The Best Game Engines
SlappingOysters writes "IGN has taken a look at the most impressive middleware solutions for the next generation of gaming, giving a detailed analysis of which engines are performing the best and which have the most exciting futures. It runs through the technical strengths of each engine, as well as how that translates into actual gameplay. It also runs through which software has and will be using each engine."
Had the best engine to date imo as far as movement and the like is concerned due to the PVP the game offered because of it.
they had done the same with F/OSS and/or Cross platform game engines, the article would have been significantly more interesting...
Most of the big commercial engines are pretty useless to those without a budget, or with a desire to target their favorite OS...
The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine. Bioshock was an incredible game, but the look and feel of HL2 and it's subsequent episodes/tech demos were far more impressive visually.
Not only that, but the Source engine is painfully easy to mod and is supported by a company that goes out of its way to encourage third party developers to use it.
Frankly I'm disappointed that Source was not mentioned here.
I'm god, but it's a bit of a drag really...
GAME PLAY, GAME PLAY, GAME PLAY!
Almost all of these modern engines rock. We don't need someone pointing at the guy who is flexing his e-muscles. IGN, stop wasting our time with this nonsense and review games, then get us scoops on the latest titles and hardware.
/rant off
Source and "iD Tech [some integer]" were what people expected to be the big engines. Apparently times have changed and there's room for more than a couple talented development teams.
PHEM - party like it's 1997-2003!
So... All of them, huh? Seriously, this isn't really a top 10 or comparison, it just lists a bunch of them. I'd be a -lot- more interested in open source ones that anyone can use without paying tons of money.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
I still prefer the old fashioned advanced dungeon and dragon 2 rule set.
Or it might not.
I get your point that using a 3rd party engine would seem to limit your creativity: you wouldn't want to use an engine designed for a FPS to write Battleship Frisbee Cookoff Challenge.
However, if you're intending to create a game that's even remotely within a common genre, then using a 3rd party engine frees you up to concentrate on producing a unique experience. You can blow 20 man years just to catch up with the last generation of Quake, or you can start with a working, tested engine and concentrate your resources on adding just the new functionality and tools that you need.
Why, yes, I'm speaking from experience (of doing it the wrong way). Thanks for asking!
If you were blocking sigs, you wouldn't have to read this.
This is a fun game:
If your game has crosshairs on the cover, it might be generic.
If your game mentions another game on the box, it might be generic.
If your game claims to be the best [insert genre here], it might be generic.
If your game was made or published by EA, it might be generic.
Not to speak for the OP, but reread the condition: "If your game touts the fact that it uses another game's engine as a principal marketing point..."
This says nothing about whether a 3rd party engine was used or not, only how it is advertised. In my experience, games whose marketing divisions spend a lot of time touting the game engine it runs on tend to suck... hard. Using 3rd party tools is almost necessary these days for smaller (and sometimes larger) developers but if the use of those tools is a major selling point, you've failed already.
It's not every day I come across a perfectly good excuse to toot my own horn. Here is my list of free game engines: http://www.freegameengines.org/ My definition of "game engine" is a bit stricter than most. I believe Wikipedia has a similar list.
Drivel like this article is why I quit Slashdot. You can quit too! with only occasional relapses.
Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
...but the exclusion of The Source engine is a serious omission. Pretty much any gamer out there has heard of it and the games built upon it are some of the most popular and critically acclaimed ones out there.
I would also mind about features! An engine with skinny features will very likely show better performances ...
Maybe Computers will never be as intelligent as Humans.
For sure they won't ever become so stupid. [VR-1988]
You're seriously arguing that Asheron's Call has better PvP than Unreal Tournament? That's like saying you little league team could beat the Yankees.
So, which part did you have in Duke Nukem Forever?
I get your point that using a 3rd party engine would seem to limit your creativity
I've discovered as I get older, that for one to be truly creative, one must have limitations imposed. Whether you're a graphic artist and the limitations are the size of the canvas and the colors of paint, or a musician and the limits are the instruments or the length of time. Of course, this theory isn't limited to just the arts.
"Be prepared, son. That's my motto. Be prepared." --Joe Hallenbeck
Honestly, I'd like to see a comparison of professional engines, the common free engines, and XreaL.
http://xreal-project.net/
I don't know why XreaL doesn't get more attention.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Despite Far Cry 2's somewhat, umm, controversial gameplay I really think that the Dunia engine should be on the list.
There a few things wrong with your post. First you state there are no mods out there that live up to Valve's quality... So which mods have you tried? Have you tried them all? There are a few mods out there that if they were sold as full games, people would buy them. Their quality is that good. The player community might really fucking suck, as tends to happen from time to time, but the quality of the mods is damn good.
And wih Sin Episodes, you have that all wrong. What had happened was not that Ritual lost its developers (which they did), but before most of them left, Mumbo Jumbo games had acquired Ritual and said they were doing strictly casual games. And with that said, it's fairly obvious why more of the developers left after the acquisition. But honestly, Ritual wasn't doing too great financially before that anyway.
With Vampire, didn't they use a really fucking early version of Source and just didn't bother to try to fix any of the major issues in the game? If I recall correctly, the community decided to do more fixing to get things to be really set nicely.
And lastly, what about Dark Messiah? Did it become super popular? Well, no. But it didn't fail miserably and it wasn't riddled with bugs. For what it offered, it was fun and hassle free.
Besides, do you honestly expect every game to be released on Engine X to be a super awesome game?
Blender Game Engine is showing promise
http://www.youtube.com/watch?v=pc9JWYuUa2o
Bingo. My post was about marketing. More than a few of the greatest games ever made use engines originally made for other games, but very few of them advertise that fact.
Well, I'll just go ahead and call cognitive dissonance on that. Marketdroids are so detached from reality that reading any significance into what appears in a press release speaks more to your prejudices than to the quality of the product that they're marketing.
I'm sure you could (but won't) Google up a couple of examples of ads for suckfest games that boast of 3rd party engine use, but that does not constitute a compelling argument for a significant trend.
If you were blocking sigs, you wouldn't have to read this.
I'm surprised that the only engine on this list to derive from the Quake family is the Call of Duty engine. I'm not enough of a game engine expert to disagree with any given choice, but it's very, very surprising to me to see one of the major families of engines basically ignored. At the very least, some discussion of its omission seems in order.
Philip Sandifer's academic website
http://en.wikipedia.org/wiki/Havok_(software)
I think this list covers it: http://www.havok.com/content/blogcategory/29/73/
Yeah, except where it goes of the deep end with the character models. High res textures, good. Anime babes/boobs? No thanks.
Its a good mod to the engine but this is a particularly common disease to the modding community for any given popular game/engine. The majority of modders are younger geeks that essentially start building their own virtual robot babes.
Check that Alyx Vance model. In FF Cinematic Mod, she's got a bare midriff, serious cleavage and looks like the character spent two minutes too many in front of the makeup mirror.
And Oblivion. My god.
No Gamebryo Engine? What were they thinking?
It may have just been a matter of timing, but I was totally disappointed in HL2. All that hype and anticipation during that long wait
And the long wait continues. It's been nearly 2 years since Episode 2 came out and they haven't released a single iota of information about Episode 3 yet. I can only assume because they don't have anything to show. And to think that they went with the episodic format to make releases faster.