Slashdot Mirror


Tetris Clones Pulled From Android Market

sbrubblesman writes "The Tetris Company, LLC has notified Google to remove all Tetris clones from Android Market. I am one of the developers of FallingBlocks, a game with the same gameplay concepts as Tetris. I have received an email warning that my game was suspended from Android Market due to a violation of the Developer Content Policy. When I received the email, I already imagined that it had something to do with it being a Tetris clone, but besides having the same gameplay as Tetris, which I believe cannot be copyrighted, the game uses its own name, graphics and sounds. There's no reference to 'Tetris' in our game. I have emailed Google asking what is the reason for the application removal. Google promptly answered that The Tetris Company, LLC notified them under the DMCA (PDF) to remove various Tetris clones from Android Market. My app was removed together with 35 other Tetris clones. I checked online at various sources, and all of them say that there's no copyright on gameplay. There could be some sort of patent. But even if they had one, it would last 20 years, so it would have been over in 2005. It's a shame that The Tetris Company, LLC uses its power to stop developers from creating good and free games for Android users. Without resources for a legal fight, our application and many others will cease to exist, even knowing that they are legit. Users will be forced to buy the paid, official version, which is worse than many of the ones available for free on the market. Users from other countries, such as Brazil in my case, won't even be able to play the official Tetris, since Google Checkout doesn't exist in Brazil; you can't buy paid applications from Android Market in these countries."

396 comments

  1. shame by jDeepbeep · · Score: 4, Insightful

    Falling Blocks is a nice little game. It's on my phone right now, so here's hoping that Google won't 'pull an Amazon' and vanish it off the device.

    --
    Reply to That ||
    1. Re:shame by x_IamSpartacus_x · · Score: 4, Informative

      And it's still there.
      Look under "Top Free" and then "Brain and Puzzle" catagory.
      I don't know if Google already restored it or it never came down but it's definitely available.

    2. Re:shame by sbrubblesman · · Score: 2, Informative

      Its still on the website storefront, but it cant be downloaded to phones anymore.

    3. Re:shame by commodore64_love · · Score: 5, Informative

      Under DMCA all you need to do is submit a Document declaring your work does not infringe anything, and the item MUST be put back up

      - If Google refuses, then you can sue them for breaking the law (the DMCA)

      - If they put it back up, then everything should be good. The only thing you need to fear is being sued, directly, by the Tetris Company.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:shame by DaFallus · · Score: 2, Interesting

      Its still on the website storefront, but it cant be downloaded to phones anymore.

      Really? Cause I just searched for it, found it, and downloaded it on my new Nexus One.

      --
      No one cares what your captcha was

      Houston TX, USA
    5. Re:shame by sbrubblesman · · Score: 1

      You must have found "Falling Blocks" from a Developer named "Red Tomato". Mine is "FallingBlocks" from "MobPlug".

    6. Re:shame by DigitalCrackPipe · · Score: 1

      Google won't delete it from your phone. If you are worried, you can back up the app (using something like aston file manager) so you can reinstall it from your memory card later. As you can install apps from other app markets this doesn't really forbid the app for everyone, it just makes it impossible to find for the majority of users who only shop at the main app store.

    7. Re:shame by Anonymous Coward · · Score: 0

      Oh my, I should have double checked. I downloaded "Falling_Bollocks" and can't quite figure it out

  2. I wonder if you made a Pac-Man clone instead? by seanvaandering · · Score: 5, Funny

    I wonder if you made a Pac-Man clone what Google might think of that?

    1. Re:I wonder if you made a Pac-Man clone instead? by Anonymous Coward · · Score: 0

      I wonder if Google sought and received permission from Namco?

    2. Re:I wonder if you made a Pac-Man clone instead? by Anonymous Coward · · Score: 0

      Google worked with them to design a good Pacman game, so yes, I assume they did have permission.

    3. Re:I wonder if you made a Pac-Man clone instead? by Francis · · Score: 4, Informative

      Google actually has permission from Namco, the owners of Pac-man, for a permanent Google/Pac-man logo/diversion :)

      http://news.cnet.com/8301-13772_3-20005577-52.html

      You can play that here:
      http://www.google.com/pacman/

      Fun extra: It actually works on mobile devices, including iPhones and Android :)

      --

      --
      #include <malloc.h>
      free(your.mind);
    4. Re:I wonder if you made a Pac-Man clone instead? by sznupi · · Score: 2, Funny

      I would stay away from it - blocks are one thing, but dreams with Pacman can get really weird, I guess.

      (BTW, should we ban or endorse LG?)

      --
      One that hath name thou can not otter
    5. Re:I wonder if you made a Pac-Man clone instead? by Arkham · · Score: 1

      While it does run on iPhones/iPads/Android devices, it's pretty difficult to play effectively with the touchscreen.

      --
      - Vincit qui patitur.
    6. Re:I wonder if you made a Pac-Man clone instead? by cwrinn · · Score: 1

      Like Mazeoid?

      --
      Here's a cookie... *psst* it's MAGIC
    7. Re:I wonder if you made a Pac-Man clone instead? by black_lbi · · Score: 1

      I just tested it on Iphone 3G ... it's much too sloooooooow to be called even remotely playable.

    8. Re:I wonder if you made a Pac-Man clone instead? by Anonymous Coward · · Score: 0

      And I'll bet they requested permission to do the same for Tetris on its 26th anniversary coming up in June 6th....which led to the request to remove Tetris clones from Android.... You scratch my back, I'll scratch yours kinda thing.

    9. Re:I wonder if you made a Pac-Man clone instead? by Anonymous Coward · · Score: 0

      "Google actually has permission from Namco, the owners of Pac-man, for a permanent Google/Pac-man logo/diversion :)"

      No kidding! Best product-placement advertising deal EVER!

    10. Re:I wonder if you made a Pac-Man clone instead? by Tetsujin · · Score: 1

      "Google actually has permission from Namco, the owners of Pac-man, for a permanent Google/Pac-man logo/diversion :)"

      No kidding! Best product-placement advertising deal EVER!

      Yeah, got everybody to rush out to the arcades with a REAL big stack of quarters...

      --
      Bow-ties are cool.
    11. Re:I wonder if you made a Pac-Man clone instead? by Anonymous Coward · · Score: 0

      You can play that here:
      http://www.google.com/pacman/

      Doesn't work over https :(

    12. Re:I wonder if you made a Pac-Man clone instead? by MikeBabcock · · Score: 1

      Some of us have Android phones with keyboards :)

      --
      - Michael T. Babcock (Yes, I blog)
  3. Put it back up by mtmra70 · · Score: 2, Funny

    Reply to Google thanking them for policing the internet, but that your application does not violate any laws. Next thing you know the maker of the whoopie cushion will issue taken down notices for farting apps.

    1. Re:Put it back up by Anonymous Coward · · Score: 0

      One could only hope that would happen....

    2. Re:Put it back up by Anonymous Coward · · Score: 0

      Next thing you know the maker of the whoopie cushion will issue taken down notices for farting apps.

      My head would explore. This would be both insanely evil and beneficial to mankind as a whole.

    3. Re:Put it back up by MrNaz · · Score: 5, Funny

      Will the rest of your body be joining your head on its expedition?

      --
      I hate printers.
    4. Re:Put it back up by Anonymous Coward · · Score: 0

      In fear of the emergence of "body explosion sound apps" I can reply to this with an emphatic NOOOOOOOOOOoooooooooooooo! Just a tiny, unspectacular *pop*

      Please keep in mind that the aforementioned *pop* will be copyrighted by me, i.e. my heirs. Reproduction without license will be strictly forbidden.

    5. Re:Put it back up by somersault · · Score: 1

      Lemmings already has prior art on unspectacular pops.

      However, combine 100 of these little unspectacular pops, and you get a fun noise :)

      --
      which is totally what she said
    6. Re:Put it back up by sznupi · · Score: 1

      Evil in principle but good in practice, I could live with that.

      Anyway, should I think of dreams with falling blocks as nightmares now? What if the Tetris company gets to know about them?...

      --
      One that hath name thou can not otter
    7. Re:Put it back up by need4mospd · · Score: 1

      Only if he gets a line and a left facing L piece.

    8. Re:Put it back up by crossmr · · Score: 1

      someone call them immediately...
      they have at least 50,000 notices to send..

    9. Re:Put it back up by VGPowerlord · · Score: 1

      My understanding is that Google has to remove it if they want to remain under the DMCA Safe Harbor provisions in the stretch that this did come to trial and it was found to be infringing. The same goes for Youtube videos.

      All the author has to do is file a DMCA counter-notification.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Put it back up by _Sprocket_ · · Score: 1

      Reply to Google thanking them for policing the internet, but that your application does not violate any laws.

      Yup. That's pretty much how the DMCA is supposed to work. Notice is filed with the service provider. Service provider yanks complained-about material and notifies the material's publisher. Material's publisher writes back that they believe they are entitled to publish material. Service provider puts the material back up. Notice filer can then go after the publisher directly if they think there's a case.

    11. Re:Put it back up by JarinArenos · · Score: 1

      A quick perusal of the android store shows that it's already back up. Hooray for a functional legal process for once?

    12. Re:Put it back up by snowgirl · · Score: 1

      Only if he gets a line and a left facing L piece.

      Left-facing under which orientation?

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  4. How about replying? by Issarlk · · Score: 5, Insightful

    Doen't the DMCA allow you to just send a "No I don't infringue on the copyright" back to Google and have your app not taken down?

    1. Re:How about replying? by Anonymous Coward · · Score: 1

      Yes, you could reply but the only recourse the company has after that is filing suit. Given that they're using an attorney to issue their DMCA letters, it's likely that attorney is getting paid by the hour to deal with responding to stuff. If enough people from Slashdot found ways of making the attorneys do work, it should drive up the cost of using the attorneys so high as to make it not profitable to use bogus dmca notices.

    2. Re:How about replying? by Fnkmaster · · Score: 5, Informative

      Yes, essentially. The procedure for content at another Google division is explained here. A similar procedure should apply.

      In this case, the complaint seems to be primarily a trademark complaint which is probably easily addressed (you can say "Compare to Tetris(R)!" in a game description but you can't call your game "FreeTetris"). And a secondary, very vague claim that because the games are "similar" to the company's game that they use copyrighted material of the company. I don't know whether case law supports that or not, but according to what I've read in a quick Googling it probably doesn't.

      According to Wikipedia, this is standard operating procedure for The Tetris Company and they've done the same with Apple's App Store. Not clear that The Tetris Company has ever won a lawsuit on these copyright grounds, but use it to beat small developers up.

      Additionally, they pressured a company Biosocia last year via lawsuit to take down their Blockles game. See the statement on the outcome of that (it was settled, not litigated to conclusion - sounds like Biosocia got tired of spending money to fight the lawsuit and just agreed to take the damned game down while stating that they thought that Tetris Company was full of shit).

    3. Re:How about replying? by Rockoon · · Score: 1, Insightful

      The DMCA does...

      ..however, the DMCA does not FORCE them to put it back up when you file a counter. They can choose not to put it back up, and since there is so little to gain by putting it back up.. no attorney would ever recommend that they do so.

      --
      "His name was James Damore."
    4. Re:How about replying? by hedwards · · Score: 1

      This isn't really a walled garden, had Google not taken it down and it gone to court then they could've been liable for infringement themselves. The DMCA safe harbor provision is frequently abused in this manner. It doesn't matter whether or not Google approves apps before they go in, by hosting the content they would otherwise be liable for possible infringement.

    5. Re:How about replying? by erroneus · · Score: 5, Informative

      WRONG!!!!

      That is not how the DMCA works. The DMCA was partly designed to enable a rights holder to get content removed from the internet at a pace faster than the courts system can provide. The process is "complain to the host. host notifies the client. host removes content. client counter-claims. host restores content." Now the issue is between the client and the rights holder and the host has done his due diligence to avoid being sued directly.

    6. Re:How about replying? by Anonymous Coward · · Score: 0

      Yes! The playground bully keeps punching us every time we look at him. Our strategy is to provoke him into beating us up SO MUCH, he eventually becomes too tired to throw more punches!

    7. Re:How about replying? by samkass · · Score: 4, Informative
      --
      E pluribus unum
    8. Re:How about replying? by ICLKennyG · · Score: 5, Insightful

      This is one of the biggest problem with the DMCA. You have given all the power to the big conglomerates without making them risk anything in return. They just indiscriminately fire C&D letters like shotgun blasts and use them to anti-competitive effect. The only thing Tetris has is their trademark claim and a prevention on decompiling/copying their code or graphics in an exact manner. Feist We need a broader application of Assessment Technologies.

      I'd be less critical of the DMCA if they had a penalty, $10,000 plus costs, for reckless or malicious take-down notices. You wouldn't get companies sending 25,000+ a day for 2 seconds of their content used in a fair use manner. This is what scares me so much about the MPEG 7.

    9. Re:How about replying? by Anonymous Coward · · Score: 3, Insightful

      It's not about the bully, dumbass. It's about the asshole who's paying the bully $1 a time for every kid punched.

    10. Re:How about replying? by ShakaUVM · · Score: 1

      >>The process is "complain to the host. host notifies the client. host removes content. client counter-claims. host restores content."

      You're right about the process, except for the last step.

    11. Re:How about replying? by Interoperable · · Score: 4, Insightful

      I think that Google might well restore the app if a counter-claim was filed. They work hard to avoid being painted as a big evil corporation and in this case, there's no risk to them if the counter-claim is filed, in fact, there's less risk. All the risk would be assumed by the developer of Falling Blocks, who would have to hope that the EFF would supply lawyers in the event of a law suit.

      --
      So if this is the future...where's my jet pack?
    12. Re:How about replying? by ShakaUVM · · Score: 1

      >>I think that Google might well restore the app if a counter-claim was filed.

      Yeah, you'd think. But based on my experience with Youtube (i.e. Google), they just ignore counter-claims and roll over and expose their stomachs to anything the big media companies want, even if you have the rights to a particular video and list that in the counterclaim.

    13. Re:How about replying? by malchus842 · · Score: 1

      Maybe to avoid liability, but it doesn't keep you from being sued. Anyone can sue anyone. Winning such a suit might be impossible for Tetris, but does Google really want to waste time and money defending a lawsuit? Not much upside and a big moneynsink on the downside.

    14. Re:How about replying? by Reverend528 · · Score: 2, Insightful

      it should drive up the cost of using the attorneys so high as to make it not profitable to use bogus dmca notices.

      A better way to make bogus dmca notices unprofitable is to sue them for damages. The EFF has had some success going after known dmca abusers.

    15. Re:How about replying? by tepples · · Score: 1

      If Google restores access to the disputed work as part of the counter-notfication procedure, Google is immune to copyright infringement claims from the complaining party over the disputed work. 17 USC 512(g)(4). Any such lawsuit would be directly between Tetris and the fan-game developer.

    16. Re:How about replying? by malchus842 · · Score: 1

      Which does NOT preclude Tetris from suing Google. I was personally involved in a lawsuit where AT&T, Yahoo and others claimed immunity. The person suing disputed the immunity. They spent a lot of money, all they way through the US Court oF Appeals to defend their immunity. Immunity is from LIABILITY, not from being sued. Anyone can sue over anything in the US.

    17. Re:How about replying? by Tetsujin · · Score: 1

      It's not about the bully, dumbass. It's about the asshole who's paying the bully $1 a time for every kid punched.

      That kid's rich, though. His parents give him like $200 a week for allowance.

      --
      Bow-ties are cool.
    18. Re:How about replying? by Anonymous Coward · · Score: 0

      Would be neat if Google put some sort of bureaucracy into place for filing take down notices, but then put up an easy to use web app for counter-claims.

    19. Re:How about replying? by SQLGuru · · Score: 1

      Well, if I have to get punched, I want to be #202 in line. After the bully punches #201 and the rich kid can't pay, the bully will turn around and punch the rich kid so that I get off scott-free.

    20. Re:How about replying? by ChaosDiscord · · Score: 1

      Doen't the DMCA allow you to just send a "No I don't infringue on the copyright" back to Google and have your app not taken down?

      If by "not taken down" you mean, "restored in no sooner than 10 days, but not more than 14." The 10 day window allows the original DMCA filer to file a proper lawsuit, but it also means you can silence damn near anyone on the internet for 10 days, then just back down when challenged with an "Oops, my mistake." This is very useful for silencing time sensitive information like sale information or competition in a hot market.

    21. Re:How about replying? by Dhalka226 · · Score: 2, Interesting

      This is one of the biggest problem with the DMCA. You have given all the power to the big conglomerates without making them risk anything in return. They just indiscriminately fire C&D letters like shotgun blasts and use them to anti-competitive effect.

      Because they didn't do that with cease and desist letters before the DMCA existed? The threat of legal action on frivolous claims has always been a severe deterrent, even when the receiving party knows they have no merit. The reality is that the little guy can seldom even afford to win a lawsuit, much less lose it.

      That said, I like the DMCA, at least as far as the takedown process is concerned. The problem is you have to understand it has little to do with the copyright holder and the person the notice is sent against. They file a takedown notice so you file a notice of "we coo', we coo'." The host (Google in this case) has immunity from whatever happens between you two, and it proceeds from there exactly as if the DMCA didn't exist; ie, they can choose to file a lawsuit against you or not. It's pretty fair process to me, and one which provides an important ability for places like Google to offer to host anything of yours at all.

      I'd be less critical of the DMCA if they had a penalty, $10,000 plus costs, for reckless or malicious take-down notices

      It does. For starters, the takedown notice is made under penalty of perjury. You're also allowed to file a lawsuit for damages against the party filing a false takedown notice, without needing to prove actual damages. A group called "Online Policy Group" won $125,000 from Diebold in 2004 for false notices.

      That said, the penalties are probably not high enough and the burden to acquire them too high. That should be addressed.

  5. Old news? by Anonymous Coward · · Score: 2, Informative

    Tetris company doesn't like clones

    iPhone users hoping to download the free Tetris clone, Tris, had better do so quickly: the game is being pulled from the App Store on iTunes tomorrow due to pressure from both Apple and The Tetris Company, which owns the rights to Tetris.

    - August 26, 2008

    To the developers: pick a different game. Tetris has quite a litigious history
    Or, more to the point... if you're going to spend the time to make a game clone, couldn't you at least do a quick google for "[Game] lawsuits"?

    1. Re:Old news? by TheCRAIGGERS · · Score: 5, Insightful

      Do you work for The Tetris Company?

      This is horrible advice and underlines everything (ok, maybe not everything) that is wrong with the DMCA. The company is being an unlawful bully and bowing to their pressure is not going to help anything.

    2. Re:Old news? by Anonymous Coward · · Score: 0

      Do you work for The Tetris Company?

      No

      The company is being an unlawful bully and bowing to their pressure is not going to help anything.

      True. But who among us has the spare time/money for litigation?

    3. Re:Old news? by Targon · · Score: 1

      We need Google to buy the rights to one of these Tetris clones, then sue the Tetris Company for loss of revenue from not being able to sell a game that does not violate any trademarks or copyrights. That would do the trick and stop this sort of crap.

    4. Re:Old news? by Anonymous Coward · · Score: 0

      I think GP is simply trying to state, 'if you don't have the time and funds to fight ridiculous lawsuits from fools, you'd be best served trying something else' - but if you do, and feel for the cause, by all means, clone away.

    5. Re:Old news? by Anonymous Coward · · Score: 0

      You know, some people just want to make a game, and really don't give a shit about changing the law or enacting justice. Criticize them all you would like. For these people, making a (published) Tetris clone is a bonafide waste of time. Coming up with a game concept is the easiest step in the creation process and not worth undue effort.

    6. Re:Old news? by tepples · · Score: 1

      You know, some people just want to make a game, and really don't give a shit about changing the law or enacting justice.

      And other people think the changes that The Tetris Company has required over the past decade have destroyed the challenge of the game. Hence things like Lockjaw, NullpoMino, and Texmaster.

    7. Re:Old news? by Sigma+7 · · Score: 1

      And other people think the changes that The Tetris Company has required over the past decade have destroyed the challenge of the game.

      Tetris: The Grandmaster 3: Terror Instinct still seems difficult to me, especially with invisible blocks. And that's probably a properly licenced version as well.

    8. Re:Old news? by Anonymous Coward · · Score: 0

      These people you mention -- deliberate cloners -- exceedingly rarely make games. OP was offering advice to people that do make games. GP criticized OP for offering bad advice to game developers.

      Thus your (and GP's) post has, basically, no significance whatsoever.

      Fact is, choosing an original concept is a good idea, regardless of legality for copying another. Few indie developers can afford a lawyer at any time, a necessary step. Copyright isn't the only thing you have to worry about.

      To the confused, I will explain 'deliberate': Developers who create and publish game clones, and then get sued (having infringed or not), don't do it deliberately. Nearly always it is because they were ignorant of historical litigation for that particular game concept.

    9. Re:Old news? by Anonymous Coward · · Score: 0

      Actually, it's excellent advice. While The Tetris Company may be doing a Bad Thing, the fact is, they ARE doing it, and any developer would be well served to avoid that sort of negative attention if possible. If you're in the business of making games to prove your principles, fine, make a Tetris clone and stand up to the man. If you're in the business of making games to make games... pick a different game.

    10. Re:Old news? by TheCRAIGGERS · · Score: 1

      You know, some people just want to make a game, and really don't give a shit about changing the law or enacting justice.

      And some want to just make a game, and really don't give a shit about beating their heads against the wall trying to come up with some clever game mechanic that will likely not be fun to anybody but themselves.

      If you're trying to learn how to program / make games, I think clones like this are a great way to get started.

      Coming up with a game concept is the easiest step in the creation process

      I would seriously love to see your source on this. Perhaps you should consider not everyone is an endless font of creativity and have problems coming up with fun ideas.

    11. Re:Old news? by Anonymous Coward · · Score: 0

      And some want to just make a game, and really don't give a shit about beating their heads against the wall trying to come up with some clever game mechanic that will likely not be fun to anybody but themselves.

      If you can't afford thousands of dollars in potential legal fees, you are doing yourself a disservice by entering this fray in the first place.

      If you're trying to learn how to program / make games, I think clones like this are a great way to get started.

      Yes. But not to publish when there exists an actively litigous party interested in destroying what you made.

      I would seriously love to see your source on this. Perhaps you should consider not everyone is an endless font of creativity and have problems coming up with fun ideas.

      I am sorry. Ideas really are truly worthless. Did you not get the memo? Companies like LucasArts get mailed thousands of ideas a year. Ultimately they are ignored, because (1) of possible infringement, (2) 99% are crap, (3) game studious usually have hundreds of spare ideas floating around. An actual developer's idea is far more valuable than one from some no-name fan.

      It doesn't take creativity to produce an idea. Almost nothing is non-derivative in some way. It only takes a little bit of effort. If you can't create a new twist by combining pre-existing ideas, maybe you shouldn't be making games.

  6. Foreign markets by Threni · · Score: 1

    Release it outside the US, then. There's no DMCA in the UK.

    1. Re:Foreign markets by Anonymous Coward · · Score: 0

      Exactly!

      Quite ironic, that the USA, claiming to be the "home of the free", is quite the opposite. Gotta go to another create to be free to release something that's actually legal.

    2. Re:Foreign markets by shadowknot · · Score: 0
    3. Re:Foreign markets by Anonymous Coward · · Score: 0

      Doh, "country", not "create".

    4. Re:Foreign markets by CowboyBob500 · · Score: 2, Insightful

      FFS, not this bullshit again. Yes the EPO will grant patents on anything if you're stupid enough to pay. They are NOT legally enforceable though. Read the section entitled "Enforceability before national courts" from your own link.

    5. Re:Foreign markets by Lunix+Nutcase · · Score: 1

      They are NOT legally enforceable though.

      Germany would like to have a word with you.

    6. Re:Foreign markets by CowboyBob500 · · Score: 1

      FFS people read the article. Germany has upheld precisely three software related patents - ones that were specifically tied to other areas like hardware and ones that were definitely not obvious or with any kind of demonstrable prior art. They have thrown out all others. Given there is no precedent system in the EU it means that each case is heard on its merits alone, so those three cases mean nothing in the grand scheme of things. Finally, to quote the article:-

      "In fact, more recently the same court has repeatedly upheld the rejection of patent claims to computers and programs operating thereon, as in Rentabilitätsermittlung[30] as well as in Informationsübermittlungsverfahren[31]."

  7. From Russia with love ... by gerddie · · Score: 1
  8. EFF, get together by markus_baertschi · · Score: 3, Insightful

    This might be a case where the EFF might be interested to help.

    Also, banding all together, you are 35 people strong, considerably lowering expenses.

    Markus

    1. Re:EFF, get together by colonslash · · Score: 1

      35 people strong

      More than that...

      FTS, it sounds like this was 35 in this pass. I created a Tetris/Arkanoid hybrid over a year ago that was taken down with a DMCA notice...

  9. Apparently it's only a trademark problem by Anonymous Coward · · Score: 2, Interesting

    After reading the document, the whole argument seems to hinge on the use of the Tetris registered name. (Many of the infringing applications were using the Tetris name in the application name)

    There are at least two dimensions on which you can get it back up:

    • As soon as possible, put your application back up, without putting any reference to anything named "Tetris".
    • Argue that saying "tetris-clone" in the description, at least, should be allowed - does the Xerox company have the possibility to sue you when you say that you are "xeroxing" documents? Is there any provision in trademark law that covers trademarks that have passed into the language as common words?
    1. Re:Apparently it's only a trademark problem by hedwards · · Score: 3, Informative

      At least in the US you're allowed to use the trademark in referring to the original item. So regardless of what Apple might like you can use iPod, iPad, iMac all you like as long as you refer to their product. Likewise in this case regardless of what this outfit might think saying that something is a clone of the classic game Tetris is completely legal. It's not within the domain of trademark law to prevent that. At least not in the US.

      But that's trademarks, not copyright, how they think that they can use the DMCA to enforce that is beyond me. The DMCA only applies to the copyright not trademark.

  10. You justy try it buddy.... by 3seas · · Score: 1

    ... Pong clone.... and see how fast we'll pull it...

  11. Could be worse.. by draxil · · Score: 5, Insightful

    Of course with Android you always have the option of getting software from sources other than the main sanctioned market. Unlike a certain other smartphone OS I could mention.

    1. Re:Could be worse.. by databyss · · Score: 2, Insightful

      Fully agreed.

      Although the key to visibility is still in the main market.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    2. Re:Could be worse.. by Anonymous Coward · · Score: 0, Insightful

      Thank your deity that Google doesn't have the same draconian control over their store as Apple. Thanks for peace and love. Wait...you mean they pull items from their store? You mean they let manufacturers control how Android is implemented (including locking HW down)? Say it isn't so. Fortunately, they don't have ads...wait they just bought admob.

      I'll stick with Apple (I know the hate out there). At least they are focussed on hardware and not capturing my entire existence in a database someplace.

    3. Re:Could be worse.. by Pharmboy · · Score: 2, Informative

      hank your deity that Google doesn't have the same draconian control over their store as Apple.

      More fanboy trolls. Even Steve Jobs says that Google doesn't have the same "draconian control", leading him to the famous, "if you want porn, get an Android" comment. I can see why you posted this FUD as AC.

      --
      Tequila: It's not just for breakfast anymore!
    4. Re:Could be worse.. by Anonymous Coward · · Score: 0

      hank your deity

      Hey! Hank and I have a very close relationship, thank you!

    5. Re:Could be worse.. by draxil · · Score: 1

      Yes. I suspect though if ever google started to abuse the power then an alternative space could gain prominence. This probably acts as a motivation to keep google honest.

      I may be wrong but I think some networks replace the google controlled market by default with their own offering?

    6. Re:Could be worse.. by Cidolfas · · Score: 1

      I'll stick with Apple (I know the hate out there). At least they are focussed on hardware and not capturing my entire existence in a database someplace.

      LOL! Mod parent +5 Funny!

      --
      I am become /dev/null, destroyer of data.
    7. Re:Could be worse.. by Pharmboy · · Score: 1

      I thought the deity's name was "Howard", as in "Our Father who 'art in heaven, Howard be thy name".

      --
      Tequila: It's not just for breakfast anymore!
    8. Re:Could be worse.. by donatzsky · · Score: 1

      I may be wrong but I think some networks replace the google controlled market by default with their own offering?

      Not yet, as far as I know, but there has certainly been some rumbling and it will probably happen sooner rather than later.

    9. Re:Could be worse.. by Anonymous Coward · · Score: 0

      Who controls the market is irrelevant - if it attains enough public awareness, and it exists within the US, it will be forced to deal with takedown notices or pay up.

      It probably won't exist outside the US either (for US owners), as display latency on a phone UI is a very bad thing.

    10. Re:Could be worse.. by cpt+kangarooski · · Score: 1

      I thought that was 'Harold.' In either event, it explains the 'H' in 'Jesus H. Christ.'

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    11. Re:Could be worse.. by Pharmboy · · Score: 1

      The use of "Howard" is a quote from the movie "Heros" with Henry Winkler and Sally Fields, in Winkler's first post-Happy Days movie. Yes, very old reference, 1977.

      --
      Tequila: It's not just for breakfast anymore!
    12. Re:Could be worse.. by Tetsujin · · Score: 1

      I thought that was 'Harold.' In either event, it explains the 'H' in 'Jesus H. Christ.'

      Man, where did that H come from, anyway?

      --
      Bow-ties are cool.
  12. DMCA compliance by MartinSchou · · Score: 4, Informative

    Google has to remove the items in question to be in safe waters with the DMCA.

    You can choose to assert that you own the copyright for your app. Once you do that, Google must forward your information to The Tetris Company, LLC, and reinstate your app. It now becomes a matter between you and The Tetris Company, LLC, and Google cannot be held liable for damages.

    Then if The Tetris Company, LLC chooses to do so, they can file a court case. That's probably the tricky bit, as you seem to indicate, that you're in Brazil and not the US, where they are likely to file.

    But - ask a lawyer. I'm not one, the above is just how I understand the DMCA works.

    1. Re:DMCA compliance by Rockoon · · Score: 1

      Once you do that, Google must forward your information to The Tetris Company, LLC, ...

      Correct.

      ...and reinstate your app.

      Incorrect. They dont have to reinstate anything. The law does not force them to offer your product for download. Period.

      --
      "His name was James Damore."
    2. Re:DMCA compliance by tepples · · Score: 1

      The law does not force them to offer your product for download. Period.

      As I understand the statute (17 USC 512(g)), fourteen days days after Google receives the counter-notice, any contract that Google might have already had with you requiring Google to offer your product for download is reinstated.

    3. Re:DMCA compliance by AK+Marc · · Score: 1

      They dont have to reinstate anything.

      With that logic, they don't "have to" take it down in the first place, either. There is no legal requirement that they take down content when a DMCA takedown is issued. But, if one is to want full protection of the DMCA from actions by both the purported copyright holder and the poster of the content, then yes, they *must* put the content back up. Anything less and the protections of the DMCA are forfeited.

    4. Re:DMCA compliance by Crafack · · Score: 1

      Problem is, that this not a web host, where 17 USC 512(g) would apply. It's Google's App store. /Crafack

      --
      ... Elecance is left to the implementors.
    5. Re:DMCA compliance by zcold · · Score: 1

      I wish the op would post a link to the APK... regar

      --
      you know you can fry stuff putting things into things that dont like the things you put into it...
    6. Re:DMCA compliance by petermgreen · · Score: 1

      As I understand the statute (17 USC 512(g) [copyright.gov]), fourteen days days after Google receives the counter-notice, any contract that Google might have already had with you requiring Google to offer your product for download is reinstated.
      The question would then become does the app author have a contract with google requiring them to offer thier product or do they have a contract that can be terminated at any time for any or no reason whatsoever?

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    7. Re:DMCA compliance by tepples · · Score: 1

      The question would then become does the app author have a contract with google requiring them to offer thier product or do they have a contract that can be terminated at any time for any or no reason whatsoever?

      I thought the whole point of Android Market was to look less evil than Apple. Terminating the contract for no reason after the mandatory 10 to 14 business days are over would make Google look no less evil than Apple.

  13. Still available in Canadian market. by sabernet · · Score: 1

    Could it be that they only pulled it down from the US market due to DMCA pressure? Can't you file one of those counter-notice thingies?

    1. Re:Still available in Canadian market. by oiron · · Score: 1

      Not available in the Indian market...

    2. Re:Still available in Canadian market. by tweak13 · · Score: 1

      It's still available in the US market as well. Either it hasn't been pulled yet, or it has already been restored. Either way, I downloaded it on my droid right after I saw this story.

  14. Re:Instead of whining educate yourself by Halo1 · · Score: 5, Informative

    You believe that gameplay can't be copyrighted. You cherry picked some unnamed and unknown sites that support your believe about gameplay and copyright.

    One web search shows as the first hit a nice page from the US Copyright Office that demonstrates he's right. And that's not specific to the US (left as a web search exercise to the reader).

    --
    Donate free food here
  15. Re:Oh noes, by MrNaz · · Score: 5, Funny

    I guess you're typing this on your original IBM branded PC, right?

    (To everyone else: I hope to God he's not using a Mac, coz if he is, my flippant remark will be blown out of the water and then buried under a veritable Mt Everest of smug)

    --
    I hate printers.
  16. Here's an idea by Anonymous Coward · · Score: 0, Troll

    Instead of complaining that your app was pulled because of similarities to something that already exists, go create something original that no one has come up with yet. Novel idea in today's environment of recycling old ideas, I know.

    1. Re:Here's an idea by arb · · Score: 2, Funny

      Pfft!!! Create something original? That's just crazy talk!

    2. Re:Here's an idea by databyss · · Score: 1

      Wow, an irrelevant AND smug comment!

      How original! (yes I get the irony)

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    3. Re:Here's an idea by idamaybrown · · Score: 1

      That would take some creativity and thought.

  17. DMCA is a copyright law by alexhs · · Score: 1

    DMCA is about copyright, not patents, so they shouldn't take down your application for presumed patent infringement. Tetris shouldn't be patentable anyway, but I wouldn't bet on what the USPTO would actually patent, whatever their policies are stating.

    AFAIK, takedown notices are preemptive strikes that you can object to.

    Write to Google that you own the copyright on your application and that The Tetris Company, LLC claims are illegitimate.

    From the wikipedia :

    Takedown notices targeting a competing business made up over half (57%) of the notices Google has received, the company said, and more than one-third (37%), "were not valid copyright claims."

    The Tetris Company, LLC seems to simply abuse the DMCA.

    --
    I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    1. Re:DMCA is a copyright law by oiron · · Score: 1

      Where'd you get that? They're only talking about TM and copyright in the PDF... There's nothing in there about patents that I can see.

      Not that games are actually copyrightable, at least in the US (which is where this was filed; DMCA and all)

    2. Re:DMCA is a copyright law by JasterBobaMereel · · Score: 1

      The Tetris Company has no copyright to the Tetris gameplay or even the name .... the do have a trademark ...which none of the clones infringe if not called "Tetris" (or a near variant)

      DCMA abuse, clear and simple

      --
      Puteulanus fenestra mortis
    3. Re:DMCA is a copyright law by Sethumme · · Score: 1

      Games are copyrightable, but only for the visual and narrative elements, not the game mechanics.

    4. Re:DMCA is a copyright law by hedwards · · Score: 1

      Because you can't copyright gameplay. You could theoretically patent it, but trademarks don't apply to that either. And given that the app doesn't use the word "Tetris" anywhere in it one can only assume that the trolls at The Tetris Company, LLC are confusing the terms. Not that they've even tried to get it patented as those would already be expired in pretty much any jurisdiction by now.

    5. Re:DMCA is a copyright law by IBBoard · · Score: 1

      The Tetris Company, LLC seems to simply abuse the DMCA.

      There is some legislation that can let you easily and quickly stiffle small competitors due to potential legal expenses, and companies are mis-using it on things it doesn't apply to? Say it isn't so! I'm sure all of our governments (whichever nation we live in) will be livid when they find out, will side with the good of the populate who voted them in and will resolve the loopholes and abuses to show those nasty corporations where they stand.

      And back in the real world...

    6. Re:DMCA is a copyright law by Svartalf · · Score: 1

      Ah, but the DMCA doesn't cover Trademark infringement- and you can't copyright game mechanics the way The Tetris Company thinks it can.

      It's a MISUSE of the DMCA.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    7. Re:DMCA is a copyright law by Anonymous Coward · · Score: 0

      Falling blocks that are rotated into place and cause existing lines of blocks to vanish sound like visual elements to me.

    8. Re:DMCA is a copyright law by Jaysyn · · Score: 1

      Not that games are actually copyrightable, at least in the US (which is where this was filed; DMCA and all)

      I'm afraid you are simply wrong. Any creative work in the US is copyrightable. You may be thinking of patentable.

      --
      There is a war going on for your mind.
  18. Okay! by VincenzoRomano · · Score: 1, Funny

    Let's patent the patent system. And see what happens.

    --
    Maybe Computers will never be as intelligent as Humans.
    For sure they won't ever become so stupid. [VR-1988]
    1. Re:Okay! by mr_mischief · · Score: 1

      I think there's some prior art to be found.
      For once, you'd actually see the trolls pointing it out. So you're saying you want to force them to prove they understand the concept of prior art? Brilliant!

    2. Re:Okay! by Anonymous Coward · · Score: 0

      What a great idea!! Seriously, they would probably approve it (why not? They do every other lame claim with no discernment). Then you could demand licensing fees from everyone who tries to patent anything!

    3. Re:Okay! by Anonymous Coward · · Score: 0

      Yeah, well I'm patenting the ABILITY to patent the patent system. I love recursion!

    4. Re:Okay! by Anonymous Coward · · Score: 0

      Let's patent the patent system. And see what happens.

      This is a trademark issue, nothing to do with patents.

    5. Re:Okay! by VincenzoRomano · · Score: 1

      Good, you have to pay my royalties first. Then I'll ditch your application. :-)

      --
      Maybe Computers will never be as intelligent as Humans.
      For sure they won't ever become so stupid. [VR-1988]
  19. Re:Instead of whining educate yourself by hal2814 · · Score: 1

    Yeah, I wouldn't assume stuff I read on the Internet as legal fact. It's time to hire a lawyer. They can get to the bottom of what you allegedly did wrong and what to do about that. If you are in the clear legally, they can also write a letter on your behalf to Google and that tends to carry more weight than a letter you send yourself. If your game isn't worth the couple of hundred dollars it will cost to do this, then please do us all a favor and just leave it off the Android Market.

  20. why isn't there other markets by Tim9431 · · Score: 1

    The apps can still exist just not on the market...someone should make a site for apps kicked off the market. There is a reason we can install non market place apps.

    --
    Umh yeah
    1. Re:why isn't there other markets by penguinchris · · Score: 1

      There are other markets. Try "SlideMe" for example. And there are plenty of websites offering the .apk files for direct download and install.

      Not having your app on the official market is still going to hurt its popularity immensely, though, and people won't get updates and so on.

  21. Not really relevant, but what's with the clones? by cjp · · Score: 1

    Since the issue here seems to be the legality of it (IMO the DMCA has no power over game mechanics, FWIW). Anyway, how can people find satisfaction in making clones of games? Isn't the joy of game development in making a game that you truly believe in, that puts your unique ideas out there? If the game you truly believe in already exists, just play that rather than making a copy . . . or at the least put your own spin on the idea rather than just copying someone else's idea verbatim, changing the art and calling it good.

  22. Questions questions by pizzach · · Score: 1

    How does this effect people who already bought the game? Does Google disable the game on the phones and people get a refund? Does Google pay the fees to the Tetris company and leave the installations? So many details are left untouched.

    --
    Once you start despising the jerks, you become one.
    1. Re:Questions questions by farble1670 · · Score: 1

      the game stays on the phone until the users removes it. google doesn't have any rights over the software you are running on your phone. break all the laws you want in that regard, it's not their problem.

    2. Re:Questions questions by Tetsujin · · Score: 1

      How does this effect people who already bought the game?

      I think you're missing a noun there. What is being "peopled"? "nations" who already bought the game?

      --
      Bow-ties are cool.
  23. Falling Blocks is still available by cshay · · Score: 4, Interesting

    I just went to the Android Market, searched for it, found it, and downloaded it.

    1. Re:Falling Blocks is still available by HunkyDory · · Score: 1

      Yup, agreed. Still here...

    2. Re:Falling Blocks is still available by moonbender · · Score: 4, Funny

      Thief!!

      --
      Switch back to Slashdot's D1 system.
    3. Re:Falling Blocks is still available by Anonymous Coward · · Score: 2, Informative

      I think that's a different version, it has a space in the name!
      If you try the link from http://mobplug.com/falling.html then it says it has been removed.

    4. Re:Falling Blocks is still available by donnyspi · · Score: 1

      I did too.

    5. Re:Falling Blocks is still available by sbrubblesman · · Score: 5, Informative

      Somebody made another game called "Falling Blocks". Search for the one made by "MobPlug". You wont find it.

    6. Re:Falling Blocks is still available by 16K+Ram+Pack · · Score: 1

      Gone from the UK too. But I do now have your Africa 2010 World Cup following app... Could you release Falling Blocks away from the store?

    7. Re:Falling Blocks is still available by sbrubblesman · · Score: 2, Interesting

      I've made it available here: http://mobplug.com/downloads/FallingBlocks.apk

    8. Re:Falling Blocks is still available by 16K+Ram+Pack · · Score: 1

      Thanks! Plays great.

    9. Re:Falling Blocks is still available by Anonymous Coward · · Score: 0

      Not only that, I did a search for 'Tetris' and in addition to the official version there were still several dozen results for other clones.

    10. Re:Falling Blocks is still available by Anonymous Coward · · Score: 0

      Check again. It's most definitely there. Developer is MobPlug.

  24. Instead of Whining, Create Something Original by RobotRunAmok · · Score: 5, Insightful

    I'm always amused by how the same geek crowd that will rip a film-maker or author to shreds over re-hashing some common plot device will support to the death a software developer demonstrating the same lack of unoriginality.

    "Falling Blocks!" The guy made a Tetris clone and called it "Falling Blocks!"

    Where's the pride?

    1. Re:Instead of Whining, Create Something Original by RobotRunAmok · · Score: 1

      edit: *lack of originality

      but you got my point

    2. Re:Instead of Whining, Create Something Original by loshwomp · · Score: 5, Insightful

      I'm always amused by how the same geek crowd that will rip a film-maker or author to shreds over re-hashing some common plot device will support to the death a software developer demonstrating the same lack of unoriginality.

      Citation, please. I've seen nothing to indicate that this is the same geek.

      And anyway, no one shuts down the big movie company when they make a re-hash movie.

    3. Re:Instead of Whining, Create Something Original by moonbender · · Score: 4, Insightful

      By the same argument, developers ought to be ashamed for writing a Chess game (or crafting a real one, for that matter -- it's been done before, man!). Tetris is a staple game, it's a shame that the name is trademarked, and it's downright preposterous to send out notices to take down the clones which don't infringe on the trademark.

      The comparison the books and movies is flawed: I don't watch the same movie two evenings in a row, and I might now want to watch two extremely similar movies in terms of characters and plot on two evenings in a row. Playing a game of skill such as Tetris five times in a row isn't such a problem though. The two are at opposite ends of the interactivity scale, with plot-heavy games in the middle.

      --
      Switch back to Slashdot's D1 system.
    4. Re:Instead of Whining, Create Something Original by Isaac-Lew · · Score: 1

      That's because the big movie company either already owns the rights, has paid (or promised to pay) the rights holder(s), or has the money to litigate if they get sued.

    5. Re:Instead of Whining, Create Something Original by delinear · · Score: 5, Insightful

      Complaining about someone's lack of originality while supporting their right to be unoriginal aren't mutually exclusive.

    6. Re:Instead of Whining, Create Something Original by TheCRAIGGERS · · Score: 1

      Wrong. If I want to make a movie called "Joe Schmoe Punching Nazis" about a dashing adventurer that fights nazis over old artifacts, I don't need to pay the owner of Indiana Jones a dime.

      Now, if I stupidly call my movie "Indiana Jones and the Olde Artifact" then yes I am going to get sued, and rightfully so. But that's a trademark issue and has nothing to do with the DMCA as far as I know.

    7. Re:Instead of Whining, Create Something Original by Anonymous Coward · · Score: 0

      same geek crowd :\

    8. Re:Instead of Whining, Create Something Original by Anonymous Coward · · Score: 0

      Unless they're just rehashing Shakespeare as yet another drama.

    9. Re:Instead of Whining, Create Something Original by russotto · · Score: 1

      I'm always amused by how the same geek crowd that will rip a film-maker or author to shreds over re-hashing some common plot device will support to the death a software developer demonstrating the same lack of unoriginality.

      Speaking for the Slashdot groupmind: we'd support the film-maker or author who re-hashed the common plot design if someone sued him/her over it as well. Doesn't mean we'd like the movie, and we might well sneer at it too.

    10. Re:Instead of Whining, Create Something Original by Anonymous Coward · · Score: 1, Insightful

      I might not agree with your unoriginal comment, good sir, but I would fight to the death to defend your right to make it.

    11. Re:Instead of Whining, Create Something Original by hairyfeet · · Score: 1

      Oh but if they only could! Just imagine, a world with no rehash of Dukes of Hazzard, no Land of the Lost, no Bewitched...what a world of sunshine and ponies that would be!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:Instead of Whining, Create Something Original by steelfood · · Score: 1

      And anyway, no one shuts down the big movie company when they make a re-hash movie.

      Only when it's bad. Like The Italian Job.

      *shudder*

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    13. Re:Instead of Whining, Create Something Original by Hognoxious · · Score: 1

      All movies are rehashes of Shakespeare.

      I like his stuff but I find the translations from the original Klingon sometimes lack a little.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    14. Re:Instead of Whining, Create Something Original by BitZtream · · Score: 1

      And anyway, no one shuts down the big movie company when they make a re-hash movie.

      Yea, because someone bought the rights to do so first. Its not rocket science.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    15. Re:Instead of Whining, Create Something Original by rdnetto · · Score: 1

      The reason there are so many clones is that they're excellent practice for someone learning to write games. Tetris has very simple mechanics, doesn't require fancy graphics, and is easy to write. A Mario/Pacman clone often follows because they have a much higher level of complexity (Mario's scrolling maps, Pacman's AI). I would imagine that similar analogies apply to films.
      Originality can only be used once you've developed the basic skills.

      --
      Most human behaviour can be explained in terms of identity.
    16. Re:Instead of Whining, Create Something Original by TangoMargarine · · Score: 1

      Damn! Beat to the Voltaire paraphrase by an Anonymous Coward.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    17. Re:Instead of Whining, Create Something Original by gwslyon · · Score: 1

      "I disapprove of your tetris clone, but I will defend to the death your right to make it!"

  25. The Tetris Company by frizzantik · · Score: 1

    I've heard they are pretty hardcore about protecting Tetris. Even if the concept can't be copyrighted, they can still make a lot of problems. Good luck!

  26. Re:Instead of whining educate yourself by Anonymous Coward · · Score: 0

    You copied someone else's idea. They're not happy about that.

    The Tetris Company has absolutely no connection whatsoever with the guy who actually invented Tetris. So it's not their idea either. They're the trademark equivalent of patent trolls, abusing IP to which they have no moral right in order to restrict the free market.

  27. I Own FPS concept by EmperorOfCanada · · Score: 1

    When I was a kid I ran around shooting my friends with a toy gun. thus I own the FPS concept. I order all FPS games removed from all stores.

    1. Re:I Own FPS concept by HopefulIntern · · Score: 1

      Depending on your age, you may have infringed my IP rights on this idea, because I did this when I was a kid too. Then again, if you are older than me, it is I who was using your IP unlawfully. I might just leave this alone.

    2. Re:I Own FPS concept by sznupi · · Score: 1

      What about respawning, did you try that?

      --
      One that hath name thou can not otter
  28. Re:Instead of whining educate yourself by TeXMaster · · Score: 5, Informative

    You believe that gameplay can't be copyrighted. You cherry picked some unnamed and unknown sites that support your believe about gameplay and copyright.

    Gameplay cannot be copyrighted. There are solid cases in international copyright case history to support this claim, the first that comes to my mind is the one involving Scrabble and the Italian variant Scarabeo. Mattel went after EG, and lost the case because the game mechanics were not protectable under any form (copyright, trademark, patent).

    --
    "I'm never quite so stupid as when I'm being smart" (Linus van Pelt)
  29. All in all.. by valentingalea · · Score: 1

    I think ultimately this is better as it forces developers to create all new game concepts! There were already 35 Tetris clones?! C'moon!

    1. Re:All in all.. by c-reus · · Score: 4, Insightful

      For me this seems fairly similar to claiming that Doom, Quake and a number of other FPS games should not exist because they're clones of Wolf3D.

    2. Re:All in all.. by valentingalea · · Score: 1

      The FPS concept alone - running with a gun in first person - doesn't give you much to start with, whereas the Tetris falling brick into places is more than enough - you just need to add tiny gimicks. Of course there can be wonderful exceptions but overall I think it can lead to stagnation.

      I do condemn however the lack of a proper free Tetris on the Android.

    3. Re:All in all.. by sznupi · · Score: 1

      Hm, I guess Doom or Quake wouldn't have any problems with building upon Wolf3D... ;)

      --
      One that hath name thou can not otter
    4. Re:All in all.. by Anonymous Coward · · Score: 0

      For me this seems fairly similar to claiming that Doom, Quake and a number of other FPS games should not exist because they're clones of Wolf3D.

      Yeah... if you've never played any of them. A tetris clone has identical gameplay in all respects; Doom, Wolf3D, and Quake had very different gameplay. Quake wasn't even similar.

    5. Re:All in all.. by Anonymous Coward · · Score: 0

      I'm pretty sure that Doom and Quake were made by the same people who made Wolf3D.

      At least come up with examples of FPS that weren't made by the same company.

      Then note the differences.

    6. Re:All in all.. by Anonymous Coward · · Score: 0

      Doom, Quake and a number of other FPS games should not exist because they're clones of Wolf3D.

      I agree. FPSes are godawful.

    7. Re:All in all.. by Jearil · · Score: 1

      Perhaps that's not the best use case for your argument since Doom and Quake were both made by ID software, just like Wolfenstein 3D was. It's not like ID is going to sue itself for making a clone of its own game.

  30. DMCA is copyright, but look also to patents by erroneus · · Score: 1

    There's definitely much wrong with this situation. Google should allow you to put it back if you file a counter-claim. Also, before removing the alleged infringing content, shouldn't they have contacted you about it first? I'm no DMCA expert or anything, but I thought that the notice was supposed to give you an opportunity to counter-claim before the damage was done to the alleged.

    Gameplay can't be copyrighted... not yet... it would still fall into the realm of patents since it's operational in nature. Tetris has definitely exceeded itself and abused the DMCA. I wonder what would happen if a law suit were filed against them for damages immediately? Their DMCA filing is frivolous and malicious. While filing a counter-claim would be good, I think it might also be helpful to demand a settlement from them for their malicious behavior. I imagine if the other 34 tetris-clone makers got together, some attention to the issue could result.

    1. Re:DMCA is copyright, but look also to patents by Svartalf · · Score: 1

      Considering it's "Tetris" (tm) they're having yanked, there's no patents that could realistically exist from the time the game was patentable. In fact, it's 10 years older than the effective date for any possible patents (some 30-odd years old now...).

      DMCA provides Copyright protection and not Patent or Trademark protection. This is the very reason some should seek sanctions against an actor using the DMCA. Most of the claims done so far are actually misuse instead of valid. It's easy to do and difficult to un-do; coupled with a fairly high bar to entry to get a malicious actor into court to get them sanctioned on the subject.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    2. Re:DMCA is copyright, but look also to patents by delinear · · Score: 1

      There's definitely much wrong with this situation. Google should allow you to put it back if you file a counter-claim.

      I'm not so sure about this. No company is ordered by law to provide your goods or services for sale, so Google are perfectly within their rights to pull the game for whatever reason they choose. If they re-instate it on the basis of your counter claim and then the original claimants win, they will be jointly liable for damages, if they don't re-instate it then they can't suffer any ill effect (and if you win they can re-instate it without fear of litigation). It's common where there are legal disputes of this kind to suspend distribution until the legal questions are answered.

    3. Re:DMCA is copyright, but look also to patents by russotto · · Score: 1

      I'm not so sure about this. No company is ordered by law to provide your goods or services for sale, so Google are perfectly within their rights to pull the game for whatever reason they choose. If they re-instate it on the basis of your counter claim and then the original claimants win, they will be jointly liable for damages

      Wrong. If they re-instate on the basis of the counter-claim, they are free and clear until the original claimant notifies them of the lawsuit, at which point it has to be brought down again for safe harbor to apply.

    4. Re:DMCA is copyright, but look also to patents by geekoid · · Score: 1

      Game play CAN be patented.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  31. And Android Tetris sucks by RepelHistory · · Score: 1

    My phone has a keyboard, and the developers of Tetris for Android won't let me use it. Have you ever tried playing Tetris using a touch screen? It's a joke.

  32. EFF? by Anonymous Coward · · Score: 0

    What about contacting the Electronic Frontier Foundation (EFF)? They often take these type of cases at no cost.

  33. Re:Not really relevant, but what's with the clones by SharpFang · · Score: 2, Insightful

    Do you find joy in driving a new shiny Ferrari?
    Do you find joy in driving a new shiny Ferrari bought with money from sales of a game that uses the same ancient concept reused thousands times any less?

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  34. Re:Instead of whining educate yourself by Anonymous Coward · · Score: 0

    The Tetris Company has absolutely no connection whatsoever with the guy who actually invented Tetris.

    You have no idea what you're talking about. TTC was founded by Pajitnov amongst others after the rights to Tetris reverted to him.

  35. Re:Not really relevant, but what's with the clones by cjp · · Score: 2, Informative

    Assuming I'm understanding your question correctly, I enjoy shiny things more when they're bought with money I got doing something creative rather than derivative.

  36. Playing with fire by Isaac-Lew · · Score: 1

    Over half of those games pulled use the word Tetris in the title (which is a trademark). Of those, some use other trademarks/copyrights in the title (Barbie Tetris, Shrek in Tetris, etc). That would be a red flag right there.

    What did the clone makers think would happen when The Tetris Company found out, that they would get a free pass? (I'm not defending The Tetris Company, but a simple google search would have revealed that they have a habit of doing this).

    1. Re:Playing with fire by Svartalf · · Score: 1

      Those are legit- but DMCA isn't the vehicle for protecting Trademarks. They need to litigate EACH AND EVERY infringer in the case of Trademark. Keep solidly in mind that there IS no Copyright that The Tetris Company has standing with in this little stunt. The best they have is Trademark infringement.

      Sure, they were playing with fire. Doesn't make what The Tetris Company did here legit.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    2. Re:Playing with fire by delinear · · Score: 1

      Looking at the names associated with them, it seems like a handful of people are basically just skinning the same game using whatever copyrighted mascot is flavour of the month. They probably don't care about the take down notice as they'll already be skinning the latest iteration.

  37. Or you could try to be original by sproketboy · · Score: 0, Offtopic

    Instead of making a retro-remake try a retro-re imagined. Here are a few ideas off the top of my head:

    * Instead of falling bricks - floating balloons - random spikes at the top and you need to try to position them in such a way to not pop. Points for largest structures.
    * How about a 1st person perspective version?
    * How about a GTA perspective version set in a decrepit city with falling stuff from crumbling buildings.

    http://goldchest.sourceforge.net/
    ----
    Goldbox re imagined.
     

    1. Re:Or you could try to be original by sproketboy · · Score: 1

      Mod yourself you AC SHIT TARD.

    2. Re:Or you could try to be original by sproketboy · · Score: 1

      INBRED SHIT EATER

  38. What's the problem? by Em+Emalb · · Score: 1, Insightful

    The Tetris Company, LLC has notified Google to remove all Tetris clones from Android Market. I am one of the developers of FallingBlocks, a game with the same gameplay concepts as Tetris.

    So, if I understand this right, you've made a Tetris clone. (Unless "the same gameplay concepts" means something other than blocks fall towards the bottom of the screen, you can move them around and the goal is to get full lines across the entire line)

    The company that owns Tetris basically said "We own the trademark and have a patent on the game play, they can't make their own version of it and sell it for profit".

    Is that correct?

    Because if that is the story, then I don't really see how this is a big deal at all.

    --
    Sent from your iPad.
    1. Re:What's the problem? by Anonymous Coward · · Score: 0

      Did you even read TFS?

      Tetris basically said "We own the trademark and have a patent on the game play

      Except he didn't use the name so he didn't violate their trademark, and you can't patent gameplay.

      the /. moderation system is completely fucked.

      You're right, because some asshole modded you insightful.

    2. Re:What's the problem? by tepples · · Score: 1

      We own the trademark

      It's not called Tetris, and the functionality doctrine shoots down any other trademark claims.

      and have a patent on the game play

      Tetris was invented more than 20 years ago. Any patent will have expired.

    3. Re:What's the problem? by mr_mischief · · Score: 4, Informative

      Actually, you can patent gameplay. You can't copyright it. In fact, games ranging from Monopoly to Magic: The Gathering have been patented. A prior collectible card game patent was issued in 1904. There really is nothing new under the sun. Random citations:

      Monopoly
      Magic

      However, Tetris isn't patented so the whole patent issue is moot. Besides, trademarks and patents aren't enforced by the DMCA.

    4. Re:What's the problem? by Em+Emalb · · Score: 2, Interesting

      Three things:

      1) So you are claiming you are an expert? I asked a question, that sort of was answered in the OP, but considering the source was the guy who wrote the rip-off of Tetris, I was wondering if his summary was accurate.

      2) If a larger company did something like this, people would react differently, I suspect.

      3) I love people like you, mouthing off on the internet, saying someone is a total retard because they may not understand the ins and outs of "IP protections". I'm not a programmer. I don't know about IP laws because I don't create (or in this case, ripoff) "art". I hope you feel good about yourself, you smug asshole.

      --
      Sent from your iPad.
    5. Re:What's the problem? by Em+Emalb · · Score: 1

      Thanks for the reply. As I mentioned below, I'm not a programmer, so these doctrines and laws aren't something I'm up on at all.

      Interesting.

      --
      Sent from your iPad.
    6. Re:What's the problem? by Svartalf · · Score: 3, Insightful

      DMCA isn't about Patents- it's about Copyrights and as such, you can't Copyright the gameplay concepts. More to the point, even if this WERE about Patents, any relevant Patents would be over 20 years old. YOU do the math there. At most, you're talking Trademark- which can't be enforced with a DMCA takedown (Law doesn't cover, the ISP doing it can get sued for breach of contract/agreement...the Trademark holder has to be suing and file for an Injunction at that point that gets granted...) and is only an issue if you use the name "Tetris" within your own.

      This is about misusing the DMCA to "protect" a game that literally CAN'T be protected under law at this point except for Trademark protection.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    7. Re:What's the problem? by delinear · · Score: 1

      The big deal is that they used the DMCA take down notice route to have these removed. The DMCA only covers copyright, not trademarks, so the fact that they own the trademark is irrelevant (and if I understand the argument, they can't claim copyright on the gameplay aspects meaning they have no copyright claim under DMCA, meaning it was wrongly used).

    8. Re:What's the problem? by Anonymous Coward · · Score: 0

      Except you were acting like a smug asshole in your original post, pretending like you knew what the fuck you were talking about and that the OP shouldn't complain. Then once 17 people point out that you're completely wrong, you turn around and admit that you don't know jack shit about the subject in question, but still wonder why someone called you a fucking moron.

    9. Re:What's the problem? by tibit · · Score: 1

      You don't have to be a programmer. As a consumer, you have to be educated about those things too! Just so that you know when to write your congressman/senator, should there be a law in the works that limits your rights as a consumer.

      In the U.S., you still cannot legally write your own DVD player software that could play encrypted discs (all commercial titles) -- no matter what the platform. You also cannot legally own such software, if it was written by someone who didn't go into licensing agreements with "teh DVD guys". So it does affect you as a consumer, you know! You may have legally purchased DVDs, but that doesn't entitle you to be able to play them using software/devices that are not "approved". This is as if the book publishers only allowed you to use certain brands of glasses to read their books with!

      So "not being a programmer" is not an excuse at all. How on Earth do you have a 6 digit Slashdot id and are not aware of problems with DMCA et al?? Never mind that Pazhitnov's grandeur and takedown trolling is well known.

      --
      A successful API design takes a mixture of software design and pedagogy.
    10. Re:What's the problem? by NeutronCowboy · · Score: 1

      You can also patent the wheel and how to swing on a swing set. The real question is: have gameplay patents been upheld in court? As far as I know, no.

      --
      Those who can, do. Those who can't, sue.
    11. Re:What's the problem? by geekoid · · Score: 1

      A) DMCA doesn't apply to trademark
      B) Nothing in this app is a copy of the tetris trademark
      C) Any patent they may have had has expired.

      It's a story about yet another abuse of the DMCA.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:What's the problem? by mr_mischief · · Score: 1

      Monopoly's multiple patents were been variously upheld and overturned on the facts of the cases.

      Atari settled over a patent for an in-game camera perspective.

      Beneficial Innovations received a settlement from Digg Inc., CBS Interactive Inc., and Jabez Networks Inc. over a patent on Internet gaming technology.

      Innovention Toys won an injunction against MGA Entertainment, Toy-R-Us, and Wal-Mart for the game Laser Battle infringing on Innovention's game Khet, and was granted summary judgment when MGA and Wal-mart appealed.

      So as far as I know, yes.

      And now you know... and knowing is half the battle.

  39. Re:Instead of whining educate yourself by Sethumme · · Score: 1

    ... and all this time I've been sending a royalty check to The Tetris Company every time I rotated a falling game piece....

  40. Re:Not really relevant, but what's with the clones by FinchWorld · · Score: 1

    I write code (Ansi C) and design hardware for Atmel/PICs/PSoC devices almost exclusively in work. I have however been wanting to write games, in my own time, because it has always interested me. However the idea for a game i have is quite complex, though not graphically intensive, and im not entirely certain where to start.

    However, that would not be the first game a write. I would write tick tack toe, tetris or pong. Why? The game rules are simple and I know how they are handled. It would be a nice intro into writing games. I would then likely modify the game, just to see what I can do and if I and others like it, hell why not try to make a couple quid with it, worse that can happen is market forces say no and I have just the experience of doing it as a reward.

    But maybe thats just me.

    P.s. If anyone does know of a good intro to game making (Win/Linux/Mac 2D stuff), point me that way?

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  41. Re:Not really relevant, but what's with the clones by erroneus · · Score: 1

    Software isn't art. It's not even a machine.

    There are a lot of programming fools out there. Lots of them. They start with "hello world" and grow from there. You can bet every programmer has written things that have been written before just to get a sense of how things work and even get a sense of satisfaction of being able to reproduce it. People have painted thousands of copies of the mona lisa. Guitarists play the same and similar songs to old favorites and will always do so. Duplication and replication is no different. It's not "creative" and it's not art... not original art anyway. But so what? That is the way it works in reality. Actual new and original things are fairly rare.

  42. Sucks, but understand this by dkleinsc · · Score: 1

    If you're writing an app for a phone that has a restricted "app store", you are completely at the mercy of whoever is running the app store. They can pull your game (and with it your revenue stream) at any time for any reason, legitimately or not. That's the market you put yourself in, and that means that regardless of moral justifications this sort of story is hardly surprising, and barely news.

    You might have gotten into that game by thinking "I keep hearing about the people who are making hundreds of thousands of dollars on stupid phone games". But what you're probably not hearing about are the tons of people who are putting hundreds of hours into building a phone game and hardly making anything.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:Sucks, but understand this by delinear · · Score: 1

      Well they can pull your game, and they can probably severely hamper your revenue stream by doing so, but you can still promote/sell the game via other means on the Android platform, so they can't completely cut off your revenue if you can convince people to jump through the additional hoop required to get your game.

  43. post a link! by cmdr_tofu · · Score: 1

    So people can install your FallingBlocks tetris clone without using Android Market. Android is not locked down to only being to install software from one place. You are even free to implement an AlternaMarket. (I don't know do any already exist?)

  44. Re:Not really relevant, but what's with the clones by moonbender · · Score: 1

    No. Sometimes the joy of development is just creating something that you set your mind to. Sure, the big picture creative part is great, but it's satisfying either way. And of course developing constantly involves creativity in coming up with solutions to problems, even if the macroscopic game design is a set goal from the start. It's also a really good way to learn, since you know where you want to end up and can initially spend all of your energy getting there.

    Compare this to crafting a physical item (like, I dunno, a nice shelf, or anything from Instructables, or even cooking a nice dinner). This is also (ideally) a satisfying exercise, and even though the end result is more or less fixed, it involves a lot of creative thinking about little things.

    --
    Switch back to Slashdot's D1 system.
  45. Money talks by houbou · · Score: 3, Insightful

    The old arcade games are getting a new lease on life with these mobile devices. So that's why they are doing this, it's simple economics. I mean whoever wrote Pacman, etc.. never thought they would be able eventually to play it on a phone. This is a new revenue stream and they want in on it. In a way, they wrote the original code, they had the inspiration to do it. So, they do deserve some credits in some form. When someone decides to write a "clone" version of a game.. Maybe he's improving it, or not, it doesn't matter. This person isn't being 'original'. This person took someone else work and recreated it. Bottom line, I would say, if someone goes out of their way to recreate someone else's effort for money, don't be surprised if the creators get a hissy fit about it :)

    1. Re:Money talks by Anonymous Coward · · Score: 0

      If it is a direct, literal clone; you have a point. Copyright law explicitly does not protect game *rules*, though you can copyright artistic aspects of games. Basically, if you have a falling block game that plays like tetris, but doesn't reuse the same visuals, you should be fine. Similarly, you can make a pac-man like game, so long as you use a different level layout and/or graphics.

    2. Re:Money talks by amoeba1911 · · Score: 1

      Copyright does not protect game rules, ideas, systems, concepts or methods of playing a game. Copyright only protects items of sufficient authorship, for example: you can not copyright a square. You can however copyright an ornate square that has decorations/artwork on it.

      Trademark doesn't protect ideas/concepts either, in fact trademark isn't even applicable unless you call your game "Tetris". Trademark doesn't protect any functional parts of the game either, It is required that a trademark be completely non-functional, this is known as functionality doctrine.

      Tetris is copyrighted, as in: the source code is copyrighted, the particular ornate look of the blocks is copyrighted. You can however make your own game that uses the same rules, idea, system, concept and method of playing and it is perfectly legal. I already spoke to their lawyers, The Tetris Company claims copyright infringement based on "look&feel" copyright - claiming that the "look&feel" of their game is copyrighted. Under "look&feel" they cite things like: "the blocks fall, the blocks rotate, the completed lines are removed from the field, the field drops by the number of completed rows". I already checked with the U.S. Copyright office, and they assured me that there is no such thing as "look&feel" copyright. I spoke with lawyers already, they also assured me that there is no such thing as "look&feel" copyright. The only thing The Tetris Company has is the trademark for the name "Tetris", and you're safe from that unless you call your game "Tetris" and use their logos.

      Think about it: if there was a "look&feel" copyright, Duke Nukem 3D, Unreal and the hundreds of other first person shooters that all look and feel the same would all be infringing Wolfenstein 3D's copyright. There really isn't anything called "look&feel" copyright.

      An unlawful monopoly exists because only The Tetris Company controls the market for a product, and it has obtained that market power, not because its product is superior to others, but by suppressing competition with anticompetitive conduct. I took this excerpt from http://www.justice.gov/atr/laws.htm and added "The Tetris Company" to where it said "one firm". The Tetris Company is anti-competitive. Please go to DoJ antitrust web site and file a complaint.

      From the DoJ web site:
      Information from the public is vital to the work of the Antitrust Division. Your e-mails, letters, and phone calls could be our first alert to a possible violation of antitrust laws and may provide the initial evidence needed to begin an investigation.
      So I urge you to file a complaint against The Tetris Company: http://www.justice.gov/atr/contact/newcase.htm

    3. Re:Money talks by geekoid · · Score: 1

      The creators can go jump off a pier.

      Once the patent expired, too bad.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Money talks by Anonymous Coward · · Score: 0

      How is this any different from buying supplies at a Home Depot and making a table that's damn near identical to one you saw at Ikea(for instance)?

      Seriously. How?

    5. Re:Money talks by metallurge · · Score: 1

      Yeah, but recreating someone else's effort for money becomes legal after a certain limited period of time, during which the original rightsholder is granted a legal monopoly. Check out Article I, Section 8, Clause 8 of the United States Constitution.

      So, hissy fit or not, creators only are granted a limited franchise, not an eternal say, over how their work gets used.

    6. Re:Money talks by Anonymous Coward · · Score: 0

      That doesn't, however, give the creators ANY legal right to issue copyright takedowns for something that is not violating copyright in any way.

      And how exactly is the creators releasing an old game on a new platform any more original than someone else releasing a clone of it?

    7. Re:Money talks by Anonymous Coward · · Score: 0

      Not really. Henk Rogers has been bullying small developers with bogus copyright claims over Tetris for years. Back in 1999 he tried to shut down tetrinet and every open source version of tetris. The people who told him to fuck off were never sued because he has no real claims to anything other than the Trademak on the name.

  46. slashdot is ignorant by Weezul · · Score: 1

    As usual, slashdot missed the other informative story about how the Tetris Company never paid the real inventor anything.

    Yes, you should just contest the takedown with Google, they'll probably reinstate if you explain the situation clearly. And if "tetris" does not appear in you description, the Tetris company might never find you again.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    1. Re:slashdot is ignorant by Dogtanian · · Score: 4, Informative

      As usual, slashdot missed the other informative story about how the Tetris Company never paid the real inventor anything.

      The Tetris Company *is* partly Alexey Pazhitnov's (i.e. the original inventor of Tetris). It was formed after he regained the rights to the game in the mid-1990s, long *after* the likes of Nintendo had released their uber-popular version of the game.

      So, on the one hand you could argue that Pazhitnov had the right to some payback through them. On the other hand, they don't (to the best of my knowledge) have the rights to Tetris-style gameplay in itself, only the trademarks, and it's pretty contemptible that they're using bullying abuse of the legal process to shut out Tetris clones, whether or not you believe those have the right to exist.

      It's also ironic that Pazhitnov invented a game was one whose appeal was its very simpleness, that isn't really enhanced by bells and whistles (which arguably detract from it), and that has little need for anything added beyond the archetypcal classic Game Boy version.... and yet the success of his Tetris Company depends on just that, i.e. selling endless new versions of that game which for the reasons given only ever end up being pointlessly bell-and-whistled bloatings of the original.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    2. Re:slashdot is ignorant by I_Human · · Score: 2, Informative

      Kind of off topic but the DS version added a ton to the game (not just multi-player modes.. which were also great), give it a try!

      --
      -JP
    3. Re:slashdot is ignorant by TheBeardIsRed · · Score: 1

      Agreed. Similarly "the new tetris" (N64) was a household classic when I lived in a group house with a dozen people fighting over the 4 controllers all night long.

    4. Re:slashdot is ignorant by thedonger · · Score: 1

      archetypcal classic Game Boy version

      What about the archetypal classic NES version? I've always identified Tetris with the console.

      --
      Help fight poverty: Punch a poor person.
    5. Re:slashdot is ignorant by Anonymous Coward · · Score: 0

      The author was being employed when he wrote the game, just like the other 100 million developers around the world. Just because something we work on becomes phenomenally successful or iconic, it doesn't mean we're entitled to revenue from it. Our time has has already been paid for.

      The fact his employers sold the right to the game on the cheap, compared to it's success, is just a case of tough luck. Had tetris flopped, this would be a non-event.

      Programmers are not media celebrities, although some seem to think they are. The rules for music and movie starts doesn't apply to us. It's not our market that needs to change, the media frontmen are the ones that need to come into payroll or creating their own companies to sell their products.

    6. Re:slashdot is ignorant by Wain13001 · · Score: 1

      Tetris was bundled with every original Game Boy that Nintendo sold...the Game Boy made Tetris ubiquitous. Everywhere there was a Game Boy there was a Tetris cartridge.

    7. Re:slashdot is ignorant by Bigjeff5 · · Score: 1

      As usual a slashdot commenter doesn't know what the hell he's talking about. See Dogtanian's comment.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    8. Re:slashdot is ignorant by NJRoadfan · · Score: 1

      archetypcal classic Game Boy version

      What about the archetypal classic NES version? I've always identified Tetris with the console.

      Which one?

      Before you assume there was only one, look up "Tengen Tetris" to read about an early fight over this game.

    9. Re:slashdot is ignorant by s73v3r · · Score: 1

      Agreed. Tengen Tetris is awesome, and in many ways superior to the Nintendo version.

    10. Re:slashdot is ignorant by KDR_11k · · Score: 1

      They also manage the official rulebook which any Tetris game must follow (obviously the rules in place at the time of release) and I believe many players are not happy with the current rules with the infinite spin and stuff.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:slashdot is ignorant by KDR_11k · · Score: 1

      To be fair that's Soviet Russia we're talking about, he didn't exactly get a choice there.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:slashdot is ignorant by mpe · · Score: 1

      As usual, slashdot missed the other informative story about how the Tetris Company never paid the real inventor anything.

      So they should presumably be known as the TCAA, since they'd then be in good company with their attitude towards "intellectual property". :)

    13. Re:slashdot is ignorant by Weezul · · Score: 1

      I've seen another tetris clone they should sue, but obviously if they see it, they'll want to incorporate the algorithm into the official tetris.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    14. Re:slashdot is ignorant by Dogtanian · · Score: 1

      Kind of off topic but the DS version added a ton to the game (not just multi-player modes.. which were also great), give it a try!

      In all honesty, the reason I didn't consider the DS version was their insistence of cramming in Mario and other "trademark" Nintendo characters whose Disneyfied childishness I dislike.

      It struck me that they personified- and were arguably the reason for- my general dislike of Nintendo at a gut level that's hard to pin down. You have to realise that I never played with Nintendo growing up (they were never that big in Europe until the SNES era; the NES that Americans get endlessly nostalgic about was dwarfed by the 8-bit home computer market and even by the Sega Master System!). So I don't have that "happy childhood" association.

      If you're thinking of dismissing my views as those of an adolescent going through a reacting-against-childish-things phase, you're mistaken. I'm in my mid-thirties and never cared much for contrived sex-and-violence edginess in games for the aforementioned "adult" (read; adolescent) market.

      But as an adult, Nintendo's characters hold no appeal to me- some things aimed at kids can be enjoyed by adults at some level, but Mario and friends (as characters rather than games) just don't strike me that way, any more than Barney the Dinosaur does for anyone that hadn't already seen it as a kid.

      I just find them cloying and insufferable in a way that distracts and has negative associations for anything they appear on. And I don't want that annoying **** associated with the simple pleasure of Tetris.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  47. Re:Instead of whining educate yourself by billsayswow · · Score: 1

    If I'm not mistaken, that's an article about board games. Not sure how video games translate into that, and how that interacts with the DMCA, which covers... Digital... Media... Copyrights... Still found it interesting, as a wannabe board game designer. Thanks, nonetheless.

  48. Sigh... by ckaminski · · Score: 1

    What do you expect from a one-hit wonder? Innovation?

    1. Re:Sigh... by delinear · · Score: 1

      Well, he also designed Hexic that comes installed on every 360, so maybe a two-hit wonder (although that would depend on how well the game would sell without Microsoft's sponsorship I guess!)

  49. Re:Not really relevant, but what's with the clones by cjp · · Score: 1

    Sure, and then when your derivative "getting a sense of how things work" gets pulled, you take the knowledge you've gained and keep working, you don't stop working and try to defend your derivative work.

  50. Alternate repository ? by DrYak · · Score: 1

    On the other hand, that's *Android* phones we're speaking about. Not *iPhones*, and I know that Google isn't actively preventing hobbyist from hacking their phones.

    In case Google can't re-introduce the applications into the official apps Market, could the authors move their creation to some other place ?

    I don't have an android phone so I have to ask :
    - Is there anything similar to Palm Pre webOS's "PreWare" (a complete webos app which offers not only a nice interface to official repositories, but also to third party repositories) or "Quick WebOs install" (Userfriendly point'n'click interface to install software through the USB cable, either from 3rd party repositories or from local files) ?
    - Or is the Android debugger the only current way to install stuff from outside the Market ?
    - Or do the carrier try to cripple and block the 3rd party access on the phone they resell ? (might be a violation of the GPL license covering some component of the Android platform)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Alternate repository ? by Anonymous Coward · · Score: 0

      You don't even need to hack the Android, you can just natively download and install the app, it's just not hosted on the App market (I can't remember if you need the file manager app to be able to navigate to and launch the installer) - I can't comment on all carriers but my phone company doesn't put any limitation on my doing this.

    2. Re:Alternate repository ? by anarche · · Score: 1

      you need tAppPackage (i think its called - definately starts with t..), but yes you can install any apk on Android.

      Or you can install with the SDK (adb install

      Hell, someone should start a Notris google group to host these...

      --
      Wait! Whats a sig?
    3. Re:Alternate repository ? by TheCRAIGGERS · · Score: 1

      You don't even need to go that far (at least on version 2 and above... never used any of the 1.x versions), you just need to go into system settings and check the box saying you want to be able to install non-certified APKs.

    4. Re:Alternate repository ? by Anonymous Coward · · Score: 0

      Although I can certainly do that on my phone (Motorola Droid), and if it is a "Google Experience" phone you can certainly do it too, I hear that if it is not a Google Experience phone (such as the HTC phones with Sense UI or their competitors) on ATT that they block this (apparently remove the menu choice).

    5. Re:Alternate repository ? by penguinchris · · Score: 1

      Any of the Android file browsers will also let you install apk files right from the phone... just browse to where you put it on the SD card (wherever it got downloaded from the web browser - can do the whole thing from the phone if you want). No need to have a separate app cluttering up your phone just for installing stuff when you can use a file browser, which is useful for other things.

      Astro and ES File Manager are good options... they also let you browse network shares and do bluetooth transfers and stuff like that. If you want to browse the entire file system, you probably need Root Explorer but that's a paid app. That has nothing to do with installing apk files, though.

  51. Re:Not really relevant, but what's with the clones by cjp · · Score: 1

    Of course, you make the simple game first, that's just common sense.

    Having done that however, would you move onto the complex game idea you want to do, or stop to defend your derivative, "practice run" game?

    If you want an easy way to make your own games, I highly recommend Game Maker. If your goal is to make the games, rather than getting your game tech skills up, it's far and away the easiest. Even beyond that, it's a super fast way to prototype game ideas.

  52. Happened on XBLIG too... by Anonymous Coward · · Score: 0

    There have been a small handful of Tetris-likes made by small developers that have been pulled from the Xbox Live Indie Games service. One was a decent 3D block game.

    We figure that they hold issue with you using the same tetrimino shapes, as there have been a couple that were not pulled because they used non-standard pieces.

    Aren't tetriminos a mathematical concept? Is this even a defendable copyright? I have no idea.

  53. Ugh by johnhattan · · Score: 1

    IIRC, the Tetris Company had a trademark on the name, but it only applied to falling-something games that contained the word "tris", so your game wouldn't fall under that either. Heck, my game "Elementris" doesn't fall under it, because it doesn't have falling stuff. Looks like you got caught in another bogus DCMA takedown, and Google's taking the same "guilty until proven innocent" stance that they take on youtube videos. Right now the Tetris Company is gritting its teeth and hoping all the developers are small-time enough not to sue 'em for misrepresenting their IP.

  54. Get Microsoft to defend you by WillAdams · · Score: 1
    --
    Sphinx of black quartz, judge my vow.
  55. Re:Not really relevant, but what's with the clones by cjp · · Score: 1

    It's not about big picture creativity, it's about ANY creativity! Making something that's a clone of someone else's product and enjoying the crafting is one thing, selling it and then complaining when it gets pulled is something else entirely, regardless of your legal right to do so.

    And the same applies if you're doing it to learn, you turn and use what you've learned in something else, you don't stop and complain. Or, do you? Yes, that's a question for you . . .

  56. Downloaded and installed it just now by IGnatius+T+Foobar · · Score: 2, Insightful

    As soon as I read this story, I did a Google search for Falling Blocks for Android, went to his web site, and downloaded the game to my G1. That's the beauty of a phone OS that allows you to choose whether you want to be able to install out-of-market apps. My "trendy" iPhone-using friends wouldn't have had that option -- if Apple says you can't have it, you can't have it.

    --
    Tired of FB/Google censorship? Visit UNCENSORED!
    1. Re:Downloaded and installed it just now by Anonymous Coward · · Score: 0

      Idiot fan boy. Android is no different except to people like yourself who try and draw some line between the two.

      http://cydia.saurik.com/
      http://iphonecake.com/appcake/
      http://www.iphoneapplist.net/
      http://iapplications.ru/

    2. Re:Downloaded and installed it just now by pandrijeczko · · Score: 1

      Yes, because of course you can put 100% of your trust in apps from a truly professional site with "Our server is maintaining" on its home page...

      --
      Gentoo Linux - another day, another USE flag.
  57. 17 USC 512(g) by tepples · · Score: 5, Informative

    however, the DMCA does not FORCE them to put it back up when you file a counter. They can choose not to put it back up

    If the service provider doesn't put it back up within 14 business days after its designated agent receives the counter-notice from the subscriber, its immunity under 17 USC 512(g)(1) expires, and the subscriber can sue the service provider.

    and since there is so little to gain by putting it back up.. no attorney would ever recommend that they do so.

    Where do you draw that conclusion? From the statute, 512(g)(4): "A service provider's compliance with [the counter-notification procedure] shall not subject the service provider to liability for copyright infringement with respect to the material identified in the [original takedown] notice."

    1. Re:17 USC 512(g) by StripedCow · · Score: 1

      and the subscriber can sue the service provider.

      but I guess that google is in a different role here than being a "service provider".

      probably they have some small print that allows them to withdraw any content they like.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    2. Re:17 USC 512(g) by idontgno · · Score: 1

      IANAL. I suspect almost no one commenting on this thread is AL. So this is pretty much speculative.

      But I suspect that once DMCA is invoked by one party, its full cycle of provisions of response and safe-harbor take precedence over "small print".

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    3. Re:17 USC 512(g) by M.+Baranczak · · Score: 1

      probably they have some small print that allows them to withdraw any content they like.

      It's their own damn site, of course they can withdraw anything they like. They don't need any fine print. But unlike some other mobile app retailers, they don't hold a monopoly on the platform, so people should be able to get the app elsewhere.

    4. Re:17 USC 512(g) by Rockoon · · Score: 0, Flamebait

      Where do you draw that conclusion? From the statute, 512(g)(4): "A service provider's compliance with [the counter-notification procedure] shall not subject the service provider to liability for copyright infringement with respect to the material identified in the [original takedown] notice."

      Ok, so sneak scenic-vistas picture-app onto iStore which downloads pictures from your own web site, immediately file a DMCA as a pretend 3rd entity, then file a counter-claim and Apple *has* to allow users to download it.. meanwhile you start putting kiddy porn or other shit up which the app now downloads and shows users?

      Nice try. Your claim fails a simple logic test.

      --
      "His name was James Damore."
    5. Re:17 USC 512(g) by cpt+kangarooski · · Score: 1

      Well, if they aren't a DMCA-type service provider, then 1) they gain nothing by honoring DMCA takedown requests (which service providers only obey in order to maintain their statutory protection under the safe harbor), and 2) are not protected by the safe harbor, and so already face secondary liability, whether they take down the material or not. That they complied with an actual takedown notice suggests that they think they are a service provider as far as this software goes. And in any case, what could a counter-notification hurt?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    6. Re:17 USC 512(g) by tepples · · Score: 1

      Even after the notice, removal, counter-notice, delay, and restoration, Apple or Google can still remove the app for reasons other than copyright. But other than copyright, what TOS provision do these Tetris clones violate?

    7. Re:17 USC 512(g) by Bigjeff5 · · Score: 1

      but I guess that google is in a different role here than being a "service provider".

      Any company that provides a service is a service provider. It's an extremely broad term, it doesn't say internet service provider.

      Android market is a service. Youtube is a service. Flicker is a service. They all have to abide by the provisions in the DMCA.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    8. Re:17 USC 512(g) by Bigjeff5 · · Score: 1

      If they withdrew it under a DMCA complaint, they are actually required to put it back into service if a counter-claim is issued in order to maintain their safe harbor status. If they don't, counter-claimant can sue Google for not putting their material back up.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    9. Re:17 USC 512(g) by Rockoon · · Score: 1

      Even after the notice, removal, counter-notice, delay, and restoration, Apple or Google can still remove the app for reasons other than copyright.

      Not your original claim.

      --
      "His name was James Damore."
    10. Re:17 USC 512(g) by Dragonslicer · · Score: 1

      ...immediately file a DMCA as a pretend 3rd entity

      In other words, commit perjury?

      ...meanwhile you start putting kiddy porn or other shit up which the app now downloads and shows users

      Which is very illegal, well outside the provisions of the DMCA.

      Nice try. Your claim fails a simple logic test.

      Indeed.

    11. Re:17 USC 512(g) by anyGould · · Score: 1

      You're probably right, but it doesn't change the basic problem - you're just changing "fight Tetris in court" to "fight Google in court".

      It's easy to be completely right and still unable to win.

    12. Re:17 USC 512(g) by Homburg · · Score: 2, Interesting

      The service provider isn't required to put the material back up. Rather, they lose their immunity to lawsuits from the counter-claimant if the don't put the material back up subject to the counter-notice provisions. So you can't just sue the service provider for not putting the material back up; however, if you have a contract with the service provider to host that material, you could sue them for breach of contract if they don't put the material back up.

      I'm not sure what kind of relationship people who host apps on Android Market have with Google, but I suspect that Google say that they can take down any app for any reason they want - in that case, it's difficult to see what a counter-claimant could sue Google for, unfortunately.

  58. Re:Instead of whining educate yourself by mr_mischief · · Score: 1

    The "M" is actually for "Millennium". Digital copyrights and copyrights of printed materials actually differ in only a few ways. What is eligible for copyright in the first place is not one of them.

    PDF about computer software copyrights

  59. Educate yourself with these articles by tepples · · Score: 2, Informative

    If I'm not mistaken, that's an article about board games. Not sure how video games translate into that

    More things to look up: idea and expression (copyright), scenes a faire (copyright), Lotus v. Borland (copyright), functionality doctrine (trademark), and Dastar v. Fox (trademark).

  60. Re:Not really relevant, but what's with the clones by billsayswow · · Score: 1

    If I had some points, I'd mod you up here. The legal side of this argument just puts you into an infinite loop, but the sense of accomplishment behind making a clone of a game? Good point. Granted, I'm not saying that making game clones still doesn't require a lot of work, and I know that a lot of developers often get in some good experience making a couple clones, especially on a new platform. And to those that put their clones up for free, that's good, because while downloads from you spell less purchases from the original makers, at least you aren't trying to make a quick buck out of it. But there are many who do game clones only, across many platforms, for profit, with barely an attempt to make things unique, and it just smacks of laziness and desperation. Then again, there are many people out there that are quite skilled at finding holes in their pride, and plugging them with bankrolls of $20s.

  61. Re:Instead of whining educate yourself by Halo1 · · Score: 2, Interesting

    If I'm not mistaken, that's an article about board games.

    The first paragraph on the linked page is about games in general. Every definition of copyrightable matter I've ever seen also always mention that only the *expression* and not the underlying idea can ever be copyrightable. It's simply one of the fundamental properties of copyright. There's also a UK Court of Appeals ruling confirming that specifically for computer games.

    Not sure how video games translate into that, and how that interacts with the DMCA, which covers... Digital... Media... Copyrights...

    The DMCA is about the enforcement of copyright. Afaik, it does not extend the scope of what is copyrightable. Computer programs (including games) have been copyrightable since long before the DMCA came into existence.

    --
    Donate free food here
  62. Magnavox had Pong before Atari did by tepples · · Score: 1

    ... Pong clone.... and see how fast we'll pull it...

    "We" referring to Atari or to Magnavox?

  63. Re:Instead of whining educate yourself by Charliemopps · · Score: 2, Funny

    If you could copyright game play, I'd imagine the guys that wrote Wolfenstien3d would have more money than God right now.

  64. But... by Anonymous Coward · · Score: 0

    ...but only Apple would do something like this, right Linux droids?

    Fucking hypocrites. Like I've said before: Apple and Google inspire the same level of loyalty. The only difference is that Apple fanboys know they're being raped, while Google fanboys still think Google abides by that "do no evil" bullshit from a few years back.

  65. AT&T removes "unknown sources" by tepples · · Score: 1

    Android is not locked down to only being to install software from one place. You are even free to implement an AlternaMarket.

    Unless your carrier has customized your phone's operating system to remove "Unknown sources".

    1. Re:AT&T removes "unknown sources" by Big+Boss · · Score: 1

      Of course, you could just not use your carrier's version of the OS. I believe all the Android devices are capabile of being rooted at this point. Certainly a bigger hoop to jump than clicking "Unknown Sources" though. I haven't run TMobile's version of Android on my G1 since the day after a got the thing. Another bonus is that I'm running 2.1, which is not available for G1 from official sources. :)

      If only TMO would get a decent spec Android phone with a keyboard. I'm already running faster than even the MT-Slide coming out soon. 650Mhz overclock mod. :)

  66. Falling Blocks by Red Tomato? by Tim+C · · Score: 1

    I'm downloading it to my HTC Desire as I type. Doesn't look pulled to me.

    1. Re:Falling Blocks by Red Tomato? by sbrubblesman · · Score: 1

      Search by developer MobPlug

  67. Re:Instead of whining educate yourself by billsayswow · · Score: 1

    Bullocks, yeah, the M means Millennium. It seemed proper to go with Media. I dunno. No sleep and no food make Bill somethin' somethin'...

  68. Re:Instead of whining educate yourself by Halo1 · · Score: 2, Interesting

    If you could copyright game play, I'd imagine the guys that wrote Wolfenstien3d would have more money than God right now.

    Even without copyright on gameplay, John Carmack managed to get pretty close to that given that he has his own aerospace company :)

    --
    Donate free food here
  69. Re:Not really relevant, but what's with the clones by delinear · · Score: 1

    Well, that's a different matter and it's specifically not the question you asked :) Having said that, if you've created something others might enjoy and a company is, without authority, taking that away, of course you have the right to complain. Stopping isn't an issue, you can complain about their behaviour and work on new things at the same time.

  70. Get yourself a lawyer by Jer · · Score: 1

    Get yourself a lawyer. If you're running a business of almost any kind, you should have a good relationship with a lawyer. If you're running a software business it's even more important because software is a freaking minefield of legal actions these days and you need an expert to help you wade through the crap. Even if "conventional wisdom" tells you that you should be in the clear, you should have an expert examine their claims against you. You may actually not be in the clear despite what conventional wisdom and your review of layman websites suggests. Having a lawyer look over what your game does and what their claims against you are can protect you in a lot of ways. He'll be able to point out ways that you might be in violation and how you can fix it (for example if you're using their trademarked name "Tetris" in your advertising or your descriptions of the game, you may not be violating their trademark). And if you are in the clear he can craft a response to them bullet-pointing exactly why you're not in violation and why it isn't a problem. That way their lawyers know that you're serious about protecting yourself and that if they want to take it further you're going to be competently represented and that they're probably not going to have an actual case.

    If you can't afford a lawyer, you may want to seriously reconsider your business model. Writing clones of games is a nice exercise for learning how to program, but if you're selling them you are definitely opening yourself up to the potential for legal action. Even if the legal action is frivolous, if you can't defend yourself it doesn't matter. That's not how it's supposed to work ideally, but it's a cold hard fact of life (at least in the US) that the business world is mostly a "might makes right" arena and "might" is measured in dollars. You could end up wasting a lot of time and money over something that isn't worth wasting the time and money on if you aren't careful.

    1. Re:Get yourself a lawyer by russotto · · Score: 1

      Get yourself a lawyer. If you're running a business of almost any kind, you should have a good relationship with a lawyer. If you're running a software business it's even more important because software is a freaking minefield of legal actions these days and you need an expert to help you wade through the crap.

      All the lawyer is going to do is tell you it isn't worth the risk or cost to fight it. You're in the right but screwed anyway because the stakes (for you) are high, the stakes (for them) are nonexistent, and the price of just being at the table is high (for you) as well. There ain't no justice.

  71. Same thing happend to me on XBOX 360 market place by Anonymous Coward · · Score: 0

    Me and 2 other computer scientist students created Super Xblox 360. Another falling block game, it was ripped from the market 7 days after it was up.

    With no reason why, we called and emailed Microsoft, finally got through to someone, but they would just feed us more BS how the game infringed, but never would give examples of how.

    Now the game sucks because we had to alter it, so that it completely looked different.

    After months of work it is back up but just not the same game that I wanted to release.

      www.superxblox360.com

  72. Already on wikipedia? by StripedCow · · Score: 1

    I just checked out this:
    http://en.wikipedia.org/wiki/The_Tetris_Company

    and I noticed the reference to this slashdot article at the bottom.
    Wow. That's fast.

    --
    If Pandora's box is destined to be opened, *I* want to be the one to open it.
    1. Re:Already on wikipedia? by Tetsujin · · Score: 1

      I just checked out this:
      http://en.wikipedia.org/wiki/The_Tetris_Company

      and I noticed the reference to this slashdot article at the bottom.
      Wow. That's fast.

      This is because too many people, when using Wikipedia, fall into Data Hoarding Mode, accumulating as much information as possible. In the process, however, they miss the value of editorial discretion - the selection of that which is truly valuable and the elimination of the rest, which helps make the site more informative, even if less thoroughly exhaustive in its information, thanks to improved clarity.

      --
      Bow-ties are cool.
  73. A Counter-notice could lead to a lawsuit... by sbrubblesman · · Score: 1

    Hello everyone. AFAIK, gameplay cannot be copyrighted, but could be patented. Besides never being patented, patents last for 20 years, and the game was made on 1985, the patent would be over by now. Why cloning a 25 year old game? The answer is simple. People want to play it. In fact, at first i didnt find any satisfactory Tetris on Android market and decided to make my own. Then i thought it was good and put it on Android Market. Besides some lousy ads, i dont make money with the game. I could file a counter-notice, but that could lead The Tetris Company LLC to a law suit against me, and i dont have time or money for that. The game is available on our website, if anyone wants to download. http://mobplug.com/downloads/FallingBlocks.apk

    1. Re:A Counter-notice could lead to a lawsuit... by FunkyELF · · Score: 1

      Hmm, downloading a .apk file from a website... lets see.

      Please tell me why a Tetris clone needs the following access.

      Storage: modify/delete SD card contents
      Your location: coarse (network based) location
      Network communication: full Internet access
      Phone calls: read phone state and identity

    2. Re:A Counter-notice could lead to a lawsuit... by sbrubblesman · · Score: 1

      it only needs location and internet access for adds. SD card contents and phone state identity are not requested by FallingBlocks

    3. Re:A Counter-notice could lead to a lawsuit... by Big+Boss · · Score: 1

      They do show up in "Manage Applications", however, looking at the manifest file, it doesn't look like the app requested them. Interesting. In the logs, I have seen apps granted "implicit" permissions, I wonder if that happened here.

  74. Brazilians CAN buy paid apps. by Internal+Modem · · Score: 1

    This method works for buying games from any country:

    * Go online and create a google checkout account
    * Take out your sim card
    * Connect to the market
    * Find paid app
    * Buy paid app
    * Download and install paid app
    * Put sim card back in
    * Enjoy paid app

    1. Re:Brazilians CAN buy paid apps. by sbrubblesman · · Score: 1

      You're talking about hardcore users there. Regular users won't know/care to do that.

    2. Re:Brazilians CAN buy paid apps. by shutdown+-p+now · · Score: 1

      Naturally, you have to use WiFi to connect, then :)

      But yeah. I've also heard that you don't even need to take out the SIM, just disable cellular connectivity (e.g. turn on "airplane mode", and then enable WiFi).

  75. Re:Not really relevant, but what's with the clones by Hatta · · Score: 1

    Yeah, and why do so many painters paint bowls of fruit? It's been done to death!

    --
    Give me Classic Slashdot or give me death!
  76. Re:Not really relevant, but what's with the clones by cjp · · Score: 1

    A painting in your own style of a bowl of fruit != making a Tetris clone but swapping the art out.

    Why do so many Slashdot commenters come up with a variation on an analogy for the same issue? It's been done to death! And yes, yours is no more original than the others :P

  77. No need for appmarkets by johanw · · Score: 1

    You could of course place it on a server of your own and distribute it, I don't think Google would try to stop you. I'm a Nokia user and download apps from all over the internet, but never used the official OVI appstore. You can only access it from your phone and can't store installers for backup purposes from there, no thanks.

    1. Re:No need for appmarkets by penguinchris · · Score: 1

      The official android market is much better than what it sounds like the Nokia market is like, just so you know. There's usually no reason to need to look elsewhere... there's nothing stopping you from installing from other sources (it's a built-in capability and very simple) but they let most anything in the market and apps are managed within the OS very well.

      Obviously this kind of situation is an exception, but this particular version of Tetris is far from the best one available on android... and a quick search reveals that several of the other tetris clones are already back up on the market. One of them changed its name to "Tic Tac Toe" but still shows up in tetris/falling block game/etc. searches and has a tetris-y icon. Others look like they may not have even been taken down in the first place, or were put back up unchanged if they were.

  78. Re:Instead of whining educate yourself by Anonymous Coward · · Score: 0

    Gameplay cannot be copyrighted. There are solid cases in international copyright case history to support this claim, the first that comes to my mind is the one involving Scrabble and the Italian variant Scarabeo.

    While gameplay can't be copyrighted, there are other aspects that can. For example, in the case of another Scrabble clone, Scrabulous (now Lexulous), they had to change the board layout to avoid infringement. In this case, that might mean the Tetris people could have a claim to the specific block shapes used. The blocks are relatively simple in nature, but still very distinctive. That's just idle, amateur speculation, though.

  79. Re:Not really relevant, but what's with the clones by DrXym · · Score: 1
    Isn't the joy of game development in making a game that you truly believe in, that puts your unique ideas out there?

    The amount of remakes of games should answer that question - no. Some people just like recreating old games.

  80. Re:Not really relevant, but what's with the clones by cjp · · Score: 1

    Fair enough, it just seems to me that the effort would be much better spent working on a new, original game than defending the old clone.

    And technically you can do both, but in my experience the people to take the complaining route do not do both at the same time.

  81. Re:Not really relevant, but what's with the clones by cjp · · Score: 1

    I believe we should discourage that, with an iron fist. ;)

  82. These people should file a DMCA counter-notice by jonwil · · Score: 1

    The apps were pulled off the market because of a DMCA take-down notice.
    If these apps were in fact not using any trademarks or copyrights held by The Tetris Company, their creators should file DMCA counter-notices.
    Then, The Tetris Company has to challenge it in court if they want to proceed.

    Such a lawsuit would hopefully finally put an end to the FUD claims that The Tetris Company owns anything that even vaguely looks like Tetris. (and set a precedent for similar lawsuits over other game designs)

  83. Its there! by Anonymous Coward · · Score: 0

    I still see the game listed in the Market... I just checked, and its there!

  84. Happened to me too! by Anonymous Coward · · Score: 0

    I am the author of PowerBlocks for the iPhone. My game with in the iPhone app store from last year until April of this year, when a lawyer from The Tetris Company LLC emailed me, telling me that my game infringed on their copyright for Tetris. To avoid a legal fight, I pulled my app right away.

    I just thought that was kind of strange since I've been seeing Tetris clones all over the place since I was a kid. Why the sudden attack on games similar to the original Tetris?

    How can they have rights to any "falling blocks" game? I don't know if it was just a scare tactic but I didn't want to go to court and risk it. It took me 4 days to make the damn thing anyway.

  85. Re:Not really relevant, but what's with the clones by moonbender · · Score: 1

    Um yeah I really just wanted to answer your question about whether or not it can be satisfying to create a clone (whether it was rhetorical or not). It can be satisfying. And it can still be creative, because programming is always a creative task to some degree.

    Whether you think it's right or wrong, I don't really care.

    --
    Switch back to Slashdot's D1 system.
  86. BitBlocks by amoeba1911 · · Score: 5, Interesting

    Hey, I'm on the same boat. I also made a really awesome game of falling 4th order polyominoes (tetris style game) called BitBlocks. It was wildly successful, had much better ratings than even the official Tetris game by EA. My game was on the Android Market for 3 months, and became one of the top 5 games for the Android. On March 9th it got removed from the Android Market.

    Your options are limited. You can't fight The Tetris Company because you can't afford the lawyer expenses. If you did have the money to fight The Tetris Company, you would surely win in court, but the court victory would be a loss for The Tetris Company as well as you because it would mean The Tetris Company no longer has any authority to stop people from making falling block games and there would be a flood of falling block games on the market, perhaps some even better than your game. (See Lotus vs Borland, in the end Borland won, but Lotus and Borland both lost when Microsoft came out with Excel)

    What The Tetris Company is doing is anti-competitive. Under The Sherman Antitrust Act of 1890, monopolizing a trade using anti-competitive practices is a felony punishable by up to $10,000,000 fine and three year jail sentence. According to DOJ web site:

    The Sherman Act also makes it a crime to monopolize any part of interstate commerce. An unlawful monopoly exists when only one firm controls the market for a product or service, and it has obtained that market power, not because its product or service is superior to others, but by suppressing competition with anticompetitive conduct.

    (http://www.justice.gov/atr/laws.htm) -- that paragraph entirely describes what The Tetris Company is doing with falling block games.

    I don't know if the DOJ will care or even lift a finger, but it's worth a try and if people on slashdot can create a big enough wave perhaps they will be swayed to investigate The Tetris Company. You can report antitrust concern here: http://www.justice.gov/atr/contact/newcase.htm

    So I urge all slashdotters to file a complaint with the Department of Justice. Show you care about tetris, file a complaint against The Tetris Company! It's time we put an end to their monopoly.

    1. Re:BitBlocks by geekoid · · Score: 1

      There is a simple letter you cans end to google defending your application and then they can put it back up,. after that point the tetris company has to show evidence of wrong doing on your part.

      Look for a lawyer the specialize in this and is willing to give you 30 minutes of free time. Yeah, you may to make a few phone calls, but it should be worth it to get correct answers and an opinion on how to move forward.
      If you can't be bother to do that, then you don't really care.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:BitBlocks by amoeba1911 · · Score: 1

      I wish life was that simple, but it is not.

      If I write a letter, then what? I'll tell you: Then The Tetris Company will sue me for copyright infringement at a court in the most inconvenient place in the US (in their favorite court with their favorite judge), my travel being at my expense, and I'll start with a disadvantage. I can't afford to give up my job to fight in court because I am not independently wealthy. They have $10,000,000 budget for lawyers, I have $100. When they argue for days, weeks, or months about their case, how will I pay for my lawyer? I will most likely be forced to settle out of court because I can't afford to do anything. Even if I did go through and spend a few hundred thousand dollars and win the case, I will get no money at all. All my court expenses will be money I will never recuperate. What's next: even if I win they will appeal because falling blocks game is The Tetris Company's bread and butter.

      I already spent several days talking to different lawyers. Unless you're willing to part with $50000 or more you don't even stand a chance in court. The Tetris Company is a multi-million dollar company and they will fight with ALL they have to protect the only thing they have. They have several different litigation firms working for them, they will not give up easily, they won't budge at my low budget legal threats.

      I don't have that kind of money just laying around? Do you?

    3. Re:BitBlocks by Anonymous Coward · · Score: 0

      Contact the EFF. They will provide the lawyers.

    4. Re:BitBlocks by penguinchris · · Score: 1

      Hey, when I first got my nexus one I tried all the free android tetris games I could find at the time and decided yours was the best one - good work :)

      I didn't get the paid version since I never actually play games on my phone, sorry about that ;) I guess I just decided I needed to have the best android tetris just in case I'm ever in the middle of nowhere and need tetris.

    5. Re:BitBlocks by Anonymous Coward · · Score: 0
    6. Re:BitBlocks by Anonymous Coward · · Score: 0

      Just ignore him. You won't have to fight him in court unless you use the Tetris name which is trademarked. He doesn't have any other claim.

  87. The "bullying" is default behaviour by Dzimas · · Score: 1

    Google has to respond promptly to a DMCA complaint or risk potential legal action. Once the company receives an infringement notice, the safest thing for them to do is to pull the content and ask the potential infringer to clarify their ownership of said content. It's a frustrating waste of time, because you have to make a coherent argument that copyright and trademarks have not been infringed. However, once you have filed your response, the tables turn and Google has to act on your submission -- if Tetris LLC can't demonstrate clearly *how* your game infringes, then the onus is on Google to resume sales. Of course, all of this could take weeks or months and will impact your income (and mental health) while it plays out.

    That said, the DMCA seems to be a very effective tool to remove genuinely infringing content - I've used it twice to get illegal copies of my work removed from sites, and the process took less than 12 hours in both cases.

    1. Re:The "bullying" is default behaviour by geekoid · · Score: 1

      Yes, presumption of guilt was also an effective crime to stop witches.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:The "bullying" is default behaviour by Dzimas · · Score: 1

      OK, so propose a better solution. I can see one vital change that is requires: Currently, the DMCA provides a mechanism by which stolen content can be removed quickly. However, as in this case, companies can abuse the DMCA to sideline competing products. So, somehow, the "victim" needs to be able to take equally efficient recourse if it turns out that no infringement took place.

  88. Re:Not really relevant, but what's with the clones by Culture20 · · Score: 1

    how can people find satisfaction in making clones of games?

    Because the official Tetris app costs $10 and the clones are free (gifts to the world)?

  89. Re:Instead of whining educate yourself by Jaysyn · · Score: 1

    Either way you should hold off on the righteous indignation until you give up your opinions and educate yourself on the matter at hand.

    And you should hold off on the spouting bullshit before until you know what the hell you are talking about.

    --
    There is a war going on for your mind.
  90. They aren't policing the internet... by N0Man74 · · Score: 1

    They are just complying with the law, however dumb it might be.

    Complying with the copyright holder's takedown request shields Google from any possible liability. The law is structured in such a way that copyright holders have an unfair share of power in the whole affair, while the providers of internet services are caught in the middle where the law implies a legal obligation to assume that the takedown notice is a legitimate claim. At least that's my understanding of the DMCA.

    1. Re:They aren't policing the internet... by commodore64_love · · Score: 1

      >>>Complying with the copyright holder's takedown request shields Google from any possible liability.

      Yes but the law also says Google MUST put back the item when the creator provides a formal document stating the ap does not infringe upon anything. At the point Google shall be held blameless by the courts, and the Tetris company has to sue the individual directly.

      If Google refuses to follow the law (refuses to put app back up), then the owner can sue Google directly for a criminal offense (violating DMCA)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:They aren't policing the internet... by KDR_11k · · Score: 1

      Would be nice if the DMCA also required the takedown submitter to forward a notice to the uploader how to file a counterclaim since I doubt that's common knowledge (and people may not even realize they've been DMCA'd).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:They aren't policing the internet... by nagnamer · · Score: 1

      The law is structured in such a way that copyright holders have an unfair share of power in the whole affair[...]

      Just that in this case, the supposed copyright holder told Google to remove "Tetris clones". Google understood it as "all games that work like Tetris", whereas "working like Tetris" is not copyrightable. You can only copyright stuff that "look like Tetris", or "the 'Tetris' name". So it's not the copyright holder that has the power here. More like a combo of Mr. Dumb-ass and Mr. I-own-the-store-and-don't-really-givashit.

      --
      Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
  91. Oh, really by DerekLyons · · Score: 1

    "It's a shame that The Tetris Company, LLC uses its power to stop developers from creating good and free games for Android users."

    What exactly is good about yet another Tetris clone?

    1. Re:Oh, really by geekoid · · Score: 1

      well, that's a myopic view of a bigger issue boiled down to a subjective opinion.

      To answer you literal question: Because it's a better implementation.

      The bigger picture is that a company shut down a legal application by abusing a law, and the people they accuse of this violation are presumed guilty. The tetris corporation should have to sue them and go through the process, but that would mean they would need to show a court that this guys application is in actual violation.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Oh, really by Anonymous Coward · · Score: 0

      Yeah, explain!
      Why do we need different cars? We should all be driving Yugos.
      Why do we need different aspirins? We should all be ingesting the Bayer brand.
      Why do we need different toilet papers? We should all be wiping our butts on Sharmin Ultra-Soft.
      Why do we need different computers? We should all be using Packard Bell.
      Why do we need different operating systems? We should all be using Windows.
      Why do we need different styles of government? We should all be communists.
      Why do we need different tetris games? We should all be playing the one approved by Alexy Pajitnov.

  92. Not only... by Anonymous Coward · · Score: 0

    Not only is this a misuse of the DMCA, it is a purposeful misrepresentation made to cause action that would otherwise not be carried out, which is the LEGAL DEFINITION OF FRAUD. Tetris Co can get put in some very hot water for this one.

  93. Irony? by Jason+Levine · · Score: 1

    The ad on the RSS feed for this story was for a Tetris clone called 99 Bricks. Irony?

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  94. Google / or Apple ?? by riegel · · Score: 1

    "blah...blah... has notified Google/Apple to remove all blah... blah... from Android Market/the App Store. I am one of the developers of blah... blah... I have received an email warning that my blah... was suspended from Android Market/The App Store due to a violation of...

    Did this get mixed up I thought Apple and the app store did stuff like this. I thought Google was open, free and...

    --
    http://p8ste.com - Web based Clipboard
    1. Re:Google / or Apple ?? by geekoid · · Score: 1

      You're missing the big picture:
      I can find it from a different source and still install it. This is part of the normal feature set and doesn't take a warranty voiding jailbreak to do so.

      You must know there is a difference between Apple pulling something because they don't like it, and getting a legal order to remove an application?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Google / or Apple ?? by riegel · · Score: 1

      You must know there is a difference between Apple pulling something because they don't like it, and getting a legal order to remove an application?

      I agree there is a difference, and I agree it is a big difference. I guess my point wasn;t so much that se they do it too but the point that BIG corporations like to hold the keys so to speak.

      --
      http://p8ste.com - Web based Clipboard
  95. See, this is another plus over the iPhone by geekoid · · Score: 1

    Even though it's not on the market, My G1(Android) allows me to put applications on it from any source I choose. I need to turbn that feature on, but it's part of the purchased device and in no way voids my warrenty.

    So I could find a copy through any online source.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  96. Re:Oh noes, by Dishevel · · Score: 1

    Oh Oh. Smug Alert.

    --
    Why is it so hard to only have politicians for a few years, then have them go away?
  97. The Tetris God by Anonymous Coward · · Score: 0
  98. Arbitrary DMCA by Anonymous Coward · · Score: 0

    Arbitrary DMCA takedowns should be completely balanced by the devs being able to counter. You get DMCA takedowned. You counter and it's back until a lawsuit says take it down.

  99. The statute doesn't say "web host" by tepples · · Score: 1

    Problem is, that this not a web host, where 17 USC 512(g) would apply.

    The statute doesn't refer to a "web host"; it refers to a "service provider" that offers "storage at the direction of a user of material that resides on a system or network controlled or operated by or for the service provider". Google provides such a service to developers publishing on Android Market. And in any case, only such a "service provider" is eligible for the 512(c) safe harbor in the first place.

  100. Check the Ad by spblat · · Score: 1

    Naturally the ad under this /. story is for an online tetris clone. http://twitpic.com/1ruas4

  101. Perjury is a crime by tepples · · Score: 1

    They just indiscriminately fire C&D letters like shotgun blasts and use them to anti-competitive effect.

    Even at protest videos like this one. But counter-notices work for at least YouTube, which shares a corporate parent with Android Market.

    Feist

    And Lotus v. Borland.

    I'd be less critical of the DMCA if they had a penalty, $10,000 plus costs, for reckless or malicious take-down notices.

    Notices to hosting or search providers under 17 USC 512 are given under penalty of perjury. Perjury is a crime with a penalty of up to five years in pound-me-in-the-behind prison.

    1. Re:Perjury is a crime by snowgirl · · Score: 1

      Notices to hosting or search providers under 17 USC 512 are given under penalty of perjury. Perjury is a crime with a penalty of up to five years in pound-me-in-the-behind prison.

      And how do you put a corporation in pound-me-in-the-butt prison?

      Now, granted, there are also legal fines that can be put to them, but I doubt they will be in any range that would make them a deterrent for a mega-corp.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  102. unflagged by tepples · · Score: 3, Interesting

    But based on my experience with Youtube (i.e. Google), they just ignore counter-claims

    I've been able to get a Tetris-related video restored on a counter-notice. It took significantly longer than the federally mandated 14 business days, and it took a follow-up e-mail to copyright at youtube.com, but at least it's back up.

  103. Still MobPlug by tepples · · Score: 1

    Android Market > Top Free > Brain & Puzzle > FallingBlocks, click it, and MobPlug is listed as the developer. Or do apps show up on the PC view of the site even if they have been deleted from the version on the handset?

    1. Re:Still MobPlug by sbrubblesman · · Score: 1

      Its still showing on the site, but has been removed from the handset version.

  104. You're wrong about Scarabeo by geekoid · · Score: 1

    The makers of Scarabeo had to change the game. It's a bigger board, and a different number of tile. the board is now 17x17. There are also 14 A instead of 12 As as well as a variety of other changes. Those changes were made because of the mattel suit. The original Scarabeo franchise was 'returned' to Mattel.

    You can patent gameplay. WoTC owns the patent on "tapping" in a collectible card game, and monopoly was patented in 1920 or some such.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:You're wrong about Scarabeo by TeXMaster · · Score: 1

      The makers of Scarabeo had to change the game. It's a bigger board, and a different number of tile. the board is now 17x17. There are also 14 A instead of 12 As as well as a variety of other changes. Those changes were made because of the mattel suit. The original Scarabeo franchise was 'returned' to Mattel.

      The mechanics of the game (which is what I mean by 'gameplay') are exactly the same.

      You can patent gameplay. WoTC owns the patent on "tapping" in a collectible card game, and monopoly was patented in 1920 or some such.

      In the US, and neither of these patents where ever challenged in court to test their validity.

      --
      "I'm never quite so stupid as when I'm being smart" (Linus van Pelt)
    2. Re:You're wrong about Scarabeo by shagie · · Score: 1

      Monoply's patent was challenged and invalidated because of prior art. This was discovered during the anti-monoply legal battle.

      Another example of a board game patent is on Khet. Claims 31-54 cover the play of the board game. It isn't unheard of for boardgammers to poke around expired patents (yes, the search is broken) for games to implement (the biggest challenge being translating legalease back into board game rules). Most games that I've come across while looking at patents I've never seen implemented/sold. Oh, another game that is covered by a patent - icehouse. Mr. Loony was quite happy and even made a Tshirt of it. Yes, that hippy is very much into patenting his games (though he also has a freeware licensing policy for computer implementations of his games).

      One tends not to go to court to challenge a patent that is valid in the first place

  105. Re:Instead of whining educate yourself by geekoid · · Score: 1

    The written rules can be copyrighted.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  106. Re:Not really relevant, but what's with the clones by Anonymous Coward · · Score: 0

    . If anyone does know of a good intro to game making (Win/Linux/Mac 2D stuff), point me that way?

    Pygame is pretty good; it's easy, clean, and the result is cross platform!

  107. Thanks Tetris Company! by lga · · Score: 1

    I hadn't come across Falling Blocks, but thanks the the Tetris Company's actions I know now about it, and have downloaded and installed it (from the marketplace, but I am in the UK) on my HTC Hero. So thank you!

    1. Re:Thanks Tetris Company! by Big+Boss · · Score: 1

      Same here, I just followed a link the developer posted in this story to download the APK file and installed it to my G1. No problem. Nice app, now half my day will be wasted playing it, so thanks to the developer, and in a weird way, to the Tetris company. :)

  108. Re:Instead of whining educate yourself by Halo1 · · Score: 1

    The written rules can be copyrighted.

    Yes, you cannot just copy the rulebook and include it with your game (nor plagiarise it).

    However, that does not mean that another game that follows those exact same rules infringes on the copyright of the former. It's only the expression of the rules that is copyrighted (both in the form of the manual and the game itself), not the rules themselves.

    Hence, my original answer still stands: no, gameplay cannot be copyrighted.

    --
    Donate free food here
  109. History repeats itself by bagder · · Score: 1

    As everyone knows, this has been done before and we've (including actual lawyers involved) already years ago concluded that this company has no copyright on the gameplay or concept or anything. What they have is trademark(s) so staying out of actually using their name(s) is probably a clever idea.

    Old data from 2006 when Tetris LLC sent mail to the Rockbox project: http://lwn.net/Articles/200179/

    As others have mentioned: a common practice that seems to be going on when some of these law firms contact you and are going out on a limb, is that they attach a contract which they want you to sign and agree to things, as if you actually go ahead and do that and you wouldn't stick to that agreement, you're suddenly violating contract law.

  110. Unlike copyrights, patents expire by tepples · · Score: 1

    One can patent game play, and Konami is making plenty of royalties licensing the GuitarFreaks and DrumMania patents to Activision for Guitar Hero. Konami's DDR patent is also why In the Groove got shut down. But patents last only 20 years, and Tetris has been around since 1984.

    1. Re:Unlike copyrights, patents expire by Dragonslicer · · Score: 1

      Are those patents about the gameplay, or about the hardware (or software, I guess) involved in the game? I don't actually know myself, and I'm too lazy to look it up. You could patent the plastic guitars and drum sets without being able to patent the game concept of "using fake instruments to play along with a sound track"

    2. Re:Unlike copyrights, patents expire by tepples · · Score: 1

      Are [Konami's Bemani] patents about the gameplay, or about the hardware (or software, I guess) involved in the game?

      Both. Konami even has a patent claiming the display of a scrolling note chart where the marks for each key are on a separate parallel track. I seem to remember its title running something like "method of instructing a person to dance"; do you want me to look up patent numbers on USPTO.gov for you?

    3. Re:Unlike copyrights, patents expire by Dragonslicer · · Score: 1

      Nah, that's okay. I don't really care enough about it to do any more than discuss it a bit, since I couldn't really care less about DDR or Guiter Hero. I was just curious if they had a patent on the general concept of the game, on some specific aspect of it, or on the hardware that goes with it. Regardless of how valid the patent might be, "Method for instructing a person to dance" is a hilarious title.

  111. I'm ridin' spinnas, they don't stop by tepples · · Score: 1

    And other people think the changes that The Tetris Company has required over the past decade have destroyed the challenge of the game.>

    Tetris: The Grandmaster 3: Terror Instinct still seems difficult to me, especially with invisible blocks.

    I'm talking about things like Tetris DS and Tetris Party with their infinite spin mechanic (explained on this Hard Drop Wiki page) and a bag randomizer that allows for a play pattern that can provably continue forever. TGM3 lets the player turn these off, but it's licensed only in Japan.

    1. Re:I'm ridin' spinnas, they don't stop by Sigma+7 · · Score: 1

      I'm talking about things like Tetris DS and Tetris Party with their infinite spin mechanic

      Shocking.

      a bag randomizer that allows for a play pattern that can provably continue forever.

      Actually, the generic randomizer could do that as well, and in some cases can be abused. It also prevents complaints about games having a rigged random number generator if the pieces aren't distributed evenly.

      Besides, I haven't seen an attempt at a malicious RNG under the bag system.

  112. Summary judgment by tepples · · Score: 1

    Immunity is from LIABILITY, not from being sued.

    The advantage of immunity is that a service provider can get disputes cleared up in summary judgment before anyone even thinks of a trial.

    1. Re:Summary judgment by malchus842 · · Score: 1

      Summary judgment is not automatic and can be appealed. And that costs money.

  113. It's a good thing Lumines never really caught on. by PrairieDog2k · · Score: 1
  114. Become an Android Renegade !!! by Android.Renegade · · Score: 1

    So why not just create your own Android Market where your renegade Tetris games can be downloaded and played... Anyone can make an Android Market and anyone can download Android apps to their lovely Android handsets whether or not they have been blessed by Google. I can provide the server for such an adventure as well as some development time if you can provide the renegade apps.

  115. Re:Oh noes, by Anonymous Coward · · Score: 0

    I am typing this on my IBM think pad, you insensitive clod!

  116. Capcom v. Data East by tepples · · Score: 1

    Nearly always it is because they were ignorant of historical litigation for that particular game concept.

    The clones are about as close to Tetris as Fighter's History was to Street Fighter II, yet Capcom lost.

    1. Re:Capcom v. Data East by Anonymous Coward · · Score: 0

      It doesn't matter. The risk of being sued matters. Innocence does not. And without consulting a lawyer, you cannot be sure of innocence. At concern are violations for trademark (characters/personalities/names), copyright (art likeness, inability to prove non-blatant-copy), patents (for gameplay mechanics).

      Head to your local game development forum and scan for the thousands of "Is it legal if I copy game X?" posts. These people are truly clueless when it comes to the law. But they recognize the issue, deliberate on it, and inevitably decide to go with another idea. Hundreds more release clones without ever thinking about this issue in the first place. Few do it who are keenly aware of the danger.

    2. Re:Capcom v. Data East by tepples · · Score: 1

      At concern are violations for trademark (characters/personalities/names)

      Tetris has no "characters" as such (well Tetris Worlds has the block creatures, but clones do not copy those), and the names are usually different. The Tetris Company has in the past made specious claims about trademarks on gameplay mechanics, possibly unaware of the functionality doctrine.

      copyright (art likeness, inability to prove non-blatant-copy)

      Art is one of the easiest things to change in a Tetris clone. What did you mean by "non-blatant-copy", other than a game where the code itself was copied?

      patents (for gameplay mechanics).

      USPTO.gov says no US patents have been assigned to Elorg or Tetris.

      Few do it who are keenly aware of the danger.

      I guess I am one of the few, as are GamePoint who undoubtedly have lawyers. I'll consider pulling Lockjaw once Blockbox gets pulled.

    3. Re:Capcom v. Data East by Anonymous Coward · · Score: 0

      A blatant copy would be a near-likeness game, released sometime after the (seemingly derived) game, and with no historical record to prove its independent conception.

      A non-infringing game can (and have been) sued for derivation, because it looks of similar appearance to the original. A judge is likely only to compare screenshots of the two games. A competent lawyer should be able to prove otherwise, of course.

      I am not trying to tell you what to do with your work. I am saying, be aware of the possibility of a lawsuit. Don't rely on your own interpretation of the law -- computer geeks mistakenly fall for this all the time. The owner of a work does not need a compellingly persuasive reason to sue you -- they will more than likely win for reasons of money alone.

      Not that it is particularly relevant to the discussion, but a still-good article on copyright infringement for game development (written in '97): Myths and Facts in Avoiding Copyright Infringement.

  117. All Tetris implementations are not equal by Tetsujin · · Score: 1

    For me this seems fairly similar to claiming that Doom, Quake and a number of other FPS games should not exist because they're clones of Wolf3D.

    Yeah... if you've never played any of them. A tetris clone has identical gameplay in all respects

    Well, not quite.

    The official versions of Tetris have changed some of the rules over the years. Most Tetris clones are more like Tetris circa 1990, which is actually what a lot of the experienced players want.

    --
    Bow-ties are cool.
  118. It's called Falling Blocks. Make different blocks. by tepples · · Score: 1

    Have you submitted a 512(g) counter-notification yet? The Tetris Company's M.O. has been to leave free apps alone after a counter-notification, at least in the cases that I have observed.

    But before you do that, make the app truly "falling blocks" and not exclusively a Tetris clone. Put a Puyo clone, a Tetris clone, a Dr. Mario clone, and a Columns clone in the same app, and require a half hour of play on the other rules before the Tetris rules become available. You can even innovate, making a mode that alternates between Tetris and Puyo on a timer, and the blocks in one mode become garbage blocks in the other and must be cleared out using that mode's rules for clearing garbage.

  119. Re:Instead of whining educate yourself by vivian · · Score: 1

    The blocks are as distinctive as all the non negative single digit numbers in the decimal system - actually, less so - there are 10 possible digits for the latter, whearas there are only 5 possible tetronimoes.

    The Tetris blocks are based on the mathematical entities known as polyominos, specifically, the subgroup containing 5 orthogonally connected squares (not counting reflections and rotations).

    It should be as patentable and copyright as PI - ie not at all, since it is strongly based on a branch of mathematics, specifically on the problem of how to tile such shapes, which has been the subject of a few papers, such as this and this

    I'd be on to Google to claim they equally infringe YOUR game and Google them to drop their game too.

     

  120. Just get andriod emacs with tetris by acomj · · Score: 1

    Most versions of emacs have a tetris game built in. I don't have an android phone but it must have emacs by now....

    M-X tetris
    (or escape "x" then type tetris.

    take that vi ! (i kid... )

  121. How about a watch? by BancBoy · · Score: 1

    I mean whoever wrote Pacman, etc.. never thought they would be able eventually to play it on a phone.

    Why not, we were playing it on watches in the 80s?
    http://www.handheldmuseum.com/Nelsonic/PacMan.htm

    --
    [UID-HeinzIntel]
  122. There's copyright and then there's trade-dress by Anonymous Coward · · Score: 0

    As far as I know, Tetris has a rightful case against clones that use "tris" in the name, as well as the unique shapes of the blocks. The "tris" is part of their trademark, and the block shapes is "trade dress". Neither of these things call under copyright though (unless they are asserting copyright of those shapes?!?!) so it's not a DMCA issue.

  123. how does that work? by josepha48 · · Score: 1

    Well I guess I wont be downloading a tetris app for my android any time soon. What else will they think of blocking or removing from these markets. Maybe there needs to be an open market for smart phones like getjar.

    --

    Only 'flamers' flame!
    Does slashdot hate my posts?

  124. Sounds about right by kraln · · Score: 1

    I put a few months into something that might be called a tetris clone for the iPhone and iPad. It's not in the store because it too closely resembles tetris. It has a grid, and some square blocks. They fall, sometimes. Total hogwash. If you want to play it, send me your device id (slashdot-tetris-clone@kraln.com)

  125. Re:Instead of whining educate yourself by Anonymous Coward · · Score: 0

    What exactly did the parent poster say that was BS? He told the author to go bone up on the facts and understand his situation instead of just whining about it. How is that BS? It seems pretty logical to me.

  126. LRU vs. bag randomizers by tepples · · Score: 1

    Actually, the generic randomizer could do that as well, and in some cases can be abused.

    Luck manipulation works in tool-assisted speedruns of Tetris for NES because the game mixes keypresses into the PRNG's entropy pool. Some other games seed the PRNG only once; the entire piece sequence is predetermined from READY GO.

    It also prevents complaints about games having a rigged random number generator if the pieces aren't distributed evenly.

    True, luck based cop-outs are harder on bag than on the original randomizer. But apparently, BPS chose bag over the history based randomizer used by TGM designed to choose one of the least recently used pieces. The advantage of LRU over the bag randomizer is that an LRU randomizer 1. won't generate the sort of SZSZ clumps at the "seams" between bags, and 2. doesn't have the "Playing forever" pattern. That's part of why I chose an LRU randomizer for my own Tetris clone for NES. LRU doesn't guarantee strictly even distribution, but it is still far more even than the original memoryless algorithm. I can think of a few other compromise algorithms, such as keeping a bag of 14 pieces, drawing seven out, and adding all seven pieces once seven are left in the bag.

  127. I hope they don't sue me. by Stealth+Dave · · Score: 1

    I wrote a Tetris(R) clone for the HP 28 in 1992. Amazingly, it's still available for download!

    http://www.hpcalc.org/details.php?id=279

    The market is a bit smaller for my version these days, but I'd better give a heads up to my lawyer. Just in case.

    --
    Evil is as eval("does");
  128. Re:Not really relevant, but what's with the clones by Anonymous Coward · · Score: 0

    Just a warning I though: Don't use IDLE. It's the most horrific IDE I've ever had the misfortune of coming across.

  129. Dude, you cloned a popular game and by BitZtream · · Score: 1

    you expected nothing to happen? Are you stupid?

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  130. And? by N0Man74 · · Score: 2, Insightful

    If they didn't comply with the formal communication that states that the work is not infringing, then you could criticize Google for "policing the internet", but there is no evidence that there was a formal document refuting infringement.

    Google was acting in compliance with a dumb law, so criticize the law, the lawmakers, and the copyright holders, but there is no reason here to criticize those forced to follow it.

  131. I found the DDR patent by tepples · · Score: 1

    I found it: US Patent 6,410,835. It has some hardware claims about the construction of the controller, followed by more software-ish claims starting at 28.

    1. Re:I found the DDR patent by Dragonslicer · · Score: 1

      Yeah, the wording for claim 28 is pretty funny. I will give them credit for having plenty of claims for an apparatus. You certainly can't complain that the only physical device in the patent is a generic computer.

  132. No big loss... by Anonymous Coward · · Score: 0

    This is what sucks about Android -- wading through a million clones of the same game, trying to find one that isn't a piece of shit. Combine that with the publishers that stick a fuckload of versions of the same game with slightly different, usually copyrighted, images (I'm looking at you, stupid slide and jigsaw puzzles!), and it's no wonder that the state of games on Android is what it is.

    Like it or not, the Tetris Company is in the right here. Hell, even I've written a Tetris clone in the past, but it's time for Android developers to actually be creative for once, instead of copying something that's already been done to death.

  133. Piercing the corporate veil by tepples · · Score: 1

    And how do you put a corporation in pound-me-in-the-butt prison?

    The feds could pierce, find whoever in the company was responsible for the crime, and put him on trial.

    1. Re:Piercing the corporate veil by snowgirl · · Score: 1

      And how do you put a corporation in pound-me-in-the-butt prison?

      The feds could pierce, find whoever in the company was responsible for the crime, and put him on trial.

      You wouldn't be able to pierce the veil and hold a employee responsible, unless it was outside of the scope of their employment, which in this case is highly unlikely.

      One could potentially pierce the veil to hold an individual officer responsible for setting up the policy, but the likelihood that an officer specifically directed the DMCA takedown to be filed is unlikely. Thus holding that officer for that specific count of perjury would fail... he simply set up the policy, and the employees followed the policy.

      One could potentially charge the officers with a RICO violation though, for setting up a policy to file takedowns indiscriminately.

      But in any case, the corporation would fight hard to resist the piercing, and they would still likely not spend enough to make it a deterrent to further violations.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  134. Here's what to do by MobyDisk · · Score: 1

    1) Join the IGDA. Notify the IGDA.
    2) Join the EFF. Notify the EFF.
    3) Join the FSF. Notify the FSF.
    4) Find the other Tetris clones who were shut down and pass this same advice to them.
    5) With legal assistance, file a DMCA counter-claim. That will get your app back-up in the store. (Side-effect: once you are back up on the store, you will likely be the only one for a while. So whoever fights back gets the most downloads).

    Hopefully, one or all of the above can provide legal aid.

  135. Screw it! Here's my Tetris clone... by VortexCortex · · Score: 1

    I made a clone as a bookmarklet.
    If you have Firefox (and JavaScript enabled) it plays from the address bar or a bookmark.

    Sadly, the character limit of this comment box prevents me from posting it here, but you can get it from another post of mine.

    Tetris is so simple that it's my "Hello World".
    Every time I learn a new programming language I make another Tetris clone; It has all of the basic elements of any game: game logic, grahics, animation, user input and feedback.

    TFA clearly illustrates abuse of the DMCA. The owners of Tetris clearly know that they're abusing the DMCA -- they've been bullying hobbyists for quite some time. "Fuck 'em," I say. Put your app on your own website and link to it from a free app titled, "Say no to Tetris DMCA bullying."

    P.S. Everyone has permission to use my clone's code however they see fit ;-)

  136. Location for free publishers by Anonymous Coward · · Score: 0

    Users from other countries, such as Brazil in my case, won't even be able to play the official Tetris, since Google Checkout doesn't exist in Brazil; you can't buy paid applications from Android Market in these countries."

    Also Brazil isn't listed in the list of supported locations for free publishers, I wonder how you were able to publish your app in the first place (and pay the $25 Android Market fee if Google Checkout doesn't work). I'm asking this because I'm from Brazil as well and I'd like to register as a free app publisher, but apparently Google wouldn't allow me to.

  137. So, write an ORIGINAL game .... by joe_n_bloe · · Score: 1

    Seriously, what sort of accomplishment is it writing clone # zillion of a popular game? Go do something useful and come up with something original, or get out of game "development."

  138. insane argument by Anonymous Coward · · Score: 0

    its like saying all game makers should give royalities to wolfestein 3d maker, because thay are all basically same thing, shooting bad guys in 3d game levels

  139. Well folks... by hallux.sinister · · Score: 1

    That's what you get for buying into the idea of the moderated, controlled app store. Someone can control what you can put on what is supposed to be YOUR machine. That's why I won't own any Cripple products, like the iFad, iTampon, iPhony, nor will I buy a Sony Gaystation, nor any AndroidBS based equipment, etc. If I own it, I can do whatever the fuck I want with it, that's the rule. If your system is designed to allow someone else to restrict what I can do, then fuck you and fuck your system. I have a PC with Linux, and I do what the fuck I want with it. I dual boot into WinDOS to play games, (just about all it's good for) and eschew anything with a "marketplace," for that exact reason. The DMCA (Disgusting Money Control Act) and the people who use/abuse it have the ability to stop you from doing what you want, but not me. Want the latest, hotest movies, music, etc., FREE? Don't *download* them or get them from a "market," etc., just share amongst yourselves. When I was a kid and played games, my friends and I had a neat way of not all having to pay the outrageous cost of buying them. We simply traded them. When I got tired of playing Ultima III, for example, I traded it to someone for BardsTale II, and he got Ultima III in exchange for BardsTale II, etc. Sure, ONE of us had to pay for any given copy of a title, but we didn't ALL have to pay, and no one could have sued any of us because there was no electronic trail for some bitch-shyster to follow. End-of-Rant.

  140. Create your own game by Anonymous Coward · · Score: 0

    So you're complaining that you stole someone else's idea and now they are telling you to stop? You did not create Tetris. You copied it. Create your own original game and you will not have that problem. No sympathy from me.