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Finding Someone To Manage Selling a Software Company?

rrrrw22 writes "My company has spent the last year developing a framework for creating games on Facebook, Myspace, and Twitter. While we had originally planned to release the product to the public and take a percentage of the revenue, we have realized that we can make more money by selling the application to a funded company entering the social gaming space. Our problem is we don't have many other contacts in the social gaming space and would like to find someone to manage selling the company for us (in exchange for a percentage of the sale.) Where can we go about finding someone with the skills and contacts to sell a product like this? What experiences have others had trying to sell a company that we can learn from?"

165 comments

  1. Why not by sopssa · · Score: 3, Insightful

    You didn't tell why you came to conclusion that you would make more money that way, and it seems you haven't tested the other possibility either. Why not? If it doesn't work, then sell it. It also gives more value for the platform.

    1. Re:Why not by sznupi · · Score: 3, Insightful

      Riding on hype in the right moment might make more money though.

      --
      One that hath name thou can not otter
    2. Re:Why not by Anonymous Coward · · Score: 4, Insightful

      I'd like him to consider dying.

      Well, not really dying, but just giving up.

      I HATE all these status updates for farmville or mobwars or whatever stupid game people are playing on these social media sites. Everyone has jumped on the social media band wagon, and lately, it's having these craptacular games.

      I don't care about a body in a trunk of a car, or a lonely pink cow, or lost ugly duckling. Stopping these dumb games from showing these retarded updates and wasting the time of people!

      Die social media games, dieeeeeeee!!!

    3. Re:Why not by malkir · · Score: 1

      +1 insightful

    4. Re:Why not by Aladrin · · Score: 4, Interesting

      I looked into writing a platform for Facebook games and decided that it was just too bloody easy to use something like the Zend framework with a little extra code on top and write a game that way. Writing an entire framework for Facebook games would be rather pointless, unless you marketed it to the 'wish they could program but can't' crowd, and then it would be really lame.
      I notice they say MySpace and Twitter as well, and that would make the framework tougher and a little more useful... But still not enough that I'd bother.

      So to answer your question, I suspect they have discovered that the amount of money available as a 'public' framework is nearly zero, and therefore selling it to another company would be a lot more profitable automatically.

      I actually wrote most of a very simple MafiaWars-style FB game just to experiment with how hard it was. It took me about 20-30 hours, including the time to research how to integrate with FB and learn something about Zend Framework that I didn't know yet, like authentication another 10 hours would have seen a working game, but I decided I didn't want a boring game, so I'm designing an interesting one and will put my time towards that instead, not that I have the basics clear.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:Why not by Aladrin · · Score: 1

      Argh. That should read "now that I have the basics clear."

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:Why not by Gorobei · · Score: 2, Insightful

      Yeah, especially if you are selling a "framework" and not a game that works with some valuable infrastructure behind it.

      Find one of those guys who gets funding for "zero point energy" or some other voodoo. That's your only hope. Oh, an "Enterprise Java 5GL cloud-based compute fabric" salesdude might work too.

    7. Re:Why not by Anonymous Coward · · Score: 5, Funny

      1) you can block the updates from showing.

      2) they're YOUR friends, motherfucker. stop associating with idiots?

    8. Re:Why not by Anonymous Coward · · Score: 0
    9. Re:Why not by Arancaytar · · Score: 2, Insightful

      If it doesn't work, then sell it.

      ... if it doesn't work, it'll be too late to sell it. Or at least too late to sell it profitably.

      If someone offers you money for your lottery ticket, you can't wait to see if you win before selling.

    10. Re:Why not by RobVB · · Score: 4, Insightful

      2) they're YOUR friends, motherfucker. stop associating with idiots?

      Call me a cynic, but that would leave little people to associate with.

      --
      I'd rather you rationally disagree than irrationally agree.
    11. Re:Why not by Anonymous Coward · · Score: 1, Funny

      2) they're YOUR friends, motherfucker. stop associating with idiots?

      Call me a cynic, but that would leave little people to associate with.

      What, midgets aren't idiots?

    12. Re:Why not by Anonymous Coward · · Score: 0

      I fail to see why this has anything to do with dwarfism. But I do appreciate that you didn't use the term "midget."

    13. Re:Why not by LostCluster · · Score: 0

      It won't be long before somebody comes up with a "farmvile-filtered" view of Facebook/MySpace/Twiter/whatever's next. Spam from your buddies is still spam.

    14. Re:Why not by Anonymous Coward · · Score: 0

      If you click the Hide button on the upper-right of the message, the confirmation dialog will allow you to block the person or the application. If you block the application this way, it blocks it for all other friends who play that game. No Farmville; no Mafia War; no Zoo Fun. Just the things that people actually post.

      It's nice

    15. Re:Why not by KPU · · Score: 1

      It's opt-out on a per-application basis. There isn't a way to block all applications.

    16. Re:Why not by YourExperiment · · Score: 1

      Oh no! You've found a lost, lonely social gaming framework, and it's looking for a home.

      Click here if you'd like to adopt it!

    17. Re:Why not by YourExperiment · · Score: 3, Informative

      I assume you don't use Facebook yourself. If you do, try clicking the 'Hide' button next to the Farmville spam, and you might be pleasantly surprised.

    18. Re:Why not by Anonymous Coward · · Score: 0

      Dude, you can just remove Mafia Wars and Farmville posts from Facebook, like, really easily. Just read the instructions at the link..

    19. Re:Why not by Anonymous Coward · · Score: 0

      2) they're YOUR friends, motherfucker. stop associating with idiots?

      Call me a cynic, but that would leave little people to associate with.

      You think all dwarves and midgets are geniuses or something?

      Abandon your size-ist thinking now, or in time you'll have even fewer people to associate with.

    20. Re:Why not by RobVB · · Score: 1

      All those Cowards making Anonymous jokes about little people are bigger idiots than the little people I've met.

      Get it? Bigger...

      --
      I'd rather you rationally disagree than irrationally agree.
    21. Re:Why not by Nevynxxx · · Score: 1

      Non-small people are all idiots? Who knew?

    22. Re:Why not by Anonymous Coward · · Score: 0

      Yea.. I hate midgets too.

    23. Re:Why not by Anonymous Coward · · Score: 0

      They don't like to be called little people...

    24. Re:Why not by inKubus · · Score: 2, Insightful

      Call me a cynic, but that would leave little people to associate with.

      Little people can be idiots too!

      --
      Cool! Amazing Toys.
    25. Re:Why not by mrman18766 · · Score: 1

      After reading your comment my gut reaction was to find and click like. :(

    26. Re:Why not by Anonymous Coward · · Score: 0

      Little people are of a statistically distributed intellect not unlike that of big people. But don't mind me, I'm lonely.

    27. Re:Why not by Anonymous Coward · · Score: 0

      Call me a cynic, but that would leave little people to associate with.

      Finally, somebody thinks of us little people!

  2. Step 1 by Anonymous Coward · · Score: 1

    Advertize on Slashdot for free by couching it as an 'article'?

    1. Re:Step 1 by Jason+Earl · · Score: 4, Funny

      Except the article was not much of an advertisement. It didn't even link to a website. Not that I blame the original poster for keeping this information close to his chest. After all, contact information, in this particular case, could be invaluable.

      Apparently a random group of hackers has created a "framework" for making social games. They don't have any games that demonstrate the power of this framework, but it is an awesome framework nonetheless. After several man-years of work on this framework the hackers have decided that the best way to capitalize on their work is to sell their software to someone in the social gaming community that doesn't have a competing framework already. Since they don't know anyone in the social gaming community, much less someone in the social gaming community that is in need of an untested but still awesome game framework, they want to find a third party willing to sell their software on commission.

      Yeah, I would want my name on that advertisement.

    2. Re:Step 1 by JWSmythe · · Score: 1

          You should try running an online news source. The crap we get ranges from blatant ads, to things resembling news stories that are really ads. All of those get deleted. We've never run them. Still, we get them in all the time.

      --
      Serious? Seriousness is well above my pay grade.
  3. Translation to english by Anonymous Coward · · Score: 5, Insightful

    Translated to truth from euphemism.

    We started a company to try to get rich off the back of other websites. After investing all of our personal money we have realized that we will never get it back and we're tired of working 80+ hours a week for nothing and we know we will never make a dime.

    We're looking for a sucker to do all the work to try to sell our craptastic software "company" that has never sold a single line of code and attempt to get some of our money back.

    1. Re:Translation to english by rrrrw22 · · Score: 4, Informative

      Actually, we've made quite a bit of money off of several successful games we built on the framework, we just realized that getting everyday people off the internet to build successful game isn't going to work.

    2. Re:Translation to english by Narcocide · · Score: 1

      LOL! So you interviewed with them too then?

    3. Re:Translation to english by Narcocide · · Score: 3, Funny

      VC funding doesn't count.

    4. Re:Translation to english by Anonymous Coward · · Score: 3, Interesting

      So you built a product and once finished making it you realized you fucked up as the target market you built it for just not interested!

      So you have actually made quite a bit of money from it, yet the means for generating money (getting everyday people off the internet to build games) is just not gonna work.

      Can you not see the bullshit and delusion streaming from your arse?

    5. Re:Translation to english by Anonymous Coward · · Score: 0

      Your like the software developers version of American Idol, when a person who seriously thinks they can sing comes in and sings like a parrot with its foot stuck up a cats arse!

    6. Re:Translation to english by Anonymous Coward · · Score: 0

      Actually even worse, they sing like a cat with a parrots foot stuck up its arse.

    7. Re:Translation to english by Jason+Earl · · Score: 4, Insightful

      If you have made money creating social networking games, then you should have mentioned these games in the article. Not only would that have advertised your existing games, but it would give interested parties an idea of how much your software is worth.

    8. Re:Translation to english by Junior+J.+Junior+III · · Score: 1

      That truth from euphemism option doesn't show up in babelfish. It'd be awesome if someone would sell that.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    9. Re:Translation to english by rrrrw22 · · Score: 1

      I figured if I mentioned that in the article it would sound like I was trying to just promote the product when I'm really just trying to get pointed in the right direction.

    10. Re:Translation to english by Anonymous Coward · · Score: 0

      They've got a product (the framework) and they're trying to find a market for it.

      What exactly is wrong with that?

      Lighten up, Francis.

    11. Re:Translation to english by LostCluster · · Score: 1

      Your prior hits have worn out, and you can't find the staff to make your "Next Big Thing (tm)" so you want to sell what again?

    12. Re:Translation to english by Jason+Earl · · Score: 3, Interesting

      You really do need a business type. Now that I have seen the demo I think that you actually have something that could be sold, but getting there is likely to be very tricky.

      I am sorry to have been so disparaging.

    13. Re:Translation to english by JamesP · · Score: 1

      Tell that to Apple and Google, kthx

      --
      how long until /. fixes commenting on Chrome?
    14. Re:Translation to english by imakemusic · · Score: 1

      I've got a product. It's brown and it smells and I can make as much as you need. I just can't find a market for it anywhere! What am I doing wrong?

      --
      Brain surgery - it's not rocket science!
  4. Good luck by Anonymous Coward · · Score: 0

    It's best to use referrals from people that have been through it before.

    Grabbing a random person is incredibly risky. Business deals (hell, business in general) are very fragile and involves a ton of trust on everyone's part, or a lot of previous experience so you know how to protect yourself.

    In any case, prepare to get screwed because that's usually how things go unless you're lucky.

  5. Zomg, news for nerds by Dunbal · · Score: 0

    Yawn. Ok, I will offer one US dollar for your company.

    --
    Seven puppies were harmed during the making of this post.
    1. Re:Zomg, news for nerds by Anonymous Coward · · Score: 0

      I will offer 12 SchruteBucks and 3 Stanley Nickels.

    2. Re:Zomg, news for nerds by ScytheLegion · · Score: 1

      That's what she said...

  6. If nobody is knocking, it's too early by HedgeBoar · · Score: 2, Insightful

    When you product is any good, buyers will come knocking. If it's not, then trying to find someone is a waste of time, keep on it until you have a good revenue and a decent customer base. Web 2.0 and .com were yesterday.

    1. Re:If nobody is knocking, it's too early by dangitman · · Score: 1

      But Web 2.1.net is tomorrow!!

      --
      ... and then they built the supercollider.
  7. you want VCs and an exit strategy, basically by Trepidity · · Score: 5, Interesting

    If you're a small self-funded company, this isn't really at the level of specialized firms or agents specializing in acquisitions. It sounds like you fit in to standard venture-capitalist funding, which is usually aimed at eventually being acquired anyway. Often the VC firm will handle trying to sell the firm to someone bigger, when they think they can do so. However, your guess that you can be bought for a nice sum right now may or may not be something the VCs you can find will agree with. You might have better odds if you have multiple scenarios, like what you could do with another 6-12 months of funding.

    This is partly because VCs are already in the business of evaluating "is this company worth anything (now or potentially), and who is it worth something to?" Most larger companies are wary of just buying unknown small firms, because they have no real way of evaluating that--- it's more often a multi-tier thing where the un-funded firm gets funded by a VC initially, then a larger firm buys from the VC.

    1. Re:you want VCs and an exit strategy, basically by castoridae · · Score: 3, Informative

      Yes, in principal. But that's not pragmatic - this sounds way too small to interest VCs these days. Speaking from experience, they aren't going to give you the time of day unless you're asking for at least $3M, and ideally more like $5-10M.

      I'd suggest local angels (individuals, not angel groups which often think they are VCs and act similarly) if you want, say, $100K-$1M, and friends-and-family or revenue (can be from random consulting while the product ramps up) for less than that.

    2. Re:you want VCs and an exit strategy, basically by wakim1618 · · Score: 1

      It is not clear how much money you want/need and how much you think your company can make in 2 years, in 5 years and what it takes to get there. From your post, it sounds as though you lack many basic business knowledge. What does the market for venture/seed capital look like?

      If you have a savvy investor who can provide something more than money such as a network of expertise or investors, they will want to know what your answers are to key questions. Who are your expected customers? How do you address their needs? What is the competition and how do you expect to mitigate competition risk?

    3. Re:you want VCs and an exit strategy, basically by elpostino · · Score: 1

      Yes, in principal. But that's not pragmatic - this sounds way too small to interest VCs these days. Speaking from experience, they aren't going to give you the time of day unless you're asking for at least $3M, and ideally more like $5-10M.

      Good luck to you, but I wouldn't count on VCs. There are lots of them and they all have different investment strategies, but the ones that I know are not looking to just have a percentage gain on their investment or even to double it for that matter. Most want 10 to 100 times their investment. It just takes the one to blow up to make up for all of the other failures.

  8. Evil purposes by girlintraining · · Score: 2, Insightful

    My company has spent the last year developing a framework for creating games on Facebook, Myspace, and Twitter. While we had originally planned to release the product to the public and take a percent of the revenue, we have realized that we can make more money by selling the application to a funded company entering the social gaming space.

    Sell it to the spammers, marketing research firms, and anyone without a conscience because the only way someone's paying for your product is if they think they'll realize a return on their investment. And right now, advertisements or leeching away people's personal data is the only way to make money in the "social gaming space". People without a conscience also tend to be cheap-asses, so I wouldn't expect to get much.

    Also, for the above-mentioned economic reasons, I don't use facebook or myspace applications and most of the "personal" data on my profiles are outright lies or fabrications.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Evil purposes by SlappyBastard · · Score: 1

      Actually, not a bad business plan. Where are my mod points when I need them?

      --
      I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  9. Prove that its worth buying by warrior_s · · Score: 2, Insightful

    Release it and prove that users like what you have. Otherwise, I don't even know that your great platform/software does what you are saying it does. You want to make money out of your start-up but don't want to do the initial hard labor... it doesn't work that way.

    1. Re:Prove that its worth buying by rrrrw22 · · Score: 5, Informative

      Its out in public now at http://www.appainter.com/

    2. Re:Prove that its worth buying by Anonymous Coward · · Score: 0

      Its out in public now at http://www.appainter.com/

      I think I just threw up in my mouth a little...

      As if all the existing cookie-cutter, done-by-the-numbers so-called "social games" weren't bad enough.

    3. Re:Prove that its worth buying by Anonymous Coward · · Score: 2, Insightful

      start interviewing elsewhere, because you aren't selling that.

    4. Re:Prove that its worth buying by LostCluster · · Score: 2, Interesting

      Hmm... you seem to have come to the wrong place for advice.

      Why is somebody going to learn your framework and let you host it and maybe send them profits when somebody can learn a real web scripting language or two, and then host on one of the many hosting companies out there?

      Think of yourself as a contestant on Shark Tank (called Dragon's Den on the BBC)... why are people who have money willing to give you money when you have such a hard time convincing people to partner with you?

    5. Re:Prove that its worth buying by Trepidity · · Score: 1

      I dunno, it seems to successfully automate the creation of Zynga-style games, at least, which is a less unpromising avenue, revenue-wise, than much other stuff in the current snake-oil frenzy of Facebook gaming.

  10. Seriously? by bahamat · · Score: 2, Funny

    What kind of games can you build on top of Twitter? You do realize that it's limited 140-character text strings, right? I'm not really sure there's a market for Hunt the Twumpus.

    1. Re:Seriously? by Anonymous Coward · · Score: 0

      Ha! I had the same thought..games on Twitter??? Sounds like the poster just threw in Twitter because they heard it in the media mentioned as a social networking site, and while the poster has no idea what it is, it sounded like their game framework should be able to work in any social network so they mentioned it along with fb and myspace. Brilliant.

    2. Re:Seriously? by rrrrw22 · · Score: 2, Interesting

      The games just use twitter for the viral mechanic.

    3. Re:Seriously? by LostCluster · · Score: 1

      Funny, I had little trouble building a game site off of Slashdot... I just put a link to it into posts I was going to write anyway.

    4. Re:Seriously? by dangitman · · Score: 1

      The games just use twitter for the viral mechanic.

      Mechanics with viruses are generally something to avoid.

      --
      ... and then they built the supercollider.
    5. Re:Seriously? by apoc.famine · · Score: 1

      Nethack.

      --
      Velociraptor = Distiraptor / Timeraptor
    6. Re:Seriously? by inKubus · · Score: 1

      @player1: Marco!
      @player2: POLO!
      @player1: Marco!
      @player2: POLO!

      --
      Cool! Amazing Toys.
  11. Foolhardy. by Vellmont · · Score: 5, Insightful

    If you have to turn to "Ask Slashdot" for what's likely THE most important decision your business could make (sale), then you really have no business farming this out to someone you've just met.

    Believe it or not, Slashdot is a rather poor place for high-level business strategy (I know! I thought slashdot knew everything!). I don't know much about selling a company, but I do know a little about risk. If you really don't have the skills internally to do this yourself, there's an ENORMOUS risk of looking outside the company to find someone with these skills. If you don't have the skills to do this yourself, how are you going to know who's qualified to make such a big decision? How are you going to know if they're doing a good job? Put into simple terms, what's your expected gain in value from selling the company vs. selling your product? Now think about that in terms of hiring the wrong sales guy.

    The thing is, you can always sell the company later. If you've demonstrated a viable sales strategy, your company is going to be that much more easy to sell, and worth more money.

    --
    AccountKiller
    1. Re:Foolhardy. by crowne · · Score: 1

      Ask the question on http://startups.com/

      --
      RTFM is not a radio station.
    2. Re:Foolhardy. by Anonymous Coward · · Score: 1, Interesting

      Actually I'm going to disagree with Vellmont there. Invariable the crowd tends to get things extremely wrong. Wait, that doesn't sound like a disagreement? Actually, he was being fairly neutral and I'm being completely chastizing.

      Looking from the outside in with reference to some lovely topics in 2009 I was always left with a bit of a chuckle.

      In any event, if you have seen the website I have serious doubts about the viability of the frame work. It screams basement job from hell.

      I think John Carmack said it best when he said NO ONE is going to buy a game engine that does not run a successful game. Thus the reason Id software actually sales the game Quake.

    3. Re:Foolhardy. by dkleinsc · · Score: 1

      If you have to turn to "Ask Slashdot" for what's likely THE most important decision your business could make (sale), then you really have no business farming this out to someone you've just met.

      Drat, and I was just about to make a suggestion about emailing everyone on the Internet and then awaiting their joyous replies.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    4. Re:Foolhardy. by icepick72 · · Score: 1

      Why don't you ask Vellmont to sell your company. He seems to know everything.

    5. Re:Foolhardy. by Anonymous Coward · · Score: 0

      You don't have to know everything in order to know you don't know something.

  12. I don't understand by 93+Escort+Wagon · · Score: 3, Interesting

    Given that you state you don't have the "contacts in the social gaming space", and since you basically state you don't have the expertise in-house to manage the sale - how exactly did you manage to determine that you "can make more money by selling the application to a funded company entering the social gaming space"?

    I am guessing the phrase "we have realized that" in your submission should be replaced by "we're hoping that". I will also speculate that you attempted to follow your first plan - releasing the product to the public - and didn't get any significant interest. If these two suppositions are true, I don't know that you're going to find a company willing to take this off your hands - most of those sorts lost their shirts nine or ten years ago.

    --
    #DeleteChrome
  13. Sure... by Godskitchen · · Score: 1

    Post on Slashdot. Free advertising...

  14. That's not a company by Foogle · · Score: 0

    You're not selling a company. You're selling a product, and an unproven one at that. No one is going to buy this from you, because even figuring out how much it's worth would be a costly endeavor. And what are they going to get for your "company?" A zip file full of source code?

    1. Re:That's not a company by rrrrw22 · · Score: 5, Informative

      We've had severial successful games on the framework, so it is proven:

      http://apps.facebook.com/thesummoning/
      http://apps.facebook.com/hammerfall/
      http://apps.facebook.com/bandbattle/

      Total our games have about 6 million users.

    2. Re:That's not a company by rrrrw22 · · Score: 1

      I didn't mention in the article, but we also have some games (6 million+ users) that we would be selling along with it to give a new company a jumpstart.

    3. Re:That's not a company by Anonymous Coward · · Score: 5, Insightful

      Total our games have about 6 million users.

      How much revenue do they generate?

      AH!

    4. Re:That's not a company by Anonymous Coward · · Score: 0

      First bid: I'll give them US$2.00 for the framework and 6 million users, itemized as US$3.00 for the framework and negative US$1.00 for the freeloading users.

    5. Re:That's not a company by Mr_Plattz · · Score: 2, Interesting

      http://apps.facebook.com/thesummoning/

      "Note: If you do not see buttons for Male/Female, please disable adblock."

      Looks like I won't be your 6,000,001 user.

    6. Re:That's not a company by Anonymous Coward · · Score: 0

      Actually it is simpler - they realize that they have really angered their users by abandoning games - I can't find them now, but the forum for Hammerfall in particular was filled for the first 3-4 months of 2009 with hatred for the creator of the game for promising new content and then not following through on it. They want to sell because their users have largely caught onto this pattern.

    7. Re:That's not a company by BlueBoxSW.com · · Score: 1

      Actually heard in a meeting last week "I don't care about revenues, show me at least a million users".

      Sounds like the dot com bubble again. Year 2000, here we come.

      It sounds to me like the game developers are the ones that need to pay, perhaps by tying in some in-game advertising or themes. Facebook users are too cheap to pay for anything.

    8. Re:That's not a company by Anonymous Coward · · Score: 5, Informative

      It seems that others might be interested in any revenue that is generated

      http://mercuralis.deviantart.com/journal/23000665/

  15. Wait a minute by malkir · · Score: 1

    "We have realized that we can make more money by selling the application to a funded company."

    That implies that if you sat on it, you wouldn't make money Sounds like fancy words for 'There's no way we can monetize this piece of shit, maybe we can convince some stupid VC company to buy it for more than it's worth.

    Ps. Fuck stupid social networking games. What a bunch of data mining, spamming, assholes.

    1. Re:Wait a minute by rrrrw22 · · Score: 2, Informative

      We were saying we can't make money from trying to have normal people build games on it. To make good games on it you have to have an organized group of people (like we have done)

    2. Re:Wait a minute by Anonymous Coward · · Score: 0

      Seems like a pretty big thing to leave out?

    3. Re:Wait a minute by BattleApple · · Score: 1

      We were saying we can't make money from trying to have normal people build games on it.

      Well, if you're looking for abnormal people, you have come to the right place, my friend.

  16. Re:I'm not going to mention the site... by maxume · · Score: 2

    You mean Hacker News, right?

    Linky:

    http://news.ycombinator.com/

    Anonymous tears are the most delicious.

    --
    Nerd rage is the funniest rage.
  17. WTF by Arimus · · Score: 1

    My company has spent the last year developing a framework for creating games on Facebook, Myspace, and Twitter.

    Isn't twitter limited to around 140 characters? If so what games can you play? TLA-Scrabble?

    --
    --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    1. Re:WTF by digitalchinky · · Score: 1

      I believe in this case Twitter is used purely as one of several spam conduits to, theoretically, generate interest in what we can perhaps best imagine is part of the question mark step in /. meme speak. (Step 3. ??? - 4. Profit) Haven't you spent time around your incompetent corporate directors and overlords enough to understand this yet good sir? :-) (Lucky you I say!)

    2. Re:WTF by Arimus · · Score: 1

      I'm lucky enough to avoid our corporate directors - I just hide in my lab playing with the routers - occasionally to tell managers that no I can not make a VHF radio offer Gigabit ethernet like performance - least not without rewriting some laws of physics.

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
  18. Talk To Potential Acquirers by stcorbett · · Score: 2, Insightful

    To actually get the deal going, start talking to people at companies you think might be good acquirers. Start with polite email, or better yet, get introduced through someone you know who respects your work. Good people to talk to would be founders, C-level people, or investors at the potential acquirer. You will probably get better milage from asking a question, like "do you know anyone who would be interested in our assets" rather than going directly to the point of "you should buy our assets for $XX" If you can't do the deal without a broker, I'd suggest talking to business students at undergrad or MBA levels, potentially someone who's focusing on M&A. You've got to match the scale of the deal, and the size of the upside for a broker with the expectations of the broker. If you are going to get sold for just a few thousand, do it yourself. If we are talking hundres of thousands, there are people who work in the center of your local major metropolitan area who specialize in these things. Get introduced to those people through your lawyer, or through a lawyer you know.

    1. Re:Talk To Potential Acquirers by rrrrw22 · · Score: 1

      Thanks, thats helpful. I guess my only thought is that an MBS isn't going to have any more contacts than my team does.

    2. Re:Talk To Potential Acquirers by rrrrw22 · · Score: 1

      ^ MBA

    3. Re:Talk To Potential Acquirers by perpenso · · Score: 1

      I'd suggest talking to business students at undergrad or MBA levels, potentially someone who's focusing on M&A.

      I'd focus on the MBA level rather than the undergraduate. The graduate level students are more likely to have some experience/contacts in the real world and to be taken a little more seriously by the VCs (possibly unfair but the system is what it is - if you are asking for money you conform to their biases). Also, the graduate level classes are more likely to have real angels and VCs visit, or at least their screeners. In addition to the Mergers and Acquisitions class consider the Entrepreneurship and/or New Venture Management type class, I've met real VCs in the later.

      --
      Perpenso Calc for the Apple iPhone and iPod touch/a>

    4. Re:Talk To Potential Acquirers by markov23 · · Score: 1

      Ive sold companies and taken them public -- the channels for sales are the following: Lawyers -- in my market there are a couple of big law firms -- each has a deal guy for this stuff -- get to know him. This is what linked in is for -- not so much slashdot ip lawyers -- unless there is a patent here -- probably not. vc's -- this is really where you are -- you have a product - you proved it can sell ( the games you make, not the framework ) - and now you want to raise money for some business talent to help monetize it. be prepared to part with most of your company, lose control and have an outsider as ceo. Its not that bad -- and is really the stage you are at. not all of your team will want to do that -- too bad -- they can leave, but they will leave some ownership behind as well. if your company turns out to be sale worthy -- they as well as your new ceo will have the contacts to make it happen -- mostly that happens when you dont need it to. now for the next question -- how do you get vcs to pay attention to you -- thats still challenging -- but at least its the right problem. Good Luck

  19. Err, no. by Anonymous Coward · · Score: 3, Interesting

    One goes to VCs if one wants an infusion of moderate to significant capital (hence the name), not if one is looking to sell the company in the short term.

    >Most larger companies are wary of just buying unknown small firms

    Larger companies are usually delighted to buy small companies that possess something they want (technology, IP, talent, access to key customers/markets, ...) that have straight-forward ownership structures and balance sheets.
    It happens all of the time.
    If they don't have to cough up big $$ to compensate VCs, all the better.

    I've been there, done that, multiple times.

  20. Obvious by ubersoldat2k7 · · Score: 1

    Craiglist!

  21. Have you considered... by Helldesk+Hound · · Score: 1

    Have you considered simply putting an advert into a major daily newspaper?

    What about advertising on websites such as Seek.co.nz, etc.

    If you're looking to employ someone those are normally the sorts of things to do.

  22. Reminds me of Cringely's recent article by SlappyBastard · · Score: 1

    Where he was writing about how some start-ups are working from the business model of The Producers.

    I find this high interest in off-loading risk onto another company a tiny bit suspect.

    Maybe that's why most firms enabling this sort of activity want to see the business model up and running before they get too frisky thinking about an acquisition.

    My advice -- get the damn thing up and working. Prove there's an audience. And then you won't need anyone to act as your agent. They'll be knocking at your door.

    Stop being pussies and trying to transfer risk. Move forward with your business model and impress someone.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  23. Beware the first link! by Anonymous Coward · · Score: 2, Informative

    The link for the game "The Summoning" does NOT ask your permission to access your Facebook data. It just takes you straight to the character-selection screen. If you pull up that link while you have an active Facebook cookie in your browser, be sure to go into your "Application Settings" and remove it from the list of authorized applications, or else this fly-by-night (and obviously pretty desperate) company has full access to whatever data can be mined from your Facebook account.

  24. Best reply so far, I've done this by VampireByte · · Score: 3, Informative

    The poster is going to have to find someone who has been through this and get referrals. Sorry, that means meeting people and using social skills. Emailing potential buyers probably won't help because if you don't know any people in the space, you also don't know how to communicate with them out of the blue; you'll probably put them off, if they read your message at all.

    Get an attorney who has experience doing these types of deals, this has saved me from failed deals. The guy who did Daddy & Mommy's will or plays golf with Uncle Barney or whatever isn't the way to go.

    Trying to sell your company through one of the hundreds of business for sale websites brings tire kickers and scam replies. Going to the local business brokerage franchise (basically a bunch of commission-only out-of-work real estate salesmen) is usually a dead end for this type of thing, they won't grasp what you are selling, but they will have free balloons for the kiddies.

    --

    Run and catch, run and catch, the lamb is caught in the blackberry patch.

    1. Re:Best reply so far, I've done this by Unequivocal · · Score: 2, Insightful

      I agree - IP lawyers, especially those close to the industry you're in will be your best source for contacts and overall representation. I don't like to work with lawyers more than I have to, but in this case I think a high end lawyer will pay for him/herself in getting you the right price.

    2. Re:Best reply so far, I've done this by VampireByte · · Score: 2, Informative

      Yep, this is a situation where attorneys pay off. When selling a company ($1M - $5M) I tell people to prepare to pay $15K to $50K for a transaction attorney, but an IP attorney will probably run more. Buyers will try last minute tricks to cut the price in half or more so an experienced lawyer is a must.

      While I'm at it... Some other comments have said a broker wants 6%, that's only for a quite big deal (assuming some variant of a sliding Lehman scale is used). Even in the $1Million range 10% is common (even 15% in some states like Florida).

      Another commenter said something about getting MBA students involved. No way. This stuff is way, way above a student class project.

      --

      Run and catch, run and catch, the lamb is caught in the blackberry patch.

  25. "Viral mechanic"? by SlappyBastard · · Score: 1

    I'm judging you've never run into the term "weasel words"?

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    1. Re:"Viral mechanic"? by sopssa · · Score: 2

      Eh, I suspect you don't understand the area. It is perfectly clear what he means by it. If you have nothing meaningful to say, just don't.

  26. Can you prove revenue now and strong future est? by jvin248 · · Score: 1

    Then you will find it easy. Social networks are hot and generating revenue there is important.
    You correctly realize you need a professional manager/CEO to do it.

    Don't give up on the IPO yet. If you have amazing revenue then contact Goldman Sachs in NY. Filing IPO costs around $500k, but there may be easy underwriters.

    Do you have any links to forward to several candidates I know?

  27. develop relationships by bdambrosio · · Score: 1

    Selling a company is just sales. You have to network with the community you want to sell to. Go to events they go to. Scout your network to find someone who knows someone. Read the blogs the target community reads, post when you have something intelligent to say. Next step isn't going to be a sale, it's going to be to develop a custom app for one of those target companies, hopefully one large enough to be a potential acquirer. If you are lucky they will start to talk in terms of "strategic relationship" as you become a trusted provider. They will want to see a track record of app development, to "prove" your technology, your team, and your understanding of the real product requirements for a game platform. This may even provide some cash flow while you look for an acquirer. Beware, there are many many sales/mkting consultants of many types willing to take your money to aid this process. Those who can, do. Those who can't, consult. Good luck. (Credentials for the above comments: Sold two companies, on my third.)

  28. Perfect example... by Anachragnome · · Score: 3, Interesting

    I see this as a perfect example of people trying to base a business model on trying to convince people they need your product rather then making a product they already want.

    I will state this as clearly as possible.

    Your enterprise was doomed to failure before you even got started.

    And another thing. You are trying to enter a field where MOST of your competitors are CROOKS. Do you really want to be associated with such a label as a "Social Network Game Producer" when those that already are seem to be jumping ship in an attempt salvage what little reputation they retain now the cat is out of the bag regarding the less then savory business practices they've used?

    Count your losses, learn from your mistakes and move on. Soon, people will realize how seriously they are being used, excuse me...FUCKED OVER, by social networking sites and start abandoning them for something else to keep them entertained. You want to be in a position where they move on to YOU. You do not want to be the guy they are leaving in the dust.

    Start thinking about what comes AFTER Social Networking sites, then work towards THAT. Well, at least if you want to make money.

    1. Re:Perfect example... by JaredOfEuropa · · Score: 3, Funny

      I see this as a perfect example of people trying to base a business model on trying to convince people they need your product rather then making a product they already want

      SAP seem to do pretty well on that business model...

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Perfect example... by hughperkins · · Score: 1

      Yes, because there are sooo many opensource accounting and hr packages available :-P

    3. Re:Perfect example... by YourExperiment · · Score: 4, Informative

      And another thing. You are trying to enter a field where MOST of your competitors are CROOKS. Do you really want to be associated with such a label as a "Social Network Game Producer" when those that already are seem to be jumping ship in an attempt salvage what little reputation they retain now the cat is out of the bag regarding the less then savory business practices they've used?

      If this link is to be believed, it seems they will be quite at home associating with crooks.

  29. Done this before by Anonymous Coward · · Score: 0

    I sold my software company to a public listed US company. I'd be interested but I'd want some cash up front to take the job on. www.bradleythomas.com

  30. Ask yourself this by caywen · · Score: 1

    How much money have you spent making the product? That's about what it would cost the funded company to make themselves, and that's about what you could possibly sell the company for.

    Also, depending on your corporate structure, you should be able to just sell a majority stake in your company to anyone. If you are looking for someone to negotiate for you, you'll probably have to give that party a stake as well.

    Like other responses here, I'd conclude that you're better off trying to sell your software instead of hawking your company. This is 2010, not 1998.

  31. I'll do it! by Anonymous Coward · · Score: 0

    I'll do it!

  32. Investors buy teams, not software ... by perpenso · · Score: 3, Interesting

    To be honest, unless you have a successful and *popular* product that has a very high profit margin investors are unlikely to be interested in your software.

    What angel investors and venture capitalists are really interested in is the team behind the company. They want to see a diverse group of people who have a decent probability of launching and growing the venture you are trying to sell. Unfortunately you are saying that the team most familiar with the venture wants to quit. Exiting the venture prior to having a popular product and subordinates who can immediately fill the original team's shoes creates a terrible impression.

    --
    Perpenso Calc for the Apple iPhone and iPod touch

    1. Re:Investors buy teams, not software ... by Anonymous Coward · · Score: 0

      That's one part, an important part, but not the only thing they are interested in...

      Product, operating model, revenue model, and market all play a large role in the decision making process as well.

  33. Some points by yooy · · Score: 1

    You sound very young and inexperienced to ask such a question on slashdot. Don't react to any contact requests, most of the people in the internet are a scam/shady, especially when it comes to business. Where are you located? Go to VC meetings and present your product. I have good contacts to some but they don't focus on software/internet. Your problem is that my impression is that you don't need VC-money but a buyer for your company. Talking to VCs may still raise some attention. Depending on the games you produce your product may also be well suited for a marketing company. The main question really is to me, why do you want to sell? Your negotiation power will be much higher if you get approached by someone. Could you try to find collaborators to get more momentum?

  34. That is not true. by yooy · · Score: 2, Informative

    Why would they give you $3M if they can get along with much less? Fail often, fail early, fail CHEAP is also true for VC. I know VC that don't have a lower limit. It depends on which stage they are focusing on. If you are going to a late stage investor/growth investor and ask for 50.000 US$ seed capital (yes, 50k!) they will laugh about you the same way as an early stage/seed investor will laugh about you when you ask for 100 Million for a late stage pharmaceutical start up.

    1. Re:That is not true. by Anonymous Coward · · Score: 0

      I disagree completely and agree with castoridae. I have been involved in a number of startup companies that went from the ground up to VC investment and I do not think you will find a single VC firm interested in something at that level. Angel and friends and fools are definitely your first avenue for investment and around $3M is accurate in my experience for the bottom of where VCs are interested.

    2. Re:That is not true. by castoridae · · Score: 1

      I'll stand by my generalization. Less than $3M = less possible revenue for the same multiplier. In their minds, why bother when they could spend the same amount of effort to do a $10M deal?

      I'm sure there are exceptions, but this is the rule in today's VC market.

    3. Re:That is not true. by Anonymous Coward · · Score: 0

      Then we agree to disagree. BTW, I have worked for a VC.

  35. Not easy to sell without a buyer!? by Anonymous Coward · · Score: 0

    Sounds like you have a "development tool" to sell -- the lowest end of the value chain when it comes to making money from an application.
    What makes you think a buyer would be interested? Who would that buyer be?

    Typically a broker will take 6% of such a deal, but I doubt you will interest one until you have proven traction from a wider developer community (or a wide range of games successfully deployed

  36. You need... by madsenj37 · · Score: 1

    You need the team from The Goods: Live Hard, Sell Hard.

    --
    Choosing the lesser of two evils is a choice for evil.
  37. The players in the space are publishers by dirkdodgers · · Score: 1

    But your assumption is dubious. While you will likely make more money selling your proven apps to publishers than by marketing them yourselves, you will likely not make money from your platform in that way, especially an unproven platform.

    Publishers don't want to buy a platform. Publishers want to buy existing games with proven popularity for an initial capital investment that they can a profit on over time. Publishers fund development of games primarily through paying the original developer of a game to extend it, to port a game, to build another game, or to build a game with a product tie-in on behalf of another company.

    If you want to sell the rights to your apps, start cold calling and the online equivalent. When you don't have connections, that's how it's done. There are plenty of social media game publishers out there, and if you have multiple games with proven popularity you shouldn't have any problem getting their attention. It's a publishers market, and it's put up or shut up.

    Only don't expect them to be interested in your platform. If you're that confident that your platform is where it's at, then attract other developers to it first, get proven apps on it, and put your platform where your mouth is, so to speak. Then you might have something.

  38. Use these guys... they worked for us by sandanwork · · Score: 3, Informative

    I can give you my thoughts relative to having founded, grown, and eventually selling my company back in the 90's. I'll leave it up to you to decide how relevant all that is a little over a decade later. My company had a software product that eventually was sold internationally, with customers in 23 different countries. We had a staff of about a dozen engineers and an office assistant. We were entirely profitable, with a solid track record and a respected product. When it came time to sell, I found the people at the Corum Group to be invaluable. I'd suggest starting at their web site and moving forward from there. They are pricey, but the advice and guidance along the way proved to be worth it. Along the way, you'll probably hear a lot of things you don't want to hear, and will be asked to do a lot of things you don't want to do. Get over it. These guys know their stuff.

  39. Easy by Magic5Ball · · Score: 2, Interesting

    If they know really know enough about social networking to write a game authoring platform, they have enough sales people in their social networks to do this deal.

    Alternatively, using said platform, write a game which appeals to sales people...

    --
    There are 1.1... kinds of people.
  40. Companies that do just what you are asking for by bobcat7677 · · Score: 1

    There are companies that just handle mergers and selling your company or buying someone else's. One such company is Corum Group. (http://www.corumgroup.com/) For the record, I do not work for Corum group, nor does the company I currently work for have any current ties to them.

  41. Simple Answer by Anonymous Coward · · Score: 0

    The simple and correct answer is, hire a banker. That doesn't mean Goldman, Morgan, Chase, or BofA, there numerous small boutique firms that are very good for your size transaction.

    Lawyers suck at marketing companies, they're not setup to do that. Selling companies and running a process is what bankers do, so once again, find a banker.

    I'm in the process of selling my SaaS company and hiring a banker is the best thing I ever did; they have brought two more qualified bidders to the table and I will get far more for the company as a result.

    My 2c.

  42. Find a good M&A attorney by blantonl · · Score: 1

    You need to find a skilled mergers and acquisition attorney. There are a number of tasks in the selling process, including valuation (what are you really worth) all the way up to the final negotiation - which covers everything from earn-out to pay-out to final disbursements of assets and funds. You need to at least start and find out what your company might be worth.

    If your company is worth good money, you need good advisers to facilitate this process. We're back full circle.

    Summary: find a good M&A attorney. and be willing to pay good money to get good results. If you aren't willing to do that, you're not ready to sell.

    --
    Lindsay Blanton
    RadioReference.com
  43. You want Craig Stull at Pragmatic Marketing by Anonymous Coward · · Score: 0

    You want Craig Stull, CEO of Pragmatic Marketing. He's been involved with the sale of many, many software companies. If you are lucky he will take you on as a client. At the very least you should take a course from his excellent company. I can't believe you are actually getting good information from "Ask Slashdot".

  44. Why not take a flying leap? by Anonymous Coward · · Score: 0

    Seriously dude you have no fricking idea how sick I am of being 0wn3d as a pet, hollow nagging requests to become part of organized crime families and listening to friends over coffe boast about the operation of their myspace meat markets... Enough is a fricking nough!!!!!!!!!

    My recommendation is to jack your offices up on stiltz, get a few semi trucks and some chaser cars with the wide load signs and flashing lights and haul it all over a cliff.

    May the warmest places in hell be reserved for you and your minions.

  45. Why bother being negative? by salesgeek · · Score: 3, Insightful

    This isn't to to poster. Now that you've got the word out, you might find a buyer.

    Everyone else: stop telling these people they can't do it, and are idiots for asking. They are smarter than you as they have got 50,000-60,000 people who are now aware of what they have. Also, no one has a freaking clue the first time you sell a company, and often after selling a few. Why? BECAUSE THERE ARE VERY FEW RULES. Just make sure you are getting paid in something that has real value and will continue to unitl your no-sell period ends. Having a lawyer is a give on deals like these.

    --
    -- $G
    1. Re:Why bother being negative? by Anonymous Coward · · Score: 0

      > stop telling these people they can't do it, and are idiots for asking. They are smarter than you as they have got 50,000-60,000 people who are now aware of what they have.

      No, and being a condescending dick about it isn't helping you. They're idiots for asking because now they've got 50-60k people who didn't read the article, still don't know what they have (or don't believe they have anything), and are pissed at them anyway for spamming slashdot with another begging "do our work for us and make us rich" article.

  46. That's an investment bank by portscan · · Score: 1

    This is exactly the business of investment banks. They evaluate your company's worth and use their existing network of clients to find a buyer. If your company is actually worth something, call them. Yes, I'm talking about Goldman Sachs, Morgan Stanley, etc. If you are a smaller company (which seems very likely, given that you don't know much about business), then try the smaller firms and possibly those with a technology focus: http://www.google.com/finance?catid=us-66043603

    Or try VCs, local rich dudes you might know, etc. Put together a small pitch-book about your company and send it around. If it's worth anything, someone will come knocking.

  47. Why not give it to the public under the GPL? by Anonymous Coward · · Score: 0

    Greedy bastard...

  48. Just checking... by nick_davison · · Score: 1

    You're a social media company that doesn't have the whole making contacts thing down?

    And you'd like to ensure you get your full value?

  49. Ebay by syousef · · Score: 1

    If you have to turn to "Ask Slashdot" for what's likely THE most important decision your business could make (sale), then you really have no business farming this out to someone you've just met.

    He should put it up on Ebay. He can offer up his virginity as a sweetener, but beware the tax man.

    Actually, I'm tired of Ask Slashdot. Usually stories are just someone who should know better asking how to do his job. Anything narrow enough to imply competence can be googled and has no appeal as a story. Anything this broad almost by definition implies incompetence. The only ones that don't make me think this are students asking how to break into an industry or similar since they are just starting out and don't have the knowledge, but even then they could Google. It's like Dear Dolly or Ask Abby for Internet geeks. Everyone comes off sounding like a bimbo.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Ebay by cowtamer · · Score: 1

      You know, someone has to 'seed' whatever Google returns. In my googling, I've often found that the answers come from previous 'ask Slashdot' stories that got archived.

      It is indeed brave to 'ask Slashdot' AND make your identity publicly known. But I think the possibility of getting one or two truly insightful replies or links might be worth it to the poster (and the rest of us), provided that he has exceptionally thick skin!

  50. Anonymous Coward by Anonymous Coward · · Score: 0

    ha ha, make your own elven blood clone, great demo. good fucking luck selling that shit, you're about 14 months too late. and should prob try to keep any potential acquirers away from this: http://www.developeranalytics.com/compare_apps.php?cids=33101300262%3B36860150554%3B99752549355

  51. Acumen Corporate Development by ironicsky · · Score: 3, Informative

    There is a company based out of Winnipeg, Canada named Acumen Corporate Development Inc. that is quite good at this sort of thing. They do Acquisition Management/Support and other corporate services for this sort of thing.

  52. "we don't have many other contacts " by Anonymous Coward · · Score: 0

    *facepalm*

        You don't really /get/ social networking, do you?

  53. WTH /. by Anonymous Coward · · Score: 0

    Hey I got a car I need to sell, oh and my brother in law needs a job too. What happened to the filters on this one? Or did I just miss the memo that it's ok to hawk your company on /.

  54. Selling your company by Animats · · Score: 2, Interesting

    It's quite possible to sell a company that just has a technology and a demo, but the timing has to be right Vermeer, which became Microsoft Front Page, sold only 400 copies before Microsoft bought them. They, though, had a working product at the right time.

    You need something to sell. You need at least one of revenue, intellectual property, market share, or lead time. Preferably more than one of the above. All Vermeer had was lead time; anyone could write an HTML editor, but they happened to have one at the right time. This is unusual. Usually you need something more than that.

    If they're anywhere near Silicon Valley, those guys should join SVASE, meet some venture capitalists, and learn how to pitch. Talking to VCs is useful, because everybody talks to them and they'll tell you who you should be talking to.

  55. Slashvertisement by Anonymous Coward · · Score: 0

    I recommend that you purchase a Slashvertisement.... oh wait...

  56. Your biggest asset... by grumpyman · · Score: 1

    The 6M users demonstrate your ability in building games - which is probably your biggest asset. I'm not so sure about the framework itself - you probably haven't licensed it to anybody as it's not released. If it is a game-framework company then it should show some traction on selling the game-framework. Other companies or VC...etc. all will look at this. If the target buyer only wants the game-framework, then you'll selling the IP. There is not a lot of goodwill in your company right now for the game-framework.

  57. Again with the frameworks by lucm · · Score: 1

    > My company has spent the last year developing a framework for creating games on Facebook, Myspace, and Twitter.

    The obvious question here is: why don't you use your own tool and generate a bunch of games? Now that you have this terrific code-writing technology, why don't you use it? See, that's the tricky part with that kind of project. If it works, then you should be able to use it yourself; otherwise, why would someone pay for it? And even if you actually designed a magic button that will create games from a bunch of generic parameters, your solution must be cheaper than outsourcing. Good luck with that.

    My guess is that you did not write a game factory. What you probably did is follow the "Law of Building Blocks": without a strong business leadership, any small or mid-sized team of developers will spend time and money writing building blocks instead of creating value, until there is a major technology or paradigm shift in the industry or business that makes the building blocks obsolete.

    If you really want to sell it instead of using it, the only possible market for your kind of tool is full of weasels and scammers. Just google "affiliates", "referral", "direct marketing" or "SEO" and you will get the list of potential buyers. It's not that bad - it's still a bit better than working for big tobbacco or subprime lenders.

    --
    lucm, indeed.
  58. Selling company by fa4744 · · Score: 1

    If you want to take this off line, I know a company that is a broker for selling businesses. FYI - at the end of the day, your revenues and expenses are going to be a key factor in valuing your company to other businesses.

  59. I'm trying really hard not to laugh... by pubwvj · · Score: 1

    "While we had originally planned to release the product to the public and take a percentage of the revenue, we have realized that we can make more money by selling the application to a funded company entering the social gaming space." Don't get your hopes up about selling the company. If it is such a great idea you would do it and make money. You need to get it into the market place and demonstrate a sales history before you are likely to get much interest or a good price. Do it yourself.

  60. Software companies are bought, not sold by chiph · · Score: 1

    Or, at least that has been my experience.

    So, make your firm attractive to a buyer, and make sure you get publicity so that you're known in the industry, and maybe... someone will make you an offer.

    Chip H.

  61. is That Hair Gel? by MaxNomad68 · · Score: 1

    Unfortunately, this is one of those situations where if you have to ask that question, you're not ready. If your company doesn't have the numbers to show nor the business track record, more than likely the only takers you'll get are corporate raider pimps who will come in, stroke your egos and financially milk your company for as long as they can see the magic twinkle in your eyes (or a more profitable scam comes up). Sometimes the scam is as basic as reimbursing those restaurant tabs and first-class flights as they push your wares on the money trail. Other times "they" will do a Dog-n-Pony show of your products to one or more ACME Incs., larger companies who will, in turn, string you along over several meetings -- long enough to where their inhouse techs can reverse-engineer what you're offering and do it without you. if the Barrier-to-Entry is not high enough with your product, you can bet you'll get banged out Tiger Wood style with each "promising" encounter. And, no, things like Non-Disclosures don't work in those arenas; they'll always claim their company is too large and no one will sign off on it. Bottom line -- if you're not going to grow it yourself to where the real players come to you, expect to get played like a prostitute -- and, no, that's not Hair Gel.

    --
    Max Nomad . Bohemian Griot Publishing, LLC . http://www.bgpublishing.com
  62. What does timothy want to sell? by sciop101 · · Score: 1
    This reads like a Y****! Answers question. (No Focus).

    Timothy asks: How to sell the company; How to sell the application to a company; How to hire someone to sell the product; Others experience.

    --
    The only thing new in this world is the history that you don't know.[Harry Truman]
  63. A few thoughts for you.... by Anonymous Coward · · Score: 0

    I've been tangentially involved in a handful of software deals. In my experience the topic that gets the most discussion and analysis on both sides is valuation.

    You would do well to read about valuation of companies in order to understand the language and goals of the people you will be dealing with when you try to sell your company - investment banks, VCs, and corporate acquirers all have different perspectives but they will all perform some kind of valuation analysis.

    Particularly for engineers who tend to think of code as a major asset it is important to understand how client lists, sales pipeline, revenue, and other intellectual property like trademarks, copyright, etc. figure into valuation. I'm not at all knowledgeable in this area - only know enough to know that valuation experts consider all kinds of things that wouldn't be at all obvious to someone whose expertise is in engineering. I see a number of posts prodding you to disclose the games, users, etc. that tie-back to your framework - those posts are all tipping you off that your initial posting doesn't speak the language of valuation. Learn that language at least a little before you invest too much in choosing an adviser.

    I've seen two other topics get a lot of attention. One is "fit" of the acquired staff with the acquiring company - the primary issue is whether the leaders of the acquired asset can develop good relationships with the acquiring decision makers. If you want to cut and run, don't expect much for your company - to get a good valuation the acquirer will want to see that you are committed to success and willing to take direction. If you can't get along with the acquiring management during the courtship there either won't be a deal or the deal will be for particular assets which would be valued much lower than a going concern.

    Risk is the third big topic - this is what the lawyers tend to focus on. In your case you will likely need to do some homework on intellectual property - you'll have to show you own what you've created (things like conformance to open-source license terms; your contracts with any consultants you've hired; etc.), and I suspect also you'll need to show that your business model isn't too problematic in terms of end-user infringement. I noticed the "I have permission" checkbox on image upload in your demo - but game and quest names might, for instance, need to be screened against existing game trademarks. I'm sure other risks will come up - again my main advice is to learn a little about risk management before you go too far down the sell the company road. I'm not suggesting you learn to be a risk manager - but learn enough to know the language and perspective of risk management.

    Lastly, bear in mind that in negotiation the other party may or may not be transparent. What they choose to tell you about why they want to acquire your company; how they value your company; or what their future plans are, may or may not be what they are really thinking. I think the best deals are the most transparent - but in most cases once an acquirer has decided you are worth acquiring, the job of the acquirer's team is to get you to sell for the lowest price with the highest commitment (think deferred compensation agreements tied to milestones). This makes your choice of adviser a very critical choice - you don't know enough to value your company so it's important you have an adviser the does know.

    It's a brave thing to start a commercial venture and I have little respect for posters who have been critical - ignore them. Go do your best and learn all you can from the experience - you will accomplish more that way than most. Good Luck!

  64. Think Long Term by BSalita · · Score: 1

    Think about long term. This won't be the first and last app you develop. Have confidence in your dev skills. Treat this as a learning experience. Make a good choice. Execute well. Learn from the choice so you can do even better next time.