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Video Games Lead To Quick Thinking Skills

shmG writes "Parents who dismiss video games as mindless entertainment with no intrinsic value for their children may not have a leg to stand on anymore thanks to science. Cognitive scientists from the University of Rochester have proven action based video games train people to make quick, accurate decisions. These skills acquired from video games, which help players develop a heightened sensitivity to their surroundings, can be used in real world applications. This includes multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town."

174 comments

  1. Video Games by wbav · · Score: 5, Funny

    Creating first post people everywhere

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
    1. Re:Video Games by Anonymous Coward · · Score: 0

      That makes no sense.

    2. Re:Video Games by Jakeva · · Score: 0, Redundant

      hahaha

      --
      but if God created circular logic...
    3. Re:Video Games by Anonymous Coward · · Score: 0

      Is there anything they CAN'T do?

    4. Re:Video Games by MobileTatsu-NJG · · Score: 3, Funny

      Camper!!

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:Video Games by melikamp · · Score: 1

      Exactly. Ever since I played my first computer game, it became very important to me to make accurate real-time and real-life decisions leading to more gaming, with as little downtime as possible.

    6. Re:Video Games by tqk · · Score: 0, Offtopic

      Is there anything they CAN'T do?

      Yeah. Interest me. I'll admit spending too much time on a tetris clone a long time ago, but no, I don't do video games. I far prefer hacking perl or shell. Gaming bores me to tears.

      I don't own anything Apple made either. I don't own an mp3 player, and almost never do anything with my cellphone. I must be a deviant. Call the authorities.

      --
      "Tongue tied and twisted, just an Earth bound misfit ..." -- Pink Floyd.
    7. Re:Video Games by Anonymous Coward · · Score: 0

      You must be fun at parties.

    8. Re:Video Games by tqk · · Score: 1

      You must be fun at parties.

      What're parties? I don't get out much.

      --
      "Tongue tied and twisted, just an Earth bound misfit ..." -- Pink Floyd.
    9. Re:Video Games by Anonymous Coward · · Score: 0

      Your virginity must be crying out to be taken.

  2. I quickly determined... by Bai+jie · · Score: 2, Funny

    the article was tl;dr

    1. Re:I quickly determined... by Tiger4 · · Score: 4, Funny

      "other results of the study indicated subjects had a reduced attention span when comp... Squirrel!! ...ared to a control group."

      --
      Behold, this dreamer cometh. Come now, and let us slay him... and we shall see what will become of his dreams.
    2. Re:I quickly determined... by Scatterplot · · Score: 1

      post tl;dr

    3. Re:I quickly determined... by Jedi+Alec · · Score: 1

      John Stewart, is that you? :)

      --

      People replying to my sig annoy me. That's why I change it all the time.
  3. Apparently not... by NevarMore · · Score: 1

    ...read this on Ars and saw it on Engadget days before it made /.

    1. Re:Apparently not... by meteficha · · Score: 2, Funny

      NetHack isn't an action based video game.

  4. And this is news? by logjon · · Score: 0

    It's pretty obvious to anyone who cares enough to pay attention. But I guess since it's non-gamers deriding gaming they haven't really developed the awareness to pick up on things like that.

    --
    The stories and info posted here are artistic works of fiction and falsehood.
    Only fools would take it as fact.
    1. Re:And this is news? by hedwards · · Score: 1

      It's a dubious study, Marines do that through extensive drilling, taking as much thought out of the process as possible. Rather than have to think about how to do it, they've trained so much on a lot of it that they can skip the thinking and get right to the doing. Cuts a half second or so easy.

      Beyond that though, the study is a bit of bunk. Video games require a specific kind of focus, concentration and thought. It definitely doesn't help with anything that requires physical coordination beyond the portions of the body used. Nor does it help with tasks that require communication, beyond what's possible in game. And it certainly doesn't help with situations where the situation isn't rule base.

    2. Re:And this is news? by CarpetShark · · Score: 1

      It's pretty obvious to anyone who cares enough to pay attention.

      Is it? Any time I've played an action game (or any other game), I've found myself repeating what are very obvious, mindless routines once I learned the basics. Very, very few games actually require more mental agility than the ability to endlessly spam for points.

    3. Re:And this is news? by Anonymous Coward · · Score: 0

      You need to be playing multi-player online. I think you'll find that if you're repetitive and mindless, you won't last very long.

      The two games used in the study are both online games (Unreal tournament and Call of Duty)

    4. Re:And this is news? by tverbeek · · Score: 1

      I've never doubted that video games were good at developing the skills needed... well, for video games. And some of those apply to the real world. But parents worried whether their game-obsessed kids are developing other essential skills – such as critical thinking, understanding other people, carefully choosing between complex options, developing new ideas of their own, etc. – they still have reason to worry.

      --
      http://alternatives.rzero.com/
    5. Re:And this is news? by Cassius+Corodes · · Score: 1

      What marines do, and other such task based training do is get you to create strong "fast track" links in your brain from input A to output B. This allows you to do simple tasks quicker - and importantly under stress. These sorts of things generally dont have much carry over to other tasks, since they are strongly dependent of a particular kind of input A, and a particular kind of output B.

      What this study is about, however, is task independent patter recognition. Since this study works with a task that all the participants are unfamiliar with, it comes down to how good their patter recognition is in a generic sense.

      Yes video games require specific skills, but the conclusion of this study is that they also improve your skills in a generic sense as well. I'm not sure what it has to do with physical coordination or communication since this study is about pattern recognition. As for situations not being rule based, unless you are talking about stochastic systems, they all are rules based, and the key to good decision making is working out those rules quickly and accurately, which is what this study concludes gaming helps you do.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    6. Re:And this is news? by El+Torico · · Score: 1

      I've never doubted that video games were good at developing the skills needed... well, for video games. And some of those apply to the real world. But parents worried whether their game-obsessed kids are developing other essential skills - such as critical thinking, understanding other people, carefully choosing between complex options, developing new ideas of their own, etc. - they still have reason to worry.

      Honestly, I think the vast majority of parents don't have those skills either.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    7. Re:And this is news? by CarpetShark · · Score: 1

      If anything I've found the opposite: the MMOs I've played (Everquest, Ultima Online, Star Wars, few others) were all very repetitive, about mindless repetitive killing and following quest markers on maps towards more mindless repetitive killing. Stuff like UT was fun and furiously fast, but hardly less mindless, unless you call choosing which corner to shoot from a thoughtful occupation. At least the Baldur's Gate had an interesting story. Oblivion a little, but not so much. Even Civ IV is a bit too mindless, for all its focus on history and invention etc.

  5. Ad... by Anonymous Coward · · Score: 0

    The ONE article I care to read and there's a popover ad that refuses to go away.

    **sigh**

    1. Re:Ad... by Anonymous Coward · · Score: 0

      Quit bitching.

      If you don't use a browser that works with it (or something similar) then wise up and change.

    2. Re:Ad... by dogsbreath · · Score: 1

      but... you are VERY quick to click it away! 25% faster than a non-gamer!

  6. hmmm by nomadic · · Score: 4, Interesting

    I am utterly convinced that sitting in front of a computer as a pre-teen, staring at a computer for hours at a time trying to figure out how to get through infocom games has given me a huge mental payoff through my life.

    1. Re:hmmm by nschubach · · Score: 4, Interesting

      They did for me. Well, getting them to run on those PCs by tweaking autoexec.bat and config.sys files, conserving hard drive space and learning all about zip, then eventually running out of compatible games and having to write my own in good old QuickBasic (which I couldn't even imagine working in now...)

      Of course, that was post TRS-80 days of cassette loading, 5.25 (if you were lucky) drives that were the size of a PC today and typing in BASIC programs from the back of a magazine.

      Mental payoffs come in many forms though. I think the original story was talking about boosting your brains processes of quick recognition skills, reaction, and dexterity... I think I am (we are?) talking about knowledge and critical thinking skills where speed wasn't so much an option.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:hmmm by Relic+of+the+Future · · Score: 1
      Except the study was about action games, and the improvement was in speed, not accuracy.

      Not that you're necessarily wrong, just that your claim is completely unrelated to this story except for the fact that it involves computers and games.

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    3. Re:hmmm by Alexandra+Erenhart · · Score: 1

      Oh wow you took me back 14 years. I did all this too just to make games load

      I hate you with all my heart, conventional memory, EMS and XMS !!!

    4. Re:hmmm by commodore64_love · · Score: 1

      >>>Well, getting them to run on those PCs by tweaking autoexec.bat and config.sys files

      Should have bought an Atari, Commodore, or Amiga. These computers were plug-and-play simple and didn't make you dick around with that shit. You just inserted the game, typed LOAD, and played. Even today I still can't get the Wing Commander 1 and 2 to operate on a PC, but on my Amiga it just works.

      Also I think maybe I understand now why people say, "Jr.Pac-Man is hard. I'd rather play Pac-Man." If your brain has not been trained to twitch gaming, which requires fast decisions, you too would think Junior is hard and prefer the slow-as-snails original.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    5. Re:hmmm by znerk · · Score: 3, Funny

      Except the study was about action games, and the improvement was in speed, not accuracy.

      From the summary:

      action based video games train people to make quick, accurate decisions.

      Speed and accuracy.

      I'll just assume you're not a gamer, shall I?

      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    6. Re:hmmm by hedwards · · Score: 3, Interesting

      They're asserting that action games help with both speed and accuracy. They're suggesting that it's based upon "probabilistic inference" basically a process similar to card counting in black jack.

      The main problem with that is that you're only training the brain to deal with certain types of stimulus, primarily visual and auditory. It's definitely a real phenomenon, but I'm thinking that they're overstating it and I doubt very much that it extends much beyond a narrow range of tasks.

    7. Re:hmmm by PRMan · · Score: 1

      You just inserted the game, typed LOAD...

      You had to type LOAD? Atari had self-booting disks.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    8. Re:hmmm by commodore64_love · · Score: 1

      Really? That's pretty advanced for a 1979 computer. Commodore didn't have any self-booting disks until they released Amiga in 1985.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    9. Re:hmmm by quercus.aeternam · · Score: 1

      Unfortunately, the summary cannot be trusted further than you can throw it.

      Which is of course to say, not at all.

    10. Re:hmmm by SolitaryMan · · Score: 1

      Well, I have no way to prove it for sure, but I do feel that Counter Strike, Quake and CoD helped me to get better at real world navigation. I was having huge troubles using maps and getting grasp of "where am I". Then (in my adult life -- 20+) I bought myself a good gaming PC and started playing action games. At first, I sucked most at the same thing: navigation. Radar was absolutely useless to me, as I had problems finding the simplest paths.

      But now, I'm pretty good at it. And in real life too.

      --
      May Peace Prevail On Earth
    11. Re:hmmm by SolitaryMan · · Score: 1

      The same topic covered at arstechnica and the article explicitly states that improvement was ONLY in speed. I think I trust ars more on this one...

      --
      May Peace Prevail On Earth
    12. Re:hmmm by LanMan04 · · Score: 1

      Oh Leather Goddess of Phobos, how I miss thee.

      --
      With the first link, the chain is forged.
    13. Re:hmmm by arrogance · · Score: 2, Interesting

      >>>Well, getting them to run on those PCs by tweaking autoexec.bat and config.sys files

      Should have bought an Atari, Commodore, or Amiga. These computers were plug-and-play simple and didn't make you dick around with that shit. You just inserted the game, typed LOAD, and played. Even today I still can't get the Wing Commander 1 and 2 to operate on a PC

      Dosbox FTW. Yes, you sometimes have to dick around with it, but you can play tons of old games with it. Go to http://www.abandonia.com/ or similar sites, download a few of your old favourites (WC, Master of Magic, etc) and enjoy them with Dosbox. http://www.dosbox.com/download.php?main=1

    14. Re:hmmm by CronoCloud · · Score: 1

      Actually the Commodore 128 can have self booting disks as well and it slightly predates the first Amiga.

    15. Re:hmmm by commodore64_love · · Score: 1

      Yeah not really. It was possible but it was a hack requiring Assembly knowledge by the user. Plus it didn't work at all in C64 mode (where 99.9% of programs ran). In all the time I owned a 128 I don't remember autobooting anything. It was always "GO64" followed by the standard LOAD"*",8,1

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    16. Re:hmmm by wwfarch · · Score: 1

      I AM a gamer and the study was clearly flawed from the beginning. Not only that I graduated from the University of Rochester. The test pitted FPS games against The Sims 2. The thing they tested for was ability to determine what ear a sound playing through headphones came from and determining the direction that a group of dots was moving. The primary issues are:

      1) They only had one control game and determined that FPS games improved decision making ability while other types did not.
      2) The tests that they did are clearly skills needed to be successful in an FPS. Quickly picking out movement direction, speed, and location along with spatial location of audio cues.

      In short, this study suffers from some serious design flaws and doesn't prove much aside from the fact that FPS games help develop skills that are very useful in FPS games. Nothing regarding generic decision making can be concluded.

    17. Re:hmmm by CronoCloud · · Score: 1

      You didn't use the 128 version of GEOS? (it uses the autoboot feature)

    18. Re:hmmm by nomadic · · Score: 1

      Except the study was about action games, and the improvement was in speed, not accuracy.

      And I wasn't trying to support the study, just mentioning as a side point I gained a lot from computer games. Conversations evolve, my friend.

  7. Yep by Dyinobal · · Score: 3, Funny

    I know grand theft auto helped me learn learned how to drive, and perhaps how to lose the cops.

    1. Re:Yep by Dyinobal · · Score: 1

      minus the learned

    2. Re:Yep by pilgrim23 · · Score: 1

      and how to enjoy a coffee break

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    3. Re:Yep by commodore64_love · · Score: 1

      >>>I know grand theft auto helped me learn learned how to drive, and perhaps how to lose the cops.
      .

      Ditto but for me it was Test Drive and Outrun (which had the coolest music) - http://www.youtube.com/watch?v=xxDHF8q4Mo0

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:Yep by Yvan256 · · Score: 1
    5. Re:Yep by shoehornjob · · Score: 1

      Yeah after a long all nighter playing San Andreas I had some temptations the next day. I'm late to work(quid pro quo after an all nighter) stopped at a traffic light and I mentally calculated the amount of time it would take to jack the car in front of me and get away before the cop across the street would see me. That game owned me.

      --
      "We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
    6. Re:Yep by zurmikopa · · Score: 1

      Well, cops with anterograde amnesia, anyway.

    7. Re:Yep by Anonymous Coward · · Score: 0

      Yeah, all you gotta do is run home and save. By the time you come out of your house, all will be forgotten. It even works if you massacre several hundred cops beforehand.

    8. Re:Yep by BJ_Covert_Action · · Score: 1

      I'm still looking for the local Pay and Spray.

  8. Details by CodingHero · · Score: 1

    It would be interesting to know what sorts of questions that the participants were asked to perform. That is to say, were these puzzles that involved logical thought or ones that, while still having right and wrong answers, could be considered "quick decisions" in their own right?

  9. Navigating around town? by Dunderflute · · Score: 0

    Umm.. my sense of direction is so bad that I was given a GPS for Christmas. Navigating around town versus Vvanderfell? It's not really the same thing.

    1. Re:Navigating around town? by nschubach · · Score: 1

      I can still tell you exact directions on how to get from Freeport to Qeynos... but I don't know if I can give you directions to a town just 15 miles from my parent's house. I'm sure with enough driving I could find it though.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:Navigating around town? by Dunderflute · · Score: 0

      Yup. Same here! :D

    3. Re:Navigating around town? by wildstoo · · Score: 1

      Me too, although it involves your nearest friendly Druid/Wizard. ;)

    4. Re:Navigating around town? by Fizzl · · Score: 1

      A young curious elf...

      - Greater Faydark
      Watch out for the brownie

      - Butcherblock mountains.
      Sit in the docks for hald an hour because you missed the boat by an inch

      - Ocean of bored to tears.
      Spend an hour because you zoned back and forth from freeport while getting a soda

      - Commons
      Wow, damn. These are big zones. Damn this running is boring.

      - High Hold Pass
      Try to navigate around agro mobs. Die and return to Greater Faydark.

      - Run through Karanas
      Damn, Commons were actually quite small zones... Get killed by some flying lion-kinda-things couple of times.

      - Qeynos hills
      Huray! Almost there!
      Yip! Yip! What's that?

      - Qeynos
      Damn, this place is pretty boring... I'll think I'll head back now.

    5. Re:Navigating around town? by CronoCloud · · Score: 1

      In EQOA That's easy, you follow the road, there's one spot where the road kinda peters out a bit, think it's in a sort of arid area, but it picks up again soon after, there's also a couple of spots where aggro mobs can get a little close, but if you're careful even a Level 1 can do it. Course it helps that in EQOA, that even though there are zones, the world is seamless, no loading times when you cross a zone line.

  10. Anecdotal Evidence by decipher_saint · · Score: 5, Interesting

    I actually agree quite a lot with the summary, I'm legally blind, I have no depth perception and I had a lot of trouble tracking moving objects (like frisbees or baseballs). When started playing video games I started to notice that my reflexes were getting a little better the more I played. Soon I was able to catch a frisbee and throw it back. It was an amazing change for me.

    I've also noticed that I have some innate ability to make intricate maps of everywhere I go. I never get lost (this is important as I can't read street signs without assistance). I'm not sure if playing video games where map memorization is key or what but I do seem to be better at it than many of my non-gamer friends.

    Interesting stuff...

    --
    crazy dynamite monkey
    1. Re:Anecdotal Evidence by amicusNYCL · · Score: 2, Interesting

      I've also noticed that I have some innate ability to make intricate maps of everywhere I go.

      You know, I'm sort of the same way. If I spend a couple minutes looking at a map of where I'm going I can generally navigate there without looking at the map again. If I actually drive somewhere, I can typically find my way back to the same place years later without checking directions. I definitely spent a lot of hours when I was younger playing RPGs and other games with maps. Of course, there's no telling how I would be if I hadn't played those games.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:Anecdotal Evidence by countSudoku() · · Score: 1

      I think that's a combo of good sense of direction and a good memory. I was able to do that stuff prior to my video game craze setting in. Although, GTAIII+ have all helped too. I seem to know just where a good shortcut is, even without the map. Repetition is also the key, as is much repetition.

      Personally, there's nothing like multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town, all at the same time! Videogames, is there anything in life you don't make better?!

      --
      This is the NSA, we're gonna geet U h@x0r5! Also, what is a h@x0r5?
    3. Re:Anecdotal Evidence by Anonymous Coward · · Score: 0

      I know I was bad remembering how to get places when I was a kid. I then started playing Bards Tale on the C64 and I was soon able to get to the 4 dungeon level without any torches. After that once I've been some where or looked a at a map I will always know.

    4. Re:Anecdotal Evidence by commodore64_love · · Score: 1

      >>>I'm legally blind, I have no depth perception and I had a lot of trouble tracking moving objects (like frisbees or baseballs). When started playing video games I started to notice that my reflexes were getting a little better the more I played. Soon I was able to catch a frisbee
      >>>

      "Video Games: Helping the blind to see since 1972." ;-)

      We need more of these stories to share with idiots that thinking gaming is bad.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    5. Re:Anecdotal Evidence by hedwards · · Score: 1

      Eh, it's got nothing to do with video games. You can train the brain to do the same thing without the video games. It's how I managed to get so good at catching things with my non-dominant hand. Visualization exercises are what does it, the video game is just a tool to make the visualization happen.

    6. Re:Anecdotal Evidence by war4peace · · Score: 4, Interesting

      Let me point out the difference:
      By gaming, you passively train your brain to do "the same". You get some skill-ups by having fun. Others, who don't play games, can actively train their brains to do the same stuff, but they don't have that much fun in the process.
      My girlfriend doesn't play PC Games. At all. She is bright but can't make sense of stuff I immediately understand. E.g. she hated the new phone I bought her; she had and still has problems configuring this and that; she manages to do so but takes her a lot more time than it takes me to do that. It may be a result of me playing puzzle games. Also, orientation in unknown environments (such as finding the route back to a hotel in a foreign city) is more difficult for her than is for me. It may be a result of me playing quite a few dumb FPS games with complex levels. You'd say probably my girlfriend is dumb. But I know she isn't. She lacks certain skills. And maybe if she played games, those skills would have been better.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    7. Re:Anecdotal Evidence by gknoy · · Score: 4, Interesting

      It's interesting, though. Do we like these kinds of games because we are innately gifted at such puzzle-solving, or did playing those games make us good at it? Did I like playing with Lego because I had (have?) good 3d-visualization skills and common engineering-sense, or did I develop that from playing with Lego?

      I was astounded to see how much I've (unconsciously) learned by playing FPS games. I tried to introduce my father in law to COD4, and watching him puzzle out how to look around, move, and do both, was both fascinating and cringe-inducing. I guess it's what drivers feel when they like watch non-drivers learn.

    8. Re:Anecdotal Evidence by Anonymous Coward · · Score: 0

      You should keep telling her that. I bet if you keep nagging her to play video games, she'll.... eh actually she'll probably leave your ass.

    9. Re:Anecdotal Evidence by russotto · · Score: 1

      It's interesting, though. Do we like these kinds of games because we are innately gifted at such puzzle-solving, or did playing those games make us good at it? Did I like playing with Lego because I had (have?) good 3d-visualization skills and common engineering-sense, or did I develop that from playing with Lego?

      IMO, it's a positive feedback loop.

    10. Re:Anecdotal Evidence by Anonymous Coward · · Score: 0

      This may be a case of innate proficiency driving interest, which in turn drives improved proficiency. In general, males' brains are naturally adept at things like mathematics, navigation, and spatial relationships. Females, on the other hand, are better at abstract thinking and social relationships. Since video games don't usually call for situations where these female-favored proficiencies can be exploited, maybe it diminishes her interest in the subject matter, thus providing no incentive to keep playing games and build on the other skill sets.

    11. Re:Anecdotal Evidence by Anonymous Coward · · Score: 0

      The study is weak.
      Only 13 participants in each group? This is rarely statistically reliable.

      As others have brought up, the article doesn't mention the before and after comparison. Is there some innate ability the arcade game players were born with or developed at age 5, etc?

      I've known too many people who play games for hours and hours on end, to believe the benefits outweigh the costs.

    12. Re:Anecdotal Evidence by martas · · Score: 1

      see, this is why we need time travel technology! imagine being able to do a rigorous scientific experiment of the effects of playing video games for just one subject! of course, the results wouldn't be generalizable to other people, but there are many kinds of studies that are impossible today, that would be child's play with TT. for example, smoking - it's completely unethical (those damn IRB folks...) to conduct a study where you get a bunch of kids, assign them to two groups, and make one group smoke for the next 40 years to see what the true effects of tobacco are. introduce time travel, and bam! we could have a definitive answer in 5 seconds.

    13. Re:Anecdotal Evidence by elsJake · · Score: 1

      Of course she ain't dumb silly , she's just a girl.
      All the differences you've stated , i have noticed between myself and almost all of my female friends. Most guys i know will handle navigation, new problems , etc rather well where most gals will not. I don't know why that is , but it seems girls really aren't built the same , mentally speaking. They have different sets of skills , likes and interests.This can get quite irritating , my ex was quite lousy at getting places on time , or finding her way when she got lost , but some of the things she was good at would put anyone to shame. My current girlfriend however seems quite a lot less afraid to explore and she does way better at getting around a foreign town because of that. Now the point is , my current gf. doesn't play any games at all , the ex however did.
      Now I'm not dismissing the merits to video games , but when accounting for such skills it's a good idea to consider different sexes separately.

    14. Re:Anecdotal Evidence by elsJake · · Score: 1

      That's a fairly good point.

    15. Re:Anecdotal Evidence by Quirkz · · Score: 1
      I often have to re-check a map getting someplace the first time, but I can always retrace my steps heading back, and once I've learned the way I almost never forget, even years later.

      In my case I know the skill is almost completely unrelated to video game mapping. I did a lot of that, too, but that's primarily because I almost always get badly lost in games (first-person games). I find a huge disconnect between turning around in the real world and trying to navigate a virtual world. Particularly in the older maze games, where you're locked into low-res pictures that tend to repeat, and fixed 90-degree angles, but also even in newer, 360-degree control games. If the game doesn't have a built-in map, I'm lost.

      Curiously, I also can get turned around indoors, particularly after stairs or elevators. Outside, where I can see the sky, it's not a problem.

  11. It's true by eln · · Score: 5, Funny

    I once played Call of Duty for 72 hours straight. On my way to the 7-11 to get another case of Code Red I heard a loud bang right behind me. Instantly I spun around, dove to the ground, and emptied the clips on the two handguns I keep strapped to my sides at all times in order to fend off any crazy baseball-bat-wielding maniacs (I play a lot of Grand Theft Auto too). Anyway, it turns out it was just a school bus full of kids backfiring, but the incident gave me a lot of confidence in my ability to react quickly in any given situation. Shame about the kids, though.

    1. Re:It's true by nschubach · · Score: 4, Funny

      Kids get a lot of hit points these days thanks to the sugars and fatty foods. They'll be fine. ;)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:It's true by gandhi_2 · · Score: 1

      Everyone runs faster with a knife in their hands.

    3. Re:It's true by HeckRuler · · Score: 1

      If there's one thing that games have taught me over the years, it's that eating food makes the pain go away and restores hit points.

      The pinnacle of this was perhaps Odin Sphere where you had to feed the souls of those you killed in combat to plants so you could mix their fruits with various storebought foods into delicious recipes that gained you experience and health.

    4. Re:It's true by Nyder · · Score: 2, Funny

      Everyone runs faster with a knife in their hands.

      Double Dragon taught me to wait for the other person to reach down for the knife, then attack.

      --
      Be seeing you...
    5. Re:It's true by Anonymous Coward · · Score: 0

      But not in their back

    6. Re:It's true by noidentity · · Score: 1

      Kids get a lot of hit points these days thanks to the sugars and fatty foods. They'll be fine. ;)

      A word of warning: don't keep your HP at maximum all the time. I did that for too long and now my walking speed is greatly decreased, and I can't run for very long. The video games lied to me.

    7. Re:It's true by Anonymous Coward · · Score: 0

      If there's one thing that games have taught me over the years, it's that eating food makes the pain go away...

      Just ask any fat chick.

  12. video wasd..games just wasd.. make me spaz.. by bl8n8r · · Score: 2, Funny

    when I wasd type. Not sure wasd about decisiveness though.

    --
    boycott slashdot February 10th - 17th check out: altSlashdot.org
  13. More shocking news.... by hellraizer · · Score: 1

    Masturbation as a teen makes you a better lover in adult life ...... "all hands on deck !!!!!"

    1. Re:More shocking news.... by Anonymous Coward · · Score: 0

      Masturbation as a teen makes you a better lover in adult life ...... "all hands on deck !!!!!"

      I would think moreso "all hands on dick !!!!"

  14. Quick indeed by Anonymous Coward · · Score: 0

    Those stupid QTEs since Shenmue mustve done something.

    When I think to buy a pepsi or a coke, I press B B B B B B B B B to act on getting one of them

    1. Re:Quick indeed by Qzukk · · Score: 1

      I press B B B B B B B B B to act on getting one of them

      And then it turns out the 6th B should have been X, so you get a kick in the balls instead.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Quick indeed by imakemusic · · Score: 1

      This technique works well with lifts/elevators. It does mean you end up in the basement but that's not a problem, right?

      --
      Brain surgery - it's not rocket science!
    3. Re:Quick indeed by Anonymous Coward · · Score: 0

      You made me instantly think of the Crank Yankers guy always saying "Ah be be be be be be be be" constantly on the phone.

  15. Hum. by CannonballHead · · Score: 2, Interesting

    So video games affect our brains but violent video games don't.

    I hope Slashdot responds with the same correlation != causation responses that accompany any "violent video games cause insert something here" claims... :)

    Unless I can be shown where this actually IS proven causation...

    1. Re:Hum. by MBCook · · Score: 5, Informative

      The main thing to note (based on what I read of this study) is that it doesn't make you better at making decisions, it makes you faster (without loss of quality).

      Basically, video games have the same effect as a job that forces you to make lots of decisions really fast. It just exercises the "make decisions" part of the brain, where as reading or watching TV or painting a wall probably doesn't.

      Actually, I would expect this to almost be used as proof against violent games. After all, violent games make people violent (an accepted truth by those making these kinds of claims), and video games make you faster at making decisions (this study)... so ergo video games make people violently snap and kill people faster than normal people.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Hum. by warkda+rrior · · Score: 1

      ... so ergo ...

      Nice touch there.

      --
      You need to install an RTFM interface.
    3. Re:Hum. by Rary · · Score: 3, Informative

      The study shows that, immediately following an action gaming session, gamers were quicker to respond. However, it does not indicate whether this actually lasts. They could just be on an adrenaline rush (or something similar), which could wane eventually. It doesn't seem to indicate that they have actually been "trained" to make decisions more quickly.

      It may be the case, but it isn't clear, at least not from the article.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    4. Re:Hum. by Anonymous Coward · · Score: 1, Funny

      Basically, video games have the same effect as a job that forces you to make lots of decisions really fast. It just exercises the "make decisions" part of the brain, where as reading or watching TV or painting a wall probably doesn't.

      On the other hand, playing online air-combat simulations has increased my SA (Situational Awareness) by giving me practice in keeping track of contacts all around my plane in three dimensions, making keeping track of the cars around me on the road in only two dimensions much easier.

      On the other hand, it didn't help me much when a car braked suddenly in front of me, and I pulled back on the yoke and hit hard right rudder to pull up and turn right... which had me pulling uselessly on the steering wheel and stomping on the accelerator, running into their rear bumper.

    5. Re:Hum. by hedwards · · Score: 1

      That's not apples to apples with the comparison. This study doesn't say anything about morality, it just says that video games appear to improve a person's probabilistic inference. Meaning that while they still might be apt to gun down innocent civilians, it's less likely that they'll do it accidentally.

      Morality is a completely different portion of the brain than what they're studying here.

    6. Re:Hum. by cheekyjohnson · · Score: 1

      The thing is, this actually kind of makes sense, since you do have to react pretty fact. The "violent games make people violent" statements don't, because there's no evidence of it and no logical reason to conclude that they're true, or that people don't know how to differentiate between reality and a video game.

      --
      Filthy, filthy copyrapists!
    7. Re:Hum. by icebraining · · Score: 1

      It's simple logic.

      Using a skill repeatedly improves it.
      Gaming uses certain skills.
      Therefore, gaming regularly improves those skills.

      In the "violent games makes violent people" argument, the logic is:

      Simulating violent acts repeatedly increases tendency for violent behavior
      Gaming simulates violent acts.
      Therefore, gaming regularly increases tendency for violent behavior

      The thing, while the premises of the first argument are accepted generally, I've never seen any evidence that the first premise of the second argument is true.

    8. Re:Hum. by tophermeyer · · Score: 1

      Violent video games generating violent behavior is a touchy area. Violence outbursts are incredibly complex behaviors, requiring not only the priming for aggression but also and encouragement to act out and potentially some level of training to perform the behavior.

      More rapid decision making is a much more basic process. As you point out there was not real improvement to the accuracy or quality of the decisions, they simply occurred faster. This is exactly what you would expect when a person practices a task or skill repeatedly with limited feedback.

      Violent video games demonstrably increase what is called an assumption of aggressive affect. They studies I have read on this are funky, but basically people that play a lot of violent games tend to be more likely to assume that others intend to behave aggressively towards them compared to control groups. Like the increased rapidity in decision making, this effect makes some sense. It is a very basic process (more of a perceptual filter than any kind of active behavior), and would be an expected practice effect of playing violent games.

      Basically, video games have the same effect as a job that forces you to make lots of decisions really fast. It just exercises the "make decisions" part of the brain, where as reading or watching TV or painting a wall probably doesn't.

      This.

      Any scenario where an individual is practicing a skill is likely to lead to increased performance of that skill. Most action oriented video games do not require perfect decision making, but the do require that decisions be made quickly (perfect or not). Players receive feedback that encourages rapid decisions and action. In violent games, players are placed in a simulated environment where there are lots of entities trying to harm them. Players also receive feedback that each new entity they encounter will likely behave aggressively towards them, and so learn to respond with aggression.

      In this way, violent video games can contribute to violent behavior.

    9. Re:Hum. by Anonymous Coward · · Score: 0

      I don't think you can support that conclusion with the premises that you lay down. The thing about violent game arguments is that they want to prove a link between killing in a game and killing on the street. I don't think that is related to snap decision making. They still have to prove the unsupported premises of 'violent games make people violent' before they can apply this to their argument.

    10. Re:Hum. by Anonymous Coward · · Score: 0

      Or like the Mozart effect?

  16. At this very moment, by clo1_2000 · · Score: 0

    I'm doing reports, reading /. and responding to email. Unfortunately, I also have a tendency to need to use obscenities and discharge my fire arm every few minutes...

    --
    "In true dialogue, both sides are willing to change" --Thich Nhat Hanh
  17. I knew it would come in handy someday by SplashMyBandit · · Score: 1

    Awesome.

    1) Video games.
    2) Heightened sensitivity to surroundings and quick accurate decisions.
    3) ???
    4) Profit!


    But wait! there's more ... reminds me a a great Gary Larson cartoon from a while back:
    http://gamerinvestments.com/video-game-stocks/index.php/2010/04/20/gary-larson-predicted-the-future-of-video-game-employment/

  18. apparently by KillaGouge · · Score: 1

    apparently CmdrTaco doesn't play enough games. I recall reading this just this last weekend.

    --
    GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
  19. First Post! by Anonymous Coward · · Score: 1, Funny

    At least it would have been if I had developed quick thinking skills

  20. My C.V.! by Ironhandx · · Score: 1

    Does this mean I can finally put my old MOHAA ranks and team leading experience on my resume?

  21. Driving... by osu-neko · · Score: 1

    Well, duh, of course playing Grand Theft Auto is going to make someone a "better" driver. :p

    --
    "Convictions are more dangerous enemies of truth than lies."
  22. A step back by Prune · · Score: 1

    Sigh, the issue is not gaming vs gaming. It's gaming vs other activities. This study gives no illumination upon the following question which is much more important than the one the study actually answered: Given a distribution of various activities that a (young) individual can engage in, including but not limited to physical activity, mathematics, reading, art, and video gaming, if the distribution is predominantly composed of video gaming, will the individual develop better aptitude to a median distribution of activities in their working and personal life? Improved reaction times and snap decision making might make you a better soldier (but even there, how does it compare to military training?), but would it help the majority of occupations? Of course, we can look at games from purely an entertainment point of view, in which case this is irrelevant, but the context set by the article for this discussion is about additional value with scope beyond the gaming activity itself. From my point of view, that is limited given what most people will do in life, and there are more beneficial activities they can do with some of their leisure time than just gaming. I do still play games, but solely for their entertainment value. Why do we need to look for justification beyond that to play games?

    --
    "Politicians and diapers must be changed often, and for the same reason."
    1. Re:A step back by Prune · · Score: 1

      Er, I meant "gaming vs not gaming"...

      --
      "Politicians and diapers must be changed often, and for the same reason."
    2. Re:A step back by cheekyjohnson · · Score: 1

      It's not one or the other. People don't have to constantly play video games, read, be physically active, or practice mathematics to receive their benefits. They can balance them out.

      --
      Filthy, filthy copyrapists!
    3. Re:A step back by turbidostato · · Score: 1

      "It's not one or the other. People don't have to constantly play video games, read, be physically active, or practice mathematics to receive their benefits. They can balance them out."

      Or not.

      On one hand, how much gaming is needed to significantly improve your reactions? I'd bet is not five minutes a day; in the other, especially in the era of on-line gaming, videogames are designed to be adictive so you are always on the risk of too much gaming if there's such thing, so it can be the case that you really can't be able to properly "balance it out".

    4. Re:A step back by aiht · · Score: 1

      Er, I meant "gaming vs not gaming"...

      So instead of

      Sigh, the issue is not gaming vs gaming.

      you meant

      Sigh, the issue is not gaming vs not gaming.

      ?
      I think that needs parentheses to clear up the order of evaluation.

    5. Re:A step back by cheekyjohnson · · Score: 1

      "videogames are designed to be adictive"

      They'll only be addictive to those who can't control themselves. *Anything* can be addictive, even food (specifically foods that taste good to you).

      "so it can be the case that you really can't be able to properly "balance it out"."

      That's really the fault of a few specific people who can't control themselves and doesn't negate the possible benefits that come with playing video games to those that can.

      --
      Filthy, filthy copyrapists!
  23. "You fell into a trap!" by PolygamousRanchKid+ · · Score: 3, Funny

    "You are damaged by the fall!"

    I saw that while playing Rogue back in the early '80s. I'm still considering what I should do next.

    Yeah, quick thinking, indeed . . .

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
  24. I play far too many games by PhrostyMcByte · · Score: 1

    I play many games, including ones that want you to navigate large cities, and my skill navigating a city in meat-space has definitely not improved--I'm terrible at it. Can I get my money back?

    1. Re:I play far too many games by penguinchris · · Score: 1

      I find that I'm excellent at navigation in real life (including in complex cities), but terrible in games. Generally I can't get anywhere in a game without looking at the map, even in really linear games. Even with the HUD and all kinds of stuff, there's tons of navigational clues that I use subconsciously in real life that are missing in games.

  25. Think Quickly In This by Anonymous Coward · · Score: 0

    video game: LSD.

    Yours In Los Angeles,
    Kilgore Trout

    P.S.: Arrest Newt Gingrich !

  26. This is no surprise by John+Saffran · · Score: 2, Interesting

    Any type of game (and most types of complex activity more broadly speaking) is ultimately determined by the use of the brain's capabilities, be it the purely cerebral such as solving a puzzle or muscular coordination such as sport. Considering that children's games are ultimately training in areas such as team work, body-eye coordination, and strategic thinking for adult life it should come as no surprise that merely changing the playing field from a physical realm to a logical one doesn't necessarily change the gain. The type of game played does bias the type of brain activity triggered, for example turn-based strategic games heavily favour the logical thinking aspects but that's not different from a board game such as scrabble, merely the manner in which the stimulation is received changes. Even the seemingly useless video game arcade games are useful in training quick thinking, hand-eye coordination, and to a lesser extent strategic thinking .. can't say I've ever seen a 'dumb' person be good at any game.

    The results aren't a surprise, that people would think games to be useless and of no benefit is more of a surprise.

  27. Ever since I completed GTA4 there are times when I confuse driving in real life with the game.

  28. great by Anonymous Coward · · Score: 0

    but they don't seem to help with writing clever slashdot posts.

  29. Shocking by Anomalyx · · Score: 1

    Exercising your reactions and hand-eye coordination actually increases your reaction and hand-eye coordination!
    Genius.

    Ever notice how the people who believe videogames rot the brain are consistently watching tv... often far longer than the criticized gamer has been playing. And the critic is exercising nothing, not critical thinking skills (only some games do this, though), not reactions, not hand-eye coordination. I say if you're going to sit in front of the tv for hours at a time, it's better for you to be playing a videogame.

    --
    No, there is no "-1 I'LL NEVER ADMIT BEING WRONG!!!" mod.
    1. Re:Shocking by znerk · · Score: 1

      I say if you're going to sit in front of the tv for hours at a time, it's better for you to be playing a videogame.

      As a matter of fact, doing "work" on a computer uses quite few calories - I would imagine the same holds true for any game requiring at least a moderate amount of thinking while timing moves properly. Contrast this with the fact that one burns fewer calories watching TV than one does sleeping.

      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    2. Re:Shocking by Anonymous Coward · · Score: 0

      quite a few calories... leave it to me to not use the preview button when I actually needed to...

  30. What about pinball that has action without the vio by Joe+The+Dragon · · Score: 1

    What about pinball that has action without the violence of most Acton games?

  31. Hm. Maybe. by ittybad · · Score: 1

    I know that in the several life-n-death situations (usually with a car or near mountain-bike accident) that I am usually very calm and collected and VERY aware. Usually, after the near-death event, I realize how scary the situation was and have to pull over. Oh, and yes, I used to play a ton of video games.

    --
    No single raindrop believes it is to blame for the flood.
  32. Spark/ARC by Anonymous Coward · · Score: 0

    I've been playing SPARK/ARC off and on for past 12 years and have definitely noticed an improvement in my reflexes

    Try it yourself

    1. Re:Spark/ARC by bigrockpeltr · · Score: 1

      same here!!!! but only for the past 10 yrs or so including a "retirement" when the last sierra server went offline until a few weeks ago. I actually noticed that i easily dodge lasers from 3 directions in smeer without looking and only focusing on the flagger.
      i also used to play alot of battlefield 2 online with those huge maps. and i have never really gotten lost.

      *sorry was just excited to see another nipple outside of arc* <-- sets myself up lol

      --
      $ unzip, strip, touch, finger, grep, mount, fsck, more, yes,fsck,fsck,fsck,umount, sleep
  33. Balance by PPH · · Score: 1

    It takes a bit of everything. Sure, your gaming experience helps you navigate a city in map space. But you still need to go outside and play. Or your fat ass is going to get run over by a cab trying to waddle across the intersection before the signal changes*.

    * I saw one just the other day. Outside Microsoft's new officees in downtown Bellevue. Perhaps a great programmer. But no clue about the Big Red Hand and no ability to get out of the intersection quickly before almost getting mowed down.

    --
    Have gnu, will travel.
  34. Want to drive better? by thePowerOfGrayskull · · Score: 2, Insightful
    Want to drive better? Learn to ride a motorcycle.

    Seriously - nothing makes you more aware of *all* of your surroundings quite like having no defenses save your wits and reflexes. The idea of who would be "at fault" in an accident quickly becomes irrelevant, because you understand viscerally that it really doesn't matter in the end [if you value your life, anyway].

    Those metal and fiber shells we lumber along in make us very complacent. The skills you learn from being exposed on a motorcycle will result in an immediate improvement in how you drive a car as well. And you'll find yourself wondering how [relatively] oblivious you were before that -- even those of you who are more aware of your surrounding than most.

    Here's a quick test you can give yourself - do you look ahead to where you're going when you make a turn, or do you keep your primary focus parallel with your hood? Most people do the latter until they learn to ride, effectively preventing them from truly seeing potentially critical information in the path ahead -- if you don't believe me, just observe a few people doing it.

    (I'd also recommend the standard motorcycle safety course - invaluable even if you have experience.)

    1. Re:Want to drive better? by PeterM+from+Berkeley · · Score: 2, Insightful

      I've had some of the same 'benefits' from riding a bicycle.

      You constantly have to be on the alert for people who will negligently mow you down.

      To this day, I react to lights about 20% faster than most others--I anticipate the light some by noticing the status of the opposing lights, while also being more aware of cross-traffic, and I often arrange to show up at the light just as it turns green so I don't have to fully stop. (Having to fully stop on a bicycle is a big bummer, you lose ALL your hard-won kinetic energy.)

      --PM

    2. Re:Want to drive better? by FireAllianceNX · · Score: 1

      Or you can walk through the Times Square subway station during rush hour and try to get to your transfer train as quickly as possible while weaving through other people doing the same in the opposite direction.

    3. Re:Want to drive better? by Joe+Tie. · · Score: 1

      This made me both realize that I've never seen a game based on trying to get into a train on time. God help me, I think I need to make it. It is probably the single highest adrenaline rush for the week. That has to translate to a game.

      --
      Everything will be taken away from you.
    4. Re:Want to drive better? by Anonymous Coward · · Score: 1, Interesting

      Want to drive better? Learn to ride a motorcycle. Seriously - nothing makes you more aware of *all* of your surroundings quite like having no defenses save your wits and reflexes.

      Agreed, another step up is to learn to drive a truck. Professional lessons recommended, you learn to look and plan much further ahead. Most car drivers don't seem to be very aware of what's behind them either and truck driving teaches you that. Motorcycle lesson before learning to drive and a heavy vehicle lesson after a year of driving would make a world of difference to most people's driving.

    5. Re:Want to drive better? by Jedi+Alec · · Score: 1

      (Having to fully stop on a bicycle is a big bummer, you lose ALL your hard-won kinetic energy.)

      If you think that is bad, ride my bicycle for a while...the rear brake barely works so I every time I have to make an emergency stop because some 14 year old dickhead doesn't know what the little triangles on the road mean I get to do a little balancing act on the front wheel.

      Oh well, at least I can be confident that when I arrive at work I'm fully awake :P

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:Want to drive better? by Anonymous Coward · · Score: 0

      This made me both realize that I've never seen a game based on trying to get into a train on time. God help me [...] probably the single highest adrenaline rush for the week. That has to translate to a game.

      "From the makers of Knight Rider: It's TUBE rider! now with more intertubes, more adrenaline packed door-slamming, foot-crushing motivational training action. Be. There! Or. Be! Squar...^W late to your commute's destination!"

    7. Re:Want to drive better? by Anonymous Coward · · Score: 0

      True, dat. After learning to ride a motorcycle, I instinctively put a large space/time cushion around myself, even while driving a car. Seeing people who ride too close gives me the willies.....

    8. Re:Want to drive better? by vlueboy · · Score: 1

      Slightly OT, like you: How much it be just our geek IQ and how much game training?

      Would the improvement on "making decisions" faster also have to do with why an informally tested IQ of 136 (or the training in me) lets me laugh or note the subtly telegraphed gags, or scary moments, seconds before others at the movie theathers?

      Happened in fast-paced scenes like the new Scott Pilgrim movie for example.

    9. Re:Want to drive better? by BJ_Covert_Action · · Score: 1

      A corollary to that: if you do start riding, invest a lot of money in a good helmet and a decent jacket. As someone who just put my bike down on the road for the first time a month or so ago, I can tell you that the $400 I spent on the best helmet I could find was, by far, the best money I've ever spent in my life. I wouldn't have a jaw anymore if I didn't buy such a nice helmet. If you ride, eventually, you will crash. It's important to protect your squishy parts as much as you can when that day comes.

    10. Re:Want to drive better? by thePowerOfGrayskull · · Score: 1
      I do that too - though it's because I'm impatient. The flip side is that you need to actually *look* at the intersection to make sure there are no late runners or other idiots. Something that on a motorcycle (and a bicycle I'm sure) you do by habit anyway - but all too many others never do. Before I started riding, I had a habit of assuming a steady green was safe... after I started riding, I realized that there's no such thing as safe.

      Related: did you ever notice that the people who start edging their cars forward in anticipation of the light are ALWAYS a second or two behind when actually going? I have yet to figure out how they do that.

    11. Re:Want to drive better? by thePowerOfGrayskull · · Score: 1

      All too true - in addition to not looking ahead more than 1 or two cars (at *most*) almost nobody seems to know what's going on behind.

    12. Re:Want to drive better? by thePowerOfGrayskull · · Score: 1
      Absolutely! I put mine down a couple of years ago (someone pulled out in front of me in the rain without looking -- then stopped at the green light in front of us. I should've anticipated the possibility - live and learn, fortunately.). Even though it was low speed at about 25mph, my head against the pavement left a nasty scar on the plastic (and ruined the internal cushioning) that would have been a fractured skull at best.

      My leather was also abraded from where I slid a dozen feet -- which would've otherwise been a nasty road rash.

      (The shitter never even realized that anything happened either -- after stopping for a green light, he just slowly drove away without looking back. Talk about being oblivious on the road. It was an interesting moment - basically had to make the choice to lay the bike down by weighing against the chances of stopping in time otherwise.)

  35. What about Pr0n? by claytonicforce · · Score: 1

    Please come up with a study that tells me all the thousands of hours spent on fapping wasn't all in vain!

    1. Re:What about Pr0n? by KingAlanI · · Score: 1

      I don't think lust helps thinking skills. :P
      Anyway, that would presumably depend on whether your partner likes the ideas you select from the pornographic literature.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  36. Have you heard of the slow food movement? by presidenteloco · · Score: 1

    Unless you are a fighter pilot or a Ninja assassin, quick thinking isn't always the most helpful skill / strategy.

    "Decide in haste / Repent at leisure"

    "Twice measured / Once Cut"

    I think we need a new emphasis on Ent-like pondering. Most of the most important problems that humans
    collectively have to solve in this day and age have global and hundred-year-long consequences. Thinking
    carelessly but having your solution proposal a day early is likely to be counter-productive.

    We need to learn how to do some slow, considered, quality thinking about those kinds of things before
    we act. We need to hang out with the problem, try out different conceptualizations of it and its context,
    model and explore the scenarios, and then take a tentative and retractable step forward.

    With thinking, it's quality, not quantity/speed, that counts.
    (Holy crap! Is that a lion?)

    --

    Where are we going and why are we in a handbasket?
    1. Re:Have you heard of the slow food movement? by russotto · · Score: 1

      Unless you are a fighter pilot or a Ninja assassin, quick thinking isn't always the most helpful skill / strategy.

      True, but in general it's the way to bet.

      I think we need a new emphasis on Ent-like pondering.

      As soon as we get an Ent-like lifespan.

      Thinking carelessly but having your solution proposal a day early is likely to be counter-productive.

      Taking overly long to act is unlikely to result in a better decision, but it might result in taking the right decision too late. I'm sure Tolkein's Ents would have preferred to think for at least a few more years on whether to move against Sarumon, but if they had they'd have been firewood.

      With thinking, it's quality, not quantity/speed, that counts.

      It all counts.

    2. Re:Have you heard of the slow food movement? by imakemusic · · Score: 1

      I see your point but both approaches are important. If you're about to buy a house you might want to take the time to think it over, consider the pros and cons of the purchase and maybe speak to others about it. Conversely, if there is a bus that is a few metres away and travelling towards you at 50 mph, you probably shouldn't think it over, consider the pros and cons and talk to others - you should probably get the fuck out of the way.

      The ability to do both is achievable and desirable.

      --
      Brain surgery - it's not rocket science!
  37. *Video Games Save LIVES* by moneymatt · · Score: 1

    I'm convinced video games give users superior hand-eye coordination which can dramatically reduce the risk of Car Accidents,

    the NUMBER ONE killer of Teens.

    Lets see the study people!!

  38. Yeah that really helped me by Anonymous Coward · · Score: 0

    in call of duty mw2. On the pc version of the game you pretty much need an aim bot to get your nuke. It's bullshit. And even if you actually get a kill it only takes a few seconds for someone else to hear the gunfire and kill you. I've seen at least three people kill each other in succession in the space of a few seconds. That game is so pointless.

  39. Multitasking is not a skill by frist · · Score: 1

    In fact, it is detrimental behavior. Studies (find your own references, it's not hard to google) have shown that people who "multitask" think they are getting more done but in fact are less productive.

    I have no doubt that certain types of games are beneficial, in moderation, just like anything else. I play RTSs, LoL, WoW, diabolo clones, flight sims, etc. with my young kids. They are able to use a PC from when they are about 2. I don't have a problem with us playing together for an hour or two per day, as long as they also do their schoolwork, chores, get their exercise in, and play normal kid games that require them to use their imagination. Works out for us.

  40. UNREmoveable popup by mestar · · Score: 1

    The FA has an irremovable add that dimms the main page and cannot be removed. No scrollbars on Chrome. So, fuck that site.

  41. Bullshit! by chucklebutte · · Score: 0

    My girlfriend plays second life all day every day, she is a fucking vegetable. Completely brain dead. Simple things like making a left or right turn is now a challenge. She is a total fucktard now.

    1. Re:Bullshit! by znerk · · Score: 1

      On the bright side, you no longer have a girlfriend. Good job!

      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  42. Almost participated in this study by penguinchris · · Score: 1

    I remember seeing fliers for this study when I was a student at the University of Rochester (graduated in 2008). They definitely tried to make it sound as awesome as possible, getting paid to play video games. I think a lot of people signed up to do it; I did a questionnaire via email or something to see how well I fit the type of person they were looking for (plays games a lot - at the time I probably only played a couple hours a month, no surprise they didn't choose me).

    Anyway interesting to see the results now, but I'm kind of surprised it took so long, unless this is a second study, or the first one didn't work out. I'm also a scientist and understand these things take time, but a lot of these studies are conducted by grad students in that department at UR and work on shorter time scales. I participated (and was paid a little bit) for several other studies in that department.

  43. Re:hmmm - The Bronze Age of Computers. by BraksDad · · Score: 1

    Ah, the days of copying programs from the back of a magazine.

    Remember programming those TI calculators to play moon lander?

    --
    Slowly waving my hand - "This is not the sig you are looking for."
  44. This isn't a legit study by frugalate · · Score: 1

    The article states that the study only tested 26 people and makes no mention of how or even if they were pre-screened. The article doesn't even say when or what questions were asked. A link to the source article or citation of some sort other than " Bavelier and her team" would have been nice to see what kind of credibility accompanies this study.

  45. My games by KingAlanI · · Score: 1

    The type of games I play tend to be strategy-focused rather than acting out the details of in-game fights; I wonder if this helps my slower-speed (longer-term) strategizing and planning skills

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  46. Not Surprising! by Siris55 · · Score: 1

    Excellent research done by the University of Rochester on this topic. Although it has been known for years that video games are very useful for learning and acquiring certain skill sets. The US Army had a video game expressly created to use as a trainer tool for soldiers. Video games have also been used to reenact combat situations for soldiers returning from combat as well. It does not surprise me that it would translate to other real world applications.

  47. Problems with Study by Gastrobot · · Score: 3, Insightful

    This study seems presumptuous.

    1) My wife, a statistician, gets irritated when studies say that they have proven things. When trying to draw conclusions from data you always run the risk that your data is not indicative of reality. You get around this with large sample sizes and by receiving data that points to the same trends on repeated studies. This study has a small sample size, 26 people total, and has no mention of repeated results.
    2) The friendly article claims that the study has "proven" that action games train people to respond quickly and accurately. The article is overstepping the study in that the conclusion of the study was that people who play action games had the same level of accuracy as those who played The Sims II. The article should have said "quickly without losing accuracy".
    3) The author of the study claimed that "People who play these action games make informed, better decisions than those who don't". The study only compared people playing two FPSs to people playing The Sims II. There is no mention of a control group that did not play any video game. The conclusion needs to be a bit more humble and only make statements between people who play FPSs and people who play ... whatever narrow genre The Sims II falls into.

    I frequently enjoy Alien Swarm. I played Portal and my wife and I are slowly meandering our way through Uru. I used to be hooked on Starcraft, Myth II, Myth, Master of Orion II, and others. I believe that these games have shaped my neurological development and given me advantages in problem solving, strategy, coping with unexpected setbacks, and more. I also believe that they've cost me in self-discipline, my attention span, humanity (desensitization to violence and beyond that enjoyment of violence). My point is that I want the conclusions of this study to be true to give some legitimacy to what is otherwise an unproductive diversion but the study feels a little shoddy.

  48. Is *quick* thinking really what we need? by erice · · Score: 4, Insightful

    Fast, low complexity decisions is what machines do well. Is it really productive to train our brains to do what machines already do better? Would it not be better to train our brains to generate the deeper insight that, so far anyway, computers have been unable to provide?

    1. Re:Is *quick* thinking really what we need? by BJ_Covert_Action · · Score: 1

      When you're driving down the road and the retard on the cell phone doesn't see a stop sign, runs it, and is headed straight for your driver's side door, deeper insight isn't particularly valuable.

  49. Can a video game measure fitness to drive? by beachdog · · Score: 1

    Are any of these video games able to measure the fitness of the person to drive car?

    Lets say you play a video game a couple of times.

    On the fourth time, you drink some alcohol... say enough put you at .01% BAC, or 1/8 of the usual .8% definition level for driving under the influence.

    What game would be capable of measuring your impairment?

          Well this question partly depends on having some supporting science that playing a video game is parallel in mental challenges to driving a car.

    It would be one way to compare the real value of "Zero tolerance alcohol driving laws."

  50. Beneficial? by Ventriloquate · · Score: 1

    Sure, playing games might help you in some areas, but is this benefit great enough to justify giving up the opportunity to do other things? Furthermore, is this a temporary effect or will these improved skills be available to you when you say.. join the workforce. (If you play games as a kid.)

  51. Re:What about pinball that has action without the by Anonymous Coward · · Score: 0

    I dunno if they tested it, but I could imagine it's not realistic enough for your brain to make a connection to real-world decisions.

  52. Re:hmmm - The Bronze Age of Computers. by nschubach · · Score: 1

    I didn't get into the TI as much as I should have. I started off with an early model Casio Sci-Calc and eventually moved to a TI-85 but I never really got into it as much as I just used it for school.

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  53. Really? by Anonymous Coward · · Score: 0

    In a study that uses two sample sizes which have very little statistical value (16 is the first statistically relivent sample size). They determined that respondants answered quicker to test questions and made wild asumptions about the results.

  54. Der by RandomMonkey · · Score: 1

    Does it really take a study to show this? I mean, it is almost intrinsically obvious. "If you work really hard with your brain, you will get smarter." Der... Thanks Einstein.

  55. Re:hmmm - The Bronze Age of Computers. by commodore64_love · · Score: 1

    >>>Remember programming those TI calculators to play moon lander?

    No because they cost more (~$300) than buying a Commodore computer (which is where my hard-saved allowance went)

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  56. I know it's not a new game or anything, but... by Anonymous Coward · · Score: 0

    I Just decided to buy Call of Duty: Modern Warfare 2 after reading this. It's been a long time since I've bought any games after all...

  57. tactile is dead by Anonymous Coward · · Score: 0

    but seriously, i totally know i'm going to get hit in the face(so your not going to blindside me), and in the video game i can dodge with my little finger, as apposed to twisting my hole body around all a'matrixy. i guess i saying that any task involving solely my little finger pressing the 'a' key i will pwn u.

  58. Hmm... by Anonymous Coward · · Score: 0

    Apparently I'm an anonymous coward. Hmm. Greetings to you too, Slashdot.

    Anyway, this is certainly an interesting article - damned if I know what they mean by 'quick, accurate decisions'. Do they mean accurate as in more correct in a yes/no situation? Or accurate as in precise in a larger range of answers?

    I do believe that games help to develop skills that can be utilised in reality - equally, I believe they create unpleasant social problems with overuse. But hey, that's alright, I was always a misanthropic r- but it goes far beyond just choosing who to snipe first in Counter-Strike. Problem solving, multitasking, resource management, oh yes. But these skills aren't game-specific: For every gravity puzzle in Half-Life 2, every construction choice in Starcraft, there would be another way to learn this, more efficiently and quickly.

    And that's the thing. We could, but it wouldn't be fun any more. And that's why games win out over this: Because while you could go on a self-management course, learn how to navigate with a compass or do customer diplomacy training, you certainly wouldn't enjoy it and probably wouldn't learn much. Whereas games integrate such skills in such a manner that you can call on them again and again.

    Although I'm not really sure what Canabalt teaches us. I'll come back to that.