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Blizzard Answers Your Questions and More

Last week we asked for interview questions to help supplement our face-to-face interviews at Blizzcon. Over the course of the two-day con we were able to sit down with StarCraft II's Dustin Browder, Diablo III's Leonard Boyarsky, WoW's J. Allen Brack, and Battle.net expert Rob Pardo to answer a few questions on each of the four major camps in Blizzard at the moment. Since this wasn't a usual Slashdot-style interview, we tried to use as many of your suggestions as possible, but the conversation often took us in a unique direction once it got rolling. Dustin Browder — Lead Designer, Starcraft 2

Slashdot: How much of the team has already rolled over to Heart of the Swarm?
Dustin Browder: Almost no one. Occasional meetings with Cinematics team, who wants to get a jump on things, and the occasional water cooler conversation. Pretty much everyone is focused entirely on Wings of Liberty.

Slashdot: How much of your work from Wings of Liberty will you be able to duplicate throughout the other two installments of the trilogy?
Dustin Browder: Very little. We have tools and we have an engine, and that's huge. We also have a lot more knowledge of what we're trying to accomplish with the scenes and with the story, so we have a lot of benefit from the software that is already created and a lot of knowledge to help us move faster.

Slashdot: How many of those software tools are going to be available to the community-at-large?
Dustin Browder: As many as we can. Certainly the data editor, the map editor, and the terrain editor. That lets users create pretty much anything the design staff can create. Since the story-mode stuff is put together by one of our designers — he collects the art from cinematics and makes it all happen — all that stuff is accessible as well. I'm not gonna lie to you and tell you this stuff is easy; this guy is really smart, and this stuff is complicated, but it's totally doable. We have seen our fans do some amazing things in the past with a very limited toolset by comparison. In this case we're really hopeful that they will do a lot of cool stuff. I can't even guess what they are going to do. [Dustin gave a panel later on in the day where demonstrated some of the things that Blizzard employees had done in their spare time just playing around with the tools. A few examples were; an "Uberlisk" which had a number of spine crawlers on his back and wandered around terrorizing a board filled with hostiles, a zoomed-in third-person action game with a Ghost as the main character, with the ability to interact with "quest givers" and actually go inside buildings and underground, and a top-scrolling space shooter.]

Slashdot: There has been some talk that the streamlining of commands has been moving the focus away from actions per minute [APM]. How important is APM as a metric for you and will we see a decline in the importance of this metric?
Dustin Browder: That type of feedback is incredibly important for us. We want players making smart decisions all the time and we want a lot of skill required to play this game at the highest levels. We absolutely want the best players to be the best players. We're not looking to even out or flatten the skill curve so that "everybody can be a winner." This is not the first grade. We want this to be tennis, baseball, football, whatever, we want this to be a game that requires real skill. But at the same time we don't want this to be a bunch of bogus skill. We have definitely gotten rid of some clicks, but we have also added some clicks back in. We got rid of some clicks in terms of how you had to select your buildings and how you had to give build commands, but we also made sure that we had the finest amount of control at the same time.

When we originally put it out there we said you could double-click the barracks and hit 'M,' and you get five marines, one from each barracks for instance. The fans were outraged and we kind of ignored them, saying, "Whatever, this is a better gameplay experience," but as we played it, we realized that it wasn't a better gameplay experience. Maybe when you hit 'M,' what you really wanted was three marines and two marauders, and you couldn't do that. Instead we have said you can select all of your barracks at once, but each click sends a build command individually to each of those barracks. So now you are able to hit "M, M, M, D, D." This gave us a decent amount of clicks, but actually the correct amount of control. That's actually the control you wanted as a player. We weren't looking to hurt you by giving you too many clicks or hold your hand by taking away some of the gameplay experience. We were actually giving you the controls that made you powerful by having the correct balance between the two.

Also we have a bunch of macro mechanics in the game to encourage players to control their economy better, because as you know in Starcraft, economy is king. One of the things that we loved about the original Starcraft was not so much that we want you to click a bunch, but that there was a lot of tension between players who were micro-oriented and players who were economy-oriented. For instance, if you are playing Zerg and are micro-oriented and I'm playing Zerg and I'm economy-oriented, we're kind of playing two different races — not exactly, but a little bit. We're having a very different experience, and that style difference now becomes the interesting problem for both of us, and that is what we're really pursuing with a lot of this stuff. So, we've definitely taken some clicks away, but we have added some back, and I think the fans will be fine with it. Certainly the hardcore fans I've spoken with, who have actually had a chance to play the game, seem to be very positive about the experience.

Slashdot: It looks like the new league system is going a long way toward making the play experience much better across the board, and will allow people to grow at their own pace. What can you tell us about how this system works?
Dustin Browder: We think this system will really help a lot of players. Even if you are going to stay down in the copper league forever, at least you are playing against your skill level and can hope to win something. In Warcraft 3, minus the "Smurfs" who would come through and ruin everybody's day, we had a pretty good matchmaking system and you could win about half your games. I know most people would prefer to win about 70% of their games, but that would mean someone else has to lose 70% of their games, and we don't want that. If we can match you against your skill level, I think that's where you wanna be and you'll have a good time. So now, if I can put you in a bronze league of 100 players and all those players are your skill level, that means you have a shot of being number one in that league at the end of the season. I think that is going to be a lot more fun for people. When you go to play intramural softball, you know Sammy Sosa isn't showing up. While it might be fun for about two minutes, it would ruin the game and no one would have a good time. If we can keep everyone organized into the skill level they belong I think everyone will have a lot more fun.

Slashdot: What kind of side projects is Blizzard looking at? Any possibility of expanding things to the console, tangentially-related mobile games of any kind, or maybe another pass at Ghost?
Dustin Browder: Starcraft 2. That's about it. We're really focused and we don't mess around with a research division or anything like that. When we think of cool ideas, we build them until they are done and we don't stop. We had the mobile Armory that we announced, but that's more of a support tool than a new game or stand-alone app. For console, we certainly don't have anything that I'm aware of that's going on right now. I'm not saying we wouldn't explore it down the road; it could be a very real possibility. All of us play console games and we all love our XBoxes, Wiis, and Playstations. The gamers are there, the fanaticism exists in the building, it's just a question of when it will bubble to the surface and find a successful outlet.

Slashdot: How do you see ongoing content being developed? You have the main trilogy, but once you are done with that, do you see discrete content releases of some sort, ongoing smaller patches, or maybe even interesting things like the holiday patches in WoW? The new Battle.net framework seems to offer you a lot more options for keeping people up-to-date.
Dustin Browder: The holiday stuff is certainly something we would like to explore via free patches, just to throw it out there. Other smaller patches like new maps or bug-fixes would also certainly come quickly as it was needed. What additional content we actually choose to possibly charge for, I don't know, but I think it would have to be something of extreme value in order to get excited about that. We don't like putting out stuff that we feel dirty about. We argue about it quite a bit, what is enough value and what isn't, what did it cost us, what do we have to charge, those kinds of decisions. Most of those decisions happen above my level, which is great, but certainly the teams have a great deal of influence over those decisions. Most of that stuff, at least initially, will be more patch oriented, but if we find something that is of real value we'll discuss it.

Slashdot: With Starcraft being so data-oriented, you have already put out some really cool tools for recap and data-analysis. Is there any hope of external APIs so that third party developers can do things like scorebots, profiling, armory-type tools that don't necessarily live within Blizzard?
Dustin Browder: Certainly a lot of that stuff is exposed and is possible for players to get their hooks into. I don't know what will happen ultimately with that, but I'm certainly hopeful that we have a large, happy, thriving community of people developing third-party support tools.

Slashdot: As Linux and open source continue to gain popularity and market share, is there any hope of Blizzard allowing some of the internal Linux-based tools and clients to make their way into the public domain, even if they weren't supported?
Dustin Browder: I have no idea what the rules surrounding that are or why that may or may not happen. I don't know of any plans, but that doesn't mean they aren't happening out there. Certainly we have supported the Mac for years and years and definitely plan to continue to do so. We try to support other platforms, but at this point I don't know of any specific plans for Linux.

Slashdot: The other question that is a constant concern within the fan base of Starcraft is the question of disallowing LAN play. How are you solving problems like making sure this is a valid replacement for LAN plan; security, reliability, speed, or even people playing behind things like NAT routers?
Dustin Browder: These are issues that we continue to address as we go forward. Some of these things we have some plans for, but not all of them. It is something that we definitely plan on working on as we go forward to make sure we have things in place to handle every possible user case out there. We just know from WoW that most people can connect online and play. There are some cases out there, some legitimate-use cases — that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet. We want to make sure we are able to support these legitimate-use cases for LAN play and make it accessible to those users, but we're still trying to identify all of those and decide which cases are legitimate and which are not. These are definitely legitimate concerns, and we're certainly looking to address them.

Leonard Boyarsky — Lead World Designer, Diablo III

Slashdot: I noticed that you have moved away from the strict left mouse/right mouse ability limitation and have created more opportunities for players to map keys and use abilities beyond the two major "equipped" abilities. What was the driving reason behind this decision?
Leonard Boyarsky: Well, we had that to some degree in Diablo II, it was just really inaccessible and not fun. Our main goal is to have the player focus on two skills and maybe that alternate ability that you can tab in, while moving some of the more passive or non-targeted abilities to the hotbar. Of course, minor refinements are going to continue to go on as we develop, but we wanted a way for you to augment your main skills. In a game like Diablo, your character is really defined by what your main attack is. Unless you are a real hardcore user, you probably aren't going to be switching up attacks constantly.

Slashdot: With the advent of the new Battle.net features and the evolution of gameplay in Diablo III, do you anticipate any major changes to the PvM Ladder setup or maybe some specific PvP elements?
Leonard Boyarsky: A lot of the stuff being developed for Starcraft II and Battle.net, we want to incorporate. All of the community features and chatting across games is very important and we'll definitely incorporate that where it makes sense. We haven't talked a lot about a PvP component, but we think it is a great aspect of the game. The part that we didn't like from the earlier games is that people could turn hostile at any time and stab party members in the back. The people who get upset that we're not going to have that aspect are generally the people who would kill their party members at a moments notice. So, maybe we'll find something where they can all go stab each other in the back apart from the people who don't want that as an experience. As far as specifics for PvP, rest assured that we're going to come up with whatever we can that is the best possible PvP experience for a Diablo-style game. Right now, we're really focused on the co-op play and using whatever we can from Battle.net to enhance that experience.

Slashdot: When you integrate with Battle.net, will that also integrate with other data streams? Recently when they were discussing World of Warcraft's integration with Battle.net, there was the possibility of a guild news RSS feed. Can we expect to see things like data export and clan support?
Leonard Boyarsky: I don't really know what the plans are for that, but I would assume if they are going to have something like that for WoW or StarCraft II and it works out, there is no reason why we wouldn't integrate that into Diablo III. I'm not the most technically-minded person; I'm more on the artistic/creative side of things, but we talk all the time about how to get all the community stuff that we can in, even if it isn't there at launch, so that it becomes this fantastic player experience.

Slashdot: Speaking of the artistic side of the house, are you looking to leverage your community for artistic injections into the Diablo III universe, like custom levels, modding, or even total conversion mods that just utilize the Diablo III engine?
Leonard Boyarsky: We discussed that early on because Starcraft II is doing so much modding support. But when you look at the style of game that Diablo is, it is based around a lot of random content. So when you look at it from that standpoint, someone might be able to make some very specific content, but the basis of what we're providing for the player is a random system. So are they just going to provide a different random system? Also, the creation of our art is very intense in terms of not only the talent and technical expertise required to get it into the engine, but manipulating it and using it with our tools. It would take a lot of work to make that friendly for the end user who didn't have a programmer there to help them figure out some of the finer points. We just didn't see the bang for the buck in doing something like that and it was never really a big part of the Diablo fan base. Having said that, if someone comes along and takes the Diablo engine and makes a fantastic game out of it, more power to them. We just didn't feel that was where we could add the most value for the players, because that just isn't what the community is about.

Slashdot: The Diablo franchise is especially iconic for things like easter eggs and secrets. Can we expect the same of depth in Diablo III? Any hints?
Leonard Boyarsky: No, no hints. They wouldn't be easter eggs then. We'll probably drop some hints here and there, maybe post some easter eggs on the web for people to dig out. Maybe some red herrings to send people in the wrong direction, but most of that stuff just comes naturally during development. As you develop areas, these things come up, and we're always throwing around ideas. So yeah, we talk about that all the time, and we are planning on doing quite a bit of that stuff.

Slashdot: I'm sure you guys are tired of the LAN dispute, but what specific things are the Diablo team looking at in terms of trying to provide value from Battle.net to assuage some of the fear that this is just an inconvenient take on DRM?
Leonard Boyarsky: Well, once again, I'm not the most technically-minded person and I want to get you guys a really good answer for that. I don't want to steer you guys the wrong way. Right now most of the implementation of Battle.net is Starcraft-focused, so I know that is our goal right now, but I know Rob [Pardo] has talked about how their fans use LANs for tournaments and the like ,so they have talked about how their fan base might need some kind of deployable LAN solution. The Diablo team is in the enviable position of letting them work out how all that is going to work and how they are going to solve all of those contingencies. Hopefully our track record will speak for itself and our fans can take us at our word that we are doing this not because of any business model or corporate mandate. We believe that we can give the best multiplayer experience by going in this direction. Just in terms of philosophy, we're all about making choices for the gameplay and then worry about the monetization later, which is great because there are many companies out there that go the opposite direction.

Slashdot: One of the things some of our readers really want to know is: what are the biggest deficiencies that you are seeing from young college grads trying to break into the industry? What words of wisdom could you impart to people trying to get their start, especially with respect to gaming?
Leonard Boyarsky: I can speak a little bit more to the artistic stuff because of the position I'm in; that's how I came up. I would say that, from an artistic standpoint, it's not about how well you use 3D Studio Max. Obviously you need background in some sort of 3D program, unless you just want to be a concept artist, but it's more about just being a great artist and having a great artistic eye. The same thing goes for creativity; it's more about having something to show that shows what you can do. If someone comes in and has something to show, it doesn't matter where they went to school or what they accomplished at school; it's what we can see. Because there are so many people out there that have resumes with great schools, it just really comes down to what they can do. If I find someone who just blew me away, I could care less if they even have a diploma. I think the biggest thing you can tell people is to do stuff on their own. It's probably easiest as a level designer, because you can get a Half-Life or a Quake and build your own levels, and then you have something to show. The more stuff you do just shows your passion, your creativity, your ability, as opposed to trying to get a job first if that makes sense.

J. Allen Brack — Production Director, World of Warcraft

Slashdot: What caused you to make the new level cap 85 as opposed to increasing it the usual 10 levels.
J. Allen Brack: Well, we looked at a lot of the things that we wanted to do for this expansion. Going back and revamping the old world and bringing the level of quality of the experience of the 20-60 game up to the level you saw in Burning Crusade and Wrath of the Lich King was a hugely monumental task. We also looked at how much people say they like leveling, then tried to balance that with people who say the game doesn't start until max level, and tried to figure out what the right decision for the game was. We definitely didn't want to feel like we were trapped into adding 10 levels every time, because I think we could make an expansion that was very compelling where we didn't add any level increase, and I think there are situations where we would want a 20 level increase. It all comes down to what the right decision for the game is.

Slashdot: Can you describe the difference between this expansion and previous ones in terms of the time and difficulty it took to revamp an existing area versus creating an entirely new area?
J. Allen Brack: Well, this is actually, by far, the largest expansion that we have ever done. We are creating five new zones completely from scratch for level 80-85, we're also going back and retouching a lot of the existing zones. Some of the existing zones have been very good and have worked out very well and some of them we have always regretted and not worked out very well at all, but we're going back and evaluating those on a zone-by-zone basis. Many of the old zones are actually getting rebuilt from scratch just due to the massive amounts of changes.

Slashdot: How are you going to manage the difference between someone who has just purchased vanilla WoW versus someone who has all of the expansions up to and including Cataclysm?
J. Allen Brack: Well, we haven't talked about launch plan specifics, but we do want everyone to get Cataclysm. It is our intention that the world will experience the cataclysm for every player regardless of patch level. There are a couple of reasons for that, but one of the main reasons is we want people to play together and the idea of having segregated the players into the "bought Cataclysm" and "didn't" camps is really not the right decision. The other thing is that Cataclysm has lore and a reason behind it, so it doesn't really make sense to have it happen for some players and not for others.

Slashdot: There has been a lot of talk about the new phasing technology that allows entire continents to change. Was that very difficult to implement compared to what was already in Wrath of the Lich King?
J. Allen Brack: Yeah, it was. In Lich King, we didn't really have the ability to do terrain; we had the ability to skyboxes, quests, and effects, but now we have the ability to have different versions of terrain that get triggered based on other events. One example is being able to go into a cliffside dwelling and down into the storm cellar to weather a storm and when you come out, the entire cliff has been sheared off and there is nothing left. It's pretty exciting.

Slashdot: We have heard a lot about how StarCraft II is going to integrate with Battle.net, and a little about what World of Warcraft is going to do. Is there more coming?
J. Allen Brack: Sure. Battle.net is going to be the way that all players log into Blizzard games in the future. We have optional Battle.net conversion right now, but that will be mandatory at some point in the not-too-distant future. Once we have that integration, we'll layer the Battle.net features on top of World of Warcraft. We're not talking about changing the way that Guilds or Friend Lists work for Battle.net; it's more of just adding a layer of Battle.net features and community features on top of the existing game.

Slashdot: Has there been any talk of making APIs or data feeds that would allow fan sites or forums to integrate game data directly?
J. Allen Brack: That is an interesting idea. Yeah, we have seen a lot of neat little apps come out of the armory, to a degree that I don't think we really anticipated. There are now loot apps, community aggregation apps, and others, but we certainly were not prepared for the amount of traffic that is just to gather data from the armory for other apps.

Slashdot: The EVE team recently announced a project called Dust 514 that is a separate game that hooks into the EVE universe. Has Blizzard considered any side projects that might have some tie in to existing games?
J. Allen Brack: We typically think about things as a team — in my case, World of Warcraft — and what we could do within the existing WoW universe. Something like that offers a lot of wish fulfillment for me as a gamer, and we definitely talk about what kind of gameplay experience that we want to offer with each expansion, so we definitely have a lot of new things that we're talking about for Cataclysm, just not quite that extreme.

Slashdot: How about a console version for WoW?
J. Allen Brack: Console is one of those things that we probably talk about once every six months. I have probably met with Microsoft two or three times to discuss what it would be like to have WoW on the console. Where we are today, and I can't say we'll always be here, but right now WoW is very much designed for the mouse and keyboard interface, and doing another type of control scheme would be very challenging. I think it will be done, and if we had started WoW with the idea that we would move to console, I think it would be a much different game and the control scheme would support that.

Slashdot: Once the Battle.net integration is complete, you'll be able to talk to friends from different servers and even different games. Has there been any talk of being able to form instance groups across servers?
J. Allen Brack: Yes, and we're actually doing that in an upcoming patch. In 3.3 we're going to revamp the Looking For Group interface to allow that. The idea wasn't necessarily for existing players that are in a guild at high level, it's more for the people who want to run Wailing Caverns on a character that is level appropriate.

Slashdot: Lately there have been some problems with instance server congestion; is that something you are focused on?
J. Allen Brack: We're hugely focused on it. I mentioned the cross-server instancing — that is also a part of that solution as well. We have some technology that allows multiple servers to share certain instance blades and that gives us a lot of efficiency. We're going back and reconfiguring all of our servers for this, so it should be done before we launch 3.3.

Slashdot: There is always a call for increased support (even if it isn't official) for Linux, Wine, etc. Is there any possibility that future support for WoW on the Linux platform could grow?
J. Allen Brack: We have been a long time supporter of alternate platforms with the Mac, and have supported many of our games on both PC and Mac, so we're a big supporter of platform independence. We have experimented with a Linux client back in the day, but right now it is a resource problem. We have to consider how many resources it would take to put out a Linux client versus how many people would actually use something like that. We have to consider how many people aren't playing WoW right now and would if we had a Linux client. Or is it people who play already and just want support in their preferred operating system? If we decided to support a new platform, we would have to figure out how many game features we had to give up development on in order to develop a new client.

Rob Pardo — Executive VP Game Design

Slashdot: Is there any any possibility that Battle.net might interact with other systems like XBox Live, Steam, or other games?
Rob Pardo: I think there is the potential to do something like that, but there are certainly no immediate plans. We certainly are trying to engineer the platform in a way that it could do those sorts of things, and we have talked about trying to link in things like Facebook, Twitter, and mobile applications. We definitely have kept in mind that if we do go to console, we can still use Battle.net, in which case we would have to talk to things like XBox Live. So while there are no plans to do something like that, we certainly are keeping it in mind.

Slashdot: Are you thinking about making any APIs for Battle.net that would allow the community to start scraping some of the data directly?
Rob Pardo: That is a question I'm not entire sure of the answer, so I don't want to screw it up. Probably not extensively, but I know that in the past we have done things with game results and similar things, plus we have the Marketplace, which is a pretty big area. But we don't have plans to allow people to reconfigure Battle.net in a major way like that add-on system for WoW.

Slashdot: Now that you have mentioned the Marketplace, is there going to be an approval/rejection system for the things that are uploaded?
Rob Pardo: Yes there will, although our philosophy will probably be more of an iPhone philosophy and less of an XBox philosophy. We really want to try to have the community itself manage that, but we will probably still need some sort of light approval system to make sure that there aren't any viruses or wildly objectionable content. I really don't want us trying to make a quality call; that's where I don't want us to be.

Slashdot: Apple has been taking a lot of heat lately for how opaque they are when they reject a particular app. When you reject something, is there going to be some indication or explanation why?
Rob Pardo: I would hope so, but it's all new to us, so I can't tell you how it's all going to work. We have never done anything like this before, but we know where we want to be philosophically. We have done a lot of research on the other services, but I'm sure there will be lots of surprises to us when we start rolling it out.

Slashdot: We have heard a lot about how Starcraft II is going to be affected by Battle.net. Can you tell us a little bit about how Diablo III and WoW might be integrated?
Rob Pardo: Nothing specific yet, because all of our focus is on StarCraft II. But certainly, since I have been really involved with Battle.net, it's something that is always on my mind. A lot of the Starcraft II design was done so that it could be agnostic to our other games, so I would say that assuming everything goes well and the new service is as great as we want it to b,e I would imagine that you would see something very similar. There will obviously be Diablo-specific features that don't make sense for StarCraft II and vice versa, but as far as the always-connected experience and being able to talk across games, I would expect the same experience.

Slashdot: The LAN-play question has been a major issue. What are you doing to facilitate gameplay between people who are in the same room?
Rob Pardo: There are definitely some things we are investigating. Whether or not they will be in at launch, I don't know. I really think that the vast majority of people wont have an issue. Even if you look at Warcraft 3, which did have LAN play, the vast, vast majority of people played on Battle.net and that was what, seven years ago? So I think that it is a very small percentage of people that will be affected, and only a small percentage of the time. That said, we are looking at some technology that would allow us to detect a peer-to-peer connection if we detect something like a high latency over a certain amount. Unfortunately, this would only be able to work for custom games, since we need to ensure the accuracy of competitive or ladder games via Battle.net.

Slashdot: Are there any plans to build in some sort of reputation tracking to see how often someone has disconnected from games in progress or partakes in harassment of some sort?
Rob Pardo: No, there isn't at the moment, although it is something I'm interested in looking at in the future. We have talked a lot about it; it was one of those features that when we tried to develop a good social rating system we didn't see a great one out there that we could point at. It is a pretty tricky system to design, but it is something that I would like to tackle; maybe in the expansion.

Slashdot: With World of Warcraft, there are regional server groupings. How is Battle.net going to integrate with different parts of the world?
Rob Pardo: I believe the current plan is to do a similar approach to the way WoW is set up, so there will be large regional breakdowns. Hopefully in the future we will even have the ability for you to move around, but that isn't decided yet.

368 comments

  1. OS X map editor? by FictionPimp · · Score: 1

    I still want to know if their map editor for starcraft 2 will be available for osx.

    1. Re:OS X map editor? by snd_chaser · · Score: 1

      Ignore me - undoing accidental moderation

  2. Biased source by falckon · · Score: 5, Insightful

    We just know from WoW that most people can connect online and play.

    I wonder how many people play WoW offline?

    1. Re:Biased source by Anonymous Coward · · Score: 0

      My son does. In his IMAGINATION! He's playing video games even when he isn't playing video games.

    2. Re:Biased source by Anonymous Coward · · Score: 0

      I wonder how many people play WoW offline?

      That sentence is a STATEMENT, not a QUESTION. Therefore, you DO NOT USE A FUCKING QUESTION MARK.

      Can I use a SODOMIZING QUESTION MARK?

    3. Re:Biased source by Anonymous Coward · · Score: 1, Funny

      I'm guessing \N{SODOMIZING QUESTION MARK} is not in the BMP?

    4. Re:Biased source by Abreu · · Score: 3, Insightful

      We just know from WoW that most people can connect online and play.

      I wonder how many people play WoW offline?

      Those are called "Pen and Paper Roleplaying Games", son.

      Dungeons and Dragons is the most popular one. If it seems superficially similar to WoW, it is because it predates it for 30 years and many of the WoW concepts were inspired by it.

      --
      No sig for the moment.
    5. Re:Biased source by kitsunewarlock · · Score: 1

      Warcraft even has a campaign setting for 3.0 Dungeons and Dragons. It was originally called the "Warcraft" setting...but they released for 3.5 it with titles that implied more content (for instance, instead of "Magic and Mayhem" it was called "More Magic and Mayhem"). Except it didn't have any new content. The updates were practically non-existant as well. But all the art, icons, etc... and the name of the game was redone from "Warcraft" to "World of Warcraft"...

      --
      Ginga no Rekshiya Mata Each page.
    6. Re:Biased source by cthulu_mt · · Score: 1

      Dungeons & Dragons 4.0 was designed to be more like an MMO with features such as Tanking and ability cooldowns.

      This is now perfect for WoW players.

      --
      Virginia is for lovers. EVE is for griefers.
    7. Re:Biased source by eln · · Score: 4, Funny

      I used to have disturbingly in-depth dreams about the games when I was MUDding. What made this especially disturbing, of course, is that MUDs are text-based, so I would be dreaming entirely in text.

    8. Re:Biased source by Toonol · · Score: 1

      I'm not sure a question marks isn't appropriate in this case, as an indicator of a rising, questioning tone? Similar to the use of a comma as a pause?

    9. Re:Biased source by brainboyz · · Score: 2, Insightful

      Plenty of private server software available.

    10. Re:Biased source by Invader_scutch · · Score: 1

      Mom?!

    11. Re:Biased source by vikstar · · Score: 1

      Then came the expansion where they plagiarized an entire zone and enemies from The Dark Crystal.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    12. Re:Biased source by Anonymous Coward · · Score: 0

      Yes, because the fighter and paladin in 1e ADnD couldn't tank.

    13. Re:Biased source by Metal_Demon · · Score: 1

      I think you missed the point of the comment. I believe he was suggesting that because WoW has such a huge amount of players it is obvious that most people have internet access so making online only games is not an issue.

      --
      Trust Your Technolust
    14. Re:Biased source by Anonymous Coward · · Score: 1, Funny

      torilmud.org:9999 ftw!

      I type 120+wpm due to MUDs.

    15. Re:Biased source by Anonymous Coward · · Score: 0

      Finally, I find your implication that the newest edition of D&D (4th Ed) is just like WoW to be as observant, insightful, and original as the countless other times I've seen the same type of statement made on forums, using highly suspect arguments (if they bother to use an argument at all).

      Right. Because all users on /. keep up to date with the latest editions of D&D, and are familiar with the gaming mechanics of MMOs. Because we all play MMOs, right? right? And D&D. Right?

      We're all angry 16 year old wanna-be nerd gamers looking to hate on people that offer opinions towards possibly other users that would otherwise not be familiar, looking to push an agenda and trying to attract a certain type of audience on this forum. That's what we do. Instead of using your mod points to vote a post up or down, we would rather spend the next 5 minutes constructing a post that sounds like sarcasm, but utterly fails. Even moreso, is to construct a post that's pure troll in the guise of being informative. That makes us cool, and brings us good karma. Represent!

      Your post doesn't make sense, btw.

    16. Re:Biased source by fractoid · · Score: 1

      That sentence is a STATEMENT, not a QUESTION. Therefore, you DO NOT USE A FUCKING QUESTION MARK.

      The problem was a missing comma after 'wonder', not an inappropriate interrogation mark. The intent was obviously to ask, "I wonder, how many people play WoW offline?"

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    17. Re:Biased source by Samah · · Score: 1

      Those are called "Pen and Paper Roleplaying Games", son.
      Dungeons and Dragons is the most popular one. If it seems superficially similar to WoW, it is because it predates it for 30 years and many of the WoW concepts were inspired by it.

      That reminds me, I must find a nice statue for my Eladrin Wizard. :)
      My WoW minis Kael'thas Sunstrider model is perfect but it's a tad too large.
      <3 Burning Hands

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    18. Re:Biased source by agnosticnixie · · Score: 1

      My mother told me she had that for weeks after she made a dash for 100% completion on the original legend of zelda (I think the summer after she finished grad school) - mostly she dreamed of the bombs going off.

    19. Re:Biased source by Xanlexian · · Score: 3, Interesting

      I wonder how many people play WoW offline?

      Um... I do. In fact, I have NEVER been online with WoW. I run a small private server and play alone. I was heavily involved with Everquest from Phase 2 beta all the way through the release of Kunark. After EQ went public, I found that I REALLY didn't like playing with other people. What I DID like (and LOVE) is playing in a large world where I can explore on my own. Quest on my own. Need a group of 50 people to take something down? Fine. It may be cheating, but I'll adjust my stats accordingly, then go back to where they should be afterwards. I have purchased WoW, EQ, DAoC -- and run them all on my single machine and play them at my leisure. One of my biggest gripes I had was when I would find a decent group of folks to go 'questing' with -- family, work, LIFE would get in the way of my gaming (it shouldn't need to be that way) -- log back in, I'm still a level 15 character, and my online-friends are all around 30. Time to find new friends. I got sick of the camping, loot stealing, having to consistently 'recycle' friends.

      So now? I will surely buy the game itself (and damn rightfully so!) -- but will hang onto it until someone releases a 'private' server that I can run without ANY online connections.

      --
      "Congratulations, Boots. Your robot has become self-aware. You're a daddy now." -- Dr. Rho Bowman
    20. Re:Biased source by Xanlexian · · Score: 1

      I hate replying to myself, but feel I should add some stuff here...

      What I have is what I got. What I purchased at the store is the version I run. What do I miss out on for not paying $10 ($15?) a month? All of the cool downloadable content. Patches. New level caps. New equipment and gear. New recipes. I don't expect it, either. I know I'm bunking the system -- but I get what I pay for. For the $40 I spent for the WoW package I picked up, a little time and effort on my part configuring an SQL system, and having to run a bunch of programs before I start up my WoW client -- I have a very enjoyable game world that I can leave for a month and come back to and everything is where I left it.

      --
      "Congratulations, Boots. Your robot has become self-aware. You're a daddy now." -- Dr. Rho Bowman
    21. Re:Biased source by ITJC68 · · Score: 1

      Well for some of us we only get to play for minutes at a time then disconnects. Read their support forums and there are a lot of people in the same boat. I canceled my subscription because of it. They always blame the ISP or their partners but the traceroute always points to them. The other issue is with instances. Most evenings it takes between 30 to 90 minutes to get into an instance and only if you keep trying as much as you can. Blizzard should fix their current issues before worrying about another expansion.

    22. Re:Biased source by Kong+the+Medium · · Score: 1

      I once dreamed that I was an @ fighting against a giant W. I won and Oh look and behold a % was left on the . .I gained a new level of insight through this dream.

      --
      ... whenever a text is transmitted, variation occurs. This is because human beings are careless, fallible, and occasiona
    23. Re:Biased source by Anonymous Coward · · Score: 0

      tsunami.thebigwave.net:23 ! lpmuds are the source of fast typing.

      I as well type 120+wpm due to muds.

    24. Re:Biased source by etherlad · · Score: 2, Informative

      Well, to be fair, the Warcraft RPG was a licensed D&D product, and published under the d20 license. It was one of the few third-party games to actually bear the D&D logo.

      The World of Warcraft RPG, conversely, was published under the OGL. I never picked them up, so I can't speak as to what was or wasn't updated between editions.

      --
      Soylens viridis homines es
    25. Re:Biased source by kitsunewarlock · · Score: 1

      I didn't say the original was bad. My friend actually bought everything he could from it. Then when he say the WoW RPG source book "more magic and mayham" he naturally went "oh, it says 'more'. That implies further content". After buying it, it was almost a page for page reread of the original content. There's not many mechanics, but the author's name has mysteriously changed...basically it was just an update for the 3.5 system. And I think calling it "more" was quite misleading. It'd be as though you bought "Complete Warrior" and instead of finding new information, you just find slightly expanded information on the core game Fighter, Barbarian and Warrior with some minor errata (with 90% of the book being reprinted material).

      --
      Ginga no Rekshiya Mata Each page.
    26. Re:Biased source by Loopy1492 · · Score: 0

      Pathfinder RPG > D&D 4.0

      But, yeah, I get your point, man. WoW is just filler for when I can't play a real game.

      --
      I deliminate with tabs. Get used to it.
    27. Re:Biased source by Loopy1492 · · Score: 0

      There does seem to be a bit of a computer vs. pen-and-paper game bias here on /. Maybe people are just to busy to play a real game. Of course, if they were too busy, they wouldn't be playing WoW. :D

      --
      I deliminate with tabs. Get used to it.
    28. Re:Biased source by alva_edison · · Score: 1

      Only 75% of Complete Warrior was reprinted material (from the 3.0 fighter splat book, Sword and Fist if I remember correctly).

      --
      He effected a bored affect.
  3. Digital divide FTW! by Itninja · · Score: 4, Insightful

    We just know from WoW that most people can connect online and play. There are some cases out there, some legitimate-use cases -- that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet.

    So I guess all those gamers who live in a rural, dial-up only area (and there are more then one might think) are just crazy and weird closet dwellers? The more this guys talks the more I think SCII will be a pass for me.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:Digital divide FTW! by beef+curtains · · Score: 5, Insightful

      We just know from WoW that most people can connect online and play. There are some cases out there, some legitimate-use cases -- that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet.

      I believe what you're describing ("all those gamers who live in a rural, dial-up only area") would fall under the "legitimate-use cases" to which he refers, and very clearly dissociates from the "crazy and weird" contingent.

      Reading comprehension for the win?

      --
      Just once I'd like someone to call me 'Sir' without adding 'You're making a scene.'
    2. Re:Digital divide FTW! by Darkness404 · · Score: 2, Interesting

      Exactly, there are a -lot- of places in the USA where there are avid gamers who are stuck with sub-par connections. And using WoW is a terrible example, its like saying because there are a lot of people who play on Xbox Live don't have a single player, local multiplayer or system link option.

      In a game, it makes no sense to leave out options that are obvious, LAN play is pretty obvious, even if 95% of the people buying your game won't use it, if it isn't difficult to code and maintain you have nothing to lose.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      make more money so you don't have to live in some hick town stuck in 1994

      Do I have to do all your thinking for you?

    4. Re:Digital divide FTW! by Blakey+Rat · · Score: 0, Troll

      This whole debate about "you can't play Starcraft on LAN!" reminds me of the Fallout 3 detractors who constantly yelled "Fallout 3 won't let me kill children!"

      Yeah, yeah, we get it: you enjoyed that feature in the past game. But is it really that big a deal? Is this really the number one thing you base a purchase decision on? I mean, I'm not going to go as far as saying "get a grip," since, at minimum, it's at least a much bigger deal than the idiotic Fallout 3 complaints, and frankly I don't know how big LAN play is. I do know that I've personally used it... once? Ever?

      At the very least, let's see some NEW bitching. This one is getting old, and I'm sick of reading it over and over again.

    5. Re:Digital divide FTW! by saleenS281 · · Score: 3, Insightful

      Reading comprehension would lead one to the conclusion he thinks SCII should be the same as "WoW". Guess what, people with dial-up don't play WoW.

      "We just know from WoW that most people can connect online and play."

      No, actually, most people cannot "connect online and play". That guy, and apparently you, have some pretty serious brain damage if you think that dial-up is that rare. Not to mention having LAN parties in places that flat out don't have a network connection, or at least not one accessible to all players at the party.

      We often have LAN parties at my work. We're allowed in a secured meeting room that is large enough for plenty of players. Those people however are not employees, and as such are not allowed on the corporate network.

      Blizzard might as well just come right out and say it "If you don't have broadband, we don't care about you.". Guess what, I have broadband and I STILL won't be buying the game for the simple fact I *HAVE* to have a WAN connection to have a LAN party. Quite frankly, I'll likely drop WCIII from the list of games we play for the simple fact that I don't want to support blizzard in any way, shape, or form after this debacle.

    6. Re:Digital divide FTW! by BassMan449 · · Score: 2, Insightful

      Those aren't similar at all. Sure people complained about the changes to Fallout 3 but that was a minor change to something you couldn't do during gameplay. This is intentionally crippling a basic feature of the game for no good reason. There are many people who are unable to play games online. One thing I've failed to see mentioned by many is people with satellite internet. You really think someone with satellite internet is going to be able to play a real time strategy game when your average latency is upwards of a second? That is a very legitimate reason to want LAN play in a game where as the complaints about not being able to kill children is irrelevant as to who can play the game.

    7. Re:Digital divide FTW! by Feyshtey · · Score: 1

      So let me get this straight...

      Your argument here is that there are plenty of places that are so issolated that dial-up is the only connection option. Yup, I can buy that.

      The implied conclusion then, is that there are untold numbers of people out in the boondocks that are just itchin' for LAN parties..... Sorry, you lost me.

      I happen to live out in the middle of nowhere, and I have broadband. But even disregarding that little inconvenient truth, the populace around me wouldn't be able to give a definition for 'LAN'. Lack of ability to host something they mostly dont know exists isn't going to turn them into career software pirates or bankrupt Bliz.

      You're talking about a company that has made a mint at least partly by making the system specs for their MMO so much more accessible to so many more people than other companies. And you're suggesting that they didn't consider the market impact of this decision? Sure, it sucks for those people who are actually impacted. But the reality is that the impacted people are such a miniscule market force as to be nearly a non-factor. Who we're hearing from far more are knee-jerk reactions of people who don't want to have to pay for multiple game copies. The internet connection issue is just a tenuous argument to cling to out of desperation.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    8. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      It's a good thing that people are being reasonable about this whole LAN-play thing and not going to completely ridiculous lengths to be offended.

      There are some cases out there, some legitimate-use cases

      that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet.

      But please, don't let the fact that what you're taking from what he said is completely contrary to what he actually said stop you from feeling like a victim.

    9. Re:Digital divide FTW! by tlhIngan · · Score: 1

      Exactly, there are a -lot- of places in the USA where there are avid gamers who are stuck with sub-par connections. And using WoW is a terrible example, its like saying because there are a lot of people who play on Xbox Live don't have a single player, local multiplayer or system link option.

      In a game, it makes no sense to leave out options that are obvious, LAN play is pretty obvious, even if 95% of the people buying your game won't use it, if it isn't difficult to code and maintain you have nothing to lose.

      Or how about places where Internet access is a ripoff? Say, at an airport - you and your friends have an hour or two or four to kill. AIrport WiFi is normally $ARM or $LEG per minute, so a little ad-hoc WiFi LAN play seems doable. Hell, since most pay WiFI do DHCP but won't route packets out, you can probably game in infrastructure mode (it may not block packets on the network). Ditto on some hotels as well - many offer free wifi, a number is still pay access.

      I'm pretty sure there's also plenty of valid locations where a bunch of friends are together with laptops but not necessarily internet access. Maybe even a university campus or something where not everyone has access. Or a road trip (WiFi works between cars). Or maybe even a field trip via greyhound bus or something.

      Of course, the other question is... can you have more than one client behind a firewall? Known Battle.net issue was just that - someone would play SC, and another person can't get into b.net because of it.

    10. Re:Digital divide FTW! by ae1294 · · Score: 3, Insightful

      Yeah, yeah, we get it: you enjoyed that feature in the past game. But is it really that big a deal? Is this really the number one thing you base a purchase decision on? I mean, I'm not going to go as far as saying "get a grip," since, at minimum, it's at least a much bigger deal than the idiotic Fallout 3 complaints, and frankly I don't know how big LAN play is. I do know that I've personally used it... once? Ever?

      Yes it is a big deal son.
      Some of us really liked getting together with other humans in the real world and playing Starcraft and are rightfully pissed at the growth of DRM and built-in-obsolescence.

    11. Re:Digital divide FTW! by Nadaka · · Score: 1

      Middle of Nowhere? And you have broadband? I don't think you know where the middle of nowere is.

      At my parents home a few years back:
      1: could not get cable.
      2: could not get dsl.
      3: could not get dialup
      4: could not get cell phone service, no towers nearby.
      5: could not get a voice land line (oh, the phone company was happy to charge for one, but you could barely hear the dialtone strait from the box outside due to the static).

      At my friends house while in college: The cable company promised broadband "real soon" for over 5 years, the phone company did the same. They were IT majors and had a shitload of network gear.

    12. Re:Digital divide FTW! by saleenS281 · · Score: 2, Informative

      Uhh, yes. The part where I just told you we have LAN parties in my office with NO NETWORK CONNECTION. Apparently reading the entire post was entirely too much work for you.

      Of course, I'm sure all the outrage across the internet is people just making stuff up. Or maybe they're all pirates! Oh wait... the pirates will still hack SCII to play without WAN access, and legit players will just not buy it. Win-win!

    13. Re:Digital divide FTW! by ae1294 · · Score: 1

      I'm getting fucking sick of hearing it over and over and over whenever the topic comes up.

      Well maybe you should ask Blizzard to put the LAN back in so people will stop bitching about it then?

      Just cope and move on.

      This is slashdot, just because you are a fanboy with your mommies credit card numbers doesn't mean the haters are going to stop bitching...

    14. Re:Digital divide FTW! by Desler · · Score: 1

      They aren't going to and all the whining in the world isn't going to change that. There is only so many times you can whip a dead horse before it just becomes nothing more than a pile of bloody meat.

    15. Re:Digital divide FTW! by LandDolphin · · Score: 1

      How does your office relate to "most people"? your office, your whole family, and even all of your friends could not have anything better than dial-up or no connection at all and it still woudl not be factual data to support your claim.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    16. Re:Digital divide FTW! by WagonWheelsRX8 · · Score: 4, Informative

      Since Parent didn't provide a link, I will...hopefully it will enlighten people but he is correct...as of June 2009 broadband is in only 60% of households in the U.S. (so yeah...it kinda is a big deal). http://arstechnica.com/tech-policy/news/2009/06/us-20th-in-broadband-penetration-trails-s-korea-estonia.ars

    17. Re:Digital divide FTW! by LandDolphin · · Score: 1

      Thank you for the link; It was certainly an eye opener.

      I wonder how that 60/40% correlates to those that would buy/play PC video games.

      However, just the basic numbers of 60% being able to connect via broadband and 40% not being able to refutes the posters claim that "most people cannot "connect online and play". . as most people can.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    18. Re:Digital divide FTW! by pwfffff · · Score: 1

      A few choice words:
      "a few years back"
      "while in college"

    19. Re:Digital divide FTW! by Amorya · · Score: 1

      We have LAN parties at university regularly, and have a net connection. However, last one we had, the LAN got IP-banned from battlenet. As far as we know, it's just because too many people were connecting from one IP.

      Hopefully they can solve that kind of problem before removing LAN play!

    20. Re:Digital divide FTW! by pwfffff · · Score: 1

      "Some of us really liked getting together with other humans in the real world and playing Starcraft and are rightfully pissed at the growth of DRM and built-in-obsolescence."

      What?! Not only did they take out LAN features, but they implemented anti-human-proximity features? How will my computer KNOW that the others connecting to Battle.net through my IP are next to me? What's that you say? It utilizes an anti-internet force field? Those BASTARDS.

      Seriously, you could probably could the number of internet-less LAN parties held last year on one hand.

    21. Re:Digital divide FTW! by ae1294 · · Score: 3, Insightful

      They aren't going to and all the whining in the world isn't going to change that. There is only so many times you can whip a dead horse before it just becomes nothing more than a pile of bloody meat.

      O I know they aren't going to put it back.. which is why everyone will be downloading this via torrent and feeling good about it...

    22. Re:Digital divide FTW! by Toonol · · Score: 1

      It's a much bigger deal than bitching about killing children in Fallout 3.

      It would be as if Bethesda wouldn't let you play Fallout 3 without authenticating on their own servers every time it started. That would be outrageous!

    23. Re:Digital divide FTW! by Toonol · · Score: 1

      No, because that would absolutely guarantee that this flaw would never get corrected. Do you think people should have just 'moved on' when EA ruined Spore? Thankfully they didn't, and there was such an amount of criticism that EA substantially revised their DRM policies.

      Maybe YOU should just cope and move on? Or actually be helpful, and advocate Blizzard correcting the problem?

    24. Re:Digital divide FTW! by amicusNYCL · · Score: 1

      If it's a priority that you have a decent connection, you'll get a decent connection. It's pretty hard to make an argument that there are "avid" gamers out there without a decent connection. If you're that "avid", you're going to do what it takes to get hooked up.

      I've got a friend who runs a network services business. One of his clients has a ranch in Colorado, and he wanted to be able to access all of his data while on the ranch. Due to the fact that the ranch house was several miles away from the nearest paved road, he had no cable or DSL service. I suppose satellite was probably an option, but when you're trying to set up a VPN to another state it probably helps to have lower latency than what satellite can provide. So the solution was to find a wireless antenna with a range of several miles, and set that up. The guy paid whatever was necessary and got the connection that he needed to do what he wanted to do. The bandwidth even started out pretty low, but my friend who set up the network called the ISP and talked to one of the two engineers they had on staff, and got the guy to flip a switch to give them more bandwidth if they just agreed to pay more per month. This is pro-active, they aren't waiting for the cable company to get around to doing what they want to do, instead they make it happen themselves.

      It sounds like a lot of people are not willing to spend the money to get the connection they want to have, but they still expect to have the same experience. At your parents' house, you can get satellite or you can set up a long-range wireless network, either way you can get a pretty respectable speed. I've been to some places pretty far out there that still had a decent connection because it was a priority for them to get it set up.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    25. Re:Digital divide FTW! by ae1294 · · Score: 1

      Seriously, you could probably could the number of internet-less LAN parties held last year on one hand.

      Well since I held about 30 myself I'd have to think you are wrong....

    26. Re:Digital divide FTW! by RyuuzakiTetsuya · · Score: 1

      I had a friend who was adamant on staying on dialup despite the fact that $localCableCo finally lowered the price of their broadband and basic cable package to below the cost of her dialup and 2nd line. Bizarre to say the least.

      --
      Non impediti ratione cogitationus.
    27. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      Firstly, noone is making you read the slashdot comments. Feel free to close your eyes, avert your gaze, not click the link, etc. There are numerous exciting and easily implimented ways to avoid reading something that impacts your fragile little world-view.

      Secondly, incase you just can't quite resist the tantalizing comments button. This is a post about blizzard games, and SC2 is a blizzard game, so the comments are going to be full of people talking about said game. Even though you might be fine with no LAN play, it seems pretty self-evident that the vast majority of people on this site (and most others) find it worth discussing.

      In short, you're either going to have to cope OR move on.

    28. Re:Digital divide FTW! by Nadaka · · Score: 1

      Just because I am no long affected by the lack of internet does not mean these conditions do not persist for hundreds of thousands to millions of americans.

      My college friends are still living in the same location, though they did eventually get a not quite broadband connection from comcast. Unfortunately most of us have wives and children now, so all night LAN parties are a rare occurrence. It is still our preferred mode of play. And with battle net as is, we would be unable to play starcraft 2 as a group at a single location.

    29. Re:Digital divide FTW! by lgw · · Score: 1

      Battle,net is for matchmaking - the actual game traffic should stay local. That's a problem if you have no internet connection, and Blizzard needs to sort that out, but LAN play with a satellite or dial-up connection should work (assuming Blizzard doesn't totally drop the ball, as they occasionally do at release).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    30. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      "My co-workers and I" is not equivalent to "most people".

    31. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      So they abuse the DMCA to shut down an open source project for bullshit reasons, claim copyright and trademark infringement over a fan-made project to revive their old, classic games, then give us one of the worst legal precedents in US copyright law *ever*, giving enormous power to the dreaded EULAs, yet you're still ready to give them money and buy their products...

      ...but they remove LAN play from their shitty RTS, and *that* finally makes you stop supporting them?

      Oh well, at least you're better than the morons who, despite the above, continue giving them $15/month and defending them to death on online forums such as, I don't know, Slashdot for instance.

    32. Re:Digital divide FTW! by Darkness404 · · Score: 1

      If it's a priority that you have a decent connection, you'll get a decent connection.

      I know a full-time programmer, at home the most he can get is dial-up (or more recently cell phone internet which requires him to be in a specific location in his house just to get signal, costs a ton and can't download much). He doesn't really live in the "middle of nowhere" but he doesn't live in the city. He has called every major ISP and gotten the "we're expanding in your area in the next 6 months!" for about 5 years now. Theres no way he can get beyond dial-up, even crappy DSL is a no-go.

      And honestly, most of the examples you quote are out of the range for most people.

      One of his clients has a ranch in Colorado, and he wanted to be able to access all of his data while on the ranch. Due to the fact that the ranch house was several miles away from the nearest paved road, he had no cable or DSL service. I suppose satellite was probably an option, but when you're trying to set up a VPN to another state it probably helps to have lower latency than what satellite can provide.

      If they have an isolated ranch in Colorado yet run such a business that they -must- access their data, chances are they make lots of money. Chances are they are doing this for a large business a lot of it could be written off of taxes however the initial funding is very high. Your solutions are akin to saying that we should buy and install our own cables. Most of us today don't happen to have $50K burning in our pocket to spend.

      --
      Taxation is legalized theft, no more, no less.
    33. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      Point of interest: Disassociate, not dissociate. Dissociation is a mental health diagnosis found in the DSM-IV.

    34. Re:Digital divide FTW! by amicusNYCL · · Score: 1

      If they have an isolated ranch in Colorado yet run such a business that they -must- access their data, chances are they make lots of money.

      Yeah, they do. I think that guy in particular was a lawyer, I'm not sure though.

      Not necessarily $50k, but yeah you're essentially setting up your own infrastructure. Your programmer friend could find someone who does have broadband and get a long-range wireless network set up for the cost of the antennae plus the ISP fee. I actually wasn't aware that wireless even had that kind of range until I heard about this particular job. Turns out that there are quite a few high-gain antennae out there, for a couple hundred bucks. The difficulty is finding your nearest neighbor that wants to let you put an antenna on their property and split their ISP bill. I was just trying to make the point that it is generally possible to get broadband anywhere, as long as you're willing to spend the money. If you're not willing to do that, then yeah, your option is to wait for the ISP to do it for you.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    35. Re:Digital divide FTW! by Trepidity · · Score: 1

      Even if you have internet at the LAN party, you may not have fast enough internet to support a large number of computers all going through Battle.net. It's one thing to argue that most people have fast enough internet to play Starcraft II online, but how many have fast enough internet to support 30 computers simultaneously playing Starcraft II online through the same connection?

    36. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      The bottom line is I'm not BORROWING or RENTING this game from blizzard, I am PURCHASING it.

      I want to be able to play that game, without relying on the company who sold me that game.

    37. Re:Digital divide FTW! by Fross · · Score: 1, Flamebait

      Guess what, people with dial-up don't play WoW.

      Sure they do. WoW uses what, about 1-2k per second, if that? You might get lag in big cities, and you definitely don't want to run some addons that swap massive amounts of information around (like CTRA or whatever the kids use these days), but the game itself will run fine on dial-up.

      On the other hand, I would dread downloading a patch file over a modem. It'd take days.

      No, actually, most people cannot "connect online and play"

      I presume he thinks the WoW stats prove otherwise - and frankly I have to agree with him, given the 12 million or more who are playing it. If there were large amounts of people who could not play WoW, I'm sure he would have heard about them, and would have moved to appease them, before SC2 even came up.

      We often have LAN parties at my work.

      Your work has enough PCs for a LAN party, but no broadband connection? Right. Your network statement doesn't hold water, because why would non-employees be allowed into a secured meeting room? And you could just bring a network hub and proxy them through one PC, limiting their access.

      Guess what, I have broadband and I STILL won't be buying the game for the simple fact I *HAVE* to have a WAN connection to have a LAN party.

      I'm afraid that files you under "crazy and weird and living in a closet".

      Quite frankly, I'll likely drop WCIII from the list of games we play for the simple fact that I don't want to support blizzard in any way, shape, or form after this debacle.

      Wow, ragequit. You sure you don't play WoW? ;)

    38. Re:Digital divide FTW! by devman · · Score: 1

      Honestly though, that statistic presented by the grandparent, while interesting, isn't all that useful to the conversation at hand. If it had been "percentage of households who have broadband and play PC games" that might be a more useful statistic. I believe it stands to reason that most PC gamers will probably fall in the 60% of those who have broadband, of course this is just speculation though.

      If the STEAM hardware survey for July 2009 is anything to go by 2.93% of respondents have dial-up speed connections, 76.85% have better than dial-up, and the remaining 20.22% being unspecified.

      Source: http://store.steampowered.com/hwsurvey

    39. Re:Digital divide FTW! by complete+loony · · Score: 1

      And what about the rest of the world? Battle.net on Warcraft III had a really high latency in Australia, most of the games I played were either on a LAN or solo when that game came out.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    40. Re:Digital divide FTW! by LandDolphin · · Score: 3, Insightful

      I do believe that PC gamers would tend to fall into the "Broadband" group. Although, a STREAM survey is a little biased, I'd think. Seeing as it involves sending large amounts of data over the internet and dial-up's might avoid their service.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    41. Re:Digital divide FTW! by SL+Baur · · Score: 1

      That guy, and apparently you, have some pretty serious brain damage if you think that dial-up is that rare.

      QFT

    42. Re:Digital divide FTW! by SL+Baur · · Score: 1

      However, just the basic numbers of 60% being able to connect via broadband and 40% not being able to refutes the posters claim that "most people cannot "connect online and play"

      Blizzard has a big market outside of the US, especially in Korea. Outside of Seoul, I'm not sure how far broadband extends. Probably not at all, though the wireless is probably pretty good.

    43. Re:Digital divide FTW! by LandDolphin · · Score: 1

      According to the link posted above, 95% of South Korea's household have Broadband. So it seems that the Broadband penetration is much better there than in the US.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    44. Re:Digital divide FTW! by SL+Baur · · Score: 1

      Middle of Nowhere? And you have broadband? I don't think you know where the middle of nowere is.

      The middle of nowhere is some place that has no electricity, let alone even wireless or broadband.

    45. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      In South Korea, they have Starcraft tourneys, complete with corporate sponsorship and televised announcing. I'm just wondering how pissed they must feel about adding another potential source of latency to their games.

    46. Re:Digital divide FTW! by Duffadash · · Score: 1
    47. Re:Digital divide FTW! by twocows · · Score: 1

      There was something about a deployable LAN connection in the article; you might be able to use that without an internet connection, though I imagine you'd need to at least validate online beforehand or something.

    48. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      haha, he still calls people son.

    49. Re:Digital divide FTW! by Dhalka226 · · Score: 1

      O I know they aren't going to put it back.. which is why everyone will be downloading this via torrent and feeling good about it...

      Yeah, that's why. Whine and cry and then pirate a game because you don't get your way. You sure showed them, they'll be positively clamoring to give you everything you want next time!

      You know what claiming you're going to pirate a game because the Big Bad Creators didn't give you something you want says? It says "I love your game so much I can't live without it, despite you not giving me what I want. Therefore I am going to be a petulant child."

      Good luck with that. Whatever moral justifications you try to shroud it in, you're just a self-entitled brat crying because he doesn't get his way.

      You want to make a point about how important LAN play is to their game? Don't play their fucking game.

    50. Re:Digital divide FTW! by ildon · · Score: 1

      Yet there's still a massive single player component to the game, for which many will buy it alone, and people in rural areas on dial up are now such a severe minority that your dollars will likely not be missed.

    51. Re:Digital divide FTW! by Rakarra · · Score: 1

      Battle,net is for matchmaking - the actual game traffic should stay local.

      Ugh. I hope not, that's one of the reasons why battle.net play with Starcraft and the first Diablo was so prone to frustration. I've rarely found a game that DOESN'T break in retarded ways with dealing with NAT connections, requiring, at a minimum, poking holes in firewalls. With Starcraft, it broke in that it couldn't handle connections of different speed. Have three people on broadband and one person on dialup? The game slows to dialup speed, causing never-ending 'stuttering' that makes it unplayable. Have a game that likes to open up specific UDP ports? Well, you have to do some firewall port forwarding, which sometimes works. But if you have two machines behind that NAT and want to play with some other people over the Internet as well... well good luck! That takes some wizardry that is just beyond the abilities of your average gamer. And before you say "any gamer sophisticated to set up a NAT..." that happens to be the default configuration of your standard Cable/DSL modem these days.

      So battle.net was a huge frustration and source of problems with Starcraft and it was quite unreliable (but better) for Diablo II.

      So no thank you. Please send ALL traffic through the central server. It manages the network properly (since in that case, the clients don't need to accept -any- incoming connections), and it reduces the options for game cheating (it's impossible to find a non-hacked game with non-hacked items on local/open battle.net Diablo 2) and hacking. I have no problem with the implementation of battle.net in World of Warcraft (where I spend most of my game time these days), so if the new Starcraft II battle.net is as reliable as wow's implementation, I'll be satisfied.

    52. Re:Digital divide FTW! by PainKilleR-CE · · Score: 2, Interesting

      Broadband users would certainly be more active participants in online games and programs like Steam, but it has little to do with PC gaming in general. The fact that PC games slipped into the mindset of catering to online players in the mid-90s and have more or less stayed there since (or moved towards indy gaming and casual gaming) only means there is a bigger appetite out there for good offline play in PC gaming.

      The Steam surveys have always been skewed towards a top percentage (perhaps not as badly as say the system requirements of some 3D games from other manufacturers, though), based on the people willing to maintain systems to play the latest games produced by Valve at high framerates with all features enabled. The store bought off-the-shelf computer can't even play an FPS on Steam. The combination of the default configuration of Vista and on-board Intel video chipsets with shared RAM (often on systems with too little RAM to begin with) makes Steam itself a pain to run, never mind the games.

      Consider that while Steam's survey shows nVidia with 65% of the respondents, the actual combined market share for nVidia and ATI is less than 50%. While there's definitely overlap in the market in that any gamer with an Intel video chipset on their motherboard is going to buy an aftermarket card with an nVidia or ATI chip to handle their gaming, the overwhelming majority of systems are sold with Intel chips handling the video processing.

      So, if they're showing 4% of respondents using the video chipset that makes up over 50% of the market share in the world of PC users, what does that mean for the 2.93% of their respondents that use dial-up? That basically represents the people that are absolutely incapable of getting broadband but will still deal with it while trying to take advantage of Steam's digital distribution system and online matchmaking. Not to mention that Valve specifically has catered their netcode to this nearly 3% of their market for most of the last 10 years.

      Of the millions of people that bought StarCraft, what percentage ever played the game online in the ladder systems? They're making the same mistake Valve did when they started focusing on those survey responses. They're focusing on the people that make up a small percentage of their overall user base, but which might make for longer term users. Then again, Blizzard has gained a vast marketshare in Asia, where they can pretty well depend on most of their users having broadband and making use of those ladder systems.

      --
      -PainKilleR-[CE]
    53. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      That is an inappropriate metric to use. Both sets of my grandparents do not have broadband. Do you think that including LAN play on SCII would make my grandparents more or less likely to purchase the game?

      As we saw in a previous /. post, the average gamer is 35(?) well, some statistics suggest that users from 12-40 have about 90% broadband access among them. Should Blizzard program for those 10% of people that don't? Is that a good investment? They won't make linux clients because those won't make enough money either and Linux usage is in the 5-10% range. So, sure there are some odd use-cases that come up but I don't think that of everyone buying SCII that programming for that one user case makes sense economically.

        http://www.pewinternet.org/Reports/2009/Generations-Online-in-2009/Part-2-Broadband-access.aspx?r=1

    54. Re:Digital divide FTW! by drakaan · · Score: 2, Insightful

      That comment pisses me off almost as much as the comment in the article...

      Dustin Browder: These are issues that we continue to address as we go forward. Some of these things we have some plans for, but not all of them. It is something that we definitely plan on working on as we go forward to make sure we have things in place to handle every possible user case out there. We just know from WoW that most people can connect online and play. There are some cases out there, some legitimate-use cases â" that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet. We want to make sure we are able to support these legitimate-use cases for LAN play and make it accessible to those users, but we're still trying to identify all of those and decide which cases are legitimate and which are not. These are definitely legitimate concerns, and we're certainly looking to address them.

      *Legitimate* cases for people who desire LAN play? Blizzard is trying to decide whether me wanting to play multiplayer without using battle.net is *legitimate*?

      How about this, Dustin...you go ahead and decide whatever you want, and I'll just keep playing the 4 copies of SC I I bought on my own computers in my own house whenever I want without Battle.NET being involved at all. Obviously, I'm a minority, so you won't miss the lost sale or two.

      Can somebody explain to me again what I'm allowed to do when I fucking buy a game?

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    55. Re:Digital divide FTW! by TheRaven64 · · Score: 2, Informative

      I haven't done LAN gaming for a while, but when I did we generally tried to arrange LAN parties at the biggest house available. Generally, big houses are cheaper in rural areas, so most often we got the most people and the slowest Internet connection at the same time.

      --
      I am TheRaven on Soylent News
    56. Re:Digital divide FTW! by Anonymous Coward · · Score: 1, Insightful

      Guess what, I have broadband and I STILL won't be buying the game for the simple fact I *HAVE* to have a WAN connection to have a LAN party.

      I'm afraid that files you under "crazy and weird and living in a closet".

      Rejecting a slow, complex setup in favour of a fast and simple one is now considered "crazy and weird and living in a closet"? Wow. You must be working at Microsoft.

    57. Re:Digital divide FTW! by drakaan · · Score: 1

      Or better yet, keep playing the original and refuse to buy SC II until LAN play is an option (my current stance).

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    58. Re:Digital divide FTW! by drakaan · · Score: 1

      You read that funny...you believe that it needs to be said that in *some* cases, LAN play is "legitimate"? WTF? It's my game, right? That I'm potentially paying for? Why is there a question about whether my deciding to play someone via LAN is legitimate?

      The second half of the comment is equally unnecessary. At some point, there was a converstation at Blizzard in which someone had to be persuaded that "hey, it's not *just* that there are these people that refuse to buy a modem or are crazy and weird and living in a closet", but that there are other "legitimate" reasons...that's the most ass-backwards thinking I've seen put to paper in a while.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    59. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      Seriously, you could probably could the number of internet-less LAN parties held last year on one hand.

      I accidentally the whole LAN party.

    60. Re:Digital divide FTW! by tenco · · Score: 1

      Blizzards EULA says, you are. This, and no LAN play, is why I won't buy more games from Blizzard. They make great games, unfortunately they spoil them nowadays.

    61. Re:Digital divide FTW! by Feyshtey · · Score: 1

      I lived without broadband until 2005. Oddly enough, dial-up worked just fine, even for Everquest and WoW. Hell, we shared a connection for 3 pc's over dial-up and played Everquest in a raiding guild. Do you seriously want me to believe that the traffic for Starcraft II is going to be greater than that for Everquest in a 75 person raid?

      GO READ THE FACTS about BNET2!!!!

      You can play SCII at a single location just like any garage LAN party you ever went to. All it takes is one hub with internet connection to authenticate.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    62. Re:Digital divide FTW! by brkello · · Score: 1

      So you consider yourself "most people"? And you are criticizing other's reading comprehension?

      Most of their target audience has broadband connections. People on modems are actually not a problem since they can log on to bnetd and the game will be played locally over their network. It is only those without an Internet connection that is an issue. They even stated they were trying to find a way to make that work too.

      It just seems like everyone is over-reacting. You all seem as looney as old people at town hall meeting screaming about death panels.

      --
      Support a great indie game: http://www.abaddon360.com
    63. Re:Digital divide FTW! by 10Neon · · Score: 1
      [

      They're making the same mistake Valve did when they started focusing on those survey responses.

      They're focusing on the people that make up a small percentage of their overall user base, but which might make for longer term users.

      I am not really seeing how serving your longer-term users is a mistake.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    64. Re:Digital divide FTW! by 10Neon · · Score: 0, Flamebait

      Can somebody explain to me again what I'm allowed to do when I fucking buy a game?

      Strictly speaking, that's what the EULA and TOS are for.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    65. Re:Digital divide FTW! by drakaan · · Score: 1

      I should know better than to allow myself to be emotional on a site full of pedants. You're correct, of course, in the literal sense.

      My bad...I'm just angry at the decision-making process that Blizzard has described. I'm unhappy at the thought of what the EULA and TOS for SC II are likely to say.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    66. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      Uhh, yes. The part where I just told you we have LAN parties in my office with NO NETWORK CONNECTION. Apparently reading the entire post was entirely too much work for you.

      Of course, I'm sure all the outrage across the internet is people just making stuff up. Or maybe they're all pirates! Oh wait... the pirates will still hack SCII to play without WAN access, and legit players will just not buy it. Win-win!

      QQ Moar.

    67. Re:Digital divide FTW! by PainKilleR-CE · · Score: 1

      It's not a mistake if you're making WoW, where your long term users are paying you every month. It's certainly not helping you, though, if you're making StarCraft or Half-Life, where your users only pay once, and the long-term users expect you to update the product every few months in response to balance issues that may or may not exist in a contrived multiplayer environment for 1-10% of the long term player base.

      In the case of a non-MMO game, the value of a given player decreases with the amount of time for which they play your game, unless you can determine that those long-term users will be more likely to buy expansions and sequels than the short term users (neither of which is usually the case, in fact long term users may be less likely to buy sequels because they feel they're somehow inferior to the original).

      --
      -PainKilleR-[CE]
    68. Re:Digital divide FTW! by ae1294 · · Score: 1

      Yeah, that's why. Whine and cry and then pirate a game because you don't get your way. You sure showed them, they'll be positively clamoring to give you everything you want next time!

      No you really don't get it. The whining is to give them a heads up that a large number of people are NOT going to be giving them money. The pirating is for those among us who can't go without. They aren't clamoring to give us what we want now so I really don't expect that to change until they notice they aren't making enough money. Then I expect them to whine about it and how pirates are hurting them. Then I expect them to be laughed at and reminded about posts such as this one.

      Therefore I am going to be a petulant child."

      I totally agree but that is "The Americana Way". We get what we want or we fuck you in your ass until you give it to us...

      Good luck with that. Whatever moral justifications you try to shroud it in, you're just a self-entitled brat crying because he doesn't get his way.

      I think it's pretty good justification. You don't do what we tell you then we don't do what you tell us... Shrug... No LAN, no pay, plus we will take it from you anyhow seems like good motivation for a company. It's sorta like the guy who brings a gun to a knife fight and everyone bitches about it right before he laughs and shoots them all in their heads.

      You want to make a point about how important LAN play is to their game? Don't play their fucking game.

      I agree but this isn't a perfect world. A large number of "petulant children" as you called them don't have the will power or self control to do as you command them to, so instead of buying something that is fucking them in their asses, they will choose to NOT buy thus fucking over blizzard.... It's really rather simple logic that any child can understand.....

      You are living in a fantasy world where people do what is right... I'm just calling them as I see'em... Blizzard is acting like a child and a large number of people are going to return the favor...

    69. Re:Digital divide FTW! by 10Neon · · Score: 1

      I think you're basing that assessment on the words of a vocal minority.

      The current long-term users are the ones that would have purchased a sequel 10 years ago, and have never stopped itching for one. They're the ones that have kept playing, and have become attached to it. They're the ones that get their friends to play- the ones that make sure copies are still sold, 10 years after the original release.

      The ones that feel the sequel will be inferior to the original are usually people that have been jaded by inferior sequels in other games, though they are sometimes just in opposition to some or another new feature.

      What confuses me, somewhat, is that the alternative to catering to the long-term users would be catering to the short-term users. The ones that buy the game, play for a month, then move on? I mean, yeah, from a raw $$$ perspective, they give you as much money, without having to support them as much- but they're also less likely, on an individual basis, to ever buy any other game you make. These are the people you cater to by making amazing box art with lots of bullets and reviewer quotes!

      --
      The Guide is definitive. Reality is frequently inaccurate.
    70. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      ( Reading comprehension would lead one to the conclusion he thinks SCII should be the same as "WoW". Guess what, people with dial-up don't play WoW. )

      Guess what, you're wrong... I've been playing WoW since it's original launch, and I'm on dial-up. Yes, I have all the current expansions and I go everywhere - have some lag problems with Dalaran, so I do fear that the next one will outpace my limited bandwidth, but it hasn't yet.

    71. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      It just seems like everyone is over-reacting. You all seem as looney as old people at town hall meeting screaming about death panels.

      So you don't think there will be the equivalent of "death panels" for something that is a limited resource? It may not be formalized as such, but health care services, supplies, and staff are not unlimited. At some point, there have to be limits. Even HMOs have limits in the coverage. Unlimited funding and resources is the only way to remove the idea of "death panels" and we know that can't happen. Given the government involvement in health care, the chance of a limited pool of funding being poorly managed increases so there are some reasons for concern.

      MJ

    72. Re:Digital divide FTW! by nhytefall · · Score: 1

      So, if I understand your question and comment correctly, you are upset over you think the the EULA and TOS for a product STILL in development is going to say?

      There are still many issues the Blizzard development team is working on, and is seeking to find an equitable solution to satisfy the largest percentage of their target audience. Give them time, and then see what solutions are developed and released before jumping on the high horse, okay?

      --
      0100010001101001011001 0100100000011010010110 1110001000000110000100 1000000110011001101001 0111001001100101
    73. Re:Digital divide FTW! by nhytefall · · Score: 1

      Of course, the other question is... can you have more than one client behind a firewall? Known Battle.net issue was just that - someone would play SC, and another person can't get into b.net because of it.

      Oddly enough, that has never been a problem for my wife and I playing on separate clients on D2:LoD over Battle.net.

      For the record, her machine sits 6 feet from mine, and is on the same internet connection. Said connection is firewalled by a separate device I administer. Your firewall argument is fail.

      --
      0100010001101001011001 0100100000011010010110 1110001000000110000100 1000000110011001101001 0111001001100101
    74. Re:Digital divide FTW! by Zancarius · · Score: 1

      Reading comprehension would lead one to the conclusion he thinks SCII should be the same as "WoW". Guess what, people with dial-up don't play WoW.

      I know this might come as a surprise, but I know of a few people who do/have play(ed) via dial-up. Their connection isn't stable, I'm sure the quality of play isn't great, but they still do it--because they can't get broadband and like the game.

      --
      He who has no .plan has small finger. ~ Confucius on UNIX
    75. Re:Digital divide FTW! by drakaan · · Score: 1

      You do correctly understand some of my statement.

      I'm uncertain as to why it's worthy of bold italics that the EULA and TOS (as suggested thus far by the company creating them) are going into effect in the future...

      I should give them time? Perhaps wait until they codify the proposed language and begin shipping product before letting them know that I won't buy it under those terms? It ain't a high horse I'm on, I'm just trying to be one of many squeaky wheels.

      I'd like to think that writing letters to Blizzard, signing the petition, and making my position clear here means, if nothing else, that I spoke up.

      I'm fine with Blizzard coming up with a solution. I just want to make clear whenever I'm able that certain solutions (no LAN play, requiring Battle.NET login, etc) preclude me from parting with my cash (especially in the case of buying more than one copy of the game this time around).

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    76. Re:Digital divide FTW! by Anonymous Coward · · Score: 0

      When I was in college... Starcraft was released.  We used to play it a lot on the lan... over IPX even.   It would've been a bitch if we all had to connect to a bnet server.  I remember a lot of us guys bought Starcraft *after* using a hacked version on the school network.

  4. SC2 Lan Play by oracleguy01 · · Score: 5, Insightful

    We just know from WoW that most people can connect online and play. There are some cases out there, some legitimate-use cases â" that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet. We want to make sure we are able to support these legitimate-use cases for LAN play and make it accessible to those users, but we're still trying to identify all of those and decide which cases are legitimate and which are not. These are definitely legitimate concerns, and we're certainly looking to address them.

    So they think since the people that play WoW, which is online only, have Internet that SC2 players don't need LAN support? That's great logic.

    1. Re:SC2 Lan Play by Lightwarrior · · Score: 2, Interesting

      Starcraft has sold 11 million units worldwide. That's pretty good, it's one of the best selling games of all time.

      World of Warcraft has over 11.5 million monthly subscribers. More people play WoW in one month than the copies of SC sold in a decade.

      So, when you consider target audience, and whether or not they're likely to have an internet connection... yeah. SC2 is going to sell really well.

      Not including LAN play is a calculated risk that I think will pay off just fine. Reduce the pirates, increase revenue. Works for me!

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    2. Re:SC2 Lan Play by rm999 · · Score: 2, Insightful

      I think you are misreading their answer. I'm not satisfied with their answer either, but it helps to understand it. They are saying MOST of their customers are connected to the internet, and this is obviously true - the vast majority of people who play computer games have online connections. They do admit there are legitimate users who will be hurt by this, and they are looking into it. The reason why I am not satisfied with this answer is that I do not believe they will do anything about it.

      I just hope when I play my roommate in 1 vs 1 LAN play that they won't require the data to go through their servers. The additional ping would just be wasteful.

    3. Re:SC2 Lan Play by Lorcas · · Score: 1

      I noticed that myself. They keep saying that because people are playing online, offline mode LAN play is not required. They repeat the same thing using Warcraft 3 for reference and say that it 'did have LAN play, the vast, vast majority of people played on Battle.net'. At this point I just facepalm ragequit the article.

    4. Re:SC2 Lan Play by BassMan449 · · Score: 3, Insightful

      Not including LAN play is a calculated risk that I think will pay off just fine. Reduce the pirates, increase revenue. Works for me!

      But that's the issue. It will not reduce the pirates. If anything it is more likely to increase the pirates. Someone will crack the game and add LAN play in or someone will publish a battle.net emulator like bnetd. The game will be pirated the same with or without LAN. This is just Blizzard intentionally crippling functionality.

    5. Re:SC2 Lan Play by ottothecow · · Score: 2, Insightful
      Yeah...I found that odd as well. Wow is about the community and centralized server controlling everything so of course it makes sense to have it online only. If you were playing with your friends and a homebrew wow server, it would be pretty boring to do anything besides 5 man instances.

      Games that are based on static maps however have a need for more connection options. The few LAN parties I have been to relied pretty heavily on LAN play. Sure a few people can all go and get on the same CS server and play around but when you start adding too many people, it gets laggy as all hell. Cheapo home network hardware and low upload cable connections are not meant to have 8 people playing on online game on them. LAN play is the only sensible answer to this. If piracy is a concern, I suppose you could still have some authentication to battle.net before starting/joining a LAN game (although I would imagine any such system is easy to spoof/crack). It also hurts those big mega-LANs which AFAIK often do not provide full internet connectivity...

      --
      Bottles.
    6. Re:SC2 Lan Play by brkello · · Score: 2, Insightful

      And you are saying most people don't have access to the Internet who play video games?

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:SC2 Lan Play by oracleguy01 · · Score: 1

      No, I'm saying that the issue with Internet access is different between a MMORPG and an RTS. With an RTS having LAN play facilitates LAN parties where there might not be Internet access or the bandwidth would be relatively limited for the number of people on the connection. Not to mention the silliness of having 2-8 people in the same room and on the same network playing the same together and all having to go out onto the Internet unnecessarily. If they make the game smart enough to realize the other players are on the same local network, that would at least eliminate the bandwidth argument. But there is no evidence they will since it sounds like they don't even know what they are going to do yet.

      Or situations where Internet access is unavailable, I've played RTS and FPS games with friends before using an ad-hoc wireless network when there was no Internet access available or the Internet access was prohibitively too expensive for the short time we wanted to use it. Obviously that particular example falls into a relatively uncommon use case.

      Of course Blizzard is free to not include LAN play, it's their game but I think they don't really know why they aren't. Or at least not everyone has the same story. My complaint is that their logic in comparing an MMORPG's usage to an RTS.

    8. Re:SC2 Lan Play by Toonol · · Score: 1

      I would have bought the game, if not for the removal of LAN play, and the splitting of content into three separate games (which seems to have been overshadowed by the LAN issue).

      Now I won't. If a pirated copy is released with the LAN issue fixed, I would be very tempted. Still probably won't pirate it; I've got other games to play. But what does Blizzard care? Either way, they've lost a sale. I know it's just one, but it's going to be repeated a substantial number of times.

      Plus, once a company goes into 'squeeze the customer for every penny' mode, coupled with 'restricting and removing features is the key to extra profit' mode, they're probably at the start of a long decline in quality and sales. See SONY for a recent example.

    9. Re:SC2 Lan Play by lgw · · Score: 1

      Er, why do you care how many games the content is split into? I care that I get X hours of fun gameplay for $Y. I doubt I'll ever play SC2 online, but if the first single-player game has enough content for what they charge, I'm in. If it's a 5-hour game for $50, no thanks, even if the content isn't split. Three shoret episodic releases at a low price: fine. Three full length releases at full price: awesome.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    10. Re:SC2 Lan Play by lgw · · Score: 1

      Why does everyone assume that all the game traffic would go through Battle.net? That's not how things work today with Battle.net, and it would be pretty silly. Forcing the matchmaking service to use Battle.net is a great way to do copy protection. Sending some post-game meta-data to help with ranking and such sounds good too. Forcing the game traffic through a chokepoint would really be pointless, even for pure-internet play.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:SC2 Lan Play by Darth · · Score: 1

      So they think since the people that play WoW, which is online only, have Internet that SC2 players don't need LAN support? That's great logic.

      No, they know how many people play WoW so they know that they don't need the people who need LAN support for the game to be incredibly successful. Basically, what they are saying is that the benefit to them as a company of forcing everyone through battle.net is worth the cost of losing the people who need LAN support because the percentage of the total potential customer base they represent is negligible.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    12. Re:SC2 Lan Play by EvanED · · Score: 1

      ...and the splitting of content into three separate games...

      As opposed to just two with the first one?

      I know it's just one, but it's going to be repeated a substantial number of times.

      Substantial in relation to the number of sales though? I'd wager almost certainly not. Sure, there are a couple dozen people here on /., but most people aren't going to know, aren't going to care, or (like me) will care but not enough to prevent a purchase (especially if Battle.Net just does matchmaking and local games are still actually played locally, like will probably be the case).

    13. Re:SC2 Lan Play by orange47 · · Score: 1

      no, of course not. they think that you practically can't pirate World of Warcraft because you're forced to play it on their servers. also WoW users get to pay *subscription*

    14. Re:SC2 Lan Play by devman · · Score: 1

      People will pirate regardless of LAN support or not. So why should they bother developing and testing something that only has edge use cases, when it will make no difference whether or not people pirate it. So go play on your pirate bnet with your flimsy justifications for an action that you probably would have preformed anyway, while the rest of the world enjoys regular bnet.

    15. Re:SC2 Lan Play by SL+Baur · · Score: 1

      But that's the issue. It will not reduce the pirates.

      Most of the folks whining loudest regarding the LAN issue say they would never buy the game any way. So, in effect, that's 0 lost sales. How much of a marketing impact do you think that has?

    16. Re:SC2 Lan Play by Vaphell · · Score: 1

      The problem is LAN was already implemented and intentionally removed later for business reasons. Last year they showed SC2 version with true LAN option because there was no battle.net 2.0 working. This year LAN feature was no more. Besides how do you think they tested stuff internally before having battlenet prototype?

    17. Re:SC2 Lan Play by melikamp · · Score: 1

      May be you should listen to what they are saying. This is not about copy protection, this is mostly about ranking and security, as far as I understand. Read about tie-hacking.

    18. Re:SC2 Lan Play by Anonymous Coward · · Score: 0

      I bought Star Craft twice. First SC, then later SC+Brood War collection. I've never played on Battle.net, but I've played some of the single player campaigns *to learn how to play the game, to get better for LAN play*.

    19. Re:SC2 Lan Play by tenco · · Score: 1

      Someone will crack the game and add LAN play in or someone will publish a battle.net emulator like bnetd.

      And what makes you think that this bnetd won't be crushed by a barrage from Blizzard's lawyers?

    20. Re:SC2 Lan Play by 2meen · · Score: 1

      Wasteful perhaps, but not really affecting game play (for the vast majority of players).

    21. Re:SC2 Lan Play by centuren · · Score: 2

      Starcraft has sold 11 million units worldwide. That's pretty good, it's one of the best selling games of all time.

      World of Warcraft has over 11.5 million monthly subscribers. More people play WoW in one month than the copies of SC sold in a decade.

      So, when you consider target audience, and whether or not they're likely to have an internet connection... yeah. SC2 is going to sell really well.

      World of Warcraft players are World of Warcraft players, many exclusively. I don't know just how much of the WoW subscriber base one can claim as interested in any RTS games, Starcraft or otherwise.

  5. Grapefruits and baseball bats. by MostAwesomeDude · · Score: 5, Insightful

    What's that, you say? Most people playing WoW have Internet connections? Unbelievable!

    Seriously, though, I'm not putting down money for SC2. This is just not okay.

    --
    ~ C.
    1. Re:Grapefruits and baseball bats. by MooseMuffin · · Score: 1

      I'll translate, since many people are having trouble understanding his answer.

      Blizzard: "We ignored everyone who couldn't connect to the internet for WoW and we made a shit load of money. We'll continue to ignore them and make another shit load of money."
      Slashdot: "I'm not going to buy it then."
      Blizzard: "We can't hear you over the sound of how much money we're making."

    2. Re:Grapefruits and baseball bats. by dan325 · · Score: 1

      Blizzard: "We ignored everyone who couldn't connect to the internet for WoW and we made a shit load of money. We'll continue to ignore them and make another shit load of money." Slashdot: "I'm not going to buy it then." Blizzard: "We can't hear you over the sound of how much money we're making."

      I think Blizzard is getting overconfident with the success of WoW and forgetting that good customer relations can really make or break a product launch. For a recent example, Google "Spore". Several of my favorite StarCraft matches that I've played over the years occurred in a venue without an internet connection. My friend and I played a very memorable game while on vacation in a cabin in a remote part of Colorado. WoW by its nature requires an internet connection. StarCraft is an RTS and there is *no reason* other than DRM to require one. MooseMuffin is right -- It's raining money at Blizzard right now and it looks like they really don't care about their customers' concerns much any more. However, I think they may find that the people playing WoW aren't necessarily the same people who like playing StarCraft. I know a lot of people who love StarCraft, but won't touch an MMORPG and vice versa. I'm in the former category and I will not buy SC2 if it requires an Internet connection. I'm not going to let them shove their DRM down my throat. And it really pisses me off because SC1 is probably my favorite game of all time.

    3. Re:Grapefruits and baseball bats. by F'Nok · · Score: 1

      I'm in the same boat. I loved SC, bot won't touch WoW.

      I want SC2, and a big part of enjoying that is LAN games. When my friends come over for a game we make a local game.

      We currently do this for WC3, regularly.

      How can they say that not many use LAN games? The whole point of LAN games is it doesn't need to hit the net, thus they don't know how many LAN games are being played.

      It's a poor excuse for a DRM substitute.
      I've got legit copies of SC, WC2, and WC3; but if the only way to get LAN game support in SC2 is pirate, I know that most people I know will have to go that path.
      People that DID buy the previous games.

      I agree, Blizzard are getting overconfident, and this is a serious mistake.

  6. These guys should run for office... by Firemouth · · Score: 5, Insightful

    "...our fans can take us at our word..." ... because they're sure good at dodging the LAN question.

  7. WoW:C sounds pretty cool by Kral_Blbec · · Score: 1

    Almost makes me wish I hadn't sold my account with 2 70s during BC :P O well.

    1. Re:WoW:C sounds pretty cool by CFBMoo1 · · Score: 1

      In a way, it's a chance to start fresh since things are being reworked so much from start to finish in the leveling process with those kind of changes.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    2. Re:WoW:C sounds pretty cool by Fross · · Score: 1

      Yeah, I'm planning on restarting and levelling up a few characters through the changed azeroth, I think that will be fun. I wasn't really bothered with the grind to 80 and the pressure on stats/gear/builds for high end characters.

      Having said that, if someone wants to buy my old account, with 5 level 70s, drop me a line ;)

    3. Re:WoW:C sounds pretty cool by Anonymous Coward · · Score: 0

      Why sell your account?, Why not just start a new character?

    4. Re:WoW:C sounds pretty cool by Kral_Blbec · · Score: 1

      I bid one dollar!

  8. Come out of the woods, Mr. Kaczynski by Rix · · Score: 1, Flamebait

    Yeah, anyone who really is still stuck with dialup is a hopeless recluse. Have you heard of indoor plumbing? It's the bee's knees.

    That doesn't excuse the lack of LAN play, but claiming to want to play Starcraft in the past is not a valid argument.

    1. Re:Come out of the woods, Mr. Kaczynski by MicktheMech · · Score: 3, Informative

      The entire world doesn't live in the suburbs you know. In rural areas plumbing relies on wells and septic tanks, since the distances involved are too large to lay municipal/county water and sewage lines. The distances are also too large for even DSL to become economical, so internet access is through dial-up or, if you have the money and/or are lucky enough to be within LoS, satellite or radio, which generally isn't much faster.

      So yes, people in rural areas can have access to indoor plumbing, but not high-speed. I've lived in that situation and it's probably more common than you think.

    2. Re:Come out of the woods, Mr. Kaczynski by lgw · · Score: 1

      It not so far fetched. 20 years ago, more households had color TV than indoor plumbing. It wouldn't surprise me if 20 years from now more households had broadband than indoor plumbing.

      In any case, a dial-up line should be enough for Battle.net to play matchmaker with the PCs in your house and start a local game, unless Blizzard really screws this up. Being Blizzard, it probably will be totally screwed up at release, and fine 6 months later.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Come out of the woods, Mr. Kaczynski by SL+Baur · · Score: 1

      Have you heard of indoor plumbing?

      It's a luxury that a few but not most of the world have. And your point is?

    4. Re:Come out of the woods, Mr. Kaczynski by SL+Baur · · Score: 1

      It not so far fetched. 20 years ago, more households had color TV than indoor plumbing. It wouldn't surprise me if 20 years from now more households had broadband than indoor plumbing.

      That's probably true now.

    5. Re:Come out of the woods, Mr. Kaczynski by Rix · · Score: 1, Funny

      I think my point stands. As you point out, these people quite literally shit where they sleep.

    6. Re:Come out of the woods, Mr. Kaczynski by _Sprocket_ · · Score: 1

      A color TV takes moving said TV in to a room and applying power. Plumbing is much more involved. And so is broadband.

  9. I only play RTS games ... by mujadaddy · · Score: 1

    I only play RTS games with Wormsign. It's really been downhill for the genre since then.

    --
    Populus vult decipi, ergo decipiatur...
    "Force shits upon Reason's back." - Poor Richard's Almanac
  10. TL:DR by Anonymous+Cowar · · Score: 4, Interesting
    except for this:

    Slashdot: The other question that is a constant concern within the fan base of Starcraft is the question of disallowing LAN play. How are you solving problems like making sure this is a valid replacement for LAN plan; security, reliability, speed, or even people playing behind things like NAT routers?
    Dustin Browder: These are issues that we continue to address as we go forward. Some of these things we have some plans for, but not all of them. It is something that we definitely plan on working on as we go forward to make sure we have things in place to handle every possible user case out there. We just know from WoW that most people can connect online and play. There are some cases out there, some legitimate-use cases â" that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet. We want to make sure we are able to support these legitimate-use cases for LAN play and make it accessible to those users, but we're still trying to identify all of those and decide which cases are legitimate and which are not. These are definitely legitimate concerns, and we're certainly looking to address them.

    Translation: Our WoW players say lan play is over-rated, so that's why we're not including it. *facepalm* AN RTS IS NOT AN MMORPG!! RAAAAAAEEEEEEEEEEEEEEEEGGGGGGG.

    Anywho This is not an excuse for leaving out lan play and does nothing but insult lan parties. If you don't have a modem, you must be crazy and wierd and living in a closet.

    Just saying that this reply feels like a massive FUCK YOU to every person who owns multiple star craft 1 keys for use at a lan.

    1. Re:TL:DR by jacob1984 · · Score: 1

      I don't know why I expected so much from this interview. Surely the know the type of crown Slashdot caters to. I was hoping they would give legitimate answers. Instead, it was a bunch of drivel with a lot of snide insults to their prime customers. It's par for course for me to buy Blizzard games. I hope this blows up in their face when people like me refuse to do so because of Bullshit corporate policies.

    2. Re:TL:DR by Monkeedude1212 · · Score: 1

      But the problem is that there are so many workarounds to use a single key for essentially limitless Lan plays, which means that Blizzard gives out 20 free Singleplayer & LAN versions of their game when they sell 1 copy. With an MMORPG, you can ensure that everyone who plays has purchased a version. Thats all they really want to achieve - and Battle.net appears to be their only way at the moment.

      But like they said, they're feeling their way through it.

      My bet is that if SC2 doesn't sell well, they'll add LAN to boost sales.

    3. Re:TL:DR by glwtta · · Score: 1

      Just saying that this reply feels like a massive FUCK YOU to every person who owns multiple star craft 1 keys for use at a lan.

      Um, yeah, LAN parties are downright notorious for being overrun with people who've bought multiple license keys.

      --
      sic transit gloria mundi
    4. Re:TL:DR by tnk1 · · Score: 1

      Just saying that this reply feels like a massive FUCK YOU to every person who owns multiple star craft 1 keys for use at a lan.

      I'm not all that happy about their decision, but how are they telling the SC 1 players to fuck off? Presumably they can still play SC 1, so their multiple copies are hardly wasted.

      Of course, perhaps you mean that the people who play on LANs are not as important to Blizz. The answer to that appears to be a qualified "yes".

      I'll be honest. I played a fair bit of SC and never owned my own copy. Granted it wasn't a pirated version as much as it was a borrowed one, but there you have it. LAN players do not represent a 1 to 1 purchase per seat ratio. Since they have seen that WoW has proven that they can actually create a game that requires constant internet access and still make shitloads of cash, it stands to reason that they believe that they can have their cake and eat it too.

      Chances are that they will actually create some level of LAN-esque play, but they will roll it out as soon as they have started pulling in $$$ from the BNet only purchases. That will maximize the number of people who buy individual copies because they simply want the game now, and they will add the new feature to drag in the people who refuse to buy it without LAN play.

      You see if they start out the game with LAN only play, then there are probably people out there who would simply borrow right from the start to play. If they force them to buy a copy to play, and then loosen up, they will basically force those people to either buy a copy they wouldn't have otherwise done, or they have to delay their gratification.

    5. Re:TL:DR by dalhamir · · Score: 1

      Real Translation: "We think we can make plenty of money selling our games to the millions of people who have broadband."

      And I'm pretty sure their right.

    6. Re:TL:DR by Fross · · Score: 1

      It's not about the difference between an RTS and an MMO. It's about copy verification (I think DRM is the wrong term here)

      Seeing as we don't know the implementation details, seems silly to say it's good or bad yet. It could be something like Steam (connect just once), verify each time it's run, or constant connection to a server, who knows.

      Having a unified copy verification scheme for all their games seems sensible. The availability of an internet connection is a computer issue, not a game type issue.

      If you're setting up a LAN, does it have internet access? If it doesn't, how easy is it to add internet access? Not very, I'm guessing, especially with internet sharing. So you do that, and there is no problem. Is this really such a damn big deal?

    7. Re:TL:DR by Anonymous+Cowar · · Score: 1

      Suppose you rent a hall from your local elk's club or fire department, what are the odds of them having internet access? Not very, I'm guessing.

    8. Re:TL:DR by Macgrrl · · Score: 1

      Based on the way they tune encounters for WoW, their threshold for decent latency seems to be sub 100ms, so Australian/Oceanic players will probably be on their proposed peer-to-peer network option all the time except for authenticating.

      Suddenly a reason to gimp your ping for LAN parties.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    9. Re:TL:DR by Anonymous Coward · · Score: 0

      You know, you can have an internet connection at lan parties. I've done it. It's true.

    10. Re:TL:DR by walshy007 · · Score: 1

      Depends on how much they like the game, quake 3 for instance, I bought two copies, I have a friend who bought 15 copies, so when he encountered someone who didn't have a legit copy, he would hand it to them.

    11. Re:TL:DR by Bragador · · Score: 1

      Well I don't know about you, but the industry sure changed. About 15 years ago, I remember buying games that came with a second cd specifically made so a friend could play with you on a local area network without buying the game. Then of course they would buy it if they liked it too.

      Today, that would not even be considered by Blizzard.

      Blizzard is not the same nobody who used to want all the publicity it could get. :-/

      And give me a new Rock and Roll Racing and The Lost Vikings dammit!!! ... and a sammich!

  11. So many words. by BabyDuckHat · · Score: 1

    So little information.

  12. How times change by Bogtha · · Score: 4, Insightful

    How many questions there would have been answered by bnetd already, had Blizzard not sued them for daring to be compatible with Battle.net? And nary a mention of the debacle - nice to see how these days Slashdot as a whole rolls over on Free Software as soon as they are bribed with something shiny.

    --
    Bogtha Bogtha Bogtha
    1. Re:How times change by Anonymous Coward · · Score: 0

      Yes, how dare Blizzard try to stop people from pirating their games.

      (You know damn well that was the only point of bnetd.)

    2. Re:How times change by Bogtha · · Score: 2, Insightful

      (You know damn well that was the only point of bnetd.)

      Scroll up and read the questions. There's plenty of interest there for features that an open-source server could provide without waiting around for Blizzard to implement it. Data feeds. APIs. Federation. Solutions to congestion. Alternative platforms. Interoperability with other services. The problem of app rejections. LAN play. Reputations.

      If you seriously think that the only reason for an open-source server is so people can copy the game illegally, then you are an idiot.

      --
      Bogtha Bogtha Bogtha
    3. Re:How times change by MrLint · · Score: 1

      Nice job of ignoring the fact that when bnetd was being devloped Blizzard battlenet was down at least 30% of the time because it couldn't handle the load.

    4. Re:How times change by brkello · · Score: 4, Insightful

      Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

      Yes, there are tons of things that an open source server could provide. But they aren't doing this to help solve Blizzard's problems, they are doing it for the intellectual challenge and to allow people to play pirated copies of the game online. Listen, this is Blizzard's game. If they provide a service 10 years after a game is released, it shows a hell of a commitment to that game. Yet instead of acknowledging how much support they give for a really old game, you want to cry and moan about something that was designed to allow people to play the game without paying the people who created it.

      Quite frankly, it is people like you who give the open source community a bad name. You refuse to admit the reality of the situation. You refuse to understand the other side (i.e. software developers should be able to protect their software from pirates). You expect everything for free...because Blizzard quality games can be produced by anyone? Give me a break. If these bnetd guys were so fantastic, then maybe they should have created their own RTS. Instead, they chose to build off of proprietary software. This is their stupidity. If they wanted to do this, they should have went to Blizzard and got written documents that said that they could. They didn't, they are stupid, and Blizzard acted the same way any sane software developer would have.

      Slashdot breeds a culture that allows you guys to thrive. It is this groupthink attitude that just because something is open source it is inherently good and that all proprietary software is bad. It is garbage. There is a balance to everything. If people want to make a living off of software, this is how it is going to be. If the world was the way you wanted it to be, Starcraft would have never existed in the first place. Grr, people on here...it is like there is a Fox News for open source. It makes you all extreme and retarded.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:How times change by wowbagger · · Score: 1

      "nice to see how these days Slashdot as a whole rolls over on Free Software as soon as they are bribed with something shiny."

      THESE days? As opposed to?

      I remember the days of Rob "CmdrTaco" "Debian rulz" Malda running off to run Halflife-2 under Windows, rather than saying "Screw that - if you don't support Linux I ain't playin'".

      The /. crowd always has taken teh shinee over Free Software, when the two were mutually exclusive.

    6. Re:How times change by glwtta · · Score: 1

      And nary a mention of the debacle

      Yes, how dare they leave out something from five freakin' years ago, from an interview about an upcoming game?

      Time to let that one go, I think.

      --
      sic transit gloria mundi
    7. Re:How times change by KermitTheFragger · · Score: 1

      Are you serious with "Pirating was the main reason for bnetd" ? Have you got any idea how crappy the official bnet was back in those days ? 9 out of 10 times I couldn't even connect to the official bnet because it was down or unreachable. An yes, my time was (literally) money since I was on dialup.

    8. Re:How times change by Draek · · Score: 2, Insightful

      Its funny how, if you replace Blizzard with 'the music industry', bnetd for BitTorrent and games for music, your post reads exactly like what RIAA execs often say.

      Yet, since it goes in benefit of WoW's papa instead of the guys behind Britney, you get modded up instead of down as you deserve. Shameful, both for you in particular and for Slashdot in general.

      --
      No problem is insoluble in all conceivable circumstances.
    9. Re:How times change by node+3 · · Score: 2, Insightful

      I remember the days of Rob "CmdrTaco" "Debian rulz" Malda running off to run Halflife-2 under Windows, rather than saying "Screw that - if you don't support Linux I ain't playin'".

      Well, in one scenario he gets to play Half-Life 2. In the other scenario, he doesn't.

      If you *truly* want to promote Linux, the worst thing you can do is put people down for exercising their own freedom and running the software they want to run, even if that means running Windows to do it. To try and coerce, through shame, Linux conformity is no better than a cult. If shaving your head and making a vow of celibacy were so great, people wouldn't need to be coerced into doing it.

      If you want to promote Linux, make Linux better. Don't castigate non-users as heretics. Having to rely on such tactics *proves* the opposite of your assertion. It *proves* that Linux is inferior.

    10. Re:How times change by egburr · · Score: 1

      Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

      At the time bnetd came out, battlenet was a miserable experience. I can easily see this originating among a group of people who just wanted to play without all the hassle, with no intention of pirating. The fact that it made pirating a little easier is a separate issue.

      My personal experience with bnetd...

      I had 4 friends that I played regularly with, and over time we all moved in different parts of the country. Trying to get a single game together in battlenet was painful. We would all login, when we could login if it wasn't overloaded, to the same server and all join the same private chat channel but could not see each other. Or some of us, but not all, could see each other. We could start a game, but only some of us could find it.Even when we could all find it, usually some of us were unable to join or would get kicked off of battlenet while attempting to join. While chatting on teamspeak, it usually required at least an hour to actually get a game started. That was ridiculous.

      We were about at the point of giving up on this. I started researching how to create a private IPX nexwork across the internet when I discovered bnetd. I setup a bnetd server on my linux server at home, and after an hour or so of convincing my friends to try it, we were able to start a game in minutes. We never went back to battlenet after that. We cursed Blizzard every time they released a patch and one of us got updated playing on battlenet outside of our regular get-togethers. It usually took only 20-30 minutes for me to download the necessary bnetd updates while everyone else connected to battlenet to get the starcraft updates. Then we were back to playing again.

      Every single one of us had a legitimate copy of starcraft. There was no question about pirating it. All we wanted to do was play. When Blizzard got bnetd shut down, we soon had to choose between being able to play on only my server or on only battlenet, because of forced updates to starcraft. After that, it wasn't long before our regular gaming night of over three years broke down. I still hate Blizzard for that.

      With WoW, I resisted converting my account to a battlenet account solely based on my past experience with battlenet. I'm glad the current function named battlenet has no connection whatsoever with that miserable piece of crap they called battlenet all those years ago. Blizzard should have embraced bnetd and welcomed them to take the load off the battlenet servers.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    11. Re:How times change by Anonymous Coward · · Score: 0

      You are so twisted. You have no clue what you are talking about. Bnetd NEVER enabled piracy--It was NEVER needed to play online. There is alot more to your post that is pure BS, but the main to anyone that doesn't understand the situation is simply that.

    12. Re:How times change by Anonymous Coward · · Score: 0

      Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

      I would like to see the irrefutable facts which led you to this argument.

      Some people believe that a concept such as the internet should be as decentralized as possible, due to the inevitable failings of life and human nature.
      Some people would argue that restriction on the freedom of an individual tends to do more harm than good.
      Of course that is only their opinion formed freely from their knowledge of human history.

    13. Re:How times change by brkello · · Score: 1

      No, there is a huge difference that is obvious. BitTorrent is used to transfer files. You can transfer linux kernels or you can transfer pictures. It doesn't matter, it is neutral in what data is sent. Some people use BitTorrent to transfer files illegally. This is wrong, but is the fault of the user, not BitTorrent. Ok, I wish I could say this slowly so maybe you could understand...but read this next part a few times. Bnetd was created to bypass Blizzard's cd key check so people could play pirated versions of Starcraft online. Do you understand that difference? It is pretty huge. One is made to transfer any files. One is made to specifically targeting one company's proprietary software and allowing you to use it without paying.

      What is truly a shame is that you have a brain, yet you choose not to use it. I believe that if you want to play Blizzard's game, you should pay for it. If you don't like the terms they give to play that game then don't play it! Don't pirate it...just don't play it! I know if this caused you to lose your paycheck, you would have done the same thing.

      --
      Support a great indie game: http://www.abaddon360.com
    14. Re:How times change by ShakaUVM · · Score: 1

      >>Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

      Uh, no. I knew Mark Baysinger from the ACM club at UC San Diego, and I'm reasonably confident that the inspiration for bnetd was the absolute crap bnet was, especially when we'd do an ACM LAN party or the like.

      >>If these bnetd guys were so fantastic, then maybe they should have created their own RTS. Instead, they chose to build off of proprietary software.

      You don't know anything. Bnetd WAS a brilliant piece of software engineering. They reverse engineered a massive online system using bubblegum and shoestrings.

      >>If they wanted to do this, they should have went to Blizzard and got written documents that said that they could.

      Uh, yeah. And Blizzard would have said no.

      Technically, what they were doing was perfectly legal, but Blizzard has the legal equivalent of a 330-ton gorilla. Which made it illegal. Mark, at the time, I think was sharing an apartment with someone. Our legal system isn't designed for fair fights between mega-corporations and individuals.

    15. Re:How times change by awing0 · · Score: 1

      I don't agree. bnetd used absolutely NO CODE of Blizzard's to create a battle.net server emulator. Yes, it enabled piracy. The sad truth is that ANY commercial software will be pirated.

      bnetd should live on today. If common people like you and I are not allowed to create software that interacts and connects with *gasp* proprietary software, then what kind of world is that? The world we have today apparently, where Mozilla Firefox cannot connect to IIS running ASP. Oh wait, that's entirely possible and legal. Weird...

      The last game I bought from Blizzard was the the Starcraft: Broodwar expansion and it will be staying that way.

      --
      Cthulhu Saves.
    16. Re:How times change by IceDiver · · Score: 1

      Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

      And back in the day the movie and TV companies claimed that the main reason for VCRs was the pirating of broadcast content. Didn't make it true.

      What I REALLY want to know is: Who is responsible for the taking away of the fair use rights we used to have as a result of SONY vs BETAMAX? The law used to state that even if the primary use might be piracy, it was still legal provided there were significant non-infringing uses! BLIZZARD vs bnetd seems to have changed that.

    17. Re:How times change by IceDiver · · Score: 1

      Bnetd was created to bypass Blizzard's cd key check so people could play pirated versions of Starcraft online.

      No. That was just ONE of the things bnetd did. And the reason it bypassed cd-checks was because (as I read some years ago) Blizzard refused to provide the info that would have allowed the programmers to check cd-keys. The PURPOSE of bnetd was to create an open server product that would address many of the shortcomings of Battle.Net

      Now, I have some sympathy for BLIZZARD not wanting info about their cd-key algorithm to become public, but the bnetd developers DID try to cooperate with BLIZZARD on that issue.

    18. Re:How times change by Anonymous Coward · · Score: 0

      You're ranting about how a few file-sharers could take the food from the mouths of those working at Blizzard - a company that makes a few billion a year?

      Huh.

    19. Re:How times change by walshy007 · · Score: 1

      Instead, they chose to build off of proprietary software.

      Incorrect, they chose to make their program interoperable with proprietary software. No proprietary software was distributed by them.

      By your logic, OpenOffice should not be able to open word documents because they reverse engineered a proprietary protocol.

      Also by your logic, samba should be illegal, because it allows linux/mac users to interoperate with windows servers which are proprietary. With all of it being new code written by oss developers.

      It is this groupthink attitude that just because something is open source it is inherently good and that all proprietary software is bad.

      Being closed source does not mean it is bad.. it means it is limiting, which is why people make their own software that is open source that does a similar function, so they can do with it as they wish WITHOUT having to do illegal things with proprietary software.

      A lot of open source people completely respect the rights of copyright owners etc, but that being said, they should respect our right to write whatever we like when we are not infringing theirs.

    20. Re:How times change by _Sprocket_ · · Score: 1

      Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

      The only reason for bnetd was to run a private battle.net-compatible server. If you can't come to terms with this, you're either mis-informed or deliberately ignoring facts.

      Yes, there are tons of things that an open source server could provide. But they aren't doing this to help solve Blizzard's problems, they are doing it for the intellectual challenge and to allow people to play pirated copies of the game online. Listen, this is Blizzard's game. If they provide a service 10 years after a game is released, it shows a hell of a commitment to that game. Yet instead of acknowledging how much support they give for a really old game, you want to cry and moan about something that was designed to allow people to play the game without paying the people who created it.

      The thing is, there has been a long standing tradition of reverse engineering that has benefited us all. It doesn't matter if this helps Blizzard or not. It doesn't matter if Blizzard wants to support a game for 10 years. Blizzard's desires do not enter in to this in so far as those doing the reverse engineering aren't falling afoul of copyright. Or at least - it shouldn't. Blizzard is at the forefront of creating legal precedent that should really concern everyone who has any interest (vested or otherwise) in technology.

      Quite frankly, it is people like you who give the open source community a bad name. You refuse to admit the reality of the situation. You refuse to understand the other side (i.e. software developers should be able to protect their software from pirates). You expect everything for free...because Blizzard quality games can be produced by anyone? Give me a break.

      Quite frankly, people like you are far too eager to give up our rights. You refuse to admit the reality of the situation. You refuse to understand the other side (i.e. reverse engineering is not a crime). And you dismiss it all as a pro-piracy something-for-nothing ploy. Give me a break, indeed.

    21. Re:How times change by Anonymous Coward · · Score: 0

      "Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality."

      What an ignorant tool you are.
      Blizzard only provides battle.net servers to certain choice countries, the only way certain people in countries without decent internet connections could play was by using a local illegal bnetd as if we tried to use the legitimate american ones our latency would be so bad that we would be kicked from games. And yes most of us over here did pay for the damn game, the world doesn't revolve around you...

    22. Re:How times change by ildon · · Score: 1

      If they provide a service 10 years after a game is released, it shows a hell of a commitment to that game.

      To help reinforce his point: Diablo - The originator of Battle.net. 13 years old and still supported by Blizzard.

    23. Re:How times change by cheesybagel · · Score: 1

      Imagine this. Blizzard goes bankrupt or decides some games are too old to need Battle.Net support. You as a customer are them screwed. Think it won't happen? It already happened for some online games...

    24. Re:How times change by Rakarra · · Score: 1

      Ok, I wish I could say this slowly so maybe you could understand...but read this next part a few times. Bnetd was created to bypass Blizzard's cd key check so people could play pirated versions of Starcraft online.

      That is bullshit, and you are being either obtuse or intellectually dishonest here. Maybe the game you were thinking of here was Warcraft III, where some people DID fork bnetd to create another project which would run WCIII without CD checks, which regular bnetd did not do.

      Maybe you don't realize just how shitty battle.net was when bnetd was developed. It was very laggy, and flat-out down quite often -- I have vivid memories of being unable to use it most of the nights I tried to play with friends. Back then you had two options -- IPX over LAN, or battle.net. If battle.net didn't work (a very frequent occurrence) then you were out of luck, unless you tried to set up IPX tunnelling over the Internet, and even then if you had two people in the group with different connection speeds (one guy was on dialup) you were screwed -- the game would stutter once per second, which was pretty much unusable. At that point I downloaded bnetd and used it to host the games instead using the battle.net protocol and everything -just worked-. And nicely, it saved our win/loss record, battle.net style, which the open games did not. Eventually Blizzard added the UDP option, but it had the same problems as the IPX games. And forget having two people behind a NATting firewall trying to play with others outside that network -- battle.net just wasn't designed for that sort of thing. We continued to play games through bnetd until we moved from Starcraft to Diablo II and other games, which, thankfully, used a real TCP/IP host port and didn't require all of that other nonsense.

      If bnetd was created just to help pirate Starcraft, would the bnetd authors have contacted Blizzard asking for a way to legally verify the veracity of CD keys? (the answer "we don't want to tell you that", but at least they asked)

      Is bnetd at all relevant now? No, it is not. It was really only necessary for Starcraft, as during Battle.Net's dark days it was the only way to play online reliably with friends aside from LAN parties. And the memories of those days are probably why so many people here are annoyed that LAN play is being taken out. I think the new Battle.Net will likely work fine, though.

    25. Re:How times change by Draek · · Score: 1

      Bnetd was created to bypass Blizzard's cd key check so people could play pirated versions of Starcraft online.

      No it wasn't. It was created to allow people to create their own servers providing Battle.net functionality, and that it *COULD* be used to play "pirated" versions of Starcraft "online" (TCP/IP still worked fine regardless of bnetd, bnetd at best just helped with the matchmaking) was simply a side-effect of Blizzard not sharing their CD-verification mechanisms, *NOT* the prime purpose behind it.

      So unless you can prove otherwise, I'd rather you stop propagating that stupid lie.

      --
      No problem is insoluble in all conceivable circumstances.
    26. Re:How times change by brkello · · Score: 1

      You do make really good points and I can understand people's frustration that they lost something that helped them enjoy Starcraft. I had played Starcraft from the start and had no issues with battle.net, but I believe your anecdote. But you have to realize, if bnetd really wanted to play nice, they would have went to Blizzard before hand and got permission. They would have been denied...because who in their right mind is going to give some random group of people who reversed your network code access to the way you create/verify cd keys? Does that really seem like a good business model to you? And they didn't ask for it from the start, only when they were told to shut it down. It was more of a way to pretend like they were trying to offer something legitimate when we all know it enabled piracy.

      I can understand why people are upset. The problem I have is when people are unable to look at the other side of this issue. If people didn't pirate, we wouldn't have these issues. But they do, and always will. That is the world we live in. Companies have the right to try to make this more difficult. People have the right to not buy their games. Not to pirate them (not saying you in particular do). People aren't robin hood when they pirate games. You are the douche bags that ruin it for all of us that actually pay for our games.

      --
      Support a great indie game: http://www.abaddon360.com
    27. Re:How times change by geekoid · · Score: 1

      except it in no way stops piracy, and it only hurts legitimate customers.

      Ignorance about piracy is one reason, however maintaining a ladder is also a big reason for a central system.

      The person you replied to actually made some good points.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    28. Re:How times change by moranar · · Score: 1

      Its funny how, if you replace Blizzard with 'the music industry', bnetd for BitTorrent and games for music, your post reads exactly like what RIAA execs often say.

      Yet, since it goes in benefit of WoW's papa instead of the guys behind Britney, you get modded up instead of down as you deserve. Shameful, both for you in particular and for Slashdot in general.

      A lot more people think the same way about music, not only the RIAA execs. If you feel that the boneheadedness from the RIAA gives you an excuse to pirate music, you have a very crooked moral and ethic system. Plus, you understand jack about modern justice. That you feel that this opinion ought to be downmodded just shows you're a dick.

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
    29. Re:How times change by Anonymous Coward · · Score: 0

      Its funny how, if you replace Blizzard with 'the music industry', bnetd for BitTorrent and games for music, your post reads exactly like what RIAA execs often say.

      Yet, since it goes in benefit of WoW's papa instead of the guys behind Britney, you get modded up instead of down as you deserve. Shameful, both for you in particular and for Slashdot in general.

      Shameful that he disagrees with the mob mentality here? Clearly.

    30. Re:How times change by Satanboy · · Score: 1

      You know, your story is almost exactly like mine. I set up a bnetd server to play with my friends and when bnetd got shut down, we eventually quit playing starcraft.

      I wonder how many others have had the same experience.

    31. Re:How times change by Anonymous Coward · · Score: 0

      The RIAA is not wrong in wanting people to pay for music, just wrong in how they enforce it. And unrealistic in terms of how people really behave. But really, professional musicians should be paid for the music they create UNLESS they are distributing it for free themselves. Same for software developers. People who want to use a creative work that is only available for pay should buy it, borrow it, or not use it. That many people feel free to help themselves to digital content without paying is a problem for small time creators who need to make a living.

    32. Re:How times change by Draek · · Score: 1

      I'll tell you what's crooked: your reading comprehension skills. My point was fairly simple: trying to ban some piece of technology just because *some* of their users use it to help themselves with their illicit goals is both common from the RIAA, and completely stupid. The parallels to the GP's post ought to be pretty fucking obvious.

      How in *HELL* you derived a piracy argument from my post, however, I have no clue.

      --
      No problem is insoluble in all conceivable circumstances.
    33. Re:How times change by moranar · · Score: 1

      From actually reading the post you answered to, what I wrote extrapolates quite easily. Reread the first and third paragraphs of the GP's post.

      You answered a post that talks about piracy being the main argument for bnetd, and wonder why I bring the point forward to your comment? And suddenly it's my reading comprehension that's crooked?

      It was a fairly nice attempt at changing the argument discussed and appear less dickish, but it ultimately failed.

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
    34. Re:How times change by Draek · · Score: 1

      From actually reading the post you answered to, what I wrote extrapolates quite easily. Reread the first and third paragraphs of the GP's post.

      You may want to reread the second and fourth paragraphs instead, which set the fact that the post is a criticism of bnetd due to the (alleged) use by "pirates" rather than the "piracy" itself. Therefore, to extrapolate a criticism of it into a pro-"piracy" argument you'd have to ignore bnetd itself, the very subject of the whole post.

      You answered a post that talks about piracy being the main argument for bnetd, and wonder why I bring the point forward to your comment? And suddenly it's my reading comprehension that's crooked?

      Yes. His argument: "bnetd was used by pirates, therefore it deserved to be shut down". Mine: "your logic is as fucked up as that of the RIAA, you fail". Yours: "OMG, you pirate!". Which one does not follow? here's a hint: yours.

      It was a fairly nice attempt at changing the argument discussed and appear less dickish, but it ultimately failed.

      Cute ad-hominem, but if you read the whole thread you'd see that the first one to talk about "piracy" instead of bnetd, and therefore be the one attempting to change the argument at hand, was you.

      --
      No problem is insoluble in all conceivable circumstances.
    35. Re:How times change by Anonymous Coward · · Score: 0

      Blizzard ran the server for 10 years, but I would hardly call it support. If you leave a game that hasn't started yet you lose your list of games and have to wait two minutes to get it back. Every now and then the server will decide to give you the "Ten Minute Ban" where you can't log in for 10 minutes. Also there were tons and tons of cheats and cheaters running rampant. Everyone would maphack, many would multi-command. I got hit by cheaters who would nuke my base while having a ghost inside their own base! There were zerg players that would cancel and egg and get tons of free money, resulting in an impossible to defend early zergrush.

    36. Re:How times change by DarkEmpath · · Score: 1

      Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

      This is one of the most dishonest things I've ever read on Slashdot. If the entire world has to match the negativity you see in front of you, then you are a very sad person.

      I currently run a bnetd server (PvPGN) because Blizzard never bothered giving Australia an official Battle.net server.

      If they provide a service 10 years after a game is released, it shows a hell of a commitment to that game.

      Using your logic, if they never provided a service to begin with, then they have no commitment to the game. Blizzard has never given my country a usable Battle.net server. The official servers give a ping of anywhere from 460ms to 920ms. My bnetd gives 3ms.

      Your comments tell me you're a prick, and you've drunk the DRM coolaid. Some of us want our monies worth. I've paid for Starcraft and Broodwar, and simply want to be able to play friends across town. Blizzard hasn't given us that ability, and so I've done it myself. And you call me a pirate. Fuck you.

    37. Re:How times change by brkello · · Score: 1

      Actually, no. A part of my argument was that the primary purpose for bnetd was piracy. You really do fail at reading. Like I said, your "alleged" is bullshit. You aren't being honest if you are saying that it wasn't used for pirated copies to play online.

      It would be like me standing on the corner and handing out keys to your house. You could argue that these keys can be used for anything, not necessarily entering your house. It would be a stupid argument though since the keys are designed specifically for your house. bnetd was specifically designed to play cracked Blizzard games. Blizzard had every right to shut them down.

      --
      Support a great indie game: http://www.abaddon360.com
    38. Re:How times change by brkello · · Score: 1

      I never claimed that they used Blizzard's code. I claimed its purpose was to play pirated copies online. Its primary purpose was to do something that violates law. Just as if you were to write code that interfaced with a government server so that you could collect data off of it. It doesn't matter that you didn't use code stolen from the government. It matters that the code you wrote was designed specifically to break the law.

      --
      Support a great indie game: http://www.abaddon360.com
  13. Dodging the question by Drakin020 · · Score: 4, Informative

    Slashdot: The other question that is a constant concern within the fan base of Starcraft is the question of disallowing LAN play. How are you solving problems like making sure this is a valid replacement for LAN plan; security, reliability, speed, or even people playing behind things like NAT routers?

    Dustin Browder: These are issues that we continue to address as we go forward. Some of these things we have some plans for, but not all of them. It is something that we definitely plan on working on as we go forward to make sure we have things in place to handle every possible user case out there. We just know from WoW that most people can connect online and play. There are some cases out there, some legitimate-use cases -- that aren't just people that refuse to buy a modem or are crazy and weird and living in a closet. We want to make sure we are able to support these legitimate-use cases for LAN play and make it accessible to those users, but we're still trying to identify all of those and decide which cases are legitimate and which are not. These are definitely legitimate concerns, and we're certainly looking to address them.

    Translation We have no damn idea, but were going to make it up as we go.

    --
    The greatest revenge in life is massive success.
    1. Re:Dodging the question by Anonymous Coward · · Score: 0

      Better to say nothing than saying something and having to retract it later.

      I'd assume they're going to make some level of LAN support that requires a BNET authentication first. And conversely, someone will create a hack that works around the authentication. Ah, the circle of life.

    2. Re:Dodging the question by Anonymous Coward · · Score: 0

      Not quite. How I read it was:

      "We are well aware that people will crack this within 48 hours and we also know that everybody who manages to set up a LAN party or even know what a LAN party is will be able to get their hands on the crack. We're still doing this because we believe that a lot of our customers are stupid and lazy and will find it easier to just play by our rules than spending 5 minutes of effort trying to figure out how to apply the crack."

  14. Duplication by Anonymous Coward · · Score: 1, Interesting

    Slashdot: How much of your work from Wings of Liberty will you be able to duplicate throughout the other two installments of the trilogy?
    Dustin Browder: Very little...

    This is true. Just the engine, game sounds, 90% of the models, mapping tools, online match making system... that leaves what? cinematics, map creation, story telling, voice work, special campaign specific units to create... sounds like an overdeveloped mission pack to me.

    Not that it's wrong in any way. If blizzard wants $180 for the full single player experience for starcraft 2, let em go nuts, but saying that very little of the work in the first game will be duplicated across the other 2 is insane, and obviously PR speak to avoid fanboy rage over being gouged.

    You buy 3 times, and they'll do anything they can to monetize the online portion (pay for maps) to justify the costs they sink into starcraft over WoW or WoW2.

    I wonder what the cost/benefit analysis is on SC2 vs WoW? I bet WoW comes up way ahead.

    I like rambling.

    1. Re:Duplication by Anonymous Coward · · Score: 0

      Yeah, I really don't see how the SC2 "trilogy" is going to work commercially. Expecting players to pay full price for an expansion pack would be a huge "fuck you" to anyone who likes their games. But they've stated that all three will be equal when it comes to online play. So...they'd really better be going for broke in offering *huge*, exciting single player campaigns with new gameplay mechanics that aren't available in online play. And still drop the price to about $40 on release.

    2. Re:Duplication by Anonymous Coward · · Score: 0

      $180? Did they release pricing?

  15. What the hell? blizarddot? by Anonymous Coward · · Score: 1, Insightful

    How many more 'storys' about blizzard are we going to have this week.. This astroturf crap is just getting sad.

    And this article? Wooo. Such a large block of text that doesn't actually say anything. They should be politicians.

    And now for a small block of text describing what i will be buying from blizzard in the near future. ... ...

    Yep. Sums it up well. Just yet another game company who lost my business by being greedy. They don't care at all. I don't care too much. I'll get over it.

  16. SC2 for the new Dota? by Monkeedude1212 · · Score: 1

    It dawned on me just now that there isn't a new RTS Warcraft game - and given how much customization will be in SC2, do you guys think DOTA will get transformed into something workable in SC2?

    I'm curious what kind of user generated content will be created, and I'm glad to see that Blizzard is finally embracing it for how much it really does contribute to their games.

    1. Re:SC2 for the new Dota? by Anonymous Coward · · Score: 0

      I'm glad to see that Blizzard is finally embracing it for how much it really does contribute to their games.

      They've been supplying tools for content generation since Starcraft - what are you talking about?

    2. Re:SC2 for the new Dota? by bonch · · Score: 1

      DotA is terrible, and the DotA community is even worse. It's weird and creepy how people bought an RTS game just to obsessively play a wannabe Diablo mod that only lets you control one unit at a time while screaming in all caps at "nubs" who did something to unleash the wrath of their spergy nerd rage.

    3. Re:SC2 for the new Dota? by Monkeedude1212 · · Score: 1

      There's supplying it and then there is embracing it. The Scenario editor in Starcraft is hardly a tool for content generation, aside from the 5 different types of "Use Map Settings" that become popular, (Defense, Impossible AI, Run away, Race, and RPG) there really wasn't anything AMAZING to come out for StarCraft. I wasn't aware Warcraft 3 had anything spectacular in terms of editting software. Warcraft 3 had DotA, which wasn't really anything terribly new but a fun addictive game-type. And World of Warcraft has let people create their own UI's and Macros, and thats about it.

      Content Generation is more then just map making - you might as well as call the "Tony Hawks Pro Skater 2 SkatePark creator" Content generation.

      While you may be content with that (pun intended) alot of us like to see user content go above and beyond that kind of thing. See How many Half Life 2 mods there are? These aren't just maps. These aren't just weapon mods. These aren't just skin mods. This is externalized content generated by people wanting to break into the industry.

      For those people wanting to work at a Company like Blizzard, its alot easier to get into their good graces if you can produce something impressive using THEIR tools and THEIR engine. You'll notice one of the fellows up there mentioned that in terms of level designers they have looked at people who create good Half Life 2 or Quake maps. Thats how constrained Blizzard has been with their content generation.

      I have not been able to import my own settings into any Blizzard game (at least not legally) to truly show off the universe I have designed.

      If you think Blizzard has been supplying GOOD tools for content generation, you've had your bar set SERIOUSLY low for PC gaming standards.

    4. Re:SC2 for the new Dota? by cbhacking · · Score: 1

      The RPG-style leveling thing wasn't available in SC1 at all - you could only do it by replacing the player unit entirely. Similarly, there was no inventory.

      Nothing I've yet heard about SC2 suggests that SC2 will have these elements (which were critical to making DotA what it is). Mind you, I'm unsure how much longer DotA itself will last. Try Heroes of Newerth, for example, and you'll see what you can really do when you have a game/game engine designed from the ground up for DotA-style gaming.

      --
      There's no place I could be, since I've found Serenity...
    5. Re:SC2 for the new Dota? by illumin8 · · Score: 1

      It dawned on me just now that there isn't a new RTS Warcraft game - and given how much customization will be in SC2, do you guys think DOTA will get transformed into something workable in SC2?

      I heard a rumor that Icefrog, the maintainer of DoTA Allstars (I know he's not the original DoTA creator), has been given either employment or special access to the SC2 Map Editor and is working on RPG/RTS maps for Blizzard.

      Personally I think it would be awesome to incorporate some of the DoTA elements into SC2. Also, I think a 3rd-person version of DoTA would be awesome as well.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    6. Re:SC2 for the new Dota? by 10Neon · · Score: 1

      Blizzard has actually gone out of their way to support DotA and DotA-like mods in SC2. For example, hero units exist in the editor, even though they do not ever appear anywhere in the actual game.

      As a sibling commenter has mentioned, Blizzard is actually in direct contact with the developer of DotA, and have made sure StarCraft 2's editor can do what it needs to do with DotA.

      Think of it this way: the SC2 editor can do anything the WC3 editor can do- and a whole lot more.

      --
      The Guide is definitive. Reality is frequently inaccurate.
  17. Golf is for PHB assholes. by Anonymous Coward · · Score: 1, Funny

    I know a guy who plays golf and he is literally PHB asshole.

    A PHB asshole.

    Literally.

    That's why you're all corporate cocksuckers and middle management RIF fodder. Cause you're all void of imagination and individuality.

  18. It's Not About DSL Connections by jacob1984 · · Score: 1

    Blizzard, I think you've been in your ivory tower too long. This isn't about fast internet connections. This is about not being able to play LAN on a game that is at its heart multiplayer. What the fuck are you people smoking?

    1. Re:It's Not About DSL Connections by Anonymous Coward · · Score: 0

      Most peeps qqing about SC will be buying the game anyway. If a bnetd comes out, Blizz will snuff it out just like the original bnetd and wowglider.

      If Blizzard started charging $500 for SC, you know you will be buying it.

    2. Re:It's Not About DSL Connections by SydShamino · · Score: 1

      I think they're smoking the wads of cash they rake in from WoW, and they don't want to restrict said cash flow by providing a method for cracked versions of the game to play together without an internet connection.

      It seems to me that they could solve this with a handshake that set up of the game over Battle.net, but then allowed the majority of the game data to flow directly between the computers. Unless of course there's some other flaw in this that I can't see.

      --
      It doesn't hurt to be nice.
  19. What the hell? by kitsunewarlock · · Score: 4, Insightful

    They said "we know a majority of people played Warcraft on the internet and not on a LAN". First and foremost, I've only seen the LAN question asked for Starcraft. I've only seen Starcraft played on a LAN. People prefer LANs for high speed, security, and the ability to connect multiple people through a single router without choking their poor internet connection and/or configuring everyone's different laptop to work with that specific model of router (a nightmare with WiFi).

    Second of all, how would they know? LANs aren't connected to the internet. They are likely to be played on computers not connected to the internet. There is no way of knowing how many people play LAN games over Internet games, other than surveys. Which is silly since most LAN players aren't likely to see these surveys, as they are likely taken online. Online when you log into the game/game's website. And if you don't use the internet to play, why would you check the website?

    I just wish they'd cut the crap and say they are concerned about piracy and want to be able to boast higher numbers on their servers. They want everyone connected to Battle.net even if they aren't playing their games (see Steam's default auto-launch feature). They aren't satisfied with having the #1 pay-for-play American MMORPG in the world (I wish they'd stop claiming 'most populous MMO'). They want to claim they have the most players in the world playing their games by claiming everyone is logged into Battle.net.

    Also, as someone who only plays SCII on a LAN at LAN parties, you guys can go straight to hell.

    --
    Ginga no Rekshiya Mata Each page.
    1. Re:What the hell? by Anonymous Coward · · Score: 1, Informative

      "Also, as someone who only plays SCII on a LAN at LAN parties, you guys can go straight to hell."

      You'll be able to play SCII on a LAN at LAN parties, I can't believe the shrill, sad, and pathetic FUD being spewed about all this.

    2. Re:What the hell? by westlake · · Score: 2, Insightful

      I've only seen Starcraft played on a LAN.

      While Blizzard sees only those playing on line. In numbers which can be counted.

      There is no way of knowing how many people play LAN games over Internet games, other than surveys. Which is silly since most LAN players aren't likely to see these surveys, as they are likely taken online.

      It's even sillier to argue that the gamer with access to a LAN doesn't have at least some minimal access to the net -

      if only over a publicly accessible terminal.

    3. Re:What the hell? by felipekk · · Score: 2, Insightful

      or configuring everyone's different laptop to work with that specific model of router (a nightmare with WiFi).

      First of all, I don't consider configuring WiFi a nightmare hell, and I work on IT, doing it frequently. It is one of the things that simply just work.

      Second of all, you would need to go through this nightmare for LAN play as well, unless you intend on hosting a lan party to play the game on single player?

    4. Re:What the hell? by Toonol · · Score: 2, Insightful

      Once every player and computer authenticates against Battlenet. Thereby eliminating piracy (theoretically), and also eliminating any LAN play in any location without an internet connection.

    5. Re:What the hell? by Anonymous Coward · · Score: 0

      You set up a LAN anywhere as long as you have some commodity hardware.

      You cannot get internet to every machine in:

      1) Cases with internet outages or internet-is-coming
      2) Places not wired/configured for internet (imagine a LAN party in a cabin somewhere or even a basement in many cases)
      3) Businesses that don't let personal machines onto the network and don't let Starcraft II onto corporate hardware

      just to start..

    6. Re:What the hell? by TheThiefMaster · · Score: 1

      or configuring everyone's different laptop to work with that specific model of router (a nightmare with WiFi).

      First of all, I don't consider configuring WiFi a nightmare hell, and I work on IT, doing it frequently. It is one of the things that simply just work.

      You should try this one:
      Connecting laptop to company wifi.
      You have the SSID and a WPA password.
      You attempt to connect to said network (it's advertising) and put in password.
      It says the password is wrong. You try a few more times to be sure. It still says it is wrong.
      You verify password with other laptops. It is correct.
      You try a few more times and eventually successfully connect, saving the connection details to auto-connect in future.
      The wireless status widget reports that your saved connection settings are incorrect for the connection, despite being the same ones you connected with and being working. You ignore it.
      A little later, after the laptop is restarted and needs to reconnect...
      It refuses, claiming the saved password is incorrect. ... what's caused it, and how to fix it?
      Ask any additional questions you need to.

      Note: we solved it. If it helps, that laptop still reports the settings are wrong, but will auto-connect with the saved settings fine.

    7. Re:What the hell? by thePowerOfGrayskull · · Score: 1

      (I wish they'd stop claiming 'most populous MMO')

      In advertising, you can claim to be the best at anything you want -- because it's basically assumed not be a reasonable statement. You cannot, however, claim to be better than anyone else unless you can prove it. Claiming to be the most populous MMO sounds good, and avoids them the trouble involved if they wanted to say "More populous than anyone else" -- because then they'd have to be able to prove it to avoid false advertising claims.

    8. Re:What the hell? by hab136 · · Score: 1

      eliminating any LAN play in any location without an internet connection.

      Or a filtered internet connection - like the office after everyone's left for the day.

    9. Re:What the hell? by mdarksbane · · Score: 1

      You have a LAN anywhere you have two laptops with wifi cards. I've been on numerous bus trips where there were 2-4 guys playing SC in the back with their laptops.

      Also, as someone who got stuck for a month without internet access of any kind the last time I moved, I am sick of companies requiring their games to have net access. i thought to myself "oh, a nice month to play through all of these single player games I've been putting off to play WoW." and instead all I got was a bunch of Steam errors.

    10. Re:What the hell? by brkello · · Score: 1

      Umm, every LAN party I have ever been to has been connected to the Internet.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:What the hell? by kitsunewarlock · · Score: 1

      Ours are not. The internet either costs more money (at conventions), it out of range (at outside venues) or simply too much of a hassle to connect to (at homes with throttled connections or places with bad connections like certain universities).

      --
      Ginga no Rekshiya Mata Each page.
  20. Pardo by Anonymous Coward · · Score: 0

    "Rob Pardo: There are definitely some things we are investigating. Whether or not they will be in at launch, I don't know. I really think that the vast majority of people wont have an issue. Even if you look at Warcraft 3, which did have LAN play, the vast, vast majority of people played on Battle.net and that was what, seven years ago? So I think that it is a very small percentage of people that will be affected, and only a small percentage of the time. That said, we are looking at some technology that would allow us to detect a peer-to-peer connection if we detect something like a high latency over a certain amount. Unfortunately, this would only be able to work for custom games, since we need to ensure the accuracy of competitive or ladder games via Battle.net."

    The vast majority of people played WarCraft 3 online?. WTF do you know, Pardo?. Have you been sniffing EVERY LAN in the world, perhaps?.

    And WTF does WoW, an ONLINE MMO have to do with the fact of adding LAN to an RTS game?.

    Fucking idiot. If you're disrespecting your fans, at least be man enough to say so, instead of all this BS.

    1. Re:Pardo by Quothz · · Score: 1

      The vast majority of people played WarCraft 3 online?. WTF do you know, Pardo?. Have you been sniffing EVERY LAN in the world, perhaps?.

      Well, one assumes he knows how many copies were sold, how many Battle.net accounts were set up with those copies, and how much time they spent playing online. It should be pretty trivial for a Blizzard veep to find out whether or not most folks played it on Battle.net. What they can't know is how many also played offline.

  21. Consoles and controllers... by Anonymous Coward · · Score: 0

    Slashdot: How about a console version for WoW?
    J. Allen Brack: [...] right now WoW is very much designed for the mouse and keyboard interface, and doing another type of control scheme would be very challenging.

    So... don't.
    Just sell your game in a big fat box that includes *drumroll* a keyboard and mouse. Problem solved.

    Consoles are becoming more and more like regular ol' PCs anyway (play music/dvds, browse the web, chat with your friends, etc.).

  22. Blackrock mountain changes by egburr · · Score: 1

    *sigh* I missed the question session. :(

    What I would really like to know is if Blackwing Lair will still be available to run. I have been holding for 2 years now a quest to go there, but I have yet to find anyone on my server interested in going. I just want to be able to see it and complete the quest. Even 20 levels too high for the raid, I can't go by myself, because the first fight requires at least 5 people and probably more just due to the mechanics of the fight.

    If /LFG weren't so worthless, I would be permanently queued for a BWL run, just in case.

    --

    Edward Burr
    Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    1. Re:Blackrock mountain changes by Macgrrl · · Score: 1

      I regularly see people posting achievement runs to MC/BWL/AQ40 in /trade on weekends. Give it a go, you might find more people interested in going that you expected.

      It helps to have at least a few people who did it at level and know the fights. I know a guild group went through BWL a few months back and had issues getting past Chromaggnus becuase they didn't understand the mechanics. DKs are OP against Nef.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:Blackrock mountain changes by Anonymous Coward · · Score: 0

      I like how you completely missed the point of his question.

    3. Re:Blackrock mountain changes by Anonymous Coward · · Score: 0

      Its the second fight you have to worry about.....

      If you are really interested transfer to a realm with an active old world raid community. On my server alone (Uther) a guy named Teevo runs pugs of the classic raids almost every weekend.

  23. not an answer, except in the subtext by dltaylor · · Score: 1

    SC2 LAN play?

    There's no answer there, except a "keep your money, 'cause we don't give a damn about customers that we can't nickel and dime over the 'net" in the subtext.

    "... but we're still trying to identify all of those and decide which cases are legitimate and which are not"?

    LAN play for purchased games/licenses is ALWAYS legitimate you corporate weasel.

  24. And you will only harm yourself by Anonymous Coward · · Score: 0

    This game will be bought, and loved, by millions.

    The design deicsion was obviously selfish. They cripple the software in order to make piracy harder. Yeah, that sucks. The honest consumer loses. No doubt about it.

    But...and here is the kicker...the market will bear it. You can boycott the product if you want. You will be part of a very small few who would enjoy this game but aren't playing it. Most people will buy it.

    Blizzard will get their money, and they won't feel any pain from your boycott. But you will.

    1. Re:And you will only harm yourself by MostAwesomeDude · · Score: 1

      Oh, yes. The pain of an extra $60 in my wallet! I don't know how I'll possibly be able to carry around that kind of weight! I might actually have to eat food that I purchase from the market! I might have to attract a female mate and take her on a date! The possibilities are paralyzingly endless!

      Moreover, I don't know what I'll do with my spare time! How will I ever be able to spend my nights slaughtering Zealots with my armies of 'Lings and Hydras without StarCraft II at my side? The feeling of excitement as I build my economy up, the mix of anger and anticipation as I hear the monotone voice in my ear declaring, "Nuclear launch detected." How will I ever have the StarCraft experience without StarCraft II?

      --
      ~ C.
    2. Re:And you will only harm yourself by pwfffff · · Score: 2, Insightful

      I'm starting to suspect they did it on purpose... I mean, what better way is there to glean the raging-est of nerds from their playerbase than to remove an antiquated and largely unnecessary feature? The best part is that out of the 100 or so people who will actually boycott it, I'd bet that only 10 of them or so actually threw a LAN party that lacked internet access within the past five years.

    3. Re:And you will only harm yourself by glwtta · · Score: 1

      The honest consumer loses. No doubt about it.

      How, exactly, does the honest consumer lose here?

      I really can't picture the person who hosts LAN parties, yet does not have an internet connection.

      --
      sic transit gloria mundi
    4. Re:And you will only harm yourself by Toonol · · Score: 1

      No, they will feel $60 of pain from every individual that decides not to purchase it because of the deliberate crippling. Sure, it'll still make millions. But you think that companies stop caring about a lost $100,000 just because they've made $10,000,000? They don't.

    5. Re:And you will only harm yourself by lgw · · Score: 1

      I really can't picture the person who hosts LAN parties, yet does not have an internet connection.

      That used to be pretty common, as you'd rent space to host the LAN party if you had half a clue, and the venue often lacked a connection. Today wireless has made that almost a non-issue, though I do hope Blizzard does somehting for those corner cases.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:And you will only harm yourself by EvanED · · Score: 1

      But you think that companies stop caring about a lost $100,000 just because they've made $10,000,000? They don't.

      That depends on whether they think they made another $500,000 from people who would have pirated their program but didn't. (They don't have to be right, just think that.)

  25. Re: My question by Garbad+Ropedink · · Score: 1

    You must be new to Slashdot.

    --
    And that was the last Terry Fox run I ever participated in.
  26. You CAN play Wow on dialup.. and enjoy it by Xanthvar · · Score: 1

    I know that this will come as a huge shock, but you CAN play Wow on a dial up link, and enjoy it. I have a buddy of mine that works the graveyard shift, and he will jump on Wow, and fire up team speak, and can play with the rest of the guys. yeah, voice quality isn't the best, but it works OK.

    WoW is not that bandwidth intensive, and is fairly forgiving latency wise.

    The people that seem to have the most problems, are the ones who are playing over a wireless connection, and the lag induced from that type of infrastructure is what frustrates them the most.

    The biggest problem people are experiencing with WotLK is the video requirements and the frame rate that their computer produces. I know that I was unhappy with the additional eye candy that made the game almost unplayable ( I would start to get about 5 fps on boss fights) on my budget PC (I think I had spent about $300 US on it total) that I had been using before the expansions, but then again, it was a good excuse to get a new system (yeah, I use it for other stuff than just Wow).

    I am guessing they will end up doing something that will require you to authenticate with BN, but will let you play on a LAN hosted game, so you can have your LAN parties.

    Before I go frothing off at the mouth, you might want to actually see what the game will and won't allow.

    Oh well, to each his own.

    1. Re:You CAN play Wow on dialup.. and enjoy it by Anonymous Coward · · Score: 0

      How in the fuck does he download those huge patches?

    2. Re:You CAN play Wow on dialup.. and enjoy it by SL+Baur · · Score: 1

      The same way I do (I have a crappy wireless connection) - v e r y s l o w l y.

  27. 100% of battle.net users can connect to battle.net by Anonymous Coward · · Score: 0

    We just know from WoW that most people can connect online and play.

    Even if you look at Warcraft 3, which did have LAN play, the vast, vast majority of people played on Battle.net and that was what, seven years ago?

    No doubt they collected their usage statistics from battle.net. Of course, given that everyone on battle.net can connect to battle.net, it seems like a bit of a biased sample.

    In any event, even assuming their premise is true - that most people can connect to battle.net - it does not follow that they always can or indeed would always want to. I can get cell phone signal if I step outside of my office, for example - that doesn't mean it's convenient for me to do so.

  28. Yet another LAN post by Anonymous Coward · · Score: 0

    As redundant as I know this is - add me to the list of "No LAN play, no sale" customers.

    I'm not angry, I don't think Blizzard necessarily owes us anything... but that is one enormous feature to leave out, and if they want to throw the baby out with the bathwater - fine. I keep my money, they keep their game.

    Given how important LAN play was to the success of Starcraft I, I'm pretty sure I'm not alone and it's in Blizzard's interest to listen to us.

  29. Battle.net DRM scheme by imunfair · · Score: 1

    I really wonder what manager decided that taking LAN support out of the game was a good monetary decision. There is no reason for it not to degrade gracefully to a "could not connect to battle.net, would you like to start a LAN game?" option. (aside from DRM, which is a silly argument since pirates will patch battle.net out of the game in a heartbeat) Even Steam has an offline mode, and the ability to play your games on the LAN.

    It clearly offends people to be told how they can use the game they legitimately purchased. How many developer hours would it cost them to properly implement LAN play, compared to the sales they will lose?

    There are plenty of RTS and unless they offer some genre-breaking features I don't see any reason to purchase. When I play games with friends we usually have a selection to pick from, so not being able to play SC2 is no big deal.

    It seems to me they're aiming toward rabid fans that will buy the game anyway, and gamers interested in online tournaments who will obviously have internet connections. This overall seems like a bad design decision to me though - games have always had an option for online play vs LAN play. If they don't like the "complexity" of having two obviously separate options then they should come up with a seamless option that allows both, without restricting LAN play.

    If this decision loses them even 5% of potential sales on the game it is a horrible call. People will probably still play SC2 at LAN parties, they will just pirate it instead, the opposite of what Blizzard is trying to accomplish.

    1. Re:Battle.net DRM scheme by devman · · Score: 1

      How many developer hours would it cost them to properly implement LAN play, compared to the sales they will lose?

      I'd have to believe they've done research on this and came to an answer that satisfied them. I'd be willing to give them benefit of the doubt on their own market research vs. your opinion.

    2. Re:Battle.net DRM scheme by imunfair · · Score: 1

      I doubt it was just a comparison between developer hours vs lost sales. More likely they figured in projected piracy and sharing numbers, and we all know those numbers are worthless - but it doesn't stop managers from basing decisions on them.

  30. Re:100% of battle.net users can connect to battle. by Anonymous Coward · · Score: 1, Insightful
    That sure got butchered. Let me try again.

    We just know from WoW that most people can connect online and play.

    Even if you look at Warcraft 3, which did have LAN play, the vast, vast majority of people played on Battle.net and that was what, seven years ago?

    No doubt they collected their usage statistics from battle.net. Of course, given that everyone on battle.net can connect to battle.net, it seems like a bit of a biased sample.

    In any event, even assuming their premise is true - that most people can connect to battle.net - it does not follow that they always can or indeed would always want to. I can get cell phone signal if I step outside of my office, for example - that doesn't mean it's convenient for me to do so.

  31. Un-sincere answer... by denobug · · Score: 1

    Slashdot: The LAN-play question has been a major issue. What are you doing to facilitate gameplay between people who are in the same room?
    Rob Pardo: There are definitely some things we are investigating. Whether or not they will be in at launch, I don't know. I really think that the vast majority of people wont have an issue. Even if you look at Warcraft 3, which did have LAN play, the vast, vast majority of people played on Battle.net and that was what, seven years ago? So I think that it is a very small percentage of people that will be affected, and only a small percentage of the time. That said, we are looking at some technology that would allow us to detect a peer-to-peer connection if we detect something like a high latency over a certain amount. Unfortunately, this would only be able to work for custom games, since we need to ensure the accuracy of competitive or ladder games via Battle.net.

    I hate to be critical. But this VP basically just admits that he has never had a true gamer's experience. He has zero clue why many gamers has such passion on a LAN capabilities on a good multiplayer RTS game like StarCraft. Also who would care about their ladder ranking when playing in a room in a LAN party? Some of the best SC games I've played one player is constantly playing defense (at a level of being sacraficial) and another player on the team is focusing on generating resources. Their stats looked terrible but guess what, who cares! It's about the fun of trying different ways of playing. Many friends who will never be an avid game player had fun playing SC only because he can feel comfortable playing under someone's wing without the pressure to perform. Game experience on Bnet is simply not the same.

    The statistics of total play hours using LAN are not really measurable since they are not connected to their servers during the game play. If they want to make a throw-away game that cease to be played in a year or two maybe that's the way to go. But to make a game worth playing for years like the StarCraf? You be the judge.

    1. Re:Un-sincere answer... by 10Neon · · Score: 1

      Sorry to ignore your main point, but, a couple of links for you:

      http://en.wikipedia.org/wiki/No_true_scotsman
      http://en.wikipedia.org/wiki/Rob_Pardo
      -Note the bit where this guy was the leader of a major EverQuest guild.

      The first line of a post is very important. It's not a good idea to load it with easily falsified information and logical fallacy.

      --
      The Guide is definitive. Reality is frequently inaccurate.
  32. I Am Not Sure They Are Wrong (Re:TL:DR) by EXTomar · · Score: 1

    While cleaning up the PC, I saw that WC3 was still installed. I remember when I was playing this "hard core" I always went through Battle.net. After thinking about it a little more, the thought moving machines (my gaming PC is somewhat expensive) from my home to another location and use a LAN that maybe crawling with malware and god knows what else, even if I use super hardened settings and fully updated AV and firewall protection, is totally unappealing and I came to realize why I never cared about LAN. Once Internet became was ubiquitous it rendered LAN play moot. It is simply safer and easier to play from home.

    As far as I can tell from my gaming habits: LAN support isn't even a factor for my choice of online games so I don't mind it going away. Or to put it another way, if it comes down to "features in Battle.net" or "LAN Support" there is no question I'm choosing Battle.net. The idea that a lot people are only going to play Starcraft 2 on LAN is pretty preposterous and only the dreams of super hard core players. The millions of casual players out there aren't going to care and would rather hit the "quick match" button off of Battle.net.

    1. Re:I Am Not Sure They Are Wrong (Re:TL:DR) by Anonymous+Cowar · · Score: 1

      Simply because you don't go 200mph in your car doesn't mean that Lamborghini should stop making fast cars. Simply because you don't need reading glasses doesn't mean that readers should stop being made. Simply because you don't need chemo-therapy doesn't mean that oncologists should change profession.

      Go to any major lan party and say that people don't use lan play, because something isn't your cup of tea doesn't mean it is entirely irrelevant.

      Stop. Listening. To. Blizzard's. Weak-sauce. Excuses.

    2. Re:I Am Not Sure They Are Wrong (Re:TL:DR) by Anonymous Coward · · Score: 0

      The idea that a lot people are only going to play Starcraft 2 on LAN is pretty preposterous and only the dreams of super hard core players

      Wait what? I only play LAN, because I'm not hardcore enough to play against people on the internet. Sure, with LAN play I still loose every time, but that's against friends, so it doesn't really matter.

      LAN play is not about super hard core players. Well, LAN tournaments are, but that's not what we're talking about. LAN play is playing against friends. That's LAN, Star Craft, Pizza and so on. Like the geek version of having a party. And just like an Ipod and a couple of beers at home is not going to replace going to a bar for ordinary people, internet play is not going to replace LAN play.

      It's not about winning, it's about meeting hanging out with people.

      And seriously: You aren't going to find any LAN that has more malware than the internet. If your computer is secure enough to be on the internet, it's got to be secure enough to be on a LAN.

    3. Re:I Am Not Sure They Are Wrong (Re:TL:DR) by Rakarra · · Score: 1

      "Major lan party?"

      Maybe some 30-somethings reliving their college years still do that, but for the most part that sort of thing has died out.

    4. Re:I Am Not Sure They Are Wrong (Re:TL:DR) by tenco · · Score: 1

      And seriously: You aren't going to find any LAN that has more malware than the internet. If your computer is secure enough to be on the internet, it's got to be secure enough to be on a LAN.

      Maybe he thinks that his NAT router protects him from malware. Which it doesn't.

    5. Re:I Am Not Sure They Are Wrong (Re:TL:DR) by brkello · · Score: 1

      Simply because you want a game company to include a LAN option doesn't mean that the majority of their customers care. See, your stupid argument can be used against you.

      --
      Support a great indie game: http://www.abaddon360.com
  33. My take: by yoshi_mon · · Score: 1

    Slashdot: There has been some talk that the streamlining of commands has been moving the focus away from actions per minute [APM]. How important is APM as a metric for you and will we see a decline in the importance of this metric?
    Dustin Browder: That type of feedback is incredibly important for us. We want players making smart decisions all the time and we want a lot of skill required to play this game at the highest levels.

    Reading the answer here left me a bit amazed at the hubris that Blizz has. Don't get me wrong SC was a great game for it's day but do they honestly think that RTS games did not evolve past it? RON's feature set alone when dealing with buildings and units blows SC's very very dated method away. And RON is even pretty dated at this point. (Sadly I've yet to find a decent replacement for it however as the RTS genre seems to have been watered down quite a bit, but that's another rant.)

    Slashdot: How about a console version for WoW?
    J. Allen Brack: Console is one of those things that we probably talk about once every six months. I have probably met with Microsoft two or three times to discuss what it would be like to have WoW on the console. Where we are today, and I can't say we'll always be here, but right now WoW is very much designed for the mouse and keyboard interface, and doing another type of control scheme would be very challenging. I think it will be done, and if we had started WoW with the idea that we would move to console, I think it would be a much different game and the control scheme would support that.

    That last sentence is a bit of a puzzle. He seems to say that at some point WoW will be ported to a console? Gah?

    Bluntly, consoles are where games get dumbed down. There are a number of reasons why they need to be dumbed down and it's ok. There is room in the market for dumbed down console games and more complex PC games. But to expect people who want the more complex PC type games to be ok with the dumbed down console games is to ignore a proven market.

    If anything WoW has proven that there is a significant market for people who enjoy, and will pay for, complex PC games. For a company as smart as Blizzard has been over the years I sure hope they see that screwing with that market segment would be a bad idea. (Queue bi-yearly /. post about how PC gaming is dying and we should expect to game only on consoles soon.)

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    1. Re:My take: by petrus4 · · Score: 0, Troll

      Bluntly, consoles are where games get dumbed down.

      WoW has already been dumbed down. I know this will get the usual comeback from the usual idiots about how WoW is still great, the Arena is awesome, etc; but seriously, the last few players who mattered left the game at the beginning of the year. I'm talking about people like this. People who played the game almost since initial release, back when WoW still required actual skill, and they had said skill.

      WoW is dead. Truthfully it really died at patch 2.3, but contrary to what the idiots who will likely respond to this will maintain, it was the Arena that killed it.

    2. Re:My take: by yoshi_mon · · Score: 1

      Eh, I don't really want to speak to the state of WoW currently. I played 1.x and 2.x but have skipped, save for fooling around for the free week they gave me, 3.x I've kept up a bit in reading the forums as it's a decent way as any to kill time but felt I needed some MMO downtime.

      Rather my point was about what you can achieve in a PC game vs a console game. A non-MMO example would be Mass Effect. I personally loved the game but even playing it on my PC I could tell it was made for consoles 1st. And as such it's level of complexity suffered for it. It still was a lot of fun but often when playing it I would think, "If only they had made this as a PC game 1st..."

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    3. Re:My take: by chrisG23 · · Score: 1

      RTS games have not evolved past the original starcraft in popularity or competitiveness. There is no RTS more competitive out there, or to put it another way there is no RTS out there designed in a way to award skill to such a high level, and to give room for the level of skill to rise to higher and higher peaks, as the original starcraft. It is still going strong as a competitive tournament game 10 years after its release. There was a tournament in korea 2 weeks ago (1 of 3 concurrent tournaments televised on korean national television) where the top placed guy got 40 grand or something like that. How comepetitive did Rise of Nations become? How balanced was it? Was there a super strat that developed that anyone serious about winning absolutely had to use, because it was better than others? Do people still play it? Thats what gives the Blizzard devs some hubris, they made a game that for a competitive rts is nearly perfect.

  34. The outrage... by Anonymous Coward · · Score: 1, Insightful

    It's not that we think you're making this up or that you're pirates. It's really more that you're a small group of whiny bitches that we can safely ignore. I mean seriously man, we wipe our asses with hundred dollar bills. Do you seriously think we're going to miss your $50? Ha ha, peace out!

    -- Blizzard

  35. Most pirated? by Anonymous Coward · · Score: 0

    I'll tell you one thing.

    They may be trying to do this to stamp out piracy, but with the "you can't play on a LAN" fuck you and the "charge you three times for one game" fuck you, Starcraft II is gearing up to be one of the most pirated games in history.

    If I get a better experience with a pirate copy, what's the fucking incentive to actually buy it?

  36. 3do offered a rebate on a homm SOD for people who by Joe+The+Dragon · · Score: 1

    3do offered a rebate on a homm SOD for people who payed for the older ver as SOD was exp but it also came with the full game.

    So Blizzard should offer the others games at lower price as a EXP only and full price as a full game.

  37. Huh? No reason for a private client? by phorm · · Score: 1

    One of the kudos I must give to EA is that they actually contributed to a third-party servers for Linux, etc. This is also despite the fact that they have a model where players *PAY* to rent servers.

    So here we have EA - a company not known for being all that consumer-friendly - who actively provides a server which competes with their business model, and - despite the who "market penetration" issues - even provides a server daemon for Linux!
    I still happily use my BF1942 server and have private games with my friends without dealing with all the usual BS on the public servers, and it's even more fun when using services like TeamSpeak/Ventrilo/etc, and enjoy some of the nifty mods that are out there as well.

    So how is that any less useful for a game of Starcraft (or the modern equivalent). All my friends have legit CD keys, and I'm sure we'd all enjoy having a custom server to hack around with more than having to go through battle.net etc, especially considering that back in the days where we *DID* regularly play Starcraft/Broodwar, it was sometimes a royal pain in the ASS to get a decent game without running into weird connection issues or getting knocked offline.

    So NO, private servers are all "pirate servers." In fact, a lot of the clients out there for older games such as BF *ARE* private servers.

  38. How Long to Level Up Now? by Nom+du+Keyboard · · Score: 1

    How long does it take now for an average new player to level up to 85? I'm asking in actual game hours -- not how quickly one can accomplish it with massive doses of caffeine.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:How Long to Level Up Now? by Andreas+Mayer · · Score: 1

      How long does it take now for an average new player to level up to 85? I'm asking in actual game hours -- not how quickly one can accomplish it with massive doses of caffeine.

      I don't know how many hours you'll need. This will obviously depend on your familiarity with the game and your playing style.

      But recent patches made leveling - especially from 20-60 - a lot faster than it was before. And with Cataclysm they are redoing many quest lines. So I guess leveling to 85 will take about the same time it took to level to 60 in the original game.

  39. Huge reason for LAN by iamzack · · Score: 1

    LAN parties, and not just you and some buddies, but major Starcraft tournaments. If you have hundreds of people in a convention hall, you would have to have a massive pipe in order for everyone to get on the Internet to log in to Battle.net just to play a game with someone who is sitting right next to them.

  40. Analogy by tbird81 · · Score: 0

    Blizzard saying: "We just know from WoW that most people can connect online and play..."
    is like Microsoft saying: "We know from Hotmail that most people can connect to the internet, so now you must be online to run Microsoft Word."
    Or a car analogy: "We know from Hummer drivers that gas prices are not an obstacle, so we have increased the fuel consumption of the Prius."

    What an insult to all of us. They won't be getting my money. (Of course they'll blame piracy.)

  41. Can you cut them a little slack by ceswiedler · · Score: 1

    I'll be as annoyed as anyone else if SC2 really truly doesn't allow multiplayer without an internet connection. But I'm not sure that's even exactly what they have said will be required. I think the relevant quote was in the D3 section:

    "Hopefully our track record will speak for itself and our fans can take us at our word that we are doing this not because of any business model or corporate mandate. We believe that we can give the best multiplayer experience by going in this direction. Just in terms of philosophy, we're all about making choices for the gameplay and then worry about the monetization later, which is great because there are many companies out there that go the opposite direction."

    This is, after all, Blizzard. Have you no loyalty? No trust? If your friend of twenty years hints at something that you don't like, but doesn't give you all of the details, do you really start frothing at the mouth and calling for his lynching? Or do you register your concern and wait until you have more facts?

    1. Re:Can you cut them a little slack by JordanL · · Score: 1

      This is, after all, Blizzard. Have you no loyalty? No trust?

      How are we supposed to trust a company that made a change to a working part of their game that provides signifigant drawbacks and NO benefits to the consumer?

      They made a corporate decision to fuck the consumer. Trust them at your own fucking peril.

    2. Re:Can you cut them a little slack by ceswiedler · · Score: 1

      You don't even know what they've actually done yet. When the game comes out, if it lacks a feature that you crave, I don't blame you for getting upset and refusing to buy it. But why not wait until you actually know what it is they've done before you crucify them?

    3. Re:Can you cut them a little slack by JordanL · · Score: 1

      Because the description of the "feature" itself is a drawback. BNET connection required to play LAN. Period.

    4. Re:Can you cut them a little slack by ceswiedler · · Score: 1

      Is a Battle.Net connection required to play for the entire game? Are unique accounts required for each client which plays in the LAN game?

      We don't know the answer to these questions. Personally, if the answer is "no" to both of them, then I'm happy. Perhaps you wouldn't be. But the main point is that you don't know and you're jumping to the conclusion that a company who has done better than anyone else at making online and LAN games fun and accessible has suddenly (thanks to some vague comments about requiring Battle.Net) turned into an evil monster who wants to take the first-born children of gamers.

    5. Re:Can you cut them a little slack by Anonymous Coward · · Score: 0

      Actually, I know what they've done. Not release a game I've wanted to play for more than 20 minutes since 2001. Eight years later, and we're still not looking to get more this calendar year. Why should I give them any kind of slack when they'll have not done anything I care about in 9 years?

      That's right. Last thing they made that I spent any time with was D2: LoD. I've been waiting for a Blizzard game that I want to play almost as long as Duke Nukem Forever was in development. Except I stopped waiting. Blizzard ain't getting a dime from me, not because of bnetd (which was a crap move on their part at the time), and not because of removal of LAN play (my gaming group broke up in 2002, for various reasons, though removal of LAN, or switching to a need-to-verify-online first model is also a crap move). Nope, they're not getting a dime from me because they decided to go suck a whole mess of MMO player cock and wring as much money out of their player base as they could, and ignore the crap out of me. I'd have been happy with a new Warcraft game that didn't suck, if they'd not taken this long to get to it.

    6. Re:Can you cut them a little slack by geekoid · · Score: 1

      Friend of 20 years? I give the benefit of the doubt.
      A company I have had a business relationship that is now owned by a different company? no, I do not give the benefit of the doubt.

      "We believe that we can give the best multiplayer experience by going in this direction. "
      and how is taking an option away giving a better multiplayer experience?

      I mean, it's better for the company, certianly. Not for the player.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Can you cut them a little slack by geekoid · · Score: 1

      becasue it's to late then. How about we let them know of our displeasure NOW, while they can make changes.
      It only gives them an ear to what there customers are thinking. and that's good fro business and customers.

      OTOH, we can just sit here and take it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  42. Why Go Anywhere? (Re:) by EXTomar · · Score: 1

    Why would I want to go to a "major LAN Party" where I wouldn't be surprised if a majority of /. users would rather spend their vacation elsewhere as well? Why would a majority of computer users out there would want to go a "major LAN Party"? None of my friends (all of who are over 30) ever want to or have a desire to go to a "major LAN Party". Was there even a "major LAN Party" at QuakeCon? There probably was but coverage I've read from it doesn't seem too interested in talking about it.

    Lets face it: Only the super dedicated are willing to drag their computer to somewhere and hook it up to an unknown network. The rest of us mere mortals who simply want a fun game are simply happy to stay at home and hit "quick match" and chat over IM. I'm not surprised Blizzard is reticent about adding LAN support because "major LAN Parties" seem to be a small portion of the entire user base.

    1. Re:Why Go Anywhere? (Re:) by Anonymous+Cowar · · Score: 1

      Why would you want to go to a lan party?

      Why go to a ski resort when you have a sledding hill in your back yard? Why go to a bar when you have beer in your fridge? Why go clubbing when you have beer and a stereo? Why go to a football game when you can watch one on the tv? Why go to the gym when you have heavy things in your house and a road outside your front door? Why go to concerts when you have a cd-player?

      If you can't find any social justification for any of the above, you deserve to stay in your parents' basement and only interact with people via voice chat and im clients.

  43. Jetta is for PHP assholes by Anonymous Coward · · Score: 0

    I know a guy who HTML submits and he is literally PHP asshole.

    A PHP asshole.

    Literally.

    That's why you're all browsing at -1 from your parents' basement. Cause you're all void of gas to run your Jetta.

  44. StarCraft II BATTLECHEST by popo · · Score: 1

    I for one don't mind waiting until 2013 to buy the StarCraft BattleChest with all 3 volumes for $49.

    But if you think $180 for a video game is okay with you, then go right ahead.. "Moneybags".

    --
    ------ The best brain training is now totally free : )
    1. Re:StarCraft II BATTLECHEST by Kratisto · · Score: 1

      I agree, but I also spend well over $180 on textbooks every semester, and that's with buying used and international edition texts. The price of games is falling behind their production cost. ... Then again. No LAN? Seriously...

      --
      Conscience is the inner voice which warns us that someone may be looking.
    2. Re:StarCraft II BATTLECHEST by geekoid · · Score: 1

      50 bucks for a video game and the community experience of LAN parties and having a good time.

      By all reports at this time, each game is essentially it's own game set in the same world. Meaning lots of content.

        Certainly if they had taken 30 small events, and carved them up among three games I wouldn't bother with the game.

      If all you are going to do is play solo and not talk about it or enjoy playing with others, then yeah, wait.

      However, that would be very sad.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  45. They will be the Paladin class stereotype again. by Anonymous Coward · · Score: 0

    And the whites will only be allowed to be barb-aryan or druid. We will also be introducing a philipino Valkyrie class, and a Voodoo Necromancer to replace the albino Christopher Walken look-alike. Colonel Sanders of KFC fame will become the new Sorcerer, delivery crispy popcorn chicken to whomever allies with him.

  46. Blizzard, WOW, SC II and Diablo III by iYk6 · · Score: 4, Funny

    Blizzard might as well just come right out and say it "If you don't have broadband, we don't care about you.".

    That isn't exactly what they are saying. What they are really saying is, "If you don't play WOW, we don't care about you." And of course, all WOW players have internet connections, most of them broadband.

    You see, Blizzard is like a bad parent, and WOW is like the spoiled, favorite child. WOW is the child star who brings a lot of income to the family, and so her parents dote on her and her friends. Diablo III and Starcraft II are mostly ignored, and there is some question as to whether they will ever reach maturity.

    The only reason Blizzard even lets SC II bring friends home, is so that maybe they can hook up with WOW, which admittedly is a little sicker in my analogy than reality.

    1. Re:Blizzard, WOW, SC II and Diablo III by SL+Baur · · Score: 1

      You see, Blizzard is like a bad parent, and WOW is like the spoiled, favorite child.

      You have a very narrow world view. WoW is like the prodigy that has succeeded beyond its parent's wildest dreams and is now sending tons of money back to its family so "everyone" (meaning Diablo and Starcraft) benefits. Most of the world (Asia) works that way.

    2. Re:Blizzard, WOW, SC II and Diablo III by RogueyWon · · Score: 2, Interesting

      A little wide of the mark, I suspect. I'm a WoW player, so I have a different perspective on this.

      WoW is very, very profitable for Blizzard; no denying that. However, Blizzard have always underestimated the resources that are needed to sustain a product of WoW's scale. In the early days, it was hard to blame them too much. When WoW launched, its subscriber figures shot up within the first 48 hours to the kind of levels that no other MMO had been able to dream of. That Blizzard hadn't planned for this (and had a bumpy launch) is perhaps forgivable. In time, they came to manage the game better, although they still fall far short of some other MMO companies (particularly Square-Enix) when it comes to quality and consistency of service.

      For a while now, however, we've seen Blizzard trying to see how far they can deprive WoW of resources without making the playerbase scream. When Wrath of the Lich King launched, it contained a pathetic amount of content and the patch that fixed this took far longer than anybody had expected to arrive. Server resources also started to feel strained, particularly instance servers.

      What happened, of course, is that WoW started to shed players. I know plenty of people who quit through boredom or frustration while waiting for the 3.1 patch. While I don't have hard evidence to back it up, I suspect this trend was mirrored around the world. So Blizzard, in a flap as the goose that lays their golden eggs starts to look poorly, shift development resource back to WoW in a panic. We get more content added via 3.2 sooner than anybody had expected and we're getting promises of a fix for the server capacity problems that still blight 5-man dungeons. I think it's no coincidence that this happened at the same time that Starcraft 2 was suddenly hit by a big delay.

      Personally, I think Blizzard are bored of WoW. They daren't stop developing it, because it brings in so much money. However, they're finding that keeping it going properly involves reinvesting a large amount of that money, as well as a lot of time from their most talented people. So they end up in a bit of a Catch 22. They'd probably like to stop putting the time, effort and money into WoW and into other games instead. But if they do that, their funding for those other games starts to get a lot thinner.

      I think this is why we've just seen the announcement of a WoW expansion which is explicitely geared towards creating as much new content as possible out of existing resources.

      And me... I hated Starcrap with a fiery passion that few other games can evoke (Total Annihilation blew it out of the water). I wouldn't care if I never saw a sequel to it. And Diablo? It was fun enough in its day but the world has moved on and I don't feel the need for another installment now. Warcraft 3 and WoW have been pretty much the only Blizzard games I've actively liked, so I know where I want to see them focussing.

    3. Re:Blizzard, WOW, SC II and Diablo III by Anonymous Coward · · Score: 0

      Square-Enix is, unfortunately, not the best example of good customer service these days. They've added an additional security requirement to usable credit cards with almost zero notice, and for a couple months before that some people were getting doublecharged and chargeback fees from SE billing. On top of this has been legitimate players getting swept up by the autobanning system for GARDENING of all things.
            That said, overall SE's customer service is pretty good... but it's hit would could be kindly called a 'rough patch' recently.

      As for Starcraft 2... South Korea. Need I say more?

  47. Magical LAN numbers by batwingTM · · Score: 1

    Even if you look at Warcraft 3, which did have LAN play, the vast, vast majority of people played on Battle.net and that was what, seven years ago?

    Really, and where do you get these numbers from? I hope to hell that these numbers are not coming from battle.net.

    I have been playing Starcraft/Warcraft multiplayer for years. only in the last 1 1/2 have I been playing "online" and only War 3 gets that through battle.net. for some reason Starcraft is frankly unplayable through battle.net so it gets Hamachi, where as War 3 is fine with minimal lag. Should I "assume" that Blizzard have a telepathic ability to know in which scenarios every one of their games is being played in. Here is a big bloody clue for you, if you are collecting your data about online play from an online source, it's going to be skewed. I know that adding LAN play IS a technical challenge, anyone here who thinks that a cracked release will magically add LAN play into the game is fooling themselves. There may (well, probably will) be a way of hijacking the connection and forcing a LAN enviroment, but syncing data over a LAN is different to syncing data over an Internet connection. Having said that it is not a substantial amount of work, unless you network code is screwed up to begin with, and this is a large project with a lot of coding, it should be a drop in the ocean deal.

    Just my views, of course, I'm sure they will be ignored by Blizzard, since these answers are just sidestepping the issue anyway.

    --
    Leg Godt!
  48. A completely different reason for LAN... by PrimaryConsult · · Score: 1

    On a train, bus or at an airport, you may find some random person playing Starcraft (like I did on a Greyhound the other day). The ability to drop a cable and make it multiplayer regardless of the circumstances is awesome. I really don't want to have to set up tethering and Internet connection sharing just to play SC with the guy sitting next to me...

  49. Telling Statistics by Anonymous Coward · · Score: 0

    In Blizzard's lengthy response spanning three games and several thousand words there is one paragraph about LAN play for SCII.

    In the comments that follow which are equally long, if not longer, the majority are about a single game and a single feature: LAN play on SCII.

    Hello? Blizzard? Are you listening to your fans yet? This is an important feature to many of us! And not just the pirates. I bought the original Starcraft twice (thrice if you count Broodwar), and only played it multi-player via LAN. I really, really, really want to buy SCII, and I really, really, really want to play it on a LAN. If you don't provide that option, you can be sure I'll get my SC fix from the people than can provide it. Why push paying customers into the arms of pirates?

  50. An Idea to Consider by Anonymous Coward · · Score: 0

    Hello Blizzard,

    Here's an idea for you.

    1) Establish some sort of pledge petition system for Starcraft II.
    2) Determine what the retail value of Starcraft II will be. Lets assume US$50.
    3) Allow people interested in LAN play for Starcraft II to pledge the cost of the game assuming this feature is put in, with pledges held in an escrow account.
    4) If by a certain date the sum of the pledges is greater than some predetermined amount (say US$1,000,000) then you implement LAN play, and pledges count as a prepurchase of the game.
    5) If not, you refund the pledges.

    Set up a system like this, and then just sit back and watch how quickly you reach that $1,000,000.

    There's even no need for 6) ???? because we all know that it would be Profit.

    1. Re:An Idea to Consider by Anonymous Coward · · Score: 0

      The problem is, Profit would happen even if this were not implemented, so it's not even relevant.

  51. Most people *do not* have dialup access by SL+Baur · · Score: 1

    Well, I do, having lived 4+ years in the 3rd world and much of that in a town with no land line based telephones.

    The one argument I most sympathize with in this LAN argument is regarding internet access. I *have* played video games on a tropical island with no electricity, let alone no internet access. I did it with a GBA, but it would definitely be cool(er) to do the equivalent playing SC with notebooks on a wireless ad-hoc LAN.

    The world is not the USA and even in the US, internet access is not a given.

  52. "Prime customers?" ... I think not by SL+Baur · · Score: 1

    Instead, it was a bunch of drivel with a lot of snide insults to their prime customers.

    Most people who post here hate WoW and despise those of us who play it.

    There are probably as many folks here who are die hards as regards to LAN play as folks who want Linux ports to games. And those of us who dare to speak out in favor of Linux ports get flamed and modded down.

  53. How many people who may buy Starcraft don't? by Rix · · Score: 1

    Really, there are some things we can just assume people have these days. Indoor plumbing, electricity and broadband are among them.

    1. Re:How many people who may buy Starcraft don't? by bigstrat2003 · · Score: 1

      Broadband isn't anything like those other two categories. Indoor plumbing doesn't need any infrastructure, as it's entirely within your house. Electricity is one of those things which is so crucial that we'd be subsidizing the shit out of it to get it to those who don't have it (much like we did with basic phone lines). Broadband is neither self-contained, nor in any way critical. It isn't in the same ballpark, the same league, or even the same sport.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:How many people who may buy Starcraft don't? by SL+Baur · · Score: 1

      Really, there are some things we can just assume people have these days. Indoor plumbing, electricity and broadband are among them.

      I lived for three years (2003-2006) without the two former, electricity was spotty. I haven't had access to broadband as some people assume it exists, anywhere except at work or at high priced hotels in Manila/Cebu.

    3. Re:How many people who may buy Starcraft don't? by SL+Baur · · Score: 1

      Indoor plumbing doesn't need any infrastructure, as it's entirely within your house.

      Septic tanks can be a major issue (and they're still a luxury). Proper sewers require infrastructure.

    4. Re:How many people who may buy Starcraft don't? by Anonymous Coward · · Score: 0

      It amazes me how many clueless city-dwellers are popping up on this thread. Do you really think the world works like that? You CAN'T assume people have broadband. As someone else mentioned, it's at around 60% in the US.

      And it's not just because people don't want it. Where my parents live, it's impossible to get broadband. They won't run DSL or cable to their house (5 miles from the nearest small town), and there are too many trees for most types of wireless broadband.

      Electricity took a long time to make it to rural areas, but finally did. Indoor plumbing, as other sane people here have noticed, DOESN'T require being on a water/sewage network.

      And how many people who want to play Starcraft don't have broadband? I can't give you a definite answer, but I know of at least a small handful who might.

      The arrogance of the people on this thread is just amazing.

  54. It's not about piracy, it's about control by Prien715 · · Score: 1

    If the reason for BNetd was piracy, why did they ask Blizzard to help them authenticate folk and weed out pirates? What was Blizzard's response? Oh, taking them to court!

    And yes, I used BNetd for WC3 to participate in the beta, and promptly bought the game the day of launch. Was this piracy? Well, the beta was free, so I don't see how Blizzard lost any money. Was it control? Surely.

    Even now, I wish there were an unofficial BNetD server sometimes. I live in a place called "Texas" and I'm not sure whether I'm BNet West or BNet East. What I do know is the lag is so bad that I can't compete on either effectively. I had no such problem with BNetd or any FPS for that matter.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:It's not about piracy, it's about control by brkello · · Score: 1

      I said this in another post, but I'll repeat it here. What company in its right mind would give up their cd key authentication scheme to a bunch of people who reversed their network code? And bnetd was doing that so they wouldn't be shut down, not so that they could stop piracy.

      So you used it for a free beta? That's nice but completely irrelevant to the discussion. You could have still played the beta and not used bnetd and bought the game. Really, the whole I pirated the game and then bought it is a pretty lame justification for piracy. It makes you less of a jerk, for sure, but I don't think it justifies it.

      I live in New Mexico and don't have the issues you are are talking about. I am sure there are some places where battle.net is less than optimal. The problem is, that doesn't give people the right to do what they want with Blizzard's product.

      I don't really get it. People on here put up with far worse crap from apple yet I don't see everyone screaming about boycotting them.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:It's not about piracy, it's about control by Prien715 · · Score: 1

      I couldn't participate in the beta because I wasn't chosen. So how could I participate? There was no product to buy -- otherwise I would've. And it's particularly relevant since that's why BNetd was designed in the first place -- people forget this. I won't dismiss your argument about BNetD devs wanting to help, but they did shut down after all and didn't attempt a Pirate Bay.

      And that's what's different between my argument and the pirate->buy argument. I tried something I literally was unable to in any other way (again, not for sale) and then purchased it once it was possible.

      Once I buy something, I can do whatever I want with it, so far as it doesn't harm anyone. There's no EULA when I buy a skateboard saying I can't modify it or start a website about how to do so. And why not?

      Why do I give up all my rights, simply because the product is electronic? That's what I don't see.

      And no, I don't boycott either Blizzard or Apple, but continue to buy their products (mostly happily) with a few minor reservations.

      --
      -- Political fascism requires a Fuhrer.
  55. Screw this noise by Anonymous Coward · · Score: 0

    Slashdot shouldn't give them the time of day until they support Linux. Not enough Linux users, because apparently Steve Jobs hasn't posted the Ubuntu sales numbers just yet. Surprising really.

    "Certainly we have supported the Mac for years and years and definitely plan to continue to do so. We try to support other platforms, but at this point I don't know of any specific plans for Linux."

    I stopped reading after this.

  56. You're making my point for me by Rix · · Score: 1

    Sure, there may be a few wild eyed hermits out there without broadband, but they're the same folk that don't have other basics like electricity or sanitation.

  57. Why do you care ? by slashmatteo · · Score: 1

    I really enjoyed Blizzard games up to Starcraft included. But then WoW was out, and in a same way that many WoW players seem disconnected from reallity, it disconnected Blizzard from reallity. They now live in a world where millions of people are giving them 10 bucks a month in order to connect to a MMORPG, making them feel that if a player buys a game that he can play for 18 months, he will be willing to pay $180, that no LAN connection is no big deal, etc. They just do not live in the same world as we do. The main reason I won't play Starcraft 2 by the way is not about money or LAN, but on a lower level: no linux port.

  58. Indoor plumbing requires a lot more than broadband by Rix · · Score: 1

    Water doesn't get to or from your house by magic. Sewer systems are major undertakings.

  59. About Linux... by emanem · · Score: 1

    Pretty smokey answers...Why don't they just say: no, we won't because wine works 100% and we do want to profit from that? or Yes, we're now counting you (Linux users) guys and we'll see what happens??
    Or did I miss this? When someone asks for clarification, hopefully he should get...instead this is once again more confusing....
    Or hopefully is just me. Can someone please explain the meaning of their answers please?

    Cheers,

    1. Re:About Linux... by Rakarra · · Score: 1

      Pretty smokey answers...Why don't they just say: no, we won't because wine works 100% and we do want to profit from that? or Yes, we're now counting you (Linux users) guys and we'll see what happens??

      I don't think it's a dodgy answer at all.. in fact, he's pretty candid: "We have to consider how many people aren't playing WoW right now and would if we had a Linux client. Or is it people who play already and just want support in their preferred operating system? If we decided to support a new platform, we would have to figure out how many game features we had to give up development on in order to develop a new client."

      What that means is he's pretty sure that the people currently playing WoW with wine would be playing with Windows if that was the only possibility (or at least a large portion would be). Really, you have to think about the costs of creating and supporting a Linux client. They're not insubstantial. Then, how much additional revenue would such a client bring in? How many -new users- would it bring in? If people just move from playing under wine to playing under the native windows client, it's a bit of a win for Blizzard, but only a small one.

    2. Re:About Linux... by emanem · · Score: 1

      I then interpret this as if people playing with wine would switch to Linux, we would have only the expense to realize a new version of WoW, *next game*.
      So is he paradoxically suggesting that to show how many people play with wine, and to ask Blizzard to create a Linux version, all those people should leave WoW until a Linux native client is released?
      Honestly that makes sense, they would really count how many people are playing on Linux.
      But he already knows this will hardly happen. How can you dare suggests to WoW addicts (ahem players.. - it's a joke) to stop playing WoW to make Blizzard release a Linux client?
      Couldn't Blizzard realise a poll on their website/whatever, only for subscribed, asking if they would play on Linux if a native client was there?
      I don't know...this is why Blizzard's answers sound a bit dodgy. I think they fear 5~10% of players would answer yes, thus forcing them to release a Linux client. But now they're pretty fine with wine...it costs nothing and increase their player base...
      But maybe I'm wrong...
      Any other ideas?

      Cheers,

    3. Re:About Linux... by Shadyman · · Score: 1

      Well, the thing is... WoW is one of (if not THE) best supported games on Wine. It runs flawlessly. For me, it actually runs better on Linux under Wine than it ever did on Windows. Why fix what isn't broken? As long as Blizzard uses code that Wine can handle, and as long as Wine supports Blizzard's code, then there really isn't a problem.

    4. Re:About Linux... by emanem · · Score: 1

      The same has been valid for me mate, from 2005 to 2009.
      I managed to run both WoW and Wc3 TFT at the same time with Wine (I was waiting for bg queues...).
      The point is that this is a vicious circle. Will Blizzard have the nuts to break it, officially acknowledging that Linux user base/gamers do exist?
      I mean, with the wine excuse they can afford (and make money) to keep the lights turned off on Linux gaming.
      For one instant, just guess what could happen if Linux would be supported officially from Blizzard. What a huge positive ripple effect could have on the current scenario where Linux usage statistics are improving each day?

    5. Re:About Linux... by Rakarra · · Score: 1

      I then interpret this as if people playing with wine would switch to Linux, we would have only the expense to realize a new version of WoW, *next game*.

      Unfortunately there are ongoing costs associated with developing a game client; it's not a one-time expense. I've talked with Linux advocates who think that it would be rather cheap to create and maintain a native Linux client, but I don't really buy that..

      So is he paradoxically suggesting that to show how many people play with wine, and to ask Blizzard to create a Linux version, all those people should leave WoW until a Linux native client is released?

      I think he's asking "would the people using the linux client be totally new subscribers or would they be people who used wine to play before?" Basically, reading between the lines, he's wondering if they can get away with having Linux users use wine, and at the moment, that seems to be the case.

      Back when Blizzard's Warden program misidentified a bunch of cedega users as hackers, there was a fair amount of frank talk from cedega maintainers and blue posters (reps from Blizzard who post on the official forums) about cedega/wine and wow. Blizzard posters mentioned they would be tracking the use of wine/cedega (since it's possible to do so, though some douchbaggery from Microsoft made the wine maintainers put in some features that make it harder for programs to detect if they're running in wine). Also, cedega devs mentioned that they are in contact with Blizzard developers to ensure that cedega will run wow. Unfortunately, cedega has fallen by the wayside as their codebase atrophied, customer support became inadequate, and wine overtook it in compatibility and bugfixes, so I'm not sure what the status of all that is now.

      Couldn't Blizzard realise a poll on their website/whatever, only for subscribed, asking if they would play on Linux if a native client was there?

      They've done that before -- I remember filling out such a poll a few years ago. I don't really remember if it was for World of Warcraft, but it was a Blizzard game, at least.

      I think they fear 5~10% of players would answer yes, thus forcing them to release a Linux client.

      I don't think they would. At least, I have no plans to stop playing.

    6. Re:About Linux... by Rakarra · · Score: 1

      I wouldn't say it runs flawlessly! I've been getting lots of client crashes since WoW patch 3.2 came out.. at least once per Yogg-Saron night. The Yogg fight in particular kills my framerate... down to 8 fps while it hovers closer to 80 in Dalaran and 100+ in the wilderness. I have been causing wipes on Yogg because once a night during phase 1 wine will thrash, give up, and print out a giant stack trace, and a cloud would hit me as I try to get back in. I need to try downloading the latest version again...

      Then there are the missing features, such as DirectX support and the fancy shadows and better water effects that come from the DirectX version.

    7. Re:About Linux... by emanem · · Score: 1

      You see?
      This is the point. Actually I'll tell you more.
      Think that for one release of TBC Blizzard devs found a bug (audio bug) in their client thanks to wine (rumors are that they test it even on wine before releasing it).
      Not only that. Once I was talking to a GM and he confirmed that even if unofficially wine is not supported he knew a lot of different users of WoW+wine.
      I've played 4 years at WoW (3 years on wine/Ubuntu), managed to get 2 chars at rank 11/12 and be around 2k rating in the whole TBC.
      Now I don't like WoW anymore but the point is, if I'll buy SC2, I'd like to play it natively on Linux.
      Again, what disappoints me the most is that as now thanks/due to wine Linux gaming is not taking off. Is wine a break or fuel to a potential take off?
      I hope is fuel but I fear will be a beak in the long term.

      Cheers,

  60. Re:Indoor plumbing requires a lot more than broadb by bigstrat2003 · · Score: 1

    Not by magic, but there is such a thing as a well, and a septic system. You don't need a sewer, or city-run water to have indoor plumbing.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  61. Chicken and Egg by DarthVain · · Score: 1

    "Slashdot: There is always a call for increased support (even if it isn't official) for Linux, Wine, etc. Is there any possibility that future support for WoW on the Linux platform could grow?
    J. Allen Brack: We have been a long time supporter of alternate platforms with the Mac, and have supported many of our games on both PC and Mac, so we're a big supporter of platform independence. We have experimented with a Linux client back in the day, but right now it is a resource problem. We have to consider how many resources it would take to put out a Linux client versus how many people would actually use something like that. We have to consider how many people aren't playing WoW right now and would if we had a Linux client. Or is it people who play already and just want support in their preferred operating system? If we decided to support a new platform, we would have to figure out how many game features we had to give up development on in order to develop a new client."

    This is classic chicken and the egg problem. If they did do it the only negative thing that would happen is they would seriously piss off Microsoft. Then again Blizzard has enough clout not they can probably not care.

    The reason why probably 50% of people use some flavor of Windows as opposed to Linux is the inability of Linux to play games. Sure you can screw around with it until it does, but it is a pain in the ass if you can even do it. Now there are a lot of people that really only play one video game really, and that game is WOW. So in one move you could drastically increase the user base of Linux. Hell they could even create their OWN Linux distribution that is optimized for WOW. The could sell their own computers with it pre-installed... hell pre-install WOW as well, hell integrate it right into the OS and sell that... They know the game requirements better than anyone, so selecting system specs would also be easy, and again they would have the clout to make things happen they want to happen... aka "hey ATI, make me a WOW optimized vid card thks k bye!". Anyway I am just saying that I think they are dismissing the linux option too easily by simply saying it is a "resource VS user base" equation. The equation is much bigger than that and they would potentially be able to enter some new markets if they so wished it. Perhaps they don't, perhaps they want to stay in their core business. Nothing wrong with that, but that is not to say that if they did this they could stay core all the like and a third party company could come in and take that profit machine. Anyway just a few thoughts on that... I really think it would be in their best interest to go with linux and wow, and I am certainly not a linux fanboi.

    1. Re:Chicken and Egg by emanem · · Score: 1

      Exactly, the point is why are Blizzard's reps not being honest on this.
      Or probably a better question would have been What should Linux supporters do to make you develop Linux clients of your main titles?.
      Possible answers?
      - Nothing, because we're scared of MSFT
      or
      - This, this and that......
      Let's see what happens...

    2. Re:Chicken and Egg by geekoid · · Score: 1

      so? they piss off Microsoft? What's Microsoft going to do?

      Not that I think MS actually gives a rip.
      It's not a chicken an egg problem, it's a business problem.

      "The reason why probably 50% of people use some flavor of Windows as opposed to Linux is the inability of Linux to play games. "
      no. It's becasue it's what they use at work, and it comes with their computer.
      You grossly over estimate the interest in Linux and 'free' operating systems.
      try 1%....maybe.

      do you seriously believe more then a couple of hundred users would actually switch to linux if WoW did this? please. Most people have no need to care. And they use MS tools, and they are comfortable with it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Chicken and Egg by DarthVain · · Score: 1

      As Blizzard mentioned, the current gamer user base of Linux is too small to really care about developing for.

      Key to this (which is why I think Microsoft is giving huge discounts for licensing netbooks, to quote Simpson "Buy 'em out Boys"..."I didn't get rich signing a whole lot of checks!") is the explosion of popularity of Netbooks. When you boil it down the reason they are so popular is because they are so cheap. This was why originally many actually shipped with Linux to make them more competitive. Microsoft saw this and promptly lowered costs to push them out of market. However it is really hard to compete with pretty much "free".

      If Netbooks were designed to at least handle WOW, which would not be hard to do in the next year or two, particularly with ION coming out, there is an opportunity to make some serious changes. Make a netbook that runs linux and wow, and is cheaper than the competing Microsoft Netbooks, well if you think they are popular and selling now, just wait... Also this is going to become a huge market segment, so with that linux starts becoming viable as a personal mainstream desktop OS... It would be interesting to see what Microsoft does... thought I might suggest it would be predictable.

    4. Re:Chicken and Egg by DarthVain · · Score: 1

      You sir I think is the one that doesn't understand.

      I am going to collage I need a computer. However I am a poor student. Conversely I have poor parents due to tuition.

      I decide to buy a Netbook. The choices are:
      1) 350$ Windows
      2) 250$ Linux

      I will also at least be able to play WOW on the Linux.

      Purchase #2. The ripple effect is that more young people learn linux. Continuing along that line the more people that know how to use it makes it more viable for employers. The more employers that use it... well that's your argument.

      When I took Comp Sci at university, you would be astounded at how much free crap and crazy discounts universities get from Companies like Microsoft, Sun, etc... Why? Because they know when students learn on their technologies, and eventually enter the work force, when new projects comes up, and they already know how to use technology X, odds are that is what is going to get used. The more that know it, the more true this becomes.

      "a couple of hundred users"? Not even close. How about a couple hundred thousand. Also I am definatly NOT talking about people loading linux onto their machine. I AM talking about pre-loaded linux being sold on a machine you buy from like Dell or whatever brand you like.

      This will certainly NOT effect work machines in the short term. It defiantly will IF it has a significant impact on market share over the long term. Which is why if it ever happened Microsoft would start cutting prices on pre-loaded editions, and likely leaning on manufactures in an anti-competition kind of way to prevent it.

  62. Reality Check. by Feyshtey · · Score: 1

    Ok, I don't live in a situation where clear telephone signal is a luxury. But do you honestly want to try to convince me that someone living so far off the grid that they can't get a decent hardline telephone signal is snuggling up to their gaming PC?

    Give me a break.

    I'm sure it's happening... really. In about 1/10000th of 1% of the potential Blizzard customer's homes. How many of those people know who Blizzard is or play -any- computer games is another story entirely.

    And even the bulk of the people whining about having nothing available do have something. I'm 40 miles from the closest town of population greater than 1500. I have RF broadband, and aside from some unpredictable throughput during storms its pretty darn solid. (And I'm getting 3mb sustained and up to 7mb bursts.) There's also line of sight Microwave, and if there's cell reception there's Mobile broadband. Hell, in a real pinch there's satelite with the latency now down in the ~1sec range.

    Yes, with satelite the latency would discourage you competing in the championships. Yes, you would probably get whooped and latency would be the cause. But again, how many farm boys with an outhouse and a exposed copper wire grounded to their tractor as a telephone line are hardcore uber gamers? How many of the people they've ever met want to go to that environment for a LAN party? The point being, you CAN connect to authenticate the systems and play multiplayer. You just have to stop bitching and do it. And if you cant, the chances of you owning a PC that will actually run SCII are only slightly better than the chance that you give a crap that SCII exists - both being only slightly more likely that being struck by a meteor.

    Want to complain about the cost? Yeah, mobile broadband (the most expensive of these) might be as high as $75/month. If you're so short on money that any internet connection at all is a burden, then maybe you should consider your money spent in better places than a computer game!

    Do you think we can give up the strawman crap that might apply to one in 5million people and actually deal with some realistic scenarios?

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    1. Re:Reality Check. by Nadaka · · Score: 1

      My "unrealistic" circumstance was my reality for a good long time. More than half the people I knew well enough to know they game and what kind of internet access they had were in the same kind of situation. Your "1 in 5 million" concept is flawed. I was one of a dozen connection challenged gamers that I personally knew in my community of a few thousand in rural mississippi. If your 1 / 5,000,000 statistic was realistic, I knew 1/5th of the entire population of the US with the same circumstance.

    2. Re:Reality Check. by Feyshtey · · Score: 1

      I'd like to underscore the fact that everything you just said was phrased as past tense...

      From there I'd like to point out that you're eluding to a "rural mississippi" community of "a few thousand" having a large representation of computer gamers. Yeah. Right.

      And last I'd like to hear the circumstances that gave rise to the fact that you "knew 1/5th of the entire population of the US with the same circumstance.".

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    3. Re:Reality Check. by Nadaka · · Score: 1

      There are about 300 million people in America. 300 million / 5 million = 60. 12 / 60 = 1/5. Its your wildly inaccurate statement that I was referencing, not a fact. Your assertion that 1 in 5 million was in the circumstance that I and the dozen gamers I knew in the same circumstance would indicate that our population of 12 was a 5th of the US population in that circumstance.

      Yes, my inclusion in that group is in the past tense, I having moved since then, and some of my friends having finally gotten broadband. It was however the recent past, and a lot of people are still there.

      As for your comment about rural mississippi? Get your head out of your ass. There really are a lot of people there that have interests other than nascar, drugs or getting knocked up.

    4. Re:Reality Check. by Feyshtey · · Score: 1

      Wow. Well my question about the populations was how you "knew" them. It was a jab at your wording, and apparently a jab that went over your head completely. On the topic of rural Mississippi, I'd find it very difficult to believe that people who can't get anything more than dial-up, and crappy dial-up at that, have a widespread fondness for computer games. That opinion is based on the area in which I live (rural midwest) where even the people that have broadband mostly use their computers to do some online banking, shopping, and keep up on news and weather. It's not because they are stupid, or technologically deficient, or more interested in Nascar. It's because they live tough hard-working lives and have better shit to worry about. I wasn't propogating any stereotype of rural Mississippi. The fact that you mistook my meaning and took offense is understandable and for that I appologize. But congrats on propogating a stereotype that some appreciable portion of those in rural Mississippi like nothing but nascar, drugs and getting knocked up, even though "a lot" dont....

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    5. Re:Reality Check. by Nadaka · · Score: 1

      Mississippi is the number 3 state in the US in computing power. Only California and New Mexico beat Mississippi. I used to live less than a half hour drive from the NAVOCEANO supercomputer complex located at NASA's Stennis facility. guess what? No high speed internet available.

      I'll pardon your disbelief, Mississippi can be very surprising even for those familiar with it. I never really considered my experience that unusual. A dozen or so avid gamers among a few thousand? Not unexpected considering that more money is spent on gaming in the US than any other form of entertainment media.

    6. Re:Reality Check. by Feyshtey · · Score: 1

      A dozen or so avid gamers among a few thousand equates to less than 1% of that community. Quite possibly far less than 1%, depending on how many a 'few thousand' is.

      Which brings us back to an eariler point: Is it smart business for Bliz to open their product to more piracy, and make it more ripe for abuse on BNet, to satisfy the less than 1% of gamers in rural towns that dont have broadband? Especially when you consider that the less than 1% only applies to those computer gamers who are in rural America without access to broadband, and that it does not apply to virtually every urban area of the nation that contains all the concentrations of population?

      Now I will grant you that this does not address the arguments that the proposed policy is intrusive. But it goes a long way to squashing the case some are trying to make that there are millions upon millions of 'avid computer gamers' out there who just wont be able to play because they can't get 'any internet connection', including dial-up. The numbers of 'avid gamers' in this situation, statistically, are insignificant, using your own estimates as evidence. They're less than the margin for error in a poll.

      Do I have sympathy for those people? Of course. Do I believe Blizzard should change the policy based on these extreme cases? Absolutely not.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  63. But what I really want to know... by DarthVain · · Score: 1

    Is Starcraft 2 going to support dial up modems?

    Because I know that is how I used to play in college all the time. I mean if they don't allow that I think I will boycott them forevar!

  64. That sucks! by hesaigo999ca · · Score: 1

    Man, I was really hoping to see a lot more content in terms of what questions the FANS asked got answered, except it felt like none of them were. I read a lot of them, and I got to say, the guy who asked the questions sucks my left nut.
    I would have hoped that at least blizzard take a look at the long list themselves, and at least take some time to answer at least half of them...this seemed liked a hoax project, where the questions were controlled, and the environment was made to look like the questions came from the users, except most of them did not.

    1. Re:That sucks! by brkello · · Score: 1

      Actually, I thought they did a good job. Most of the highly modded questions were people spazzing out about the LAN thing. I know it isn't going to have LAN, I don't care. I understand other people do, but Blizzard has already put out multiple statements about it. I'd rather find out other things that are going on with Blizzard. Quite frankly, if we used Slashdot submitted questions this time around, I'd be embarrassed for the Slashdot community.

      --
      Support a great indie game: http://www.abaddon360.com
  65. I use more than 2 spells! by xkcdFan1011011101111 · · Score: 1

    from interview: Slashdot: I noticed that you have moved away from the strict left mouse/right mouse ability limitation and have created more opportunities for players to map keys and use abilities beyond the two major "equipped" abilities. What was the driving reason behind this decision? Leonard Boyarsky: Well, we had that to some degree in Diablo II, it was just really inaccessible and not fun. Our main goal is to have the player focus on two skills and maybe that alternate ability that you can tab in, while moving some of the more passive or non-targeted abilities to the hotbar. Of course, minor refinements are going to continue to go on as we develop, but we wanted a way for you to augment your main skills. In a game like Diablo, your character is really defined by what your main attack is. Unless you are a real hardcore user, you probably aren't going to be switching up attacks constantly.

    I hate this type of thinking! I usually like to play as wizard/sorcerer/necromancer/etc. I like using lots of different spells and I want them all to be powerful. I am really frustrated in Diablo 2 that you can only learn/upgrade a spell when your character levels up, that makes it impossible to have more than a few spells at high enough level to do damage. Diablo 1 at leastt allowed you to learn spells via book so I had a chance of leveling up all my spells.

    Maybe I just want Diablo to be more like traditional RPG (I want to use fire against ice enemies, etc), but I always found the Diablo spellbook to be limited....

  66. B.net cost? by tenco · · Score: 1

    Yeah, but do i have to pay for SC2 on Battle.net like for WoW?

  67. ha! by geekoid · · Score: 1

    "We just know from WoW that most people can connect online and play"

    Talk about a self selecting group.

    We know from people who play are game that need a constant connection that everyone has a constant connect.

    For a lot of people, that's not the issue.
    Having a central on/off switch is.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  68. How sanitary. by Rix · · Score: 1

    You *could* just shit directly on your yard, too.

    1. Re:How sanitary. by bigstrat2003 · · Score: 1

      You haven't actually seen a septic system, have you? They drain away from your yard for a reason.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:How sanitary. by MicktheMech · · Score: 1

      Rix is either a troll or some poor kid who's never been farther than the subway train will take him.

  69. To where? by Rix · · Score: 1

    No, I've never seen a septic system up close; I live in a developed nation.

    I can't imagine a design that wouldn't result in a tank of festering shit.

    1. Re:To where? by Itninja · · Score: 1

      As a man once said..."on what planet do you spend most of your time?".

      All one has to do to be on septic is live outside a municipalities limits. For example, I currently live within the city limits and am on city sewer. But my last place was, and this is not exaggeration, less than two miles down the only option was septic. This was not exactly the outback; it was only 25 minutes from Seattle.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  70. the daily reviewer by Anonymous Coward · · Score: 0

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  71. Diablo II CDKEY by Anonymous Coward · · Score: 0

    Buy Diablo II, StarCraft, & WarCraft III cdkeys cheap at www.g2buy.com!

  72. LAN parties without internet connection by Lonewolf666 · · Score: 1

    My last LAN party (about 5 years ago) was in an industry building without internet access. At least without internet access that was available to the party guests. The organizer picked that building because it easily had room for a dozen people. But the trend towards games that always require an internet connection started to bite us even back then:
    A few people who already had the Steam version of "Day Of Defeat" installed ended up creating parallel installations for the LAN party. IIRC back then the offline mode sucked badly.

    --
    C - the footgun of programming languages
  73. Ah, Eastern Washington by Rix · · Score: 1

    Everything in that state outside of Seattle is a septic tank in my not so humble opinion. It's a shocking contrast; Seattle is a very nice city.

    Why would you ever choose to live outside a municipality? That's not much removed from Kaczynski's shack. Is it an American thing?

    1. Re:Ah, Eastern Washington by Itninja · · Score: 1

      What are you talking about? I live in unincorporated Snohomish County which is, by my admittedly hasty fact check, in Western Washington. And those of us who don't live with Mom & Dad, and actually have to pay for our lodgings, like the peace (or in my case, mortgages) outside the city limits. It's not really an American thing, as much as it's an grown-up thing. Now, toddle on back to the clubhouse kiddo.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  74. Don't get your panties in a twist by Rix · · Score: 1

    I was asking you if living in a populated but unincorporated place was an American thing. It's rather rare north of the border. Americans seem in general very spread out.

    In BC, most of us live in Vancouver or its suburbs. Most of the rest live in Victoria. The idea of people living 25 minutes from a major city like Seattle without basic infrastructure is a bit shocking to us.

    1. Re:Don't get your panties in a twist by Itninja · · Score: 1

      Only a Canadian would call something that only a tiny percentage of the developed world has "basic infrastructure". I imagine you think of the SkyTrain as "basic infrastructure" as well.

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      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  75. 100% of the developed world has sewers by Rix · · Score: 1

    No reasonable person would consider a place without it to be developed.

    1. Re:100% of the developed world has sewers by Itninja · · Score: 1

      You really need to get out more. At least get away from the strip malls for an afternoon. We have sewers. Are you even aware of what a septic system is?: "A septic tank is a small scale sewage treatment system common in areas with no connection to main sewage pipes provided by private corporations or local governments."
      I can't even imagine what you think of people with wells or, gasp, no Burger King nearby....the horrors!

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      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  76. I get out plenty by Rix · · Score: 1

    But I don't hang around sewage treatment systems, and I certainly wouldn't live on top of one.