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Ubisoft DRM Problems Remain Unsolved

ocean_soul writes "More than three weeks after the release of The Settlers 7, with the controversial 'always on-line' DRM, a lot of people still can't connect to Ubisoft's DRM servers. The forum threads where people can post if they are unable to connect keep growing daily. One reason for the lack of fixes or responses from support seems to be that the people responsible were on vacation during the Easter holiday, despite the promise of 24/7 monitoring of the servers. The moral of this story seems to be that it is a bad idea to buy a game just before a major holiday." Or perhaps that it's wise to avoid games with such DRM altogether. So far, Ubisoft hasn't shown any sign that they're reconsidering the requirement of a constant connection. They've recently said it's "vital" to the success of their games and promised that their DRM would "evolve and improve" over time.

89 of 430 comments (clear)

  1. They don't care about the problems today. by node+3 · · Score: 5, Insightful

    It's clear they don't really care about addressing the problems people are having today. They have already accepted that there will be issues, and they just plan to react and evolve the DRM, but to never remove it. They're in it for the long haul, and if a few eggs get smashed along the way, they're quite fine with that.

    1. Re:They don't care about the problems today. by Anonymous Coward · · Score: 5, Interesting

      This is because idiots keep buying them. People need to stop buying their PC games, and if they REALLY want to send a message, put their piracy statistics through the roof. Download the game 4 or 5 times. If Ubisoft ever removes the DRM from the game, then show them it's appreciated by buying a copy, and putting a nice spike in their sales graph. All the people at the top ever see are graphs and fancy numbers. Show them it doesn't work through those.

      This is what happened with Spore, and EA has since realised that they can't treat customers that way anymore. They are now removing DRM from their games shortly after launch.

    2. Re:They don't care about the problems today. by girlintraining · · Score: 5, Insightful

      and if a few eggs get smashed along the way, they're quite fine with that.

      Will their shareholders feel the same way when Ubisoft titles have the reputation of being flaky, hard to play, and prone to technical malfunction?

      --
      #fuckbeta #iamslashdot #dicemustdie
    3. Re:They don't care about the problems today. by Runaway1956 · · Score: 4, Insightful

      "You get what you pay for", or, "A fool and his money are soon parted"?

      I think it's more the story of the fool and his money. Don't buy DRM, people! DRM is a promise that you'll be screwed, later if not sooner. Think hard, then name a half dozen DRM schemes that have lasted for years, and STILL WORK. I'll bet you can't do it. No one supports much of anything after just a couple years. Windows XP was probably the longest lasting support story, and that was what? 7 years?

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    4. Re:They don't care about the problems today. by Goaway · · Score: 4, Insightful

      put their piracy statistics through the roof

      Clearly the game was a runaway success, but the DRM was just not strong enough.

    5. Re:They don't care about the problems today. by Ihmhi · · Score: 3, Insightful

      It won't happen. Any marketing exec can tell you that if a product isn't selling, just keep throwing money towards advertising. Cool factor and peer pressure ("Dude, you don't have Game 3: The Game? What the fuck man, that game rocks!") will keep sales at more-than-acceptable levels.

      It's just like Brave New World. So long as the entertainment is good enough, people will remain placated and apathetic.

    6. Re:They don't care about the problems today. by gmack · · Score: 4, Insightful

      If you REALLY want to send them a message don't buy it and don't pirate it either.

      Pirating the game tells them that you would have bought it had their DRM been foolproof.

    7. Re:They don't care about the problems today. by Anonymous Coward · · Score: 2, Insightful

      Pirating the game tells them that you would have bought it had their DRM been foolproof.

      It doesn't tell them that, though moronic media and game execs tend to imply it because they don't know any better.

    8. Re:They don't care about the problems today. by masmullin · · Score: 2, Informative

      The shareholders dont give a shit... the shareholders are all rich 65 year olds hanging out on yachts and drinking Perrier. All they care about is that UbiSoft keeps paying daddy.

    9. Re:They don't care about the problems today. by Kneo24 · · Score: 2, Insightful

      Sympathize or don't. When you don't, don't expect any sympathy in return. Expect decisions like the ones Ubisoft has made.

      Your entire position is ridiculous. The consumer shouldn't need to sympathize with a company. It's not a person. It's a thing. Companies exist to provide services. If their services aren't pleasing their existing customers, then they are doing something wrong. What other people do to them doesn't matter in a sympathy context. Even when people do sympathize with things, like faceless companies, they still fuck their customers in the ass. So again I ask why any person should sympathize with a thing.

      Customers are people who pay.

      Yes, and?

      And if they don't pay enough to cover the cost of the trouble they cause, then they're not worthwhile, are they?

      How are their customers causing trouble in this scenario? Is it due to their complaints about a broken product that hasn't been fixed after 3 weeks? Is that, "causing trouble"? Should they just shut up and silently take it like good little consumers?

    10. Re:They don't care about the problems today. by GrumblyStuff · · Score: 2, Insightful

      The American way of doing business is slash-n-burn anything and everything. Why sell one kidney when you can sell two for twice the price? You'll be rich before you die! Air and water? If I make it unbreathable and undrinkable, I could sell it filtered at a 100x markup! Anything to prop up that quarterly report, cinch the bonus, and skip town. No one gives a shit about long term.

      Shareholders will see the quarterly report (Looks great on paper!) and spend their imaginary money.

    11. Re:They don't care about the problems today. by masmullin · · Score: 4, Insightful

      No, its because there is a culture of piracy surrounding PC gaming. I remember back when I was in college, all my classmates were shocked that I paid for my video games.

      I dont judge the people who pirate games, I dont pirate software because I find it to be "unsafe computing" ; its like sticking your cock in a streethooker and saying "OMG how did I get the Herp?" Im just saying that the culture of piracy is what is behind companies like Ubi installing DRM systems.

    12. Re:They don't care about the problems today. by ThePhilips · · Score: 4, Interesting

      Let them stop porting the games.

      There would be then more coverage of free and indie games. And that's good.

      I can't help but think that consumerism took over the gaming and majority of people presume that only large corporations are capable of making interesting games. Sooner the myth gets busted, better.

      --
      All hope abandon ye who enter here.
    13. Re:They don't care about the problems today. by st0rmshad0w · · Score: 2, Interesting

      Customers who bought the games for consoles don't seem to be having any problems.

      Well that's just lovely then.

      I don't play console games, I can't stand the controllers.

      But please quit the bullshit that my PC needs to have an active internet connection to run a fucking game! Part of why I even BUY games that are even worth playing as single player is because my network connection is often for crap (no matter what Verizon's CEO wants to tell you) even though I live in a city, and if I want to play a single player game chances are its because my network is flaky or that I'm somewhere without net access.

      If they want to demand network access DRM, then THEY can pay for the connection required.

      If their product doesn't work due to their retarded DRM scheme it should be legally returnable, and that's what people should be doing. Send the crap back. Demand you money back. If you don't get it, go to your state's attorney general.

    14. Re:They don't care about the problems today. by Voyager529 · · Score: 4, Interesting

      Think hard, then name a half dozen DRM schemes that have lasted for years, and STILL WORK. I'll bet you can't do it.

      I'm *NO* fan of DRM, but I accept your challenge...

      -CSS on DVD's has been cracked and anyone who knows to look for any number of apps employing DeCSS can bypass it, but it's enough that commercial apps like Roxio and Nero won't do it, and a search for copying DVDs will yield 1,001 apps that either don't live up to their promises or install malware, so while it's possible, I'll give it half-credit because Joe Sixpack will have to do a decent amount of research to figure out how to do it properly.

      -The DRM on WMA has held up pretty well; it had been cracked in the past, but AFAIK the latest incarnations of it are still largely intact. Whether that's a "they did it well" or "no one cares" issue, I can't tell, but the bottom line is that I'm unaware of an app that will unlock a song rented from Napster To Go if I download one today.

      -While I've seen rips of iTunes videos leaked on a few torrent trackers, by and large I haven't seen a widely distributed app that will crack the DRM on the videos from iTunes.

      -While not technically 'years', the comments on slashdot articles about the PS3 lead me to believe that games for that system are extremely-challenging-at-best to pirate. Is that true?

      -iLok seems to be holding up pretty well; a few apps have been cracked, but it's no an app-by-app basis instead of a system-wide crack.

      -Torq and Serato both have proprietary hardware that's used to enable all the features of the applications, and I haven't seen cracks for either that enable them to use generic ASIO sound cards.

      -This one is pure speculation, but I'm sure that there are extremely high-cost, industry specific applications that are DRM'd and haven't been cracked. I'm sure Boeing doesn't use AutoCAD to design airplanes. I'm sure ConEdison doesn't use off-the-shelf software to regulate electricity output across Manhattan.

      A bunch of half-examples? yes. Do they half-work? I'd say so.

    15. Re:They don't care about the problems today. by Roogna · · Score: 3, Insightful

      No, just don't buy OR steal. Don't use Ubisoft products at all! Sheesh people, stop trying to justify your piracy.

    16. Re:They don't care about the problems today. by LoneBoco · · Score: 5, Informative

      That's fine and all, but Ubisoft is a French company.

    17. Re:They don't care about the problems today. by icebraining · · Score: 4, Insightful

      Let me change that:

      No, its because there is a culture of piracy surrounding online music downloading. I remember back when I was in college, all my classmates were shocked that I paid for my mp3s.

      Yet, all major online music stores moved to DRM-free mp3s.

    18. Re:They don't care about the problems today. by rockNme2349 · · Score: 5, Funny

      This DRM was designed, developed and produced by a multicultural team of various religious faiths and beliefs.

      --
      Sewage Treatment Facilities - "Our duty is clear."
    19. Re:They don't care about the problems today. by Kohath · · Score: 2, Insightful

      I get tired of people wanting things done for them without offering anything in return.

      Also, there are clearly two sides to every dispute, even when one side is wrong. These discussions on Slashdot end up being stupid because you guys don't seem to have the imagination to try to understand the reasons behind the decisions you don't like. A few posts in, the groupthink conclusion always turns out to be:

      "[Whoever] made [this decision] because they're morons and evil and they hate money and puppies and if they just did what we wish they would do, everything would have worked out great for everyone."

      And then you all wonder why the world is in such bad shape when you have all the answers to what everyone should do in every situation -- or at least every situation where you personally have something to gain.

    20. Re:They don't care about the problems today. by Anonymous Coward · · Score: 5, Informative

      *works in aerospace as a CAD/CAM draftsman; can answer authoritatively.

      BOEING uses Dassault Systemes Catia V5 R19, as of the time of this posting.

      It has been cracked and released on Pirate Bay as of R19 service pack 4.

      The crack in question exploits the server based authentication DLL, by replacing it with one that automagically returns "authenticated" for whatever license the local client is requesting. (thus, no authentication server is needed at all.)

      The name of the hacked file is called JS0GROUP.DLL

      A pirate installation of this sort provides the user with over 1 million dollars worth of CAD/CAM power, in equivalent licensing fees.

      (Catia is a modular "I can do just about anything, DAMNIT!" CAD/CAM/PLM package. It has workbenches for doing everything from sheetmetal design, to rapid prototyping, to designing skyscrapers, to designing and diagnosing plumbing/pipe routing, planning infrastructure and space requirements for industrial robots, and even electronics engineering. The pirate dll activates "ALL" workbenches.)

      Long story short: The DRM (Licensing server with expensive licenses required.) has been broken, and has been broken for quite some time.

    21. Re:They don't care about the problems today. by Svippy · · Score: 2, Insightful

      What about Steam? I'd consider that a pretty successful DRM scheme too.

      --
      Clicked pie.
    22. Re:They don't care about the problems today. by laughingcoyote · · Score: 5, Insightful

      I don't think this has anything to do with theft. Ironically, if you were to steal a copy of the game (walk into a store, put it up your shirt, walk out), you'd still have the DRM, and as far as Ubisoft's servers are concerned, your copy will be entirely "legitimate".

      I think, however, that this topic is largely about copying. I'm not sure how any DRM system could impact actual theft, and I don't see anything in this one that even attempts to address it.

      Now, of course, you weren't trying to disingenuously equate copyright infringement with theft, were you? They're not the same thing. Copying something cannot by definition be theft. It can still be illegal, just like murder, rape, and extortion are illegal. But copyright infringement is not equivalent to any of those things either, and to use one of those terms instead of the proper ones because it sounds "more serious" is misunderstanding what theft is at best and deliberately dishonest at worst.

      --
      To fight the war on terror, stop being afraid.
    23. Re:They don't care about the problems today. by Anonymous Coward · · Score: 2, Insightful

      Wow, way to misunderstand what the parent was trying to say. As I understand it, one of the larger problems of DRM is that if the company providing the content one day folds (or maybe just switches DRM schemes), it's verly likely they won't bother unlocking what you bought. Suddenly you'll be locked out of potentially hundreds of dollars worth of music, video or software. It has happened.
      And your post pretty much adds to that pain. Cracking DRM has one long term benefit: it ensures that in a couple of years your content won't become a bunch of dead files, wasting hard drive space. Do you want to risk your money on content with (as of yet) unbroken DRM?

    24. Re:They don't care about the problems today. by b4dc0d3r · · Score: 4, Insightful

      You're right, but it doesn't change anything. Pirating means someone cracked it and gave it away, so let's get a better lock on the door. whether it's true or whether they infer it doesn't matter.

      If everyone stopped buying, playing, and pirating DRM-infested titles for 1 month the industry would shit itself. We sold 0 titles? Oh then they must be downloading. No downloads? No activity on the servers at all? W-T-F? Let's get a new title out there with full-on advertising. No one bought it? W-T-F? OK, maybe let's look at this DRM thing.

      Won't happen, most people don't care and it's good enough. But at least be honest - yes, it tells them that, whether they infer it logically or not.

    25. Re:They don't care about the problems today. by Typing+Monkey · · Score: 4, Informative

      Steam store page for AC2 tells you that it has 3rd-party DRM and requires a permanent internet connection. Other titles on steam has this too.

    26. Re:They don't care about the problems today. by Jedi+Alec · · Score: 2, Interesting

      Soon, Ubisoft will learn their lesson and go console-only. Some other publishers have already learned this, but Ubisoft is apparently giving the PC one last chance.

      Excellent. The demand for good pc games isn't going anywhere, so we'll just spend our money on a company that makes games that actually *work*.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    27. Re:They don't care about the problems today. by Alphathon · · Score: 4, Insightful

      I would say the only real way to send them the message is to litterally send them a message. Don't buy the game, and tell them that you didn't because of the DRM. That way, they can't say "look, that person didn't buy it - he must have pirated it" and they can't say "people aren't buying it - we didn't market it enough" - it's the only way the loss of a sale can have any meaningful impact and can't be attributed to something else.

    28. Re:They don't care about the problems today. by Anonymous Coward · · Score: 2, Interesting

      If they stopped porting yet another Madden sequel, then good (yes, I know Madden is console only, but it is a good example). That means that there will be a vacuum in the PC market and indie game companies, people who make games which have no DRM (perhaps a CD key to access multiplayer stuff at the most), and whose offerings are original and high quality will fill the void.

      I'm all for seeing another Origin Systems coming to be who makes offerings which are truly original and entertaining, and not just another FPS with yet another type of undead, alien or Schutzstaffel officer at the business end of your weapon. There are some decently original concepts, but the big game companies are mainly into sequel-itis.

      Then the big companies had a game that could be outstanding in its own right, but the game was so rushed, it ended up being mediocre at best, although almost anyone who played it realized that given 3-6 more months, it would have been a hit by itself.

      Don't forget one of the the biggest factors: Consoles are popular, but virtually every household, business, and dorm room has a PC. Since PCs come with some type of 3D hardware, it isn't too difficult to write a decent game on the platform with good graphics. Some indie vendors have done pretty good things that run on very low hardware specs. Torchlight is a good example of this. Even with piracy factored in, which can be throttled by having CD-keys to access the multiplayer servers (similar to how Neverwinter Nights 1 did things), a decent game would bring in a lot of cash.

    29. Re:They don't care about the problems today. by init100 · · Score: 2, Interesting

      What worked with music stores and DRM were customers complaining and significantly raising the stores' support costs. After some time this caused many music stores to put pressure on the music labels to remove the DRM, which took some time, but finally the labels agreed.

    30. Re:They don't care about the problems today. by jnork · · Score: 2, Interesting

      *scratches head*

      I've had excellent luck with Steam. Not perfect, but I very, very rarely have problems with their protection scheme. I get more game crashes than DRM problems. If I lose my connection to Steam the game lets me keep playing in multiplayer mode, I just might be missing some features (TF2 loadout), and it re-synchronizes after I reconnect and gives me credit for whatever I've accomplished.

      I don't exactly have my finger on the pulse of the community but I hear very little about their awful DRM scheme.

      You didn't specify if your bad experience was with Steam or with COD. If you didn't like the game, or had particular problems with it, can't answer for that, sorry. Never played it myself. If you had problems with Steam I'd say you're in the minority.

      I can't really get from one person having problems with the platform to everybody leaving en mass. If anything Valve seems to have found a very good balance between copy protection and user experience. I can't speak for everybody, but to me it's transparent enough that I can live with the occasional glitch. I tolerate it because it's tolerable. MHO, YMMV.

      --
      Cleverly disguised as a responsible adult.
    31. Re:They don't care about the problems today. by Pteraspidomorphi · · Score: 2, Interesting

      I agree. Almost all games I play these days are either on the PC or on the Wii; Most of them independent or small studio games. There is no interesting games guide like the list of nominees for the IGF awards.

    32. Re:They don't care about the problems today. by RubberChainsaw · · Score: 5, Funny

      That explains why their games only work 4 days out of the week...

      --
      I welcome our new 99% overlords.
    33. Re:They don't care about the problems today. by ScrewMaster · · Score: 2

      It can still be illegal, just like murder, rape, and extortion are illegal. But copyright infringement is not equivalent to any of those things either, and to use one of those terms instead of the proper ones because it sounds "more serious" is misunderstanding what theft is at best and deliberately dishonest at worst.

      I disagree. Ubisoft has been raping their customers for some time now with a DRM scheme that is little short of extortion, and I think it's high time that we murder their sales figures by spending our gaming dollars with companies that don't steal our time.

      --
      The higher the technology, the sharper that two-edged sword.
    34. Re:They don't care about the problems today. by ScrewMaster · · Score: 4, Insightful

      Big companies are all the same, especially if most of their customers are from the US.

      What? It's not even an American outfit and we're still to blame?

      --
      The higher the technology, the sharper that two-edged sword.
    35. Re:They don't care about the problems today. by ScrewMaster · · Score: 2, Insightful

      I've had excellent luck with Steam

      Me too. I think Valve Corporation is a. not as boneheaded greedy as Ubisoft and b. is more competent technically. Yes, there's just as much potential for abuse, but so far I've not had any grief with Steam at all. Certainly not when compared to the likes of Ubisoft. As always, if you buy into a DRM-laden content-distribution system, expect that at some point your "investment" may become worthless. It's the nature of the beast, and I wish more people would understand that. It's not such a big deal with a video game, I suppose. However, if I spent a lot of money on e-books (say, reference materials that I need) and I found out one day that my privileges had been revoked, I'd be pissed. And if you're involved with DRM, especially online DRM, that's what it amounts to. A privilege granted by a corporation. Consequently, for anything that's remotely important to me, I want nothing to do with DRM.

      --
      The higher the technology, the sharper that two-edged sword.
    36. Re:They don't care about the problems today. by Anonymous Coward · · Score: 2, Insightful

      I don't think this has anything to do with theft.

      I think, however, that this topic is largely about copying.

      Close, this has absolutely nothing to do with preventing copyright infringement. They know that they'll never get pirates to buy their games.

      What this is, is an attempt to stop the second hand game market. By allowing only one account per code, they've effectively taken away your first sale doctrine rights.

    37. Re:They don't care about the problems today. by TheRealGrogan · · Score: 2, Interesting

      Yeah, but I generally don't want "pretty good things that run on low hardware specs". There are already plenty of games for folks satisfied with that... Nexuiz for one example. Even a graphics whore or "content tourist" like me had to admit Nexuiz is a blast, after giving it a chance for a whole 5 minutes. It's multi platform and can be compiled locally too. They are probably at the limits of what they can do with that old Quake engine. (You can only sew a limited number of arms on an old octopus)

      I'm mostly into gaming for the graphics, and indie developers without budgets to have studios stocked with professional graphics artists and equipment can't really do it. No offense to people who work really hard with what they have and do a great job with it, I do appreciate that effort, but I'm spoiled. I didn't spend 2 grand on PC hardware to play "world of goo" or similar.

      I have certainly lowered the bar for what I'll tolerate in terms of DRM (I used to hate even one time "product activation" but had to learn to live with it. Then, I even started to tolerate Steam because I realized it also came with convenience), but I won't tolerate what Ubisoft is doing. I was looking forward to Assassin's Creed 2 but I have not and will not purchase it, or anything from Ubisoft ever again. I used to like Ubisoft, because their games were relatively hassle free.

      If the day ever comes that game studios finally rip the teats off the cow they are milking and stop supporting the PC platform, I envision hardware vendors like ATI and Nvidia sponsoring some game development. Something like that happening could give a good indie studio the budget they need to make something really nice that could make money for everyone, and pave the way for future titles.

    38. Re:They don't care about the problems today. by HeronBlademaster · · Score: 3, Informative

      Steam requires them to remove it all

      What? As far as I know, Valve has never required a third-party dev to remove their DRM before selling their games on Steam. For example, the Steam version of Bioshock (the first one) kept its SecuROM DRM - even though it didn't have a disc to check.

      Do you have any examples? (I don't mean examples of third-party devs voluntarily removing their own DRM for the Steam version without being asked, I mean examples of Valve explicitly telling a third party they had to remove their DRM before they could sell their game on Steam.)

    39. Re:They don't care about the problems today. by TheVelvetFlamebait · · Score: 3, Insightful

      Dude, I completely agree with you, but choose your battles wisely. All the groupthink is asking for is, if not a DRM-free copy of the game, then at the very least, a well-maintained working service. The latter is not an unreasonable request if you've already paid for the game.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    40. Re:They don't care about the problems today. by leety · · Score: 2, Insightful

      had their DRM been foolproof.

      No such animal. I would think that DRM programmers more than anyone would know its like a battle against terminal illness. You can deter and delay, but the house always wins.

    41. Re:They don't care about the problems today. by slimjim8094 · · Score: 2, Informative

      To be fair, that game has very little to do with Steam. Pick up a copy of Team Fortress 2 or Counter-Strike: Source (Valve games, they own and operate Steam) and get back to me if you have any DRM problems.

      I've literally *NEVER HEARD* of anybody having Steam DRM issues aside from the general philosophical one with the concept. Literally NOT ONCE have I heard of somebody having a problem with Valve's specific implementation. But again, COD MW2 uses their own DRM.

      Look, I'm completely against DRM. What's with the cognitive dissonance then? Steam/Valve's DRM isn't one-sided. It's not so much DRM as running the game like a service. If I do a reinstall of my OS, get a new computer, or even go to a friend's house I can log on to Steam, download all my games, and be playing in an hour or so. No trouble. I can even have my (encrypted) games on literally dozens of computers, as long as I'm only playing online with one at a time. It's not even too much trouble to play offline on all of them simultaneously. It works offline (to anyone having trouble: go offline while online at least once, and it'll be fine later). And when the Mac version comes out (supposedly later this month), I'll get the ports without needing to spend a cent.

      DRM sucks largely because they take away rights I used to have, while breaking my computer. And the legitimate customers have more trouble than the pirates.
      Steam's DRM is the opposite: I get an unlimited license to any game I've purchased, across any and all computers, as long as only one is used at a time. It doesn't impact my computer in the slightest. And while there are noSteam versions of most games, you can't connect to VAC servers, so you're flooded with cheaters.

      Admittedly a good bit of this depends on Valve not being dicks. But they have such tremendous good will at the moment, and a long history of respecting their customers, that I can't imagine them changing their stance.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    42. Re:They don't care about the problems today. by laughingcoyote · · Score: 4, Insightful

      Look, for example, at the respective outcomes:

      Theft:

      -User has the game
      -Ubisoft doesn't get any money

      Piracy:

      -User has the game
      -Ubisoft doesn't get any money

      Not everything that has the same outcome is the same thing. Take, for example, the following two scenarios:

      Someone suffers a stuck accelerator, loses control of their vehicle, and strikes someone, killing them:

      -Victim is dead.

      Someone points a gun at that person and pulls the trigger, killing them:

      -Victim is dead.

      Yet, despite the same outcome, only one of these acts is a murder. It would be absurd to say they both are, just because the outcome was the same in both cases.

      By your means of definition (similarity of outcome), a secondhand sale would also be a theft: the purchaser has the game, and the publisher got no money for the sale. Yet this would seem absurd, at least to me.

      Theft requires a physical deprivation. That's the critical point. If someone steals my bicycle, it is theft because they now have it, I did not give them permission to have it (both true of copyright infringement), and I now do not have it (untrue of copyright infringement).

      All of those conditions must be met for a theft to occur. To say that the "deprivation" is in not a loss but a lack of gain (a "deprivation" of a hypothetical profit which may or may not have occurred) is to stretch the definition until it screams, and I don't think it at all holds, as it results in an absurdity (secondhand sales also being "theft").

      If someone could somehow make a copy of my bike, rather than purchasing one, it may not be something bike manufacturers would like too much. But it wouldn't be a theft.

      --
      To fight the war on terror, stop being afraid.
    43. Re:They don't care about the problems today. by Ihmhi · · Score: 2, Insightful

      The people don't even have to play it. They just have to buy it, and the bad reviews or complaints can be buried in Google or compensated for with advertising, paid reviews, astroturfing, etc. It is one of those situations where you can just keep throwing money at it to make it a non-issue.

    44. Re:They don't care about the problems today. by Tukz · · Score: 2, Interesting

      Of course we (Steam customers) care about DRM.
      Sure, Steam is itself a DRM system, but an acceptable one.

      The DRM Ubisoft is using is one a completely different scale than Steam's DRM

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    45. Re:They don't care about the problems today. by GigaplexNZ · · Score: 2, Insightful

      What you have just explained is not a legitimate justification for calling copyright infringement theft, but is instead a legitimate justification for why copyright infringement is illegal.

  2. $60 per month by tepples · · Score: 5, Interesting

    They've recently said it's "vital" to the success of their games and promised that their DRM would "evolve and improve" over time.

    Improving the DRM won't improve the game itself. A game would have to be pretty damn good to make me pay AT&T $60 per month for the ability to play it on a laptop. I've bought exactly one game published by Ubisoft (Lumines for PSP, a franchise that Ubi has since lost to Disney), and if anyone working at Ubi is reading, I'm not buying any more until your company starts considering laptops without mobile broadband.

    1. Re:$60 per month by ThePhilips · · Score: 2, Insightful

      Data plans, anyway you look at them, are still luxury. Time after time I check with my friends how much they pay for iPhone per month and for myself I simply can't justify the expenses.

      And the laptop gaming is on rise. What is rather obvious as for few years now laptop shipments outnumber that of desktops. It is simple fact that more and more people own a laptop and have no desktop at all.

      That means that "always on-line" DRM is screwed in long run.

      --
      All hope abandon ye who enter here.
    2. Re:$60 per month by rxan · · Score: 2, Informative

      The only way to implement secure and effective DRM may be through the use of server handshaking. I understand that. But these publishers really need to understand that not everyone has a connection all of the time. Even when customers do have a connection it can be faulty and thus cause them problems.

      I'm OK with DRM. Just make it not affect my gameplay.

  3. IANAL, but... by ticklejw · · Score: 4, Interesting

    ...where are all the class-action lawsuits? Here's a place where people should be suing the hell out of a company. Why isn't this happening?

    --
    "Software is like sex; it's better when it's free." -Linus Torvalds
    1. Re:IANAL, but... by sjames · · Score: 5, Interesting

      Don't file a class action, take them to small claims court. If they can't be bothered to show up, they can just accept the default judgment for the plaintiff. If they do show up, it'll cost them much more than the proper refund would.

      All you'll get for a class action is a rich lawyer and a coupon for a glorious $5 off of another non-working game. If a class action suit does get going, opt out and go to small claims anyway.

    2. Re:IANAL, but... by jimicus · · Score: 4, Interesting

      How come so few US people even seem to consider the small claims route? Is it really awkward in the US or something?

    3. Re:IANAL, but... by Aladrin · · Score: 5, Insightful

      Class action = no time spent, a little money
      Small claims = lots of time spent, possibly a full refund. Maybe.

      Given the crazy lives people lead, I'm not surprised so many choose the 'no time spent' route.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:IANAL, but... by MadnessASAP · · Score: 2, Insightful

      My guess is that class action law suits require very little effort from 99% of the people involved, they simply have to say that they were in some way harmed and then get to collect their reward. Small claims court means you actually have to work and put effort in even if it's not alot. As well know on Slashdot everyone wants the world to be fixed, so long as somebody else does it.

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
  4. How is Assassin's Creed 2 selling? by Spatial · · Score: 5, Interesting

    If piracy is as widespread as they say, and if pirated copies really detract so heavily from sales, then the sales of this game should be abnormally large. Are they?

    I realise that's hard/impossible to measure, but it warrants some discussion.

    1. Re:How is Assassin's Creed 2 selling? by Kohath · · Score: 2, Interesting

      The question seems to deliberately misunderstand the situation.

      They are willing to accept lower sales of the game and offer a less desirable product because they consider it preferable to having their games pirated. I'm not sure why you'd think that decision would lead to lots of extra sales of the game. Even a small boost in sales makes this a worthwhile effort for them.

      They also don't want pirated PC copies of their game competing against their console sales. Consoles are where the money is, largely because of piracy on the PC.

      Maintaining this DRM seems like a good choice if it accomplishes those goals.

      Keeping people on internet forums from whining about things is futile. Why even try?

    2. Re:How is Assassin's Creed 2 selling? by moonbender · · Score: 2, Interesting

      Well, FWIW, the system has worked in so far as there is no scene release of AC2 yet. Didn't see that coming; I figured that whatever Ubisoft would do, it'd be trivially cracked in a few days at most. Nope.

      From my limited understanding, the DRM really uses challenge/response data that is necessary for playing the game, ie. actual game content in a very abstract form. So simply bypassing the server check or trivially emulating it isn't enough, the game requires the data from Ubisoft to be playable. Consequently, there is a community project (for lack of a better word) where legit copies of the game are used to find the right responses and associate them with the requests the game sends. Allegedly (I haven't tried) the database is now -- weeks after the game's release -- big enough to complete the game, though I guess it might still hang in a few places.

      So, hats off to Ubisoft. Of course, whether or not this whole BS will result in more copies of the game sold is an entirely and unrelated question. I'd assume that any additional copies sold due to the DRM are more than offset by the horrible PR the DRM caused. AC2 is probably a pretty good game, but whenever the game is mentioned all people talk about is the DRM. (Penny-Arcade on Splinter Cell: "And, since only the 360 version is available, we can talk about the actual game as opposed to the copy protection.")

      --
      Switch back to Slashdot's D1 system.
    3. Re:How is Assassin's Creed 2 selling? by Mashiki · · Score: 4, Informative

      It's cracked, there's full client side server emulation available for it.

      --
      Om, nomnomnom...
  5. It's vital, huh? by InsertWitticismHere · · Score: 5, Insightful

    Fuck 'em, then...

    --
    Read my blog. Or not. Whatever.
  6. Average? by headkase · · Score: 4, Interesting

    If any of their games were selling particularly well I'm sure they'd be shouting from the rooftops: "See it works!" But they're not so I imagine its for the par at least. What will be really interesting is the five year outlook, I've already decided to do my part to kill Ubisoft: I will never buy another one of their games, theres always something else to choose.

    --
    Shh.
  7. The Moral of the story is... by deadmongrel · · Score: 5, Insightful

    DRM only punishes people who actually pay money to buy.

    1. Re:The Moral of the story is... by Ziekheid · · Score: 3, Insightful

      Yep but the problem lies exactly with these people who keep buying the games with this kind of DRM protection. If people stop buying they're practically forced to stop using this kind of protection.
      But we all know this is never going to happen and people will keep buying their products.

    2. Re:The Moral of the story is... by Anonymous Coward · · Score: 2, Interesting

      In fairness, it did take a few weeks for a good crack to come out, and I think there are still a few rough edges. The good news is most of that time seems to have been spent creating cracking tools, so the Settlers crack is coming along quite a bit faster.

      Of course, maintaining this DRM *after* a 100% working crack is released would be astoundingly, pointlessly stupid. So I'm sure they'll do that.

    3. Re:The Moral of the story is... by Anonymous Coward · · Score: 3, Interesting

      And the problem with the traffic fatality situation is that people get into car accidents, and the problem with heart disease is that hearts are not indestructible. True, but not helpful in terms of finding a solution.

  8. No more dealing with Ubisoft for me by times05 · · Score: 5, Interesting

    I just had a great experience with Ubisoft DRM a few weeks ago. I decided to replay Farcry 2, which I really didn't play that much when I bought it a year or so ago. I'm military, I move a lot, can't find the stupid booklet with CD key, so being a legitimate customer who BOUGHT the damned game I go on their site and ask for help. Game apparently needs a CD key that activates itself online and requires registration and account creation (which I did create, and logged in with that account...). Their reply summed up is "Send us 5$ + S&H and we'll send you a new CD key. Check/cash/money order will do". My reply was taking 5 minutes to find a 24k cracked .exe file that allowed me to skip through all their BS. That was the last game I buy from Ubisoft. This new DRM scheme is even worse. For me for example, I deploy, I don't have internet everywhere. Which means I can't play an uncracked version of Settlers 7. I've never even played Settlers, I don't know what it is, nor will I ever get exposed to it because I know of their retarded DRM schemes. I imagine that this will turn away a lot of other paying customers from Ubisoft franchises. PS: Farcry 2 sucks, no wonder I played it for an hour when I bought it a year ago.

  9. Re:The new Splinter Cell Conviction by Richard_at_work · · Score: 3, Insightful

    Why pirate it? Is your sense of entitlement so great that you couldn't simply go without a game that goes against your principles?

    People need to stop considering piracy as a viable alternative, and start considering other products instead. Making a stand without making a sacrifice isn't going to prove the thing you want it to.

  10. Game Copy World by linzeal · · Score: 2, Interesting

    I use Game Copy World, esp on old DRM that requires the CD/DVD to be in the drive all the time. There is simply no reason why we should be tolerating DRM on any media, it would be like requiring a Captain Crunch decoder ring to read a book.

  11. Back in the day.... by Ozlanthos · · Score: 2, Insightful
    Remember Doom? How about Quake, Quake 2, and Unreal Tournament? If you've been playing computer-based FPS games for over a decade like I have, you KNOW these games. Why? Is it because they were so freaking wonderful that EVERYONE had to play them? No.... In my mind the popularity of these games was rooted in the fact that they were (for their time) kick-ass games, but primarily their popularity lie in the fact that you could install them on as many computers as you'd like. With one legit (or otherwise) copy you could start up a LAN party and frag the night away. Then long after the Dew and pizza was gone, you'd swear on your Redeemer that next time you'd kick the crap out of that 12 year old (who incidentally LIVES on UT) who gleefully pwn'd you for the majority of the night. But how? You didn't have a high-speed internet connection with which to dl the game, and despite his age, the pre-pubescent pwn-pro has nuts enough to tell you to "buy your own damn copy!" You already KNOW that you like the game, and your thirst for vengence is just enough to get you to cough up $29.99.

    The above mentioned process made millions of game sales possible. Not DRM, not other anti-piracy policy or provision, just the ability to entertain 10 plus nerds on a single copy. Despite whatever other goals game developers may have, selling copies is the ultimate goal. That being said, things like DRM, and excessive prices (which would be much less without having to pay DRM developers) dissuade gamers like me. Oh well as long as nubes are dumb enough to buy games they have to pay for monthly, or have the digital equivalent of the great wall of China protecting against their copying their games, game makers will keep on plodding along.

    -Oz

  12. Re:eff them by Rockoon · · Score: 5, Insightful

    Steam actually adds value (download to any PC anywhere, never need a CD, etc) in compensation for the loss of certain freedoms associated with their DRM system (no resale, etc.)

    Nobody elses DRM is adding value.

    An example of the value its given me: I purchased Left 4 Dead from Walmart a year or so ago I guess, but when I opened the product, the CD was broken. "Aww crap!" .. This stuff happens.. but wait.. its a steam game! No need to go back to the store! Launch steam, enter the product key, latest version downloads with all patches applied, and off I went killing zombies....

    --
    "His name was James Damore."
  13. Just use the "fake" server.. it's more reliable by tick-tock-atona · · Score: 5, Interesting
    Predictably, if you bought the game you might be better off with this torrent:

    1 - Unrar offline server folder on desktop;
    2 - Edit your "hosts" file in "C:windowssystem32driversetc" by opening it with notepad and adding the folowing lines, then save:

    127.0.0.1 static3.cdn.ubi.com
    127.0.0.1 ubisoft-orbit.s3.amazonaws.com
    127.0.0.1 onlineconfigservice.ubi.com
    127.0.0.1 orbitservice.ubi.com
    127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com

    3 - Then run "ipconfig /flushdns"

    4 - Finally, run server.exe and start your game.

    (Enter an id and password (what you wanted). Do not register)
    Keep the same ID and password for next time, in order to resume play where you left off.

    http://thepiratebay.org/torrent/5496065/Assassin_s_Creed_2_Crack_(Final_and_complete)

    1. Re:Just use the "fake" server.. it's more reliable by teh31337one · · Score: 5, Insightful

      Once again, the pirates get the better game, while people who pay for the game have to put up with the DRM. Bravo Ubisoft, bravo.

  14. Re:Pushing the Limits by Nf1nk · · Score: 4, Interesting

    Now more and more x360 games are coming with one time only codes that you need to unlock a significant portion of the game. Forza 3, for example, had a bonus track area and a ton of bonus cars. mass effect 2 had a very effective character locked out by default but was unlocked with a one use code. I would expect that in the near future this trend will accelerate.

    --
    I used to have a cool sig, back when I cared
  15. Message to the Pirates by masmullin · · Score: 4, Insightful

    Hello Pirates, or shall I say AHOY!

    I am not against piracy, I think it's a terrific method to get free shit. However for this situation, using the "Im going to Pirate this game to stop teh 3\/i! DRMers" is an counter-productive move.

    If you pirate these games simply 'on principle' software companies will adjust themselves with stronger DRM.

    For these games, the publishers are willing to give up a certain portion of their profits in order to change the culture of PC gaming towards the standardization of using Draconian DRM Systems (DDRMS) in their games. Their goal is to make it 'normal' for players to buy games w/ DDRMS.

    The most effective methods of fighting this DDRMS from least to highest are:

    6. DDoS the DRM servers (I do not condone this action because it is illegal)
    5. Do not buy the game
    4. Do not buy the game and evangelize to friends and gamers why THEY should not buy the game
    3. Buy a non-DRM game
    2. Download an Open Source video game
    1. Donate to an Open Source video game.

    The most effective methods of HELPING this DDRMS from least to highest are:
    4. buy the game
    3. buy the game and tell your friends how awesome the game is
    2. pirate the game
    1. Donate money to UbiSoft to help they promote the DDRMS (I expect that other companies are quietly backing UbiSoft here)

    1. Re:Message to the Pirates by blahplusplus · · Score: 2, Insightful

      "If you pirate these games simply 'on principle' software companies will adjust themselves with stronger DRM."

      You're under the illusion that companies CARE about their customers, they don't and it won't change.

  16. The Main Problem by sonicmerlin · · Score: 3, Insightful

    Here's the thing. Multiple studies have demonstrated that the most prolific pirates are also the most voracious consumers, purchasing far more material than the average, casual gamer. These companies don't seem to understand that piracy does not correlate to a loss of sales. If anything, as a recent Arstechnica article mentioned, it may *increase* sales as people are able to legitimately sample the product and decide to buy either the current or future releases.

    The real problem is that the executives and CEOs of these companies are performing their duties on behalf of the shareholders. The shareholders see people using their company's product for free, and like greedy little children who want to have their cake and eat it too, equate every torrent download with a lost sale. Even if it's not a true correlation, they can't stand the idea of someone using their stuff without adding to their pockets. If the shareholders don't recognize the value that targeted piracy, or even *demos* as the recent article about Crytek demonstrated, can have for a company, then nothing is going to improve, and the CEOs will keep shooting themselves in their foot trying to "stop piracy", all the while punishing their customers in the process.

    What we need are more studies conducted by independent third parties to assess the true affects of piracy on sales. And I don't just mean a straight-up numbers analysis. I'm talking about determining the sociological implications of piracy, and its effects on buyers' habits over the long-term. Once these studies are performed we need to educate people about the *actual* conclusions, not some made-up garbage by the RIAA or other entrenched schemers.

  17. Not only that by Sycraft-fu · · Score: 5, Insightful

    But once the protection has been figured out, future cracks will be faster. When a new DRM is introduced, it does take some time for crackers to figure out how it works and get around it. The more different it is from past DRM, the longer it takes. Thus this DRM, being custom Ubisoft stuff that's never been seen, takes longer than SecuROM or the like.

    Ok but one they figure it out, and they have, well then in the future it'll be much faster. While the details will change, the base workings are going to be the same and thus not take so long. In this case it may be even easier as the method used seems to be to just emulate the server.

    No matter, it is a losing battle for Ubisoft. They can invest the time and money to make a totally new DRM system for each game if they like, but they'd lose money due to the development expense and it'd still get cracked.

    Game companies really need to knock it the fuck off. You can't make an uncrackable game, so stop wasting your money trying. Also all the people pirating are NOT lost sales. The vast majority would simply do without if they couldn't get it for free. Make good games for a reasonable price with nice extras for paying customers (things like achievements) and you'll find that your game sells fine. Pull shit like this and you'll lose sales because people don't want to deal with it. I was planning on getting AC2 and Settlers 7 but both are off my list because of the DRM. There are plenty of other good games out there (too many in fact, I don't have enough time to play all the games I've got) that have non-invasive or no DRM.

    I'm not unreasonable, I'll meet publishers half way, I can deal with some DRM so long as it doesn't interfere with my ability to play the game. However shit like this is a no go.

  18. Demand a Refund by purduephotog · · Score: 2, Interesting

    Of course since the game has been opened, it can't be returned. It would be interesting to go the Credit Card approach that the item was not substantially as promised and provide the attempts at resolution that have been made.

    Execute a chargeback, and then when you're in the clear destroy your copy of the disk.

    (Personally then go outside and get some fresh air, but not everyone can do that)

  19. It's not stealing by Nicolas+MONNET · · Score: 2

    Stealing is when you take something away from someone. When you copy something, the author still has it. Therefore it's not stealing. That doesn't mean it's not illegal. You can argue that it loses money to the author if you do it; but you can say the same thing about slander/libel/defamation. Surely if someone slanders a competitor, he stands to gain and the competitor to lose. Yet you're not calling it stealing, are you? Why don't you call copyright infringement slander, libel, or even identity theft or embezzlement? It's neither of those, anymore than it's stealing.

  20. Best part is reviews ... by MartinSchou · · Score: 4, Interesting

    One of Denmark's leading national news papers, Politiken, has a really fun review of Settlers 7:
    Don't buy this outstanding game! (Danish article Translated article)
    Even rated the game 5 out of 6 but the DRM 1 out of 6

    And then they followed it up with one entitled " New Copy Protection Punishes The Law Abiding " (Machine translated article)

  21. Re:eff them by TACD · · Score: 2, Informative

    If you're talking about VAC-banning then you're just factually incorrect. If not then I'd be interested to know of an example, because I've never heard of somebody's entire Steam account being banned. Phished, perhaps, but not banned.

    --
    Security through promiscuity is no better than security through obscurity.
  22. Re:The new Splinter Cell Conviction by twidarkling · · Score: 3, Interesting

    Actually, pirating sends a damn better message than not buying/playing. Pirating says "You made a good game, which I want to play, but something in your system has made me not want to reward you." In most cases, that something is DRM. The other alternatives are usually "price," or something. However, "It's a terrible game" isn't one of the options considered."

    If you don't play it at all, the message usually comes out instead as "You made a game that isn't worth my time." Thus, no message about the DRM is sent on an individual basis. Instead, you're commenting on the quality of the game. If you're *lucky,* they'll expend more resources in making a better game.

    Hell, I'm usually tempted to download games I've no intentions of playing, simply to bump the numbers.

    --
    Canada: The US's more awesome sibling.
  23. Re:Assassins' Creed 2 would be success at any rate by MemoryDragon · · Score: 4, Informative

    Did not work out, it went into the top 10 and went out straightly after 1-2 weeks in every country, in case of AC2 the DRM really hurt the sales, it probably would be in every top 10 list still if it had not such a draconian non working DRM.
    And btw. the game is fully cracked as someone has posted there is a full server emu!
    It took ubisoft millions to develop the DRM it took the crackers 4 weeks to write a fully working emulator :-)

  24. Re:Assassins' Creed 2 would be success at any rate by destrowolffe · · Score: 2, Insightful

    I got a free steam copy with purchase of a new i7 860. Seriously though, having to be online, register a ubisoft account, login every time I play the game, and remain online while playing for a single player game is ridiculous.

    If Ubisoft want me to ever buy another one of their games (and I'm a big Tom Clancy game fan) then the DRM will have to go away or change significantly from this non-sense. Especially since I know it would take all of 20minutes or so to find, download, and install a cracked version of the game for free with less hassle.

    I don't claim to be the pulse of the nation, but I am one customer who will no longer be a customer. I don't think I'm particularly unique in this regard.

  25. Re:Assassins' Creed 2 would be success at any rate by unity100 · · Score: 2, Insightful

    go buy your games from gamersgate.com (steam creates issues with patching or mods generally) and get the 'outsourced' server emulator fix from razor1911.

    these good people, without being paid, have fixed ubisoft's clients' problem for ubisoft, i hear.

  26. Re:The new Splinter Cell Conviction by Kalriath · · Score: 2, Interesting

    Actually, pirating sends a damn better message than not buying/playing. Pirating says "You made a good game, which I want to play, but something in your system has made me not want to reward you." In most cases, that something is DRM. The other alternatives are usually "price," or something.

    No, it tells them "I'm a cheap bastard, and don't want to pay for your product. Please make the DRM stronger so that I cannot succeed at this."

    Well, that's what they hear anyway. It also happens to be true in a lot of cases.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  27. Re:The new Splinter Cell Conviction by judeancodersfront · · Score: 2, Insightful

    and you think that will then get them to make DRM free games????? All you've done is started an asshole war.

    The only way to show your non-support is to support competing products. Otherwise you're telling them that their game is of value to you but you don't want to pay for it.

    Not that I have any faith in pc gamers to protest this properly. They're one of the worst groups on the internet when it comes to having a sense of entitlement. I say this as someone who has bought about a dozen video cards in the last 10 years.

  28. On the DRM industry and human motivation by jonaskoelker · · Score: 3, Interesting

    Clearly the game was a runaway success, but the DRM was just not strong enough.

    It never is.

    Or, in case I'm wrong, it almost never is.

    So rather than making good games, is the game industry really in the business of inventing and attaching to games the DRM schemes which win the arms race against crackers?

    It seems that if you limit your talent pool to paid staff whom you subject to performance reviews, and the cracker army enlist the free time of passionate volunteers, the cracker army may be smaller in terms of wall clock hours, but it has better morale. If Sun Tzu is as correct as he is well known, we should expect the crackers to win, right?

    (In terms of human motivation and organization, the crackers work similar to the open source movement, I think)

    1. Re:On the DRM industry and human motivation by KDR_11k · · Score: 2, Insightful

      I still think DRM is a large trick played on investors, promising huge profits if "we can just get this technology perfected". Probably so investors don't look at stuff like Farmville and go "why don't your multi-million dollar projects experience growth and sales like that?".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  29. Philosophical nitpicking by jonaskoelker · · Score: 2, Insightful

    I agree with you (the parent) more than your parent (my grandparent).

    That is, I agree with your conclusion but disagree with your arguments.

    Not everything that has the same outcome is the same thing. [...] Theft requires a physical deprivation. That's the critical point.

    Okay, so let's edit what your parent said:

    Theft:

    • User has the game
    • The previous owner doesn't
    • Ubisoft doesn't get any money

    Piracy:

    • User has the game
    • The previous owner also has the game
    • Ubisoft doesn't get any money

    I don't think you have disproven "things are equal if they have equal outcomes". Your parent just didn't describe the outcome in sufficient detail.

    And second hand sales doesn't prove your parents way of defining things wrong either: add the extra requirement that the previous owner of the game (the seller) has a freely accepted compensation---this distinguishes them from cases of theft.

    As a very philosophical point, the only description of outcomes that is sure to be sufficiently detailed is a complete description of the state of the world, suitable for your Laplacian Demon. Sometimes less will do, but you might need to keep adding more.

    Hmm... interesting. Thanks for making me think a little about this :-)