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Ubisoft DRM Problems Remain Unsolved

ocean_soul writes "More than three weeks after the release of The Settlers 7, with the controversial 'always on-line' DRM, a lot of people still can't connect to Ubisoft's DRM servers. The forum threads where people can post if they are unable to connect keep growing daily. One reason for the lack of fixes or responses from support seems to be that the people responsible were on vacation during the Easter holiday, despite the promise of 24/7 monitoring of the servers. The moral of this story seems to be that it is a bad idea to buy a game just before a major holiday." Or perhaps that it's wise to avoid games with such DRM altogether. So far, Ubisoft hasn't shown any sign that they're reconsidering the requirement of a constant connection. They've recently said it's "vital" to the success of their games and promised that their DRM would "evolve and improve" over time.

49 of 430 comments (clear)

  1. They don't care about the problems today. by node+3 · · Score: 5, Insightful

    It's clear they don't really care about addressing the problems people are having today. They have already accepted that there will be issues, and they just plan to react and evolve the DRM, but to never remove it. They're in it for the long haul, and if a few eggs get smashed along the way, they're quite fine with that.

    1. Re:They don't care about the problems today. by Anonymous Coward · · Score: 5, Interesting

      This is because idiots keep buying them. People need to stop buying their PC games, and if they REALLY want to send a message, put their piracy statistics through the roof. Download the game 4 or 5 times. If Ubisoft ever removes the DRM from the game, then show them it's appreciated by buying a copy, and putting a nice spike in their sales graph. All the people at the top ever see are graphs and fancy numbers. Show them it doesn't work through those.

      This is what happened with Spore, and EA has since realised that they can't treat customers that way anymore. They are now removing DRM from their games shortly after launch.

    2. Re:They don't care about the problems today. by girlintraining · · Score: 5, Insightful

      and if a few eggs get smashed along the way, they're quite fine with that.

      Will their shareholders feel the same way when Ubisoft titles have the reputation of being flaky, hard to play, and prone to technical malfunction?

      --
      #fuckbeta #iamslashdot #dicemustdie
    3. Re:They don't care about the problems today. by Runaway1956 · · Score: 4, Insightful

      "You get what you pay for", or, "A fool and his money are soon parted"?

      I think it's more the story of the fool and his money. Don't buy DRM, people! DRM is a promise that you'll be screwed, later if not sooner. Think hard, then name a half dozen DRM schemes that have lasted for years, and STILL WORK. I'll bet you can't do it. No one supports much of anything after just a couple years. Windows XP was probably the longest lasting support story, and that was what? 7 years?

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    4. Re:They don't care about the problems today. by Goaway · · Score: 4, Insightful

      put their piracy statistics through the roof

      Clearly the game was a runaway success, but the DRM was just not strong enough.

    5. Re:They don't care about the problems today. by Ihmhi · · Score: 3, Insightful

      It won't happen. Any marketing exec can tell you that if a product isn't selling, just keep throwing money towards advertising. Cool factor and peer pressure ("Dude, you don't have Game 3: The Game? What the fuck man, that game rocks!") will keep sales at more-than-acceptable levels.

      It's just like Brave New World. So long as the entertainment is good enough, people will remain placated and apathetic.

    6. Re:They don't care about the problems today. by gmack · · Score: 4, Insightful

      If you REALLY want to send them a message don't buy it and don't pirate it either.

      Pirating the game tells them that you would have bought it had their DRM been foolproof.

    7. Re:They don't care about the problems today. by masmullin · · Score: 4, Insightful

      No, its because there is a culture of piracy surrounding PC gaming. I remember back when I was in college, all my classmates were shocked that I paid for my video games.

      I dont judge the people who pirate games, I dont pirate software because I find it to be "unsafe computing" ; its like sticking your cock in a streethooker and saying "OMG how did I get the Herp?" Im just saying that the culture of piracy is what is behind companies like Ubi installing DRM systems.

    8. Re:They don't care about the problems today. by ThePhilips · · Score: 4, Interesting

      Let them stop porting the games.

      There would be then more coverage of free and indie games. And that's good.

      I can't help but think that consumerism took over the gaming and majority of people presume that only large corporations are capable of making interesting games. Sooner the myth gets busted, better.

      --
      All hope abandon ye who enter here.
    9. Re:They don't care about the problems today. by Voyager529 · · Score: 4, Interesting

      Think hard, then name a half dozen DRM schemes that have lasted for years, and STILL WORK. I'll bet you can't do it.

      I'm *NO* fan of DRM, but I accept your challenge...

      -CSS on DVD's has been cracked and anyone who knows to look for any number of apps employing DeCSS can bypass it, but it's enough that commercial apps like Roxio and Nero won't do it, and a search for copying DVDs will yield 1,001 apps that either don't live up to their promises or install malware, so while it's possible, I'll give it half-credit because Joe Sixpack will have to do a decent amount of research to figure out how to do it properly.

      -The DRM on WMA has held up pretty well; it had been cracked in the past, but AFAIK the latest incarnations of it are still largely intact. Whether that's a "they did it well" or "no one cares" issue, I can't tell, but the bottom line is that I'm unaware of an app that will unlock a song rented from Napster To Go if I download one today.

      -While I've seen rips of iTunes videos leaked on a few torrent trackers, by and large I haven't seen a widely distributed app that will crack the DRM on the videos from iTunes.

      -While not technically 'years', the comments on slashdot articles about the PS3 lead me to believe that games for that system are extremely-challenging-at-best to pirate. Is that true?

      -iLok seems to be holding up pretty well; a few apps have been cracked, but it's no an app-by-app basis instead of a system-wide crack.

      -Torq and Serato both have proprietary hardware that's used to enable all the features of the applications, and I haven't seen cracks for either that enable them to use generic ASIO sound cards.

      -This one is pure speculation, but I'm sure that there are extremely high-cost, industry specific applications that are DRM'd and haven't been cracked. I'm sure Boeing doesn't use AutoCAD to design airplanes. I'm sure ConEdison doesn't use off-the-shelf software to regulate electricity output across Manhattan.

      A bunch of half-examples? yes. Do they half-work? I'd say so.

    10. Re:They don't care about the problems today. by Roogna · · Score: 3, Insightful

      No, just don't buy OR steal. Don't use Ubisoft products at all! Sheesh people, stop trying to justify your piracy.

    11. Re:They don't care about the problems today. by LoneBoco · · Score: 5, Informative

      That's fine and all, but Ubisoft is a French company.

    12. Re:They don't care about the problems today. by icebraining · · Score: 4, Insightful

      Let me change that:

      No, its because there is a culture of piracy surrounding online music downloading. I remember back when I was in college, all my classmates were shocked that I paid for my mp3s.

      Yet, all major online music stores moved to DRM-free mp3s.

    13. Re:They don't care about the problems today. by rockNme2349 · · Score: 5, Funny

      This DRM was designed, developed and produced by a multicultural team of various religious faiths and beliefs.

      --
      Sewage Treatment Facilities - "Our duty is clear."
    14. Re:They don't care about the problems today. by Anonymous Coward · · Score: 5, Informative

      *works in aerospace as a CAD/CAM draftsman; can answer authoritatively.

      BOEING uses Dassault Systemes Catia V5 R19, as of the time of this posting.

      It has been cracked and released on Pirate Bay as of R19 service pack 4.

      The crack in question exploits the server based authentication DLL, by replacing it with one that automagically returns "authenticated" for whatever license the local client is requesting. (thus, no authentication server is needed at all.)

      The name of the hacked file is called JS0GROUP.DLL

      A pirate installation of this sort provides the user with over 1 million dollars worth of CAD/CAM power, in equivalent licensing fees.

      (Catia is a modular "I can do just about anything, DAMNIT!" CAD/CAM/PLM package. It has workbenches for doing everything from sheetmetal design, to rapid prototyping, to designing skyscrapers, to designing and diagnosing plumbing/pipe routing, planning infrastructure and space requirements for industrial robots, and even electronics engineering. The pirate dll activates "ALL" workbenches.)

      Long story short: The DRM (Licensing server with expensive licenses required.) has been broken, and has been broken for quite some time.

    15. Re:They don't care about the problems today. by laughingcoyote · · Score: 5, Insightful

      I don't think this has anything to do with theft. Ironically, if you were to steal a copy of the game (walk into a store, put it up your shirt, walk out), you'd still have the DRM, and as far as Ubisoft's servers are concerned, your copy will be entirely "legitimate".

      I think, however, that this topic is largely about copying. I'm not sure how any DRM system could impact actual theft, and I don't see anything in this one that even attempts to address it.

      Now, of course, you weren't trying to disingenuously equate copyright infringement with theft, were you? They're not the same thing. Copying something cannot by definition be theft. It can still be illegal, just like murder, rape, and extortion are illegal. But copyright infringement is not equivalent to any of those things either, and to use one of those terms instead of the proper ones because it sounds "more serious" is misunderstanding what theft is at best and deliberately dishonest at worst.

      --
      To fight the war on terror, stop being afraid.
    16. Re:They don't care about the problems today. by b4dc0d3r · · Score: 4, Insightful

      You're right, but it doesn't change anything. Pirating means someone cracked it and gave it away, so let's get a better lock on the door. whether it's true or whether they infer it doesn't matter.

      If everyone stopped buying, playing, and pirating DRM-infested titles for 1 month the industry would shit itself. We sold 0 titles? Oh then they must be downloading. No downloads? No activity on the servers at all? W-T-F? Let's get a new title out there with full-on advertising. No one bought it? W-T-F? OK, maybe let's look at this DRM thing.

      Won't happen, most people don't care and it's good enough. But at least be honest - yes, it tells them that, whether they infer it logically or not.

    17. Re:They don't care about the problems today. by Typing+Monkey · · Score: 4, Informative

      Steam store page for AC2 tells you that it has 3rd-party DRM and requires a permanent internet connection. Other titles on steam has this too.

    18. Re:They don't care about the problems today. by Alphathon · · Score: 4, Insightful

      I would say the only real way to send them the message is to litterally send them a message. Don't buy the game, and tell them that you didn't because of the DRM. That way, they can't say "look, that person didn't buy it - he must have pirated it" and they can't say "people aren't buying it - we didn't market it enough" - it's the only way the loss of a sale can have any meaningful impact and can't be attributed to something else.

    19. Re:They don't care about the problems today. by RubberChainsaw · · Score: 5, Funny

      That explains why their games only work 4 days out of the week...

      --
      I welcome our new 99% overlords.
    20. Re:They don't care about the problems today. by ScrewMaster · · Score: 4, Insightful

      Big companies are all the same, especially if most of their customers are from the US.

      What? It's not even an American outfit and we're still to blame?

      --
      The higher the technology, the sharper that two-edged sword.
    21. Re:They don't care about the problems today. by HeronBlademaster · · Score: 3, Informative

      Steam requires them to remove it all

      What? As far as I know, Valve has never required a third-party dev to remove their DRM before selling their games on Steam. For example, the Steam version of Bioshock (the first one) kept its SecuROM DRM - even though it didn't have a disc to check.

      Do you have any examples? (I don't mean examples of third-party devs voluntarily removing their own DRM for the Steam version without being asked, I mean examples of Valve explicitly telling a third party they had to remove their DRM before they could sell their game on Steam.)

    22. Re:They don't care about the problems today. by TheVelvetFlamebait · · Score: 3, Insightful

      Dude, I completely agree with you, but choose your battles wisely. All the groupthink is asking for is, if not a DRM-free copy of the game, then at the very least, a well-maintained working service. The latter is not an unreasonable request if you've already paid for the game.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    23. Re:They don't care about the problems today. by laughingcoyote · · Score: 4, Insightful

      Look, for example, at the respective outcomes:

      Theft:

      -User has the game
      -Ubisoft doesn't get any money

      Piracy:

      -User has the game
      -Ubisoft doesn't get any money

      Not everything that has the same outcome is the same thing. Take, for example, the following two scenarios:

      Someone suffers a stuck accelerator, loses control of their vehicle, and strikes someone, killing them:

      -Victim is dead.

      Someone points a gun at that person and pulls the trigger, killing them:

      -Victim is dead.

      Yet, despite the same outcome, only one of these acts is a murder. It would be absurd to say they both are, just because the outcome was the same in both cases.

      By your means of definition (similarity of outcome), a secondhand sale would also be a theft: the purchaser has the game, and the publisher got no money for the sale. Yet this would seem absurd, at least to me.

      Theft requires a physical deprivation. That's the critical point. If someone steals my bicycle, it is theft because they now have it, I did not give them permission to have it (both true of copyright infringement), and I now do not have it (untrue of copyright infringement).

      All of those conditions must be met for a theft to occur. To say that the "deprivation" is in not a loss but a lack of gain (a "deprivation" of a hypothetical profit which may or may not have occurred) is to stretch the definition until it screams, and I don't think it at all holds, as it results in an absurdity (secondhand sales also being "theft").

      If someone could somehow make a copy of my bike, rather than purchasing one, it may not be something bike manufacturers would like too much. But it wouldn't be a theft.

      --
      To fight the war on terror, stop being afraid.
  2. $60 per month by tepples · · Score: 5, Interesting

    They've recently said it's "vital" to the success of their games and promised that their DRM would "evolve and improve" over time.

    Improving the DRM won't improve the game itself. A game would have to be pretty damn good to make me pay AT&T $60 per month for the ability to play it on a laptop. I've bought exactly one game published by Ubisoft (Lumines for PSP, a franchise that Ubi has since lost to Disney), and if anyone working at Ubi is reading, I'm not buying any more until your company starts considering laptops without mobile broadband.

  3. IANAL, but... by ticklejw · · Score: 4, Interesting

    ...where are all the class-action lawsuits? Here's a place where people should be suing the hell out of a company. Why isn't this happening?

    --
    "Software is like sex; it's better when it's free." -Linus Torvalds
    1. Re:IANAL, but... by sjames · · Score: 5, Interesting

      Don't file a class action, take them to small claims court. If they can't be bothered to show up, they can just accept the default judgment for the plaintiff. If they do show up, it'll cost them much more than the proper refund would.

      All you'll get for a class action is a rich lawyer and a coupon for a glorious $5 off of another non-working game. If a class action suit does get going, opt out and go to small claims anyway.

    2. Re:IANAL, but... by jimicus · · Score: 4, Interesting

      How come so few US people even seem to consider the small claims route? Is it really awkward in the US or something?

    3. Re:IANAL, but... by Aladrin · · Score: 5, Insightful

      Class action = no time spent, a little money
      Small claims = lots of time spent, possibly a full refund. Maybe.

      Given the crazy lives people lead, I'm not surprised so many choose the 'no time spent' route.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  4. How is Assassin's Creed 2 selling? by Spatial · · Score: 5, Interesting

    If piracy is as widespread as they say, and if pirated copies really detract so heavily from sales, then the sales of this game should be abnormally large. Are they?

    I realise that's hard/impossible to measure, but it warrants some discussion.

    1. Re:How is Assassin's Creed 2 selling? by Mashiki · · Score: 4, Informative

      It's cracked, there's full client side server emulation available for it.

      --
      Om, nomnomnom...
  5. It's vital, huh? by InsertWitticismHere · · Score: 5, Insightful

    Fuck 'em, then...

    --
    Read my blog. Or not. Whatever.
  6. Average? by headkase · · Score: 4, Interesting

    If any of their games were selling particularly well I'm sure they'd be shouting from the rooftops: "See it works!" But they're not so I imagine its for the par at least. What will be really interesting is the five year outlook, I've already decided to do my part to kill Ubisoft: I will never buy another one of their games, theres always something else to choose.

    --
    Shh.
  7. The Moral of the story is... by deadmongrel · · Score: 5, Insightful

    DRM only punishes people who actually pay money to buy.

    1. Re:The Moral of the story is... by Ziekheid · · Score: 3, Insightful

      Yep but the problem lies exactly with these people who keep buying the games with this kind of DRM protection. If people stop buying they're practically forced to stop using this kind of protection.
      But we all know this is never going to happen and people will keep buying their products.

    2. Re:The Moral of the story is... by Anonymous Coward · · Score: 3, Interesting

      And the problem with the traffic fatality situation is that people get into car accidents, and the problem with heart disease is that hearts are not indestructible. True, but not helpful in terms of finding a solution.

  8. No more dealing with Ubisoft for me by times05 · · Score: 5, Interesting

    I just had a great experience with Ubisoft DRM a few weeks ago. I decided to replay Farcry 2, which I really didn't play that much when I bought it a year or so ago. I'm military, I move a lot, can't find the stupid booklet with CD key, so being a legitimate customer who BOUGHT the damned game I go on their site and ask for help. Game apparently needs a CD key that activates itself online and requires registration and account creation (which I did create, and logged in with that account...). Their reply summed up is "Send us 5$ + S&H and we'll send you a new CD key. Check/cash/money order will do". My reply was taking 5 minutes to find a 24k cracked .exe file that allowed me to skip through all their BS. That was the last game I buy from Ubisoft. This new DRM scheme is even worse. For me for example, I deploy, I don't have internet everywhere. Which means I can't play an uncracked version of Settlers 7. I've never even played Settlers, I don't know what it is, nor will I ever get exposed to it because I know of their retarded DRM schemes. I imagine that this will turn away a lot of other paying customers from Ubisoft franchises. PS: Farcry 2 sucks, no wonder I played it for an hour when I bought it a year ago.

  9. Re:The new Splinter Cell Conviction by Richard_at_work · · Score: 3, Insightful

    Why pirate it? Is your sense of entitlement so great that you couldn't simply go without a game that goes against your principles?

    People need to stop considering piracy as a viable alternative, and start considering other products instead. Making a stand without making a sacrifice isn't going to prove the thing you want it to.

  10. Re:eff them by Rockoon · · Score: 5, Insightful

    Steam actually adds value (download to any PC anywhere, never need a CD, etc) in compensation for the loss of certain freedoms associated with their DRM system (no resale, etc.)

    Nobody elses DRM is adding value.

    An example of the value its given me: I purchased Left 4 Dead from Walmart a year or so ago I guess, but when I opened the product, the CD was broken. "Aww crap!" .. This stuff happens.. but wait.. its a steam game! No need to go back to the store! Launch steam, enter the product key, latest version downloads with all patches applied, and off I went killing zombies....

    --
    "His name was James Damore."
  11. Just use the "fake" server.. it's more reliable by tick-tock-atona · · Score: 5, Interesting
    Predictably, if you bought the game you might be better off with this torrent:

    1 - Unrar offline server folder on desktop;
    2 - Edit your "hosts" file in "C:windowssystem32driversetc" by opening it with notepad and adding the folowing lines, then save:

    127.0.0.1 static3.cdn.ubi.com
    127.0.0.1 ubisoft-orbit.s3.amazonaws.com
    127.0.0.1 onlineconfigservice.ubi.com
    127.0.0.1 orbitservice.ubi.com
    127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com

    3 - Then run "ipconfig /flushdns"

    4 - Finally, run server.exe and start your game.

    (Enter an id and password (what you wanted). Do not register)
    Keep the same ID and password for next time, in order to resume play where you left off.

    http://thepiratebay.org/torrent/5496065/Assassin_s_Creed_2_Crack_(Final_and_complete)

    1. Re:Just use the "fake" server.. it's more reliable by teh31337one · · Score: 5, Insightful

      Once again, the pirates get the better game, while people who pay for the game have to put up with the DRM. Bravo Ubisoft, bravo.

  12. Re:Pushing the Limits by Nf1nk · · Score: 4, Interesting

    Now more and more x360 games are coming with one time only codes that you need to unlock a significant portion of the game. Forza 3, for example, had a bonus track area and a ton of bonus cars. mass effect 2 had a very effective character locked out by default but was unlocked with a one use code. I would expect that in the near future this trend will accelerate.

    --
    I used to have a cool sig, back when I cared
  13. Message to the Pirates by masmullin · · Score: 4, Insightful

    Hello Pirates, or shall I say AHOY!

    I am not against piracy, I think it's a terrific method to get free shit. However for this situation, using the "Im going to Pirate this game to stop teh 3\/i! DRMers" is an counter-productive move.

    If you pirate these games simply 'on principle' software companies will adjust themselves with stronger DRM.

    For these games, the publishers are willing to give up a certain portion of their profits in order to change the culture of PC gaming towards the standardization of using Draconian DRM Systems (DDRMS) in their games. Their goal is to make it 'normal' for players to buy games w/ DDRMS.

    The most effective methods of fighting this DDRMS from least to highest are:

    6. DDoS the DRM servers (I do not condone this action because it is illegal)
    5. Do not buy the game
    4. Do not buy the game and evangelize to friends and gamers why THEY should not buy the game
    3. Buy a non-DRM game
    2. Download an Open Source video game
    1. Donate to an Open Source video game.

    The most effective methods of HELPING this DDRMS from least to highest are:
    4. buy the game
    3. buy the game and tell your friends how awesome the game is
    2. pirate the game
    1. Donate money to UbiSoft to help they promote the DDRMS (I expect that other companies are quietly backing UbiSoft here)

  14. The Main Problem by sonicmerlin · · Score: 3, Insightful

    Here's the thing. Multiple studies have demonstrated that the most prolific pirates are also the most voracious consumers, purchasing far more material than the average, casual gamer. These companies don't seem to understand that piracy does not correlate to a loss of sales. If anything, as a recent Arstechnica article mentioned, it may *increase* sales as people are able to legitimately sample the product and decide to buy either the current or future releases.

    The real problem is that the executives and CEOs of these companies are performing their duties on behalf of the shareholders. The shareholders see people using their company's product for free, and like greedy little children who want to have their cake and eat it too, equate every torrent download with a lost sale. Even if it's not a true correlation, they can't stand the idea of someone using their stuff without adding to their pockets. If the shareholders don't recognize the value that targeted piracy, or even *demos* as the recent article about Crytek demonstrated, can have for a company, then nothing is going to improve, and the CEOs will keep shooting themselves in their foot trying to "stop piracy", all the while punishing their customers in the process.

    What we need are more studies conducted by independent third parties to assess the true affects of piracy on sales. And I don't just mean a straight-up numbers analysis. I'm talking about determining the sociological implications of piracy, and its effects on buyers' habits over the long-term. Once these studies are performed we need to educate people about the *actual* conclusions, not some made-up garbage by the RIAA or other entrenched schemers.

  15. Not only that by Sycraft-fu · · Score: 5, Insightful

    But once the protection has been figured out, future cracks will be faster. When a new DRM is introduced, it does take some time for crackers to figure out how it works and get around it. The more different it is from past DRM, the longer it takes. Thus this DRM, being custom Ubisoft stuff that's never been seen, takes longer than SecuROM or the like.

    Ok but one they figure it out, and they have, well then in the future it'll be much faster. While the details will change, the base workings are going to be the same and thus not take so long. In this case it may be even easier as the method used seems to be to just emulate the server.

    No matter, it is a losing battle for Ubisoft. They can invest the time and money to make a totally new DRM system for each game if they like, but they'd lose money due to the development expense and it'd still get cracked.

    Game companies really need to knock it the fuck off. You can't make an uncrackable game, so stop wasting your money trying. Also all the people pirating are NOT lost sales. The vast majority would simply do without if they couldn't get it for free. Make good games for a reasonable price with nice extras for paying customers (things like achievements) and you'll find that your game sells fine. Pull shit like this and you'll lose sales because people don't want to deal with it. I was planning on getting AC2 and Settlers 7 but both are off my list because of the DRM. There are plenty of other good games out there (too many in fact, I don't have enough time to play all the games I've got) that have non-invasive or no DRM.

    I'm not unreasonable, I'll meet publishers half way, I can deal with some DRM so long as it doesn't interfere with my ability to play the game. However shit like this is a no go.

  16. Best part is reviews ... by MartinSchou · · Score: 4, Interesting

    One of Denmark's leading national news papers, Politiken, has a really fun review of Settlers 7:
    Don't buy this outstanding game! (Danish article Translated article)
    Even rated the game 5 out of 6 but the DRM 1 out of 6

    And then they followed it up with one entitled " New Copy Protection Punishes The Law Abiding " (Machine translated article)

  17. Re:The new Splinter Cell Conviction by twidarkling · · Score: 3, Interesting

    Actually, pirating sends a damn better message than not buying/playing. Pirating says "You made a good game, which I want to play, but something in your system has made me not want to reward you." In most cases, that something is DRM. The other alternatives are usually "price," or something. However, "It's a terrible game" isn't one of the options considered."

    If you don't play it at all, the message usually comes out instead as "You made a game that isn't worth my time." Thus, no message about the DRM is sent on an individual basis. Instead, you're commenting on the quality of the game. If you're *lucky,* they'll expend more resources in making a better game.

    Hell, I'm usually tempted to download games I've no intentions of playing, simply to bump the numbers.

    --
    Canada: The US's more awesome sibling.
  18. Re:Assassins' Creed 2 would be success at any rate by MemoryDragon · · Score: 4, Informative

    Did not work out, it went into the top 10 and went out straightly after 1-2 weeks in every country, in case of AC2 the DRM really hurt the sales, it probably would be in every top 10 list still if it had not such a draconian non working DRM.
    And btw. the game is fully cracked as someone has posted there is a full server emu!
    It took ubisoft millions to develop the DRM it took the crackers 4 weeks to write a fully working emulator :-)

  19. On the DRM industry and human motivation by jonaskoelker · · Score: 3, Interesting

    Clearly the game was a runaway success, but the DRM was just not strong enough.

    It never is.

    Or, in case I'm wrong, it almost never is.

    So rather than making good games, is the game industry really in the business of inventing and attaching to games the DRM schemes which win the arms race against crackers?

    It seems that if you limit your talent pool to paid staff whom you subject to performance reviews, and the cracker army enlist the free time of passionate volunteers, the cracker army may be smaller in terms of wall clock hours, but it has better morale. If Sun Tzu is as correct as he is well known, we should expect the crackers to win, right?

    (In terms of human motivation and organization, the crackers work similar to the open source movement, I think)