Slashdot Mirror


BioShock 2 Released

BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster. The events in BioShock 2 take place 10 years after the story from the original game. This time around, players control a prototype Big Daddy in an attempt to overthrow the new leader of Rapture. Early reviews for the game are quite strong, though the developers were prepared for fan backlash over some of the changes they made. The Guardian's Nicky Woolf praises the new storyline, and adds that "there is a fundamentally excellent shooter here too, with some of the best combat dynamics in the business." Rock, Paper, Shotgun's Alec Meer also had good things to say about the combat: "I can't stress this enough – as a game about shooting people, it's very responsive and very rewarding." However, Meer expressed disappointment that some of the impressive new concept art didn't get used and that the story and environment couldn't match the novelty of the original game. "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it. The Sisters are elevated from horrifying genetic/psychological experiment into all-powerful messiah figures capable of pulling any old deus ex machina out of the hat. Making them into so much reduces the power and the sadness of what they are. As a result, the concept feels too exhausted to ever be used again."

209 comments

  1. Ending the wait? by Yvan256 · · Score: 5, Funny

    BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster.

    Wow, a huge three years between games.

    You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

    1. Re:Ending the wait? by Shadow+of+Eternity · · Score: 3, Interesting

      Or half-life, Doom, Quake, or...

      I'm still skeptical though. The original bioshock didnt even keep the same mouse sensitivity through level loads/changes, that's a pretty fundamental problem.

      Metacritic alone is proof that "reviews" don't mean anything about the quality of a game, just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Ending the wait? by Anonymous Coward · · Score: 0

      agreed. Waited too long for Starcraft 2, Waited WAY too long for Majora's mask, but never got into diablo and Metroid just became awesome to me recently.

    3. Re:Ending the wait? by Shadow+of+Eternity · · Score: 1

      DAMMIT! AggregaTe! Now I sound like I'm talking about some kind of sports drink.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:Ending the wait? by Anonymous Coward · · Score: 0

      Or half-life, Doom, Quake, or...

      Duke Nukem...

    5. Re:Ending the wait? by vlm · · Score: 1

      Wow, a huge three years between games.

      You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

      civilization, simcity ...

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    6. Re:Ending the wait? by Anonymous Coward · · Score: 0

      If people were eager for a sequel then by definition their wait has ended. One day - three years - a wait is a wait.

    7. Re:Ending the wait? by Ethanol-fueled · · Score: 2, Interesting

      "reviews" don't mean anything about the quality of a game,

      Final Fantasy: Dirge of Cerebrus got bad reviews just because the fanboys were expecting the same old shit. I thought a Final Fantasy FPS was a welcome departure for the series, and it was very well done for an afterthought.

    8. Re:Ending the wait? by Culture20 · · Score: 1

      Or System Shock 1 & 2 which Bioshock was supposedly originally going to be a continuation of.

    9. Re:Ending the wait? by Anonymous Coward · · Score: 0

      Seems like we've been waiting forever.

    10. Re:Ending the wait? by steelfood · · Score: 1

      I guess they were expecting a DNF-type wait.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    11. Re:Ending the wait? by jitterman · · Score: 3, Interesting

      Although you could perhaps change it a *little* more and trademark your own proprietary scoring format: AggreGrade! (tm)

      --
      For conscience is the wound, and there's naught to staunch it
    12. Re:Ending the wait? by SpeZek · · Score: 2

      just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

      That's because the "professional" reviewers don't play the whole game. So for something like Far Cry 2, they only got slightly bored with the repetitive gameplay, the game-stopping glitches, and the woefully terrible savegame system (I was wondering why my game had become terribly slow...turns out my save folder was 5 GB from quicksaving).

    13. Re:Ending the wait? by Yvan256 · · Score: 1

      Don't play the GameCube versions of Metroid Prime and Metroid Prime 2. Get yourself the Metroid Prime Trilogy for the Wii. The 1st and 2nd game have been upgraded (graphics, controls, etc).

    14. Re:Ending the wait? by Yvan256 · · Score: 1

      What's funny is that in racing, DNF means "Did Not Finish".

    15. Re:Ending the wait? by Anonymous Coward · · Score: 0

      Wow, a huge three years between games.

      You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

      civilization, simcity ...

      ...Duke Nuken 4 Ever

    16. Re:Ending the wait? by layingMantis · · Score: 2, Informative

      Agreed. I am staying away from Modern Warfare 2 due to the insane discrepancy between critical reviews (~94) and user reviews (>60), on metacritic. And it isn't a ps3/360 exclusive, so there's not even the "dipshit fanboy voting against the other console's games" effect to account for. The same "critics with their collective heads up their butts" phenomenon exists with movies too - check out the high reviews of "Lost In Translation", one of the most overrated films I've seen. Bottom line is that you can't rate a game on a first impression.

    17. Re:Ending the wait? by KDR_11k · · Score: 2, Interesting

      Oh crap, don't remind me of Lost in Translation. After hearing so much about it I rented it and watched it with the family. We all agreed that it was a terrible movie.

      Professional reviewers seem to review more on polish than actual fun. My favourite examples here are MaBoShi's Arcade (WiiWare) and Earth Defense Force 2017 (Xbox 360). MaBoShi is extremely polished. Really to an insane degree, you can even download it to your DS and play on the go. The only downside is... the core gameplay is uninteresting. Most people got bored by the game. EDF on the other hand is extremely unpolished and that's because all that polish money went into more missions and weapons and whatnot, the game's crazy awesome fun but the lack of polish makes critics call it a "guilty pleasure". While they admit it's fun they won't rate it highly because it just doesn't look expensive. That's the reason I'm already ignoring Famitsu's review of the next game by the developer (Zangeki no Reginleiv, Wii), their main complaint was a lack of polish.

      The polish demand also leads to a continuation of the industrialization of gaming. Polish is expensive and the shinier you make it the more expensive it becomes. Today's "AAA" (maximum polish) games cost tens of millions of dollars to make while their core gameplay isn't anything outstanding. This keeps indie developers from competing with large publishers on even footing since the large company can throw more money at polish and thus get a default victory in the ratings. Indie developers get pushed into side markets like digital distribution where they serve as a cute novelty people look at between "real" games. The big publishers love high end graphics on game systems for that reason, they increase the maximum polish a game can have and thus widen the gap between an indie and a major publisher even more. Some suspect that this is the reason major publishers fight tooth and nail against this whole blue ocean and disruption deal that's going around since it nullifies their large company advantages and prevents them from getting a default victory against indies, without that default victory they risk losing against tiny companies because the values that are being competed over are no longer out of reach for an indie.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Ending the wait? by Pojut · · Score: 1

      ::begin self promotion::

      Perhaps you would be interested in my game reviews then? I try to approach them as somewhere between a game reviewer and a game player. I like to think I do OK, although my writing could use a little work :-) Some reviews of games I've done recently:

      Mass Effect 2
      Torchlight
      Modern Warfare 2 (Single Player only)
      Borderlands
      The Dark Spire

      I do my best to keep personal excitement out of the review and stick only to my experience playing the game, but alas I'm not always able to :-( ::end self promotion::

    19. Re:Ending the wait? by tcc3 · · Score: 1

      Nintendo discontinued it. But you're right, I recommend it too. They are much better as wii games. Go find a used copy.

    20. Re:Ending the wait? by Anonymous Coward · · Score: 0

      I ignore marketing tripe ("reviews" fall under this, IMO) and rely solely on word-of-mouth / customer reviews.

      End users have nothing to lose by saying it how it is.

    21. Re:Ending the wait? by Gandalf_Greyhame · · Score: 1

      Gran Tourismo 5 (which I fear is going to suffer the same fate as DNF)

      --
      I am not stubborn. I am right!
    22. Re:Ending the wait? by KDR_11k · · Score: 1

      Careful, the PR dudes know that and send viral marketers out there to pose as end users.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    23. Re:Ending the wait? by iluvcapra · · Score: 3, Interesting

      I think we can all agree that "fanboys" are the single most destructive force in the arts, wether they are gamers or the Paris Jockey Club ca. 1860, and that the mentality of "giving people what they want" is sortof where creativity goes to die. YMMV.

      --
      Don't blame me, I voted for Baltar.
    24. Re:Ending the wait? by Anonymous Coward · · Score: 0

      Ummm... Duke Nukem?

    25. Re:Ending the wait? by arb+phd+slp · · Score: 1

      It's out of print, but there are plenty of stores that still have a copy on the shelves. And I agree, it's one of the best Wii games I own.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    26. Re:Ending the wait? by D+Ninja · · Score: 4, Funny

      You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

      I play Duke Nukem, you insensitive clod!

    27. Re:Ending the wait? by binarylarry · · Score: 1

      Aggrogreat!

      --
      Mod me down, my New Earth Global Warmingist friends!
    28. Re:Ending the wait? by Yvan256 · · Score: 1

      Okay, now THAT deserves a +5, Funny.

    29. Re:Ending the wait? by frieko · · Score: 1

      It's what plants crave!

    30. Re:Ending the wait? by aflag · · Score: 1

      Wow, a huge three years between games.

      You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

      Wow, a huge 7 years between games. You never played duke nukem, have you?

    31. Re:Ending the wait? by Anonymous Coward · · Score: 0

      turns out my save folder was 5 GB from quicksaving

      Perhaps this speaks as much about the game as it does your subconscious's opinion of your gaming skills.

      I kid, I also got up into the GB range. Wait, does this mean that I also think...!

    32. Re:Ending the wait? by SpeZek · · Score: 1

      I know you were joking, but just for anyone else...
      The nature of the game was that it could take upwards of 20 minutes just to GET to the actual missions. And then the missions themselves took 5. Quicksave was necessary to prevent suicidal thoughts in case of random instant-death-by-grenade-jeep.

    33. Re:Ending the wait? by porges · · Score: 1

      On the other hand, my four dollar Gamecube copy of Metroid Prime, from Gamestop, that I just (almost) finished, was pretty good value for money.

    34. Re:Ending the wait? by Hurricane78 · · Score: 1

      That is not thet fanboys’ fault. It’s the fault of managers in their greed thinking that “giving people what they want” would result in people being happy about the results. ^^
      But you are right: Generally, a good artist is not someone who succumbs to what people tell him to do, and does not imitate. Instead, he leads people into his own fascinating world, to give them new insights, perspectives and feelings about reality.

      That’s why EA games usually tend to be so shallow, average and non-edgy and non-innovative. EA is solely money-driven. Their criterion for when the game is “good enough to sell”, is not whether it is a good game, but whether people will buy it. After that: GTFO.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    35. Re:Ending the wait? by Anonymous Coward · · Score: 0

      I'm surprised at how hit-or-miss Lost In Translation is. I loved it, as did most of my friends. But at least one friend found it so bad he would rant on and on about how terrible it is.

      Meanwhile, I bought Bioshock 1 and thought it was terrible. I really can't figure out what all the fuss was about. To me it's just another FPS game, and one with many many problems at that.

    36. Re:Ending the wait? by Anonymous Coward · · Score: 0

      Or Duke Nukem?

    37. Re:Ending the wait? by Anonymous Coward · · Score: 0

      Wow, awesome obscure reference.

    38. Re:Ending the wait? by Theoboley · · Score: 1

      love the oblig idiocracy reference

      --
      Stupidity only gets you so far, then you've gotta try
    39. Re:Ending the wait? by Theoboley · · Score: 1

      except the ps3 community actually got a demo to play... along with GT5 Prologue... great games take time. Lookit Killzone 2. was supposed to be a launch title, but that made it out fine.

      --
      Stupidity only gets you so far, then you've gotta try
  2. DRM? by zero_out · · Score: 3, Interesting

    What kind of DRM does the PC version have?

    I never bought the first game, due to the draconian DRM. By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock. The end result: They lost my business.

    1. Re:DRM? by Reason58 · · Score: 4, Informative

      What's the story with DRM on this game?

      http://forums.2kgames.com/forums/showthread.php?t=55023

    2. Re:DRM? by Anonymous Coward · · Score: 1, Interesting

      Why is he getting buried? This is a good question and the one thing I really want to know. I personally won't support stupid DRM scheme's and generally wait till I hear good/bad things and buy or pass on the game then.

      Flamebait? Wanting to know what DRM a new release has? Seriously?

    3. Re:DRM? by Austerity+Empowers · · Score: 5, Informative

      Supposedly it has:
      - securom
      - steam
      - Games for Windows Live

      All at once. Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.

      A lot of people refuse to buy this game because of the DRM.

    4. Re:DRM? by zero_out · · Score: 3, Informative

      @AC: Well, it's obviously a valid question. I asked a question, and gave details as to why it matters to me. In fact, other people are asking the same question. I think you're latching onto the wrong part of my post, and taking it out of context to mean something that I was not intending. Anyway, have a pleasant day.

    5. Re:DRM? by d34dluk3 · · Score: 0, Troll

      Just download it :)

    6. Re:DRM? by Anonymous Coward · · Score: 0

      You heard right. Game sucks though, even without DRM.

    7. Re:DRM? by beef3k · · Score: 4, Informative

      From the release notes of the crack:

      Protection: SecuROM+XLive+PA

    8. Re:DRM? by poetmatt · · Score: 1

      yeah, that's a whole lot of "I'm going to pirate instead of buy because that's a whole lot of garbage", at least to me.

      Adding windows live even when securom is removed isn't even a tradeoff. It's worse.

    9. Re:DRM? by jitterman · · Score: 0, Redundant

      Good reply to silly AC.

      I actually did buy it, but like lots of people here, downloaded a copy via torrent (actually in my case, Usenet) to circumvent DRM. I'm torn as to whether I should have withheld payment to show my being against DRM, or have done as I did in giving payment in support of good content.

      --
      For conscience is the wound, and there's naught to staunch it
    10. Re:DRM? by wjousts · · Score: 4, Insightful

      Where did the OP suggest he was going to download it? He didn't say he download the first Bioshock either, he just said he skipped it, which is an entirely appropriate response if you don't like the DRM.

    11. Re:DRM? by DeadDecoy · · Score: 4, Insightful

      Ugh, I really hate windows live, especially when it's incorporated in steam games. It's like hey: we put DRM in your DRM so we can lock down your game while we lock down your game. The worst part are the involuntary patches that can get up to or greater than 100 mb. Just when you're ready to play, they slap you down a couple of pegs.

    12. Re:DRM? by Totenglocke · · Score: 4, Informative

      The DRM for Bioshock 2 is even worse than before. Securom is still there and requires online activation and now there is Games for Windows Live forcing it's own online activation and 15 install activation limit.

      The real kicker is that 2K has a thread where they lie and claim they "scaled back" the DRM by removing the 5 install limit set by Securom - but it's irrelevant since GFWL has it's own install limit. Oh, and if you buy it on Steam? You get the Steam DRM + Securom + GFWL - that's 3x DRM......and yet 2K claims that they listened to customers after the fiasco that was Bioshock's DRM.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    13. Re:DRM? by WarlockD · · Score: 1

      Meh, its not as bad as it sounds.

      http://forums.2kgames.com/forums/showthread.php?t=55023

      You can turn off Live for windows (I won't, I am an achievement whore) and I buy most of my games from stream anyway so fine with that.

      But why even bother with securom anymore?

    14. Re:DRM? by Chalex · · Score: 1

      Wow, that's 57 pages of people asking the official representative to describe exactly what the limitations of the DRM are, and not getting a complete answer that doesn't conflict with what it says on the box or on Steam.

      It sounds like you need to have SecuROM (max 5 activations, whatever that means) and also Microsoft Games for Windows Live (max 15 activations, whatever that means) and you need to register online with Microsoft before being able to use the disk you purchased at the store.

    15. Re:DRM? by westlake · · Score: 1

      I never bought the first game, due to the draconian DRM. By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock. The end result: They lost my business.

      The problem is that they don't need your business:

      Bestsellers in PC Games, Bestsellers in Console Gaming - Hardware and Software

      Bioshock is #12 on the PC list, just out of the top ten. Bioshock was released in August 2007.

      Bioshock & Oblivion Bundle [XBox 360]

    16. Re:DRM? by blivit42 · · Score: 1

      Just to summarize the forum thread linked to in the parent (since I could not find a totally unambiguous answer and activation limit numbers until the 5th page):

      From: 2K Elizabeth -- 2K Community Manager

      "And yes, you will have to go online at least once when you install the game, regardless of whether or not you ever play Multiplayer."

      "The Games for Windows Live key you get has 15 activations on it. If you reach 16, contacting Microsoft will get the key reset. (This doesn't limit the number of computers you put the on. It is just 15 activations.) This is a number set by Microsoft. We went with this option because we wanted to go with non-ssa keys, because we felt that was better for you guys all around."

      So, yes, it has online limited # of activation DRM even for offline single player retail. They make a big deal of Securom only being used for a disc check (which would be fine), but they have substituted Games for Windows Live DRM for the online activation portion instead (which is NOT fine). I am still confused as to how "This doesn't limit the number of computers you put the on." when there are only 15 activations.

    17. Re:DRM? by Darthwickett · · Score: 0, Flamebait

      Whining about a 15 install limit is really pushing it. If you have installed anything more than 15 times I would be surprised. Personally, I got the game, and the install and setup were totally painless. If there is DRM there, it was totally transparent. The way it should be.

    18. Re:DRM? by Anonymous Coward · · Score: 1, Interesting

      I also agree... PC gaming is dying because many PC gamers will simply refuse to buy something or even try it if it has terrible/any DRM on it. I know it has caused me to not consider buying many games that I had once hoped to buy and in some cases that I was really looking forward to.

      I'm sure Spore would have sold a heck of a lot more if it didn't have the DRM that it had. I'm sure there are MANY other games out there who would have had a net increase in sales if they hadn't included any DRM.

    19. Re:DRM? by zero_out · · Score: 2, Insightful

      Correct. I didn't download or buy it. I just skipped it.

    20. Re:DRM? by Totenglocke · · Score: 1

      If there is DRM there, it was totally transparent. The way it should be.

      No, the way it should be is "non-existent". It's not a matter of a 15 install limit, it's that you have to contact the company and ask permission to install the software that YOU BOUGHT. At any time they can turn off the activation servers or go out of business and your money is wasted. THAT is why it's a problem.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    21. Re:DRM? by abigor · · Score: 1

      Actually, it's dying because too many PC gamers download games without paying for them. That's why they introduced DRM in the first place. It doesn't really work, but such is life.

    22. Re:DRM? by Blakey+Rat · · Score: 1

      What does Windows Live have anything to do with DRM?

      All it does it integrate the PC game with the Xbox Live system, so you can track achievements, IM Xbox Live-using friends, etc. It also provides voice chat for games that don't already have that.

    23. Re:DRM? by brkello · · Score: 1

      I understand your concerns. But honestly, consoles are a form of DRM.

      --
      Support a great indie game: http://www.abaddon360.com
    24. Re:DRM? by Austerity+Empowers · · Score: 1

      I want to have none, I will compromise on Steam. Their current offer is unacceptable. Strip out securom and live, and we'll talk.

    25. Re:DRM? by Pojut · · Score: 1

      Actually, it's dying because too many PC gamers download games without paying for them. That's why they introduced DRM in the first place. It doesn't really work, but such is life.

      That's not the whole story. I (and many others like me) absolutely DESPISE DRM. If you look at the large CD holder on my desk, you will find ~160 retail games released between 1994-2003. Released between 2003-now? 20. Only 20. Despite the fact that I have more disposable income than I did back then, I am buying FAR LESS PC games now. The only way I will pay for a PC game is if it is DRM-free beyond a serial number/CD check, or if it's from a designer/developer I want to support.

      In the case of the former, that is a very rare occurence these days...Dragon Age was the last one that fit the bill, and before that I believe it was Galactic Civ 2. In the case of the latter, I almost always still pirate the game after buying the retail version because I don't want the SecuROM and other crap on my system...the most recent being Bioshock 2, which I plan on picking up on my way home tonight.

      I know I am just one gamer, but I doubt I'm the only person they have lost sales on due to DRM.

    26. Re:DRM? by KDR_11k · · Score: 2, Interesting

      That and unlike Steam you can't even tell Windows Live to download the patch while you browse the net or something, you have to start the game and stare at the progress bar that won't tell you how much time is left, if you alt-tab away it halts the download.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:DRM? by DeadDecoy · · Score: 2, Insightful

      True, it's not DRM per-say, but for some games, it's not optional and feels like a an unnecessary and cumbersome third-pary add-on. For instance, I had purchased DOW II, upon downloading the 4+ gig behemoth, I had to install and run windows live, even though I only wanted to play the single player campaign. The absurdity about this is that Steam + Live is that it's redundant. Steam already tracks achievements, friends, etc. So why must I be forced to install and run Live? While it's not technically DRM, it feels like DRM because it's tracking software that the user has little control over if they want to play their game. Therefore, I really don't care for Live's "features" if they're going to be forced down my throat.

    28. Re:DRM? by KDR_11k · · Score: 1

      Steam tends to mention third party DRM, in this case it says "Securom allows unlimited activations on up to five PCs".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:DRM? by Anonymous Coward · · Score: 0

      My understanding is :

      Securom for discs

      Steam for steam

      GFWL for multiplayer/Live dlc/ Achievements

      Also, unless something changed, those 15 activations for GFWL reset every year, so it's not really an issue. Also, you can play entirely without the GFWL, but you need it to go online.

      Honestly, it's a decent setup. I could do without GFWL, but I understand why some would like it for it's matchmaking and achievements, and I also appreciate that Steamworks has at least some competition in that arena.

    30. Re:DRM? by Blakey+Rat · · Score: 1

      While it's not technically DRM, it feels like DRM because it's tracking software that the user has little control over if they want to play their game.

      That's complete nonsense. Don't devalue the term "DRM" by applying it to things that aren't Digital Restriction Management in any way, shape or form.

      In any case, as an Xbox owner, I appreciate it... my achievements all go into the same place, instead of having a set in Steam, another set on Xbox, etc. Steam and Live aren't redundant until Live runs on *all* Steam games, or Steam runs on Xbox.

    31. Re:DRM? by Itchyeyes · · Score: 4, Informative

      GFWL isn't explicitly DRM, but it has some DRM-ish aspects to it. For example, with an online account you must be logged in to access your save games on many newer games. Granted, you can create an offline account, but you can't share save games between your online account and offline account. So if you start a game online, you better be prepared to finish it online. This problem is further compounded by two things. First, games using GFWL must be patched through GFWL. There is no alternate route if say GFWL's servers are down. Also, you can only be logged into your GFWL account in one place at a time. That might not seem like a problem, but if you have an Xbox 360, then your GFWL account is likely shared with your gamertag. So if your wife wants to watch Netflix on the Xbox and you want to play Red Faction: Guerrilla on your PC, tough luck. Only one of you can log in.

      So like I said, GFWL isn't exactly DRM. But keep in mind that the problem that people have with DRM is not that they can't pirate the games, it's that it restricts legitimate use of the product, or at least makes legitimate use unnecessarily convoluted and cumbersome, which is exactly what GFWL does.

    32. Re:DRM? by Anonymous Coward · · Score: 0

      Actually, you bought a *license* for the software. (Just like you're buying a license to play the movie when you buy a DVD.)

      Note, I'm not a fan of DRM, but understand why they do it.

    33. Re:DRM? by Anonymous Coward · · Score: 0

      Supposedly it has:
      - securom
      - steam
      - Games for Windows Live

      All at once. Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.

      A lot of people refuse to buy this game because of the DRM.

      LOL, hooray for the pirated version then that works online with my crappy Universe at War cd-key I grabbed off Steam for five bucks. :-)

    34. Re:DRM? by Totenglocke · · Score: 1

      Actually, you bought a *license* for the software.

      No, they claim you bought a license, when you actually purchased the software. Just like how Ford can't claim that you only bought a *license* to drive a car.

      Note, I'm not a fan of DRM, but understand why they do it.

      They do it to piss off their paying customers so that they'll either boycott or pirate - but either way they lose money. I've said it more times than I can count - American businesses are run by morons.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    35. Re:DRM? by DeadDecoy · · Score: 3, Insightful

      If I owned an xbox, I'd probably appreciate live with the same fervor you exhibit. But I don't, and I've found that using Live outside of the proper MS environment unpleasant. I still don't think I cheapen the word DRM by considering Live synonymous with it. While Live isn't the core DRM technology, they do enable game serials to be linked you your Live id. This can make Live a more integral part of a DRM system as a whole because it helps developers track and uniquely identify you (as best as possible). Granted, this is dependant on the game, but I still think Windows Live acts like a DRM system or at least part of one.

      Now, my complaint really wasn't targeted at Windows Live, though it came out like that, but at the excessive layers of protection being placed on games. As such, you might get a game that requires a Steam login, a Windows Live login, and SecureROM on top of it. This ultimately makes pirating, or at least cracking, a game more appealing because they are less of a hassle to play.

      I'm sorry if I was a bit hard on Live and I'm glad you're enjoying your experience with them. I only wish systems that acted as content providers+DRM, or the games provided by them, offered more options in terms of choosing what third-party software gets installed with it.

    36. Re:DRM? by CeramicNuts · · Score: 2, Insightful

      Wow. I still haven't picked up the first BioShock because of the DRM.

      2k released a Civ 4 bundle with NO DRM. Maybe they'll come around in a few years.

    37. Re:DRM? by Anonymous Coward · · Score: 0

      You obviously do not understand the difference between the right to use information, and the possession of a physical device.

    38. Re:DRM? by Totenglocke · · Score: 1

      And you do not understand the difference between the rights of a consumer and the BS of a corporation. There's a reason EULA's are only upheld about half the time by courts.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    39. Re:DRM? by Anonymous Coward · · Score: 0

      You apparently need to get your 'Read-Between-the-Lines-O-Meter' fixed. It was pretty obvious from his post that he just didn't buy the game due to the DRM and availability of other interesting titles at the time. The only mention of piracy, implied or otherwise, come from your deluded rant.

    40. Re:DRM? by Boronx · · Score: 1

      It's dying because you'd be insane to fund a big budget game that wasn't targeted at a popular console.

    41. Re:DRM? by Opportunist · · Score: 1

      That it does not work only increases the damage rather than helping it, and the studios refuse to see it.

      There were essentially three groups of players:

      1) The "honest" customers.
      2) The casual copyer.
      3) The hardcore copyer.

      People from the first group don't care about P2P or whether they could copy the game easily. They buy it. You needn't guard your game against these people.

      People from the second group might see a game at a friend and, since it's not possible to copy it, might buy it. For them, DRM actually could increase sales.

      People from the third group get their software generally from P2P. They don't buy. They copy. Everything.

      Of course there are shades of grey, but essentially these are the groups you are dealing with when trying to sell your games. Of course a member of group one might once in a blue moon try a "free" copy, and someone from group three might once in a while actually buy a game.

      So how does DRM affect those groups?

      Obviously it does affect people from group two. But not in the intended way. Since it is today easier than ever to copy, it does not move people from group two into group one, it is rather likely to move them to group three instead. They get shown how easy it is to use P2P software and how easy it is to set it up so they can play those copies.

      DRM does not affect people from group three at all, despite being the group it is hoped to affect. No matter how draconian your DRM, the crack and release is available not long after the game hits the shelves. Often enough, before it does. If this group is the reason DRM was invented, it failed to address its target. Because this is the group that is the least affected by DRM, by the time the game gets to them any DRM has been stripped clean.

      DRM does affect the first group, though. And it hits them with full force since they are the only ones who actually get the game fully DRMified. And, being a member of this group, it irks me to no end. At the very least it means I get another driver into my system which is very detrimental to its stability and security. At worst it can mean that I suddenly cannot play my game anymore because the manufacturer decides that I installed it too often or that they simply shut down their verification server. So DRM moves the members of this group too. Either to group three or, if they consider honesty important, to group four:

      The group of people that don't buy the game because of DRM.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    42. Re:DRM? by Opportunist · · Score: 1

      Contrary to the believes of the content industry, people who decided to not spend their money on content that they cannot use don't necessarily copy it either. I know it's hard to understand for a content industry exec, but people just might be able to survive without it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    43. Re:DRM? by Anonymous Coward · · Score: 0

      Yes, you can turn off Live and play anyway.... You just can't save your games if you do that. Playing single player with out the ability to save? Give me some of that!!!

    44. Re:DRM? by Opportunist · · Score: 2, Interesting

      It's a sad day when you have to turn to the "illegal" venues to actually get accurate information about the DRM of a game you might have bought.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    45. Re:DRM? by Opportunist · · Score: 2, Insightful

      Whining about a 15 install limit is really pushing it. If you have installed anything more than 15 times I would be surprised.

      Over the course of the next decade or two? You bet I would use that up.

      But then again, I'm fairly sure that authentication server will not be available in a decade or two, so I guess you are right. It's not the install limit that will keep me from playing my game, it's the fact that they don't want me to play it anymore.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    46. Re:DRM? by Opportunist · · Score: 3, Insightful

      Strange that I buy a license when it fits into the plans of the company but I bought a medium when I want a replacement because it got scratched. After all, I have a license that is not time limited, thus should be allowed to another medium (which is required to play due to DRM), right?

      It must be like that dual nature of photons in physics, it's a license or a product, depending on what property we need to make the maker happy...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    47. Re:DRM? by Anonymous Coward · · Score: 0

      Ditto. DRM sucks ass. It makes the version you can download for free from the internet so much better than the version you can buy in the shop. My money will not be used to develop DRM.

    48. Re:DRM? by Opportunist · · Score: 1

      It's actually worse than a form of DRM. It's also a form of cartel. Ever tried to produce software for a console? It sure is a game for people and companies with deep pockets. There is no such thing as an "indie market", simply because few indies can handle the upfront cost to actually be "allowed" to make a game.

      That alone makes me quite confident that the PC as a platform for games will not die. If nothing else, we'll still have a lot of low budget studios to make games for us. The games are maybe not AAA titles, but for sure they'll be quite affordable and also a lot more innovative. They dare to try something new after all.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    49. Re:DRM? by bronney · · Score: 1

      omfg bro, you know what I hate about my copy of Dirt 2 off steam? Windows live. The single most crazy thing is the microphone hogging from Live, Steam, X-Fi and the Windows UAA. It's completely insane. You will have no idea which mixer is governing the mic, which muted it. It's totally nuts. Try talk to your friends inside the game using the mic in these games, you'll see.

    50. Re:DRM? by Anonymous Coward · · Score: 0

      So if your wife wants to watch Netflix on the Xbox and you want to play Red Faction: Guerrilla on your PC, tough luck. Only one of you can log in.

      Couldn't your wife make herself an xbox-live silver account? I didn't think a gold account was needed for netflix, but I'm not sure.

    51. Re:DRM? by Grumbleduke · · Score: 2, Insightful

      A few weeks ago both Bioshock 2 and Mass Effect 2 were available for pre-order through Steam and it seemed like fairly tough decision between them but Bioshock 2 won due to being cheaper and bundled with the original. Then I noticed the "Other Requirements".

      Back when Bioshock came out I put off buying it until the activation limits were removed (ironically, I bought Bioshock instead of Mass Effect or Spore because of the drm they had). However, it still had the base SecuRom system in and I ended up having to contact tech support several times just to get it to install. Since then I have been very careful about avoiding it (although the 1.1 patch for C&C3 tricked me). Now I own both Mass Effect and Spore having bought them through Steam which removed the DRM (although the online log-in part wasn't working for Spore for a couple of weeks).

      Bioshock 2, according to Steam, comes with the base SecuRom, GFWL with activation limits (required for saving games, earning achievements, receiving updates and playing online; so all the things that Steam would usually handle) and a one-time internet connection to install.

      Mass Effect 2 requires an ea.com account to access the online features.

      It seems that EA learnt from the Spore controversy (or possibly from the lawsuits) and gave up on excessive drm. I can't speak for everyone, but 2k games lost at least one customer to EA because of their choice. Also, a quick search would suggest that drm doesn't work anyway (30,000ish downloads, about the same as for Mass Effect 2).

      People pirate games for various reasons. Yes, some because it is free, some to avoid the DRM, some just because they can. Even some because they don't want to spend $50/£40 on a game without making sure it will run on their computer first (what happened to major studios releasing PC demos?). DRM is particularly hated as it has no benefit to and negatively affects the legitimate customer. Removing DRM won't magically stop piracy; but giving the customer a better experience (and trying to return to the attitude of "the customer is always right" rather than "the customer is a potential criminal") might be a good start.

      [For the record, I will not, nor have pirated those games.]

    52. Re:DRM? by CronoCloud · · Score: 1

      The games are maybe not AAA titles, but for sure they'll be quite affordable and also a lot more innovative. They dare to try something new after all.

      Something new....in PC gaming....ha ha ha ha ha. Considering how the three dominating genres of PC games are basically "Prettier Doom", "Prettier Dune 2", and "Prettier NeverWinter Nights" (referring to the AOL MMORPG), and how the indie developers want to become the next ID, or Blizzard, there really isn't that much innovation. Even the indies are capable of doing the same-old, like the plethora of puzzle games they do until they make enough cash to do a "real game", or the hordes of Diablo clones and graphical adventures the impoverished eastern European devs do.

    53. Re:DRM? by KlausBreuer · · Score: 1

      Thus: my hands are off this.

      I wanted to buy BioShock, I really did. These days, I can get it dirt cheap in the supermarkets, just a couple of bucks.
      However, thanks to the moronic DRM, I'm not even going to touch it if I get it for free.
      Without the DRM, I'd have been willing to pay 45 euros.

      Bioshock 2 has that crap, too? Thanks for the warning - won't buy that, either.

      No, of course they won't learn from this. These DRM ideas don't come from programmers or people with >50% brain, they come from managers. Managers usually have a reality contact problem, and lower sales will simply being explained by 'not enough DRM'...

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    54. Re:DRM? by poetmatt · · Score: 1

      windows live is it's own DRM. 1: you have to be online to use it (and play the game), 2: it has it's own activation/install limits.

      So securom might be gone, but windows live's limit is 15 installs. Thus, securom is just handing the torch to microsoft.

      Tracking achievements is just how they rationalize it. There already is voice chat for games that don't have it. It's called ventrilo, or teamspeak, or gaming with a PC.

      On the xbox, you have no choice but to use that system. On the PC? We like that choice thing.

    55. Re:DRM? by Opportunist · · Score: 1

      Of course a lot of trash is produced. But there are also innovative gems of gaming. Something that hasn't been seen in big studios for a while now.

      Innovation and new ideas are always a gamble. Will it meet the expectations of the gamers? Will it sell? Will they like it? And worst of all, if you are innovative and produce something new, and it is selling well, the knockoffs are not far behind and others will benefit from your risk, maybe more than you did. No big studio is daring something like this. They're all waiting for someone to risk it and then produce the knockoffs.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    56. Re:DRM? by Itchyeyes · · Score: 1

      You need a gold account for Netflix.

    57. Re:DRM? by Anonymous Coward · · Score: 0

      I saw that in the nfo, was wondering what 'PA' stands for...

  3. What's new? by Jim+Hall · · Score: 2, Interesting

    I really enjoyed the first game. It had a lot of new elements thrown into it. Far from being a straight-up shooter, there was quite a bit of exploration required. Some areas reminded me of Thief for the PC. I liked the options to "level up" your character, and the moral choice to harvest / not to harvest the Little Sisters. (Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)

    Graphically, the first game felt a little dated, even at launch. But it was a great example of what a great story and plot arc can do to overcome graphics.

    That said, I'm not looking forward to the sequel at all. I'm going to skip this one. Meer reflects the same thoughts I had when I first learned of a Bioshock 2: "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it."

    I don't think the follow-up will hold up. Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking. And it's awfully hard to live up to that.

    1. Re:What's new? by Pojut · · Score: 2, Insightful

      I don't think the follow-up will hold up. Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking. And it's awfully hard to live up to that.

      This was exactly how I felt...until I realized that I was being foolish. I've never said this about a sequel before, but in the case of Bioshock 2, I don't care if it's more of the same...more of the same of Bioshock is a GREAT thing. Even if it doesn't improve on anything, it would still be worth playing based on the fact that we get more Rapture!

      Sorry if I sound like a drooling Bioshock cultist, but seriously, ask yourself...would more of the first game be a bad thing?

    2. Re:What's new? by Aqualung812 · · Score: 2, Interesting

      I would agree if it was more of what was in Bioshock 1. However, the team that did the first one went out of their way to point out that they were NOT AT ALL involved with this one. That makes me think there are some pretty big differences, and I doubt they are for the better. Still, I'll try it at a friend's house (that has no kids and can buy games on a whim) and see if I like it.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    3. Re:What's new? by Lunix+Nutcase · · Score: 3, Informative

      However, the team that did the first one went out of their way to point out that they were NOT AT ALL involved with this one.

      You mean except for the fact that at least 5 members of the original team worked on the sequel?

    4. Re:What's new? by Anonymous Coward · · Score: 0

      Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)

      Darn u! U just ruined my moral decision!

    5. Re:What's new? by brkello · · Score: 1

      I guess I don't mind if they take liberty with reality in a video game. I am more of a story person with most games. But Bioshock seems more of an FPS to me. As long as they tighten up the actual game play part of it from the first Bioshock, I will be happy. The engine felt really...slow...compared to a regular twitch-based FPS.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:What's new? by Opportunist · · Score: 1

      Prior art: System Shock. No kidding, the game was not so much different from its alleged predecessor.

      It's a bit like with music. Any time someone remixes a song that got buried in time people will praise the artist for coming up with something fresh when, in fact, he just rebrew some old tea leaves.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:What's new? by Anonymous Coward · · Score: 0

      so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)

      You must have done 2 or more. The FAQ states the you can do 1 and still get the "good" ending, I know I did.

    8. Re:What's new? by oneTheory · · Score: 1

      I actually have never beaten the original Bioshock even though I've played through it to nearly the end a couple times. I just didn't want it to end... Really fun getting caught up in the world of Rapture..

  4. Immersion by Reason58 · · Score: 1

    Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it.

    I'm a little bit afraid of the person who thought Bioshock was "believable".

    1. Re:Immersion by vlm · · Score: 1

      I'm a little bit afraid of the person who thought Bioshock was "believable".

      In a genre that gave us Prey, Halflife, and Doom, Bioshock was not too bad...

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Immersion by shadowrat · · Score: 2, Insightful

      halflife? Prey and Doom are clearly not based on reality, but when i played Halflife that first time, i SWORE i was riding on a train.

    3. Re:Immersion by gad_zuki! · · Score: 3, Interesting

      >I'm a little bit afraid of the person who thought Bioshock was "believable".

      Dunno, obviously the fantastic elements are ridiculous, but there's no shortage of Randians and other nutters looking for some kind of new floating society. The last time I heard about this nuttiness was "The Freedom Ship," kinda a libertarian/randian/right-wing fantasy about living on the seas tax-free (ignoring the massive ship assessment fee of course!). I think its 100% believable to think that fanatics would attempt to try to start their own little society or compound. Religious types seem to do it all the time.

    4. Re:Immersion by Slashcrap · · Score: 1

      I'm a little bit afraid of the person who thought Bioshock was "believable".

      They're the same people that find Ayn Rand and Ron Paul believable, and I think you'll find you should be mildly fearful (because they probably own guns), but also very sympathetic (because they definitely have Aspergers). Amusement is also fine, as long as you're only interacting with their damaged little souls on the Internet.

  5. Yawn. by Itninja · · Score: 0, Offtopic

    That is all.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  6. I'm ready to play by thomasdz · · Score: 4, Funny

    If it's anything like "rogue" or "nethack" crossed with "tetris" and "super mario" ... I'm ready to play!

    --
    Karma: Excellent. 15 moderator points expire sometime.
    1. Re:I'm ready to play by elrous0 · · Score: 1

      That's exactly how a reviewer at IGN described it. Go forth and enjoy.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  7. DRM? by keithjr · · Score: 3, Insightful

    What's the story with DRM on this game?

  8. 10 Years After? by scld · · Score: 1

    I thought it was a prequel?

    --
    'Those are my principles. If you don't like them, well. . .I have others.'

    twitter.com/scld

    1. Re:10 Years After? by Lunix+Nutcase · · Score: 1

      The multiplayer is set before the original game. The single player happens 10 years after.

  9. Well by Shivetya · · Score: 0, Troll

    George Bush was in office at the time and if I believed half the stories about him that I heard wouldn't he still be there? Let alone Cheney.

    Never under estimate what someone can or does believe. You cannot out weird reality

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  10. Am I the only one by glrotate · · Score: 2

    who thought the original was boring?

    1. Re:Am I the only one by Reason58 · · Score: 3, Insightful

      who thought the original was boring?

      System Shock was far from boring.

    2. Re:Am I the only one by Anonymous Coward · · Score: 0

      Obligatory re-post of the Zero Punctuation reviewing the first Bioshock:

      http://www.escapistmagazine.com/videos/view/zero-punctuation/4-BioShock

      I actually found ZP when this link was posted with the first Bioshock story here on Slashdot, thanks for that!

    3. Re:Am I the only one by Anonymous Coward · · Score: 0

      He's talking about Bioshock you twat.

    4. Re:Am I the only one by caitsith01 · · Score: 1

      Nope. I'm with you.

      Walk around in trashed faux 1920s underwater cavern... kill zombie... find key... kill zombie... listen to over the top voice acting... kill zombie... kill zombie... kill zombie... kill big daddy... kill zombie... find key... kill zombie...

      I thought the first game was nice to look at, had an interesting background plot compared to most games, but was pretty damn average to play. The fps combat was decidedly mediocre, and it felt like there were two or three types of enemies in the whole game. The fact that half the plot was coveyed via audio diaries and the like rather than, say, actual events and characters also detracted from it.

      Bioshock 1 was where I knew that the video games reviewing industry really was rotten to the core. Fourth best PC game of all time my arse.

      --
      Read Pynchon.
    5. Re:Am I the only one by PaganRitual · · Score: 1

      Disappointing in addition to boring. It's like the perfect picture of everything that is wrong with the dumbing down of gaming to cater for the console crowd, emphasized that much more when people claim that it's some sort of spiritual successor to System Shock 2. Bioshock shouldn't be allowed to be mentioned in the same paragraph as SS2.

      It has all the standard gripes with a console FPS, sluggish aiming, a horrible FOV, massive targeting reticule ... and then it ends up using that amazing setting, atmosphere and those characters for a straight up shooter. There is a pseudo-inventory of those bottles or whatever they were but you get all the powers and you just get limited arbitrarily by what you can use at any one time by simply virtue of the fact that it's been made for a console controller. It's not like effort went into the game to make multi-solution puzzles that required different approaches based on your character 'build'; the only time people played it through more than once were 360 achievement whores who alternately killed and saved all the little sisters.

      Personally I would have tolerated actually playing it had it been given at least some thought to a decent PC version, because my god the feel of it and the atmosphere was amazing, but being as clunky as it was on PC, and as simple as it was for a game that was always being discussed with reference to the world of Shodan, I went it expecting too much and got burned by a console shooter.

    6. Re:Am I the only one by MarcoAtWork · · Score: 1

      system shock 1 was great, system shock 2 was ok, I bought bioshock trusting the reviews and it was a total 'meh' experience, definitely not buying bioshock 2 given what I've been reading...

      --
      -- the cake is a lie
    7. Re:Am I the only one by Opportunist · · Score: 1

      Bioshock has to stand next to SS2 because, as it has been so incredibly well pointed out a few pages above (scroll up), it has the almost exactly same underlying story: You have a guide that walks you through your first steps, you get upgrades to improve your abilities, that guide wants you to kill the big baddy and it turns out that your guide is actually the big baddy instead. It is the same basic story.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Am I the only one by Anonymous Coward · · Score: 0

      System Shock was the original. Bioshock was the "spiritual successor" to SS2. Maybe you didn't know that and missed his point.

  11. Not groundbreaking at all, System Shock 2 clone by SuperKendall · · Score: 5, Insightful

    Hands down, System Shock 2 was better in every way than Bioshock (well, OK, graphically Bioshock is far better but then you'd expect that given the progression of engine abilities).

    Most specifically, I like the background of Bioshock BUT the twist in the middle of the story really pissed me off, at least the way they handled it from user interaction. They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) and a Mu-Ha-Ha villain lacking only a twirly mustache.

    That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not groundbreaking at all, System Shock 2 clone by Pojut · · Score: 1

      That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...

      ...why are you comparing the two? Even though they had many of the same people working on them and shared thematic similarities, they were two very different games.

    2. Re:Not groundbreaking at all, System Shock 2 clone by cbope · · Score: 1

      Because before launch, the original Bioshock was touted as the spiritual successor to System Shock.

      I have to admit that while I mostly enjoyed Bioshock, it was in no way a real and valid successor to System Shock. I still hold SS2 near the top of a list of the best PC games ever, if not the THE best. Planescape: Torment would occupy the slot next to SS2, just for comparisons sake.

      I'm disappointed at the DRM choices on Bioshock 2. If I buy it, and that's a BIG if, I will likely buy the Steam version, as I buy quite a lot of games on Steam. I like it and it just works. There is no perfect DRM, but Steam comes closest for me and doesn't get in the way. Why the hell 2K feels they need 3 layers of DRM is beyond me. I have no use for GFWL, don't want it, don't need it, don't install it on my system. I don't like the idea of activation limits. Case in point, I occasionally fire up SS2 on my game box for a play through. This game is nearly 11 years old. If they had used activation servers back then, my opportunities to play this old game now would be pretty much nil. (I'm intentionally leaving cracks out of this)

    3. Re:Not groundbreaking at all, System Shock 2 clone by Pojut · · Score: 1

      I will likely go the "buy to support the devs/download to actually play the damn thing" route. DRM (and not having an updated computer) were the reasons why I went with the 360 version the first time

    4. Re:Not groundbreaking at all, System Shock 2 clone by elrous0 · · Score: 1

      You're going to take the word of an *Australian*?!?!? Have you gone mad, man?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Not groundbreaking at all, System Shock 2 clone by antdude · · Score: 1

      Someone should mod System Shock games to use BioShock engines, but then companies won't like it. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:Not groundbreaking at all, System Shock 2 clone by Tim+C · · Score: 2, Insightful

      they were two very different games

      Note: mild spoilers ahead.

      System Shock 2

      * you awake to find yourself in the middle of a catastrophe; disorientated you must fight to survive in an unfamiliar environment
      * you can specialise in combat, psi powers or a mixture
      * there are automated systems and vending machines that can be hacked
      * there are collectable upgrade modules that can be exchanged for upgraded stats, new psi powers, etc
      * there are hypos, first aid kits, food and drink that can be used to increase health and/or psi power; some things increase one while decreasing the other
      * you are guided by the voice of a remote actor who is later revealed to be something other than they claimed to be
      * you are fighting the mutated inhabitants of the ship, and a range of bio-engineered creatures and robots
      * you can modify weapons and research alien objects to gain advantages

      Bioshock

      * you begin the game in the middle of a catastrophe; disorientated you must fight to survive in an unfamiliar environment
      * there is no specialisation, though you still have to choose which plasmids, tonics, etc to use
      * there are automated systems and vending machines that can be hacked
      * you can collect Adam, which can be exchanged for new plasmids, combat tonics, etc - but there is no stat development and no pre-req for using any weapon or plasmid, etc
      * there are hypos, first aid kits, food and drink that can be used to increase health and/or Eve; some things increase one while decreasing the other
      * you are guided by the voice of a remote actor who is later revealed to be something other than they claimed to be
      * you are fighting the mutated inhabitants of the city
      * you can modify weapons and create new items

      I'm sorry, there are differences between the two of course, but having played them both recently they really are extremely similar.

    7. Re:Not groundbreaking at all, System Shock 2 clone by JackAxe · · Score: 1

      I could not finish BioShuck do to my prior expectations based on the first Shock and SS2. BioShuck was a HUGE let down for me.

    8. Re:Not groundbreaking at all, System Shock 2 clone by Anonymous Coward · · Score: 0

      Well, he isn't native Australian.

    9. Re:Not groundbreaking at all, System Shock 2 clone by newcastlejon · · Score: 1

      He's an English ex-pat.

      --
      If God forks the Universe every time you roll a die, he'd better have a damned good memory.
    10. Re:Not groundbreaking at all, System Shock 2 clone by mjwx · · Score: 1

      ...why are you comparing the two? Even though they had many of the same people working on them and shared thematic similarities, they were two very different games.

      Welcome to (_)SYSTEM SHOCK 2\(_)BIOSHOCK

      After a short (_)TRAINING\(_)BATHYSPHERE section you awaken in a (_)SPACESHIP\(_)UNDERWATER CITY that is in a clear state of disrepair, signs of something going horribly wrong and so forth. Immediately you are contacted by (_)POLITO\(_)ATLAS who explains that something went wrong and they want to meet you. During this time the game points out the villain (_)DEIGO\(_)RYAN. You fight (_)MUTANTS\(_)SPLICES and the occasional (_)ROBOT\(_)BIG DADDY and collect (_)CYBER MODULES\(_)ADAM in order to increase your abilitys at (_)UPGRDE TERMINALS\(_)GATHERERS GARDENS. When you finally meet up with (_)POLITO\(_)ATLAS they are revealed to be the games true villain (_)SHODAN\(_)FONTAIN. You head out to kill (_)DIEGO\(_)RYAN but in the final scripted sequence they are revealed not to be villains and with the help of (_)DELACROIX\(_)TENNANBAUM you head off to kill (_)SHODAN\(_)FONTAIN.

      Indeed, quite different games.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    11. Re:Not groundbreaking at all, System Shock 2 clone by AntiDragon · · Score: 1

      (Spoilers, don't read end if you intend to play either game)

      The playstyle is incredibly similair - there's even a direct correlation between game features:

      Plasmids > Cybermodules
      Vending machines (hackable) > Replicators (hackable)
      Bonuses via research camera > Bonuses via chemical research
      Turrets, hackable > turrets, hackable

      Even major plots twists were the same:
      Halfway point in both games: Major ally turns out to be the major villian.

      I enjoyed Bioshock. It's blatantly a labour of love - I found the art direction fantastic and enjoyed it a great deal. But that it was a prettier, easier clone of System Shock 2 was obvious very early on.

      --
      "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
    12. Re:Not groundbreaking at all, System Shock 2 clone by ShakaUVM · · Score: 1

      >>Actually Bioshock was essentially System Shock 2 reskin with a few features removed and the difficulty turned down

      I'm playing Bioshock2 on Hard difficulty, with Vita Chambers disabled, and on an (ugh) PS3 so that my wife can watch while I play. It's actually rather hard... and lacking a mouse to do precision headshots really makes it more difficult.

  12. Guess I'm one of the critics to ignore by GodfatherofSoul · · Score: 2, Interesting

    I really couldn't get into BioShock. I had just played Dead Space and they both felt like essentially the same game and same story line. You arrive, transport is destroyed, find yourself thrown into environment overrun with monsters, get your prompts from a "friendly" on the radio, etc. I made it through the first chapter, then quit. Oh, and the sound was annoyingly "off" somehow, maybe not properly mapped to the sprite's distance in the background.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:Guess I'm one of the critics to ignore by moore.dustin · · Score: 1

      I picked up up on a Steam sale a couple months ago and did not get far passed the first 'big daddy' before succumbing to the horrible UI and the tedium it caused. It marked the first time I set down a game that was so well reviewed because it was intolerable from a gameplay perspective. Typically, I will suffer through most drawbacks if the story is compelling enough, but in the case of Bioshock, I was not hooked by the story before my patience was up. Initially, I chalked this up to being an old game, but that argument does not hold up because other games from that time are certainly still playable (and enjoyable for that matter). I had just finished HL2 when I picked up Bioshock too. I had bought it in hopes of being ready for Bioshock 2, but now I meet the release with complete apathy.

    2. Re:Guess I'm one of the critics to ignore by NeoSkandranon · · Score: 1

      Out of curiosity, what did you think of Deadspace?

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    3. Re:Guess I'm one of the critics to ignore by GodfatherofSoul · · Score: 1

      It's a beautiful game and they deserved to win awards based on some of the imagery, but the storyline was asinine. The scare factor was a 10 and there were times I had to stop just to recover my wits I was so scared of monsters jumping out at me. But, I just couldn't get over elements like shooting limbs (made no sense), poorly implemented 3rd person view (aim was sometimes impossible to achieve), wacky plot shifts, the "putting out fires" never-ending tasks, weapons upgrade process made it impossible to make use of other weapons, etc.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    4. Re:Guess I'm one of the critics to ignore by dogmatixpsych · · Score: 1

      I tried BioShock once. I made it about 10 minutes before I quit. I thought the game was pretty awful, but that is just my opinion.

    5. Re:Guess I'm one of the critics to ignore by Fallingcow · · Score: 2, Interesting

      If you like FPS games I strongly recommend you try STALKER: Shadow of Chernobyl, if you haven't.

      It didn't get a whole lot of press, but it's one of the best single player non-Valve FPS games to come out in--oh, years probably.

      No console version, PC only, which probably helped. It's (sorely needed) proof that the genre isn't completely worn out.

      It's available on Steam. Should be super cheap by now.

    6. Re:Guess I'm one of the critics to ignore by Opportunist · · Score: 1

      I picked up up on a Steam sale a couple months ago and did not get far passed the first 'big daddy' before succumbing to the horrible UI and the tedium it caused.

      So I was not the only one, it seems...

      I love games that set a mood, and a lenghty introduction scene has never put me off. Until Bioshock. That intro feels like an hour (even though it's closer to ten or fifteen minutes), but it's ten minutes of NOTHING but a dark chamber. But I sat it out, hoping that it's to create the mood of a claustrophobic feel to it. Ok, that I got. Great. So out. Then the unescapable "let's show you how to jump and duck and move" obstacle course. Ok. Then the first enemies. And then the frustration started. Due to the sluggish controls, it was near impossible to do the old "step, hit and evade" maneuvre that I loved so much in SS2 (honestly, the wrench was my primary weapon in SS2, I had so much ammo left over at the end that I wondered why I bothered...). I got invariably hit but missed more than half the time. I felt like I'm one of the infected in SS2.

      Ok, let's try to shoot. Again, sluggish controls and quite ... interesting movements of the targets made me use more ammo than I could afford, so that's not really a viable option either. After watching that Big Daddy slam the looter into the ground I just finally shelved the game, not to open it again.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Guess I'm one of the critics to ignore by Opportunist · · Score: 1

      I made it about 10 minutes before I quit.

      So, in other words, you saw the intro? :)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Guess I'm one of the critics to ignore by Eudial · · Score: 1

      I really couldn't get into BioShock. I had just played Dead Space and they both felt like essentially the same game and same story line. You arrive, transport is destroyed, find yourself thrown into environment overrun with monsters, get your prompts from a "friendly" on the radio, etc. I made it through the first chapter, then quit. Oh, and the sound was annoyingly "off" somehow, maybe not properly mapped to the sprite's distance in the background.

      BioShock is the "spiritual successor" of the System Shock series. In this case "spiritual successor" means "same exact story in a different setting".

      Dead Space is a more or less blatant ripoff of System Shock II, with some Alien sprinkled on top of it for good measure. In the end, this is not necessarily a bad thing, as the System Shock IP is forever tied up in legal tangles and a System Shock III seems unlikely, as well as the people who worked on System Shock II kinda dropping the ball with BioShock.

      So yeah. The story and elements are similar because they're borrowing them from the same game.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    9. Re:Guess I'm one of the critics to ignore by NeoSkandranon · · Score: 1

      I've only watched gameplay videos from a guy doing a playthrough on somethingawful's forums, so I didn't have much to go on besides the discussion in that thread and the videos.

      It does LOOK amazing to be sure, but yeah I agree with some of your points; the plot and constant "now go fix THIS thing" tasks got a little boring

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    10. Re:Guess I'm one of the critics to ignore by Tukz · · Score: 1

      For gods sake, just remember to get a vehicle mod before you begin.
      After the first time I had to walk from a train station FAR away, back to the main base, I quit and never came back...

      I may try again some day, with a vehicle mod so I don't have to walk everywhere.
      That place is HUGE, which is a good thing, but not transportation drove (pun intended) me nuts.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  13. Where they were going... by Anonymous Coward · · Score: 1, Interesting

    They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) ...

    To me it seemed obvious the game was about the illusion of free will, serving as a rather well-executed illustration of determinism. Given that video games do have the power to completely control our actions within them, its message was uniquely suited to its medium.

    1. Re:Where they were going... by Pojut · · Score: 1

      ***Major spoilers for those that never played the first Bioshock***

      Agreed. Pulling off that type of twist in another medium (such as film) would have be nearly impossible. The illusion of free will was exactly that...an illusion. Up until the showdown with Ryan, you THOUGHT you were in control...but if you go back through it again, you will see that any time Atlas asked you to "kindly" do something, you couldn't advance through the game without doing it...just like during and after the showdown with Ryan.

      The only difference was that you were aware of it. I'd say that makes its point perfectly.

    2. Re:Where they were going... by KDR_11k · · Score: 1

      Meh, that's just a case of primitive game scripting to me. In games it's always about hitting triggers, when you're told something will take time while you should do something else you can be pretty damn sure it won't actually be timed but have some arbitrary trigger based on your location/action that will make the NPC claim the job is done. Similarly the world is designed to allow no means of progression besides the intended ones so if the game wants you to kill dude X before opening the door that's what you have to do even if the real world would have given you millions of ways to avoid that killing and still get to where you want to be.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Where they were going... by Pojut · · Score: 1

      True, and while I wouldn't call Bioshock an open-world game, they made it JUST open enough to not make the would-you-kindly and progression go hand in hand. In fact, the only thing unrealistic about the progression in Bioshock isn't that it is linear, but the fact that there is a navigable route through a war-torn Rapture.

      I had a similar problem with the first Half-Life. Amazing game, but...I mean come on, what are the chances of every part of the escape route you took being open? The fact that an intensely intricate way to the surface existed always seemed a bit off to me.

  14. Big whoop by Berkyjay · · Score: 0, Troll

    Who cares?

  15. Bizarre physics engine cap by RobDollar · · Score: 0

    Are the physics once again inexplicably capped at 30fps?

    Something that was never explained by the devs about Bioshock 1, was the 30 frames per second physics cap.

    There was / is literally no way around it, and for those who haven't played it on PC, having a game run at 50-60 fps and the physics much lower, it's an annoying and immersion breaking error.

    1. Re:Bizarre physics engine cap by Pojut · · Score: 1

      This is the first I've heard of this physics issue (played the first one on 360). Care to elaborate a bit? Sounds weird...

    2. Re:Bizarre physics engine cap by RobDollar · · Score: 0

      Of course. On the 360 the game was capped at 30fps by default, so the problem wasn't evident. The fps cap I beleive could be removed, but the frame rate wouldnt jump so high for the physics cap to be noticeable.

      This video demonstrates the problem, although not quite as clearly as when our in game as this would be a circa 25fps video, but the problem is there. Note the smooth surrounding but jerky ragdoll.

      Also here is the original thread on the 2K (bioshock dev) forums, dating back to 2007, with posts sporadically from the past three ears. Obviously all avenues of vsync and config tweaks were explored, but 2k never responded to or patched the issue.

      Shortly after the first patch came out, people were baffled as to why it wasn't fixed. The engine remains hard coded to the 30 fps physics cap, which makes little or no sense considering the engine is perfectly capable of standard physics implementation, as shown with the many other unreal engine based games.

    3. Re:Bizarre physics engine cap by Pojut · · Score: 1

      Odd. Well, I gotta ask the obvious question...did anyone think to up the visual settings on their PC so the whole game ran closer to 30 FPS? Would that make the issue less noticable, or did the problem scale down as well?

    4. Re:Bizarre physics engine cap by RobDollar · · Score: 0

      No, the problem doesn't scale, it becomes less obvious at lower framerates. Using a third party program to cap with vsync at 30 fps and the problem is not noticeable as the physics are in sync with each rendered frame, although PC gaming can feel a bit jerky or at least cause headaches at under 40-50 fps so it's not an ideal solution.

      The reason it really doesn't make sense to me is that ever other game I've played, especially using the engine Bioshock uses, there is no physics cap at all, and there doesn't need to be.

    5. Re:Bizarre physics engine cap by Pojut · · Score: 1

      I'm sure there is SOME logical explanation for it...it seems daffy that they would do that without good reason. Still, it's an odd one. Thanks for bringing this up though, I was completely unaware of it!

    6. Re:Bizarre physics engine cap by Anonymous Coward · · Score: 0

      http://www.google.com/search?hl=en&q=bioshock%20physics%2030%20fps

  16. Re:Whine all you want, it's still an awesome game by kenp2002 · · Score: 3, Interesting

    Screw the critics. I love BioShock. The storyline, the drama, the graphics, the subtle all-pervading insanity.

    How are deformed mask wearing cannibals subtle? Seems pretty obvious the level of insainty.

    "Ooh, the concept appears unbalanced." ... "Waah, it's not as believable as the original." ... You know what? Put down the MacBook and the horn-rimmed glasses, back away from the Frappuccino, slowly, and STFU with all the art-school metaphysical crap.

    I fail to see what a Mac Book, coffee products, or the rest of that bigotry has to do with the game.

    The original kicked ass, pure and simple. How many other games offer that combination of determination and sadness, beautiful scenery and horrifying monsters, fast action and beautiful cutscenes?

    99% of most games. I can't think of a Final Fantasy game for instance that didn't provide everything you just mentioned.

    The environments, the puzzles, the music and sound effects - BioShock created an amazing world to rival Alice and Firefly, and engaged the player immediately and completely. Enough plot twists to make M. Night Shyamalan green with envy, culminating with finding out the truth about the voice on the radio, and the awesome "Man Vs Slave" cutscene.

    The story is basic and most saw the double cross in the first 5 minutes. Atlas was far too much in the know to be as benign has he claimed to be.

    The scenery is standard 30,40,50 thematics used in Fallout and a variety of other post-apocalyptic settings shooting for a Film Noir feel (see Dark City as a good example of the reuse of that era for effect.) I kept waiting for a Pip Boy ad.

    The graphical elements were further more a re-use of Jules Vern crap and the Little Sister could be either The Stepford Wives or Village of the Damn. Take your pick. Both rather one dimensional.

    The time line is inconsistent with more anacronisms within it's own lore is was barely tolerable.

    The degeneration of the Plasmid users was nothing more then a set piece of zombie fantasy. The quickest and CHEAPEST way in a story to detach from conventional society is to use "The Zombie" be it fast running cannibals (28 Days) to the slow lumbering doomwalkers (Night of the Living Dead) they are cheap tools used to remove conventional society (almost as cheap as a nuclear apocalypse) from the world. Add in some uncanny valley-like responses from the audience by keeping them semi-human (rather then 80% rotting we want to unnerve the audience by keeping them 'fresh') for cheap effects.

    The character development was non-existent save for a single woman pining over the leader described through audio tapes. Hell Borderlands had twice the character development with just the Tannis character alone.

    Don't know about the critics, but I personally have enough faith in the sequel to have pre-ordered it. Especially considering all the bonus stuff that's included. :D

    Sadly video games have come a long way in the ability to tell a story... but they have a long way to go. Enjoy it for what it is, a game. It is far from literature that people will be reading\playing in a 100 years...

    --
    -=[ Who Is John Galt? ]=-
  17. Re:Whine all you want, it's still an awesome game by Sethb · · Score: 1

    Bioshock is/was an amazing game, one of the few gays to truly elicit an emotional response from me while playing. It remains the only game I've unlocked every achievement for on the 360, as I wanted to find everything in the world. The play-through where I doggedly hunted down every audio diary in the game really made me a fan, as once you hear all the stories being told (with excellent voice actors) by the end of the game, you can actually start to feel very sorry for the splicers you have to kill. Bioshock is more of a tale of tragedy, less so of vengeance and war, which is what most of the FPS genre is about.

    A special mention also has to be made for Sander Cohen, who is one of the most memorable game characters ever. Playing through Fort Frolic still creeps me out, and the audio diary with him reading his poem "The Wild Bunny" is one of the most chilling pieces of game audio ever.

    --
    When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
  18. Why is this an article? by Anonymous Coward · · Score: 0

    Why exactly is a generic sequel being featured on slashdot?

    1. Re:Why is this an article? by HairyNevus · · Score: 1

      Clearly you don't know /.'s slogan: "News for Nerds..."

      --
      You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
  19. Re:Whine all you want, it's still an awesome game by Sethb · · Score: 2, Funny

    Wow, obviously I meant "games" not "gays". I wish Slashdot had an edit feature. :)

    --
    When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
  20. Re:Whine all you want, it's still an awesome game by ezzzD55J · · Score: 2, Funny

    that wasn't THAT obvious :)

  21. Re:Whine all you want, it's still an awesome game by dalmiroy2k · · Score: 2, Funny

    Actually M. Night Shyamalan wrote Bioshock 2's script but it was canned after they found out he was one of the masterminds behind 9/11

  22. I second this proposal! by Anonymous Coward · · Score: 2, Funny

    I fully agree that we should put all these Randroids adrift in the middle of the ocean so they won't be forced to use the roads, military, fire departments and schools they don't want to pay for.

  23. Forgive me father for I have sinned... by levicivita · · Score: 1

    ...but despite glowing reviews, I couldn't quite get into it. The atmosphere is very polished. The little girls are quite spooky and they're the highlight of the game by far. What I did not like so much was the actual combat. The worst thing about it is that what you're really fighting is the scarcity of resources (I was playing on hard). The challenge thus is not killing the creatures, but saving money. There are several things you have to keep track of, and you're constantly out of all of them. The water effects are best in class, but that's about it. The engine brings nothing new. Crysis, a 3 year old game, is more revolutionary even today than BioShock 2. I wanted to like it but in the end I just gave up.

    1. Re:Forgive me father for I have sinned... by oneTheory · · Score: 1

      You have committed no sin, my son. Bioshock is one of those games, like the Fallout series, that appeals mostly to the post-apocalyptic crowd. Much of the fun intended in these games is resource management and finding the most "inexpensive" (in terms of resources) way of surviving the environment.

      That might mean increasing your skill with the pistol to where you can double or triple-headshot to kill splicers on hard difficulty. It might mean fun with the "Enrage!" plasmid or the one that gets a Big Daddy on your side (it's a lot cheaper in Eve/Ammo/Health when they kill each other). There are many environmental options for disposing of your opponents from leading them into water and shooting with electricity to shooting explosive objects to telekinesis.

      The fun in these games is being creative, not just going full-auto on anything that moves.

  24. PC version doesn't support controllers by Anonymous Coward · · Score: 0

    It has no support on PC for a gamepad. This is after Bioshock 1 ONLY supported the 360 controller on PC, which required purchase of a usb dongle to work (wirelessly). I'm returning my copy as I'm not nerd enough where I enjoy sitting at my desk, playing video games with keyboard and mouse, when I could be sitting in my living room playing w/a controller on my HDTV (and no, i don't own a console and won't buy one)

  25. What was different gameplay-wise? by SuperKendall · · Score: 1

    ...why are you comparing the two? Even though they had many of the same people working on them and shared thematic similarities, they were two very different games.

    Although the mechanisms by which you leveled up differed, they seemed really similar to me - Plasmids/Psionic powers, hacking skills you could improve, hacking into turrets, scripted events... some of that is common now, but the main point I am making is there's nothing Bioshock did that was really revolutionary because the elements that made Bioshock fun, System Shock 2 had them and often had richer variants of them.

    To me they felt very, very similar only SS2 was scarier, offered a richer upgrade tree, more interesting protagonists, and a world that made more sense as you were wandering through it.

    I understand they flattened some things out to work better on a console version, so I don't even mind some of it being simplified - I just think they could have made choices that were not as much of a compromise and made the story better too.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  26. That is exactly where they failed most SPOILER by SuperKendall · · Score: 1

    To me it seemed obvious the game was about the illusion of free will, serving as a rather well-executed illustration of determinism

    SPOILER SPOILER STOP READING IF THIS GETS MODDED UP UNLESS YOU HAVE FINISHED BIOSHOCK ..
    .
    .
    .
    .
    . ..
    .
    .
    .

    Of course it was. And that's what made me most angry, the fact that they fumbled that totally with the Ryan killing scene.

    If they truly wanted to illustrate you had no choice other than to kill Ryan because of your programming, they should have given you LESS CHOICE in what you could do at that exact moment. I wandered around trying to kill myself, trying to break out, trying to do anything other than kill Ryan. In the end, I COULD have just sit there forever. I spent a few hours trying. You could be a pacifist if you want to, and that felt wrong.

    I would have preferred almost anything else to that - even just a cutscene that showed me killing him. Far better would be to see my own on-screen hand slowly coming up, bringing my selected plasmids and other weapons to bear beyond my control... every movement you made only allowed to be towards him, only able to turn slightly away until the inevitable stroke of bees or gun or what have you that that did him in. Even shooting anywhere and then having the bullet ricochet for the kill would have been amusing and driven home that main thematic point so much better that all along you were not really under your own control.

    But the story beyond that point failed for me as well. Then I had the suggestion switch turned off (I think, I seem to remember they operated on me). So then really why did I go off to kill the dude? The Sisters kind of wanted me to, but I had no really compelling reason to do so other than to progress in the game. Then I was just playing any other shooter, or that is what it felt like... where in System shock I had a personal compelling reason (from the character's standpoint) to be playing that sucker until the very end and defeating who I had to at every point.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:That is exactly where they failed most SPOILER by Fallingcow · · Score: 1

      But the story beyond that point failed for me as well. Then I had the suggestion switch turned off (I think, I seem to remember they operated on me). So then really why did I go off to kill the dude? The Sisters kind of wanted me to, but I had no really compelling reason to do so other than to progress in the game. Then I was just playing any other shooter, or that is what it felt like... where in System shock I had a personal compelling reason (from the character's standpoint) to be playing that sucker until the very end and defeating who I had to at every point.

      That was actually my favorite part--until they ruined it.

      I got the impression that my choices were to die (along with everyone else) or to turn myself in to a monster to get revenge and save the others. I then set about methodically destroying myself, turning myself in to a walking tank because I had nothing to lose.

      Then I'm suddenly not a big daddy any more in the ending. WTF? They just un-did it? I lived for years more? I still feel like they'd set up the big daddy transformation as something that could not be undone, and the game was way better when I thought it was.

      During the transformation I thought that the (mediocre) rest of the game might be saved by a poignant, emotional--but not maudlin--ending.

      Nope.

      What a let-down that game was.

  27. torrent? by Anonymous Coward · · Score: 0

    Anyone have a torrent for the first game with *ALL* the DRM stripped out?

    I actually picked it up on sale for $5 but I never installed it because you *still* have to let it talk to their servers even though they'll graciously let you install it as many times as you want. (I was planning to plug the serial number into steam like I did for Half Life 1, but apparently that only works for 1st party games on Steam)

    At least I cost them money by making them pay somebody to talk to me on their support number. Maybe I'll call again and waste more of their time.

  28. Re:Whine all you want, it's still an awesome game by Anonymous Coward · · Score: 1, Funny

    What a twist!

  29. Re:Whine all you want, it's still an awesome game by Anonymous Coward · · Score: 0

    I fail to see what a Mac Book, coffee products, or the rest of that bigotry has to do with the game.

    I'm guessing he hit the nail on the head.

  30. Thanks by SuperKendall · · Score: 1

    I came up with a tiny, tiny subset of that list but yours is really comprehensive and really lays out the great number of similarities.

    One thing, although there is not exactly a skill tree the way you acquire new plasmids is along the same lines of how you would gain points to acquire new skills, it just means you can sort of adapt your "equipped skill tree" along the way, though only to a certain extent as you cannot afford the whole tree. I am not sure if I like that less or more yet, though the SS2 approach felt more "real" (or as real as a videogame can feel, anyway).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  31. System Shock Reboot Please by SuperKendall · · Score: 1

    We just saw a reboot of Star Trek, and Spiderman is already about to reboot too...

    Why don't truly classic video games like System Shock get reboots like movies and TV? I mean, take the same story and tweak it a bit. I think companies figure people have played through it already so they would not buy it - but aren't there about two whole gaming generations around that have never even heard of System Shock? And if you sprinkle a few surprises in there I'll be just as happy to play though a great story again - not to mention I remember very few specifics, but you could even give the most memorable parts new twists also...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:System Shock Reboot Please by Opportunist · · Score: 1

      Why wouldn't people buy it? Do you think shooter players are smarter than players of sports games that buy the same game over and over every year? I'd guess selling the same game again after a decade is certainly possible.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:System Shock Reboot Please by SuperKendall · · Score: 1

      Why wouldn't people buy it?

      Oh I think they would, I'm just trying to envision the thought process that goes on to where it has not happened yet...

      ALthough come to think of it, very recently we've seen console remakes of stuff like Bionic Commando, so perhaps that wave is just starting.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:System Shock Reboot Please by Opportunist · · Score: 1

      Well, let's think i through. SS2 had a great story, still quite a bit of replay value (trying to solve it in different ways with different cyber advancements), a bit of pondering necessary to get all the goodies (or just to survive), and it had a believable arch villain in SHODAN that wasn't just a "c'mon, lemme get to you so I can cap you and shelf it" 10th-twirly-mustache-villain-from-the-right kind of nemesis. You really, really started to hate that AI after a while, it was demeaning, belittling and really annoying with its voice. It basically had anything a good game needs. Note that I left out things like graphics and controls (although they were quite ok for its time), since they obviously have to be redone.

      I'm quite sure taking that formula and casting it in new clothes would work.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  32. No Widescreen by xxuserxx · · Score: 1

    The developers did not include widescreen ratios...again.. No widescreen, no thanks.

  33. old news. by Dencrypt · · Score: 1

    Razor 1911 proudly presents:
    BioShock 2
    (C) 2K Games

    Date: 2010-02-08
    Game Type : KillEm All
    Size: 1 DVD
    Protection: SecuROM+XLive+PA

    1. Re:old news. by Opportunist · · Score: 1

      So Razor's still alive and kickin'? Nice to see some old groups survived.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:old news. by Tukz · · Score: 1

      Most of the old groups I know, are still alive and kicking.

      Hell, they still use Amiga loaders some of em

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  34. Film at 11? by mjwx · · Score: 1

    Metacritic alone is proof that "reviews" don't mean anything about the quality of a game, just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

    Professional reviews are paid for, film at 11 rated highly by sellout monthly.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  35. It would have been more interesting... by mOdQuArK! · · Score: 2, Interesting

    ...if they had allowed you to play as a Little Sister, the target of every Splicer, crawling through the ducts for safe transit, popping out here or there to try and drain some Adam from a corpse, scampering around various Big Daddy's for protection (or deliberately drawing enemies to Big Daddys to get them killed), perhaps being able to set traps or sabotage things.

    I suppose a scenario like that would've made the game more puzzle-like rather than a shooter, but I think it still would've been pretty interesting to play.

  36. Rapture Rupture. by Ostracus · · Score: 1

    "Bioshock is/was an amazing game, one of the few gays to truly elicit an emotional response from me while playing."

    Alright admit it. You have a thing for guys in diving suits. :)

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Rapture Rupture. by Opportunist · · Score: 1

      Either that or it has something to do with obese guys and little girls... Ok, ok, I'll stop here, let's raise the level of this discussion again. I'll get the steamshovel.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  37. Corporate Translation Services 2000 by remmelt · · Score: 1

    Translating:

    "Fuck you. Fuck you and the horse you rode in on. Fuck your mother, your father, your dog and your cat. Fuck your house. Fuck your job. Fuck your car, fuck your computer, fuck your gaming habit. Fuck you for buying our games. We hate you and we feel superior to you in every way conceivable. Also, we don't trust you.

    Because, you know, we felt that was better for you guys all around."

  38. Re:Whine all you want, it's still an awesome game by Opportunist · · Score: 1

    Stories in games are a tricky thing. On one hand, you want a cool story with unforseeable twists (else, well, a story is boring. For reference, see 99% of the cookie-cutter scripts used today where you know after 10 minutes how the rest of the movie will run). The story should leave the hero in situations where the audience keeps wondering how the heck he's gonna get out of that mess.

    On the other hand, you want to shape this story and drive it. Now, if the twists are unforseeable and hard to predict, it's virtually impossible to do just that. Unless you pull one deus ex machina out of your ass after another that drives the story for the player. If you don't have any idea how to get out of the whole creek, it's frustrating because, well, you're stalled.

    And we didn't even touch the topic of "multiple ways to solve something" and "outcome based on player decision".

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  39. Re:Whine all you want, it's still an awesome game by Opportunist · · Score: 1

    I really honestly wonder what Freud would think of that one...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  40. "somewhere between a game reviewer and..." by Ayavaron · · Score: 1

    Perhaps you would be interested in my game reviews then? I try to approach them as somewhere between a game reviewer and a game player.

    What? What does that even begin to mean? Game critics have a tendency to inflate game quality but the reasons why are subject to speculation, conjecture and conspiracy theories. I do know know what kind of extra perspective a game critic might add that a game player hasn't.

    Film critics tend to look at movies very differently from the average moviegoer because they've seen a lot more movies. It's a lot harder to impress a person who's seen thousands of films than someone who has seen a few hundred without trying to discern for quality. Imagine a teen girl whose maybe two hundred movies, mostly of the teen-girl shit variety and the best thing she's seen is probably "The Breakfast Club." Now imagine someone who loves films, seeks out the best movies to watch, gets a job as a film critic and watches every new release from that moment on. Is it any surprise that one of them loves "13 Going on 30" and the other thinks it's shit?

    What's bizarre is that the experience of being game critics for years doesn't make them harder to impress. Rather, we see nearly the opposite where critics kiss the ass of every triple-A release to come along. Actual gamers who spend their money on expensive new games and spend hours getting involved in them seem to be much better at analyzing the quality of these games but there's one more tangentially related phenomenon I think is interesting enough to throw in this rant that started with me asking what the hell you meant when you said something weird.

    The older gamers with lots of experience tend to love a handful of older games and feel like nothing can compare to them. The people who love off-putting games like Deus Ex and X-Com are unlikely to see anything come out that pleases them the way their old favorite did. What are others to make of these opinions? Do these older gamers have experience enough so that we should expect to trust their opinions? I dunno. Maybe it just means Deus Ex is the best game of all time and everything since is simply worse.

  41. Re:Whine all you want, it's still an awesome game by oneTheory · · Score: 1
    Quoting GP:

    STFU with all the art-school metaphysical crap.

    He should have said film school crap. Your assessment is accurate, would you kindly pat yourself on the back for recognizing that 99.999% of everything produced is derivative.

    Like the concept of "an original thought". Look at art and culture since the dawn of recorded history and almost everything is just one regurgitated idea after another.

    I think what allows some people to enjoy these kind of games more than others is not that they couldn't pick them apart and point out every flaw, borrowed concept, etc, but they choose to immerse themselves in the world and allow their own imagination to run wild as if being there, "Holy shit I'm trapped underwater. I'm scared.. What can I do to survive?" Taking on the struggle of the character, integrating themselves in the story. The developer can't do that for you.