Unreal Tournament 3 For Linux Is Officially Dead
ndogg writes "There is no longer any uncertainty surrounding the release of Unreal Tournament 3 for Linux. It's official: the port is now dead. No reasons were given, but no one should be waiting for it anymore, if anyone still was."
What have they to say about this?
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
I hear all 3 of their potential customers are outraged...
Reason. Linux users refuse to pay for their software so it's not worth targeting it as a platform.
Get it off the pirate bay and disable the activation with removewat. Linux market share is so low that even iPhone usage is more and that gets realistic games like Infinity Blade.. Stop apt-getting crappy Linux and apt-get a life.
Linux is a sack of shit.
Some things go on Linux and some don't. As mentioned above these people need money to make something worthwhile. They alse need numbers of customers. Anyone who sees either of these happening in the short term needs to start blogging their reason why so we can all be educated. I loved UT3 and I use Linux for all my desktops and servers. I guess I am also realistic?
I bought the first two, and was waiting with dollars clenched in my sweaty fist to throw them at 3 as well. Makes me sad. I've still never played 3.
yadda
Well, that's a coincidence: It's officially dead for Windows too. And has been since almost three months after launch.
I really liked the Unreal Tournament games (even though I'm an id Software fanboy), and definitely the first part was a lot better than its counterpart at the time; Quake 3. Whereas Quake 3 had obvious masterlike AI-bots, the AI in Unreal Tournament always seemed to resemble a bit more humanlike play-style.
UT2004 was great too, and had some awesome new gametypes, which really worked well. They were planning on releasing a new update for it every year (hence the 2004 addition to the title), but failed at doing that (probably because they discovered their new cash cow; Gears of War).
Unreal Tournament 3's figures were very bad: Already after a month of release, the servers got less and less. As of today there's only a handfull of servers left (for the UK at least), with even less players.
I must admit myself that I also didn't play UT3 as much as I played the previous titles.
So to be honest, I can't really see too much of a loss in this (except that it would have been easier for other Unreal engined games to be ported over to Linux).
When you shoot a mime, do you use a silencer?
It's not really worth developing games for Linux. The hardcore gamers - the bulk of the market all use Windows. As a result, anyone with any significant interest in PC games will install Windows. This will naturally perpetute the extreme bias towards windows from developers.
The only people who will not install Windows at any cost are those with a moral objection to non-free software. These people aren't willing to buy non-free games either.
I don't think there's any way out of this.
That is kind of a bummer, although after such a long time of silence, it was certainly quite expected (also, I guess that the Mac version of that game, which was also announced a long time ago, got axed quietly as well).
:(
What I would find more interesting however, would be whether the Unreal Engine 3 itself was ported into a workable state, so it could be used for other porting projects in the future. Because although I do not care too much about the Unreal Tournament 3 game itself, having the Unreal Engine 3 on Linux could at least open some interesting possibilities either for other games being ported or for a developer studio using the Engine in a future game and then doing simultaneous cross-platform development.
Because if you look at the list of games using the Unreal Engine 3, that list of projects is rather impressive (for example, the entire Mass Effect series uses the Engine) and having such a widely used Engine available on Linux would be a boon, I think, maybe even for smaller Indie developers willing to do Linux development (depending on how expensive those licensing terms are).
Technically, porting should be possible, as the Unreal Engine 3 already runs on Windows, PS3, Xbox 360 and even MacOS X and iOS now, so it has shown that it is portable. And before you ask, I am not concluding that because Epic did an iOS port that it automatically runs on Mac OS X as well, although those two share a decent amount of similarities making the jump between those two platforms a good deal easier. No, actually, with Borderlands now having a Mac port, there are already two titles on Mac OS X using the Unreal Engine 3 that I know of (the other one being Star Trek DAC), so there is proof it runs on the Mac. I know that those are only two titles and only one you could possibly call an AAA title, but sadly, as far as I know, that is still more titles available than on Linux
So I hope Ryan Gordon at least got the Engine ported, so future projects can use it on Linux. Because although losing the game sucks a little, having the Engine could at least give some hope for some better future developments in Linux gaming. It sure could use some.
Phoronix is not a news site. They are a rumor site. Please stop siting them as a source for news!
It wasn't dead before?
Commercial games are, for the most part, dead on the Linux desktop. There are some occasional exceptions but for the most part, if you want a big-name game to appear on Linux you're gonna have to go use WINE as native builds probably won't exist. That said, there are still quite a lot of decent older games which have Linux ports and Ryan does continue development on ports for commercial when he can.
I think if you really want to avoid disappointment with regards to Linux gaming and want to continue enjoying gaming on Linux... get used to indy games, and forget the big-budget commercial stuff. Indy developers need all the audience they can get and as the Humble Bundles have shown, Linux users are often the most generous per purchase due to a desperate need for games. :)
Big-name commercial studios like EPIC and iD have abandoned Linux (unlike his previous games John Carmack has expressed a certain doubt about supporting Linux with Rage). It would certainly be NICE if we could get more commercial support, but until that happens, it's less depressing to just aim for indy games.
Linux users already have Alien Arena, Sauerbraten, Tremulous and Nexuiz, among other FPS games. And the ID Software titles. I doubt they'll miss one more FPS game.
Freedom is drinking a beer in the park when you're supposed to be at work.
I just discovered a puzzle game I wrote in Flash last year, and I'm letting people know it's there in case they want to play. I originally wrote this in C/C++, but then ported to Flash in order to learn the Flash language. Turns out Flash is almost identical to C/C++ except Flash is actually easier to code in. If you were wondering if you ever wanted to pick up Flash to do webgames and you know C/C++, do it!
Play Diamond Drop
God spoke to me.
Now I can replace my "but it can run crysis?" template.
It may have sucked hard at first, but after the various patches, UT3 has evolved to become a fairly decent game!
"What sane person could live in this world and not be crazy?"
Dude, that enormous chip on your shoulder is showing.
This comes as somewhat of a disappointment: I've been toying with the idea of trying to get my 13-year-old stepson (a relatively intelligent, moderately creative and incredibly mature 13 year old with zilch for prospects) interested in 3D modeling and content creation. Therefore I've begun assembling a dedicated workstation for running UDK (Unreal Development Kit), an integrated package from Epic that allows you to create redistributable games and standalone 3D apps that utilize the latest Unreal Engine.
I also considered Blender (in fact, I far prefer he learn it instead) but I think UDK will be a lot more likely to sustain his interest through that initial critical phase.
What I always liked about Epic was their platform-neutral stance. Their Glide and unofficial/after-the-fact OpenGL renderers really made UT99 scream: I could jack up resolutions to unheard of levels on the junkiest of hardware and the game would still FLY (for years after UT99 was obsolete, I was able to amuse myself and my friends running custom UT maps I'd found, thanks to this)
Anyhow, my point is that Epic seems to be compromising on the flexibility that set them apart. Hell, they still rely on PhysX for physics acceleration, and as most of you are no doubt aware, PhysX is a proprietary dead-end: according to nVidia, it's up in the air as to whether or not there'll be any more driver updates for dedicated PhysX hardware and the API won't even run on your nVidia GPU if it detects a Radeon present (apparently there's a hack for this but I don't consider that viable). I'm not sure if there are plans for Unreal to utilize Microsoft's presumably hardware-neutral DirectCompute API for future GPU-based physics calculations or not; perhaps someone could shed some light on the subject.
Not knowing anything about this game, as I am not a FPS gamer, I wonder if a port is really necessary? WINE seems to work quite well for a large number of Windows games.
"The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
Commercial games are, for the most part, dead on the PC.
Fixed!
Buckle your ROFL belt, we're in for some LOLs.
UT3 is bargin bin material because it sucked. You can't expect to sell it full price on a smaller platform and make money when it's just easier to buy the bargin bin Windows version if you really want to play the awful game.
Not that I have played any of the Unreal Tournament series lately, I used to be a heavy UT gamer 8 years ago... I enjoyed the fact that Unreal Tournament 2003 came with Linux installer on the retail discs. I had hoped that this was the future of Linux gaming.
It makes more sense to use winelib and to otherwise attempt to make your game run well under Wine. Then you don't have to provide support for Linux. I mean, from a commercial, big box standpoint, that is. For small games it makes total sense to have a Linux version. On the other hand, for small games it makes total sense to develop the game to be cross-platform to begin with because you won't be running into the limitations of the common cross-platform toolkits, or at least not too often.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
If this had been announced a few years ago, I might have been disappointed. I honestly like UT2004 better, which works nicely on Linux. Honestly though, major commercial games on Linux will never be unless two things happen: MAJOR improvements to its multimedia support (both sound and video architecture are a total mess), and a single distro must step forward as the supported face of desktop Linux. Probably Ubuntu. I'll likely be castigated for saying that, but that is the only way it can ever happen IMO.
It doesn't matter. Even the Windows version is pretty dead.
UT3 servers are mostly bereft of players, which is a crying shame given that it's a fantastic game that most current rigs by gamers can run at max settings. The high system requirements were a barrier to entry to players when it first launched, but that's no longer true now. Check out the current Unreal Tournament 3 server stats
UT 2004 has more than twice the number of players & servers running: UT2k4 server stats. Sure, its mechanics were more enjoyed by players of classic UT99, but UT3 should be enjoyed on its own.
Unreal Tournament series' gameplay, mechanics & multiple game modes was always superior to the quake series (not to mention much more fun and prettier). Oh, and the graphics are pretty gorgeous!
UT3 has been going on sale during holidays during the past 3 years now. You guys should grab it when it goes on sale on Steam this Christmas-New Year. It drops down to about $10 or comes bundled with the complete Unreal series cheap which is amazing bang for buck.
Would be great if more players could hop in. C'mon guys, give it ago! Pretty sure it'll be dirt cheap and well worth your money this coming Steam Christmas-New Year sale.
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UT players quite often fantasize about "superior than quake". You know why quake players don't talk about that? Because they're busy playing.
I had all UT titles, sold them soon. Yes, they're prettier. But I certainly did not enjoy the gameplay, nor the childish online opponents. Of course, YMMV.
Is the XP virtual box that important to you?
Some people use their gaming PCs for things other than gaming, such as working from home. Even among those who don't, For fans of classic games designed for Windows 3.1 or Windows 98, Windows XP Mode could be useful. The 64-bit operating systems can't run Windows 3.1 games at all without some sort of virtual machine emulating a 32-bit CPU. And I seem to remember that plenty of 32-bit games from the 9x era have trouble running in 32-bit Windows Vista and Windows 7, let alone 64-bit, even with compatibility mode turned on for the application.
Hi, I'm a Linux gamer. When I get bored, I have my choice of the following: Advent Rising, Assassin's Creed(II), Borderlands, Crysis, Deus Ex, Diablo 2, Fable, Fallout 3, Gothic 1/2, GTA San Andreas, KotoR2, Max Payne 2, Oblivion, Oni, Psychonauts, all the STALKER games, Starcraft 2, Torchlight, Warhammer 40k, and last but not least all the Source games. You were saying?
Railgun on spawn says hi. ;D This is partly why I enjoyed UT more than Q3. I had a chance of survival in UT, not so in Q3. Plus the mods are much easier to utilize.
-]Phreak Out[-
Nope. I'm pretty sure Steam is a steaming pile of crap no matter what OS it's used on. DRM FTL.
Digital Rights Management Faster Than Light?
Bow-ties are cool.
Windows version ran just fine using WINE.
ELOI, ELOI, LAMA SABACHTHANI!?
"Railgun on spawn says hi."
Instagib ASMD on spawn says hi right back.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Duke Nukem pumps his fist in victory again! Another pretender to the vaporware throne has been vanquished!
Sleep your way to a whiter smile...date a dentist!
I was looking forward to UT3 after playing alot of UT and 2K4. Then I installed the UT3 demo when it came out and I couldn't even start it as it crashed constantly. That was enough for me to forget about it for a long time. Fast forward to the "Black" edition coming out on Steam for $10 and I thought with all the patches they pumped out and new content it would be stable, which it was. By then the community was long dead and there were very few servers. One thing I immediately noticed how terrible the menu UI was. It was clearly a console-based interface copy/pasted with a few tweaks and is very cumbersome to navigate. The server browser and settings menus are terrible. I hope Epic learned their lesson with UT3 and aren't let their summer students make the PC version of Bulletstorm.
Amazing that Adobe has not entered into this market with some variant of Flash. Qt is a cross-platform option for some games. However, isn't PC gaming supposed to be dying in the face of the console onslaught, or is it the other way around?
The problem with UT3 is that it was optimized for consoles, sacrafices game play to clamp down on skilled players having their way with everyone else and sadly even the announcers sound lame.
I still play ut2k4. This is sad I was really looking forward to UT3 release for years.. While UT3 is fun to play in its own right I still prefer a game released in 2004.
UT3 as a platform has a lot of potential... sadly the mod community has yet to fully repair the damage and there are very few good servers worth playing on.
UT2k4 still runs great on linux :)
Total dollars spent versus the cost of the port. All the average says is how much a few people are willing to pay, but if that comes from a hundred Linux customers versus a thousand Windows customers, that's only $136.20 from Linux compared to $628.00 from Windows. And that ignores the cost of the port.
Looking at the pie chart on the Humble Indie Bundle site, Linux accounted for just under a quarter of sales while Windows was more than half of sales. Total sales was $879k, so Windows was roughly $450k to Linux's $200k. Dividing by the averages, that's 71656 Windows customers and 14684 Linux customers, indicating that there were almost five times the number of Windows customers as there were Linux customers.
More importantly, the real numbers to compare are that $200k estimate versus the cost of porting the code to Linux in the first place (I'll discuss support later). Considering that proper planning should make any software already ported to MacOS easier to port to Linux, the cost justification should be there, but that really depends on the developers' proficiency in preparing the code for abstraction (most software will still release Windows first just to get it out the door and to get the money rolling in before working on ports, implying that MacOS could see its port before Linux).
Support: The easy solution is to provide minimal support to Linux users so as to minimize cost. Obviously, this isn't the best model for customer retention, but I'm not sure there would be complaints if such a policy were properly disclosed and the price were discounted.
Use my userscript to add story images to Slashdot. There's no going back.
With sample size that large you can be pretty sure the numbers are meaningful.
Careful with statements like that. The population of customers of the Humble Bundle 2 is not a random sampling of potential computer game customers. It is a significant assumption to use this population as a representative sample of computer game customers.
After playing UT and its multiple game modes, playing Q3A feels like playing virtual cup and ball in slow motion.
I have bought collector's edition when it came out only because they promised a Linux port.
So fuck you Sweeney.
BTW, it sucked big time, UT3 is a lagfest.
The 64-bit operating systems can't run Windows 3.1 games at all without some sort of virtual machine
You've got your facts all jumbled up somewhere. 64-bit OS's can run 32-bit applications just fine. It is 16-bit applications that they can't run
Windows 3.1 applications are 16-bit, except for a few "Win32s" apps that were the beginning of what would become Windows 95.
and 32-bit Windows XP can't run most of them either (no DOS compatibility)
I haven't had much of a problem running 16-bit Windows 3.1 applications on 32-bit Windows XP thanks to wowexec.
so you end up running DOSBOX or some other vitual machine, not "Windows XP mode"
DOSBox comes with a copy of DOS, not a copy of Windows.
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ID Software was bought-out by a bigger company, if you didn't get the memorandom then go look for it: John Carmack is now a technical director no different than a shipping captain and clerk that doesn't own the ship anymore.
They pumped-up Linux all this time, and the nerds fumbled it long enough to make it stick in the market as a technical resource and awesome port-tree for opening cracked and closed computers into unlimited possibilities.
Commerce will always be proprietary, and the public Linux will always be 1 year behind the private releases: but that doesn't prevent technology from being developed on Linux and ported to the proprietary/closed trees. Only the hardware documentation is the issue, as it always will be: there should be more driver cross-platform compatibility layers like how NDISwrapper is used. By this measure, WINE and CodeWeavers Wine and Transgaming WineX/Cedega should become major players on bridging Unix and Linux development to export onto the closed/proprietary areas.
Sucks, but timing is related to disclosure for a product to have a long life cycle, unlike Drug-addict-ware pumped by Blizzard Entertainment working with government-accreditted psychologists.
So you pretty much just admitted you're wrong, and that linux users do in fact purchase software. Not sure why you keep rambling on about something else though.
Nope.
Devastator or RPG on spawn.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Unreal Tournament series' gameplay, mechanics & multiple game modes was always superior to the quake series (not to mention much more fun and prettier). Oh, and the graphics are pretty gorgeous!
It should be noted, that you seem to define 'superior' as 'slower' just because you get fragged every five seconds because you're not used to the pace doesn't mean the game is faulty. The entire reason q3 has so many players these days is because it is so twitch. (oh, and graphically it did age much better than the original UT)
It seems the bigger looming issue is the fact that games for computers regardless of OS are becoming afterthoughts to the juggernaut that is Xbox and Playstation development. Who is really calling the shots for game releases anymore? The computer as a game machine is mostly a platform for WOW or SC2, and many times the titles released these days are afterthoughts from the console world (COD, BF2, Practically every Bethesda title). Yeah yeah, linux lacks games, but this is mostly due to absolute crappy support from Nvidia and ATI and the fact most games are written with DirectX in mind, not OpenGL. Good gaming on linux is a developers choice, and many choose to ignore it or blatantly sabotage it.