Blizzard Sues Private Server Company, Awarded $88M
Cali Thalen writes "A private server company, Scapegaming (aka Alyson Reeves), was ordered to pay Blizzard Entertainment over $88 million in damages after losing a lawsuit that was concluded last week. Scapegaming was operating unauthorized World of Warcraft servers and using a micropayment system to collect money from the servers' user base, which according to the lawsuit amounted to just over $3 million. $85 million of that settlement was for statutory damages, and surprisingly only $63,000 in attorney's fees."
and the rich get richer
God knows Blizzard did not mind private servers before this (because they sucked).
What? Remember Blizzard v. bnetd?
They probably still don't mind just as long as the host doesn't start a commercial business out of it. And in this case, whichever way you look at it, $ 3 million is well beyond the "hobby" stage.
http://virtualize.wordpress.com/
They should be suing Bobafett (resident of rwanda), i.e. John Doe.
QQ Alyson Reeves?
Oh they cared before. Remember BnetD?
That was WAY before Activision. They report their income on different balance sheets; the only effective change in Blizzard mindset was the part where they went public.
Activision has nothing to do with anything they've done recently, and anyone who says otherwise is blaming something they don't like on a company of convinence.
seriously? hobby is not in this dudes vocab, this is a mission, if you earn 3 mill making a 'farm', you're doin great, fuck the man!!
Oh they did indeed mind them. There were the guys who got shut down for cloning Battle.net (for either Starcraft or Diablo II purposes iirc) and they made sure to shut down the server being run by my brother and his friends. Vivendi Universal isn't a nicer company than Activision.
Somewhere along the chain, you have to pay for the hosting. Plus if you're getting money, there's another paper trail.
Why anyone would pay micro-payments towards a private server is beyond me. If you have ever wasted precious minutes of your life attempting to play on one you will soon see why it's just worth it to fork over 10-15 bucks a month for the real deal.
Does anyone know what that private server was giving when you paid them?
I can understand playing on private servers if it's free, but if you're going to pay money to play on a private server, why not just pay Blizzard and play on official servers? Usually the private servers are a little behind on content anyway.
I don't think there's really a way to turn it around and make excuses for the hosting company. I'm generally in favor of the small guys doing their own thing, even using someone's code - but in this case, it was purley for profit and not for fun any sort of personal enjoyment.
I do have a problem with the damages awarded though... I mean - How in the world did they come up with this figure?
The magical number is: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
The difference here seems to be that they were explicitly soliciting money for in-game stuff, rather than accepting donations purely to offset hosting costs. (Eg, most private servers aren't going to be needing 3 million dollars just to host it.)
Some of the language that Activision/Blizzard uses in the briefs are unnerving (such as 'unauthorized client' and 'you must be connected to blizz servers onlien to patch, not use blizz-provided offline patcher files').
If you also RTFA, it was a default judgment, meaning scapegaming was served, and chose not to respond at any point during the whole proceedings.
"A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
Activision is not a private company.
http://www.google.com/finance?q=activision
WOW! I know it's an open and shut case from the get go but with a company that big, usually $60,000 will barely get you a random word generator with text to speech representing you. For a quarter mil, you might even be able to get the disembodied voice that lives in my GPS to represent you. Somehow it always costs about a million for a supposedly "respectable" lawyer to even show up in court. What a joke. Oh well, at least they got around that this time somehow.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
Uh, wrong. Blizzard absolutely does mind private servers, and the EULA has always stated that they are against the terms, on top of the fact that it is actually copyright infringement.
I'll be the first to say that blizzard suing the Glider people and claiming that "copying the software into ram is making a copy and counts as copyright infringement."
And I even have a private server of my own. I think it should fall under fair use, if I want to use the software I purchased a licence for but don't want to pay to subscribe to their servers, a local host function is necessary. They don't offer one, which is unfortunate.
However, as soon as you start charging money to run your server, well, that changes the mood completely. Fair use goes out the window. This company was making millions off of blizzard's success, and had this coming.
GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
Normally I don't feel that copyright infringement is a big deal, or automatically a bad thing, especially when it breaks down artificial limitations and restrictions.
But profiting from other people's work, work that you have no rights to, is just wrong.
Doesn't seem to be any details on what the microtransactions were for here, but apparently they were selling in-game items for real money. I find that disgusting even when it's legit. Ruins the value of actually playing the game.
We are all God's parents.
there was only $63,000 is attorneys fees because it was a default judgement and they did not have to present a case in front of the court. Likey the person will claim they were never served and demand there day in court. the judge will overturn the default judgement and the case will start over... or she will declare bankruptcy and the judgement will be discharged.. but maybe they will recover some of the 3 million
Played on it a long time ago when it was still known as WoWScape. It was the whole reason I actually started playing on retail, me and a good portion of my friends. Blizzard would have lost out on thousands of dollars from me and my friends if it wasn't for them.
Scapegaming actually was good enough that it got me (Feral druid), my best friend (Rogue), his roommate (Resto shaman), his roommates friends (Enhance shaman), their wife (Arms Warrior), neighbor down the road (Ret Paladin), Another friend (rogue), step brother (Rogue), another friend (Mage), and a few others. WoWScape actually got enough friends playing retail that we could host our own personal raids if we wanted.
Since then, all of us left. Scapegaming brought Blizzard a lot of business, but The Wrath of the Lich King ran them off. Only way I can tolerate WoW anymore is if I find an old TBC server now. Lasted till just before ICC was released on retail, but I just can't stand it anymore, it just isn't fun. Was fun back in the day raiding Kara, SSC, and the Eye just playing around, talking shit in Vent and having fun while half of them were wasted and still able to hold their own. Then 3.0 had to come and ruin it.
I honestly wonder about how much did Scapegaming make blizzard compared to how much it cost them. Wouldn't be surprised if it did them more good than harm. And don't try and mention the trail accounts on WoW, they capped you at level 10 and a bunch of other stuff, none of my friends were willing to try it like that. Actually downloaded the software off the internet months before we ever thought about registering a retail account.
Nuclear lawsuit detected.
The problem starts when you want to withdraw money to a bank to get cash - or buy something online which requires shipping.
Or do pretty much anything else with it. Really, try and find a way to actually use money garnered anonymously without leaving a trail for the courts to find.
Breaking a paper trail is damn difficult, and moreover tends to run into laws and agencies regarding money laundering. So if the people mentioned in the article had done so, they'd go from being pursued by Blizzard's lawyers to being pursued by the FBI, IRS or other TLAgency. Not really much of an improvement...
Erotic is when you use a feather. Exotic is when you use the whole chicken.
Im sure they are against them.. but only bother suing profiteers
What I'm amazed is they got the server software in the first place. I guess the client software can be reversed engineered to point the client to the private server, but getting the inhouse server software is gotta be tough thing to do?
WoW server emulators have been around for years. The guy built nothing, he was most likely using an open source software like Mangos.
Actually, in short, this guy made 3 millions while doing no work at all. He was using blizzard's and mango's work,
His only benefit is that he managed to market it. Much like Apple. They steal and sell crap, but marketing is the key to become rich.
Actually, back then, the beta server software was released and the Mangos and other people reverse engineered that and all.
But none of that actually included the scripts to how things actually ran. All the instances and mobs AIs and all they, they had to redo themselves as do all the newer private servers that are out. That is why most private servers have brain dead instances where everything is just tank and spank and even the caster mobs will sit there and try and whack you with their staff instead of actually trying to cast.
Scapegaming was just the first one to actually get big enough to get noticed by them back in the day. And to be honest, they were already on their way out a long time before this, the operator actually got greedy and tried screwing over thoughs helping her and tried throwing in all this extra gear for cash that couldn't be matched in game and players just left after that point. Don't mind players paying to get level ups or decent gear, but when they can pay for something that can not be matched, the server typically isn't one worth playing for most people.
They minded that because the developers were stupid enough to call the product "bnetd" and refer to Blzzard's trademarked name battle net...
Someone needs to put you in charge of fair use laws.
Um, the AC above ScytheBlade1 said, "Blizzard or Activision are also private companies so your suggested headline wouldn't tell us very much." So... what?
Blizzard and Activision still act independently of each other. All the shit that came after the merger was done by Blizzard itself, not some Activision overlords that went in and told them what to do.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
A properly done money laundering scheme wouldn't be traced that easily but I don't think money laundering usually takes its money from online services.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Haha, meant to say that: I'll be the first to say that blizzard suing glider people... is a huge stretch and that copying into ram is not the intent at all.
GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
.WTF !?
You just edit this text file and it points WoW at a different server.
Just happens that WoW net traffic isn't encrypted and therefore people have reverse engineered the protocol and created their own servers.
Not really any different than any other reverse engineering I've heard of.
Is it copyright infringing if they made their own server software that mimics the client / server protocol?
Is it legal to ask for payment to connect to my web server?
Is it still legal if my server can speak the reverse engineered WoW protocol?
Is it common knowledge that Judges are ignorant of the technology they are asked to provide judgment over?
If you answered "no" to one of these questions you have been qualified as next in line for judicial appointment.
That's all the headline you need.
The higher the technology, the sharper that two-edged sword.
I still have a hard time believing that a lot of the recent changes to WoW for the worse don't have Bobby Kotick's grimy little fingerprints all over them.
So does this precedent put other popular private servers for other popular MMORPGs in danger too, like the UOGamers private server of Ultima Online? (http://uogamers.com)
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
Im sure they are against them.. but only bother suing profiteers
You are mistaken.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Sad day, I used to play one of the Scapegaming servers, and if it wasn’t for this “free trial” I would have never switched to Blizzard’s servers, which is what many people did, the others on the servers would have never paid $15 a month to play it, so I don’t think blizzard ever really lost as much as they thought they did, and they probably actually gained money from private servers like these.
i hope you are kidding. Why was a simple change of name not sufficient then?
What they did mind was bnetd ignoring cd key checks and the fact that bnetd was a direct competition to their platform. If blizzard wanted, they could implement some cdkey authorization scheme for external servers and require all to use it, but they chose to kill the project entirely.
This is something I never understood. How exactly does Blizzard "require" completely independent parties to do anything?
Blizzard charge for the client, plus separate subscription fees to hook up to their servers. There is a clear separation of the money you pay for the client, and the money you pay to access Blizzards servers. The client is typically bought or downloaded and therefore once you've bought it you are free to use it as you wish, provided you don't distribute copies.
In theory, there should be nothing unlawful against hooking up to a different server as there is a clear separation here. The protocol can and has been reverse engineered The only question is whether any of Blizzards proprietary data is held on the server and "distributed" to the clients.
Presumably, the in-game items are not transferable from a private server to Blizzards server, so no issues there either.
This judgement was not defended, so the question arises as to whether it would be possible to mount a defence so as to make non-Blizzard servers legitimate?
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
look what they did to the custom map scene. They created that incredibly powerful editor that dwarfs anything that was done before but they pretty much killed it with ridiculous restrictions. Warcraft 3 thrived on map making, i suspect that half the people owning wc3 never bothered to play ladder matches.
http://eu.battle.net/sc2/en/forum/
look at popular topics section:
- Allow authors to cross-realm publish
yup, people can't publish their maps globally, they do it on their server only
- A short rant on SC2 and general censorship
list of censored words is very long and includes such words as suicide - if by any chance you want to write 'banelings suicide attack' somewhere in your map or words like bullshit that can be found in the single player, the map can be even banned. No idea if the words that are filtered out in other places like black, white trans(port), (g)rape cause problems but i think they do
- Want "Custom Game"? Go back to WC3 or SC1.
says all - despite primitive editors you enjoy more fun and freedom in the realm of custom games. You have the control over the rules and players that join and you, also you can name your game to broadcast rules (people playing dota add a lot of codes to the game name so people know what they join) or desired skill level. People have none of that in sc2 and maps are sorted by populatity (self perpetuating scheme, new maps can't get high enough to get noticed by more than a handful of people, good luck autofilling all player slots in a reasonable time)
- The new Custom Game system? (What is wrong with it)
other problems - without lan developing multiplayer scenarios is a chore after all debugging is all about running a map, finding a problem, trying to fix it, running a map again, wash rinse repeat. To do that you need to use bnet which adds considerable amount of time to the development process, testing from the editor level is not sufficient in all but the simpliest cases
- The Real Problem with Custom Maps
5 out of 10 most popular threads on the forum touch mapmaking/publishing alone. It shows how messed up it became thanks to the control freaks in actiblizz
with frivolous lawsuits of course :)
Because when they saw the name 'bnetd' and blizzard name and imagery, the lawyers immediately saw an opportunity to justify their existence.
Once the thousand pound gorilla sees you and decides to sit on you, you are not going to change its mind by donning camouflage at that point.
If such an obvious name hadn't been chosen, it's doubtful Blizzard spidering for anyone using their protected names would have become aware of their existence, let alone pursued anything.
Remember, there were other similar programs which had been forked from bnetd, and were designed for Warcraft III play, with hacked WC3 beta copies?
Remember how blizzard pursued bnetd, but not the forks around at that time which were actually more blatant and being actively used by pirates (unlike bnetd which was used by legitimate players and didn't actively encourage piracy or distribute license hacks), but the forks just had a more obscure name, and nothing happened to them?
Interesting viewpoint. It appears as though you may not be happy with most things, and I would suggest you disconnect your computer from the rest of the world immediately. At the very least, hire a psychiatrist.
Someone flopped a steamer in the gene pool.
the episodic nature of sc2 strangely fits the activision doctrine of 'milk the franchise for at least $100M every year till it runs into the ground spectacularly'. 3 installments of sc2 were supposed to allow for a more epic feel but my experience with Wings of Liberty is the opposite. Story is watered down very badly, 2/3 of all missions are nothing but fillers, not to mention a considerable number of retcons that kill the continuity for old time sc1 fans.
Nope, I wouldn't imagine anyone with two brain cells would use an online service to (attempt to) launder money. That's what bars, restaurants, and other businesses where lots of cash is exchanged and there are lots of "perishable" items that can be lost, destroyed, misdirected, etc. are for.
talking of which $88M is a joke of a penalty for an infringer that earned $3M out of its activities. Who can take a society seriously that behaves in this manner, its like Monty Python threatening to stamp on all the bits after they have hacked you to death with a sword. Why is money dealt with in this childish emotional way instead of in an analytic and realistic way? Its not as if the remaining $85M were translated into years in prison for example. What a sad society.
Facts are history now plebs have politics for religion on social media.
Thing is, there's a bnetd-derived server running now, called iCCup which is the server of choice for almost anyone playing Starcraft (BroodWar, not 2) these days. Not only does it ignore CD checks but iCCup will offer you a chopped-down copy of Starcraft to play on, if you look hard enough. There doesn't seem to be any great rush from Blizzard to stomp it off the net, either.
Blizzard seems to be ambivalent about iCCup. It has called it a "pirate server", but it has also linked to ongoing iCCup tournaments from the battlenet homepage, which is probably because it has realised that the vast majority of people still playing BroodWar (legitimately as well as otherwise) much prefer iCCup to battlenet, to the extent that if you don't know your iCCup ranking, you really can't call yourself a Starcraft player.
Likely, that's because iCCup has a functioning ladder system, and the admins do keep iCCup relatively free of cheats, and the worst of the foulmouthed little brats you get playing online games, unlike battlenet, which is a cesspool in comparison. The "pirate server" offers, for free, a better service than the one that Starcraft players generally paid for, and Blizzard has realised that allowing overt (if discreet) piracy is a small price to pay for keeping a functioning community centred around some of their products.
The bnetd developers had the game, which they reverse engineered, which meant they had agreed to the EULA which prohibits reverse engineering.
According to the court's summary judgement, the developers were bound by the EULA, which they were in breach of.
The developer's argued that "CD Keys" are not an anti-piracy measure, and 'battle.net' was not a valid trademark. Probably these arguments were a bit reaching... if CD Keys are not an anti-piracy measure, then what is their purpose?
On appeal... BNETD was ruled a circumvention tool based on Blizzard's argument.
Developers argued EULA is overriden by the DMCA interoperability exception.
They failed to convince the court of the applicability of the exception to their situation.
lol, imagine the unrecoverable loss of loyalty among the sc fans if blizzard tried to do anything with iccup. That would be a PR suicide and they wouldn't sell a single copy of any game to the hardcore sc players, ever. I remember how people on sc portals reacted when that explicit 'iccup is a pirate server' talk happened. Everybody felt offended to the bone.
I was in ACM at UCSD with Mark Baysinger. If he made Bnetd because of how hard it was to connect when at our LAN parties, it had a fully legitimate purpose.
His only real failure was not having a couple million lying around in his pocket to counter Blizzard's lawyers.
Silly, poor college students.
Before replying to a post saying no one said something, you should really read the post that it is in reply to. And, for future reference, calling someone a douche when you are wrong just makes you look even more like an idiot.
I am TheRaven on Soylent News
If the penalty was the same as the reward, there would be no.disincentive - if you get caught, you just give the money back, if not, you keep it. Since theres a chance you won't get caught, that makes it statistically a net gain to do it.
-- All your booze are belong to us.
Because it's under the control of the ones that have it.
It is a sad society, Coastwalker, and coming apart before our eyes.
You are welcome on my lawn.
Except that your computer software doesn't need World of Warcraft to run. A pretty big difference.
The summary is light on details. Citation please?
Are they actually distributing the WoW software (client-side)? Or, are they just letting people who bought the client in the store connect to somebody else's servers without paying $x per month to Blizard or whatever?
If they don't distribute anything, then they aren't violating copyright, period. If people are using pirated clients to connect to the service, then perhaps whoever distributed those clients violated copyright.
Put another way, why can't the average Joe get 88/3rds in punitive damages? Why does the average person wining a suit face a cap of triple damages, even after he or she has been required to prove that there's more than simple negligence involved, but some entities don't? What makes them special under law?
Who is John Cabal?
There doesn't need to be a disincentive. That only applies to criminal actions.
Its no different than if you sue a previous landlord for your deposit back on an apartment. The most you can get is the cost of the damages (the deposit) + the legal fees to recover it. It isn't like they fine the landlord extra for being wrong about owing you the deposit.
There are probably two issues with running private servers of an MMORPG:
1) Your server will have to hold a copy of the data(the map, ..) of the official servers, thereby violating some copyright. Unless you create your own maps and content, but people will hate it.
2) The license to the client will probably allow you to only use official servers.
There are situations and setups where you might work around this, but I have the feeling that it hasn't been worked around both in ultima online and WoW private servers.
Hey don't blame me, IANAB
You might want to familiarize yourself with American law. In the US, the judge IS the court. They're synonymous. "The Court" is the finder of law, which is ALWAYS the judge (or, in appellate courts, the panel of judges). The jury is only ever a finder of fact.
"Stumble before you crawl"
I try to be nice and keep on reporting phishes regarding WoW for weeks now, it has become kinda absurd as they are actually buying domains which contains their trademark and serving phishes for days.
Look at the live phishes (means, please don't go to them) right now, which are "online".
http://www.phishtank.com/target_search.php?target_id=88&valid=All&active=y&Search=Search
These are the WoW phishing pages. Some very known hosting companies (not some garage guys) are also being used. I think if Blizzard spends time/money to use one of them, admins will magically start caring.
BTW WoW is the only game which has its own category next to banks on phishtank, this seems to be a huge, organized thing. The pattern is always the same and some real advanced tricks are being used, it is not some "lets hack guys images directory and put a cgi to it" thing.
-_-
many other things too. I'll put spoiler tags just in case
Not that anybody will bother to read the text below
*** SPOILER ***
1. near the end of Broodwar, when Kerrigan screwed everyobody and killed Fenix, Raynor explicitly said
I'll see you dead for this, Kerrigan! For Fenix, and all the others who got caught between you and your mad quest for power!
In fact Fenix, supposedly Raynor's homie, is not mentioned even once in SC2, nor on the 'what happened so far' website for newcomers. It's clear. Fenix was too much of an obstacle for the SC2's happy end love story so he got retconned out of existence.
Imagine playing all sc games in a continuous streak. End of brood war - Raynor vows reverge, 1 hr later you start SC2 - he sighs looking at Kerrigan's pic. wtf?!
2. Kerrigan and Mengsk were depicted in SC1 as extremely intelligent, manipulative persons. In SC2 they appear to be dumb like bricks and very primitive. Kerrigan does nothing witty nor particularly villainous all game and is only good at running head first into the wall and spewing cringeworthy stereotypical one-liners. Mengsk got very similar treatment.
3. Retcon with Tassadar's ghost (o.m.g.) that changes the whole lore of the Overmind - from a bad guy that has only one desire (to spread and assimilate all species) to an enslaved sorta-good guy who wanted to break his 'people' free. It's a 180 degree turn
imo these are the 3 biggest flaws lore-wise. There are also other problems - incoherent story with no focus with a sudden change of context out of nowhere for the last 3 missions, deus ex machina as a final plot device, repeating warcraft story all over (great external threat that will unite all), numerous plotholes.
The client is a free download from Blizzard. You'd have to be incredibly daft to redistribute something when a simple hyperlink would do.
EULA wasn't needed to run the game
Blizzard's installer required you to click 'Accept' to the EULA in order to install the software. Blizzard argued that this meant installing the software requires acceptance of the EULA, and the court upheld Blizzard's position.
That is, because the EULA was shrink-wrapped, it's a contract, and people who install and run the software are bound by it.
But the cdkey was not being made available (this WOULD have required copyright license) and it doesn't stop you pirating the game, nor is bnetd's actions enabling piracy.
The algorithm for verifying CD Keys was not made available, because it's an anti-piracy measure, and Blizzard believes (or says) its security requires secrecy of the algorithm and any cryptographic material required to verify CD Keys.
If you want to argue the use and verification of CD Keys are not an anti-piracy measure, you will lose.
Unique CD Keys are required to install the software. Unique CD keys have the stated purpose of deterring casual copying -- you cannot make and give a copy of the friend to a game without sharing your CD key. Battle.net servers implement CD KEY verification prior to allowing access to multiplayer mode.
Since the software is a primarily multiplayer game, multiplayer play is extremely popular, and the type of gameplay done most often by most people, so control of access to multiplayer mode effectively protects the work and deters people from making casual copies.
"They failed to convince the court of the applicability of the exception to their situation. "
You mean the judge. See above.
You are drawing a distinction where there is none in the real world. If the judge cannot even be convinced of something, then it generally follows that the court cannot be convinced.
"On appeal... BNETD was ruled a circumvention tool based on Blizzard's argument. "
Which argument is complete bollocks, but they had money and are important.
Maybe so, but noone's yet to provide a convincing reason why it is "complete bollocks".
Blizzard may be wrong, but they were pretty persuasive, and they convinced the court (which is what matters)
That's interesting and further evidence that Blizzard had some specific beef with bnetd, that they decided to prosecute them to the full extent of the law over.
It may have had to do with the fact that there was Warcraft III Beta support slated for bnetd, and there were servers (outside of the US) running a fork of bnetd, and allowing players using the Warcraft III beta to connect to.
This would mean that Blizzard no longer controlled those Beta clients.... they couldn't disable them by simply locking them out of battle net when the Beta was over.
Someone who was using their code rattled Blizzard's cage too much, which perhaps provoked a response and a need to make an example out of someone...
Didn't know that. Well, then what did they do wrong? What did they redistribute that was copyrighted? Certainly the protocol cannot be copyrighted.
Now, if they scraped downloaded content off of the Blizzard servers and then hosted that for their own clients, that would be a violation.
It's not restricted to criminal actions, disincentive judgements can occur in civil suits as well. (The burden of proof is relaxed in civil court as opposed to criminal)
There's compensatory damage (as you described, for compensation), and beyond that is punitive damage (for punishment). Punitive damages are harder to get because it's mostly restricted to intentional damage.
http://en.wikipedia.org/wiki/Intentional_tort
What they did mind was bnetd ignoring cd key checks and the fact that bnetd was a direct competition to their platform.
While that last part is true the first part is dubious because the bnetd team literally _begged_ them for a way to do cd key checks. They sent repeated correspondence both by email and snail mail and Vivendi ignored them then attacked them when someone else cracked Warcraft and used bnetd to support those clients.
This recent action shows me that I am still quite justified in not buying any Blizzard products due to their company policies and actions.
"Bah!" - Dogbert
It looks like:
- Alyson never responded to any service, complaint, or judgement. Default. MAYBE Scapegaming gets an appeal of the judgement, but that will require showing that multiple services were deficient. Good luck with that.
- Blizzard's counsel repeatedly failed. Insufficient service, missed deadlines, one dismissal for failure to prosecute. I think $63k is overpaying them.
- A judge recused themselves. Interesting, must have had stock or played in their free time...?
- This has been going on for nearly a year. Seems that Blizzard could have wrapped this up in 3 months had they been diligent.
Wow. Overall, a good case study in how long you can string out a suit by doing NOTHING. I'm surprised the judge let them reinstate.
Oh well, expect this to result in no money, siezure, and no more Scapegaming. Alyson will probably change her name, change the server names on the new hoster, and Blizzard will play whack-a-mole chasing her around. Funny.
deleting the extra space after periods so i can stay relevant, yeah.
Maybe if you used your brain and read the rest of the comment, you could piece an answer together.
Could this case be an example of DCMA's loophole for compatibility?
Should they be allowed to stop competing services from talking to their software?
You BUY the software and then have a monthly service fee you are tied to - but you can not switch-- sure they do not have to open it up, but how can they legally stop some 3rd party from competing for that service?
They can make money from the software alone, which has been the case for most software for decades; allowing reverse engineered competition would mean their business model would account for the situation and they could continue.
MICROSOFT's filesharing HAD a business model around making you pay for microsoft file servers - they could have argued that other SMB software interferes with their business model back before antitrust or possibly even today and shut down all 3rd party services providing SMB services or make them pay a huge license fee. Windows server is still making MS money even though file, email, calendar, etc. alternatives who are fairly compatible exist. They didn't seem to want to take on this battle but Blizzard is and they are winning. What happens when others try to use Blizzard to create their own legally protected little monopolies?
Think of how many people like classic games and think about all the modern games and how impossible it will be to ever go back and play them when not only the emulation environment is massive but ALSO the online server based community is mandatory and possibly a (limited existanse) DRM keyserver... You get sued for pulling all that off for some small die hard community using abandoned software.
Democracy Now! - uncensored, anti-establishment news
A surprisingly coherent and cogent discussion. I expected a flame war, but really, it's a pretty good discussion. I doubt Blizzard will do anything about it, but I'm still impressed.
What makes a difference here is that the entertainment companies got ahold of Representative Sonny Bono with the "Copyright Extension Term Act" and subsequently with additional legislation in the form of the "Digital Millennium Copyright Act". In both cases, rather than considering the needs of mere ordinary mortals, some insanely high penalties were enaced for copyright violations.
It isn't as if you haven't been warned. If you have ever popped a movie into a VCR, DVD, Blue-ray or other medium and have seen the "FBI warning" (a similar Interpol warning also sometimes shows up depending on where you live), it clearly states that infringing copyright can give you a penalty of "up to $250,000". That is per incident.... and part of what figured into this judgment.
If you don't want to see this kind of punitive damage, make sure you let your elected representatives know how you feel about this kind of penalty and to encourage them to scale it back legislatively. Good luck with that though.... most congress critters won't care and there certainly isn't a huge outcry from the general public to scale that kind of thing back either. Perhaps you can get a popular movement about the issue going, but that is going to take some real leadership and a whole lot of work.
Also, most competent law offices hire a good process server, sometimes a sheriff's deputy, to serve notice and log that fact. You can't then say "Uhhh but I didn't get it."
Nothing wrong with that, I've gotten tired of it several times. Just stop playing it. If you feel like playing again later, come back. It doesn't have to be some epic decision or involve drama, just shut down your account, and if you want turn it back on later. Interest in games can wax and wane, in particular if you've played for a long time.
Generally the people I see who complain about a new expansion just need a break. Things are going to change and many people don't like change. So they get angry about it, rather than considering if actually it might be fun. Just take a break. Also one problem Blizzard does have for sure given their long expansion cycles and ridiculous gear scaling rates is that there isn't a tons to do before a new expansion comes out. No problem, just stop playing then. Cancel your account and wait until the expansion hits and then reactive. Or don't, if you've found another game you like better.
It needn't be a big deal.
Click the link, read the company name. "Activision" is no longer a company, "Blizzard" is no longer a company, but "Activision Blizzard" is.
When Activision and Blizzard merged, because Activision was a public company, Blizzard effectively went public.
There doesn't need to be a disincentive. That only applies to criminal actions.
Its no different than if you sue a previous landlord for your deposit back on an apartment. The most you can get is the cost of the damages (the deposit) + the legal fees to recover it. It isn't like they fine the landlord extra for being wrong about owing you the deposit.
Are you kidding? Why bother having civil laws against anything if you're not going to have any disincentives for violating them?
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
and you think punitive damages should be awarded in cases that have summery judgements like this one? It's not even clear exactly what they're being punished for which makes that whole concept ridiculous.
Either way it's even more stupid because the guilty party will simply file for bankruptcy and not have to pay the extra 80 some million anyway.
How is it copyright infringement to make your own server that sends network packets to a specific port. Please answer this otherwise stop posting everywhere that it's a copyright infringement.
How does it change things? Because before they were just taking away their customers and now their taking their ex-customers money? Makes no sense at all.
Blizzard have a case against these guys but not for any of the reasons you mentioned so far.
So you make sure you're not a resident of the US and if you are you get someone else to do it. Open a bank account in country x and use that to make and receive payments. A VISA card in any country is just as good as in the US.
They didn't use Blizzard's server software. People have reverse engineered the server and made their own open source versions.
Apple flamebait? Hardly worth my time, so try with something better. It's hypereasy to spit something you used for probably less than a day.
Region locks
Just like WoW, with a net benefit in terms of latency. I don't want to hit the ladder button and get get a minimum of 400ms+ of latency (but I would like to be able to at least join a custom game with them).
"connectivity" with social networking sites
Given the SC2 playerbase, there are more people who have a facebook account than otherwise. I hate it personally, but generally speaking, it wasn't a stupid decision on their part.
no chat/clans/channels
All of which are coming in a future patch..
a single character name
While I do wish they had an option to reset your account and generate a new name, I really only see this as a positive change. A massive cut down on trolling, and bans meaning something.
Not that it matters much, SC2 ladder is compromised already due to rampant maphacking.
Sure there are indeed maphacks already, but calling their usage rampant is a bit of a stretch. Blizzard has never instantly banned people for "hacking." It comes in waves, like you know, these banning sprees of 7,700, 350,000, and then 320,000.
Just to reiterate:
Activision has nothing to do with anything they've done recently, and anyone who says otherwise is blaming something they don't like on a company of convinence.
That's wait jail is for. Normally the company is incorporated and they liquidate it and dissolve the company. Great. What deterrent is that? Unless you can "pierce the corporate veil" and hold the owner of the company personally liable what have you really done? They got to live for a few years making great money. If they live in a homestead state you can't touch that. If they're smart they've hidden a lot more money that the government won't be able to find. Put people in JAIL. That's what it's for.
Because Blizzard has really good lawyers? Welcome to America.
Does that mean I need to quit using the old line "To err is human; to really fowl things up requires a computer"?
Any lawyer would have been a start.
Scapegaming didn't bother to show up, that's why Blizzard received a default judgment.
Like they say, you must be in it to win it.
Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
To fowl thinks up you need a duck.
Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
It's too bad Ms. Reeves didn't elect to mount a defense, so that the case could be tried on its merits. If Blizzard elects to distribute a networked game client for free, and users elect not to connect to Blizzard's servers, that sounds like Blizzard's problem, not the 3rd party server admins. Unless Reeves was cut-and-pasting Blizzard's graphics, text, etc, and was referencing "World of Warcraft" without a trademark disclaimer, or was running a purloined copy of Blizzard's server software, I'm not sure where copyright infringement comes into play.
The client EULA applies to the users, not the server admin. Even if the EULA forbid running a server, the admin isn't a party to the contract.
I initially assumed that Blizzard was suing on the basis of the Blizzard v. bnetd, but Blizzard's pages on the subject don't make that clear, and I'm too cheap to pay rfcexpress.com or PACER to find out.
Luke, help me take this mask off
And also because Starcraft/Broodwar sales are now so low as to be insignificant. iCCup is providing Blizzard's network service for them, and not really costing them anything. bnetd was "too soon" - the titles it supported were still selling well, and at a high price.
Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
If he made Bnetd because of how hard it was to connect when at our LAN parties, it had a fully legitimate purpose.
Even if it was made with commercial aspirations, as long as he didn't steal anything from Blizzard, it's fully legitimate.
As much as I hate to stoop to the car metaphor again, if GM started to sue people who made aftermarket accessories for their vehicles, they'd be laughed out of court.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
They allowed users to circumvent the anti-piracy functionality, by not requiring a battle.net account to log in.
For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
IIRC from reading the verdict on it, the judge ruled against him because he thought it was used only for piracy.
>>if GM started to sue people who made aftermarket accessories for their vehicles, they'd be laughed out of court.
Presumably they'd have better lawyers than a 20-something college student.
In the case of a civil suit you haven't broken a 'civil law' if you break the law that is criminal, if you break a contract that is civil.
The closest thing to 'civil laws' I know of are the way certain traffic citations are enforced by states. For example, toll violations. The argument is that you owe the state. Essentially the state legislature passes a law saying you'll be punished if you do X, but they code into the law that it is a civil offense.
States do this so they can try to avoid the expense of actual due process and proving these offenses. This is of questionable constitutionality, if the state mandates behavior and punishes your for violating that behavior then it is a criminal matter and you are entitled to a criminal burden of proof, miranda rights, etc. Generally, you can demand your case be tried in criminal rather than civil traffic court. They usually advise you of this right in fine print and coupled with a threat of potential consequences if you go this route.
IANAL, this is just my experience from fighting, and beating, a legislated 'civil' toll violation citation issue as a result of camera snapshot. In civil court my only option would have been to plea bargin, in criminal court it was tossed out since it was a long way from meeting the burden of proof.
All the models, textures, sounds, etc are stored client side. Items, some maps (but not all I guess), triggers, scripts, etc are stored server-side. Any time a new patch comes out, the new items can't be seen until the servers come up because they get "data mined" by sending API requests to the servers using random itemids. The graphics for the new items are in the client files, but the numbers that make the item what it is -- those are all server side. There are lots of advantages to having this stuff server-side, such as the ability to hotfix the game without a client patch. Blizzard has mentioned in the past they they hotfix several items a week, the ability to do that alone is probably a huge driving factor in the way they've set up the game.
Thanks for the hostility; I love you too.
Anyway, what I was hoping for was more information, further than what the last paragraph described. It mentioned an absence of "foulmouthed little brats", which is pretty self-explanitory. It also mentioned a "functioning ladder system" -- and like I asked, did Bnet break since last I met it?
I was hoping for, you know, a link or something. Google didn't find me anything more than a technical description. I apologize for not being clear, and thus deserving of your wrath and Troll mods.
Property is theft.
Any time a new patch comes out, the new items can't be seen until the servers come up because they get "data mined" by sending API requests to the servers using random itemids.
Requesting an item id that the realm has not "seen" since coming back online from maintenance/restart will likely result in your client being forcefully disconnected. It's one way Blizzard stop data mining in that fashion.
LOAD ".SIG"
PRESS PLAY ON TAPE
Why not award 12 Kajillion dollars? It has about the same chances of actually getting paid.
Decisions like this are stupid.
Did they defeat an anti-piracy function, or did they simply not independently implement it?
Also - what is being pirated? I read elsewhere on the site that Blizzard lets the client be downloaded for free - so doing so is not piracy if you get it from them.
Blizzard gave away every single copy of the game that everyone using private servers had.
They pirated nothing. They did, however, violate their Terms of Use.
This gives me an idea for a business...I'm going to create content, give it away (explicitly stating that nobody is allowed to use it except for posting on my own website), and demand a cool $80,000,000 from every person I catch using it.
Blizzard lets you get the client for free, but their anti-piracy measures on it are that you need an account on battle.net to play (i.e. Blizzard can guarantee that you bought the game because you entered the CD key to activate it).
Don't assume that just because the client is freely downloadable, that you can use it however you like. The best analogy I can think of is a shareware application - you can download it free, often the shareware and full versions are the same binary. But reverse engineering it to accept any old CD-key or using a keygen is illegal. Blizzard's stance would be that using ScapeGaming servers (or bnetd) would be akin to using a keygen.
For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
Lets say someone sets up a website actually streaming Avatar movie in full length to users, do you think nobody will go after them?
WoW is actually Avatar sized, in terms of market value, the actual economy of it beating countries, a brand worth millions alone.
If users could be educated, there wasn't a problem like phishing anyway, from the beginning. I can tell you that they are under attack, the amount of phishes reported (and remember, that is community powered site) went rocket high lately.
If they don't care about their brand (I doubt), they should at least care about their users. Look what happened after MS sued the hell out of phishers.
I don't have a copy of the game on this computer, but it is pretty trivial to go to the WoW settings file and add a line that says you have agreed with the EULA which will prevent it from appearing when the game launches. Something along the lines of EULAaccepted=1 in a config file. (There's actually 2 agreements every time you patch, I don't remember what the other is.) I wonder if doing this would protect you from the terms of the EULA in a lawsuit like this.
This is similar to the argument about a pet clicking the mouse which causes the Accept button to be toggled.
That way of arguing you didn't accept the EULA but still had the software might not have been tested fully in court.
However, the court could find you were aware of the EULA existing, you were aware of the developer's requirement the EULA be accepted to use the software, then your means of circumventing presentation of the EULA doesn't excuse you from the terms of the EULA.
It's kind of like taking a shrink wrapped box that has a seal which says "By breaking this seal you accept the agreement....." And instead of breaking the seal, you take a pair of scissors and cut a new hole in the package, to remove the media without damaging the seal.
No they minded bnetd because it allowed the pirating of Warcraft 3 (and the beta as well)