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Command & Conquer MMO a Possibility?

TheProphet92 sends along a speculative piece about the future of EA's popular RTS franchise, writing: "EA's real-time strategy games don't have the luxury of extensive funding the way some other franchises do. EA has been milking their game engines for all they're worth and then some. They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one. Perhaps an MMO is the way to go for EA, using none other than their famous Command & Conquer franchise."

159 comments

  1. What about Sims? by Thanshin · · Score: 3, Funny

    I for one would pay to see fifty sims battling a gargantuan chromatic dragon, with epic furniture.

    1. Re:What about Sims? by Finallyjoined!!! · · Score: 0, Troll

      I for one would pay to see fifty sims battling a gargantuan chromatic dragon, with epic furniture.

      Umm, I wouldn't..

      You should get out more!.

      --
      If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
    2. Re:What about Sims? by Bieeanda · · Score: 1

      They made a Sims MMO, actually. It tanked hard, mainly because instead of sending your Sim to work off-screen, you had to perform insipid mini-games for money. Entire neighborhoods were set up as virtual sweatshops, with people manning four-player pizza making machines (the most effective device for making money) for hours to pay for their dream houses.

    3. Re:What about Sims? by lordandmaker · · Score: 1

      You must be new here.

    4. Re:What about Sims? by war4peace · · Score: 1

      Epic chairs, epic beds and heroic toilet bowls to name a few...

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    5. Re:What about Sims? by Adriax · · Score: 1

      And the other half of the neighborhoods were virtual whorehouses.

      All they needed were chemistry sets to cook up drugs so people could start whole neighborhoods of crack dens.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    6. Re:What about Sims? by lot3k · · Score: 1

      They tried that once, the results were less than stellar.

    7. Re:What about Sims? by mqduck · · Score: 1

      They already made a Sims MMO, called The Sims Online. I playtested it as part of a focus group, in fact. I told them that, while fun, I just couldn't see myself paying a monthly fee for it. I never played it again, but apparently the rest of the public agreed with me.

      --
      Property is theft.
    8. Re:What about Sims? by Martian_Kyo · · Score: 1

      The problem with sims is that if you make it too real, too good of a simulation it's going to be as boring as your life. Which is what,i believe, happened in that MMO.

      Did one update make unions possible?
      Could you organize strikes?

      Imagine, The Great Depression MMO. You could rise from being ordinary worker to being union leader, or you could be a cop just going to strikes and beating up people.

  2. donotwant by aliquis · · Score: 1

    Never has that tag been as fitting as now. C&C MMO? Uhm, no thanks.

    What would it be? General war zone? From which one of the games? How?

    Not to mention how useless MMOs are to begin with.

    1. Re:donotwant by zwei2stein · · Score: 3, Insightful

      Warcraft managed to get RTS -> MMO RPG transition just fine, and it is not surprising.

      RTS tradition creates rich lore (past conflicts and battles, locations and settings - each map can equal to explorable area, iconic bad and good guys, enough rectcons to give lorephile hardon) and identifiable image (there is reason why wow town building designs are pretty much directly takes from its RTS roots.). MMO gameplay already has standardized features, so that is nobrainer too.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    2. Re:donotwant by HNS-I · · Score: 2, Interesting

      I would love to see that happen. Imagine you can pick any class and evolve in it. There must be a mechanism that gives you an incentive to keep playing the same class. You get rewarded with specialised weapons, e.g. an improved tank or mechinfantry. Not only do you get rewarded for frags but also for following orders and pre-battlefield instructions. Over time you can become higher in rank which actually gives you authority over other players.

      Basically this would be the perfect balance between the excitement of arcade and the lawfulness and realism of simulation. This would take out a lot of annoying game elements that are solely produced by game-developers creating instant gratification to children, whoring for frags.

      Admittedly we need a lot more work done on communication and control. But I'm seeing this become reality.

    3. Re:donotwant by Kokuyo · · Score: 0, Troll

      Yes, but Warcraft has actually had some kind of plot and usable characters.

      I think it was Command and Conquer: Red Alert that actually had good video sequences that featured believable army officers in not cheaply made uniform imitations. RA3 was just... I don't know, if I were fourteen years old I might have latched onto the eye-candy, but seeing as I'm twice that age I couldn't help but feel those scantily clothed super-soldieresses made the whole thing look very, very cheap.

      It scares me to think how EA would one-up that in an MMO *brrr*.

    4. Re:donotwant by zach_the_lizard · · Score: 1

      Warcraft III (the only game in the series which I've played) had a fairly deep story, especially when you compare it to Command and Conquer. Command and Conquer really has very little story, other than "I need you to attack this point. This is the opposition. Good luck." Not only does Warcraft have a story, but they also have a unique world to explore, complete with a large set of creatures and lore. Command and Conquer lacks that.

      --
      SSC
    5. Re:donotwant by Rhaban · · Score: 1

      I suppose you didn't play much C&C.

    6. Re:donotwant by Jaysyn · · Score: 1

      Not after the very first one. Completely lost interest.

      --
      There is a war going on for your mind.
    7. Re:donotwant by Anonymous Coward · · Score: 0

      Please, people.

      Warcraft lore == Warhammer ripoff

      There is nothing special about RTS "tradition", it's a f'ing gameplay mechanic.
      Any game that has some semblance of depth or lore probably ripped it off from a table top RPG.

      Heres another spoiler.. Starcraft lore == Warhammer 40K ripoff.

      there is reason why wow town building designs are pretty much directly takes from its RTS roots

      So now 3D models inspired by 2D artwork are special... wow. You could build 3D models inspired by ANY art assets.. there is no RTS magic.
      Again, it is just a fucking gameplay mechanic guys.

    8. Re:donotwant by zwei2stein · · Score: 1

      Reply in true *seeing red* spirit of AC I guess.

      Yes, there is nothing special about RTS ... except that is is good lore source. I guess there is really nothing special about having settings already described in quite fine detail with maps and whatnot which is also familiar to players which will get familiar feeling when they enter zone which they can actually navigate because they saw it from birds eye view is useless. Yes, totally pointless.

      And yes, 3D models in MMO being exactly same as 2D version sprites is special. It is called visual identity. And WoW actually kept it. And actually, it *did* use exactly same models in MMO as in RTS. And that kind of asseting is big deal. You build in RTS, you then explore in in MMO. Big deal.

      Deal with it, blizzard did good job there and having games bo build upon was reason why they were able to do so.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    9. Re:donotwant by damien_kane · · Score: 1

      I think it was Command and Conquer: Red Alert...

      They're not talking about making the Red Alert (Earth, historically-based) world into an MMO. They're talking about making the CnC franchise (the future world after the arrival of the Tiberium ore from space, and the resulting skirmishes between GDI and NOD) into an MMO. Although I disagree with you, and the storyline from the entire RedAlert franchise was decent, the tiberium storyline was excellent, for an RTS.

      Grab a trainer and play through the GDI and NOD campaigns quick to see the storylines.

    10. Re:donotwant by bertoelcon · · Score: 1

      It scares me to think how EA would one-up that in an MMO *brrr*.

      A dance emote for the super-soldieresses.

      --
      Anything can be found funny, from a certain point of view.
    11. Re:donotwant by The+Analog+Kid · · Score: 1

      Warcraft lore == Warhammer ripoff

      Originally yes, as Warcraft was suppose to be a Warhammer RTS before the license was pulled. After that Warcraft grew in it's own direction.

    12. Re:donotwant by dAzED1 · · Score: 1

      Yes, but Warcraft has actually had some kind of plot and usable characters.

      Tatiana? (sp?) There are certainly character classes in C&C - dog handlers, medics, spies, assassins, flame thrower dudes, etc etc. Think about the idea of letting guilds get tanks for use dungeons as they progress through activities as a guild - they do the first raid where they take out a small, remote enemy camp - and they get 2 jeeps. From there they progress.

      One thing that would be revolutionary in the whole MMO bit would be making a happy medium between the FPS games that are over in a couple hours, and the MMOs where your character develops over the course of months, if not years; have the characters develop over the course of maybe just a few weeks (go from being a bumbling medic, to a powerful one) but where the guild itself develops over the course of years. And just like in the real world, there's nothing that would stop the rank structure from 2 different units from working together to solve a common goal; 2 guilds could join forces to fight the same thing. And why limit the number of people that can go? If you want to raid a tiny camp with a force 20x larger than is required...it's you that's wasting your time. Why aren't you allowed to?

      And PVP? Give players the option of being members of either of the two alliances of nations, or of being independent. Make guilds of independent players not be able to advance terribly far. Allow people to kill members of their own alliance - yet make it where that has a varying/reasonable chance of retiring their character (npc cops come and arrest them, etc). Allow people to request transfers from one unit to another unit (changing guilds) with transitional units where the GMs are npcs so that those who get guildkicked or who haven't found a guild can still play.

      To write off the military experience as a viable MMO is silly. There's ways to make it work, you just have to do something *different* than previous MMOs. The above was just off the top of my head, yet re-reading it - it sounds pretty cool to me. Imagine how much better it could be if someone spent 5 hours thinking about it, instead of 5 minutes! Craziness.

      It's merely a problem with MMO saturation really, not MMO background options. To survive past the first couple months, an MMO has to not just be "as good" as it's competition - it has to be *better* than it (better than WoW, mainly) instantly, out of the box, off the starting line. No product is perfect off the starting line, so it is a complicated and huge hurdle to jump.

    13. Re:donotwant by HeronBlademaster · · Score: 1

      I like the tiberium-based C&C games, though I do try to pretend RA2 and RA3 never happened, and IMNSHO Generals was just a generic RTS that didn't deserve the "Command & Conquer" title.

      So, with that in mind, my opinion of a potential C&C-based MMO is as follows: please no. EA is already milking the C&C franchise in almost disgusting ways, and I'd prefer that the currently-in-development C&C game be the last.

      EA has other franchises they can use for new money, or they could (gasp) come up with new ideas.

    14. Re:donotwant by HeronBlademaster · · Score: 1

      Even the first game had far more story line than "I need you to attack this point." I guess you weren't paying attention?

    15. Re:donotwant by Jaysyn · · Score: 1

      No, it just bored the crap out of me. You're responding to the wrong poster.

      --
      There is a war going on for your mind.
    16. Re:donotwant by Anonymous Coward · · Score: 0

      Anarchy Online did it first

    17. Re:donotwant by zach_the_lizard · · Score: 1

      In fairness to the game, I was quite young at the time it came out, about 6 or 7, though I wouldn't play it till later. I probably wasn't paying attention to the story.

      --
      SSC
    18. Re:donotwant by moro_666 · · Score: 1

      savage 2 did this idea a while ago :)

      but actually it is fun, i don't think EA should miss out on multiple massive online ganking games.

      --

      I'd tell you the chances of this story being a dupe, but you wouldn't like it.
    19. Re:donotwant by HeronBlademaster · · Score: 1

      EA released the original C&C as a free game. At that price, it's definitely worth trying again if you're an RTS fan:

      http://www.fileplanet.com/55414/0/section/Command-&-Conquer

      (Sorry if you don't like fileplanet. It's the only link I have handy.)

    20. Re:donotwant by Alok · · Score: 1

      Give players the option of being members of either of the two alliances of nations, or of being independent.

      Anarchy Online does this, afaik it was originally a 'temporary' state of being neutral until you decided what faction you wished to join. Except that a *lot* of players prefer the lesser restrictions and are willing to give up faction-specific gear and bonuses for that, so now being neutral is actually kind of a 3rd faction by itself.

      Imho its a good example of the player base actually changing game dynamics and making things more interesting than a 1v1 conflict. Politically, neutrals are either 'tired of the conflict' or don't take sides between Omni-Tek (megacorp) and the Clans (armed resistance). It is also good for someone who wants to mostly PvE and can easily get into teams with either side.

    21. Re:donotwant by dAzED1 · · Score: 1

      progress as a guild, instead of as a player? Obtain rank in a military hierarchy, with that rank dictating how many forces you could command and what sort of equipment you could request from your superiors? Not worry about whether your character had 5 extra stamina and a +2 weapon of smite, and instead worry about what your guild was doing?

    22. Re:donotwant by dAzED1 · · Score: 1

      well, I think I wasn't clear then. Allow most of what someone gets and can do to be dictated by their rank, and their rank to be dictated by the structure (guild, etc) that is below them. Since independents wouldn't have the benefit of having a superior that can give their group a helicopter...they'd be severely limited in how much they could progress as a group of independents. That said, they would still be able to play as individuals - becoming a better medic, etc - but make that a much less important factor.

    23. Re:donotwant by Martian_Kyo · · Score: 1

      Agreed.
      I would definitely play it if they have Tim Curry as a playable class.

  3. Great idea but EA?! by Anonymous Coward · · Score: 0

    I'd love to see a RTS like MMO, not quite sure how they'd pull it off after f**king up Renegade. A top-down view would be a very cool approach to an MMO series (sorry I dont play MMOs generally, there may be something similar already?). My only concern is EA would rape it for all it's worth

    1. Re:Great idea but EA?! by Grimbleton · · Score: 1

      Uh, most of the "classic" MMOs are 3/4 isometric view.

    2. Re:Great idea but EA?! by tibman · · Score: 1

      For DUST 514 the commander plays an RTS version of the FPS game.

      --
      http://soylentnews.org/~tibman
    3. Re:Great idea but EA?! by uncledrax · · Score: 1

      What's a "Classic MMO" ?

      As for 3/4, yes.. EA already owns UO.. they could just re-purpose the engine, re-art for {XYZ Franchise} and call it done.
      The -bad- tihng about top-down is generally your view distance is severally limited. Good for your frame-rates, bad for looking at the scenic vistas most 3d MMOs do goto some effort to include.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    4. Re:Great idea but EA?! by damien_kane · · Score: 1

      So do what FFXI did where you could play First-Person, 3rd-Person trailing, 3/4 isometric, or fully top-down.

      We're living in a world where the entire game-scape is rendered in 3-d anyways (at the very least in wire-frame). How difficult is it to have a movable camera?

    5. Re:Great idea but EA?! by Grimbleton · · Score: 1

      The ones I'm too lazy to list. :D

      UO was at the top of my mind, of course. Their new client for Stygian Abyss could make for a decent C&C MMO client, if they ever get it running less than ass.

  4. I want to drive the harvesters by Anonymous Coward · · Score: 0

    Then they are not that dumb any more

  5. C&C, meh SC by NCamero · · Score: 1

    Supreme Commander (http://en.wikipedia.org/wiki/Supreme_Commander) is a great game for MMO. Already large scale, and scalable.

    1. Re:C&C, meh SC by rjames13 · · Score: 1


      And you could divide the battles up into small RTS skirmishes fighting over planets in order to win a galactic war.
      </sarcasm>

      For sarcasm see http://en.wikipedia.org/wiki/Boneyards

  6. This is silly. by Bieeanda · · Score: 5, Insightful

    Seriously. Developing an MMO to pay for a new RTS engine is like building a city so you can get your Starbucks fix.

    1. Re:This is silly. by Deltaspectre · · Score: 1

      I hear the new city will have a Starbucks on every corner!

      --
      My UID is prime... is yours?
    2. Re:This is silly. by Talderas · · Score: 1

      and if you walk to the end of the block, there sits a Starbucks. And directly across the street — in the exact same building as that Starbucks — there is another Starbucks. There is a Starbucks across the street from a Starbucks!

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    3. Re:This is silly. by elrous0 · · Score: 1

      My town has three Gamestops, all within a mile of each other on the same road. One is in the mall, one is across the street from the mall, and one is in a nearby shopping center.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:This is silly. by canajin56 · · Score: 3, Insightful

      The more silly part is that EA said nothing about this shit. This is just some dude at a gaming website saying "Hey know what would be SWEEEEEEEEEET???????"

      --
      ASCII stupid question, get a stupid ANSI
    5. Re:This is silly. by BurntNickel · · Score: 1

      Do you live in NJ? Because that is the exact situation I'm thinking of.

      --
      And the knowledge that they fear is a weapon to be used against them...
    6. Re:This is silly. by hydromike2 · · Score: 0

      and your point is what exactly? not sure what you do but caffeine is as essential to us engineers as oxygen is to the rest of society, so I for one welcome our caffeine bearing overlords!

    7. Re:This is silly. by Anonymous Coward · · Score: 0

      As sad as this sounds, its part of the Starbucks business model. The volumn for a particular store nears capacity, so they spinoff another store across the street to hopefully load-balance the volumn. I've seen a 4-corners Starbucks here, so you dont even need to cross the street for coffee.

    8. Re:This is silly. by Anonymous Coward · · Score: 0

      and if you walk to the end of the block, there sits a Starbucks. And directly across the street — in the exact same building as that Starbucks — there is another Starbucks. There is a Starbucks across the street from a Starbucks!

      ...and Ladies and Gentlemen, *that* is the end of the Universe.

    9. Re:This is silly. by Canazza · · Score: 1

      There used to be 3 GAME shops within 5 minutes walk of each other in Glasgow, one in the Buchanan Galleries (which used to be an Electronics Boutique) one on Buchanan St, and one at the St Enoch Center at the bottom of Buchanan St (Which also used to be an EB). Now the one on Buchanan St has closed, we have a GAME on Sauchiehall St (about 3 blocks along from the top of Buchanan St), and it's massive. The only reason they opened it is because Gamestation opened up a shop there and it was the only part of Glasgow's main Shopping district they didn't have a shop in :P

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
  7. Hmm by Anonymous Coward · · Score: 0

    That brought back some memories.

    For a moment, I had to stop and think. "Westwood's Command and Conquer, that's what the summary meant to say". From the wiki:

    "The company was acquired and closed by Electronic Arts, which continues to develop games based on Westwood's Command & Conquer franchise."

    Note that EA acquired Westwood in 1998. Coincidentally, CNC:RA is what I consider to be the perfect title in the series, which EA did not have their hands on.

    I don't consider anything after CNC:RA or even CNC2 to be a real red alert game. EA kind of has that effect.

    1. Re:Hmm by farrellj · · Score: 3, Insightful

      Remember that C&C is based upon the engine created for the game Dune II. If you want an MMO based upon the style of game, go after Dune! It's a hugely rich history, with larger than life chracaters, epic battles, and vast spaces. Remember that the collection of Tiberium was originally the collection of the Spice, Melange, upon which the whole Universe runs on...it allows the Navigators to fold space, and Paul Atreides, aka Muad'Dib, later to see the future. That could be a whole lot of fun! About the only Universe richer than the Dune is Star Wars, which, of course, borrowed from Dune in the first place.

      --
      CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
    2. Re:Hmm by atilla+filiz · · Score: 1

      The problem with Dune is its lack of publicity. People who actually know Dune exists are mostly huge fans, but small in numbers.

    3. Re:Hmm by farrellj · · Score: 1

      Well, it was a big success with the Sci-Fi Channel, er...Sy-Fi, doing *two* miniseries based upon the books. If it's good enough for that, I am sure it would do well. Add to that, the release of the latest books by Herbert's son...Lots of popularity there!

      --
      CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
  8. Better Option by sanosuke001 · · Score: 3, Insightful

    How about they get rid of their DRM, stop treating their customers like theives, and then they might sell some units? I love C&C but I didn't buy the last one because of the DRM (SecuROM I think?)

    --
    -SaNo
    1. Re:Better Option by Kokuyo · · Score: 0, Troll

      Lucky you. The video sequences were a joke. It felt like an Anime-parody. A bad one at that.

      I, for one, am very grateful for pirated copies of such games. Saves me a lot of frustration.

    2. Re:Better Option by benjamindees · · Score: 1

      I would mod you up but I'm just going to agree strongly instead. I used to enjoy playing C&C games, and spent several hundred dollars on them. I always thought the licensing and pricing were fair, considering the amount of gameplay and expansion packs available.

      But Red Alert 2 was the last I've played. Nowadays I want games that will at least theoretically work in Wine and I have no interest in 3D for a strategy/resource game or dealing with absurd system requirements or goofy FPS tie-ins.

      --
      "I assumed blithely that there were no elves out there in the darkness"
    3. Re:Better Option by mjwx · · Score: 1

      I didn't buy the last C&C game because it was crap. They turned it into a consolised clickfest where your only option is to tank rush. Tanks built too quickly to do anything else and if you managed to survive the tank rush monotony to build a super weapon they were overpowered. The super weapons in C&C and C&C RA were just powerful enough to give you an edge not wipe out entire bases. I could have built the interface in Tiberium wars to use two buttons to achieve the same effect, "build tank" and "send all tanks to enemy" as that what I spent 30 odd levels doing.

      How crap would Starcraft II be if the only way to counter a Zergling rush was with another Zergling rush.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  9. Good point by Moraelin · · Score: 5, Funny

    Good point. And in the spirit of lending a helping hand to the publishers, here is my own list of franchises which have been sadly overlooked when it came to making an MMO.

    1. Zorro. Just think about it. For a start, you don't even need to pay the artists for more than one outfit for the players. You just need to figure out a way to need 25 Zorros for the final boss, and you're all set.

    2. Tom and Jerry. This could be huge. Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink. Actually, wait, I think they used the kitchen sink too. It could make the perfect PvP MMO. (And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.)

    I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it. What? You're saying it's just me?

    3. Barbie. Well, Mattel already proved that you can make money with Barbie games for little girls. (Mostly because the one buying the game is the father, whose idea of what game would a little girl want is a little fuzzy.) Now imagine the many possibilities in a MMO. Not only you can dress up your Barbie and pretend she's a fashion model, you can sit her together with other people's Barbies and have a tea party. Won't that be fun? Little girls love having tea parties with their dolls. (At this point if you're a father, you're supposed to nod and reach for your wallet.)

    4. Debbie Does Dallas. Perfect for the few horny 14 year olds trying to cybersex every female character in sight... and for the many 40 year olds pretending to be a horny 14 year old. 'Nuff said.

    5. Harvest Moon. All the fun of watering crops and brushing your pony, except in a massively multi-player setting. And if you get a 40 man group you can brush an epic pony.

    6. Dallas. I believe more housewives worldwide have watched that soap opera than nerds have watched Star Trek. If they can make an MMO out of the latter, I don't see why they can't make one out of Dallas.

    7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.

    E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground. E.g., imagine the fun of an escort quest to get Lot out of Sodom. For that matter, of trying to get to Lot's house with your sphincter intact ;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to. (Again, I'm not kidding.) Etc.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Good point by Talderas · · Score: 1

      Or, some legitimate MMO ideas based on franchises...

      Total War
      Starcraft
      Fallout
      G.I. Joe

      And some less legitimate MMO ideas....
      Tetris
      My Little Pony
      Teletubby

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:Good point by Anonymous Coward · · Score: 0

      For #7, you'd find some people who would love that idea. But, I'd imagine by and large that would catch the ire of parents and church leaders. I doubt many companies would risk that kind of PR disaster.

    3. Re:Good point by GNious · · Score: 1

      7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined.

      In that case, I suggest the Ikea Catalog MMO ... Only game where Epic Failure can net you a sale.

    4. Re:Good point by Moraelin · · Score: 1

      For #7, you'd find some people who would love that idea. But, I'd imagine by and large that would catch the ire of parents and church leaders. I doubt many companies would risk that kind of PR disaster.

      What, you mean fundies would be _against_ a game that teaches the Bible? I would have thought they'd be all over it like clap on a cheap hooker ;)

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:Good point by sajuuk · · Score: 1

      If they made a decent and non-monthly charging Harvest Moon I would totally consider rejoining the MMO playing market. Harvest Moon would be a great choice for a MMO that focused on something other than slaughtering epic monsters. Think of the possibilities of trading goods with other farms to get seeds for your farm. And if the Vatican could jump in on the MMO market with The New Testament - Bible Wars or something like that, it would be epically hilarious.

    6. Re:Good point by locallyunscene · · Score: 1

      2. Tom and Jerry. This could be huge. Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink. Actually, wait, I think they used the kitchen sink too. It could make the perfect PvP MMO. (And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.)

      I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it. What? You're saying it's just me?

      7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.

      E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground. E.g., imagine the fun of an escort quest to get Lot out of Sodom. For that matter, of trying to get to Lot's house with your sphincter intact ;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to. (Again, I'm not kidding.) Etc.

      I would play these. I'd never thought about the bible as source material for an MMO, but there is a lot of source material there. You'd have to have some balls to actually make it though.

    7. Re:Good point by Anonymous Coward · · Score: 3, Funny

      Balls, but no foreskin.

    8. Re:Good point by fizban4711 · · Score: 1

      I think the Matrix world has a lot of potential.

    9. Re:Good point by bbhorrigan · · Score: 0

      I think a Chrono Trigger MMO has plenty of potential as well.

    10. Re:Good point by Moraelin · · Score: 1

      You'd have to have some balls to actually make it though.

      They said the same about pinball ;)

      --
      A polar bear is a cartesian bear after a coordinate transform.
    11. Re:Good point by Ihmhi · · Score: 1

      5. Harvest Moon. All the fun of watering crops and brushing your pony, except in a massively multi-player setting. And if you get a 40 man group you can brush an epic pony.

      I would absolutely play this. I love farming games.

      "Hey guys, I just got [Fire-Seared Plow of the Hellforge] offa this sweet turnip mob!"

      But seriously, a Harvest Moon Online game has been rumored for years. It's a beautiful form of self-expression, akin to a digital zen garden, which is probably why the Facebook apps FarmVille and FarmTown are so popular.

    12. Re:Good point by drinkypoo · · Score: 1

      What, you mean fundies would be _against_ a game that teaches the Bible? I would have thought they'd be all over it like clap on a cheap hooker ;)

      I'm sure they would be in favor of a game that teaches their warped, selective view of the bible. A book that taught you what was actually in the bible would not go over well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Good point by Moraelin · · Score: 1

      Hmm, good point.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    14. Re:Good point by Starayo · · Score: 1

      Harvest Moon games to me are like "Just five more minutes before I go to bed," followed by a "Why is it December?"

      The one I go back and play most is the SNES version. I love it to bits.

      In fact I think I'll go and play it now so I can spend the next few hours riding a virtual horse thus leaving me without enough time to sleep so I'm too exhausted to go and ride an actual horse tomorrow. I think I'll name him Clopsy.

      --
      Ezekiel 23:20
    15. Re:Good point by Hybrid-brain · · Score: 1

      That would be The Matrix: Online. so. yeah. done that.

      --
      Five words describe me on a normal day. two words describe me the rest of the time. can you guess?
    16. Re:Good point by Publikwerks · · Score: 1

      7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.

      Sodom and Gomorrah could be the central town.

    17. Re:Good point by Anonymous Coward · · Score: 0

      Except if you add the new testament to a MMO everyone will just end up hanging around.

    18. Re:Good point by Anonymous Coward · · Score: 0

      There is no such thing as bad publicity.

    19. Re:Good point by Publikwerks · · Score: 1

      Needs more PVP. Get a group together and go mess up someone's farm(I'm imaging the scene from Karate Kid 2)

    20. Re:Good point by egr · · Score: 1

      Done doesn't mean done well. Star Wars has lot of potential, and look how star wars galaxies turned out

    21. Re:Good point by mjwx · · Score: 1

      7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.

      Yes but if you make games out of the interesting parts of the bible all the fundies and the entire US Midwest will crucify you. Christian games have to conform to Christian values* not Christian history.

      * any semblance between values preached and values displayed is entirely coincidental.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    22. Re:Good point by rtb61 · · Score: 1

      Going with something new is better avoids paying licence fees for nothing. One scenario corporations/organised crime versus law enforcement, pick a side and work you way up, set in current time with a but of exaggeration, you know start wars for profit, poison whole populations with junk chemicals, bankrupt pension funds, oh wait, it already being done, still would make an interesting game though. I wonder if you would have to pay licence fees for using the name and images of recent corporate leaders and politicians, there are so many to pick from just over the last 10 years ;).

      On a more serious side steam punk looks like it might work well into a MMO, that whole 1930s scifi really has so many interesting possibilities and makes for great artwork and even music, plus a whole bunch of stuff is coming into the public domain so it can be readily incorporated.

      --
      Chaos - everything, everywhere, everywhen
    23. Re:Good point by Talderas · · Score: 1

      An MMO based off Stubbs the Zombie would be great.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    24. Re:Good point by thyrial · · Score: 1

      That would be The Matrix: Online. so. yeah. done that.

      Unless he meant a Shadowrun MMO? (which because of its cyberpunk leanings had a Matrix before uh..The Matrix did.) No?..ah ..Ok

  10. Why not as an iPhone app by MosesJones · · Score: 1

    Okay so in the wild speculation list its not that far out to say 'MMO' but its not crazy enough. I mean you could actually see some marketing exec think it was a good idea. The other ideas on the list were

    * iPhone app - sod a new platform just port the old one and sell another million copies
    * Use the FIFA 10 engine - [Foot|Soccer]balls become grenades and you add some more scenery. Tanks are just "heavy" player right?
    * Use the Sims engine "you can be any genocidal maniac or army general you want"

    The end result however was to just keep tweaking the current engine as unlike FPS or other games people aren't as interested in the graphics but in the game play.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:Why not as an iPhone app by Cloud+K · · Score: 1

      Yeah an iPhone app is a good idea - ANYTHING to make it not just "yet another MMO".

      We have too many MMOs already. The likes of WoW get to be the popular one and the rest of the population is shared between about 20 different MMO games, making them nigh on empty. IMO, it worked better in the days when we only had a few to choose from - a bit of choice, but without saturating the market.

    2. Re:Why not as an iPhone app by alen · · Score: 2, Informative

      there is an iphone version of C&C in development

    3. Re:Why not as an iPhone app by peragrin · · Score: 1

      There is a CNC knockoff for the iPhone called warfare inc. It is actually fun if limited. The screen is too small so you can't have hot buttons. But unit moving and selection is easy. Personally I would love to play the game on something large like msft surface multi-touch with a bluetooth keyboard so you can have quick keys. To control units and movements. Or at least an on screen keyboard off to the side.

      Mice need to be upgraded. Multi point interfaces whether based off of touch or new mice are much better.

      --
      i thought once I was found, but it was only a dream.
    4. Re:Why not as an iPhone app by Anonymous Coward · · Score: 0

      Crowds go wild. The cheering doesn't stop. Can you hear the NOISE!

    5. Re:Why not as an iPhone app by atilla+filiz · · Score: 1

      A table surface multytouch screen? Now that's the hardware to play an RTS. Was dreaming about it since 1997.

    6. Re:Why not as an iPhone app by Samah · · Score: 1

      Use the FIFA 10 engine - [Foot|Soccer]balls become grenades and you add some more scenery.

      I think you mean:
      [Foot|Soccer|Your|Chuck Norris's]balls...
      The latter is more likely.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
  11. Eh? by ledow · · Score: 3, Interesting

    The article makes no sense at all. Using one game-type to fund another is okay but hell, an MMO is a company in itself, not just a product. It's also complete speculation.

    And, the C&C series went downhill after Red Alert (and, as others have pointed out, EA's purchase of Westwood). I can hardly bring myself to play anything after that at all. I wanted to have a look at Red Alert 3 but wasn't going to buy without a demo. By the time a demo came out that I could actually find and download, it was 1.8Gb and I had lost interest. And the min specs looked scary for something quite benign in terms of gameplay.

    The best way for EA to make money on that franchise would be to stick the entire C&C / RA back-catalogue on Steam, with a new system for multiplayer lobbies... I know I'd buy it and compared to even the demo of Red Alert, it'd be small to download. I know RA itself is "freeware" now but just the hassle of keeping the CD images around and the multiplayer, plus the various expansion packs, has got to be worth a little bit. A lot of people times a little bit is quite a chunk.

    1. Re:Eh? by Anonymous Coward · · Score: 0

      I concur. For me, the pinnacle was RA 2, possibly Yuri's revenge. RA 3 is just pants. Special powers for each unit? Fuck that, just give me shells and rockets on the mammoth tank and KISS.

    2. Re:Eh? by hab136 · · Score: 1

      I started C&C with C&C:Generals (which I really enjoyed, along with Zero Hour and now C&C3:Tiberium Wars). I later found Red Alert, and really did not enjoy it, especially since I didn't start with it.

      To each his own.

      I'd say the best money is to just keep pumping out expansion packs. I'd buy em.

    3. Re:Eh? by sajuuk · · Score: 1

      I agree, but I would bump the timing of their fall to after RA2. As cheesy as it was at times, it was still good. But everything else that EA has done with the C&C franchise has just been a disgrace (Generals aside, but that didn't exactly make the company look that good to the rest of the world). C&C3/Kane's Wrath was a bloated piece of crap and the console port of it was horrendous. RA3 jacked the Cheese factor up past 11 and did it horrendously. And I'm sick and tired of this whole "Lets make an MMO" solution that companies seem to be adopting lately. Not everyone has time (or the desire) to sit around grinding for levels like some basement-dwelling WoW addict. Some of us have (gasp) JOBS that we need to go to to pay for our gaming habits. I for one got out of the MMO scene after high school and have successfully kept myself out of it (except for 3 months on a free WoW server because I was THAT bored over the summer at college), and have no intention of going back to that world filled with asinine griefers, lazy beggers, and annoying noobs. The gaming industry is turning into a reflection of the American film and movie industry. Nothing but endless spinoffs, sequels, and remakes of the same limited collection of things. What happened to all that creativity we used to have?

    4. Re:Eh? by fizban4711 · · Score: 1

      I think the creativity went lost the moment when each game requires 100-200 people to create it.

    5. Re:Eh? by ToasterMonkey · · Score: 1

      I started C&C with C&C:Generals (which I really enjoyed, along with Zero Hour and now C&C3:Tiberium Wars). I later found Red Alert, and really did not enjoy it, especially since I didn't start with it.

      To each his own.

      If you didn't start with the original C&C, were teased by the included C&C2 trailer (google it), disappointed by it being cancelled, then grudgingly admit having fun with RA, then pre-ordered the next tiberium-themed C&C when it came out years later, with the little pewter action figure, and.. well.. if that game didn't rip your heart out..

      You probably don't know the heartache real C&C fans have. EA killed them :\

      PS
      All you talking about lore... rofl. Which one? The one with disk chucking grenadiers in it? Mechs? BEARS? Alternate cold war technology? (Could you even guess that later RA's take place in some alternate cold-war era? ALIENS? Kane as terrorist? Kane as time traveler? Kane as timeless godlike mythical alien herder wtf is he still alive? Tiberium as mysterious disease, Tiberium as a fucking weapon?? ALIENS?!?!?!?!

      In any C&C MMO world, one thing will be certain. You can look forward to your deer eyed avatar being run over by a mammoth tank as you look on hopelessly. That will probably be a boss battle, low crawling around a tank while your casters* shrug off 120mm HEAP rounds a hundred feet away.

      *Aliens + time travel = magic.. eventually. Proven over and over.

    6. Re:Eh? by Maltheus · · Score: 1

      Yeah, RA was the last one for me too. Age of Empires III killed the "age of" series. Rise of Legends killed the Rise of Nations series in it's infancy. I love RTS', but they keep trying to reinvent themselves instead of building on what they did right.

      The RTS gold standard right now has to be Supreme Commander. If it wasn't for the sucky AI, I wouldn't need any other. But it got a few things right that should now be incorporated into every RTS out their. First is the stragtegic zoom. Don't give me some tight little view where I can only see a dozen units battle it out at the time, SupCom let's you zoom out to see the whole map. This is now indespensible for me. Any RTS without it is a relic.

      Second, is the ability to queue up as many actions as you want, so long as you hold down the shift key. Most RTS' deal with micromanagement issues by limiting resource types or other options, dumbing down the games and making them less fun. But the ability to queue things up save so much time without taking anything away from the game.

      Third, are the base defenses that are actually capable of defending your base. I barely even bother with base defenses in most RTS' because they're so easily overwhelmed. In supcom, you have to work to take them down.

      And fourth, there's no limit to how many of my units I can add to one group. I never understood this limitation in older RTS' and I can't go back to anything less now that they finally got it right.

      The only modern feature it (inexplicably) lacks is the ability to set your new unit waypoints to auto-join a group. I'd also like the formations to be more useful. Naval formations tend to spread out over half the map. But other than that, EVERY RTS should build off of these features and then focus more on AI than graphics. Sins of a Solar Empire is the only RTS I've seen since then, that gets this all (mostly) right. When the Age Of and C&C series starts catching on, I may revisit them. Oh did I mention that SupCom and Sins play just fine under wine? That's the icing on the cake.

    7. Re:Eh? by Xphile101361 · · Score: 1

      Started with C&C and RA1 and loved the series (minus Tiberium Sun) up to Generals. RA2 was fun but had some quirks. I was really hyped up about RA3 until I saw that they had to hire porn stars to sell the game. Get your marketing department out of my games and let gameplay be what makes it good.

  12. The problem is EA by Aceticon · · Score: 4, Informative

    If EA came up with an MMO, could you really trust them not to make it Pay-to-Play and:

    • At a latter date add some for of micro-transactions selling the kind on in-game kit that massively unbalances the end-of-game in favor of those that actually buy that kit?
    • Add in-game advertising after release?
    • Prioritize frequent development of new expansions over fixing known bugs?

    If my previous experience with Online PvP gaming using EA products (Battlefield series on the PC) is any indication of their behavior, I expect them to release the game buggy (yet strangely with great reviews from certain well-known gaming websites), have a 6 month period with a couple of bug-fixes while they "hook as many players as they can into the game" and then proceed to do all the "returns enhancing" ideas listed above.

    1. Re:The problem is EA by castironpigeon · · Score: 1

      Yup, that pretty much sums it up. Anything that EA touches turns to shit and I wouldn't expect this to be any different.

      --
      mmmm...forbidden donut
    2. Re:The problem is EA by Chris+Mattern · · Score: 2, Insightful

      It's worse than that. EA actually has a long history with MMOs. You may not realize it, because none of except the original Ultima Online survived. Ultima Online 2 (and UO X). The Sims Online. BattleTech 3025. Earth & Beyond. Motor City Online. And others.

    3. Re:The problem is EA by Anonymous Coward · · Score: 0

      Yeah, then there's that DAOC game no one ever heard of. It was some generic WoW clones that shut down after a week.

    4. Re:The problem is EA by Chris+Mattern · · Score: 1

      EA did not develop or deploy DAoC. They only acquired Mythic. Mythic hasn't deployed any expansions for DAoC since EA acquired them. Warhammer Online has been...less than successful.

    5. Re:The problem is EA by apoc.famine · · Score: 1

      Yep. For a long time now, if it says "EA" on the cover, I won't buy it. I don't care the genera. EA has burned me more than almost all the rest of the publishers combined.

      --
      Velociraptor = Distiraptor / Timeraptor
    6. Re:The problem is EA by Anonymous Coward · · Score: 0

      What is sad is the # of EA MMO's on this list. This link is rather intersting if a bit dated.

      http://forums.f13.net/index.php?topic=15095.0

      AW Planet- Need more info,
      Air Warriors: The first multiplayer air combat simulation and one of the first MMO games ever. Ran in one form or another on various platforms from 1986 to 2001* Thanks UnSub
      Asherons Call 2 (AC2)- Cancelled on December 30, 2005. A very pretty game with a lot of good ideas seemingly challenged in a number of ways due to relationships, extreme technical issues and never having achieved a critical mass in community.

      Auto Assault (AA)- Tested but decided not to buy. Game closing in September 2007.
      Earth and Beyond (EnB)- Closed in September 2004. MMO space sim-esque game by EA.
      Faces of Mankind- Released March 2006 closed November 2007. Sequel was cancelled in June 2008. Thanks Wasted

      Fury- Lasted ten months until it closed in August 2008. Thanks Wasted

      Legends of Kesmai- Launched in 1984 or 1985 as a followup to the ASCII-based Islands of Kesmai on Compuserve (which was developed by the same group that launched Air Warrior). Shut down in 2001. Thanks Damijin

      Irth Online- Closed at some point. Site still up but game cannot be played. Last update was in Feb 2008 when some server moves weren't going well. Guess they went real bad. Thanks Wasted

      Middle Earth Online- Apparently nixed in 1999. License of the Tolkien source material eventually landed with Turbine who launced Lord of the Rings Online: Shadows of Angmar.

      Mimensis Online- Release Jan 2002 closed March 2005. Post-apocalyptic mmo from Tannhauser Gate. Thanks Wasted

      Motor City Online (MCO)- Closed in August 2003. MMO driving game from EA.
      Seed- Cancelled on September 28, 2006
      Shadow of Yserbius from Sierra. Shut down in '96. Thanks Draegen.

      Shadowbane- From Wolfpack. Shut down on May 1st, 2009. Thanks Waylander.

      Space cowboys: Fee Mmporg. Was shut down but due to some shinanigans. It has been largly relaunched in a near identical form by another company under the name Air Rivals. Thanks Sir T

      Tabula Rasa- Announced shutdown on 11/21/08. Intended to close February 28, 2009.

      The Sims Online: Mar 2007 game changed to EA Land. Shut down in Aug 2008. Thanks LC

      Underlight- Closed in 2007. Thanks Numtini

      (the first) Warhammer Online- A joint venture with Games Workshop, begun in 2001, cancelled on June 21, 2004. Thanks Modern Angel

  13. Tiberium Farming by Culture20 · · Score: 4, Insightful

    Tired of the WoW grind? Hop into a Harvester and start gathering Tiberium for a living!

  14. Nice. by Overunderrated · · Score: 1

    I call Tanya.

  15. So in this new MMO... by Anonymous Coward · · Score: 0

    ... would you have only "one mission, one purpose"?

  16. Choice of /. imagery by otter42 · · Score: 3, Interesting

    How fitting that the /. icon for this article should be a warcraft picture. God, I miss the time when there were two types of gamers in this world: C&C and Warcraft II.

    --
    www.eissq.com/BandP.html Ball and Plate System. Amuse your friends. Crush your enemies.
    1. Re:Choice of /. imagery by ToasterMonkey · · Score: 1

      I thought it was left-clicker or right-clicker?

      So sad that right click won. You can hear thousands of 90's RTS games crying from the grave. The slow death of PC gaming... giant mega games and a forgotten past :\

    2. Re:Choice of /. imagery by HazMat+79 · · Score: 1

      What no nod towards the Age of Empires series?

    3. Re:Choice of /. imagery by antdude · · Score: 1

      Heh. I was and still am always a C&C fan instead of Blizzard's RTS games (e.g., WC). However, newer C&C games after C&C3 are sucky now. C&C4 doesn't look that good. RA3 was crap.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  17. I object by Groggnrath · · Score: 1

    ...and my entire objection is based off two letters, E and A.

    I've been burned to many times.

  18. Sounds atractive in TFA by muttoj · · Score: 1

    ...just imagine sweeping vistas of Tiberium-ravaged landscapes or towns and villages inside yellow zones.

  19. Uggg by Urza9814 · · Score: 3, Insightful

    If this was being done by the guys of the old Westwood, then I'd say go for it. Because you know if those guys did it, it would be awesome. But EA has done nothing but destroy the C&C franchise, so I don't really want to see them try this.

    On the other hand, it would be extremely interesting to see how they would pull off something like that. If done well it could be very good. But it's EA, they don't do anything well.

    1. Re:Uggg by bendodge · · Score: 1

      I agree. EA ruined C&C by making it WAY TOO MAINSTREAM. Red Alert 3 is garbage. Games are over in like 10 minutes. The old Tiberian Sun could easily take hours. They tried too hard to expand it's appeal to the masses and they lost their old hardcore base. EA's getting what they deserve.

      --
      The government can't save you.
    2. Re:Uggg by tunapez · · Score: 1

      If you supplement Westwood w/ Blizzard and C&C franchise w/ Diablo (or Starcraft) you will see why I didn't give a chit when they announced their sequels and am NOT chomping at the bit a year+ later anticipating more lackluster sequels devoid of the original intellectual talent.

      I guess I'm getting old... you! kids! get off my tiberium field!

      --
      Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
    3. Re:Uggg by Urza9814 · · Score: 1

      Exactly! Perhaps it was just because I was only 6 years old when I started playing the C&C series, so my strategy wasn't that great, but there were single missions in the original games that would take longer to beat than entire games these days. Remember...I think it was soviet mission 6 in the original Red Alert - the one with the big center island? If you didn't take out the MCV before it made it across it could easily take an entire week to beat that mission. I have yet to see a game by EA that takes more than a week to beat the entire game. Hell, I started playing Call of Duty the other day and beat the entire game in about 10 hours.

      Personally I think the original Red Alert was the best in the series, followed closely by Tiberium Sun. With the complexity of the missions and the ease of creating custom maps and custom units, you could play nothing but Red Alert for years and still have fun with it. But now they want the game to be as simple as possible. You pay for the game and beat it. Then you pay for an expansion pack. Then you pay to download more maps. And pay to download more units. And by that time you've spent over $100 and gotten maybe a week of enjoyment from it.

    4. Re:Uggg by Anonymous Coward · · Score: 0

      they are! petroglyph is essentially "the old westwood", they spun off when EA was giving them shit.
      http://www.gamasutra.com/php-bin/news_index.php?story=23369 [gamasutra.com]

  20. Am I supposed to fucking cry, or what? by Eunuchswear · · Score: 1

    EA has been milking their game engines for all they're worth and then some. They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one.

    Translation - they've made a shitload of money with minimal investment and have spent it all on [censored] so have none left to make a new engine.

    EA, the CA of gaming.

    --
    Watch this Heartland Institute video
  21. Give that Idea a NOD by Dareth · · Score: 1

    A great big tower of NOD! ZZZZzzzzzzzpppppp! Now get what is left of your harvester out of "MY" tiberium!

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  22. EA fails at DRM and Quality Control with C&C by Bazar · · Score: 1

    Same thing for me here.
    I'm a a pretty big nut of C&C games, but the DRM on C&C3 (fantastic game) gave me a ton of greif. I actually had to go and download no-cd images and use damen tools + YASU (yet another secure-rom utility) just to RUN my own game.
    My dvd drive struggled to read and pass the dvd check at boot because their dvd was non-standard.

    Nothing like having to crack your own game, just so you could play it, then worry that your online account will be banned as a result.

    Lets not forget how badly EA made C&C3's online lobby system. For a game that aimed to please the mutliplayer base, their online interface was terrible.
    You were cramped into rooms labled lobby1, lobby2, etc, so joining a room that matched your timezone/region was impossible.
    The networking code for making and establishing connections was the worst i've ever seen. Requiring the following ports be opened:
    TCP Ports
    80,6667,28910,29900,29920
    UDP Ports
    432,127,900

    What a headake to setup your router with, and have fun if you have 2 machines behind the router you wanted to be able to play online with.

    Then came the expantion, which was fantastic in terms of gameplay and story, but online got destroyed. There was a sync bug which caused a lot of players to desync. And any game that desynced would be aborted. 2v2 and 1 player desyncs, game aborts for everyone.

    EA told us that a patch would be coming in 2 weeks to fix it. But it took them 4 months to release a patch. 4 months where the mutliplayer desync rate was 30%+ screwed up. (In addition to the lobby being as bad as ever)

    I lost all respect in EA as a company over that.

    Then they decided with their next release of RA3, they would increase the DRM even more. That you'd only be able to install RA3 5 times. After that you'd be screwed.
    It was the first C&C game i never purchased, and i can honestly say i'm thankful for that after watching it at a friends place.
    The gameplay was annoying. Every unit had to have a special ability, if only for the sake of it. That C&C feel i'd loved since tha days of starcraft were lost.
    You could no longer amass tanks... TANKS (solid bricks that you throw at your opponent), but now units which had to be microed on each unit to work. Building on land or water didn't matter, navies could pack up and become an airforce... Nothing made sence, nothing flowed, and everything was micromanagement intensive. (The plot was also very forgetable and childish)

    And this is the company that wants to make an MMORPG?
    Failed at understanding how to foster a good mutliplayer experance? Check
    Failed at timely patching when critrical game bugs are encountered? Check (just wait for when exploits are found)
    Failed at developing a fun gameplay experance? Check.
    Failed at development of solid networking code? Check.

    I will add this since noone else has mentioned it.
    C&C might be lacking a lot of lore to start a MMORPG game, but keep in mind they have a FPS shooter tiberium coming out soonish. If they make it like mass effect they would be able to add a ton of lore into the game and give the most basic foundations to starting an MMO with.
    But at the same time, if its a popular game, theres a good chance they could get a new following that would be interested in futher exploiting the world of C&C.
    If its another renegade where although its a good game, its not popular. Then i'd say the best they could hope for is is to futher milk the C&C franchise.

    --
    To avoid criticism; Say nothing, Do nothing, Be nothing.
  23. Really? by bkaul01 · · Score: 1

    And directly across the street — in the exact same building as that Starbucks — there is another Starbucks.

    Both across the street and in the same building? Do buildings in your city typically have streets running through them? I have seen Starbucks across the street from each other, and I find it rather absurd too, but they definitely weren't in the same building.

  24. Evil in an MMO by riT-k0MA · · Score: 2, Funny

    Dungeon Keeper MMO.
    The only problem is the arguments over who geets to be the Horned Reaper and who gets to be the Keeper...

  25. Sole Survivor? by Anonymous Coward · · Score: 0

    Er, they already tried that with Sole Survivor. *flop*

  26. Re:EA fails at DRM and Quality Control with C& by karnal · · Score: 1

    Generals had the same "game out of sync" errors - can't remember exactly what they were called, but it soured us on playing it. And my group of friends LOVED the game.

    Age of Empires (and Age of Kings) had this set-up to where on a game sync-loss, everyone would automatically save a current snapshot. Then one person could at least re-load their snapshot and continue the game. I never figured out why EA didn't do something like that.

    Oh yea, +1 for RA/RA2. Westwood was the SHIT at making these fun.

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    Karnal
  27. Ob: Idiocracy by ciderVisor · · Score: 1

    get your Starbucks fix.

    Yeah, well I really don't think we have time for a hand job, Joe.

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    Squirrel!
  28. Speaking personally by ciderVisor · · Score: 1

    The introduction of chracaters would get me back into the scene.

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    Squirrel!
  29. New RTS Games? by Herkum01 · · Score: 1

    I have not purchased a new game in years, why? Because they are the same old shit, the mechanics and basic rules of the games are all the same, which makes all the units basically the same regardless of whether you call it an Archer, a Musketeer, or a Rifleman.

    Not only that but the twitch reflex keeps showing up in this games as well the standard build. In other words, having to time your production clicking while issuing orders like a madman to your combat units. Hell, at what point am I actually enjoying the game? One game I sort of like was Company of Heroes, however, the only thing I could really enjoy much of was the replay, so I could see the battles play out. I cannot enjoy the battles while playing the game because I am so busy doing other things. It is too much like work.

  30. Can't afford a new game engine? Honestly? by Flowstone · · Score: 1

    Well then maybe EA shouldn't have killed off some of the other MMO franchises its aquired over decade. R.I.P Earth and Beyond, EA never deserved the fanbase anyway. And economically speaking, I'm sure the upfront cost of walking into a market filled with juggernauts clashing for market share can't honestly look more appealing than making a good RTS for once.

  31. heh where will the players come from? by KiF1rE · · Score: 1

    The current cnc games only have like 100 players online at any given time.... where are these online players going to come from? lol

  32. Re:Why do I still see the Games section? by mapkinase · · Score: 1

    You, moderating idiots, where else I am supposed to send this?

    --
    I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
  33. Sole Survivor by Anonymous Coward · · Score: 0

    nt

  34. Stop Buying EA Games! by Anonymous Coward · · Score: 0

    EA is the opposite of King Midas, where everything they touch turns to shit. Mythic was destroyed by EA (Warhammer is a joke of an MMO, but DAoC was one of the best ever) and Maxis has turned into the MTV of video games (cookie-cutter reality shows only, sorry). I think EA is mainly fueled by the horde of jock-gamers, buying their copy-and-paste sports titles year after year, never realizing that its the same game as last year...

  35. Virginia has this too. by Tekfactory · · Score: 1

    There are three GameStops near me, one in the mall, and two in shopping centers next to the mall across the street from the Best Buy. They are all within a mile of each other.

  36. PlanetSide anyone? by TheReij · · Score: 1

    Rumor has it that PS2 is in development now. Granted, there wasn't much of a "build base" component to PS, but I'd imagine PS would have to influence an MMO such as the one proposed here. I'd just be afraid that it would be Renegade all over again.

    1. Re:PlanetSide anyone? by josteos · · Score: 1

      PS2 has been rumored for for a long, long time. Has there been any news on the subject lately ?

      --
      Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
    2. Re:PlanetSide anyone? by TheReij · · Score: 1

      There was a survey sent out to former players a few weeks ago. It is rumored to be in development right now. I figure if they just roll back the game to pre-BFRs and retune the graphics, i'd buy it.

  37. MMO by AP31R0N · · Score: 1

    The second M and the O are redundant.

    Let's just call them MRPG, MFPS and MRTS.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  38. killing a good idea by phorm · · Score: 1

    It seems that a lot of games get murdered in the name of making things "better"

    Previously I had played a lot of "Supreme Commander" (which, if you're a C&C fan and like to LAN, is very fun and the queuing system is awesome).
    As finding internet competition became less easy, I bought the expansion (Forged Alliance). The gameplay mechanics got completely screwed up. Instead of a game with 3-4 tech levels and decent-length, semi-intelligent volleys back and forth, the while became "build massive army of basic units, grab resources, overrun enemy). In other words, it's all one big rush, which used to be the plague of C&C.

    Seriously, is it too much to hope for that companies won't screw the mechanics of a game to make it a lame noob rushfest? They're called Realtime STRATEGY for a reason.

  39. I tend to agree by roguegramma · · Score: 1

    I think games should come with an upgrade after 4 years to work without CD, and should simply use the registration number for online play identification to weed out keys being shared.

    I understand the shops fear piracy, but I'm kind of tired of playing discjockey when I switch games, and tired to fear scratching my cds or buying a drive that is incompatible with copy protection. I think Stardock does that one right.

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    Hey don't blame me, IANAB
  40. Fat Princess by dmomo · · Score: 1

    The game is tongue in cheek, but I think they've made a pretty neat step towards a style of MMO and RTS. s/massive/many/
    It should be possible to make a more serious (and perhaps less chaotic game) in that style that is also a persistent world.

  41. Inside vehicle MMO by T.E.D. · · Score: 1

    MMO's where the players spend nearly the entire game inside vehicles don't tend to do so hot. Witness AutoAssault and Pirates of the Burning Sea.

    1. Re:Inside vehicle MMO by spire3661 · · Score: 1

      Eve

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      Good-bye
    2. Re:Inside vehicle MMO by sohp · · Score: 1

      Yes and no. EvE is really just a prettified version of Trade Wars. The fanbase is more interested in their spreadsheets and min/max calculations than any sort of embodied avatar.

  42. Idea by Anonymous Coward · · Score: 0

    If you really wanted to make an MMO out of C&C an interesting idea would be to use the Renegade style of game play combined with an RTS. Make it like a real military where you start at the bottom as a general infantry or driver for a vehicle and as you get more skills (through either grinding or quests) you get access to upgrades for your soldier or vehicle or better access to better weapons/armor/vehicles/etc. At a certain point you can start training command skills where the game shifts to the RTS style of gameplay (for people who like politics and government aspect of games) where you build/upgrade the bases and issue commands through the chain of command to the lower level troops. To set things up you would have the server start with 3 pre-built bases (GDI/NOD/Scrin) or in the case of Generals/Red alert universe (USA/CHINA/GLA, Soviets/Allies/Yuri). You pick what side you want to fight on and get deployed after a short tutorial on how to play. So not only do you get the RTS experience if you so choose you get the RPG/first person experience as well. Think about it this way. You can choose to work your way up and command troops in "missions" that you set up or you can drive a kirov blimp over the Allied base or even if you want harvest tiberium all day long.

    When it came to the server mechanics you could easily use the EVE cluster server design to have everyone in one giant world (1 server for each universe Red alert, Generals, Original C&C). Or use the WoW style of having multiple servers of the 3 different universes. Either way would work well. However this would need to be done well. Some EA has proven it can't do. If done right a C&C MMORPG would be great. Something I would actually subscribe to. However it could also spell the end for the C&C series.

  43. Needs a better source by Hellswaters · · Score: 1

    I used to be on that forums and site a lot, and that's not a legit source. Its one guys opinion (and the guy is a idiot, to be honest.) If you even say EA, and bad game in the same sentence, he comes after you. Huge EA fan boy. However, I wouldn't be all that surprised if EA did make a C&C MMO, but like most of there recent games, it would be a epic failure.

  44. Um, Warhammer Online? by Anonymous Coward · · Score: 0

    If EA makes another MMO, let's hope it's not an "epic fail" like Warhammer Online.

    ~mmogamer

  45. No luxury of extensive funding??? by Anonymous Coward · · Score: 0

    EA doesn't have the luxury of extensive funding? Are you kidding me? EA practically has a monopoly over the gaming industry.

    C&C Renegade was essentially supposed to be this, but on a smaller-scale. All of the soldiers were real players, running around protecting a GDI or Nod base.

  46. The Chinese have already... by Ruger · · Score: 1

    ...harvested all the Tiberium on my server :-(

  47. AGREED!!! All downhill since Westwood sold it. by Ruger · · Score: 1

    The original C&C by Westwood had an AWESOME story line...with Michael Biehn, James Earl Jones & Kari Wuhrer in some of the title roles.

  48. Re:EA fails at DRM and Quality Control with C& by Anonymous Coward · · Score: 0

    agreed, bring back westwood, ea! make them a separate company, let them rehire everyone they had years ago, let them do their thing with C&C. And they will make games 100x better than anything EA has slapped the C&C name onto. I didn't like generals, c&c3 sucked, never even gave RA3 a first look. My only thoughts to it were "ea, please let it die, stop raping the franchise and let it die before we forget the good games completely."

  49. No way by Anonymous Coward · · Score: 0

    They fucked up Renegade; it was laggy as fuck with just a max of 32 players. The graphics were shit, the gameplay was not well thought out at all. There is no way they could successfully scale that up. Sony would have a better chance.

  50. C&C MMO Could work well by Stregano · · Score: 0

    Let's face it, WoW started as WarCraft, which is a RTS.

    I do not play WoW anymore, but what I noticed from WoW was that it was very close to a MMORTS. I say this because with the all the groups "raiding" (or as we should call it, zerging) and also using huge groups where certain people in each group with specific abilities are required to fight other groups or bosses. Honestly, if you could zoom out enough and not be centered on your character while a group was zerging or fighting a boss, you would see this as well.

    Now for C&C, this would work very similar to WoW. The difference would be that there would not be as much magic, dragons, basically fantasty elements.

    Now if they did this correct, it would not be a persistent world version of Battlefield, which is also a game distributed by EA. If they made this more point and click and not as much FPS, there is great potential.

    WoW has proven that you can take a concept from a game that is based as a RTS and make it, obviously, incredibly successful.

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    The world is how you make it