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Virtual Bank Woes

bobmorning writes "EVE Online's largest player-controlled virtual bank, Ebank, just can't seem to catch a break these days. A few months after it was revealed that the company had been defrauded of a staggering amount of virtual cash, it turns out that the institution's digital vaults are far more barren than many realized, leading to an in-game freezing of accounts for any individual or organization that happened to have invested any InterStellar Kredits (ISK) with the bank. Early this summer, it came to light that a veteran EVE player (known only as 'Ricdic') had embezzled — and then sold in the real world — over 200 billion ISK from Ebank, causing a run on the virtual financial institution. However, this was just the beginning of the problems for the player-owned bank. Recently-installed Ebank Chairman Ray McCormack admitted that the bank had been mismanaged, and rules, safeguards, and controls were not enforced. As a result, it's been revealed that Ebank is 380 billion ISK poorer thanks to a number of defaulted loans. Because of the aforementioned mismanagement, it apparently took the bank's new officers a while to figure out just how far in the red their institution is."

127 comments

  1. Virtual bailout needed! by assemblerex · · Score: 4, Funny

    We clearly need a virtual federal reserve and a bernanke-borg.

    1. Re:Virtual bailout needed! by C18H27NO3+ · · Score: 1

      ...the bank had been mismanaged, and rules, safeguards, and controls were not enforced.

      And the outcome is a surprise because...?

    2. Re:Virtual bailout needed! by jcr · · Score: 1, Insightful

      We clearly need a virtual federal reserve and a bernanke-borg.

      What for? This "ricdic" guy already did their job.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    3. Re:Virtual bailout needed! by mwvdlee · · Score: 2, Insightful

      Because you'd think a virtual bank would be managed better than a real life bank. Apparently, they're managed the same way.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    4. Re:Virtual bailout needed! by jo42 · · Score: 1

      Since these days money, in the real and virtual worlds, is just a bunch of numbers in computers anyways, why didn't they just add a few zeros on the end of the moneies - just like in the real world?

    5. Re:Virtual bailout needed! by Stumbles · · Score: 0, Flamebait

      Oh forget that, just put a virtual Obama in there and he will quickly take them all a couple of more trillion into debt. That will fix everything.

      --
      My karma is not a Chameleon.
    6. Re:Virtual bailout needed! by KDR_11k · · Score: 1

      No admin rights.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Virtual bailout needed! by mrlibertarian · · Score: 2, Interesting

      We clearly need a virtual federal reserve and a bernanke-borg.

      Actually, what they need to do is get rid of fractional reserve banking.

      You want to put your money somewhere safe? Put it in a full reserve bank (a bank that is NOT allowed to loan out your money) in exchange for a small storage fee.

      You want to make money by loaning it out? Buy bonds. You can always sell your bonds if you need the money immediately. Sure, there is a risk that you'll lose some money, but investments always involve risks. Risk can never be eliminated; it can only be transferred (e.g. the FDIC transfers risk to innocent tax payers, which creates moral hazards).

      Under the above system, there will be no more bank runs. But, hey, if the admins want to try a virtual federal reserve, then I wish them the best of luck. When they start having virtual business cycles and virtual bailouts, maybe they'll reflect on their mistakes. Or, if they act like their real world counter-parts, I guess they'll try using more regulation. Because regulation is like violence (and XML): If it doesn't solve your problem, you're not using enough of it.

    8. Re:Virtual bailout needed! by Achromatic1978 · · Score: 1

      No, Ricdic's actions amounted to what seems more by the day to that of a Madoff, rather than a Bernanke.

    9. Re:Virtual bailout needed! by Avtuunaaja · · Score: 1

      I just want to point out that the admins are not doing anything -- the virtual banks in eve are being run by regular players, and the admins only provide a playing field.

      When they have virtual business cycles and virtual bank runs (these things already happen in EVE), they watch with glee -- the point of eve is a very in-depth economic simulation that mimics the real world, not the perfect economic system.

    10. Re:Virtual bailout needed! by jcr · · Score: 1

      No, Ricdic's actions amounted to what seems more by the day to that of a Madoff, rather than a Bernanke.

      The difference between Madoff and Bernanke are merely a matter of scale.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    11. Re:Virtual bailout needed! by Anonymous Coward · · Score: 0

      Your post indicates a staggering lack of understanding of how fractional reserve banking works. I suggest you try to educate yourself.

  2. Government Bailout by piltdownman84 · · Score: 1

    Maybe they can get $25 billion, just like Citigroup, JPMorgan Chase, Bank of America and Wells Fargo.

  3. jeez by blackraven14250 · · Score: 1

    Ok, I knew EVE was a deep game. But honestly, is it basically a scifi Second Life with fights?

    1. Re:jeez by Majik+Sheff · · Score: 5, Interesting

      No, it's a giant economic sandbox with spaceship fights. Eve's economy is almost entirely player-driven, so the layers of complexity are almost impossible to measure.

      That things like this don't happen more often is the real surprise. The most successful organizations in the game are either pathologically paranoid, real-life friends, or sociopaths like goonfleet.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    2. Re:jeez by Anonymous Coward · · Score: 0

      Get out, spy!

    3. Re:jeez by drinkypoo · · Score: 3, Interesting

      The most successful organizations in the game are either pathologically paranoid, real-life friends, or sociopaths like goonfleet.

      What a shock; the most successful organizations in the real world are the same way(s). Sadly, our government is all three - pathologically paranoid cronies bent on controlling society to their own ends. Thank goodness there are competing factions within! (Just like Eve)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:jeez by Anonymous Coward · · Score: 0

      ...or sociopaths like goonfleet.

      U mad?

    5. Re:jeez by SupremoMan · · Score: 5, Funny

      My understanding of EVE is not perfect. But what I managed to piece together from years of coverage on slashdot, it appears to be a virtual recreation of the country of Nigeria.... with lasers...

    6. Re:jeez by Achromatic1978 · · Score: 1

      For better or worse, this is almost entirely accurate. "Nigeria, In Space... With Lasers"

  4. I can't seem to find any sympathy by Anonymous Coward · · Score: 0

    At a time when real people are losing real things due to bank and financial mismanagment on an epic scale...

    I can't seem to give one damm about some virtual bank screwing people over in many of the same ways.

  5. Now if only I had a way ... by Skapare · · Score: 1

    ... to access the REAL world.

    --
    now we need to go OSS in diesel cars
  6. Maybe I can provide some virtual sympathy... by Anonymous Coward · · Score: 0

    Maybe I can send over some virtual sympathy for the defrauded investors.

    1. Re:Maybe I can provide some virtual sympathy... by Anonymous Coward · · Score: 0

      Maybe you could charge some real dollars for virtual sympathy.

  7. Don't trust anyone by Useful+Wheat · · Score: 5, Interesting

    I used to play Eve-Online, and the only rule that was absolute, was that you should NEVER trust people that you are not in real life friends with. Almost every person in the game would rob you at a moment's notice with no remorse, and brag about it afterwards. There's stories where people joined companies and rose to the ranks of massive alliances, just so they could close the alliance and screw everyone ever. To top it off, there's not a single thing you could do about it. That's why the banks have always baffled me. I've never been able to understand how giving your isk to somebody else could ever possibly turn out to be good. One other major example of this was the lotteries they used to run, somebody ran a lottery giving out massive prizes for weeks, until he was trusted enough to get a few billion isk in lottery ticket purchases. Then he ran off with the entire thing and vanished.

    This seems very cynical, and I'm sure many of you are members of successful corporations where you trust the random people you meet on the Internet. However, I was in the Phoenix Alliance, and I remember the first Dreadnought stolen because somebody has the password to the damn space station and gave it out.

    So yeah. In summary, trust nobody that you can't go beat up in person.

    1. Re:Don't trust anyone by Anonymous Coward · · Score: 2, Interesting

      The irony here is that this is like a microcosm of everything that happened with the real "financial institutions". If more people thought critically and didn't so easily give in to simple temptations then most crap like this wouldn't happen (in the real world that is, asshattery will always persist on pseudo-anonymous media)

    2. Re:Don't trust anyone by physicsphairy · · Score: 4, Funny

      In summary, trust nobody that you can't go beat up in person.

      It seems to me that it would be sufficient to know somebody who could beat up the offender in person. The two of you could form a reciprocal agreement to enact violence, and of course at the root of it you are willing to exact violence against each other if one of you reneges on exacting violence on those in his sphere of effect.

      But you can continue adding tiers to this, creating an entire network of violence, to greater and greater effect. Pacifists (dead nodes) are a problem, of course, but we'll just classify them as rule-breakers and have them beaten up until they leave or become violent.

    3. Re:Don't trust anyone by Barny · · Score: 3, Interesting

      What they need is this in the game.

      Have an enforcement division of the bank that is there to make an example of players wishing to steal from them or people who default on loans, grief them over and over.

      This could be simply a money fund that pays corps/individuals to do their dirty work (lots of work, as they would need to be monitored for performance levels and paid accordingly) or you could actually put the thugs on retainer and they log in each day, look up their list of targets to shake down and clock in like it was a job.

      --
      ...
      /me sighs
    4. Re:Don't trust anyone by Anonymous Coward · · Score: 0

      I am a bit confused about something. I'm not familiar with it, but does ISK have any real-world value, or is it just game currency?

    5. Re:Don't trust anyone by _Shad0w_ · · Score: 1

      Only to people who sell the currency IRL and transfer the ISK to you in-game; it's gold farming, essentially.

      --

      Yeah, I had a sig once; I got bored of it.

    6. Re:Don't trust anyone by Anonymous Coward · · Score: 0

      Could they deduct in-game losses on their income tax returns? Or is that an invitation to being audited by the IRS?

    7. Re:Don't trust anyone by rednip · · Score: 2

      There's stories where people joined companies and rose to the ranks of massive alliances, just so they could close the alliance and screw everyone ever. To top it off, there's not a single thing you could do about it.

      Just like a real life company, isn't that cute. ,

      --
      The force that blew the Big Bang continues to accelerate.
    8. Re:Don't trust anyone by ShakaUVM · · Score: 1

      But you can continue adding tiers to this, creating an entire network of violence, to greater and greater effect. Pacifists (dead nodes) are a problem, of course, but we'll just classify them as rule-breakers and have them beaten up until they leave or become violent.

      Wasn't that sort of the notion of trust networks that Cory Doctorow talks about?

      http://en.wikipedia.org/wiki/Whuffie

      Of course, such a system probably wouldn't work in practice, and would be as badly exploited in real life as it would in EVE. There's entire networks of people (cough, Goonfleet) dedicated to griefing and breaking the system.

    9. Re:Don't trust anyone by ildon · · Score: 3, Insightful

      And we shall call this theory "Government". We'll make millions.

    10. Re:Don't trust anyone by ildon · · Score: 1

      You don't deduct losses on income you don't report for taxation. Unless you want to end up like Capone.

    11. Re:Don't trust anyone by d3ac0n · · Score: 1

      Wasn't that sort of the notion of trust networks that Cory Doctorow talks about?... Of course, such a system probably wouldn't work in practice, and would be as badly exploited in real life as it would in EVE. There's entire networks of people (cough, Goonfleet) dedicated to griefing and breaking the system.

      Naturally it doesn't work in real life. Hell, it didn't even work in that godawful tinfoil hat leftist's wet dream novel he wrote. (Yes, I read it, no it wasn't any good.) All you need is someone with enough positive or negative incentive and the entire network breaks down. One weak link breaks the chain, as it were.

      Honestly, this is why most conspiracy theories are bunk. Not because the basic premise of the theories are necessarily bad, but because they require a closed trust network so impossibly vast as to be laughable. Most trust networks require some kind of outside force to hold them together, such as the force of law. Even then, the network can be broken by a single individual just sociopathic enough to believe they can get away with it.

      EVEbank didn't even have the force of law behind it. It's no surprise that it's trust network was so easily broken.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    12. Re:Don't trust anyone by khallow · · Score: 3, Interesting

      I used to play Eve-Online, and the only rule that was absolute, was that you should NEVER trust people that you are not in real life friends with.

      As I see it, it's more subtle than that. Even in a hardcore minimal rules environment like Eve, you can trust enough some people to a profitable extent. For example, I managed to find a group of people that I'd trust with assets in the hundreds of millions to few billion range. Certain people (particularly Chribba and most EBank directors, past and present) have pretty good reputations and are trusted with tens of billions of isk routinely. That allows for certain types of business opportunities that you can't get in a true zero trust environment (suppose for example, you can't tell other players apart).

      Everyone starts with no trust, but you can build on that (say by visiting each other in real life).

      As has been mentioned before, what makes games like Eve remarkable is that you get large successful organizations even though trust is so hard to come by.

    13. Re:Don't trust anyone by Jarik+C-Bol · · Score: 1

      if i had mod points, i'd mod you up. no idea what category, but i'd do it.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    14. Re:Don't trust anyone by DragonWriter · · Score: 1

      Wasn't that sort of the notion of trust networks that Cory Doctorow talks about?

      Actually, its more like the notion of government in the real world (though experience has shown that they can get by tolerating a certain level of pacifism, so the rules that many of them have that compel their members to engage in direct violence often have exceptions for "pacifists" within certain bounds.)
       

    15. Re:Don't trust anyone by ArtemaOne · · Score: 2, Interesting

      Griefing is against the Terms of Service and you can be banned for it. Scamming and taking things to which you were given access is not.

    16. Re:Don't trust anyone by bmorton · · Score: 2, Interesting

      It's been a while since I played, but I believe players can place a bounty on players that's visible to all players.

      I'm not really sure why the bank wouldn't do this.

    17. Re:Don't trust anyone by KDR_11k · · Score: 2, Interesting

      How is griefing defined though? Is repeated hunting included or does it only account for out-of-gameplay stuff like DoSing someone?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Don't trust anyone by KDR_11k · · Score: 1

      Generally virtual money is considered property of the game owner and a money transfer is a service, not a sale (so ingame income isn't actual income and only the real money transferred for the services is taxable). Paying someone to give you X ingame money is paying them for the act of handing it over, not the actual good because neither of you two is in possession of the good.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Don't trust anyone by Manfred+Maccx · · Score: 3, Informative

      Because the bounty system won't works. It will simply be abused. The bank put a bounty on the frauder head, the frauder get one of his friends to kill him or even use an alt to do it, and simply share the bounty money with him. The bounty system is more a bragging system. The more on your head, the more you are supposed to be "hot". Most people with a large bounty on their head try to not get kill because they are proud to have that bounty on them, it's not really because they car about dying and loosing that ship they are in at the moment. So, in that context, putting a bounty on a frauder, will not do have any impact or do any good.

    20. Re:Don't trust anyone by ArtemaOne · · Score: 2, Interesting

      I don't have the definition, but out-of-gameplay stuff is illegal in most countries, I wouldn't worry about only CCP if you were doing a denial of service attack.

    21. Re:Don't trust anyone by EdIII · · Score: 1

      I have learned two things from this thread and your post.

      1) Even virtual economies are failing.

      2) Apparently we need all start watching OZ from HBO to figure out how to survive in this brave new world.

      P.S - Just to let you know... I am not a "dead node". I got no problems slappin' a bitch.

    22. Re:Don't trust anyone by Planesdragon · · Score: 1

      I am a bit confused about something. I'm not familiar with it, but does ISK have any real-world value, or is it just game currency?

      ISK is the in-game currency, but you can exchange RL currency for ISK by buying a game-time card and selling it, in-game, for ISK. You can in theory do the opposite, but doing so gets you banned.

    23. Re:Don't trust anyone by Achromatic1978 · · Score: 1

      Certain people (particularly Chribba and most EBank directors, past and present)

      Chribba, sure. But I think at this point most people involved in management of the growing fiasco that is EBank have been tainted, and rightfully so, with the dirty brush here.

      Those that weren't skimming one way or another, or outright stealing, were absolutely asleep at the helm of oversight. When I started my account there, unsecured loans were nigh on unheard of, but apparently nearly half a trillion ISK (at least, that we know of) have gone to BAD unsecured loans. How many of these are to management's friends and alts?

    24. Re:Don't trust anyone by Antony-Kyre · · Score: 1

      If you get a lot of in-game currency doing things for people in the game, and exchange it for a whole lot of game time, given that game time has real value, couldn't the IRS see that as potential income?

    25. Re:Don't trust anyone by khallow · · Score: 1

      Those that weren't skimming one way or another, or outright stealing, were absolutely asleep at the helm of oversight. When I started my account there, unsecured loans were nigh on unheard of, but apparently nearly half a trillion ISK (at least, that we know of) have gone to BAD unsecured loans. How many of these are to management's friends and alts?

      There are several things to note here. First, they were trusted too much and operating well outside their experience. This business failure doesn't say anything about whether they could be trusted (and what "trusted" really means in this sense) with fewer assets than well over a trillion isk. Second, most of them didn't have the opportunity to sleep at a helm of oversight, because they weren't in such a position. Much has been made, in particular by Shar Tengral who attempted to serve for a time in an oversight role, about the lack of oversight and opaque business operations. Third, I imagine some of the defaults are precisely because EBank showed weakness and lost a key member (Ricdic). Such defaults would be a feature of any legitimate bank default or other major difficulty in Eve.

      As a disclosure, I currently have a hundred million isk tied up in EBank. I could have sunk a few billion isk in there (my net worth is approximately 5 billion isk in passive investments), but I never had enough confidence in the business to do so. It's too bad the unsecured loans bit them so soon, I was considering applying for such a loan sometime in the next six months.

    26. Re:Don't trust anyone by pinkj · · Score: 1

      Is this really a game? It doesn't sound entertaining.

    27. Re:Don't trust anyone by MattGWU · · Score: 1

      I had the same thought when the big Second Life bank fell: Why did anybody trust this? Besides the obviously unsustainable interest rates, which should have raised a red flag with any thinking person, consider this: It's a bank in a computer game. It's a BANK in a GAME run by PLAYERS. Why would anybody with that understanding want to give their game money, which is bought with real currency (or earned with quite a bit of effort) to some 'bank' in a game? And then they're mad when the whole house of cards falls over. To me, the whole thing was fishy so I stayed well away.

      (That, and I never had enough Linden laying around to be that big a deal :/ )

      --
      "These people look deep within my soul and assign me a number based on the order in which I joined" --Homer re:
    28. Re:Don't trust anyone by Alcoholist · · Score: 1

      Part of the problem is they want to have their cake and eat it too. They want a 'real' economy without all of the baggage of a real economy. In a criminal fantasy world like EVE you would think one of the most important aspects of dealing with people is the fear of getting whacked because you pissed someone off. But that's not really a problem in EVE (or any MMO). The worst that can really happen is you get podded. Oh well. You pull out a clone, buy some new implants, get a new starship and you're back in business. No one is truly in fear for their life and as a result, no one acts that way.

      --
      Bibo Ergo Sum.
    29. Re:Don't trust anyone by ptbarnett · · Score: 1

      The bank put a bounty on the frauder head, the frauder get one of his friends to kill him or even use an alt to do it, and simply share the bounty money with him.

      I've suggested that the EVE bounty system be amended. If I put a bounty on someone's head, then when the bounty is collected, some fraction of the bounty amount will be deducted from the player's skill points.

      For instance, if you have a 1,000,000 bounty and are podded, then 100,000 skill points are deducted from your total -- as if your clone wasn't up-to-date. This will impose a real penalty on pirates, and prevent them from collaborating with an alt or a buddy to collect the bounty.

      Of course, this proposal isn't popular with the pirate factions.

    30. Re:Don't trust anyone by Anonymous Coward · · Score: 0

      yeah... if I can't drive to your house & beat you up, you don't get my stuff... for the most part... after all, it is just internet spaceships & can't be taken *too* seriously

    31. Re:Don't trust anyone by dushkin · · Score: 1

      Killing them and their friends isn't, though.

      --
      o hai
  8. How much? by soundguy · · Score: 1

    So how much was the 200 billion in imaginary money worth to the insanely retarded people in the real world who forked over real world cash for it?

    The Darwin awards are a grand invention but they can only be awarded posthumously. We need something to mock world-class (but less-lethal) stupidity like this as well. Maybe the "PT Barnum Awards". They could be given out in televised public ceremonies and the "winner" plastered all over the internet for the amusement of the less-stupid.

    --
    Nothing worthwhile ever happens before noon
    1. Re:How much? by Anonymous Coward · · Score: 2, Informative

      Well if he sold it for the going standard rate, which is unlikely... about 4 thousand USD. Though if he bided his time he could get 6k in afew months at his own isk selling site.

    2. Re:How much? by Anonymous Coward · · Score: 5, Informative

      I've been playing EVE since 2004 and the current going rate for 1(one) billion ISK is around $50, although if you purchase 10 billion or more there are discounts to be had. So, all in all 200 billion ISK is around $10,000 in real US currency.

    3. Re:How much? by d3ac0n · · Score: 1

      Maybe the "PT Barnum Awards". They could be given out in televised public ceremonies and the "winner" plastered all over the internet for the amusement of the less-stupid

      I LIKE IT!

      Ok, who's gonna set up the website?

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    4. Re:How much? by petermgreen · · Score: 1

      The Darwin awards are a grand invention but they can only be awarded posthumously.
      Not strictly true, unable to procreate is considered sufficiant.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    5. Re:How much? by Anonymous Coward · · Score: 0

      well, that sort of applies to everyone who plays eve, depending on your definition of unable.

    6. Re:How much? by Anonymous Coward · · Score: 0

      Because imaginary money has no value, right? It just lets you do things on a computer. It's not REAL. And REALness is what matters when assigning value to things, not supply or demand.

      So there's no point buying any software at all. Or films, or music. Paying for access to a cable network? It's not REAL! Sucker!

    7. Re:How much? by petermgreen · · Score: 1

      Afaict they actually have to render themselves physically unable to procreate (whether through death or otherwise) as a result of thier stupid act.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    8. Re:How much? by MattGWU · · Score: 1

      That's it?? That's nothing....when Ginko Financial in Second Life went down, the losses were reported around $750,000. Seven Hundred Fifty Thousand US Dollars.

      http://www.wired.com/gaming/virtualworlds/news/2007/08/virtual_bank

      --
      "These people look deep within my soul and assign me a number based on the order in which I joined" --Homer re:
  9. 13 posts in, let me be the first to say by Anonymous Coward · · Score: 0, Troll

    Who gives a fuck. Something is happening in a video game. "News for nerds, stuff that matters?" Take it to the game's forums. Will you guys run a story every time I get a new epic from Ulduar?

  10. wtf? by Anonymous Coward · · Score: 0

    Which part of this post is about reality and which part is about gaming?

  11. In Other News by SubjectiveObjection · · Score: 1

    The bank CEO's mother called and was wondering when he was going to clean the dishes.

  12. Get a life? by AmiMoJo · · Score: 5, Interesting

    Every time someone posts a story about an MMO, people always make comments about players needing a life. It sounds a lot like there is real drama with real people happening in Eve, and the players get a chance to do things they would never do in real life (such as run a bank).

    It doesn't seem that bad. It's real human interaction, real relationships and drama. It's not the sort of thing I'd want to do, but I can see why people get a lot out of it.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:Get a life? by Barny · · Score: 1

      Shit, this just gave me an idea, start running 419 scams in eve, its a sure fire money maker.

      --
      ...
      /me sighs
    2. Re:Get a life? by Anonymous Coward · · Score: 0

      GoonFleet has a monopoly on this already.

    3. Re:Get a life? by Barny · · Score: 1

      Sounds like they would be my best targets (from what I have heard).

      --
      ...
      /me sighs
    4. Re:Get a life? by Dr.+Impossible · · Score: 1

      Every time someone posts a story about an MMO, people always make comments about players needing a life.

      Doesn't apply to EVE players, because EVE is already like real life. Except it's missing all the good and interesting parts.

    5. Re:Get a life? by Lemmy+Caution · · Score: 1

      It has pew pew! Real life doesn't have pew pew. Apparently, though, it has too much graft and mismanagement and not enough pew pew.

    6. Re:Get a life? by iYk6 · · Score: 4, Interesting

      To be fair, people say the same thing about any hobby. Stamp collectors, model airplane builders, open source developers are all told to get a life by people who don't particularly like their hobby. Enlightenment such as yours, where you say something along the lines of, "I don't particularly like that hobby, but I have no disrespect for those who do" is unusual.

    7. Re:Get a life? by St.Creed · · Score: 1

      What makes you think you're the first to think of this?

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    8. Re:Get a life? by Anonymous Coward · · Score: 0

      Yes, but.. they STILL need to get a life.

    9. Re:Get a life? by IonOtter · · Score: 1

      Every time someone posts a story about an MMO, people always make comments about players needing a life.

      I dunno about you, but $200k sounds like a pretty damn good life to me?

      --
      [End Of Line]
    10. Re:Get a life? by prichardson · · Score: 1

      I don't think it's that unusual. I think in reality people who can respect the hobbies of others just don't speak up. Thus, our perceptions are skewed.

      --
      Help I'm a rock.
    11. Re:Get a life? by dushkin · · Score: 1

      To be fair, people say the same thing about any hobby. Stamp collectors, model airplane builders, open source developers are all told to get a life by people who don't particularly like their hobby.

      The story of my life.

      --
      o hai
  13. I guess I'm in the minority... by religious+freak · · Score: 3, Interesting

    ... I find these stories interesting. How is the online world coping with the new institutions it must create with the added complexities of fast growing virtual worlds? Will it find a new way of doing things, or just repeat the same mistakes (this looks like repeating the same mistakes that were made a few hundred years ago). I have no idea how much a billion ISK is, but this is pretty big news to those that had their "money" in these institutions, even if it was just for play.

    In a world of massive real world bailouts and ~10% unemployment, this may not "matter" much, but it's definitely news for nerds.

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:I guess I'm in the minority... by Barny · · Score: 1

      An idea of how much that is to a "normal" player.

      I farmed missions for isk to pay for my account (when I was playing it that is), and would clear about 20-25Misk an evening with about 4hrs work, this was 100% safe farming, no chance of being PvP ganked, little-no chance of losing a ship (for those wondering Gallante command ship + second account running a logistics ship with a battleship class remote armour repper on it).

      So 300Bisk is quite a bit of money, but it is still pretend money :)

      --
      ...
      /me sighs
    2. Re:I guess I'm in the minority... by Anonymous Coward · · Score: 0

      20-25M in 4 hours is frankly laughable, you'd get 20M just for doing a single good L4 mission.

    3. Re:I guess I'm in the minority... by Barny · · Score: 1

      Thats what I was doing, farming L4 missions, thats about how much (at the time at least) I was getting for just the kills, the loot and salvage were another matter, it was hard to work out how much you made from that as the market was a fickle and angry beast.

      --
      ...
      /me sighs
    4. Re:I guess I'm in the minority... by timeOday · · Score: 2, Insightful

      How is the online world coping with the new institutions it must create with the added complexities of fast growing virtual worlds? Will it find a new way of doing things, or just repeat the same mistakes (this looks like repeating the same mistakes that were made a few hundred years ago).

      They will evolve more or less the same rules as in the real world, for the same reasons. Then the next of idealistic young libertarians will get frustrated with all the rules, which they don't really understand, and set off to create a freedom utopia, and the cycle will repeat.

  14. first... by Anonymous Coward · · Score: 0

    default? :-P

    sorry that was low hanging fruit, very easy to pluck... just like ISK from a bank :-)

  15. Oh well by Jafafa+Hots · · Score: 4, Funny

    at least everyone's accounts are eFDIC insured up to $100k fake dollars.
    Good thing, too... this sort of thing could spark an virtual bank run resulting in an imaginary depression. Next thing you know, everyone would be forced to ride the rails as hoboes in Railroad Tycoon.

    --
    This space available.
  16. Video games have no prison. by noisyinstrument · · Score: 3, Insightful

    Because you'd think a virtual bank would be managed better than a real life bank. Apparently, they're managed the same way.

    Would you?

    The only reason real bankers aren't stealing billions is because they don't want to go to pound-you-in-the-ass federal prison.

    Take that away and bingo, everyone's a Christopher Skase.

    1. Re:Video games have no prison. by Roger+W+Moore · · Score: 1

      The only reason real bankers aren't stealing billions is because they don't want to go to pound-you-in-the-ass federal prison.

      Correct - as long as they stick to only stealing millions they get to go to pat-you-on-the-back federal reserve and get a nice big bailout so they can do the same again.

    2. Re:Video games have no prison. by Fourier404 · · Score: 2, Funny

      They're not stealing money, they're just asking for it. You guys are the idiots giving to them. I keep my money in my mattress.

    3. Re:Video games have no prison. by AP31R0N · · Score: 1

      All but the last sentence should be tagged as Insightful. Banks aren't stealing, we're giving them money. Most people just don't know what our currency is, how it's made or what to do with it.

      My solution:

      Make all banks non-profit credit unions that provide a service, rather than run as a business to make people who do nothing rich.

      And/or phase out interest (paid and earned). If we did that we wouldn't need to go back to gold or some other crap.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  17. Is this not fraud or some other real world crime? by Anonymous Coward · · Score: 0

    The fact that this guy defrauded the virtual currency for real money means I think the authorities actually should get involved.

    The law of this guy's locale should be obeyed whether he is doing it to someone in person or someone in a video game.

  18. Re:Is this not fraud or some other real world crim by Anonymous Coward · · Score: 0

    Why? To embezzle virtual money seems to be within rules of the game. And selling virtual money for real money is likely no crime, if he delivers.

  19. Video games have no federal backing. by francium+de+neobie · · Score: 1

    Real banksters don't steal billions, they steal trillions.

    1. Re:Video games have no federal backing. by Cro+Magnon · · Score: 1

      Stealing trillions is safe enough. You've become too big to fail. It's the small fry who only steal billions that get put away.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  20. Recession by BountyX · · Score: 2, Funny

    Yeah the economic crisis is pretty bad here in virtual world. I can no longer afford my second life prostitutes. I even lost my job as a store owner in WoW -- they outsourced it to AI where all the bots do the work. I can't even afford my mana potions, I have to connect to a Canadian server just to buy them on the cheap...

    --
    Trying to install linux on my microwave, but keep getting a kernel panic...
    1. Re:Recession by Krneki · · Score: 1

      They steal our jebs!

      --
      Love many, trust a few, do harm to none.
  21. Re:Is this not fraud or some other real world crim by Mycroft_VIII · · Score: 2, Informative

    No but it is a violation of the TOS, and can result in both the seller and buyer's acounts getting banned and the isk deleted.
    There are legit (ccp allowed) methods to turn $$$ into isk. you buy game time, eigther as code or an ingame item (plex) and sell that for isk.

    Mycroft.

    --
    https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  22. Sounds like ... by Anonymous Coward · · Score: 1, Interesting

    the Icelandic bank meltdown. They turned out to be a Ponzi scheme, with the bank's major shareholders taking out loans into the billions of dollars, investing that in other companies, which in turn went bankrupt, taking Iceland's money with them.

    1. Re:Sounds like ... by Haxamanish · · Score: 1

      Hm, you are confusing ISK with ISK.

    2. Re:Sounds like ... by Lemmy+Caution · · Score: 1

      Hmmn, maybe this is like Charles Stross novel "Halting State:" the players think they are playing a game, but in fact they really are managing Iceland's monetary supply.

  23. Slow news day by Legion303 · · Score: 0, Troll

    For fuck's sake, I don't get a front page story every time I run over a whore in GTA (headline: "Funeral Today for Victim of Brutal Virtual Hit and Run"), so why do Second Life and Eve get stories every time something virtual happens?

    1. Re:Slow news day by Krneki · · Score: 1

      The whore can't post online.

      --
      Love many, trust a few, do harm to none.
    2. Re:Slow news day by drinkypoo · · Score: 1

      GTA doesn't have a functional economy, let alone a player-operated one, so things like this can't happen. If they could, you would certainly have seen at least a roundup article (and a repost or three) of some amazing emergent behaviors. This is interesting because it parallels the mortgage crisis, and because Eve has a long history of trying to be as realistic as possible, meaning that their solution to this problem will be interesting as well. Will they diddle the database? Probably not, if history is any indication.

      GTA is also not massively multiplayer, so emergent interactions between players are not possible.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Slow news day by sho-gun · · Score: 1

      .. Eve has a long history of trying to be as realistic as possible, meaning that their solution to this problem will be interesting as well. Will they diddle the database? Probably not, if history is any indication.

      If by Eve, you mean CCP, no they won't do anything. This was an entirely player-run
      operation, it is the players issue to resolve.

      Unless rules were broken (player accounts were hacked, real money traded hands, etc.), CCP will sit
      back and analyze it and perhaps post some numbers to the community if they find anything interesting.

      CCP has someone with a PHD in economy/finance on their staff. I'm sure he's watched the numbers closely
      since the EBank events.

  24. Wow by Briden · · Score: 1

    Just like real banks!

  25. Obviously only one solution by Anonymous Coward · · Score: 1, Interesting

    That EVE world adopt a virtual gold standard.

    1. Re:Obviously only one solution by hurrdurr · · Score: 1

      ISK4Gold.com?

    2. Re:Obviously only one solution by RockDoctor · · Score: 1

      Oh, it's an AC post.
      Well, having opened a Reply window, I might as well anyway.

      adopt a virtual gold standard.

      Why gold? It's an interesting industrial metal (second best conductor ; most malleable ; reasonably corrosion-resistant), but not tremendously rare. As a mineral, it's pretty, and it's found in the native state. But when you're asteroid mining, you're going to be feeding it all into the grinding mill anyway.

      There's a historical association with whatever the "gold standard" was. So?

      So, if "gold" doesn't have any particular intrinsic value that makes it suitable as a currency standard (again, whatever that means), what would you choose for a currency standard?

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    3. Re:Obviously only one solution by AP31R0N · · Score: 1

      i'd use something that had intrinsic in-game value, like fuel or building materials. In a fantasy game i'd have it be Mana or Karma. In Eve i'd have an Energon like fuel type. i hand you a note with 1024 Ton AU {TAU} (it could move 16 tons 64 AU). You could use that note to buy other stuff, or take it to the gas station to fill your tank. Or maybe it's a note for 340 Liters of Vespene Gas.

      Once you use it, it is destroyed forever. Use currency to represent these materials and allow fluid trade. The server can feed in new energy and materials to regulate the economy. It would be like "god" adding more gold or oil to the planet when needed.

      Stories like this take my main objection to most MRPGs to a new level. i've yet to find a game with player trade and currency that i could stand for more than a month. Hence, i'm still playing PlanetSide (which has no economy and a shallow power curve and no ganking).

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    4. Re:Obviously only one solution by RockDoctor · · Score: 1

      I think that's probably a sensible answer to my question, but I'm not terribly sure.
      "Mana"?
      "Karma" (something different to what I've got on SlashDot, whatever that is?)?
      "Shallow power curve" (it's hard to stall your car, but it doesn't accelerate terribly fast?) ?
      "Ganking" (is it legal, in private, between consenting adults? Or doe it require too many consenting adults to be private?)

      Is that English, some arcane dialect of Albanian, or mispronounced Klingon?

      But linguistic puzzlement aside, you're saying to use a common commodity as a unit of currency. In ancient Egypt, a day's labour would get you the value equivalent to (say) 3 loaves of bread and a gallon of beer ; in space, you get 2 day's worth of fuel for your ship.

      Sounds workable at a first glance, but unless you have dictats in the game code that only certain "[game]company code" can generate new currency, then you're going to end up back in the same problem of random players generating "money" (= fuel, or bread, or beer, or whatever you're token of value is). And you'll end up back into having 3rd-world geeks wage-slaving for first-world real currency to produce in-game value. Gold farming, again.

      Problem is ... if you want to have credibly real in-game physics, then you're going to have to have some things like mineable resources, or orbital hydroponics stations that take in raw material like water-CO2-ice and trace elements and sell higher value rocket fuel and food, only taking in-game effort and sunlight to do it. Which is territory for gold farming and such like evils again.

      Scylla & Charybdis.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    5. Re:Obviously only one solution by AP31R0N · · Score: 1

      >I think that's probably a sensible answer to my question, but I'm not terribly sure.
      "Mana"?

      http://en.wikipedia.org/wiki/Mana_point

      >"Karma" (something different to what I've got on SlashDot, whatever that is?)?

      In the context of games, karma could be the same as mana, but with the implication that it was divine in origin.

      >"Shallow power curve" (it's hard to stall your car, but it doesn't accelerate terribly fast?) ?

      Words and phrases have different meanings in various contexts. In the case of RPGs and video game RPGs (and other types of games), power curve refers to how powerful characters become over time. In D&D and the games inspired by it, there is a steep power curve. Meaning that a 10th level character is vastly more powerful than a 1st level character. PlanetSide has a shallow power curve. A first level character and a maxed out character have access to the same abilities and weapons. The high level character is more flexible.

      >"Ganking" (is it legal, in private, between consenting adults? Or doe it require too many consenting adults to be private?)

      Go go gadget google!
      http://www.urbandictionary.com/define.php?term=gank
      http://www.wowwiki.com/Gank
      http://justfuckinggoogleit.com/bart.gif

      It generally means for a high powered character to kill a low powered character. Or for a group to kill a lone player. The problem lies in that the victim has no chance to win, survive or escape. It's a by product of steep power curves.

      >Is that English, some arcane dialect of Albanian, or mispronounced Klingon?

      Go fuck yourself. :)

      > Sounds workable at a first glance, but unless you have dictats in the game code that only certain "[game]company code" can generate new currency, then you're going to end up back in the same problem of random players generating "money" (= fuel, or bread, or beer, or whatever you're token of value is). And you'll end up back into having 3rd-world geeks wage-slaving for first-world real currency to produce in-game value. Gold farming, again.

      And thus my objection to player trade driven by scarcity. In PlanetSide there is no scarcity, there's no point in trading or hording. There's nothing worth buying with real world money, aside from saving some time by purchasing a high level character.

      i'd like to see emergent behaviors if consumable resources were the defacto currency.

      >Problem is ... if you want to have credibly real in-game physics, then you're going to have to have some things like mineable resources, or orbital hydroponics stations that take in raw material like water-CO2-ice and trace elements and sell higher value rocket fuel and food, only taking in-game effort and sunlight to do it. Which is territory for gold farming and such like evils again.

      A higher level of abstraction might do it. Instead of have a hydroponics segment producing X units of food per Y unit of time, just say "You need to build another HP segment before you can add to this station." i build a mine on an asteroid and as long as the mine exists i can build unit types A, B and C. If i have 5 mines i can build units D, E and F.

      Or just prevent the quantities of stuff extracted from being traded. My mine generates 500 Iron units per hour, but i can't trade them.

      The former is more RTS, the latter would be EVE - player trade. While that would appeal to me, it might not appeal to power hungry nerds who just want to live out some sociopathic fantasy. Maybe the solution is for people to just decide what kind of game they want to play. If you play EVE, expect people to destroy your days of work, expect people to run off with your money. If not, play something else. *shrugs*

      Do you need me to explain what it means to put a verb between asterisks, or can you look for it yourself?

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    6. Re:Obviously only one solution by RockDoctor · · Score: 1

      gank = steal (including life). OK, got that. Don't see the point of inventing yet another new word. Oh well, if it's still around in a century, maybe it'll have proven it's utility. The same question stands for Klingon.

      Do you need me to explain what it means to put a verb between asterisks, or can you look for it yourself?

      Nope, I learned that on a horrible excuse for a word processor on a Beeb-micro when I was doing my degree. it means "make the daisy-wheel printer take even longer to print out your final copy and make it even louder by over-striking the characters between the asterisks. Of course, with a print job taking 3 or 4 days to come back and give you a date to go to the printing office on the other campus, you had to be bloody careful about checking your code to make sure you'd got it right.

      Kids today. They're in for a nasty surprise when they discover that world stops working properly.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  26. What is virtual money? by Biswalt · · Score: 3, Insightful

    I'd like to posit that the money in Eve Online is just as real as a dollar bill. I mean, you can buy ISK on Ebay, so there's an exchange rate of about 12 cents per million ISK. It's measurable, it's real, because ISK can be purchased for real money. What makes ISK less real than the Hungarian Forint, or the Chilean Peso, or even the US dollar? Currency very simply is people placing value in something that is not really intrinsically valuable. IE. paper dollars, little metal coins, huge stone wheels, bits of code relating to ISK, etc. So b/c it's valuable to these people we have a situation where the currency is very real. At least as real as any other form of currency has been.

    1. Re:What is virtual money? by MRe_nl · · Score: 1

      All money is virtual money toch?

      --
      "Kill 'em all and let Root sort 'em out"
    2. Re:What is virtual money? by Planesdragon · · Score: 1

      I'd like to posit that the money in Eve Online is just as real as a dollar bill.

      Eve ISK relates to $$ the same way that game tokens in an arcade do -- or "store credit" in a store does.

    3. Re:What is virtual money? by AP31R0N · · Score: 1

      Yup. Except for one aspect, perhaps. That currency is subject to the caprice of one company who can flood the market or end it. End it, as in make it become non-existent with the flick of a switch. Just as my Uber1337 sword of fiery death is not mine, it's Blizzard's. With "real" currency there's a greater sense of permanency. Plus if someone steals my money or screws me over to get it, i have some recourse.

      Yeah, it's currency alright. But i'd still call anyone spending "real" money on it to be an idiot and a cheat.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  27. Tags? by Anonymous Coward · · Score: 0

    How does this have anything to do with 'democrats' and 'bailouts'? If anything EVE's economy is an anarcho-capitalists dream where you can do pretty much anything to convince people to give you money.

  28. Boiler House - Hedge Funds by NSN+A392-99-964-5927 · · Score: 0, Offtopic

    Typical. I am just thankful that the only money I ever borrowed in my life was to buy my own place and that is now paid off, but as long as society believes in "Boiler Houses" Getting a return on your investment forget it. Hedge Funds, will be the next thing to hit the banking industry and when it does... you can kiss all investments worldwide goodbye including your cash. Forget the Federal Reserve or the IMF. The only safe way to avoid any economic depression, is buy gold. You have been warned, the time bomb is ticking!

    --
    All cows eat grass!
  29. these are NOT BANKS by Anonymous Coward · · Score: 1, Insightful

    second life had people bilking citizens out of money too. only a fool would hand over their money to an anonymous person in a simulation or game.

  30. Re:Is this not fraud or some other real world crim by Anonymous Coward · · Score: 0

    Yes, it's a violation of the ToS. But it isn't illegal. So there is absolutely no reason for The Authorities to get involved.

  31. Re:Is this not fraud or some other real world crim by KDR_11k · · Score: 1

    Do the rules of the game actually state that it is impossible to enter a contract within it?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  32. Re:Conspiracy Theories by kurthr · · Score: 1

    Yes, because there are not vast multi-billion dollar drug distribution rings.
    You are correct, the MOB doesn't exist and all of the CIAs black-ops have come to light.
    .
    Eve and computerized economies (including the real one) can only work when authority is distributed, and rules can be enforced.
    The idea that one person could actually control a Dreadnaught, battleship, or anything much larger than a dingy is ludicrous. The idea that a single password would be used to control access is equally silly although convenient in a game environment.
    .
    Yes we hare complicated beings with many levels of trust and methods of control and enforcement. This really only breaks down (either through bureaucratic decay, or through embezzlement and looting when a small number of people can gain control over assets that are larger than their ability to reimburse for, or where normal enforcement methods are intentionally circumvented for "efficiency".
    .
    Our financial system became very efficient and allocating home loans recently. Risk and return were reduced to simple numerical models (made obscure and believable by geeks at the behest of their masters) and the people allocating the loans, measuring risk, and making money redistributing complex instruments didn't care that the "efficiency" failed to measure the buyers-recipients getting paid. It was efficient at "making money" for a variety of nonpunishable corporations that were "TooBigToFail". Even for the buyers-recipients it was OtherPeoplesMoney, and their personal wealth was increased by increasing returns on that pension/insurance company even if it would blow up after they were gone.
    .
    It didn't need to be that way. Old laws (Glass Steagal) had to be repealed, regulators had to be neutered (SEC FINRA etc), rating agencies had to be co-opted, Prosecutor/Govenenors had to be ruined in prostitution scandals, and the FedReserve needed to look on it's work (smoothing the economic cycle by growing ever larger bubbles) with great satisfaction. None of the individuals could take responsibility for their decisions (eg the appraiser responsible for evaluating $1B in housing value) due to the sheer size, and corporations existed to prevent prosecution of individuals. Everyone had "deniability".
    .
    And yet... it lasted for 80years, which is right about the correct time for a maximum size human Ponzi. Read up on fractional reserve lending, and explain how with the issuance of only debt based money, you do not have a potential crisis when the exponentially growing total future-money owed becomes larger than the present-money available.
    .
    http://en.wikipedia.org/wiki/Fractional-reserve_banking
    .
    You have a Nash equilibrium where so long as everyone agrees there will be more debt-based money in the future then they will be able to be paid, but once a significant group of people decide to take what they can (first out the door), then there is less debt, less money, and the future debts can only be repaid (if at all) in inflated dollars which are worth less than was lent. It's a very simple and convenient fiction that the world bases its monetary system on, and it is very productive and useful, until it fails and a small group of people make off with the majority of the wealth. The redistribution of that wealth will be ugly and not very productive.

  33. Re:Is this not fraud or some other real world crim by Mhtsos · · Score: 1

    Since you promise in a legally binding contract (TOS) not to do it, it can be illegal. I know TOS has probably never been enforced like this before for a game so there's no legal precedence but it could happen if the trial goes well enough.

  34. Re:Is this not fraud or some other real world crim by chadplusplus · · Score: 1

    To the best of my knowledge, breaching a usual contract is not a crime. Well, I guess breaching some hypothetical "contract with society" is the fundamental basis of criminal law. But we're talking about a contract between a person and a company. No laws are broken there.

    I do recall some cases though where people "stole" "things" in games like second life and courts found that those actions were tantamount to theft - the wrongful dispossession of property; however, I would distinguish Eve as these types of wild west interactions are sort of the purpose of EVE. From what I understand, and correct me if I'm wrong, its sort of what a lot of the players sign up for and its definitely what intrigues me about the game.