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Creative Commons Video Challenges Hollywood's Best

Supercharged_Z06 writes "A short film entitled Sintel was released by the Blender Foundation under the Creative Commons Attribution 3.0 license (YouTube link). It was created by an international team of artists working collaboratively using a free, open source piece of 3D rendering software called Blender. No Hollywood studio was involved in its making. Pretty remarkable what can be generated these days with open source software and some dedicated, creative talent. If a short film of this quality can be produced without Hollywood right now, imagine what will appear a few more years down the road."

455 comments

  1. That is fucking awesome! by airfoobar · · Score: 4, Informative

    Holy crap!

    1. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      What Hollywood produces, on the other hand, is unholy crap.

    2. Re:That is fucking awesome! by commodore64_love · · Score: 1

      Yeah it is good. But why's it all pixelated?

      Oh wait. That's because the tropical storm killed my DSL, and I'm stuck on dialup. :-| Anyway... I bet it looks fantastic in HD - as good as Final Fantasy Spirits Within. The software they used is called "Blender"? What other open source software exists for development? Like, is there a OSS clone of PaintShop or JPEGedit?

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    3. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      More 'sad' the 'awesome' really. I cried at the end :(

    4. Re:That is fucking awesome! by QuantumLeaper · · Score: 1

      They have a listing of the software the project used in the Credits at the end.

    5. Re:That is fucking awesome! by roman_mir · · Score: 2, Insightful

      I don't get it, why? The story is pretty terrible and there were plenty of independent movies in history, not like it's a first at that. It's well done for a short story on private time and with limited funding on a computer. Is that the part that's so great about this movie?

      Really, I am not certain what exactly I should be applauding to:
      1. Pretty bad story?
      2. Creative Commons license used?
      3. Computer generated animation?

      ? Not totally sure.

    6. Re:That is fucking awesome! by Peach+Rings · · Score: 2, Funny

      It looks good. So I guess it's great publicity for Blender. But the directing is laughably cliche. The running montage made me pause and return to slashdot to rant.

    7. Re:That is fucking awesome! by Anonymous Coward · · Score: 1, Informative

      WTF? This comment isn't informative. It's completely worthless.

    8. Re:That is fucking awesome! by commodore64_love · · Score: 1

      Thanks.

      I see GIMP, Mypaint, Alchemy, Inkscape, Python, Subversion - did I miss any? Which one of these can handle GIF (jif) and JPEGs?

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    9. Re:That is fucking awesome! by Elbereth · · Score: 1

      #2 would be my guess.

      Also, the fact that open source software was used, which is pretty much just #2, again.

    10. Re:That is fucking awesome! by jesset77 · · Score: 1

      I see GIMP, Mypaint, Alchemy, Inkscape, Python, Subversion - did I miss any? Which one of these can handle GIF (jif) and JPEGs?

      The GIMP is an image editor roughly comparable to Photoshop and Paintshop Pro. It can view and edit GIF, JPEG, and a myriad other static image formats.

      ffmpeg and mencoder are also important and powerful open source projects for video work including encoding, muxing and compositing. I'm not sure if those were either listed or used for this specific project.

      --
      People willing to trade their freedom of expression for temporary entertainment deserve neither and will lose both.
    11. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Because it doesn't blow as hard as Avatar? And it's not 3 hours of "now isn't that pretty?"

    12. Re:That is fucking awesome! by Peach+Rings · · Score: 1

      Is there anywhere on an earthlike world where a desert, a dense jungle, and snowcapped mountains are within hiking distance? And where everyone speaks the same language?

    13. Re:That is fucking awesome! by UnderCoverPenguin · · Score: 3, Interesting

      Yes, #2. And I agree that the story is terrible. But the main goal of the project was to demonstrate the capability of open source tools. Of course, the really big cost is not the tools, it's the efforts of the team creating the movie.

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    14. Re:That is fucking awesome! by roman_mir · · Score: 1

      well, on that point you should note that it was not a simple hike, it's obvious that the journey was long, the dragon grew up and the 'girl' had a head of gray hair on her and she looked older.

      The animation was OK, but it looked like some Anime type of story, because clearly this was a girl, right? Over the years shown her figure didn't change at all, she still stayed looking like a teenager, except for her face and hair.

      Clearly a bunch of guys who love Anime were doing this.

    15. Re:That is fucking awesome! by wardred · · Score: 1

      Did you notice the timescale? She goes from a young woman to having gray in her hair. Given enough time you can hike pretty much anywhere that isn't separated by large bodies of liquid water. Even today people hike across the United States. I'm pretty sure that's true of Europe, Asia, and Africa too. All these places have regions that match up roughly with what's in the movie.

    16. Re:That is fucking awesome! by DrgnDancer · · Score: 1

      While I agree the story wasn't all that great, the idea was that they weren't hiking distance. She traveled for decades. Hence the grown up dragon and her being old. How you can travel for decades and not realize it, how come there are villainous marauders lurking in mountains so inaccessible that no caravan or other objects of value would ever get there (and why he was alone), and what the old man was doing up there are all better questions in my opinion.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    17. Re:That is fucking awesome! by AJWM · · Score: 1

      Yes, depending on what your definition of "hiking distance" is. Consider Peru, where you can go from desert across the Andes to the Amazon basin in a couple hundred miles -- a week or two hike for someone in good shape. Plenty of other places too.

      --
      -- Alastair
    18. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Yeah it is good. But why's it all pixelated?

      I'm kinda wondering why they opted for 2k, 720, and XGA video but no 1080p (aka what the whole friggin world has been pitched)? Y'know, not complaining or anything, but if you're going to use a commercial encoder (DIVX) why not render in the (significantly) most common HD resolution?
      Nice job on the short, still can't find the "donate what it's worth" button on the homepage though...

    19. Re:That is fucking awesome! by SerpentMage · · Score: 3, Interesting

      This is what I REALLY don't get anymore with the open source community. Open Source in the beginning was a great way to empower the individual and small users. I myself use Open Source all the time.

      However, to YET AGAIN demonstrate the power of tools is missing the point. I know Open source is great. I am very very aware of that fact. Yes Fact!

      But when will there be a real movie? Here is the thing. A mock movie while great is not getting the voice of the paying public. As one individual says. Giving away software is a good feeling. But getting people to part with their money and give it to you is an even better feeling.

      So what I would like to see is a movie that people are willing to pay for and watch...

      Until then what's the difference between this movie and Numa Numa guy (YouTube). And this guy has a network, etc, etc... While the Numa Numa guy might add questionable value to the overall scheme of things he probably is getting people to part with money to pay him...

      Get my drift?

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    20. Re:That is fucking awesome! by Shikaku · · Score: 1, Troll

      Because someone patented that resolution, and it's not free.

      (I wish I was joking. I really really wish I was.)

    21. Re:That is fucking awesome! by tverbeek · · Score: 1

      The technical capability is only a fraction of the challenge in making a good film. Writing, directing, acting (however that's implemented), costuming (ibid), etc. I know, I know, it's fun to mock Hollywood's creativity, but there are some incredibly creative people working within the machine there, which is why many studio-made movies turn out to be watchable diversions instead of utter crap. And let's keep this technical accomplishment in perspective: this is impressive for a CGI film hanging out on the Pac-Man side of the Uncanny Valley. Drinks all around for the folks behind this, but in many ways it's still far short of what Hollywood can do.

      --
      http://alternatives.rzero.com/
    22. Re:That is fucking awesome! by RCL · · Score: 1

      There are plenty of independent movies but I usually couldn't care less about them. This one was brought to my attention by being created with open source (and even free) tools. I watched it only because of that fact, otherwise I would have missed it as I miss a lot of other human activities. It is natural that you appreciate it differently when it's 1001th indie movie you watched this month and when it's your first indie movie watched this year.

    23. Re:That is fucking awesome! by ConceptJunkie · · Score: 1

      California comes close... except for the language.

      --
      You are in a maze of twisty little passages, all alike.
    24. Re:That is fucking awesome! by foniksonik · · Score: 1

      Peru? Southern California is close. All depends on what you consider "hiking distance".

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    25. Re:That is fucking awesome! by sammyF70 · · Score: 5, Informative

      You do realize that the point of the Open Movies isn't just to show off Blender's capabilities, but to actually improve it, right? Elefant Dreams, Big Buck Bunny and now now Sintel all resulted in a better Blender.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    26. Re:That is fucking awesome! by selven · · Score: 2, Insightful

      [Mild spoiler alert]

      Is there anywhere on an earthlike world where a desert, a dense jungle, and snowcapped mountains are within hiking distance? And where everyone speaks the same language?

      The whole point of the movie is that Sintel's quest took so long that the dragon was already fully grown by the time she finished it. As for everyone speaking English, that's not too realistic given how English, French and Spanish-speaking countries are so widely spaced out in our world.

    27. Re:That is fucking awesome! by Cinder6 · · Score: 1

      Source? I've never heard this, and couldn't find anything. Furthermore, there'd be gazillions of prior art and/or obviousness cases. Unless you're talking about some sort of streaming transmission mechanism, which I did find a patent for (which doesn't seem to apply in this case).

      --
      If you can't convince them, convict them.
    28. Re:That is fucking awesome! by tjwhaynes · · Score: 5, Insightful

      The movies (and games) that the Blender Foundation sponsors serve two purposes.

      First, they act as a showcase for the technologies currently available.

      Secondly, and far more important for the software, the work flow and features required by modern animation teams drives the development of the Blender on. Sintel is built with the latest generation of Blender - 2.5 - which is still in beta. The requirements of Sintel have been developed in Blender in tandem.

      Someone said 'it looks like a game trailer'. While I suspect it was intended as a put-down, it is actually a tremendous compliment. Modern computer games pack huge artistic and development muscle, cost tens of millions of dollars to develop and pull in the technical muscle of huge companies. That Blender can enable a small team of deveopers, animators and digital artists to produce something like shows the capabilities of the team and the software.

      Cheers,
      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    29. Re:That is fucking awesome! by sammyF70 · · Score: 1

      Martinique, the carribean island I live on comes pretty close to that. Dense rain forest to the north, gradually turning into rather arid terrain only 50km or so away. Granted : there is no snow nor dragons around here.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    30. Re:That is fucking awesome! by roman_mir · · Score: 1

      What is a bit dumb is that she expected to find a little dragon after all these years.

      I guess the story is even dumber than I originally thought or that chick was a complete retard.

    31. Re:That is fucking awesome! by LetterRip · · Score: 4, Interesting

      Drinks all around for the folks behind this, but in many ways it's still far short of what Hollywood can do

      Not really. Blender Foundations budget for this was about 30,000 Euro a minute. A typical Hollywood flick has a budget of a million euro a minute or more. Increase our funding by nearly two orders of magnitude to match that of hollywood and you can get a competitive result.

    32. Re:That is fucking awesome! by chmod+a+x+mojo · · Score: 1

      Nay, good sir, you are the one being stupid.

      The whole point of the the story is that she got caught up in her search adn lost track of the years gone by.

      I don't know about you, but I am not a narcissistic vain peacock that I have to constantly check and update my own body image in my mind. I don't think most people are like that even.

      --
      To err is human; effective mayhem requires the root password!
    33. Re:That is fucking awesome! by roman_mir · · Score: 1

      And how are you supposed to lose track of years exactly? Go put your head in blender if you find it even remotely possible that somebody could miss the fact they've gone through years in time searching for anything. It's called season change FYI.

    34. Re:That is fucking awesome! by Teancum · · Score: 3, Insightful

      Considering that Pixar started off as a software development company who wanted to do some demonstration projects to show off their tools, that is certainly a valid point after a fashion. That they somehow were able to hire some excellent talent (after George Lucas dumped them.... thank goodness for that) and after a bit of shrewd business dealings were able to get a CEO of a major entertainment company fired (Michale Eisner) and take over a sizable chunk of the Walt Disney Corporation in the process of merely "demonstrating" their technical capabilities.... yeah I guess you could say that producing something with the tools can make a bit of a difference.

      I don't know how much Pixar makes off of their "RenderMan" software suite, but the movies that they've made have pulled in a couple billion dollars over the history of the company. The argument that making demonstration projects as a way to push the software certainly has been proven true even if the "demonstrations" end up being successful in their own right. It also helps to show that you shouldn't be willing to settle for 2nd rate quality when the best is available.

    35. Re:That is fucking awesome! by wardred · · Score: 2, Interesting

      These shorts are to improve blender at least as much as they are to generate interest in it.

      As far as full movies in Blender? Well, there's Plumiferos, even though it's not a Hollywood movie.

      Blender has some challenges in Hollywood. The main one is that Hollywood studios already have 3D packages they use and many YEARS of time devoted to those tools, making plugins for those tools, etc.

      I'd expect it to get more traction in independent films, or even T.V., before there's a big enough critical mass of professional artists to do a large scale Hollywood CG movie with Blender, even if the tool is capable of producing such a movie today. There's Project London that seems to be making decent use of it. Some scenes are better, some are worse, but it's certainly an ambitious project.

      The Blender team seems to be happy with the people who are using it, and I think the Blender project is one of the more successful projects that moved from proprietary to open source. Just because the project is smaller scale than a Hollywood movie doesn't mean that Blender isn't finding a lot of niches.

    36. Re:That is fucking awesome! by lordmetroid · · Score: 1

      Yes, go to Hawaii. Those islands truly have a varied climte beyond the point of imagination.

    37. Re:That is fucking awesome! by wardred · · Score: 1

      Or a bit of a Don Quixote?

    38. Re:That is fucking awesome! by ColdWetDog · · Score: 1, Informative

      The GIMP is an image editor roughly comparable to Photoshop and Paintshop Pro. That's truly a hilarious statement.

      Hardly. GIMP really is a good, basic pixel editor. It ISN'T Photoshop, much to the dismay of millions of users everywhere. It IS frustrating to use (just like, wait for it, Photoshop) and it does lack a number of very important features for professional work. But it's perfectly competent within it's limitations. I don't use it, I use Photoshop because I need some of those important features and I've used it since version 4 so I'm intimately acquainted with it's little weirdneses.

      But it's certainly roughly comparable.

      /Start GIMP-Photoshop flame wars ...

      --
      Faster! Faster! Faster would be better!
    39. Re:That is fucking awesome! by roman_mir · · Score: 1

      which proves my point precisely, the guy was mentally retarded.

    40. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      no, a typical hollywood movie does NOT have a budget of a million euro a minute.
      In fact, most of the movies churned out yearly by Hollywood are in the $50-75 Million budget area.
      http://www.the-numbers.com/market/movies2010.php
      (Sherlock Holmes had an $80 Million budget btw)

      Even summer blockbusters of the normal variety usually clock in around $100 Million (See 'The A Team' from summer 2010) and that is usually because they pad the budget to include all the advertising, distribution and other costs studios add to decrease overall net profit to reduce payouts to those with percentages.

      And it doesn;t appear any of these secondary costs are in the Blender Solutions budget as it has no advertising to speak of and no distribution costs to speak of.

    41. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      South America? Washington State maybe. India/Pakistan.

      Depends on your definition of a hike though, which given that some people have hiked the Appalachian Trail, well...

    42. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Is there anywhere on an earthlike world where a desert, a dense jungle, and snowcapped mountains are within hiking distance? And where everyone speaks the same language?

      Try New Zealand.

    43. Re:That is fucking awesome! by sammyF70 · · Score: 1

      beside Gimp, myPaint and Inkscape can both handle JPEGs (not sure about GIF), albeit they don't have similar purpose.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    44. Re:That is fucking awesome! by Oligonicella · · Score: 1

      I don't for one moment believe that you've suddenly realized you're no longer in the body of a ten year old.

    45. Re:That is fucking awesome! by Blakey+Rat · · Score: 1

      First of all, thousands of films have been produced with no Hollywood studio involved. So... there's that. Short films of that quality are created, thousands a year, without Hollywood studios. That's how most people working for Hollywood studios got their jobs.

      Secondly, saying Blender has anything to do with the quality of the final product is like saying Kubrick directed great movies because he picked Kodak cameras. Tools are just tools.

      I mean, if you want to pimp the short, pimp the short. But the crap in the summary is just crap.

    46. Re:That is fucking awesome! by PopeRatzo · · Score: 3, Informative

      and it does lack a number of very important features for professional work

      Sadly, that describes a lot of the open source software for artists and musicians.

      Maybe I'm missing the point, but I often wish that the developers of some of the big commercial applications for media production would put out Linux versions. I use Linux boxes a lot in my music studio, but for fileserving, streaming samples and offloading some processing cycles. The main recording and editing software is still either Mac or Windows-based. I need to use those VST, DirectX and AU plugins. I also need a professional audio layer and what's available for Linux still isn't ready for prime-time. Certainly, jack isn't ready.

      I keep buying licenses for Cockos' Reaper because of their work on a Linux version. I'll keep supporting it because goddamn I'm tired of having two companies, both dicks, ruling the creative desktop market.

      --
      You are welcome on my lawn.
    47. Re:That is fucking awesome! by LetterRip · · Score: 1

      But when will there be a real movie?

      You mean a full length feature film shown in theatres in which all of the 3D was done with Blender?

      http://www.plumiferos.com/sitio/index.html

      That was done by a studio in Argentina. I'm hoping it will go to DVD so I can watch it here in the US.

    48. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Try Jeremiah Johnson.

    49. Re:That is fucking awesome! by Cylix · · Score: 1

      Believe it....

      I woke up this morning to find myself 20years older. I went from sleeping in a bunk bed to a king sized mattress with all of the trimmings. Now with my own place and tons of cash I can do whatever I want.

      The first thing I did was fulfill my most outrageous fantasy.... I ate an entire tube of cookie dough. Adulthood is looking pretty good.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    50. Re:That is fucking awesome! by Iron+Condor · · Score: 5, Insightful

      [...] it does lack a number of very important features for professional work. But it's perfectly competent within it's limitations. I don't use it, I use Photoshop because I need some of those important features

      For over ten years now, whenever GIMP is compared to Photoshop somewhere on the net, invariably someone comes out of the woodwork claiming that GIMP lacks "certain professional features". Every time, I inquire politely what these features might be. What is it that "professionals" do or need that the GIMP can not do or provide?

      I have never gotten an answer. Not once.

      The one thing that is invariably mentioned is that Photoshop somehow allows you to work in a cmyk space. Which is of course the mark of the UNprofessional hack, since real professionals worry about light. Composition. Art. And leave the technology details of the print process to a bit of code that does the cmyk separation after the fact (which the GIMP has been doing for many years).

      I have thus given up. I have concluded that those who claim some kind of "missing professional features" are just tools that have been duped into shelling out major dollars for an image editor; with capabilities that they could have gotten for free.

      You too, as usual, claim some vague "features" that the GIMP is supposedly lacking. Which is a lie, of course: if there were any truth to it you would have mentioned such features to strengthen your point. Which you can't, because you've never actually used the GIMP.

      Right now, of course, you're frantically googling in an attempt to find some such features you can then post here in some childish attempt to show me wrong. And of course you will deny having done so. 'Tis par for the course on the internets, I guess.

      --
      We're all born with nothing.
      If you die in debt, you're ahead.
    51. Re:That is fucking awesome! by Dr+Herbert+West · · Score: 1

      California.

    52. Re:That is fucking awesome! by Anonymous Coward · · Score: 0, Insightful

      I think you may just suck at basic math..

    53. Re:That is fucking awesome! by arose · · Score: 0, Troll

      CMYK aside I know of adjustment layers and color depths over 8-bit without even thinking and I don't even use Photoshop. But I do listen to legitimate complaints; if you don't want to listen to what the other side has to say, then don't scream at the top of your lungs that they are wrong.

      You're as bad as the Photoshopers who insist that no professional would ever use GIMP, so back under the bridge with you.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    54. Re:That is fucking awesome! by AaronW · · Score: 4, Insightful

      Lack of greater than 24 bit color is a deal killer for me. In my photo workflow, the raw images are 36 or 42 bit color and I prefer that my edits preserve as much detail as possible. There's a lot of shadow and highlight detail that is lost as soon as you drop to 24 bit color. I've also been very frustrated every time I try the raw support in GIMP. I use Bibble for workflow processing and there's no comparison between GIMP and Bibble (Linux version). For workflow, the UI of GIMP is useless.

      --
      This post is encrypted twice with ROT-13. Documenting or attempting to crack this encryption is illegal.
    55. Re:That is fucking awesome! by ZosX · · Score: 4, Informative

      Uh....the gimp can work with adjustment layers and 16-bit and 32-bit color? Oh wait...it can't? Crap. You might as well forget about working with camera raw files (12-14-bit) in glorious 16-bit color. Well at least the gimp allows you to mix color in cmyk. Oh wait. It doesn't? Crap. I guess you can forget about using it in any kind of real production environment where colour conversion is critical so you can send out files to print that should have the converted to within cmyk's limited gamut. When you go to print you need to know what your output is going to look like and potentially adjust things in that colorspace. Of course you obviously don't work in graphic design or the printing industry so you don't see the value of these features. Photoshop does so many more things than the gimp and it does them all very, very well. Even the panorama stitching features are above and beyond hugin and it gives better results too. HDR is nicely integrated as well. Yeah you can do a lot of that stuff with open source software, but not in the gimp and not all in one piece of software. For low res, 8-bit web graphics, sure the gimp is good enough, but outside of that it starts getting pretty ugly and quickly becomes the ghetto-fabulous image editor. Even Photoshop Elements kind of blows it away. The interface sucks too. I could go on and on, but if you can't see why the gimp is drastically inferior to photoshop, you really don't know much at all about what you are whining about do you?

    56. Re:That is fucking awesome! by SeaFox · · Score: 1

      I wish they'd thought a little bit more about their codec/container choices. They encoded in h264 but didn't use a profile that was DXVA compatible, something you certainly can do with the FOSS X264 encoder, not sure what they used. Also, using MP4 for container and then making the subtitles separate SRT files. Why not use MKV and include all the subtitles embedded?

    57. Re:That is fucking awesome! by ToasterMonkey · · Score: 0, Flamebait

      You do realize that the point of the Open Movies isn't just to show off Blender's capabilities, but to actually improve it, right? Elefant Dreams, Big Buck Bunny and now now Sintel all resulted in a better Blender.

      Did you actually read the parent? The point of Open Movies are to improve the fucking tool? The majority of Open Source are completely self centered. This isn't altruism. You just make yourselves feel good about giving something away, with the sole interest of making your own life better. That isn't charity.

      To be charitable, you actually have to give something of value (yours) away. You're not doing something for someone else, you're doing it for yourselves and it happens to help others. That is not the same. You people devalue software by insisting it all should be free and open by fiat, instead of holding it up as something to be valued by others, whether you intend to give it away or not. It is impossible to criticize Free Software without getting a snarky "but it's free", or "you fix it".

      Upon first hearing of Open Source, and Free Software, most people would think the concepts are driven by non-profit organizations, charities, etc. Amazingly, it isn't. I wonder why. People want VALUE, and the truth is, most people don't value Open Source as much as the "Open Source Community", so you all fix the price to $0, creating a divide by zero error in the value equation. Then you claim whatever you do in the sake of openness is valuable to everyone!!

      I should have said this a long time ago. FUCK Open Source Software. Software should be of consistent quality, easy to use, and offer good value. $0 source code is exactly the kind of thing a bunch of amateur programmers would want, it doesn't make the world a better place.

    58. Re:That is fucking awesome! by im_thatoneguy · · Score: 4, Insightful

      Yeah but how well are the Blender Foundation Artists living?

      Do they have health insurance? Can they pay their rent? Or at they doing this largely out the kindness of their hearts? The largest cost for most animation studios is the talent not the software. Our software licenses are less than 1% of our annual expenditures. And since our software makes us considerably more than 1% more productive than the free alternatives that's not really a cost at all so much as it's an investment.

      There is a saying in production "Computer time is cheap." It's not the large $10m render farm that costs a lot of money it's the 5,000 artists setting up the scenes to render.

      I've worked on a lot of low to no budget films before and I always get annoyed and pretty pissed off when the director then goes around saying that the movie was only made for "$xxx,000". "Yeah sure you can make a movie for nothing when I donate tends of thousands of dollars worth of my time and equipment for free."

      It's those MPAA distributed films that allow me to donate my time and talent to projects that I want to help out on. It's the big budget films that feed and house most of the crew and talent on low budget indie films.

    59. Re:That is fucking awesome! by ScrewMaster · · Score: 3, Informative

      Holy crap!

      Yes. But here's the real "holy crap!" part:

      Next on our todo is wrapping up the 4-dvd box release, NTSC/PAL discs with extras and documentary, and 2 DVD-ROMs with tutorials, and all the data to reproduce the fim entirely.

      --
      The higher the technology, the sharper that two-edged sword.
    60. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      The goal of the movie was to aid in tool development. How good was the animation? Was it fluid? How were textures, lighting, particle physics (fire/water/wind etc). The movie is a method of demonstrating what is possible, and in the process of creating the film, the tools are enhanced (yes sparky, the new version of blender will be much more useful in a production environment, and how do we know that???? ...because we tested it in a production environment to find out how things flow. What tools are useful, what needs to be fixed, what tools are clumsy or awkward to use, and how can we fix them. They went in not expecting to make any money. They tried to be entertaining (again, not to your standards, but there's no accounting for taste), but I repeat that making a bazillion dollars was not the point. I'm sorry if your goals are not their goals. It does demonstrate that the cost of production for independent film makers can be less with this software, and 'you can get there' with this software. There are lots of people making money with open source software (and obviously not by selling the software). Who comes to mind? Google seems to be making a dime or two using Linux. Who else is making money with Linux? Amazon, EBAY, Facebook, YouTube, NYSE, LSE, CME, and thousands more. They are collectively making a billion U$ dollars per day using Linux, ....software they didn't have to pay for. Why oh why do people keep sticking their head in dark and smelly places when it comes to this?

    61. Re:That is fucking awesome! by ScrewMaster · · Score: 1

      Source? I've never heard this, and couldn't find anything. Furthermore, there'd be gazillions of prior art and/or obviousness cases. Unless you're talking about some sort of streaming transmission mechanism, which I did find a patent for (which doesn't seem to apply in this case).

      Actually, I think he was streaming humor, and got modded Troll for it.

      --
      The higher the technology, the sharper that two-edged sword.
    62. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      > But when will there be a real movie?

      Soon. It all depends on the London guys...

    63. Re:That is fucking awesome! by Cinder6 · · Score: 1

      When I posted, he was modded Informative, hence my confusion.

      --
      If you can't convince them, convict them.
    64. Re:That is fucking awesome! by syousef · · Score: 2

      Cinematically gorgeous of course. But did it have to be so fucking depressing though? I mean really did one of the first open source movies have to be about killing your pet dragon because you didn't recognise it?

      --
      These posts express my own personal views, not those of my employer
    65. Re:That is fucking awesome! by sammyF70 · · Score: 1

      You really should lay off the white powder, it's not good for your heart ... or your brain.

      yes. As has been said by quite a few people in other comments, the major point of the Blender Foundation's Open Movies is to improve the software. The resulting movies are good publicity, but they are mostly a by-product. You're not happy with that, then nobody forces you to use the software. Just don't forget to actually pay for the ~consistent, easy to use~ software you're using (incidentally, if it's a spellchecker, then I would suggest getting a new one).

      I also seriously hope you are not using Firefox or Opera right now, or even some open source chrome plugin. Wouldn't want you to be caught using Free Open Source Software in the public after all. Similarly, you might want to avoid the majority of websites. They are running on low quality open source server software. It's really nasty!

      Somehow, I guess "a bunch of amateur programmer" are a whole bunch more efficient than you at using a compootehr, no matter whether they are using gcc, editing stuff with Vim or Emacs, or just linux admins who happen to program in their free time using, for example, php or python.

      in Short : you're a moron

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    66. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      If, by "within hiking distance" you mean "withing a lifetime", then yes. You did watch it to the end, right? Where she realizes that she has grown old and the baby dragon she left to save is now a full grown dragon with a baby of its own?

      Plus, mountains cause deserts, deforested jungles cause deserts. Not that hard to design a geography/climate that puts the three close together.

    67. Re:That is fucking awesome! by cheekyjohnson · · Score: 1

      "Maybe I'm missing the point, but I often wish that the developers of some of the big commercial applications for media production would put out Linux versions."

      Or, perhaps, someone could... add these missing features to the software?

      --
      Filthy, filthy copyrapists!
    68. Re:That is fucking awesome! by UnderCoverPenguin · · Score: 1

      $0 source code is exactly the kind of thing a bunch of amateur programmers would want, it doesn't make the world a better place.

      Many professional programmers, including me, contribute to open source projects. I don't think any of us would volunteer to contribute to a project that wasn't at least trying to improve its quality. There are open source tools that I've found easier to use than some of the (expensive) proprietary software my clients use in their offices.

      True, there are really bad projects out there, but please don't lump it all in the trash can.

      (As for ease of use, often it is a matter of what you have already learned. I happened to learn GIMP before PhotoShop, so I find PS to be difficult to use.)

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    69. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Ah, yet another do-nothing slashdot fuck bitching when someone actually does something. Go crawl back in mommy's basement ya angsty fuck.

    70. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Working within the limitations of the technology (e.g. gamut) is *part* of the creative process. If you're designing for print, the RGB screen isn't that medium.

      Not that I'm an artist, or for that matter a Gimp user. I do have a somewhat dated copy of Creative Suite, and I've never yet worked in CMYK mode. In short, I have no opinion on whether Photoshop is better/worse/equal to the Gimp. I'm still happy with Photoshop, though the whole trapped-in-Windows thing is increasingly bugging me (have half-switched to Linux and backed out again a few times now).

      I'm just reacting to your claim about CMYK, which to me seems wrong. Kind of like claiming the difference between watercolours and pencil sketching is just some technology detail that the artist shouldn't be bothered with.

      Of course the obvious problem then is you have to work on the RGB screen either way.

    71. Re:That is fucking awesome! by negRo_slim · · Score: 1

      I've found PSP9 to be a better alternative to GIMP when you do not need to launch PS or Illustrator.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    72. Re:That is fucking awesome! by NormalVisual · · Score: 2, Interesting

      after a bit of shrewd business dealings were able to get a CEO of a major entertainment company fired (Michale Eisner) and take over a sizable chunk of the Walt Disney Corporation in the process of merely "demonstrating" their technical capabilities

      Pixar actually played a fairly minor role in Eisner's ouster, which had been building since not long after Frank Wells died in 1994. There were a number of political issues within the company and a number of critical blunders that Eisner had made since Wells' death that were the main contributors to the staggering vote of no confidence he received at the 2004 shareholders' meeting, which in turn was the prime cause of his departure. The pissing contest he chose to get into with Steve Jobs over the Pixar distribution deal was merely the straw that broke the shareholders' back, and regardless of the outcome he likely would have been forced out within the year anyway. Even Roy Disney was actively calling for Eisner's departure at the time.

      The other key thing to remember about the Pixar/Disney relationship and the influence over Disney that Pixar acquired is that it's largely due to one man - John Lasseter, who was formerly a Disney animator, truly understands the Disney corporate culture, and frankly is on the level of Walt Disney himself when it comes to storytelling and having an innate understanding of what people will respond to. Pixar's technical prowess likely wouldn't have meant much without Lasseter's raw talent to guide it, IMO.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    73. Re:That is fucking awesome! by unus.sapiens · · Score: 1

      ffmpeg was used for the transcoding of the movie, if I remember a blog post from them correctly.

      --
      unussapiens
    74. Re:That is fucking awesome! by unus.sapiens · · Score: 1

      Considering that Blender is only involved in the technical side of things and making the actual graphics I am inclined to say that most of your rant is irrelevant. The point of this is to show that Blender is capable of creating graphics at a suitable level. If you had a hollywood creative team working with a group of Blender artists you could still get all the other elements. Blender itself has absolutely nothing to do with directing or acting.

      --
      unussapiens
    75. Re:That is fucking awesome! by blackdew · · Score: 0

      Score:2, Troll

      /facepalm

    76. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      I actually installed it a couple of months ago, and so far have been using it more and more, it really has gone a great way in the last few years, and apart from learning a different interface I cant see much that you cant do in GIMP that you can in photoshop.

    77. Re:That is fucking awesome! by node+3 · · Score: 2, Insightful

      Yeah but how well are the Blender Foundation Artists living?

      Do they have health insurance? Can they pay their rent? Or at they doing this largely out the kindness of their hearts?

      They are doing it out of the desire to create. The motives involving money, either making it ("health insurance and rent"), or spending it ("out of the kindness of their hearts") never enter into it.

    78. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Does GIMP provide true HDR processing (just high bith depth would be enough) these days? How does it handle different color spaces?

      Last time I checked (not very recently, I admit), these were not there.

    79. Re:That is fucking awesome! by CarpetShark · · Score: 3, Insightful

      For over ten years now, whenever GIMP is compared to Photoshop somewhere on the net, invariably someone comes out of the woodwork claiming that GIMP lacks "certain professional features"

      Layer groups, for one. Shapes for another. Variable text anti-aliasing for another. A sane MDI interface that lets find images and draw at the edge of the image without a lot of silly window resizing etc. for another.

      Really, this was a question before Photoshop CS. Gimp has LARGELY caught up to OLD photoshops, but if you've looked at Photoshop recently, it's leaped ahead by miles. I know the unstable version of Gimp has a few of these features, but they're not stable yet afaik, and have been so long coming that it's difficult to see how your argument about not seeing the difference for ten years is well considered.

    80. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      "I have thus given up. I have concluded that those who claim some kind of "missing professional features" are just tools that have been duped into shelling out major dollars for an image editor; with capabilities that they could have gotten for free. "

      I object to that. We both know most people just grab it off torrents.

    81. Re:That is fucking awesome! by ATairov · · Score: 3, Informative
      Three words: Layer Blending Options.
      I could hand-light every layer in GIMP, or use the bumpmapping feature to achieve some semblance of artificial depth needed for textures, or I could just, you know, use something that allows me to do what I need to do 4-10x faster.
      I used GIMP for about 10 years. I know what I'm talking about.
      I bought myself a student PS license. To this day, I still do not even in the slightest regret that purchase.

      GIMP isn't bad per se, (except for the name,) but the fact of the matter is that I get things done measurably faster in Photoshop, even though I had years of GIMP experience and no Photoshop experience until recently!

    82. Re:That is fucking awesome! by EsbenMoseHansen · · Score: 1

      Perhaps dragons produce something of value? Dragon scales? Egg shells? Such might provide the basis for a small economy.

      The real question is (as always with something involving dragons) is: how can something that big fly? Perhaps it's a world with lower gravity, which also explains the big jumps she was capable off.

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    83. Re:That is fucking awesome! by siDDis · · Score: 4, Insightful

      Health insurance is free in Europe.

    84. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      They are doing it out of the desire to create. The motives involving money, either making it ("health insurance and rent"), or spending it ("out of the kindness of their hearts") never enter into it.

      ... and then every single one of them puts it on their demo reels and resume.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    85. Re:That is fucking awesome! by Ja'Achan · · Score: 2, Informative

      I, for one, miss the tree-organized layers that Photoshop has. I get a number of PSDs from the designers, which have multiple webpages (of the same design, so they have the same header etc) in them. They're set up by organizing layers into trees, which means you can view a page design by setting that tree to visible. GIMP doesn't have these trees (not the last time I checked, a few months ago, anyhow). It's a relatively simple feature. I'm not a designer, I can't use GIMP or Photoshop for anything else than crop/resize, but the lack of this feature means I still have to use Photoshop just to work with other people's designs.

    86. Re:That is fucking awesome! by Anonymous Coward · · Score: 1, Insightful

      Not free, payed by taxes. Don't get me wrong, I support public health care, but it is in no way free.

    87. Re:That is fucking awesome! by Dykam · · Score: 1

      Well, no. Might be in some countries, but AFAIK (at least my county and some) guarantee health insurance. You don't have to pay if you are unable to.

    88. Re:That is fucking awesome! by wierd_w · · Score: 1

      Judging from several scenery cues, I'd say this short is supposed to have taken place in late bronze-age/Early iron-age asia (probably china). At the beginning when she first encounters "scales", you find her rummaging through refuse in the alleyway; one of the items she investigates is a Durian. These would have ONLY been available in local markets in asia at the suspected time. (While durian does have a hard covering, it would never survive being shipped over the silk road. (Modern shipments of durian overseas often freeze them first to prolong storage life) Even then, few people of non-asian origin would have found it very appealing-- Durians have a rather "pungent" odor.) After that, you see her walking through a bamboo forest, and later is attacked by a Hun barbarian, carrying a Chinese halberd (looks like a Guan Dao).

      And yes, there are mountains in asia. (Tibetan monks on snowy mountains ring any bells?)

      The "Dense jungle" and the "snowcapped mountains" can indeed be within hiking distance of each other in some places in Asia. Dunno about the desert though; Barren Steppes, yes--- Desert... thats a toughie.

      Besides, it's JUST a short story. It has flippin DRAGONS in it for crying out loud!

    89. Re:That is fucking awesome! by Zappy · · Score: 1

      Grouping layers in to folders is one; Layer effects is the other one I miss. Having an complete document as a folder (like ps smart objects) would be nice as well.

      I like non-destructive editing and those things come in handy, of course they can be worked around.

    90. Re:That is fucking awesome! by QaDN · · Score: 3, Informative

      No it isn't.

      There is a bunch of different schemes going about.
      - There are the national health insurance countries (like the uk) where it is all paid by the goverment and you can just walk in. (there is still a healthy market for extra insurance and private clinics)
      - There are some which have a mandatory minimum insurance scheme with privatised hospitals (like in the netherlands). You are obligated to have insurance, but the goverment limits the price of that insurance. At the moment it is around 100 euros a month for basic (Everything you really need). Plus offcourse huge amounts of tax money going to the hospitals (However that last bit is not different in the states).
      - There are some in-between forms of that. I.e. no insurance, NHS like systems with co-pay, etc.

    91. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      I heard the UI sucks.

      Flame on.

    92. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      I have never gotten an answer. Not once.

      The one thing that is invariably mentioned is that Photoshop somehow allows you to work in a cmyk space. Which is of course the mark of the UNprofessional hack,

      So if you get an answer that has a point, you just label it "unprofessional"?
      I can see why you never had a satisfactory reply.

      (On a side note: for some people, the visual representation might be all that matters. Others (e.g. printers) might not care one whit about the contents of the picture, but care about how to get it on paper. Those in the latter category might consider themselves professionals, regardless of your opinion of them. And they might prefer to work in the color space that they will actually be using, instead of in some other color space and trust that an automated and imperfect process will transform the image faithfully into the desired color space.)

    93. Re:That is fucking awesome! by Anonymous Coward · · Score: 2, Informative

      For over ten years now, whenever GIMP is compared to Photoshop somewhere on the net, invariably someone comes out of the woodwork claiming that GIMP lacks "certain professional features". Every time, I inquire politely what these features might be. What is it that "professionals" do or need that the GIMP can not do or provide?

      I have never gotten an answer. Not once.

      The one thing that is invariably mentioned is that Photoshop somehow allows you to work in a cmyk space. Which is of course the mark of the UNprofessional hack, since real professionals worry about light. Composition. Art. And leave the technology details of the print process to a bit of code that does the cmyk separation after the fact (which the GIMP has been doing for many years).

      For the most part you are right. However there are good reasons to work in CMYK rather than doing the separation afterwards. One of these is coloring comic books. The colors of the most iconic things (Superman's cape and so on) have been specified exactly. In CMYK. If the final color values are off even slightly, you have failed. Trying to match these with a RBG-CMYK conversion thingy is a crapshoot.

      In comic books you also need to work with CMYK to get things such as rich black and underdrawing. It can't be done in RGB, because it deals directly with how the color plates are processed in the printing press.

    94. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Specifically, what the video is really lacking at, is physics simulation.
      The lack of small dust clouds, flying pebbles and such.
      There are also spots in which the lighting looks poor.
      Obviously, these are not the things that makes a movie great, but there still is a quality gap between the video and the "Holywood standard".

    95. Re:That is fucking awesome! by HungryHobo · · Score: 3, Insightful

      And yet you don't post anything specific and just whine.

    96. Re:That is fucking awesome! by HungryHobo · · Score: 1

      There ya go ColdWetDog.
      Someone gave a nice list of the features GIMP is missing.

    97. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Adjustment layers!

    98. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Everything you do in Photoshop you can accomplish with Gimp, just as you take a program made with C and recreate it in assembly. But that is not the question when it comes to Gimp vs Photoshop. I use them both, and I really like Gimp, but comparing them is like comparing apples to oranges.

      Jumping between colorspaces, color profile handling, etc may not be "needed" but it is helps when working. The special tools like content aware fill and perspective editing is of course not "essential", you could replicate the effect in any bitmap editing software. But it is the ease of use, integration with the other Adobe products and great wealth of tools that makes Photoshop really shine.

      Having said that, Gimp is still an incredible piece of software which I use on those computers where I do not have a licence of Photoshop.

      I find that people having the stance of the parent poster most likely never have used Photoshop or at least never used more than the very basic tools (which of course are found in any decent image manipulation program of today).

    99. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Well, if you define "free" as "paid for by high taxes", then yes.

      Interestingly enough, this requires people to having jobs to pay taxes so that we have health insurance. If nobody paid taxes, well, there would be none.

    100. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Since when?
      I pay quite a lot for my health insurance in Europe, and it's mandatory. Please let me know where to get the completely free kind! It'd save me a packet!
      Thanks.

    101. Re:That is fucking awesome! by jopsen · · Score: 1

      Was just about to mention it... :)

    102. Re:That is fucking awesome! by ultranova · · Score: 1

      I mean really did one of the first open source movies have to be about killing your pet dragon because you didn't recognise it?

      "Piss Christ" took a lot less effort to create than Sistine Chapel's ceiling, got just as much attention, and had its maker congratulated on his courage. Artists are just as lazy buggers as the rest of us.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    103. Re:That is fucking awesome! by marsu_k · · Score: 3, Informative

      FYI you can run VST plugins in Ardour, provided you compile it yourself. This is due to licensing restrictions by Steinberg. Haven't tested it personally though.

    104. Re:That is fucking awesome! by roman_mir · · Score: 1

      I suppose for very large definitions of 'free'.

      Do you know how they keep low costs in places like Germany? The mandate how much a doctor can charge for a patient. It's 25 Euro per person per 3 months. Yes, you can keep coming over to see the same doctor for 3 months and legally he can't charge the national health plan more than 25 Euro in those three months to see you.

      However in that same Germany if you visit a doctor and pay out of pocket, they can charge you for every visit and they charge more (in some cases considerably more) than 25 Euro. I know a doctor who pockets a few hundred Euro per private visit.

      Now why does that happen, why so much? Because doctors are allowed to treat private patients only for a small fraction of their time. So they jack up those prices to compensate for the ridiculously low amount that the national system allows them to charge.

      Get rid of the national system, completely remove gov't from the picture and you get what USA had before Nixon decided he needed political points: out of pocket payments for doctor visits at a low cost + very cheap insurance, which is ACTUAL insurance.

      It was possible to buy insurance in USA before Nixon for $25 for a family of 4 people with $500 deductible covering up to $50K, and at that time the most expensive year of treatment was cancer for $20K and a day in the most expensive hospital cost $110.

      Gov't got into the game, changed the rules so that insurance had to pay for every visit, created medicare and other forms of gov't subsidies and prices skyrocketed much faster than gov't created inflation.

      And they still failed to fix what they set out to fix in the first place. Nixon said this would eliminate the 10-15% of uninsured people. It did not do a thing to fix that. There is always 10-15% of uninsured people.

      What changed was this: those 10-15% of uninsured people were able actually to visit a doctor. A visit cost about $5 before Nixon fucked it up.

      --

      Europe is only 'free' if you do not consider large deficits they are running in most places, borrowing money and subsidizing industries AND forcing doctors to work basically for free most of the time.

      There is a reason why there is a doctor shortage in places like Germany and UK now, because doctors prefer to leave and move to Scandinavia, where they can charge more/work fewer hours.

      This will backfire and it has started already, countries will go broke and this systems will be disintegrated as part of the non-working non-productive subsidized socialist systems.

    105. Re:That is fucking awesome! by loufoque · · Score: 2, Insightful

      You mean it's mandatory and often government-run.
      There is no such thing as free health insurance.

    106. Re:That is fucking awesome! by horza · · Score: 3, Informative

      Aw man! Could you have at least put a *spoiler* caption at the top of your post?

      Phillip.

    107. Re:That is fucking awesome! by kdemetter · · Score: 2, Insightful

      Problem is that some of these "missing features" could very well by patented , so they can't be implemented in open source projects , even if they would want too.

    108. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      First, they act as a showcase for the technologies currently available.

      Agreed: they're advertising for Blender. Demo. Infomercial

      Secondly, and far more important for the software, the work flow and features required by modern animation teams drives the development of the Blender on.

      Also excellent value for the Foundation. To develop a useful tool, they need to get input from the prospective users. If major production houses won't use Blender, and won't provide that input, then they need another way to get it. Sponsoring short film competitions and projects satisfies that need.

      It is less successful as a demonstration that great creative endeavors can be developed outside of the system. Speaking as a viewer, it's a technically beautiful film. I didn't see anything that looked especially like botched production; no spurious pixels; not mutant alien heads appearing in random frames; lighting and texture all internally consistent. It's just not a great story. If I'd paid $1 to see it, or $10 to see a collection of 10 equivalent shorts, I'd feel ripped off. As a consumer of movie products, this one tells me either a) you really do have to pay writers and directors a lot of money if you want a decent story or b) technical people are much cheaper than creative people, or much more willing to donate their time, and there is very small overlap between the two.

      It's much more interesting as an opportunity to see how someone else created a very intricate and technically correct animation. Sample code from which I can see how Blender's features work, and which I might adapt to make my own crappy made-for-youtube short. If I make a movie that gets seen by 1000 people, I'll think I've done very well, and spending $0 on Blender won't make me skip any meals.

      If I spend $3500 on 3DSMax, I'll miss three mortgage payments. Make that kind of investment, and I'm going to be more motivated to recoup my costs, which means I've got to have a story that attracts more than 1000 people. Preferably some who pay. Same goes for bringing in writers, animators, voice actors, &c, and talent costs rapidly obliterate software costs. So, OSS is going to continue to be the stuff of students and hobbyists, while restrictive licenses are going to continue to be tools of professional productions. It's awesome that there are nearly-professional level tools available as OSS, but they serve a different niche than do the closed-source tools.

    109. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      No it's not. There's no free beer you naive leftist slashdotter. (I live in Europe)

    110. Re:That is fucking awesome! by Man+Eating+Duck · · Score: 1

      [...] 16-bit and 32-bit color [...] CMYK

      Those are the most-often quoted problems with GIMP. I know that these are real concerns, I work in a publishing house, albeit not with graphic design. For us CMYK is the killer feature. I have always wondered why the GIMP team doesn't include those changes from the fork CinePaint? It supposedly offers the ability to work in CMYK, along with HDR support.

      I only use Photoshop once in a while for light image tuning, but as it's for DTP tasks I do need to see CMYK output while working. I suppose that it's not trivial to incorporate this in GIMP even with code from CinePaint, in addition to a lack of interest from the GIMP team. If anyone could chime in with a better explanation I'd be interested to hear it :)

      No flaming please, I'm really curious.

      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
    111. Re:That is fucking awesome! by bsDaemon · · Score: 1

      CYMK is required for pre-press work for print. If you've never done graphics for print publications before (i have, for some fairly substantial runs), then you probably don't know that CYMK is that important. I had fixed a picture in Gimp one time because PS was pissing me off, and the print house sent back the proofs saying they couldn't use that image source. I had to transform from RGB to CYMK in Photoshop and re-send it. That's when I learned my lesson.

      Saying that "real professionals" don't need CYMK is like saying that "real professionals" don't need to buy Cisco or Juniper hardware because then can just install OpenBGP and OSPF on a 1U super micro with a couple of GigE's and a serial card.

    112. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      From the top of my head, I know of at least two professional features GIMP lacks:

      1. Adjustment layers and non-destructive editing. This is a HUGE productivity booster, and I don't think anyone that has used such features in photoshop, will be able to go back to living without it. I'm no professional, but this has even been a big problem for me.

      2. More than 24-bit colors. I'm not sure why, but apparently this is a big thing for many people.

      Both of these issues will be fixed with GEGL, a new core for GIMP that is in development. It has already been in development for 10 years, however, so I wouldn't hold my breath while waiting.

    113. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      My name is Berend Harmsen and I live in Amsterdam, Netherlands (can't be bothered to make an account, but dont' want to be an anonymous coward either)

      Just for my understanding:
      You are basically agreeing that Blender technology can essentially achieve the same standard of quality as so-called professional packages, right? It's just the business model you're questioning as being only viable in the context of big budget productions paying the salaries of the talent doing the free stuff in their spare time.
      So, reasoning along that line, what's keeping the big budget productions from using the freeware in your opinion? Because, even if computer time is cheap, it seems to always make good business sense to cut costs wherever you can, even if the impact is relatively small. You don't burn money unless you absolutely have to, right? So why do the 'big productions' waste money on paid-licence software in your opinion?

      Just curious here, I have no real opinion on the matter, other than an instinctive preference for the concept of open source technology

    114. Re:That is fucking awesome! by bieber · · Score: 2, Interesting

      Disclaimer: I haven't used Photoshop for years. I've been using Free Software exclusively for probably four years now, and in the time since then I've done a little bit of professional photo work, but for the most part I'm what you'd call an advanced amateur, or something like that.

      For basically anything you'll need to do, yes, GIMP is completely adequate. It does, however, miss some key features that I would REALLY love to see from even older versions of Photoshop. Others have mentioned most of them...layer effects would be absolutely wonderful to have back, as well as grouping layers and being able to select and move multiple layers at a time. In theory, 16 bit color would be nice, although I've honestly never been able to tell the difference in the finished product, and GEGL should take care of that. Photoshop's interface behaves a little bit nicer than GIMP's (for instance, GIMP's layer panel will grab keyboard focus so that I have to click back over to the image window if I want to keep on using keyboard shortcuts) as well.

      In general, though, none of that matters to the end product. They're inconveniences that I've learned to work around, and I'm okay with that for the sake of avoiding proprietary software. When it comes down to it, there's never come a time when I've thought "Oh darn, I wish I could do that, but I can't because GIMP won't let me do it."

    115. Re:That is fucking awesome! by AVryhof · · Score: 1

      The number 1 feature it lacks..... the ability to fully support TIFF, AI and PSD files that my colleagues are working with.

      Face it, there are a lot of features of those file formats that GIMP cannot import. Such as Adjustment Layers, Vector Layers, Blending Options, Nested Layer Groups, etc.

    116. Re:That is fucking awesome! by X0563511 · · Score: 1

      Keep in mind one of the main reasons to have these open movies, is that they find and address issues in the software with them.

      For example, when they made Big Buck Bunny, we got a completely new hair and particle system out of it.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    117. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Yes, but getting robbed by somebody else is free, too.

    118. Re:That is fucking awesome! by X0563511 · · Score: 1

      Keep in mind one of the main reasons to have these open movies, is that they find and address issues in the software with them.

      For example, when they made Big Buck Bunny, we got a completely new hair and particle system out of it.

      (second attempt - slashdot keeps fucking dropping my posts)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    119. Re:That is fucking awesome! by X0563511 · · Score: 1

      Keep in mind one of the primary benefits of these open movie projects - new code.

      Big Buck Bunny ended up giving us a whole new (and much better) hair and particle system, for example.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    120. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Health insurance is free in Europe.

      No it aint, if you're not from Europe and have been flown in for the project.

      We weren't employed as such, we were invited to the Blender Institute as "artists in residence" and had our living costs covered. So yeah, it was for the love of it. Personally I did it as a learning experience. I'm currently studying animation and found working on this project far more educational than the course I'm doing (for which i paid a pretty penny).

    121. Re:That is fucking awesome! by Teancum · · Score: 1

      The other key thing to remember about the Pixar/Disney relationship and the influence over Disney that Pixar acquired is that it's largely due to one man - John Lasseter, who was formerly a Disney animator, truly understands the Disney corporate culture, and frankly is on the level of Walt Disney himself when it comes to storytelling and having an innate understanding of what people will respond to. Pixar's technical prowess likely wouldn't have meant much without Lasseter's raw talent to guide it, IMO.

      On this point I'd have to agree. Pixar was able to get some of the top level talent necessary to pull of some of the movies that they've produced. I also wouldn't say that it was only John Lasseter, as there are several incredibly creative and talented people at Pixar that they've recruited over the years even if John Lasseter has been acting as a mentor to many of them to create an arguably stronger creative culture at Pixar than the Disney Animation studio had prior to the merger.

      Some of the non-Pixar films coming from Disney certainly have the stamp of Lasseter right now even if they are of a lesser quality than what I expect from Pixar... they are certainly better than the garbage that was produced previously.

      My main point is that if you are going to be producing stuff, you might as well keep quality high in everything you are doing. That is the one thing that I admire about Pixar where quality was always the #1 priority over even necessarily making a profit. Pixar used the film development to drive the software development team, which in turn gave some incredible tools for the film development team. It was a very useful mutual feedback loop that was really the key to being able to make the films that were made even though the software produced by Pixar was also of a similar caliber.

      I am suggesting that a similar type of synergy could develop between independent filmmakers using Blender and those who are working the software development side of Blender where the needs of one group could certainly be filled by the needs of the other. BTW, in terms of software development, I've seen where developing software tools for a specific project can accelerate the development of that project tremendously when the product team "alpha testing" the software simultaneously with the developers of that major project using those tools. Compiler developers have known this for decades where the compilers are self-compiling and need to have the bugs worked out by very development team creating the compiler in order to get the software to work. It also allows the software development team to avoid making the software work only for "toy" projects that are sometimes used in a testing process.

    122. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      That's what happens when you say "if you come up with a reasonable argument, I'll assume you would have google for it, and have therefore lost the argument".
      Well, no shit Sherlock, some dick has come up with the terms of a debate such that if the opponent responds, they lose, and if they don't respond they lose.
      Meanwhile I'm wondering just who is the deluded one with their head buried in the sand pretending that GIMP, for all its usefulness, could possibly provide every single feature that a graphics artist could ever want, which is clearly a ridiculous thing to say about any software.

    123. Re:That is fucking awesome! by cherokee158 · · Score: 1

      This statement is completely inaccurate. Print professionals work in CMYK because working in RGB and then expecting someone to magically fix the inevitable color shifts in prepress is costly and likely to produce inferior results. True graphic professionals understand the print process and not only respect the boundaries of the color gamut they work in, they use them to their advantage. Professional work provides predictable results and requires very little, if any, tweaking in prepress.

      It is also imperative that professionals be able to work with OTHER professionals in the field using industry standard tools, and I have yet to see a design or art job ad requesting knowledge of GIMP.

    124. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Maybe, just maybe, it's the mindset that Photoshop couldn't possibly do anything GIMP couldn't, and that anybody who proves you wrong has obviously googled their answer, therefore they are childish and, somehow, this makes them wrong.
      In other words, nobody's told you what GIMP is lacking because you're a dick, and you're actively giving an incentive for people to ignore you.
      "Wahh, why won't anybody tell me what GIMP is missing, wahhhhhh, anybody who tells me I'm going to ignore because they googled their answer, wahhhhhh". Yeah, there's your answer retard.
      And maybe if YOU had been the one to google the answers to your own question, you wouldn't prove yourself to be such a fuckwit.

    125. Re:That is fucking awesome! by saider · · Score: 1

      Health insurance is free^W^W paid for by taxes in Europe.

      Fixed that for ya.

      --


      Remember, You are unique...just like everyone else.
    126. Re:That is fucking awesome! by ComputerGeek01 · · Score: 1

      People like you kind of annoy me, mainly because it is obvious that you have a moderate to high level of business sence so you must be ignoring the fact that ADVERTISING is still something that the open source community is torn about. If there are ten thousand Indy films out there how does one of them get their name out without Hollywoods help? By word of mouth, and the best way to do this is to keep things free. Besides it's already been said that the value in this to the creators is the line on their resume, so think of it as an investment simular to the highschool kid who helps at a Food Pantry so that he can look good at his next job\college interview.

      As for the story line, yeah it was a tear jerker reject. But for a reject script it was still watchable and the price was right. I can think of a few things that the studio directors should have been shot for releasing (*cough*Battlefield Earth*cough*Sideways*cough*The Wickerman*cough) and they spent millions on actual production and advertisment to basically rob me of my money.

    127. Re:That is fucking awesome! by saider · · Score: 1

      Health insurance is free^W^W paid for with taxes in Europe.

      Fixed that for ya.

      --


      Remember, You are unique...just like everyone else.
    128. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Man, I just made this awesome movie for $2. I'm gonna put in on youtube tomorrow. Imagine what I could do with a Hollywood budget of 8 orders of magnitude higher !!!

    129. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Not in my Europe!

    130. Re:That is fucking awesome! by commodore64_love · · Score: 1

      Could be worse:

      The software could still be stuck on the Amiga where all this software originated. (Babylon 5 and seaQuest both had to use Amigas for their work - although they did eventually migrate to PCs.)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    131. Re:That is fucking awesome! by ShooterNeo · · Score: 1

      Yes, but the creature doing the creating is a living being that ultimately will need a place to live and medical care. For some strange reason, other individuals offering places to live and medical care don't generally work purely out of a desire to create or provide and expect cold hard compensation...

    132. Re:That is fucking awesome! by maxwell+demon · · Score: 1

      Secondly, saying Blender has anything to do with the quality of the final product is like saying Kubrick directed great movies because he picked Kodak cameras. Tools are just tools.

      So you think Kubrik could have done the movies in the same quality with cheap consumer cameras of the sort found in mobile phones? Yes, the quality of tools does affect the quality of the results. You can create bad results with the best tools, but if your tools aren't good, the result will suffer. Yes, if you are very good, you often can still get good results with mediocre tools, but then only with lots of extra effort which you could have put in making it even better, or in making more good things.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    133. Re:That is fucking awesome! by ScrewMaster · · Score: 1

      When I posted, he was modded Informative, hence my confusion.

      Yeah ... I know. I finally figured out that it's best not to take some random moderator's word for a poster's intent. Especially right after a posting: it takes a while for the moderation system to get it right. And, of course, sometimes it simply fails miserably. I've had +5 Funny mods when I was trying to be serious, and -5 Troll mods when I was just trying to crack a joke. Sometimes, just for the heck of it, I will Troll a little, and half the time I get +5 Insightfuls. Go figure.

      If you had enough power, I have to wonder if some kind of expert system could be applied to the task of moderation. It's all about determining the relevant context and intent of a communication, something AI has never really been very good at. Still, it would entertaining to have two values generated for each post: one by the AI, and another by human moderators.

      --
      The higher the technology, the sharper that two-edged sword.
    134. Re:That is fucking awesome! by ChipmunkDJE · · Score: 1

      Actually, if you have ever worked in a "print" field, you would know how invaluable being able to work in CMYK is. You need to know exactly how your image will look as it prints, and need to adjust the colors in those layers accordingly. Going RGB and then going through CMYK is bad mojo. You never get exactly what you want. And this is all before LICENSING. I've had to work on specific IPs that have nazi's for approvals. For example, we made products on the Dragon Ball Z Franchise. Do you know the values of Goku's Gi? Or the fact that Goku's hair is a specific shade of black? And if its just slightly off those values, you get in trouble? When you need a color to be exactly right, you need it in CMYK.

    135. Re:That is fucking awesome! by index0 · · Score: 1

      A good reason to use opensource software is not because it is cheap, but because it gives you freedoms. Freedom isnt free.

    136. Re:That is fucking awesome! by FiloEleven · · Score: 1

      (second attempt - slashdot keeps fucking dropping my posts)

      Oh no, they're here. All three of them.

    137. Re:That is fucking awesome! by the_other_chewey · · Score: 1

      Health insurance is free in Europe.

      That would be amazing news to a very large portion of the
      European population. How on Earth did that make it to a +5 comment?

      Also: Europe is not a country. There are dozens of different
      countries with very different laws on that continent.

      It is completely useless to make statements about how laws "in Europe" are.
      Stop doing it.

    138. Re:That is fucking awesome! by NormalVisual · · Score: 1

      Agreed on all points. :-)

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    139. Re:That is fucking awesome! by siDDis · · Score: 4, Informative

      Actually you don't have to pay taxes to get free health care. At least not here in Norway. If you have a norwegian social number you get free health no matter what.

      If you make money, you have to pay taxes. If you don't make money and live in the forest, you don't pay taxes. And you still have free health care.

      I'm not really sure how the health care work in details for the rest of europe. But I know it's basically "free" in most european countries compared to the US.

    140. Re:That is fucking awesome! by csubi · · Score: 1

      Yes, Photoshop has features that are considered as standard in graphic design and so what? Vendors make digital point-and-shoot cameras with instant print button, do you think 99.99% of people give crap about editing their photos taken with $150 cameras?

      For those who actually do - a fraction of the 0.01% - most of them are not professionals and the Gimp is more than enough for their image editing needs - level and gamma adjustment, a little sharpen, etc. The UI of the Gimp is ok - I have been using Gimp at home for the last five years and now it's the Photoshop / Illustrator interface that freaks me out. It's a question of getting used to.

    141. Re:That is fucking awesome! by Beetle+B. · · Score: 1

      Every time, I inquire politely what these features might be.

      Adjustment Layers. Any average Photoshop user will, at first glance, think of Gimp as crap because it lacks these. Life's a pain without them.

      The one thing that is invariably mentioned is that Photoshop somehow allows you to work in a cmyk space. Which is of course the mark of the UNprofessional hack, since real professionals worry about light. Composition. Art.

      Well, no. Real professionals get everything right in the camera, and don't use software.

      Moron.

      --
      Beetle B.
    142. Re:That is fucking awesome! by X0563511 · · Score: 1

      bah WTF. I see my post with all the post-specific data (aside from title/body) blank or '?' - and when I load up parent's CID, I see none of them for an hour or so?

      Sounds like a database bug eh?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    143. Re:That is fucking awesome! by sjames · · Score: 2, Insightful

      The closest I have seen to an argument was color management including pantone, but then I realized something there. The argument was that with color management the monitor can be calibrated and pantone colors used so that the graphic designer sees exactly what the printed version will look like. In turn, that is critical because that's what the final viewers will see.

      Then I realized it's bunk. The final viewer will view the printed image an any combination of natural sunlight, crappy to good fluorescent light, incandescent light, halogen light, with or without tinted glasses. The people viewing it may or may not perceive colors exactly the same way as the artist. Some will be color blind. Some will think everything looks bluish. The one least likely condition it will ever again be viewed under is a perfectly calibrated monitor (or pristine paper printed with fresh ink never degraded by UV) with perfectly colored lights by a trained eye.

    144. Re:That is fucking awesome! by sjames · · Score: 1

      He used Euros to talk about cost, most likely they have excellent health coverage.

    145. Re:That is fucking awesome! by Fallingcow · · Score: 1

      It is also imperative that professionals be able to work with OTHER professionals in the field using industry standard tools, and I have yet to see a design or art job ad requesting knowledge of GIMP.

      This is a critical point, and one that's often overlooked.

      The GIMP might be OK if you're working alone, but even a lowly web developer who only works with graphics (generally) rather than creating them will need to switch to Photoshop if their graphic designer uses it, since receiving a .psd is way more useful (if you're using Photoshop) than any other format, and The GIMP has poor support for it.

      It only takes one "ok, here's the cut-up and CSS'd layout, look OK?" "uh, yeah, but where'd X, Y, and Z go? And I know there was a drop shadow on that and that" to prod one to switch in a situation like that.

      Plus, though I've used The GIMP way more than Photoshop and my first "real" image editing app wasn't Photoshop (Paint Shop Pro), if you gave me a graphics task I'd never done and told me to do it in the program of my choice I'd pick Photoshop in a heartbeat. It's just way the hell easier to use, especially when trying to figure out something new. The way it handles layers (fucking vital) is especially WAAAAY better.

    146. Re:That is fucking awesome! by mapuche · · Score: 1

      Nope, Pixar started as a harware developement company, it was when they realized this was a bad idea they switched to software developement.

    147. Re:That is fucking awesome! by node+3 · · Score: 1

      What's your point? Mine is that the desire to create can be a motive all on its own, without the motive for money to enter into it. Are you saying this is not true?

    148. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      I have never gotten an answer. Not once. [...] The one thing that is invariably mentioned

      Hmm... Not even one answer? Oh, well except for this one that's invariably mentioned.

      is that Photoshop somehow allows you to work in a cmyk space. Which is of course the mark of the UNprofessional hack, since real professionals worry about light. Composition. Art. And leave the technology details of the print process to a bit of code that does the cmyk separation after the fact (which the GIMP has been doing for many years).

      Canvas and paper artists are often particular about the types of brushes, markers, paints, and materials they can use. But they're all just hacks, right? Real artists care about a bunch of other concepts that have nothing to do with the technical details. They can just leave the final texture of the canvas up to some post-processing during lithography or poster printing.

      Now back to your point of how real professionals should use Photoshop or GIMP: what about magazine or book cover layout, or any similar task that's destined for printing? Faithful color reproduction is the most important part. If you're a photographer who's going to send off digital files to make large prints, would you really trust that an automatic unseen conversion from your working space (RGB) to the print space (CMYK) is good enough?

      You sound like the unprofessional hack here.

    149. Re:That is fucking awesome! by node+3 · · Score: 1

      They are doing it out of the desire to create. The motives involving money, either making it ("health insurance and rent"), or spending it ("out of the kindness of their hearts") never enter into it.

      ... and then every single one of them puts it on their demo reels and resume.

      Why wouldn't someone do that? Your resume is meant to show what you've done. The point still stands that the motive for making the film need not involve profits, either immediate or future.

      What I can't figure out is why there are some people who seem hell bent on trying to attach profit motives to every instance of every act of human endeavor. They always say things like, "feed their families" and "out of the goodness of their heart?" as though every action a person can take and every motive a person can have must be framed in either, "will I starve if I do this?" and "am I doing this because I'm some sort of impossible person who does things because I'm *kind*?"

      The world just doesn't fucking work like that. People have all sorts of motives. Money is just one of them, and in terms of what makes for a fulfilling life, one of the least effective.

    150. Re:That is fucking awesome! by damnfuct · · Score: 1

      Someone stated above that some things are designated a specific CMYK color (Superman's cape as an example). Calibrated or not, if you have the wrong colour in CMYK, you fail (as stated above).

    151. Re:That is fucking awesome! by evilviper · · Score: 1

      Considering that Pixar started off as a software development company who wanted to do some demonstration projects to show off their tools,

      Pixar's success is due to a great team. They would have been equally successful as a traditional animation firm without any "tools". The creative works are the thing of value. The tools are unimportant to a very large degree.

      Ditto for all these crappy Blender films. We know open source tools can and are used for big-budget Hollywood films (eg. CinePaint), so turning out another low-budget piece of trash is not compelling, to anyone but the "converted" reading it here.

      What would be a massively compelling point. is having creative individuals produce a GOOD creative work, placed under a free license, and yet still being able to turn a profit on it. That is the part that the "information wants to be free" crowd have not yet been able to show on a non-trivial scale.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    152. Re:That is fucking awesome! by Teancum · · Score: 1

      If you want to get technical, Pixar started as a branch of LucasFilm and related to Industrial Light and Magic. So arguably they started by trying to get the Millennium Falcon to fly (on film). Is this some of the "hardware" you are talking about?

      Pixar still does software development work, but that has admittedly become a side business.

    153. Re:That is fucking awesome! by Dogtanian · · Score: 1

      Well, what you're saying is broadly correct (even if you exaggerate the percentages slightly), but it misses the point. Yes, the vast majority of non-professionals will neither want nor need the extra power- nor complexity- of Photoshop over GIMP.

      But it was professional use were were discussing (in response to Iron Condor's ill-informed rant implying that any complaints about high-end features lacking in GIMP were merely point-scoring). Fact is that if you're doing high-end work, GIMP *does* have some serious deficiencies.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    154. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Cinematically gorgeous of course. But did it have to be so fucking depressing though? I mean really did one of the first open source movies have to be about killing your pet dragon because you didn't recognise it?

      Similar to how we quarrel with each other and curse the other distro all time?
      Similar to how we frighten newbies and drive them away from Linux?
      Similar to how we always ask for patches and contributions but then do not even be polite when someone contributes his bit?

      In this way, we are killing our pet dragons all the time, by not realising our violent reflexes.

      I'm sure some nutcases will flame me here too.

    155. Re:That is fucking awesome! by ColdWetDog · · Score: 1

      I told you that this would start a flame war.

      Slashdotters are so much fun.

      --
      Faster! Faster! Faster would be better!
    156. Re:That is fucking awesome! by sjames · · Score: 2, Insightful

      I can easily pick up any two pieces of media depicting Superman's cape, put them side by side and see that they do NOT match perfectly. Does everyone just really suck at it or is my point perhaps valid?

      All you're really saying is that the obsessive-compulsive use of particular color management is deemed necessary because it is deemed necessary.

      Then, of course there's the question of under what conditions must Superman's cape be exactly that color? Bright arc light, incandescent, sunlight on a perfectly clear day, Earth or Krypton? What if there's a shadow? Will it be the same in every cinema without regard for the age of the projector bulb or the condition of the screen? How's that work out when it gets converted to NTSC (Never Twice the Same Color)

      For the print version, would that be at the beginning of the run or the end? On which lot of pulp paper? Before or after the ink ages in? Or is it only later when it gets compiled into a graphic novel on the slick paper?

      Now that the typical home reader has switched from incandescent "soft white" to the CF (either cheap "cool white" or "daylight" type with a CRI in the 80s), what changes has the industry made to compensate?

      If none, either they're asleep at the switch or the importance of the color match is exaggerated.

    157. Re:That is fucking awesome! by evilviper · · Score: 3, Informative

      16-bit and 32-bit color? Oh wait...it can't?

      CinePaint (aka. FilmGimp) most certainly DOES support 16 / 32-bit, and full color managed workflow. As for adjustment layers, there is some Script-fu to give you most of this:

      http://the-gimp.deviantart.com/art/Adjustment-Layers-1473128
      and
      http://registry.gimp.org/node/20340

      Apparently, not enough people really cared, otherwise there'd be more contributions and improvements from others.

      Additionally, Krita (http://www.koffice.org/krita/) also supports 16 / 32 bit, adjustment layers and full color managed workflow.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    158. Re:That is fucking awesome! by csubi · · Score: 1

      from Iron Condor's post:

      ............
      For over ten years now, whenever GIMP is compared to Photoshop somewhere on the net, invariably someone comes out of the woodwork claiming that GIMP lacks "certain professional features". Every time, I inquire politely what these features might be. What is it that "professionals" do or need that the GIMP can not do or provide?

      I have never gotten an answer. Not once.

      ..........

      For me this means that _most_ people who complain about those missing features have actually never used them and/or they have never used the Gimp = they don't know what they are speaking about.

      Good to know there are at least half a dozen users among the whole /. crowd who can fully exploit what Photoshop has to offer ;)

    159. Re:That is fucking awesome! by syousef · · Score: 2, Informative

      Sorry.

      --
      These posts express my own personal views, not those of my employer
    160. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      "I also need a professional audio layer and what's available for Linux still isn't ready for prime-time. Certainly, jack isn't ready."

      What the hell does 'a professional audio layer' mean? Do you mean the 'layer' between the DAW and the soundcard?

      Jack is low latency and bit accurate. That is all ASIO is capable of, and all that is required for professional use, so I don't see what you are complaining about.

    161. Re:That is fucking awesome! by AlamedaStone · · Score: 1

      I just didn't care about her. There was zero emotional impact. So she had a little childhood buddy, and then she killed him. And after years of searching, she just... what, walks away? She should have thrown herself over the cliff, and then had the baby dragon come save her. Instead she just looks like a horrible, selfish little [expletive].

      Even then, why should we care? The voice of the old man was obviously recorded without seeing the actual character - totally wrong approach. The adult dragon looked like a huge bat, the montage was jarring and generic at the same time - there was no sense of continuity. She traveled across the world searching for this little dragon, but wtf? Why exactly? Was she just randomly walking? She evidently didn't know she was ever near dragons. And what's the deal with dragons here, anyway? If they're rare, people in her little village didn't seem remotely interested. Odd.

      I'm only so worked up because a real strong indie animation has to grab the imagination to draw in quality directors. It's the only way to start weaning the public off Hollywood pablum. This looks like it was conceived and implemented by borderline-aspergers technophiles. Which, let's be honest, it probably was.

      Good luck, guys - I'm really pulling for a success, but this isn't it.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    162. Re:That is fucking awesome! by WaroDaBeast · · Score: 1

      It's a movie, for God's sake!

      This means you have to look at it with symbolism and figures of speech in mind. Oh, and go read some books — you clearly lack literary senstivity.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    163. Re:That is fucking awesome! by roman_mir · · Score: 1

      I have plenty of sensitivity, that's why I consider this movie to be so dumb.

    164. Re:That is fucking awesome! by bmcage · · Score: 1
      Loved it, kids loved it too, started drawing dragons immediately. Made them talk about 'How to train a dragon' which they saw now quite some months ago. Didn't see that one myself, but the coloring looks a bit like that I think.

      Good story for such a short amount of time, nice cityscape.

      I guess many people are complaining because they see Harry Potter and think you can just create things magically.

    165. Re:That is fucking awesome! by WaroDaBeast · · Score: 1

      Then, I guess Lucius Brockway has to be dumb because he's black, works for white racists and is proud to be working for them.

      Oh, and Jane Eyre believes in Gytrashes — that is so dumb! Everybody knows that ghosts don't exist, so why would she?

      But oh, wait, in Crick, Crack Monkey, the narrator is persuaded that her mother can fly! That is so dumb!

      You must definitely be Mr. Gradgrind's biggest fan.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    166. Re:That is fucking awesome! by ShooterNeo · · Score: 1

      I'm saying that you can't create shit if you don't receive any compensation for your work at all.

    167. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      You say that, but if the program is playing with the image in CMYK, guess what it has to do to get it on the screen so you can see what you're manipulating? That's right, it has to turn it in to RGB.
      However the software in the middle represents stuff internally, the monitor needs it in RGB, the printer needs it in CMYK and you HAVE to convert one to the other at some stage.
      You can represent the image in CMYK internally, and you can faithfully reproduce it on the page, but if the RGB conversion for the monitor is off, the printout still won't appear the same as it appeared to the artist. It's a similar problem to that with amateur sample tapes - stuff made to sound 'right' on tinny cheap speakers will sound 'wrong' when played on professional equipment.

    168. Re:That is fucking awesome! by DadLeopard · · Score: 1

      Checkout Big Buck Bunny, also Creative Commons and made with Blender for a Happier ending! http://www.youtube.com/watch?v=XSGBVzeBUbk

    169. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      Why wouldn't someone do that? Your resume is meant to show what you've done. The point still stands that the motive for making the film need not involve profits, either immediate or future.

      Putting a roof over you and your family's head and keeping everybody comfortable isn't a 'profit motive'. Artists want to be successful. Nothing wrong with that.

      What I don't get is why you're putting artists like us on such a high pedestal.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    170. Re:That is fucking awesome! by mapuche · · Score: 1

      The first technology they created was a rendering machine, then decided to ditch it and do it in software, this program is called RenderMan.

    171. Re:That is fucking awesome! by FiloEleven · · Score: 1

      No idea =) I'd expect that sort of nonsense in Idle...hopefully it's not metastasizing.

    172. Re:That is fucking awesome! by Radtoo · · Score: 1

      Here is the thing. A mock movie while great is not getting the voice of the paying public. As one individual says. Giving away software is a good feeling. But getting people to part with their money and give it to you is an even better feeling.

      Maybe you missed the fact that Sintel had quite a lot of sponsors and donations? So they did get paid for it. It is a viable business model and has been around way longer than modern capitalism or even the legal intellectual property.

    173. Re:That is fucking awesome! by im_thatoneguy · · Score: 1

      The desire to create is great. But eventually the desire to eat wins out. It would be a shame if someone was creating a product you all enjoyed but couldn't make a living at it because you would rather get that extra Double Shot No Whip.

    174. Re:That is fucking awesome! by im_thatoneguy · · Score: 1

      Simple. And I'm speaking as a professional CG Artist: I get pissy when people sing the tale of "Creativity" and "Expression" and then when I ask if they will fix my leaking sink it's "$150 an hour". What happened to expressing your passion?

      Artists are expected to starve and suffer because they like what they do. I'm sorry you all hate your jobs but enjoying your job doesn't mean you shouldn't expect compensation. It's not noble to starve and live like a hobo. If you're spending your time, training, degree and talent on something which people desire and value then you should be payed for it.

      People think that artists should starve so that they can be cheap ass leaches and pick up that extra cocktail at dinner. No by all means, don't compensate people for something which you describe as "moving", "life changing" or "brought you to tears", I get it... that Martini is worth far more to you than the person responsible for that experience having to apply for food stamps.

    175. Re:That is fucking awesome! by im_thatoneguy · · Score: 1

      You are basically agreeing that Blender technology can essentially achieve the same standard of quality as so-called professional packages, right? It's just the business model you're questioning as being only viable in the context of big budget productions paying the salaries of the talent doing the free stuff in their spare time.
      So, reasoning along that line, what's keeping the big budget productions from using the freeware in your opinion? Because, even if computer time is cheap, it seems to always make good business sense to cut costs wherever you can, even if the impact is relatively small. You don't burn money unless you absolutely have to, right? So why do the 'big productions' waste money on paid-licence software in your opinion?

      Technically most films today are created through the renderman standard. That means you could create an entire film without blender using notepad to write a RIB (renderman spec) file and feeding it into a renderman compliant renderer. It becomes a question though of efficiency and workflow. I could create the next Mona Lisa in MSpaint theoretically... but how long would it take? Professional software still sells because it's still usually a faster workflow and makes your artists more productive.

      Even within the professional market you still have plugins. 3ds Max, Softimage and Maya all ship with Mental Ray--which is a very capable 3D Renderer but many studios still spend an extra $3k for 3rd party renderers whether that be Pixar's Renderman or Brazil R/S or Vray. They spend that because while cutting costs where you can is great--if you can boost the productivity to cover the cost and then some you are saving money by spending it.

      If you have a shot which needs several models, textures, lighting, animation and rendering then you have to determine the necessary man days for each task. If you can do it with less people then you are saving money on office space, salary, hardware, food and supervision. If an artist is making $60-100k a year you can safely assume overhead is going double that to costing the studio $120k - $200k a year. Now you look at the maintance cost in bulk for an application like Maya or 3ds Max and you're looking at $1k. If the difference in productivity for a seat of 3ds Max vs blender is 1% it pays itself off ($100k for 100 licenses $120k for an additional artist). Another thing to keep in mind--and this is something I've always been very critical of Blender about is that every studio builds around a 'monolith'. The monolith is the package which brings everything together. It generally is your animation, lighting and rendering prep application. This is where most studios employ Max/Maya/Softimage. Very few places have specialized lighting or animation packages. So that is one of the most critical applications that can't come up short. It's where everything comes together. Lots of little tasks have been supplanted along the way by specialized tools: Mudbox/Zbrush for modeling, Photoshop, DeepPaint etc and now Mari for texturing, UV Unwrapping tools, RealFlow for fluids etc etc.. But eventually it has to be put into one scene and sent off to the renderer to produce the image and that program better be reliable. Blender has been trying to be a monolith because they want to be the be-all-end-all swiss army knife. I've always felt they should have focused on some other task and worked itself into pipelines as a stand alone tool used in tandem with Maya or Max. Unfortunately that attitude rubs the blender people the wrong way and they are playing an all or nothing development strategy which I believe will leave them perpetually playing catch up since it's not being integrated into any studios' pipelines. Once it was in someone's pipeline they would keep adding to it and getting development feedback. These shorts are exactly what Blender needs: Real artists telling the developers what they need to work on, unfortunately these shorts seem to be the only time and place this happens

    176. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      No it's not. If you live in the forest but then use the health care system, other people are paying for your healthcare. Its still paid for with money. The healthcare workers are still paid. The hospitals are still built and maintained. The drugs are still paid for.

    177. Re:That is fucking awesome! by node+3 · · Score: 1

      I'm saying that you can't create shit if you don't receive any compensation for your work at all.

      That's amazingly absurd. One proof is the very post you created, with no compensation whatsoever.

    178. Re:That is fucking awesome! by node+3 · · Score: 1

      Putting a roof over you and your family's head and keeping everybody comfortable isn't a 'profit motive'.

      It's the very definition of the profit motive.

      Artists want to be successful. Nothing wrong with that.

      Not all do. Regardless, I never said there was anything wrong with that. All I've stated is that one can create for creation's sake, not caring one whit about being paid for it.

      What I don't get is why you're putting artists like us on such a high pedestal.

      I fail to see where you got this idea from. I just said some people can be motivated by the desire to create. If you think that's some sort of pedestal, I question the content of your soul, because otherwise you'd know that that's not some sort of grand anthropological sacrifice, it's just the thing that can drive a person.

      For a lot of artists, and in fact I'd say for *most* artists, it's their creation that drives them and they're just happy if they can make something that others enjoy.

    179. Re:That is fucking awesome! by kayoshiii · · Score: 1

      Tree organised layers are in the current development version of GIMP. But are still not feature complete (I think?)

    180. Re:That is fucking awesome! by node+3 · · Score: 1

      I never said artists should not be paid. I'm not sure where you got that idea from.

    181. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      It's the very definition of the profit motive.

      No, it's not. It's the definition of survival.

      Not all do. Regardless, I never said there was anything wrong with that. All I've stated is that one can create for creation's sake, not caring one whit about being paid for it.

      Actually what you stated was that they didn't do it for the sake of health insurance and rent. It's possible, but it's unlikely. You're trading one extreme for another. It's more than likely they agreed to their contributions because it benefited to them in a way that's appealing. Otherwise they would work on their own project.

      I fail to see where you got this idea from. I just said some people can be motivated by the desire to create.

      Haha, okay, whatever. We've gone from "making money from it never entered their minds" to "people have all sorts of motives!!" to "some people might not care about money". I think the miscommunication here is that you're assigning these guys to one category when really it's a combination of a number of factors.

      ....otherwise you'd know that that's not some sort of grand anthropological sacrifice....

      That came from your own phrasing of it and you know it. Heh I do love being blamed for your use of extremes, though.

      For a lot of artists, and in fact I'd say for *most* artists, it's their creation that drives them and they're just happy if they can make something that others enjoy.

      I know a lot of artists, some you've likely heard of. They're in this business because they like to create and have found a way to turn that into a living. When they choose a project, money is a factor, in a lot of cases a dominant one. It's not greed. It's not even bad that they do so. They're not Ferengi, it's just how they choose which one to work on.

      It doesn't matter how philanthropic anybody is, they still have to have a roof over their heads.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    182. Re:That is fucking awesome! by HungryHobo · · Score: 1

      You asked for a list.
      You were given a list.

    183. Re:That is fucking awesome! by roman_mir · · Score: 1

      You are hopeless. Comparing any of those to an idiot who didn't notice that a number of years has passed, who observed the freaking animal grow in front of her eyes for a number of eyes and still couldn't connect the dots that after years and years of searching the dragon would grow even bigger?

      No, she is dumber than most, but she can't hold the candle to you in that respect.

    184. Re:That is fucking awesome! by WaroDaBeast · · Score: 1

      Did it never occur to you that she might have become a lil' crazy during that quest of hers? Do you think you could remain mentally sane after years and years of walking alone like that, having nothing but foes as temporary "company"?

      As for idiocy, I'd reread my posts if I were ya.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    185. Re:That is fucking awesome! by kevingolding2001 · · Score: 1

      No! Iron Condor asked for the list! (I think, I still get confused by /. layout)

    186. Re:That is fucking awesome! by roman_mir · · Score: 1

      Crazy, sure, I already said she was mentally retarded. She couldn't let go of an idea of that little dragon just you can't let go of this thread, looks like you'd complement each other beautifully.

    187. Re:That is fucking awesome! by WaroDaBeast · · Score: 1

      No, that is monomania, not mental retardation. You're hiding behind your insults, sirrah. I wonder what kinda books you read to be that good at speaking your own mother tongue.

      If you're so much better than I am, then why are you still replying? It's always easier to make oneself appear better by belittling others, huh? Face it, you're no better than I am.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    188. Re:That is fucking awesome! by roman_mir · · Score: 1

      My own mother tongue? Chto ty znaesh' pro yazyki? Jal' chto tupoi slashdot ne daet pechatat' unikodom. Zatormojennye oba, ty i eta dura iz filma.

      I am not hiding behind anything, here is how I see it: this movie is stupid, the main character is a retard and you can't let it go and accept that you won't change my opinion, so what does that make you? At the very minimum it makes you obsessive compulsive.

      Luchshe ya ili net, ne tebe sudit', dolboeb.

    189. Re:That is fucking awesome! by WaroDaBeast · · Score: 1

      Because you think I have a problem with you not liking that movie? HAHA! De gustibus et coloribus non est dispuntandum, dude. My point is, you can't call someone dumb "just because." I'm probably being pedantic here, but again, mental retardation and monomania aren't the same thing. You are entitled to your opinions, not to facts.

      Yes, I was wrong to assume that English is your mother tongue — and I have to say you're pretty good at it. Are you doing this as a ways to suggest that we don't understand each other? 'Cause that would be brilliant.

      Ah mounouar, a ou un kasèr lé kui sérié.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    190. Re:That is fucking awesome! by roman_mir · · Score: 1

      No, I understand you just fine. I can call somebody dumb when I see they are fucking dumb. Sure there are different mental illnesses and I am not a doctor to come up with a diagnosis, however this is a stupid movie and it portrays a mentally disabled character who is too obsessive to let go of an idea and too stupid or mentally challenged to realize that over time things change and dragons grow, though she clearly observed this dragon grow over the months they spent together.

      Now I suggested you stop avec cette folie.

    191. Re:That is fucking awesome! by WaroDaBeast · · Score: 1

      Haha, that last line was funny. :D

      'Til then!

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    192. Re:That is fucking awesome! by PopeRatzo · · Score: 1

      Jack is low latency and bit accurate.

      You've never tried to set up a DAW on a Linux box, have you?

      --
      You are welcome on my lawn.
    193. Re:That is fucking awesome! by HungryHobo · · Score: 1

      My mistake.Sorry about that.

    194. Re:That is fucking awesome! by thunderclap · · Score: 1

      Slight problem.If you don't money and live in a forest how do they know you are a citizen? I who live in another part of the world outside the EU could under your suggestion, concieveably fly into Oslo and claim 'i make no money and live in a forest' and as long as I speak Norwegian, I should get it for free?

    195. Re:That is fucking awesome! by thunderclap · · Score: 1

      I'll make it easy for you. GIMP can't do any 3d work that Photoshop has since cs4. and why would you want to use software whose name means 'crippled'

    196. Re:That is fucking awesome! by siDDis · · Score: 1

      If you have ID with a valid Norwegian social number, then yes!

    197. Re:That is fucking awesome! by cekander · · Score: 1

      All you socialist European suckers don't realize the value in private enterprise. It may be free, but is it better? Okay, it may be better, but is anyone making money off it? Nuff said.

    198. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      I have used a DAW on Linux for about five years.

      I could probably get an Ubuntu install suitable for recording in ten minutes, using the realtime kernel and Jack+Ardour from the Ubuntu repository. Though I do know what I am doing, so a newcomer to Linux might well find it more tricky.

      Anyway, setting up a DAW on Linux has got nothing to do with whether JACK is designed to be low latency and bit accurate, so your post is a bit of a non sequitur.

    199. Re:That is fucking awesome! by node+3 · · Score: 1

      I *never* said the Blender artists where some sort of extremist, I never said they don't need money, I never said that wanting money was bad, I never said *any* of the things you are going on about like a raving lunatic.

    200. Re:That is fucking awesome! by spitzak · · Score: 1

      Yea, he said "more than 8 bits per channel" (what amateurs call 48-bit or other much larger numbers invented by marketing) and the old "cmyk". I knew these two canards were going to be said right away. How about something new?

      You do not understand cmyk if you think any mixture in Photoshop has anything to to with printing or "knowing what it will look like on the printer". It is actually for specific control of the paint for a particular printer and a cmyk image is far worse than an rgb one for any other printer than the one is specifically designed for. You print and look at it and then make adjustments to the cmyk image in Photoshop, and print again. All real "color management" is done by converting to a 3D space and back so an RGB image is perfectly capable.

      Professional work is done in floating point in large numbers of dimensions with linear values representing physical amounts of light. Both Photoshop and gimp are nowhere near any of this.

    201. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      They are doing it out of the desire to create. The motives involving money, either making it ("health insurance and rent"), or spending it ("out of the kindness of their hearts") never enter into it.

      Mm hmm.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    202. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      They are doing it out of the desire to create. The motives involving money, either making it ("health insurance and rent"), or spending it ("out of the kindness of their hearts") never enter into it.

      Mm hmm. Extreme.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    203. Re:That is fucking awesome! by spitzak · · Score: 2, Insightful

      No it does not do HDR and neither does Photoshop.

      Both would be a lot closer if they started ignoring all the morons who think making integer levels have more than 8 bits is useful, like about 50 posts above complaining about Gimp's lack of what they call "48-bit color" (really 12-bit color).

      If you have 16 bits it is moronic to use it for anything other than IEEE half floating point format. Many times more moronic if you have 32 bits!

    204. Re:That is fucking awesome! by spitzak · · Score: 1

      I want to complement you on a REAL response, rather than the canned garbage about "more than 24 bits and CMYK". You have listed real actual deficiencies in GIMP verses Photoshop that actually effect users. Thank you for showing a little intelligence still remains on Slashdot.

    205. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      I apologize for the repeat post. Pilot error.

    206. Re:That is fucking awesome! by node+3 · · Score: 1

      They are doing it out of the desire to create. The motives involving money, either making it ("health insurance and rent"), or spending it ("out of the kindness of their hearts") never enter into it.

      Mm hmm.

      That doesn't say they are extremists, that they don't need/want money, that wanting money is bad, that they never want money, *NOTHING* like you are saying I'm saying.

      All it says is that when they created this, the motives of money didn't factor into it. Nothing more, nothing less. I could very well be wrong about this specific case. Maybe they *are* getting paid for it, or were motivated by the potential for selling it, etc. But it doesn't change my overall point that people can create without the need to worry about money, and that the drive to create can be, and often is, independent of the drive to acquire money.

    207. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      That doesn't say they are extremists...

      Heh. Yes it does, you used the word 'never'.

      But, fine, what you said and what you meant to say (after being called on it) are two different things. That's cool. Pity we're now a fair distance from where we started.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    208. Re:That is fucking awesome! by MotorMachineMercenar · · Score: 1

      16-bit editing.

      --
      "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
    209. Re:That is fucking awesome! by siDDis · · Score: 1

      We realize the value in our population, having more people working, creating value and paying taxes, pays off very well for everyone. No one gets left behind because they got unlucky and didn't have money for health insurance.

    210. Re:That is fucking awesome! by node+3 · · Score: 1

      That doesn't say they are extremists...

      Heh. Yes it does, you used the word 'never'.

      But, fine, what you said and what you meant to say (after being called on it) are two different things. That's cool. Pity we're now a fair distance from where we started.

      I said "never" in regards to the specific movie being made. Not "never" that these people never work for money.

      This whole "you didn't say what you meant" bullshit is condescending and insulting. I said what I meant, and you weren't just "calling me out" on a misstatement, you were continually misrepresenting what I wrote even after I repeatedly corrected you.

    211. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      I said "never" in regards to the specific movie being made. Not "never" that these people never work for money.

      Yes, I've understood that you meant that the whole time. It's a crock, if you don't mind me being blunt.

      I said what I meant, and you weren't just "calling me out" on a misstatement, you were continually misrepresenting what I wrote even after I repeatedly corrected you.

      Uh, no, you said those artists didn't consider money at all, then you said artists can work without thinking about money. Those are two different statements. I don't have a problem with the latter statement, I do take issue with the first. If you didn't mean it, fine, but you said it. I'm sorry that pointing out what you said is insulting and condescending.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    212. Re:That is fucking awesome! by HungryHobo · · Score: 1

      so essentially "Those features? bah! I don't think you really need those so they don't count!"

    213. Re:That is fucking awesome! by node+3 · · Score: 1

      Uh, no, you said those artists didn't consider money at all

      Uh, no. The context is the video in question.

      From my original post: "They are doing it out of the desire to create." The "it" here is the video.

      Quit being such a fucking asshat about it. Even after I corrected your misinterpretation of my words, you continued to act like your initial reading was what I was saying. That's not a way to act.

      Even if my initial phrasing was wrong (it wasn't), when someone corrects their position, you don't continue acting like they didn't. What the hell is wrong with you?

    214. Re:That is fucking awesome! by MobileTatsu-NJG · · Score: 1

      Quit being such a fucking asshat about it. Even after I corrected your misinterpretation of my words, you continued to act like your initial reading was what I was saying. That's not a way to act.

      Heh. Gee, imagine someone being an asshat after a buttload of arguing, denial, and back-tracking.

      Even if my initial phrasing was wrong (it wasn't), when someone corrects their position, you don't continue acting like they didn't. What the hell is wrong with you?

      Mmm hm. You do realize this conversation would have been a lot shorter if you had just said "oh, I don't think you quite got my meaning, let me explain...", right?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    215. Re:That is fucking awesome! by spitzak · · Score: 1

      He said the two knee-jerk "features" that are always mentioned when somebody wants to prove that GIMP sucks when they probably have not used either program. I knew that it would take about 10 seconds for somebody to say "CMYK and 48 bits!".

      Look down below for some *actual* complaints about GIMP and realize that you can actually have an intelligent discussion here. Lack of operations between layers (ie a tree of operators) is a big one that Photoshop does (it is described as several terms as Photoshop actually makes quite a confusing mess of it but at least it tries...). Complaints about the user interface such as illogical combinations of items and inability to place windows in desired locations are also legit. Having used both software I think GIMP certainly should try to get some working previews for all the plugins and filters, it currently is close to useless to try these.

      Just to be fair, Photoshop really could learn from GIMP how to zoom out on a picture with usable filtering, and wtf is with it's inability to change the brush for the eraser by using the back end of the pen, which GIMP does perfectly!

    216. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      inkscape maybe as good as illustrator or coreldraw

      HTML5 will be the future but not tomorrow
      GIMP is not in anyway better than PS (not that im happy saying it)
      Audio and typography in Linux just plain blows
      ADOBE Creative Suites are bloated and fragmented feature creeps that get the job done.

      reality check of creative software and platforms.

    217. Re:That is fucking awesome! by indi0144 · · Score: 1

      Yes something like that exist, North peninsula of Colombia: sierra, jungle, sea, and desert, "within hiking distance" but not everyone speaks the same language.

      A big island in the pacific? I guess theres plenty of those geographic curiosities.

    218. Re:That is fucking awesome! by Dogtanian · · Score: 1

      For me this means that _most_ people who complain about those missing features have actually never used them

      No, from what I've seen, most such "complaints" are pointing out that GIMP lacks certain high-end features that professionals may need, and that there *is* a legitimate reason for such people to prefer Photoshop. It doesn't mean that the person pointing it out is one of them- I can tell you why someone may require an articulated lorry instead of a car, even if I'd be fine with a car myself.

      and/or they have never used the Gimp

      Baseless speculation.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    219. Re:That is fucking awesome! by csubi · · Score: 1

      It doesn't mean that the person pointing it out is one of them- I can tell you why someone may require an articulated lorry instead of a car, even if I'd be fine with a car myself.

      You should still be able to point out why someone might need the articulated lorry instead of the car. Apparently most people who bash the Gimp are not able to do so.

      Baseless speculation.

      Please make a real effort to prove that my reasoning is incorrect. If this is all you can do, there's no need to take you seriously.

    220. Re:That is fucking awesome! by Dogtanian · · Score: 1

      You should still be able to point out why someone might need the articulated lorry instead of the car. Apparently most people who bash the Gimp are not able to do so.

      Simply asserting that something is "apparent" doesn't make it more true.

      The lack of proper native CMYK handling and layer effects *always* come up in any thread of more than trivial length, typically alongside a raft of other issues. They were particularly in evidence in this discussion, so I'm not sure what you were looking at if you missed it.

      and/or they have never used the Gimp

      Baseless speculation.

      Please make a real effort to prove that my reasoning is incorrect.

      On the contrary, there was no reasoning on your part to disprove. You made the accusation that "they have never used the Gimp" with no evidence to back it up.

      The onus is on you to prove it, not on me to disprove it.

      If this is all you can do, there's no need to take you seriously.

      Again, quite the opposite. The onus is on you to demonstrate that your argument warranted taking seriously or spending time on in the first place.

      My two-word dismissal was intentionally terse as you'd provided no evidence that your accusation was anything more than "baseless speculation".

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    221. Re:That is fucking awesome! by csubi · · Score: 1

      On the contrary, there was no reasoning on your part to disprove. You made the accusation that "they have never used the Gimp" with no evidence to back it up.

      We start from here:

      For over ten years now, whenever GIMP is compared to Photoshop somewhere on the net, invariably someone comes out of the woodwork claiming that GIMP lacks "certain professional features". Every time, I inquire politely what these features might be. What is it that "professionals" do or need that the GIMP can not do or provide?

      I have never gotten an answer. Not once.

      Since it is evident to anyone who used image editing software at least at an intermediate level that handy features like - as you said - CMYK handling are missing from the Gimp, anyone who complains about missing features in general but fails to point this out is either:
        - a knowledgeable user who, if ever tried to use the Gimp, would have noticed the lack of these features right away; since he/she did not, it is safe to assume that they never ever tried to software == they don't know what are they speaking of
        - a user who never heard of CMYK handling / 12bit grayscale / etc definitely does not belong among professional users and thus does not know what the he/she is talking about

      This reasoning can be found in a compact form in one of my previous comments:

      For me this means that _most_ people who complain about those missing features have actually never used them and/or they have never used the Gimp = they don't know what they are speaking about.

      Reading it after the text cited from Iron Condor's post should make my reasoning quite clear. I might not have put every single damn word there but hey, I suppose people are capable of thinking on their own.

    222. Re:That is fucking awesome! by Dogtanian · · Score: 1

      anyone who complains about missing features in general but fails to point this out

      Well, that's the problem then. The vast majority do not fall into that category because contrary to what Iron Condor asserted

      What is it that "professionals" do or need that the GIMP can not do or provide? I have never gotten an answer. Not once.

      most seem well aware of CMYK, layer effects and the like.

      So yeah, if Iron Condor wasn't blatantly talking rubbish when implying that no-one could explain what features PS had that GIMP didn't, then yeah- what you say would logically follow. But he *was* talking rubbish, so it's irrelevant.

      Reading it after the text cited from Iron Condor's post should make my reasoning quite clear.

      Yes, but as I said, Iron Condor was talking out of his arse.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    223. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      In the sequel, they might show that the scar is a birth mark that the child also possesses. Hence, Scales may still be the small pet that follows the main character at the end of the tale.

    224. Re:That is fucking awesome! by Anonymous Coward · · Score: 0

      Not everything in life is about making money. I think many open source developers understand this. I'm not saying people should work for free. I'm just saying it is nice to do things every once in a wile and not expect anything in return. I do this for friends of friends who need their PCs fixed.

    225. Re:That is fucking awesome! by CarpetShark · · Score: 1

      I agree with the need for CMYK though, and I'd particularly like HDR support. BETTER 24-bit support seems to be needed, but I don't know enough about GEGL yet to comment on that, except that I haven't found any details that even verify that 24-bit is in use, much less how it's in use or how I can manipulate it.

    226. Re:That is fucking awesome! by Trogre · · Score: 1

      And I agree that the story is terrible

      I'm guessing you've never seen Elephants Dream. :p

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  2. Not the first by The_mad_linguist · · Score: 0, Flamebait

    Is this really that different from Elephants Dream?

    1. Re:Not the first by Anonymous Coward · · Score: 2, Interesting

      Is this really that different from Elephants Dream?

      Well they replaced over-repeating the name "Emo!" in dialog with over-repeating the name "Scales!" so that it grates in your ears hours later.

      But seriously, this one had the best story in the ED/Big Buck Bunny series.,, though it took a little while to get going and I wish the "twist" was a little clearer. Even a line like "My God. How long have I been..." trailing off would have made it more understandable.

      That said, I think it was a technical and creative triumph. There's some real talent out there and I look forward to the next one.

    2. Re:Not the first by biryokumaru · · Score: 1

      There's no need to use a sledgehammer. Heck, I think the scar on the wing was even a little too blatant.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    3. Re:Not the first by mangu · · Score: 2, Interesting

      Funny, I had to go back to that scene to see the scar you mentioned. I think the GP is right, the story gives no idea of the time scale.

      After you realize it, she does look older in the final scenes, though.

    4. Re:Not the first by biryokumaru · · Score: 4, Insightful

      Have you considered that you might be the problem? Maybe you're a little too dependent on Hollywood spoon-feeding to be able to actually pay attention to something?

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    5. Re:Not the first by am+2k · · Score: 1

      I felt really depressed after watching it...

    6. Re:Not the first by Peach+Rings · · Score: 1

      I saw it coming the instant that it was clear she'd be squaring off with the dragon. Completely obvious. And then they flash the shoulder scar for a full second in clear focus. Who is their audience, green bell peppers?

    7. Re:Not the first by biryokumaru · · Score: 1

      This is what I'm saying. It was a good story, but not as delicately subtle in execution as it really could have been.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    8. Re:Not the first by mangu · · Score: 1

      Maybe you're a little too dependent on Hollywood spoon-feeding to be able to actually pay attention to something?

      Or maybe I haven't been watching so many Hollywood movies that the whole storyline is evident to me at the first scene.

    9. Re:Not the first by wardred · · Score: 4, Interesting

      Without the scar, there's nothing to differentiate this dragon from any other. If you didn't expect the results by the time the fight paused we get a big hint it's her dragon when he sniffs her. Even then we might not be sure it's her dragon until you see the scar. *shrug* I think they pulled this one off really well. Maybe it wasn't a GREAT tragedy, but it was certainly decent, especially given the time frame. My props to the team. I liked this movie a lot better than Big Buck Bunny or Elephant's Dream - that one would've been a lot better had one of the characters not been named Emo.

    10. Re:Not the first by Peach+Rings · · Score: 1

      No, I meant at the beginning of the fight you can see the scar clearly.

    11. Re:Not the first by wardred · · Score: 1

      Ah. I'll have to re watch as I missed it at the beginning. I need to download a lower quality version as my player chokes a lot on the high quality one giving me big gaps in the action. :-( Though there's a good chance I still would've missed it at the beginning of the fight thinking it's the "bad" big dragon.

    12. Re:Not the first by sammyF70 · · Score: 1

      Actually, if the storyline was so evident based on your experiene with Hollywood movies, you would have expected Sintel to turn to a dragon, or Scale to turn into a (male! Can't have no same sex thingy going on in a kid's movie after all!) human, and then they marry (in church ... don't want to offend the religious masses) and live happily ever after, except for the guy she supposedly killed at the beginning who is seen recovering from his not-so-deadly wound, in order to setup the sequel(s). Oh ... and either Celine Dion or Sting would have sung the credits' song

      It was painfully obvious that it was Scales she was battling with (the scar thing really was a bit heavy handed) ... but it wasn't obvious at all that it ends as tragedy

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    13. Re:Not the first by Anonymous Coward · · Score: 0

      Riiiiight... It's so evident to you. Except an hour ago when you posted about how it wasn't, of course:

      Funny, I had to go back to that scene to see the scar you mentioned. I think the GP is right, the story gives no idea of the time scale.

      After you realize it, she does look older in the final scenes, though.

    14. Re:Not the first by mangu · · Score: 2, Insightful

      What wasn't completely obvious was the time frame. Although they tried to make her look older, one has no way to gauge how much time had passed, she looked like a plastic doll throughout the whole film.

      When the big dragon caught the small dragon in flight, it was pretty clear that it was the parent getting the child back.

      Perhaps that was the whole idea, but looking at it from her perspective the whole story is stupid. Obviously, she would know exactly how long ago it had been since her dragon had been snatched away from her. Did she think her little dragon wouldn't grow up?

    15. Re:Not the first by Martin+Blank · · Score: 1

      I saw it at 9:22 on a second watch, just before Scales grabs the staff, but I didn't see it clearly before that, and given that Sintel is staring into the eyes of an angry dragon that's been breathing fire at her, I can forgive her for not noticing as well. Even at this point, it's not very well-lit, and I'm sure is easily missed by many.

      --
      You can never go home again... but I guess you can shop there.
    16. Re:Not the first by kiddygrinder · · Score: 1

      i got the idea from when the big dragon sniffed her rather than killing her, i just figured it would must have been a year or so and dragons just grow quick

      --
      This is a joke. I am joking. Joke joke joke.
    17. Re:Not the first by im_thatoneguy · · Score: 4, Funny

      I needed to be spoon fed because the main character was mentally handicapped. I can't sympathize with brain dead characters' problems. In this case the hero was obviously a retarded nut job.

      She walked across a desert, jungle, mountain range and grassland. Now I'll give her the benefit of the doubt and say that just those 4 things would take at least 2 months. Fine, fine she "Lost Track of Time" but she must have known that at least 2 months had passed. Hell she must have realized that at least 2 weeks had passed.

      If Big Dragon snatches Little Dragon you can assume that Big Dragon is going to eat Little Dragon within a week. The Little Dragon is dead meat probably by the end of the day. Alternately someone who understands the concept of children and adults -- or aging -- would realize that maybe, just maybe Little Dragon looks like a little version of Big Dragon because it's a child.

      So at the end of this quest our Hero should either find Baby Dragon with Mommy Dragon or bones. Alive baby dragon being held for snack is not one of the options. So even if the Hero lost track of time, if she had an IQ above 30 she should have realized that Little Dragon is a child of the Big Dragon and not food. The damn thing was even in a nest. The 'best case scenario' in this instance was the Hero was going to kill what she thought was her baby dragon's mother. The time scale is a red herring. If it's been a week or 20 years it makes no difference it's painfully obvious to even the lowly earth worm that small version, not being eaten, is offspring not food.

      Now there are a few ways the writer or director could have turned this shit show around and at least brought it in for a clumsy landing. For instance if she found what appeared to be the skeleton of the Baby Dragon then she would have had motivation for revenge. If she found no baby and just fought the dragon for revenge it would have made a smidgen of sense. Maybe the baby then shows up after she kills her friend to emphasize the time passed. I don't find incomprehensible actions tragic I just find them incomprehensible. Tragic would have been letting her vengeful rage lead her to make a rash emotional decision which results in the death of her friend.

      The hero deserves to be jailed and strung up by her ankles. She's a menace to society and too dumb to be trusted to walk free amongst us.

      Also what on earth is a bandit doing on a random mountain ridge. Are there a lot of travelers at that time of year to rob? Isn't there a better road somewhere that isn't on a random cliff in a huge mountain range? Where does the bandit live? What does he do the other 364 days out of the year when someone doesn't happen upon his mountain peak? Is he a cannibal? Is there food up there anywhere? What does the old man eat? How did the old man get up there all by himself? I have a lot of logistical questions regarding that entire encounter.

    18. Re:Not the first by Anonymous Coward · · Score: 0

      "Without the scar, there's nothing to differentiate this dragon from any other."

      What about when she does the whole "Scales? ...Scales..." first a questioning tone, then an answering tone?

      I don't know, something about the fact she came right out and said that it was Scales was a big tip off for me.

    19. Re:Not the first by The_mad_linguist · · Score: 2, Funny

      Also what on earth is a bandit doing on a random mountain ridge. Are there a lot of travelers at that time of year to rob? Isn't there a better road somewhere that isn't on a random cliff in a huge mountain range? Where does the bandit live? What does he do the other 364 days out of the year when someone doesn't happen upon his mountain peak? Is he a cannibal? Is there food up there anywhere? What does the old man eat? How did the old man get up there all by himself? I have a lot of logistical questions regarding that entire encounter.

      DM rolled an 84. That's a "Human Warrior 4".

    20. Re:Not the first by IICV · · Score: 1

      Dude, did you completely miss the entire fucking point of the film? You don't realize that she looks older in the final scenes, she realizes that she is older. Her single goal this whole time was to find her dragon, and she was so subsumed in it that she didn't even notice the passage of time.

      Seriously, if you didn't get that simple twist, there's got to be something wrong with you.

    21. Re:Not the first by EsbenMoseHansen · · Score: 1

      As I saw it, she went to speak to the little dragon thinking it was Scales, and the mother reacted by trying to kill Sintel. From that point on till she is flat on her back (and being sniffed by Scales) she is simply fighting for her life. Apparently, she has no idea that a baby dragon would be a full grown dragon at the time; but perhaps dragon lore is exoteric lore in her world.

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    22. Re:Not the first by ZERO1ZERO · · Score: 1
      +1, Yes.

      Ignoring, all the cliches and some 'dodgy' animation / graphics (1080 version is the one to watch), this is what got me the most.

      Other than that, was great story and the sad ending was good.

    23. Re:Not the first by nomadic · · Score: 1

      She was older, not necessarily old; I got the feeling a couple of years had passed, but not decades. People age under stress; if you were to go back in time to the middle ages, you'd think the 30 year old peasants were 50 or 60.

    24. Re:Not the first by AlamedaStone · · Score: 1

      No, I meant at the beginning of the fight you can see the scar clearly.

      It's really much worse than that. As soon as you see her take a beat to look at his scar as a child you know it's going to be pivotal to the story later. Then she encounters a big dragon and - oh. How shocking. Just as bad as the garbage in blockbusters. Nice hair animation, but the facial expressions were like dolls, very poorly exhibited affects.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    25. Re:Not the first by bmcage · · Score: 1

      Wanted to replay the same thing ;-)

    26. Re:Not the first by kayoshiii · · Score: 1

      1) When a person is mentally dedicated to a single task the certain things about the passage of time can be forgotten. I doubt that Sintel didn't realise that time was passing so much as didn't realise that the dragon she left behind would not be the dragon she saw (she was living in the past). It's also possible that dragons grow a lot faster than Sintel realised.

      2)In many species male adults kill and sometimes eat infants of the same species. Usually this is so that the adult females become receptive to breeding but not always.

      3) The man in the first scene is not a bandit per say (I will leave you to figure that one out). The old man eats soup and probably traps animals.

    27. Re:Not the first by kayoshiii · · Score: 1

      The story deliberately plays with your sense of timescale... There is a difference

    28. Re:Not the first by im_thatoneguy · · Score: 1

      It's not a question as to if a creature would eat its young. It's a question of "When". When being less than a week I would imagine. Which is my point that if it was the same day then yeah you're rescuing the little bugger from possible lunch. A month or two and the guy is worm food or adopted.

  3. Well by Anonymous Coward · · Score: 0

    Troopers.mov didn't save Star Wars.

  4. Torrent plx by DarkKnightRadick · · Score: 0, Troll

    Oh wait, that's covered already. Checking it out now.

    Or not. Idiots. I've got Big Buck Bunny downloaded, though. I hope it's good.

    --
    "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
  5. Yes but... by Shikaku · · Score: 4, Funny

    Will it Blend?

    1. Re:Yes but... by Anonymous Coward · · Score: 0

      I don't usually write "lol" on the Internet (or anywhere), and when I do, I usually don't laugh out loud. This is an exception. Bravo, sir.

    2. Re:Yes but... by IrquiM · · Score: 1

      RTFA! It's pre-blended!

      --
      This is blinging
  6. Legal? by RockMFR · · Score: 5, Funny

    Is this legal? I thought the MPAA cartel automatically owns the copyright to everything. These pirates should pay some sort of fine for attempting to subvert our capitalist democracy. Maybe send them to gitmo.

    1. Re:Legal? by Anonymous Coward · · Score: 0, Funny

      I seriously hope you're aiming for a +5 funny, otherwise you should have your brain checked out.

    2. Re:Legal? by Anonymous Coward · · Score: 1, Interesting

      It's not the MPAA it's corporate America. I made a theatrical animated film by myself and had it stole by a couple of guys calling themselves a corporation. I'm being literal when I say stole they took it from my house when I was asleep. We had a 2,700 theater release with MGM, a historic first for a film made by a single guy to get a big budget release. I'm still fighting to get my film back. My "ex-partner" recently signed over control of his corporation to a lawyer at MCA Universal so he wouldn't have to return the film. They are refusing to honor contracts so I finally sent off a complaint about his actions to the California Bar over conspiracy and fraud. Why the case is of interest is this new corporate lawyer CEO essentially told me artists don't normally have rights which is why he wasn't honoring the contracts. The fact I wrote, directed, designed, animated and produced the film as well as putting up part of the money made no impression on him he keeps trying to call me a director for hire. I'm also preparing criminal charges as well as I'm attempting to sue them over the breach of multiple contracts but I can't aford a lawyer so it's tough to sue them, how ironic.

      I just ask that you support the filmmakers and not corporate America. They are the greedy ones not the artists.

      If anyone is interested here's a link to my web site with some stills and a history of the project. It's all a 100% true and I even still have the e-mail address of the head of MGM. If you can click on the "save the" link at the top and request the news services carry the story, links are on that page, it'd be a massive help. Public opinion may be the only weapon I have at my disposal.

      http://www.fftheuntoldstory.com/

    3. Re:Legal? by commodore64_love · · Score: 1

      Funny?
      Reality:
      http://www.google.com/search?q=mpaa+sues+"open+source"

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:Legal? by commodore64_love · · Score: 1

      Dang. : MPAA sues "open source" : http://www.google.com/search?q=mpaa+sues+open+source

      "Open sores? Of course nobody wants open sores." -youtube vid

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    5. Re:Legal? by Kitkoan · · Score: 1
      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    6. Re:Legal? by roman_mir · · Score: 5, Funny

      You must be a real joy to hang out with.

    7. Re:Legal? by DurendalMac · · Score: 1

      Sorry, but I completely cannot believe that MGM would ever commit that to 2700 screens or even act like they did. They would never commit that kind of money for such a ridiculously primitive-looking movie. Could be fun straight to video or something like that, but the CGI is far too basic to ever hit theaters.

    8. Re:Legal? by Anonymous Coward · · Score: 0

      cool story bro

    9. Re:Legal? by stephanruby · · Score: 1

      Assuming that, what you're saying, is correct. I really don't know if it is.

      Perhaps the ex-partner was acting as the sole intermediary and made the entire offer up? In which case, the offer wasn't really made to "us", or to anyone for that matter. The parent may just have used the word "us" to bolster his claim that this was a partnership.

      Having seen similar cons being done in my own field, I can certainly believe that an unfunded producer/entrepreneur would pretend to have a firm offer from an heavy-weight client, as a way to make sure his unpaid worker/co-partner doesn't get a full time job somewhere else for a real company and instead keeps on working himself to the bone.

    10. Re:Legal? by DurendalMac · · Score: 1

      That wouldn't be surprising, but the guy should've known right there that it was horseshit and his partner was out to screw him. There's no way that kind of movie would get a theatrical release. He should've been looking for a decent DTV deal because that was the best he could realistically hope for.

    11. Re:Legal? by blackraven14250 · · Score: 4, Funny

      Responding to a guy who doesn't understand sarcasm with a sarcastic comment is a great idea.

    12. Re:Legal? by im_thatoneguy · · Score: 1

      They didn't commit any money.

      I'm not even sure what MGM was supposedly doing in this yarn. Fronting print and advertising IS THE JOB of the distributor. If they aren't printing or advertising they aren't doing anything. Nor does MGM get to decide "how many theaters" a movie is going to go into (except in that they only pay for so many prints). That's up to the theater chains bidding on projection rights.

      Someone stole the movie but it wasn't MGM. I doubt MGM even is aware of these schmucks. And I have Apple's CEO's email to prove it!

    13. Re:Legal? by SuperDre · · Score: 1, Insightful

      You're joking.. no MGM rep would ever buy such bad CGI for release in theater, not even as a intermittance movie.. I do congratulate you on your effort to produce something, but it's very amateuristic.. IMHO this whole story just seems to me as an attempt to get some attention to yourself and your little production. And especially your remark about them stealing it from your house, no self respecting corporation would ever steal such an amateuristic production. And if htey really did steal it from your house while you were asleep, why didn't you call the cops?

    14. Re:Legal? by uninformedLuddite · · Score: 5, Funny

      What are you his teacher?

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    15. Re:Legal? by Anonymous Coward · · Score: 0

      What capitalist democracy? This country is run by those with government-granted monopolies. No capitalism. These "pirates" are restoring of that capitalism.

    16. Re:Legal? by roman_mir · · Score: 2

      You know what's ironic about this thread? Nothing.

    17. Re:Legal? by sjames · · Score: 1

      Have you ever seen the trailers for the summer releases?

    18. Re:Legal? by uninformedLuddite · · Score: 2

      I wouldn't be too sure of that!

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  7. Different how? by Lando242 · · Score: 2, Insightful

    And this film is different from the dozens of award winning independent films produced outside of Hollywood every year how? Hollywood has a monopoly on "dedicated, creative talent" these days or something? Thats news to me, most of the stuff they make is crap IMO. Kudos on making it with open source software, double kudos for licensing it under CC but otherwise its nothing special.

    1. Re:Different how? by RyuuzakiTetsuya · · Score: 1

      What's remarkable is that unlike Avatar or Pixar's latest and greatest is that this is a CG movie that doesn't involve giant expensive renderfarms and really brings CG techniques to the masses of amateur film editors.

      Sure, there's a lot of crap independent art(film, music, still visuals, etc), but, this empowers the possibility of a CG equivalent of Clerks or The Blair Witch Project

      --
      Non impediti ratione cogitationus.
    2. Re:Different how? by siddesu · · Score: 1

      What I find really remarkable is that it seems to demonstrate all the features of blender in one neat piece, which is opensourced, so people can learn from it.

      As a piece of, well, cinematography, this sucks balls though. Still miles ahead of that crappy "Sorry Ass Elephant" from a few years ago though.

    3. Re:Different how? by Anonymous Coward · · Score: 0

      Because this looks like a cut scene from a video game. Actually, I couldn't get past that to watch the whole thing. They did the silly-but-required dramatic soundtrack with deep bass and reverb thing going, which is good -- sound is much more of a cue for quality than many people appreciate (poor sound can even be mistaken for poor acting).

      As far as non-Hollywood animated short films go, I'd much rather be watching old Wallace & Gromit.

    4. Re:Different how? by iluvcapra · · Score: 1

      What's remarkable is that unlike Avatar or Pixar's latest and greatest is that this is a CG movie that doesn't involve giant expensive renderfarms and really brings CG techniques to the masses of amateur film editors.

      You've never needed renderfarms, the limiting factor is time.

      Sure, there's a lot of crap independent art(film, music, still visuals, etc), but, this empowers the possibility of a CG equivalent of Clerks or The Blair Witch Project

      I thought the whole reason those were "good" is because they accomplished so much with so little... Would "Blair Witch" have been worth your time if it had a CGI witch, or "Clerks" if it actually had a scene of two plumbers arguing on the Death Star? Those films got attention because they were so cheap, and were basically a novelty act, "Blair" in particular.

      The primary constraining factor on good motion pictures is the relative scarcity of good writing. The fact that CGI is commoditized is nothing new, thus we have stacks of terrible CGI movies with bad plots, or standard dramas and comedies with dozens of seamless CGI shots (to change eye color, remove wrinkles, add mattes etc.)

      --
      Don't blame me, I voted for Baltar.
    5. Re:Different how? by Anonymous Coward · · Score: 0

      The Blender Institute rents a server farm to do that actual rendering. It's cheap (relatively) compared to owning all the hardware, and anyone could use the same service the Institute uses, but it's not like this movie was rendered on some guy's laptop.

    6. Re:Different how? by Anonymous Coward · · Score: 0

      Would "Blair Witch" have been worth your time if it had a CGI witch

      Might have, then. That's like asking if banging my head off a wall for an hour and a half'd be worth it if it made me hallucinate afterwards.

    7. Re:Different how? by marcansoft · · Score: 1

      They do have a nice render farm. Not exactly huge, but also not exactly the kind of thing Joe Average Film Maker can afford to put together.

    8. Re:Different how? by wardred · · Score: 1

      A few differences: 1 - It's produced on Blender, using Blender as the tool to make the movie. Which means that any feedback from the team goes straight to the devs making Blender better. A lot of Blender's improvements happen because of these shorts.

      2 - Many independent films are using "closed" and expensive tools like Maya. Even if you don't like the plot, characters, or general theme of this movie, if you thought the graphics were as good as even a relatively recent in-game movie that was rendered rather than using the game's engine, then I'd say they've done their job, and they've made Blender better while doing it. (In game movies can take quite a team of artists and a but-ton of money to create.) Further, the movie can be shared, and a lot of the techniques for making the movie are shared, which isn't true about most films of any sort.

      -- Off topic --

      3 - Most of EVERYTHING is bad in some way or other, and yet the people who say everything that Hollywood produces is crap, or everything that this or the other group produces is crap seem to ignore the genuine gems. They don't come along all that often. This isn't one of them, but it entertained me for the length of the film. It was a decent tragedy. Many critics also ignore the value in "this movie was decent and entertaining." It wasn't great. It didn't change my life. It was cliched - the Greeks in their day were saying that every plot and character device out there had already been used - but there's a fair amount of value to being entertained for a little bit, even if it isn't "great".

      4 - I'm not saying that this is you, but many who illegally download movies use the "The movie wasn't great" excuse to download and watch them. Or games. Or music. This attitude disturbs me. If you're so concerned about the quality of the entertainments you consume, rather than downloading and not paying for it, let some critic you trust watch it first - be said critic your friend, a paid critic, or what have you, then make the decision to watch the movie or listen to the music. (Or find some cheap/free way legally getting the content, even if it involves a commercial or two.) I think most of the torrent freaks out there actually enjoy the content they consume - I realize that some are collectors and never watch their whole library, but they certainly get to a fair chunk of it - even if the piece wasn't ground breaking in some fashion. They use the tired argument that if it isn't the best thing ever, why should they pay for it? And maybe they shouldn't, but does that mean they should have carte blanch to get the content for free? I don't like Hollywood's tactics, copyright terms, or a lot of the IP bullying that happens, but most don't seem to be downloading copies of the first Mickey Mouse movies, most seem to be downloading the latest and greatest "shovelware", implying that they like said shovelware. Many of the people who seem to criticize everybody also

    9. Re:Different how? by Anonymous Coward · · Score: 0

      "doesn't involve giant expensive renderfarms"

      Really? They have six dual core xeon blades donated by Dell and sixteen dual core i7's. They have two AC units and the room runs about 31C/88F. Electricity costs about $1000/month.

      Does that sounds cheap enough "for the masses" to you?

      Source: a youtube tour of their renderfarm: http://www.youtube.com/watch?v=fMJXiOF9MGM

    10. Re:Different how? by LetterRip · · Score: 1

      The Blender Institute rents a server farm to do that actual rendering. It's cheap (relatively) compared to owning all the hardware, and anyone could use the same service the Institute uses, but it's not like this movie was rendered on some guy's laptop.

      They actually bought their own hardware for a renderfarm for this film. Previous renderfarms were donated time by sponsors.

    11. Re:Different how? by DrgnDancer · · Score: 1

      It's not as good. Oh, and it's got pretty computer visuals. These attempts to "prove" that you don't need Hollywood are terrible. Don't get me wrong, I love numerous independent films, I know that you don't per se need the backing of a major studio to make a good movie. You also can't do it by animating a couple scenes and tying them together with the thinnest of plots. Nearly all "good" independent films are made by people in the system, trying to become Hollywood (or their country's version thereof) producers.

      Note: Film School helps. Professional voice actors help. Writers help. I know there was a lot of effort put into this product. I understand that people want to believe that we can just open source everything the way we have software. It just ain't so.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    12. Re:Different how? by sammyF70 · · Score: 1

      To be fair, no amount of CGI could have saved "Blair Witch". No need to picture it, just try to sit through "Cloverfield".

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    13. Re:Different how? by kent_eh · · Score: 1

      The primary constraining factor on good motion pictures is the relative scarcity of good writing.

      What this does allow for is the unknown, but incredibly good writer who is outside the "Hollywood machine" to tell his story without selling his soul, or needing gazillions of dollars.

      Sure there are a lot of crap indie films, but there are also some amazing ones. Quality open source tools, in the hands of talented creative people can make good, cheap movies look better

      --

      ---
      "I can't complain, but sometimes still do..." Joe Walsh
    14. Re:Different how? by retchdog · · Score: 2, Interesting

      Seeing as there are "hacker" (=amateur engineer) cooperatives renting office space in the middle of New York City, yes, a few grand a month is easily within the reach of "the masses" if they pool their resources.

      Hell I know some people (saps and idiots) who spend nearly $1000 a month consuming media...

      --
      "They were pure niggers." – Noam Chomsky
    15. Re:Different how? by iluvcapra · · Score: 1

      "Save" it? It was the most profitable film of 2000. I mean it was BAD on a certain level, but that's just a value judgement. What's your (or my) opinion compared to tens of millions of dollars? :)

      --
      Don't blame me, I voted for Baltar.
    16. Re:Different how? by wierd_w · · Score: 1

      You can buy some really crazy system components these days you know.

      Take for instance this particular gem from Tyan:

      Properly populated, that system board would make a very very nice hobby rendering node. (granted, rather pricy to fully populate one just for hobby use, and it WOULD snarf down electricty like a starving villager at an all you can eat buffet... But you would only run it when you needed to start doing production quality rendering, which is one of the final stages of CG production.)

      I have already decided that such a system is going to be my next "Upgrade", and had done so far before this short film came out. I kinda like the idea of having 256GB of available system RAM. I am fairly confident that it could run Crysis at full specs. (I could be mistaken though-- I mean, it IS crysis afterall..)

      For the dedicated professional, I could easily see somebody building one.

    17. Re:Different how? by sammyF70 · · Score: 1

      I tried to find a suitably snarky retort, but then I realize you were right and had to get drunk to forget this tragic reality:P

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  8. Blender Foundation helps our community. by jbn-o · · Score: 4, Insightful

    You minimize the ways in which it is different with your hard to take seriously "kudos". I can share Blender Foundation movies with everyone I wish. I don't recall being able to share copies of Hollywood movies or most independently made movies without risking litigation. When the Blender Foundation makes their movies they improve Blender and show off its capabilities to inspire others to use the program. Few Hollywood movies have that result for FLOSS. The Blender Foundation raises its money from us, the viewing public, who is inspired to buy their stuff because they treat us so well. There is no such similar inspiration for Hollywood movies or independent features; I'd like to contribute to more documentary filmmakers but movie makers that let me share the work (even verbatim and non-commercially) have set the bar high enough where I can quickly exclude the vast majority from receiving a donation from me. On the other hand, I'll be ready to buy a credit or a gold sponsorship for the next Blender Foundation movie depending only on my personal finances. Blender Foundation has developed a reputation for helping our community in significant ways. These are big efforts in themselves and should be sufficient to answer your question.

    1. Re:Blender Foundation helps our community. by iluvcapra · · Score: 2, Insightful

      The Blender Foundation raises its money from us, the viewing public, who is inspired to buy their stuff because they treat us so well.

      I don't understand, how is this different from selling tickets? Or going to see a film directed by Darren Aronofsky, without necessarily knowing ahead of time wether it's good or bad, because you like his work?

      Films are funded on the basis of demand for ticket sales. If "Hollywood" doesn't think something will sell tickets, it isn't getting money. I think the problem with a lot of slashdotters/creative commons types is that they think moviegoers are rational in just the way they are, therefore any movie that doesn't meet their particular expectations is evidence that Hollywood is corrupt.

      The truth is, in fact, Hollywood gives people exactly what they ask for, with the scientific precision that only the free market can provide. The fact that people want visionless, unchallenging dreck, and that foreign audiences will pay good money to watch anything (no really, anything) as long as it has an American movie star, is beside the point.

      --
      Don't blame me, I voted for Baltar.
    2. Re:Blender Foundation helps our community. by Jah-Wren+Ryel · · Score: 4, Insightful

      Films are funded on the basis of demand for ticket sales.

      No. Films are funded on the basis of demand for ticket sales as perceived by middlemen - middlemen who care nothing about quality of the end-product or even the long-term viability of the people making the movies.

      --
      When information is power, privacy is freedom.
    3. Re:Blender Foundation helps our community. by Anonymous Coward · · Score: 0

      Not everyone wants the same thing, and if they like it they can view it again and share it with their friends without fear. They also have the option of providing money to the group only if they like the product, as opposed to making a guess and hoping it will be worth the money. So it is a WORLD of difference if you don't dismiss if out of hand.

    4. Re:Blender Foundation helps our community. by Cyberax · · Score: 2, Insightful

      "I don't understand, how is this different from selling tickets?"

      You cannot take a Hollywood movie, modify it to suit your tastes and then re-release it. You cannot even use movie's universe to write your own plots!

    5. Re:Blender Foundation helps our community. by wrook · · Score: 1

      The difference is that after the film is made all of the assets (including the entire file) is available for use. The difference is that people are not buying a ticket to watch a movie for 2 hours. They are investing in the production of artwork, music, voice work and the tools associated with creating it. And when its done, they aren't keeping it to themselves. They are sharing these assets with others, even people who didn't pay for it. The difference is that the people who worked on this production are not simply allowing ticket holders to consume a movie experience. They encourage and enable others to do the same thing.

      Finally, the difference is that they lay to rest the idea that nobody will pay for the development of something unless they get a huge return on investment. They dispel the notion that nobody except super rich corporations can create this kind of computer animation. They destroy the lie that creative people can only be enabled through a select few companies who own our cultural heritage. They prove that a group of ordinary people will fund something cool for no reason except that it is cool.

    6. Re:Blender Foundation helps our community. by Anonymous Coward · · Score: 0

      Not everyone wants the same thing, and if they like it they can view it again and share it with their friends without fear.

      That's just retarded. I have a shelf full of DVDs that I can watch with whomever I want and loan out to people I know. What "fear" are you talking about?

      They also have the option of providing money to the group only if they like the product, as opposed to making a guess and hoping it will be worth the money. So it is a WORLD of difference if you don't dismiss if out of hand.

      And why should movies be treated differently than every other product in the universe? What other product do you get to use and decide later whether you'll pay for it?

    7. Re:Blender Foundation helps our community. by ToasterMonkey · · Score: 1

      Few Hollywood movies have that result for FLOSS.

      Blender Foundation has developed a reputation for helping our community in significant ways.

      What do you mean by "our community" and why do I get the distinct impression from you and other FLOSS supporters that you consider FLOSS an end, not a means? I'm not even sure what goal you'd consider FLOSS to be a means to, frankly.

      Non-profits that fund housing for the poor are awesome because they fund housing for the poor, not because they use "open" floor plans that can be freely reused. I think free software is awesome. I'd help any of my neighbors with modest amounts of labor for free, lend my tools, etc, because I think reciprocating good will leads to stronger communities and better overall society to live in. I would never, EVER consider the particular means to be more important than good will towards another.

      You minimize the ways in which it is different with your hard to take seriously "kudos".

      Blender Foundation's self stated goals are to establish services for Blender users, maintain Blender, and obtain funding for Blender.
      Maybe if all you can say is "thanks for the free movies and supporting FLOSS", their goals are not as endearing to others as you think.

    8. Re:Blender Foundation helps our community. by im_thatoneguy · · Score: 1

      Few Hollywood movies have that result for FLOSS.

      Actually *MOST* Hollywood movies produce a plethora of Open Source Software. Lots of studios release huge volumes of scripts, tools and standards. For example OpenEXR which is probably the format used for all of the rendering in Sintel is a file format developed by Industrial Light and Magic. On a smaller scale lots of rigs, scripts and tools are released to the community.

      Studios recognize that it's wasteful for everybody to reinvent the wheel every film and collaboration is imperative so the more open studios are with their non-proprietary assets the better.

    9. Re:Blender Foundation helps our community. by houghi · · Score: 4, Insightful

      The truth is, in fact, Hollywood gives people exactly what they ask for

      No it does not. It looks at the majority of people, not people. Firefly anybody?
      It does not give the public what the public wants. Hollywood gives the public what it can sell to them. And then I agree with

      with the scientific precision that only the free market can provide.

      And that includes all the marketing tricks to make you think that 3D is the next best thing and you MUST see it.

      --
      Don't fight for your country, if your country does not fight for you.
    10. Re:Blender Foundation helps our community. by Anonymous Coward · · Score: 0

      > It does not give the public what the public wants. Hollywood gives the public what it can sell to them. And then I agree with

      And what they can sell to the people is what the people buy, and what the people buy is what they want. Resolve that one, please.

    11. Re:Blender Foundation helps our community. by dangitman · · Score: 1

      Finally, the difference is that they lay to rest the idea that nobody will pay for the development of something unless they get a huge return on investment.

      Which non-insane person made this claim in the first place? Most people operate this way normally. Do you expect a massive return on investment when you buy your car? No, you usually expect it to cost money. Yet people still buy cars, because they are useful.

      This just seems like a straw-man argument.

      They dispel the notion that nobody except super rich corporations can create this kind of computer animation.

      Once again, nobody was under the illusion that this wasn't the case. Another straw-man.

      They prove that a group of ordinary people will fund something cool for no reason except that it is cool.

      Why does this have to be proven? Everybody knows this. Have you never studied the history of art at all? Or ever been involved in society on more than a superficial level? I'm not sure why this Blender project was necessary to "prove" the obvious. It's just one of countless such projects.

      --
      ... and then they built the supercollider.
    12. Re:Blender Foundation helps our community. by uninformedLuddite · · Score: 1

      I was having such a good time till someone said 'free market' . Every comments section these days seems to have some Milton fanboi.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    13. Re:Blender Foundation helps our community. by The+boojum · · Score: 1

      Others, off the top of my head:

      Sony Imageworks has started to open source a series of components recently. Admittedly, some of them like Pystring are fairly minor, but others like OSL are serious pieces of code.

      Disney's Ptex library is also open source.

      Then there's the old Cinepaint project from R&H.

    14. Re:Blender Foundation helps our community. by UnderCoverPenguin · · Score: 1

      I have a shelf full of DVDs that I can watch with whomever I want and loan out to people I know.

      Actually, a court has already taken the first step in declaring that even if the disks themselves are ok to be loaned or sold (the "first sale doctrine"), that the content can not be loaned out or resold without paying the producer. So, no, it might be illegal for you to loan out your disks - or possibly even to invite friends over to watch them with you.

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    15. Re:Blender Foundation helps our community. by iluvcapra · · Score: 1

      I really want to emphasize I'm not endorsing the free market here, I think it's really creating sub-optimal outcomes. But we have to be honest about what's making films meh. And we have to face that movies that are "meh" have a certain sort of efficiency.

      --
      Don't blame me, I voted for Baltar.
    16. Re:Blender Foundation helps our community. by mjrauhal · · Score: 1

      You meant "legislatively monopolized market", hope this helps.

    17. Re:Blender Foundation helps our community. by sjames · · Score: 1

      Not necessarily. Consider the set of all movies that could be. Within that is a subset of movies that Hollywood would believe to be a ticket sellers, another subset that is movies that will actually be ticket sellers. We know the subsets are not the same subset because Hollywood has produced a few big box office failures. They have also from time to time jumped on an indy film and done their best to make it look like it was all their idea after the fact.

      If you plot those sets over a complex multiple dimensional space describing movies, the subset that will sell tickets will have some large areas and a great many small multi-dimensional tendrils all over the space. The subset that Hollywood believes will sell tickets will be a much simpler blob sitting mostly in the larger uncomplicated parts of the space. That is what leads to Hollywood movies being formulaic. The formula is just the tiny part of the space that Hollywood execs understand.

    18. Re:Blender Foundation helps our community. by Anonymous Coward · · Score: 0

      And what they can sell to the people is what the people buy, and what the people buy is what they want. Resolve that one, please.

      They buy what they can, since they're told to do so, which combined with (most) people being sheep and there being nothing else to buy the only thing left is the crap they're offered.

      If people really knew what they wanted, and could restrain themselves from buying things they don't really need or want, things would be different, more along the lines you apparently (wrongly) believe is the case.

      The reality is worse than you think. People are, in general, to blame for it.

  9. A few years down the road? by ToasterMonkey · · Score: 1

    A short film entitled Sintel was released by the Blender Foundation under the Creative Commons Attribution 3.0 license (YouTube link). It was created by an international team of artists working collaboratively using a free, open source piece of 3D rendering software called Blender. No Hollywood studio was involved in its making. Pretty remarkable what can be generated these days with open source software and some dedicated, creative talent. If a short film of this quality can be produced without Hollywood right now, imagine what will appear a few more years down the road.

    So which trends are we supposed to extrapolate out a few years?
    Dedicated, creative talent?
    Free and open source software?

    Sorry, I just don't get the point of this. International, collaborating teams of dedicated, creative people can do amazing things with their bare hands, but I'm not dreaming of a bare hands movement taking over the world. Am I looking at this from the wrong direction? Is the story about amazing free software that brings non-dedicated, non-creative people
    to par with creative professionals using their own tools of the trade? No, because that would be a lie.

    Some talented people did something interesting with some easily accessible tools. Great job guys and gals, seriously, but I'm not thanking the software.
    I'm not imagining a world where access to free tools is locking up boundless potential, sorry. Keep on dreaming, /. headline writing hippies.

    1. Re:A few years down the road? by thestudio_bob · · Score: 1

      Keep on dreaming, /. headline writing hippies.

      My newest most favorite thing ever said on /.

      Kudos to you sir or madam.

      --
      The real Sig captains the Northwestern. This one captains /.
    2. Re:A few years down the road? by RCL · · Score: 1

      Well, just remember that most commercial software packages cost you several thousand bucks per seat (not to mention plugins which are usually sold independently), which is #1 reason for software piracy in CG industries of some (Eastern) European countries.

      I could agree with you if you were talking about, say, office software or anything like that, but in CG industry I believe a lot of potential is being held up by Autodesk gaining a monopoly in that field. This locks out the market for smaller companies and individuals, who have to pirate it in order to become proficient with it.

      So no, sir, free CG tools being more prominent will result in them being more frequently used in commercial studios and more budget-strained students being able to find a job in those studios, which will eventually lower the prices in that industry (and salaries, too, but that's natural).

    3. Re:A few years down the road? by viperblades · · Score: 1

      Some talented people did something interesting with some easily accessible tools. Great job guys and gals, seriously, but I'm not thanking the software.

      I wouldn't quite define professional level (or even wonky should be pro level) 3d animation , audio editing and image editing tools as 'easily accessible' . Perhaps it's just my lowly budget speaking.

      I made a program with X language the other day , but X is just some easily accessible tool, almost no effort is needed to make a compiler,debugger or documentation for a programming language.

  10. Wow by Dr.+Sp0ng · · Score: 1

    That was very well done.

    1. Re:Wow by the+linux+geek · · Score: 1

      Depressing though. I saw what was coming as soon as the larger dragon took Scales away, but I kept hoping they'd avert that ending. Sigh. :(

  11. Talent by Phroggy · · Score: 3, Insightful

    Pretty remarkable what can be generated these days with open source software and some dedicated, creative talent.

    Yes, yes... but what can be generated with open source software WITHOUT any dedicated, creative talent? Isn't that the more important question here? Creative people can produce works of genius with no technology to speak of, so who cares about that. ;-P

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    1. Re:Talent by maxwell+demon · · Score: 1

      If you don't have creative talent, you'll not produce a good movie, no matter if your tools are open source programs or million-dollar rendering farms.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    2. Re:Talent by RCL · · Score: 1

      The most important aspect of this movie is that it shows the world that free software has matured enough to be the tools for some creative people, because normally, creative people - especially in the artists - are picky about the tools they use (they don't want to fight their tools).

    3. Re:Talent by UnderCoverPenguin · · Score: 1

      Creative people can produce works of genius with no technology to speak of

      But technology can make it a lot easier. (Especially for a small team (possibly of 1).)

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
  12. I hate creative people by Anonymous Coward · · Score: 0

    They are.. they.. they make me hate them.

  13. It's all in the past already by mangu · · Score: 1

    I'm not dreaming of a bare hands movement taking over the world

    Well, you don't need to dream, it has already happened.

    Ever heard of this "internet" thingie? A "bare hands movement" is what keeps it moving

  14. My name's in the Credits by Anonymous Coward · · Score: 0

    Ethan Anderson. I helped make this happen :D

  15. Theatrical short? by innocent_white_lamb · · Score: 5, Interesting

    I own and operate a movie theatre. I wonder if these folks have considered making a 35mm version of their short for theatres to play before the main features.

    It would be a way to gain a lot more exposure and publicity than they will get otherwise.

    --
    If you're a zombie and you know it, bite your friend!
    1. Re:Theatrical short? by Anonymous Coward · · Score: 0

      I pretty sure the premier was displayed using 35mm, post the question on blender.org, you will get a reply

    2. Re:Theatrical short? by Anonymous Coward · · Score: 2, Informative

      It is licensed as Creative Commons-Attribution. They made a 35mm print for the premiere at the Dutch Film Festival. You're also perfectly free to make your own or show it on a 2k digital cinema projector. You don't even need permission to show it thanks to the cc-BY license, though films like Nina Paley's Sita Sings the Blues (under a similar cc-by-SA license) have done quite well this way by allowing theaters to show it. Audiences frequently appreciate knowing if a certain film like this is receiving a certain portion of the proceeds, even when it's not legally required.

    3. Re:Theatrical short? by airfoobar · · Score: 1

      Omg, that would be amazing -- ask them!!

    4. Re:Theatrical short? by am+2k · · Score: 1

      Maybe you should talk to them instead of posting on a random website about it...

    5. Re:Theatrical short? by Anonymous Coward · · Score: 0

      http://www.sintel.org/sharing/

      The results of the Durian Open Movie project are being licensed under the Creative Commons Attribution 3.0 license. This includes all the data we've published online and on the DVDs, and all of the contents on this website. If any content on this site is not licensed as such, it will be clearly indicated.

      In short, this means you can freely reuse and distribute this content, also commercially, for as long you provide a proper attribution.

      The attribution is:

      a) If you redistribute or screen or broadcast the movie itself: include the entire credits scroll.
      b) In all other cases, attribute it as:
      (c) copyright Blender Foundation | durian.blender.org

      Excluded from the Creative Commons is: all logos on this website (including Blender logo, Durian logo, Creative Commons logo) and associated trademarks. Excluded is also material that's clearly not resulting from the Durian project, such as magazine covers.

      For questions about licensing rights of Durian content you can email foundation at blender.org.

    6. Re:Theatrical short? by bcmm · · Score: 1

      While I think that's a great idea, don't be surprised if you find out you can't legally show it before another movie if you're charging money for admission, or making money from the event in any way. I hope I'm wrong, but I won't be surprised if I'm right.

      The CC-attribution license (mentioned in TFS) is pretty much what you'd think: it requires only attribution. In other words, you can do whatever you like with it, including modifying it, provided you don't remove the credits or claim it as your own work.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    7. Re:Theatrical short? by Anonymous Coward · · Score: 5, Informative
    8. Re:Theatrical short? by Scarletdown · · Score: 1

      If you do show it in your theater, I would suggest perhaps pledging a small percentage of concession sales as donations to the Blender Foundation, since it is doubtful that after paying the big studios their enormous cut of the ticket sales, there wouldn't be much left from that to allocate to Blender.

      --
      This space unintentionally left blank.
    9. Re:Theatrical short? by Anonymous Coward · · Score: 0
      That would be bizarre. You can put "let's go to the lobby", "please turn off your cell phone", and whatever other ads or trailers you want in front of a movie, so why wouldn't this be allowed? In Oakland, up until a year or two ago there was a movie theater (parkway speakeasy) where I once saw a movie that was preceded by
      • random blaxspoitation trailers
      • a black and white stag reel where a spacewoman was on the moon, and took off her clothes in order to stay safe from aliens (whose only visible parts where glowing eyes on springy stalk)
      • an episode of Wonder Woman
      • a raffle drawing
      • a burlesque troupe dancing

      I'm pretty sure that a theater owner can show pretty much whatever the fuck they want in before a movie.

    10. Re:Theatrical short? by Anonymous Coward · · Score: 0

      The Blender Institute did this before with Project Orange - they printed a few copies on 35mm film and shipped them around the world to theaters interested in screening the movie. It was a success and they will certainly consider doing that again, if anyone asks and can raise the money for it.

      The entire point of these projects are to push the state of the art of Blender and have developers working with the creative types so they can work on bugs in real time. The programmers are working in the same room as the artists. An artist just has to tap the programmer on the shoulder and say, "My work would flow better if you did this..." or "Do you see how this cloud looks unrealistic? Is there any way to fix this?" The programmer is being paid a full-time salary during this project so he focuses on the problems that get in the way of people trying to produce real products.

    11. Re:Theatrical short? by Anonymous Coward · · Score: 0

      I own and operate a movie theatre. I wonder if these folks have considered making a 35mm version of their short for theatres to play before the main features.

      Why? So you can fit in fewer screenings per day?

    12. Re:Theatrical short? by wardred · · Score: 1

      I would gladly watch this in preference to yet another commercial, or preview that has nothing to do with the movie I came to watch.

      I like the idea of a theater running a few shorts either in place of previews or as works in their own rights. Contact them and see if you can get a copy of the 35mm print.

    13. Re:Theatrical short? by Teancum · · Score: 1

      The concern here isn't that you lack the copyright license to show a movie like this in a movie theater, the concern is more that the MPAA and its associated companies will put into film distribution contract a clause that explicitly prohibits showing "open source" movies in their theater simultaneously (or ever) with films from the major studios. Yes, you could get the FTC and the DOJ involved as a restraint of trade and other sort of legal action, but that doesn't stop the major studios from making your life hell in the meantime if you want to publicly show a film of this nature.

      Otherwise, you are square on here that the CC-by-SA license certainly permits commercial projection of this film before a mass audience without renumeration or prior written permission. Heck, kids can take their cameras into a movie theater (given permission of the theater owner as it is likely private property) to "copy" the film.... as if that would be a major problem with the source files already plastered all over the internet.

      As for removing the credits, I'm curious about how far you can go there, particularly if you re-render the film. The production credits themselves would seem like something that would be IMHO the ethical thing to do, but do you have to keep the 1+ minutes of "DVD presales contributors" who did nothing to help with the film other than give their credit cards to help support the release of the film? I'm not saying that is a bad thing, but I'm not sure it must stay in all subsequent versions of the film if it is ever modified. That also doesn't even begin to deal with re-mixes and other things that the CC licensing would seemingly permit.

    14. Re:Theatrical short? by Anonymous Coward · · Score: 0

      A 35mm version was made for the festival where it premiered last week.

    15. Re:Theatrical short? by arose · · Score: 1

      You should really get in touch with Ton (the main Blender developer, head of the Blender institute and the producer of the short). Contact information is here: http://www.blender.org/blenderorg/blender-institute/

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    16. Re:Theatrical short? by Anonymous Coward · · Score: 0

      The cost of a single 35 mm print would be in the range of about $7000. For that price, they could easily print up a whole bunch of DVD's or blu-rays, and mail them out to more viewers on a first come first serve basis, or better yet, just setup a torrent server, keep the $7000 for beer money, and reach the entire internet. 35mm prints are obsolete technology, digital projection is the way to go if you want to setup a cinema screening. I think they'll get more exposure through the internet that they ever would making film prints.

    17. Re:Theatrical short? by Anonymous Coward · · Score: 0

      i saw the film in july for the premiere in amsterdam.
      that was in a theater... so i would really write the blender team and ask.
      they're really nice people too

    18. Re:Theatrical short? by Anonymous Coward · · Score: 0

      I would gladly watch this in preference to yet another commercial, or preview that has nothing to do with the movie I came to watch.

      I think you missed my point. I was saying from the theater owners point of view, running a 15 minute movie 5x a day per theater is an 1h15m per screen per day. That's practically another movie you could put on the schedule.

      Which means you make more money per day. Put another way, you can show a 3 hour movie half as frequently per day as a 90 minute movie.

    19. Re:Theatrical short? by Anonymous Coward · · Score: 0

      In fact the premiere was showed by 35mm copy. But 35mm copies are expensive. But you'll be able to get a DCP. ATM there's a 2k version, and a 4k will be start rendering soon. There are also considerations for a stereo-3D version.

    20. Re:Theatrical short? by portwojc · · Score: 1

      Buy a cheap projector and play it before the show. Creative Commons at it's finest.

    21. Re:Theatrical short? by kayoshiii · · Score: 1

      Yes they have written a 35mm version

    22. Re:Theatrical short? by Anonymous Coward · · Score: 0

      It's all open, anyone is free to make render any version of this film you like.

  16. Talent needs tools by mangu · · Score: 5, Insightful

    what can be generated with open source software WITHOUT any dedicated, creative talent? Isn't that the more important question here?

    The question here is that talent alone cannot create anything without the right tools. Artists shouldn't have to sell their souls to buy their supplies.

    Van Gogh had to make his own paint because he was so poor he couldn't afford to buy it. Blender is Van Gogh's paint.

    1. Re:Talent needs tools by Anonymous Coward · · Score: 0

      That's odd that Van Gogh did it because he didn't have money, most painters of that era made their own paint because the pigmentation is better when you grind your own.

    2. Re:Talent needs tools by Oligonicella · · Score: 1

      "Artists shouldn't have to sell their souls to buy their supplies."

      Interesting assertion, but why - and what exactly does it mean to 'sell their souls'? I draw, paint, sculpt, write and so forth and I purchase all my supplies.

    3. Re:Talent needs tools by Triv · · Score: 1

      "Van Gogh had to make his own paint because he was so poor he couldn't afford to buy it."

      Ugh. God. This turns my stomach a bit.

      Paint in a tube is a relatively modern invention; it had been around for, oh, 40 years or so when Van Gogh hit his stride, which is modern considering the history of oil paint goes back a millennium. It made painting a portable affair, something Monet and Seurat undoubtedly appreciated. It was wonderful stuff; still is.

      But. It isn't necessary. It's a convenience, and the implication that the poor, misguided, slightly insane Vincent would have begged at your feet for a tube of burnt umber is entirely unfair.

      Artists, at least the artists I know, are compelled to make art. They do it all the time, and a lack of prepackaged materials doesn't stop them. They make art on walls, on rooftops, on curbstones, in parks, on trees, on torn up shirts and rags, with puddle water and sweat and pencil shavings and ashes. If they really need yellow, they find a way to make yellow.

      If you gave Van Gogh a sack of coins and told him to spend it on whatever he wanted, I'm willing to bet (not that we could ever really know, but) that he would buy a couple bottles of wine and maybe something to eat - stuff to paint on, and with, is absurdly easy. Eating, less so.

      My point, I guess, is that art doesn't come in a tube, and that it's a disservice to believe that it does.

  17. A bit cheesy... by Timmmm · · Score: 1

    It started off a bit cheesy - way too many Hollywood clichés - but it was pretty good in the end. And the graphics are pretty stunning - easily on par with Hollywood.

    Well done guys!

    1. Re:A bit cheesy... by lavagolemking · · Score: 1

      Meh, I thought the ending was rather sad. If it had a happier ending, I'd have liked it a lot more. Graphics weren't bad though.

    2. Re:A bit cheesy... by SnEptUne · · Score: 1

      Actually, IMO only the end has redeeming value for the story. I have to skip most part because it is just full of clichés. In fact, I can forgive the clichés because it teaches people lessons what happens when you act like some stereotypical dumb Hollywood characters.

  18. Looks like a Game intro by Renderer+of+Evil · · Score: 1

    I'm not really seeing what's so extraordinary about this or how it's connected to "open source" outside of some tortured link with Blender.

    Using MPAA's tactics to minimize the creative output of actual professionals seems like a dumb argument which amounts to "see, they can do it without major financial backing." When it comes to entertainment out in the real world, it so happens that most artists just aren't willing to donate their free time for some illusory cause.

    The article title is your standard linkbait bullshit. "Challenges Hollywood's Best"? Hardly.

    1. Re:Looks like a Game intro by Anonymous Coward · · Score: 0

      most artists just aren't willing to donate their free time for some illusory cause

      Then they're not really artists, are they? More like content manufacturers.

    2. Re:Looks like a Game intro by Anonymous Coward · · Score: 1, Interesting

      I wouldn't call the link "tortured." The Blender Foundation made this film as part of an effort to improve Blender. This project improved Blender's rendering engine, sculpting, volumetrics, fluid simulations, and made Blender 2.5 production ready. The creation of a high-quality short film is actually secondary in importance. The source files for the film (everything needed to recreate it) will be released very soon under the same license, so it is very much an open source film.

    3. Re:Looks like a Game intro by Anonymous Coward · · Score: 0

      Explan how the link to blender is "tortured". These projects exist in order to improve Blender, with blender developers being involved in order to provide the film side with the tools they need.

    4. Re:Looks like a Game intro by bcmm · · Score: 1

      I'm not really seeing what's so extraordinary about this or how it's connected to "open source" outside of some tortured link with Blender.

      The "tortured link" with Blender is that it was produced in Blender, as a project initiated by the Blender Foundation to promote Blender, demonstrate what Blender can do, and stimulate Blender development.

      The open source angle would be that Blender is open source, and so is every other bit of software used to create the film (GIMP springs to mind).

      Read the "About" page.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    5. Re:Looks like a Game intro by Anonymous Coward · · Score: 0

      Huh? Are you suggesting this isn't in the real world?

      You have the most annoying attitude an "artist" can have. People who call themselves "artists" think they are so special that they should be given special treatment. Now, more and more hobbyists are producing art all around the world, so the "artist" title doesn't seem so special any more, thus now the special "artist" people are calling themselves "professional artists" to differentiate themselves from the unwashed hobbyists. Pathetic.

      Word to the wise, Mr Artist: more and more hobbyists are going to produce art, and once they find ways to organise in larger numbers online, their projects will be bigger and better than anything we've seen before. This is only the beginning, so bide your time.

    6. Re:Looks like a Game intro by wardred · · Score: 1

      I don't get the attitude that certain people excelling in their professions should be happy about excelling and that that satisfaction should be enough. That expecting monetary recompense is somehow a gross dereliction of the duty of the starving artist. Why should artists or musicians not get compensated if they create a great recording or movie?

      How is saying that artists aren't willing to give up their work for free any different than saying "Most doctors aren't willing to perform surgery without being getting a salary." and then replying "Then they're not really doctors are they?"

      Now, if you were being clever with the word illusory, then you can paint a big whoosh above my head. The attitude that certain professionals should simply do what they do for the love of it and not expect some sort of monetary recompense, or worse, should get said money from some other career bugs me. How is an artist going to be a great artist if their most productive hours are spent doing something else? (To a lesser extent teachers and a few other professions have the same "low pay" stigma attached to them.)

      That's not to say every artist is great. If one can't make one's way making recordings, doing paintings, or whatever creative endeavor they're undertaking, they may have to work as something else to make ends meet, but for those who are great musicians, artists, or what have you, and can find people willing to pay them for their work, why shouldn't they expect to get paid be that pay an up front lump, royalties, or whatever other method they've come up with?

    7. Re:Looks like a Game intro by RCL · · Score: 1

      When it comes to entertainment out in the real world, it so happens that most artists just aren't willing to donate their free time for some illusory cause.

      Most people aren't. That's what differentiates people who haven't lost the childish curiousity in making something just for fun from those who are only thinking about accumulating power (which is measured in money units in lawful societies) with no clear goal how to use that power (except to accumulate it more).

    8. Re:Looks like a Game intro by RCL · · Score: 1

      The attitude that certain professionals should simply do what they do for the love of it and not expect some sort of monetary recompense, or worse, should get said money from some other career bugs me.

      Part of being an "artist" (as opposed to being just a "professional") is having some irrational motives, distinct from just accumulating power (or money, which is the same in lawful societies).

      You are asking questions similar to questions of many of my fellow compatriots (Russians), who can't get it why Western people often pursue some "illusory" goals when it's counter-productive to do so. You know, it's less efficient (and redudant!) to allow everyone to express their minds, as opposed to having designated "thinkers" and "workers" (if you are a software engineer, you can easily find appropriate analogues).

      You are actually questioning the very foundation of Western civilization, which is deeply based on idea of "liberal arts" which only free persons were taught (in ancient times, with "practical skills" reserved for slaves) and which were often viewed as impractical/unreasonable waste of time.

    9. Re:Looks like a Game intro by wardred · · Score: 1

      How about the guys who do both? The person who just wants to create for the fun of it, and has a clear goal of what to do with the power - "money units" - his creations give him, allowing him to create more things for the fun of it, maybe even, gasp, exclusive of finding some other way to get "money units". And, heck, with more money units, create even bigger, more impressive things because the money units free him up to do so?

      Bah, I'm done ranting. I've posted a similar response in several places. I just don't understand why a "real" artist shouldn't want to be able to make money making art. Some artists who aren't good enough - not just with art, but with managing time, contacts, luck, networking, marketing, and everything else that has to be done to be a successful artist - may continue to create art in his free time. Others will find life overtaking them and have very constrained bits of time to devote to their art if they can't make it as an artist.

    10. Re:Looks like a Game intro by LetterRip · · Score: 1

      When it comes to entertainment out in the real world, it so happens that most artists just aren't willing to donate their free time for some illusory cause.

      The lead artists and developers were paid, although there were individuals who donated time for modeling, animating, etc.

    11. Re:Looks like a Game intro by RCL · · Score: 1

      I'm not actually arguing against artists being rewarded for their work. It's good, as long as people don't start to measure everything in terms of "it's profitable for me" and "it's an illusory goal which won't bring me any money" (this can happen with non-monetary profits, too).

      It always feels bad when you encounter a person with a counter in his/her eyes. Don't know why. I'm a selfish bitch sometimes and probably I don't like the same attitude in other people, too. To sum up - not pursuing tangible (or obviously visible) profits is always noble.

    12. Re:Looks like a Game intro by wardred · · Score: 1

      Actually, the western world has traditionally rewarded skilled artists and craftsmen quite well - assuming they at least entertained. Both small and large scale undertakings could see an artist at least making his way, if not being raised to importance almost as great as their leaders. There were plenty who didn't and barely skimped by. I'd wager even back then there were many more artists who were barely worth feeding than there were who created the great works we know about today. If an artist was good enough, often somebody rich, or a noble, would take him on as a patron so he could do nothing but create art, the equivalent of a professional artist today, and often recompense him quite well for his efforts.

      Of course, the original musicians, sculptors, painters, bards, and what have you worked under different constraints. They couldn't record their works for one. For another, there were many more people who were working just to earn their daily bread than had extra to spend on entertainments of any sort, even in Greek and Roman times.

      Even their philosophers, who were often looked upon as subversives, managed a living from their students, even putting up Academies.

      Art was not looked upon as a waste of time, even going that far back. Theaters to host 14 thousand or more people were raised, at great expense, allowing most citizens to enjoy plays. Civic leaders paid sculptors and craftsmen to raise temples, statues, and other impressive works both for themselves and their populace.

      Sure the Greeks and Romans both employed slaves. I don't know what % of the general population of Greeks were made up of slaves - I believe it was higher for the Romans - but citizens were expected to participate in art by at least going to the theater, if not creating some of the art themselves. In fact, the Greeks and Romans expected more of their "good" citizens then we typically do. They expected them to manage at least a household, to participate in politics, if a man to be a warrior at need, and to broaden ones mind with theater and the arts.

    13. Re:Looks like a Game intro by wardred · · Score: 1

      When I say even in Greek and Roman times, the implication is this was one of the first "golden ages" for western society. The dark ages that followed were much harder on the general citizenry than the relative luxury the Greeks and Romans enjoyed.

    14. Re:Looks like a Game intro by wardred · · Score: 1

      I think most artists have a bit of the Don Quixote in them, but probably also listen to the mighty $$. If art X makes money, and art Y doesn't...well, they're probably doing less of Y because they want to continue to pay their bills, or continue enjoying a successful career.

      I think that having a counter specifically for the counter's sake can be bad. The evils of Greed are one of the hallmarks of Greek tragedies. I agree that an artist should be looking to his art first, rather than what will simply earn the most money, damn the quality of work.

      I don't think it's bad for an artist to have expectations of where they want their art to take them, the same as the rest of us. From "I want to make enough on my art so I can scrape by." to "I want to be acknowledged as one of the BEST ACTORS/SCULPTORS/What Have Yous."

      I don't think it's unreasonable to want the monetary success as well as the critical accolades success brings one, and even the Shakespeares of old were aware of where their bread was buttered.

      'Course, it's not just artistic skill that gets one there. An artist has all the challenges of an entrepreneur, and a much higher quotient of luck to become successful than most professionals. I don't think it's unreasonable to want the monetary rewards if one "makes it." I think most successful people, artists included, are driven personalities, wanting everything that success offers. I know some artists who are happy to create just for creations sake, but most of the more successful I've been exposed to are very aware of the monetary potential of various undertakings. They'll do other things because they care about them, but they'll tend to do more of what makes money. If what makes money is also what they want to do, even better!

      The exception to this rule that I can think of is the artist who make so much money that they can from that moment on "write their own bill". Clint Eastwood, for instance, is in a position to put out whatever movies he wants now, where I doubt he'd be able to interest most studios in "Million Dollar Baby" back when he was doing spaghetti westerns.

    15. Re:Looks like a Game intro by kiddygrinder · · Score: 1

      it interesting because artists in general are pretty recalcitrant when it comes to open source work, and releasing all of the source files is actually pretty cool. also, you're a dick.

      --
      This is a joke. I am joking. Joke joke joke.
    16. Re:Looks like a Game intro by RCL · · Score: 1

      Well, we basically agree. Looking for the art first, but not forgetting about financial success is probably the best combination.

      I just have a grudge against modern entertainment industry (in which I also work), where business thinking prevails over artistic freedom. People are too risk-averse these days...

    17. Re:Looks like a Game intro by MobileTatsu-NJG · · Score: 1

      Then they're not really artists, are they? More like content manufacturers.

      No, we're artists. We're given a challenge to create something visual the audience can read and we get it on the screen. If the director tells us to put a singing dog in it because the studio wants to appeal to a larger audience, we make that dog with the right color scheme, composition, lighting, and animation. We don't mark up the script. That would be like blaming the coders because the SNES version of Mortal Kombat didn't have blood in it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  19. Unpublished movies? by Anonymous Coward · · Score: 0

    In some circles, there is the joke that everyone has an unpublished novel in their dresser drawer. (That's probably how it feels to a literary agent at a party.)

    Given the way technology is going, the software and hardware to do a full cgi movie will be on everyones desk within about ten years or so. That is sure to lead to ...

    Everyone has an undistributed movie in their dresser drawer. ;-)

    1. Re:Unpublished movies? by Anonymous Coward · · Score: 0

      Everyone has an undistributed movie in their dresser drawer. ;-)

      I've got a few of those. And I'm pretty sure the ladies in them would prefer they stay that way...

  20. No need to imagine... by pedantic+bore · · Score: 1

    People have been making movies without help from Hollywood for years.

    --
    Am I part of the core demographic for Swedish Fish?
    1. Re:No need to imagine... by maxwell+demon · · Score: 3, Informative

      There is need to imagine, because at that link, I only get the information that this video is not available in my country.
      Unlike the Sintel video, which is available, and even in HD.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    2. Re:No need to imagine... by Sir_Lewk · · Score: 1

      Bollywood movies are hardly "independent"...

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    3. Re:No need to imagine... by Anonymous Coward · · Score: 0

      Better video quality (not letterboxed) + intro scene: http://www.youtube.com/watch?v=a01pqR2mDvg

  21. Rendering alone can't make a movie by Anonymous Coward · · Score: 0

    Okay, so they used Blender for the 3d rendering.

    But what software did they use for the editing the video sequences? What software did they use for the music composition? Did they edit the script in OpenOffice? Did they manage the project using OpenProj?

    1. Re:Rendering alone can't make a movie by wardred · · Score: 2, Informative

      I'm pretty sure many of those details are up there on the site. I know that Blender actually has some built in stuff for video editing, so a lot of the editing may have been done in Blender. Check the site for more details, they tend to be pretty open about what they're using.

    2. Re:Rendering alone can't make a movie by Anonymous Coward · · Score: 5, Funny

      Did all the network packets generated during the project really only pass through free software servers and switches? Were the mics based on unpatented designs and built in-house? THESE THINGS MATTER!

      Imagine if some packet went through a Windows server. The whole project, tainted. Might as well just rm -rf it.

      It's like if you said "I wrote this program all on my own" and then it came out that you didn't do the materials science needed to mine the metals you used to build the electronics that is your computer, and then wrote the OS and the compiler and the editor yourself. Clearly, your program wasn't anything special, I'm not even sure if it could be called 'written by you'.

    3. Re:Rendering alone can't make a movie by RCL · · Score: 1

      Blender can be used not only for rendering... it features an NLE tool, too (and a lot more - there are games written in Blender).

    4. Re:Rendering alone can't make a movie by LetterRip · · Score: 2, Informative

      But what software did they use for the editing the video sequences? What software did they use for the music composition? Did they edit the script in OpenOffice? Did they manage the project using OpenProj?

      Blender was used as the non-linear video editor, compositor, color correction tool, and all other 3d and video related aspects. The music was done in various proprietary software. Script don't know, probably openoffice and MS Word (It was worked on by different folks, I think the BI folks probably used Blender but the outside writer likely used MS Word). For project managment they used the OO spreadsheet and notecards, and paper, etc.

    5. Re:Rendering alone can't make a movie by phyrexianshaw.ca · · Score: 2

      An interesting point you bring up.

      However you have to understand that things don't happen overnight. projects like Vyatta provide open source software for routing between open private networks, and closed public networks. in the not too distant future, I expect to see FPGA's become more and more popular, potentially even to the degree that people are able to build some basic ones at home. (likely a WAYS off, but one can dream)

      without open source software, there would be no desire to move to open hardware. progression, it's what get's us through our lives.

    6. Re:Rendering alone can't make a movie by Anonymous Coward · · Score: 1, Informative

      It is more interesting to ask if the the music and dialog *could* have been done with open source tools. This kind of work is quite demanding.

      There has been a lot of work to integrate JACK support into blender, so now it can synchronise it's timeline with Ardour. Blender also has it's own audio timeline that could be used for spot effects, output to the Ardour mixer.
      Linuxsampler could be used for samples, as it supports Gigasamper and Akai programs. Rosegarden would sync up with jack transport for midi work.
      There is just enough plugins, some Jack convolvers for the reverb, and the usual eq/compression etc are available.
      Ardour does support 5.1, though it's pretty crude.

      I reackon it could just about be done. It would probably overall be less pleasant for me than doing it in Cubase, but the transport integration with blender is not available with Cubase, so some spot effects and tweaking might actually be easier with open source.

  22. Re:PLEASE don't confuse by symbolic · · Score: 1

    ...art with entertainment. Art is about passion, entertainment is about money.

  23. The movie itself is open source by Xtifr · · Score: 5, Insightful

    They're going to be distributing not just the movie, but everything you need to re-create the movie (or a derivative work). The movie itself is only 14 minutes long, but the full distribution takes 4 DVDs! All under a CC license. Hard to see how you could call this anything but an open source movie!

    it so happens that most artists just aren't willing to donate their free time for some illusory cause.

    Funny, that's what they used to say about programmers! And, of course, no musician has ever put on, say, a benefit concert for charity. Everyone knows that true artists are motivated entirely by money and nothing else.

    1. Re:The movie itself is open source by inputdev · · Score: 1

      They're going to be distributing not just the movie, but everything you need to re-create the movie (or a derivative work).

      Where are the source assets?

    2. Re:The movie itself is open source by Briareos · · Score: 1

      Which part of "going to" did you fail to understand?

      np: Slowdive - Country Rain (Souvlaki (Disc 2))

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  24. In a few years? by thegarbz · · Score: 1

    If a short film of this quality can be produced without Hollywood right now, imagine what will appear a few more years down the road.

    Not much better. Blender is a great tool, the people show talent too. But what they lack is budget. That is what will drive that last mile from making a movie with Toy Story 1 graphics to the "I can't believe it's not real life" style of current Hollywood movies. You'll need lots more people, lots more time, and lots more hardware. The basic premise of budget is why the majority of open source projects (and by that I include small apps too) get to the point where it's only just good enough to meet requirements and then no further. This doesn't apply to programmers who have corporate backing to keep working on the code or to people who's lives have been consumed by the desire to contribute.

    For the majority of people without funding "good enough" becomes the end of the project. Sure there may be a handful of dedicated people who make a project their life, but for the vast majority who don't get paid they write the app until it works, and then lose the motivation to go further. Others will commit simple changes or may even take over the project but this is not something that will work with a movie that requires full dedication from start to perfection. Otherwise you'll end up with a movie which in the worst case looks like the latest Hollywood blockbuster, but is 5 years behind time, has a development team who is completely fed up and want to get on with their lives and a story that is incoherent.

    Someone hire these guys.

    1. Re:In a few years? by phyrexianshaw.ca · · Score: 1

      because god forbid something you create could later be used for other peoples commercial benefit, thus leading to them coming back to offer you value (likely in the form of money) for what you had already done, allowing you to continue with the project, move forward, and improve it for the extent of your interest int he project.

      yeah, that never happens.

    2. Re:In a few years? by thegarbz · · Score: 1

      Thanks for your insight, and this is exactly what I was talking about. Do you think the kernel would be the kernel it is today without corporate funded developer time?

      Also tell me how a movie that was/is produced, shown and distributed for free will interest anyone later when the graphics appear dated and the story becomes old? Unless say Hollywood does a remake.

    3. Re:In a few years? by Anonymous Coward · · Score: 0

      You're assuming that open source programmers are motivated by filling some functionality gap, but they create and maintain software because the activity of doing so is the goal.

  25. The physics model is terrible! by tomhudson · · Score: 1
    The gravity was obviously not anywhere near realistic, from the individual characters walking, to pretty much everything else.

    If they were trying to say "this is the future of movies" they failed. It looked like a game trailer.

    Star Wreck - In the Pirkinning was WAY better.

  26. This will change nothing by farnsworth · · Score: 1
    It's a solid script, and the visuals are great. But it's a shallow rendering of a story, copying all the idioms of Hollywood. My son heard the movie as I was watching it, and he walked in and asked, "Are you watching Narnia?"

    If a short film of this quality can be produced without Hollywood right now, imagine what will appear a few more years down the road.

    Nothing. Hollywood doesn't fit into this equation. Hollywood deals with talent and business, not software. Hollywood already uses a great deal of FOSS, and I doubt this movie will change a future audience's experience at all.

    Kudos to them nonetheless, it's a fun few minutes of flick.

    --

    There aint no pancake so thin it doesn't have two sides.

    1. Re:This will change nothing by Anonymous Coward · · Score: 0

      See .. that's the problem. If your son had any knowledge of movies and literature, he should have asked if you were watching Dragon Slayer.

  27. MOVIES FOR NOTHING but are the chicks free? by Anonymous Coward · · Score: 0

    I want the chicks to be free!! Damn, I'll pay for the movies if I get the chicks for free !! I mean, really, how many movies can be made when no one pays for anything? So the hoes keep telling me!!

  28. Technically... by Anonymous Coward · · Score: 0

    ... wonderful. Scenaristically dumb. Still have to work on that skill in order to being a concurrent to known studios.

    I also wonder:
    - we got the large view of the city;
    - we got the running-on-the-ground-with-camera effect;
    - we got the oldering of the face;
    - but we didn't see any mass moving mob scene. Is Blender able to manage such scenes?

    1. Re:Technically... by wardred · · Score: 1

      Yes it is, and I think there are even hooks into databases to manage it, it just didn't seem to be the point of this project - and I don't know how good it is at handling mobs.

  29. Videogames? by PCM2 · · Score: 1

    No offense to the people involved -- certainly it looks great and it's entertaining. But I've seen countless "short films" like this one that were produced "without Hollywood." Usually they're referred to as "cutscenes."

    --
    Breakfast served all day!
    1. Re:Videogames? by ZirconCode · · Score: 1

      Yes but you're missing the point. Those cut-scenes where created by proprietary software with a company backing it up with their money. And they weren't as awesome as this movie.

    2. Re:Videogames? by flimflammer · · Score: 1

      The ending of your statement is completely subjective. I've seen more than a few video game cut scenes that looked and felt better than this to me personally. I'm not trying to devalue what this is; I thought it was a great short film but if the fact that it was made in Blender instead of Max/Maya is the actual draw and not the contents of the film itself, then I'll have to say this fell short of what I envisioned.

      As for the notion of companies backing up other films with money, that just comes with the territory. People have been making films, games, toys, novels, etc as a labor of love since man created these things. It's not out of the ordinary that someone would want to create something for the masses to enjoy and not expect money for it. Money doesn't inherently make your project better.

      As for the topic on hand: Kudos on them for finishing it. I really did enjoy it.

  30. Re:PLEASE don't confuse by wardred · · Score: 1

    And the twain shall never meet? GREAT art can't also be entertaining? One can't be passionate about creating a work for entertainment?

    Doctors, police, and even vile capitalist manufacturers can't be passionate about what they're doing? And an artist, being the passionate sort that he is, cannot want to receive some money, or even great bushels of it, both so that he can spend as much of his time creating that which he's impassioned, and so that he can enjoy the fruits of success the same as any other professional? I'm sorry, but most great artists will only be greater if they're making money at their chosen undertaking, rather then diluting their energy having to do "something else", and treating their art as a hobby, to be done only after the bills are paid by some other job that takes up most of their day and energy. And not every form of art lends itself well to "performances". Should those who have to sell recordings, or books, or anything else that can easily be copied not get some return on the time and risk they took to produce the work?

    There are some artists, probably even some good or great artists, that may have to do just this to support their work. Some will continue to do it regardless, and some, even some who may be great, may give up their art because the day to day demands of their money grubbing life take up too much of their time. Or relegate their art to a very low priority. I think great artists, artists who take themselves seriously, also want to be recompensed for their art. Man writers, for instance, don't consider themselves "real" writers until they're published. Many don't consider themselves real writers until they can support themselves while writing.

  31. Elephant Dream anyone? by Anonymous Coward · · Score: 0

    well, that's not a "premiere", Elephant Dream was already all all "open" movie :)

  32. Buy 'em out by Sir+Holo · · Score: 1

    Hollywood will buy up the talent to keep them from producing anything worthwhile, so that the typical "Hollywood" movies can keep the mainstream public's attention.

    Barton Fink, et al..

    1. Re:Buy 'em out by phyrexianshaw.ca · · Score: 1

      the point is that the tools are available for anybody to use.

      not that talented people are successful. that's generally pretty well known.

  33. rate the above post -1 full of Sh*t by tomhudson · · Score: 1

    We had always called it a partnership but I found in the contracts that I was reduced to work for hire. I told the lawyer this wasn't the case but they insisted. It was obvious we couldn't work together so I agreed to the conditions to facilitate the finishing of the film but I retained half the profits and a cut of merchandising and sequels

    Don't b*tch if you signed. Nobody held a gun to your head. You can always walk, and take what's yours with you. If you spent your own coin (as you claim you did), then you were stupid to sign.

    asking people to contact Peter directly and tell him what they thought. At first Peter sent me a cease and desist order to remove my artwork from the web site. I couldn't aford a lawyer so I removed it but left the rest. Finally he agreed to buy out my character rights and eventually for the film itself. The amount he offered was roughly one cent on the dollar of what I would have seen from the theatrical release but I was starving and desperate so I agreed.

    Amateur. NOBODY obeys a C&D.

    Also, the "corporate lawyer" story is also BS. If you fell for it, you deserve to fail.

  34. It made me cry. by Anonymous Coward · · Score: 1, Interesting

    I don't like tragedies.

    I especially hate well-done ones.

  35. Been Done Already... by SlantyBard · · Score: 1

    Don't forget about Killer Bean Forever by Jeff Lews. Made entire movie himself. No Hollywood. http://www.redferret.net/?p=9573

  36. Well... by Anonymous Coward · · Score: 0

    If a short film can be made using open source tools like this now, just imagine what will happen a few years from now...?

    Nothing. More short films, made with open source software will be made. It'll be just like Linux on the desktop as a common thing.

    Going nowhere.

    1. Re:Well... by phyrexianshaw.ca · · Score: 1

      Uhhhh.. I don't know about you, but Linux on the desktop has been slowly taking market share all over the world. in some countries, Microsoft won't even licence Windows for trade reasons, REQUIRING the use of OSS.

      lemme guess, you're American. If so: there we north Americans go again, assuming the world somehow revolves around us, and whatever we do being the only meaningful thing happening anywhere.

    2. Re:Well... by selven · · Score: 1

      in some countries, Microsoft won't even licence Windows for trade reasons, REQUIRING the use of OSS.

      In the same countries where having a license isn't really a precondition for using software. Windows market shares are even higher than normal in those types of countries.

  37. Lack of Environment Interaction by KalvinB · · Score: 1

    The problem is with the details. Footprints aren't being made in the snow, snow isn't really being moved around much considering it's all fresh powder. The camera is angled to hide the fact that the environment is not changing dynamically with the action.

    It's not hard to make high polygon count, pretty, things relative to the rest of what it takes for a solid piece of animation. The challenge is making a bunch of polygons interact in a believable way.

    The professionals spend a lot of time making the environment deform in real time in response to the action.

    You can't just shake the camera. The ground needs to deform when big giant things are crashing around on it.

    Blender, or the animators, have a long way to go to catch up and Pixar isn't standing still.

    1. Re:Lack of Environment Interaction by kitsch · · Score: 2, Interesting

      More of a time/budget issue than anything. Pixar has an enormous staff of tool coders to make stuff like footsteps in the snow work just right. This project had 2-3 coders helping out, but they split their time between various thing like rendering, simulation, etc. There was certainly no time to have one person tweak snow deformation (you can read the Sintel blog to learn about what went into making cloth simulation work for the dragon wings). So yeah they used tricks, but that is common to all lower budget movies. Also note that this had a 6-8 month time line -- which included script writing. Pixar has a 3-4 year time line for such things. They have separate crews working on various projects so they can knock one out every 2 years or so.

      So yeah with only so much budget you can shake the camera and probably should if needed. Unless you like unfinished projects.

  38. 2048? by markdavis · · Score: 1

    Why did they choose such an apparently non-standard resolution for the high quality version? Wouldn't 1920x (1080p) have made more sense (especially since the next size down is WAY lower than 1920- it is 1280x (720p))? I suppose it doesn't matter for many systems, but mplayer barfs on it:

    "Source image dimensions are too high: 2048x872 (maximum is 2046x2046)" "FATAL: Cannot initialize video driver."

    And vlc complains that it can't hardware accelerate video of that size (because they made it 2 pixels too wide!) Regardless, it plays surprising fine.

    1. Re:2048? by 91degrees · · Score: 3, Informative

      I'd guess for digital cinema projectors. They're based on horizontal resolution of 2048 or 4096, and 2.35:1 is a common aspect ratio.

    2. Re:2048? by EnsilZah · · Score: 1

      From wikipedia: "...As of 2009, the most common acquisition medium for digitally projected features is 35 mm film scanned and processed at 2K (2048×1080)..."

    3. Re:2048? by markdavis · · Score: 1

      Oh! Thanks. That clears it right up. It is still a shame to have YAS (Yet Another Standard) when it is so close to 1080p (which very probably happened first).

  39. Why non standard resolutions? by Nyder · · Score: 1

    Why didn't they use 1080p, 720p, and maybe a 576pal/480ntsc version?

    I don't understand their choice of sizes.

    --
    Be seeing you...
    1. Re:Why non standard resolutions? by Locke2005 · · Score: 1

      I don't see what your problem is. My wife keeps telling me size doesn't matter.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  40. Re:That is awesome! by kainosnous · · Score: 3, Funny

    There are a few things I expect from a movie. Sadly, Hollywood does not provide them.

    1. Good Plot
    2. Interesting story
    3. At least believable acting
    4. No profanity, immorality
    5. No liberal agenda
    6. Ability to view/archive/distribute in any way I desire

    Other things I would like:

    1. Great story
    2. Nice aesthetics (appropriate visuals, score, Foley art, etc.)
    3. Biblically sound message and subject matter

    Basically, I don't care a bit about the latest special effects and celebrities. I don't care what kind of TV commercials they have. I would much rather spend $30 on a simple film that meets my needs than $2 on some over budget eye candy that doesn't. Furthermore, I am not effected by fancy advertising. I likely couldn't even name one single movie currently in theaters, but I can name at least three that have little to no advertising. As for distribution, I can burn my own CD. Basically, the only cost there is that of hosting the torrent (and the initial seeding). I'm probably a minority, but I think there are enough of us out there to present a market for cheap films.

    --
    There are 10 commandments: 01)Thou shalt love the Lord Thy God 10)Thou shalt love thy neighbour as thyself.Matt22:34-40
  41. Re: by Anonymous Coward · · Score: 4, Interesting

    Perhaps feature wise they are close but having
    used both, it is clear that Photoshop’s interface
    well not perfect, is vastly more thought out and
    user friendlily than Gimp’s.

    Comparing Gimp to Photoshop is like comparing
    Sintel to Pixar’s Ratatouille. Yes, Sintel shows
    promise, but it in no way challenges Hollywood’s
    best.

    On Gimp:

    If you want Gimp to gain ground, why does it still
    feel like it is aimed at code-heads? I do not like
    compiling my own programs and like apps to
    install easily with a good simple installer or by
    drag and drop. I do not wish to hunt around for
    open source libraries which, for some reason,
    are not included but are needed to run.

    Why is there not a user-friendly mac build that
    installs easily and uses a native mac UI?

    If http://www.pixelmator.com/ can do it, why
    not gimp?

    It’s all well and good that it can open PSDs
    (whose file format I hear is a bit of a nightmare),
    but can it work with smart objects?

    Can I use it to open and edit Camera Raw files
    as a professional and not feel limited by the
    technology?

    I know photoshop is not perfect. In fact I am
    finding less and less reasons to upgrade. But
    I am sorry, Gimp is just not usable for me yet.

    - Joel

  42. Ok, this film sucked by Spy+Handler · · Score: 1

    It sucked because they didn't have an decent story to tell. The story was just bad. Did some computer geeks write the script? It sure seems like it.

    The animation was ok, it aint exactly Pixar but serviceable. The visuals wasn't what made this film bad, it was the lame story.

    As a demo of what this open-source CGI software can do, i guess it works. As a film to be watched for its own merits, I'm sorry but it phails miserably. I've seen episodes of Gumby more entertaining than this.

    1. Re:Ok, this film sucked by SteveAstro · · Score: 1

      Lame why ? It was a pretty universal story, and not one with a "hollywood ending".

    2. Re:Ok, this film sucked by rotide · · Score: 1

      I enjoyed it and considering the constraints, it was a very good short. Which one of us is right? That's right, neither of us and both of us. Subjective opinions aren't about right and wrong. The art and animation were very well done. Some sections felt very "clay" like and almost seemed to give a stop motion effect. That would be my only nitpick. Well, that and fluid animation wasn't really polished. Oh, and the snow didn't seem to stick to anything, at all. Given more time and maybe a little more work on the different effects would have cleaned all that up. How about objectively looking at the movie since this submission was more about everything _but_ the story?

  43. Re:That is awesome! by Barsteward · · Score: 2, Insightful

    So you like fantasy films about the unbelievable, the supernatural, genocide, murder, homophobia, misogyny, magic - hollywood gives you that but not necessarily in one film.

    --
    "The hands that help are better far than lips that pray." - Robert Ingersoll (1833-1899)
  44. Actually, NOT a good advert for Blender by Anonymous Coward · · Score: 0

    The cost of this film per minute was €30,000. For modern short films, that's a massive amount. And it's not even including the work that was donated for free.

    Films produced using Maya and 3DS and Softimage are produced at the same quality for much less money, even when you include the cost of the software licences. And for TV series or movie projects, the cost differences are likely to become even worse (Blender will become even more expensive in comparison).

    Any producers who actually do the math are likely to stick with proprietary solutions.

  45. 16bit color by Anonymous Coward · · Score: 0

    gimp lacks 16bit (and more) color support.
    that's why cinepaint was created for professional work years ago.
    unfortunately cinepaint lacks some tools and features that make work easier in photoshop (and gimp)...

  46. Neither did Photoshop by Anonymous Coward · · Score: 0

    Neither did Photoshop, but somehow "real professionals" used it just the same without 16/32-bit colours. Which, by the way, GIMP DOES support.

    Yes, that's right, real professionals working real professional jobs with real professional output didn't have 16 bit colour. Yet somehow this means that GIMP can't be for real professionals.

    1. Re:Neither did Photoshop by Rich0 · · Score: 2, Informative

      Uh, Photoshop supports all the stuff he listed.

      Or, are you talking about the past? Sure, 15 years ago we didn't have 16-bit color, raw digital images, or any of that stuff. Can it be done? Of course. Is that the current state of the craft - no.

      This is like arguing that the features in Blender are irrelevant because in 1982 you didn't need digital rendering software to make an animated movie. Of course you didn't - and you still don't. However, if you want something like the subject of this article, then you need it.

      You can always settle for less, and in many cases this is a better use of resources. However, appealing to the past isn't the way to win this argument...

    2. Re:Neither did Photoshop by kdemetter · · Score: 1

      Another reason could be that those professionals learned Photoshop in school , with the idea that companies would require this.
      And , since companies already use Photoshop , they indeed require knowledge of Photoshop.

      And , since everyone in the company is using Photoshop , switching to GIMP would costs the company money ( if though GIMP is free , it still costs money for the people to learn it ).

      So it's a vicious cycle , which has more to do with decisions taken in the past , then with the product itself.

      Offcourse , a new company could very well choose GIMP as it's image editor of choice . But then they would have to teach them how to use it , because i don't think there are schools teaching GIMP.

      If schools were teaching GIMP rather than Photoshop , the situation would be reversed.

    3. Re:Neither did Photoshop by damnfuct · · Score: 1

      It's not a matter of merely "what people learned in school"; it's a matter of CMYK colour space (which is what things are printed in, as stated above), as well as the >8-bit per channel capability, which are both quite important in the graphic design industry. There is more listed above, so I am not going to repeat it all. Being able to see what you are going to print is very important (and why companies are willing to pay top dollar for wide-gamut monitors and the like).

  47. Re:That is awesome! by loufoque · · Score: 1

    The market you're in (fundamental christian) is sufficiently small that there will never be a big budget for a movie targeted at people like you.

  48. Re:That is awesome! by Archades54 · · Score: 1

    Profanity is a major part of common communication these days that to not use it would make movies simply unbelievable. Unless of course you're trying to make some puritan film which uses other words instead of profanity, meaning the same in context but people are too naive to realize. However profanity for shock value is simply boring and annoys me, but profanity for a reason whether it be fear/anger or simply the way the people talk in a given situation/culture then it's totally acceptable and I don't see why anyone could fault it?

    Not sure how many biblically sound movies are made but a few tv movies seem to head heavily towards the godloving region and with the amount of money some of the televangelists have I'd be surprised if they didn't have a bunch of movies you could try.

    --
    If your neighbours roof is flying past your window, you know it's cyclone season.
  49. Re: by maxwell+demon · · Score: 1

    If you want Gimp to gain ground, why does it still
    feel like it is aimed at code-heads? I do not like
    compiling my own programs and like apps to
    install easily with a good simple installer or by
    drag and drop. I do not wish to hunt around for
    open source libraries which, for some reason,
    are not included but are needed to run.

    I've never ever compiled a single version of GIMP. Maybe you've been looking at the wrong place? Of course you can get the source code for GIMP to compile it yourself; that's the wohle point of Open Source/Free Software. However, there's no need to do so. Ready to install binaries (for Windows even with installer) are available.

    Why is there not a user-friendly mac build that
    installs easily and uses a native mac UI?

    Maybe because using the native Mac UI would basically mean a complete rewrite of the UI code, and that's just not worth it for them?

    If http://www.pixelmator.com/ can do it, why
    not gimp?

    From the web page I gather that Pixelmator is a pure Mac program. Of course, if you only target the Mac, it's easy (actually even the easiest option) to support the native Mac UI. Gimp is a multiplatform application, and it should be obvious that you cannot use the native Mac UI on Windows or Linux. So the option is to either write 3 completely separate UIs to be native on every OS (or maybe even 4 UIs to please both KDE and Gnome users on Linux :-)), or simply stick to one UI which runs on all targeted platforms. Also note that implementing several UIs reduces the time which can be spend on actual features.

    It’s all well and good that it can open PSDs
    (whose file format I hear is a bit of a nightmare),
    but can it work with smart objects?

    WTF are smart objects?

    Can I use it to open and edit Camera Raw files
    as a professional and not feel limited by the
    technology?

    GIMP manipulates images, not feelings :-)

    --
    The Tao of math: The numbers you can count are not the real numbers.
  50. Re:That is awesome! by Anonymous Coward · · Score: 0

    "No profanity, immorality
    No liberal agenda
    Biblically sound message and subject matter"

    I'll bet movie night at your gaff is blast huh?
    o.O

  51. Do you really know math? by mapuche · · Score: 1

    Their fulltime team was around 12 people. Consider a salary of 2,000 euros per person, for a full year (the length of the production), this goes to 288,000 euros just in salaries. They had to move people to Nederlands, pay for the space of the blender foundation, voice actors, film print, Dolby editing and license, etc. When you start to consider real costs then 400,000 euros is not much for a 19 minute movie.

    Proprietary or not, the cost of the license here is the minimum part, You pay a Maya license with a couple of artist's salary, the most expensive part is actually the salaries.

    The point Blender Foundation want to make is that Blender is suitable to make real life projects. And nobody can neglect it.

  52. Re:That is awesome! by Anonymous Coward · · Score: 0

    Here we have a textbook example of flamebait, somehow modded as insightful, following a comment that should be modded interesting if not left alone. Christians are easy pickings around here, what with all the groupthink.

    You do realize that sometimes people are just talking about things incidentally, and not trying to convert you or get into the same old stupid arguments that are constantly rehashed here, yeah? If I were to mention that I use Blender on a MacBook and it runs well, is it time to trot out some tired rant based on the Reality Distortion Field, the Apple Tax, and the Walled Garden?

    Eh, fuck it. You're still a bunch of sheeple, evidenced by how quickly you turn to animosity instead of just leaving others be unless they give you cause to do otherwise.

  53. Re:That is awesome! by Locke2005 · · Score: 1

    There are two things I expect from a good movie, which to date Hollywood has done a great job providing: tits.

    Minor details like plot, story, consistency, etc. are of comparatively little importance as long as a movie has tits!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  54. Plumiferos, done with open source software by mapuche · · Score: 1

    This movie was done entirely with open source software, with a budget bellow the million dollar mark.

    http://www.plumiferos.com/

  55. News flash! by Anonymous Coward · · Score: 0

    I have thus given up. I have concluded that those who claim some kind of "missing professional features" are just tools that have been duped into shelling out major dollars for an image editor; with capabilities that they could have gotten for free.

    Most people are tools.

  56. Re:That is awesome! by cekander · · Score: 1

    Don't speak if you don't know what you're saying. Otherwise be prepared for consequences. This is a life lesson. If you say "biblically sound" you should know that implies genocide, slaughter, homophobia, fear, and demonization. These are cornerstones of the faith that leads to real world cultural problems. I'm not checking the real world at the door just because I'm participating on a virtual message board. Quite the opposite. I read and chime in because I like to feel somehow involved in the world. I expect and prefer anybody to check me on anything I say. I think it results in a healthier community.

  57. Re:That is awesome! by kainosnous · · Score: 1

    Profanity is rare for me. Amoung the people I spend time with, most use none at all, though I have some acquaintances who slip on ocassion. Most of the clerks at the stores don't either. In fact, slashdot is the only exposure that I have to profanity on a regular basis.

    As for televangelists, you would have a hard time finding one that is biblically sound. I'm not sure that I even know of any who are.

    --
    There are 10 commandments: 01)Thou shalt love the Lord Thy God 10)Thou shalt love thy neighbour as thyself.Matt22:34-40
  58. Re:That is awesome! by Archades54 · · Score: 1

    To be honest the majority of televangelists etc seem to just be greedy and full of *insertanotherword.

    With the technology becoming easier than I'm guessing we'll see some real/in the flesh biblical stories come to life on the screen, I'd like to see what the original bible's tales were about and not anything that's been translated 50 times with various errors.

    It'll be interesting to see media students work from these new tech's, hollywood won't be king for long.

    --
    If your neighbours roof is flying past your window, you know it's cyclone season.
  59. Re: by CarpetShark · · Score: 1

    why does it still
    feel like it is aimed at code-heads?

    It's not aimed at code-heads. It's aimed at Linux users, whose systems have proper installers that handle this for you. This is largely just because it's Linux users that create it.

    Your other points, I agree with :)