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Nintendo 3DS Early Impressions

Now that E3 attendees have had a chance to try out the new revision of Nintendo's portable console, critiques of the 3D effect and updated layout are starting to filter in. Opinion thus far has been mostly positive. Wired writes, "The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They're on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer." According to the Guardian's Games blog, it works "beautifully." They add, "You can perceive 3D only if the console is directly in front of you, but this is fine for handheld gaming. I actually found it pretty adaptable in terms of viewing from different vertical positions. It was much more sensitive if the handheld was turned slightly to the left or right, but really, it coped perfectly with the slight shifts and jerks you'd get on a morning commute." During Shigeru Miyamoto's annual dev roundtable, he explained how Nintendo felt that particular types of games, such as shooters, benefit more from the 3D effect than others, and how Nintendo hopes to update as many older games as they can to incorporate 3D gameplay in addition to 3D graphics.

195 of 273 comments (clear)

  1. I see.... by Anonymous Coward · · Score: 5, Insightful

    An explosion of porn apps for the 3ds.

    (ha)

    1. Re:I see.... by BiggerIsBetter · · Score: 1

      An explosion of porn apps for the 3ds.

      (ha)

      "ha"? How about +5 Insightful.

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    2. Re:I see.... by vegiVamp · · Score: 1

      I'd be more worried about the term "pop-up ad" getting an entirely new meaning. No, not very relevant on the 3DS, but other applications will probably not lag behind.

      --
      What a depressingly stupid machine.
    3. Re:I see.... by tepples · · Score: 2, Informative

      An explosion of porn apps for the 3ds.

      No console maker allows AO rated games, and there have been fewer than a dozen M rated games on the DS.

    4. Re:I see.... by Silent+Objection · · Score: 1

      No console maker allows AO rated games, and there have been fewer than a dozen M rated games on the DS.

      This is where the wonder of homebrew comes in, and as I understand it the NDS has a reasonably active homebrew community

    5. Re:I see.... by tepples · · Score: 1

      the NDS has a reasonably active homebrew community

      Unless you're talking about WarioWare DIY, Nintendo learned from its security mistake on the DS. Which widely available card should I buy if I want to run DSi-specific homebrew, or even if I want to run DS homebrew on a card that won't become useless after a newly released game forces a System Menu update?

    6. Re:I see.... by commodore64_love · · Score: 1

      Ahhh... we've had 3D porn since the days of Commodore. It's blase' now.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:I see.... by sexconker · · Score: 2, Informative

      AceKard2i

      Bought it when I got my DSi (around launch).
      Works with the latest DSi firmware.

      There was a period where it didn't work with the new firmware, but they did release an update that fixed it.

      The card now poses as Danny Phantom.
      Nintendo can't block the card without blocking that game. (In theory...)

  2. Nintendo is destroying Sony? by notrandomly · · Score: 1, Interesting
    According to Sean Malstrom, Nintendo is basically destroying Sony's gaming division. That is, they are actively trying to destroy Sony. And they seem to be succeeding in many ways. The 3DS is, according to Malstrom, nothing but a direct frontal attack on Sony, with the ultimate purpose being Sony gaming's demise.

    If you don't know who Malstrom is, read his site, particularly the article called Birdmen and the Casual Fallacy, where he basically bashes hardcore gaming and... well, see for yourself.

    His blog has opened my eyes. More people should read his stuff. He might not be right about everything, but it's a refreshing change from the crappy hardcore industry press and idiot "analysts" who pull stuff out of their behinds.

    1. Re:Nintendo is destroying Sony? by Team+Zissou · · Score: 1

      You seem rather enamored with this Sean Malstrom fellow: http://slashdot.org/comments.pl?sid=1687140&cid=32589430

    2. Re:Nintendo is destroying Sony? by pieisgood · · Score: 3, Interesting

      You sound like someone whose gone through the twelve step program. Sorry, your choice of words just creeps me out.

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      Eat sleep die
    3. Re:Nintendo is destroying Sony? by kestasjk · · Score: 4, Insightful
      • We have no idea who "Sean Malstrom" is, and no credentials are given
      • His blog is hosted on 50webs.com
      • Apparently his insight is that the 3DS represents an attack on a company which releases a competing product
      • "Frontal attack" / "destroy" / "demise" sound stupid when talking about companies
      • "Birdmen and the Causal Fallacy" is the most obnoxious title for a gaming opinion article I've ever heard. I hate it when people name logical fallacies to try and back up their opinion
      • How do you "bash" an entire type of gaming? Who the hell cares?

      Just responding because your post is remarkably offputting if the intention was to refer us to this site.

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    4. Re:Nintendo is destroying Sony? by DirePickle · · Score: 1

      What is a 'hardcore'?

    5. Re:Nintendo is destroying Sony? by ThatGuyJon · · Score: 5, Interesting

      I did read through Malstrom's explanation of Nintendo's "Disruption" strategy, and found it quite eye-opening.
      However, I'm afraid I'll have to disagree with you on the hardcore's reaction to NSMBW. Although you may have described the reaction of a portion of the hardcore, all the "hardcore" gamers who I know actually enjoyed NSMBW a lot, praising the way Nintendo wasn't afraid to put in difficult levels, and the way that the multiplayer "co-op" could be easily played competitively, with all the players trying to throw each other off ledges/push them into lava/jump off each others heads. The hardcore is not opposed to 2D gameplay - see the success of Street Fighter IV compared to other 3D fighting games.
      This is part of Nintendo's genius -- NSMBW caters to a wide slice of the market.

      --
      I must be new here...
    6. Re:Nintendo is destroying Sony? by rolfwind · · Score: 1

      It would suck if Sony's game division actually did get destroyed because Nintendo (and everyone, really) needs the competition to get off their behinds. Article was really interesting, thanks for pointing that out! The first thing I noticed while reading is the user happiness vs. featuritis curve made me think of Apple immediately. They seem to think on the same level as Nintendo in this sense.

      Makes me wonder if the two will cooperate on the patents and Apple will have a 3D phone next year? The one person technology seems to make phones a perfect application, and I can say that the iPhone is no real competitor to the DS in any real sense unless the DS will become a phone in short order (mostly because every iPhone game I has no real depth and they all suck the battery life out of the phone within 2 hours or so). I guess I have to see it action, 3d might screw with a touchscreen input.

    7. Re:Nintendo is destroying Sony? by notrandomly · · Score: 1, Redundant

      So why didn't Sony pick up the gauntlet and let it end up ugly for Apple when Apple disrupted Sony's Walkman business? Note that this article was written before the Wii was launched.

    8. Re:Nintendo is destroying Sony? by Sockatume · · Score: 4, Insightful

      Not "causal", "casual". He's attempting to characterise the supposed hardcore-casual gamer dichotomy as being a fallacy, something I'm inclined to agree with a priori.

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      No kidding!!! What do you say at this point?
    9. Re:Nintendo is destroying Sony? by ledow · · Score: 3, Interesting

      According to the all-knowing Wiki, they've been doing it since 1889. I think Nintendo know how to stay in business. That's the problem really - people think that "big" means "stable". It isn't necessarily true at all, as the latest economic crises have demonstrated. Neither does age make a good company, though, (Woolworths were trading back before Nintendo and yet went bust recently). The question is not even what divisions they serve, or the investment they make - it's how many people want to buy their products. I think Nintendo have *always* had a better grasp of the games market than any other company and they have outlasted EVERYONE, because they understand the market better than anyone. There is barely a person in the US/UK that doesn't recognise and/or hasn't owned a Nintendo device of some kind, and that was true even when I was a kid. Sony, by comparison, are a relative upstart in the gaming arena (company started in the 1950's and is widely spread across dozens of markets, not just the videogaming one - that didn't start until about 1994 with the Playstation). Even SEGA couldn't compete long enough to make a dent, and at one time the gaming market *WAS* Sega and Nintendo.

      Nintendo are much more powerful and far richer than you think. Every Wii sold made profit on the hardware, and the games, and the accessories. There's not many companies about today in the video games console market that can say the same thing. Almost every major console or handheld that they've ever produced has been an enormous hit - the only exception that comes to mind is the VirtualBoy which seemed merely badly timed in terms of the technology they had to hand for production. Hell, a crappy game that had been around for decades, was released with the Gameboy and was turned into an overnight success that not much else can touch in comparative terms. Nintendo are no fools. And the markets will release three, four, five new products that will do well enough but not spectacularly. And then Nintendo will reveal something else that nobody thought of / dared release / believed possible.

      If anything, I'm slightly disappointed at Nintendo for just jumping on the 3D bandwagon, but it has the taste of "Well, we had this prototype sitting in a dusty cupboard for years and people seem to be on a 3D hype at the moment... see how well you can sell that while we do the real work back here"

    10. Re:Nintendo is destroying Sony? by somersault · · Score: 2, Insightful

      Apparently people at Nintendo are reading his blog, because Nintendo's strategy seems to go in the direction Malstrom points :)

      I'm pretty sure the Wii came out before his blog started, and that Nintendo/Sega have been into more casual mini-game style games for a lot longer than the Wii. Saying a blog has "opened your eyes" makes it sound more like you are easily brainwashed.

      You know it's quite possible for lots of different types of games to co-exist in the world? Same goes for pretty much everything else in life. You don't always have to artificially split everything into two polar opposites and gather yourself to one side of it. You can enjoy the whole spectrum of experience (yes, slight Donnie Darko reference there but it's a good way of saying it) without making everything into some kind of pathetic fan boi Holy War.

      --
      which is totally what she said
    11. Re:Nintendo is destroying Sony? by TheKidWho · · Score: 1

      Why do you need someone else to tell you what to like and what to not like?

      Sheep much?

      I like hardcore games and I like casual games, the two aren't mutually exclusive. I've got a rig that will pump out 60fps in Crysis at 1920x1200 and play Starcraft II in all it's glory. I also end up playing the crap out of casual games on my iPad/EVO.

    12. Re:Nintendo is destroying Sony? by hedwards · · Score: 2, Interesting

      You may hate it when people name logical fallacies which back up their opinion but it's necessary all to often. We name the fallacies because most people are too stupid to recognize them in the first place and at least given a name to it they can look it up. It's not terribly helpful or informative to tell somebody they've made a bad argument if you don't at least give them a hint as to what the problem is.

    13. Re:Nintendo is destroying Sony? by SharpFang · · Score: 2, Interesting

      This guy has some points, but he misses some important ones.

      Yes, most developers today think "casual" is a synonymous for "retard". Casual games = games for retards. And they produce games only retards want to play, and are surprised why they missed the huge casual market.

      But worse than that, passionate developers create an awesome hardcore game. Then the marketing team looks at it and says "But... but it's too difficult for casuals(=retards). You must make it easier. Remove that confusing weapon system. Replace that steep learning curve with autopilot. Drop that extended tree, it requires too much decision-making!" - and as result they release a game that was hardcore, had tons of talent and effort put into it, but so dumbed down only retards will play it. And as it tanks, they wonder why - "we have appealed both to the hardcore community and to the ret^H^H^Hcasuals! Why does nobody like it?" - well, it's too broken and dumbed down to hardcores, and casuals believe it's a hardcore game... or find it too dumbed down too.

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    14. Re:Nintendo is destroying Sony? by delinear · · Score: 3, Insightful

      Agreed - what the hardcore gamers (and I'm probably no longer one, but a few short years ago when I had the time, I'd happily put in 75+ hours a week gaming, kept an up-to-date gaming rig, followed the new consoles, etc) are generally opposed to is the lazy approach some developers take to just dialling it in and relying on cheap marketing fizz to sale their empty gaming experience. That's not limited to "casual" games, of course, there are plenty example of "proper" games that do this, but it does seem like there are an awful lot of casual cookie cutter style games with little or no substance but which get churned out one after another and rely on sheer quantity to make a profit. Mario is an example of a game which someone new to gaming can pick up and enjoy, yet has enough depth that even seasoned gamers can find a challenge in there. I think people who just dismiss all casual games/gamers out of hand are not "hardcore gamers" they're "bigots", and they're not confined to the gaming world by any means (that's not to say a portion, or even a large portion, of hardcore gamers are not bigots, but to tar them all with the same brush is to commit the same mistake).

    15. Re:Nintendo is destroying Sony? by delinear · · Score: 2, Interesting

      Because the inability to create an aesthetically pleasing website of course invalidates one's opinion.

    16. Re:Nintendo is destroying Sony? by delinear · · Score: 1

      Maybe (and I realise how stupid this sounds in relation to corporations like Sony), just maybe Sony would rather participate in a sector where they and competitors all get to make money, rather than having to burn through all their profits just to bury the opposition. Of course they could ultimately make more money by killing off the competition, but how much would that cost them, and how damaging would it be to the industry as a whole? If they started selling off their console for next to nothing and heavily subsidising games, would customers be happy to return to the high prices once they killed off the competition? As to Apple eating Sony's walkman pie, well that surprised few people at the time, Sony have always been great at delivery technology but rubbish at predicting trends (not to mention they had a pretty big stake in not supporting easily copied digital formats back when digital players were starting to take off) so that it's usually a happy accident for them when the trend and the technology converge.

    17. Re:Nintendo is destroying Sony? by SharpFang · · Score: 1

      Because Apple has computers, notebooks, OS, and a lot of the likes that produce enough profit to let the company subsidize iPod and survive the siege, had the need ever arisen. Sony could have kept its domination on portable music player market, at great cost, but it would not destroy Apple. And Apple could strike again the moment Sony tries to make a profit from that market.

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    18. Re:Nintendo is destroying Sony? by delinear · · Score: 1

      It seems like a massively innovative time for gaming, and that's got to be due in part to the masses of competition - three big console manufacturers all doing respectably, cheap ubiquitous home computing in the form of netbooks, powerful phones capable of gaming, handhelds being pushed forward partly by this and partly by technological advancements. I hope we never get back to the point where one company dominates and effectively destroys the competition.

    19. Re:Nintendo is destroying Sony? by e70838 · · Score: 1

      I think the point is not only to satisfy the 3D hype of the moment. For sure, 3D will become mainstream in the future. The question is not if, but when. Nintendo is doing some steps in 3D in order to increase experience in this area and be ready for a future that may be near or far.

    20. Re:Nintendo is destroying Sony? by Anonymous Coward · · Score: 1, Informative

      True. Which is why you can't get away with attacking him. You need to look at his arguments.

      Just to be clear, when you say "him" you really mean "me", and when you say "his" you mean "my". Isn't that right, Mr. Malstrom?

    21. Re:Nintendo is destroying Sony? by kestasjk · · Score: 3, Insightful

      The thought that someone is going to take a counter-argument and go and look up some fallacy, and that they'll consider that helpful and informative, is silly.
      Non-trivial arguments about the real world aren't simple enough to apply logical rules to, and mistakes in logic are easier to recognize by pointing them out with respect to the specific case, rather than by the generalized case.

      The idea that you can define a set of axioms and predicates and use rules of inference to prove that the 3DS is an attempt to "destroy" Sony, or something else in a real-world debate, is really crazy, so I don't think concepts from hard-nosed logic and proof are actually useful.

      Also people all too often refer to "fallacy" like a fancy word for "mistake" (see the response before this one "a priori"), or to dismiss someone's argument in an intentionally inaccessible way, which comes across like condescending nonsense.
      Mainly it's too often used to turn the vocab of logic and proof into an underhanded debating tactic, which seems like the opposite of what it's supposed to be for.

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    22. Re:Nintendo is destroying Sony? by kestasjk · · Score: 1

      So he's characterizing a dichotomy as being a fallacy, how odiously obtuse!

      So he's saying the hardcore-casual gamer distinction is mistaken, how boring..

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    23. Re:Nintendo is destroying Sony? by kestasjk · · Score: 1

      Fair enough, it turns out it was "Casual fallacy" as in casual-gamer not "Causal fallacy" as in (what sounds like it could be) the name of some obscure logical fallacy

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    24. Re:Nintendo is destroying Sony? by sortius_nod · · Score: 2, Insightful

      Same here. I've played FPS, MMOs, RTS pretty hardcore over the years, even been in competition teams, yet I still love my casual games. Anyone who suddenly changes their likes for a blog is a fairly shallow person indeed.

      I'd say that the GP is the person who's blog they're trying to promote. This Sean person seems like someone who has never been good at games, but likes them. Nothing wrong with that, but you don't have to rag on the hardcore gaming market just to compensate.

      Anyway, OT this should be so... 3DS seems like the best platform for 3D so far. Glasses free is how it always should be. There's no conspiracy there of Nintendo "actively seeking to destroy SCE", they don't like Sony, but it's not a destruction tack. Otherwise they wouldn't release bottom of the market gear, you know, opposite end of the spectrum to Sony.

      I dislike Sony as much as the next person, but I know where their priorities and pricing is positioned. To dispute this would be to lie to yourself.

    25. Re:Nintendo is destroying Sony? by kestasjk · · Score: 1, Funny

      I'm not a shill, I'm just saying if you want a respectable blog you need a domain and Godaddy.com has the best deals with $10/domain, plus advanced privacy protection including proxy e-mail for a minor charge.

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    26. Re:Nintendo is destroying Sony? by Rutefoot · · Score: 5, Interesting

      A friend of mine who worked for a major software company in a division that was very much connected to video games told me something interesting a few years ago.

      There was concern that video games were running full speed into a dead end and there wasn't anything anybody could do about it. At the time there really wasn't such thing as a 'casual gamer', you either played games or you didn't. And those who played games were demanding ever increasing realistic graphics, massive games, orchestrated music and rendered cutscenes. Basically for most gamers to be satisfied a game would have to cost increasing millions in development costs. It was becoming tougher and tougher to develop a game that would make a profit unless you were one of the big guys developing the next sequel. And eventually even they would have to deal with the issue too.

      The big problem was that the number of people in the gaming market wasn't really increasing. Part of this he guessed was the result of these bigger and more impressive games requiring newer, more complex and more expensive hardware that scared a lot of people away from gaming.

      With this soon to be unsustainable trend, him and his colleagues guessed that the gaming industry would collapse in as little as 5 to 10 years unless something drastic happened. He had even started sharpening his skills in other areas in the event he would have to jump ship.

      At one point there was some hope for the Game Cube. Nintendo had attempted to bring in new gamers with its less intimidating system and if it had worked would have provided developers with a more profitable system to create games for. The more casual gamers brought in by the Game Cube would haven't had the same demands as traditional gamers in terms of graphics and power and could have reduced the financial strain involved with creating the blockbusters that hardcore gamers were expecting. Unfortunately it failed. Traditional gamers shunned the system for its family friendly style and Nintendo was never really able to sell it to the families well enough to create the influx of casual gamers they were hoping to get.

      When the GameCube failed there were some in the industry that were getting ready to pack their bags, and I'm sure a collective sigh a relief when the Wii managed to succeed where the GC could not. With an influx of new gamers whose only demand for a game that it be fun, the industry is healthier than it has ever been. A few years ago there were huge portions of the population who wouldn't have been able to pick up a video game without their friends turning their nose up at them. Now it's socially acceptable for almost anyone to play video games. We're now seeing scores of games that are relying more upon innovation and fun and less on graphical power and it's changing the industry from the bottom up.

      If Sony killed the video game industry with the PS2, then Nintendo revived it with the Wii.

    27. Re:Nintendo is destroying Sony? by IceFreak2000 · · Score: 1
      --
      Life is like a sewer; what you get out of it depends on what you put into it...
    28. Re:Nintendo is destroying Sony? by BigSes · · Score: 1
      Thanks,

      Sean Malstrom

    29. Re:Nintendo is destroying Sony? by commodore64_love · · Score: 1

      >>>I used to be a "hardcore", and then someone linked to Malstrom's blog. Now I basically hate the hardcore

      Why? What's wrong with hardcore gaming? - As for Nintendo I bet a lot of the workers are secretly pleased they beat Sony. It's like payback for Sony stealing Nintendo's 10-year-dominance at #1. Of course it was partly Nintendo's fault - they told Sony to develop a CD addon for the Super Nintendo and then reneged on the contract. So rather than throw-away all their work, Sony turned the CD Addon into a PS1. Nintendo hurt themselves on that deal.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    30. Re:Nintendo is destroying Sony? by feepness · · Score: 3, Funny

      Mainly it's too often used to turn the vocab of logic and proof into an underhanded debating tactic, which seems like the opposite of what it's supposed to be for.

      Ah, you've fallen prey to the fallacy of the unbounded middle.

    31. Re:Nintendo is destroying Sony? by commodore64_love · · Score: 1

      >>>Notice how New Super Mario Bros. Wii was dismissed by the hardcore?

      Those of us who are TRUE hardcore gamers (since the 70s and 80s) recognize those 2D games are the true heart of gaming. Easy to Play; Hard to Master.

      It's the 40-50 hour snorefests that are the opposite of fun. Sure long games have a place, like with the Final Fantasy series, but a lot of game companies "pad" their games simply to brag "50 hours of gameplay". An example of this is Zelda Wind Waker. I personally don't like the game, not because it's a bad game but because they only gave us 5 major dungeons (Ocarina had 10) and attempted to pad the game by s-l-o-w-i-n-g everything down. WW is really a 20 hour game but it's been padded to 40 with nonsense. I was bored.

      Bottom Line: I don't enjoy games that are like the Matrix Parts 2 and 3 (which was horribly padded). I like solid play, even if it's short. Eternal Darkness is one of the greatest games every made, and it's only 15 hours long, but those 15 hours are perfection. I've played it through more times than I can count..... I've never replayed Wind Waker.

      And as for graphics, some of the best-looking games are also the worst ever made.
      Vice-versa some of the worst-looking games are also the best to play.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    32. Re:Nintendo is destroying Sony? by cowscows · · Score: 1

      Actually he talked at length about that exact phenomena in the linked article.

      He maybe didn't make the distinction between whether to blame the developers or the marketers, but from the consumer's point of view it doesn't really matter how it got screwed up or who's fault it is, they don't want to pay money for a bad game.

      But the whole point of the "Birdmen" article is about how developers/publishers/marketing/whoever have taken the wrong lesson from Nintendo's success, thinking that what people want is a game that treats them like a stupid kid, when what they really want is a game that doesn't require a serious time investment just to start to get comfortable with the gameplay.

      --

      One time I threw a brick at a duck.

    33. Re:Nintendo is destroying Sony? by Hatta · · Score: 1

      He accidentally the noun.

      --
      Give me Classic Slashdot or give me death!
    34. Re:Nintendo is destroying Sony? by AvitarX · · Score: 1

      I think in a gaming discussion it is appropriate without expanding.

      New Super Mario Brothers Wii

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      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    35. Re:Nintendo is destroying Sony? by scot4875 · · Score: 1

      hardcore gamers ... are generally opposed to is the lazy approach some developers take to just dialling it in and relying on cheap marketing fizz to sale their empty gaming experience

      This is easily demonstratably false -- hardcore gamers gobble up generic first person shooters like they're the next Mona Lisa, and praise them for the innovation of being able to shoot with *two* guns at the same time.

      Then they ignore truly innovative stuff like Ico or Killer 7 or Eternal Darkness.

      What people mean by "hardcore" gamer any more is really "mainstream" gamer. I'm a hardcore gamer and I want my title back.

      --Jeremy

      --
      Jesus was a liberal
    36. Re:Nintendo is destroying Sony? by flabordec · · Score: 1

      My god, reading that Sean Malstrom guy is a lot like reading nutritional information: there might be something valuable there for the right kind of people, but it is incredibly boring.

      The saddest part is that he knows his style is boring and he still uses it

      I must admit I bowed out of the Sony Conference because it was too damn long. It just went on and on and on. If I want to see something that goes on and on and on forever, I will just read myself.

      --
      "I see undead people" Warcraft III - Necromancer
    37. Re:Nintendo is destroying Sony? by The_mad_linguist · · Score: 1

      How many buttons, triggers, sticks and pads are on a modern controller like the 360?

      The hardware is intimidatingly obtuse, and a high price tag turns people off from it.

    38. Re:Nintendo is destroying Sony? by Gravatron · · Score: 1

      NSMBW was basically nostalgia with a proper face lift. It played exactly like you'd expect it to, and that made it an easy party game.

      There has been a massive resurgence in 2d games in recent years. PSN and XBL are full of them. portables have had them for some time as well.

      The key was so simple as well. Take a classic formula, add better graphics, and retain the game play. If the original game play was solid, it's gold. If not, it bombs.

    39. Re:Nintendo is destroying Sony? by SharpFang · · Score: 1

      I don't recall this particular point.
      He talked at length as 4th team takes up the current "casual" project and the 1st is busy with "Hardcore", and how Nintendo is gradually biting into the "upmarket" = market for hardcores. But I never saw a point about purposely dumbing down actual good hardcore games.

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    40. Re:Nintendo is destroying Sony? by ookaze · · Score: 1

      I'm pretty sure the Wii came out before his blog started,

      And you're pretty wrong. The fact that he was posting in the Wiikly notwithstanding.
      You sound like all these MS and Sony viral marketers that he talks about.
      The fact is that he predicted nearly perfectly most of what happened in this generation of consoles, so it's no wonder people love Malstrom, but viral marketers hate him with a passion.

      and that Nintendo/Sega have been into more casual mini-game style games for a lot longer than the Wii. Saying a blog has "opened your eyes" makes it sound more like you are easily brainwashed.

      So you don't know his blog but you are quick to dismiss it and call people who read it "brainwashed" ? It won't work. Malstrom is really making life like hell to viral marketers.
      It's funny to watch them recoil in terror at everything he writes.

    41. Re:Nintendo is destroying Sony? by somersault · · Score: 1

      And you're pretty wrong

      The guy's blog starts in 2007, the Wii was released in 2006.

      So you don't know his blog but you are quick to dismiss it and call people who read it "brainwashed"

      Yes, I found it sad that the guy used that phrase, saying his "eyes were opened" makes it sound like he's going from one extreme viewpoint to another instead of just incorporating some interesting new info into his worldview. People are far too quick to polarise everything (quite often myself included, but I try to avoid it when I notice it).

      --
      which is totally what she said
    42. Re:Nintendo is destroying Sony? by somersault · · Score: 1

      Had a look at the guy's blog briefly, seems he actually didn't start it until the end of 2008, which is 2 years after the Wii came out.

      You sound like all these MS and Sony viral marketers that he talks about

      I'm still bemused by this a couple of hours later, considering I didn't mention MS or Sony.. I have always felt pretty negatively towards MS (was really into my Amigas until the late 90s), and I'm fairly neutral about Sony right now (still enjoy my PS3, but hate some of the things they've been doing the last couple of years).

      Malstrom is really making life like hell to viral marketers. It's funny to watch them recoil in terror at everything he writes.

      What do predictions about what types of games people will enjoy have to do with viral marketing? Aside from the fact that those predictions themselves sound like a form of viral marketing to the people who apparently worship this guy.. do you really think that some random blog that most people have ever heard of will really piss off viral marketers? The basically religious fervour you and the other guy are using when you talk of this blog is just confusing and annoying.. anyone could see when the Wii was launched that non gamer types enjoy simple games. I used to think it pretty sad that my non-gamer friends would love Snake on their mobile so much, compared to the type of stuff I'd play on PC. From the stuff you guys have said so far it doesn't sound like this guy has said anything that isn't already obvious to your average Slashdot reader.. if you want to point me to a specific blog of his that is actually worth reading then I'd have a look, but from what I've read so far of it I don't get it (I admit I don't really enjoy blogs in general anyway).

      --
      which is totally what she said
    43. Re:Nintendo is destroying Sony? by WarlockD · · Score: 1

      I just wish they didn't think of us as "hardcore" and just as people who "like to play a hard game"

      I just burned though Super Mario Galaxy 2. It is, more or less, a rebuild of the first game, but the "star" levels don't really fell that hard. Hell, I burn though the entire thing, racking up all the stars up to bosser usually in one pass per, atleast till the ones after the last bozer fight. Those were fun, but that was 15 hours in and even those didn't last long.

      At-least you didn't have to replay the entire game like 1 to get the "extra" stars. You just had to burn though the levels quick to find the green ones.

      In either case, I just want a "hard game option" Sure I can do a "perfect run" of all the levels on my own time, but I want some kind of in game accomplishment for it. Humm. I wonder if Nintendo will have some sort of achievement system for the 3DS or the new Wii.

  3. Cant wait to try by Mechanist.tm · · Score: 1

    Sounds like such a simple way of implementing an 3d effect. Gotta love it. Cant wait to give it a try.

  4. As Avatar was to Movies, 3DS is to games by KulSeran · · Score: 2, Interesting

    It really was beautiful. This looks to be for games what Avatar was for 3d movies. Unlike the active shutter 3D demos, this one seemed to suffer far less drawbacks. Including, not having to wear expensive shutter glasses.
    The effect actually adds a lot to the perception of the game world in most cases, though there are obviously the instances where it seems like a gimic. But even as a gimic, it makes the 3d world feel all that more real.
    And the 3D camera is rather impressive too.

    1. Re:As Avatar was to Movies, 3DS is to games by interkin3tic · · Score: 1

      ...and with that one analogy, you've killed my interest in the 3DS.

    2. Re:As Avatar was to Movies, 3DS is to games by N0Man74 · · Score: 1

      So, because you didn't like the script or story to the movie, you are going to stick your head in your ass and ignore the fact that it was a movie that is widely regarded as being a great success as far as making an effective 3D presentation and for generating acceptance and enthusiasm for 3D in general?

      Even if the film was rubbish, it had a pretty big impact on the industry (for better or worse) and certainly did not fail in eye candy, 3d, or effects departments.

  5. Re:Why the 3DS is relevant here by Mechanist.tm · · Score: 1

    Dam work proxy blocking his(Malstrom) site. Well better pull out the ole direct connection to the router.

  6. The same Sony that ruthlessly killed Sega? by elucido · · Score: 5, Interesting

    I say it's payback. Sony came into the gaming world with little to no respect for developers or the gaming community as a whole. Sony put the focus in on the 3d, and the specs, and the commercialism that we come to expect in the gaming world of today. The gaming world of yesterday had an entirely different ecosphere which in my opinion was better for the developer and the gamers. The gaming industry used to be able making quality games, fun games, which may not have been 3d but which were much more fun because they weren't.

    Look at Mortal Kombat and the NBA Jam series. These games were never supposed to be 3d and never were as good when forced into 3d. The graphics actually looked photorealistic when they were 2d and the games were more fun as 2d, so why were these series forced into 3d? Sony had a policy where if your game wasn't 3d they didn't want to let you release it. This is why starting with the PSX and really with the PS2 we saw the death of all 2d gaming, even revolutionary 2d technologies which had photorealistic graphics, because Sony wanted to use their formula of hardware over software.

    Now their formula isn't working anymore. Good hardware can only take you so far and we are once again entering into an era where games are supposed to be fun again. I think if Sony were to leave the gaming industry alone on the software level and just make hardware we'd all be better off. Sony has no business making software and no real understanding of the gaming industry as Sony is a hardware company. Perhaps it's time for Sony to follow Sega and move on to specialize in what they are good at, and thats making gaming computers, chips, graphics engines and other hardware components to be used by Nintendo or Microsoft.

    1. Re:The same Sony that ruthlessly killed Sega? by Sockatume · · Score: 4, Insightful

      little to no respect for developers

      Bullshit. Sony entered the market when Sega was trying to sell people on a hacked-together dual-CPU console even Sega struggled to develop for, while Nintendo was fucking about with a drifting launch date nobody could schedule for and hefty licencing fees. Sony offered the developers a console with extensive libraries, comprehensible hardware, and a due date that publishers could actually rely on. They made a system developers would want to work with. They were able to snatch the market from Nintendo and Sega because they had much, much more respect from developers than anyone else at the time.

      Ironically having taught Nintendo and Sega that lesson, leading to a Dreamcast and GameCube that were very coder-friendly they completely forgot about it when the PS2 rolled around, with predictable consequences.

      --
      No kidding!!! What do you say at this point?
    2. Re:The same Sony that ruthlessly killed Sega? by Mike+Mentalist · · Score: 1, Insightful

      I say it's payback. Sony came into the gaming world with little to no respect for developers or the gaming community as a whole. Sony put the focus in on the 3d, and the specs, and the commercialism that we come to expect in the gaming world of today. The gaming world of yesterday had an entirely different ecosphere which in my opinion was better for the developer and the gamers. The gaming industry used to be able making quality games, fun games, which may not have been 3d but which were much more fun because they weren't

      This is nothing but bitterness and misguided nostalgia.

      Off the top of my head Nintendo were the first ones to use various bullying tactics to get their own way in the videogaming marketplace and had no respect for anyone or anything other than their profits.

      As for those who say that the gaming industry used to about making fun games can any of you point to when this changed? After all, ET and Pac Man for the Atari 2600 were appalling cash-ins and the likes of the Commodore 64 were awash with legions of horrendously bad games.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    3. Re:The same Sony that ruthlessly killed Sega? by solevita · · Score: 1

      with predictable consequences.

      The largest selling console figures ever?

    4. Re:The same Sony that ruthlessly killed Sega? by elucido · · Score: 1

      little to no respect for developers

      Bullshit. Sony entered the market when Sega was trying to sell people on a hacked-together dual-CPU console even Sega struggled to develop for, while Nintendo was fucking about with a drifting launch date nobody could schedule for and hefty licencing fees. Sony offered the developers a console with extensive libraries, comprehensible hardware, and a due date that publishers could actually rely on. They made a system developers would want to work with. They were able to snatch the market from Nintendo and Sega because they had much, much more respect from developers than anyone else at the time.

      Ironically having taught Nintendo and Sega that lesson, leading to a Dreamcast and GameCube that were very coder-friendly they completely forgot about it when the PS2 rolled around, with predictable consequences.

      The Saturn was not a bad console. It's hardware was on par with the PSX. The reason the PSX beat it is because it was easier to develop for so I'll give you that. PSX had good timing and a good price.

      PS2 didn't have a better price than the Dreamcast or the Gamecube. It also didn't have better hardware than the Dreamcast or the Gamecube. So while you can say Sony legitimately beat Sega and Nintendo with the PSX, they did not genuinely beat Sega or Nintendo in the hardware or software with the PS2.

      My point still stands that Sony is what lead to a ruined gaming industry. The golden era of gaming was ended by Sony's PS2.

    5. Re:The same Sony that ruthlessly killed Sega? by elucido · · Score: 1

      I say it's payback. Sony came into the gaming world with little to no respect for developers or the gaming community as a whole. Sony put the focus in on the 3d, and the specs, and the commercialism that we come to expect in the gaming world of today. The gaming world of yesterday had an entirely different ecosphere which in my opinion was better for the developer and the gamers. The gaming industry used to be able making quality games, fun games, which may not have been 3d but which were much more fun because they weren't

      But Nintendo respected the gamer. Nintendo did use bullying tactics but then again they respected the gamer and the gaming community. Sony does not and has never respected the gaming community.

      This is nothing but bitterness and misguided nostalgia.

      Off the top of my head Nintendo were the first ones to use various bullying tactics to get their own way in the videogaming marketplace and had no respect for anyone or anything other than their profits.

      As for those who say that the gaming industry used to about making fun games can any of you point to when this changed? After all, ET and Pac Man for the Atari 2600 were appalling cash-ins and the likes of the Commodore 64 were awash with legions of horrendously bad games.

      Nintendo may have used bullying tactics but Nintendo respected the gamer and the gaming community. Sony has never respected the gamer or the gaming community and only has ever cared about profits. The quality of their games never mattered, the quality of their hardware never mattered with overheating issues and other nonsense.

    6. Re:The same Sony that ruthlessly killed Sega? by Sockatume · · Score: 2, Interesting

      If you honestly think that games, today, are ruined, I don't know what I can possibly say to you. My tastes run more towards Mario World than Halo, but I can honestly say I'd rather be a gamer in this generation than any other.

      --
      No kidding!!! What do you say at this point?
    7. Re:The same Sony that ruthlessly killed Sega? by xtracto · · Score: 2, Interesting

      Funny how people perceive the past with a distorted view.

      I loved the NES and the SNES but the fact is that Nintendo tactics during those days where really bullish against developers. Just the "if you release for NES you can't release for another console" shit was completely insane.

      Fortunately healthy competition has brought a lot of options today. Back in my day it was either the Nintendo or the Sega. All the others (Turbo Graphics 16, NeoGeo,etc) where completely out of the selection. Right now with the same amount of money ($300) you can get a version of any of the 3 consoles, and the games cost the same (this last bit pissess me off about the Wii... the games were supposed to be cheaper but now you see Mario Galaxy 2 game costs the same as a PS3 game!!)

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    8. Re:The same Sony that ruthlessly killed Sega? by Nugoo · · Score: 1

      Sony had a policy where if your game wasn't 3d they didn't want to let you release it

      Really? What about Mega Man X4-7, GTA I & II, Red Alert Retaliation, Warcraft II and all the Squaresoft re-releases? I can think of more 2d PSX games than N64 games and Dreamcast games combined.

      --
      I explicitly release the above into the public domain.
    9. Re:The same Sony that ruthlessly killed Sega? by drinkypoo · · Score: 2, Informative

      The Saturn was not a bad console. It's hardware was on par with the PSX. The reason the PSX beat it is because it was easier to develop for so I'll give you that. PSX had good timing and a good price.

      The PS1 (The development name for the original Playstation console, "PSX", has been reused as the name of a product, a PS2 with integrated DVR, and it should no longer be used to describe the PS1 both for this reason and since Sony hasn't called it PSX since release) had hardware transparency and the Saturn didn't, so you had to do it manually by using the second CPU for graphics. That's how Panzer Dragoon Saga did their water transparency effects, and they still weren't very good. The Saturn thus has inferior hardware to the PS1. I'd far rather bang on R3000 than SH2 as well.

      My point still stands that Sony is what lead to a ruined gaming industry. The golden era of gaming was ended by Sony's PS2.

      You're nuts. There were a super-shitload of games for the PS2 and many were firsts.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:The same Sony that ruthlessly killed Sega? by aliquis · · Score: 1

      First of all:

      "The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They're on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer."

      First of all, what did they expect? That it wouldn't improve? And what do they mean with in disbelief? The Gamecube was capable of better graphics than the PS2, sure the DS graphics is very poor but it's somewhat in line with the capabilities of the N64, the GBA is more equal to the SNES so it's not that weird and unreasonable that the 3DS would be in line with the Gamecube.

      Sure neither of the DS or the Wii was a huge step forward in processing power, but Nintendo probably lacked the cash to both finance and risk a huge effort in hardware development. And they don't have the backing of a bigger company behind them, for Nintendo it's win or loss, not "ok this didn't do so well, oh well, maybe it gets better the next time."

      Nintendo isn't incapable or uninterested in more capable consoles, they have always improved but their first focus must be to try and survive / make a profit.

      Now regarding everything else:

      The same Sony that ruthlessly killed Sega? (Score:3, Interesting)

      Sony didn't killed Sega, Sega killed Sega. They developed two different consoles as a similar time, of which one was worse than the other. The Saturn wasn't good enough (if I remember correctly, I may be wrong and it's not my opinion, just a read one.) and when the Dreamcast came out they had some other issues (financial I believe?)

      The poor product failed, not that weird, just to bad it had to be Sega since it would had been great if they where still around. And I guess their situation was the same as Nintendos, they can't afford to fail with a product. Sony and Microsoft can.

      I say it's payback. Sony came into the gaming world with little to no respect for developers or the gaming community as a whole. Sony put the focus in on the 3d, and the specs, and the commercialism that we come to expect in the gaming world of today. The gaming world of yesterday had an entirely different ecosphere which in my opinion was better for the developer and the gamers. The gaming industry used to be able making quality games, fun games, which may not have been 3d but which were much more fun because they weren't.

      While I agree forcing developers to write 3D titles suck one do have to understand where Sony came from. Their console was capable of having such games and if they didn't delivered something new and better they would probably not have been able to catch as big piece of the market as they did.

      As far as specs goes better specs are better, an I don't have a problem with it. I would had been happy if the PSP specs were in the DS, not frustrated .. And if the Wii where more capable that would had been a good thing to. However neither of the PS2 or the PS3 has been proven to be the most capable consoles of their time regardless of Sonys hype and marketing. So one could argue whatever they are specs only and game quality second or only focus on specs ..

      and really with the PS2 we saw the death of all 2d gaming

      I agree that I like 2D graphics, maybe not for photo-realism but maybe even more for the cartoonistic and creative styles people use in creating them and make them look interesting. They don't have to be "true" 2D for that though. I think the Warcraft III graphics are excellent and it still looks rather flat and 2D even though it's rendered in 3D. I also like the look of paper mario and the new super mario bros Wii for instance where the later may have 3D elements? I don't know, haven't played it. And of course creative 3D styles such as World of Warcraft works just fine to.

      I like "cute", failed attempts of rendering the world aren't necessary better.

    11. Re:The same Sony that ruthlessly killed Sega? by VGPowerlord · · Score: 4, Insightful

      PS2 didn't have a better price than the Dreamcast or the Gamecube. It also didn't have better hardware than the Dreamcast or the Gamecube. So while you can say Sony legitimately beat Sega and Nintendo with the PSX, they did not genuinely beat Sega or Nintendo in the hardware or software with the PS2.

      When the PS2 launched, it had a few extra features over the Dreamcast, which was the only console of that generation out at the time. The first was backwards compatibility; it could play the entirety of the (large) PS1 library of games. The second was the ability to play movie DVDs. The third was 3rd party support, whom had left Nintendo (due to Nintendo's decision to use 16-64MB carts as opposed to 700MB CDs) and Sega (not sure why they left Sega, but looking at the Saturn library, it's clear they did) during the previous generation.

      The PS3 might have done well in the current generation... but Microsoft, despite being a relative newcomer to the scene, released the Xbox 360 a year before it... and say what you will about Microsoft, the 360 had an extremely impressive showing. The PS3 has been trying to play catch-up with the 360 ever since. Sony was banking on PS2 compatibility and Blu-Ray movie support to sell more units than it actually did. However, even those two features combined couldn't save the PS3 from its largest, most glaring mistake: its price tag. The 60GB model cost twice as much as the PS2 did at launch ($600 vs $300), and six times the cost of a Slim PS2 at the time. DVD was a revolutionary step in video playback. Blu-Ray is an evolutionary step in video playback... it's really just a higher capacity DVD. Four years out, we're finally starting to see games where Blu-Ray discs make a difference, most notably Final Fantasy XIII.

      Meanwhile, Nintendo aimed at the casual market... and succeeded beyond their wildest dreams. The low price point helped considerably; from memory, around the time the PS3/Wii launched, prices were: Wii $249, PS3: $499/$599, Xbox 360: $399/$499)

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:The same Sony that ruthlessly killed Sega? by donkeyb · · Score: 3, Funny

      Sony put the focus in on the 3d, and the specs

      Whereas Nintendo are putting the focus on 3D - *without the specs* :-)

    13. Re:The same Sony that ruthlessly killed Sega? by Anonymous Coward · · Score: 1, Funny

      >(The development name for the original Playstation console, "PSX", has been reused as the name of a product, a PS2 with integrated DVR, and it should no longer
      >be used to describe the PS1 both for this reason and since Sony hasn't called it PSX since release)

      I didn't realize that OS/2 had DVR support

    14. Re:The same Sony that ruthlessly killed Sega? by scot4875 · · Score: 1

      but now you see Mario Galaxy 2 game costs the same as a PS3 game!!

      Umm, no it doesn't. Amazon.com has it listed for $47 right now. I bought mine at a local shop for $48.

      If you're paying $60 for a Wii game that isn't out of print, someone is ripping you off.

      --Jeremy

      --
      Jesus was a liberal
    15. Re:The same Sony that ruthlessly killed Sega? by commodore64_love · · Score: 1

      >>>After all, ET and Pac Man for the Atari 2600 were appalling cash-ins, and the likes of the Commodore 64 were awash with legions of horrendously bad games.

      But even bad games could be fun. I and my friends liked PacMan because we had never seen the arcade version. We had no idea it was a bad port and just enjoyed the game on its own merits (challenging yourself). PLUS it's worth pointing-out that Pac Man was only bad on the Atari due to a programmer that purposely sabotaged it (he hated pacman). Other programmers did the Intellivision, Atari 5200, and Commodore ports that were near flawless.

      And I think E.T. is unfairly maligned because it's too hard (you fall into pits). This does not mean it's a bad game - it means you're a bad player. This is still one of my favorite adventure games on Atari, along with Raiders of the Lost Ark, Adventure, Superman. Yes it's a challenge but that's the whole point.

      As for the Atari, Commodore, and other 8 bit machines, there was some crap but there were also some real masterpieces. Can you play simulations like Tom Clancy's Red Storm Rising on an NES or Sega Master System? Not without a keyboard. Can you do text adventures like Zork? No. Because these systems were OPEN, the developers were free to experiment w/o fear of the console maker saying "nyet" to his ideas.

      I've heard people say the Super Nintendo was the best console, and I agree, but the best ERA was from 1980 to 1990 with 8 and 16 bit computers trying all kinds of new gameplay concepts. Today most of them are just recycling. What sequel of Medal of Honor are we on now? 15?

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    16. Re:The same Sony that ruthlessly killed Sega? by Sancho · · Score: 1

      Exactly. Other issues:
      DRM on the NES.
      Suing the people who made the Game Genie.
      Censoring their games in a way that would make Apple App Store critics curl into the fetal position. This is a good read: http://www.crockford.com/wrrrld/maniac.html

      Howie Rubin of Jaleco (the company that was going to publish the game under license) advised us the that the baddest bad word is Kill. The central activity in most Nintendo games is killing things. The image and the act are good, but the word is bad, even if the word does not suggest the image or the act.

    17. Re:The same Sony that ruthlessly killed Sega? by wildstoo · · Score: 1

      The Dreamcast was killed by the Saturn. After that pile of donkey shit, developers didn't trust Sega give them a viable platform for game creation, and the public didn't trust Sega to create a sustainable gaming ecosystem around their new baby.

      The complete and utter lack of copy protection for games didn't help either.

      The PS2 had hardware of almost exactly the same power, with some slightly different strengths and weaknesses. However, the power of the DC was easier for developers to leverage (remind anyone of the 360 vs PS3?), which is obvious when you compare the graphics quality of DC launch games to PS2 launch games. For a while, nothing looked more impressive than the DC. The graphics gap narrowed over time, but at first the difference was fairly eye-popping.

      All of which was a damn shame, because the Dreamcast was a great console in so many ways. It had massive potential. I had and still have one, and there are still Dreamcast games I love. Unfortunately, Sega had already spent all their goodwill from the Genesis/Megadrive/Game Gear days. Somewhat overpriced and greatly undersupported, it was destined to fail.

  7. NBA Jam of the 90s vs 2010 by elucido · · Score: 1

    http://www.youtube.com/watch?v=iyw8YGuEEyg

    http://www.youtube.com/watch?v=7bUm4_dyiI4

    Same exact gameplay. No real graphical improvements. So why is it "3d" and they claim the graphics are "updated", when they aren't? 3d doesn't always make a game more fun or always make the graphics better.

    1. Re:NBA Jam of the 90s vs 2010 by cowscows · · Score: 1

      I'm sorry to hear that you're blind, as that's the only way that I can figure that you don't see graphical improvements. Having put plenty of hours into the 90's NBA Jam, I think that this new version appears to have the perfect blend of realism and cartoon-ish feel to really fit what I expect.

      Of course the gameplay is basically the same. It wouldn't be NBA Jam if it wasn't. While innovation is great and all, there's certainly something to be said for taking a successful formula, and giving it a little update from time to time.

      --

      One time I threw a brick at a duck.

    2. Re:NBA Jam of the 90s vs 2010 by wisdom_brewing · · Score: 1

      fantastic comparison! kudos

  8. Re:Why the 3DS is relevant here by Chuck+Chunder · · Score: 2, Interesting

    explains how Nintendo is directly targeting Sony with the 3DS

    It seems like bullshit to me. Establishing 3d on hand helds hardly "destroys" Sony's push for 3D on consoles. If anything it helps establish 3D as a standard part of the gaming experience and supports Sony's push.

    The lack of glasses is irrelevant as it's a technology that's only really applicable to handhelds due to the viewing restraints.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  9. Few things I thing everyone like to know... by the_mind_ · · Score: 3, Interesting

    Does the 3D screen make the images "pop" out like one of those double concave mirrors or does the image "sink in" so it feels like you look into a box?

    And did anyone think to bring a stereo camera and take some photos?

    --
    You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
    1. Re:Few things I thing everyone like to know... by CityZen · · Score: 2, Interesting

      The answer is both, but only some of the objects may pop out, while most will be behind the screen (note it is game/movie designer dependent).

      If you can imagine the two viewing frustums of your eyes with respect to the screen, only objects that lie in the intersection of these two frustums will have a marked 3D effect. Since the intersection volume is much smaller above the screen than below it, that makes it harder for objects to pop out, unless they're right in the middle.

      Also, you will be most comfortable viewing objects that are at the depth of the screen, since that's where you focus distance is adjusted to. Trying to look at nearer objects is difficult, because your eyes will want to focus at a closer distance (and converge more as well), but the image presentation is not correct for this (you must always focus at the screen's distance, and the convergence is only computed for a fixed distance). Looking at further objects isn't as bad, since you don't have to adjust as much (both focus & convergence) to see them, so the disparity vs. what is presented is less extreme.

    2. Re:Few things I thing everyone like to know... by CityZen · · Score: 1

      ie, a stereo camera would work if the lenses were positioned correctly (requiring the same precision as positioning your own eyes).

  10. Nintendo may be king of sinking ship? by ad454 · · Score: 3, Interesting

    Why buy a dedicated handheld gaming device, when you can get smart phone, pda, or tablet like the iPhone/iTouch/iPad, Zune/WM7, Android, or WebOS device that is just as portable, will do a decent job playing games, plus let you surf the net, do your e-mail, and hold your media (music, videos, etc.)?

    If I was in charge of Nintendo, I would put a big chunk of flash in the 3DS, and include a browser, e-mail client, and media player. And also make a smart phone version as well.

    Do they really think that people want to carry a separate portable gaming device, media player, and pda or smart phone in this day and age? Especially when you consider that you can buy a low end Zune or iPod Touch 8GB in the same price range as a Nintendo DSi.

    1. Re:Nintendo may be king of sinking ship? by Dr_Barnowl · · Score: 1

      I really, really wanted a port of PalmOS (even one of the old monochrome ones) for my DS - a PDA that you can also play games on... it even looked the part held in "book" aspect - just like an old yuppie filofax. The instant-on suspend mode really lasts, it has an alarm, etc, etc.

    2. Re:Nintendo may be king of sinking ship? by Ogive17 · · Score: 3, Insightful

      First of all smart phones (as we in the US know them) are almost non-existant in Japan. Secondly, gaming on smart phones is not very enjoyable or easy unless you have tiny fingers. Handheld gaming devices are designed to be more comfortable to hold in a gaming position.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    3. Re:Nintendo may be king of sinking ship? by drinkypoo · · Score: 1

      I suspect Nintendo will kick out a phone eventually... about the time people stop buying dedicated handhelds. Side-talkin' FTW!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Nintendo may be king of sinking ship? by Anonymous Coward · · Score: 3, Insightful

      So, just so we're all on the same page, you're Sean Maelstrom, right? I mean, I read a couple of those articles, and there's pretty much nothing special or noteworthy about them. I have difficulty seeing how someone could find them so inspiring as to go on this Slashdot campaign to promote them without standing to directly benefit.

    5. Re:Nintendo may be king of sinking ship? by otie · · Score: 1

      Uh. The DSi has a music player, so I'm pretty sure the 3DS will as well. The 3DS will also play 3D movies. It almost certainly won't play arbitrary video files unless you jailbreak / mod / hack it, but anyway. Many people want more than a "decent job playing games" (see: >120M sold DS units).

    6. Re:Nintendo may be king of sinking ship? by DarkXale · · Score: 5, Insightful

      You need to do your research, badly. The DSi already has a Media Player, and it also already has a browser. We can expect that the 3DS will be no different. I personally am not bothered by an e-mail client - and I'm sure most other people aren't as well. I do not need yet another place to check my email. Second of all, the reason why something like the iPod touch won't be able to scratch much of the 3DS (and following consoles) market is because the Touch/iPhone provide very poor precision, response time, and absolutely no input feedback, not to mention that with a touchscreen system you have to block part of the screen (possibly critical parts) to play. Phones which do not use touchscreen input rarely (read: never) have good button placement for the activity. In addition, these devices are rarely designed to be held in the hand for extended amounts of time. They work for short 5-10 minute sessions, but after that they can start to get uncomfortable. These aren't problems in the much more simplistic flash-like games which consist of nearly 100% of the current smartphone market. But add in games with more complexity, and the issues for the format become all more apparent. Most fully featured smartphone games currently exist in current console games as minigames or Quick-Time-Events. The "Pokemon Marathon" which debuted in Heart Gold & Soul Silver behaves exactly like a fully featured game I would expect on the iPhone (it even uses touch control), there is even arguably more depth to it than most iPhone games. But this 'game' is a tiny (and ignorable) part of the main game itself.

    7. Re:Nintendo may be king of sinking ship? by stopping · · Score: 1

      Playing on the DS/PSP is much more enjoyable and less-frustrating than playing them on the iWhatever. Controlling the game via touch can be a royal pain in the rear.

    8. Re:Nintendo may be king of sinking ship? by XxtraLarGe · · Score: 2, Insightful

      You know, I can't help linking to this guy Malstrom's blog.

      notrandomly == malstrom?

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    9. Re:Nintendo may be king of sinking ship? by Stan+Vassilev · · Score: 3, Insightful

      Why buy a dedicated handheld gaming device, when you can get smart phone, pda, or tablet like the iPhone/iTouch/iPad, Zune/WM7, Android, or WebOS device that is just as portable, will do a decent job playing games, plus let you surf the net, do your e-mail, and hold your media (music, videos, etc.)?

      I've heard that argument before...

      Why buy a dedicated iOS tablet, when you can have a fully featured laptop that is just as portable, will let you run Flash, Photoshop...

      And yet, iPads sell. So here you are, using the same argument, this time in favor of buying an iPad. People like a simpler, dedicated device, that does more than a "decent job" at the things they want.

    10. Re:Nintendo may be king of sinking ship? by Qbertino · · Score: 1

      Yepp. The King of a sinking ship that is continuously raking in bizar amounts of revenue, Revenue of which about a 10th would suffice to build a solid golden nuclear sub for the entire Nintendo Mobile division to blast the remains of console competitors like the PSP and its botchjob buddy PSP Go into chunky kibbles.
      As long as they have a licence to print money and make money from the first unit sold onward I think Nintendo couldn't care less wether the rest of the world thought that mobile consoles where a sinking ship or not. For Sony, maybe, but not really for Nintendo.

      --
      We suffer more in our imagination than in reality. - Seneca
    11. Re:Nintendo may be king of sinking ship? by JanneM · · Score: 2, Informative

      "First of all smart phones (as we in the US know them) are almost non-existant in Japan. "

      The iPhone has been here for years and is a major hit. The Sony Ericsson Xperia Android phone is NTT Docomo's best selling phone in recent history. You can also get Windows-based smartphones and Blackberrys, though they're obviously aimed squarely at the suit-and-tie set. And now the iPhone 4 is being heavily preordered while every carrier is coming out with Android models as fast as they can. So no, smsrtphones are not "almost non-existent" in Japan.

      With that said, and as much as I love my android phone, you're right: if you want portable gaming, today's smartphones don't really hold a candle to a dedicated gaming device. Beginning with the controls, a dedicated device gives you a better game than a phone, and the addition of 3D is just going to widen that gap. A very common sight on the morning commute is people using their phones as a walkman while they play on a DS2.

      --
      Trust the Computer. The Computer is your friend.
    12. Re:Nintendo may be king of sinking ship? by Anonymous Coward · · Score: 1, Insightful

      If I was in charge of Nintendo, I would put a big chunk of flash in the 3DS, and include a browser, e-mail client, and media player. And also make a smart phone version as well.

      Also, it should support DirectX 10. And it should also do teleconferencing. And it should change colors based on the user's mood.

      Blah blah fuckity blah.

      There's a reason you're NOT in charge of Nintendo, and that's because your ridiculous contraption would either have to sacrifice on a lot of it's graphical capabilities which would make it just another smartphone or you'd turn an easily-affordable handheld into an $800 cell phone no one feels compelled to buy.

      Your statement reflect the same bullshit spouted out by PC enthusiasts 10 years ago. Why get a PS2 when I can already play games on my PC? Now most of the market develops for consoles(at least the segments that want to make any noteworthy profit).

      The handheld games that are out are piddly little flash games that are certainly fun, but definitely not anything to write home about. When kids ten years from now are thinking of the game that gets 'em all nostalgic-like, odds are they're not going to say "Doodle Jump." More capability is all well and good, but the options your asking for would be multi-tasking to the point of having to ignore the game part of your handheld altogether. Some things still need a dedicated piece of equipment. Quality gaming just happens to be one of those things.

    13. Re:Nintendo may be king of sinking ship? by wisdom_brewing · · Score: 1

      Do they really think that people want to carry a separate portable gaming device, media player, and pda or smart phone in this day and age?

      Yes.

    14. Re:Nintendo may be king of sinking ship? by dunezone · · Score: 5, Informative

      Do they really think that people want to carry a separate portable gaming device, media player, and pda or smart phone in this day and age?

      Yes, and 130 million DS owners prove it.

    15. Re:Nintendo may be king of sinking ship? by noidentity · · Score: 1

      Do they [Nintendo] really think that people want to carry a separate portable gaming device, media player, and pda or smart phone in this day and age?

      Yes, and so do their millions of customers.

    16. Re:Nintendo may be king of sinking ship? by TravisO · · Score: 4, Informative

      You do realize the DS outsold the iPhone & Android put together? Why would N bother copying a loser, in regards to gaming sales?

    17. Re:Nintendo may be king of sinking ship? by Anonymous Coward · · Score: 1, Insightful

      I have a cellular phone, which I use for telephone calls. I need to charge it every 36 hours or so. I have a DS Lite. I use it for games. I can leave it on for a week, sometimes gaming sometimes in sleep mode.

      When I look at my phone and I imagine using it for calls, music, internet, and my intense gaming needs, I see myself corded to a wall. I see myself sad, and not actually using that device for fear of running down the battery and missing an important call. I've tried playing flash games on my phone...within minutes I turn them off and whip out the DS.

      A friend of mine has a smart phone. Occasionally, when we're all conversing, he will grab it to look up something. The rest of us move on with our lives and the conversation, which is quickly derailed when he's found what he was looking for and announces it. After an awkward silence, which I see as a period of mourning for the now dead conversation, we try and help him catch up to reality. It's interesting to note he games on his DSi, not his smart phone.

    18. Re:Nintendo may be king of sinking ship? by Perky_Goth · · Score: 1

      Do they have gaming controls yet? Do they have Nintendo's games in it? Have they stopped making them obsolete every 6 months yet?
      I think I'll buy the 3DS, thank you very much.

    19. Re:Nintendo may be king of sinking ship? by Ogive17 · · Score: 1

      Oh yeah, how much of the cell phone market does the iPhone have in Japan? I'm willing to bet it is statistically insignificant. I've been to Japan a couple times over the past few years and have NEVER seen a smart phone. Everyone I saw while commuting either had their head buried in a flip/slide phone or a DS. Granted the flip/slide phones in Japan are much more advanced than the ones we can get in the US.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    20. Re:Nintendo may be king of sinking ship? by JanneM · · Score: 1

      I live here and commute every day. I see iPhones - and now, Android phones - every day. Yes, all smartphones combined are just a smaller part of the overall cellphone market; but then, that is the case in the US and Europe as well, all the marketing hype notwithstanding.

      --
      Trust the Computer. The Computer is your friend.
    21. Re:Nintendo may be king of sinking ship? by interkin3tic · · Score: 1

      Do they really think that people want to carry a separate portable gaming device, media player, and pda or smart phone in this day and age?

      Yes, and you would to if you looked at the games currently available for phones.

    22. Re:Nintendo may be king of sinking ship? by Evro · · Score: 1

      Judging by his comments it sure seems like it. Either that or a really bad astroturfer (friend or PR firm...). Google turned up some other apparent astroturfing here. Just some guy promoting his own blog to increase page views.

      --
      rooooar
    23. Re:Nintendo may be king of sinking ship? by IICV · · Score: 4, Insightful

      Why would anyone buy a toaster when they have an oven?

      Sometimes you just want a device that does one thing, and does it well.

    24. Re:Nintendo may be king of sinking ship? by tepples · · Score: 1

      Controlling the game via touch can be a royal pain in the rear.

      At times they can, but at times they can't. Case in point, even on the DS: Kirby Canvas Curse and WarioWare Touched/DIY.

    25. Re:Nintendo may be king of sinking ship? by tepples · · Score: 1

      Why buy a dedicated handheld gaming device, when you can get smart phone

      Because I don't want another $1,440 per two years phone bill. I already have a phone through Virgin Mobile USA, and it costs me $7 per month. To read web pages on the bus, I use the Read It Later extension for Firefox on my netbook and sync when I'm at home or at a restaurant.

    26. Re:Nintendo may be king of sinking ship? by MobileTatsu-NJG · · Score: 2, Informative

      Why buy a dedicated handheld gaming device, when you can get smart phone, pda, or tablet like the iPhone/iTouch/iPad, Zune/WM7, Android, or WebOS device that is just as portable, will do a decent job playing games, plus let you surf the net, do your e-mail, and hold your media (music, videos, etc.)?

      As an owner of an iPhone, a DS, and a PSP, I can tell you it's because the iPhone isn't so hot at playing games. You'll notice nobody's running around replacing controllers with touch screens. Buttons make a huge difference. Incidentally this didn't help the PSP.

      If I was in charge of Nintendo, I would put a big chunk of flash in the 3DS, and include a browser, e-mail client, and media player. And also make a smart phone version as well.

      With all due respect, do you really think you can tell Nintendo how to make more money?

      Do they really think that people want to carry a separate portable gaming device, media player, and pda or smart phone in this day and age?

      This was a bigger concern 5 years ago when anybody needed all those devices. Today my phone is a pda, smart phone, and media player. I have more pocket space available in the last year than I've ever had. Really, this is the silliest reason to think it wouldn't be successful. It'll succeed or fail based on how much fun per buck it is. We didn't hit some age in civilization that'll suddenly kill portable systems.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    27. Re:Nintendo may be king of sinking ship? by CityZen · · Score: 1

      Perhaps this is precisely why they are adding features to their portable gaming system to differentiate it from what other portable platforms can do.
      3D, dual screens, always-on gaming connectivity, stylus input, long gaming battery life, connectivity to console games, ...

    28. Re:Nintendo may be king of sinking ship? by IronChef · · Score: 1

      Why buy a dedicated handheld gaming device, when you can get smart phone, pda, or tablet like the iPhone/iTouch/iPad, Zune/WM7, Android, or WebOS device that is just as portable, will do a decent job playing games, plus let you surf the net, do your e-mail, and hold your media (music, videos, etc.)?

      Well, any such gadget that is a smartphone will cost you about $80-$100/mo to own. Believe it or not, there are people who don't want to spend that much on a phone, no matter what it does.

    29. Re:Nintendo may be king of sinking ship? by AvitarX · · Score: 1

      Stylus FTW.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    30. Re:Nintendo may be king of sinking ship? by bertoelcon · · Score: 1

      It is the stylus that makes the DS touchscreen work for games.

      --
      Anything can be found funny, from a certain point of view.
    31. Re:Nintendo may be king of sinking ship? by elashish14 · · Score: 1

      I prefer keeping my phone's battery dedicated to the purpose it serves - calling and texting. I'd rather not waste the battery life on some superfluous secondary function, especially when there are better devices dedicated to that purpose.

      --
      I have left slashdot and am now on Soylent News. FUCK YOU DICE.
    32. Re:Nintendo may be king of sinking ship? by Psaakyrn · · Score: 1

      "not to mention that with a touchscreen system you have to block part of the screen (possibly critical parts) to play"

      That is a problem of game design itself and has nothing to do with the hardware. It is entirely possible to design a game on the DS (and subsequent versions) which also covers critical parts of the screen.

    33. Re:Nintendo may be king of sinking ship? by malice · · Score: 1

      First of all smart phones (as we in the US know them) are almost non-existant in Japan. Secondly, gaming on smart phones is not very enjoyable or easy unless you have tiny fingers. Handheld gaming devices are designed to be more comfortable to hold in a gaming position.

      I've heard variants on this argument for years ("Japanese phones are so much more advanced than what we have here!"), and having been to Japan on a number of occasions, I just never saw it. Other than streaming TV shows onto surprisingly bulky phones, I just didn't see anything particularly advanced or interesting.

      Now that the iPhone is the best selling cell phone in Japan (not just smart phone, best selling cell phone), perhaps it's time to put these arguments aside. Hell, people are lining up to get on waiting lists for the new iPhone. Granted, people in Japan seem to love lining up for almost anything, but it's still significant.

      The iPhone has done extremely well. Even in Japan. Perhaps that's why Nintendo sees Apple as a threat.

  11. Eh what? by SmallFurryCreature · · Score: 1

    The predictable consequence that the gamecube and dreamcast failed and the PS2 still sells?

    Oh poor Sony, how will they ever survive the PS2!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Eh what? by Sockatume · · Score: 2, Insightful

      They gave both Nintendo and newcomer Microsoft a great opportunity to grab a sales niche and publisher and developer support. I doubt we'd be looking at a three-horse race this generation if Sony had its shit together on the PS2.

      --
      No kidding!!! What do you say at this point?
    2. Re:Eh what? by delinear · · Score: 2, Insightful

      Exactly - Sony committed the same crime both Sega and Nintendo committed in the 90's, they believed their own hype, that they were too big to be challenged and that developers should be honoured to develop for their machines. It might not have hurt them greatly during the PS2 phase (but as you say, we can only guess how dominant they could have been if they'd played it differently - Nintendo was out for the count back then), but they certainly no longer have it all their own way.

    3. Re:Eh what? by dakameleon · · Score: 2, Informative

      Buh? I'm not sure how many more than 140 million consoles Sony could have sold if they'd "had [their] shit together on the PS2". Microsoft's entry into the market with the Xbox was through the sacrificing of roughly $1.5 billion, and the Gamecube was more or less a non-event until the same hardware was repackaged as the Wii.

      The reason it's a 3 horse race at the moment is because Sony cocked up with a late delivered and needlessly complex PS3 coming up against a "good enough" Wii and the Xbox 360 taking the early sales lead by a long shot in the US. It's certainly not because of a lack of PS2 success.

      --
      Man who leaps off cliff jumps to conclusion.
    4. Re:Eh what? by tepples · · Score: 4, Insightful

      The predictable consequence that the gamecube and dreamcast failed and the PS2 still sells?

      The GameCube did not fail. It made plenty of money for Nintendo, and then it got a clock speed upgrade and a Bluetooth receiver and became the disruptive Wii. Dreamcast, on the other hand, was FUDded to death by Sony.

    5. Re:Eh what? by MadKeithV · · Score: 1

      Buh? I'm not sure how many more than 140 million consoles Sony could have sold if they'd "had [their] shit together on the PS2". Microsoft's entry into the market with the Xbox was through the sacrificing of roughly $1.5 billion, and the Gamecube was more or less a non-event until the same hardware was repackaged as the Wii.

      The reason it's a 3 horse race at the moment is because Sony cocked up with a late delivered and needlessly complex PS3 coming up against a "good enough" Wii and the Xbox 360 taking the early sales lead by a long shot in the US. It's certainly not because of a lack of PS2 success.

      Without any major advances on the hardware side the Wii seems to have outsold the PS3 and XBox360 by 2:1, while making a profit for each unit sold.

      That's "good enough" by anyone's standard, after being launched late 2006. If the lengths of previous generation holds, we're coming up on the end of this generation...

      I wonder if this 3DS is the herald of Gen8.

    6. Re:Eh what? by Anonymous Coward · · Score: 1, Insightful

      PS2 was the clear winner of the previous generation, but you can't reasonably claim that the GameCube failed. It had a long, profitable life with lots of acclaimed games.

      DreamCast, on the other hand, was a failure. And a sad one at that, considering how awesome it was in some respects.

    7. Re:Eh what? by MikeBabcock · · Score: 1

      I was thinking the same thing. If only my business would have the horrible consequences that went with the PS2.

      Huge market share, huge mind share, massive sales figures, dominance in a market world-wide ... that must've been horrible for Sony.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:Eh what? by AvitarX · · Score: 2, Interesting

      Not the same hardware:

      1) smaller (less expensive) feature size on the chip
      2) saved money put into extra ports and chips (Wifi, SD, USB, Bluetooth)
      3) somewhat better graphics

      Nintendo was smart, they used tech to save money and provide a marginal improvement in raw power and "extras" and standard features.

      Additionally they used an inexpensive to make, but fairly modern accelerometers along with an interesting take on pointing.

      The Wii-Mote (as a pointer) isn't the first gun add-on, but it is 1) inexpensive, 2) quite lag-free, and 3) fairly accurate

      There is more to tech than pumping pixels, and physics. Nintendo decided the ideal way to go about it was to make a base unit that was affordable and had extras come standard.

      Also, the wii-mote + nunchuck is a great controller. If only more games would focus on buttons instead of waggles (a lot of games would make do with the 4 buttons that are easy to reach IMO)

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    9. Re:Eh what? by Sancho · · Score: 1

      Also, the wii-mote + nunchuck is a great controller. If only more games would focus on buttons instead of waggles (a lot of games would make do with the 4 buttons that are easy to reach IMO)

      I hate the Wii Remote. I put up with it only because I want to play Wii games. Most of the time, shaking the Wii remote performs a function which would be just as easily performed by using a discrete button, and would be far less likely to be pressed accidentally. I've died so many times due to the remote's accelerometers triggering in Super Mario Galaxy 2 that it's getting kind of absurd.

      As a pointing device, it's adequate. For anything else, I'd rather have a real controller.

  12. Re:Jews for Nerds! by vegiVamp · · Score: 2, Funny

    I'm intrigued by your ideas and would like to subscribe to your 3D newsletter.

    --
    What a depressingly stupid machine.
  13. Rebuy! by markdavis · · Score: 3, Interesting

    >"Nintendo hopes to update as many older games as they can to incorporate 3D gameplay in addition to 3D graphics."

    So you can buy all your old games yet again!

    VHS
    DVD
    Blueray
    Blueray 3D...

    1. Re:Rebuy! by mrbill1234 · · Score: 1

      It would be interesting to see if the 3DS is backwards compatible with the DS Lite. Nintendo typically always support the previous generation of consoles.

      It would also be interesting to see if playing an older DS game will be interpolated into some sort of pseudo-3D on the 3DS - perhaps with some downloadable modules specific to each game. Not to change the gameplay, but perhaps to just give it a new look and feel.

    2. Re:Rebuy! by dsparil · · Score: 2, Informative

      It is backwards compatible with DS and DSiWare games. That was said during the keynote but articles don't seem to mention it for some reason.

    3. Re:Rebuy! by FsG · · Score: 1

      I'm not sure what the hell you want.. do you want them to give away products that cost millions in R&D to produce, just because some of the games will bear titles similar to ones you already own?

      I mean, this isn't EA cranking out pretty much the same Madden game every year. It's a truly innovative 3D gaming system, something we've never seen before and that probably cost Nintendo a buttload of cash to develop. In my opinion, it's well worth paying for.

      Those programmers gotta eat, too, and I'd rather support innovations like this one, rather than what Sony and Microsoft are doing.

      --
      I made a PHP/MySQL library that prevents SQL injection & makes coding easier!
  14. Re:Why the 3DS is relevant here by hedwards · · Score: 1

    It's happened before. I'm sure you're really enjoying your current generation Atari and Sega consoles, wait, you mean they were put out of business by the competition? I hope something bad doesn't happen to Neo-Geo and Turbo-Grafix while we're at it.

    The point is that the industry goes through phases and Nintendo is pretty much the last man standing from the 80s. Definitely the only ones still producing hardware.

  15. screen viewing angle? by kj_kabaje · · Score: 4, Funny

    "If you tilt the unit away from your face so it's almost at a 180-degree angle, you can still see the 3-D effect."

    How the fsck do you manage to see the screen when you've turned it completely away from your face?

    1. Re:screen viewing angle? by arndawg · · Score: 5, Funny

      It's 3D. It comes out of the screen. Duh.

    2. Re:screen viewing angle? by archangel9 · · Score: 1

      That's the placebo effect from the old saying "the graphics just jump off the screen".

  16. 3D because Sony says so by tepples · · Score: 2, Informative

    So why is it "3d"

    Because otherwise, Sony wouldn't digitally sign it for booting on the retail console.

    Also, because it's more expensive to draw every player in 2D at every angle. NBA Jam on 16-bit systems used a generic basketball player body scaled to about five sizes along with unique character heads. To add a new player, only the head needed to be redrawn at all angles. But now at least the upmarket players expect more than eight angles and numbers on uniforms, and at some point, it becomes easier for the artists just to make an octahedron, pull at it until it becomes a head, and wrap a texture around it.

  17. Re:Why the 3DS is relevant here by Pojut · · Score: 5, Informative

    Story time!

    Sega got its start in 1940, to provide coin-operated games for the American military to put on their bases. They were, quite literally, a child born out of World War II. While they had their ups and downs, they never really encountered any serious business success problems until the 90's.

    Nintendo, on the other hand, got it's start in 1889 as a playing card company. By the time Sega came around, Nintendo was already a granola chomper looking for its mid-life crisis convertible. They had a taxi company, a hotel chain, a tv network, a food company...and they all failed horribly. Nintendo brought itself back from having only 60 yen in stocks. I don't think Sackboy and a few Helghast are going to be much of a problem.

  18. Sega died because they were batshit crazy by NotSoHeavyD3 · · Score: 1

    I liked Sega and all but seriously in the 90's they did crazy thing after crazy thing and it was their own fault. I mean lets just name a few. During the time the Saturn was out they never managed to make a new Sonic game. To make matters worse the only new Sonic game they had was being done by some US division who Japanese developers would openly fight with. (You'd think they'd have one of their major divisions in Japan working on it but nope.) Oh, that whole stealth release of the Saturn was a major cluster fuck that I don't need to re-iterate since there's plenty on it. Oh, and speaking of Japan did you know they once cancelled a game because they were worried it would compete too much with a Japanese game? It's true, they cancelled Eternal Champions for the Saturn because they were worried it would compete with the Virtua Fighter series. Why was this one amazingly stupid? At best EC would have come out 6-12 months after VF2, long after sales of VF2 died off and VF2 was the last VF game for the Saturn. EC couldn't have competed with it even if you don't count the fact EC was a 2d fighter and VF was 3d. (Which also means they're different games.) I mean seriously it's not hard to find more instances of Sega insanity seriously shooting themselves in the foot. (32x just to name another.)

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    1. Re:Sega died because they were batshit crazy by tuffy · · Score: 1

      It all boiled down to Sega of America competing with Sega of Japan. SoA had become very successful with the Genesis in the US and weren't eager to part with it, hence the 32X. SoJ, however, was leading the way in the arcade with polygonal titles like Virtua Racing and Virtua Fighter. So just when the two needed to pull together at the end of the "16-bit" era, infighting brought them both down instead.

      --

      Ita erat quando hic adveni.

  19. The only important question by damn_registrars · · Score: 1

    Is it compatible with my old Virtual Boy game?

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:The only important question by damn_registrars · · Score: 1

      Are you suggesting that more than one game was actually sold somewhere for the virtual boy? Sure the library for North America was (allegedly) some 20 titles but who actually had any of them?

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  20. The Wiser... by _KiTA_ · · Score: 4, Insightful

    The wiser people at Microsoft and Sony are pissing themselves right now.

    The 3DS is better in literally every stat than the PSP, even the PSPgo. Better graphics, better screen, bigger data files (2GB max at launch opposed to 1.8GB UMDs), better input (analog stick, dpad, AND touch), better everything.

    Nintendo spent a time with weaker graphics to perfect a "gimmick", and once it became cheap to increase the graphics, did.

    Meanwhile, on the "big boy stage", both of the other big 3 are busy trying to desperately imitate the "gimmick" of motion control that they spent the past few years mocking Nintendo for doing. Meanwhile, Nintendo's perfecting it.

    It's cheap, from an IP standpoint, to add more graphical power. You don't really need to research it, for example.

    And now, it's cheap from a hardware standpoint, too.

    That 8 bit chiptune version of the Jaws Theme you hear is Nintendo, stalking Sony and Microsoft's lunch.

    The Wii3D or whatever their next console is going to be is going to do the same thing the 3DS did to the PSP, to the PS3 and the 360. Take a gimmick they have perfected, perhaps add another gimmick, but increase the graphics and remove the one advantage the other two have.

    1. Re:The Wiser... by stopping · · Score: 1

      The Wii3D or whatever their next console is going to be is going to do the same thing the 3DS did to the PSP, to the PS3 and the 360. Take a gimmick they have perfected, perhaps add another gimmick, but increase the graphics and remove the one advantage the other two have.

      except the advantage the other two have are great titles, especially PS3.

    2. Re:The Wiser... by VGPowerlord · · Score: 1

      The Wii3D or whatever their next console is going to be is going to do the same thing the 3DS did to the PSP, to the PS3 and the 360. Take a gimmick they have perfected, perhaps add another gimmick, but increase the graphics and remove the one advantage the other two have.

      As I understand it... Sony now has 3D TV support on the PS3. In effect, Sony has beaten everyone else to market on this. Of course, from what I understand, only one company makes 3D TVs at this point... Sony.

      Also, it only works with certain games released in the past few weeks.

      --
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    3. Re:The Wiser... by interkin3tic · · Score: 1

      Meanwhile, on the "big boy stage", both of the other big 3 are busy trying to desperately imitate the "gimmick" of motion control that they spent the past few years mocking Nintendo for doing. Meanwhile, Nintendo's perfecting it.

      While I think, yes, to a large degree, kinetic and move are trying to cash in on the same thing that's propelling the wii, and move is clearly a blatant ripoff, I don't think Nintendo's really "perfecting it". I haven't seen any games that really use the motion controls for much. It's been 4 years, and still the best games on the system only use it for "shake the controller and that will do something that we could have put as a button push if we had more buttons to work with." Move is said to be more sensitive than the wii, so maybe they'll be able to do something better than just waggle, but I'm not holding my breath, developers just aren't doing much with it.

      Kinetic on the other hand, I think that sounds less like an actual gaming device and more of a larval form of something bigger. It sounds like it has too much lag for being useful for games, but if it's a precursor to a "minority report" input system, that could pay off for MS. Voice activated controls seem interesting too.

    4. Re:The Wiser... by am+2k · · Score: 1

      []remove the one advantage the other two have.

      That's going to be easy, since the two are just copying the Wii right now.

    5. Re:The Wiser... by dreadlord76 · · Score: 1

      Sounds like ... Betamax! Seriously, a market of 1?

    6. Re:The Wiser... by chrysrobyn · · Score: 1

      except the advantage the other two have are great titles, especially PS3.

      I have no interest in a Wii3D, but a WiiHD would be very nice. I've enjoyed Wario Shake It, Paper Mario and Wii Sports Resort. I'll get New Super Mario Bros Wii when the price drops a bit. My wife has beat every Lego Movie game (both Star Wars, both Indiana Jones, Batman ...). In all, we have nearly 30 games and I think only the Coraline one has been played less than 5 hours. My 6 year old daughter has enjoyed several kiddie games that I haven't seen on the "big boy consoles".

      Burnout and Little Big Planet are the only games I'd like from the PS3, and I don't really see a reason to cough up more than $100 to play them. The next Nintendo, however, will certainly have a few dozen games I'm interested in. I don't see PS3 or XBox having a significant library advantage. Hardware, certainly. XBox Live I suppose, and if Natal was $50 or less, it would be tempting (with a good Yoga program, I don't think I could stop her from getting Natal + a 360).

    7. Re:The Wiser... by papasui · · Score: 1

      The true advantage the 360 and PS3 currently have is decent 3rd party games and a true online experience.. The only really good stuff for WII has been all made by Nintendo, and the WIIs online capability has been pretty awful.

    8. Re:The Wiser... by Itchyeyes · · Score: 1

      better screen... better input (analog stick, dpad, AND touch), better everything.

      I'd argue against these two. 3D is a neat trick, but it comes at the cost of resolution and viewing angle. The effective resolution of the 3DS screen is a paltry 400x240. Perhaps I'll be more convinced when I finally see it, but right now, I'd much prefer a high res display with a good viewing angle. As for the touch pad, I was never a fan of it on the DS. Switching between the digital controls and the stylus is an awkward process and game developers can never seem to make up their minds about which set of controls their game is built for. Meanwhile Nintendo has inanely decided to replicate the biggest flaw in the PSP controls, only one analog stick, on the 3DS.

      The Wii3D or whatever their next console is going to be is going to do the same thing the 3DS did to the PSP, to the PS3 and the 360

      This isn't a technology that can be replicated on a home console well. For one, anyone who bought a "Wii3D" would have to buy a new television also. Secondly, the 3DS technology requires the viewer be situated at a particular point in front of the screen. It doesn't work for a situation where you have multiple viewers, such as in the home.

      Take a gimmick they have perfected, perhaps add another gimmick, but increase the graphics and remove the one advantage the other two have.

      Nintendo's competition isn't exactly standing still here. I'll eat my left shoe if Sony doesn't show a PSP2 at TGS this year. Meanwhile Windows Phone 7 launches in Sept with Xbox Live Arcade integration and Apple continues to pound at the gates of handheld gaming, integrating a new online game center into iOS4. 3DS will certainly move a lot of units, but it far from spells the immediate demise of all of Nintendo's competitors as you seem to think.

    9. Re:The Wiser... by josath · · Score: 1

      Seriously...Xbox 360 was just on sale for $150 with $50 back in gift card, but I still couldn't bring myself to buy one. Looking at the top 50 360 games, there were maybe 3 I was interested in playing. The rest were either things I wasn't interested in (FPS, Driving Simulators) or were available on other platforms.

      --
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    10. Re:The Wiser... by MikeBabcock · · Score: 1

      Having played Wii games, and Powerglove games back in the day, and Eyetoy and PS Eye games (like towers of topoq), I have no real interest still in modern motion control gaming. Kinekt (not Kinetic) still looks like a complete flop for real games (games that sell millions of copies), and the Move will be reviewed as a Wii ripoff no matter how well it works.

      Me, I'm sticking with controllers for the time being.

      --
      - Michael T. Babcock (Yes, I blog)
    11. Re:The Wiser... by not+already+in+use · · Score: 1

      Meanwhile, on the "big boy stage", both of the other big 3 are busy trying to desperately imitate the "gimmick" of motion control that they spent the past few years mocking Nintendo for doing. Meanwhile, Nintendo's perfecting it.

      Are you kidding me? Wii motion control is a joke. They have completely given up on any sort realistic imitation of movement within games, and have resorted to arbitrary movements to take place of pressing a button, for example "twirl the joystick to swing."

      The Wii is like a gym membership. Everyone I know purchased one with good intention, only to realize it's not as cool as it looks and then eventually sits and collects dust.

      Meanwhile, the "big boys" as you've called them, have been the ones really improving on Nintendo's original intention. Microsoft especially. No having to hold some clunky device tied together with a cord, no accidentally destroying your tv, no having to charge your controller, no having to buy some ridiculous accessory to make the technology suck a little bit less (wii motion plus). And all this, while being far more accurate and precise, and including the motion of the entire body. In other words, Nintendo is getting rich off a gimmick, while the others are actually trying to improve on the technology and make it fun.

      --
      Similes are like metaphors
    12. Re:The Wiser... by Gravatron · · Score: 1

      the PSP is what, 4 or 5 years old now? If the 3DS didn't beat it they would have a massive problem. the PSPgo was just a PSPlite, not a true PSP2.

      Is the PSP in trouble? Yes. But it's at the end of it's lifespan anyways. TGS or E32011 will bring the PSP2, and Sony isn't stupid, they know what they need to build this time around.

      As for the Wiihd? You do realize that would be competing with the Ps4/Xbox 720 right?

    13. Re:The Wiser... by Gravatron · · Score: 1

      Their are other TV markers making 3d TV's, recent trade shows have been full of them. Adding 3d tot he ps3, without any additional hardware needed on the ps3, was a good move. It future proofs the console. If 3d TV sales are good, then the PS4 would ship with native support. Likewise, i'd expect 3d support in the new xbox and nintendo consoles.

    14. Re:The Wiser... by Mornedhel · · Score: 1

      3D is a neat trick, but it comes at the cost of resolution and viewing angle.

      It's a handheld device... you won't be holding it at a weird viewing angle.

      As for the touch pad, I was never a fan of it on the DS. Switching between the digital controls and the stylus is an awkward process and game developers can never seem to make up their minds about which set of controls their game is built for.

      I'm not sure which games you are talking about, but then I haven't played all DS games... could you provide examples? All games I have played fall in one of three categories:

      • A. The touchscreen is not required, the D-pad and six buttons are enough. (Ex: most strategy games, most platformers.)
      • B. The touchscreen is the main input device. The shoulder buttons and the D-pad (or the face buttons if you're a lefty) are still easily accessible. (Ex: Metroid Prime Hunters, surprisingly playable for an FPS, the two Zelda games.)
      • C. The touchscreen is used for always on-screen menus, the buttons for most of the input. I think this is probably what you are talking about, but I find that in those cases, precision is usually not required and you can use your thumbs instead of the stylus.

      Meanwhile Nintendo has inanely decided to replicate the biggest flaw in the PSP controls, only one analog stick, on the 3DS.

      Well, the touchscreen serves as a second analog stick.

      This isn't a technology that can be replicated on a home console well.

      Oh yeah, totally. Nintendo has even announced that they don't plan on getting out a successor to the Wii for a while. This is probably why.

      Nintendo's competition isn't exactly standing still here.

      Certainly not, but Nintendo still looks like the big winner of E3. They've announced a new piece of hardware that has a lot of people impressed, and most importantly, titles from franchises every fanboy was clamoring for (Kirby on the Wii, Kid Icarus, Zelda, Donkey Kong, a few Mario games, Star Fox...). There's a 3D remake of Ocarina of Time for the 3DS, ffs. The only way that could have been topped would have been for Sony to announce that Square Enix would be releasing a 3D FF7 remake.

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    15. Re:The Wiser... by Itchyeyes · · Score: 1

      3D is a neat trick, but it comes at the cost of resolution and viewing angle.

      It's a handheld device... you won't be holding it at a weird viewing angle.

      I'm not talking crazy cockeyed viewing angles. I'm talking anything that isn't directly in the sweet spot for the system. Every review I've read from E3 says that the 3D effect has a remarkably small zone of effectiveness. Basically you have to hold the screen precisely to that one eye is viewing one side of the screen and the other views the other side. There's not a lot of room for error. Also, I imagine anything that makes use of the built in gyro will essentially require you to turn off the 3D effect, as that will have you using it at odd angles. Even if you're not, the screen is still pitifully low res compared to just about every other mobile product on the market today. Like I said before, 3D is a neat trick for sure, but it comes with a lot of trade-offs, and it's quite likely that many people will not find the trade-offs worth it.

      As for the touch pad, I was never a fan of it on the DS. Switching between the digital controls and the stylus is an awkward process and game developers can never seem to make up their minds about which set of controls their game is built for.

      I'm not sure which games you are talking about, but then I haven't played all DS games... could you provide examples? All games I have played fall in one of three categories:

      • A. The touchscreen is not required, the D-pad and six buttons are enough. (Ex: most strategy games, most platformers.)
      • B. The touchscreen is the main input device. The shoulder buttons and the D-pad (or the face buttons if you're a lefty) are still easily accessible. (Ex: Metroid Prime Hunters, surprisingly playable for an FPS, the two Zelda games.)
      • C. The touchscreen is used for always on-screen menus, the buttons for most of the input. I think this is probably what you are talking about, but I find that in those cases, precision is usually not required and you can use your thumbs instead of the stylus.

      I was mainly talking about the devices that use the second scheme. I just always found it incredibly awkward to hold the device in one hand while using the stylus, as the DS, by design, is clearly intended to be held with 2 hands (ie it's wider than it is tall). I think a capacitive touch screen, that didn't require a stylus would have been a huge improvement for them from a design standpoint, as it would have allowed the player access to all the controls at all times.

      Meanwhile Nintendo has inanely decided to replicate the biggest flaw in the PSP controls, only one analog stick, on the 3DS.

      Well, the touchscreen serves as a second analog stick.

      Like I said, I don't really consider the existing DS touchscreen to be a very good control scheme on its own, let alone a good substitute for other controls that are absent for no particular reason. Also, while the DS allowed lefties to map the d-pad to the face buttons while using the touch screen, this won't be possible with the 3DS due to the lack of an analog stick.

      Nintendo's competition isn't exactly standing still here.

      Certainly not, but Nintendo still looks like the big winner of E3. They've announced a new piece of hardware that has a lot of people impressed, and most importantly, titles from franchises every fanboy was clamoring for (Kirby on the Wii, Kid Icarus, Zelda, Donkey Kong, a few Mario games, Star Fox...). There's a 3D remake of Ocarina of Time for the 3DS, ffs. The only way that could have been topped would have been for Sony to announce that Square Enix would be releasing a 3D FF7 remake.

      I wan't arguing that Nintendo made a big impression at E3. They make a big impression every time they announce new hardware. There's

    16. Re:The Wiser... by _KiTA_ · · Score: 1

      Is the PSP in trouble? Yes. But it's at the end of it's lifespan anyways. TGS or E32011 will bring the PSP2, and Sony isn't stupid, they know what they need to build this time around.

      Basically, at this point they're going to have to do 3D with the PSP2. Anything less than that is going to leave Nintendo way, way in the lead. The PSP was a stalled, almost dead platform before, now Nintendo's just about lapped them.

      Maybe they could pull an Apple and just have the PSP2 have an iPad sized screen, but that would be incredibly expensive, I can't see them doing that.

      Nintendo had a huge lead in handheld gaming. The PSP and PSPgo were supposed to close the gap, and all it did was inspire Nintendo to actually get off their asses and try for the first time in decades.

      And for that, I myself thank Sony for being the sacrificial lamb.

      As for the Wiihd? You do realize that would be competing with the Ps4/Xbox 720 right?

      And what will the PS4/XBox720 bring to the table, other than a cheap Wiimote knockoff each and slightly tweaked graphics?

      We're at the plateau here, guys. The Wii can do "good enough" graphics for most games. The PS3 and 360 can do better, granted, but as Yahtzee puts it -- that puts the development cost a few years and a few million bucks on the wrong side of uncomfortable.

      The Wii2 or whatever will have good enough graphics -- probably PS3/360 level. But here's the important thing -- it will have them right around the time price that the development resources for the PS3/360 level of graphics drops like a brick, because the PS3/XBox3's development studios will drive the cost down of the older development tech.

      And due to years of constant research and player testing, it will have vastly superior motion control than the other 2 -- Things like Motion+ or whatever will be built in to the Wiimote2.

      You know all those gimmicky games that fat, neckbearded trolls on Kotaku and the like love to bitch about? Those are market research. Nintendo's figuring out what works and what doesn't, so they can perfect it. I have no doubt that there are helpful hints in the SDK and the various kits given to developers saying "This works best with X amount of leeway when reading the player's buttonpresses."

      But lets step back to the graphics. At the PS3 point of graphics, well, are you really going to notice much of a difference between the PS3 and, well, anything that comes next?

      On games that don't take 5 years to make and $100 to buy?

      Even the poster child for graphical superiority this gen -- Final Fantasy 13 -- is the last of it's kind. SE has said flat out they aren't doing that mess again. FF13 being a festering pile of crap gameplay wise -- note a pattern -- probably has something to do with it.

      And Dragon Quest 10, the other flagship series? Wii title. DQ9 was DS, of all things.
      (Reminder: Dragon Quest 9 comes out July 11th in the US. Preorder today!)

      I guess my point is an engaging experience is the new battlefield, that's why you are seeing Microsoft and Sony playing a desperate game of blatant catchup. If this wasn't important, they'd at least wait until next generation to do it. Instead they're honestly expecting people to spend hundreds of dollars to pick up their Wiimote ripoffs.

      Nintendo shifted the game entirely, making the Microsoft and Sony advantages weigh them down.

      You couldn't get away with a game that looked like Super Mario Galaxy on the PS3 or 360 no matter how fun it was -- certain genres like SRPG notwithstanding -- it'd be "too kiddy". There's an unspoken requirement for the 360 and PS3 games to hit a certain graphical complexity, at the cost of development time, gameplay, et cetera. Nintendo, the "kiddy console", doesn't have that albatross.

      Nintendo has Sony and Microsoft by their graphics cards and is pushing the boot down.

      Sony seems to hope that 3D

    17. Re:The Wiser... by Mornedhel · · Score: 1

      You make good points, except for the capacitive touch screen bit. The DS touchscreen already works without a stylus (at least on the DSi, dunno about older models); as I said, you can use your fingers for quick and dirty access. I've tried it with gloves, too, and it still works (but obviously you lose even more precision).

      the 3DS does nothing to remedy flaws Nintendo's older hardware has in order to attract them.

      From a geek's standpoint, at least one flaw is remedied: with more horsepower, homebrew will be easier to develop. I run a port of OpenTyrian and a SNES emulator on my DSi, and while they work well most of the time, things sometimes slow down to a crawl. Maybe if the DSLinux guys write a 3DS port, too, it will be more usable than on the old DS and DS Lite. This is really not important except for the guys like me who select their devices based on whether you can hack an IRC client into it, though. All the better if it runs Emacs.

      Back to your and the GGP's point, of course there is still a market for alternatives to Nintendo hardware. But even if all consoles were equivalent from a hardware standpoint, the game libraries would make the difference. I don't think Nintendo is trying too hard to attract players from other systems, either; its strength really lies in the established franchises, and the fanbase they have built with them. I bought my DSi because I wanted to play Castlevania, Zelda and Mario Kart. The Castlevania and Mario games could have been written for the PSP as they don't require the touchscreen. For many people, a 3D-enabled remake of Ocarina of Time will mean a day one purchase of the 3DS. This is completely orthogonal to their purchasing a PSP: that will probably depend on the titles available there.

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  21. I should clarify the Sonic thing by NotSoHeavyD3 · · Score: 1

    Before some points it out. Sega never RELEASED a new Sonic game on the Saturn. The new Sonic game was Sonic X-treme and that was being done Sega Technical Institute in the US. At some point the game got into development hell and even got to the point where Yuji Naka threatened to quit because he thought Sega of Japan was helping STI by giving them some code from Yuji's game Nights. (Apparently it didn't actually happen but it's a WTF moment when one division is fighting with another because he doesn't want to help. Especially crazy since they had already done Yuji a favor when he didn't want to do Sonic on the Saturn and the palmed it off on another team.) Any more on that sonic thing http://en.wikipedia.org/wiki/Sonic_extreme#Development_history

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  22. 3GS, 3DS.. by cpscotti · · Score: 1

    Ok!? What's next on this earth haunted by lack of creativity? "WiiS", Nexus1S!?
    But please Microsoft.. stay away from ZuneS!

    1. Re:3GS, 3DS.. by teh+kurisu · · Score: 1

      Just try having conversations about the Citroën 3DS and the Nintendo DS3 in a short space of time. I still can't remember which one's which.

  23. Re:Why the 3DS is relevant here by Junior+J.+Junior+III · · Score: 1

    Nintendo brought itself back from having only 60 yen in stocks. I don't think Sackboy and a few Helghast are going to be much of a problem.

    That may be, but the people who did that are long since retired or dead, and accomplished this feat in a very different world. Having a track record does not make you invincible. Nintendo will probably be in no danger of failing as long as they keep that in mind. Thinking you're a great company because of what you did in the past is a good way to fail quickly.

    --
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  24. Re:Why the 3DS is relevant here by Nicolay77 · · Score: 3, Insightful

    Sony itself will destroy Sony.

    That is, the films and music divisions of Sony are impairing the technology divisions of the company, and there's no clear way out of that mess.

    --
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  25. Re:Why the 3DS is relevant here by Pojut · · Score: 1

    True, those people are likely dead and gone...but it's inspiring to know that the company has been in a tight spot and has made it out before. I would imagine that, given the history of the company, the people currently in charge of Nintendo keep what their forebears did in mind.

    The fact that they are Japanese makes this even more likely.

  26. Maybe not just Nintendo by twoallbeefpatties · · Score: 1

    I think the Wii was an eye-opener in how games could be pushed on a "casual" audience, but I think that the Wii was also a culmination of a trend that was already long in coming. By the time the Wii had come out, we'd had a number of people who were spending half the day playing cheap Popcap games like Bejeweled, or we had people who spent all day playing Monopoly on Yahoo Games, or we were starting to see people playing Uno on XBox Live or the smaller games on Steam, or you could throw in the renewed popularity of 2d platformers on the already successful Nintendo DS, or how about free downloadable copies of Nethack?

    As you mentioned, there were a lot of people concerned that gaming was getting too big for its britches, that the cost of creating games was getting out of control. I wouldn't attribute the saving of the industry directly to the Wii because even the hardcore gamers were starting to think about smaller games by that point. The Wii expanded the industry with its gimmicks, but if the Wii had never existed, you still would have seen a lot of those people get caught up in Farmville a few years later.

    --
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    1. Re:Maybe not just Nintendo by WarlockD · · Score: 1

      Honestly I don't believe that's true. Numbers on those 2D web games have always been low. People never took flash games seriously and the numbers reflected that. Sure you could always FIND someone to play any game you wanted on the yahoo games site, but you didn't see mmorg numbers, sometimes when you see it now.

      I am not saying the market wasn't there before the wee. Like you said, Uno on XBox live is big. I just think if the Wii AND the software that Nintendo put out, I don't think the industry would of became stronger as it is now. There is just something "friendly" about the games Nintendo puts out that makes people like to play them.

      Though, to be honest, It also makes it hard for Nintendo to get out of the "we are a family game company" brand. Though, when you think about it, almost all their popular first party games are like that. They always say G rated movies pulls in the most overall money.

      But I agree that while the Wii ushered it in faster than it might of been, I think Halo did more for the industry than Nintendo. It made first person shooters popular again. It proved that you CAN play one on a console. It was even simple enough that it made it cliche that a girlfriend would start playing just to spend more time with her boyfriend:P I mean, I was following the game before the hype and while the "buggy" car physics were cool, I didn't see what the big deal was, but eveyone was going nuts. Halo brought hardcore fps' to the masses and THATS far more impressive than bringing casual gaming to an already ready demographic.

  27. DSOrganize by tepples · · Score: 1

    I really, really wanted a port of PalmOS (even one of the old monochrome ones) for my DS - a PDA that you can also play games on

    Get a homebrew card for your DS or DS Lite and install DSOrganize and MoonShell.

  28. Also by Sycraft-fu · · Score: 1

    They were willing to go CD. The Saturn was too but, as you noted, it was kinda doomed from the start (in addition to being complex, it was really designed as a 2D console, not a 3D one). Nintendo insisted on cartridges for anti-piracy reasons. Now carts do have the advantage of faster load times, but have massive disadvantages in the form of much, MUCH higher unit costs and less storage. Screwed over a lot of game makers who wanted to make more detailed titles (this is why Square stopped being Nintendo's guy). Sony was willing to go with CD, despite the fact it could be copied (the black CDs were just for looks, they'd read in a normal CD-ROM no problem) and gave devs what they wanted.

    What's more? the Playstation came about from Sony being jerked around by Nintendo. Sony made the sound chip for the SNES and Sony and MS were working on a CD-based game unit. Nintendo told them to fuck off and did the N64 platform instead, Sony used their work as the basis for the PS1.

  29. PS3 vs. HTPC by tepples · · Score: 1

    After all, Why have an Xbox or a PS3? Do they really think that people want to have a separate gaming console when you could hook up a computer to a tv?

    PLAYSTATION 3 vs. home theater PC: The PS3 has a better selection of major-label couch multiplayer games. But the PC has a better web browser and a better selection of indie games, and OpenCL looks like it will eclipse Cell soon. So yes, I would hook an Eee Box, Aspire Revo, or Mac mini to an HDTV. The reason you haven't seen HTPCs before the past few years is that most PC apps other than games have required a high- or at least enhanced-definition display for the past couple decades, and mass-market HDTV is fairly new.

  30. The PS3 had another problem by Sycraft-fu · · Score: 3, Interesting

    An extremely stupid design, that being the Cell. Not that there was necessarily anything wrong with the idea of a processors like that, but that the design was new, unproven, and unknown. You do not put a brand new, first gen architecture like that in a consumer product. IBM was using it for PCIe boards for research and toying with it in some servers, not going mass market with it. Also, you'll note, IBM decided that it was a failed experiment, they aren't going to continue development. Not the sort of thing to put in a consumer device.

    However it gets worse. Sony had somehow talked themselves in to the fact that the Cell would be good enough for 3D graphics. Originally it was not to be the CPU, it was to be the GPU. I don't know if they just had really bad numbers or if they were willfully ignorant to the fact that GPUs did the kind of math graphics need way better than the Cell could (though the Cell is better at them than a normal CPU). Well, this became apparent and Sony did the stupid thing of making the Cell the CPU, rather than scrapping it for a PPC CPU.

    Now they needed a graphics chip, so they went to nVidia. Problem was, they were late. It takes a long time to do design of hardware. The hardware that you see coming out today has been in the pipe for years, you can't just change it all at the last second. So what nVidia could offer them was a slightly modified version of their next gen computer chipset, the 7900 series. They couldn't do the full customization you want for a console in the time they had. As such the PS3 got a graphics chip not as suited for console use as it would have had they contracted it in the beginning. A major feature you can note in this regard is divided CPU/GPU RAM. You don't want that in a console since RAM is at a premium. When you've got only 512MB, you want it all unified. However nVidia couldn't redesign the RAM controller in the time provided so the PS3 has to operate as 256MB/256MB which means in many cases not as much RAM for high detail textures and so on.

    It was just a poor series of design choices all around. In the end it was not only expensive, but hard to program for. Xbox 360 titles were being developed in Visual Studio, something developers have vast experience with and going from PC to 360 was almost as simple as clicking a cross compile button. The PS3 had poor tools and nobody understood how to use it. The Cell might have a lot of untapped power, but there was no knowledge base on how to program to access that.

    1. Re:The PS3 had another problem by xtracto · · Score: 1

      I assume that's mainly because of the disk capacity.

      Originally Microsoft's HD-DVD was going to increase the disk capacity and hence the graphics... but after HDDVD went away they were left with two choices, DVD or Bluray Disc... and going Bluray disc was mainly conceding defeat against Sony.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  31. What are the odds by dreadlord76 · · Score: 1

    That the production models will have a sim card slot? Seriously, if they can add multi tasking, and a semi-decent phone capability, I would ditch my phone for this.

    1. Re:What are the odds by CityZen · · Score: 1

      Pretty close to 0%, I'd guess. Until cellphones really start to eat Nintendo's lunch, I don't expect them to go there.
      Though Iwata-san did mention that Apple was starting to become a threat.
      So not this time around, but the next iteration will be interesting.

    2. Re:What are the odds by Von+Helmet · · Score: 1

      I'll bet Nintendo don't know how to do those things and I'm sure they flat out don't want to do those things.

  32. Re:Why the 3DS is relevant here by sexconker · · Score: 1

    Maybe he's also got a short memory and therefore forgot how Sony got so big in the gaming arena in the first place (because the big guys back in the day, Sega and, yes, Nintendo, got too complacent). I don't see any one gaming company "destroying" any other - all that will happen is cycles where one grows in popularity, becomes complacent/greedy and then someone else comes from behind and steals a march on them.

    So, you mention Sega yet you don't remember what happened to them?
    Or do you still believe the Dreamcast 2 will come out on 10/10/10, 11/11/11, or 12/12/12?

  33. THQ and Viacom v. AceKard by tepples · · Score: 1

    The card now poses as Danny Phantom.
    Nintendo can't block the card without blocking that game.

    But possibly THQ and Viacom can. Even if the judge eventually rules in favor of the AceKard company, on the same basis as in Sega v. Accolade and Lexmark v. Static Control Components, legal fees can still bankrupt a company. And it still doesn't run DSi homebrew, only DS homebrew.

    1. Re:THQ and Viacom v. AceKard by sexconker · · Score: 1

      There is custom firmware on the AceKard 2i. If the company goes kaput, it doesn't matter. Others will fix it and push out new firmware.

      If there was a DSi game worth stealing, we'd have more effort on that front. DS mode is the only mode that people give a shit about.

    2. Re:THQ and Viacom v. AceKard by Golddess · · Score: 1

      As I understand it, generally DSi-compatible flash cards are shipped completely incompatible with the DSi. It is up to the end user to pull the secret code from a legit card and place that on the flash card.

      I seem to recall the manufacturers doing this precisely so they cannot be sued on the basis that they are distributing copywritten code, though I do not have the time to find a source for that.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    3. Re:THQ and Viacom v. AceKard by tepples · · Score: 1

      I seem to recall the manufacturers doing this precisely so they cannot be sued on the basis that they are distributing copywritten code

      For one thing, the term used in the statute is "copyrighted work", not "copywritten". For another, Nintendo could still take action on "inducement" grounds. Besides, if you don't also have a DS Lite, how are you going to dump the code from a legit Game Card?

  34. No dual analog controls is a mistake.. by 0x537461746943 · · Score: 1

    The PSP analog stick is way to small with movement so a better analog control is a great thing to hear about the 3DS. Not having a dual analog stick is a big mistake though. That is what hampered the PSP gameplay when converting FPV shooters(a long with the very small movement of the analog control on the PSP). Surprisingly this is where the iPhone and iPad work better with some practice getting used to not having tactile feedback of the analog controls. You develop muscle memory to know where your thumb and what amount/direction of movement it will create but you have dual analog control and you can even tweak the throw of those virtual analog controls to suite your preference. If PSP2 or 3DS had physical dual analog controls that would be one sweet setup. I honestly don't see how they could not add dual analog sticks in the year 2010. 1 analog stick is just not enough nowadays.

    1. Re:No dual analog controls is a mistake.. by jannone · · Score: 1

      Maybe the embedded gyroscope will replace a 2nd analog stick in certain games.

    2. Re:No dual analog controls is a mistake.. by DarkXale · · Score: 1

      Just means that shooters have to be designed for less Y axis movement. Two of the perhaps most famous console shooters were on the N64 (Goldeneye and Perfect Dark) - and like the 3DS it only featured one stick. Goldeneye used maps that generally did not require looking up/down much, Perfect Dark required more of this but generally it was also done more predictably. In multiplayer of both games you could generally only shoot short distances across floors.

  35. True, but that's even crazier by NotSoHeavyD3 · · Score: 1

    I mean you'd think since SoJ did loads of polygon titles in the arcade with top notch graphics that they'd do whatever they could to make transitioning them to the new home machine as easy as possible. Instead SoJ came up with the Saturn. (To be fair I still think VF2 and DoA look better than almost everything that ever came out on the PSX. Still, I heard it wasn't easy to get 3d games that looked that good on the system.)

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  36. No stereoscopic vision by uofitorn · · Score: 1

    I have a lazy eye you insensitive clod!

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
    1. Re:No stereoscopic vision by 4D6963 · · Score: 1

      If you have a lazy eye aren't you screwed whatever the technique? How can you see in 3D if you only use one eye?

      --
      You just got troll'd!
    2. Re:No stereoscopic vision by uofitorn · · Score: 1

      People with lazy eye have trouble seeing 3d the way it is presented in media and movies because it relies on stereoscopic vision, or, stereopsis.

      wikipedia explains it better than I can: Stereopsis is commonly referred to as depth perception. This is inaccurate, as depth perception relies on many more monocular cues than stereoptical ones, and individuals with only one functional eye still have full depth perception except in artificial cases (such as stereoscopic images) where only binocular cues are present.

      So I'm not completely screwed in my day to day life since depth perception relies on other monocular visual cues that are normally present such as size, perspective, and motion parallax.

      --
      "What kind of music do pirates listen to?" -Paul Maud'dib
      "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
    3. Re:No stereoscopic vision by Psaakyrn · · Score: 1

      If that is the case, you can rely on current gen 3D graphics, which already does size, perspective, and motion parallax to an extent. And with the inwards camera, they can also do head tracking, which adds another avenue to simulate 3D (some DSi games already does this).

    4. Re:No stereoscopic vision by 4D6963 · · Score: 1

      Yeah, so basically any form of 3D display is useless to you. The only thing that'd any good to you would be something that'd track the position of your watching eye to modify the display accordingly. In a way you've got it good, it's technologically simple for you to be fooled into thinking what you see is like real 3D.

      --
      You just got troll'd!
  37. Controls - ouch! by zooblethorpe · · Score: 1

    Controlling the game via touch can be a royal pain in the rear.

    Handheld gaming -- Yer doin' it wrong.

    Yeesh!

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  38. Re:Would that reall stop.. by tepples · · Score: 1

    someone from creating an r4 device

    No, but Nintendo's better security on DSi and 3DS would, as would the lawsuits against the makers of these R4 devices.

  39. No kidding by Sycraft-fu · · Score: 1

    I sure won't call the Wii a failure, Nintendo has sold a lot of them and a good deal of accessories. However, they seem to have sold it mostly based on hype/shiny factor rather than legit use. I too know more than a few people who got a Wii, messed with it, and kinda set it aside. Seems they don't buy many games for it, don't use it much.

    Nothing wrong with that from Nintendo's perspective (well ok, they'd like a higher attach rate for more money but still) they make money and all is well. However let's not pretend this is the One True Way(tm) for gaming. Been lots and lots of games coming out for consoles and computers that use game pads and keyboards and the like.

  40. Closed proprietary system rants? by jscotta44 · · Score: 1

    Where are the rants against closed and proprietary systems? Shouldn't there be posts extolling the yet-to-be-announced Android handheld gaming systems that are sure to come out and eliminate the gaming systems from Nintendo, Sony, etc? Where are the guys saying how they would never buy one, because they can build a better/cheaper one with a Reb Bull can form factor? Maybe these types of posts are just saved for products made by Apple.

  41. Re:Why the 3DS is relevant here by KDR_11k · · Score: 1

    It does tell people "look, 3D isn't expensive" when the TVs still are extremely expensive.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  42. Sue 'em all by tepples · · Score: 1

    the card was made in China

    So is the Wii. Nintendo does enough business in China that it should know its way around the Chinese legal system.

    and the design has been cloned and ripped-off by a bunch of smaller manufacturers.

    Sue 'em all. Or does China not allow RIAA-style scattershot lawsuits?