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Future Ubisoft Games To Require Constant Internet Access

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."

105 of 497 comments (clear)

  1. But why? by avm · · Score: 5, Insightful

    How can this even remotely be considered a good idea? I do understand the burning desire for customer dependency, demographic information and all that, but seriously...I'd be very irritated if I were in a tricky spot, my network dropped briefly, and the game responded in such a fashion. Probably irritated enough to return it, if I hadn't been aware of the issue beforehand.

    1. Re:But why? by c-reus · · Score: 5, Insightful

      I guess someone thought it would be an effective way to prevent piracy

    2. Re:But why? by fuzzyfuzzyfungus · · Score: 5, Insightful

      Ho ho ho! "Return"? Silly consumer, "returns" are for "products" that you "buy" not "content" that you "licence" subject to onerous terms of use.

    3. Re:But why? by commlinx · · Score: 5, Interesting

      I'm not a much of a gamer myself but it is ridiculous. Surely in offline mode they could cache authentication details a week at least. Anyway I guess everyone will realise eventually and just stop purchasing the crippled software, or just get a cracked version they can play offline and not bother purchasing a legal copy in the future.

    4. Re:But why? by Anonymous Coward · · Score: 5, Insightful

      And then someone cracks and patches this in three... two... one... and yet again the legitimate customers are the ones who get screwed.

    5. Re:But why? by xeoron · · Score: 2, Interesting

      The only good idea about a central saved game info would be if they had plans for the concept "buy once and play almost anywhere" type of game setup.

    6. Re:But why? by Anonymous Coward · · Score: 2, Insightful

      Maybe, maybe not. If important parts of the game are handled by the server, that's a nontrivial task. You're potentially talking about server emulators for each game, which could take months or years to properly develop.

      Making every game functionally an MMO is a scary future, but probably an inevitable one.

    7. Re:But why? by asc99c · · Score: 4, Interesting

      If only the mods went to +6. I think we've already seen evidence with Spore, which picked up a reputation for annoying DRM, and subsequently became the most pirated game.

      Surely it wouldn't be long before it would be cracked anyway - the crack would just have to modify the PCs hosts file to set pointlessdrm.ubisoft.com 127.0.0.1, and run a mini activation server that tells the game your copy's legit.

    8. Re:But why? by Anonymous Coward · · Score: 4, Informative

      You'd be surprised what your rights are. Here in the European Union, we have the right to return any product bought within 14 days, without having to give any reason. Irrespective of EULA rights, box seals anything. We can simply return a product and demand money back, without reason. That's an EU law. After that 14 days has expired it all gets a little more "open to interpretation". Say you bought ski's in Summer and you found they were useless in the Winter, that could be classed as reasonable amount of time for refund, due to the nature of the product. Try the same with a loaf of bread and your going to have fun! LOL! Now getting the retailers to respect these laws, that's another matter!

    9. Re:But why? by Lumpy · · Score: 3, Insightful

      Because they hate their customers, or their management are a bunch of incompetent idiots.

      --
      Do not look at laser with remaining good eye.
    10. Re:But why? by Lumpy · · Score: 4, Informative

      But this is a trend even in Xbox360 games. The new Mass Effect 2 does this. in order to even play the game you have to register with easports.com (in game they link to your xbox live account info) and it sends a lot of info there as you play. Plus the game has turned from a great cinematic experience to a "you have to buy all this crap" in order to have the good gear fest.

      It's down loadable content whore out to the extreme. $60.00 for the game and another $240.00 to actually have the whole game after you buy all the crap that the game should have came with.

      and It's only going to get worse.

      --
      Do not look at laser with remaining good eye.
    11. Re:But why? by OhPlz · · Score: 5, Informative

      Mass Effect 2 is a great example. I purchased it on Steam ahead of the release and preloaded it. Yet the day of release, EA's authentication servers couldn't be reached. Worse, you end up having to make accounts in different places to prove you own the game, even though Steam already knows you do. It reminds me of GTA-IV. Set up an account here, now set one up over there. Now figure out how to link them. For what? All I want is to be able to play the game I purchased! Using a game for the first time is getting to be as bad as doing taxes.

    12. Re:But why? by gerddie · · Score: 2, Informative

      You'd be surprised what your rights are.
      Here in the European Union, we have the right to return any product bought within 14 days, without having to give any reason. Irrespective of EULA rights, box seals anything. We can simply return a product and demand money back, without reason. That's an EU law

      No, that's only true for things that you bought on-line and to a certain extend for doorstep selling, and no, if you broke a box seal of a CD, a Video/DVD, or some software product then they don't have to take it back.

    13. Re:But why? by Montezumaa · · Score: 2, Insightful

      They are purchasing them. You need to stop acting like an industry fanboy and screw your head on straight. I hate it that development companies are targets of theft, but so are other industries.

      Hell, money is stolen every damned day, but you do not see the Federal Reserve require U.S. citizen to connect to the internet to validate their bills. I do not have to get on the internet or call Hostess and ask permission to eat a Twinkie because some assholes have stolen them in the past.

      This is asinine and I will not support a company that does this. While I have access to real broadband internet sometimes, I do not always. Some of the week, I have to use Verizon Wireless broadband, and I am limited to 5GB. That will go quickly will this crap.

    14. Re:But why? by FlyingBishop · · Score: 2, Insightful

      They're just adding complexity in the hopes that they can shore up their advantage over indie developers and FOSS hobbyists. The amount of stuff that's not only freely available, but legally available is getting larger every day.

      Personally I don't care much for a game that doesn't have an active and involved modding community. Whether or not I'm involved in the community, it just makes the game higher quality. As more and more high-quality FOSS engines show up, it's entirely plausible that modders can move in and do everything.

      Especially in the shooter department. Eye-candy is nice, but if I want a shooter the Quake engine is perfectly adequate.

    15. Re:But why? by Custard+Horse · · Score: 5, Funny

      "the crack would just have to modify the PCs hosts file to set pointlessdrm.ubisoft.com 127.0.0.1, and run a mini activation server that tells the game your copy's legit"

      (Ubisoft exec): "Is anyone writing this down? Someone google 127.0.0.1 and see if we can buy the domain..."

    16. Re:But why? by chromozone · · Score: 5, Funny

      Yep - nothing like going out of business to be safe from pirates.

    17. Re:But why? by Peteskiplayer · · Score: 5, Informative

      Not only this, but Mass Effect 2 for PC was out 4 days before release, entirely cracked and working, rending ALL the effort that went into the DRM scheme useless even on day 1, annoying SOLELY for the legal purchaser.
      ...This is ridiculous!!
      Check out a torrent site for confirmation on this, s'all true.

    18. Re:But why? by ultranova · · Score: 4, Insightful

      If important parts of the game are handled by the server, that's a nontrivial task.

      It's also a nontrivial expense to run that server.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    19. Re:But why? by ultranova · · Score: 4, Insightful

      But this is a trend even in Xbox360 games. The new Mass Effect 2 does this. in order to even play the game you have to register with easports.com (in game they link to your xbox live account info) and it sends a lot of info there as you play. Plus the game has turned from a great cinematic experience to a "you have to buy all this crap" in order to have the good gear fest.

      Except for the pirates, who've not only had the game available for days, but have the DLC packs too.

      Sometimes I think that game publishers are trying to self-destruct.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    20. Re:But why? by hairyfeet · · Score: 3, Interesting

      Yep, soon we will ALL be pirates, simply because the pirated version will be the only one where you don't have to jump through flaming hoops while tapdancing and juggling bowling balls just to play the *&^&%&^% game!

      To see how this kind of BS DRM hurts customers just watch this (warning: Language NSFW but who can blame him) and pay close attention to the huge piles of game boxes behind him. Here is a guy who has spent thousands on games, simply to get shafted. But of course if he would have pirated he would not have had all the BS, because the pirate version "just works" unlike the defective by design retail version. How about giving us a good deal for our money, instead of taking our $60 and then bitch-slapping us for daring to pay you? How about that game companies?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    21. Re:But why? by radish · · Score: 3, Informative

      I'm not sure where you get your information from, but it's wrong. There's no requirement for a network connection to play ME2 on 360, or for any kind of registration - you can just put the disc in and play. However, there is some (to be honest, absurd) registration hoops you have to go through to get access to the free/collectors edition DLC. As for stuff you have to buy, well there's nothing for sale yet so I have no idea what you're talking about or where you get $240 as a figure from. The only paid DLC currently available AFAIK is for people who don't have the Cerberus Network access code which comes bundled with new copies of the game (i.e. it's a used game tax).

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    22. Re:But why? by Eudial · · Score: 5, Insightful

      I guess someone thought it would be an effective way to prevent piracy

      Once you've started a legitimate copy of a game, what process do they figure will turn the copy into an illegitimate one during gameplay?

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    23. Re:But why? by IICV · · Score: 2, Insightful

      It's an obscene expense to run that server the day $blockbuster_game 2 is released. If they're doing it properly, there's going to be an actual cryptographic handshake between the client and the server when you start the game, and maybe intermittently while you play. That costs a surprising amount of CPU time, especially in the aggregate.

      Their servers will get hammered and nobody will be able use the game they just bought for the stupidest of reasons, and the people who do manage to play the game won't be able to save (unless they've relented to reality and put local saves back in).

    24. Re:But why? by dlp211 · · Score: 3, Interesting

      And completely screw the men and women of the US armed forces deployed to Afghanistan and Iraq. Not everyone can get a internet connection to their room and the connections that most can get aren't allowed to handle game traffic. So that makes this an easy decision on my part....I have to at worst pirate and at best purchase and patch...either way what I am doing is technically illegal.

      When will content providers realize that pirated software/media is not a potential customer. If they wanted to be a customer they would have been one in the first place.

    25. Re:But why? by Fozzyuw · · Score: 3, Interesting

      Actually, I'm seeing some of this with Dragon Age: Origins and their DLC. I bought the game. I bought some of the DLC. Now, whenever I start the game, I get to the menu and click "Resume Game". I may or may not get a message that "I'm not logged into the game and some content might not be available". Last night, I didn't get the message (I usually do) but I loaded up, get into a battle with some Dark Spawn and see my Warrior (Alistair) running at the bad guys in his skivvies!

      Of course, seeing this was absolutely humorous, but also annoying as it didn't take long for me to figure out the game refused to load the special armor that came with the Pre-order of the game. The "some content might not be available" message I've seen before. Logging out and back in fixed the issue (the menu screen *said* I was logged in but in reality the game is actually trying to establish a connection behind the scenes) as it gave the system enough time to verify.

      Regardless, I'm more than disappointed by this (after my initial laughter as seeing a mostly naked warrior wade into battle and no one blinked an eye). I've payed for this stuff and yet the system is tied to this very annoying authorization system for a single player game.

      I'm not against DLC or micro-transactions. I'm fine with MMO games charging a subscription fee to maintain servers. But I'm pretty bothered that this kind of relentless activation is going on. It's a really poor choice and I certainly won't be buying any more DLC for DA:O. I'm done with that game once I finish what I've got.

      @Ubisoft, I certainly won't (knowingly) purchase any games "offline" games that require endless online authorization to play. And this comes from a Steam user. Steam lets me play my games offline. At least, all the games I currently have.

      Oh well. These game companies are really getting tin-foil hat about piracy these days when they should be looking at what they're doing to push people away from buying their games, like making them a PITA just to play them.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    26. Re:But why? by ae1294 · · Score: 4, Funny

      And someone's botnet runs a Denial of Service attack in 3, 2, 1, 0, 65536, 65535... damnit... now I gotta recompile...

    27. Re:But why? by Anonymous Coward · · Score: 2, Funny

      Last night, I didn't get the message (I usually do) but I loaded up, get into a battle with some Dark Spawn and see my Warrior (Alistair) running at the bad guys in his skivvies!

      that is your own fault, you should have pirated the game and this would have never happened.
      Sure, you would not have had your cool armor but you'd still be an anal virgin. Now that you have been fucked by them it is too late ... I hope you learned your lesson.

    28. Re:But why? by DarthVain · · Score: 2, Insightful

      Also Subscriptions are A) Free money, and B) Stable money.

      However, unless your name rhymes with "POW", ensuring DRM and $$$ like that will just make me go "no thanks, I'll pass".

      I can understand WHY they would do it, however if they do it across the board they run a very large risk of alienating their client base and doing a really good job of putting themselves out of business.

    29. Re:But why? by BJ_Covert_Action · · Score: 3, Insightful

      That's why being a legitimate customer is overrated.

    30. Re:But why? by Cederic · · Score: 4, Funny

      You do indeed, you've got a really screwed up system if 0 rolls back to 65536.

    31. Re:But why? by hairyfeet · · Score: 2, Interesting

      GameCopyWorld is your friend, and I have never gotten a bug from them in many years of use, but I agree that it is total BS that we have to use them at all. It has gotten to the point where I refuse to buy games at release anymore, simply because there aren't cracks ready to go. I wait 6 months so that most of the patches will have been released and I can get the crack for the latest patch simply to keep my computer from being infected by DRM.

      And as a PC repairman I can tell your from experience with customers that the DRM used on games IS an infection, and is often more harmful than a trojan or spyware! Why is it so dangerous? Because NONE of the different DRM schemas actually support each other and will cause conflicts. I have found that pretty much anything + starforce usually equals disaster. The machine will become unstable, or worse if you have more than 1 DVD drive, or a DVD burner installed (and who doesn't nowadays?) it can destroy your drives! When you have starforce + SecuROM or SafeDisc you end up with the conflicts causing the drives to end up in PIO mode which will burn a modern DVD drive up VERY quickly, and I have had to throw more than a few customer's drives away simply from DRM conflicts burning them smooth up. I can't even remember the last time I saw a trojan or spyware do actually physical harm to a machine.

      And finally what really pisses me royally off is all this flaming hoop jumping, and risking the stability of our machines and possibly burning up our drives, does NOTHING to combat piracy! If anything the games are on the warez sites faster than ever before! So those of us that buy our games get treated like dogshit and kicked in the nuts while the pirates laugh their asses off and enjoy games without bullshit that "just work" and don't bone their systems! It truly makes me sick, but thanks to so many of the games coming from only a handful of houses anymore we really don't get a choice. So while I don't pirate I can honestly see why so many do, as they are tired of getting treated like shit or jumping through hoops just to play.

      Running a 64bit OS I pretty much have to crack all the time because I get that stupid "insert disc in drive E" bullshit even when the &^%*&%^ disc is IN the drive, just like on the video! But sadly we boycott and they just scream "look, it is proof the pirates are winning!" and fuck us worse. So I really don't see what we can do except take it. I prefer single player RTS and FPS titles, which means it is either get fucked or don't play. and I have NO desire to try to play with shitty console controls, so all I can do is sit here really pissed off at how badly we are being treated. THIS SUCKS!!!!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. Backward step? by Jojoba86 · · Score: 3, Insightful

    Geez, I thought Steam had shown the way and we'd got over this idea of needing a permenant internet connection for single player games. Obviously not then...

  3. As I said in the last thread. by GuyFawkes · · Score: 5, Insightful

    Pirated games are simply superior.

    Pirated games treat me like admin of my own computer.

    Legitimate game do not.

    I really do not need any other reason to refuse to use anything but pirated games.

    It is MY hardware, not ubisoft / Ea / etc

    --
    http://slashdot.org/~GuyFawkes/journal
    1. Re:As I said in the last thread. by Amarantine · · Score: 2, Insightful

      While i in no away agree to Ubi's view... It is your hardware, but not your software. If everone plays only pirated games, there will be no more games to pirate. Did that occur to you? There are numerous situations where DRM restricts legitimate users (well, all cases where DRM applies, really) but pirating is not the answer.

      Just don't play their games *at all* if you wish to make a statement. Now, you only give them ammunition to justify plans like this.

    2. Re:As I said in the last thread. by BeardsmoreA · · Score: 5, Insightful

      It. Is. My. Software. Once. It. Is. On. My. Computer.
      If you do not want it to become my software, do not sell it to me. You may maintain copyrights over it, but the bits are mine. Let me use them.

    3. Re:As I said in the last thread. by Zencyde · · Score: 2, Insightful

      I think what he's saying is that this is the wrong direction for companies to be going. Ubisoft will have to release something pretty fucking amazing before I'd be willing to drop some money into it. Especially now that they have this system in place.

      --
      What day is it? Could you please tell me?
    4. Re:As I said in the last thread. by GuyFawkes · · Score: 5, Insightful

      _____EXACTLY_____

      Praise the spaghetti monster that someone actually gets it.

      I have purchased the odd game, ***AFTER*** a good crack game out for it, that allowed me to install it and play it and still be admin of my own computersputnik.

      There are no games out there for an "admin" of my mind set to buy, there is only stuff that I cannot differentiate from malware / trojan infested crap.

      --
      http://slashdot.org/~GuyFawkes/journal
    5. Re:As I said in the last thread. by sopssa · · Score: 2, Insightful

      Because then you go and buy some other game, increasing business for their competitors who are doing it correctly.

    6. Re:As I said in the last thread. by imakemusic · · Score: 2, Insightful

      If you want to make a statement play pirated games and make an anonymous donation to the company that created it with a note explaining your position.

      --
      Brain surgery - it's not rocket science!
    7. Re:As I said in the last thread. by Jackie_Chan_Fan · · Score: 5, Insightful

      Pay to be treated like a criminal

      OR

      Become a criminal to be treated like a human being.

      What a fucking world we live in.

    8. Re:As I said in the last thread. by icebraining · · Score: 2, Funny

      When non-drm games are outlawed, only outlaws will have non-drm games.

    9. Re:As I said in the last thread. by BeardsmoreA · · Score: 3, Informative

      No, you have missed the point of my post. It is mine. The bits are stored on hardware which I own. You may have some legally protected rights over what I can do with it, such as passing it on to other people, and I can accept that, even if I think those laws are flawed. The software itself, in any sane understanding of the technology and morals involved, must be mine after I buy it from you, to do with what I will within my own home. And on this I do not give a monkey's what the law says.

  4. Wow... by fuzzyfuzzyfungus · · Score: 5, Insightful

    It's as though somebody managed to take everything that sucks about cloud computing and combine it with everything that sucks about local client computing.

    All of the high system requirements and per-machine installation(and probably a dozen background processes and some kernel-mode driver that breaks your DVD drive) of a local application, combined with all the vendor lock-in, violation of First Sale, and high connectivity requirements and costs of a cloud app. Good work, guys.

    I suggest a slogan. "Ubisoft: We make single-player games that require more internet access than Gmail, for fuck's sake."

  5. Not going to happen by Spad · · Score: 5, Insightful

    This is either stupidity or an intentionally over the top "announcement" designed to soften people up so that when they release the actual platform people are relieved that it only phones home every hour instead of continuously.

    Very few people are going to accept requiring 24/7 connectivity to play their games; given the number of times a day that I lose connection to Steam for a couple of minutes for whatever reason, if it had a system like this I'd never be able to play any of my games without interruption. And God help you if you're playing a multiplayer game and you lose connection to Ubisoft but not to the server you're playing on; forget blaming lag, you can just blame the fact that your game was paused for 30 seconds while it re-established a connection to Ubi.

    Oh and we're sorry we deleted all your save games, but these things happen and the agreement you signed means we don't have any responsibility to protect your data while it's sitting on our servers. Again, Steam has it right here with their cloud settings, you *sync* the information with the local machine, you don't store it all remotely.

    1. Re:Not going to happen by drinkypoo · · Score: 4, Insightful

      Steam does not have it right. I cannot restore a backup and play it without an internet connection. If steam goes away, and either I have not already downloaded the patches they promise to make available, or those patches are never made available, I cannot play my games. I will have to warez them. So why not just do that in the first place, and avoid the whole potential for a problem?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Re:Blame piracy by Amarantine · · Score: 2, Insightful

    And who is "legally bound" to patch the games if Ubisoft ceased to exist?

  7. Re:Blame piracy by Anonymous Coward · · Score: 2, Informative

    But this won't stop piracy since only legit customers are going to be subject to this shafting.

    I for one would prefer to wait for the cracked version to be made available over P2P. I have never pirated any game before, but if they do this I certainly won't be buying their locked-down version.

    This isn't really about piracy though, it is about ownership - you don't own their game, you only rent it and they can kick you off whenerver they want and make you play the newer more expensive game... Well screw them!

  8. This is why people crack games they own by rebelwarlock · · Score: 5, Insightful

    I'm not the first to say this, and I certainly won't be the last, but this sort of copy protection nonsense is just another reason I'll be cracking games that I've paid for. Services constantly running on your computer are not acceptable. Punishing people who give you money because not everyone who plays your game gives you money is not acceptable. It's not as though there will ever be a magical, uncrackable copy protection system. Furthermore, this will push some people who would have actually bought the game to download a pirated version instead.

  9. Re:Blame piracy by Jewfro_Macabbi · · Score: 3, Interesting

    Or, if 80-90% of your potential customers are willing to expend the effort of piracy rather than purchase your product, perhaps your product is overpriced. You may not feel it is. You may feel entitled to greater pay for your work. The market cares not.

  10. Future Ubisoft Games by Grimbleton · · Score: 4, Informative

    To Not Appear In My Home. :(

  11. Re:Blame piracy by vadim_t · · Score: 2, Insightful

    Screw that. I'm not buying any game that requires a connection for single player.

    But, of course, if enough people think like me, and sales go down, that'll be blamed on "piracy" as well.

  12. Re:Blame piracy by Spad · · Score: 5, Interesting

    As a long term PC gamer and both purchaser and pirater of said games, I have to say that Steam has pretty much single-handedly ended the pirate side of my gaming experience. While I will still occasionally give in and download pirated copies of games where they're available in advance of the official release, I still end up buying them (and usually pre-ordering them).

    Over christmas, during Steam's insanely cheap sale, I must have spent close to £100 on all kind of games that I probably would never have played otherwise - frankly, for £3 or £4 even if you only play the game once you haven't really lost anything. I know Steam has its issues (Most notably the first sale ones), but I also think it's the way forward for games distribution in that it's very relaxed about how, when and where you play your games. I can install Steam anywhere at any time, download any of my games and play them without worrying about having discs or activiation limits (with the exception of a few retarded publishers who still insist on SecuRom or Games For Windows Live on their Steam distributed games) and if you plan ahead, you don't need an internet connection either.

    I know others will inevitably try and emulate Steam, but if they do it in stupidly restrictive ways, like Ubi appear to be doing, they're only going to succeed in failing and they'll have nobody to blame but themselves (although they'll obviously try and place all the blame on the pirates).

  13. Which is better, cracked or bought? by michelcolman · · Score: 4, Insightful

    Let's see...

    Legally bought: can only play it at home or wherever I manage to find a free and reliable internet connection that does not suck (which is a minority of them)
    Cracked: can play it at home, in the backseat of a car, on the bus, on the train, on the plane, in the park, at the airport, ANYWHERE.

    And the best part is that the cracked version is free! Why waste money on an inferior product, then?
    The only downside is that the cracked version is only released about a week after the official version.

    1. Re:Which is better, cracked or bought? by michelcolman · · Score: 2, Insightful

      At least if the official version is the same as the pirated one, most people will feel good about buying the official one, support the others, not be a criminal, etc. When the pirated version is only slightly better (enabling certain cheats, etc...), some people may actually download the pirated version and still buy the official version too. But when the official version is intentionally crippled, all my good intentions go out the door. If they want to punish me for buying their game, I'll just take the pirated game and feel that my action is completely justified. So basically, they are pushing away exactly those people that still used to buy games even though they were illegally available for free.

  14. Re:Ridiculous by Anonymous Coward · · Score: 5, Funny

    i doubt this new system will work for me. i do have 24/7 internet access, but my high-speed line is always saturated downloading pirated game from pirate bay. no way are any ubisoft.com bound packets going to get through

  15. Savegames in the cloud? by the_g_cat · · Score: 2, Interesting

    I think the article missed one of the possible sources of annoyance, in that the games will not only need an active connection to the interwebs on your side, but also a listening Ubisoft server on the other side. What happens if Ubisoft's servers don't run, or happen to "not find" a savegame, or it gets corrupted or anything? Can we then blame Ubisoft and demand reparation? This strikes as such a bad idea on so many levels that it's hard to believe any company would go down that path. So, no more Ubisoft games for me, I suppose. (Oh, wait, the last PC game I bought must be at least 5 years old, and I much prefer playing table-top games (you know, the ones with social gaming built-in right from the start? ;-) ), or console stuff if it "has" to be electronic, so I guess I shouldn't feel concerned too much :-) )

  16. Re:Blame piracy by Vaphell · · Score: 2, Interesting
    profit margins could be improved if only 2/3 of the game budget wasn't blown on marketing.

    i am all for the big players moving to the consoles if the pc market is too hard for them. By their attempts to gain total control they will destroy all benefits of pc gaming - mods, user created content, ease of multiplaying on lan, dedicated servers and what not.

    music industry behemots had to admit that unrestricted product sells better, it's time for the game industry to do the same. I see paying for digital stuff as an absolutely voluntary act of rewarding creators' efforts in case their product is excellent. Paying in advance is asking to be scammed with the worthless piece of shit. No amount of drm would force me to pay if i didn't like what i saw.
    Blizzard was an exception in my case, i bought almost every game up to 1st WoW. I knew they attract players with the quality alone because their copy protection was trivial to circumvent and yet millions were willing to pay - unfortunately they chose the same path of tightening the grip in case of upcoming Starcraft 2 and Diablo 3, removing offline lan, requiring internet during install even when there is no multiplayer available without their servers (single player will be hacked in 1 day either way).

  17. Re:Blame piracy by JasterBobaMereel · · Score: 4, Interesting

    1) The figure of 80-90% piracy is generated by the industry, and since it is largely unmeasurable it is an estimate (i.e. made up) I suspect no-one has any real idea how much is pirated

    2) This is yet another layer of security, that the pirates will get round, and make easy for any one who wants to to get round

    3) The only people this will annoy is the legitimate paying customers..... however many are left

    This and similar anti-piracy schemes are why I stopped buying games (and playing them), it took too much effort to get the game working so I gave up, many people gave up and got the pirated version with all this stuff stripped out which meant that it "just worked" ....

    --
    Puteulanus fenestra mortis
  18. Re:Blame piracy by bds1986 · · Score: 4, Funny

    I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

    Source? The recently released Call of Duty MW2 sold 15 million units. If that figure represents only 10% of the copies in existence, with the other 90% being pirated and not counted as sales, that means there are 150 million people playing the game. I'm convinced that the video game market is expanding, and will have increased social acceptance in the future, but I'm finding 150 million people a bit hard to believe. Furthermore, the same has sold more copies than it's predecessor, which only sold approx 14 million copies. More people are buying games.

    Infinity Ward certainly doesn't seem to be suffering from rampant piracy. Perhaps people aren't buying Ubisoft's games not so they can pirate them, but because their products suck and treat customers like slaves.

  19. Re:Blame piracy by Ash-Fox · · Score: 2, Informative

    And who is "legally bound" to patch the games if Ubisoft ceased to exist?

    The ex-directors of the company can still be sued.

    --
    Change is certain; progress is not obligatory.
  20. Cloud Gaming? by starbugs · · Score: 5, Insightful

    A while ago I decided that I'll switch to PC only gaming.
    This was for one reason: I will always be able to play the games I own.

    Consoles break, hardware can become irreplaceable, chips can burn out, backup batteries die, ROMs have questionable copyright.
    But PC's will be forever.
    I can even play some older games on QEMU right now. In 50 years I will be able to play today's games on an emulated system with an emulated GPU & CPU.

    Many (if not most) of today's games have the multi-player component as a critical part of game-play. Playing them on a non-networked computer would be virtually pointless. The benefit of this setup is that I could go to an internet cafe, a friends house or work and start up a game, while being in exactly the same place in the game as at home. But haven't some games had that ability for many years?

    Either way, without stand-alone gameplay - I'm not interested. I want to make sure that someday (in the far future) I will be able to play the games I play today with my great-grand-kids, instead of receiving a message like "Sorry, Can't connect to server", "ipv9 not supported", or "Gameplay not available, server offline since 2011".

    1. Re:Cloud Gaming? by DarthVain · · Score: 3, Insightful

      HA!

      Exactly. I dug out Masters of Orion 2 (Circa 1995) not too long ago and got it to work on my current Vista system. It is still lots of fun!

      Having an updated online option would be nice though... Considering the original option is to connect to the now defunct TEN (The Entertainment Network) it gave me a few laughs.

      Players that think this isn't a big idea should think about what if MOO2 required authentication from TEN to even function? Ridiculous! How a modern gaming company thinks this is in any way acceptable to anyone is somewhat amusing.

  21. Re:Blame piracy by Vitani · · Score: 5, Insightful

    "If any service is stopped, we will create a patch for the game so that the core game play will not be affected."

    If Ubisoft can create an "offline" patch, then so can crackers, and I'll bet they do a better job of it too.

  22. Bullshit and Ubisoft now belong together. by headkase · · Score: 4, Interesting

    This is *exactly* the line of bullshit that made me buy a console. There is simply less of it there for now: compare GTA IV on PC and Xbox 360. PC is just a stupid situation. So, already bonehead decisions by stupid out-of-touch executives have already stopped me from purchasing PC games. Please don't extend that to the consoles because then I'd have to stop purchasing games altogether. Notice I said purchasing, I'm sure there will be versions available that aren't stupid. Way to go Ubisoft: you just connected yourself with "bullshit" in *my* mind, so *my* money is forever out of your grasp until you become less stupid.

    --
    Shh.
  23. African market?? by ultral0rd · · Score: 2, Insightful

    Ubisoft can kiss any ideas about tapping into the african market goodbye.. South Africa, which has one of the more "advanced" telecommunication networks in Africa has less than 10% of its population on Internet, and most of those are dial-ups. The rest of Africa is so far in the dark that the countries finally embracing the world of Internet are bypassing fixed lines and going straight for cellphones.. I can hardly see them jumping on this idea soon.. Long story short : Permanent internet requirement == no 3rd World users

  24. Ubisoft? Pfft by oGMo · · Score: 3, Insightful

    So Ubisoft is going mandate ridiculous DRM measures. Ubisoft. This is the company/publisher who, as far as I can tell, has barely produced one game that didn't suck in a long time. And that's just because compared to Assassin's Creed 1, it'd be hard for 2 not to look good. Yeah. So long Ubisoft, I can't say it was fun.

    Maybe this is a good thing, though. Someone like Blizzard doing this would have people grumbling and moaning and everyone would still put up with it because they need their WoW or Diablo 3 or Starcraft 2 or whatever. If someone like Ubisoft does it, and it's just one more reason for people not to buy their crap, and they go under, maybe it will make other companies think twice before trying similar stupidity. Maybe.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  25. Way to go! by Holammer · · Score: 2, Insightful

    Great to see that Ubisoft continues the time honoured tradition of screwing over the actual customers. Who ever thought they could make a system even more obnoxious than the code wheel? I'm not going to ask for permission to play my games so blow it out your posterior Ubisoft.

  26. REVIEWERS, please take a stand by xigxag · · Score: 3, Interesting

    Game review websites and magazines ought to unite on this issue and give games failing scores if they do not allow for offline play when in self-contained single player mode.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    1. Re:REVIEWERS, please take a stand by Logical+Zebra · · Score: 2, Insightful

      But far too many game review websites are completely beholden to the companies that buy advertisements on their site, oftentimes giving games rave reviews just because their publisher advertises on their site. How many game review sites said that Need for Speed: Shift was an awesome game, even though it totally sucked?

      --
      I have a bad feeling about this...
  27. Re:Blame piracy by vlm · · Score: 5, Interesting

    Like I noted, this system has some parts of the code (savegames, possible game objects, etc) and requires ubisoft account login to play. It will require complete rewrite of those missing parts into the game and creating local equivalents to them. And no, you don't get to use c++ for this; you do it in assembly.

    At first glance that is totally the wrong way to go. Rather than writing new routines for the games in assembly, you write an emulator for evilbigbrother.ubisoft.com in a modern interpreted language and add a line to your hosts file to point to 127.0.0.1. A modern interpreted language is way faster to develop for, and if it runs slow, who cares you've got 100s of ms of "internet" latency to work around. I imagine there'll be a CPAN perl module for this within perhaps a week of the release.

    They could try to crypto sign the traffic between evilbigbrother.ubisoft.com and the game. Now, the crypto auth part of the game executable is where you go back to the old skool tradition of binary patching machine language branches into jumps and nops.

    Bonus is you can use the evilbigbrother.ubisoft.com emulator for presumably all their games not just one, plus you can trivially integrate in a nice savegame editor, savegame backup system, etc.

    This all seems terribly obvious to me, ergo I must be caffeine deficient at this early hour. All I'm really seeing is UBI wasting a lot of money to lose sales without affecting piracy? And they're creating yet another "big content" ecosystem where yet again, the "pirated" product actually provides a better end user experience than the "pay" product, aside from economic costs? Since this will tank UBI, I'm not predicting other marketing conglomerates copying UBIs idea, other than the usual tongue in cheek "I strongly encourage my competitors to also shoot themselves in their feet".

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  28. Innocent Bystanders by whisper_jeff · · Score: 5, Insightful

    Yet another example of a company attempting to make life difficult for pirates but managing only to annoy and inconvenience legitimate users. People who actually buy the game are going to be faced with restrictions that will, at some point, hinder their ability to use the copy of the game they legally bought while pirates will find a way to crack the system in less than a week and will then be able to use their ill-gotten goods the way they want.

    I understand major media companies consider piracy to be a major problem. I understand we're not likely to ever change that opinion. But. It would be nice if they got everything in perspective and realized that they should not hinder legitimate customers in their war against pirates. All that will do is either drive those legitimate customers away or, worse, turn them in to pirates.

  29. Looking at Ubisoft on Wikipedia... by Exitar · · Score: 5, Informative

    http://en.wikipedia.org/wiki/Ubisoft#Controversies

    - use of the StarForce copy protection
    - ceased to provide his games to a magazine that had negative reviews of their games
    - admit to release low quality games that need additional promotion to be sold

    1. Re:Looking at Ubisoft on Wikipedia... by Tim+C · · Score: 2, Interesting

      admit to release low quality games that need additional promotion to be sold

      At least they're admitting to it; that's more than say EA do...

  30. Re:Blame piracy by vlm · · Score: 4, Insightful

    Or, if 80-90% of your potential customers are willing to expend the effort of piracy rather than purchase your product

    Because the pirated version is BETTER because it doesn't have all the copy protection in the way of the game experience. Gaming is getting pretty weird psychologically, one minute you're having a blast playing something scientifically designed to be fun because you paid money and the game designers love you, next minute you're suffering through copy protection because the game designers hate the folks whom pay them money. Makes you wonder about the average non-pirate gamers sex life (if any)

    perhaps your product is overpriced. You may not feel it is. You may feel entitled to greater pay for your work. The market cares not.

    The stereotypical $1000 video card gamer doesn't care about the game price. Looking at the economics of it, I don't think price is why pirates pirate. Now cellphone gamers, they have a reasonable economic reason to pirate because cell phones are cheap. I've never pirated a game that doesn't have copy protection / CD checks / printed manual questions / etc.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  31. No no no by ludomancer · · Score: 2, Insightful

    Blame *greed*.

  32. Re:Blame piracy by Anonymous Coward · · Score: 2, Insightful

    Linking to an article that that quotes the same made up number without any backing doesn't add anything except more FUD.

  33. Re:Blame piracy by TheRaven64 · · Score: 5, Insightful

    I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

    No, the idea that piracy matters is to blame for this. Caring about piracy is bad business. Two things matter when designing a good business plan:

    • People who will buy your product.
    • People who might buy your product.

    The entire purpose of your sales and marketing strategy is to move people from the second category into the first. Some pirates are in a third category: people who definitely won't buy your product. Any money spent on this market segment is wasted. If they won't buy your product whatever you do, then it doesn't matter if they pirate it or just go without. It's frustrating, but that's an emotional issue and basing corporate decisions on emotions is rarely a good idea.

    Some of the pirates are in the category of people who might buy your product. How do you turn them into people who will buy your product? There are several ways, but making your product worse, and making it comparatively worse than the pirated version, are not on the list. And yet, for some reason, they are the two strategies that most people involved in The War on Piracy seem to be choosing. Oddly enough, they are having about as much success as their counterparts in the wars on terror and drugs.

    --
    I am TheRaven on Soylent News
  34. SecuROM by KlausBreuer · · Score: 3, Insightful

    They're the ones using it.
    They did create some very good games, but I'm not buying anything with SecuROM in it, no matter how good the game. Now they want to add 'needs permanent net access'? If I wasn't already blocking them on my shopping list, I'd be doing it now...l

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  35. Re:Blame piracy by Chelloveck · · Score: 3, Insightful

    Remember when Amiga died in large part due to piracy, and all the gaming moved to PC?

    Um, no, I don't. I remember when the Amiga died in large part due to mismanagement by Commodore. Did it die more than once? 'Cause I totally missed the piracy death.

    Remember when the Apple ][ died in large part due to piracy? No? There was at least as much game piracy on that platform. Maybe piracy isn't a big contributing factor.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  36. Alternatives to Big Brother being able to watch by mnooning · · Score: 3, Interesting

    There are other ways to prevent software piracy without requiring constant internet access. Look up "Software Piracy" at the patent application section of the patent office. I have at least one proposal of my own. There are others. For one thing, having to go on line prevents parents with multiple children from enjoying multi-computer games with them. Allowing Big Brother to monitor what parents are doing with their children, or allowing what their children do, cannot be the right way to do this.

  37. Re:Blame piracy by vlm · · Score: 2, Insightful

    The easiest way to do this is to write an app that intercepts connections to the server and just responds to them the same as the server does.

    And the funniest part is the UBI guys have to write and build a server farm to scale to "millions of users" and instant response to keep total system latency down and interoperate with multiple versions of multiple games. However, the pirates only have to scale to a whopping one user and since it's local there is no transmission latency so there is plenty of time for slow simple unoptimized code, and only interoperate with the one version of one game that its distributed with... Also the UBI guys are small in number to develop their complicated proprietary server compared to the resources of the whole pirate community sharing a semi-openly developed server emulator.

    Epic fail for UBI.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  38. Re:Blame piracy by Jackie_Chan_Fan · · Score: 2, Interesting

    Steam is very nice, and they have great deals etc. I find Steam to be the best compromise we the gamer can possibly put up with.

    I hope Steam does not change.

  39. Re:Blame piracy by bds1986 · · Score: 2, Informative

    The game sold 15 millions units overall, not just on PC. It probably sold more on 360+PS3 than on PC.

    You do appear to be correct on the breakup of sales figures. If you believe Torrentfreak's numbers, you might be right on the piracy stats as well. The piracy figures for the x360 version are also quite interesting, but of course you run the risk of getting banned by MS.

    So I do concede that you may in fact be correct on 80-90% figure, although I still argue that Ubisoft isn't helping matters any. I just have a thing about verifiable sources ;) .

  40. Bankruptcy by zztong · · Score: 2, Funny

    I wonder if their Bankruptcy game will be realistic.

  41. Re:Blame piracy by Vanderhoth · · Score: 2, Interesting

    Carmel recounted seeing torrents with upwards of "500 seeders and 300 leechers" and receiving emails from some who bought the title after pirating it, but flat-out said that "the piracy rate was about 90" percent. "We're doing ok, though," Carmel said in stride. "We're getting good sales through WiiWare, Steam, and our website. Not going bankrupt just yet."

    Seems to be they don't mind too much and openly admit that piracy makes up a portion of the people who eventually bought the game. I still don't see how they can come up with this rate of 90%, it has to be an estimate there is no way to 100% know how many pirated copies are out there or being played. People could be downloading the game to try it and saying Not for me, others go out and but it. I'd bet the way they come up with 90% is by saying "Ok, we should sell 10000 copies of the game", then X time frame later they say we only sold 1000 copies, there must be 9000 pirated copies out there that's a 90% piracy rate.

  42. Re:Blame piracy by sonicmerlin · · Score: 2, Insightful

    You are so incredibly delusional. What makes you think pirates would actually buy the game if they couldn't pirate it? People don't have infinite amounts of money. Why do you think piracy is so rampant in China? People don't legitimately have any money to spend. They can't justify spending money on entertainment when they have to feed their families.

  43. Re:Blame piracy by Anonymous Coward · · Score: 3, Insightful

    Yeah, because paying lawyers to sue a bankrupt corporation because my video game quit working is a totally viable option that fixes the issue at hand.

  44. Re:Blame piracy by JasterBobaMereel · · Score: 2, Insightful

    The plural of anecdote is not data ...

    "...500 seeders and 300 leechers..." this means that the majority of people who wanted it already have it (seeders > leechers) and that only accounts for 800 copies ...If this is 9 times the copies sold then the top games list is really really odd ...

    How are they deriving the 90% figure, from looking at torrent sites occasionally? ...this is a meaningless snapshot, it does not include many copies and includes copies that may never be played?

    It does not mean that these are people who actually want the game (Just hosting)

    It does not mean that these are people who would consider buying it

    It does not mean that these are people who have not already bought it for one platform and are pirating it for a second one

    --
    Puteulanus fenestra mortis
  45. I think... by gaelfx · · Score: 2, Insightful

    ... I can summarize the comments here rather succinctly. Fuck Ubisoft and fuck their games.

  46. Re:Blame piracy by Hognoxious · · Score: 2, Interesting

    I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

    So we go from the current situation:
        Sales: x units.
        Piracy: 4x units.

    And instead we have:
        Sales: 0.0000000000001x[1] units.
        Piracy: 0 units.

    The words "Pyrrhic" and "victory" spring to mind.

    [1] I'm sure somebody, somewhere, will buy it - if only by mistake.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  47. I'd be better getting the pirated version *however by ymenager · · Score: 2, Insightful

    Well no doubt about, the pirated versions of ubi games will be ridiculously superior to the actually buying the game from ubi

    However, i don't really like to download pirated software for security reasons, so I guess I'll just NEVER AGAIN BUY AN UBI SOFT GAME.

    Between the choice of paying ubi to screw me and not playing their games, it's a no-brainer decision.

  48. Re:Blame piracy by emanem · · Score: 2, Funny

    Absolutely the truth!!!!
    I bought Far Cry 2 for PS3 because of reviews and ads, but then after 5 minutes I remove the BD from PS3 and put it into its own cover. Since then I lent the game to my friend, and he returned it immediatly.
    If only I could have had it pirated, I'd tried it and then not buy!!! Instead my GF spent 35 GBP on it!!!
    Arrggghhhhh!!!!

  49. Re:Blame piracy by sopssa · · Score: 2, Informative

    It was covered on Slashdot too. Here's their article about it

    first, and most importantly, how we came up with this number: the game allows players to have their high scores reported to our server (it’s an optional checkbox). we record each score and the IP from which it came. we divided the total number of sales we had from all sources by the total number of unique IPs in our database, and came up with about 0.1. that’s how we came up with 90%.

    it’s just an estimate though there are factors that we couldn’t account for that would make the actual piracy rate lower than our estimate:
    some people install the game on more than one machine
    most people have dynamic IP addresses that change from time to time

    there are also factors that would make the actual piracy rate higher than our estimate:
    more than one installation behind the same router/firewall (would be common in an office environment)
    not everyone opts to have their scores submitted

    for simplicity’s sake, we just assumed those would balance out. so take take the 90% as a rough estimate.

  50. Re:Blame piracy by Ash-Fox · · Score: 2, Informative

    Has anyone ever successfully (or even attempted to) sued a shrink-wrap software company for failing to support a product once the company has suffered spontaneous existence failure?

    In the UK, it's happened plenty of times. Don't know about the USA.

    --
    Change is certain; progress is not obligatory.
  51. Obligatory XKCD link by readthemall · · Score: 2, Informative
  52. Re:Blame piracy by JasterBobaMereel · · Score: 2, Interesting

    This is apparently where they got the figures from.... Although they got 80% piracy?

    The comment from one of the developers is significant

    2D BOY’s Ron Carmel : “by the way, just in case it’s not 100% clear, we’re not angry about piracy, we still think that DRM is a waste of time and money, we don’t think that we’re losing sales due to piracy, and we have no intention of trying to fight it.”

    --
    Puteulanus fenestra mortis
  53. I've pirated exactly one game in my life by pnuema · · Score: 3, Interesting
    For the last ten years, I've spent, on average, let's say $500 a year on PC games. I consider it money well spent. I certainly feel like I've gotten my money's worth.

    I was an early adopter of Steam. If you are like me, and have not been a habitual pirate, Steam is awesome. I don't have to have boxes of games and manuals lying around, no more swapping CDs, my computers install all of their games on their own...Steam has made games so cheap I find myself buying some and never playing them. I'm collecting them like baseball cards, or candy.

    The point of all of this is I am the customer the gaming industry wants. I'm the one buying their games, and buying games for my wife and kids. They cannot afford to piss people like me off. Here is the part that everyone who works in the gaming industry should read:

    IF I HAVE ONE MORE EXPERIENCE LIKE I HAD YESTERDAY WITH MASS EFFECT 2, I'LL TURN PIRATE, AND NEVER LOOK BACK. I paid full price for a game, so I can listen to my buddies who pirated it talk about it for days before I get to play it, and when I finally go to unlock the game already installed on my HD, I can't play it because EA's auth servers can't handle the load THAT ALL OF THE PRE-ORDER SALES FIGURES INFORMED THEM WAS COMING. I personally view this as incompetence or indifference on a criminal scale. As a paying customer, for the first time I felt abused, and I'm not going to put up with that again.

    Clean up your act, EA. Come back to reality, Ubisoft. You are killing the golden goose.

    1. Re:I've pirated exactly one game in my life by kalirion · · Score: 2, Informative

      If you're putting all your games in Steam's basket, be very very careful.

  54. Re:dongle? by StripedCow · · Score: 2, Interesting

    Yes it would be possible in theory, but good luck doing that for each and every game that comes out.
    It's a bit like saying a 1024 bit private RSA key can be cracked by sheer trying of all possible combinations. Sure, it can be done, but it'll take a lot of time. The comparison is also not fair because RTMP was never meant to be uncrackable, the specification was just not open.

    The point is that the dongle-scheme (when done correctly) is simpler and more user-friendly than the "always online" scheme, and also most likely offers better protection against piracy.

    --
    If Pandora's box is destined to be opened, *I* want to be the one to open it.
  55. Won't last long by jamyskis · · Score: 2, Insightful

    I sincerely cannot imagine this system lasting long. If UbiSoft have even remotely anticipated the number of gamers that will be playing Settlers 7 and Assassin's Creed 2, they'll know that this will place an extreme load on the servers. We're not just talking about one-time activation. We're talking a constant stream of packets. The traffic will be horrendous.

    Of course, there are legal considerations as well. Of all the companies that have made use of Digital Restrictions Management, most have 'promised' to release a patch that neutralises the DRM some day but absolutely NONE have enshrined this in their EULA or any binding agreement. That's right. Zilch, zero, nada. Strange, innit?

    In any case, I do not buy any games contaminated with DRM. These will be no exception.

  56. Re:Blame piracy by Totenglocke · · Score: 2, Insightful

    In general, I like the concept of Steam. However, since they still control your ability to get to your game in the future, that's a deal breaker for me. If they would allow you to download your game with a cd-key tied to your Steam account (so that it would prevent people from giving away their non-DRM'd offline copies) to use as a backup, then I'd be perfectly fine with using Steam. I refuse to pay money to a company that maintains control over my property, since it means that they can take away my right to use what I paid for at any time and without warning.

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  57. Re:95% of PC players are pirates! by pandrijeczko · · Score: 2, Insightful

    I don't pirate games, I buy maybe 2 or 3 new games and a handful of used ones from eBay over the course of a year - otherwise I'm revisiting old titles from my collection, installing mods, updated engines, etc. I'm currently having a great time replaying Duke Nukem 3D and additional episodes with eduke32, runs nice on Windows & Linux...

    However, copy protection isn't just about piracy, piracy just gives the games companies an excuse to foist the protection on everyone.

    In reality, this is because a whole heap of very rich people don't like the fact that you or I *own* stuff, they'd much rather we *rent* stuff, set up a nice bank debit to pay them some money each month and threaten to stop the stuff working if we stop paying them.

    The games companies are now also starting to hate the PC. The combinations of different hardware and OSes make games more difficult to produce than on a "same the world over" console, plus the fact that the PC is an open platform means you can install all manner of applications to crack their games open.

    It's quite obvious that the current strategy is to make life as uncomfortable as possible for PC gamers so that they give up PC gaming, buy consoles and get their games fix on those instead.

    --
    Gentoo Linux - another day, another USE flag.
  58. Cutting off their noses to spite their faces...err by mykos · · Score: 3, Insightful

    Actually, they're cutting off their own nose to spite pirates.

    This holy war against pirates needs to end. They think that every downloaded game is a lost sale, and that every single person who can't pirate a game will buy it.

    Do they honestly think that if they lock down a game to the point of near-unplayability that it will magically result in millions of dollars in sales?

  59. Re:Community of Pirates by mykos · · Score: 4, Insightful

    Piracy = theft.
    Agreed. Also, assault and battery = murder

    Exceeding the speed limit = rape

    Public intoxication = distributing child pornography

    Any other minor crimes that we should rename to more serious ones for no good reason?