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iPhone App Refund Policies Could Cost Devs

CBRcrash writes "Apparently, if iPhone users decide that they want a refund for an app (users can get a refund within 90 days, according to Apple policy), Apple requires that developers give back the money they received from the sale. But, here's the kicker: Apple will refund the full amount to the user and says that it has the right to keep its commission. So, the developer not only has to return the money for the sale, but also has to reimburse Apple for its commission."

230 comments

  1. Not to be an apologist... by Richard_at_work · · Score: 4, Insightful

    But either way, Apple is still providing a service here that both the developers and the consumers are using. Just because the consumer requires a refund doesn't make the cost of providing that service magically disappear.

    1. Re:Not to be an apologist... by Anonymous Coward · · Score: 4, Informative
      From the article:

      Apple charges a 30% commission on all paid apps sold through the App Store. So basically, developers get 70% of a given sale but if the end-user wants a refund, the developer has to pay Apple 100% of the sale.

      We are assuming that Apple still has to pay bank fees on a charge if a consumer wants a refund, but certainly bank charges don't amount to 30 percent.

      The point is that the charges are unfair.

    2. Re:Not to be an apologist... by SausageOfDoom · · Score: 5, Informative

      I'd normally be the last person to defend Apple, but to be fair to them it appears the only time a customer can claim a refund is when the developer doesn't release in time, or releases a broken product. Which makes it sound a bit more reasonable.

    3. Re:Not to be an apologist... by bostongraf · · Score: 1

      But either way, Apple is still providing a service here that both the developers and the consumers are using.

      However, the service that Apple is providing is based entirely on promoting their own product line.

      The developers are also providing a service to Apple by creating applications that draw customers to the iPhone/iTouch product. Every comparison to any new phone on the market always comes down to "the interface is good. Maybe as good as the iPhone's. But nothing can compete with the AppStore." [paraphrase]

      Go ahead and charge a steep commission, but don't kick the same people that are giving your product an edge.

    4. Re:Not to be an apologist... by Jahf · · Score: 5, Interesting

      Part of the problem IS Apple though. They take a TON of time releasing fixes and updates for some apps. I've got an app, which was one of the reasons that convinced me to buy an iPhone, that took 3 months for Apple to release the update. But it had been in queue after being submitted by the developer for over 3 -months-.

      Sorry but no, Apple has a cash cow with the store ... and many other companies are releasing competing stores ... Apple should refund the cost to the customer, too. Or have a "restocking fee" that they won't refund and pocket that. Especially since the entity that determines whether the refund will happen is Apple. The entity that determines the validity of a refund needs to have some skin in the decision.

      It won't happen today or even next year ... but Apple is shooting the iPhone in the proverbial foot. Android is continually improving their dev environment and has much better store policies. Blackberry is releasing their store soon and while I doubt their policies are better on the store, their messaging capability still can't be beat. Apple needs to find ways to -strengthen- their position with developers, not piss them off.

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    5. Re:Not to be an apologist... by GooberToo · · Score: 3, Insightful

      Which makes it sound a bit more reasonable.

      How is holding developers to a standard above what is required of NASA, "more reasonable"?

    6. Re:Not to be an apologist... by similar_name · · Score: 1

      How does the cost of the developer magically disappear? Why should a developer have to pay back more than he was originally paid? I don't know how you justify keeping a commission on something that's returned.

    7. Re:Not to be an apologist... by arikol · · Score: 3, Interesting

      not only bank charges but server, bandwith and maintenance staff.

      Nowhere else in retail does the original maker get 70% of the price to himself. People count themselves lucky to receive 10-20%

      Apple is treading on thin ice, but has some serious arguments behind themselves.

      And BTW, if the makers themselves were running their own store you can bet that the losses from returns would not be any lower.

    8. Re:Not to be an apologist... by Anonymous Coward · · Score: 5, Insightful

      apple wants fewer, better apps. This is an effective way to do it.

    9. Re:Not to be an apologist... by Stele · · Score: 1

      Which makes it sound a bit more reasonable.

      How is holding developers to a standard above what is required of NASA, "more reasonable"?

      Or Apple for that matter.

    10. Re:Not to be an apologist... by Richard_at_work · · Score: 0, Flamebait

      Because actual resources were consumed by Apple on the behalf of the developer when an app was purchased - banking costs, accounting costs, bandwidth, storage et al. They don't magically get zeroed out when a refund is processed, they have already been consumed.

      Why should Apple eat that cost? Its the developers app that caused the refund to happen...

      Its all academic anyhow, since this entire story has been proven false - Apple do not get teh developer to pay the full 100% refund, so yes Apple are indeed eating the cost of the consumables.

    11. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      That's par for the course. Middlemen always take their cut. I wouldn't be surprised if Apple charged the developer a refund fee. Remember when the Internet was going to be the end of the middlemen? Fooled you again...

    12. Re:Not to be an apologist... by ConfusedVorlon · · Score: 4, Informative

      not true.

      I get 85-90% of all my sales (on Palm software) that I make through Mobihand.com

      they provide a similar service to the appstore;
      catalogue
      payment processing
      first line support

      of course they don't have the store on the device - and they don't take 3months to approve my apps.

      not that I resent the 30% that apple charge. I actually think it is a fair rate for the excellent job they have done in encouraging users to access and buy apps.

    13. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      Why do I get the feeling if this was a Microsoft article comments like this would be the complete opposite?

    14. Re:Not to be an apologist... by mwoliver · · Score: 1

      *SIGH*

      This saying was born from an era when government work was head-and-shoulders above par, exceeding even the most stringent of standards. Only in the modern lexicon has it taken a derogatory connotation, mostly due to lazy-ass government workers who can't be disciplined or fired for shoddy work.

      --
      Mike O, KT2T
    15. Re:Not to be an apologist... by ThinkTwicePostOnce · · Score: 0, Flamebait

      | Nowhere else in retail does the original maker get 70% of the price to himself. People count
      | themselves lucky to receive 10-20%

      What about consignment stores, which is a fair analogy. They don't get a 30% commission
      do they?

      And I don't think that giving software developers an incentive for vengeance is a particularly
      comforting plan from the customer's point of view.

      Every once in a while Apple seems to do something that makes me imagine a picture of a roasted
      pig with an apple in its mouth, and makes me think how glad I am not to be trapped by them.

      It's only once in a while, but nobody likes to feel stupid and victimized. Not that feeling
      vandalized by Wintel-specific spyware/viruses is any fun either.

      Clearly I'm talking myself into going Linux!

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    16. Re:Not to be an apologist... by whiledo · · Score: 3, Insightful

      Your post just shows how much of a reality-denying fanboy you are. Try some intellectual honesty here. Can you name any other mass-market product that is sold that works the same way? I buy a shirt from target, then take it back because it's defective. They do not then charge the manufacturer full retail for the defective product.

      I'm not surprised that the story would be proven false, because it would be total insanity if it were true.

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    17. Re:Not to be an apologist... by torkus · · Score: 4, Insightful

      idk why this is modded funny. The biggest problem with open platforms is the huge quantity of junk. By setting a bar (which, honestly, is fairly low) they help eliminate some of the crap. This just refines the process.

      Better that they don't have the good apps buried and not making enough sales.

      I don't really like apple much at all but they built the platform. If you want to develop for it AND use their app store AND use their billing/payment system to earn yourself money...well you play by their rules or go to another platform. It still kinda sucks, but it's their game so their rules.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    18. Re:Not to be an apologist... by jo42 · · Score: 1, Insightful

      Why should Apple eat that cost?

      Because they are an evil corporation with billions of dollars in revenue derived from over-priced products.

    19. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      not only bank charges but server, bandwith and maintenance staff.

      Nowhere else in retail does the original maker get 70% of the price to himself. People count themselves lucky to receive 10-20%

      Apple is treading on thin ice, but has some serious arguments behind themselves.

      And BTW, if the makers themselves were running their own store you can bet that the losses from returns would not be any lower.

      FALSE

      In almost all retail, the GROSS INCOME is 60% of the product, for the original maker. You are misrepresenting NET INCOME (income after expenses) as GROSS INCOME (total income before tax and expenses). In other words, comparing apples to oranges.

    20. Re:Not to be an apologist... by mysidia · · Score: 1, Insightful

      apple wants fewer, better apps. This is an effective way to do it.

      No, they just want fewer apps, not necessarily better.

      If returns are allowed, Good apps will get returned almost as often as poor apps.

      The pivotal factor is a lot of people won't bother to demand a refund if they take some small issue with even a poor app, as long as it does something they want.

      What's more likely is some people buy an app, 'back it up', return it for a refund, and find some hack or backdoor that permits them to still use the app.

    21. Re:Not to be an apologist... by mysidia · · Score: 1

      Nowhere else in retail does the original maker get 70% of the price to himself. People count themselves lucky to receive 10-20%

      BS.. How much do you get from an eBay auction, huh? When all is said and done eBay gets what amounts to 15%, or 25% in fees for your successful listing (if you use PayPal)

      Shelf space is of course much more valuable in a retail establishment, also, physical retail stores are more expensive to operate, have greater operations risks, and require much more maintenance.

      So it makes sense that retail stores mark up the item price before selling.

      With Apple's dev store though, the developer sets the price, and Apple doesn't opt to mark it up so much. The dev store is just a few servers, and is much less expensive to maintain a few servers in their datacentres than a large building.

    22. Re:Not to be an apologist... by mysidia · · Score: 1

      These costs aren't attributed to the developer or the application.

      They are attributed to Apple's boneheaded policy of allowing an application to be returned.

      If Apple wants to provide such an extreme and unusual option as returning a software application for cash.

      This cost is incurred is not attributable to the developer or to the application, the cost is Apple's fault, so they should pay it.

    23. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      There is also the fact that Apple spends a lot of time (which is costly) in ensuring the top notch quality of the apps provided on their store.

      The iPhone is the only near 100% secure smartphone in existence. This takes cash to keep on top of things, so it is quite right for Apple to keep their commission for providing a service that is a benefit to all comers except app devs who fail to adhere by guidelines.

    24. Re:Not to be an apologist... by ClosedSource · · Score: 1

      Given that Apple has to approve all the apps that go on sale, they should take more responsibility for their quality. There should be some value added for that 30% tax.

    25. Re:Not to be an apologist... by Richard_at_work · · Score: 2, Informative

      Actually you will find that any large retailer will pass the full POS charge of the refund or return on to the manufacturers distributor, and they will pass the charge back to the manufacturer. Yes, I have seen it done in several large chains that way. Its marked as the handling charge.

    26. Re:Not to be an apologist... by whiledo · · Score: 1

      Wow, lecturing me on needing to learn economics and finance, yet you try to make a piece of software purchased from a website to be equivalent to a piece of stock or a futures contract? That just ridiculous. It couldn't be more of an apples and oranges comparison. The only thing that might somehow justify your comparison is if this story wasn't actually false, which it is.

      Retail stores actually have options on whether they buy products from wholesalers at lower prices in return for little to no credit for returns, or higher prices with the option to return the unsold/defective products for higher credit. I'd love to see you find some actual examples where a wholesaler was stupid enough to sell their products at a wholesale price to a retailer with the condition that they would accept returns and actually repay the retailer more than they got for the product originally.

      Do you honestly believe that Apple's software store is more like the stock exchange than amazon.com? If you do, you're hopeless.

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    27. Re:Not to be an apologist... by nysus · · Score: 1

      Let's now apply some logic to your statement.

      On a 5MB $9.00 app, apple gets 3 bucks when it's returned.

      On a 5MB $3.00 app, apple gets 1 buck when returned.

      So, obviously, the commission is not going to cover apple's cost of delivering the software.

      This is quite obviously an arbitrary way for apple to try to get one over on developers. What do you think it really costs apple to return an app when the process is totally automated?

      --

      ---Technology will liberate us if it doesn't enslave us first.

    28. Re:Not to be an apologist... by icebike · · Score: 1

      > This saying was born from an era when government work was head-and-shoulders above par,

      Government work above par?
      When has that EVER been the case?

      Good enough for Government work ALWAYS refers to work done by low-bidders which was just barely good enough to pass inspection by un-caring government purchasing agents.

      It has never signified excellence.

      --
      Sig Battery depleted. Reverting to safe mode.
    29. Re:Not to be an apologist... by guyminuslife · · Score: 1

      1945-1969.

      Mostly from people with German last names.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    30. Re:Not to be an apologist... by Anonymous Coward · · Score: 1, Interesting

      Wow, lecturing me on needing to learn economics and finance, yet you try to make a piece of software purchased from a website to be equivalent to a piece of stock or a futures contract? That just ridiculous. It couldn't be more of an apples and oranges comparison. The only thing that might somehow justify your comparison is if this story wasn't actually false, which it is.

      If you knew even the simplest of basic economics or finance, you would realize that the underlying asset being sold is irrelevant. What matters is the role Apple, and the NYSE, take in the market. They are market makers. They provide a place for other people to sell their wares. And they charge a commission.

      For a simpler analogy, consider the owner of a shopping mall. The store owner needs to pay his rent, no matter how many returns he gets. Admittedly, this analogy is strained, as rent is not tied to the number of sales, except in the long term.

      Do you honestly believe that Apple's software store is more like the stock exchange than amazon.com? If you do, you're hopeless.

      Amazon has both retail and market making businesses. Indeed, they have many warehouses, where they house the wares they have bought from producers, and will hopefully sell to consumers at a profit. This constitutes the retail portion. They also allow other businesses the opportunity to sell directly to consumers via their web sites, such as amazon.com and half.com, arguably target.com, and so on. The latter is a market making business, and is indeed analogous to what the NYSE does for stock.

      The EBay brand, as another example, is purely a market maker. They do not sell any product of their own, but make money facilitating transactions. Yet again, another market maker that does not refund commissions unless they messed up their service. What is bought and sold on the market -- quality or crap, in particular -- is up to the buy and the seller.

    31. Re:Not to be an apologist... by hpoul · · Score: 1

      well.. the problem is, that as soon as you "want to develop for it" all other ANDs in your condition are not your choice.. it was apple's to lock you into those things.

      so it seems reasonable to be pissed of by a few weird policies if you have no way of using another service to develop or distribute your software. (although you obviously knew that when starting the development anyway)

      --
      Find me at http://herbert.poul.at
    32. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      Then don't use the service. This is hardly fine print. When you sell a product through a third party, the return policy should be well known to you.

      Sure, I'd gripe about it to Apple, particularly if and when there is decent competition out there. Or, if I were behind one of their competitors, I'd have a better policy to attract people. 'Unfair' in this case is a reason not to use the service.

    33. Re:Not to be an apologist... by Moofie · · Score: 3, Insightful

      I'd say that's backwards. Apple's conditions are a given...your choice is whether you want to do business with them or not.

      (anyhow, the AND operator is commutative, so order is irrelevant. Must satisfy all criteria for TRUE)

      --
      Why yes, I AM a rocket scientist!
    34. Re:Not to be an apologist... by poopdeville · · Score: 0, Troll

      English "and" is not commutative. There's the temporal-and, for example. I suspect the GP chose that order specifically to emphasize that Apple is providing a service. The emphatic-and is not commutative either.

      Back on topic, agreed. In this market, Apple is acting as a market maker, much like EBay or the NYSE. Neither of these return commissions unless a transaction fails on their fault. Since the story is false, Apple treats its sellers better than average. Even if the story was true, it shouldn't even be a story. The biggest markets in the world currently operate this way.

      --
      After all, I am strangely colored.
    35. Re:Not to be an apologist... by Trapick · · Score: 1

      Which large retailers, exactly? I've worked for Home Depot and Walmart, two of the biggest in the world, and the most they get back on a RTV is the full cost of an item - and usually not even that.

    36. Re:Not to be an apologist... by TheUser0x58 · · Score: 2, Informative
      If returns are allowed, Good apps will get returned almost as often as poor apps.

      Um, why? Because people are satisfied with good apps and want to continue using them? And they are unsatisfied with poor apps and have no reason for them to be on their phone?

      What's more likely is some people buy an app, 'back it up', return it for a refund, and find some hack or backdoor that permits them to still use the app.

      How is this at all likely? If you can afford a $200 phone + $70-$90/month contract, why would you waste your time "stealing" a $1-$5 app in this way? Sure, some people will do this, but I can't imagine this being common enough for Apple or 3rd party developers to care very much.

      --
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    37. Re:Not to be an apologist... by poopdeville · · Score: 1

      Go ahead and charge a steep commission, but don't kick the same people that are giving your product an edge.

      First, the story is false. Apple is not currently doing what the article suggests it is.

      Second, most market makers charge a commission, and will not refund that commission unless their service was flawed. Indeed, market makers are providing a service by allowing buyers and sellers to meet and conduct business. But, aside from regulating some basic conduct, that is their only obligation to buyers and sellers. If a seller has to give a buyer a refund, he has to give 100% and will not receive a refund for the commission. The market maker fulfilled its obligations to the seller -- it facilitated a transaction.

      Apple is treating its sellers significantly better than average.

      --
      After all, I am strangely colored.
    38. Re:Not to be an apologist... by SteeldrivingJon · · Score: 1

      They're not unfair. Apple still paid for bandwidth, hosting, web presence, and handling the user's request to do the return.

      If you want unfair, look at what banks charge for a bounced check or an overdraft. Some guy wound up paying over $30 for a cup of coffee because he charged the coffee and it went over his limit. THAT is unfair.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    39. Re:Not to be an apologist... by Moofie · · Score: 1

      Huh. The hamfisted capitalization implied a Boolean operation.

      I think that Apple should be able to sign whatever contract they want with the sellers, and either party should be free to take their trucks and go home if they don't like it.

      --
      Why yes, I AM a rocket scientist!
    40. Re:Not to be an apologist... by arikol · · Score: 1

      are you counting in the transaction fee you get stuck with on ebay?
      No matter whether you are getting payed with a credit card or through paypal they also take a percentage. Try to get that back if you need to cancel the sale..

      Plus, apple don't just have a few servers in a datacenter to handle the downloads. They also need to handle the financial transaction. That's a second job they do for you.

        Any extra company which comes into the deal wants their share.

      All in all, the Appstore is not a bad deal.

    41. Re:Not to be an apologist... by BikeHelmet · · Score: 1

      It's not often that I point to Paypal, for the way to do something right, but...

      Your original transaction fee will be credited to you. When issuing partial refunds, a portion of the original fees paid will be returned to you.

    42. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      Apple has taken on the role of a market maker. Just like the New York Stock Exchange or NASDAQ, or the Chicago Board Options Exchange.

      Congrats, you've taken Apple zealotry to a new level. I've never heard anything so asinine before in my life.

      Bravo.

    43. Re:Not to be an apologist... by Quothz · · Score: 1

      The entity that determines the validity of a refund needs to have some skin in the decision.

      Why is that? If the refunding authority has no stake, I would think refund decisions would be more fair to both the developer and customers. If they profit more by denying refunds (or by allowing them), they then have a motive to be unfair.

      Of course, I think taking a slice of the app pie like that is bad form anyway (beyond distro costs). Development is good for their product, for one thing, and they sell dev tools on top a that. Apple profiting from third-party app sales directly is just greedy.

    44. Re:Not to be an apologist... by supernova_hq · · Score: 1

      I'd be more worried about malicious abuse.

      1) User gets app
      2) User doesn't like app so he buys/returns app over and over again
      3) ???
      4) un-profit!!!

    45. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      How the fuck did this shit get modded insightful? The only reason it isn't total bullshit is that most of it doesn't make sense.

    46. Re:Not to be an apologist... by whiledo · · Score: 1

      Please do name these "any large retailer" you claim, and whether you have actually worked for them. Because I simply don't believe it.

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    47. Re:Not to be an apologist... by oftenwrongsoong · · Score: 1

      well.. the problem is, that as soon as you "want to develop for it" all other ANDs in your condition are not your choice.. it was apple's to lock you into those things.

      Shit like this will fly only until there is some serious competition *cough* Android *cough*.

    48. Re:Not to be an apologist... by Idiomatick · · Score: 1

      So to make apps for the iphone I:
      Need mac OSX and therefore a decent mac, an iphone, dev team registration (300$ per year), and they cut 30% of the sales.
      For this I can get an app listed in the store 3~6months after I submit it. Updates take similar lengths of time. Oh and if an item that costs nothing to replicate and send gets returned to you you LOSE 30% of the retail price.

      So if it takes you 4months to develop your app which you sell for 3$. Two years will cost you 4000$ish(600registration, 2000phone, 1400mac). Assuming they only delay 2 months. You will have to sell 112 a month just to break even.... You could probably do this cheaper, maybe even 1000$ cheaper... But I could start coding for linux for probably under 10$ entry assuming I don't already have a computer. And for a better comparison. Start coding for windows mobile for under 1000$. No % cut. No yearly charges. No proprietary hardware.... You do need a pc with windows though but that can be bought new for 1/3rd the cost of a mac.

      Pathetic. If it weren't that iphone users were such easy targets it would crash. Don't take my word for it. The top app for a while was iFart, an app that makes farting noises that is all. It at one point was making $10,000 (10k sales) PER DAY. Even with all I have mentioned above I want to dev for the iphone. Macs by nature are easily parted from their money. :S

    49. Re:Not to be an apologist... by DECS · · Score: 1

      I bet you're not selling quantities of mobile software comparable with the iPhone App Store. I also bet you have far more piracy of your work than iPhone developers.

      An alternative to eBay offering lower fees wouldn't be at all competitive if it also failed to offer eBay's audience.

      What the OP was addressing is that fact that in most industries, including most retail software, the original work makes only a fraction of the profits. Apple isn't running the App Store like a store, it's running it as a software seeding practice that happens to run cash positive.

      All retailers have to deal with product returns, and most take a loss when a product is returned. When you return a Mac, Apple refurbs it and resells it at a used price. There's no profit in that.

      Why should Apple absorb the costs involved in processing developer's returns, given that those returns are likely directly related to the developer's product quality?

      If your product returns are even approaching anything more than a small fraction of your total sales, the problem isn't your merchandizer, its your product. This story is ridiculous: developers are going to lose money because most of their software is being returned? Remember that Apple preferred to drop the "I am rich" app rather than profit from the developer's returns, given that most users would take advantage of the return policy for such a stupid product.

      Again, Apple isn't doing this to profit from returns, it is simply passing along its costs to push developers to build products that won't get returned.

    50. Re:Not to be an apologist... by DECS · · Score: 1

      Is there any evidence that there is any real volume of software being returned through the Apple App Store, or is the conversation just a theoretical, fear mongering bunch of sensationalism?

      Sounds like complaining about sand getting in your shorts while laying on the beach.

      Apple's Jailbroken iPhone Patent Outrage: Really?

    51. Re:Not to be an apologist... by DECS · · Score: 1

      By "opposite" you mean that developers wouldn't be making a decent cut for their software (like the Xbox), or that Microsoft wouldn't be selling enough similarly equipped hardware to create a viable market (like Windows Mobile)?

      Apple's Jailbroken iPhone Patent Outrage: Really?

    52. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      yeah, but:

      android is java and palm pre is html5/javascript ... so who wants to write apps for these?

    53. Re:Not to be an apologist... by KreAture · · Score: 1

      Why should Apple be allowed to print money?
      If a regular store sells a product from a supplier, and you are not satisfied with said product due to production-flaws etc, the store has to give you back the money. They have had expenses in locale, personell and management as well as possibly shipping/handling. Still, they have to repay the full ammount so they lose on the deal.
      An on-line store should be no different!
      I agree that it's a good way to force developers to think twice about what they submit but this doesn't excuse finding a way to print money.

    54. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      Yes. The cost of development of the application doesn't disappear either. If Apple is forcing a return policy on developers, they need to drop the fee. If Apple wants to allow devs to have their return policy, or choose not to have one at all, then Apple can continue charging the fee. Apple is taking the choice away from the devs about how customer service is going to be handled. What if the devs want the opportunity to find out what trouble the customer is having with the product prior to the return, thus saving a sale? The whole thing is bollocks if you ask me.

    55. Re:Not to be an apologist... by Anonymous Coward · · Score: 0

      Wow! If we gave you a few more minutes to think about it, could you possibly be MORE of a FANBOI!

    56. Re:Not to be an apologist... by shilly · · Score: 1

      My God, some people are deluded. The GP is not implying that Apple is doing something Spectacular, Heroic or Noble by being a market-maker, which is the only interpretation I can think of that makes your assertion "you've taken Apple zealotry to a new level" make sense. The GP is simply describing the fact that this is what Apple is doing. Market making is just another mundane commercial exercise that takes place on very large scales like stock exchanges, rather smaller scales like Ebay and Apple's App Store, and much smaller scales still, like many estate agents.

    57. Re:Not to be an apologist... by mark0978 · · Score: 1

      So when you buy a crappy song, can you request a refund?

      If not why not?

    58. Re:Not to be an apologist... by GooberToo · · Score: 1

      I specifically said, "NASA". Bluntly, few organizations can ever hope to obtain the quality achieved by NASA for their software development used in extra-planet missions.

      Simple fact is, Apple's policy here is dumbfounding as they are demanding developers exceed a standard to which Apple it self can not currently meet - not even close. To call it hypocrisy is an understatement.

  2. well, remember Layer Cake ... by Anonymous Coward · · Score: 0

    if you don't take the piss, they'll keep coming back. if you do ... it'll catch up with you eventually.

  3. Every time I see an article about Apple... by Nakor+BlueRider · · Score: 3, Insightful

    ...my opinion of them drops more and more. I think my opinion of them can't get worse, but they always manage to come up with some way. :\

    I only hope that the devs are all quickly made aware of this and decide to do something to fix it, be that changing platforms, harassing Apple for a change, or whatever else works for them. There's no cause at all for devs to risk a loss of 30% of their initial charge per sale.

    1. Re:Every time I see an article about Apple... by WankersRevenge · · Score: 1, Interesting

      I love my mac book pro and as a first time OS X user, I am more than pleased with the entire experience. That being said, I would not buy any other apple product no matter what the price. Apple does some crazy shit that would Microsoft envious.

    2. Re:Every time I see an article about Apple... by malice · · Score: 5, Informative

      This is all fairly silly... Apple does not keep the 30%:

      Updated 4:00 p.m. - An Apple representative said the company's policy concerning refunds and developers is that when a refund is granted on a purchase made through the App Store, Apple returns the customer's money and debits the developer's account by 70 percent of the application price, or the revenue the developer had gained on the sale. The company does not charge the developer an additional 30 percent during the refund process, the representative said.

    3. Re:Every time I see an article about Apple... by tomhudson · · Score: 3, Interesting

      I love my mac book pro and as a first time OS X user, I am more than pleased with the entire experience. That being said, I would not buy any other apple product no matter what the price. Apple does some crazy shit that would Microsoft envious.

      Developing for the iPhone used to be fun. It used to be about doing things the right way. It used to be something that you could sink your teeth into when the mundane chores of programming for a living got you down. It was something cool and exciting; a way to spend your spare time on an endeavour you loved that was at the same time wholesome and worthwhile.

      It's not anymore. It's about money and control and refunds and chargebacks, telling others what to do and doing what you're told. It's about who can distort reality the longest or get the fanbois to shout the loudest or mislead the most people into a walled-in garden in order to legitimize the "Cult of Stevie.". Individuals notwithstanding, Apple and the iPhone store as a whole has lost track of where it's going, and has instead become obsessed with process and mechanics, money and control.

    4. Re:Every time I see an article about Apple... by geoff2 · · Score: 5, Insightful

      Every time I see an article about Apple which gets basic facts about the company's policies wrong, I get just a little more annoyed.

      Seriously. There is no "90-day" refund policy. Read the iTunes Store terms and conditions -- no mention of a 90-day period. In fact, the only mention of refunds is that you can get a refund if they can't deliver the purchase to you; otherwise, as it clearly states, "no refunds are available."

      Moreover, there are thousands of app store applications and developers. Is there a single one who has complained about this refund policy screwing them over?

      Methinks overheated rhetoric like the one in this post and tomhudson's below about how developing for the iPhone used to be fun but is now "about money and control and refunds and chargebacks" is farcical.

    5. Re:Every time I see an article about Apple... by bsane · · Score: 0, Flamebait

      Yeah- those sons of bitches have changed everything in the last 12 months...

      In the first 24 hours of the Appstore I didn't have to worry about reviews or competing products or anything! Too bad those days are gone.

      Now people write apps hoping other people will download them and like them- thats a horrible reason to develop for the iPhone. I'd much rather write an open source perl 'program' that does something dumb and mundane that no one will ever want or care about, and keep it on sourceforge.

      That way everyone will know I'm keeping it real- thats what matters to me.

    6. Re:Every time I see an article about Apple... by lastchance_000 · · Score: 4, Insightful
      Yet, they put the language in there. "But we promise we won't use it!"

      Most likely they won't, but then they should have written the agreement to reflect that, instead of making developers dependent on their benevolence.

    7. Re:Every time I see an article about Apple... by Anonymous Coward · · Score: 1, Insightful

      ...my opinion of them drops more and more. I think my opinion of them can't get worse, but they always manage to come up with some way. :\

      Yep. This happens to me too. My opinion of forum geeks drops every time I see some knee-jerk reaction about some company (whether Apple, MS, SUN, etc...) in forum comments...

    8. Re:Every time I see an article about Apple... by makomk · · Score: 3, Interesting

      No, there is currently no 90-day refund policy. TFA is about Apple making a change to the developer terms and conditions to allow them to add a 90-day refund policy, and to screw developers over in the fashion described. They're not doing it yet, but they're clearly at least thinking about it, and probably planning to do so.

    9. Re:Every time I see an article about Apple... by aliquis · · Score: 1

      Nice, thanks, someone messed up bad then.

    10. Re:Every time I see an article about Apple... by kloffinger · · Score: 1

      correction: does make Microsoft envious

    11. Re:Every time I see an article about Apple... by GarryFre · · Score: 1, Informative

      Few users really would bother to go through the process of claiming a refund weeks after unless the program is severely flawed. Often the time involved isn't worth it, or they have asked for a refund sooner than that. If it's really a glaring fault, the maker will probably be on making an upgrade for it. However My opinion has dropped due to the difficulty of programming for iPhone. It is so frustrating as to bring me to tears literally. One is forced to scatter like tasks all over the place instead of having it in one place. To resize a font or to make it bold has to be done in code instead of interface builder, which means you have to align things in a funky manner to compensate for it. I is very impressive in some ways and exhaustingly depressive in others. In short, bugs are often caused by the system instead of the programmer, and yet it's the developer who has to foot the entire amount of the bill for this.

      --
      www.Migrainesoft.com - Computer giving you a headache? We can fix that!
    12. Re:Every time I see an article about Apple... by Anonymous Coward · · Score: 0

      That's because you're the type of person who takes the inaccurate stories seriously just to have an opportunity to express your righteous anger at DRM/RIAA/Obama/Apple/MS/whatever.

    13. Re:Every time I see an article about Apple... by tomhudson · · Score: 3, Funny

      Actually, I agre 100% with you - the article is fud. Read further.

      Methinks overheated rhetoric like the one in this post and tomhudson's below ...

      You mean this one? http://apple.slashdot.org/comments.pl?sid=1178961&cid=27369677

      Developing for the iPhone used to be fun. It used to be about doing things the right way. It used to be something that you could sink your teeth into when the mundane chores of programming for a living got you down. It was something cool and exciting; a way to spend your spare time on an endeavour you loved that was at the same time wholesome and worthwhile.

      It's not anymore. It's about money and control and refunds and chargebacks, telling others what to do and doing what you're told. It's about who can distort reality the longest or get the fanbois to shout the loudest or mislead the most people into a walled-in garden in order to legitimize the "Cult of Stevie.". Individuals notwithstanding, Apple and the iPhone store as a whole has lost track of where it's going, and has instead become obsessed with process and mechanics, money and control.

      s/bsd/iphone/gmi; FTW:

      FreeBSD used to be fun. It used to be about doing things the right way. It used to be something that you could sink your teeth into when the mundane chores of programming for a living got you down. It was something cool and exciting; a way to spend your spare time on an endeavour you loved that was at the same time wholesome and worthwhile.

      It's not anymore. It's about bylaws and committees and reports and milestones, telling others what to do and doing what you're told. It's about who can rant the longest or shout the loudest or mislead the most people into a bloc in order to legitimise doing what they think is best. Individuals notwithstanding, the project as a whole has lost track of where it's going, and has instead become obsessed with process and mechanics.

      Source: http://uncyclopedia.wikia.com/wiki/BSD_is_Dying

      I guess I should have put the <sarcasm> or <crymeariver> tags around it ... because I agree 100% with you that this whole article was a bunch of disinformation. It should be bleedingly obvious that (1) the story itself is highly inaccurate - these terms were in the original dev agreement, so this is not "news", and further, that apple has said that it doesn't apply it that rigorously (probably saving it only as a stick for when some dev. really abuses users, eg: putting out spamware, spyware, or malware). But who sticks to either common sense or actual verification when it's so easy to go "OMG LOOK WE'RE BEING FUX0RED! It's just the nature of the beast :-)

    14. Re:Every time I see an article about Apple... by calmofthestorm · · Score: 1

      Your source contradicts the Slashdot summary. Therefore, it must be false. Therefore, you are wrong.

      Slashdot cannot err.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    15. Re:Every time I see an article about Apple... by Daengbo · · Score: 0, Redundant

      Well, even your source points out that the SDK says:

      In the event that Apple refunds any such price to an end-user, You shall reimburse, or grant Apple a credit for, an amount equal to the price for that Licensed Application. Apple will have the right to retain its commission on the sale of that Licensed Application, notwithstanding the refund of the price to the end.

      So despite what Apple is saying they do, Apple's SDK makes it very obvious what they can and intend to do.

    16. Re:Every time I see an article about Apple... by Anonymous Coward · · Score: 1, Informative

      There was no change - the language in the referred to segment of the contract has not changed. It was exactly the same under the last agreement, and I believe it has been this way since the app store opened.

    17. Re:Every time I see an article about Apple... by Kalriath · · Score: 1

      I would trust his opinion somewhat more than even the SDK documentation - unlike us his company actually DOES do development for Apple systems. And quite a lot of it too.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    18. Re:Every time I see an article about Apple... by bsane · · Score: 1

      Flamebait?

      Must have hit a nerve with someone...

  4. In another Industry. by Anonymous Coward · · Score: 0

    In my industry we call this double dipping.

    1. Re:In another Industry. by Anonymous Coward · · Score: 0, Funny

      Just to clarify, my industry is toilet slave.

  5. I am not rich by Anonymous Coward · · Score: 0

    that would suck for the makers of that Iamrich application.

    http://www.iphonealley.com/news/039iamrich039-iphone-app-helps-you-achieve-%C3%BCber-snob-status-for-1000-removed

  6. DoS on developers' bank accounts by tepples · · Score: 4, Interesting

    But either way, Apple is still providing a service here that both the developers and the consumers are using. Just because the consumer requires a refund doesn't make the cost of providing that service magically disappear.

    So how does the developer of a pay application prevent someone from doing a DoS on the developer's bank account by asking readers of his blog to buy the app and get a refund?

    1. Re:DoS on developers' bank accounts by Richard_at_work · · Score: 1

      The same way they do when they release through any other publisher - or did you seriously think the publisher eats the cost of the refund?

    2. Re:DoS on developers' bank accounts by Anonymous Coward · · Score: 1, Insightful

      Um, yes? Isn't that the risk that any publisher takes when they take on someone hence why they don't take on every man and his dog? In return they get the rights to sell the stuff.

    3. Re:DoS on developers' bank accounts by Anonymous Coward · · Score: 0

      If the publisher doesn't check what he's selling, what do you need the publisher for? If he does check what he's selling, shouldn't he eat the cost of a refund? After all, he does take the profit when nothing's wrong, doesn't he?

    4. Re:DoS on developers' bank accounts by fractoid · · Score: 5, Informative

      Are you insane? O.o if I wholesale a shirt to K-Mart, they sell it and the customer brings it back, I'll refund them what they paid me. There's no way in hell they get their retail price (double or more the wholesale price) out of me though!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    5. Re:DoS on developers' bank accounts by Professor_UNIX · · Score: 1, Informative

      Releases through any other publisher are not refundable except for exchange for the exact same product (i.e. you got bad discs, you can take it back and get the same piece of software). What stops someone from buying the software and then getting a refund on it and pirating the software otherwise? The only store I ever remember allowing software returns for cash was called Microcenter and they stopped allowing open-box software returns years ago.

    6. Re:DoS on developers' bank accounts by gnasher719 · · Score: 1, Informative

      So how does the developer of a pay application prevent someone from doing a DoS on the developer's bank account by asking readers of his blog to buy the app and get a refund?

      By taking the blogger to court for tortious interference with his business. See Wikipedia: http://en.wikipedia.org/wiki/Tortious_interference or google for any other sources.

    7. Re:DoS on developers' bank accounts by dryeo · · Score: 1

      And where do they get the money for lawyers, court costs etc? Especially when the suite is appealed and delayed for years

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
    8. Re:DoS on developers' bank accounts by Anonymous Coward · · Score: 1, Insightful

      Sure, but there's no natural law at the bottom of your preference.

      The retailer buys wholesale, but presenting & delivering incur costs regardless of ultimate success of a sale. Apple decided not to take a bath on returns, and invoices the developer. This can drive away developers, but only developers who don't have confidence that their code won't be returned by customers.

      It may not be a method you 'like', or are familiar with, but it's not idiotic. And attitudes change -- refunds on consumer goods is a relatively recent innovation in the history of marketing. Since this kind of store is new, it may be allow a shift of attitude that makes this the defacto standard method in a few years.

    9. Re:DoS on developers' bank accounts by gnasher719 · · Score: 1

      Which country's court?

      And where do they get the money for lawyers, court costs etc? Especially when the suite is appealed and delayed for years

      God, what a bunch of paranoid muppets. Do you really think that if any stupid blogger posts on his website "buy this guys application and then get a refund for lolz", then people will actually do it? What kind of bloody moron would buy something, then return it immediately, just because some stupid blogger says so? By the way, do you really think that when you buy an application on the iTunes store and try to get a refund, you will actually get one? Just try it. Good luck.

      And what makes you think that any stupid blogger would want to do such a thing in the first place? Do you park your car on the road, where anyone could slash its tires? Do you eat any food in a restaurant, where the chef could have spit on it or worse? What if someone clones your license plate and drives through some red lights on purpose? Or breaks into your router and downloads stuff with your IP address? Get real, guys.

    10. Re:DoS on developers' bank accounts by Anonymous Coward · · Score: 0

      For a bunch of geek "libertarians", these guys are a bunch of yokels.

      Hint to GP: Market makers usually charge commissions, and usually do not return them in the case of a failed transaction. They only time they do is if the transaction failed on account of the market maker's actions. Amazon.com does this with its "partners". Ebay does this routinely. So does Scottrade and the NYSE and NASDAQ and just about every other profitable market maker.

    11. Re:DoS on developers' bank accounts by Anonymous Coward · · Score: 0

      God, how naive can you be? Have you never heard of 4chan, fark (though not usually malicious), Anonymous (a 4chan 'spinoff'), etc.? Sure, perhaps Cory Doctorow and Joel Spolsky won't do that (well, maybe if the app had really wronged them in some way, but it seems unlikely). No, what will happen is that some /b/tard will post a link, and all the sheep on 4chan will flock towards doing things for the lulz. Completely anonymized, who knows what country it originated from, and causes a huge DDoS. You give people on the internet way too much credit.

    12. Re:DoS on developers' bank accounts by Anonymous Coward · · Score: 0

      (Shrug) Don't use violence and intimidation to prop up your destructive religious cult, and you won't have anything to fear from 4chan or Anonymous.

      Fark? Don't sleep with your high-school teacher, and you won't have anything to fear from Fark.

    13. Re:DoS on developers' bank accounts by mattwarden · · Score: 1

      By not putting your product on Apple appstore.

    14. Re:DoS on developers' bank accounts by supernova_hq · · Score: 1

      Whoosh?....


      I have to say, I have no idea if the parent was joking or not..

    15. Re:DoS on developers' bank accounts by tepples · · Score: 1

      By not putting your product on Apple appstore.

      Would it be better to develop for Cydia or for Android?

    16. Re:DoS on developers' bank accounts by mattwarden · · Score: 1

      Well I disagree with the premise of the question. You develop for Apple if it is profitable. If these terms make it unprofitable (with risk factored in), then you don't do it. Whether or not you should develop for Android is a separate and independent discussion, except that you may not have the resources (time) to develop for both, and should therefore pick the most profitable).

    17. Re:DoS on developers' bank accounts by tepples · · Score: 1

      Well I disagree with the premise of the question. You develop for Apple if it is profitable.

      Then let me rephrase: For people who find the iTunes App Store no longer profitable, would it be more profitable to develop for jailbroken iPhones or for Android phones?

      Whether or not you should develop for Android is a separate and independent discussion

      It's not entirely independent because the opportunity cost of developing something else is the profit you would potentially take from Android Market.

    18. Re:DoS on developers' bank accounts by mattwarden · · Score: 1

      > It's not entirely independent because the opportunity cost of developing
      > something else is the profit you would potentially take from Android Market.

      Did you not include my parenthetical in your quote so that you could restate it?

      "except that you may not have the resources (time) to develop for both, and should therefore pick the most profitable"

    19. Re:DoS on developers' bank accounts by tepples · · Score: 1

      Did you not include my parenthetical in your quote so that you could restate it?

      I intended to ask "so which would likely be the most profitable?".

    20. Re:DoS on developers' bank accounts by Anonymous Coward · · Score: 0

      Although it is a decidedly different crowd, I wouldn't want to piss off Stephen Colbert, either.

      He's really good at getting his fans to at least vote for him on the internet.

    21. Re:DoS on developers' bank accounts by tepples · · Score: 1

      Releases through any other publisher are not refundable except for exchange for the exact same product (i.e. you got bad discs, you can take it back and get the same piece of software).

      And then what happens once a customer gets five bad discs in a row?

  7. My first month of sales by superid · · Score: 5, Informative

    I just got my sales reports for february (my first month) and I have one return. My app sells for $2.99 and I get $2.10 per sale. I was debited $2.10 not $2.99 on this statement so maybe this is not in effect.

    1. Re:My first month of sales by Nakor+BlueRider · · Score: 1

      It may just be one of those cases where they have it in writing so they have the right to do it if they choose to. All the same, I think it should be removed from the contract in the interest of fairness.

    2. Re:My first month of sales by peragrin · · Score: 4, Informative

      shh don't tell that to /.'ers. they don't know how businesses work or their expenses so they think that apple is evil.

      What people really don't understand is that credit card companies double and sometimes triple dip.3% of that $2.99 went to the credit card company. or $.09 since it was a refund they still charge for the transaction. So now it is $.18 Currently Apple has $.89 that is disappearing. Now if there was an error in apples transmission to the credit card company that gets charged too(1 in 20 or so)., and that is just credit card charging fees.

      Apple isn't keeping their share either that too gets refunded. however since slash-dotters aren't lawyers they can't read the legalese that states that.

      Micropayments are doomed to failure as they will never be cost effective as the transaction charges are more expensive than the payments. Of course since users never se those charges they don't understand them.

      --
      i thought once I was found, but it was only a dream.
    3. Re:My first month of sales by Anonymous Coward · · Score: 0

      they don't know how businesses work or their expenses so they think that apple is evil.

      Evidently neither do you.

      Apple is a business, but someone selling apps isn't?

      A dev spends time and effort writing an app, which they can only (realisticly) sell through Apple, and Apple demands that they pay Apple if a user doesn't like their app.

      If this were MS pulling the same BS, you'd be up in arms about it.

    4. Re:My first month of sales by fafaforza · · Score: 1

      And who says Apple didn't arrive at the 30% commission to include credit card fees? No one is going to be mailing in cash, so it was an easily predicted cost.

      But the point is, if a clause is not going to be enforced, and you don't want people to get all sensitive about it, remove it from the contract.

    5. Re:My first month of sales by Dogtanian · · Score: 1

      Micropayments are doomed to failure as they will never be cost effective as the transaction charges are more expensive than the payments.

      Perhaps you meant

      Micropayments as currently implemented are doomed to failure as they will never be cost effective as the transaction charges are more expensive than the payments.

      I see nothing wrong with the general principle of micropayments. Is there any reason that some company shouldn't in principle be able to run a micropayments service and still make enough money overall to make it worth their time?

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    6. Re:My first month of sales by orkybash · · Score: 1

      Take a look at services like Xbox Live. Micropayments are done in "xbox points" which you buy in bulk just for that reason. Of course, apps are priced such that you'll never use up all your points, but that's just a detail!

    7. Re:My first month of sales by wurp · · Score: 4, Informative

      Same here. Feb was my first month, selling for $1.99, one return. I was debited $1.40, the same that I am credited for a sale.

    8. Re:My first month of sales by Kalriath · · Score: 1

      Apple cheats somewhat. When you buy an app/song/movie from the iTunes store, you are not debited right then. What instead happens is an authorisation is created, and Apple holds the record of the sale for up to three days. At the end of the time, all of your purchases are tallied up into a single larger charge and batched to your card. This means that there is only a single transaction charge for many, even tens to hundreds of item purchases.

      This isn't actually unusual in the online purchase arena - many other sellers do this too.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  8. Great opportunity for playing dirty by tpholland · · Score: 0
    1. Buy competitor's app
    2. Return competitor's app
    3. Rinse and repeat
    4. Competitor loses patience
    5. Errr...???...Profit
    1. Re:Great opportunity for playing dirty by tomhudson · · Score: 1
      1. Buy competitor's app
      2. Return competitor's app
      3. Rinse and repeat
      4. Competitor loses patience
      5. Errr...???...Profit

      The Balminator wants to know if this policy will also apply to the iPhones themselves, and to iPods ... 90 days use, then get your money back ... gee, maybe Detroit should follow that model - it'll help them go broke quicker, since unlike Apple's monopoly on the iPhone, Detroit doesn't have a monopoly.

  9. App Store refunds: Much ado about nothing by Anonymous Coward · · Score: 5, Informative

    cnet already looked into this and debunked it two days ago: http://news.cnet.com/8301-13579_3-10205293-37.html?tag=mncol;title

    1. Re:App Store refunds: Much ado about nothing by Anonymous Coward · · Score: 0

      And that's what separates sites like slashdot from *real* news outlets. Real news outlets actually look into the stories they report. (Did I just call cnet a real news outlet?)

    2. Re:App Store refunds: Much ado about nothing by MightyYar · · Score: 4, Interesting

      As that C-Net article points out, anyone who has dealt with credit card processing companies recently would gladly take Apple's deal - even if they were charging you back 100%, which they are not doing currently. I shit you not, if you make "too much" money, the processing companies will hold your money for up to 6 months - just because they can justify it with their terms of service. The supposed reason is to limit their exposure to chargebacks, and your only recourse is to sue them and lose your merchant account.

      At least, that's my personal experience... :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    3. Re:App Store refunds: Much ado about nothing by bastion_xx · · Score: 2, Interesting

      From a risk perspective, the merchant's bank is right to do this (reserves). The bank is on the hook in the event the merchant defaults and cannot pay the refund from a successful chargeback.

      What does stink is the heavy handed approach banks take to the reserves. There seem to very few classes of merchants that they lump people into for reserves. Make sure to at least get compound interest on the rolling reserve!

    4. Re:App Store refunds: Much ado about nothing by the_womble · · Score: 1

      Where can I find one of these real news outlets you speak of?

      There are very few examples of proper journalism left - its mostly rewrite what you got off the wire or the press release or the spin doctor.

    5. Re:App Store refunds: Much ado about nothing by lanswitch · · Score: 1

      Not only newssites, even slashdot commenters seem to mostly rewrite what you got off the wire or the press release or the spin doctor.

    6. Re:App Store refunds: Much ado about nothing by MightyYar · · Score: 3, Interesting

      I'd have no problem with them holding sufficient reserve to refund chargebacks based on the 3-year chargeback history, for example. Which, in my case would have been close to zero. Mysteriously, after the market crash they all of the sudden started holding 100% of the money after previously holding 0%. Soooo... first some phone calls, then some letters, then some poking from lawyers, and now a lawsuit. With a little luck, the money will be freed up slightly before it would have been if we'd just waited :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    7. Re:App Store refunds: Much ado about nothing by digitalchinky · · Score: 1

      I've never heard of a card processor doing that, sounds like you need to dump the one you have real quick. We are using HSBC, not exactly the most user friendly bunch, their documentation is crap, and setting up their CPI or API for the first time is a task I'm glad I don't ever have to do again, but locking you out of your own money, never happened.

    8. Re:App Store refunds: Much ado about nothing by tompaulco · · Score: 1, Troll

      I guess it depends on what kind of volume the merchant is doing. For my business, we do a paltry $7,000 a month in CC sales, however, we close batches daily, and settlement is usually 3-4 business days later. We have had only one attempted (and successful) chargeback in our 3 year history, and the chargeback was less than 1/10 of a typical days sales, and they simply deducted it from our settlement. No need to hold funds.
      In our case the one chargeback was a woman who bought product in our store, walked out the door with it, and then lost it on her way home. Since she couldn't find it, she simply reversed the charges. Our Merchant Account sent a letter saying that we had to refute the charges in 3 days or they would accept the chargeback. Unfortunately, I did not receive this letter until after the 3 day period had expired. So they chargeback stuck. Later, the woman, a regular, came in and paid us back in cash after admitting it was her fault.

      --
      If you are not allowed to question your government then the government has answered your question.
    9. Re:App Store refunds: Much ado about nothing by Anonymous Coward · · Score: 0

      Man, it must suck to not have read the contract you signed. You probably won't do that one again, I'm guessing.

    10. Re:App Store refunds: Much ado about nothing by MightyYar · · Score: 1

      Well, you are pretty smart for someone who's never seen the contract.

      Actually the contract states that I'm supposed to get permission from them before going over a certain dollar number of charges. They have changed that into "if you go over a certain dollar number, we're holding all of your money for 6 months" - thus the lawsuit.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    11. Re:App Store refunds: Much ado about nothing by TheSpoom · · Score: 1

      Prefaced by saying I think the processor is being really evil in your case, but:

      If you charged more than that amount of transactions, wouldn't that put you in breach of the contract? You'd likely then either be triggering automatic provisions for such a case, or be in a legal no-man's land, which probably sways to their benefit as they have your money.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    12. Re:App Store refunds: Much ado about nothing by MightyYar · · Score: 1

      If you charged more than that amount of transactions, wouldn't that put you in breach of the contract?

      Yup, but the wording is a bit murky and it reads as if to say, "We won't approve any charges above this amount without pre-approval." What they did is approve the charges and then keep the money.

      or be in a legal no-man's land, which probably sways to their benefit as they have your money.

      Fortunately it does not seem to be a no-man's land. :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    13. Re:App Store refunds: Much ado about nothing by TheSpoom · · Score: 1

      Yup, but the wording is a bit murky and it reads as if to say, "We won't approve any charges above this amount without pre-approval." What they did is approve the charges and then keep the money.

      Oh, wow. I'd be using another processor right away after that.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  10. Credit card companies do this. by Anonymous Coward · · Score: 5, Informative

    not in defense of apple, only that they are all equally evil.

  11. Yeah, free pie (i mean software) to iPhone users! by imrehg · · Score: 1

    So how much was the commission on the I am Rich" I guess he'd lose the most...

    Come to think of it, it was discussed before, that most people don't use many of their apps after the first few days, maybe even first few hours.

    So, let's say there's a game on your iPhone, what would be the expected total time to finish it and get bored with it? I bet less than 90 days. So you can basically have a free game: download, finish, refund. It's golden!

    In the world of "proper" computers, when was the last time you could get a full refund for a software after 90 days? In digital downloads, I don't think it ever happened. Of course, most of the time the developer cannot be sure that the person didn't make a copy of the software and send back the original copy (that is controlled in the iPhone's little walled garden). But e.g. Steam would be similarly in charge of your software - and offer no such refund...

    So, if it's in the contract, well, not much to do about it. If you get bitten (more refunds than sales) think again next time how you sell your app or maybe how to make a better one that peopel actually wanna keep! If still make money, give thanks to the mighty Steve that he let you keep some, and the users don't exploit the possibilities handed to them... ;)

  12. What's new by syousef · · Score: 0

    Apple always wants to have its cake and eat it too. Apparently now it's the height of turtleneck fashion and style to take money away from a vendor because a customer is unhappy and changes his or her mind. Apple arrogance. What's the bet I'm modded flamebait, but if it were any other company I'd be modded insightful. If Apple wants to licence and control content, and forces this reimbursement policy on it's devs, Apple should have some moral obligation to return their share of the money too. Makes me sick.

    --
    These posts express my own personal views, not those of my employer
    1. Re:What's new by Anonymous Coward · · Score: 0

      Stay away from the stock market. And Amazon.com. And EBay. All these market makers are actually charging commissions by transaction, and don't refund the commission unless the transaction failed because they screwed up! Heck, you better not go to a shopping mall, either! They actually demand that store owners pay their rent, no matter how many returns the store gets.

      Amazing, isn't it? Providing a service to let buyers and sellers come together, and demanding payment regardless of what the buyers and sellers do! Somebody call a wambulance.

    2. Re:What's new by syousef · · Score: 1

      In one case you're talking about a legal form of gambling. Staying away from the stock market at the moment is good advice all round.

      In the second you're talking about store owners paying for the use of a piece of land, which is a limited resource and prevents others from using it. This does not at all compare to having something continue to list on an online store.

      You're either incapable of logical thought or much more likely an AC troll.

      --
      These posts express my own personal views, not those of my employer
  13. Apple Still Doesn't Get Development by segedunum · · Score: 1

    They're still extremely cagey about letting just any old riff-raff develop for their platforms, and still not realising at all that encouraging developers to write for their platforms in any way that they can is more than compensated for by people buying their products because of the applications available and the installed base it brings.

    1. Re:Apple Still Doesn't Get Development by AnalPerfume · · Score: 1

      Exclusivity creates profit.

      The more you charge for designer hardware, the less people will buy them, but the more exclusive it'll be seen; which in turn fosters an opinion that your stuff genuinely IS worth the extra cash. People will pay that extra for the status it represents. It also allows you to make a bigger profit on each sale, specially when you control the retail outlets (either directly with your own stores, or indirectly by setting the rules for third party retailers).

      The same logic applies to the apps they deign to allow in their store. If it's so hard as a developer to get accepted into the store, the assumption is that the store has a high mark to aim for and the developer in question has done well enough to produce such a high quality app that it's worth the money.

      Also bear in mind the mindset of many Apple customers; they WANT to pay for stuff.....even if a similar product can be obtained for free. It helps differentiate them from users of "inferior" platforms.

      The less choice you offer, the more exclusive it appears to be. If that means forcing all Apple device developers to use their own store, they control the rules.....who knows, <sarcasm>maybe in a years time the contract will be changed so you have to give Steve a blowjob to get your application even looked at</sarcasm>.

      Everything Apple do is about creating a revenue stream they control. I'd love to see an online app store for jailbroken iPhones where Apple's restrictions don't apply. So iPhone users will have a choice of web browser or media player; you know.....the stuff Apple believe shouldn't be a choice for their users.

    2. Re:Apple Still Doesn't Get Development by zippthorne · · Score: 1

      In the absence of sufficient information, the price can be used as a metric for guessing quality. It better the hell not be your only metric, but the statement that "things that are free" are of lower quality than "things that require stuff in exchange" is not false or even often false.

      The count of "things that are free" that are also better quality than "things that have price" is quite small. Software is one of the few areas where they exist at all, but let's be honest: the vast majority of software being offered "at no cost" is worthless crap or demos of worthless crap with a price.

      --
      Can you be Even More Awesome?!
    3. Re:Apple Still Doesn't Get Development by fractoid · · Score: 1

      I wish I hadn't already posted, because you'd be getting a ++insightful.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:Apple Still Doesn't Get Development by AnalPerfume · · Score: 1

      Another thought on the exclusivity angle....

      As much as customers buy into the entire designer / cool package Apple offer, the same applies to developers. This means people will put up with shit they wouldn't normally, just to be part of the in-crowd. Apple do need to be careful however; people do have limits.

    5. Re:Apple Still Doesn't Get Development by dangitman · · Score: 1

      So, how do you explain that they seem to have more developers, and sell more apps than any other mobile platform?

      --
      ... and then they built the supercollider.
  14. Re:Yeah, free pie (i mean software) to iPhone user by evilbessie · · Score: 1

    A 7/14 day cooling off period would be nice of apple to offer, but I agree that 90 days is far too long, the system will be gamed by people.

  15. Bad, but not as bad as Visa by Teppy · · Score: 5, Interesting

    I run an online game and "chargebacks" are really annoying. How it works is that if someone calls their credit card company and says "I don't recognize this charge", Visa immediately removes the charge and debits our account the $13.95 monthly fee, plus a $25 "chargeback fee". We then have the opportunity to provide documentation that they really did sign up for the game.

    If Visa then determines that the charge was legitimate, we get the $13.95 back (but not the $25.) If they determine that the charge was not legitimate, then we get neither back, and are charged an additional $25.

    The worst that's happened is that someone used a bunch of stolen credit cards to create dozens of accounts over several months, always being careful to use open proxy servers. So we ended up with $1800 in chargebacks, and no way to stop them!

    What we ended up doing was explaining the situation to everyone in the community, and when this guy contacted any of his in-game friends ("hey it's me, just had to create this new character") they would tell us and we would shut the account down right away and reverse any charges, but what a PITA!

    Eventually this guy moved on, but we never did find him. Some social engineering indicated that he was from playing from internet cafes in Romania, but that's as far as we got.

    1. Re:Bad, but not as bad as Visa by Lord+Duran · · Score: 3, Interesting

      "If Visa then determines that the charge was legitimate, we get the $13.95 back (but not the $25.)" How the hell would this hold up in court? You legally prove the customer was an asshole and you did everything as legitimately as possible, kept all the records, anything, and still VISA takes money from you? It's not a small amount either, $11.05 per claim. All your competitors need to do is get up a bunch of enough people, or the same people again, say 5000, have them sign up and cancel the charge, and you get a $55,250 bill in the mail. I say sue Visa.

    2. Re:Bad, but not as bad as Visa by tomhudson · · Score: 1

      If the customer goes directly to YOU, it's not a "chargeback". What Apple is talking about is a refund, not a disputed credit charge. Completely different mechanisms, and different costs.

    3. Re:Bad, but not as bad as Visa by Teppy · · Score: 5, Insightful

      It would hold up in court because I agreed to this by contract, as do any merchants that accept Visa/Mastercard. Discover Card is totally fair though - they reverse the charge, but don't tack on fees, or have a punitive policy when the merchant contests the chargeback.

      Actually, I should do my small part to use market pressure to combat this - give an extra in-game perk, or a token discount amount to anyone that pays by Discover Card. (Or Amex; not sure about the rules for that card.) With a game as small as ours it would be nothing more than a statement, but statements are important. Hmmm...

    4. Re:Bad, but not as bad as Visa by Mishotaki · · Score: 1

      Bad, but not as bad as Visa

      I remember one time, i baught computer components from an US store (i'm Canadian) and the store called my place to make sure i was doing a legitimate transaction.... the fact that i only had a cellphone and no landline that i could acess made them cancel the transaction and refund me...

      Visa's transaction statement was 2 transaction with the store... one paying them and one paying me... both transactions had currency exchange fees... so Visa tried to steal money from me for a transaction that the store deemed illegitimate... I had to call Visa and explain the situation for them to pay me back those fees...

    5. Re:Bad, but not as bad as Visa by the_raptor · · Score: 2, Insightful

      And then no CC company ever does business with you again. This is also why CC security is so shit; they aren't using their own money.

      --

      ========
      CINC, 4th Penguin Legion
    6. Re:Bad, but not as bad as Visa by darkmeridian · · Score: 1

      This is the reason why credit cards are so insecure. Banks are not adequately incentivized to prevent credit cards from being abused. Merchants eat the loss while the banks make money either way. I will bet you that credit cards will become much more secure if banks were legislatively forced to eat the cost of consumer fraud. I hate big government, but there is a market dysfunction here: there are only a few major credit card companies (Mastercard, Visa, American Express, and if you want to be generous, Discover).

      Europeans have smart chips in their credit cards that make them impossible to duplicate. Meanwhile, in the United States, we have pieces of plastic with magnetic ribbons on them that can be faked by a twelve-year old with some spare time on his hands. We don't even have photos on the credit cards. Absolutely bizarre.

      --
      A NYC lawyer blogs. http://www.chuangblog.com/
    7. Re:Bad, but not as bad as Visa by Paperweight · · Score: 1

      Do you get still chargebacks with Paypal? Does it depend on your company size?

    8. Re:Bad, but not as bad as Visa by Rich0 · · Score: 1

      Additionally, Visa/MC have some anticompetitive provisions. If you issue cards under one of these labels you're not allowed to issue cards on any label other than the other one. So, a bank could issue a Visa and a MC card, but they couldn't issue a Visa and a Discover card.

      I think that this control over the financial transaction market really is becoming a barrier to progress. It wouldn't be hard to design credit cards using RSA that would make fraud on the part of both the consumer and the merchant almost impossible. Just have the merchant perpare a transaction request and transmit it to the card. The card then displays the amount of the transaction and asks for a PIN (entered directly into the card via a keypad - not into some untrusted device). The card signs the transaction and gives it to the merchant, who submits it to the bank. You'd still have chargebacks over failure to deliver service, but not over stolen cards/etc. Double-charges or incorrect charges would be impossible - the card would issue a unique ID to every signoff and it could only be used once for the indicated amount. Recurring transactions could be handled with an appropriate transaction request, and the cardholder would have access to a bank website that lists all open authorizations for such charges that they could revoke at will.

      It isn't hard to design stuff like this. The problem is that the people running the show do just fine under the status quo, so why would they want to change? They actually profit from stolen cards.

    9. Re:Bad, but not as bad as Visa by Bios_Hakr · · Score: 1

      Edit the ToS to include a "fradulent chargeback" fee. If the user issues a chargeback and it's later overturned, charge their card an additional $30.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    10. Re:Bad, but not as bad as Visa by scribblej · · Score: 1

      So I take it you aren't using any of the technologies intended to help reduce this possibility, like, AVS and CVV2 validation, GeoIP lookups compared to address, postal lookups, velocity checks, or ... anything, really? If your merchant account provider can't provide you with technology to do all this dump them and get one that is proper. (Note, yes, I'm biased, I'm responsible for having written payment gateways for merchant account providers and ISOs)

    11. Re:Bad, but not as bad as Visa by porcupine8 · · Score: 1

      That doesn't really help the case in question, where the chargebacks were legitimate and the result of stolen credit cards. You'd just be punishing the people whose cards were stolen even more, if you could even hold them to it since they're not the one who agreed to the ToS.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    12. Re:Bad, but not as bad as Visa by Ritchie70 · · Score: 1

      I don't believe this is the case any longer. I think there was a lawsuit that resulted in this being deemed not allowed.

      Plus, I have two cards from Citibank. One is a MasterCard, the other an American Express.

      --
      The preferred solution is to not have a problem.
    13. Re:Bad, but not as bad as Visa by TheSpoom · · Score: 1

      That might actually be against the Visa terms of service.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    14. Re:Bad, but not as bad as Visa by Raenex · · Score: 1

      Have you looked at Verified by Visa? If you use it you're not supposed to be liable for chargebacks due to fraud.

    15. Re:Bad, but not as bad as Visa by Anonymous Coward · · Score: 0

      That's just plain stupid. It's so unlikely that someone will contest a legitimate recurring charge, it isn't worth the time to edit the ToS.

    16. Re:Bad, but not as bad as Visa by Kalriath · · Score: 1

      What do you mean "untrusted device" - have you ever seen the requirements for certification to swipe credit cards - the keypad has to freaking AES encrypt your PIN number before even sending it to the card/terminal (depending on whether you're using chip or strip cards)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    17. Re:Bad, but not as bad as Visa by Rich0 · · Score: 1

      I trust a device if I know where it came from.

      When you walk up to a PIN device to swipe your ATM card, do you know how it got there? Do you know that it is a genuine Visa-certified device or whatever? If I got a janitor to let me into the local grocery store and add a keylogger and stripe reader to the physical hardware nobody would ever know. In fact, this kind of stuff happens from time to time with ATM machines. The only reason banks don't care much is that they're not the ones who are liable for ATM fraud.

      If you put the authenitcation into the actual card then you don't need to trust every terminal you walk up to - and neither does your bank.

    18. Re:Bad, but not as bad as Visa by Kalriath · · Score: 1

      Banks don't care? Not liable?

      Wow, your country really does have it bad. Over here, the banks take full responsibility for ATM fraud, and they even cover online banking!

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  16. Myth: RTFA by codepunk · · Score: 4, Informative

    Read the bottom of the article, the wording has been in the contract since day one. In addition Apple charges back the 70% not 100% in the event
    the customer is even able to return it.

    --


    Got Code?
  17. Inner Fence (InfiniteSMS) wrong? by Richard_at_work · · Score: 1, Insightful
    When the Infinite SMS debacle struck (Inner Fence made an app for 99c which used Googles API to send SMSes cost free, Google then removed the API and people are *still* moaning about it on the Google Groups SMS Labs page), Inner Fence said this:

    Apple does not give app developers any way to perform refunds. Hopefully, at 99Â people will feel like our app paid for itself after only a few messages.

    http://www.innerfence.com/google-shuts-down-infinite-sms

    So, apparently Inner Fence are wrong? Lying? Or just plain incompetent?

    1. Re:Inner Fence (InfiniteSMS) wrong? by Antique+Geekmeister · · Score: 0, Troll

      And would choosing which kind of fool they are affects their business plan..... how?

    2. Re:Inner Fence (InfiniteSMS) wrong? by fractoid · · Score: 1

      Well, it lets us decide whether they're devious or just stupid...

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:Inner Fence (InfiniteSMS) wrong? by e4g4 · · Score: 1

      Apple does not give app developers any way to perform refunds.

      App developers are not in charge of Apple's store. App developers cannot initiate refunds. Users, however, can complain to Apple to initiate a refund, which Apple will then allow or deny. So Inner Fence was not wrong - they don't run the App Store, so they don't initiate refunds.

      --
      The secret to creativity is knowing how to hide your sources. - Albert Einstein
    4. Re:Inner Fence (InfiniteSMS) wrong? by Anonymous Coward · · Score: 0

      If you got your money's worth, and then you got a refund from the App Store, ???. Profit?

    5. Re:Inner Fence (InfiniteSMS) wrong? by leamanc · · Score: 1

      No, they are not lying. Apple does not currently have a refund policy for the App Store. They are considering one that, as the title of this /. post says, could cost devs.

      --
      :q!
  18. Restocking fee by Anonymous Coward · · Score: 5, Funny

    Duh! It's the restocking fee of course...to offset the cost of putting that icon back among the others at AppStore.

    1. Re:Restocking fee by TheSpoom · · Score: 1

      Apple should just pay their developers in spiders.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  19. Perfect Business Model for Apple... by fatp · · Score: 4, Funny

    1) Make every Apple staff buy an iPhone
    2) Make every Apple staff buy as much 3rd-party iPhone App as possible
    3) Request refund
    4) ???
    5) Profit!

    1. Re:Perfect Business Model for Apple... by Anonymous Coward · · Score: 0

      1) Make every Apple staff buy an iPhone

      2) Make every Apple staff buy as much 3rd-party iPhone App as possible

      3) Request refund

      4) ???

      5) Profit!

      4) Repeat step 2-4?

  20. You people! by danwesnor · · Score: 2, Insightful

    If people are returning 7 out of 10 purchases, you still break even. If your software is getting 7 of 10 returns, it's either horribly broken or doesn't do what you say it does, so you shouldn't be getting paid, anyway.

    1. Re:You people! by Anonymous Coward · · Score: 0

      Or someone's abusing the system and trying to screw you because you just put out a product that competes with theirs.

  21. Apple declares: "OK, we're evil" by David+Gerard · · Score: 5, Funny

    After bricking unlocked iPhones, kicking applications off the iPhone store that might even slightly compete with iTunes in the far future, filing a wave of patents on basic well-known computer science and openly sodomising iPhone developers in the city square of Palo Alto, Apple Inc. today filed a Form 8-K with the Securities and Exchange Commission declaring that it was openly adopting Evil(tm) as a corporate policy.

    "Fuck it," said Steve Jobs to an audience of soul-mortgaged thralls, "we're evil. But our stuff is sooo good. You'll keep taking our abuse. You love it, you worm. Because our stuff is great. It's shiny and it's pretty and it's cool and it works. It's not like you'll go back to a Windows Mobile phone. Ha! Ha!"

    Steve Ballmer of Microsoft was incensed at the news. "Our evil is better than anyone's evil! No-one sweats the details of evil like Microsoft! Where's your antitrust trial, you polo-necked bozo? We've worked hard on our evil! Our Zune's as evil as an iPod any day! I won't let my kids use a lesser evil! We're going to do an ad about that! I'll be in it! With Jerry Seinfeld! Beat that! Asshole."

    "Of course, we're still not evil," said Sergey Brin of Google. "You can trust us on this. Every bit of data about you, your life and the house you live in is strictly a secret between you and our marketing department. But, hypothetically, if we were evil, it's not like you're going to use Windows Live Search. Ha! Ha! I'm sorry, that's my 'spreading good cheer' laugh. Really."

    --
    http://rocknerd.co.uk
    1. Re:Apple declares: "OK, we're evil" by fractoid · · Score: 1

      Actually, the idea that Apple sees itself as some kind of BDSM dungeonmaster and that Apple freaks love the punishment that's dished out to them... kinda makes sense when you think about it.

      "It just crashed and took your day's work with it, added to that you have RSI because the mouse was designed by an idiot!"
      "...yeah... but... it felt SO GOOOD!"

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  22. Sounds Normal by nurb432 · · Score: 1

    If the sale is canceled, why should they get to keep the profit?

    If that wasn't the case, just get all your friends to buy stuff and keep the 'bonus' when they return it..

    Sounds like AIG :)

    --
    ---- Booth was a patriot ----
    1. Re:Sounds Normal by maxume · · Score: 1

      The implication in the summary (which, according to several posters above, is wrong) is that Apple is charging developers 100% of the App price for returns, which is 143% of the revenue that the developers get.

      --
      Nerd rage is the funniest rage.
  23. Please develop Android apps instead by xant · · Score: 2, Informative

    Since Android came out I've been cheerleading/fanboying for it. I own a G1, the 1.1 version of the OS is about to come out, and although there are many apps for it already it needs a lot more, and a lot of people who find the platform fun.

    Android ought to be the platform you thought Apple used to be. No stupid rules, no Apple kowtowing, just write your code. If you don't like the way Android Market works (and it can't be as bad for developers as Apple's) then you can still publish your .apk file anywhere else you please online.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    1. Re:Please develop Android apps instead by Anonymous Coward · · Score: 0

      the 1.1 version is already out

      Dev Phone 1 got it (unofficial) in January
      Dev Phone 1 got it (official) in Febuary
      Dev Environment got it in February
      G1 (in America) got it in March

    2. Re:Please develop Android apps instead by metalcoat · · Score: 1

      Yes, but the downside here (and several other locations) is that At&t and Verizon are the only providers and you can not become a subscriber to T-Mobile or other carriers do to them not covering the area. Just a little background: Both carriers here offer their 3g services and the closest T-Mobile is 2 1/2 hours away. Unless anyone knows a way around this I will ditch Verizon.

    3. Re:Please develop Android apps instead by FishWithAHammer · · Score: 1

      Android looks interesting, but it loses one very big thing.

      It hasn't got the market share. It isn't profitable to write code for it.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    4. Re:Please develop Android apps instead by DECS · · Score: 0

      Well you can say "I told you so" when Android reaches an installed base that is approaching that of the iPhone.

      When that happens, we can talk about whether multi-vendor differentiation and platform fragmentation (different screen resolutions, missing hardware features, different peripheral connectors, etc) will render the Android platform cohesive enough to support the software sales volumes of the iPhone/iPod touch.

      Note that Windows Mobile and Java ME haven't achieved a cohesive platform that developers can really expect to target that is even now (after a decade) as large as Apple has created on the iPhone in the last year and a half.

      * 30 million iPhone+iPod touch, pretty much all identically compatible.
      * 50 million WinMo licenses (many now obsolete), fractured into touchscreen-lacking "Windows Smartphones" with tiny displays, Pocket PC PDAs, Treo-like button phones, and HTC style mini-puter mobile devices, all with different connectors and hardware features.
      * 100s mlllion JavaME, fractioned into hundreds phones with incompatible runtimes that make successfully targeting the "platform" with significantly complex software virtually impossible

      Apple's Jailbroken iPhone Patent Outrage: Really?

    5. Re:Please develop Android apps instead by xant · · Score: 1

      It's true that t-mobile's 3g coverage is not great, although it's improving. I've been using my phone on the Edge network since I bought it. It could be faster, but it's fast enough.

      In any case, there are more Android-based phones coming out. Expect to see more networks involved.

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    6. Re:Please develop Android apps instead by xant · · Score: 2

      All of which misses the point; the OP wanted a fun platform to develop on, not a huge installed base. Making a platform fun to develop on is how you get apps; apps are how you get users. iPhone's perceived sexiness will wear off, and be replaced by people who need functionality, and Android can be there for them.

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    7. Re:Please develop Android apps instead by Anonymous Coward · · Score: 0

      just like windows has fallen to Linux? Or how BeOS took off?

      iPhone will only continue to open up new things, while Androi partners squabble.

  24. lets do the math by v1 · · Score: 4, Informative

    from TFA:

    "Let's say you sell a 99-cent app. You get 70 cents per sale. You sell 1,000 copies and make $700. Let's say your return rate is a whopping 3 percent (good God! Why are 3 percent of your customers returning the product?!). So you pay back $30; net $670.

    and further...

    Transaction fees for online credit card processing can run as high as 25 cents to 30 cents per transaction, plus a percentage of the amount. But consider the 99-cent application, the most predominant price used on the App Store.
    A micropayment transaction (less than $10) processed by PayPal carries a 5-cent transaction fee plus 5 percent of the amount. Assume that Apple has negotiated a similar fee with its payment processors; it would therefore be charged roughly 10 cents on each 99-cent purchase, reducing its cut of that sale to 20 cents. If it were charged a similar amount for a refund, its cut would be down to 10 cents.

    Obviously, Apple, with the biggest music store in the United States, processes an awful lot of small transactions and therefore probably gets some sort of attractive volume discount that's less than the example provided above. But that doesn't mean that it gets that service for free: processing transactions on the Internet costs money, whether you are Apple or Joe Developer.

    Updated 4:00 p.m. - An Apple representative said the company's policy concerning refunds and developers is that when a refund is granted on a purchase made through the App Store, Apple returns the customer's money and debits the developer's account by 70 percent of the application price, or the revenue the developer had gained on the sale. The company does not charge the developer an additional 30 percent during the refund process, the representative said.

    So it would appear that Apple is at least being as nice about this as all the other publishers, isn't creating any outrageous chargebacks, and has said this was their policy from day 1, two important things the submitter seems to have overlooked in their summary.

    Any credit card purchase you make, if you take it back and get a refund, you get 100% of your money back. What happens to the 3-7% the credit card processor skims off the sale? The store doesn't get it back, the manufacturer doesn't cover the charge. The store loses that money, every time. Same thing here, Apple is just passing that small loss onto the developers. But I do see a difference, if you return an item to WalMart then WalMart (the store) eats the difference and Sony or whoever isn't affected. But with ITMS, Apple is providing the devs a service for that cut, whereas WalMart isn't providing Sony a service really. Apple believes that this tilts the burden of the loss to the devs. Also to be fair about it, the devs are chiefly responsible for the number of times their apps get returned. ;)

    --
    I work for the Department of Redundancy Department.
    1. Re:lets do the math by Anonymous Coward · · Score: 0

      Any credit card purchase you make, if you take it back and get a refund, you get 100% of your money back. What happens to the 3-7% the credit card processor skims off the sale? The store doesn't get it back, the manufacturer doesn't cover the charge. The store loses that money, every time.

      In Australia, at least with my bank, the processing fee is taken as a percentage of the net take at the end of each month. So as long as in a month you make positive sales then the returns don't cost you anything.

  25. Lame by Anonymous Coward · · Score: 0

    Old and inaccurate. Bravo for putting this on the first page.

  26. chargeback forwarding? by v1 · · Score: 1

    it also occurs to me that you could view this as Apple issuing a chargeback the same as the credit card processors do. So apple gets a chargeback fee from their cc processors, and then issues an identical chargeback to the devs. Seeing as Apple is already having to pay for that chargeback they got, technically their chargeback to the devs should be larger, to cover the cost of the chargeback they are having to pay, plus the cost of the service rendered to the devs without profit. So I suppose in that respect, Apple is being generous about this?

    --
    I work for the Department of Redundancy Department.
    1. Re:chargeback forwarding? by tompaulco · · Score: 1

      Apple doesn't have to pay a chargeback fee for a return agreed between them and their purchaser. It is just a normal transaction rate, which for them is probably about 4% or less.

      --
      If you are not allowed to question your government then the government has answered your question.
    2. Re:chargeback forwarding? by maxume · · Score: 1

      They are being pragmatic. There would be far less apps if they made developers pay for everything (which might be good for iPhone users, as the typical app might end up being higher quality, but Apple makes money on volume here).

      --
      Nerd rage is the funniest rage.
  27. causes and reasons are irrelevant by unity100 · · Score: 1

    with such a bullshitty draconian refund policy, developers wont risk their asses developing for your platform. brutal realities of business.

    you either improve it, or fall behind android in regard to apps. your choice.

  28. Another posting suggests it won't by Midnight+Thunder · · Score: 1
    --
    Jumpstart the tartan drive.
  29. Man... this doesn't get any truer just because... by Canis · · Score: 1

    ...it's been reposted to more websites.

    I've debunked it several times now, and got bored of doing so, and instead just posted an article to my company website about it (because my company does iPhone development, and therefore would be directly affected were this true).

    If you're too lazy to click through, the Cliff's Notes version is:

    • There is no change to the contract clause. They made that bit up entirely.
    • Apple do not take back 100% of the purchase price as the article claimed - and I have the spreadsheets that prove it.
    • People will keep reposting this article anyway, for the same reason Egypt is awash with claims of 'foreign sources' sending killer SMS messages
  30. Re:Apple always eats their young by e4g4 · · Score: 1

    They told all of the developers that they were responsible to rewrite every thing in OSX and Apple was not going to help provide transition information.

    Not to pick nits, but what? The Classic environment stuck around for ~7 (!) years, the Carbon API for longer. Apple provided plenty of transition, and transition information.

    The decided to stop doing newbusiness in the early 90's with the small retailer

    Bold text mine, they did not terminate their existing agreements with small retailers (many of whom are still around). Yes, they changed their business strategy, and that sucks if you're interested in getting into the small mac shop business.

    On the subject of Mac clones, yes - that sucks for the clone makers, although from Apple's perspective whoever decided it was a good idea to allow clones should have realized that it would have done the damage it did to Apple's business. Even back then Apple was still a hardware company, that made the vast majority of their money on hardware. Clones cut directly into their primary revenue stream. Economically good for the end user, I suppose, but in the long run it would have driven a stake into the heart of the entity providing the software that actually set the platform apart from the herd.

    And as to this particular article - it has been demonstrated in other comments and on other sites that this claim is categorically false. Apple refunds their commission to the person requesting a refund, and the developer refunds their 70% - so guess who actually loses money in a refund situation? Apple. They eat the credit card processing fees.

    --
    The secret to creativity is knowing how to hide your sources. - Albert Einstein
  31. Yaaay for capitalism! by MrOctogon · · Score: 1

    So according to this, if I had a competitor I don't want around I could just buy their app a lot and keep getting refunds until I bleed them dry? Sounds good to me.

    1. Re:Yaaay for capitalism! by Lehk228 · · Score: 1

      and you would get sued by your competitor, probably banned from apple store, and a horrible reputation so nobody would want to do business with you.

      --
      Snowden and Manning are heroes.
    2. Re:Yaaay for capitalism! by gnasher719 · · Score: 1

      So according to this, if I had a competitor I don't want around I could just buy their app a lot and keep getting refunds until I bleed them dry? Sounds good to me.

      If you don't like that competitor, why don't you go to his premises with a canister full of petrol and burn everything down? Simple: You don't want to go to jail for arson. And why don't people do what you suggest? Simple. They don't want to end up in court for tortious interference with a business.

    3. Re:Yaaay for capitalism! by Hognoxious · · Score: 1

      If you don't like that competitor, why don't you go to his premises with a canister full of petrol and burn everything down? Simple - you live in Seattle and he lives in St Petersburg[1].

      FTFY.

      [1] it's in Russia, for the benefit of Alaskan readers.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  32. Editors need to update the story by greg_barton · · Score: 2, Insightful

    This has apparently been debunked, so the story summary on the front page is not true. The editors need to update the summary.

    1. Re:Editors need to update the story by catmistake · · Score: 1

      yeah... its obvious Apple themselves leaked this bs FUD story just to draw out the applephobes who, like predictable drones, simultaneously and ironically draw attention to how stupid they are (inferring anyone that hates Apple is stupid), that this policy is actually satisfactory (and now absent-minded devs are reminded of how fairly Apple treats them, boosting that fragile dev morale), and insinuates that somehow any poor review of Apple is immediately suspect. Very crafty, Apple...
             

    2. Re:Editors need to update the story by commodoresloat · · Score: 1

      The editors need to update the summary.

      but that would attract far fewer irate flamewars!

  33. Validity of tfa aside, by kkrajewski · · Score: 1

    What kind of disappointment could a customer have with a $1 iPhone app that results in them bothering to seek a refund? The fart sounds generated don't sound wet enough??

  34. Oh come on! by Anonymous Coward · · Score: 0

    Starting cash: Customer 100, Apple 0, Developer 0
    Sell game: Customer 0, Apple 30, Developer 70
    Refund game: Customer 100, Apple 0, Developer 0

    How in any way is this unfair again???

  35. Re:Yeah, free pie (i mean software) to iPhone user by gnasher719 · · Score: 1

    So, let's say there's a game on your iPhone, what would be the expected total time to finish it and get bored with it? I bet less than 90 days. So you can basically have a free game: download, finish, refund. It's golden!

    Except that you can't. The contract between Apple and the developer says that _if_ Apple refunds the money then they get some amount back from the developer. However, you are a store customer, and that contract has nothing to do with you. The contract between _you_ and Apple says: No refunds.

  36. Re:card processor holds - get a real bank by Animats · · Score: 3, Interesting

    I shit you not, if you make "too much" money, the processing companies will hold your money for up to 6 months - just because they can justify it with their terms of service.

    You need a merchant account with a real bank. This is more work to set up, but your merchant bank account doesn't have to be controlled by the card processing service. When I did this, I used Bank of America. There are monthly charges, and you may have to keep a deposit (a CD, for example) in the bank as security. But the money goes into your account the day after the card is charged.

    People in the "adult" industry have much tougher banking problems, because most of the big banks won't take their business. The terms from the "adult" credit card providers are much tougher, and many of them are ripoff outfits. (I once got a heated twenty minute lecture on this subject from a San Francisco bondage model and web site operator; she'd lost hundreds of thousands of dollars through troubles with an offshore "adult" credit card processor.) In that area, you do see multi-month holdbacks.

  37. Pretty much, yeah by coryking · · Score: 1

    If you hate a merchant and want to stick it to them in your own petty way, don't refund a transaction, just charge it back. That way, no matter what the outcome is, they'll have to pay a non-refundable chargeback fee.

    By the way, if you issue a refund with a normal merchant, they will not refund the transaction fee and in fact you will pay a second transaction fee for the refund! Only Paypal will refund the transaction fee.

    In other words, what Apple is doing is the industry norm. Their transaction cost is higher than a merchant, but it isn't their fault your product sucks--all they do is manage your store.

  38. Those will handle fraud, yeah by coryking · · Score: 1

    But there is currently no way for your payment gateway to detect if somebody is an asshole. Somebody needs to work on that :-)

  39. This is the vaunted 'alternative'? Right... by Anonymous Coward · · Score: 0

    I'm sorry but when I read stuff like this I can just not understand how the OSS people still love this company. They have demonstrated continued lack of care for the community, whether it is non-replaceable batteries, massive DRM, third party developer shenanigans, special licensing chips in headphones to control third party markets, or whatever.

    You guys do what you want but I will vote with my $$$. There will not be a single overpriced Apple product in my house, ever. No iAnything.

  40. The Moral by Anonymous Coward · · Score: 0

    Don't charge for shitty apps.

  41. soulskill needs reading skill by init-five · · Score: 1

    the heading is wrong - only 70% is debited from developers

    --
    Hallowed are the Ori
  42. Foreign by tepples · · Score: 1

    By taking the blogger to court for tortious interference with his business.

    Which country's court?

  43. untrue by TRRosen · · Score: 1

    article is misleading Apple will only refund for a none delivered apps.

  44. Re:card processor holds - get a real bank by cerberusss · · Score: 4, Funny

    I once got a heated twenty minute lecture on this subject from a San Francisco bondage model

    In other words, she tied you up in conversation?

    --
    8 of 13 people found this answer helpful. Did you?
  45. Where's The News by Nom+du+Keyboard · · Score: 1

    So Apple rips off its developers to ensure that it receives a profit no matter what. So half the players of your game get tired of it after 3 months and demand refunds so that in essence they got to play it for free. When this happens Apple keeps all their profits and the developer has nothing. What happens if everyone eventually returns it for a refund? Do you pay Apple?

    So why is this news, and why are you surprised?

    If you ever had a reason to want to avoid the Apple monopoly App Store as a developer this is certainly a good one. Can you return music to iTMS that you don't like after 90 days as well?

    And if you can return any App this easily, why was anyone complaining about the I Am Rich ripoff app?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  46. Tin foil hat by Ghubi · · Score: 1

    More proof that the current economic mess is in fact caused by a huge banking conspiracy.

  47. Don't code.. by CRiMSON · · Score: 1

    Shitty apps and it shouldn't be a problem!

    --
    oogly boogly!
  48. App Store NEEDS Full Refund Mechanism by __aazsst3756 · · Score: 1

    The App store needs a refund mechanism to allow consumers to return poor products for a full refund. To prevent too much abuse it needs a time limit, perhaps an hour.

    This would allow consumers to try out several apps that are similar and pay for the best one. It would also allow them to try out a paid app to see if it is worth purchasing. Due to the abundance of poorly coded apps, I believe consumers are overly cautious toward purchasing good apps, and settle for the cheapest (we certainly are).

    IMO, this would create a race to quality, instead of today's race to the cheapest. Over time developers would find it easier to sell quality apps for a reasonable price.

    The downside is the extra server load on Apple's servers.

    Sunfly (MBA)

    1. Re:App Store NEEDS Full Refund Mechanism by cdrguru · · Score: 1

      The problem is that once you process the credit card, you have run up that cost. The idea of deferring the credit card processing just means that you now allow people to buy stuff using stolen/expired/cancelled/bogus credit card numbers that you can't find out about until after the product is delivered.

      Sorry, that doesn't work.

      Lots of software merchants work the way that Apple is doing it. If your application isn't good enough for people to keep the developer pays the toll. Someone is going to have to pay for the credit card processing fees and the anti-fraud processes.

  49. WRONG by Anonymous Coward · · Score: 0

    WRONG.

    I run a retail business and online processing.

    1) .09c per transaction +~1-2% (not 3%)is nowhere near the 30% apple is making on the app. Even if its refunded and the fees double, its not that big a deal. even if 50% were refunded then you have at maximum 3% of sales at the upper bound of your total cc fees. In practice, only small fractions are refunded. And apple could always give store credits on refunds rather than crediting the bank account. This means apple is still making 27% margin after fixed external costs.

    2) apple is a huge corporation and I have peaked into the kind of fees that large online stores negotiate with the cc companies for cheaper rates per transaction. its nowhere near 9c and its nowhere near 2%.

    3) there is no physical inventory. Amazon sells for less than 5% on most inventory. Newegg as well. most small businesses make on average 10% OR LESS in gross margin. Apple is making 30% and probably getting cheaper rates than stores like amazon and newegg and has zero inventory warehousing costs. In fact, the amazon inventory database is likely a larger database in itself than apple's entire app store so even the computer/hardware costs to maintain it is cheaper

    4) i don't know where you got the 3% number but your completely and literally just flat out wrong. Maybe your thinking about the paypal fees that small time ebay resellers pay?

    5) If apple wanted, they could give customers AP accounts in queue up customer purchases so rather than billing each app one at a time they could bill each app purchased in a 1 month period. or they could force you into purchasing credits first prior to buying the app in chunks. or whatever they wanted. This would eliminate the per transaction fees and lower their percentage of interchange fees.

    6) everything you just said above is just plain wrong. Micropayments are not doomed to failure, you just have no idea what your talking about. Sure, sufficiently large quantity and sufficiently small transactions without buying credits in bulk are doomed to failure, but apple's price points and margins are NOWHERE near this threshold.

  50. New Jobs!! JIT: Work-At-Home for Apple App Store by ivi · · Score: 0

    "Just in Time to respond to the World Financial Crisis:

    Work-At-Home for Apple! No experience necessary!!

    App Store is looking for a lot of part-timers.

    Easy work: Just buy a computer game from EACH of our Store's vendors, wait a random amount of time; then return it for a full refund.

    Every time you complete a cycle, you receive 49% of our handsome Apple Store commission!

    'sure beats stuffing envelopes!!!

    Apply Today!!!" :-) Satire, folks...

    Nothing to see here...

    Move along... :-/

  51. Re:Unfair charges vs. REAL costs. by MightyMartian · · Score: 0, Troll

    I'm an Apple prick, yes it's true,
    I explain how getting fucked is good for you.
    I come on Slashdot and spread my shit,
    Because Steve Jobs says I'm good at it.

    I'm an astroturfer, look at me,
    I visit Slashdot on bullshit sprees!
    If Apple killed children I'd say "That's fine,
    Apple knows better, children should die!"

    --
    The world's burning. Moped Jesus spotted on I50. Details at 11.
  52. Does slashdot ever correct stories? by argent · · Score: 1

    Does slashdot ever correct obviously wrong stories like this?