Slashdot Mirror


Unreal Tournament 3 For Linux Is Officially Dead

ndogg writes "There is no longer any uncertainty surrounding the release of Unreal Tournament 3 for Linux. It's official: the port is now dead. No reasons were given, but no one should be waiting for it anymore, if anyone still was."

131 of 190 comments (clear)

  1. Netcraft by Mike+Mentalist · · Score: 2, Funny

    What have they to say about this?

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  2. Outrage! by Anonymous Coward · · Score: 5, Insightful

    I hear all 3 of their potential customers are outraged...

    1. Re:Outrage! by Narishma · · Score: 4, Funny

      Not to mention the 3 current customers playing the Windows version.

      --
      Mada mada dane.
  3. Re:No money by Anonymous Coward · · Score: 1, Informative

    true, that's also the reason why windows users pay that much more on average, if they can choose to.

    http://www.humblebundle.com/
    (average prices, linux users pay twice as much as windows users)

  4. Re:No money by grantek · · Score: 4, Insightful

    It was actually some stuff-up about IP, I think (some prebuilt technology they licensed for the game that they couldn't release as they wished). Ryan Gordon did most of the port, and was basically ready to release, then it was shuttered.

  5. Re:No money by Anonymous Coward · · Score: 3, Informative

    Not true, look at http://www.humblebundle.com/

    Average Windows: $6.28
    Average Mac: $8.39
    Average Linux: $13.62

  6. Re:No money by Ostracus · · Score: 3, Insightful

    Reason. Linux users refuse to pay for their software so it's not worth targeting it as a platform.

    So what does the high piracy rate on the Windows platform say?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  7. My money was waiting by topher1kenobe · · Score: 3, Funny

    I bought the first two, and was waiting with dollars clenched in my sweaty fist to throw them at 3 as well. Makes me sad. I've still never played 3.

    --

    yadda

    1. Re:My money was waiting by Tukz · · Score: 1

      You haven't missed anything, except the decay of the UT community.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:My money was waiting by uncledrax · · Score: 1

      UT3 wasn't very good, and you would be disappointed by it compared to the first 3 UT titles ('99', 2003, 2004).
      The bad part is you missed out on some OK mods, but many of those have either gone UDK or to their own released title anyway.. unfortunately it looks like there is no intention on porting UDK to *nix either.. which considering they have/will/should port it to BSD^H^H^HMacOSX, it's only a hop-skip-and-jump away... and that makes me sad.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    3. Re:My money was waiting by apoc.famine · · Score: 1

      I agree with the previous two posters. Been playing UT for more than a decade now. UT3 sucks. It's pretty, but not a fun game. The linux port was confirmed early on, and there was talk of even supporting UnrealED under linux too. When release-day came, they didn't even have a linux SERVER ready, which meant that the 80% or so of the servers normally used for UT games couldn't even host the new version.

      That right there was pretty much the stamp of authority that there would be no UT3 client linux port. When you don't think the most popular server architecture is worth porting UT3 to for release day, there's no way a client is going to follow. So the end result was that they completely shot themselves in the foot. Not enough servers on release day meant a lot of pissed off gamers. The game wasn't great, and tons of functionality had been removed from previous versions. (Hell, the menus were optimized for a console, with no back button because they figured you'd have a red "X" to hit.) You need a GameSpy ID to log in, and at first, the only way to ban people was by GameSpy ID, which you could generate in-game. So essentially there was no banning function until the first patch.

      If you're a long-time fan of the UT franchise, be glad you skipped this one. It took everything good about the game, and trashed it. (Hell, I tried to pick up my mapping, which was passable under UT2k4. I had to read a huge web page, and spend an hour tinkering about to make fog in a test level. UT2k4 had a fog volume. You made a volume, and checked off "fog". UT3 has dynamically scripted effects. Like fog. They even took the editor and made it so that it was so ridiculously complicated that nobody could casually make maps. Either you need to spend a few months learning it, or you can't do much of anything with it. Sure, it's more powerful than all the previous versions. But it's another barrier for the community. Because of this, there are orders of magnitude less maps for UT3 than there were this far into the life of any of the other versions.)

      --
      Velociraptor = Distiraptor / Timeraptor
  8. Re:No money by Jimbookis · · Score: 1

    Horsecrap. I paid for and played UT2004 on Linux only with a GF4 card. I had a great time. I tried the UT3 demo on Windows and alas, it was not as fun as Unreal Tournament or UT2004. So I didn't buy it.

  9. Re:No money by airfoobar · · Score: 2

    Humble Indie Bundle 2 is up now. Linux users consistently pay more than Windows users for the games -- more than twice as much, in fact.

  10. Re:No money by Kjella · · Score: 4, Informative

    Reason. Linux users refuse to pay for their software so it's not worth targeting it as a platform.

    Reason: Ports are years late and often cost more than the original launch price while the Windows version is already in the bargain bin. A rational being will realize that the 30£ = ~$47 vs 5$ will very soon pay for a Windows license, hell even a dedicated Windows PC if you game a little. I'd love to buy more Linux versions, but not at such a craptastic value.

    --
    Live today, because you never know what tomorrow brings
  11. Re:No money by trickyD1ck · · Score: 4, Insightful

    The value of the Humble Bunde is less to Windows users, hence they pay less. Of course, this is a hypothesis.

  12. Officially dead for Windows too by anomnomnomymous · · Score: 5, Informative

    Well, that's a coincidence: It's officially dead for Windows too. And has been since almost three months after launch.

    I really liked the Unreal Tournament games (even though I'm an id Software fanboy), and definitely the first part was a lot better than its counterpart at the time; Quake 3. Whereas Quake 3 had obvious masterlike AI-bots, the AI in Unreal Tournament always seemed to resemble a bit more humanlike play-style.
    UT2004 was great too, and had some awesome new gametypes, which really worked well. They were planning on releasing a new update for it every year (hence the 2004 addition to the title), but failed at doing that (probably because they discovered their new cash cow; Gears of War).
    Unreal Tournament 3's figures were very bad: Already after a month of release, the servers got less and less. As of today there's only a handfull of servers left (for the UK at least), with even less players.
    I must admit myself that I also didn't play UT3 as much as I played the previous titles.

    So to be honest, I can't really see too much of a loss in this (except that it would have been easier for other Unreal engined games to be ported over to Linux).

    --
    When you shoot a mime, do you use a silencer?
    1. Re:Officially dead for Windows too by Vectormatic · · Score: 1

      Pretty much yeah

      i played UT 99 a LOT (even on the dreamcast when i didnt have a PC in my room yet), when 2k3 came out i had my own PC with a GF4 and i enjoyed the hell out of it, 2k4 made it even better, it is still one of the games that i bother installing if i want to play a pc-game, also ran it on linux several times.

      Then ut 3 came out, and it was rather unimpressive, i did buy it from steam at one point, but i hardly played it

      --
      People, what a bunch of bastards
    2. Re:Officially dead for Windows too by citizenr · · Score: 1

      Exactly, Unreal is now officially a console engine, nothing more.

      --
      Who logs in to gdm? Not I, said the duck.
    3. Re:Officially dead for Windows too by PhrostyMcByte · · Score: 1

      +1. I played the hell out of UT2004, but for some reason never really got into UT3. Despite decent initial sales figures on launch day, the game bombed with everyone I know. After a few months the community was very small, and it stayed that way despite attempts to grow it by majorly dropping the price so soon after launch. I can't see a Linux port bringing in any significant amount of players.

    4. Re:Officially dead for Windows too by apoc.famine · · Score: 1

      There are thousands of 2k4 players on every day right now to a couple hundred UT3 players.

      It bombed on launch day because they didn't have the linux server port ready. That's a good indication of how serious they took linux. It bombed in general because they never got a community of players. If a large percentage of your players can't play on launch day, and you overhaul your editor to the point that it can't be casually used, you kill a large percentage of your community. Forcing everyone to use a GameSpy ID to log in doesn't help.

      The comment above by citizenr is spot on - UT is now a console engine. The unpatched version of the game shows it clearly in the menus. No PC game has ever had menus that terrible before, I don't think. It took me a bit before I realized that with an arrow pad and a 'X' and 'O' that the menus made total sense. No ability to put multiple menus on screen at the same time, no "hit a letter and jump to that menu item", lack of back button in many menus, forcing you to escape back to the main menu and work your way through the tree again...

      --
      Velociraptor = Distiraptor / Timeraptor
    5. Re:Officially dead for Windows too by ProfanityHead · · Score: 1

      There are thousands of 2k4 players on every day right now to a couple hundred UT3 players.

      I just looked, 150 players tops playing UT2k4.

    6. Re:Officially dead for Windows too by petsounds · · Score: 1

      I played the hell out of the first Unreal Tournament. The combination of interesting weapons, good level design, the teleport disk ("translocator"), and a great modding engine just made it an awesome package, and the community was quite vibrant. I was involved in one of the better clans at the time. Unfortunately they listened too much to whiney fans and nerfed the teleport disk, whom users were using...ahem... to its full potential (telefrags ahoy!). Nerfing the disk changed CTF game pace from basketball to football. Still a fun game, but that was the start of a slow decent.

      The second iteration (UT 2003) in the series added some goofy combo system, and the feel of character movement was a bit more Quake-like. Level design wasn't as good as the first installment. Weapons didn't feel as impactful. A lot of UT players I talked to at the time felt similarly, but we played it because it was still basically UT. I got bored of it eventually.

      The third iteration (UT 2004) jumped the shark, adding vehicles to the gameplay with huge outdoor levels. I guess they were feeling Halo-envy. It was a piece of shit. My memory is a bit hazy, because I played it only briefly, but the character movement and weapons felt even more Quake-like. And I didn't even bother trying UT3.

      This is what happens when a company doesn't protect a game's "secret sauce" -- what makes it unique. Or perhaps Epic never knew why the first UT was so special. But more likely, they didn't care about UT and merely used it as a vehicle to showcase new Unreal Engine features. Sort of how advertising and reporting is kept separate at newspapers, so too should engine sales and creative development be kept apart.

    7. Re:Officially dead for Windows too by Yunzil · · Score: 1

      The third iteration (UT 2004) jumped the shark, adding vehicles to the gameplay with huge outdoor levels. I guess they were feeling Halo-envy. It was a piece of shit.

      To each his own. To me, 2k4 was the best because it had vehicles and huge outdoor levels.

    8. Re:Officially dead for Windows too by petsounds · · Score: 1

      I wouldn't deny that some people enjoyed it. I was speaking from the perspective of someone who feels the first UT defined the blueprint for the series. Adding vehicles and open levels was a pretty severe departure from that gameplay formula. I like donuts, but that doesn't mean I want donuts in my cereal. YMMV.

  13. Vicious circle by 91degrees · · Score: 4, Insightful

    It's not really worth developing games for Linux. The hardcore gamers - the bulk of the market all use Windows. As a result, anyone with any significant interest in PC games will install Windows. This will naturally perpetute the extreme bias towards windows from developers.

    The only people who will not install Windows at any cost are those with a moral objection to non-free software. These people aren't willing to buy non-free games either.

    I don't think there's any way out of this.

    1. Re:Vicious circle by SwedishPenguin · · Score: 4, Interesting

      I won't install Windows, but I can buy a non-free game every now and then. I'm not much of a gamer, I just don't have the time for it anymore, but I did buy StarCraft 2, and I would have bought Civ5 if it wasn't such a huge pain in the ass to get the demo to work with the pile of crap called Steam.
      I have no objections to non-free end-user software, but I do object to the underlying system and libraries being non-free...

    2. Re:Vicious circle by GooberToo · · Score: 1

      Not completely accurate. According to somewhat vague statements made by various game companies over the years, the raw numbers for Linux are absolutely there. The real problem is, far too many people would rather pirate than pay. As a result, pirates essentially prevent Linux from becoming a viable commercial gaming platform. The only solutions left to game companies are to dramatically increase the per unit costs (to cover the massive per unit burden imposed by pirates) or simply not support the platform. As the first option means pricing themselves out of the market while creating additional development and support costs, they're left with one choice.

    3. Re:Vicious circle by Excelsior · · Score: 1

      Now that's a load of crap. I won't run Windows at any cost because it's not worth any cost to me. I am more productive in Linux, I enjoy customizing my experience, and I don't like having to run 3 heavyweight scanner software to keep my system free of virus, spyware, and malware. It's a better experience for me, so why should I waste time keeping a Windows install patched and safe?

      And for the record, I do happily pay for games that run on Linux, and don't pirate software/music/video like my Windows using friends.

      I think UT3 is dead because its not very popular on Windows, so why waste the effort?

    4. Re:Vicious circle by TaoPhoenix · · Score: 1

      What if some group of companies decided it was good lateral strategy to shake up the status quo and cranked out some 7 high powered games for Linux only, no DRM, fitted for about 7 of the best distros? Forget "ROI" etc, do it just to create total envy to make make both the Windows camps and Apple fans drool with envy. (Same vein, pay for 30 devs for 2 years to spruce up the "boring" connecting stuff all over the Linux landscape.)

      It would be like turning the Bazaar into the Linux Mall. The problem with Dollar Counting on Linux at the moment is you're starting from the defensive. "Invest in the platform" - the problem is not unlike the problems facing Education. You can't count each dollar with a factoid earned by X students. All you know is that suddenly after an influx into a school system all the holistic measurements "just sorta magically" begin to rise.

      Since both MS and Apple will hate this, the consortium needs to be a rather left field group. Just for giggles let's try Google-Opera-EFF-AMD-Nvidia and three big studios.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    5. Re:Vicious circle by tepples · · Score: 1

      Perhaps if DirectX could somehow be cracked and made available on Linux distros.

      I thank the Wine developers for having done this. But every time that happens, it's a step behind as Microsoft releases a new DirectX version. The one thing keeping Wine relevant is that PC games without Windows XP support fail to sell: see Halo 2 and Shadowrun. Games have to remain compatible with versions of Windows that make up the majority of installations despite that they have left mainstream support, which means Wine can support this Windows version's last DirectX version.

    6. Re:Vicious circle by tepples · · Score: 2

      If you weren't purposefully obstinate, using an operating system no one else uses

      Is there an operating system that runs on PCs and doesn't cost this much?

    7. Re:Vicious circle by Bert64 · · Score: 1

      And how high is the additional cost of porting to linux?
      The game is already written, all the graphics and sound already exist, you just need to port the code and the difficulty of that varies on the apis used (directx vs opengl), ofcourse it also becomes a lot easier if you already have ports for similar platforms such as osx.

      The cost of a port is pretty marginal compared to the cost of initially writing the game (especially if the game was originally developed with portability in mind), so even a relatively small number of additional sales can cover the cost.

      Also, piracy doesn't just happen on linux, there are many more pirates using windows than there are on linux. Also, someone who is willing to pirate and wants to play games could just install a pirate copy of windows to play the games on anyway.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    8. Re:Vicious circle by GooberToo · · Score: 1

      And how high is the additional cost of porting to linux?

      There is no single dollar amount. The price can be all over the board too. And even beyond a port, support and testing is frequently a large portion of any porting effort. Pirates frequently add to the support burden but not the pay off, so its a another area where pirates hurt both the ecosystem and the economy.

      You also need to keep in mind, games are so large and complex these days, more often than not, third party packages are used for various tidbits. In some cases these packages are simply not available for Linux. Or, when they are available, it requires yet another contract, purchase, and royalty structure. When its not available, you're now looking at writing code from scratch. In either case, many times this is simply a deal killer. You need to keep in mind, on a per third party basis, this might mean an extra $20,000-$100,000 out of pocket, plus royalties.

      ofcourse it also becomes a lot easier if you already have ports for similar platforms such as osx.

      This is very true. If designers plan on creating a cross platform title up front, it can dramatically decrease their costs and time to market. In most cases, planning to support OSX means 90%-95% of the world is already in place to support Linux. Of course the inverse is also true. Just the same, that doesn't necessarily address testing, support, and third party libraries issues (costs+royalties).

      Also, piracy doesn't just happen on linux, there are many more pirates using windows than there are on linux.

      You're right, but that's not the whole picture. While Windows has a large number of pirates, they also have massive users willing to purchase. So even at 50% piracy rates, you're still looking at a potential of tens of millions of users. Whereas on Linux, you have massive piracy rates which pales the other platforms. So with something like 80+% piracy and and pool of only a couple million potential users, the numbers don't typically work out so well. This basically means the support costs are higher on a per unit basis and the ROI on a per unit basis are very low. OSX users, on the other hand, tend to be very loyal and the platform as a whole experiences some of the industry's lowest piracy rates. This combined with higher desktop numbers means OSX is a much more attractive commercial platform for developers. So for OSX, despite having a fairly small user base, it can still easily make nice with the bottom line.

      Lastly, let's look at support a little more. Linux has many different distributions. Some don't even support LSB, despite being fairly popular. This in turn means support burden is likely to be very disproportionate for its user base. This in turn further complicates the ROI picture while further increasing costs. The fact that AMD[ATI] typically has buggy OpenGL drivers only makes the experience even more frustrating.

      And all the above completely ignores the testing matrix which is further complicated by the Linux distribution numbers.

      As you can see, when developers do provide a set of Linux binaries, its not hard to understand why its frequently on an unsupported basis and completely at this whim.

    9. Re:Vicious circle by GooberToo · · Score: 1

      What if some group of companies decided it was good lateral strategy to shake up the status quo

      What possible incentive do they have to do that?

      Ignoring the slow growth grind of a potential emerging platform (Linux), even getting pirates to stop destroying the economy and ecosystem, there are still other problems which must be addressed which are particular to Linux.

      Of course, this is the same reason pirates damage the economy in other sectors too. For whatever reason, pirates just assume that only multi-billion dollar mega-corporations are affected by piracy and they are fighting the good fight; which in of itself doesn't even make sense. In reality, they are destroying small and medium sized businesses and contrary to their completely illogical logic, pirating isn't helping the company.

      Linux's primary obstacle to becoming a viable commercial gaming platform are pirates. Period.

    10. Re:Vicious circle by AltairDusk · · Score: 1

      You have to accept that when you're using workarounds to get software running on an OS it wasn't designed for you will often run into some issues. Steam runs great on Windows or Mac (there are those who hate the DRM but that has nothing to do with how the client actually performs). If Valve made a Steam client for Linux I'm sure it would run quite well, the problem is which distro do they make it for? So far as I know (and I am admittedly a novice when it comes to Linux) it is not easy to release an application that will run on any distro without releasing it in source form. Like it or not most game companies would not want to release their source.

    11. Re:Vicious circle by apoc.famine · · Score: 1

      The port is largely done. Ryan Gordon historically did many/all the ports for the UT franchise. (Among many other games - he's the god of porting games to linux.) In late 2009 or so he had screenshots of UT3 working, and said it was largely done.

      If there's no port for UT3 to linux by now, you can be guaranteed that it was a decision by Epic not to release it. Either due to some DRM/proprietary code they wedged in there, (There was a lot of talk about PhysX being an issue, if I recall.) or because they just don't care to release it.

      --
      Velociraptor = Distiraptor / Timeraptor
    12. Re:Vicious circle by Anonymous Coward · · Score: 1

      Do you even know what OS is needed to run Steam? Obviously not.

      And the OEM is even less. as well as the fact that it runs just fine using a 10 year old OS. Stop being a little troll.

      Once again the Linux lemmings have to use hyperbole and outright lies to make their "point." Now wonder reasonable people are turning their backs on this culture.

    13. Re:Vicious circle by Ash-Fox · · Score: 2

      If Valve made a Steam client for Linux I'm sure it would run quite well, the problem is which distro do they make it for?

      Just make it for the Linux Standard Base which pretty much every major distro but Gentoo (it can, just not by default) supports out of the box by default?

      Or, you could just include the libraries and libc you compiled against in the same package (the dependencies). I fail to understand the problem?

      --
      Change is certain; progress is not obligatory.
    14. Re:Vicious circle by AltairDusk · · Score: 1

      If Valve made a Steam client for Linux I'm sure it would run quite well, the problem is which distro do they make it for?

      Just make it for the Linux Standard Base which pretty much every major distro but Gentoo (it can, just not by default) supports out of the box by default?

      Ah, well there's my Linux novice status showing, I wasn't aware of that. Out of curiosity are there any major limitations to do that?

    15. Re:Vicious circle by Rockoon · · Score: 1

      Why would anyone buy the Professional edition of windows for a gaming machine, or even a home machine? Is the XP virtual box that important to you?

      --
      "His name was James Damore."
    16. Re:Vicious circle by FreonTrip · · Score: 1

      Perhaps not, but joining a domain might be...

    17. Re:Vicious circle by Drakino · · Score: 2

      Halo 2 and Shadowrun are bad examples. They came out right when Vista was new, and way over 90% of the Windows install base was still on XP. 71.97% of Windows gamers on Steam now have Vista or above, and people on XP are likely to have aging hardware now. I'd expect any new game project starting today to completly ignore XP, and a majority of releases by the end of 2011 to start pushing Vista/7 only support pretty hard.

    18. Re:Vicious circle by farble1670 · · Score: 1

      I fail to understand the problem?

      that's what folks in the industry call "hand waving". i tried to install some games from the ubunto "app store" or whatever it's called. one out of the 5 i tried worked. obviously there's some complexity involved in making a linux app cross-dist.

    19. Re:Vicious circle by Crayon+Kid · · Score: 1

      The only people who will not install Windows at any cost are those with a moral objection to non-free software.

      I wouldn't say I won't install Windows "at any cost"... but I'm not exactly looking forward to that ever being the case. I'd have to have a really burning reason to do so. It's just become so... alien.

      No Compiz, not even workspaces; no centralized update and install; having to install firewall, antivirus, antispyware, wasting resources and still never be sure what's crawling inside your PC; apps installing pieces of themselves all over the main menu and the HDD and leaving cruft behing when you uninstall; every other app using a different look and feel; a taskbar, a "start" menu and a desktop in general that feel like a joke when it comes to customization; having the pleasure of being nagged about a perfectly legit copy as being "pirated".

      Moral objection? I have a moral objection to the Apple lock-in. For Windows I have practical objections.

      --
      i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
    20. Re:Vicious circle by Omestes · · Score: 1

      ... even getting pirates to stop destroying the economy and ecosystem... Of course, this is the same reason pirates damage the economy in other sectors too.

      I'm not advocating piracy, but I haven't actually seen any hard data backing up this assertion. In the music sector I've even seen evidence to the contrary (pirates buy more music). All of the sectors plagued with piracy are ticking along just fine, last I checked, and even showing some decent amount of growth. The premise that piracy is harming anyone really needs to be backed up.

      How is Linux correlated with piracy? I don't see the connection. I own 5, fully bought and paid for, Windows disks, and around 3 OS X updates, also bought and paid for. This is counting the ones discarded for being old and out of date. I have a full 200 disk CD wallet full of games and commercial software, bought and paid for. I am typing this from OpenSuse 11.3, on the open source Chromium browser. I have a Windows box (not a shred of pirated software on it) sitting 3 feet to my left, playing a song from an independent artist, whose CD (in MP3 form) was gotten from Amazon two days ago (The RIAA didn't make money from me... oh dear). In my kitchen I have a fully purchased and paid for (+2 OS updates) Mac Mini being set up to serve music and recipes. I have six computers, 3 of which have Linux running on them (two sole installs, one dual boot). Where is my desire to pirate? Most Linux nerds I know are in my boat, running myriad computers with both free (OSS) software and paid software and OSs.

      I really don't see the connection. I'm running Linux right now on this box because I like it BETTER than Windows, not because it is cheaper, or free (I have a paid Windows license that I could use towards this computer). On my HTPC, I'm running Linux because it is lighter than Windows. I own a registered version of Office, because it is better than OpenOffice. I own an old Photoshop license (granted purchased at a heavy student discount), because it is better than the Gimp.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    21. Re:Vicious circle by Ash-Fox · · Score: 1

      that's what folks in the industry call "hand waving". i tried to install some games from the ubunto "app store" or whatever it's called. one out of the 5 i tried worked.

      I have no idea what you're talking about honestly. This distribution platform you have fabricated is not even relevant to the Linux standard base, please keep on topic, kthnx.

      --
      Change is certain; progress is not obligatory.
    22. Re:Vicious circle by Ash-Fox · · Score: 1

      Ah, well there's my Linux novice status showing, I wasn't aware of that. Out of curiosity are there any major limitations to do that?

      Well, the advantage of using LSB is that your software doesn't need to provide it's own libraries and deal with security updates for those libraries, as the distribution will do that with their LSB distribution as opposed to going solo and providing all the libraries, libc etc. in your own package.

      That aside, the only issue I have had when working with LSB is the developer kit is a bit of a pain in the ass to setup initially on some distributions which decided not to provide the development tools for LSB in their repositories. Beyond that, it's just like compiling any other software on Linux and then packaging it.

      --
      Change is certain; progress is not obligatory.
    23. Re:Vicious circle by grumbel · · Score: 1

      It's not really worth developing games for Linux. The hardcore gamers - the bulk of the market all use Windows.

      It is more troublesome than that: The bulk of the market uses game consoles. These days it isn't exactly uncommon for Windows to get games late, badly broken or not at all, as the PC port is an afterthought, not the main target. Getting games to Linux in a time where the PC gaming market isn't exactly in the best conditions is rather hard.

      The only hope I have left for games on Linux is random indie titles like in the Humble bundle and for big commercial titles streaming services like OnLive, as it should be rather simple to port just the streaming client, without all the support hassles and issues that a full native port would imply.

    24. Re:Vicious circle by farble1670 · · Score: 1

      let me break it down for you ...

      OP: hard to make a cross-dist steam client
      you: just bundle libc

      do you really think that simply bundling libc is the answer to making cross-dist multi-OS-version high-end games for linux? do you think it's that simple?

    25. Re:Vicious circle by GooberToo · · Score: 1

      How is Linux correlated with piracy?

      I've read three studies over the last several years which more or less (slight variance in each study) which support the numbers given. Roughly, up to 50% piracy on Windows. Up to 80% piracy on Linux. And up to 20% piracy on OSX.

      So its easy to see why Linux has a reputation of being associated with socialistic, anti-capitalistic, freeloading, people. For what its worth, Android (which is Linux based and attracts the same people largely because it is Linux), has once again vindicated these studies. Piracy is through the roof on Android and about the only way, by far, most developers can make money is by embedded ads. Where as in stark contrast, the iPhone/OSX ecosystem is thriving and growing; largely without ads.

      The incompetence of pirates is actually making Google cream their pants.

    26. Re:Vicious circle by Omestes · · Score: 1

      I've read three studies over the last several years which more or less (slight variance in each study) which support the numbers given. Roughly, up to 50% piracy on Windows. Up to 80% piracy on Linux. And up to 20% piracy on OSX.

      Not denying that you have, or that such studies exist, but you still really need to reference them. I'm not what these studies consider piracy, for example. It is completely possible to run a full-featured Linux box without ever touching pay software, so it probably isn't software piracy.

      These numbers are somewhat amusing, too. If piracy is so harmful, yet so prevalent, why is any "content" industry still in business? An amusing aside.

      So its easy to see why Linux has a reputation of being associated with socialistic, anti-capitalistic, freeloading, people.

      I don't see this either. Looking around at my friends that are fan-boy-ish devotees to Linux; most of them are pretty die-hard Libertarians. Most of the people who fall towards the hard left, that I know, use Macs. Informal observation, but still I'm guessing there is some validity. How exactly are Linux users freeloading? People make free software (and are often paid for it), offer it up for free, and people download and use it. That is the majority of the Linux ecosystem in a nutshell. I don't see much cause for the term "freeloading". Perhaps anti-capitalist would fit, somewhat, but only in the fact that they aren't willing to pay for an OS. But then again every Linux user I know has several computers sitting around with several (paid for) operating systems installed on them. Very rare is the "pure" Linux user, most of us are computer enthusiasts in general.

      I'm not saying that people don't see Linux users like that, I'm just saying the the claims are largely groundless.

      For what its worth, Android (which is Linux based and attracts the same people largely because it is Linux), has once again vindicated these studies

      Android is now, or will very soon be, the best selling smartphone platform, and it already beats Apple's iOS (or whatever its called) in adoption. This makes Linux nerds a much larger market force than ever believed. This should be news worthy. In fact, Android phones appeal to a larger market segment than Apple's offering. They are more popular, meaning there will be more piracy, and they appeal to a different type of user. People who buy iOS devices (and Apple stuff in general) are more likely to want an "easy" experience, where they accept what a central source wants to give them. This isn't an attack on Apple users, or fans, it just pretty much the definition of "just works". It is much harder to pirate on an iPhone (which has pretty much a single source for all software, which is policed pretty heavily), than on Android (you can get your software from anywhere you like in some cases). So it would attract more pirates. This has nothing to do with the Linux underpinnings of the phone, but more to do with how Google, and various providers, decided to set up their hardware. You could easily lock down a Android phone as much as an iPhone, and only allow a single, heavily regulated, market.

      People could still root it, but people can still root iPhones.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    27. Re:Vicious circle by Ash-Fox · · Score: 1

      do you really think that simply bundling libc is the answer to making cross-dist multi-OS-version high-end games for linux? do you think it's that simple?

      It's how I did it for my published Linux game. So, yes.

      --
      Change is certain; progress is not obligatory.
    28. Re:Vicious circle by GooberToo · · Score: 1

      The studies did not conflate piracy with free software.

      Android is now, or will very soon be, the best selling smartphone platform, and it already beats Apple's iOS (or whatever its called) in adoption.

      Right, but it doesn't change anything.

      In fact, Android phones appeal to a larger market segment than Apple's offering.

      You're confusing accessibility with desirability.

      The rest of your comments are strictly fictional. The facts are, Linux has LOTS of pirates. The facts are, Android and even more pirates. The facts are, its widely believed those pirates largely interesect with the core Linux group. Early Android statistics indicate the first to take up and champion Android were in fact, highly technical Linux users. So nothing here is really surprising.

      Lastly, increases or numbers doesn't change percentages.

    29. Re:Vicious circle by SwedishPenguin · · Score: 1

      Well the thing is the game works fine in wine, it's the completely unnecessary steam wrapper that kills it for me. Even the store-bought copy of Civ V requires the game to be launched through steam. That's insane, and it is what has caused me not to buy the game. Maybe there's a cracked version that removes the steam wrapper out there, if so that would great but I haven't checked.

    30. Re:Vicious circle by SwedishPenguin · · Score: 1

      Like I said, I'm not much of a gamer any more, I just don't have the time. And for 99% of the other stuff I do with my computer, using Linux is a huge time-saver for me over using the archaic windows system.
      If I can launch into a game every now and then, I will, but if I have to reboot to play, I won't, because I won't be able to do anything else at the same time. (I use a dual screen setup and set the wine window to cover one of my screens, leaving the other screen for whatever else I need to have access to.)

    31. Re:Vicious circle by Omestes · · Score: 1

      The studies did not conflate piracy with free software.

      Never said they did. It just is a bit hard to believe since Linux is the only OS I've used where I can have a fully usable system without a single scrap of pay software.

      Second, I've moved from cautious acceptence of these studies, to downright skepticism. Not over their conclusions, but over their existence. A bit of time spent on Google wielded no evidence for their existence. I tried my part in due diligence, so barring you providing links to these studies, I would say the whole issue is rather moot.

      You're confusing accessibility with desirability.

      Nope. The iPhone and various Android options are just as accessible. Last I checked I could get either. Yes, an iPhone would mean changing providers (not so much in the near future), but that really isn't a hurdle. I really can't think of people who really wanted an iPhone being barred from getting one.

      The facts are, Linux has LOTS of pirates

      Your misusing the term "fact", being that these surveys may or may not actually exist, and may or may not actually back that up if they do exist, and may or may not be valid.

      Facts are, its widely believed those pirates largely interesect with the core Linux group.

      Widely believed by whom (this is another claim you'll have to reference to properly use the term "fact") ? And who the hell is the "core Linux group"? Commercial IT departments? the fine folks at Novell, the Fedora Project, the Debian Project, and Canonical? Linus? RMS?

      So, the discussion has moved to the "actual data or GTFO" phase. Currently we might as well be talking about the state of the economy in Wonderland.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    32. Re:Vicious circle by MysteriousPreacher · · Score: 1

      Yeah. I have a Windows 7 partition on my system, but in practice rarely boot to it because of the hassle of not having ready access to my usual environment. I think a similar concern was expressed when Bootcamp first appeared for Macs, but realistically it'd have to be a pretty amazing game for me to bother booting in to Windows. I'd imagine many other users would also rather just click an icon than reboot or have a diminished experience via virtualisation. Look at Steam as an example of a good market. The Mac world has been crying out for a better selection of games, and now Valve delivered a pretty decent selection almost overnight. I've spent about as much on Steam alone in six months on Steam as I had spent on games in the past two to three years. I'd hope Linux to see a similar experience.

      --
      -- Using the preview button since 2005
  14. Is the Engine ported at least? by bomanbot · · Score: 5, Interesting

    That is kind of a bummer, although after such a long time of silence, it was certainly quite expected (also, I guess that the Mac version of that game, which was also announced a long time ago, got axed quietly as well).

    What I would find more interesting however, would be whether the Unreal Engine 3 itself was ported into a workable state, so it could be used for other porting projects in the future. Because although I do not care too much about the Unreal Tournament 3 game itself, having the Unreal Engine 3 on Linux could at least open some interesting possibilities either for other games being ported or for a developer studio using the Engine in a future game and then doing simultaneous cross-platform development.

    Because if you look at the list of games using the Unreal Engine 3, that list of projects is rather impressive (for example, the entire Mass Effect series uses the Engine) and having such a widely used Engine available on Linux would be a boon, I think, maybe even for smaller Indie developers willing to do Linux development (depending on how expensive those licensing terms are).

    Technically, porting should be possible, as the Unreal Engine 3 already runs on Windows, PS3, Xbox 360 and even MacOS X and iOS now, so it has shown that it is portable. And before you ask, I am not concluding that because Epic did an iOS port that it automatically runs on Mac OS X as well, although those two share a decent amount of similarities making the jump between those two platforms a good deal easier. No, actually, with Borderlands now having a Mac port, there are already two titles on Mac OS X using the Unreal Engine 3 that I know of (the other one being Star Trek DAC), so there is proof it runs on the Mac. I know that those are only two titles and only one you could possibly call an AAA title, but sadly, as far as I know, that is still more titles available than on Linux :(

    So I hope Ryan Gordon at least got the Engine ported, so future projects can use it on Linux. Because although losing the game sucks a little, having the Engine could at least give some hope for some better future developments in Linux gaming. It sure could use some.

    1. Re:Is the Engine ported at least? by keithjr · · Score: 1

      That depends. If I recall correctly, the port was originally being held up by legal issues surrounding the PhysX engine. Technically, the port could have been fairly simple.

  15. Re:No money by betterunixthanunix · · Score: 2

    http://www.redhat.com/

    I mean, they only have hundreds of millions of dollars in revenue each year...

    --
    Palm trees and 8
  16. Is now dead? by Sodki · · Score: 1

    It wasn't dead before?

    1. Re:Is now dead? by imakemusic · · Score: 1

      No, just restin'

      --
      Brain surgery - it's not rocket science!
    2. Re:Is now dead? by Ant+P. · · Score: 1

      Not if you actually believe Phoronix, the Iraqi Information Minister of tech blogs.

  17. Let's face it... by GF678 · · Score: 5, Interesting

    Commercial games are, for the most part, dead on the Linux desktop. There are some occasional exceptions but for the most part, if you want a big-name game to appear on Linux you're gonna have to go use WINE as native builds probably won't exist. That said, there are still quite a lot of decent older games which have Linux ports and Ryan does continue development on ports for commercial when he can.

    I think if you really want to avoid disappointment with regards to Linux gaming and want to continue enjoying gaming on Linux... get used to indy games, and forget the big-budget commercial stuff. Indy developers need all the audience they can get and as the Humble Bundles have shown, Linux users are often the most generous per purchase due to a desperate need for games. :)

    Big-name commercial studios like EPIC and iD have abandoned Linux (unlike his previous games John Carmack has expressed a certain doubt about supporting Linux with Rage). It would certainly be NICE if we could get more commercial support, but until that happens, it's less depressing to just aim for indy games.

    1. Re:Let's face it... by the_humeister · · Score: 1

      Or emulators. Quite frankly, all those old console games are still quite good and work well on Linux (NES, SNES, Genesis, etc.). Sure the graphics aren't as flashy, but they're still fun nonetheless. BTW, I got the ROMs from the carts I own.

    2. Re:Let's face it... by VortexCortex · · Score: 4, Interesting

      Commercial games are, for the most part, dead on the Linux desktop. There are some occasional exceptions but for the most part, if you want a big-name game to appear on Linux you're gonna have to go use WINE as native builds probably won't exist.

      Dilogus - The Winds of War

      It's a third person High Fantasy RPG action game that immerses players deep into the awe inspiring fantasy world of Dilogus, allowing them to experience it from multiple perspectives of six unique characters in both single player and co-operative multiplayer mode on Linux and Windows platforms.

      Yeah, Linux game development has to start somewhere.... You can't expect, EA, Epic, ID, etc. to just say, "We're now developing for $NEW_PLATFORM" without watching others first test the waters.

      I think if you really want to avoid disappointment with regards to Linux gaming and want to continue enjoying gaming on Linux... get used to indy games, and forget the big-budget commercial stuff. Indy developers need all the audience they can get [...]

      Big-name commercial studios like EPIC and iD have abandoned Linux (unlike his previous games John Carmack has expressed a certain doubt about supporting Linux with Rage).

      To avoid disappointment with regards to Any Gaming I choose Indy games. As a developer myself, I'm excited about the state of Linux gaming; To me Linux gaming looks like a large, ripe, and untapped market.

      Demand for Linux games does exist. John Carmack is purposefully misleading... He sells a Game engine that doesn't run on Linux & isn't going to advocate making games on any platform that his engine doesn't run on...

      Cross Platform is the future. Mac is a Unix. Linux is a Unix. Macs & "PCs" have the same guts these days. Rage runs on Unix... Not supporting Linux is stupid. Start with cross platform code (or engine), and you don't ever have to "port". Thus, you get additional market presence for $0.00.

      Carmack has invested tons of time into developing for Apple and Microsoft platforms instead of investing time in truly cross platform engine code. As a game developer, (NOT an Engine Designer) it just doesn't make sense to use an Engine that's not cross platform. Why purposefully exclude a section of the market when it's not necessary?

      The big guys will let the little guys innovate first... Add small carp to a big empty pond, watch them grow... Where the big fish are absent, the little fish reign supreme (proof: iPhone/iPad & Android gaming markets). The big guys arn't stupid, just misleading. Steve Jobs said, "No one wants a tablet PC", and then develops an iPad... In the past Carmack has expressed "doubts" about games in the browser and on mobile platforms, yet now has both mobile and browser games.

      Don't be fooled, he'll makes games for Linux after others have already blazed the trails and "built out" the market.

    3. Re:Let's face it... by Crayon+Kid · · Score: 3, Informative

      Why purposefully exclude a section of the market when it's not necessary?

      Dunno, but I'd sure like to ask the devs of Torchlight that question. Why intentionaly exclude a Linux port considering they used a cross-platform engine? It blows the mind.

      Granted, it later turned out to run ok under Wine... but in the meantime I was undecided and waited until the game was up on offer for $5. If there was a native Linux port I'd have payed the full $20 from the start. That's $15 they cheated themselves out of. All this while most indy devs out there would be aghast at the thought of throwing $15 out the window like that.

      --
      i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
    4. Re:Let's face it... by moonbender · · Score: 1

      ... PSX, PS2, GameCube, Wii. Yep, there are working emulators for all of them. Some Wii games look freaking brilliant in 1080p. Needs a pretty fast CPU though.

      --
      Switch back to Slashdot's D1 system.
    5. Re:Let's face it... by walshy007 · · Score: 1

      Linux users have given up on playing games by now, and those that haven't just aren't used to paying for software at all,

      Bullshit, I run linux, I game and I don't pirate. That being said my tastes for games is different from your average frothing at the mouth teenager.

      My favourite games while old have ports to linux (quake3, nwn, baldur's gate 2) and most modern games (CoD and other such) I have played I have little to no interest in.

      I'd argue legal gaming on linux is good, if you have a specific subset of tastes and are not after the flavour of the month.

    6. Re:Let's face it... by quintesse · · Score: 1

      I have no inside information about why the didn't include a Linux version of their game, but as a developer I can think of at least two important reasons:

      1. The support trouble a Linux version would cause. It's the same on Windows (different problems though) but at least there the size of the market makes it affordable. But it's no surprise many game develoeprs started developing for consoles that are much more regulated and therefore cause much less problems in this area. That's probably the reason some of those developers have at least started testing the waters on the Mac, becasue in a way it's comparable to the console market: at's a much more controlled environment. So it might make up a bit for the fact that the Mac market is quiete small compared to the Windows market.

      2. They might have used 3rd party components that have no Linux version. Think DRM, launchers/updaters and/or propietary audio/video codecs. (Which is what rumours said was the problem with the UT3 port)

  18. Does it matter? by lyinhart · · Score: 1, Interesting

    Linux users already have Alien Arena, Sauerbraten, Tremulous and Nexuiz, among other FPS games. And the ID Software titles. I doubt they'll miss one more FPS game.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
  19. Re:No money by Ephemeriis · · Score: 1

    Reason. Linux users refuse to pay for their software so it's not worth targeting it as a platform.

    Actually, my personal experience has been different.

    In general, the *nix guys I've met have an appreciation for well-crafted software and don't have a problem paying for it.

    The Windows guys, on the other hand have absolutely no problem pirating anything and everything.

    Obviously your mileage may vary... But I suspect there was more to this than simply "those tree-hugging open-source hippies won't pay!" Probably some bit of licensed technology that couldn't be released in an open source format.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  20. Re:No money by Tinctorius · · Score: 2

    Averages don't say much here, we need more statistics. There could be more Linux users among the outliers, while the medians among users may be the same for all OSes.

  21. Re:No money by Anonymous Coward · · Score: 1

    Aaaarrr, that we be matey!

  22. Re:No money by McTickles · · Score: 1

    This is because Linux guys are more likely to understand what it takes to get software working

  23. Re:No money by kyouteki · · Score: 1

    You know, I concur that UT3 was not nearly as fun as UT or UT2004, but I've never been able to put my finger on WHY it is inferior.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  24. Re:No money by SuricouRaven · · Score: 3, Interesting

    Alternate hypothesis: Linux users tend to be idealists, who agree with the Bundle's cause, and thus will be more willing to donate.

  25. Re:No money by SuricouRaven · · Score: 1

    Tried UT3 for lanpartying, but the game was too demanding for any of our computers except one to run well. We'll stick with ut2k4.

  26. Re:Just install WIndows 7 already. by Yvan256 · · Score: 5, Funny

    Stop apt-getting crappy Linux and apt-get a life.

    I tried, man, I tried. But there's so many dependencies...

  27. It's a shame, UT3 wasn't that bad by Draaglom · · Score: 4, Informative

    It may have sucked hard at first, but after the various patches, UT3 has evolved to become a fairly decent game!

    --
    "What sane person could live in this world and not be crazy?"
  28. Re:No money by makomk · · Score: 2

    According to the chart on the website, Linux sales currently make up just under a quarter of total revenue for the Humble Bundle 2. (For the original Humble Bundle it was a full quarter, but that had Linux versions of the games that actually worked.)

  29. Re:No money by Bert64 · · Score: 2

    My thoughts (as a long term linux user)...
    I have a certain amount of goodwill (ie money im willing to spend) but it only goes so far.. If a piece of software is significantly better than any free counterparts enough to justify its price tag then i'm quite happy to pay for it, if not then i would very much prefer to do without it.
    Now games i can always do without, but if they're good i'm quite happy to spend a reasonable sum.

    Windows users on the other hand have already paid for a mediocre os, and have probably paid again to get basic/essential functionality, so many of them will already be at the end of their patience.

    A linux user will typically have got everything they *need* for their day to day use for free, so games are just optional extras.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  30. Re:No money by Joce640k · · Score: 1

    They all say "Arrrrr!", why do you ask?

    --
    No sig today...
  31. I was expecting this but still... by Type44Q · · Score: 1

    This comes as somewhat of a disappointment: I've been toying with the idea of trying to get my 13-year-old stepson (a relatively intelligent, moderately creative and incredibly mature 13 year old with zilch for prospects) interested in 3D modeling and content creation. Therefore I've begun assembling a dedicated workstation for running UDK (Unreal Development Kit), an integrated package from Epic that allows you to create redistributable games and standalone 3D apps that utilize the latest Unreal Engine.

    I also considered Blender (in fact, I far prefer he learn it instead) but I think UDK will be a lot more likely to sustain his interest through that initial critical phase.

    What I always liked about Epic was their platform-neutral stance. Their Glide and unofficial/after-the-fact OpenGL renderers really made UT99 scream: I could jack up resolutions to unheard of levels on the junkiest of hardware and the game would still FLY (for years after UT99 was obsolete, I was able to amuse myself and my friends running custom UT maps I'd found, thanks to this)

    Anyhow, my point is that Epic seems to be compromising on the flexibility that set them apart. Hell, they still rely on PhysX for physics acceleration, and as most of you are no doubt aware, PhysX is a proprietary dead-end: according to nVidia, it's up in the air as to whether or not there'll be any more driver updates for dedicated PhysX hardware and the API won't even run on your nVidia GPU if it detects a Radeon present (apparently there's a hack for this but I don't consider that viable). I'm not sure if there are plans for Unreal to utilize Microsoft's presumably hardware-neutral DirectCompute API for future GPU-based physics calculations or not; perhaps someone could shed some light on the subject.

     

  32. WINE by blind+biker · · Score: 1

    Not knowing anything about this game, as I am not a FPS gamer, I wonder if a port is really necessary? WINE seems to work quite well for a large number of Windows games.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:WINE by atomic-penguin · · Score: 1

      ...I wonder if a port is really necessary? WINE seems to work quite well for a large number of Windows games.

      The Unreal Tournament 3 (Black Edition) on Steam works just fine on Wine/Crossover/Cedega. I remember reading a while back that Ryan "Icculus" Gordon was working on the port, however the proprietary PhysX engine was really holding the whole process up. Ageia, at the time in 2007, did not want PhysX on Linux. I honestly don't know if that stance has changed since NVidia acquired the company. It wouldn't matter if that stance had changed, nobody in their right mind would seriously expect Epic to spend time and money on development, three years later, with little or no profit motivation.

      Last year, I broke down and bought the UT3, Black Edition on sale through Steam. Played it a few times on Wine. There was a Linux-based dedicated server released, it barely works, that is if you can even get it to run without segfaulting. Six years ago, you could go pick up a copy of Unreal Tournament, GOTY Edition for $9.99 in the bargain bin. That $9.99 game ran on Linux and Windows, there were thousands of fan-created maps, and it was a lot of fun for very little up-front investment. Our local Linux User's Group members got their money worth when that game was chosen for the group's monthly LAN parties. Several group members played it off and on for at least another 2 years.

      Is it necessary to have a source port, absolutely not? Is it disappointing, almost certainly. There are probably a few Linux users 'round here that have fond memories of playing the original Unreal single player game on a 3DFX Voodoo card with the Glide renderer on Linux 10-11 years ago. Especially, since Linux has been supported for both the client, and dedicated server throughout the history of the Unreal franchise. I'm a little disappointed with what seems to be a step back from Linux, from a company who has enthusiastically supported our community in the past.

      I hope lessons have been learned on Epic's part and they are not doomed to repeat the same mistakes. Its unfortunate that a Linux port was promised by Epic, and they did not deliver. Has it kept anyone from playing the game, probably not.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  33. Re:No money by LingNoi · · Score: 1

    What statistics do you need to refute the GGPs claim that linux users refuse to pay for software then?

  34. Re:No money by Dan9999 · · Score: 1
    I'm still a huge UT2004 player but did give UT3 a couple of months when it came out and again this summer. I could probably narrow it down to a few reasons why a lot of people didn't enjoy ut3.

    It's mostly dark pastel colours and looks more like a movie (which is what you don't want when you interact with an environment, but is what you want when being told a story... I don't need blur in a game, when I turn quickly, my eyes already blur natually because things are moving quickly [who even thought of putting blur in an fps... duh!]).

    With all this blur and dark shading of every colour, you don't get a larger view in your environment and feel a little more alone even when on a team... or standing right next to someone.

    When you're in a vehicle the camera view is too close to the vehicle. What the hell!

    And my biggest peeve is that the game just feels slower. No double jumping.

    Anyways, I'm one of those who has given pretty much every fps that's come out in the last 3 years a real try (at least 20-30 hours) and have not found one that's got something to entice me, in fact they're all going in the wrong direction... slow and blind.

    I'm still open to try new ones anytime they come out and always keep my hopes up. But UT3 was the last time that I buy a game before I try it.

  35. Re:No money by Scutter · · Score: 2

    I'm not sure why you've made it your crusade to post the same "meaningless statistics" reply to every post on this story. My only conclusion is that you simply don't care about real facts unless they prove your view of "linux users being cheap" to be the correct one.

    What are you talking about? I've only mentioned it once. Well, twice if you count me replying to the person who commented on my post, and this post is only my third in this entire story. How is that a "crusade to post the same...reply to every post..."?

    --

    "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
  36. Re:No money by AltairDusk · · Score: 1

    The number you're referencing is worthless without statistics. Maybe they only sold ten linux copies but one buyer paid $100 while everyone else only paid pennies.

    It's not worthless at all in this context. It was posted to refute the statement that "Linux users refuse to pay for their software". Say what you want about the statistics but one thing that is clear is Linux users did pay for the bundle.

  37. It sucked one Windows so it's no surprise by thetoadwarrior · · Score: 1

    UT3 is bargin bin material because it sucked. You can't expect to sell it full price on a smaller platform and make money when it's just easier to buy the bargin bin Windows version if you really want to play the awful game.

  38. Re:No money by airfoobar · · Score: 1

    Let me remind you that with a sample of over 110k purchases, the large outliers become statistically insignificant.

    For example, if there are 10 * $500 and 5000 * $0.10, the average value is 5500 / 5010 = $1.01.

  39. Re:No money by morari · · Score: 1

    Are you sure it didn't have more to do with UT3 being an extremely unpopular game? I mean, justified or not, no one really played UT3 all that much. It just couldn't compare to either UT99 nor UT2K4 in any way aside from it's grungy atmosphere and shiny graphics.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  40. Re:No money by Saint+Gerbil · · Score: 1

    Yet the share for windows is about twice that of the other platforms you would expect a wider spread.

  41. I had high hopes by gsmalleus · · Score: 1

    Not that I have played any of the Unreal Tournament series lately, I used to be a heavy UT gamer 8 years ago... I enjoyed the fact that Unreal Tournament 2003 came with Linux installer on the retail discs. I had hoped that this was the future of Linux gaming.

  42. linux ports of windows titles not the answer by drinkypoo · · Score: 2

    It makes more sense to use winelib and to otherwise attempt to make your game run well under Wine. Then you don't have to provide support for Linux. I mean, from a commercial, big box standpoint, that is. For small games it makes total sense to have a Linux version. On the other hand, for small games it makes total sense to develop the game to be cross-platform to begin with because you won't be running into the limitations of the common cross-platform toolkits, or at least not too often.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  43. Not surprising by Dega704 · · Score: 1

    If this had been announced a few years ago, I might have been disappointed. I honestly like UT2004 better, which works nicely on Linux. Honestly though, major commercial games on Linux will never be unless two things happen: MAJOR improvements to its multimedia support (both sound and video architecture are a total mess), and a single distro must step forward as the supported face of desktop Linux. Probably Ubuntu. I'll likely be castigated for saying that, but that is the only way it can ever happen IMO.

    1. Re:Not surprising by walshy007 · · Score: 1

      MAJOR improvements to its multimedia support (both sound and video architecture are a total mess).

      First of all, how is the video architecture a mess? you open an x11 window and create an opengl context and you're fine.

      On the audio side the single biggest problem is the widespread use of pulseaudio, switch to jack and if you code your audio right pretty much all the problems go away

      and a single distro must step forward as the supported face of desktop Linux. Probably Ubuntu. I'll likely be castigated for saying that, but that is the only way it can ever happen IMO.

      There are major problems with this. For starters some of the more retarded things ubuntu has done which drive away many long term (before ubuntu existed) linux users. You would be punishing people who like to run their system their own way for no good reason (although in all likelihood they could get it to run anyway).

      Linux as it stands is perfectly capable of doing gaming, I would say the largest problem is simply lack of game developer experience in supporting it as a target.

  44. Re:No money by tixxit · · Score: 1

    I've bought several Linux games now, NWN (Diamond ed.), Quake 3 & 4, and Doom 3. For each, I actually bought the Windows version, then downloaded the Linux client for free from the developer's website. In NWN case, I actually only bought the Windows version for the license key, even the data was available for download.

  45. Re:No money by marcansoft · · Score: 2, Informative

    Total revenue right now is $861,710.88, let's say $850k. Linux users are just under a quarter of that, let's say 22%. So Linux users are responsible for $187k. The average Linux contribution is $13.61, so that's circa 13700 Linux buyers. Of note, the top contributor paid $2k, so no one Linux user is accountable for the vast majority of the $187k or anything like that. With sample size that large you can be pretty sure the numbers are meaningful.

    The same calculations say they have about 75400 Windows buyers and about 22200 OSX buyers. So Linux makes up 12% of the userbase and 22% of the revenue (ish, guesstimating a bit by the graph), OSX makes up 20% of the userbase and 22% of the revenue, and Windows makes up 68% of the userbase and 56% of the revenue. Doesn't sound to me like any of the three OSes are worth ignoring at all. Not to mention the game developers are saying that Linux ports are more than paying for themselves.

  46. Re:Just install WIndows 7 already. by couchslug · · Score: 2

    That's a bit harsh, but not too far removed from the truth.

    For gaming, running a Winbox makes sense. Computers are trivially expensive nowadays, so run several if you like and enjoy the benefits.

    There isn't a need to CHOOSE between operating systems. Run one, some, or many. This is a geek forum, no? You can have all the computers you like, and with little effort you can have more than you'll ever need.

    Complaining that Linux doesn't run popular games is like complaining your pliers make a lousy hammer.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  47. Re: Linux port? How about the Windows port! by naz404 · · Score: 1

    It doesn't matter. Even the Windows version is pretty dead.

    UT3 servers are mostly bereft of players, which is a crying shame given that it's a fantastic game that most current rigs by gamers can run at max settings. The high system requirements were a barrier to entry to players when it first launched, but that's no longer true now. Check out the current Unreal Tournament 3 server stats

    UT 2004 has more than twice the number of players & servers running: UT2k4 server stats. Sure, its mechanics were more enjoyed by players of classic UT99, but UT3 should be enjoyed on its own.

    Unreal Tournament series' gameplay, mechanics & multiple game modes was always superior to the quake series (not to mention much more fun and prettier). Oh, and the graphics are pretty gorgeous!

    UT3 has been going on sale during holidays during the past 3 years now. You guys should grab it when it goes on sale on Steam this Christmas-New Year. It drops down to about $10 or comes bundled with the complete Unreal series cheap which is amazing bang for buck.

    Would be great if more players could hop in. C'mon guys, give it ago! Pretty sure it'll be dirt cheap and well worth your money this coming Steam Christmas-New Year sale.

  48. Re: Linux port? How about the Windows port! by instagib · · Score: 1

    UT players quite often fantasize about "superior than quake". You know why quake players don't talk about that? Because they're busy playing.
    I had all UT titles, sold them soon. Yes, they're prettier. But I certainly did not enjoy the gameplay, nor the childish online opponents. Of course, YMMV.

  49. Re:No money by JSBiff · · Score: 4, Informative

    "One buyer can throw off the chart completely."

    No they can't:

    Fact one: as of *right now* the total number of purchases is about 116,000.
    Fact two: as of *right now*, the *largest* contribution was only $2000 dollars. (The top ten contributions are listed, and they go down quickly from that $2000 figure - #10 is currently $500, so by definition, all the remaining contributions are less than $500, unless the statistics they are reporting are outright lies. It is very likely that the vast majority of users would be donating less than $100.)
    Fact three: as of *right now*, the total sales volume in dollars is $869,711

    Put all the facts together, and you get a picture that the $869,000 was raised through a LOT of fairly small contributions. Or, at least, no ONE SINGLE donator made a large enough contribution to significantly throw off the averages. In order for one person to throw it off, they would need to make a donation many orders of magnitude larger (say $100,000-200,000), but that is *simply* not the case since we know the largest donation was only $2000.

    It would really behoove you, when the GGP says to go look at the statistics on humblebundle.com, to actually GO LOOK AT THE STATISTICS, instead of making posts which show you obviously didn't bother to look over them at all, instead preferring to make specious arguments that are directly contradicted by the data HAD YOU BOTHERED TO LOOK FIRST.

  50. To play Windows 3.x/4.x games by tepples · · Score: 1, Redundant

    Is the XP virtual box that important to you?

    Some people use their gaming PCs for things other than gaming, such as working from home. Even among those who don't, For fans of classic games designed for Windows 3.1 or Windows 98, Windows XP Mode could be useful. The 64-bit operating systems can't run Windows 3.1 games at all without some sort of virtual machine emulating a 32-bit CPU. And I seem to remember that plenty of 32-bit games from the 9x era have trouble running in 32-bit Windows Vista and Windows 7, let alone 64-bit, even with compatibility mode turned on for the application.

    1. Re:To play Windows 3.x/4.x games by Rockoon · · Score: 1

      The 64-bit operating systems can't run Windows 3.1 games at all without some sort of virtual machine emulating a 32-bit CPU.

      You've got your facts all jumbled up somewhere. 64-bit OS's can run 32-bit applications just fine. It is 16-bit applications that they can't run, and 32-bit Windows XP can't run most of them either (no DOS compatibility) so you end up running DOSBOX or some other vitual machine, not "Windows XP mode"

      --
      "His name was James Damore."
  51. No games under Linux, yeah right. by FeepingCreature · · Score: 1

    Hi, I'm a Linux gamer. When I get bored, I have my choice of the following: Advent Rising, Assassin's Creed(II), Borderlands, Crysis, Deus Ex, Diablo 2, Fable, Fallout 3, Gothic 1/2, GTA San Andreas, KotoR2, Max Payne 2, Oblivion, Oni, Psychonauts, all the STALKER games, Starcraft 2, Torchlight, Warhammer 40k, and last but not least all the Source games. You were saying?

    1. Re:No games under Linux, yeah right. by kuzb · · Score: 1

      Now, look at the release dates for most of those games. It's great that you're getting yesterday's games today, but some of us want to play today's games today.

      --
      BeauHD. Worst editor since kdawson.
    2. Re:No games under Linux, yeah right. by FeepingCreature · · Score: 1

      Now, look at the release dates for most of those games. It's great that you're getting yesterday's games today, but some of us want to play today's games today.

      A year ago? (AC2, CoP, SC2) You know, I'm fine with that. :p There simply haven't been that many interesting games released lately.

    3. Re:No games under Linux, yeah right. by walshy007 · · Score: 1

      absolute frame changes are useless, talk in percentages. a change from 100fps to 50fps is dramatic, but from 1300fps to 1250 is not. You made people click the link to see what your numbers even meant

      Also a 10-15% typical hit is to be expected to a small extent when you wrap directx to opengl, native opengl games tend to be a lot closer or even better performance.

  52. Re:No money by LethargicParasite · · Score: 2

    "Linux users refuse to pay for their software." "Yes, they pay more for their software than Windows users, but [motive]."

  53. Re: Linux port? How about the Windows port! by TrancePhreak · · Score: 1

    Railgun on spawn says hi. ;D This is partly why I enjoyed UT more than Q3. I had a chance of survival in UT, not so in Q3. Plus the mods are much easier to utilize.

    --

    -]Phreak Out[-
  54. Re:No money by Tetsujin · · Score: 1

    They all say "Arrrrr!", why do you ask?

    'Cause the ninja infiltrator wants to know how to identify his targets...

    --
    Bow-ties are cool.
  55. FTL News Feed by Tetsujin · · Score: 1

    Nope. I'm pretty sure Steam is a steaming pile of crap no matter what OS it's used on. DRM FTL.

    Digital Rights Management Faster Than Light?

    --
    Bow-ties are cool.
  56. There's little reason for a native Linux port... by Lead+Butthead · · Score: 1

    Windows version ran just fine using WINE.

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
  57. Re: Linux port? How about the Windows port! by Khyber · · Score: 1

    "Railgun on spawn says hi."

    Instagib ASMD on spawn says hi right back.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  58. Re: Linux port? How about the Windows port! by davester666 · · Score: 1

    Duke Nukem pumps his fist in victory again! Another pretender to the vaporware throne has been vanquished!

    --
    Sleep your way to a whiter smile...date a dentist!
  59. Poor demo + console port = DOA by dstyle5 · · Score: 1

    I was looking forward to UT3 after playing alot of UT and 2K4. Then I installed the UT3 demo when it came out and I couldn't even start it as it crashed constantly. That was enough for me to forget about it for a long time. Fast forward to the "Black" edition coming out on Steam for $10 and I thought with all the patches they pumped out and new content it would be stable, which it was. By then the community was long dead and there were very few servers. One thing I immediately noticed how terrible the menu UI was. It was clearly a console-based interface copy/pasted with a few tweaks and is very cumbersome to navigate. The server browser and settings menus are terrible. I hope Epic learned their lesson with UT3 and aren't let their summer students make the PC version of Bulletstorm.

  60. It's total dollars spent versus the cost of portin by Khopesh · · Score: 1

    Total dollars spent versus the cost of the port. All the average says is how much a few people are willing to pay, but if that comes from a hundred Linux customers versus a thousand Windows customers, that's only $136.20 from Linux compared to $628.00 from Windows. And that ignores the cost of the port.

    Looking at the pie chart on the Humble Indie Bundle site, Linux accounted for just under a quarter of sales while Windows was more than half of sales. Total sales was $879k, so Windows was roughly $450k to Linux's $200k. Dividing by the averages, that's 71656 Windows customers and 14684 Linux customers, indicating that there were almost five times the number of Windows customers as there were Linux customers.

    More importantly, the real numbers to compare are that $200k estimate versus the cost of porting the code to Linux in the first place (I'll discuss support later). Considering that proper planning should make any software already ported to MacOS easier to port to Linux, the cost justification should be there, but that really depends on the developers' proficiency in preparing the code for abstraction (most software will still release Windows first just to get it out the door and to get the money rolling in before working on ports, implying that MacOS could see its port before Linux).

    Support: The easy solution is to provide minimal support to Linux users so as to minimize cost. Obviously, this isn't the best model for customer retention, but I'm not sure there would be complaints if such a policy were properly disclosed and the price were discounted.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  61. Re:sample size by glodime · · Score: 1

    With sample size that large you can be pretty sure the numbers are meaningful.

    Careful with statements like that. The population of customers of the Humble Bundle 2 is not a random sampling of potential computer game customers. It is a significant assumption to use this population as a representative sample of computer game customers.

  62. Re:No money by Reservoir+Penguin · · Score: 1

    Support contracts from enterprise customers. Now what does it have to do with the sorry state of Linux on the desktop and the willingness of Linux desktop users to pay for commercial software? Do you believe that selling expensive support contracts for a game is a viable option for software companies?

    --
    US-UK-Israel: The real Axis of Evil
  63. I sold my copy of UT3 on eBay long time ago by Technomancer · · Score: 1

    I have bought collector's edition when it came out only because they promised a Linux port.
    So fuck you Sweeney.
    BTW, it sucked big time, UT3 is a lagfest.

  64. Windows 3.1 applications are 16-bit by tepples · · Score: 2

    The 64-bit operating systems can't run Windows 3.1 games at all without some sort of virtual machine

    You've got your facts all jumbled up somewhere. 64-bit OS's can run 32-bit applications just fine. It is 16-bit applications that they can't run

    Windows 3.1 applications are 16-bit, except for a few "Win32s" apps that were the beginning of what would become Windows 95.

    and 32-bit Windows XP can't run most of them either (no DOS compatibility)

    I haven't had much of a problem running 16-bit Windows 3.1 applications on 32-bit Windows XP thanks to wowexec.

    so you end up running DOSBOX or some other vitual machine, not "Windows XP mode"

    DOSBox comes with a copy of DOS, not a copy of Windows.

  65. Re:It's total dollars spent versus the cost of por by LingNoi · · Score: 1

    So you pretty much just admitted you're wrong, and that linux users do in fact purchase software. Not sure why you keep rambling on about something else though.

  66. Re: Linux port? How about the Windows port! by Khyber · · Score: 1

    Nope.

    Devastator or RPG on spawn.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  67. Re:No money by Black+LED · · Score: 1

    Then why does commercial software consistently offer better products than open source projects?

    Linux guys don't know shit about what it takes to get software working. If they did, they'd be making and selling commercial software. "Open source" is a way to avoid any kind of quality assurance. It says, "don't complain even if the software is half-assed and broken because it was free".

  68. Re: Linux port? How about the Windows port! by walshy007 · · Score: 1

    Unreal Tournament series' gameplay, mechanics & multiple game modes was always superior to the quake series (not to mention much more fun and prettier). Oh, and the graphics are pretty gorgeous!

    It should be noted, that you seem to define 'superior' as 'slower' just because you get fragged every five seconds because you're not used to the pace doesn't mean the game is faulty. The entire reason q3 has so many players these days is because it is so twitch. (oh, and graphically it did age much better than the original UT)

  69. Re:ID didn't abandon Linux; it graduated. by walshy007 · · Score: 1

    there should be more driver cross-platform compatibility layers like how NDISwrapper is used.

    Could not have used a worse example, closed source windows drivers on linux are a nasty, nasty hack.

  70. Re:No money by quintesse · · Score: 1

    That was defenitely MY reason for donating. I haven't even played any of the games yet, but I'm willing to support the cause for Linux Gaming.
    For me personally I will purge Windows from my system the moment Valve makes Counter Strike available for Linux :)
    (no, please don't start telling me about WINE, I've tried it and 30fps (max, it might go as low as 15fps at times while I get 100+ in Windows) are fine for sinlge player games, but in game like CS every frame counts)

  71. Re:No money by McTickles · · Score: 1

    Go back to your "developers developers guru/monkey" and let real coders do the job behind the curtains of MS's next convention...

  72. As a slight off-topic by TheBilgeRat · · Score: 1

    It seems the bigger looming issue is the fact that games for computers regardless of OS are becoming afterthoughts to the juggernaut that is Xbox and Playstation development. Who is really calling the shots for game releases anymore? The computer as a game machine is mostly a platform for WOW or SC2, and many times the titles released these days are afterthoughts from the console world (COD, BF2, Practically every Bethesda title). Yeah yeah, linux lacks games, but this is mostly due to absolute crappy support from Nvidia and ATI and the fact most games are written with DirectX in mind, not OpenGL. Good gaming on linux is a developers choice, and many choose to ignore it or blatantly sabotage it.