference. Standards, not so much.

    --
    ... and then they built the supercollider.
  70. mp3 player? by Anonymous Coward · · Score: 0

    interesting, lots of mp3 players, but no ogg players in the latest BestBuy flyer.

    ok, you can mod me "troll" now

  71. Re:Go ahead - throw your money away by Droid+Rot · · Score: 1

    ..."I'll just buy a Samsung which are well priced and specced and play Ogg." Indeed! I've had my Samsung YP-U2R (catchy huh?) a couple of years now and it still looks the business! I rip my CD's onto my PC as Ogg files because they really do sound better than MP3 (better bass I think), but not many MP3 players will play Ogg. I think this is ultimately, why the Ogg format isn't catching on. Surely the open-source Ogg codecs are free for MP3 player manufactures to incorporate into their products, so why don't they? It's not going to cost them anything is it?

  72. Nice by visible.frylock · · Score: 1

    FTA:
    "Mozilla is integrating support for the Ogg format directly into Firefox 3.1, so the next version of the popular open source web browser will be able to play Ogg media without requiring any plugins or external software."

    Nice! Thank you mozilla.

    Overall this is good, as long as they can afford it. I would love it if firefox users could use our collective weight to force(?) web sites to just stream the damn video to us, rather than using whatever lame flash interface they have set up.

    Question for someone more knowledgeable: Since vorbis is inherently VBR, does that pose any problems for internet streaming?

    Other than that, no word about flac makes me a sad panda. Well, maybe directly in the browser isn't the right place for flac. But I keep thinking we're going to wake up one day and all music will go straight from microphone to ~192kbps before even leaving the studio. And we'll look around wondering what happened.

    LOL, apparently "plugin", "mozilla", and "firefox" are spelling errors.

    --
    Billy Brown rides on. Yolanda Green bypasses Gary White.
  73. Flacsquisher looks excellent! by billstewart · · Score: 1

    I've been looking for some good utility to convert FLACs to MP3 - thanks!

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:Flacsquisher looks excellent! by Ash-Fox · · Score: 1

      I've been looking for some good utility to convert FLACs to MP3 - thanks!

      I don't think you looked very hard.

      --
      Change is certain; progress is not obligatory.
    2. Re:Flacsquisher looks excellent! by Chabo · · Score: 1

      The first page of results is filled with all proprietary software. I have found other free programs that can do the same thing, but most of them are multi-purpose tools, like Mediacoder and foobar2000. I designed FlacSquisher so you could rip a new CD to your FLAC directory, hit the "encode" button, and have your Oggs/MP3s soon, without having to change the Mediacoder settings to audio, since you encoded a movie last night.

      Since I rip to Oggs myself, I haven't implemented MP3 tagging yet, but that's a planned feature. As soon as I get some free time at home... :/

      --
      Convert FLACs to a portable format with FlacSquisher
  74. Would aliens be able to comprehend MPEG2? by coryking · · Score: 2, Interesting

    Most media compression schemes exploit how our brain interprets light, motion and sound. Given this, if you played a compressed video to a bird or snake, what would they see? Would their experience of it be anything like ours?

    As we switch to digital TV, we will soon be broadcasting MPEG2 streams into space. In a million years, maybe an intelligent alien life form will tune into this MPEG2 stream. Given their brains must have evolved in a different way, would what they see on their screen be interpreted the same way? Likewise, if we intercepted their compressed video stream it would be optimized for how their brain deals with audio and video. Would we be able to view it in a way our brains could properly decode?

    1. Re:Would aliens be able to comprehend MPEG2? by Anonymous Coward · · Score: 0

      By that point we'd probably get a reply transmission, "We surrender! Just stop with the epileptic broadcasts!"

    2. Re:Would aliens be able to comprehend MPEG2? by NinthAgendaDotCom · · Score: 1

      I think that'd be a trivial problem. The bigger problem is that, even if you were able to beam the exact light and sound from the original events recorded on video, they wouldn't know what to make of it. Funny looking organisms making strange sounds. They could probably tell that we were organic life, and intelligent life, and maybe some simple things (like cars = transport), but not much beyond that without serious brain racking.

      --
      -- http://ninthagenda.com/
  75. FLAC by Idiomatick · · Score: 0

    Can someone explain why we need 40mb songs? Why not just use wav files? FLAC has got to be the most useless fileformat... next to pdf but thats probably only because adobe reader is garbage. Ah well atleast .oggs are pro

    1. Re:FLAC by Ash-Fox · · Score: 1

      Can someone explain why we need 40mb songs?

      Most of my FLAC files are around 30MB.

      Why not just use wav files?

      Uncompressed some of my files reach 120MB. Using less space is desirable, losing quality, however is not.

      LAC has got to be the most useless fileformat...

      I find it very useful actually.

      --
      Change is certain; progress is not obligatory.
    2. Re:FLAC by MtViewGuy · · Score: 1

      Interestingly, in my opinion if the record companies start offering lossless format downloads it will NOT be in FLAC.

      The reason is simple: the number of portable media players that support FLAC "out of the box" is very small indeed. Meanwhile, given Apple's total market dominance with the iPod models and the fact every iPod (except the shuffle) built in the last 3-4 years support Apple Lossless "out of the box," the potential market for Apple Lossless files is HUGE.

    3. Re:FLAC by Draek · · Score: 1

      In my experience, a 40 MB WAV file becomes a nice, small 10-20 MBs FLAC, but perhaps that's one of the many benefits of listening to classical music.

      Ohh, and if you believe PDFs are "useless" then you simply don't know anything about computers.

      --
      No problem is insoluble in all conceivable circumstances.
    4. Re:FLAC by mcgrew · · Score: 1

      FLAC files are typically half the size of WAV files. MP3s and AACs are lossy, FLAC and SHN are lossless.

      I turn my old LPs into CDs. You can usually fit one album side on a minidisk in WAV form, but can usually get the whole album on a minidisk in FLAC or SHN form.

      There are a couple of things I don't understand. My DVD player by the TV will read CDs with MP3 files, why won't my car stereo? I have a CD (not a DVD mind you) with every Led Zeppelin album released before Bonham's death, plus CODA and the BBC live CDs. That would be incredibly useful in a car.

      You can play minidisk CDs on any tray mount or top load CD or DVD player, but not front loading CD players. As they will fit in a shirt pocket, car stereos that will play MP3s from minidisks would be incredibly useful. I suspect, however, that the reason is that the same people who introduced 8-track car stereos when cassettes, four times smaller and with multiple advantages, were already available. In other words, morons run the automotive industry.

  76. Re : Mozilla Donates $100K To the Ogg Project by gluliverk · · Score: 0

    I hope this will help project

    --
    JMule user, enjoy it : http://www.jmule.org
  77. LOSSY is the future by CarpetShark · · Score: 1

    Lossy is outdated, lossless is the future, free software should be focusing on it's lossless formats like FLAC.

    Remember what you did yesterday? In how much detail?

    Lossy is the future.

  78. You have it arse about face by Anonymous Coward · · Score: 0

    Look at the music recordings. Recording engineers mix to ensure the best use of the medium it will be stored on.

    RIAA equalisation wasn't driven by musicians saying what they want. It was engineers saying what they'd standardise on. Then *recording* engineers come along and mix the recording of the artist to hide the flaws and accentuate the benefits of the RIAA curve on the music to make the music as close to what the artist wants as possible.

    It was the same with CD. The format was decided. And original recordings on CD were CRAP because the engineers used the same mixing processes as they used for RIAA curves. But the CD has a completely different set of plus and minus points.

    E.g. Timbre and shape are harder to get right in the digital realm but you have a massivly greater dynamic range.

    IIRC the re-record of the White Label beatles album was the first one where the recording engineers designed the mixing to accentuate the benefits of CD.

    And CDs were then better than LP.

    Now, since the recording labels demand the engineers make it sound louder so it sells in a noisy shop, the dynamic range is being thrown away.

    But that's not going to be fixed by the recording engineer nor by the engineers designing the compression format.

    But you have it completely the wrong way around. The compression format is made up from the best general case from an engineering point of view.

    Then the recording engineers exploit the plusses and hide the negatives of the decision.

  79. They don't care 'cos YOU will pay for it by Anonymous Coward · · Score: 0

    Plus a cut for profit.

    What? You think that they'll soak up the cost of licensing in reduced profit???