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Activision Wants Consoles To Be Replaced By PCs

thsoundman writes with this excerpt from thegamersblog: "We live in a world where we have multiple platforms for gaming: PC, PS3, 360, Wii, etc. Each platform has varying amounts of power when it comes to playing games. Activision, one of the leading cross-platform publishers, wishes to move away from the 'walled gardens' set by Sony, Microsoft and Nintendo. ... [Activision CEO Bobby] Kotick’s solution is to turn to the PC, where it can set its own model for pricing — not unlike what Blizzard has done with World of Warcraft and Battle.net. Kotick stated that Activision would 'very aggressively' support the likes of HP and Dell in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV."

344 comments

  1. Bobby Kotick again by SquarePixel · · Score: 5, Insightful

    While moving away from consoles 'walled gardens' sounds great and the summary makes it sound all nice and everything, this is Bobby Kotick were talking about. The CEO of Activision who's primary goal is to milk as much money from computer games as possible by any means necessary.

    In the article he is angry that while people pay for XBL subscriptions, Activision doesn't get any share of that. Basically he wants people to pay Activision a monthly subscription for online services, on top of the normal price for games. While it makes sense for games like MMO's where the developer needs the monthly subscription to keep up their massive server farms and keep creating new content, the usual multiplayer games don't require that. Just see Valve and TF2 or countless amount of other multiplayer games.

    Forget about "opening up consoles", making the world a better place, ending wars and famine, he just wants more money.

    1. Re:Bobby Kotick again by sznupi · · Score: 4, Insightful

      More to the point, he is surely frustrated that he can't really pursue his own 'walled gardens' on consoles; for that he needs 'open' PC.

      --
      One that hath name thou can not otter
    2. Re:Bobby Kotick again by TechnoFrood · · Score: 2, Insightful

      the usual multiplayer games don't require that. Just see Valve and TF2 or countless amount of other multiplayer games.

      Thats simple to get round, you just don't release a dedicated server for your game, and force everyone to use your matchmaking service for P2P play.

    3. Re:Bobby Kotick again by Anonymous Coward · · Score: 1, Interesting

      Bnet will be his walled garden. I don't think anyone thinks it's unlikely. Unlikely to succeed? Sure. But really, it's already headed that way.

    4. Re:Bobby Kotick again by FriendlyLurker · · Score: 5, Insightful

      The CEO of Activision who's primary goal is to milk as much money from computer games as possible by any means necessary.

      In this case, the point is moot. Anyone who supports an open standard platform for gaming gets my vote, greedy or not. Walled gardens, especially when they are the dominant garden in the park, are never good for consumer choice or price in the long run. Sure Kotick can charge more on the PC than on some propriety gaming platform where he must follow orders. But he also can't exclude competition or dictate any terms to anyone else... so go to it Activision, I really hope you succeed in making a plugin and play gaming PC platform based on open standards!

    5. Re:Bobby Kotick again by Yvanhoe · · Score: 1

      Isn't that the same kind of people who was praising consoles for their lower piracy ratings ? In a few years he will complain that PCs are too open and allow to easily crack games...

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    6. Re:Bobby Kotick again by SquarePixel · · Score: 5, Interesting

      This still affects MW2. Recently they released a second multiplayer level DLC and changed some of the gamemodes (added a "pure" gamemode with no killstreak rewards).

      First of all if you want to play the new maps you have to play them in specific gamemode that rotates between team deatchmatch, demolition, sabotage and all the other modes. You cannot select the gamemode you like, but have to play those you hate too. Of course this isn't told on the sales page, but at least this time around I knew it will be the same thing and did not buy the DLC. They will probably be available in a month or two for the other gamemodes, but the funny thing is that those who don't have the DLC cannot join the games that have the DLC. This devalues the game for the old players, as they have much less people to play with and possibly can't even find a game to join.

      Secondly, they removed Capture The Flag gamemode to make room for the "pure" gamemode. It was my favorite one with Sabotage, but now I cannot select it. Obviously this would had not been a problem with dedicated servers where the server admin could choose it freely.

      Then theres also the cheaters.

      It just sickens me how they ruined otherwise good multiplayer game in their pursue for more cash.

    7. Re:Bobby Kotick again by radicalskeptic · · Score: 0, Offtopic

      Yes, Mr. Kotick is one of the most hated people in the industry for good reason. Check out this extremely detailed and disturbing post on Teamliquid.net about how little he cares for his developers and the games produced by the studios under Activision.

      Personally, I blame him for the deluge of bad decisions coming out of Blizzard regarding Starcraft II, including:
      -No LAN play
      -No cross-regional play
      -Fees for tournaments and a more centralized, locked-down system in Battle.net 2.0

      Most or all of these features were available in the Starcraft, which was released in 1998! I expect some or all of the features that the community is clamoring for will be introduced eventually--for a subscription fee. Because that's all Kotick sees in the Starcraft community: a bunch of passive cows who are just begging to be milked of all their worth.

      And the worst part is, I pre-ordered Starcraft II anyway. Sigh.

      --
      WARNING: If accidentally read, induce vomiting.
    8. Re:Bobby Kotick again by Z00L00K · · Score: 1

      It will probably come and go in waves - forcing customers to upgrade all the time.

      Customers are like cows - but milked for money in any conceivable way. Soon there will be copyright infringement suits on dices too.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    9. Re:Bobby Kotick again by ultranova · · Score: 4, Insightful

      In this case, the point is moot. Anyone who supports an open standard platform for gaming gets my vote, greedy or not. Walled gardens, especially when they are the dominant garden in the park, are never good for consumer choice or price in the long run.

      One should also remember that consoles hold back the development of games. Even something like XBox 360 has only 512 megs of memory, which severely limits how complex gameworlds it can represent; just compare with the 2 gigabytes minimum on newer PCs, and 6-8 gigs or more on high-end machines.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    10. Re:Bobby Kotick again by Eraesr · · Score: 5, Insightful

      Bobby Kotick's ultimate goal isn't an open platform. His goal is a platform that's very much closed off, but where he determines the rules instead of Microsoft. The reason he roots for the PC as a platform to do this on is because it's the only platform that is open enough for him to start up his own walled garden.

      It's bad news all-round. If every publisher started up it's own variant of XBox Live, you'd have to pay subscription fees for every publisher, maybe for every game. You'd be working yourself into serious debts if you want to sustain (multiplayer) access to a variety of games from different publishers.

    11. Re:Bobby Kotick again by bloodhawk · · Score: 2, Insightful

      And the various levels of hardware in PC land hold back development even more. Very few games can afford to shoot for the leading edge of hardware as it simply restricts their gaming audience too much. An X-box will set a gamer back $300-$500 (depending on accessories), a modern gaming machine while relatively cheap nowadays is going to cost you at least as much and is a constantly shifting target that forces gamers to upgrade regularly (I am one of them), with a console I can spend more on games with slightly less capable hardware, with a PC I spend more on hardware which reduces what I can spend on games, but get prettier games.

    12. Re:Bobby Kotick again by icebraining · · Score: 3, Informative

      Very few games can afford to shoot for the leading edge of hardware as it simply restricts their gaming audience too much.

      Bullshit. PC games provide ways to reduce the load for older PCs. I could play COD4 in my P4 with a two year old $75 graphics card. Now that I have a quadcore and a HD5770 (total PC price: $450) I play it with much higher resolution, particles, etc.

      People are not forced to upgrade significantly more regularly than with consoles. They simply have the option to do so, and enjoy better graphics if they choose to.

    13. Re:Bobby Kotick again by KDR_11k · · Score: 4, Insightful

      To be fair this whole subscription service mania is a result of revenues not growing as much as costs so sooner or later their whole operation will crash down anyway (they'll focus on delivering fewer and fewer titles that must all be huge hitters but epect failures to eliminate publishers going that route) and people who are less hostile towards the customer and blowing less money on nonsense like cutting edge graphics (of course you need decent graphics but you don't need expensive cutting edge ones) will take over. While Activision et al build bigger and bigger blockbusters countless avenues for cheaply made games are springing up everywhere. The future of gaming is not ridiculous prices, it's cutting back the superfluous costs and delivering reasonably priced games with good enough graphics and good fun (which isn't terribly expensive).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      I'm playing the need for speed world beta on my radeon hd3200 - and it's wonderful.

      all this thing about graphic performance is.... moot. today computers have an amazing power, only abusing the ai is now going to slow them down (think of games like empire total war or king arthur) and you have to be pretty flamboyant with your ai coding because supreme commander 2 runs like a charm on my old athlon 2400+

      they just add stuff for having you on the low side of the framerate, so that you can play the game but are compelled by a upgrade. (notice how most pc games are sponsored by nvidia or ati)

      look at how efforts like oldblivion (oblivion was sponsored by nvidia) made the game playable even on older video card and cpu. no technical reason relly push toward a more powerful gpu nowadays, if amateurs could take a modern game and make it run well on old stuff.

      the only point I can concede is that the new display have a lot more pixels to draw, but that has more or less settled in the recent two years on the full hd format, so it's not like the gpu requirement is going anywhere higher.

    15. Re:Bobby Kotick again by Anonymous Coward · · Score: 1, Insightful

      Current gen consoles are looking at lasting 6+ years. Try running your COD4 on a 6 year old PC with a 6 year old graphics card. so something like an ATI X600 or Geforce 6600 ( 5 years ago) will struggle even in a game like wow nowadays.

    16. Re:Bobby Kotick again by bloodhawk · · Score: 3, Insightful

      So even with an only 2 year old graphics card you have to reduce performance, 2 years is a way to frequent upgrade. This is the whole damn problem, if you want to keep up with games in the PC world you have to upgrade or have the game operating at less than the designed intent. I can afford to keep up with that, I actually upgrade at least once a year but I have friends that can't afford to upgrade there 3,4,5 year old machines and find it almost impossible to play newer games. the 360 came out in 2005, the PS3 came out in 2006. Even games purchased in 2011 or 2012 will work the same on a 2005 model as it will on a 2012 model. get a gaming machine from 2007 or 2008 even and you will find you have to turn down the graphics on modern games.

    17. Re:Bobby Kotick again by tepples · · Score: 2, Insightful

      Bnet will be his walled garden.

      The advantage of PCs running Windows is that it has multiple walled gardens: Battle.net, Steam, etc. You can start your own if you don't like the console maker's, or you can join someone's even if the console maker thinks your business is too small.

    18. Re:Bobby Kotick again by icebraining · · Score: 3, Interesting

      Call of Duty 4 in a ATI x600: http://www.youtube.com/watch?v=ld60-3LHOMI

      50 fps. Perfectly playable.

    19. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      The Xbox 360 is less than 5 years old and the PS3 is less than 4 years old. The graphics on both already look dated. Neither are even capable of handling a 2 year old game like Crysis, which any mid-range PC can easily run now. When the 6 year mark comes around, they'll look absolutely primitive.

      As a comparison, the Geforce 7800GTX was released at the same time as the Xbox 360 and the Geforce 8800GTX was released at the same time as the PS3. Both of those PC GPUs are still capable of running modern games at full speed and with good visual settings; certainly better looking than the consoles can pump out.

    20. Re:Bobby Kotick again by SuperDre · · Score: 0

      Well, ofcourse he has a good point, because Activision doesn't get any money from the live-subsciptions, BUT most live subscriptions are bought because of Activision online games (like modern warfare).. But then again, it shouldn't be that hard to actually create a system that will give the publishers their share, as they know exactly how many times/how long/who has played specified online games, and accordingly could share royalty.. Let's not forget the xboxlive made more than a billion dollars last year. The Sony reference I don't understand as it was said sony let the publishers run their own servers, so why not bring games like WOW to that console, shouldn't be that hard..

    21. Re:Bobby Kotick again by Anonymous Coward · · Score: 1, Informative

      perfectly playable, but the drop in graphics quality is significantly noticable even on a crappy utube video, that game is running 640x480 to achieve that at low res settings.

    22. Re:Bobby Kotick again by Anonymous Coward · · Score: 1, Insightful

      The 360 ticks over 5 years in a couple of months so I doubt it is going to go from dated to absolutely primitive in a little over 12 months lol. The 7800 most definitely also struggled with Crysis and required significant downgrading of graphics, it ran ok on medium graphics but really required low settings to run at full. Geforce 7800GTX and 8800GTX released at those times cost more than an entire bundled console plus a few games thrown in and that is without the PC to put it in. If you built a machine at that time with those cards you would have been paying many times more than the cost of a console.

      I really don't get why people are so antagonistic to the console market.... well actually I get activision, they are simply fucking greedy bastards. I am both a console gamer and a PC gamer, they are 2 different markets, both have there positives and negatives. Cost and consistency along with ease of use with "decent" graphics is the console. High end graphics and games, more complex and even FPS's (even though some of those are now finding favour on the consoles too) is the PC world.

    23. Re:Bobby Kotick again by Anonymous Coward · · Score: 1, Informative

      You have to constantly upgrade your console to keep up with the new consoles, so that is a moot point. A brand new console with all the accessories you need to use it will be over $500 unless you play by yourself. Those controllers are expensive... and don't even get me started on the cost difference between games... Steam games = $5 - $30, console games = $30 - $60. Then if you like any of the fad games that require their own special controllers (Ala GH/RB) your costs increase even more.

      Consoles are the great money sink no one seems to know about.

      with a console I can spend more on games with slightly less capable hardware

      Understatement of the century. The hardware difference between a modern gaming rig now and an Xbox 360 are INSANE. I can't even use my Xbox anymore now that I've run a few games side by side.

      I've spent more on my Xbox 360 than I have my gaming rig (If you count the games, controllers, warranty, etc), and my gaming rig gives me way better graphics, better selection of games, and I can do whatever the hell I want with my own hardware.

    24. Re:Bobby Kotick again by Anonymous Coward · · Score: 2, Informative

      "Dice" is plural; the singular is "die".

    25. Re:Bobby Kotick again by dancingmilk · · Score: 1

      And the worst part is, I pre-ordered Starcraft II anyway. Sigh.

      Then you are nothing more than part of the problem, Mr. Cash Cow.

      I got into the SC2 beta, and that helped me decide NOT to pre-order SCII. When you get right down to it, its pretty well the same game that SC was, just with a few bells and whistles. I expected WAY more out of Blizzard considering this game has been a long time coming (What, 10 years now?).

      The whole "Hey lets release it as 3 games and milk our customers for even more!" is another good reason to vote with your wallet.

    26. Re:Bobby Kotick again by AltairDusk · · Score: 1

      So even with an only 2 year old graphics card you have to reduce performance, 2 years is a way to frequent upgrade. This is the whole damn problem, if you want to keep up with games in the PC world you have to upgrade or have the game operating at less than the designed intent. I can afford to keep up with that, I actually upgrade at least once a year but I have friends that can't afford to upgrade there 3,4,5 year old machines and find it almost impossible to play newer games. the 360 came out in 2005, the PS3 came out in 2006. Even games purchased in 2011 or 2012 will work the same on a 2005 model as it will on a 2012 model. get a gaming machine from 2007 or 2008 even and you will find you have to turn down the graphics on modern games.

      From the first sentence it's apparent you're looking at it wrong. You say you have to reduce performance looking at the maximum settings as a basis. On a console those settings never would have been there, the game would have been reduced performance right out of the box because console hardware is static. In reality you're getting the opportunity for a better experience provided you have the hardware to handle it. If not you're "stuck" with a similar level of performance as the game you bought a year ago, same as on a console.

    27. Re:Bobby Kotick again by bloodhawk · · Score: 3, Interesting

      Personally, while I respect your opinion, I think your looking at it the wrong way. On console you just throw the game in and it will look EXACTLY as the developers intended for it to look. While on a PC with older hardware I have to tweak the settings, read forums to work out the best settings and in game command line options to adjust the game. The older your hardware gets the less likely the game was tested with your machine specs in mind and the harder and harder it gets to eek out that performance. I have been gaming for 20+ years now and while tweaking has gotten infinitely easier it is still a pain and is essentially time wasted, I spend all my working life working on servers in a datacenter, the last thing I want to do when I get a new game is spend time trying to tune it. I play FPS's and RTS's on the PC and some of them even with modern machines can cause me to spend hours tuning, MW2 for example took me weeks to get working right due a multitude of activision bugs, video driver bugs and several other incompatible programs I had making it all but unplayable in multiplayer, all the while I cursed my friends who decided to get it on the 360 or PS3. The Nirvana that Activision perceives doesn't exist, besides which their only reason for wanting this is greed, they have no desire to make gaming better for you or me, simply a desire to find a bigger and more sustainable pig trough to eat at.

    28. Re:Bobby Kotick again by elrous0 · · Score: 1

      It would probably help his attitude if MS and Sony didn't take such an openly hostile attitude towards MMO's on their consoles. A lot of developers have just given up in disgust trying to develop modern MMO's for those consoles (most notably with Champions Online). Both the 360 and PS3 have the power to support MMO's, but MS and Sony make it almost impossible with all their restrictions.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    29. Re:Bobby Kotick again by Superpants · · Score: 0, Offtopic

      I didn't know Mechwarrior 2 had multiplayer.

    30. Re:Bobby Kotick again by DarkFencer · · Score: 1

      Or - you could just use the game's automatic 'recommended' settings which almost always work perfectly (unless your computer is well below the advertised minimum specs or your system is clogged with malware).

    31. Re:Bobby Kotick again by IndustrialComplex · · Score: 1

      The advantage of PCs running Windows is that it has multiple walled gardens: Battle.net, Steam, etc. You can start your own if you don't like the console maker's, or you can join someone's even if the console maker thinks your business is too small.

      And then you get sued for violating the DMCA because you needed to 'circumvent' activision's walled garden.

      Though I would very much wish for Activision to shoot itself in the foot by disconnecting games which are using a third party service. But knowing our courts, they would win.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    32. Re:Bobby Kotick again by Custard+Horse · · Score: 1

      +1

      Game publishers create games based on current and future products so if your GFX card ceased production 2 years ago you are SOL with new games. I stopped PC gaming a while back due to upgrade costs at a point when Counterstrike ran fine but Half Life 2 was a step too far for my Socket A based PC.

      The 360 is just 'nice' to drop in and out of gaming without the hassle of upgrading and you can run all the new games on it as they work to the constraints of the current system. That's not to say there aren't improvements as coding becomes more efficient and firmware updates becomes available.

      I'm all for creating a console and replacing it wholesale every 5-7 years or so. That way the games have longevity and the jump to the next generation it large enough to justify a new system (Xbox to 360, PS1 to PS2 etc.)

    33. Re:Bobby Kotick again by mabhatter654 · · Score: 1

      People that "blame the hardware" hold back games!!!

      I quit buying PC games because the upgrade mill was terrible. PC gaming is not FUN unless you like spending all your time bragging about your "rig". Games with shit coding like Crysis that NEVER seem to have enough hardware thrown at them (it's many years old and no PC runs it perfectly... still) are just plain bad programming and design. The best selling games are all games that graphics matter least in. This is why consoles and iPhones are mopping the floor now. Activision, EA, etc. all sold out PC gamers years ago with bad, second class ports and "console first" policies. PC gaming is back to being a niche, it's not mass market, even Electronics stores don't stock PC software or games anymore beyond the "top 10".

    34. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      "Shovelware" Art sold out all gamers years ago to begin with.

    35. Re:Bobby Kotick again by kevinNCSU · · Score: 2, Informative

      First of all if you want to play the new maps you have to play them in specific gamemode that rotates between team deatchmatch, demolition, sabotage and all the other modes.

      This is either intentionally misleading or you are misinformed. As long as everyone in your party has the new maps they will show up in all the game modes (at least all the standards like TDM, domination, ground war, CTF, ect). What they did was ADD a NEW game mode that allowed you to play ONLY the new maps and that game mode rotated between the various game types.

      This devalues the game for the old players, as they have much less people to play with and possibly can't even find a game to join.

      This is just absurd. you clearly have no concept of the size of the player base. Most of my friends got the DLC but a few don't and we convince more of our friends to pick up the game every few weeks. I've noticed no difference in ability to pick up a game between having the DLC or not. I have noticed the non DLC players seem to be easier on average, but I think that's likely caused by all brand new players being in that category.

    36. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      Ah, yes. Teamliquid, putting the QQ in Starcraft II since February, 2010.

      No QQ in the spelling of SC2 you say? Fear not, TL will always find a way.

    37. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      While it makes sense for games like MMO's where the developer needs the monthly subscription to keep up their massive server farms and keep creating new content, the usual multiplayer games don't require that. Just see Valve and TF2 or countless amount of other multiplayer games.

      And from a technical standpoint, it doesn't make sense for Microsoft to charge it. All they provide is bandwidth for voip (trivial with the awful quality they use), stat tracking, and player matching. They dont host any of the game servers for any game I've played, so a monthly fee makes no technical sense.

      but it makes a world of business sense. People were willing to pay $1.2bill last year for xbox live. So from a capitalistic standpoint it makes all the sense in the world. It's not fair, but its what the market will bare. And if Activision thinks they can get a few extra bucks a month on top of that, thats their right as a US company.

    38. Re:Bobby Kotick again by ultranova · · Score: 1

      So even with an only 2 year old graphics card you have to reduce performance, 2 years is a way to frequent upgrade.

      No, with a 2 year old graphics card you'll still get better graphics than with XBox 360, but not as good as with a new graphics card. You don't have to upgrade, you can simply drop the resolution a bit.

      This is the whole damn problem, if you want to keep up with games in the PC world you have to upgrade or have the game operating at less than the designed intent.

      PC games are designed for the average machine (which is also constantly getting better, BTW). The bleeding edge machines get even more eye candy (antialiasing, ultra-high resolution, etc.), but the game is perfectly playable with lower-end machines too.

      Even games purchased in 2011 or 2012 will work the same on a 2005 model as it will on a 2012 model.

      And are limited to 2005 tech, too.

      get a gaming machine from 2007 or 2008 even and you will find you have to turn down the graphics on modern games.

      Yes, but on a console, you can't turn them up from 2005's level. Not that graphics were really my point, but still...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    39. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      "His goal is a platform that's very much closed off, but where he determines the rules instead of Microsoft." ...and he wants to do this on a PC,..... running Windows? Umm,..........yeah.

      Only way I can see him managing this one is to aim solidly at..........Apple/Macintosh.

      Either that, or have it run on an OS agnostic browser of some sort, but is that really the best option here?

    40. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      Only if by a "couple months" you actually mean 4 months or 1/3 of a year.

      I also remind you that the Xbox 360 and PS3 were like $600 at release. Definitely more expensive than a brand new 7800 or 8800.

    41. Re:Bobby Kotick again by Dashiva+Dan · · Score: 2, Interesting

      Well. XBox and PS, etc, are really just customised PCs running customised OSes.
      Sounds to me like he's basically looking to 'open-source' the platform.
      I'm sure there'll be minimum requirements and standards, and, should this pick up like he seems to hope, you'll basically end up with a gaming console that happens to be upgradeable and open.
      So it will be cheaper to buy to begin with for the same performance, and open ended to allow incermental upgrades.
      The games developed would be like standard PC games, with configurable levels of detail. The mor epower you have, the more detail you turn on.
      As it's looking at running on a TV, the resolution will be fairly low (even in HD, as compared to a PC) meaning it will already run faster than most current PC setups.
      Yes, he's surely out to make money. Good for him. He's taking an approach I can get behind.
      I really hope he suceeds, as it will give both the PC hardware and software industries in general reason to innovate faster again.
      Yes, it will mean that to benefit from the advances you'll need to fork out more money than you would in the long run with a console, however that will be your choice if you want to take advantage of the innovation that is generated.
      If you don't want to take advantage, then don't buy the upgrades, don't get the newest games. Stick with the low base that the consoles will have, and you've lost nothing. Those who can afford a few extra bucks will drive the industry forward, and in 6 years time it will be much further along than it would have been otherwise, and even those who can't afford the high prices will reap those rewards.

      --
      "lt;dr" is the correct response to most of my posts.
    42. Re:Bobby Kotick again by farble1670 · · Score: 1

      While it makes sense for games like MMO's where the developer needs the monthly subscription to keep up their massive server farms and keep creating new content, the usual multiplayer games don't require that.

      citation needed. while i can see that something like WoW would require greater ongoing development, there is certainly a cost involved with maintaining any game server.

    43. Re:Bobby Kotick again by Rude+Turnip · · Score: 1

      It looks like crap. I'll take the 5-6 year consistency of a console.

    44. Re:Bobby Kotick again by jjoelc · · Score: 1

      I may be playing the devil's advocate here, but one of the advantages of consoles is the locked down hardware. And I don't mean because it makes it easier for developers. I think when the hardware is locked in place, or otherwise restricted, that pushes software development to new heights. Developers have to learn to be more creative, more efficient when they start running into the limits of the hardware's abilities. As long as developers know that next year there will be something around that is twice as fast, with twice as much memory, they know they can get away with being sloppy. (Thank you Windows)

    45. Re:Bobby Kotick again by UnknownSoldier · · Score: 1

      > Current gen consoles are looking at lasting 6+ years.

      Sony is expecting 10 years with the PS3. We are already into year 4.

      > Try running your COD4 on a 6 year old PC with a 6 year old graphics card. so something like an ATI X600 or Geforce 6600 ( 5 years ago)

      Less then 2 years ago I used to regularly play COD4:MW (the first one) on an GeForce 6600GT + Athlon XP 3000 just fine thank you very much; my gaming rig was built in 2003, so that makes it 7 years old. I'm upgrading this year because L4D is only playable at 640x480 on the old rig to an Athlon X4 955 BE + 5770 which will last YEARS because it has o/c headroom.

      Everybody wants 1920x1080 these days, but I was gaming before you young whipper snappers even knew about playing Quake at 512x384 on a Voodoo 1. Considering that consoles have the equivalent of an GeForce 7800, which version of pixel shaders isn't going away anytime soon.

    46. Re:Bobby Kotick again by Lonewolf666 · · Score: 1

      Fat chance.

      PC hardware being mass produced means Activision could get the parts for cheap, but to make it really closed they would have to replace Windows with their own OS. Legally I guess they could pull it off by perverting some BSD variety, but who would buy such a system?

      Without exchanging the OS, Activision can at worst launch a closed software platform. Which puts them in direct competition to Valve's Steam and similar services. Won't be easy for them:
      While I dislike the DRM in Steam games, I've also noticed that Steam works pretty well. Activision would have a lot of catching up to do ;-)

      --
      C - the footgun of programming languages
    47. Re:Bobby Kotick again by CodingHero · · Score: 1

      As long as developers know that next year there will be something around that is twice as fast, with twice as much memory, they know they can get away with being sloppy. (Thank you Windows)

      I'm pretty sure that Windows has absolutely nothing to do with the advancement of hardware.

    48. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      I'll take the ability to do much more than play games, the expandability of hardware, the precision of keyboard/mouse controls and the freedom to modify and/or create my own games.

    49. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      Who is "they"? Those gameplay decisions like removing CTF and changing game modes and stopping cheaters are all the developer. I believe your concerns are with Infinity Ward.

    50. Re:Bobby Kotick again by gknoy · · Score: 2, Interesting

      consoles hold back the development of games. Even something like XBox 360 has only 512 megs of memory, which severely limits how complex gameworlds it can represent; just compare with the 2 gigabytes minimum on newer PCs, and 6-8 gigs or more on high-end machines.

      Bullshit.

      Having a restrictive (yet capable) standard sandbox enables a developer to focus on working within those constraints, which can allow them to exercise creative freedom. Look at some of the most interesting and innovative games recently -- Portal, for example. Good games don't necessarily push hardware to it's limit.

      Sure, you don't get as many "Crysis" equivalents (in terms of how hard they flog the hardware). However, you can get things like Heavy Rain, Portal, Rock Band, and tons of other innovative games. What makes a game good is gameplay and story -- if games are like cupcakes, then graphics are frosting on the cupcake. Sure, we always want better, but it's not sufficient (or even necessary). Lego Star Wars or Tetris Party don't really flog the hardware, but are still awesome games because their gameplay is excellent. Heavy Rain may not exercise the sort of hardware in a high end gaming PC, but it's main draw is the story and the degree to which you interact with it.

      A fixed console target allows developers to push that hardware to the limit, and still have their target market consist of everyone with a console. With PCs, when the Next Crysis comes out, how many people will have (or will buy) the hardware for it? Fewer, I imagine, than those who already have an Xbox360 or PS3 or even a Wii.

    51. Re:Bobby Kotick again by tepples · · Score: 1

      I may be playing the devil's advocate here, but one of the advantages of consoles is the locked down hardware.

      Say an indie developer has made a playable console-style game for the PC, intending to use it like a pilot to get published. How, then, does the developer find a publisher able and willing to fund the port to a console?

      I think when the hardware is locked in place, or otherwise restricted, that pushes software development to new heights.

      It appears you're confusing "locked down" in the sense of "standardized" with "locked down" in the sense of "cryptographically restricted against micro-ISVs".

    52. Re:Bobby Kotick again by Stormwatch · · Score: 1

      I guess that was a typo, and he meant: "Thank you. -Windows", as in Microsoft's Windows development team gets away with being sloppy too.

    53. Re:Bobby Kotick again by SquarePixel · · Score: 1

      First of all if you want to play the new maps you have to play them in specific gamemode that rotates between team deatchmatch, demolition, sabotage and all the other modes.

      This is either intentionally misleading or you are misinformed. As long as everyone in your party has the new maps they will show up in all the game modes (at least all the standards like TDM, domination, ground war, CTF, ect). What they did was ADD a NEW game mode that allowed you to play ONLY the new maps and that game mode rotated between the various game types.

      Uh, no. The maps from the first DLC have been integrated now, but the second DLC maps (released two days ago) are just in the two "randomized" gamemodes. Just like it was with the first DLC a few months back. They will most likely eventually (a month or two) add them to normal gamemodes too, but now you can only play them in specific random gamemodes.

    54. Re:Bobby Kotick again by AndersOSU · · Score: 3, Insightful

      Locked down hardware is the only advantage of consoles.

      The primary reason the PC game market is on the long slow decline is "minimum system requirements" and the upgrade treadmill that goes with it. I know that my Xbox 360 will play every Xbox game just as well as yours. I don't have to worry about frame rates or graphic cards. I plug it in, and I know I can play every game designed for the system.

    55. Re:Bobby Kotick again by Toonol · · Score: 2, Interesting

      So, stop caring about trivial graphics differences, and pay more attention to gamplay. I still play my PS2 more than my 360; I still play X-Com more than any PC game released in the last couple years. At this point, what do improvements in graphics matter?

      Consoles and PCs have long ago reached the point where they can create a large, detailed, world. Yet, if you look at an RPG on the PS3 compared to one on the SNES, you'll find it's often smaller and shorter. Yes, the salt-shakers on the table in the inn are individually modeled in beautiful 3d; but the WORLD is small, because of the immense expense creating those graphics, and the perception that graphics are the most important aspect of modern gaming.

    56. Re:Bobby Kotick again by kevinNCSU · · Score: 1

      Two days ago? We must be talking different platforms. On Xbox 360 we got the 2nd map pack a month ago (Carnival, Trailer Park, Fuel, Vacant, and Strike) and they are definitely available in the normal game modes and always were as long as everyone in your party has them.

    57. Re:Bobby Kotick again by whodunnit · · Score: 1

      Not really, most pc games take advantage of the extra power by not bothering to optimize their games to the hardware at all, thus you have games on the 6 year old 360, looking nearly as good as on a brand new 1K machine because they've spent the past 6 years wringing every ounce of power out of it, instead of saying, meh.. they can buy a new graphics card ever year.

    58. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      TVs have low frame rates and low resolutions. That doesn't mean consoles are more powerful than PCs.

      The longer cycles of consoles is mainly because it's costing increasing capital to take advantage of the hardware. Art resources aren't cheap, and neither are new game engines. With graphics as good as they are now, and ample CPU leftover for AI and physics, there's not much motivation for console makers, development studios, OR consumer to move to a new console.

    59. Re:Bobby Kotick again by jythie · · Score: 1, Flamebait

      "Innovation" is one of the reasons I hope he failed. With consoles, the developers know exactly what constraints they need to work within, and gamers know that if they buy a title for their console it WILL work, and work consistently.

      Move away from console, and programmers start getting lazy. Why bother making the memory management more efficient when you can just change the 'minimum requirements' and put the burden on the consumer. Take away constraints, and they do not 'innovate', they just get lazy then drool over all the big numbers their super awesome game 'requires'.

      And of course, if the game does not run for some reason, you can always blame the customer. Maybe they have some other app instealled, maybe their video card is just kinda the wrong model, maybe their processor does not implement some optional instructions.. maybe their swap latency is to high (heaven forbid PC programmers lock in memory and ignore swap, that might make their requirements unsexy!). There are dozens of little variation or interactions on a PC that can cause problems.... this is actually why I moved away from PC gaming. Game doesn't work? Too bad.

    60. Re:Bobby Kotick again by BobMcD · · Score: 1

      Sure, sure, but Xbox developers are coding for the lowest common denominator - the limitations of the box itself. PC game developers are shooting the moon, usually developing in stuff that not even the best units in the world can display properly.

      From a hardware point of view, you're comparing public school to Juliart, etc.

      Consoles show that we're decently happy with fixed hardware, so why couldn't the PC game makers simply follow suit with that?

    61. Re:Bobby Kotick again by jythie · · Score: 1

      Actually it did. Up to 8 players on a LAN ^_^

    62. Re:Bobby Kotick again by jythie · · Score: 1

      You would be surprised at how far 512MB goes when you do not have all the extra stuff a PC does running in the background.

    63. Re:Bobby Kotick again by ultranova · · Score: 1

      Having a restrictive (yet capable) standard sandbox enables a developer to focus on working within those constraints, which can allow them to exercise creative freedom.

      Each and every PC sold in the past few years is more capable than the latest generation of consoles. With a PC a developer himself can decide the constraints, with the consoles he gets what he gets and works with it.

      Basically, what I'm saying is that the lowest common denominator for most PC's is higher than the one for most consoles.

      Look at some of the most interesting and innovative games recently -- Portal, for example. Good games don't necessarily push hardware to it's limit.

      True, a good developer will make a game that conforms to the limits of the hardware, just as the original "Metal Gear" did. That doesn't mean that those limits don't exist, nor does it mean that they don't limit what kind of game can work within them.

      This is not about making "good games", this is about the evolution of games. Comples simulation games, for example, have traditionally been beyond consoles, since they just don't have the memory to hold the gameworld. They also have an inferior input system for that genre, but that could be worked around.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    64. Re:Bobby Kotick again by jythie · · Score: 2, Insightful

      That 'reduction' also comes with a price. Higher development and testing costs. One of the advantages of producing for a known hardware set is you can put those resources into further developing the game rather then making it work across a wider range of configurations. Support for multiple resolutions alone can cause costs to balloon and gets even messier when you give the ability to switch particular types of graphics off an on. Each of those configurations needs to be tested and bugs only present in one or two types need to be fixed. Keeping behavior uniform often involves going down into the underlying engine and altering that, which requires regression testing the whole mess. It can turn a '99% done game' into months of development hell.....

    65. Re:Bobby Kotick again by BobMcD · · Score: 1

      PC hardware being mass produced means Activision could get the parts for cheap, but to make it really closed they would have to replace Windows with their own OS.

      Or they could just use Windows, 'encrypt' it somehow, and throw the DCMA at anyone who finds a way around it.

    66. Re:Bobby Kotick again by BobMcD · · Score: 1

      DMCA! Oops.

    67. Re:Bobby Kotick again by jythie · · Score: 1

      Consoles are considered less hardcore, thus people feel the need to bash them to show not only the superiority of their preferred technology but align themselves with the superior people. The need to show their twueness.

    68. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      He will probably try to install software that kills his "walled garden" competitors.

    69. Re:Bobby Kotick again by Gizzmonic · · Score: 1

      You have to constantly upgrade your console to keep up with the new consoles, so that is a moot point.

      Not really. Spend once every 5+ years, and you don't have to spend any time worrying about whether the game will run or not, adjusting settings, etc. You will spend more time and money with a PC, guaranteed.

      I've spent more on my Xbox 360 than I have my gaming rig (If you count the games, controllers, warranty, etc), and my gaming rig gives me way better graphics, better selection of games, and I can do whatever the hell I want with my own hardware.

      Your own fault for supporting Microsoft's rush job of a console. If you paid for the console multiple times, you're a sucker. Also, better selection of new games on the PC? I'm sorry, you're wrong-major developers are no longer supporting the PC like they used to outside of the traditional RTS and FPS genres.

      --
      (-1, Raw and Uncut is the only way to read)
    70. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      Don't by so naive. What he wants is NOT PC gaming. He wants to be able to create his own "walled gardens" where they can charge what they want. This means *more* DRM. Even the summary states "Kotick stated that Activision would 'very aggressively' support the likes of HP and Dell in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV". He doesn't want a "free" PC, he wants a shackled PC that can only connect to to a TV via HDMI, and nothing else.

      Activistion wants a "software console".

    71. Re:Bobby Kotick again by BikeHelmet · · Score: 1

      You would be surprised at how far 512MB goes when you do not have all the extra stuff a PC does running in the background.

      And you'd be surprised at all the optimizations that get canned, because there isn't enough memory to handle them all.

      Crysis on PC, vs Crysis on XBox360. Vastly different.

    72. Re:Bobby Kotick again by Bert64 · · Score: 1

      What you need then, is something like the original Amiga...
      If you were a gamer, you bought a specific model Amiga and there were several years between releases, all of the games were pretty much written for the base spec A500 or A1200 and there were no controls on who could write games - there was a thriving scene of homebrew as well as plenty of big name games.

      Make a machine, guarantee that its spec will remain identical for 5 years before a replacement comes out, make it available in a form factor which is suitable for connection to a tv, get some big name game publishers on board and make it able to boot games directly from dvd... Most importantly, ensure that the hardware remains fixed and that third parties don't come out with incompatible versions and place no restrictions whatsoever on who can write and publish software for the platform.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    73. Re:Bobby Kotick again by Dashiva+Dan · · Score: 2, Interesting

      There is some truth in that, but it's a poor argument at best.
      Good programmers squeeze the best they can out of their code. Look at successful games that are on both PC and console, and see how they perform on comparable hardware...
      The reason you see some evidence of this is because one of the (down?)sides of having an open platform is that anyone can easily write for it, from hobbyists all the way through to professionals, which means you're going to see a lot of poor performance at the low end on the curve.
      I do agree that having a standard environment to program for is very nice for a programmer, but it is still limiting.
      The companys (both hardware and software) that will suceed in an open environment will be the ones who don't employ lazy programmers, or those that can box everything in to pre-selected hardware.
      I still far prefer the open environment.

      btw, I'm a professional programmer, and I have worked with many other programmers over the last 10 years. Yes, there's a ton of lazy programmers out there, but I don't think they'd be any better working on open or closed platforms. The good programmers will do the best they can with either.
      I would like to see a more standardised cap put on what 'reccomended system requirements' the industry aims for as a whole, however.

      --
      "lt;dr" is the correct response to most of my posts.
    74. Re:Bobby Kotick again by Bert64 · · Score: 1

      512 to 2gb is not a huge jump, and consider that is 512mb which is solely dedicated to the game, compared to 2gb that must be shared with the os, drivers, background processes etc.

      Try playing something like halo on a p3/700mhz with 64mb of ram and see how it compares to the xbox version on virtually identical hardware.

      Also 512mb is a HUGE amount compared to just a few years ago, game worlds aren't really that much more complex than they were you just get better graphics these days...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    75. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      Just see Valve and TF2 or countless amount of other multiplayer games.

      While your main point is surely valid (they want more money), I disagree that it's so black & white and citing Valve isn't so great either. The trend of online multiplayer games even on consoles now is for some sort of continuity in the form of events, contests, special modes, etc, etc. In other words, the online experience you get on release day is not the same, later. Work continues on the game, new maps are made, QA testing continues, etc, etc. This all costs money for these ongoing services.

      And to cite Valve... Of all the online multiplayer Xbox 360 games I've played, Valve's is the ONLY one with major bugs. I'm talking about the game crapping out mid-play with "server connection error". THis NEVER happens on the other games. THey even also screwed up their achievements system for Left 4 Dead 1.

    76. Re:Bobby Kotick again by Bert64 · · Score: 1

      Having such a poor resolution puts you at a significant disadvantage in a multiplayer scenario, whereas multiplayer on a console will have everyone on the same resolution.

      Also 50fps is below the monitor refresh rate and not an immediate division of it so some frames stay on the screen for 2 refreshes, some for 1 etc which makes the game appear less smooth...
      Plus if the system cannot manage to render the game comfortably at the refresh rate with room to spare it might slow down on busy scenes, which seriously hurts gameplay. I want my games to run at a consistent fps at all times and never deviating.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    77. Re:Bobby Kotick again by sznupi · · Score: 1

      And then you have multiple walled gardens with multiple consoles.

      Note - you can, of course, have few of them on the PC at the same time; but I don't think that's of any concern for any possible Activision plans... (especially not if potentially teaming with big hardware manufacturers to have "plug'n'play" HTPC)

      --
      One that hath name thou can not otter
    78. Re:Bobby Kotick again by LBt1st · · Score: 1

      "One should also remember that consoles hold back the development of games." ...and not just on the platform they're first released on either. Many games these days don't take advantage of the latest features in PC hardware simply because they want to have a console port as well. So even PC games end up looking mediocre because there's a xbox version as well.

    79. Re:Bobby Kotick again by Superpants · · Score: 1

      Oh yeah, I completely forgot about that. Probably because I never played a MW2 LAN session. So many regrets...

    80. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      At least on the Xbox, the DLC maps were added to the regular playlists within about 24-48 hours on both the stimulus and resurgence map packs.

    81. Re:Bobby Kotick again by MrResistor · · Score: 1

      The man's clearly an idiot, since he's saying he would "aggressively support" HP or Dell in developing something that has existed for years. I mean really, is it that hard to buy a DVI-HDMI cable to hook up to your TV instead of a DVI-DVI cable to hook up to your monitor (assuming your TV doesn't have a DVI connector already)?

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    82. Re:Bobby Kotick again by MrResistor · · Score: 1

      You own a PC anyway, don't you? As long as you didn't buy a netbook in a desktop package, it was capable of playing current games when you bought it, and likely didn't cost you more than an XBox 360. If you took the $300-$500 you're also spending on the console, and spent it instead on upgrades to that PC over the course of the 5-6 years you expect from a console (a little more RAM, a not-quite-bleeding-edge GPU after 2-3 years), you'd be able to maintain a reasonable gaming experience for the same amount of cash. A better gaming experience, actually, since you wouldn't be stuck with crappy 5-6 year old hardware towards the end like you are with the console.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    83. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      an 8800 at release was $900 (I know I bought one). Can't remember exact price of the 7800, but it was of the order of 800-900 as well).

    84. Re:Bobby Kotick again by gknoy · · Score: 1

      This is not about making "good games", this is about the evolution of games. Comples simulation games, for example, have traditionally been beyond consoles, since they just don't have the memory to hold the gameworld.

      Sim games do tend to do better on PCs ... except, the PS2 had Grand Theft Auto of various flavours, heralded of one of the best open world games. Consoles also had ports of Morrowind and Oblivion -- which again are two of the more complete world sim games out there. You're right, though, physical limitations limit them somewhat.

      Consoles are basically equivalent to a "Decently Specced" PC from the time they were released (better graphics, at least); now, three years later, they're basically a 3 or 4 year old PC. Most casual computer users don't upgrade their PC for games all the time -- so the 2-4 year old computers make up a substantial section of the market.

      Moreover, a developer CANNOT decide the PC's specs. Rather, they can list "desired" or "optimal" specs .. and most users will have that. But there will always be some subset of customers whose PC was some beige box that they bought at WalMart, with a crappy video card and a slow hard drive, and too little RAM, and the game will run like crap. (E.g.: Battlefield 2 ran terribly on my previous computer, because I couldn't afford to buy better at the time.) With a console, you're guaranteed that everyone can run it just as well. The fixed target yields a lower upper bound on allowable performance, but it also gives a reliable minimum bound on performance: Customers and Developers know that if it runs great on the demo machine, it'll run great in your living room.

      A fixed hardware target ensures that everyone gets a good experience. This reduces the technical feats which games can do, but ... that's not often game innovation. That's (usually) eye-candy innovation. Game innovation comes from the plot, the gameplay concept, and the writing. Deus Ex would feel more innovative than many games today, due to the breadth of player choices allowed, even if its graphics looked terrible (and no one would buy it next to Gears of War 4). ICO is tremendously innovative, and would be even if it were not as pretty as it is. Innovation and Eye Candy are orthogonal axes of game creation.

    85. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

      So their 2005 PC can't play 2010 games "well"(even though mine sure can)?
      Yet my PS2 bought in 2005 can't play the PS3 2010 games REGARDLESS...
      My GameCube can't play Wii games REGARDLESS...

    86. Re:Bobby Kotick again by Anonymous Coward · · Score: 0

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  2. Already Done by JohnRoss1968 · · Score: 5, Funny

    Kotick stated that Activision would 'very aggressively' support the likes of HP and Dell in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV."

    Perhaps they could call it an X-Box.

    1. Re:Already Done by paganizer · · Score: 2, Interesting

      Sounds to me that they would do better by talking to video card manufactures; if everything was based on a video card, it wouldn't really matter what sort of PC you had; add TV out hardware (if you can find a video card without the hardware already there) and use the GPU for the games.

      --
      Why, yes, I AM a Pagan Libertarian.
    2. Re:Already Done by Anonymous Coward · · Score: 0

      Perhaps they could call it an X-Box.

      You mean Kotick's Box?

    3. Re:Already Done by Hi_2k · · Score: 1

      Modern video cards already have TV out hardware; DVI -> HDMI adapters come in the box of nearly ever video card I've seen in the past 2 years. Seeing more computer manufacturers go out of their way to make certain they've also got sound cards with S/PDIF digital out and that such are attached to the video cards for full HDMI awesomeness is the important step

      --
      When life gives you crap, Make Crapade.
      Sluggy Freelance.
    4. Re:Already Done by thijsh · · Score: 1

      Yeah, console grade A/V cards... Where you can plug them into the lowest grade shit computer and the GPU takes care of the baseload, both in graphics as well as game processing (reducing the CPU load as much as possible). The graphics card needs to be fed with data and then operates on it's own, with the HDMI to connect to the TV. The inclusion of audio processing in the GPU also takes care of the problem that multi-channel audio is also handled by the CPU way too often in cheap PCs. Basically the A/V card is the whole console that just needs the data and a power supply to operate... This would probably also be good for gaming on other OSes, since they would only need to write a different generic loader and basic input handling but the rest is the GPU doing all the work. This insures a proper gaming A/V processing baseline that guarantees a game will run smoothly, but GPUs can still differentiate by adding more quality to the scenes (so competition-wise thats a good thing).

      Sadly this will most likely be proprietary and probably very closed, but most importantly working! But given the requirements of the gaming companies and GPU manufacturers this would be right up their alley. They would probably create a new PC-Console card standard every other year, so you can upgrade and run the latest games on your old PC by only buying the latest GPU... This would allocate more of the gamers budget to the GPU manufacturers product (at the cost of the current console and PC manufacturers), so it's a probable business plan for GPU manufacturers and gaming studio's.

    5. Re:Already Done by Anonymous Coward · · Score: 0

      This will not work because having this A/V card as well as a PC would be more expensive than just buying a full-fledged console.

      No sane console gamers would buy an A/V card every year, hence defeating the purpose of moving away from consoles.

    6. Re:Already Done by Khyber · · Score: 1

      "No sane console gamers would buy an A/V card every year,"

      Shit, in the cases of some portables, it doesn't even take NEXT YEAR for the new model to come out and fanbois panties get wet.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    7. Re:Already Done by icebraining · · Score: 1

      Modern video cards already have TV out hardware; DVI -> HDMI adapters come in the box of nearly ever video card I've seen in the past 2 years.

      And way before that, my Geforce 4 MX came with S-Video out. TV out became common at least eight years ago.

    8. Re:Already Done by tepples · · Score: 1

      No sane console gamers would buy an A/V card every year

      That depends. Does it take four PCs and four A/V cards to run a 4-player game? Or can they hook up gamepads and a TV?

    9. Re:Already Done by Svartalf · · Score: 1

      Considering that it's not too much more difficult to slap the SDTV interfaces onto a current era video card (C'mon- ATI and NVidia did it for YEARS as it was...) in addition to the HDMI/DisplayPort/DVI/VGA interface stuff we're currently using, that's bunk. The middle-to-high end cards right at the moment are much more muscular than the current crop of console's GPU hardware and run $100-150 without the extra hardware and would only add about $20-30 on to that to add the other interfaces.

      Check the price there. Cheaper than even a Wii. Sure, you'll need to factor in the costs of the "crap" PC, but the thing is that you can end up with a x86 gaming rig with this config for about what you'd pay for a PS3- with a similar result. If you have an ARM Cortex-A9 CPU based design (not an SoC like they're currently doing, but a real motherboard based machine...) you could end up spending slightly less for roughly the same with only the GPU burning up most of the juice in the machine. Once you've done that, the costs of the base stay the same for quite a while and the GPU card gets periodic upgrades. Done right, you can have a "consistent" environment for the game studios and publishers to produce for, but none of the royalties owed to the console maker. Unfortunately, for pretty much everyone except the console makers, the publishers are enamored with DRM and with this platform the DRM would be less "solid" or nonexistent and, well, "we can't have that now".

      It's not what you think that scotches the idea in the short-term.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    10. Re:Already Done by dadioflex · · Score: 1

      Kotick stated that Activision would 'very aggressively' support the likes of HP and Dell in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV."

      Perhaps they could call it an X-Box.

      Or the Ape Extreme

    11. Re:Already Done by Anonymous Coward · · Score: 0

      Or even an Atari 800.

    12. Re:Already Done by paganizer · · Score: 1

      You wrote that up MUCH better than I did.

      --
      Why, yes, I AM a Pagan Libertarian.
    13. Re:Already Done by paganizer · · Score: 1

      You really did write up exactly what I was thinking but was too lazy to go into detail about.

      one thing: while you are almost certainly right that the GPU manufacturers would make a new standard every year, even if consumers did not upgrade them, the Video Cards would still retain their ability to act as video cards for standard PC based games, and would add power to applications able to make use of GPU's for processing; people are going to be able to continue to use last years Gaming GPU for PC stuff.

      I could see Nvidia essentially continuing the way they currently are, but they could add to the various cards as they come out "compliant with integrated console platform 2012A" with the economy cards only being compliant with "ICP 2011", for instance.

      I think it would be an extremely elegant solution; I hate DRM, but as long as they keep to a hardware based DRM inside the thing (and unable to be modified by software), game developers could enjoy the same level of copy protection they currently get on consoles.

      Manufacturing costs would be considerably lower, obviously, since you don't have to worry about storage interface, controller ports, power, networking, etc.

      Something tells me I should have patented this.

      --
      Why, yes, I AM a Pagan Libertarian.
  3. A console is a PC retard by Anonymous Coward · · Score: 0

    Kotick stated that Activision would “very aggressively” support the likes of HP and Dell in any attempt of making an easy ‘plug-and-play’ PC that would hook up directly to the TV.

      A PC that would hook up easily to a TV?....hmmm don't we have a few of those, those are the playstation, xbox, and wii PCs. Would someone kick kotick in the balls plz

    1. Re:A console is a PC retard by Pentium100 · · Score: 1

      Technically, yes, a gaming console is a Personal Computer, though not a fully functional one, since you are very limited to what software you can use on it. Also, even Apple, which makes Personal Computers but with different OS, wants to make a distinction between Windows PCs and their "Macs", though technically a Windows PC and a Mac are both Personal Computers.

      Anyway, current consoles are limited to what games they support and who is allowed to make games for them. Anyone can make and sell a program (game or not) for Linux, Windows and MacOS, but if you want to make and sell a game that works, on, say, the Playstation, you have to get a license from Sony, who can choose to charge you as much as they want or refuse to give it to you at all for any reason.

      Also, AFAIK, you have to pay money to be able to play online on top of whatever you paid for the console, game and your internet connection. On a PC you do not have to do that, but the developer of a specific game can charge you for playing online, but you can just play another game, while if you want to play a PS3 game online you have to pay for the online service and there is no other option.

    2. Re:A console is a PC retard by Anonymous Coward · · Score: 0

      You don't have to pay anything to play online on Wii or PS3. Just the internet connection and a game is needed. Only XBox 360 requires the gold membership to play online.

    3. Re:A console is a PC retard by Anonymous Coward · · Score: 0

      PS3 has already announced plans to move to a subscription model for PSN. Can't blame them really as they can't help but notice the massive profits MS is making with XBL.

    4. Re:A console is a PC retard by KDR_11k · · Score: 1

      Their subscription isn't necessary for online play, it gives you extra perks but regular online gaming is still free.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:A console is a PC retard by CronoCloud · · Score: 1

      It wasn't that long ago that "Fat" PS3's could be a personal computer in the sense of running "personal computer" type software: web browsers, image editors, office applications. I'm still a little ticked of about that. Same goes for "Fat" PS2's.

      I am actually surprised that SCEfoo hasn't added an "app" section to the PSN store with a simple "wordpad" type word processor or an image editor with more functionality than the Gallery application does, or a PDF reader.

    6. Re:A console is a PC retard by mabhatter654 · · Score: 1

      What OS are they going to run on it? All PCs come with MICROSOFT Windows and while Microsoft would love to sell more copies of Windows 7 I can't see them backstabbing Xbox 360 & Live, they are making money hand over fist and growing much faster than on the PC which they spent the last 7+ years undermining buying up every promising PC game and making it console only. Activision made plenty of their games console only when the bandwagon was going their way... they helped with the problem, they can now suffer with it.

    7. Re:A console is a PC retard by KDR_11k · · Score: 1

      The Wii has some productive software, nothing major but it provides an internet browser and apps for stuff like weather or news. I think in the UK there's even a BBC iPlayer channel.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:A console is a PC retard by Anonymous Coward · · Score: 0

      Except thats not what he said - what he described would be to play the game on the PC in your bed-room/office using the TV in your living room as the video output without having to physically move the bed-room PC. Basically sounds like what Intel's WiDi (wireless display) that have had ads on OTA TV lately is claiming to achieve.

      The thing is, what if that fails, then you have to wait 10 other attempts for somebody to come out with a common display adapter that actually sticks in the market?

  4. attempt at making an easy 'plug-and-play' PC by Chrisq · · Score: 3, Insightful

    Activision would 'very aggressively' support the likes of HP and Dell in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV."

    So would I .... it would like a great MythTV box

    1. Re: attempt at making an easy 'plug-and-play' PC by drinkypoo · · Score: 1

      Activision would 'very aggressively' support the likes of HP and Dell in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV."

      So would I .... it would like a great MythTV box

      I have two, it's call "an ordinary PC with a video card with DVI or HDMI out". One of my PCs is dual-DVI, the other has VGA+HDMI+DVI. I own a DVI to HDMI cable which is what I'm using right now. Oddly, on the VGA input the TV does not announce it will do 1080p, but if you FORCE such a resolution (I created a custom resolution in the nVidia drivers) then my TV (A pretty big Sharp from Costco) will TAKE 1080p on VGA. But so long as you just plug into the proper port (and what video card now doesn't have VGA/DVI/HDMI connections?) then in general it all just works. Further, the vast majority of modern computers with a VGA port will take a VGA to component cable, which also "just works" at least on nVidia cards. If you hook up the cable and turn on your PC, you will get component video out at boot unless you have forced some setting which prevents it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re: attempt at making an easy 'plug-and-play' PC by Jason+Levine · · Score: 1

      Exactly what I was thinking. I've never set up a MythTV box but it's intrigued me for a long time. If I could buy a cheap computer that would fit into my living room setup (without standing out like a sore thumb) and could be easily made to run MythTV, I'd quickly go for it.

      I've looked into building MythTV setups and they always wind up costing a lot. Then again, maybe I've been choosing the wrong components. I'm open to build suggestions if anyone has some. (I don't have an HD TV, so SD equipment/outputs is fine for me.)

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    3. Re: attempt at making an easy 'plug-and-play' PC by damien_kane · · Score: 1

      Not all TVs are plagued with that "doesn't report 1080p over VGA" issue, and it may also have been a problem with your video card not wanting to support 1920x1080/60.
      My bravia had no issues reporting itself over a standard VGA connection as a PnP monitor supporting 1080p.

      Just FYI

    4. Re: attempt at making an easy 'plug-and-play' PC by drinkypoo · · Score: 1

      My bravia had no issues reporting itself over a standard VGA connection as a PnP monitor supporting 1080p.

      I mention it only because it is a potential issue. For the greatest ease for the user, they need HDMI. Further, they need Windows or perhaps Mac, so they can have audio over it. Which is not STRICTLY true, but in practice, that's the way to bet as both ATI and nVidia HDMI audio passthrough has some "issues". A friend has a 1080p DLP TV which always scales the DVI but allegedly not the VGA input. Further, it does not report resolution correctly on DVI. It's a bit confusing why anyone would make a TV like this. Sharp Aquos TVs (like my last one which I sold and the current one which is larger which I use) tend to take full resolution on all inputs. I don't know jack about Sony any more because they murdered Lik-Sang so they can DIAF.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Apple's new mac mini by YtsaeB · · Score: 0, Interesting

    Apple are on the right track for this type of box with the latest revision of the mac mini, having a HDMI port and a nice small form factor. If you could get a decent graphics card in there, you've got yourself a nice box.

    The biggest problem here is, people really don't want another thing to plug into their TV, and in Steve's D8 interview he mentions that specifically about where the apple TV and soon to be Google TV product just don't have a way to make money. Perhaps gaming is the answer?

    1. Re:Apple's new mac mini by jedidiah · · Score: 1

      ...them and the rest of the industry.

      It's also like the new mini is anything "new" either.

      The new mini isn't any better at being an HTPC than the old one is.

      Don't you just love how the Apple fanboys need to be led around by the nose. They latch onto an idea once the rest of us have had it and already abandoned it.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  6. Not a terrible idea by Anonymous Coward · · Score: 0

    I hate Kotick as much as the next guy but I've always been a fan of the idea of a plug and play console/PC. Something using a custom OS that can be installed (dual boot by default) or VM'd on proper PC's and built into specially made consoles. This GameOS could do hardware checks to make sure certain minimum specs are always met. It could provide a somewhat reasonable DRM approach if it's baked into the OS (most people generally accept the inherent DRM of consoles). It's sort of like the logical extension of the DirectX concept. It provides a common framework with specified implementations. There could be a market for these set-top gaming PCs available to any electronics manufacturer. If this sort of set up is easy to target for games and easy to use for the consumer and has built-in DRM then I see it as a win/win-meh/win.

    1. Re:Not a terrible idea by Issarlk · · Score: 1

      It would be A-OK for Activision as long as they are the ones holding the DRM master keys.

    2. Re:Not a terrible idea by mabhatter654 · · Score: 1

      it's called Adobe Flash.

  7. Easy for a year and a half. by dadelbunts · · Score: 1

    And then we would have people upgrading their pc's and others not. There goes the easy part and here comes "Each platform has varying amounts of power when it comes to playing games". Unless he wants to create some sort of home console that instead of upgrading you replace every so many years. What a novel idea i wonder why no one has done that before.

  8. It's easy to say "Yea, what Blizzard did!" by Anonymous Coward · · Score: 5, Interesting

    There are no shortage of companies that want to tinker and salivate over how Blizzard's business model works. It's a game, direct to consumer, that has a monthly recurring fee with a very nice retention rate. So far, everyone has been absolutely god awful at pulling this off. The desiccated and dismantled battlefield of competitors goes to show, Blizzard has magic that isn't easy to reproduce

    I think the closest analog that Activision could come to is Steam. Yet again, deeply entrenched business model, direct to consumer with a nice retention rate.

    What Activision wants is control over the entire food chain. They are neither ready, nor well developed enough to jump from a business model they know incredibly well, to what is working on a, very profitable basis, but across a very, very narrow list of businesses that pull it off.

    The best thing Activision could do right now is ditch the idea of a PC under the tv. People for generations of games have made a very clear delineation for where they want their pc's and where they want on their consoles. And any company such as a Dell or an HP would be complete morons to go after that failed market again, and again.

    What Activision needs to do, is sit down with whoever they have doing arcade games. Take that, pop out a Steam like client, and make it a)not a crippled, bloated piece of shit b) not DRM'd to the point where you're screwing with your call center numbers by increasing traffic off a small step into the market and finally c)make it compelling.

    God the number of amazing indie developers out there that would kill to have Activision's resources behind their projects, without Activision being a general corporate pain in the ass... Go for the small market see what you can do there, it's your test pool. If you can't work out strategy there, then you're not going to do it where the big fish play. Remember, small nimble teams with experience.

    Then again, since when has Activision listened to anyone screaming "NO THAT'S A HORRIBLE IDEA, WOULD YOU PLEASE NOT DO THAT" and then watched whatever they've tried doing bomb, and tumble into disaster.

    1. Re:It's easy to say "Yea, what Blizzard did!" by smartr · · Score: 1

      I think Kotick has his head in the right place at the right time on this. I think the games themselves were more forcefully designed to be on a computer versus a console - not that the consumer wants that in the first place. Pretty much, short of one screen co-op games (Nintendo's forte), the difference between a console game and a pc game is that that pc games tend to default to mouse and keyboard input, while consoles choose a joystick. If you look at the number of internet tv boxes popping up (roku, boxee, appleTV, xbox/ps3/Wii, vieracast, googleTV) you will start to notice that everyone is already getting something between a netbook and a gaming pc hooked up right to their living room. I suppose you could hope to dump all this onto some online cloud streaming service, but it's too forward thinking in terms of both consumers and technology. PC gaming for the tv could easily be the next iPad product. Heck, it wouldn't suprise me if we saw some sort of GoogleGame pop up to stomp on Microsoft's injured back... While I might agree that Activision has ignored many people screaming, "horrible idea", the times they have done so - they seem to have widely not bombed for doing so. They keep pumping out games that sell millions of copies. So... they're doing something right.

    2. Re:It's easy to say "Yea, what Blizzard did!" by mutherhacker · · Score: 1

      I can't believe you're giving business advice to Activision! I'll never forgive them for what they did to the CoD franchise, let alone give 'em friendly advice!

    3. Re:It's easy to say "Yea, what Blizzard did!" by agnosticnixie · · Score: 1

      They wouldn't follow friendly advice that's gamer or dev friendly anyway, with what they keep doing to gaming studios it's obvious that Kotick keeps a fake moustache in his desk so he can twirl it.

    4. Re:It's easy to say "Yea, what Blizzard did!" by tepples · · Score: 1

      Pretty much, short of one screen co-op games (Nintendo's forte), the difference between a console game and a pc game is that that pc games tend to default to mouse and keyboard input, while consoles choose a joystick.

      That and consoles have cryptographic lockout and policies against small, home-based businesses. Say my small company has made a working PC game that could be the next great one-screen 4-player party game, yet it isn't an "established" enough company to seek a license from Sony or Nintendo. (We considered XNA, but RROD and no procedural audio killed that.) Now where do we publish it, or how do we get it ported to a platform on which we can publish it?

    5. Re:It's easy to say "Yea, what Blizzard did!" by agnosticnixie · · Score: 1

      2Dboys did manage to get World of Goo on wiiware, but it was well after the game sold like hotcakes with free ponies on PC/Mac/Linux.

    6. Re:It's easy to say "Yea, what Blizzard did!" by Anonymous Coward · · Score: 0

      There are no shortage of companies that want to tinker and salivate over how Blizzard's business model works. It's a game, direct to consumer, that has a monthly recurring fee with a very nice retention rate.

      That was true, but right now Blizzard is in the middle of a cancellation crapstorm after the RealID announcement. I think they've pulled a SWG NGE moment here, or possibly worse -- this could also bring down all of Blizzard's games, not just WoW.

    7. Re:It's easy to say "Yea, what Blizzard did!" by CronoCloud · · Score: 1

      Haven't you been told before what to do? You don't publish it yourself, you make a deal with a someone else to do that for the PS3/Wii/Xbox. That's how it works, and no matter how many times you complain how the PC doesn't support 4 player games on the same screen and how the consoles don't really care about garage developers making knockoffs of other companies puzzle games, it's not going to change.

      I really don't want to shatter your dream...but if you won't want to do the things that you have to do if you want to achieve your dream, perhaps you should give up on it.

         

    8. Re:It's easy to say "Yea, what Blizzard did!" by tepples · · Score: 1

      You don't publish it yourself, you make a deal with a someone else

      I'm willing to go this route. Can you recommend a guide to finding publishers willing to do such a deal?

      knockoffs of other companies puzzle games

      I haven't done that for a year.

    9. Re:It's easy to say "Yea, what Blizzard did!" by AltairDusk · · Score: 1

      I don't see the RealID issue as something many will cancel over. Keep in mind it's optional, you don't have to use it in game. If you're referring to the forum announcement a large majority of WoW players never post on the official forums and I doubt most would decide to cancel their account over the forums.

    10. Re:It's easy to say "Yea, what Blizzard did!" by CronoCloud · · Score: 1

      I'm willing to go this route. Can you recommend a guide to finding publishers willing to do such a deal?

      Yes, it's called Google. You find companies that publish games from small dev houses and you contact them.

      I haven't done that for a year.

      That's good. But your homepage still shows them, and any prospective employer/publishing house will probably google you and find your page. You don't want them to think you have no original ideas. They'll also probably find out about "other things"

    11. Re:It's easy to say "Yea, what Blizzard did!" by Anonymous Coward · · Score: 0

      Or they could just suck it up and partner with Steam. From what I hear Valve's got some very happy rates, hence why the game list is growing steadily. I can think of several reasons from a business standpoint for why that would be an advantage and they seem to outweigh the negatives (the only real negative being not every cent is going straight to you, but they'd get more).

    12. Re:It's easy to say "Yea, what Blizzard did!" by tepples · · Score: 1

      Yes, it's called Google. You find companies that publish games from small dev houses and you contact them.

      Google companies that publish games from small development houses didn't do much. Google get your game published brought up mostly PC-centric articles such as this, which recommends the PC shareware model. Google get indie game published on console led to more varied articles: one about teams that had built a reputation for PC-style games on PC first, one reviewer's list of games that made it to console, a reference to 2D Boy working out of coffee shops (which I don't think Nintendo will let happen again), and a bunch of articles that address teams of 12 rather than teams of 2. What keywords am I missing?

      But your homepage still shows [Lockjaw and Luminesweeper]

      So I guess I should make six playable proofs of concept without falling blocks (I have one in progress right now) and stay off Slashdot until they are released. Would you agree?

      They'll also probably find out about "other things"

      What sort of "other things"? That I have hobbies unrelated to the video game industry?

    13. Re:It's easy to say "Yea, what Blizzard did!" by PPalmgren · · Score: 1

      As much as I think Kotick is a loon, I have to disagree with the idea that previously failed markets always mean that it will be a failed market in the future.

      Let's take tablets for example. Its not necessarily Apple's doing that they are a sought-after item today, its simply that the technology now fits into a tablet-sized computer that doesn't suck. Same can be said about touch-screen smartphones, or electric cars (battery density/fuel economy improvements).

      TV-PCs have failed in the past not simply because of poor implementation, but because they didn't fit into the expected form factor allowed by most home entertainment systems. Hardware has advanced to the point where it wouldn't be unreasonable to fit a PC stronger than the XBOX 360 into the space of your cable box. Previously, you'd need to use your subwoofer compartment in your $5000 entertainment center to house the monstrosity necessary to play new PC games on a TV. Oh, and it'd be loud as hell.

      All that said, I wouldn't want that spawn of satan company Activision anywhere near it. Its amazing how fast Blizzard's image and trust has declined since that merger.

  9. More Anti-Corporate Propaganda from Slashdot by Anonymous Coward · · Score: 5, Funny

    Forget about "opening up consoles", making the world a better place, ending wars and famine, he just wants more money.

    You sound very cynical. I think Bobby Kotick has learned that being evil is bad and he wants to redeem himself by making the gaming experience easier for children. He's merely thinking of the children when he wants to make games like Armed and Dangerous easier to experience with a PC environment.

    P.S.
    I am NOT Bobby Kotick. I'm just an AC who is giving an objective, unbiased opinion.

    1. Re:More Anti-Corporate Propaganda from Slashdot by Anonymous Coward · · Score: 0

      An opinion cannot, nor ever will be "objective" or "unbiased".

  10. Gaming beyond the MS/Sony by AHuxley · · Score: 1

    640p halo limits to monster numbers, world sizes and artistic visions.
    Glad someone is thinking about new games on this generations gpu's with all the new features.
    Get the income stream. back to the producers not to some middle empire feeding of users and creators.

    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:Gaming beyond the MS/Sony by BoberFett · · Score: 1

      /facepalm

      You do realize, I hope, that Activision is one of those middlemen. They don't create anything, they're a publisher. And a ruthless one at that. If Activision became the top dog in gaming you may find yourself longing for the days of openness that MS and Sony provided.

    2. Re:Gaming beyond the MS/Sony by agnosticnixie · · Score: 1

      That must be why Activision ended up in a lawsuit with the studio who actually created the cash cow they're touting is the main success of xbox live...

  11. 'plug-and-play' by Anonymous Coward · · Score: 0

    ...in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV.

    Isn't that sorta the definition of a console?

  12. Console vs PC Gaming Experience by bhunachchicken · · Score: 1, Insightful

    Console:

    1. Buy game
    2. Insert game disc
    3. Download patches as required
    4. Play

    PC:

    1. Check back of box for requirements
    2. Mull over whether or not your PC is ninja enough to play it
    3. Buy, take home and insert disc(s)
    4. Install, download patches, upgrade DirectX
    5. Play
    6. Game is slower than you like, tweak resolution, AA, sound, effects, etc. until game is smoother
    7. Play
    8. Crash
    9. Play
    10. Crash
    11. Log into forums and post hardware specs, discuss with others experiencing problems
    12. Download new driver for piece of hardware
    13. Play
    14. Crash
    15. Remove / disable piece of hardware
    16. Play
    17. etc.

    That's my own personal experience of PC vs Console gaming, and quite frankly I (as I imagine quite literally millions of gamers also do), prefer to simply insert the disc and play the game. I don't care that I don't have a nVidia 10 Billion X, allowing 19404 x 19304 resolutions, 256-bit colour, 32x multi scene ahead-of-frame anti-aliasing, with hardware bloom and post-processing eyeball burning rendering effects, I just want the game to work the developer intended it.

    (goes and puts on anti-flame suit)

    1. Re:Console vs PC Gaming Experience by daid303 · · Score: 4, Insightful

      Download patches as required

      I never had to do that on my NES, SNES, Atari, Wii, Sega, gameboy, etc...
      Downloadable patches is the current evil for console games, it ruins the "plugin and play" spirit. If you cannot supply patches you will make damn sure your game works. Yes, most oldies have a few bugs, but nothing that make the game unplayable, more glitches that require special actions. (super mario 1 - level -1, zelda links awakening - screen teleport glitch, pokemon - "missin no")

      These days we have games that simply are unplayable unless you patch them, which is crazy.

    2. Re:Console vs PC Gaming Experience by Krneki · · Score: 1

      Twiking the game is more fun then playing it anyway. Why do you think we like Linux? :) Anyway, if you don't allow me to play the game the way I want, just fuck off.

      --
      Love many, trust a few, do harm to none.
    3. Re:Console vs PC Gaming Experience by AHuxley · · Score: 0

      As a Mac user with bootcamp, all I can say is
      Get a good new midrange gpu, buy game software, let it update, play.
      Use one OS for real games, one for real life :)
      Dont expect Apple to ever offer you opengl or Windows to ever be stable, but both OS have their good sides when needed :)

      --
      Domestic spying is now "Benign Information Gathering"
    4. Re:Console vs PC Gaming Experience by imakemusic · · Score: 1

      Hmmm....how about a car analogy?

      You: I just want to get from A to B quickly and easily. That's why I take a cab: that way I don't have to worry about fuel, looking after the vehicle, road tax etc etc.

      Me: I want to get from A to B on my own terms and in style. That's why I've got my own custom-built, tuned and tweaked muscle car. I can see the appeal of just getting a cab but i don't mind getting my hands dirty - the results are worth it for me and I'm good enough at tweaking the thing that I can keep it running smoothly without having to pull over and stop every time I fill up the tank (i.e. get new game - I think this metaphor has gone as far as it can.)

      --
      Brain surgery - it's not rocket science!
    5. Re:Console vs PC Gaming Experience by mjwx · · Score: 5, Insightful

      Console:
      1. try to make out text that isnt aliased/sampled properly.
      2. play for 5 minutes.
      3. Level transition time, loading.
      4. play.
      5. load.
      6. play.
      7. load.
      8. change disk.
      9. load.
      10. RROD.
      11. vendor retroactively takes features.
      12. game vendor nickels and dimes you for DLC.
      13. after 13 DLC's at $5 each you finally have a full game.

      PC
      1. Set resolution to monitors native (most games do this automatically now).
      2. Play.
      3. Keep playing.
      4. Holy crap, there's more then 4 hours of content in the game and no loading screen.
      5. Enjoy quicksaving.
      6. Get free content from the distributor (thanks valve and stardock).
      7. Play the game 15 years later on your modern gaming PC.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    6. Re:Console vs PC Gaming Experience by mikael_j · · Score: 1

      Dont expect Apple to ever offer you opengl or Windows to ever be stable...

      Actually OS X supports OpenGL just fine or were you thinking of a specific version or feature which isn't supported to your liking?

      As for Windows, it can be quite stable, not exactly on-par with clustered OpenVMS setups and the like but stable enough that you shouldn't have any problems (my current work laptop which is the only windows machine I use on a daily basis has so far only crashed three times and all those times were when restoring from hibernation, haven't had this problem since I updated all drivers I could to the latest stable version I could find).

      --
      Greylisting is to SMTP as NAT is to IPv4
    7. Re:Console vs PC Gaming Experience by Totenglocke · · Score: 1

      People have to check to see if they meet requirements? I haven't done that since.....'98 when I started building my own computers. I've never had the $5,000 top of the line gaming systems - they're reasonably priced ($500-$700) and they're good enough to run any game on the market for at least four years. Drop down another $100 on a new video card and it's good to go for at least another two years.

      The only reason why it's an "issue" is that too many companies push crap video cards in their systems just to make the price another $50 less. Part of that could probably be fixed by having somewhat honest salesmen (go ahead a laugh at the thought, I laughed while typing "honest salesmen") who just say "If you want to play games, the video card on this thing isn't going to cut it - you'll need to get a system with a better card. On the other hand, video cards are becoming so obscenely over-powered now that even crappy low end cards should be good enough to play a lot of games out there.

      I'm sorry that you've had issues with your computers that caused you to go console only. Each controller system has it's own merit (though you can use gamepads on a PC) depending on what type of game is being played. Also, I don't know about you, but I don't have unlimited finances, and as such, it's hard to justify $2,500+ in console hardware alone (all three consoles plus four controllers for each) as opposed to $700-ish for a PC that games and does everything else that a PC does.

      I really think that most console-only gamers would change their mind if they just knew more about a PC....(and no, I don't mean change their mind as in become PC-only gamers, I mean change against their hatred of PC gaming).

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    8. Re:Console vs PC Gaming Experience by AHuxley · · Score: 1

      feature which isn't supported to your liking - just usable frame rate on newer hardware :)

      --
      Domestic spying is now "Benign Information Gathering"
    9. Re:Console vs PC Gaming Experience by master_p · · Score: 1

      But those games where very simple when compared to today's games. Today's games are 10000 times bigger.

    10. Re:Console vs PC Gaming Experience by Boltronics · · Score: 1

      Teenage Mutant Ninja Turtles - PC edition (pre-Internet era)

      http://www.scary-crayon.com/games/tmnt12pc/

      The amount of times I tried to finish this game as a kid and always failed at the same spot.... well let's just say that it's amazing I still play games. Friends at the time laughed at me since they finished it with their NES version. Just a few years ago I found out it was impossible to finish the game on PC due to these bugs. This game nearly ruined my life!! If only there were patches!! :)

      --
      It's GNU/Linux dammit!
    11. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      Nah, its not just the video cards. The malware, I mean DRM that PC publishers put on each game only works on specific models of CD-ROM/DVD drives. Sure doesn't work properly on mine, which was made by Philips, who invented the damn CD standard. Besides which I don't want that sort of shit on my PC which has important or personal information on it.

    12. Re:Console vs PC Gaming Experience by icebraining · · Score: 1

      Use a different OS installation; Dual-boot FTW. With GRUB, you can even hide the main OS partition before booting to the gaming OS.

      (not that I do it - I just have my /home partition encrypted anyway).

    13. Re:Console vs PC Gaming Experience by scdeimos · · Score: 5, Insightful

      Today's games are 10000 times bigger.

      Today's games are only 10,000 times bigger because of the higher-fidelity audio and higher-resolution graphics. The games themselves are not 10,000 times more complex, otherwise they'd be unplayable by humans, so they have no excuse to be any more unstable than their older counterparts.

      Sorry, I agree with the GP... patchable console games make for shittier games because publishers are more inclined to say "she'll be right, we can patch it after release."

    14. Re:Console vs PC Gaming Experience by Issarlk · · Score: 1

      PC: 1. Check Steam page for requirements 2. Realize its ok since the day a two year old PCs was shit are way behind us. 3. Buy from Steam 4. Download, let it upgrade DirectX 5. Play 6. Game is fast since most games are console ports with 2004 level graphics. 8. Crash? Never happened.

    15. Re:Console vs PC Gaming Experience by daid303 · · Score: 2, Insightful

      Todays games are larger, yes. But today we have different tooling.
      Yes, it's not that hard to build a platform game like super mario 1. Unless you only have an assembler, 40K of ROM, 2K of RAM, a CPU at slightly less then 2Mhz and a GPU with some strict timing requirements.

    16. Re:Console vs PC Gaming Experience by perryizgr8 · · Score: 1

      console:
      buy xbox for Rs 25000
      buy extra controller for Rs 1000
      buy wlan accessory
      buy 1080p sony bravia for Rs 50000
      buy games for Rs 2000 each
      insert disc
      play in crappy res
      disc scratched and rendered useless
      cry

      pc:
      buy decent dell for Rs 40000
      go to thepiratebay.org
      search for modern warfare 2
      click on download
      watch youtube for 3 hours
      unrar
      change settings to extreme
      play in glorious hd

      --
      Wealth is the gift that keeps on giving.
    17. Re:Console vs PC Gaming Experience by scdeimos · · Score: 1

      ...I can keep it running smoothly without having to pull over and stop every time I fill up the tank...

      That's quite a feat! Are you siphoning fuel out of gas tankers on the move? :P

    18. Re:Console vs PC Gaming Experience by grumbel · · Score: 1

      Downloadable patches is the current evil for console games

      The problem isn't even the patching itself, but the way patches are implemented. On the PS3 you can't download them in the background, you have to let your console sit there for half an hour while its downloading that 500MB patch, in which you can't do anything else. If I could download the patches in the background while I would make my way through the tutorial they would bother me a lot less. And of course it would be nice if the console would download patches once they get available, not when I insert the disc and want to play the game. PlaystationPlus might fix that, but I am not going to pay money to get basically a non broken patch-system.

    19. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      couple of points you missed for pc:

      8.constant video & sound driver hunting, direct x updates
      9.reinstall xp / 7 once a season because of badware / unresponsible os
      10.upgrade cpu / gpu / ram ... twice every year if you want to play newest shiny fps on decent quality settings

      as for the other points you mentioned:
      1. curent console games mostly use 720 or 1080 hdtv resolutions, looks nice on 80'' lcd, can't use 8000 x 6000 res on 6 monitors thou :)
      2-4a. depend on game design - ps2 / ps3 god of war with 8 - 12 hours gameplay and no loading screen, all those open world gta, streets of l.a. games have minimal or no loading
      2-4b. no loading after 4 hours because you spend half ps3 price on 8 GB DDR3 Ram :) - pc architecture don't makes possible to load from hard disk and keep decent framerate at the same time
      5. quicksaving is nice, some console games support quicksaving, most today use autosave / checkpoins (ps3)
      6. psn
      7. after tinkering for two days because the game was made for ms dos 6.22 and you run w7, no sound, 320 x 200 vga in tiny window, enjoy

      consoles:
      1. stop playing with you nes and try something that's less than 5 years old
      2-9. see 2-4a in previous paragraph
      8, 10. Xbox only (50 GB on bluray seems to be enough for now)
      11. this sucks
      12. yeah, because DLC is free on PC, right
      13. same for pc

      you could have mention modding, that's what i miss most on ps3, no hl2 mods, no oblivion mods ....

      g

      captcha: wishful :)

    20. Re:Console vs PC Gaming Experience by Rysc · · Score: 1

      And yet, ironically, you proved the GP's point: The unpatchable NES version worked correctly, the patchable PC version did not.

      --
      I want my Cowboyneal
    21. Re:Console vs PC Gaming Experience by stealth_finger · · Score: 2, Insightful

      Console.

      1. Open tray
      2. Close tray
      3 Play
      continue till bored.

      PC

      0. Make sure computer can actually run game, if not go out and buy more parts till it can.
      1 Open tray
      2. Close tray
      3. Install
      4. Crash
      5. Hunt for drivers.
      6. Crash
      7. Spend hours tinkering with options and settings to get a decent framerate and accecptable graphics
      8. Crash
      9. Spend hours trawling forums trying to pinpoint exact problem
      10. Recify problems, change registry settings, reinstall game, reinstall drivers
      11. Try Again
      12. Crash
      13. Repeat untill rage
      14. Finally get game working to find any online portion is filled with 99% hackers, modders and general cheats.
      15. .......Crash

      Hey this is fun.

      http://pc.mmgn.com/Lib/Images/Gallery/full/7PLLYLB8.jpg

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    22. Re:Console vs PC Gaming Experience by Rysc · · Score: 1

      The salesmen do push gaming machines. It goes like this: "Well that 2GHz processor with 256M of RAM and a 32M intel card isn't going to play any games at all, it just won't handle them. But if you get the 3GHz processor with 256M of RAM and a 32M intel card and this nice new monitor and an extra external hard drive and this 'gaming mouse' then it'll play all the latest titles for years to come!"

      --
      I want my Cowboyneal
    23. Re:Console vs PC Gaming Experience by bami · · Score: 2, Informative

      I disagree on that, games themselves now ARE probably 10000x more complex.

      Think of Mario:

      One object which has to do some collision detection, movement and input, and some other things (koopa's) that just move about on one axis.

      Think of GTA4:

      A whole city where parts of it have hundreds of physics-enabled objects, some of which can be interacted with, destroyable cars, pedestrians, rubbish, along with complex missions (well, sorta), collision detection for both movement as well as shooting, and so on.

      New games are a lot more complicated.

      But that is no reason to just ditch quality assurance and ship a half-assed attempt at porting a game from console to pc, where everything must be set on low because the developers can't be assed to properly change code so it works reasonable on the pc.

    24. Re:Console vs PC Gaming Experience by robthebloke · · Score: 5, Informative
      Pardon? The gameplay may not be 10,000x more complicated, but I can assure you the game engine code certainly is. Our last title required the following things just to get a character walking around:

      - a quaternion based animation blending and transitioning engine (and more importantly the tools to author the animation networks)
      - Inverse Kinematics, aim/orient/point constraints
      - 1000's of animation takes (our last title used approx 3000 animations per character)
      - A rigid body representation for the physics engine, including joint limit set ups etc.
      - A way to blend and transition back and forth between animation and physics (simple ragdolls aren't good enough anymore)
      - The geometry & textures need to be authored by an artist(s)
      - Vertex & Pixel Shader to render the character.
      - Particle systems to generate smoke near the characters feet.
      - A lodding system where number of bones in a character, geometry detail, etc can by changed dynamically.
      - This data needs to hook into the collision, AI, and networking systems.

      All of that has to run on the PS3, which means you need to use the SPE's (and the code most be heavily vectorised to make use of the altivec instruction set). This means all of that body of work has to be split up into lots of 256Kb chunks (for both code and data) so that you can schedule them to run on the SPEs. Finally you get to the really easy bit, rendering the data. That volume of work would take a team of 10 programmers about 3 or 4 years to complete.

      Now lets compare that to how you'd do that for a 2D NES/SNES/Gameboy game:
      - get an artist to draw some sprites.
      - blit correct sprite to screen.

      That should take an experienced programmer no less than half a day to write that. Art assets are certainly increasing in complexity, but the code complexity has exploded to another level completely.

      because publishers are more inclined to say "she'll be right, we can patch it after release."

      All games have to go through extensive QA testing, both in house, at the publishers, and at microsoft/sony/nintendo before the game gets gold status ready for release. This process alone can take anywhere from 6 months to 3 years. Unfortunately despite game teams best efforts, we can't catch all of the bugs, so patching a game after release has become a necessity.... I can assure all game teams want to get all bugs before a game is released. If you don't, you get bad reviews, and your sales suffer....

    25. Re:Console vs PC Gaming Experience by agnosticnixie · · Score: 1

      You forget

      "PC:

      Get bored or annoyed at something in the game

      Look online

      Get mods

      Suddenly have even more playtime out of the game
      "

      All you get on consoles are the DLC the studios give out when they're willing to throw a bone at you.
      Oh, and if the game is buggy (e.g. Oblivion) forget about unofficial patches on console.

    26. Re:Console vs PC Gaming Experience by agnosticnixie · · Score: 1

      Modders aren't cheats, unless you're one of those butthurt console gamers who think improving gameplay, fixing bugs and expanding the game is cheating.

    27. Re:Console vs PC Gaming Experience by stealth_finger · · Score: 1

      No, modders in the terms of people who mod the game to make more content, maps, vehicles, weapons etc etc are bloody heroes in my book and I really wish the console market could/would support them. I mainly mean in terms of people who mod game files to give themselves an advantage in multiplayer. I must admit I'm not currently up do date with the PC cheating scene so don't know what classes as what but I was generally refering to cheaters.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    28. Re:Console vs PC Gaming Experience by agnosticnixie · · Score: 1

      Oh, yeah, that sucks.
      It's also generally considered a gamer fashion faux pas ;)

    29. Re:Console vs PC Gaming Experience by daid303 · · Score: 3, Informative

      I can see you are a game programmer then.

      Now lets compare that to how you'd do that for a 2D NES/SNES/Gameboy game:
        - get an artist to draw some sprites.
        - blit correct sprite to screen.

      This might interest you then. I suggest you do some research on those platforms. The 'GPU' these consoles used are far from what you see these days. There is no blitting, you setup a bunch of memory and registers during VBlank and the GPU does the wonder of rendering for you, the whole screen. You don't say "sprite N at X,Y" every frame, no you setup the sprite once and then it keeps getting drawn there. Which is the easy part.
      All special effects come from tricks, poking the right registers while the screen is being drawn, but in some cases this is only allowed during HBlank.
      Also, don't forget that you only have an assembler, no high level languages. And limited amounts of debugging.

    30. Re:Console vs PC Gaming Experience by tepples · · Score: 1

      buy decent dell for Rs 40000

      They let you buy a PC in The Legend of Zelda series? I didn't know that. Where do I get the wallet upgrade that lets my character hold that much?

      But seriously, doesn't India have statutory damages for copyright infringement?

    31. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 2, Informative

      Now lets compare that to how you'd do that for a 2D NES/SNES/Gameboy game:
      - get an artist to draw some sprites.
      - blit correct sprite to screen

      You must have seen some shoddy SNES games then. You should have been doing:

      Write tool to correctly split up animated sprites to a number of hardware sprites, removing duplicates (including flips and palette shifts), sometimes even doing fuzzy matching (losing a stray pixel if they look close enough) and shifting the box placement around to minimise a vague combination of

      • number of sprite definitions, i.e. VRAM size
      • number of sprites on screen at once
      • number of sprites on a line.

      Then obviously compress/decompress the sprites when going from ROM to VRAM using a standard algorithm. This pipeline took weeks to write, not a matter of half a day. Also it meant that even a straightforward SNES game could take nearly an hour to build the data on the PCs of the time, but if it saves the publisher from doubling the ROM size it would be worth it.

      And most of the things you have mentioned (apart from the shaders and the physics middleware) were around on the N64 which has far less grunt and smaller programmer team size.

    32. Re:Console vs PC Gaming Experience by robthebloke · · Score: 1

      Yeah, I admit, a little before my time... (I'd have been a spotty teenager writing crappy code on an amiga back then)..... ;)

    33. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      "A whole city where parts of it have hundreds of physics-enabled objects, some of which can be interacted with, destroyable cars, pedestrians, rubbish, along with complex missions (well, sorta), collision detection for both movement as well as shooting, and so on."

      The vast majority of those things are not even loaded at the same time, or are handled as simple records in memory being updated in a list if it's not actively on the screen.

      It is more complex overall, yes. But it is nowhere near 10,000 times as complex. Even on the developer side consider these days they're programming in lua and C and other high level languages most of the time. Things that are far easier to debug than digging through mountains of assembly code.

    34. Re:Console vs PC Gaming Experience by CronoCloud · · Score: 1

      That would be nice.

      The Playstation Plus info out there implies it will do patching as a sort of "cron job" at a set time.

    35. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      game companies write an engine once, and use it 50+ times

      you can call it super delux 3d tennis, you can have graphics that make avatar look like atari, you can have a star studded soundtrack that makes rock band cower

      in the end its 2 paddles and a ball on screen

    36. Re:Console vs PC Gaming Experience by Avatar8 · · Score: 1
      You forgot one step for the PC that would make Kotick's "dream" a reality:

      0. Attach PC to HD, large format LCD TV via DVI/HDMI cable.

      Am I missing something here? There is nothing difficult about connecting a PC to a TV. When WoW first came out November 2004 we connected it to our 50" DLP screen for a week as everyone in the family tried out the new game. The rest of us watched as if it was an interactive movie.

    37. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 1, Insightful

      Pardon? [...] 10,000x more complicated [...] game engine code
      [... a few list items ...]
      - 1000's of animation takes (our last title used approx 3000 animations per character)
      - The geometry & textures need to be authored by an artist(s)
      - Vertex & Pixel Shader to render the character.
      - Particle systems to generate smoke near the characters feet.
      - This data needs to hook into the collision, AI, and networking systems.

      No fair adding those sorts of items just to bump up your claim of complexity. Artists create things within the bounds of your game's capabilities, sometimes with in-house tools, often not. We know this; it doesn't affect complexity. In fact, the more you can have your artists doing things, and your mentioned systems being driven by the data hooking into them, the less complex your game code becomes. Stop overselling your prowess.

      All of that has to run on the PS3, which means you need to use the SPE's (and the code most be heavily vectorised to make use of the altivec instruction set). This means all of that body of work has to be split up into lots of 256Kb chunks (for both code and data) so that you can schedule them to run on the SPEs. Finally you get to the really easy bit, rendering the data. That volume of work would take a team of 10 programmers about 3 or 4 years to complete.

      We're talking volume of work here, because of the size of the game. It's not the complexity of the work. Assuming a good team, a few people (or even just one guy) work on the SPE vectorization, and they deal with that complexity and make it transparent enough so that everyone else can get back to business as usual. Yes, overall the game code ends up being more complex, and you may have a 10,000x increase in the number of entities, assets, and possible individual failure points, but we're still nowhere near a 10,000x increase in total complexity of the game code.

      Now lets compare that to how you'd do that for a 2D NES/SNES/Gameboy game:
      - get an artist to draw some sprites.
      - blit correct sprite to screen.

      Oh ho ho, well I can make a list too. Back in my day, we had to do these things just to get a guy walking across the screen:
      - A frame based animation and transitioning structure
      - Ability to create sprites from combinations of other 8x8 or 8x16 sprites (but not both)
      - All of the level's animations (main character, enemies, other entities) fit into a single 256x256 pixel page, and the backgrounds in another page
      - Artist(s) make all of the artwork, with only 3 colors per sprite, or 4 colors per background tile (modulated by any of four 4-color palettes)
      - Drawing a new background takes 3-4 frames to fill the memory, and 4-way scrolling requires all sorts of memory trickery
      - Integer-only math, physics, timing, etc.
      - All processing is on a 1.79 MHz 8-bit CPU
      - Background graphics are blitted, a few bytes at a time, through the CPU to the PPU
      - Sprite graphic indices, coordinates, and flags (not the sprites themselves of course) are transferred to the PPU through DMA just before the screen draws
      - Sound effects take up (or interrupt) one of your music channels
      - Everything is written in assembler, or maybe an in-house macro assembler, because other language's aren't fast enough
      - There's no such thing as a middleware game engine, an existing level editor, etc. Much level and graphic design is done using an ancient tool called "graph paper".

      Plus, all of this (code and data) has to fit into chunks of 16kb at a time (or 8kb, depending on the hardware memory mapper in your cartridge), which can be swapped out during the dangerous balancing act of "where did my currently running code go?". And there's only 2kb of RAM, 256 bytes of which is "fast", and another 256 bytes of which is "allocated for the CPU stack". And, if your code is taking longer than 1/60 of a second to finish its processing, the CPU will just interrupt ev

    38. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      You obviously know NOTHING about game development, so just shut the fuck up. Please.

    39. Re:Console vs PC Gaming Experience by Buelldozer · · Score: 2, Insightful

      You've missed a large part of the OPs point! You say that QA testing spends much effort finding bugs and glitches but we both know that doesn't mean that the managers in charge are going to FIX them before the game ships!

      If they don't fix an issue before the game ships then here comes....THE PATCHES!

      Blergh.

    40. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      A PC in the entertainment center is not as unusual as it once was, lots of people have home theater PCs. The problem is that they generally aren't going to be gaming-capable machines in the way that the current crop of consoles are, they're too lightweight in terms of core and video processing. And creating some kind of standardized PC is just going from three or four "walled gardens" to one.

      It's ridiculous to me that you can't play most games cross-platform these days (e.g., why can't someone play Borderlands on their XB360 with someone else on a PS3 and another person on a PC?). That shouldn't require any kind of programming that is insurmountable... for most games all you have to do is send a stream of pretty generic data about the actions of remote players; no reason why that data stream can't be universal so that any game client can interpret it correctly. It's all just TCP/IP packets anyway. Blizzard is platform agnostic when it comes to games like Diablo - doesn't matter if you have a PC or a Mac. That's the one single thing that would probably turn a company like Activision into the dominant player in the market - release games that people want to play and can play with their friends without worrying about what platform it's on.

      Kotick is trying to solve a software problem with hardware, if you ask me. Wrong thinking.

    41. Re:Console vs PC Gaming Experience by Monkeedude1212 · · Score: 1

      Finally you get to the really easy bit, rendering the data. That volume of work would take a team of 10 programmers about 3 or 4 years to complete.
       

      And even THAT'S being Generous. For some of the bigger engines, like Valve's Source engine or Epic's Unreal Engine - the man hours spent projects like those is absolutely astounding. In Valve's case they were hoping to make Source inifinitely scalable, sort of like just adding tons of shaders to achieve any newly desired effects. In Epic's case, they've made a point to make it run on just about every graphical configuration ever, you'll notice that you can still run Unreal PC games at 320x240 resolution.

      The amount of complexity that goes into games these days far outweighs anything on any of the side-scroller consoles. Writing a GOOD rendering engine pretty much requires a Bachelors in Mathematics, since there is a lot of linear algebra that goes into it.

    42. Re:Console vs PC Gaming Experience by perryizgr8 · · Score: 1

      me to activision: fuck your copyright!!1
      and anyway activision did not pay the iw team enough and kept all the money with themselves due to their greed. so why should i pay for mw2 if my money won't go to the guys who made the game?

      --
      Wealth is the gift that keeps on giving.
    43. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      Console:
      1. Insert Disk
      2. Play Game that works with Surround Sound and HD Video.
      3. 25 years later blow in the cartrige then turn on and play with your kids who laugh at how bad games used to work.

      PC
      1. Insert Disk
      2. Install Game
      3. Observe BSOD.... reboot.
      4. Install new Video Drivers.
      5. Observe BSOD... reboot.
      6. Surf 153 forums finally finding a link to a beta video driver made specifically for the game. Install/Reboot.
      7. Game works, but the sound is crackling and keeps cutting out.
      8. Install new Sound Drivers.
      9. Observe BSOD... reboot.
      10. Surf 42 forums finally finding a beta sound driver that is not designed for your sound card so it disables your Midi ports, but at least the game might work. Install/Reboot.
      11. Play game that mostly works, but more slowly than the Console version would have on a piece of hardware that cost 1/2 what your PC did.
      12. 5 years later try to play the game, but the video drivers no longer support the game/OS well and the sound won't work once 5 days of fiddling finally gets it running. Plus it runs 1/10th the speed despite your computer being 1000 times more powerful than the target machine.

    44. Re:Console vs PC Gaming Experience by agnosticnixie · · Score: 1

      Good luck finding the console still working in 25 years with current gen shit.

    45. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      Buying crappy games and cheap components will do that.

      I play games in Wine and it's still not as bad as you suggest. Have you tried telling Sanrio Digital you've been having trouble with their games?

    46. Re:Console vs PC Gaming Experience by MobileTatsu-NJG · · Score: 1

      Todays games are larger, yes. But today we have different tooling.
      Yes, it's not that hard to build a platform game like super mario 1. Unless you only have an assembler, 40K of ROM, 2K of RAM, a CPU at slightly less then 2Mhz and a GPU with some strict timing requirements.

      Even with those limitations, you still had far far fewer goals to reach to create a game back then. I think we all respect that the work was difficult and lots of skill was involved, but putting games into a 3-d environment didn't make anything simpler. Go back and look at the evolution of the camera in 3d games, that might give you a better perspective on the difficulty of building a game like that.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    47. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      You must be the most incompetent interface user on the planet if you can have that many problems with a console game.

    48. Re:Console vs PC Gaming Experience by MobileTatsu-NJG · · Score: 1

      6. Get free content from the distributor (thanks valve and stardock).
      7. Play the game 15 years later on your modern gaming PC.

      Heh. I'm guessing the dips that modded this up didn't read to the end.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    49. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 2, Insightful

      Just because you can doesnt mean you should.

      IMHO, Morrowind was a much more enjoyable game than Oblivion.

      The primary difference? Oblivion had physics... you could knock stuff off the table.... thats the only benefit it added.

      Meanwhile the physics resulted in ALL KINDS of problems. Players could no longer easily put things where they wanted them, sometimes the physics would screw up & stuff would go flying everywhere, stuff got lost behind a table & you couldnt get to it, the added cpu demands of the physics pushed sys reqs through the roof... etc etc etc

      all so you could accidentally knock stuff off the tables.

      Next time you're adding "A rigid body representation for the physics engine, including joint limit set ups etc." please please please take a moment & think about whether doing so actually adds anything to the gameplay.... or if you're just doing it because you can.

    50. Re:Console vs PC Gaming Experience by whodunnit · · Score: 1

      0*. Buy new graphics card, ram, and cooling fans to be able to run latest game.
      0.1* Patch game several times, and download drm crack so that the game runs correctly.
      2.1* Game crashes. download latest drivers for video card.
      3.1* Game crashes again, new patch is not compatible with old saved games. Start game over.

      7* Realize 15 years later that you can't run said game because their drm servers are no longer running and you can't find a copy of the drm crack.

      I could keep going.

    51. Re:Console vs PC Gaming Experience by _xeno_ · · Score: 1

      7. Play the game 15 years later on your modern gaming PC.

      Hahaha, good one. Play the game 15 year later.

      You do realize that 15 years ago puts us before the launch of Windows 95, right? (OK, not much before, but Windows 95 was released in August of 1995.) So you're talking DOS games. Remember, Windows 95 didn't launch with Direct X, but it had excellent DOS support, so PC games basically meant DOS games for quite a while after Windows 95.

      Tried running a DOS game on your modern PC? Yeah, I'll bet it didn't work. Until you used DOSBox. Which is an emulator, just like what most people use to play console games that are 15 years old.

      Which, incidentally, includes some PlayStation games. And PlayStation games are supported on all PS3s - via emulation, of course, but supported. So no need to run out and buy new copies.

      You also left out a few steps of the typical PC game:

      1. Insert disc, run installer. Wait for files to copy.
      2. Run game, discover it comes with an auto-updater, and that there was a 500MB patch released three days before the game was released. Download and install that.
      3. (Optional) After either the game's DRM decides you're a pirate or you get fed up with having to swap discs for a game that's taking up 20GB of disk space, hunt down the cracked version.

      Of course, the great thing with the PS3 is that most PS3 games now have those first two steps. Inverted (patch runs prior to install), mind you, but they're there.

      --
      You are in a maze of twisty little relative jumps, all alike.
    52. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      I disagree with that. Games are NOT becoming more complex.

      Fallout3 is much less complex than Oblivion. And I started playing Morrowind recently, and guess what? Morrowind has more content than Oblivion and Fallout3 combined. What it does NOT have is gorgeous graphics.

      My guess is that games hit a peak of complexity a few years ago, and publishers found that most players were not experiencing all of it. Besides, the publishing cycle is getting more vicious, and all that art and music is taking much longer to produce.

    53. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      LOL, do you think he programs in VB or something? 6502/z80/68k assembly is easy. The days of the C64, Atari800, and Amiga were not that long ago. ;)

    54. Re:Console vs PC Gaming Experience by mjwx · · Score: 1

      Hahaha, good one. Play the game 15 year later.

      Yes, that is a good one which is why I added it. Most of my DOS games either play natively in Windows XP or run happily on DOSBOX in Linux. You could pull out $OBSCURER_DOS_TITLE but you know thats not the norm.

      So have you actually tried running a DOS game on a modern PC or just assumed that it didnt run.

      1. Insert disc, run installer. Wait for files to copy.
      2. Run game, discover it comes with an auto-updater, and that there was a 500MB patch released three days before the game was released. Download and install that.
      3. After either the Consoles DRM decides you're a pirate you get banned from Xbox Live or PSN

      There, fixed that for you. There is yet to be a PC DRM system that hasn't been cracked to the point where the layman cant do it.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    55. Re:Console vs PC Gaming Experience by mjwx · · Score: 1

      Am I missing something here? There is nothing difficult about connecting a PC to a TV.

      Nope, you haven't missed anything. The first thing I did with my 40" Samsung TV is plugged the HDMI into my PC using a DVI converter. Played Crysis for about 20 minutes until the lustre wore off and I realised that it wasn't really any better then my 22" LCD and a bit more uncomfortable. Presently a small form factor PC is attached to that TV serving as a media centre

      Like most things that Console players claim about PC, the difficulty level is greatly exaggerated. It's no more difficult then plugging a console, in fact with modern bluetooth controllers it's a lot more difficult then plugging in my USB mouse and Keyboard.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    56. Re:Console vs PC Gaming Experience by mjwx · · Score: 1

      Heh. I'm guessing the dips that modded this up didn't read to the end.

      No, they did and realised I was right.

      Team Fortress 2 was released in October 2007. Nearly 3 years later Valve are still adding new features and updating the engine. Better yet, Team Fortress 2 was sold in the Orange Box, along with Half Life 2, Half Life 2 Episode 1, Half Life 2 Episode 2 and Portal so it was really 1/4 of the price of a full game as well as being free to play online. Valve even tried to get free content onto the Xbox but MS did not have and refused to allow a price of $0 for DLC. Stardock continued to add new content to Galactic Civilisations for almost 2 years despite there being 2 expansion packs (priced cheaper then traditional expansion packs as well).

      Could you point out what is wrong in this scenario.

      Oh, that's right, nothing. It just doesn't fit in with your bias.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    57. Re:Console vs PC Gaming Experience by Anonymous Coward · · Score: 0

      All games have to go through extensive QA testing, both in house, at the publishers, and at microsoft/sony/nintendo before the game gets gold status ready for release. This process alone can take anywhere from 6 months to 3 years. Unfortunately despite game teams best efforts, we can't catch all of the bugs, so patching a game after release has become a necessity....

      As you well know, finding bugs is one thing, fixing them is another. As time goes on, the pressure on the release manager to announce a cutoff date becomes intolerable. Not only pressure from fans, from shareholders, from the publisher, but also from the engineers who are sick to death of this project and want to work on something new.

      I know what it's like to log the same bug time after time, week after week of test releases. After the first three or four times, nobody wants to know. It's just too hard, there are too many other things to do; unless some manager is prepared to make enemies by redirecting resources, it's not going to get fixed. And 'patching' is what makes it possible for managers to avoid that decision.

      If your game is too complex to ship in a playable condition, then it's too complex, period. Next time do everyone a favour and design something smaller, but that will actually work.

      I can assure all game teams want to get all bugs before a game is released. If you don't, you get bad reviews, and your sales suffer....

      Oh please. Pre-release you get the reviews you pay for; even after release, those reviews set the mood for weeks (because the early players are the keenest fanbois). By the time the truth starts to establish a consensus on blogs and boards, you've already passed your sales peak anyway.

    58. Re:Console vs PC Gaming Experience by MobileTatsu-NJG · · Score: 1

      Could you point out what is wrong in this scenario.

      You said 15 years. Thanks to DRM that wish is improbable. You won't even be starting the games, let alone playing them on-line.

      Oh, that's right, nothing. It just doesn't fit in with your bias.

      Wow. Getting a bit defensive, aren't we? Your cockiness backfired and your accusation of bias has yielded comical results.

      So do you want to discuss now or do you just want to argue?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  13. The Cloud "Where have you been"? by Anonymous Coward · · Score: 0

    Slowly, but surely, your online presence, entertainment and data statistics will be collected by consolidated all into one box that does everything. Google, Microsoft, Apple, Comcast, Verizon, Sony, Cisco, Juniper, Qnap, Seagate, Activision, Electronic Arts, Vivendi, Facebook etc etc.. TV's, Search engines, Hard drives, Computers, software, Nas boxes, Gaming, Network equipment, media boxes etc etc There is no place to hide, The Cloud is coming. All your base are belong to us. "Its alright we know where you've been!" "So welcome, to the machine"

  14. OS? by Anonymous Coward · · Score: 0

    And what will this 'open' PC be using for its OS? I, for one, will not fork out for a copy of windows and spend a fuckton of cash on a high end gaming PC just so I can enjoy games. My xbox is much cheaper and means I don't have to infect any of my machines with Windows. I know the xbox is running some kind of windows variant under the hood but I never have to deal with that in the same way I would if it were on one of my pc's, I'd much rather have a console, kthnxbai.

  15. Mod parent -1 uninformed by Anonymous Coward · · Score: 0

    You're aware that Activision and Blizzard are basically the same entity now, right? I don't think Kotick is drooling over something he already owns.

    1. Re:Mod parent -1 uninformed by BoberFett · · Score: 1

      Actually he is. He wants to duplicate what they have with WoW in other markets. If they could charge $15/mo for Modern Warfare, they would.

    2. Re:Mod parent -1 uninformed by agnosticnixie · · Score: 1

      Given that's what map packs cost (including the MW1 maps), they are already borderline doing it. Modern Warfare 2, as a complete game, already costs a lot when you add up these costs, probably more than a lot of games by slightly smaller studios who can do FPS just as good with a similarly fleshed out world *cough* Bethesda, Valve *cough*... And for that you get no dedicated server, no mods, no cheat control and the privilege to pay for a subscription service! Quite a steal ;)

  16. Don't cripple your PC games, then, Activision! by d_jedi · · Score: 3, Insightful

    Ex. Modern Warfare 2:
    "Criticism has arisen of changes made to the PC version of Modern Warfare 2 including the lack of dedicated servers, latency issues of the listen server-only IWNET, lack of console commands, lack of support for matches larger than 18 players, and inability to vote towards kicking or banning cheating players immediately"

    Remove the benefits of PC gaming, and gamers won't game on a PC..

    --
    I am the maverick of Slashdot
    1. Re:Don't cripple your PC games, then, Activision! by Anonymous Coward · · Score: 0

      They don't want the player to be able to do what he wants; all they want is to replace the consoles' walled gardens with their own.

    2. Re:Don't cripple your PC games, then, Activision! by HopefulIntern · · Score: 1

      inability to vote towards kicking or banning cheating players immediately"

      This part is especially annoying. Thanks to Killcam, you can see how the other person killed you. Often it is blatantly obvious that someone is cheating. Yet nothing can be done (not even if you are the one hosting the game, i.e. you are the server). Thats another thing. It never asks you "do you want to host the game". It simply finds the best upload/lowest latency connection and hosts the game there.

      Also, without hosting your own servers you cant make your own rules. That means if all you wanna do is play a serious game without noobtubers, campers, runners, etc. youre stuck. Other games have servers with the host specifying their own rules, which, upon violation, will get you kicked. I would always look for "NO GL" servers. [/rant]

    3. Re:Don't cripple your PC games, then, Activision! by j4s0n · · Score: 2, Informative

      There's a program called MW2SA that you can use that works completely on the router side that interprets incoming packets and allows you to ban ip's of users through steam's web interface. I use it all the time and love the shit out of it. Seriously. If it was a girl, I'd stalk her until she court orders my ass. The only thing is that you MUST be host, but you can get host pretty easily.

    4. Re:Don't cripple your PC games, then, Activision! by HopefulIntern · · Score: 1

      Oh snap! Gonna look into that when I get home, thanks dude! :p
      And dude dont worry I dont judge you.

    5. Re:Don't cripple your PC games, then, Activision! by CodingHero · · Score: 1

      Remove the benefits of PC gaming, and gamers won't game on a PC..

      The PC still has one thing the console doesn't: The use of a keyboard and mouse to control my games instead of the awkward thumbsticks.

  17. Mac Mini? by ducomputergeek · · Score: 1

    I mean isn't that basically what he's describing here?

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    1. Re:Mac Mini? by tepples · · Score: 1

      For the price of one Mac mini, you can buy two PS3s. Perhaps he's talking about ION nettops such as Eee Box and Aspire Revo, except with a more powerful GeForce than the 9400 in the ION chipset and a more powerful CPU.

    2. Re:Mac Mini? by Anonymous Coward · · Score: 0

      hmmm starting price of a mac mini $699 for performance that is not much better than a nettop. A mac Mini fails on both performance and price, for that money you can put together a decent gaming machine that will perform at an order of magnitude of speed faster or for half the price you can get a nettop which while slower is certainly better value for money. Not to mention you could get an 360 or PS3 plus half a dozen new games for that.

      Really though what this article is about is Activision are coming to realise others worked out how to make online gaming profitable. XBL,PSN, WoW subscriptions, microtransactions. Activision has missed the boat and is now whining and wanting a share of the action, however they don't want to do the work themselves, they want someone else (HP,DELL etc) to do all the expensive hard yards so they can see if they can profit too.

  18. Wait, Activision? by _KiTA_ · · Score: 1, Informative

    Wait, Activision? They're still in business? I would have thought Robert Kotick would have ran them into the ground by now. God, he's getting slow in his old age.

    What's that? He's trying to turn Battle.Net into "Facebook for Gamers?" He's going to require everyone playing WoW to use their real names on the official forums (and in the in game friends' list), so that the next time you piss off some mentally unhinged social reject you can figure that out by the knife embedded in your front door and the creepy breathing phone calls at 3 AM?

    Ah, nevermind, he's right on track for running the company into the ground, he's just going slow so he can show off.

    1. Re:Wait, Activision? by Anonymous Coward · · Score: 0

      Not on their regular friends list, just the "real id" list. I only have my close, real life friends on that one anyway.

    2. Re:Wait, Activision? by GrumblyStuff · · Score: 1

      And your friends' friends and they have your friends.

    3. Re:Wait, Activision? by GrumblyStuff · · Score: 1

      It's amazingly stupid. Everyone can see the writing on the wall but they're still trying to act sly and ease everyone in.

      "Don't worry! It's only for people you know and trust and for trolls!"

  19. Pros and Cons by pinkushun · · Score: 1

    This would be great, IF this gaming PC could play titles from various platforms. OTOH it would require some degree of technical know-how to maintain such a PC, I mean look at how we currently tweak to get a game running on occasions. And what about infections?

    A Linux based box, for stability and security, that runs a sandbox for Win games, perhaps with something like www.reactos.org, with direct hardware acceleration to avoid such bottlenecks.

    Hardware is cheap nowadays so multi-processors and a few GiB's of RAM, nice high RPM drive.

    Best of all, anyone can build one of these.

  20. WTF is this? by L4t3r4lu5 · · Score: 1

    This Kotick guy wants something he can't have unless he ponies up the investment himself. He needs to talk to fabs and board manufacturers (mother-, graphics-, sound-, and peripheral-) to get large quantities of identically designed and spec'd hardware which conforms to the x86 architecture. He needs to make sure it runs an operating system his games will run on, namely Windows. Unfortunately, Windows doesn't differentiate between different x86-compatible hardware, so any and all hardware which conforms can be used. Oh hey, isn't that a PC?

    By the way, will this box be able to browse the internet, download flash movies, get viruses, require reinstallations of the OS like Windows does now? Because we already have those kind of boxes; They're called PCs. If not, we have those too; They're called consoles.

    Is it me or is Kotick living in Cloud Cuckoo Land? A console that isn't vendor-locked is a PC. If you want your own console, build it.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:WTF is this? by Renraku · · Score: 1

      A build your own console thing wouldn't be a horrible idea in a perfect world. You could have a big list of 'approved' parts and just switch them out as usual. Some games would require 'advanced' parts, some would require 'basic' parts. You could maybe construct it for $100 on the cheap end, and $1000 on the expensive end. You could replace parts as often as you wanted to play new games. It could have a Steam-like system for downloading games and connecting with your friends.

      This is just like the idea for a PC, only less flexible. You KNOW that they'd come up with some custom hardware/software that basically forbid you to do most normal PC functions. Then you'd question why you had a PC at all, as would lots of people. PCs would become less widespread in the personal entertainment level, so would piracy.

      That's what this is all about.

      Piracy.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:WTF is this? by L4t3r4lu5 · · Score: 1

      Piracy isn't an issue with subscription based services now. WoW has a 0% piracy rate, as do other subscription-based games. Hell, even if there is piracy of the client that's still one more subscriber you wouldn't have.

      I'm surprised you have to pay for the WoW client; Eve does fine without making you pay for the client or any patches / expansions. Still, if it ain't bust...

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:WTF is this? by Anonymous Coward · · Score: 0

      0% piracy in WOW ? Wrong. There is plenty of unofficial servers with no subscription.

    4. Re:WTF is this? by Zironic · · Score: 1

      All he really wants is for the major PC manufacturers to put together a HTPC with a gaming sticker on it, ideally the manufacturers and the gaming industry would would agree on standard specs and Activision would be able to say "All our games run on Dell HTPC Gamerz Edition".

      There would obviously not be any difference between the Gamerz Edition and anything you could build yourself with parts from Newegg, the point would just be to aggressively market the idea that you can play TV-games with a PC. The main problem for them to overcome would be that consoles are heavily subsidized which makes the gaming PC's of equivalent hardware look very expensive.

    5. Re:WTF is this? by matthiasvegh · · Score: 0

      indeed, all my classmates play WoW, and none of them pay..

    6. Re:WTF is this? by L4t3r4lu5 · · Score: 1

      Those aren't WoW servers. Those are empty worlds to kid around in, spawning raid bosses to one-shot them with Martin Thunder and give yourself full T10 gear just to see how pretty (or not) it is. That's not WoW, that's Barbie Dress Up with orcs.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  21. Sort of by Moraelin · · Score: 4, Insightful

    Well, sort of. Actually, not really. Someone who explicitly just wants to replace Sony's walled garden with his own, doesn't exactly strike me as a sort of freedom fighters. In fact the whole situation kinda gives me the mental image of fighting Apple's walled garden by replacing it with Microsoft software.

    The fact that the PC hardware itself will be open is effectively just a way to pass that unprofitable part to someone else. PC's commoditization just drove the profit margins of PC vendors into the basement and allowed MS to stick to the part where it can rake in the taxes like a king. In the end it's one reason why MS did better than apple, back in the late 90's and early 2000's.

    Activision here wants the same thing. It wants the likes of Dell and HP to do the work of building a cheap PC that's kinda like a console, but not charge royalties for it, so he can get the money instead.

    And generally I would question the logic between giving your vote to someone just because they intend to replace another asshole. The history is full of examples where that was a bad idea. I could even Goodwin it by mentioning a certain election in '32 where some people thought they'll show the established parties and coalitions by voting for the new and vocal third party, so to speak. Yeah, that went so well. But otherwise from Lenin to Yuan Shikai to ancient greek tyrants (yeah, most of those used populism to subvert the self-serving oligarchy that passed for ancient greek democracy), we have some millennia of people who offered to save us from they tyranny of someone else by replacing it with their own.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Sort of by mcvos · · Score: 2, Insightful

      Someone who explicitly just wants to replace Sony's walled garden with his own, doesn't exactly strike me as a sort of freedom fighters.

      I don't know. Plenty of freedom fighters throughout history overthrew a brutal dictatorship just to institute their own. (Most didn't have the decency to tell you this up front, however.)

    2. Re:Sort of by Moraelin · · Score: 2, Informative

      Pretty much my point actually. I'm pretty much disinclined to believe any claim to be a freedom fighter if it involves his own benevolent autocracy (or even oligarchy) at the end, and much less so from someone who is candidly honest up front about being just pissed off that he's not the king collecting taxes off the land. I mean, I appreciate the honesty, but you won't find me with a torch and pitchfork in his mob at the castle gates.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Sort of by Anonymous Coward · · Score: 0

      Insightful? Really? You people really moded up some twit that compared Activision to the Third Reich? You people need a better sense of scope...

  22. In order to avoid Microsoft and Apple ... by ScaledLizard · · Score: 4, Insightful

    ... they could provide their games on bootable Linux discs. No install needed, no patches possible, full control over the player's experience, with the added bonus of being able run the games in Linux. Just a dream? Also no need to update DirectX.

    1. Re:In order to avoid Microsoft and Apple ... by Shikaku · · Score: 2, Insightful

      Hell they could release something like SteamOS (name just for explanation) where it installs like Wubi and can be updated/patched from Windows but to play you have to boot into their OS.

    2. Re:In order to avoid Microsoft and Apple ... by perryizgr8 · · Score: 1

      but then how will they stop you from giving away your disc to a friend? or selling it to someone else? or making lots of copies and selling them for cheap?

      --
      Wealth is the gift that keeps on giving.
    3. Re:In order to avoid Microsoft and Apple ... by Anonymous Coward · · Score: 0

      Yeah, and how would they cope with Hardware without Linux Drivers, DLC and Game saves.

      Until some time ago I was a proponent of Game on a Linux disc, but someone on slashdot made me see all the disadvantages that would get.

    4. Re:In order to avoid Microsoft and Apple ... by jimicus · · Score: 1

      They'd be creating a support nightmare for themselves, unless they did something like put a bit of code on there forcing the disk to only boot on "approved" systems, because hardware support for bleeding-edge hardware (particularly graphics cards) can be a bit patchy at the best of times.

      There's a special word for a box with a limited range of hardware that runs games directly from a read-only media such as CD or DVD. Now, what was that word again?

    5. Re:In order to avoid Microsoft and Apple ... by tepples · · Score: 1

      There's a special word for a box with a limited range of hardware that runs games directly from a read-only media such as CD or DVD. Now, what was that word again?

      Console, but unfortunately, over the past two decades, "limited range of hardware" has been conflated with "cryptographically enforced exclusion of micro-ISVs".

    6. Re:In order to avoid Microsoft and Apple ... by L4t3r4lu5 · · Score: 1

      Yeah, rebooting to play a different game!

      I wonder what other type of system requires powering off and back on to change games.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    7. Re:In order to avoid Microsoft and Apple ... by Anonymous Coward · · Score: 0

      ... they could provide their games on bootable Linux discs.

      Also no need to update DirectX.

      All my games "boot" up in around 10 - 20 seconds. You're idea is cute, but inherently bad for gamers

    8. Re:In order to avoid Microsoft and Apple ... by Anonymous Coward · · Score: 0

      Until a single new piece of hardware (say, graphics card?) comes out that the LiveCD doesn't support. Then you're dead in the water.

    9. Re:In order to avoid Microsoft and Apple ... by sorak · · Score: 1

      They would have to do something similar to this, to get around the problem of unsupported hardware. If I buy the newest graphics card on the market, I will be pretty annoyed if it means I can no longer play my favorite game from a couple of years ago.

    10. Re:In order to avoid Microsoft and Apple ... by Anonymous Coward · · Score: 0

      There are tons of problems with this idea. Proprietary drivers (ati/nvidia) not working well for all setups is one of them.
      Also, what are you going to do about the cd latency?
      You're not going to solve this by booting with "toram" because not everyone has 24gb of memory on their desktop machine.

      I'm sorry, but this is just a dream. And it will stay that way.

    11. Re:In order to avoid Microsoft and Apple ... by Anonymous Coward · · Score: 0

      And..no ability to multitask, which would be a deal breaker for me in a lot of games.

      At the very least it means no out of game voip (mumbles, vent, ts, etc), so no staying in contact with friends that are not currently in the same game as you.

      No listening to mp3s while playing

      No alttabbing to look up game info (do people even play WoW without wowhead or similar websites open?)

      just...wouldn't be the same. Maybe I just have crazy ADD, but thats a very subtle reason why i dont touch my xbox too much. Sitting there watching streetfighter try to find a match when all I can do is sit and stare is mind numbing. If it were a pc game I'd be reading slashdot or talking on aim the entire time

    12. Re:In order to avoid Microsoft and Apple ... by Anonymous Coward · · Score: 0

      How many people do you know that are willing to reboot in order to play a video game? What is this 1994?

    13. Re:In order to avoid Microsoft and Apple ... by illumin8 · · Score: 1

      ... they could provide their games on bootable Linux discs. No install needed, no patches possible, full control over the player's experience, with the added bonus of being able run the games in Linux. Just a dream? Also no need to update DirectX.

      This would never work because of the myriad hardware/driver configurations necessary to support, and distribution rights for chipset, graphics, and sound drivers. Even if they could produce the magic Linux boot CD that would work on every gaming PC made for the last 15 years, on Intel, AMD, Nvidia, ATI, Matrox, and any other graphics card known to man, Nvidia would still go after them for distributing Nvidia copyrighted software without the rights.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    14. Re:In order to avoid Microsoft and Apple ... by ScaledLizard · · Score: 1

      This would never work because of the myriad hardware/driver configurations necessary to support,

      No problem. Linux drivers support lots of hardware. For older hardware, driver support is often better than for new editions of Windows. Also, not all types of hardware need to be supported. Instead, vendors could test their hardware to be compatible with a test boot disk.

      and distribution rights for chipset, graphics, and sound drivers.

      Also not a problem, because Linux drivers are mostly open source. For the few pieces of hardware where no Linux-compatible driver exists, such hardware would simply not be compatible with such a boot disk. Still no problem, as plenty of alternatives exist.

      Even if they could produce the magic Linux boot CD that would work on every gaming PC made for the last 15 years, on Intel, AMD, Nvidia, ATI, Matrox, and any other graphics card known to man,

      As I said, Linux works on a wide variety of configurations, and such a boot CD does not need to support legacy hardware.

      Nvidia would still go after them for distributing Nvidia copyrighted software without the rights.

      From the licensing agreement for Nvidia drivers: "2. GRANT OF LICENSE 2.1.2 Linux Exception. Notwithstanding the foregoing terms of Section 2.1.1, SOFTWARE designed exclusively for use on the Linux operating system may be copied and redistributed, provided that the binary files thereof are not modified in any way (except for unzipping of compressed files)."

  23. green eyed monster by bloodhawk · · Score: 3, Insightful

    What you have here is serious jealously of Xbox Live and soon PSN as they look to monetise it. They are seeing the huge profit MS is starting to turn on XBL (while at the same time forgetting the years of investment ie losses it took to get there) and just like a petulant child they are trying to figure out some easy way they can claim a slice of this pie (while at the same time not actually do anything to earn it).

  24. Electronic Arts thinks the same way, it seems by ScaledLizard · · Score: 3, Informative

    "We want an open, standard platform which is much easier than having five which are not compatible,"
    http://news.bbc.co.uk/2/hi/technology/7052420.stm

    1. Re:Electronic Arts thinks the same way, it seems by Ginger+Unicorn · · Score: 1

      They should dust off Trip Hawkins 3D0 idea....

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    2. Re:Electronic Arts thinks the same way, it seems by jimicus · · Score: 1

      It's called an abstraction layer, and nothing's stopping the games developers from funding a cross-platform layer which does that. The difficulty is in adding a layer of abstraction, making that layer reasonably platform-independent and still seeing half-decent performance.

    3. Re:Electronic Arts thinks the same way, it seems by tepples · · Score: 1

      It's called an abstraction layer, and nothing's stopping the games developers from funding a cross-platform layer which does that.

      Other than the fact that no abstraction layer can serve both iOS (which requires all games to be written in Objective-C++) and Microsoft XNA (which requires verifiably memory-safe CIL). A game consists of two parts: a model and an engine. The model processes the rules of the game, such as map data loading, physics, and AI. The engine handles displaying the state of the game to the player. (Compare three tier where the model comprises the data and logic layers, or MVC where the view and controller make up the engine.) Ordinarily, the model would be the same across platforms, with a different engine per platform. But there really isn't a good language for writing one model that works on all platforms. XNA uses C++/CLI in /clr:safe mode, which requires a different syntax for pointers (called "handles" in CLI) that is a syntax error on any platform not using the .NET framework.

    4. Re:Electronic Arts thinks the same way, it seems by slyrat · · Score: 1

      It's called an abstraction layer, and nothing's stopping the games developers from funding a cross-platform layer which does that. The difficulty is in adding a layer of abstraction, making that layer reasonably platform-independent and still seeing half-decent performance.

      The other difficulty is the different ways each of the platforms (other than ps3/xbox) control a game. Designing a game that easily lets a player use a mouse/keyboard or wiimote/knunchuck or gamepad without one of the three seeming like a horrible port is no easy task.

    5. Re:Electronic Arts thinks the same way, it seems by Anonymous Coward · · Score: 0

      Thats complete bullshit and typical apple FUD. There are plenty of major commercial C middleware's that support iOS and Apple endorses. Translated code != Middleware you cock smoking faggot.

    6. Re:Electronic Arts thinks the same way, it seems by tepples · · Score: 1

      There are plenty of major commercial C middleware's that support iOS and Apple endorses.

      Yes, because C middleware runs on Objective-C++. It does not run on XNA.

  25. You're forgetting something Bob by Jerrei · · Score: 1

    Are you sure about this strategy? World of Warcraft is running out of ideas as fast as they are subscribers. Modern Warfare 2's PC version is already played by fewer people than Counter-Strike, an eleven year old fan mod. Starcraft 2 is not subscription based and don't get me started on Guitar Hero 40.

    To beat money out of a PC franchise, it needs to be good. Ask EPIC about how well games that compete with Halo compete with Valve.

  26. an easy 'plug-and-play' PC that would hook up dire by salmacis2 · · Score: 1

    an easy 'plug-and-play' PC that would hook up directly to the TV."

    Sounds just like the ZX Spectrum I had in the 80s.

  27. Done already, but not in the way he wants by shish · · Score: 1

    A quiet PC with HDMI for output, usb gamepads for input, and a ton of emulators is already the perfect console; simple & reliable, yet flexible and upgradable, no rats nest of cables, no CDs to get damaged (no moving parts at all, if you can afford the latest stuff). Add XBMC and you have all the living room technology you need in a single box :)

    On a tangent, I ponder the possibility of having a standard virtual machine designed for games -- having a ton of emulators to convert from consoles to the PC environment is a lot of duplication of effort, and it's not like it's great for the manufacturers either (last I checked xbox hardware was sold at a loss, PS3 was selling at a loss for the past several years), so it there could be benefits all round if the console manufacturers stop making limited hardware, and start making generic living-room processing units (ie, what I have in the first paragraph, but designed for it, rather than cobbled together by the end user)

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    1. Re:Done already, but not in the way he wants by grumbel · · Score: 1

      The problem isn't getting the hardware, but getting the combination of software and hardware. If you go the TV PC way you will quickly find out that most software doesn't actually work with a gamepad or only works after quite a while of configuration with joy2key and friends. Searching for patches and entering cd-keys is also not fun when you are holding a gamepad. And keyboard/mouse is just unpractical on a couch. To make the PC on your TV work for the masses you would need it to be cheap, silent, standardized and have a large catalog of available TV-PC compatible software. Software that sort of kind of works isn't enough, you want an experience that is as polished as on consoles.

    2. Re:Done already, but not in the way he wants by tepples · · Score: 1

      A quiet PC with HDMI for output, usb gamepads for input, and a ton of emulators is already the perfect console

      But apart from games for CD-based systems and games in official classics compilations, you will need to solder together a dumper to get legit copies of the ROMs for your emulator. Why aren't there more native games for a home theater PC?

  28. Plug and play PC that hooks directly to a TV? by Trogre · · Score: 1

    Didn't the XBox do exactly that?

    Okay, it was a rather underpowered PC, but still...

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:Plug and play PC that hooks directly to a TV? by ioos · · Score: 1

      But the hardware couldn't be upgraded piece by piece as the average consumer sees fit.

    2. Re:Plug and play PC that hooks directly to a TV? by Anonymous Coward · · Score: 0

      That is a plus not a negative. The non upgradability of consoles gives game developers a single spec to target and even console owner knows that every game developed for the console will work for them.

  29. WoW out of ideas? Surely not by maroberts · · Score: 1

    They seem to have no end of ideas on how to keep the gravy rolling in.

    My only criticism is that their recent ideas seem to have made the game much less difficult to play and therefore less of a challenge.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

    1. Re:WoW out of ideas? Surely not by bloodhawk · · Score: 2, Interesting

      From all reports I have seen of late I would have to agree with the OP, They seem to be pretty well out of ideas as the user base has been rapidly shrinking. The upcoming XPac looks completely uninspiring and is unlikely to stem the hemoraging for any significant time. I say this as someone who still plays the game and is even on the beta, though the week on the beta has made me seriously question why I bother anymore.

  30. iPhone by StripedCow · · Score: 1

    Talking about walled gardens, perhaps we can also replace the iPhone and iPad by PCs?

    --
    If Pandora's box is destined to be opened, *I* want to be the one to open it.
    1. Re:iPhone by agnosticnixie · · Score: 1

      The Activision smartphone, it would be open.
      With a monthly subscription
      And the Activisionstore.

  31. One nets more fish using more streams by scdeimos · · Score: 1

    After reading TFA I feel I need to poke one's eyes out...

    One does realize, doesn't one, that Activision is interested in units sold, regardless of one's platform? The more platforms one can compile one's game engine and downsize their artwork for, the more likelyhood one has of selling a game to another one.

    PS: Where did one learn to write?

    1. Re:One nets more fish using more streams by Yvan256 · · Score: 1

      Yoda, you master was hum?

  32. Linux for Gaming rigs by AVryhof · · Score: 1

    I just wish there was something similar to Mythbuntu for gaming PCs.

    I want to be able to install it on a home brew computer or net top, plug in my usb game pad, and navigate to a simplified package manager (that just shows the games section...there would also be an update manager and package manager with a full list of packages if you switch to desktop mode) where I can install some of the many awesome OSS games / Emulators / etc available and just play them.

    There are a lot of USB Gaming devices (thank you Xbox 360) that can be plugged in and work right off the bat. For example, I have a USB guitar that works with Frets on Fire.... and a few cheapo $5 USB Game pads that work just fine...

    If something like this existed, I bet it would be extremely popular, and we would see a lot of OSS home brew game consoles cropping up....and a lot more OSS Games cropping up simply because people would be able to rig up their own game consoles.

  33. Modern Paintfare by tepples · · Score: 1

    He's merely thinking of the children when he wants to make games like Armed and Dangerous easier to experience with a PC environment.

    Here's an idea: Make the retail game or the basic download stuck in paintball mode so it can get that E10+ or T rating. Then put a coupon in the box for DLC with the blood in it, which (unlike stuff hidden on the disc) is rated separately.

  34. Amstrad Mega-PC by ledow · · Score: 1

    Not exactly the same thing (as others have pointed out, XBox = PC with a TV-out - it just gets abused whoever makes it into a vendor-locked system) but anyone remember the Amstrad Mega-PC? Huge ordinary PC (of the 386-era, I think) with a little slidy door that revealed a Megadrive slot and turned the computer into a Megadrive (Don't think it was emulation, just a switch to an internal Megadrive board).

    I would have killed to have the money for one of those at one time.

    1. Re:Amstrad Mega-PC by CronoCloud · · Score: 1

      You could do that now. I've got my Linux box on a desk attached to a 19" HDTV, alonside my PS3 (which had Linux on it at one time which is why it's on a desk, it did dual duty)

      The PS3 is hooked to the HDMI input the PC to VGA. I can flip between inputs as I want.

  35. Price competition by tepples · · Score: 2, Informative

    If every publisher started up it's own variant of XBox Live, you'd have to pay subscription fees for every publisher, maybe for every game.

    You already see this with MMORPGs. But publishers will try to keep prices low even if only to attract price-conscious customers. Look at Activision with every Blizzard-brand game other than World of Warcraft: anyone with a valid serial has at least 5 years of free online play.

    1. Re:Price competition by agnosticnixie · · Score: 1

      I'm not sure I'd bet 100$ on that. They're already putting the non-terran campaigns as expansions in SC2, I'm fully waiting for other weird moves of the sort.

  36. Just the opposite by argStyopa · · Score: 1

    Funny, I was just thinking the other day (while de-malware-izing my sister's computer for the fifth or sixth time...2000+ trojans, backdoors, and security-disabling programs; a task that left the computer itself barely able to run) "I wish that for this sort of person, there was the computer-equivalent of an xbox: a decent PC with good video and O/S hard-coded in, untouchable without the addition of something physical or at least without the use of a dongle, perhaps with a hard drive for storage of documents, data, and savegames.

    --
    -Styopa
    1. Re:Just the opposite by Voyager529 · · Score: 1

      What may work for you in this case is to either partition the drive or connect a separate external, then grab a copy of Microsoft SteadyState. Once you've got the thing clean (i.e. thorough scans with multiple apps, all patches installed, etc.), direct her My Documents directory to the separate drive/partion, and install SteadyState. She can install 1,001 trojans if she wants, but the cleanup process will always be the same: reboot. The computer will revert itself to its previous state, and any new data on the drive will be erased. Windows updates and most virus scanner definitions will be installed automatically, and SS has a few other options that can be used to prevent software installs and similar. I had a friend who was similarly skilled at infecting her machine, always pleading ignorance as to why she kept getting her machine infected...then I installed SteadyState and she hasn't gotten one since.

      Admittedly, the only doozy is keeping non-virus scanner apps updated. Flash and similar programs need to be kept up-to-date, and the "unlock/patch/relock" process can take a bit more time and planning.

  37. SDTVs don't take HDMI by tepples · · Score: 3, Informative

    Modern video cards already have TV out hardware; DVI -> HDMI adapters come in the box of nearly ever video card I've seen in the past 2 years.

    The impression that I get from reading comments to other PC vs. console articles is that gamers tend to play games on secondary TVs, not the main living room TV, because someone's watching a show like American Idol on the main living room TV when they want to play. These secondary TVs are often $10 thrift store CRT SDTVs that don't take HDMI. However, they do take VGA through a $40 adapter cable that produces composite video and S-Video.

    1. Re:SDTVs don't take HDMI by Lonewolf666 · · Score: 1

      I don't think old CRT SDTVs are the kind of system future development will be aimed at.
      For starters, those old clunkers tend to have such a poor resolution that you cannot display much text without filling half the screen with huge letters. There goes any game that wants to have a chat window...

      Hardware side, a more realistic target system would be
      -any HDTV with at least 1366x768 pixels and HDMI interface (looking at my preferred online shop, http://www.alternate.de/, most LCD TV sets offer at least these two features)
      -plus a PC with at least 2GByte RAM and at least a midrange CPU and GPU. Detailed specs open to discussion ;-)

      Which leaves questions of usability and choice of operating system.
      The easiest choice would be Windows, and I doubt Activision could make people move to an Activision Linux or whatever. But that means Activision has to work with what Microsoft hands out.
      So it comes down to setting some reasonable minimum specs and a lot of marketing.

      --
      C - the footgun of programming languages
  38. dead end by Tom · · Score: 3, Insightful

    what a piece of nonsense.

    We don't need a new computer type. We need a little bit of innovation regarding connections.

    If you have a computer in your computer room, and a flatscreen TV in your living room, why can the computer not use the TV as an output device? Wire, wireless, don't care. Why invent a new device if it does nothing you don't already have?

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:dead end by Avatar8 · · Score: 1
      Exactly.

      Attaching a DVI/HDMI cable from a PC graphics card is no more difficult than the HDBMI/RGB/RCA cables from a console. Decent graphics cards (128MB+) can easily drive a 40-60" TV be it DLP, LCD, plasma or LED.

      I did this exact thing using a 50" DLP when WoW came out in November 2004.

  39. It's been tried and it didn't work by Anonymous Coward · · Score: 0

    Trip Hawkins (aka the man behind Electronic Arts) joined forces with Panasonic (aka the Japanese electronics giant Matsushita) to create the 3DO which was basically supposed to be this.

    It didn't work for a variety of reasons, most of which still hold today. In fact, a few more reasons have been added since then, not least of which are that both Sony and Microsoft are now major competitors.

    I'm not saying it couldn't work, or even that it wouldn't work; I'm saying that if the CEOs of the likes of Dell or HP have the slightest bit of sense to see how this played out in the past, then they're going to need a lot of convincing.

  40. Re:Crysis for netbooks? by icebraining · · Score: 1

    I said older, not laptops made with low power consumption and cheapness as goals. That's like expecting MGS4 to run on a PSP.

  41. No HTPC cases in local shops by tepples · · Score: 1

    Best of all, anyone can build one of these.

    Most PC cases available in local shops aren't well suited for HTPC use. For one thing, most are thick and designed to stand up as a tower rather than lie down as a "pizza box".

  42. Re:Crysis for netbooks? by Anonymous Coward · · Score: 0
  43. Someone else mentioned the Xbox by tepples · · Score: 1

    Trogre: Please read the replies to JohnRoss1968's comment.

  44. Activision *says* it wants... by roystgnr · · Score: 1

    But if Wikipedia's to be believed, only 2 out of 7 of Activision's 2010 games have PC versions, as do 4 out of 11 of its 2009 games.

    Actions speak louder than words. Words like "we can provide more value outside of walled gardens" don't matter when the corresponding actions are "Thank you sir, may I have another!"

    1. Re:Activision *says* it wants... by agnosticnixie · · Score: 1

      And of those PC games, I suspect at least half involved lawsuits with the development studio, or non-lawsuit but nonetheless screwing the development studio.

  45. DROID DOES by tepples · · Score: 1

    perhaps we can also replace the iPhone and iPad by PCs?

    Android phones come close. MeeGo phones come even closer, but Nokia doesn't do much business in the United States, Slashdot's home country.

    1. Re:DROID DOES by MistrBlank · · Score: 1

      They come close AFTER you root the devices which is akin to Jailbreaking. Please stop this argument.

  46. More general graphics and more simulation by tepples · · Score: 1

    Today's games are only 10,000 times bigger because of the higher-fidelity audio and higher-resolution graphics.

    It's not just higher-resolution graphics; it's also more general graphics and more capacity for world simulation. On most consoles prior to the original PlayStation, all sprites needed to be pixel aligned, reducing the ability to show depth by drawing things bigger or smaller or to show direction by rotating the sprite cel. Super Mario Galaxy couldn't have been done on NES. There are also several reasons why a game like The Sims or Animal Crossing couldn't have been done on an NES either. See also other limitations of the NES.

  47. Should be "Activision wants more money" by FlynnMP3 · · Score: 1

    I don't have an MBA or run a successful business, but I have noticed something. There is a certain point of revenue making that a company goes through that nearly requires them to change the business model in some form (thereby screwing over the existing customer base). Perhaps this is due to the government mandate that all businesses must return a profit. Hence all the short term profit seeking. I think Activision/Blizzard has reached this point. Or from my viewpoint, Activision is doing this. Blizzard knows it has the formula on making great games* and has seemingly never been worried about taking all the time necessary to make a wonderful and highly anticipated product.

    *It could be argued that the secret sauce left with Bill Roper and gang.

    Enter Activision. For the most part, it seems as though they have kept their promise that they won't mess with the creative process that Blizzard has for making games. What Activision is doing, is systematically trying to find alternate revenue streams to exploit the success of the Blizzard games. Battle.Net 2.0, the dumbing down http://en.wikipedia.org/wiki/Dumbing_down of World of Warcraft, WoW influence on Diablo 3, Starcraft 2 loss of LAN play, and Real ID. These are the ones that the public knows of. Every once in a while, Activision trots out some talking head about how they are gong to change the gaming market or explain to the customer base why a certain 'feature' is a good thing for everybody concerned (read: we think this will make our share holders the most money and were told to do this).

    All in the name of making even more money. Countless companies have gone though this: Id Software, Ubisoft, Bioware, there are too many to list. Valve seems to be immune to this effect and I bet it is because they are privately owned. I personally think capitalism is a great thing but at what point is it detrimental?

    - or -

    I could be talking out my ass and should be ignored. :)

    1. Re:Should be "Activision wants more money" by Voyager529 · · Score: 1

      The only example for which I'll say [citation needed] is Bioware. I loved Mass Effect, Bioware got bought out, and Mass Effect 2 I liked even better. Granted much of the code had likely been written before the acquisition, and I know that ME2 charged for most of the DLC, but the flip side to that was that there were only two DLC packs for ME1, one paid, one free. ME2 has had several DLC packs.

      Granted I haven't played DragonAge or, well, pretty much any other Bioware title, but I'm wondering if the effect you're describing hasn't influenced Bioware, or it simply hasn't influenced Bioware YET. I guess the true test will happen in a year or two when ME3 comes out =)

    2. Re:Should be "Activision wants more money" by Anonymous Coward · · Score: 0

      Perhaps this is due to the government mandate that all businesses must return a profit.

      Umm, what? There is no "government mandate that all businesses must return a profit"! The closest thing to this are the regulations and statutes indicating that for-profit, publicly-traded corporations have a fiduciary responsibility to their shareholders (i.e. the executives must try to achieve a good return on investment for their shareholder's money).

  48. My console experience by tepples · · Score: 1
    1. Buy game: "Tetris Worlds".
    2. Put disc in GameCube.
    3. Play.
    4. Find that I can turn the pieces forever. (This incidentally was one of several official rule changes, but it wouldn't be fully understood until half a decade later when Tetris DS had the same rule.)
    5. Thinking the game is broken, I want to fix it. But I can't because consoles don't have mods.
    6. Remember that I can't write my own game for the console either because unlike PCs, consoles don't have a public development kit.
    7. Go back to PC, where indie games and mods still proliferate.
  49. Libraries vs. entertainment works by tepples · · Score: 1

    and a lot more OSS Games cropping up simply because people would be able to rig up their own game consoles

    People can already rig up their own gaming HTPCs. Why don't we see more OSS games for those? Because the OSS model has been proven to work for code libraries, not entertainment works, especially not the majority of a game that is something other than code.

  50. "finally" by MistrBlank · · Score: 1

    That tag is a bad one, the reason Activision wants to do this is what they've done to Warcraft. They want the micro transactions and the ability to rampantly charge for services and NOT have to go through a middleman like Microsoft or Nintendo.

    This isn't the "finally" we're looking for and really I would argue there are a large number of people that PREFER to have consoles because of the consistency in most consoles. I like that I don't have to tweak my system to get the best possible experience. I like that I only have to buy a $400 game system every 5 or so years instead of a $150-300 video card every other year.

  51. Won't happen again, possibly by tepples · · Score: 1

    2Dboys did manage to get World of Goo on wiiware, but it was well after the game sold like hotcakes with free ponies on PC/Mac/Linux.

    That and the fact that after it became well known what 2D Boy did to satisfy Nintendo's "not a home office" requirement, Nintendo isn't likely to let it happen again.

    1. Re:Won't happen again, possibly by agnosticnixie · · Score: 1

      Wait, they want more indies but have a rule against home offices because it's not professional? Are they kidding me? Where do they think indies can afford to work from to begin with, some of them are even proud of it (like Introversion "bedroom programmers").

    2. Re:Won't happen again, possibly by tepples · · Score: 1

      Where do they think indies can afford to work from to begin with

      It appears Nintendo wants teams of about 12 on salary, not two on sweat equity. For a team of 12, the $15,000 per year for a 1000 square foot (93 m^2) office can be spread over the 12 employees.

    3. Re:Won't happen again, possibly by agnosticnixie · · Score: 1

      ......

  52. Games other than Crysis for netbooks? by tepples · · Score: 2, Interesting

    I said older, not laptops made with low power consumption and cheapness as goals. That's like expecting MGS4 to run on a PSP.

    The PSP has games developed specifically for the PSP. So why don't I hear more about games developed specifically for netbooks?

    1. Re:Games other than Crysis for netbooks? by Svartalf · · Score: 1

      Because mainly the netbooks have XP or Linux on them and anything that will run on a similarly classed PC (think low to mid-end from 3 years ago...) will very probably run on a netbook- well, so long as you're not using Linux on a Poulsbo configuration, that is...

      With the Smartbooks maybe showing up this year, you're going to start seeing games written specifically for netbooks or explicitly ported from other platforms to them, right along with the build-up going on for the high-end Androids and for iPhones.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    2. Re:Games other than Crysis for netbooks? by mabhatter654 · · Score: 4, Interesting

      because they are based on Adobe Flash! That's why people are so vocal about iPhone not having Flash because it's the leading platform for "low spec" PC games... sure the graphics are simple, but it's the same game everywhere. There are far more people playing Scrabble, Farmville, or Bejewled for 15-30 minutes at a time than playing the "AAA" console games.

    3. Re:Games other than Crysis for netbooks? by icebraining · · Score: 1

      They're called "casual games". Here: http://store.steampowered.com/genre/Casual/

      Personally, I like (and bought) Machinarium.

  53. Unknown sources by tepples · · Score: 1

    They come close AFTER you root the devices which is akin to Jailbreaking.

    You don't need to root an Android device to install apps from "unknown sources" unless you got it from the AT&T store. On iOS, you need to pay $99 extra per year for the developer program to unlock "unknown sources" even if you bought an iPod Touch or Wi-Fi-only iPad.

  54. This Just In: by Theoboley · · Score: 1

    Activision wants Bobby Kotick replaced by someone who can actually run a company and come out with new ideas for games.

    --
    Stupidity only gets you so far, then you've gotta try
  55. Re:Crysis for netbooks? by AltairDusk · · Score: 1

    That's worse than asking if you can play Assassin's Creed 2 at 1080p on a Wii... Nobody in their right mind views a netbook as a gaming machine.

  56. Re:Crysis for netbooks? by tepples · · Score: 2, Insightful

    Nobody in their right mind views a netbook as a gaming machine.

    Yet people in their right mind have seen advertising that portrays DS, PSP, and iPod Touch as gaming machines.

  57. Annoyance by thsoundman · · Score: 2, Informative

    The misconception that you have to buy a 500 dollar video card every year is a complete fallacy and myth. I owned a 8800gt for 3 years before I finally bought a new one and to top that off the only reason i did that was so I could run it at ultra high resolutions. I could of run the card for another couple years and been just fine and still been ahead of whatever the xbox resolution is which I think is 720p capped. Furthermore you don't even need to spend 500, 300 or even 200 dollars to have a card that will play most everything on the market maxed. Anyone who tells you otherwise is an idiot. On the flip side this does sound like a call from activision to increase their own profits. I don't think they care if their game is on one system or another they just want to make more money and if they can deliver pay DLC without having to pay a middleman $5 dollar tax on a $15 dollar DLC they would increase their profit %30. I don't know what changed in peoples minds to make them accept pay DLC. Even 6 years ago paying for extra content outside of a seperate expansion pack was unheard of. Now developers charge the price of the game for content that was already included in the game. I hate this practice with a passion. Especially when I'm paying a $60 price tag.

  58. steam does the updates for you and makes keys easy by Joe+The+Dragon · · Score: 1

    steam does the updates for you and makes keys easy / easy to buy on online as well.

  59. I don't care what activision wants by Paul+Bristow · · Score: 1

    I don't have time to even try to run a gaming PC any more. Just too much hassle. And no - to those that say "it got easier with whatever version of windows is out now" - I don't care. I have more important things to do with my life than buy graphics cards costing more than a PS3 & Xbox combined and find the drivers for all the peripherals and make it all work. Been there, tried it, had numerous favourite games stop working because of Direct X blah de blah... Had an entire force feedback steering wheel stop working because drivers were no longer made. You won't catch me again. It's over...

    --
    - Paul
    1. Re:I don't care what activision wants by Yunzil · · Score: 1

      I have more important things to do with my life than buy graphics cards costing more than a PS3 & Xbox combined and find the drivers for all the peripherals and make it all work.

      Good thing you haven't had to do that in years then.

  60. So basically, an easy plug in play PC by revlayle · · Score: 1

    With probably a gimped OS that lets you launch games, maybe web browse a bit, and watch movies... probably has limited peripheral support... kinda like, i dunno, a console? :)

    1. Re:So basically, an easy plug in play PC by pandrijeczko · · Score: 1

      I was wondering that also...

      I'm not an X-Box owner but as I understand it, it runs a cut-down/customised version of Windows under the hood - not much different at that level to a TV-pluggable gaming PC.

      --
      Gentoo Linux - another day, another USE flag.
  61. Trip Hawkins says: Get R.E.A.L!!! by Anonymous Coward · · Score: 0

    Hi this is 1993, we want our 3DO Console back.

  62. Re:Crysis for netbooks? by Svartalf · · Score: 1

    Depends on your definition of gaming. If you're talking about AC2, no, it's not a gaming machine. If you're talking something indie like Overgrowth, Osmos, Caster3D, Cortex Command and others- it's a gaming machine...

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  63. Re:Crysis for netbooks? by Svartalf · · Score: 1

    He's got a problem of drawing the box too big... Where does AC2 run anyhow?

    PS3?
    360?
    mid-to-high end Windows PC?

    If your definition of gaming is that, yeah, there's nothing handheld (yet...) that can meet that criteria, even netbooks. With OMAP4 and other Cortex-A9 SoC's about to show up in gear sometime this year, that story might change considerably.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  64. Re:Crysis for netbooks? by Anonymous Coward · · Score: 0

    Some engines scale reasonably well though, Cry2 will, and I think the current version of Source kind of does (although from the wailing about how it upped the requirements of CS:S I'm not so sure Source 2009 would scale that low - then again a lot of CS:S players haven't upgraded their boxes since it came out and then some :p ), so you might get away with low settings at 640x480 resolution and manage a relatively-but-not-quite smooth 40-60fps.

  65. Corporate Wars With Gamers As The Battlefield by pandrijeczko · · Score: 1

    To start developing games on Windows PCs you need a few Windows licenses and some development tools, but on a console you need development tools and then pay a licensing fee to the console producer, presumably on each game copy you sell.

    It therefore sounds like Activision are looking to get the best of both worlds - namely development on a fixed platform (where they don't have to worry about countless different CPUs, graphics cards, etc.) but without having to pay the licensing fees.

    Corporate greed in action...

    --
    Gentoo Linux - another day, another USE flag.
  66. Re:steam does the updates for you and makes keys e by PhrostyMcByte · · Score: 1

    steam does the updates for you

    And everyone who wants to replay their copy of Half-Life 2, it's expansions, or Counter-Strike: Source now has to put up with a bunch of random glitches brought on by the new cross-platform engine. In my case it's even worse as the new engine has a strange interaction with my video card that renders games unplayable. This on a PC that handles Left 4 Dead2 and TF2 just fine, as well as Crysis on high settings. Thanks Valve, for the convenience.

  67. Re:steam does the updates for you and makes keys e by agnosticnixie · · Score: 1

    The "new cross platform engine" actually only changes a few libraries on the mac; the engine was always abstracted enough to allow the porting to happen in the first place.

  68. Re:steam does the updates for you and makes keys e by agnosticnixie · · Score: 1

    But, true, some updates might be a bit buggy, CSS was still running on a version of source going back to 2005.

  69. Microsoft will one day release free XBOX OS by kai6novice · · Score: 1

    If Microsoft release XBOX os for free, so anyone can turn their PC into XBOX, wouldn't that be a simple solution?

  70. It's not about the forums. by GrumblyStuff · · Score: 1

    When RealID was rolled out, they said it's for friends and family and people you trust.

    But you have to trust all of your friends' friends. You know, people who may or may not be friends, family, and anyone else you know.

    You could ignore that and never be able to chat across games, servers, or factions.

    With the forums, there is no opt-in. You post, you're name is revealed. From the sound of it, you don't need to be logged in to the website to see people's real names. They're doing this to... what'd they say again? Bring responsibility and accountability to posters? To prevent trolling? Chilling effect is what I believe it's called.

    A community manager offered his name to placate the masses. This has led to a new word: Whippled. Definition: Trying to ease the worries expressed by your captive audience only to show that those worries are well founded.

    http://wowriot.gameriot.com/blogs/Americans-are-bad-at-games/Real-Names-on-the-Official-Forums-New-REAL-ID-function?gr_i_ni

    Other people have said it's not a bad idea. This was one of them (note the tense): http://seewhatyoudidthere.com/2010/07/07/realid-changes-the-very-real-ease-of-stalking-in-the-internet-age/

    Others still are saying they will opt-out and never post on the forums. That's nice but it's not ending here. Oh, far from it. They've got a deal with Facebook and, by the looks of it, they're going ahead full steam.

    Official topic is well on its way to 40k replies now. http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&sid=1&pageNo=1

    1. Re:It's not about the forums. by AltairDusk · · Score: 1

      Allow me to clarify my position. I don't like the current implementation of RealID and I don't think their plans for the forums are a good idea at all. That said, in its current incarnation I don't find it worth cancelling my subscription over.

      I have only friended 3 friends using RealID and I've met all of their friends who play WoW so I'm not revealing my name to anyone who doesn't know it and I will avoid posting in the forums. I will (and have) let Blizzard know that I don't like the direction they're pushing this in and if they push too far my decision to keep my account open may change.

      While I will grant them the current forums are saturated with trolls RealID is not the right way to approach that particular problem.

    2. Re:It's not about the forums. by GrumblyStuff · · Score: 1

      So... it's not worth canceling over yet.

      I definitely had fun playing the game and enjoyed the friends I made there but this RealID stuff isn't stopping here. They have big plans: http://content.usatoday.com/communities/gamehunters/post/2010/05/blizzard-and-facebooks-friendly-social-networking-deal-launches-with-starcraft-ii-/1

    3. Re:It's not about the forums. by AltairDusk · · Score: 1

      Well we'll see where that goes. Their backing off on forced RealID for the forums gives me some hope that Blizzard is still listening to their players.

  71. Take that! by ctchristmas · · Score: 1

    Take that Gamestop! Thats what you get for having shitty support for PC gamers!

    Viva la pc gaming!

  72. MMOs and XBox Live by twoallbeefpatties · · Score: 1

    That's part of the problem with XBox Live - if you want to run a subscription-based game, Microsoft isn't fond of running those over Live due to the added load and continual updates. The idea of paying for a subscription to Live and then paying a subscription to the game also doesn't gel with people very well.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  73. there's another problem by jollyreaper · · Score: 1

    There's always been a weird back and forth between consoles and computers. The first computer I ever played on was an Atari ST and it had a slot for cartridges. You could play video games on it like your standard Atari or run software and it all plugged into the same television.

    By the time we got to the NES and SNES era there was a real divergence between PC and console games. Consoles had faster and flashier graphics but PC's really had the edge in more complex games. Flight sims, Sierra adventure games, complicated wargames, etc, you really couldn't do this on the console.

    By the Playstation era there started to be a real give and take between PC and console. You could get your Tomb Raider on a console or you could get it on the TV. The rule of thumb is a good graphics card would cost you as much as the whole console. If you wanted 3D games, you should stick with the console. The PC might look better but you paid through the nose for it.

    The other big advantage of a console is that you are off the upgrade treadmill. A console will play this year's hottest title for several years until the release of the new console. Buy a fancy computer in January and you might not have the horsepower to play the latest game with all the bells and whistles in December.

    Having a stable hardware platform isn't just beneficial for the customer, it's a lifesaver for the publishers. PC games have always been a nightmare to support because of the million and one configurations that could be encountered out there.

    Can you imagine the nightmare of introducing a gaming PC standard like this and then watching the general public go nuts trying to deal with the result? Computer gamers were typically computer geeks first and foremost so we liked fiddling with all the gnarly little bits to get games up and running. We came to expect complications. It was all part of the masochistic challenge. Would the average console gamer enjoy the thought of coming home with a game and knowing he's going to spend the first night just trying to get the bastard to work correctly?

    And like the other poster said, the Activision president is a motherfucker. If he's for something and it makes him happy, it probably involves fucking somebody's mother. You should be concerned.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  74. Console advantages negated by standards by evocarti · · Score: 1

    A big issue holding back PC gaming, in comparison to consoles, are standards-related.

    For a console game, developers know exactly the hardware environment they'll be running on. They don't have to deal with a myriad of drivers, set-ups, and configuration issues. Neither do their customers... being tech-savvy isn't a requirement to play.

    This can be solved with standards. Using the xbox as an example...

    You buy a computer, certified to run the xbox and xbox360 virtual machines, from Dell. Developers code for those standards, knowing the game will run and how well it will run. You simply start your xbox 360 VM, insert your disk, and off you go. Power users are welcome to configure their graphic/sound/etc options via menu choices.

  75. They didn't feel that way in 1979... by SiliconSlick · · Score: 1

    Pretty funny since Activision got its start making games for the Atari 2600.

    1. Re:They didn't feel that way in 1979... by OnePumpChump · · Score: 1

      Nothing has changed in 31 years.

  76. Re:Crysis for netbooks? by AltairDusk · · Score: 1

    Yes but those people don't reasonably expect those handhelds to play Crisis. The parent chose to use that game as the qualifier which is what I was responding to.

  77. console manufactures are to short sighted by cenobyte40k · · Score: 1

    I have said for a long time that console manufactures are to short sighted with the hardware they develop and release. Sony and Microsoft have hardware platforms that are capable of so much more with very simple editions to the software and/or hardware that would allow them to replace many functions people use 3rd party hardware for today. A PlayStation or Xbox with a couple of TV tuner card slots, wired/wireless keyboard, mice and joysticks, a very large HDD and the ability to run apps from a 'open' market place would allow for people to get one machine that replaces the family desktop, DVR, cable box, and be a gaming machine. Add a DVI port and you can just as easily put it on your desk for office work like a standard PC (MS could offer Office Suite on theirs) making it more capable that many low end desktops for about the same price. I feel like Sony and MS really have missed the market they could take with these things. Sure it's not Activision's goal exactly, but if MS and Sony had really pushed their hardware platforms they might have taken the market share from PC manufactures for most home sales, leaving the two of them the dominate platforms. Allowing TIVO and the cable companies to keep the DVR, and desktop manufactures to be the domain of the keyboard, mouse and productivity apps really leaves them as nothing more than a expensive toy for gamers, where having it all would be a cheap alternative for people that want a DVR and cheap low end home PC, getting the gaming platform would be a bonus but it will lead to more game sales.

  78. Doesn't sound so much like a PC... by BumpyCarrot · · Score: 1

    Sounds more like the XBox, which was a console made out of PC components. And the moment it starts blurring the line, you have console users complaining that your box is too hard, and PC users saying your box is too dumb.

    Stop. Now.

    --
    Do you see what I did there?
  79. Screw consoles. by OnePumpChump · · Score: 1

    After this generation of consoles, this makes a lot of sense. This is the first time since before the Saturn and Playstation, possibly since before the SNES, that it has been unambiguously better to play games on the PC than on consoles.

    First of all, there have been no absolute must-have awesome games on any system that have not also appeared...BETTER...on the PC.

    Then there's the fact that this is the first generation of consoles where patches have been common. Why even bother with uniform hardware if you can't get the damn game right on the first release? On the PC, there's an excuse...there are millions, maybe billions, of possible hardware configurations, and you can't be compatible with all of them. On consoles, there are what, maybe half a dozen? I don't know whose fault this is, though...is it Sony and Microsoft (have there been any such incidents on the Wii?), is it the developers, or is it both?

    Then there's the cost. PC gaming always used to be more expensive than consoles. When this generation of consoles came out, it was possible to get a credible gaming PC for about the same cost as the PS3, and a little bit more than an Xbox 360. That's total. When you consider that most people already have a computer of some kind, that gap narrows, because the cost of going from an internet-and-office PC to a gaming PC is less than the cost of one of those systems NOW. There really isn't much reason why the 360 and PS3 couldn't fill the non-gaming roles of a PC, but hey, as long as they don't, the advantage goes to the PC.

    You may notice that most of this doesn't apply to Nintendo. But the Wii has the distinction of being the shittiest gimmicky shovelware platform in history. Imagine if most of the NES's games had revolved around R.O.B. or the Power Glove. That is the Wii.

    So yeah, screw consoles. They have abandoned their traditional advantages, and taken on the disadvantages of the PC.

  80. Really? by Anonymous Coward · · Score: 0

    Really, a world of random computer spec's is preferred by the game developer over a game console with static specs?

    I agree that the game console does not change as quickly as the PC, but when you have to make a game work well on something costing $100 when you really want the game to run on a $5000 machine, sorry, I can't believe a game developer prefers this.

    A PC is an infinite target, game consoles are single point targets. Sure there might be 5 different console platforms to target, but that is a far cry from millions of variations.

      This sounds like a statement coming from a manager (save money) rather then a developer (save sanity).

  81. Is This How It Works? by Maarx · · Score: 1

    So, let me get this straight: You found your company on the concept of making PC games, and become famous for making good PC games. When the openness of PC gaming leads to piracy, you abandon your loyal PC gaming fans to make console games, citing insufficient profits, and then half-assedly attempt to placate your now-abandoned loyalist PC gamers with a shitty console port.

    Then, when Blizzard, the one company in the entire world who didn't succumb to the bullshit you did, starts to turn significant profit in return for their diligent work for the PC, you immediately spin around and try and jump on the bandwagon again, as if nothing happened?

    Fuck you, Bobby Kotick, fuck you and the horse you rode in on.

  82. yaawnnn... yeah, sure... by Luke_2010 · · Score: 1

    ... and I believed this was about looking for a more powerful platform and new interactive concepts.....how naive... when you look into it, it's just lust for more money again... yaawwwwnnn.... booooring.... sure... subscription plans are exciting... at least to them... count me in... sure...

  83. Crysis has a Y in it by tepples · · Score: 1

    people don't reasonably expect those handhelds to play Crisis

    ...Core: Final Fantasy VII. Oh wait, they do.