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The Awful Anti-Pirate System That Will Probably Work

spidweb writes "Much virtual ink has been spilled over Ubisoft's new, harsh DRM system for Assassin's Creed 2. You must have a constant internet connection, and, if your connection breaks, the game exits. While this has angered many (and justifiably so), most writers on the topic have made an error. They think that this system, like all DRM systems in the past, will be easily broken. This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money. As such it is, if nothing else, a fascinating experiment. From the article: 'Assassin's Creed 2 is different in a key way. Remember, all of its code for saving and loading games (a significant feature, I'm sure you would agree) is tied into logging into a distant server and sending data back and forth. This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent.'"

142 of 1,027 comments (clear)

  1. Sweet spot by ScrewMaster · · Score: 5, Insightful

    It's all about finding the sweet spot. DRM is invariably going to piss of a certain number of paying users but if you piss off too many you lose revenue, or worse yet, if your product gets a rep for being unreliable ... you're throwing away potential customers. DRM is a risky game to play, and if you're gonna do it you better make damn sure it works.

    --
    The higher the technology, the sharper that two-edged sword.
    1. Re:Sweet spot by Pluvius · · Score: 5, Insightful

      Considering that DRM never works yet always pisses off some consumers, wouldn't the sweet spot then be no DRM?

      Rob

    2. Re:Sweet spot by maxume · · Score: 3, Insightful

      Yeah, if nobody buys the game, it will be hard to argue that the copy protection was a success.

      --
      Nerd rage is the funniest rage.
    3. Re:Sweet spot by Rockoon · · Score: 2, Insightful

      You know what works. Viruses and trojans.

      I don't pirate because I don't want viruses or trojans.

      --
      "His name was James Damore."
    4. Re:Sweet spot by The+MAZZTer · · Score: 4, Insightful

      Steam works, at least for me. It adds value to the games most closely integrated with it. Integrated out-of-game and in-game server browsing, community features, store, automatic installation and patching.

    5. Re:Sweet spot by Stumbles · · Score: 2, Insightful

      No, the only sweet spot offered by DRM of any sort is the one between your cheeks.

      --
      My karma is not a Chameleon.
    6. Re:Sweet spot by TheRaven64 · · Score: 5, Insightful

      I don't pirate either, and that's one of the reasons. But I also don't buy things that come with DRM. Even if it's something that I would otherwise have enjoyed, I spend my money on something else.

      People seem to act like pirating and buying are the only two options, but we're talking about entertainment here. There are lots of DRM-free sources of entertainment and if you are going to treat me like a thief then I'm happy to be someone else's customer instead of yours.

      --
      I am TheRaven on Soylent News
    7. Re:Sweet spot by sopssa · · Score: 2, Informative

      This whole story is about how and why the DRM will work. It's kind of funny someone always comes along with "it will be cracked" without understanding any of the fundamentals behind how the game copy protections work.

      I'm just waiting them to take this one little step further - stream parts of the game code, textures or other data from server (something not used often). Spread it randomly around the game and it becomes almost impossible to build a working crack.

    8. Re:Sweet spot by Endo13 · · Score: 5, Informative

      I have never yet found a torrent on any torrent site that had a virus or trojan.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    9. Re:Sweet spot by Pluvius · · Score: 2, Interesting

      Which DRM has slowed down copying more than it's pissed off consumers? I don't consider CD keys DRM, BTW. DRM in my mind is screwing up a game's code for no reason other than to obstruct pirates.

      Rob

    10. Re:Sweet spot by HalAtWork · · Score: 4, Insightful

      I don't pirate as well, but at this point it's just easier to do all my gaming on a console. Screw drivers, $200+ dollar video cards, inconsistant control methods, and of course screw DRM. I'd also say screw patches, but unfortunately consoles have caught up to their PC cousins here.

    11. Re:Sweet spot by bertoelcon · · Score: 5, Insightful

      I don't pirate because I don't want viruses or trojans.

      I don't buy PC games because I don't want trojans either.

      --
      Anything can be found funny, from a certain point of view.
    12. Re:Sweet spot by Pluvius · · Score: 3, Interesting

      This whole story is about how and why the DRM will work.

      Yes, and I don't agree with Vogel's premise. It's not going to be more difficult to crack this than it was to crack, say, StarForce; it's just going to be different. And once it's been cracked, how much can Ubisoft possibly change the method for all of their future games? This new DRM is just a complete non-starter.

      I'm just waiting them to take this one little step further - stream parts of the game code, textures or other data from server (something not used often).

      Yes, I'm waiting for them to finally come out and admit that they don't want any of the PC market as well.

      Rob

    13. Re:Sweet spot by ScrewMaster · · Score: 2, Insightful

      Considering that DRM never works yet always pisses off some consumers, wouldn't the sweet spot then be no DRM?

      Rob

      Not at all. It's a tradeoff. I won't buy copy-protected software on principle: if I can't make copies for my own use then it's of no use to me. I'll find a more reasonable vendor. If there isn't one, then I'll do without. For example, I would never buy a copy-protected or DRM'ed accounting program: too risky. Remember the Product Activation debacle that Intuit Corporation suffered some years ago? On the other hand, for many people (most people, I'd say, particularly in the gaming industry and music-download business) DRM that doesn't cause too many obvious problems is acceptable. The market will decide very quickly whether games with this sort of over-the-top protection will survive. Personally, I think this just shows that corporation to be owned and operated by dicks, and I find it's best not to buy from dicks if you can avoid it.

      --
      The higher the technology, the sharper that two-edged sword.
    14. Re:Sweet spot by binarylarry · · Score: 2, Insightful

      Oh I think he's gonna have a tough time with that one.

      --
      Mod me down, my New Earth Global Warmingist friends!
    15. Re:Sweet spot by sopssa · · Score: 2, Informative

      You can always make a fake local server.

      Did you read at all what I said? Sure, local server is probably trivial to make given enough time. But if the game streams content, code or other data from the server when it needs to in the game, or implements some functions only server-side (is the player at end of the level, spawn enemies when player opens a door and so on), all of that would have to be fetched and reimplemented. With large, open games theres a really good change you need to play hundreds of thousands of games to get all the content from the server, and then you also have to implement the server-side functions.

    16. Re:Sweet spot by Kral_Blbec · · Score: 5, Interesting

      Except you are still giving complete control over your games to a third party. I used to love steam. Then one day they decided that they wanted to change the censored version of a game I bought into the uncensored version. I was annoyed, but more importantly the women folk didn't like it when they saw it. Contacted support to ask for it to be rolled back or for a refund. Was treated like an absolute idiot and was pretty much told to piss off. This after years of being a loyal customer have having spent hundreds of dollars on games. Just completely out of the blue and without permission changed the fundamental character of the game. Had they even tried to apologize I might have been okay with it. Instead I got couple idiots lying to me how they are contacting the developers to try to fix it and other BS. Not just poor support, but down right insulting. When I tried to get another associate thinking I got a bad apple the first time, it was the same thing. They hold every game I ever bought on there for ransom and there is nothing I can do about it.
      No matter how good it may seem now, it will come back to screw you. It is still DRM, it just has a happy face painted on it.

    17. Re:Sweet spot by BrokenHalo · · Score: 5, Interesting

      I don't pirate either, and that's one of the reasons. But I also don't buy things that come with DRM.

      Same here. I'm not so much into the game market, but I do buy a lot of music, and the same principles apply. But when it comes to the point where a game manufacturer is spending more resources on preventing someone digitally ripping off his product than he appears to be on the product itself, then everybody would be better off if the game was simply produced as a physical board game.

    18. Re:Sweet spot by Bert64 · · Score: 4, Insightful

      Legit purchases have been known to come with malware too, there have been various cases of storage devices being shipped out with malware preinstalled for instance.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    19. Re:Sweet spot by ZankerH · · Score: 4, Insightful

      Oh Powers that Be, can we please have a hate speech mod so we can still browse at -1 for moderating purposes and not have to read through this crap?

    20. Re:Sweet spot by ScrewMaster · · Score: 5, Funny

      There are lots of DRM-free sources of entertainment

      You know, this being Slashdot and continuing with the "nerd in his parent's basement" theme, I would say that finding a girlfriend would qualify, but I've discovered that only very rarely do girlfriends come without some form of DRM.

      --
      The higher the technology, the sharper that two-edged sword.
    21. Re:Sweet spot by ScrewMaster · · Score: 2

      Sure, local server is probably trivial to make given enough time. But if the game streams content, code or other data from the server when it needs to in the game

      Well, you're kinda blurring the line between legitimate online activities (this is an Internet game after all) and DRM. If the game is dependent upon remote content because it's an online game, well, that's one thing. But if I have a product that is capable of being played offline, but requires an active Internet connection solely for the purposes of Digital Restriction and Monitoring ... screw that.

      --
      The higher the technology, the sharper that two-edged sword.
    22. Re:Sweet spot by Sancho · · Score: 5, Insightful

      That you know of.

    23. Re:Sweet spot by Unending · · Score: 4, Insightful

      Or he uses a private tracker site...

    24. Re:Sweet spot by moonbender · · Score: 2, Interesting

      I had to read that a couple of times before I understood/believed it: they uncensored a game and you were unhappy with that? You wanted the censored version of the game back?

      --
      Switch back to Slashdot's D1 system.
    25. Re:Sweet spot by snemarch · · Score: 2, Funny

      Their DRM is very easily circumvented, though: ether and duct tape.

      --
      Coffee-driven development.
    26. Re:Sweet spot by Anonymous Coward · · Score: 2, Funny

      The only screwdriver you need for assembling a PC is a Phillips head.

      Seriously, though, it's easy to spoof a website address (either in your hosts file or in your router) to remap the "game save server" to another PC. This DRM is dead in the water already.

    27. Re:Sweet spot by badboy_tw2002 · · Score: 2, Insightful

      The GP is opposed to DRM on philosophical means it seems, while you're only speaking of convenience. Consoles are built with DRM from the ground up - the DRM is in the hardware of the machine and you can't do anything without interacting with it.

      Of course, this means that its a pretty seamless experience for the user. I put a disc in or download a game and there's nothing I need to worry about - no installation, no activation, no online only presence. It "Just Works". Which of course forces one to ask: if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

    28. Re:Sweet spot by ScrewMaster · · Score: 5, Interesting

      No matter how good it may seem now, it will come back to screw you. It is still DRM, it just has a happy face painted on it.

      Yes, I agree with you about Steam, and Valve Corporation in general. What you are describing here is the difference between copy protection (which is the avowed reason that companies employ this crap) and Digital Rights Management. Game publishers that want complete, unquestioned real-time control of purchased content resident on your computer have gone way too far in my opinion, and it's just wrong. That applies to everything, not just games. Remember how Amazon removed access to an e-book on the Kindle, after the customers had paid for it? This is a level of control over the customer that sets the MPAA/RIAA drooling on their respective bibs.

      Now, having said that, it would feel differently if I were renting a game product (i.e., software as a service) by paying a small monthly fee. I'm just paying for access. I get thoroughly torqued off, however, when I spend fifty or a hundred bucks on a disc, and then get told that a. I have to have an Internet connection to activate or use it and b. find that my use of the product can be revoked or modified at any time, and for that matter that the content can be swapped out at their whim. That's just ridiculous, but that's what they want. I say don't give it to them.

      --
      The higher the technology, the sharper that two-edged sword.
    29. Re:Sweet spot by ScrewMaster · · Score: 2, Funny

      Their DRM is very easily circumvented, though: ether and duct tape.

      No, you're talking about the security system (i.e. User Access Control.) I'm talking about the built in Digital Restrictions Management that members of the fairer sex often apply to their mates ("don't stop at the bar on the way home", "don't leave the dishes in the sink", "put the toilet seat DOWN! when you're done" "keep your eyes off her tits!", etc. etc. ... etc.)

      --
      The higher the technology, the sharper that two-edged sword.
    30. Re:Sweet spot by ScrewMaster · · Score: 3, Interesting

      Legit purchases have been known to come with malware too, there have been various cases of storage devices being shipped out with malware preinstalled for instance.

      Up until the Internet went public, the only major cases of malware release were on commercial software. There was a computer outfit near me back in the early 90's that was selling blank 5 1/4" floppy disks by the hundreds of thousands ... all of which were conveniently pre-infected with a boot-sector virus.

      --
      The higher the technology, the sharper that two-edged sword.
    31. Re:Sweet spot by LordLimecat · · Score: 5, Insightful

      $200+ dollar video cards

      Decent video cards can be had for far less, and drivers are going to be part of your computing experience whether or not you game. You may have your reasons for gaming on consoles, but lets not exaggerate here.

    32. Re:Sweet spot by Ifni · · Score: 2, Insightful

      But at what point does this switch from DRM to software as a service? Once you start streaming data from a server, it is more akin to the MMO model (even if it is just single-player) than owning the game title. Of course, if (unlike most MMOs) the game remains static, then it merely takes a single inside leak of the server side data to allow the setting up of private servers for cracked clients. At a certain point, side-chanel attacks become more feasible, and they typically require changing human behavior to prevent, which is much more costly.

      --

      Oh, was that my outside voice?

    33. Re:Sweet spot by Endo13 · · Score: 2, Insightful

      All that means is you don't have a good virus scanner or trojan scanner.

      Or, it could mean that I know what to look for. I've found things manually before that even the best scanners miss.
      Simple truth is that, thanks to hashes, community feedback, etc. you'll basically never find infected torrents on any "reputable" torrent site.

      Or you don't visit that many torrent sites...

      That's relative, but probably true.

      Or you never have downloaded software, EXE files

      Most of my software comes as an iso, so if I understand you correctly, you would be right.

      .MP3.EXE files from torrent site

      I've never even seen those on a torrent site.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    34. Re:Sweet spot by Blakey+Rat · · Score: 4, Insightful

      Well, first of all, everybody using Steam should know going-in this one simple fact:

      There is no customer service. Repeat it with me: Steam has no customer service.

      Secondly, what the hell game are you talking about that somehow has a censored and an uncensored version that are completely different game installs? Do you live in Australia, and one was the AU version and the other the US version? In short, what the heck are you talking about?

      The vast, vast, vast, vast majority of games let you set the censorship options after the game is installed-- there's only one version of the game, and no way for Steam to screw you over in this way. You must be either talking about the most mutant game ever, or live in a place that gets special kiddy-friendly versions (like AU.)

      Please let me know what game you're talking about, where not only is the censored and uncensored version a completely different install, but switching from one to the other "changes the fundamental character of the game." It's not adding up for me right now.

    35. Re:Sweet spot by feepness · · Score: 4, Interesting

      Steam works, at least for me. It adds value to the games most closely integrated with it. Integrated out-of-game and in-game server browsing, community features, store, automatic installation and patching.

      I used to like Steam, until I paid $30 for a thirty party game on there which asked for a CD Key which I obviously didn't have. Looked on the forums and everyone was having this problem. I contacted customer service and they wanted me to disable this Windows thing and edit that registry whatever. No thanks.

      But the important thing is they told me the refund they gave me was a one time thing. Even though I asked for it within 48 hours of the purchase I was treated like I tried to download the game, play it, and return it. And if you reverse the charge on your card? Your account is suspended and you lose ALL your games.

      So I'll still Steam... for Valve games. And not much else. It is part of the reason I moved from PC to PS3 gaming.

    36. Re:Sweet spot by tsotha · · Score: 4, Funny

      Weird. My girlfriends always come with a big guy who'll beat me up if I don't pay.

    37. Re:Sweet spot by Anonymous Coward · · Score: 5, Funny

      and if you find a girfriend without DRM on her sweet spot, she will likely have a virus problem

    38. Re:Sweet spot by JDeane · · Score: 2, Insightful

      Might I suggest that server address be 127.0.0.1 with some sort of application that emulates all the functions...

    39. Re:Sweet spot by JDeane · · Score: 5, Insightful

      Also once again the pirates will enjoy the better copy of the game as this will greatly reduce any sort of lag induced from logging onto a remote server. Another thing is that pirates will enjoy the ability to hack there own save file have the save file backed up in case of emergency... DRM is a needed evil but at some points when the pirates are getting the better product.... It gets teeth grindingly annoying.

    40. Re:Sweet spot by binarylarry · · Score: 2, Funny

      He's probably Amish.

      --
      Mod me down, my New Earth Global Warmingist friends!
    41. Re:Sweet spot by The+Ultimate+Fartkno · · Score: 5, Funny

      And for those of us without water tight seals on the toilet?

      An otter will do in a pinch.

    42. Re:Sweet spot by liquiddark · · Score: 4, Funny

      I'm guessing he bought the Japanese version of My Pony Adventures, which is a totally different experience than the rest of the world...

    43. Re:Sweet spot by CecilPL · · Score: 2, Insightful

      Or he uses an Operating System that isn't defective.

      You mean an operating system that isn't popular enough to bother writing viruses for.

    44. Re:Sweet spot by ScytheBlade1 · · Score: 3, Funny
    45. Re:Sweet spot by fuzzyfuzzyfungus · · Score: 3, Insightful

      SSL?

      Unless Ubisoft are utter morons, they'll cryptographicallly verify that they aren't being spoofed. Now, that won't stop someone from attacking the game binary and defeating that particular check, and then spoofing the game save server; but they would have to be shocking amateurish for a simple spoofing attack to work on an unmodified binary.

    46. Re:Sweet spot by mysidia · · Score: 3, Insightful

      It is definitely popular enough to write viruses for.

      The thing is, its userbase is predominantly populated with more people who don't fall for stupid tricks.

      Example stupid tricks:

      "Post a web site that displays animated GIFs of a virus scan followed by, YOUR COMPUTER IS INFECTED!! Download and run this program to fix!!!" or "Download and run this .SH file and pay $69.99 to fix!!!"

      Example stupid tricks: "Please type your root password into this form, click OK, click "Allow" when prompted by the security thingie, and software installation will begin"

      Example stupid tricks would be: "Click here to download and run this 'codec'. When prompted, type your root password"

    47. Re:Sweet spot by Kral_Blbec · · Score: 4, Informative

      Witcher: Enhanced Edition. It's a Polish game that was released in the US first in a censored version and in Europe uncensored. Then they released a "Director's Cut" patch for the US version that uncensored it.
      I looked for any sort of way to roll it back on my own, but didn't find squat. In updating they removed the textures and meshes for the uncensored version. I'd love to know a way to roll back to the original, but I haven't found anything. They claim that it was an opt-in update, but that is complete hogwash. There is no way I would have ever approved it.

    48. Re:Sweet spot by Spety · · Score: 2, Informative

      It would not necessarily require modifying the binary, just opening it up in a debugger and viewing the encryption process. The binary could be left completely untouched and a server created to pass the clients authentication.

    49. Re:Sweet spot by ultranova · · Score: 5, Insightful

      I don't pirate because I don't want viruses or trojans.

      I don't buy games from a store because I don't want Securom, Starforce or other software doing malicious alteration of my system.

      At this point the major pirate groups have a better reputation than game publishers. I'd never install anything that wasn't disinfected by Razor 1911 or other trustworthy republisher first. Hell, even store-bought CDs might be dangerous, so better stick to mp3s.

      DRM is basically about infect software with a trojan, and cracking is about removing it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    50. Re:Sweet spot by trapnest · · Score: 2, Insightful

      That may have been his point.

    51. Re:Sweet spot by jeff4747 · · Score: 2, Insightful

      (Of course it comes with a cost - CPU time on the server for the AI.)

      And horrible latency for anyone playing the game.

      Quote from future review using your system: "This game has great AI...unless you just bull-rush it in which case you kill everything before it can even decide to shoot you."

    52. Re:Sweet spot by SpeZek · · Score: 2, Insightful

      Or he just isn't foolishly running things like "AssassinsCreedIICrackedFullGameTotallyNotAVirus.rar.exe (52KB)"

    53. Re:Sweet spot by Pinky's+Brain · · Score: 2, Insightful

      To make the analogy completely ... you would have agreed to an EULA which said "we can repaint your car unless you opt out". The main thing which caused this was almost certainly that the ESRB rating the uncensored version wasn't bumped up, so it stopped making financial sense to maintain two versions.

      An update is not just a bug fix. Free content expansions are also updates (we might call them free DLCs now, but that is newspeak). They could have just as easily added extra quests with explicit sex scenes without changing any of the existing content and almost everyone would agree it was an update, and as long as the ESRB rating stayed the same it wouldn't be false advertising either. You always leave yourself open to situations like this with automatic updates.

    54. Re:Sweet spot by Chandon+Seldon · · Score: 2, Insightful

      Correction: Exactly one person will buy the game. He will pay cash.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    55. Re:Sweet spot by khellendros1984 · · Score: 3, Interesting

      The game likely knows the public key for the remote server, and any machine trying to contact it without using the appropriate key won't be able to authenticate. The traffic between the game and the Ubisoft server could be completely encrypted, which greatly increases the difficulty of reverse engineering the game's "heartbeat" ping, not to mention that whoever cracks this game will end up writing a server for the game to communicate with, which will have to manage the save game files and such. No matter how you look at this, it's not going to be an easy crack.

      I have a giant pile of games next to my tv. Even for a console, Assassin's Creed 2 isn't going to ever be among them.

      --
      It is pitch black. You are likely to be eaten by a grue.
    56. Re:Sweet spot by RobVB · · Score: 2, Informative

      Valve games are the one kind of games I won't buy on Steam until something changes. Take L4D2: €50 on Steam, €40 retail which means you get a shiny box with a DVD, and you get to activate it on Steam anyway so you can enjoy all the Steam benefits (such as downloading it on any PC you might have access to).

      The fact that Valve games - at least all Valve games I've checked, and I've checked most that I know of - are cheaper in some retail stores here (large electronics stores in Belgium) really blows my mind.

      --
      I'd rather you rationally disagree than irrationally agree.
    57. Re:Sweet spot by Austerity+Empowers · · Score: 2, Insightful

      Wouldn't that mean if you were an abusive moderator you'd simply mod comments as -1 Hate to prevent altruistic mod's from correcting it?

    58. Re:Sweet spot by Culture20 · · Score: 3, Insightful

      And if you reverse the charge on your card? Your account is suspended and you lose ALL your games.

      That sounds dangerously close to illegal.

    59. Re:Sweet spot by eiMichael · · Score: 3, Interesting

      if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

      Absolutely. As long as it doesn't interfere with any other executables I want to run on my general purpose personal computer. And doesn't compromise my personal security through invading my privacy.

    60. Re:Sweet spot by jimicus · · Score: 2, Informative

      Which of course forces one to ask: if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

      Such items have existed for years - they're normally called dongles or hardware keys, and they still exist for some very niche applications.

      Of course, the problem is that you're still running the application on a general-purpose computer so it's usually quite possible to defeat them - AIUI very few applications take the next step and actually have some vital bit of code executed on the dongle.

    61. Re:Sweet spot by operator_error · · Score: 2, Interesting

      True! I am not a Gamer. Not by any measure. The Only way you're likely to draw me into your game world, is to hook me on a demo I can play over time. I've bought a few cell phone games for my Nokia this way.

      Like Golf, I remember. I'll play the same hole when I'm bored on a train or something, and if I like it enough I'll buy the 'upgrade'. But I gotta figure it out first, and a lot of games don't interest me enough to adopt their learning curve. So a demo is the best way to try.

    62. Re:Sweet spot by Tanktalus · · Score: 4, Insightful

      if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

      Absolutely. As long as it doesn't interfere with any other executables I want to run on my general purpose personal computer. And doesn't compromise my personal security through invading my privacy.

      So I'll mark you down as a "no," then.

    63. Re:Sweet spot by Shadow+of+Eternity · · Score: 2, Insightful

      The problem is that they mistakenly assumed that not purchasing at all would have a different effect than pirating the game, it doesn't. If AC2 came out and was not pirated at all but a similar number of people didn't buy it ubisoft would STILL BLAME PIRACY.

      Complaints of piracy are utterly disconnected from reality, at this point it's just a boogeyman used by companies to justify the need for taking more rights away from the consumer. They could virtually stamp out piracy of their games and they would likely still find an excuse to claim that it isn't their fault they didn't make more money.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    64. Re:Sweet spot by Tanktalus · · Score: 3, Interesting

      I once worked as a student developer for a company whose products were protected by hardware dongle. Near the end of my internship there, one of the larger customers demanded a dongle-less way to run the software, and my then-employer complied. By overwriting the hardware-dongle DLL with one that simply returned back "true".

      I got to implement that DLL. It was entertaining.

      My current employer uses software license keys. They're even funnier. The lawyers get all in a fit about them, when, in reality, they are basically no protection whatsoever.

    65. Re:Sweet spot by Coraon · · Score: 5, Interesting

      Actually rumor has it on a lot of black hat bords that a planned DDos attack is planned the first few weeks of release, just to screw over this system and cause problems for everyone, after all if the system becomes unusable then it will make ubisoft think twice about it.

      --
      -Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
    66. Re:Sweet spot by JohnBailey · · Score: 2, Funny

      And they tend to get annoyed when you bring a spanner near their nuts.

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    67. Re:Sweet spot by Anonymous Coward · · Score: 2, Insightful

      Wow that really seems childish. They can't easily pirate the game so they prevent actual customers from playing. Do they think this will help? Going from pirating to outright attacks is only going to make things worse. Wouldn't be surprised if the FBI got involved.

    68. Re:Sweet spot by gd2shoe · · Score: 4, Insightful

      I don't know what game he was playing, but (1) not every guy wants porn (even the "soft" variety). Yes, I know the stereotype exists for a reason, but that's all it is: a stereotype. (2) He was taking social pressure from his wife/girlfriend/mother/etc and was no longer able to enjoy the gameplay because of it:

      Then one day they decided that they wanted to change the censored version of a game I bought into the uncensored version. I was annoyed, but more importantly the women folk didn't like it when they saw it.

      I'd say that's a legitimate gripe. He's not getting the game he paid for.

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    69. Re:Sweet spot by kdemetter · · Score: 2, Insightful

      Just from reading the summary , i already see a possible way this protection will be broken.

      It's based on a verification server , meaning the game connects to a certain ip.
      So all you have to do is make the game believe it's connecting to the verification server , while instead it is going to a fake one ( has been done before ).

      Only added thing is that server also needs to store the savegames , but i'm sure this can be deduced from analysing the traffic.

      Offcourse , if they encrypt this traffic , it will be a little more difficult to crack , but that's just a matter of time.

    70. Re:Sweet spot by aka1nas · · Score: 2, Informative

      You opted in because you left the game on "Always Keep This Game Up-To-Date". Of course, if you re-downloaded the game from scratch I'd imagine you wouldn't have a choice as it would install the newest update. Ultimately, this is the game developer's fault, not Steam. They chose to patch their game with that content and make that the default patch level on Steam. Steam is just the distribution platform, they don't have any creative or content control regarding the games.

    71. Re:Sweet spot by AmazingRuss · · Score: 4, Insightful

      "Complaints of piracy are utterly disconnected from reality, at this point it's just a boogeyman used by companies to justify the need for taking more rights away from the consumer."

      Actually, we'd just like to get paid for our work, so we can pay our bills and make more and better games. We have no desire to enslave humanity.

    72. Re:Sweet spot by SharpFang · · Score: 2, Insightful

      Unless Ubisoft are utter morons ...what makes you think they aren't?
      Because the whole idea in the first place makes me really think they are.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    73. Re:Sweet spot by fuzzyfuzzyfungus · · Score: 2, Insightful

      I'm assuming that that, since this is a DRM scheme, the certificate validation is going to be taking place inside one of Ubisoft's binaries, not depending on any browser or system lists of trusted CAs/certs. Presumably whatever part of the program is responsible for doing the validation will include some number of other usual DRM obfuscation/self-inspection/tripwireish stuff, since it will be the overwhelmingly obvious target for tampering.

    74. Re:Sweet spot by h4rr4r · · Score: 2

      Cool then make DRM free games and I will buy them.

      These days I will out of charity by pretty much any game that has a linux version.

    75. Re:Sweet spot by Anonymous Coward · · Score: 2, Insightful

      The game likely knows the public key for the remote server, and any machine trying to contact it without using the appropriate key won't be able to authenticate.

      No. The attack will likely be to modify the client side code to bypass all encryption.

       

      The traffic between the game and the Ubisoft server could be completely encrypted, which greatly increases the difficulty of reverse engineering the game's "heartbeat" ping

      No. The attack will be to remove encryption and save/load the game locally.

       

      , not to mention that whoever cracks this game will end up writing a server for the game to communicate with, which will have to manage the save game files and such. No matter how you look at this, it's not going to be an easy crack.

      will be cracked in the first month.

    76. Re:Sweet spot by Volguus+Zildrohar · · Score: 3, Insightful

      DRM is a needed evil

      Citation sorely needed. I have no need for this horseshit in my life.

      but at some points when the pirates are getting the better product...

      Even back in the day, when I had to look up word five on page ninety three of the printed manual, pirates were getting the better product.

      --
      When confronted with one problem, some think "I'll use recursion". Now they are confronted with one problem.
    77. Re:Sweet spot by thesandtiger · · Score: 5, Insightful

      You'd like to get paid for your work. I'd like to get the work I paid for. Maybe you can help me understand something, since you seem to be in the industry?

      I paid for a copy of Spore - $59 or whatever it was when it launched. I got it home, tried to install it, and it just totally and completely failed to install due to the DRM used. When I called tech support and spent half an hour on hold to get through, they helped me find a couple of things that I could change that let me install it - but it wouldn't run. Somehow, whatever DVD drive I have, they say, was making it not work. When I tried to return it to the store I bought it from, I was told that because it was open I couldn't return it for anything but another copy. After arguing with the manager for about half an hour (and pulling up the myriad complaints that were posted all over the net by that point on my iPhone as proof), he finally, grudgingly, agreed to give me store credit to buy another game. I said fuck it and called my credit card company and contested the charge, and will never buy another product from that store, or from the publisher of the game, or anything that has to do with Will Wright again. The total cost to me was $0 dollars (once the charge was reversed) and quite a bit of my time (which is worth quite a bit, in my opinion) and frustration. The total cost to the publisher was 1 customer who will *never* buy another of their products, the cost of tech support time for my call, some very bad word of mouth (because of my experience and mentioning it to people I know, at least a dozen people didn't buy the game; from what I've seen on the net there were even more people like me than I might have thought). The retailer has lost me as a customer (and possibly several other people I mentioned the issue to). And Will Wright has lost a fan.

      Perversely, I did want to try an experiment - I got a torrent of Spore downloaded (in about an hour, in the background, while I did other things) and it installed and worked flawlessly as I played a single game up to the galactic level, at which point I deleted it from my system. But it proved the point - as a paying customer I was treated like a criminal, but when I went the criminal route, I had an extremely smooth experience.

      As an aside, I used to spend $100-150 on games a month before this experience; a $50 game was an impulse buy. Now, however, it isn't - where before I'd pick up a game after work, I now look at the box, say "Hm, is it worth the likely hassle?" and the answer tends to be "No." Spore was the last game I paid full price for. I've actually started doing more console gaming and I'm only buying used games since, ironically, the return policy on those is FAR better than on new ones - you guys aren't getting paid for those copies. I don't think I've bought a "new" game since Spore, but maybe I spent $10 on a jewelcase copy of something.

      The thing I'd like to understand is how this kind of situation is a good thing and how you (or people in your industry) think this situation is remotely a good one? Literally the only people who are even inconvenienced by DRM are the initial cracker and paying customers. Everyone else gets either a cracked copy (no hassle) or they pay for a game that works - I honestly cannot begin to imagine someone who is willing to spend an hour torrenting something, but sees it needs a crack (usually included in the torrent) and says "Curses! I guess I have to buy it!" going to buy a copy. How does this ridiculous situation help you get paid? To me it seems like it would make it much less likely that you would be able to get paid - gamers move on to other hobbies or refuse to buy anything but used copies or refuse to buy until the price drops, while pirates still get what they want for free. Maybe I'm missing something.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    78. Re:Sweet spot by TikiTDO · · Score: 5, Insightful

      Sure, yours is a valid desire, but the execution of this desire is where it breaks down. Consider the following: How much time and money was spent to generate this system? How much time will be spent breaking it? How much money would it REALLY get you? What will the server maintenance cost? How big will the PR shit-storm be when Joe Average cannot play this game because his internet connection went bust for a few hours, and he decided to complain to his friend, Nelson Reporter?

      In my opinion, you can see that perhaps a few of the younger kids will have to convince their parents to get the game. The parents that agree will indeed be extra income, but I doubt they would be a particularly big market segment. Many more mature PC gamers would either have bought it anyway, regardless of the protection system, or would have pirated the game just to try it, but would never buy it, netting you next to zero extra profit. Other mature PC gamers will avoid it out of disdain for the DRM system, resulting in a net loss that may even surpass the gain from the young teen crowd. Finally, the hardcore pirates will just find another game to play. There is not exactly a shortage these days. Maybe they'll just get a modded 360, and play it there. Finally, the mid-level pirates will just wait until the game is in the bargain bin, barely covering the cost of production, and getting you little if any profit. This is not even taking into account the free advertisement you are sacrificing in terms of players that would play a pirated game, then hype it up for their less tech savvy friends.

      In my model is even remotely correct, you are likely to get maybe several tens of thousands extra customers. For a game that has already seen millions in sales this sounds to be like an utter waste of resources. Resources that could have been better spent on more QA/Optimization/Content. Best of all, when the system gets cracked eventually, you will just be left with an egg on your face with little to show for it.

      Finally, for the actual protection scheme in the article, the workaround seems trivial. You must send your save game data to a remote server somewhere to be stored, the access it from there once you wish to load. First, you will need to defeat the encryption schema in the existing system, which should not be too hard, since you simply need to get the raw data pre-encryption. There will likely be a few packet types to perform further checking, which you will need to reverse engineer; an unfortunate, but harsh truth, and likely the most time consuming step of the process. Next, create a local server that will intercept requests to the remote server, including saving, and then allow it to read back the saves. If you want to get extra fancy, you could build that right into the program, and replace the calls to network functions with calls to these new functions.

      This would doubtlessly be more work than a traditional crack, but since it is still a software solution, I would not expect much longer than an extra month or two.

    79. Re:Sweet spot by shutdown+-p+now · · Score: 2, Informative

      Windows security model has not been fundamentally different from Unix one from user's perspective since WinNT. It's certainly not any weaker as such. The default settings (default user created during installation is admin) were weak up until Vista, but even that is not true now.

      If you have any specific arguments about how Unix security model is "more proper" than modern Windows one, please go ahead and state the specifics.

    80. Re:Sweet spot by Chowderbags · · Score: 2, Informative

      3 seconds on google found me this forum post on The Witcher's official forum: http://www.thewitcher.com/forum/index.php?topic=25939.0 . One poster uploaded the uncensored texture files:http://www.mediafire.com/?jyyjnmozmyv . (Disclaimer, I have not downloaded/tested the files, nor do I own or play the game. Use at your own risk, etc, etc.)

    81. Re:Sweet spot by LoverOfJoy · · Score: 2, Informative

      He just misspoke. The link he gave provided the censored textures.

    82. Re:Sweet spot by Anonymous Coward · · Score: 2, Insightful

      They can easily pirate the game, so they also demonstrate how anti-consumer this technology is.

      Fixt that for you.

      If they can't keep their servers up on opening week (which has been a problem with many online games even WITHOUT any DOS involved) then they'll get a huge black eye over this, lose even more consumers, and (hopefully) drop this needlessly over-the-top DRM.

  2. The very worst by PenisLands · · Score: 2, Insightful

    This is the very worst copy-protection I've heard of. Nobody should buy this game.

    1. Re:The very worst by RsG · · Score: 5, Insightful

      I'll go a step further. I'm not buying this game. I'm not pirating this game. This game is not getting my money, my time, or my tactic approval.

      This is something that just bugs me about the attitude some people have about DRM and piracy. People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

      Want to send a message? Do what I'm going to do. Don't touch the copybroken crap with a ten foot cable.

      Because make no mistake, piracy rates for a game are measurable. If the game is popular, and pirated extensively, then the message sent to the publishers is that the DRM system, however extreme, still isn't "enough". That an even more extreme measure is needed to turn those hypothetical pirated copies into sales figures. And the developer still gets acknowledged as having made a game good enough for you, the pirate, to want it. If they think they can make a paying customer out of a pirate by making the game unpirateable, then they'll got to great lengths to do exactly that.

      The only way to break DRM in the long term is to vote with your wallet, and simply ignore the very existence of companies that cross the line the way Ubisoft has. They need to be told, and have that information backed by hard data, that DRM is hurting their sales by making the legit users leave (you know, the people who actually pay for the game?)

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    2. Re:The very worst by Endo13 · · Score: 3, Insightful

      People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

      Wrong. It's taking the approach that Ubisoft considers you a pirate either way. Any gamer who didn't buy it is a "lost sale", and they have no way to determine what the cause is of that "lost sale". Simple answer: they're all pirates. So if you're not going to buy it, you may as well pirate it if you have any interest in playing it.

      A boycott is only successful if you can prove it is having a significant impact on their profit. Good luck with that.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    3. Re:The very worst by Endo13 · · Score: 2, Interesting

      There's lots of games I've personally boycotted (no buying, no pirating, no using the game in any way) because I didn't agree with their DRM, or other "features". Some recent big names that come to mind include Spore and MW2, and now of course AC2 as well. I've also gone out of my way to buy some games because I DID like the policies of the publisher. (Sins of a Solar Empire is one example). Do you think they care? Do you think they even noticed?

      There's also millions of gamers who boycott subscription-based games. Do you think Blizzard cares?

      The only way a boycott works in the arena of PC games and piracy is if you can get literally every single gamer in the world to boycott it, to the point where a cracked version isn't even attempted. As long as there's a cracked version of it available, OR they still turn a decent profit on it, nothing you (as an individual gamer) can do amounts to jack shit as far as they're concerned. They'll still continue to pull numbers out of their butts to represent the sales they "could have" and "should have" had, and claim anything less than that as piracy.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  3. Down by ktappe · · Score: 5, Interesting

    My DSL goes down (for just a minute or two) daily. It's usually no big deal, but here it apparently would be. Thus this is a game I could never purchase. Let's let our dollars send the message to the publisher that they're living in a dreamworld with such an unfeasible technical requirement.

    --
    "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
    1. Re:Down by Anonymous Coward · · Score: 5, Informative

      If it goes down just for a minute or two, you won't have problems.

      Quoting PC Gamer:

      I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers'. The game stopped, and I was dumped back to a menu screen - all my progress since it last autosaved was lost.
      [Emphasis added.]

      Rob

    2. Re:Down by Joce640k · · Score: 4, Interesting

      What if a certain group of crackers decides to DOS the servers?

      This could easily happen and make the game unplayable for 48 hours after launch....plenty of time to crack it *AND* piss off all the people who went and paid for it.

      --
      No sig today...
  4. Sure it's hard to crack by Jorl17 · · Score: 5, Insightful

    Even thought it's hard to crack, it's not uncrackable. A set of talented hackers/programmers can try and reverse engineer the system and build their own server (or a server might leak out). Then, changing the binaries or using some other technique, they can replace the server address with the address for their server. Given enough time, they might do it -- but the game will probably have become deprecated when they do it.

    With that said, this is the most horrendous example of what the gaming society is becoming. I'd rather throw myself off a cliff than pay these fucktards.

    --
    Have you heard about SoylentNews?
    1. Re:Sure it's hard to crack by Spaseboy · · Score: 2, Informative

      The point the author of the article is trying to make is that by the time the crack or circumvention comes out, Ubisoft will have made the vast majority of the money they planned to make on the title. Strange enough, they aren't requiring an Xbox Live connection for the 360 version. I guess they only think Windows users are dirty thieves.

      --
      "I don't want more choice, I just want nicer things!"
      -Jennifer Saunders as Edina Monsoon
    2. Re:Sure it's hard to crack by SanityInAnarchy · · Score: 2, Insightful

      Doubtful.

      Recall that everything else about the server is DRM, which could easily be sliced out of the client, just as we've been doing for ages. The only tricky part is that all of the savegame logic assumes a server -- so the obvious solution there is to write just enough of a local server to handle the savegame.

      So in other words, this is a combination of TFA's points 1 and 3, plus the fact that point 1 was assuming an actual hacker-run server, rather than something at 127.0.0.1. Possible, and probably not terribly difficult, for any group which has done this before.

      In his edited version, he claims you can't play the "real" WoW, only some "cobbled-together emulation server". But this is fundamentally a single-player game. All the ingredients you need are local. The only part that would be "cobbled-together" is the part that allows you to save your game, and face it, that doesn't take nearly as much to get right. The fact that people have made cobbled-together WoW servers, a much harder task, shows that it's possible.

      The final suggestion was to put more and more logic server-side. That's more and more of an investment on Ubi's part, in bandwidth and in server horsepower, and fewer and fewer people who can reliably play the game, given the number of low-bandwidth and unreliable Internet connections out there. I don't think they want to go that way.

      --
      Don't thank God, thank a doctor!
    3. Re:Sure it's hard to crack by chatgris · · Score: 2, Insightful

      With that said, this is the most horrendous example of what the gaming society is becoming. I'd rather throw myself off a cliff than pay these fucktards.

      Thankfully, you have a simple, legal option available to you: Don't buy the game. It's just entertainment :)

      --
      Open Your Mind. Open Your Source.
    4. Re:Sure it's hard to crack by karnal · · Score: 2, Insightful

      Maybe running a "local server" would be an easy way to restore functionality; but why couldn't you just take the parts of code that "load and save" and just send them to files? I know, it's harder than the 50,000 foot view I just stated, but seems simpler than having a server that has to replicate the conversations etc.

      --
      Karnal
    5. Re:Sure it's hard to crack by SanityInAnarchy · · Score: 2, Insightful

      Actually, it might be easier, I'm just not sure. The local server would likely be a hybrid solution -- modify the game itself to perform fewer checks, and build a server which can handle saving files.

      But if you're already modifying the game to isolate which communications involve saving a game, maybe it would be simpler just to dump it...

      I suppose it depends how it saves games. If it just dumps all state over the wire, sure, easier to flush straight to disk. If it dumps some sort of delta, it might be easier to write a local server.

      --
      Don't thank God, thank a doctor!
  5. And in a few years.... by sanborn's+man · · Score: 5, Insightful

    you'll have a non working game because Ubisoft will bother to have that old crap running longer or even Ubisoft could not exists anymore. No thanks.

    1. Re:And in a few years.... by ZorbaTHut · · Score: 2, Interesting

      This isn't really accurate. Patching a game with access to its source code is an entire different beast from patching a game from assembly (or, even worse, DRM-mangled bytecode or hooked assembly or whatever wacky techniques they're using.)

      Presumably, all they'd have to do would be to take the server savegame code and build it into the client.

      Your argument is like saying "well, if it's so hard for people to write perfectly-compatible WoW servers, then obviously Blizzard has to go through the same amount of work every time they modify their game!" Duh. No.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    2. Re:And in a few years.... by eht · · Score: 2, Interesting

      Sure they can modify it easier with the source code, the real question is, why would they bother? It doesn't really gain them anything.

      They would much rather sell you Assassin's Creed 4, than to take a programmer for even five minutes to patch an old game that doesn't make them money anymore.

      Unless of course they charge for this unlocking service...

  6. The Crackers Will Win by Manatra · · Score: 5, Insightful

    It won't work, because all the crackers will have to do is emulate that distant server on your own box and route any traffic Assassin's Creed II sends through 127.0.0.1 (this is a simplification). That said, it may work for Assassin's Creed II, but for any subsequent releases (Splinter Cell Conviction, Prince of Persia: Forgotten Sands, etc.) the crackers will already know how the system works and break it easily.

    1. Re:The Crackers Will Win by zigmeister · · Score: 2, Insightful

      I've often heard that for a lot of the cracker folks, cracking is "the game." As in that's why they do it, and as such the harder a game is to crack or the more boastful Company $X is about how robustly secure their system is the more "fun" it will be to crack it. Then again, I don't give a shit, I'm just going to take my money elsewhere seeing as I refuse to pirate games (not just for moral reasons, I also feel that to get some entertainment I shouldn't have to jump through a bunch of friggin hoops) and I refuse to pay for a game that is so obnoxious, for the same reason and because of I bought it it's mine, respect me as a customer and person. /rant

      --
      Failure formatting five FAQs of financial facts.
    2. Re:The Crackers Will Win by ZorbaTHut · · Score: 4, Insightful

      Emulating the server can be pretty complicated. I'm imagining a setup where the "save" function sends a bunch of unprocessed data in one format to the server, then the "load" process accepts a bunch of heavily processed data in another format. The server could very well do things like pickle AI state, remap function, all the way up to generating an entire bytecode miniprogram to recreate the game state.

      I'm not saying it does, note, but it could. Saying "all they have to do is emulate the server" is pretty meaningless when you don't know what the server is doing.

      --
      Breaking Into the Industry - A development log about starting a game studio.
  7. Re:-1 flamebait by Endo13 · · Score: 4, Informative

    His whole argument is predicated on his incorrect assumption that the game saves are solely online, and that the game is constantly using those saves. In fact, the game itself uses only your local saves, and the online saves are merely a backup.

    The DRM will be broken, and just as quickly as ever.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  8. It's stupid. by headkase · · Score: 2, Insightful

    And heres why: the checks for Internet are already broken just substitute them as checks for the disc and you can see this. What does this leave? The crackers just need to write some save and load game routines that go local instead of cloud. So, in effect instead of having a copy that doesn't have stupid digital restrictions the day it is released you will have it a week after its released. And who suffers? Not the pirates, the people who bought the game. Luckily for me there is nothing in Ubisoft's upcoming lineup that I'm interested in anyway but if other publishers decide to follow this stupid anti-customer lead then I'm just going to go outside and take up baseball. You know, real baseball, in real life.

    --
    Shh.
  9. Work is the operative word here by A+beautiful+mind · · Score: 2, Interesting

    I for one, if I can't download it from a torrent site, then I won't buy it. First, because gaming reviews are mostly useless, second because I don't want DRM.

    Assassin's Creed 2 can be the best "game" of the decade, but it's not if it has intrusive DRM. Then it's just a waste of money.

    --
    It takes a man to suffer ignorance and smile
    Be yourself no matter what they say
  10. Save States by HalAtWork · · Score: 3, Interesting

    You don't really need some special code for save games when you can easily write a program that will save the state of any game and let you resume right at that spot. It's been done with emulated games, it will be done with these games, and will avoid the whole mess of picking apart the mechanism used by the game's DRM. If you update the game, however, it will cause problems, but it's certainly doable.

    1. Re:Save States by SanityInAnarchy · · Score: 2, Insightful

      That is harder to do.

      First, emulated games have access to the entire state in RAM. So, save the RAM and the framebuffer, then restore -- easy. This one is also going to have tons of state in video RAM, meaning you now have to re-initialize the entire DirectX (or OpenGL) context and load everything relevant there.

      Second, emulated games assume a console, which is vastly simpler than an OS. Anywhere this game is accessing something in the OS, Internet, whatever, is a potential problem when restoring.

      And finally, it means dumping all of the RAM, rather than the most convenient on-disk representation of RAM. That means savegames are now going to be several gigabytes of crap, instead of a few kilobytes.

      And of course, as you say, if you update the game, it will cause problems -- I would say fatal problems. I don't see how you could reasonably expect to restore an old savegame to a patched game this way. With an emulator, you generally assume there isn't going to be a new patch to, say, Mario 64, and if you patch the emulator itself, it really doesn't matter, since the emulator knows how to dump the state of the emulated machine, not just a RAM image of the entire emulator. If there was a patch to the game itself, emulators wouldn't save you.

      --
      Don't thank God, thank a doctor!
  11. Re:-1 flamebait by ScrewMaster · · Score: 2, Insightful

    This sucks. The only way I was gonna play this game was warezed!

    Hardly flamebait. If the warez scene offers a substantially more friendly product than the publisher, that publisher should consider rethinking its position.

    --
    The higher the technology, the sharper that two-edged sword.
  12. I hope this is "uncrackable" DRM. by Gordonjcp · · Score: 4, Insightful

    That way, when sales of Assassin's Creed 2 are pathetically low and there are no cracks available, then Ubisoft must be forced to accept that poor sales are due to poor products, not "piracy". Hopefully the movie, music and games industries will learn from Ubisoft's impending demise.

    1. Re:I hope this is "uncrackable" DRM. by LordVader717 · · Score: 2, Interesting

      The big publishers aren't really as interested in the PC market compared to the profitability of the console market. That's why they're released months later. Maybe they even decided to keep the PC version out of the holiday season to avert the risk of it being cracked.
      Until the PC offers a secure enough system as consoles, the trend to consoles will probably continue and they probably won't be too concerned about lackluster PC sales.

    2. Re:I hope this is "uncrackable" DRM. by jdcope · · Score: 4, Insightful

      That way, when sales of Assassin's Creed 2 are pathetically low and there are no cracks available, then Ubisoft must be forced to accept that poor sales are due to poor products, not "piracy". Hopefully the movie, music and games industries will learn from Ubisoft's impending demise.

      No, they will just concede that PC gaming is "dying". The sad part is, even if it isn't crackable on the PC, it most like will be for those with modded consoles.

  13. The Free Market by bmo · · Score: 3, Interesting

    If you don't like it, don't buy it. Copy protection goes through cycles. Companies think it's a great thing, start implementing it, and then customers stay away in droves. If anyone here remembers the copy protections of the 1980's involving induced bad sectors and other things, you'll remember that it pissed off customers and it died by the time the 1990's showed up, because they simply wouldn't buy the games.

    Then the industry largely forgot about it and here we are with another round. Do the same thing - don't buy DRMed media and it will die the same death.

    Don't break the DRM. Don't pirate, either. Pirating the game/software/media only skews the market in favor of the incumbents and locks out alternatives. Give your money and market share to the alternatives if you don't like DRM/copy protection. That part of the market will grow and favor companies that don't treat their customers like potential thieves. Indeed, Bill Gates said as much 12 years ago when he said that Microsoft will get the Chinese "sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade."

    Strong copy protection and DRM in a free market always fails eventually, if you let it.

    --
    BMO

    1. Re:The Free Market by bmo · · Score: 2, Interesting

      >it's far from a free market

      ACTA is anti free market. It's kleptocracy enshrined in law, if it get ratified.

      All copyright law is essentially the antithesis of a free market (as are all monopoly grants), and strengthening copyright is even more so. ACTA is a collusion between countries and corporations that can't compete in a truly free market to eliminate the free market.

      --
      BMO

  14. Re:-1 flamebait by canajin56 · · Score: 5, Informative

    Every SINGLE article detailing it specifically says that online saves are optional. It's an on by default option in the configs. You can turn it off. Even when it's on, all saves are still saved locally, and your local, offline, saved game directory is synced with their servers when you quit the game. So maybe instead of spreading FUD, you could read ANYTHING other than this particular TFA, where he even acknowledges at the bottom "OK it doesn't save online, but my point still stands, they COULD have online saves only making their NEXT game uncrackable!!!! I WASN'T WRONG I WAS LOOKING TO THE FUTAR!!!!"

    --
    ASCII stupid question, get a stupid ANSI
  15. Piracy is not the real target : used video games by AwaxSlashdot · · Score: 2, Insightful

    To me, the real target is to kill used video games. In France, 40% of video games sold are used games. For every used game sold, the game editor gets ZERO. But video games recyclers get a important commission and every time a customer gets it their shop to resell his game, it's the occasion to sell him goodies, accessories and useless insurances.

    --
    Sig (appended to the end of comments you post, 120 chars)
  16. Re:On Making Its Money by canajin56 · · Score: 2, Interesting

    It's actually hilarious, Assassins' Creed 1 has the same DRM system, only if it couldn't connect, instead of crashing, it would just let you play. But if the connection was slow, your game would lag just like an online game played via modem. So the game tanked hardcore. The fact that their review copies were designed to crash at the half way point on PURPOSE to fuck pirates who got a copy by a leak from a gaming magazine/website, ensured that the PC version tanked in the reviews. Meanwhile, the pirate version didn't have massive lag issues at launch, while all the legit copies lagged to fuck and made the game unplayable, as their servers melted under the force of every player of AC1 connecting to their servers every 3 seconds. Their official solution was "unplug your internet connection before you launch the game". To this day, Ubisoft cites AC1 as proof that piracy hurts games, as AC1 sold something like 10,000 copies on PC, as opposed to the millions it sold on XBox. (though PS you can pirates XBox games easier than PC games, since they don't have DRM to crack). It appears Ubisoft's point was still lost in their bosses, since they were still being asked to make PC games against their very loud and obnoxious protests. So now they're trying to see if they can't top AC1, and sell under 1000 copies on PC. Thus proving forever that piracy is the cause of PC gaming's woes, somehow. Meanwhile, the pirate version will be up, at the latest, the day before street date. (You see, TFA is wrong according to PC gamer, the games do NOT save online, they save offline, with an option to have the game upload your local games to the server when you quit the game. Thus, any cracking need only fool the game into thinking the server said it's OK to continue, no server emulation required).

    --
    ASCII stupid question, get a stupid ANSI
  17. Re:Yep by Joce640k · · Score: 5, Insightful

    This is another perfect example of how DRM *only* hurts legal, paying customers.

    Want to be legal and play it on a laptop away from home? You're out of luck if you have a legal copy of the game.

    Mr. Pirate...? He won't be affected at all.

    --
    No sig today...
  18. Re:-1 flamebait by ScrewMaster · · Score: 3, Insightful

    Free of charge sure is friendly.

    Oh go ahead and tell me that just about every pirate is of good conscious and is only interested in "try before you buy" and that if they like it they'll buy it. (Because there's no such thing as demos.)

    -1 Missed Point. If you're a game publisher (of anything, books, media, video games, whatever) copyright infringement is a fact of life. Wherever you stand on the subject, it's just something that publishers have to deal with as a cost of doing business. So, within that context, what are the risks of alienating legitimate customers with DRM? Fairly high ... and as I said in another post in this thread, it's a trade-off.

    I've purchased a number of PC games over the years, and if I decided I liked the game enough to keep playing it, I would immediate go out and download a cracked copy. I used to crack them myself back in the eighties but I don't have time or interest in that anymore, and besides, in the pre-Internet days the game producers had no control over that software once I had bought it.

    So yes, I download cracked games. I'll tell you why too: it's because I don't trust these people not to screw me over and leave me with a useless plastic disc, that's why. Until they wake up and realize that the people who gave them their hard-earned dollars deserve some respect, their actual customers will still be hitting torrent sites.

    Just a fact of life.

    --
    The higher the technology, the sharper that two-edged sword.
  19. I dont care to be treated as a thief. by tempest69 · · Score: 3, Interesting
    This is my gripe, get your own, and git off my lawn.
    There are a bunch of good games out there-- that are filled with DRM.. and I wont touch it. And I kinda wish people had the collective backbone not to buy "hostageware" , even if you can get some awesome convenience factor as a bonus prize.. (steam installs are a tempting draw)
    But I don't want to be treated like a thief.. And I avoid giving money to anyone that treats me as such. If the gas station says prepay only I'll fill up elsewhere -- even when I'm swiping a card to pay for gas.

    Storm

  20. If it ever gets hit by a DoS attack by MSRedfox · · Score: 2, Insightful

    All it would take is for their server to get hit by a DoS attack on an opening weekend for a major release. Every customer would suffer from being kicked out of their legally obtained game over and over. The complaints would flood their offices and sales would drop. I don't think I'd want a game where a group of bored kiddies could kick me out of my single player video game.

    1. Re:If it ever gets hit by a DoS attack by LordArgon · · Score: 2, Insightful

      If I had mod points, I'd mod you up.

      You have a fantastic point. I'll actually be surprised if this doesn't happen.

  21. Diminish Piracy via Online Content by MiceHead · · Score: 3, Insightful

    I'm an indie developer, and I see our games pirated all over the place despite their being available for roughly the price of a fast food value meal. It feels sorta sucky to be pirated, and while I can't prove it, I suspect that my studio would gain at least little more money if people didn't pirate it.

    That said, I don't forsee us ever taking draconian DRM measures to prevent people from playing our games. Piracy will change the way we design them, but I think what will end up happening is that we start creating games that make use of online content. Some examples:

    * Level of the Day -- Log in and download your free level right here.
    * Matchmaking/Leaderboards -- Pick up the game, and you'll have an account to taunt other people with your mad skills.
    * Server-Side Content/Collaboration -- Co-build a level with a friend, online, and make that available to everyone else.

    My thought is to offer additional, online-only content that gameplay into having an account. Sure, you can probably still pirate the game, but by picking up a legitimate copy, you have access to all this other neat stuff.

  22. A products market ... by rmdyer · · Score: 2, Insightful

    To all those creating, producing, and selling ...

              "The market for a product is the group of those who are willing to pay money for it, not those who will steal it, or can't pay for it."

    If you are trying to come up with a method to extort money from those who try to steal your product then you are wasting your time, and probably the time of those who actually buy your product.

    True criminals will never pay you. Teens without incomes can't pay you. The poor can't pay you.

    What's left is an insignificant sprinkling of people who will never increase your bottom line. Everyone else will hate you, and provide negative feelings to their peers about your company and product. Extortion is wrong and serves nobody, especially your true customers.

  23. Re:Piracy is not the real target : used video game by vitaflo · · Score: 2, Insightful

    "For every used game sold, the game editor gets ZERO."

    They already got their money, on the original sale. They have no right to any other money because they no longer own the item in question. Don't like that? Then don't deal in tangible/tradable goods. This of course is why game companies love downloadable sales. They can cut out used games when everything is virtualized.

  24. I think most of you are missing the point by LordArgon · · Score: 2

    This system isn't supposed to eliminate cracking, it's just supposed to delay it for a while. If they can delay the cracks for a significant amount of time, they believe would-be pirates will get impatient and buy it. I don't know if that theory's correct, but I'm pretty sure that's their model.

    Also, there's nothing particularly novel about streaming actual game content from a server. You've pretty much just described an MMO, but without the Ms or the recurring fee. The piracy model will be roughly the same.

  25. Re:Who the piracy cold war hurts the most by Bert64 · · Score: 2, Insightful

    They don't care about the real pirates, there's nothing they can do about the hardcore crackers anyway, and these people would rather do without than pay for software.

    What they do care about is the grey market middle ground, the kid who buys a copy from a store but lets his friends borrow it, the people who resell used games...
    These people, unlike the hardcore pirates, *ARE* willing to spend money on games, so the games companies seek to extract as much of it out of them as possible via whatever means necessary.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  26. Re:No, it isn't very hard. by nedlohs · · Score: 2, Informative

    No not experienced at all, hasn't written any games for macs or pcs ever in his life.

    Oh wait, it's Jeff Vogel. Um maybe you are the one with relatively little experience in the domain of game development?

    Sure ubisoft may be moron and make it that easy to do, or they might have the save game network protocol only send and receive the needed parts of the save. So unless you play the game all the way though you won't see the format of the save game data for later game areas, etc.

    But yes he is mistaken in the idea that the crackers would bother with a remote save game server and not just hack a local copy save only variant into the crack.

    Which isn't surprising since he is in fact an experienced game programmer, who has likely never cracked a game in his life.

  27. Stay behind the curve by gravyface · · Score: 4, Insightful

    If you can stand it (or you have a busy life anyways), try staying a year or so behind game releases:

    1. hardware is cheaper: upgrade your video card for a fraction of the cost, while still getting a few years life out of it.
    2. games are all patched: any/all bugs in the main story-line and/or single-player are fixed by this point; usually performance tweaks are done as well, again benefiting your "old" video card.
    3. video drivers are stable: and there's usually game-specific improvements at this point as well.
    4. games are cheaper now: get games at half the price (or less) through Steam or in-store.
    5. Hype has worn off: reviews are everywhere at this point; get the games that matter to you and/or are worth the money.

    I'm just playing Crysis now, having picked up a Core 2 Duo with a Radeon 8500HD for really cheap and it runs great and barely cost me anything. Since I'm a casual gamer and look after my machines, this will likely end up as my niece or nephew's machine if not a home server of some capacity down the road.

    --
    body massage!
  28. Re:Keygens by kill-1 · · Score: 2, Interesting

    Most of them are false positives. I think it's mostly because keygens and malware often use similar executable packers. But there are conspiracy theories that the AV vendors get paid for flagging keygens.

  29. Local Server? by Garrett+Fox · · Score: 3, Insightful

    Wouldn't it be possible to set up a server on the user's own machine, and just have the game connect to 127.0.0.1?

    --
    Revive the Constitution.
  30. Let them by Sycraft-fu · · Score: 2, Interesting

    Publishers can whine about PC gaming dying all they like, it isn't. So what'll happen is if they leave, they'll just make less money and other companies will get it instead. If all publishers went and exited PC gaming, that'd be a problem for gamers. If one publisher does it, that's just a problem for that publisher.

    PC gaming is still huge. Viewed by revenue, it is the largest platform (considering it to be a platform like the Xbox 360 or Wii or so on). Lot of money being made on PC games of all types. It also helps that there isn't any licensing costs. On a console, you have to pay the company that made the console a license fee for each title sold. That's how they make it work, cheap hardware, make money on the software. No licensing fees on a PC, of course, you get to keep your money.

    Regardless, Ubisoft can keep being stupid, it won't matter. I imagine, as they have more and more problems, they'll wise up and stop it. That has been happening with EA. For awhile they were getting real anti-PC, insisting on bitchy SecuROM protections and releasing PC games long after the console releases. They seem to have wised up, their two first flight RPG recently (Dragon Age and Mass Effect 2) have shipped with no DRM, and at the same time on PC and console. They seem to have realized that screwing over PC gamers is a bad idea.

  31. Fine! In that case... by KingSkippus · · Score: 5, Insightful

    Actually, we'd just like to get paid for our work, so we can pay our bills and make more and better games. We have no desire to enslave humanity.

    Fine! Then stop treating me like a criminal, and maybe I'll buy your games, and thus you will get paid for your work.

    The things that you are doing are keeping me–an honest customer–from playing my games. Your DRM is keeping me from playing when my Internet connection is down. It's keeping me from playing without having to have physical media on-hand. (This makes your software effectively protected by a "dongle.") Your DRM has at times caused anything from mildly annoying bugs to grossly compromising holes in my system's security. Meanwhile, even if you develop a 100% effective DRM solution, the pirates will still not buy your game! I fail to see how even that helps you get paid for your work.

    I'm sorry, but there are more options than the false dichotomy of "give your game to everyone for free" or "enslave humanity," and if you really want to get paid for your work, then you're going to have to back away from your dug-in position. There are plenty of games out there without oppressive DRM that are doing perfectly well in the market. I'll simply choose those instead—and you'll continue to get nothing.

  32. PC gamers think they should get games for free by Anonymous Coward · · Score: 5, Interesting

    Disclaimer: I work for Ubisoft, though I had nothing to do with this DRM stuff. This is my own personal opinion only, I do not speak for my employer.

    I hope those black hats are ready for a visit from the FBI.

    To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy. PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.

    People say Ubisoft shouldn't treat them like criminals. But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can, and justify it to themselves however they want. By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

    So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?

    1. Re:PC gamers think they should get games for free by Wandering+Idiot · · Score: 5, Insightful

      To all those who think Ubisoft should just let the pirates win...

      Here's the thing- the pirates have already won/are winning. The DRM will be broken for any single player games. Even multiplayer games will have private servers hacked up. DRM doesn't work except against the most casual forms of piracy. I have no problem with games requiring a disc check or a serial key to discourage people from just handing the DVD to their friends to install. Anything beyond that is pointless and counterproductive (unless it's part of a larger online service, like Steam or a MMO, but even those have been hacked).

      you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy.

      So? I'm sure it is frustrating, get over it. Publishers shouldn't be looking at the number of pirated copies- it's irrelevant. The only thing that matters is the number of copies sold. You're not fighting a holy war, you're a business. Attempting to keep people from playing pirated games from some sense of moral outrage rather than acknowledging the technological and business realities a) doesn't work, and b) just ends up pissing off your actual customers.

      PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.

      And you're not going to change that, especially not with DRM that gives pirates a better experience than paying customers.

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      How did it *sell* compared to them is the question, not how much it was pirated. Guess what? Someone pirating the game and someone not buying it gets you the exact same amount of money. And no DRM at all, not even a serial/disc check seems silly, as it does nothing to discourage casual piracy.

      So rather than give up on the PC market entirely (which is the other possible solution)

      If the company can't make a profit on the number of games actually sold, then yes, you should get out of the PC market entirely. Again, the number of pirated copies is irrelevant. Perhaps I'm missing something, but this doesn't seem that hard. The people pirating games aren't your customers, by definition. More restrictive DRM won't change that, especially as it never works.

      I can sympathize with you (I actually buy all the games I play), but if your post is indicative of the type of thinking within publishers, it's a shame as it seems entirely counterproductive and willfully ignorant of reality. Also, I presume you can estimate the number of pirated copies connecting to your servers but not which are which, otherwise I don't see why you'd be allowing them to patch...

    2. Re:PC gamers think they should get games for free by shutdown+-p+now · · Score: 5, Insightful

      Disclaimer: I work at Microsoft. I write shrink-wrapped proprietary software for a living, so software piracy directly affects my income.

      I am also a gamer. I have over 190 titles in my Steam account (granted, quite a lot of that are old games; a lot still isn't), and that's not counting the boxes. For some games, I have it both as a box and on Steam (e.g. Oblivion, Doom 3, Majesty 2), so I've actually paid twice for those.

      Now, all that said...

      To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy. PC gamers have $2000+ computers and drop $200-500 on a video card every year.

      You have no idea how frustrating it is to not be able to start a game when your Internet connection is down (and you really just want some entertainment to pass time). Or, as I've heard you did in this new game, to have it exit as soon as your Internet connection goes down in the middle of a gaming session (I sincerely wish you guys are sued for this, and lose in a big way; it's far more sinister than anything I've ever heard about in this industry). Or how about limited number of activations, where you lose one if you, for any reason, cannot boot into your OS and need to reinstall?

      All those things are reason why I will not buy any Ubisoft game ever again (and you're not alone on the list). Frankly, as a customer, I don't care about your row with the pirates. I don't even care about DRM as such! What I do care is when you drag me into the mess, and have the audacity to take my money, and then refuse the service (entertainment) that you have promised in return for some vague reasons of "fighting pirates". I'm not one; why should all of this be of my concern?

      If you can come up with a DRM scheme that does not excessively bother me (a single-time Internet activation is fine, for example; server checks on connect for multiplayer are fine, too), I'm fine with that. I can even understand slip ups (activation servers going down unexpectedly etc), and am willing to tolerate that in minor amounts - though I would expect workarounds (phone activation, whatever) to be provided in such cases. But when you deliberately go out of your way to annoy me as a gamer, guess what? My money goes elsewhere, to companies like Valve, which understand these sorts of things.

    3. Re:PC gamers think they should get games for free by Tromad · · Score: 2, Insightful

      And when Ubisoft goes into the ground, as most game companies eventually do, will I still be able to play AC2, with its non-existent save game servers? EA has had no problems shutting down servers for games more than a couple years old. I routinely play Wizard's Crown, a game released for the PC in 1985. In fact, every PC game I have ever purchased I am still able to play in some form or another. In understand Ubisoft hates pirates, but I buy games, and I'm not going to buy a game that will potentially be useless in a couple of years.

      The best thing would be for this to drive Ubisoft into the ground so no one else bothers going with DRM so draconian.

    4. Re:PC gamers think they should get games for free by bonhomme_de_neige · · Score: 4, Insightful

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      How much did the number of legit customers reduce, as opposed to the number of pirates increasing? Or is it more like this?

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    5. Re:PC gamers think they should get games for free by tick-tock-atona · · Score: 3, Interesting

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      How did you get accurate numbers on pirated games?

  33. It is a rental by tepples · · Score: 2, Insightful

    it would feel differently if I were renting a game product (i.e., software as a service) by paying a small monthly fee.

    You are renting it for (my estimate) three years, after which Ubisoft pulls the plug on the saved game server.

  34. If enough computation is done on the server-side.. by Anonymous Coward · · Score: 2, Informative

    If enough computation is done on the server-side it's good game pirates.

    I've been arguing about that ten years ago with a someone very smart who refused to believe it. Yet it has *already* happened: nobody is playing WOW in the real-world economies (ie one of the real Blizzard servers, with all the legit players) with a generated serial key of WOW.

    Done correctly a client/server scheme is impossible to defeat.

    The author of TFA is of course completely pointless when it comes to cryptography, from TFA (yup I read it, I'm new here ;) :

    " 2. Trick the Ubisoft servers into believing you have a legit copy,
    " so that they will let you save your game.
    "
    " OK, the hackers will probably eventually come up with a keygen program.
    " This is tricky, because the software that generates the keys will be in Ubisoft's
    " hands, far from prying eyes. But they could possible do it, given a bit of time.

    Oh really? The NSA may want to hire such crackers and possibly try to create clones
    of such pirates: random Joe cracker, no matter if he's from Razor 1911 or any lesser
    group is *not* going to crack public/private key crypto.

    A private key has been used to generate all these serials and unless you get hold
    of that private key there's no way you're generating a valid serial.

    Unless of course the Assassin's Creed 2 coders are total moron that overlooked
    something trivial, but cryptography is here and well known, and, no, "given enough
    time", you aren't going to crack it in your lifetime.

  35. Speculation. by Seyren · · Score: 2, Interesting

    I disagree with this method of DRM, but I really want to play this game. Also, I don't pirate games as a matter of principle (though if I made a game and it was pirated widely, I'd take that as a compliment, it just means people liked it).

    So what I'm going to do is borrow a friend's xbox and play his old copy. I get to play the game, I don't have to deal with the ham-fisted DRM, I don't pay a cent, and all without doing anything illegal.

    Still, it makes me kind of sad that I don't get to play on my platform of choice. I don't like where this fight is going either, it seems like publishers are just intending to take piracy as an excuse to leave the PC market for the console market. I like my all in one work and entertainment machine, and the thought of having to purchase additional hardware just to play games is really annoying.

    The worst part of all this is that they did it on a really popular game. Most people will just suck it up and buy the game with the inconvenient DRM because they just want to play the game, and then Ubisoft will claim high sales numbers as proof that the system "reduces piracy rates". This doesn't work because all it means is that more people are playing the game. Once the game is cracked, the ratio of pirated copies to legitimate copies will probably still look the same as for any other game. If this was done on a less popular title, that title's sales numbers would fall because the mentality would be "oh, I wanted to try that game, but the DRM is a pain in the ass so I guess I won't bother". And since the game didn't get a chance to prove itself before the inevitable cracking, less people would be looking to pirate it due to lack of general interest and word-of-mouth advertising, resulting in overall less copies in the wild, but a pretty much similar ratio of pirated copies to legitimate copies.

    Of course, there's no way to tell if the above would actually be the case until the scenario actually happens, so let's wait and see.

  36. Well, well, well. Seems it's already cracked: by Hurricane78 · · Score: 2, Informative
    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.