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Is The Best Game One You Were Never Intended To Play?

Wired has an interesting look at the sport of pushing proscribed boundaries in video games. Easter eggs in games have been around for years, but now finding surprises, intended or otherwise, is becoming a driving force behind the enjoyment of games. "In games as diverse as Fallout 3 and Mirror's Edge, players are pushing to find or create unexpected ways to break past the game horizon, and turn the designers' intentions on their heads. It's only a matter of time before someone releases a game where the best version is the one you were never intended to play. That's only to be expected, says David Michicich, CEO and creative director of Robomodo, the developers of Activision's new Tony Hawk: Ride, and a 14-year veteran game designer. 'Today's news gets old quick — we Twitter, blog, pass viral video. We thrive off the sudden excitement of the latest and most buzzworthy,' Michicich says. 'It's exciting to still feel like you can discover something new. It's stimulation, plain and simple.'"

156 comments

  1. Real cheap way to extend gameplay by Psyborgue · · Score: 0, Offtopic

    So called "achievements" and so forth. If there is no reward (and there often isn't, other than arbitrary "microsoft points" as in fallout's case). What else does it add to the game. It strikes me as if the developers decided at the last minute "ooh! let's make these little challenges insteading of adding extra gameplay or quests".

    1. Re:Real cheap way to extend gameplay by Morphine007 · · Score: 1

      I like achievements that reward for completing aspects of the game that would stand on their own. Such as defeating boss X, clearing instance Y or achieving Z kills in a deathmatch.

      However, I intensely dislike achievements which are the extra content - such as exploration, collection and some hard-modes.

      The overwhelming majority of the WoW achievements are, in my opinion, achievements done wrong. The ones that reward your average raider or pvper for accomplishing the goals that they were shooting for before the achievement system even came out, are my idea of achievements done right.

    2. Re:Real cheap way to extend gameplay by nicolastheadept · · Score: 2, Insightful

      Exception: the ridiculous ones like shoot the gnome into space in Half-Life 2 Episode 2

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      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:Real cheap way to extend gameplay by TinBromide · · Score: 1

      You could always use achievements to educate people about lesser known portions of the game. Like have temporary achievements that stop when enough people get them. If a raid zone is not getting enough attention, perhaps the devs could tweak it and stick an achievement at the end. These achivements wouldn't be stuck to new content, but maybe as getting a way for people to go through stuff they haven't in a year or two.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    4. Re:Real cheap way to extend gameplay by Thinboy00 · · Score: 1

      Why not just produce new content and gradually phase out old stuff?

      --
      $ make available
    5. Re:Real cheap way to extend gameplay by billcopc · · Score: 3, Interesting

      I frankly think the WoW achievement system is entirely done wrong, because it is neither social nor rewarding. You get absolutely nothing for all your troubles, save for a few near-impossible meta-achievements that give you a mount or shiny underwear or something equally useless. A challenge needs a reward to make things interesting, and warm fuzzies don't count in most cases.

      I much preferred LoTRO's achievements, which offered minor improvements to your stats for experience-related things like killing N spiders or completing M quests in a city, while being separate from the singular XP total. That gives struggling players other avenues to improve and customize their characters, and high-level players something to appease their OCD. They made the game-within-a-game worth playing.

      --
      -Billco, Fnarg.com
    6. Re:Real cheap way to extend gameplay by PitaBred · · Score: 1

      Why phase out old stuff? Is there something limiting about old stuff still existing in game even though it's not heavily used?

    7. Re:Real cheap way to extend gameplay by sortius_nod · · Score: 1

      Indeed, the deed/trait system in LOTRO is probably the best "achievement" system I've seen.

      Generally they come in 2 levels (I think 3 or 4 for the quest related ones), level 1 is a title you can display, level 2 is a stat boost that can stack up by finishing deeds in different areas.

      Some give insane boosts to your character, enough give you a big advantage in PvP, or make your life so much easier in PvE.

    8. Re:Real cheap way to extend gameplay by Anonymous Coward · · Score: 0

      I frankly think the WoW achievement system is entirely done wrong, because it is neither social nor rewarding.

      You know what they have in WoW that is both social and rewarding? The regular end-game.

      Seriously, WoW's achievement system was intended to not affect normal gameplay. It's all completely voluntary and none of the rewards give you any kind of advantage. If there were some kind of advantage to completing them, they'd stop being fun asides and start becoming effectively mandatory for end-gamers.

    9. Re:Real cheap way to extend gameplay by Bat+Country · · Score: 1

      There really is no reward for finishing a game either, nor is there for playing it. It's all an arbitrary reward structure to make you want to consume the content in the game.

      I find that the best-designed trophies and achievements are ones which cause you to explore playing a game in a style different from the one you would have originally chosen - perhaps you're normally gung-ho and charge through the whole game on twitch reflex power alone. An achievement which makes you get through the levels without killing anyone or without being seen rewards you by presenting you a new way of playing, and it incentivizes that play with the minor recognition that the trophy provides. How many people dumped hundreds of dollars into their local Donkey Kong machine just to show up on the top score table? How is that any more noble than hunting after every flag, finding every hidden pigeon, ranking #1 on a server for 3 rounds, or successfully jumping your car over a skyscraper?

      It's frequently worth it - the challenge modes in Portal are tough enough that I'd have never done it on my own, but the achievement that at least recognizes I did it was enough to make me do it... and I'm glad I did. I'd do the same with any Portal sequels even without the achievement, just for the satisfaction.

      --
      The land shall stone them with the bread of his son.
    10. Re:Real cheap way to extend gameplay by ildon · · Score: 1

      You completely misunderstand WoW's achievements. The entire point of them is that they do not give you any in-game advantage, thus making them optional. They're just something else for you to do in the game to waste your time. There are achievements that are rewarded simultaneously with in-game accomplishments, like killing a boss on "hard mode", but the item rewards and sense of accomplishment for the "hard mode" would likely still exist even if the achievement system did not.

      Let's say achievements in WoW's current expansion did give slight stat buffs. What happens when the next expansion comes out? The current design is that a new player or character does not have to be bogged down by the previous expansion's "end game" content to compete. If the achievements gave any kind of stat boost, no matter how seemingly trivial it is to you, other players will see it as mandatory. This puts a large burden on the new player to go back and do content that is not even difficult for them, in a way not intended (and likely not that challenging, rewarding, or fun), in order to simply be "up to par" with existing players. And if when the next expansion comes out, they simply retroactively apply those stat buffs, then all they do is serve to accelerate WoW's mudflation, pretty much without any good reason behind it.

      And finally, WoW's achievement system is built to mirror the Xbox 360 achievement system, which purposefully does not grant in-game advantages for completing achievements (beyond the advantages that would be obtained through the gameplay method of unlocking the achievement already). And the 360 achievements are what were so popular that they created this entire gaming paradigm to begin with, so it's not exactly a bad model to follow. Some 360 players just ignore achievements, some obsess over them by renting every game under the sun just to compete for points. The same is true in WoW, and personally I prefer it that way. Some achievements are really just gold sinks or not very fun at all, and I appreciate that I can just ignore them completely without negatively impacting my ability to compete in PvE or PvP content.

  2. This isn't anything new by Nesman64 · · Score: 2, Insightful

    I remember playing Goldeneye and Turok 64 with group-enforced rules to spice things up. We'd play "Hunt the Raptor" or assign the best player the worst controller. We called it the Torgo control, if that means anything to you. :)

    --
    coffee | nose > keyboard
    1. Re:This isn't anything new by mikael · · Score: 3, Interesting

      While playing Pilot Wings 64, I always wanted to see what would happen if the giant balloon was bounced into the cave entrance just above the waterfall - it literally went ballistic.

      Going into the caves with the jungle-hopper boots was fun as well. Actually managed to get bounced out of the cave and into the ground plane of the moutains and was able to see the tunnel network clearly.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    2. Re:This isn't anything new by macshome · · Score: 2

      We called it the Torgo control, if that means anything to you. :)

      The master would not approve...

      I actually made a Torgo costume for Halloween when I was in college.

    3. Re:This isn't anything new by Fallingcow · · Score: 1

      Holy hell, do I know you? I thought we were the only ones who did Hunt the Raptor. We used Turok: Rage Wars. We'd have hunted a dozen of the damn things if we could, but unfortunately that game had a hard 4-player limit, so we just played 3 at a time vs. 1 bot raptor with the highest AI level.

      I also do things like this in Left 4 Dead to keep things interesting when the teams are horribly unbalanced.

      If you're on my team and we've demolished the other team in the first two levels of a campaign, expect to hear one of the following (or something similar) at the beginning of the third level:

      - "Pistols only, let's give these guys a chance"
      - "Let's speed run it. Stop only if you absolutely have to, and MOVE MOVE MOVE!"
      - "FIRST ONE TO THE END WINS! No shooting each other, but grenades are OK. GO!" *sound of door opening*
      - "OK, we're gonna do (some panic event) in (some really stupid location). Let's rock!"

      I mean, if you've shut down the other team in the first two levels you've pretty much already won the campaign. Might as well meta-game in the last 3 to keep it fun. If it means the other team makes a comeback, all the better. Teams that keep trying to play perfectly when they are absurdly far ahead are boring for players on both sides, and they deserve to have their opponents "rage" quit on them, especially if they keep doing it after crushing them in the 3rd level such that it has become impossible for them to lose. A team that's winning that easily and doesn't start dicking around a little to liven things up just sucks.

      Incidentally, that whole game is the result of meta-gaming--the commentary says the idea came from a custom Counterstrike: Source game a few of the devs found themselves playing and really enjoying, involving a few teammates vs. a huge team of bots set to knife-only. ...which is another thing my friends and I did on the N64. We'd play Perfect Dark vs. a shitload of meatsim-AI bots set to melee-only. Loads of fun.

    4. Re:This isn't anything new by Anonymous Coward · · Score: 0

      It means you are a bunch of cheapos who would rather play with a defective controller than drop a few bucks for a replacement (literally - see eBay). That or you're too dumb to realize it could be replaced instead of turned into an artificial skill-limiter. If you get beaten, why don't you skill up instead of dragging excellence down to your level? Fucker.

  3. Vaudeville, Cinema, and Hedonistic Adaptation by kencf0618 · · Score: 5, Insightful

    A lot of vaudeville acts got into the movie business (The Three Stooges and The Marx Brothers among them), and they very quickly learned that a shtick that could last for years on the various circuits on the road got national exposure on film -and then they had to come up with new shticks. Games have something of the same dynamic going on with hedonistic adaptation. First the intensity goes up, but eventually the form itself changes.

    1. Re:Vaudeville, Cinema, and Hedonistic Adaptation by Vu1turEMaN · · Score: 1

      If I'm doing a barrel roll in Call of Duty 14, then I'll agree with you.

  4. Already Happened by LeafOnTheWind · · Score: 5, Informative

    See Warcraft 3 and DoTa. The DoTa mod is vastly more popular than the original game.

    1. Re:Already Happened by Anonymous Coward · · Score: 2, Insightful

      So is Counter-Strike. But I don't think the gameplay of WC3 or HL includes playing with map editors or sdks.

    2. Re:Already Happened by TinBromide · · Score: 1

      Or, to a lesser degree, turret defense in starcraft.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    3. Re:Already Happened by odourpreventer · · Score: 4, Informative

      I recommend "Thief - the Metal Age". Arguably the biggest modding community on the net. Hop over to Thief: The Circle for more info.

    4. Re:Already Happened by JO_DIE_THE_STAR_F*** · · Score: 1

      Using the portal gun in HL2 maps. Totally changes the game and you can get places you were never suppose to.

      You can also fall "through" the ground. Once after falling bellow the playing area I found a Large Orange cube, Weird.

    5. Re:Already Happened by Anonymous Coward · · Score: 0

      See Warcraft 3 and DoTa. The DoTa mod is vastly more popular than the original game.

      Um... easter egg = mod? I think not.

      Also a poor example considering that DoTa did over ride the popularity of straight WC3 for about 4-5 years.

    6. Re:Already Happened by spydabyte · · Score: 1

      The summary and the quote differ dramatically. For one, DotA/CS was not in Warcraft 3/Half-Life 's core intentions. For another, finding glitches in games, say edge-of-world boundaries (in WOW), secret moves (in SSB), and even delete content (in GTA) is essentially different. I personally enjoy the glitches / hacking at games (no, not like wall-hacking), but then again that job is more for game testers and can get old extremely fast.

      I would agree that every game or platform developer believes in creating a mod base, or an API in the case of software, as it has proven again and again to extend the product beyond the original ideas.

      Now about game testers? There's no real money there, only a few incredibly bored individuals.

    7. Re:Already Happened by Anonymous Coward · · Score: 0

      The oranage box?

    8. Re:Already Happened by Anonymous Coward · · Score: 0

      WTFIDOTA

    9. Re:Already Happened by Carewolf · · Score: 1

      Counter Strike is the most prominent example, being originally a community mod for Half Life (until absorbed).

      A more recent example is Oblivion. It was game with great potential, but lousy execution and horrible design decisions. Only the mods made it a great game.

      Fallout 3, might go the same way, though the basic game is much better and obviously influenced by the popular mods for Oblivion.

      Paradox games such as Europa Universalis III, and Hearts of Iron 2, usually also has mods which improves or expands gameplay, though the most popular mods are mods improving the graphics.

      For the space strategy nerds. Space Empires both IV and V was imbalanced and had poor AI in vanilla. Also here the mods are the real game, which improves everything from technology trees, balance and even AI.

    10. Re:Already Happened by Cornflake917 · · Score: 1

      I think very few people on Bnet play the standard maps that Blizzard originally wanted people to play. Blizzard made their own version of Big Game Hunters with almost limitless resources only because people wanted to play Starcraft without the complexities of being forced to expand. Obviously the pro-gamers still play the traditional maps, but I would say a large majority of the casual players play either BGH, some other infinite resources map, or as you mentioned, some custom scenario where you have to defend something.

    11. Re:Already Happened by X0563511 · · Score: 1

      We need a remake of that game. Not like Thief 3. The originals, the Circle, etc... all put in a modern engine with the gameplay kept as close as possible to the old.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    12. Re:Already Happened by Anonymous Coward · · Score: 0

      We used to play Counter-Strike in our university dorms pretty often at one point. The wireless networking made it a lot of fun.

      I remember one time I was the only player left alive, other than the reigning champion of our group, and he was trying to find me and snipe me with a headshot from a vantage point on top of a wall. The gravity in that game was lowered so jumps took you farther but took longer.

      I figured out he was above me, jumped up and just started firing like crazy with my machine gun. The bullets kept hitting but didn't kill him (damn armoured vest). Finally I was out. I quickly hit the controls to dump the machine gun and switch to the small shotgun, and started firing. This was all happening while I was still in mid-jump, in slow motion (because of the gravity setting).

      Finally, down to the last bullet in the shotgun, and almost at the end of my health, I managed to kill him off. That was a moment of pure, Matrix-like, Zen action. Everyone watching the game, long dead themselves, was like, WOW.

  5. Yes by Anonymous Coward · · Score: 5, Funny

    Unfortunately 3DRealms fucked it up

  6. Re:The Most Idiotic Gaming Article Ever On Slashdo by Anonymous Coward · · Score: 2, Funny

    Turns out that was a dude, I thought she was just hairy.

  7. The only winning move is not to play. by fahrbot-bot · · Score: 5, Funny

    ...the best version is the one you were never intended to play.

    Is that you Joshua?

    --
    It must have been something you assimilated. . . .
  8. Good examples of this by Anonymous Coward · · Score: 2, Informative

    ..Include "surfing" in Counter Strike (there seems to be a whole community of guys creating maps just for this purpose, check them out on Youtube) and "stunting" in the GTA series, most notable Vice City and San Andreas (there's also a pretty thrivig community, it seems).

    I also remember spending hours playing Lemmings, just having fun doing crazy tunnels/bridges and totally disregarding the actual goal.

    1. Re:Good examples of this by BeardedChimp · · Score: 1

      The better example from counterstrike is bunny hopping. The whole games balance was shifted by it with people becoming highly proficient. Servers and clans popped up around bunny hopping such that when it was finally removed tears were shed.

    2. Re:Good examples of this by Just+Justin · · Score: 1

      Hehe, bunny hopping was around before counterstrike. I remember doing it in Quake 2.

      Also in Doom, they had that strafe walk thing. You strafe and walk forward, and you could angle it to the direction you want to walk, but you would go twice as fast.

    3. Re:Good examples of this by X0563511 · · Score: 1

      ... and if you were really good, you could execute this while spiraling in to someone with your weapon of choice...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  9. And that's why we will love the Duke FOREVER by meist3r · · Score: 2, Funny

    and ever ... and ever ... and ever ... and ever

    1. Re:And that's why we will love the Duke FOREVER by Spatial · · Score: 1

      DNF has a terrible power.

      Always bet on Duke!

  10. Didn't this already happen by kwandar · · Score: 1

    ... (version we weren't intended to play, I mean) .. with the hot coffee add-in for GTA?

    http://en.wikipedia.org/wiki/Hot_Coffee_minigame_controversy

  11. doing this for years -- house rules by panthroman · · Score: 4, Interesting

    Surely lots of people make house rules to certain games, no? And isn't that a game "you weren't intended to play?"

    My buddy and I still play the 17-year-old Super Mario Kart regularly, but the game's evolved with a ton of house rules. Some exampes:
    1 - If you get a ghost, you have to either steal the opponent's current item or the very next one, but you can't just hold onto it waiting for a red shell.
    2 - If you get a banana, you can yell "GAME!" and the other player has to stop. Then you position yourself, and try to hit him by throwing the banana.
    3 - If you have one hit left, your opponent has all three, and you get a green shell...

    This wasn't the game the designers necessarily had in mind, but it's the game we like. Ghosts are too powerful. Bananas are too boring. So we tweak the rules.

    TFA mentions Easter eggs rather than house rules. Easter eggs just can't be what they were before; the internet makes it too easy to learn everything about a game. There's no way the new Zelda will have a secret room that nobody knows about for years, but ~10 years went by before I found out about the secret room in Zelda for SNES. You just can't have secrets like that in popular games anymore.

    1. Re:doing this for years -- house rules by Anonymous Coward · · Score: 0

      Those rules sound too complex. The only real "house" rule that I apply when playing games is a "no type killing" rule. Of course there are always noobs who don't know about it, so if someone gets type killed, usually the entire server starts killing the person who did it over and over until they disconnect.

    2. Re:doing this for years -- house rules by mikael_j · · Score: 4, Interesting

      Ah yes, the "house rules", the best way to play pretty much any RTS game.

      I've found that every RTS I've played with others over a LAN has gotten boring pretty quickly, but after adding a few rules (that are enforced by throwing stuff at those who break them) like "2v2, no breaking alliances and no one is allowed to cross the river in the middle of the map for the first n minutes" tends to make the gameplay a lot more fun, I kind of wish they would build such features straight into the games but most times it's just speed, resources, tech level and map when playing multiplayer.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    3. Re:doing this for years -- house rules by Anonymous Coward · · Score: 0

      I have a friend who only likes to play RTS games allied against the computer and with his own particular house rules. Sometimes the computer will destroy his base early on, so I let him start building in my area. He'll just build a ton of turrets throughout my base for "defense". Every single time he betrays me. He'll turn off the alliance and let his towers go to work. I've learned to build more, upgraded towers(because I actually have a base and an infrastructure) to battle his towers. The game turns into a contest of whether I can survive the betrayal or not. And he keeps on coming up with new ways to try to annihilate me.

    4. Re:doing this for years -- house rules by Anonymous Coward · · Score: 0

      A friend and I still play Rise of Nations. The flexibility of the game setup, such as not conflict in first X minutes, along with scripts to ban powerful weapons such as nukes, allows a pretty good game without the need for house rules.

    5. Re:doing this for years -- house rules by Dachannien · · Score: 1

      The folks in the dorms way back in my undergrad days would play multiplayer Descent with a "flares only" house rule, because it was too easy to kill people otherwise.

    6. Re:doing this for years -- house rules by Nesman64 · · Score: 1

      TFA mentions Easter eggs rather than house rules. Easter eggs just can't be what they were before; the internet makes it too easy to learn everything about a game. There's no way the new Zelda will have a secret room that nobody knows about for years, but ~10 years went by before I found out about the secret room in Zelda for SNES. You just can't have secrets like that in popular games anymore.

      I found that room once, by accident. Of course, my wallet was full at the time. It was incredibly frustrating, being unable to find the room ever again. Having no witness made me look like a lunatic or a liar.

      --
      coffee | nose > keyboard
    7. Re:doing this for years -- house rules by Anonymous Coward · · Score: 0

      Civilization -- not allowed to settle until 1900. I knew guys who could still beat the game.

    8. Re:doing this for years -- house rules by m50d · · Score: 1
      I've found that every RTS I've played with others over a LAN has gotten boring pretty quickly

      My LAN group still stay up all night playing Total Annihilation, ~12 years on. And we're still discovering new tactics, because rather than trying to balance by keeping strict control over everything, the designers just threw everything in there and let you work it out.

      --
      I am trolling
    9. Re:doing this for years -- house rules by marcosdumay · · Score: 1

      "Hey, dont nuke your ALIES!"

      Good old Starcraft days :)

    10. Re:doing this for years -- house rules by Anonymous Coward · · Score: 0

      It is really too bad that SNES monopoly didn't allow a $500 + all taxes bonus on free parking. The only house rule I know that extends into almost every house I've ever played in.

  12. Super Monkey Ball Elite by orta · · Score: 1

    My favourite two meta games in games were speed running through Super Monkey Ball, and comparing times with my friends and the whole internet. And the other was hacking Dead or Alive Volleyball on the Xbox to change their swimsuits. But that kinda got taken down big time. Other classics for this was goldeneye and Starcraft, the level editor for which was practically an SDK.

    --
    my band is more brutal techno punk than yours
    1. Re:Super Monkey Ball Elite by Vintermann · · Score: 1

      Haven't played Super Monkey Ball, but in the apparently SMB-inspired Linux game Neverball, there are also some people who enjoy solving levels in various extreme ways. Since the game has a video recording mode, you can show off not just your time, but how you did it too.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:Super Monkey Ball Elite by orta · · Score: 1

      Thanks for that, Neverball is cool for sure. I remember someone showing me them controlling it via tilting a mac book. Very cool,

      --
      my band is more brutal techno punk than yours
  13. Yes by Anonymous Coward · · Score: 0
  14. Re:The Most Idiotic Gaming Article Ever On Slashdo by Anonymous Coward · · Score: 0

    And you were awesome ... unbelievably quick, but awesome.

    Signed,
    SlickDick ChickSpick

  15. Easy. by senorpoco · · Score: 1

    "Is The Best Game One You Were Never Intended To Play?" No! next question.

  16. Geometry wars 2 by Nyall · · Score: 2, Insightful

    I was playing this at a friends and we were having more fun trying to get the quirky accomplishments than the actual game.

    --
    http://en.wikipedia.org/wiki/Jury_nullification
  17. It was called TRIBES by Piata · · Score: 4, Informative

    There was a bug in the game that allowed you to "ski" by hitting the jump button repeatedly. Skiing let you gain a lot of momentum and using your jetpack to climb hills would let you maintain it.

    That bug completely changed the way the game was played and made crossing large open environments effortless. The developers never fixed the bug and instead made it a feature of Tribes 2.

    1. Re:It was called TRIBES by Anonymous Coward · · Score: 0

      It was never a bug, they acknowledged it as part of the gameplay, I believe it was even in the manual.

    2. Re:It was called TRIBES by Anonymous Coward · · Score: 0

      Thanks for the hot tip, we only knew about that one...oh...five to six hours after Tribes was released?

      I got a great one for you too, you know that "Konami Code" that people keep putting on their websites? Apparently you can get 30 lives in Contra if you put it in during the title sequence. I got that tip hot off the presses from a 15 year old copy of Nintendo Power.

    3. Re:It was called TRIBES by Etrias · · Score: 1

      Bingo. This was the first thing I thought of when I saw the topic. I can't imagine what this game would have been like without being able to ski. Instead of the fast paced/all action game it became, it would have turned into a sniper-fest waiting for the other guy to peek their head around a ridge.

    4. Re:It was called TRIBES by Anonymous Coward · · Score: 0

      Quake/Quake II/Quake III based games allowed bunny hopping, which had a similar effect. You repeatedly hit jump while moving in a direction and you would continue to increase your momentum unless you ran into something. It works especially well in both Jedi Knight II and Jedi Academy, which are Q3 based, because you have force jump.

      That reminds me of a few other "exploits" in those games (really they aren't exploits since the game allows them). Using a medium (yellow) stance, dual sabers or staff saber you can swing left and right in a continuous manner called "fanning". Using strong (red) stance your saber swings slow enough that you can turn your mouse the opposite direction at the same rate that the swing moves in order to do a "poke", keeping your saber in one location for the duration of the swing, which can kill with a single hit. Some people also do "wiggle", which involves swinging the saber and moving the mouse back and forth rapidly to cause it to cover a wider area while doing a poke, although it is looked down upon by skilled players because it's a sign that the person using it can't aim properly. There are quite a number of other unintended moves but those are the main ones that seem to have been adopted by most players of the games.

    5. Re:It was called TRIBES by acidrainx · · Score: 1

      It was a bug, and it was reported in the beta, but they never fixed it because it was so popular. See Here.

    6. Re:It was called TRIBES by Anonymous Coward · · Score: 0

      Dave....ahhh..whatever his name was. He was the developer for the tribes games, and went on to planetside. He was a real player's developer; if there was something the playerbase called for, even if it was an exploit, it got implemented. That dude is like the God Developer. Play any game he has a hand in, as long as its not owned by Sony. That guy is awesome.

    7. Re:It was called TRIBES by Bouncelot · · Score: 1

      Tribes was the Best FPS ever, largely for that reason. It's too bad that when they "intended" to add skiing to T2, they messed it up.

  18. No. by DMUTPeregrine · · Score: 5, Interesting

    Nethack. The Devs Think of Everything. The best game is the one you didn't think you were intended to play, but were. Or at least can.

    --
    Not a sentence!
    1. Re:No. by jonaskoelker · · Score: 4, Funny

      Nethack. The Devs Think of Everything.

      SPOILER WARNING

      This will spoil a cruel joke the Devs have played on you.

      Once I was playing nethack, I encountered (I think) a fountain. I "use" it, and out pops a genie which lets me wish for any item I want. Naturally, I wish for the amulet of Yendor. I'm obviously shocked and surprised when he gives it to me. Not really believing what I see, I look at my inventory thrice. "Okay, my trusty feline friend, let's head for some moonlight!" (ever noticed how it's always full moon when you play?). Heart racing, I evade or fight off the monsters meeting me on the way. Standing at the stairs on level 1, I let go a deep sigh and reach for my keyboard.

      SPOILER STILL GOING ON

      Congratulations! You made it out of the dungeon alive. Would you like your items identified? (y). You hold: a sword, an armor, 3 rations, and a cheap plastic imitation of the amulet of Yendor.

      I nearly fell of my chair laughing. Truly, The Devs Think of Everything.

      SPOILER OVER, BUT AVERT YOUR GAZE ANYWAYS!

    2. Re:No. by Simetrical · · Score: 1

      "Okay, my trusty feline friend, let's head for some moonlight!" (ever noticed how it's always full moon when you play?).

      It's only the full moon in-game when it's the full moon in real life, about one week out of the month.

      --
      MediaWiki developer, Total War Center sysadmin
    3. Re:No. by Anonymous Coward · · Score: 0

      So can we infer the OP is a werehacker?

  19. Max Payne - Baseball Bat Challenge by pyropyroster · · Score: 2, Interesting

    Exactly what I did with trying to play Max Payne using only the baseball bat. If you roll, time your movements properly, make enemies shot each other, use some glitches and repeat parts ad nauseum you can play most levels using only melee weapons. Recorded this on its own site.

  20. Best game ever idea by Anonymous Coward · · Score: 0

    Want a game that has a totally unexpected chain of events? Want one that will cause your heart to race and your excitement to reach peak levels? Want a game that is truly hardcore and pushes you and your skills to the limit? Want a game you'll spend weeks to finish and that you will remember for the rest of your life?

    Then get a game which will nuke your hard drive when you run it.

    1. Re:Best game ever idea by Nesman64 · · Score: 1

      Oh.. I thought you were going to say "Tetris."

      --
      coffee | nose > keyboard
  21. Logic fail by DaveV1.0 · · Score: 3, Interesting

    It's only a matter of time before someone releases a game where the best version is the one you were never intended to play.

    If the best version is one in which one must unlock something, find as an "easter egg", or some how activate a cheat, and it is intended to be that way, then the game is intended to play in that mode and finding how to activate the mode becomes just another part of the game.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    1. Re:Logic fail by xhrit · · Score: 1

      it looks like someone at wired overheard someone else talking about 'emergent behavior' and can't quite grasp the concept, but decided to write about it anyway.

    2. Re:Logic fail by Bat+Country · · Score: 1

      I believe they're talking about a game whose designed game modes are not nearly as fun as the glitches that people figure out how to do in it.

      Saint's Row comes to mind.

      I've always had nearly as much fun trying to break a game as I have playing it. I still remember Secret of the Silver Blades for PC and my first experiments in hex editing savegames.

      Was I trying to cheat and give myself crazy stats? Not exactly... I was trying to give myself items with implausible names:

      • Leather Boulder of Holding +1
      • Vorpal Canary
      --
      The land shall stone them with the bread of his son.
    3. Re:Logic fail by DaveV1.0 · · Score: 1

      Maybe, but I think that this:

      It's only a matter of time before someone releases a game where the best version is the one you were never intended to play.

      which is the part I was referring to, rules out that interpretation.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    4. Re:Logic fail by Anonymous Coward · · Score: 0

      That's why they're referring to things besides Easter eggs. Comprehension fail, Dave.

    5. Re:Logic fail by Bat+Country · · Score: 1

      Might be being too literal about the word "version" given the source.

      --
      The land shall stone them with the bread of his son.
  22. Re:The Most Idiotic Gaming Article Ever On Slashdo by ShakaUVM · · Score: 0

    >>Even going all the way back to the despised Zonk days can I think of another article so utterly inane as this one.

    Yeah, it's like they finally discovered the mod community after 15 years.

    Kinda like how Quake 1 was moddable, and the TF guys made TF for it, then I made CustomTF from that, then some aussies made Aussie CustomTF from that, then a Portuguese guy made ProzacTF from that, and then I made a new version of CustomTF from ProzacTF, then some other guys wrote additional code from that...

    They're a little behind the times, methinks.

  23. not really news by Meton5 · · Score: 2, Interesting

    Games that end up being described as truly great often have a sandbox quality, and some of the sand is spilling out. Super Metroid was a big one, and has spawned over a decade of "sequence breaking," catalogued over at metroid2002. One of the great fighters in recent history, Marvel vs Capcom 2, can only be described as a trainwreck as far as balance goes, and yet the open-endedness of the fighting method has allowed for years of slowly developing and improving gameplay and strategy. Games like MMOs (lets not name any names) that get patched anytime someone discovers anything, really end up excluding this player development and discovery process. At any rate, this is not really 'news' to anyone, and it certainly shouldn't be news to a game developer.

  24. possible spoiler if you still play gamecube: by pancakegeels · · Score: 1

    Eternal Darkness for the Gamecube tried something akin to that - no, the plot wasn't trying to recover files from a corrupt hard disk - but it did use your knowledge of Gamecube related events outwith the game to piss the hell out of you. Genius. Maybe this is a spoiler...

  25. Two words by Capt.DrumkenBum · · Score: 1

    Astro Chicken!

    I played that crap mini game for hours.
    My Dog, I am old and if you played it so are you.

    --
    If I were God, wouldn't I protect my churches from acts of me?
    1. Re:Two words by Scoth · · Score: 1

      I remember that. And the Stooge Fighter 3 in the later one. I spent probably a month playing and replaying that minigame before finding a walkthrough on a BBS and discovering you were *supposed* to lose the first time you played it (and in fact, it was enforced. If you got the opponent down to almost out of life, it'd cheat). Ticked me off :)

  26. SOMEONE MOD THIS GUY UP by Anonymous Coward · · Score: 0

    Now which retard mod modded that post 'offtopic'?!? That's a very apt and insightful comment IMNSHO.

  27. Dumbest article ever by jollyreaper · · Score: 1

    We've already seen this years ago, user-edited WAD files with Doom. It's all about letting the customer start hacking on the product. Palms were never meant to be word-processing tools but inventive users started dicking around with the memo fields and eventually hacked one together. This sort of thing was not envisioned by the original engineers but are embraced by smart companies. Enthusiastic users put their own time and effort in free of charge so that they can get exactly the product or specs they want, the company caters to those interests because it makes them money. There's always the danger of satisfying the vocal yet tiny niche at the expense of the silent, broader market but that's why the executives are paid to think even though they don't too often.

    When it comes to games, it's about keeping the idea fresh and interesting between releases. A year is a decade in the gaming world and tastes can change. I play games slowly and it amazes me how people are over and done with something I feel like I'm still scratching the surface on. I don't like how much they're charging for DLC but this is the sort of thing that keeps the games off the used market, keeps people playing. Someone I know who'd already played through Fallout and moved on said the DLC looked so good he might have to buy it again. Sheesh! With the cost of games these days, I treat 'em like college textbooks -- I'll be damned before I sell them back to the store for pennies on the dollar just to see them put back on the shelf, used 5% off from new price. Fuck 'em!

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Dumbest article ever by mikael · · Score: 1

      I've just discovered the Atari800 emulator for Linux. About a decade ago, I archived all my old BASIC programs onto a PC. Running them through the emulator, it was really amazing to see all those programs running again, even the ones with 6502 assembler coded as DATA statements.

      Then I read about MyDos (which seemed to be the default OS for the Atari in the USA), 6502 C compilers (CC65), find internet archives of just about every Atari game and cartridge that existed. It makes me really want to learn more about how these games were developed (Rescue on Fractalus, Star Raiders).

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  28. Re:The Most Idiotic Gaming Article Ever On Slashdo by Anonymous Coward · · Score: 0

    I didn't know. Hell, I've already got her in my ride, on the way to my place. Not all is lost though, her hairy big sister wants to get laid. Go on over, and pick up the sister - don't mind the warts and scaly skin. She's a nice girl, with a great personality.

  29. Desert Combat by Zantetsuken · · Score: 1

    I remember back in the days of Desert Combat when I was in early high school, getting the idea of parking mobile AA on the hillside, allowing you to get the gun pointed down farther than being level and using the AA guns against people - was great stuff, then a month or 2 later EVERYBODY was using it...

    I mean, I doubt I was the first person to do it, but I'd never seen or heard of anybody else doing it before after playing it for months myself...

    There was also that annoying crap on Alamein (I think?) where the Iraqis team would use a combo of the SCUD and guided SAM to blow the hell outta your airfield and vehicles

    Or Bocage, with people flying the Little Bird helo up in the clouds (beyond your visibility or theirs) and minigun spray-n-praying the other base...

    1. Re:Desert Combat by vlm · · Score: 4, Informative

      I remember back in the days of Desert Combat when I was in early high school, getting the idea of parking mobile AA on the hillside, allowing you to get the gun pointed down farther than being level and using the AA guns against people - was great stuff,

      I mean, I doubt I was the first person to do it, but I'd never seen or heard of anybody else doing it before after playing it for months myself...

      Oh for the lack of history education now a days ... I suspect the great desert fox himself might have invented the technique circa 1941...

      http://en.wikipedia.org/wiki/88_mm_gun

      http://en.wikipedia.org/wiki/Erwin_Rommel

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Desert Combat by Anonymous Coward · · Score: 1, Informative

      Oh for the lack of history education now a days ... The gun was designed to be used against ground targets as well as aircraft, it wasn't something somebody just invented in the field. Even your Wikipedia link contradicts your argument. It was used against heavily armoured tanks during the Battle of France for which it used armour piercing shells. The typical high explosive anti-aircraft shell wasn't effective at penetrating armour.

  30. Burnout Paradise by DigiShaman · · Score: 1, Offtopic

    Mine would be Burnout Paradise for the PC. I was bored once day, so I downloaded the demo. I kept playing it so much each day, I purchased the game at my local BestBuy. I would say it is the best game I choose on impulse. It only got better when they added the motorbikes as an expansion. I'm willing to bet having fighter jets would be fun too weaving in and out of building and bridges. Criterion, are you listening?

    Burnout Paradise uses the PC version of the XBOX 360 controller. I highly recommend it. It's also designed for 16:9 widescreen game play. I've got an nVidia 8800GT running at 1680x1050 resolution. The frame rate is always silky smooth and consistent.

    --
    Life is not for the lazy.
    1. Re:Burnout Paradise by V50 · · Score: 1

      Yup, 3 Burnout Paradise. I too bought it on impulse, when it was added to the PlayStation Store. Downoaded it, and it's since become one of my favorite PS3 games. I especially love the DLC that added the Ghostbusters car and the General Lee.

  31. I'm Free! by scooviduvoctagon · · Score: 1

    http://upload.wikimedia.org/wikipedia/en/9/9e/Imfree.jpg ... Rise of the Triad, an all around awesome game by the way; And for those not already amongst the enlightened: http://rott.classicgaming.gamespy.com/fun/ http://rott.classicgaming.gamespy.com/hell/

  32. Damned gru by Runaway1956 · · Score: 1

    got me again......... :-(

    --
    "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
  33. I know one by KingPin27 · · Score: 2, Funny

    Is The Best Game One You Were Never Intended To Play? Duke Nukem Forever

    --
    "i lost my dignity on a slippery wiener"
  34. Fallout 3 "unintended" games. by Anonymous Coward · · Score: 0

    A good one me and a friend came up with was to see how far we can propel a Yao Guai.
    It's to do with the glitch when they jump at you, you kill them (on the head) and they fly off into the distance.
    So far, the best way to do it is in hills, them jumping at you from above.

    So far the best one was by him, and it went so far it went out the visible range... (via sniper rifle at that..)

    Another one i have is seeing how high i can stack items in the game. (item towers)

  35. A strange game - by RevWaldo · · Score: 2, Interesting

    The only winning move is not to play.

    How about a nice game of chess?

  36. Team Fortress Classic by everynerd · · Score: 1

    In TFC, the soldier's "rocket jump" was an unexpected result of the force given by the rocket's explosion while jumping, and the damage wasn't enough to kill the player. This could propel them to battlements and so forth to cause hell.

    Because the community loved the 'feature', VALVe included these strategies into TF2 with explanations of how to do it, and animations to support the action.

    1. Re:Team Fortress Classic by jmke · · Score: 3, Informative
      what are you on about? Rocket Jumping was known since the launch of Quake 1 in 1995, TFC came much later and they designers of it very well knew what the rocket launcher was capable of.

      The only game devs which did not know about the RJ were... ID Software when the released Quake 1 :)

      scar3crow: Quake has always had wonderful deathmatch, and it certainly popularized something many take for granted these days - rocketjumping. Aside from your lateral use of it in Mt Erebus in Doom, did you foresee it in the way it came about in deathmatch? John Romero: We had no idea until after the game was released and I started hearing the word being used... Even then I thought it meant jumping over someone's rocket! When I saw it in action i was amazed and immediately starting doing it all the time.

      scar3crow: It certainly makes for a different dynamic in the flow of maps, in some cases completely circumventing the pace the mapper may have intended (such as in DM4 where it makes the map even tighter).
      John Romero: Yeah, most of the single-player maps break with rocket-jumping. E2M1 in 11 seconds. Heh

      src: http://qexpo.quakedev.com/interview_romero.php?page=2

    2. Re:Team Fortress Classic by James+Skarzinskas · · Score: 1

      Note to any sleeper cell insurgents that may be following Slashdot: rocket jumping works perfectly in real life, and gives a definite edge over those pesky infidels.

    3. Re:Team Fortress Classic by El_Oscuro · · Score: 3, Informative

      Please. Rise of the Triad had the rocket jump back when Doom 2 was new.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    4. Re:Team Fortress Classic by Riff10111 · · Score: 2, Informative

      Please. Rise of the Triad had the rocket jump back when Doom 2 was new.

      The first Marathon had it two months previous to RotT. And it was necessary to reach many of the secrets.

      --
      "When I smile, I have a mouth full of teeth; when I frown, I'm not even here."
    5. Re:Team Fortress Classic by jmke · · Score: 1

      last time I checked this was about gameplay events which were not intended by the devs; Q1 & RJ applies here.

    6. Re:Team Fortress Classic by Cornflake917 · · Score: 1

      I find it pretty hard to believe that whoever was programming the physics in Quake1 didn't realize the rocket jumping possibilities that he/she was allowing. I honestly doubt that there wasn't at least one person who was play testing that thought "I wonder what would happen if I pointed my weapon down and jumped at the same time." The rocket jumping seemed like it was balanced to me. As a game programmer myself, I just don't see how programming a physical response like that wouldn't lead a programmer to think about the implications of rocket jumping.

      It seems to me that John Romero and maybe some of the level designers didn't communicate with their programmers, or maybe they just didn't play the game enough before it was released.

    7. Re:Team Fortress Classic by jmke · · Score: 1

      how can they not play the game enough when they were making levels for it which required precision navigation; thus playtesting;)

    8. Re:Team Fortress Classic by brkello · · Score: 1

      When you don't know of a certain capability, how can you play test that with it in mind? If a mapper doesn't know if you do certain things, you can fly...they aren't going to design the map around that. They will see if you can jump up on a ledge...and if you can't and are supposed to, make it lower.

      --
      Support a great indie game: http://www.abaddon360.com
  37. Quake ... by Anonymous Coward · · Score: 0

    done Quick

  38. Counter Strike by Yvanhoe · · Score: 4, Informative

    Ha! People tend to forget that counter-strike is a mod for Half Life ! A game that notoriously sucked, in multiplayer mode...

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    1. Re:Counter Strike by LeafOnTheWind · · Score: 1

      I didn't forget, I just don't like counterstrike ;)

    2. Re:Counter Strike by Anonymous Coward · · Score: 2, Insightful

      Ha! People tend to forget that counter-strike is a mod for Half Life ! A game that notoriously sucked, in multiplayer mode...

      Half Life DM sucked? Are you nuts? Half Life DM rocked man.

    3. Re:Counter Strike by MindlessAutomata · · Score: 0, Redundant

      Especially if you switched to maps from the original campaign, and turned cheats on that allowed people to spawn monsters. Nothing like killing someone only for them to spam the console command to spawn snarks. Hordes of snarks coming from the corpse in low-gravity mode made for some great hilarity.

      Or spawning tons of Barneys and then shooting one.

    4. Re:Counter Strike by X0563511 · · Score: 1

      And thus, Sven Coop was born.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  39. Re:The Most Idiotic Gaming Article Ever On Slashdo by Anonymous Coward · · Score: 0

    This is BigDick WhiteHick back from the fun.

    It was rather uneventful. My ass was chapped from sandburn caused by kayaking all day yesterday. We kept stopping and starting because she wanted the blanket on, I wanted it off. Also, my bed makes a lot of noise so we had to move onto the floor where I damn near skinned my knees on the harsh shag.

    Finally got the nut off after we moved back on the bed. She's in the bathroom cleaning off as I type this.
    fuck rating: 7/10

  40. Headline sounds like Satan by shadowofwind · · Score: 0, Troll

    tempting Eve to try anal.

    1. Re:Headline sounds like Satan by Talgrath · · Score: 1

      ...huh?

    2. Re:Headline sounds like Satan by ZX3+Junglist · · Score: 1

      I lol'ed

  41. Poor summary... by Anonymous Coward · · Score: 0

    It's only a matter of time before someone releases a game where the best version is the one you were never intended to play.

    So, you mean as in mods like we saw for Doom, Quake, Halflife, and about a thousand other games?

    Thanks for that one, Captain Obvious.

  42. Self-defeating by Anonymous Coward · · Score: 2, Insightful

    If you make easter eggs an intentional part of the game, something that players are supposed to find... well, guess what, it's not an easter egg anymore.

    These kinds of things are only interesting because they weren't part of the normal gameplay. Most easter eggs are actually pretty dull if taken on their own merit (a "developer room" with NPCs standing around doing nothing? Wow, so glad I spent 500 hours trying to find this place).

    Truth is that if you can really do something in a game that completely borks the intended design, that is a failure of QA and/or QC, depending on whether it wasn't found or wasn't fixed. Any number of game exploits-turned-features got their start this way, from Warcraft 2's lumber bug to the Quake rocket jump (which was a physics bug).

    While these tricks have been treated as features, they basically add a non-intuitive learning requirement to play the game effectively against other people. It's this sort of thing that risks turning off a lot of players. The fighting game genre, for example, since Street Fighter 2 has bled off everyone except the devoted hardcore fighting audience, because to be good at these games really means learning not how to play according to design but how to exploit combo engines and hit detection to trap the other player. Basically a matter of who is able to get their exploit first.

  43. Enough Already You Twits! by carlzum · · Score: 2, Insightful

    I admit I don't use Twitter, but I recognize that broadcasting brief, one-way messages is useful to some people.

    However, I'm sick of seeing Twitter referenced as a major milestone in communication. What influence did Twitter have on the latest Tony Hawk game? It's impact on the way people play video games is negligible at best. If Twitter went away tomorrow Facebook and MySpace would fill the void without a single enhancement: "Playing Tony Hawk 49, found a door I can open on the Tokyo level." What would be lost without Twitter, other than the verb "twit"?

    1. Re:Enough Already You Twits! by ZX3+Junglist · · Score: 1

      ok, we'll get off your lawn, but it's "tweet," twit.

  44. This holds true to me by Anonymous Coward · · Score: 0

    I loved finding things and exploring worlds like in a lot of Nintendo 64 games. Banjo Kazooie, Mario 64, Jet force Gemini, Zelda.

    Companies think that people don't like to do the hard core exploring anymore, example would be Banjo Kazooie nuts and bolts, the developers outright in the game said that gamers are to soft now days.
    Everything has to be right in front of new gamers (NO BACKTRACKING!). The platform adventure genre is dead, but people still love it, and I miss it dearly.

  45. This already happened, back in 1992 by RubberChainsaw · · Score: 2, Insightful

    The original NWN on AOL was intended to be a multi-player cooperative RPG. Players were not allowed to attack each other. However, players discovered that they could still cast spells at one another, including damage spells. This allowed pvp to exist in the form of spell warfare. NWN pvp was one of the best social gaming experiences ever. It was turn-based combat, so its slow pace allowed chat, taunts and tactics, stuff more substantive than the "gay" of xbox live, to flow while fighting.

    --
    I welcome our new 99% overlords.
  46. Combat for Atari 2600, and ThrillKill for PS-1 by RubberDogBone · · Score: 1

    Combat for Atari 2600 had a warp effect in the tank vs. tank games. Start the game, turn your tank around and begin driving at the screen edge. Keep moving toward it full force while also firing the gun. Eventually you will warp out and come back somewhere else on the screen, sometimes to good effect and sometimes you blow up when you come out.

    It worked very well. It works in the emulators too.

    But when I think of games I was never meant to play at all, I think of ThrillKill for Playstation. This was a tag-team fighting game so bloody and violent, it was pulled just as it was about to ship. There's plenty of stuff on the net about what happened to that game. But the bottom line is that dev copies were immediately leaked onto the net and anyone who wanted it could get it and play the game thanks to an insider.

    Awesome game.

    --
    Sig for hire.
  47. Descent II, fun with guided missiles by Chris+Snook · · Score: 1

    In Descent II, there's a level towards the end with a very large room just past the start room, with a door directly across from the door to the start room, and lots of crossbarred windows to rooms all over the level that require keys for the ship to reach, but which missiles can fly between. If you start the level with a full load of guided missiles, and you get really, really good, you can take out more than half the bots in the level without even moving from the start spot. I probably got more replay value out of my saved game at the beginning of that level than the rest of the game combined.

    --
    There's no failure quite as dissatisfying as a complete and total solution to the wrong problem.
  48. X-Com, Civ 3, etc. by Dun+Malg · · Score: 2, Interesting

    Lots of games like this. I'd play X-Com with a hacked save game giving me 2 billion dollars... but limit myself to never hiring any replacement soldiers. Very difficult game. Or edit two soldiers to have ungodly stats, and playing the whole game with ONLY THEM.

    Civ 3 was literally made for creating such games. I created a "space colonists marooned on a hostile planet" scenario where you started with all techs, but only had one city and could build no more. Surrounding you were hostile civs bent on destroying you. Victory was limited to finishing the "colonize Alpha Centauri" ship. Fairly difficult game, and not at all like the "regular" version.

    --
    If a job's not worth doing, it's not worth doing right.
  49. only one I ever found... by stine2469 · · Score: 1

    And I don't remember what game it was.   One of those multi-player driving simulators at Dave&Busters back in 1995......If you crashed into the building at the base of the gorilla at 230+mph, then the gorilla would dance.   Incedentally, this building was at the end of a fairly long straight that ended in a 90-degree right turn.... and if you were really good, you could lap the course faster by crashing at 230+, rather than braking for the corner...  ah, the good old days of drinking and driving simulators.....

  50. Re:The Most Idiotic Gaming Article Ever On Slashdo by hairyfeet · · Score: 2, Insightful

    That is one of the reasons i stick with PC gaming, the mods give you so much more replay than you ever get with a console. Take Freelancer for instance. While the original game was fun, with the Freelancer Mod manager loaded full of cool mods it is like I have a dozen new games to go with the original. Hell of a good deal for the $35 I paid for it at Gamestop awhile back. This game was released in 2003 and there are STILL new mods coming out for it. To me that is value for my gaming dollar.

    And while console gamers scream "PC Gaming is expensive!" it really isn't unless you get into that whole epeen "must be able to get 60 FPS on high everything on Crysis!" BS. I just built myself a new AMD dual core, and since I already had XP X64 I picked up awhile back with shipping and all the box cost a whole $281. I will play on the built in 3100 for a week until I can pick up a $100 card, which will probably last me a couple of years before needing replacing. The P4 3.6GHz box it replaced has had maybe $500 spent on it over the last 6 years counting building it and my oldest is playing Left 4 Dead on it right now, thanks to a $50 X1650 Pro GPU upgrade. So for me PC gaming is the way to go. The mods give me so much more for my gaming dollar than anything I have seen with the consoles.

    I mean where else can you still get new gaming experiences for a game you paid a whole $35 for that came out in 2003?

    --
    ACs don't waste your time replying, your posts are never seen by me.
  51. Speedruns and TAS are dedicated to this very idea by Anonymous Coward · · Score: 0

    The two communities for Speedrunning, speeddemosarchive.com and tasvideos.org, are constantly looking for such 'glitches' which speed up completion of the game.
    New glitches are being found in old games all the time. One prime example is the Door of Time skip for Legend of Zelda, Ocarina of Time. You are able to skip the entire child section of the game.
    http://www.youtube.com/watch?v=t1wlIAVon-c

    A Chrono Trigger run that uses save corruption to complete the entire game from scratch in 20 minutes.
    http://www.youtube.com/watch?v=vU4vlzEdBpI

  52. Deux Ex by GF678 · · Score: 1

    People have come up with many interesting ways to play that game. I'm not talking about mods even, but things to do in the vanilla game that makes things either more of a challenge, or gives you new ways to tackle obstacles:

    * Attach a grenade (doesn't matter which type) low enough for you to jump on, attach another grenade above it and jump onto that, then crouch and remove the first grenade since your arms are just long enough to do so. Then attach a new grenade, jump, remove the previous one, and repeat to get anywhere you require. Sounds laborious but can be used to scale walls very quickly with practice.

    * Play entirely non-lethal, or as non-lethal as the game mechanics will allow. This might seem impossible because there's a certain point in the game where you need to escape from UNATCO, but the exit door's key is only obtained after killing a certain augmented agent. The game does not and was not intended to have a non-lethal means of dealing with this problem, but some creative players found an exploit that would forcibly open the door with her still alive (hint - involves gas grenades)

    * Play entirely with stealth. NEVER get into a confrontation, avoid everyone. If someone has to die, do so with a silenced weapon and with no-one around. Hide the body.

    * Play weaponless, with the exception of a crowbar or knife for breaking boxes but never for combat. Use your wits, skills and other items in your inventory to solve problems.

    * Play without using medpacks, health bots or the regeneration augmentation. Use only food and drinks to heal yourself, which includes the drunken booze effect as a "punishment" for getting shot up.

    * Play without augmentations (not even with the build-in light). Spend skill points on environmental skills to use ballistic/camo armor longer, use flares and flare darts for light, etc.

    And of course

    * Play as an asshole who pisses everyone off, and kills everyone that the game will allow.

    All good fun. :)

    1. Re:Deux Ex by n17ikh · · Score: 1

      This is immediately what I thought of. I really enjoyed reading this guy's Deus Ex "walkthrough" where he breaks the hell out of the game. Similar things exist for most first-person RPG-esque games, where the possibilities to totally destroy the game mechanics are there.

      --
      Hard work pays off tomorrow, but procrastination pays off NOW!
    2. Re:Deux Ex by GF678 · · Score: 1

      Wow, that's a pretty interesting writeup, thanks for that!

    3. Re:Deux Ex by jamesmcm · · Score: 1

      Now I'm going to have to re-install it! You bastard!

    4. Re:Deux Ex by MozzleyOne · · Score: 1

      Give me back those 2 hours! That was awesome

      --
      Ayjay on Fedang
  53. Make your own rules by TSPhoenix · · Score: 2, Interesting
    Been doing this ever since I was a kid. Try to finish entire stages of Super Mario World by just flying, don't collect the extra hearts in Zelda, in multiplayer games make it so whoever comes second loses, finish a game with only the intital weapon. Lots of things like these.

    Interestingly these self-made modes and challenges are now not all that uncommon in retail releases. With games awarding prizes for things like only using one weapon all game or the Don't come second mode was in a Rayman game my friend had.

  54. metal gear solid, no one killed, only tranqed. by Saysys · · Score: 1

    Now that, my friends, is hard core.

  55. First thought after reading the heading by app13b0y · · Score: 1

    Duke Nukem Forever

  56. Counter-Strike Surfing by Anonymous Coward · · Score: 0
  57. Battlefield 2 by GrimDanFango · · Score: 1

    Myself and a few friends used to play on the big open Battlefield 2 maps (was one with a river and a few bridges to crash into too), jeep racing from one corner of the map to the other with helicopters chasing them both. We'd have one guy driving and one guy with a rocket launcher in each, trying to take out the other jeep and choppers. Epic fun! :-D

  58. Follow The Fish by PhilHibbs · · Score: 1

    A Settlers sub-game classic

  59. Turrican 2 (amiga) by yossarianuk · · Score: 1

    One of the best surprises I have seen in a game is the shot em up section of Turrican 2.

    Aside from being one of the best platformers ever suddenly you are playing an amazing r-type style game that was one of the quickest ever.

  60. Motocross Madness by Anonymous Coward · · Score: 0

    I forget which edition, probably just the first one as this was eons ago, but on the free play maps, if you could angle it just right you could hop up on top of the edge of the map. From there if you avoided getting booted back, you could get some pretty good speed up and hit one of the bumps and really go sailing, a pretty decent jump on its own, but pretty epic when the cliff drop-off height was factored in.

    You could get some pretty nasty combos and such via that method and it was fun just getting up there. That's kind of my approach to a lot of games though, sandbox style exploration of areas they might not want you to get to. Edge of the map stuff and what not. If I can see where they didn't texture a clip brush, I win!

  61. Icewind Dale by Drakkenmensch · · Score: 1

    While browsing over the config file of Icewind Dale one day, I found myself surprised to find a flag called 'Nightmare=0', so needless to say, I found myself intrigued with a little voice in my head egging me to 'Do eeeeeeet!' So naturally, I set the flag to 1, and start a new game. Even with all my characters having the game's best weapons and maxed levels, I found the very first gang of goblins to be more than a match for me, to say nothing of everything else after that. One of the most challenging runs I've ever done!

  62. Re:The Most Idiotic Gaming Article Ever On Slashdo by CronoCloud · · Score: 1

    If you're still playing a game from 2003, you're probably not buying many new games are you? If lots of people do what you do, doesn't that mean that they won't have a lot of money to develop new games? And don't you get bored playing the same game for years on end? Sure I still play an even older game, the PSone port of Diablo now and then, but it's not my primary game.

    I have a hypothesis that the modding community sprung up in part due to the lackluster release schedule of PC developers and high school/college kids without money for new games.

    PC Devs (1998): Here's our new game. enjoy
    PC Gamers (1998): Thanks.
    PC Gamers (1998): We're done, when's the sequel coming out.
    PC Devs: (1998): Soon.
    PC Gamers: (1998): Okay.

    PC Gamers (1999): When's that sequel coming out?
    PC Devs: (1999): Soon.
    PC Gamers (1999) It's been a year.
    PC Devs (1999): It takes time.

    PC Gamers (2000): When's the sequel coming out?
    PC Devs (2000): Soon, but we decided to rewrite the engine from the ground up instead of tweaking and improving the original so it's going to be a while longer.
    PC Gamers (2000): Ooookaaaay.
    Modders (2000): We figured out their data formats and have created our Dethstryke mod.
    PC Gamers (2000): That's interesting, looks like fun.
    PC Devs (2000): We won't sue you and maybe it'll keep the gamers off our backs.

    PC Gamers (2001): When's that sequel coming out?
    PC Devs (2001): Soon.
    PC Gamers (2001): You do know that in the console world the game would have had a sequel by now.
    PC Devs (2001): Yes, but we're PC devs only, we don't work that way, our teams are smaller.
    PC Gamers (2001): But you got your start doing console dev and your game is getting an enhanced port to the PS2!
    PC Devs (2001): Shhh, don't tell anyone.

    PC Gamers (2002): When's the sequel coming out?
    PC Devs (2002) Well it takes time and we decided to switch to a new engine again.
    PC Gamers (2002): But it's going to take even longer now!
    Modders (2002): Oh yeah, we figured out how to use the enhanced PS2 textures in our Dethstryke mod.
    PC Gamers (2002): That's cool, back to Dethstryke.

    PC Gamers (2003): When's the sequel coming out?
    PC Devs (2003): Well it was this year, but our beta code got stolen so we're re-writing multiplayer.
    PC Gamers (2003): You guys are incompetent.
    PC Devs (2003) We know, but you love our game and are still playing a mod of it.
    PC Gamers (2003): We wouldn't be if the sequel came out when it was supposed to...three years ago.

    PC Devs (2004): Yay our sequel is out.
    PC Gamers (2004) Finally!.....Hey where's the promised extra stuff.
    PC Devs (2004) We ran out of time, but it's coming in an addon pack.
    PC Gamers (2004): Ran out of time? You had six years!
    PC Devs (2004): Suck it up, you're addicts needing a new fix. By the way, Xbox port is next year.

    PC Gamers (2005) The Xbox port kinda sucks, and where's the additional stuff you promised.
    PC Devs (2005) Soon, we hope.
    PC Gamers (2005): Here we go again.
    PC Devs (2005) You love us.
    PC Gamers (2005): Some of us are still playing Dethstryke and haven't bought the new game.

    PC Devs (2007): We are pleased to announce the simultaneous release of our Gamma box on Windows, Xbox 360 and PS3.
    PC Gamers (2007) Whaaat? You mean they're getting that promised stuff we should have got in 2004 at the same time we are?
    PC Devs (2007): Yes. The PS3 version was done by an external team though, they forgot to put mouse support in. What's with those crazy PS3 owners wanting to use mice WITH their dual shocks?
    PC Gamers (2007): We suppose that gives them analog movement AND analog aiming. By the way, why should we purchase the PC version if there's minimal differences between the three?
    PC Devs (2007): Mods! And mouse aiming.
    PC Gamers (2007): But you just said that it's physically possible to support mice and we know that the Xbox 360 and PS3 have download services that could offer mods and map packs.
    PC Devs (2007): Suck it

  63. Re:The Most Idiotic Gaming Article Ever On Slashdo by hairyfeet · · Score: 1

    Actually I think it is more like this-

    PC Game Devs (2003)- here is our new game. It is awesome and you love it. We have released modding tools to give us an idea of which way you want the series to go and...wait a minute, there is a knock at the door

    Large Game Corp(2003)- Hi, we are a large gaming corp. We would like to give you a truckload of money for your company. (PC Game Devs)-Sweet! Here is the paperwork! Large Game Corp(2003) Thanks-now you are all fired. We are only gonna keep Chuck and the guy that does the costume design. Oh, and a sequel for the PC? Not gonna happen. MSFT just paid us a BIG fat Check to make it into an Xbox game. Of course you and I know that it will suck on Xbox, but the check still cleared so who cares.

    For examples see Freelancer, the Mechwarrior series, pretty much any game that was good and then the company was bought and turned to shit. Pretty much anything EA and Blizzardvision and MSFT has bought. If you look closer at the modding community a lot of the very active game mods are for games such as those mentioned above that were popular that should have gotten a sequel, but the company was bought out by a bunch of PHBs that decided to "maximize their IP profit potential" or whatever buzzword bingo was popular that week and totally boned the fans. After all, they are still moving box sets of Mechwarrior 4, and the last one came out nearly SIX years ago! But it was bought out by MSFT, who only really gives a fart about the Xbox and that series just won't work on the console.

    So while I agree that some modding makes up for piss poor developers, a lot of times the game company gets bought out by someone who promptly kills the fanbase. Like when MSFT found Mechwarrior didn't work on the console and promptly shit canned it. Just look at how many great game companies have been bought out and subsequently destroyed by EA, Activision, and MSFT. If you planted a headstone for every game company and game that these three bozos killed you would have a garden of stone that makes Arlington look like an empty field. I would be MORE than happy to shell out $50+ for Freelancer 2 and Mechwarrior 5 on the PC. But do you honestly think we will ever see them? So mods allow fans like me to allow a continuing story when the game companies get eaten by PHBs. Most of us gamers that play mods would be more than happy to buy sequels to the games we are playing mods for, but the companies simply no longer exist. The modders simply allow us to continue enjoying a game that some PHB has decded "doesn't fit in with our corporate synergy" or whatever buzzword bingo is in this week.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  64. Eighty pazools an ounce by grikdog · · Score: 1

    These were all genuine ADV.COM Easter eggs from Back In The Day. Very rare. Thanks to Mike Goetz, Dave Pratt, and others.

    "From the darkness nearby comes the sound of shuffling feet. As you turn towards the sound, a nine-foot cyclops ambles into the light of your lamp. The cyclops is dressed in a three-piece suit of worsted wool, and is wearing a black silk top-hat and cowboy boots and is carrying an ebony walking-stick. It catches sight of you and stops, seeming frozen in its tracks, with its bloodshot eye bulging in amazement and its fang-filled jaw drooping with shock. After staring at you in incredulous disbelief for a few moments, it reaches into the pocket of its vest and pulls out a small plastic bag filled with a leafy green substance, and examines it carefully. "It must be worth eighty pazools an ounce after all" mumbles the cyclops, who casts one final look at you, shudders, and staggers away out of sight."

    "From somewhere nearby come the sounds of sliding, stumbling feet. As you turn towards them, the beam of your lamp falls upon a tall, shambling figure approaching you out of the darkness. Standing no more than five feet tall, it cannot possibly weigh more than fifty pounds including the shroud and bandages in which it is wrapped; a musty reek like the scent of old, dead earth seeps from it and fills the air. As you cower back in disgust and horror, the figure halts, examines you through eyes resembling wet pebbles, and whispers "Peace, man!" in a voice like wind rustling through dead trees. It then turns and shambles away into the darkness."

    "From somewhere nearby, there suddenly comes a sound of something mechanical in motion. As you turn towards it, an incredible figure rolls into the light of your lamp. It stands about five feet high on a wheeled metal pedestal, and has a globular light-filled head, accordion-pleated metal arms, and a cylindrical body the size of an oil drum with a plastic panel on the front. It rolls past without taking any notice of you, all the while waving its arms, flashing a light behind its front panel and bellowing "WARNING! WARNING! DANGER!" at the top of its not inconsiderable voice. It rolls on out of sight, and moments later there is an immense flash of light and a tremendous blast of sparks and smoke. When the air clears, you find that no trace remains of the strange apparition."

    "With a sudden gust of air, a large cave bat flutters into view, flies around your head several times, squeaks with disgust, and flutters on out of sight."

    "From somewhere in the distance, there comes a musical swirl of light, elvish laughter and the sounds of merriment."

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  65. Everquest by Anonymous Coward · · Score: 0

    The best parts of Everquest were the fighting styles that the creators didn't think of
    Bards twisting 3 songs together
    Fear kiting
    Charm fighting
    Root & Rot
    Drunken Races in Kelethin

  66. Cheat codes can make interesting gameplay as well by Anonymous Coward · · Score: 0

    My friends and I figured out the server command for unlimited ammo in COD4 so we could play with lots of C4. That led to the discovery of the fully automatic RPG and grenade launcher. Grenade launcher wars were awesome.

  67. Re:The Most Idiotic Gaming Article Ever On Slashdo by CronoCloud · · Score: 1

    But it was bought out by MSFT, who only really gives a fart about the Xbox and that series just won't work on the console.

    Well the Mechwarrior 2 PSone game is pretty fun, as long as you have the big dual analog joystick (it's almost impossible to play well without it)and USB gives more control options these days. So they could add more simulation elements.

    But what I really want on my PS3, is a version of the turn-based tabletop game with internet play. MechCommander is real time, but it should look something like that, graphically. Java based Megamek is close to what I want, and I can play it on the PS3 under Linux, but it's not "official"

    Another reason why the MechWarrior franchise may have gone down the tubes is the Battletech franchise and milieu going down to the tubes. Really, who wants to play post Fed-Com Civil War, the Dark Age stuff fucked everything up, which means playing from 2750 to 3075 or so.

  68. Oni by kazagistar · · Score: 1

    Oni was a great game, though it has descended into obscurity now, and was never really finished because Bungie was bought up by M$. The real fun however was the way the cheat codes messed with the game and each other. You could transform into any character, make your enemies fight each other, etc, and all had unexpected consequences. (Swapping characters rapidly allowed machine-gun speed punching, characters would run off in the middle of cut-scenes to fight each other off camera). Also, with many games, it is fun to play with 4 people, where each person gets a small subset of the controls.

  69. Re:The Most Idiotic Gaming Article Ever On Slashdo by hairyfeet · · Score: 1

    But in both Freelancer and Mechwarrior there was so many places you could have gone! In Freelancer you could have gone back and done the rise of the different nations, with the whole "wild west" early years and the rise of the pirate guilds and the smugglers. Or you could have gone forward and had a race to snatch the Nomad tech and incorporate it into the different nations, with some nations bring the pirates on as Privateers and some trying to deal with the problems legit.

    With Mechwarrior you could have gone back and done the rise of the mechs, the fall of the Star League and the rise of the different houses and Merc Clans. If you wanted to go forward you could follow the events immediately after Mech 4, and followed what Steiner did after being defeated on Kentares. While I haven't followed the tabletop so I don't know what they may have done to the story, the fans just want more Freelancer and Mech. And as I have shown here, it really doesn't take much imagination at all when you have a rich universe like Freelancer and Mechwarrior. But there have been so many games ruined by PHBs, just off the top of my head Deus Ex after the fall of Ion Storm comes to mind. And as I said the three major players, MSFT, Activison, and EA, have littered the landscape with franchises that were making money but some PHB decided it "It doesn't fit with our current synergy" or whatever buzzword bingo they use today.

    That is why I am grateful for modders. They take a game like Mechwarrior or Freelancer and not only put out high res packs that allow the games to look and feel fresh, they add so much content that it is like getting multiple games for free. And if game companies didn't have their heads up their collective asses the mods would be a GREAT way to repackage those games and gauge the possibility of a sequel being profitable. I know there would be plenty like me who would happily buy a Mechwarrior or Freelancer box set with the high res and all current mods included, with an easy to use mod switcher(like FMM for Freelancer) to make switching between modes seamless. And if they released it with an announcement that if enough boxes sold we would get a new game I would be first in line. But sadly, like many great games of the past, the mods look like the only way these games will live on. So for all the fans out there, I personally thank the modders of Freelancer and Mechwarrior. Thanks for keeping our beloved games alive.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  70. Now~ those "things" by Anonymous Coward · · Score: 0

      get patched as bugs --

  71. Re:The Most Idiotic Gaming Article Ever On Slashdo by ShakaUVM · · Score: 1

    >>That is one of the reasons i stick with PC gaming, the mods give you so much more replay than you ever get with a console.

    Yeah. The fact that the top mods are often head and shoulders better than the original game helps as well. =)

    Like I said, I'm still playing Quake 1, and have a library of older games (Baldur's Gate 2, Diablo 2) that I've been itching to play again after reading about some of the mods for them.