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Taking the Fun Out of StarCraft II

StarCraft II lead designer Dustin Browder recently spoke with Gamasutra about how designing a real-time strategy game for competition can sometimes be at odds with designing something purely for the sake of fun. "'It took me a year and a half to figure this out,' said Browder, an enthusiastic designer who might also be around the top 10 percent in the world in terms of speed-talking. 'I kept trying to shove stuff in that was fun but wasn't a sport,' he said. 'And everybody would tell me "no," and I wouldn't understand why. And I thought they were all jerks. I didn't know, right? I couldn't figure it out.' ... 'It took me a long time to understand why this sport value is so important,' Browder continued. The development team kept itself in check, nixing units that overlapped with the roles of other units and dumping units that were deemed too complicated. Some of the units cut were fun to use, but just didn't fit with the game's objectives as an eSport. 'It makes it so challenging for designers on the project to come up with new and good ideas,' said Browder. 'We could sit here right now, and come up with 10 great ideas for an RTS. But I almost guarantee you that all of those would get shot down for a sport.'"

199 of 293 comments (clear)

  1. The thing with 'adding fun' to a game is that... by ThePromenader · · Score: 1

    ...the game players are already having fun playing the game as it is, and even if new features may be fun, learning to use them in itself is not so fun at all.

    --

    No, no sig. Really.

    ThePromenader
  2. Excuses by Anonymous Coward · · Score: 3, Insightful

    Sounds like an excuse for poor game design. Good games can be fun and competitive at the same time. Look at Marvel vs Capcom. You can button-mash and not know what the hell is going on and still have a blast. You can also distill a perfect strategy and play-style and win tons of money playing the game for sport. At what point did Blizzard decide they had to pick one or the other? Maybe this isn't the same company I knew from my youth.

    1. Re:Excuses by ShakaUVM · · Score: 1

      >>At what point did Blizzard decide they had to pick one or the other? Maybe this isn't the same company I knew from my youth.

      Nuclear launch detected.
      Nuclear launch detected.
      Nuclear launch detected.

      Yeah, it's still fun.

    2. Re:Excuses by RyuuzakiTetsuya · · Score: 1

      You clearly don't know how to play Marvel Vs Capcom.

      Good players can eat button mashers for breakfast.

      Besides, in terms of "bad design" Marvel vs Capcom is pretty up there.

      (Seriously between it and it's two sequels, MvC2/MvC3, it's seriously friggin' broken.)

      --
      Non impediti ratione cogitationus.
    3. Re:Excuses by rekenner · · Score: 4, Interesting

      And if SC2 was 'balanced' like MvC2 was or MvC3 is looking like it will be (given that the metagame is young, I hesitate to say 'is'), then some fractional amount of a single race would be used, as everything else is too bad to be used. So, maybe only the Marine, Reaper, Banshee, and Raven are the only units in the entire game worth using. That's good game design, right? Or maybe only a unit or two from each race are usable and teching to them and microing them is the entire game.
      Yeah. No.
      RTS balance and fighting game balance are way the fuck different. RTS balance, or at least in SC2, RELIES on having every race be balanced (or so close to balanced as to give them all decent representation, let's not argue if SC2 is balanced yet. See: Young meta) and have multiple good builds and unit compositions and strategies within each race. As compared to MvC2 where how many characters out of the massive roster were tournament usable? Hm. Magneto, Cable, Storm, Sentinel, Psylocke, Strider (if your name is clockw0rk), Doom (mostly see previous parenthetical), CapCom, and Cyclops. And all the rest are thrown out. All the rest aren't used. And how did SC2 avoid that? By what was talked about in this article. SC2 isn't super revolutionary, I'll agree. But as a competitive game? I'd say it's outstanding. As someone who liked Brood War and likes SC2, but also sucks at micro ... I enjoy watching SC games. I watched SC1 tournies and I'm currently watching NASL. Fuck playing the multiplayer myself - I know I'll suck. That's not due to the game, that's due to that I don't care enough to get good. But I love watching the pros play.

    4. Re:Excuses by rekenner · · Score: 1

      Just like watching someone play sports is more pathetic than playing sports, right? Or watching someone sing instead of learning how to sing//play music instead of learning how to play music? Or . . .
      I hate that argument, really.

      But, I wouldn't say watching progamers has taken the fun out of SC1 and SC2 for me. It's akin to, well... when I play any sport. I'm not serving the tennis ball at 120 MPH, but it's still fun. I just don't expect to be a pro.

    5. Re:Excuses by Zingledot · · Score: 1

      Are you arguing that, in the end, he didn't help make a fun game?

      He said nothing about removing the fun, just having less flexibility in creating it.

    6. Re:Excuses by smelch · · Score: 1

      The only time it sucks is when the efficient or pro-style of playing is just no fun. Like with pokemon when people started using all their charts and graphs to get the perfect EV points or whatever the hell, I just decided to hell with that shit. That's not fun, thats work. Starcraft 2 is fun to play even when you are using the pro strategies (if you can). That's what makes me ok with playing even though I suck. To not suck isn't the same as ripping the fun out of it, so I'm not sitting there deliberately playing below the optimum just to keep it fun.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    7. Re:Excuses by Wolvenhaven · · Score: 1

      Only 3 launches? The fun really starts when there are 12.

      --
      Orwell was an optimist.
    8. Re:Excuses by jellomizer · · Score: 1

      For me the fun of Star Craft was with the Protost. Build up enough to make cannons and a few of those mind controlling guys. Sneak into the enemy base Mind control some of their builders. Take them away and build up an army of all the races to go against your opponents. While you put a border of at least 3 layers of cannons around their base. I have won games against people with good stats with just focusing only on making cannons. But that is with star craft 1. They probably reworked the game so we couldn't be creative any more and you will have to fight with traditional war fair.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    9. Re:Excuses by Culture20 · · Score: 1

      Just like watching someone play sports is more pathetic than playing sports, right? Or watching someone sing instead of learning how to sing//play music instead of learning how to play music?

      You just listed the reasons why I hate watching sports and don't own music (except one CD from a local band from 15 years ago that I can't find). Although s/pathetic/boring/ is more accurate.

    10. Re:Excuses by _0xd0ad · · Score: 1

      Good players can eat button mashers for breakfast.

      All that means is that the button mashers can't have much fun if they have to compete against "good players".

    11. Re:Excuses by VAElynx · · Score: 1

      Umm, if you just spam cannons, i'll take a few defilers and mass hydras and it'll go down

    12. Re:Excuses by RyuuzakiTetsuya · · Score: 1

      That means that good players can't have fun if they have to tone down their game so others can catch up.

      It's no fun to have to play a game with kid gloves on.

      On the other hand, Super Smash Bros. Brawl is wonderful in this aspect. Knowing advanced techniques is wonderful, and definitely gives a more skilled player the edge, however, the game system isn't overly complicated such that a noob or a casual player stands absolutely no chance.

      I like games like Marvel vs Capcom, I like games like Smash. What Starcraft needs are gameplay modes baked into the game that can cater to player versus player games where basic strategy and tactics count more than knowing the nitty gritty of the game system.

      What I think the Blizzard drone in the article missed is that the eSport aspect and the "fun" aspect can and should be together, it's not like having fun modes negates more serious competitive play.

      --
      Non impediti ratione cogitationus.
    13. Re:Excuses by _0xd0ad · · Score: 1

      It's no fun to have to play a game with kid gloves on.

      It can be. And if it isn't, find a more skilled opponent.

      On the other hand, Super Smash Bros. Brawl is wonderful in this aspect. Knowing advanced techniques is wonderful, and definitely gives a more skilled player the edge, however, the game system isn't overly complicated such that a noob or a casual player stands absolutely no chance.

      That obviously doesn't apply to SSB Melee for the N64, then.

    14. Re:Excuses by RyuuzakiTetsuya · · Score: 1

      at the core of mvc games are an undocumented maze of bugs, infinites, cancels, and combos that unless you're neck deep in the community, you probably won't discover on your own.

      --
      Non impediti ratione cogitationus.
  3. Are professional players a majority of sales? by Anonymous Coward · · Score: 3, Insightful

    This only makes sense to me if pro players make up a majority of *buyers*. Or if people playing multi in general have the same desires for gameplay, even if they're not competing. But frankly, as a more casual gamer who enjoys "fun", this seems like pandering to a potential minority of hardcore players at the expense of my enjoyment, and that irritates me.

    1. Re:Are professional players a majority of sales? by alambda · · Score: 1

      I suppose Blizzard gets a cut from tournament monies as well. At least that's what they've been trying and received some flak for.

    2. Re:Are professional players a majority of sales? by fuzzyfuzzyfungus · · Score: 3, Insightful

      I suspect that this was, at least in part, why they made the single player units and the multiplayer units somewhat different. Single player, aimed at casual gamers who don't want to get murdered online, gave them the option of throwing fun units into assorted setpiece battles that make use of their abilities. Multiplayer was designed so that South Korea could get its Zerg Chess fix.

    3. Re:Are professional players a majority of sales? by nzac · · Score: 1

      Starcraft selling point has never been because its a fun game. Every other successful RTS I can think of has been more fun than starcraft. TA, RA, CaC, RoN, SC, CoH and so on.

      It can become fun when you enjoy the competition against other players.

    4. Re:Are professional players a majority of sales? by chonglibloodsport · · Score: 1, Insightful

      Tell that to the makers of professional sports equipment (shoes, baseball gloves, bats, hockey sticks etc.)

      It's a simple fact: many people buy what the pros buy and would be insulted if told they should buy a product "dumbed-down" to their level.

    5. Re:Are professional players a majority of sales? by SuricouRaven · · Score: 1

      When I played Red Alert online, briefly, there was one stratagy that would win every time. The tank rush. Skip building a refinary, and instead spend all your starting resources on tanks - they storm the enemy base before he has even gotten his production online. It was almost unbeatable. Took the fun out of multiplayer. There was no point using all the fun buildings or vehicles - if you tried, you'd just get stomped over by a load of tanks within the first five minutes. Obviously it was an all-or-nothing gambit. If you don't find the enemy in time, you have no refinary and no cash to build one.

    6. Re:Are professional players a majority of sales? by AbRASiON · · Score: 1

      No, what they are doing is achieving long term sales as people will continue playing it for years to come (see SC1) - this formula works well.
      I play 1 hour of SC2 a month nowadays - but I watch 25 hours a month on justin.tv / gomtv.net or other sites which are showing tournaments.
      Infact as I type this post right now, I'm watching GSL Code A round of 32.

      The sport design is smart, especially as they seperated the SP balance of the units from the MP balance now, the SP game is .. well pretty darn good (not as good as War 3, sorry) but the MP is really great too, they will be seeing slow sales on and on and on with this game.

    7. Re:Are professional players a majority of sales? by Zingledot · · Score: 2

      Are professional sports players the majority of people buying base/basket/footballs? I would say no, but the culture created around having professionals generates business.

    8. Re:Are professional players a majority of sales? by Waccoon · · Score: 1

      Casual gamers don't have enough games to keep them happy?

    9. Re:Are professional players a majority of sales? by gomiam · · Score: 1
      Yes, that makes so much sense... NOT. If you are going to act like a bad-mannered 7-year-old kid, you will probably be treated like one.

      The people that get upset about trash talk are so much worse than trash talkers.

      Of course they are: how can they dare to want to play a nice game against someone else? It's not a game if you don't insult someone who you don't know nothing at all. And, of course, it's not the trash talker's fault: insulting the opponent is basic in every game or sport you care to think about. That's why, whenever you get into it even a bit seriously, you get penalties for insulting the opponent (even if simply not getting invited to any more games), and that's why someone who plays against you once won't probably do it again.

      If you're getting upset, you're taking the game or yourself too seriously.

      No. If you get upset by the outcome of the game (sore loser, I think it is called) _then_ you are taking it too seriously. Getting upset by someone insulting you is a common response in life: of course, after a while you can learn to ignore it, but the basic response is still there.

      As more of a romantic player, I enjoy using taunts and insults and general shit over the chat to try to get the game to evolve in a different way than it normally would.

      XDDDDDDDD Now that's what I call "romantic". Taunting is different from insulting: if you say "bet you can't take this area" I might even consider attacking it, if you say "you fucking pussy, you don't do anything but build X-type units" I may consider finishing the game and finding someone who deserves my time.

      I think its a perfectly fine way to play the game, and if you don't care for what I'm saying, stop reading my messages.

      But, of course, you don't say that at the beginning of the game, do you? "Warning, this user is propense to insults and profanity, pay no attention to whatever he types". Naaahh... don't think so.

    10. Re:Are professional players a majority of sales? by Opportunist · · Score: 1

      Really? Is that so? I can't remember anyone complaining about steering or breaking aid in his SUV just because those Formula One cars must not have them and it's dumbing down the experience. I also don't see people buying only 8+ feet skis because the ace race skiers use them (for the obvious reason that they have the skill and muscles to turn them while getting stability at the 100mph downhill races). Or if cross-country is more your speed, do you get the "slick" pro-cross-country skis instead of the "ribbed" ones that let you actually get anywhere if you're not a pro (try the difference, if you can get in ANY classic style anywhere with slicks you're already pretty good!).

      Sometimes, pro equipment isn't for the leisure, casual user. And I'm not even talking about price range yet. A lot of pro equipment requires you to BE a pro to handle it sensibly, or at all. And most people do not want to invest that much time in a pastime, for obvious reasons. A pastime should first and foremost be fun.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:Are professional players a majority of sales? by gomiam · · Score: 1

      The thing about trash talk online is I can't possibly know anything about you so it should not sting at all like if I insulted somebody I know or saw in person.

      The thing about trash talk online is that it is the trademark of a troll. It doesn't matter whether it is an online game, online chat or online forum.

      Its called mind games and if a stranger who knows nothing about you with a vested interest in making it seem like you aren't doing very well is getting to you, then you should probably look in to ways of boosting your self esteem.

      It's not mind games, it is plain rudeness. If you play better than me you don't need that. If you consider you need to do that... well, I probably won't keep playing with you, since I have better ways to learn play better, and it probably isn't me who needs a self steem boost: I don't need to insult people online -unless, of course, I know them other times and know they won't get annoyed by my tongue-in-cheek name-calling. Fortunately for me, the games and servers I play allow me to get rid of rude people quite easily.

    12. Re:Are professional players a majority of sales? by smelch · · Score: 1

      I can see your point of view, though I disagree with it. I wish somebody else would chime in here, I'd like to see the general opinion. Is it ok to call somebody a super-pussy to distract them from the warp prism floating behind they're mineral line, or is that being plain rude and a troll?

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    13. Re:Are professional players a majority of sales? by Labcoat+Samurai · · Score: 1

      It's still a niche in the market. Roughly, if 10% of the market is made up of pro gamers, then shouldn't 10% of games be targeted at pro gamers?

    14. Re:Are professional players a majority of sales? by shadowrat · · Score: 1

      I attended blizzard's talk on this at GDC. They presented the case that this esport thing is really taking off. It's not just in korea, but here and in europe as well. SC2 is played at live and broadcast events by the pros. Yes. there are only a handful of pros so they aren't going to bankroll you entirely, but it becomes something like celebrity endorsement. Hundreds of thousands of people are watching these pros. The pros are saying SC2 is the game to play.

      sure, many users won't rise to the level of the pros. that's the case with any sport. people don't stop playing basketball or throwing a football around because they can't perform on the level of the pros. The pros inspire a lot of people to participate

    15. Re:Are professional players a majority of sales? by VAElynx · · Score: 1

      And why should everything be focused on the lowest common denominator, just for the sake of bigger potential profits?
      Blizzard has never done that (maybe except WoW) and it's kinda why games like starcraft are played 13 years since they were made

    16. Re:Are professional players a majority of sales? by darkwing_bmf · · Score: 1

      We do right, but SC2 was targeted at a mass market (i.e. non-professional gamers). If there was a warning on the box that said "The multi-player in this game is for professional gamers, scrubs won't have fun playing it but they might enjoy the single player" then us normal gamers wouldn't be complaining. And truthfully, most of the complaint is the price. I feel cheated paying $60 for a mediocre single player game and an unfun multi-player game. If it was $20 it would be more like eh, whatever.

    17. Re:Are professional players a majority of sales? by Weedhopper · · Score: 1

      This isn't a question of who the majority of *buyers* are but who represents the larger overall potential revenue stream over time.

      You and I as a casual RTS gamers are a one time revenue. We don't add much value back to the Blizzard/SC2. I've played maybe 80 hours total. OTOH, these other guys - the ones you think are being pandered to - these guys play the game for thousands/tens of thousands of hours. The top SC2 guys have literally played for thousands of hours - and the game's not even a year old yet. These guys conceivably represent a huge revenue stream that potentially dwarfs that of initial sales.

      Hardcore SC2 players have the attitude that the single player campaign is the add-on to the "real game" which is the multiplayer and from most perspectives, they're right. Me, I got through one and a half playthroughs of single player before my interest ran out. I will probably never touch SC2 again. I paid 60 for the roughly 80 hours of entertainment. These other guys? They paid 60-100 (collector's edition) for the privilege of making Blizzard more money.

      Which would you prioritize?

    18. Re:Are professional players a majority of sales? by cheekyjohnson · · Score: 1

      I agree to an extent. I don't think that people should be so easily offended (especially by mere words). It's pointless, completely up to them, and counterproductive. I don't think anyone should take the game too seriously.

      --
      Filthy, filthy copyrapists!
    19. Re:Are professional players a majority of sales? by cheekyjohnson · · Score: 1

      Getting upset by someone insulting you is a common response in life

      But it is by no means an absolute response once you realize that doing so is illogical. I agree that taking the game too seriously is idiotic, but I also feel that way about taking anything too seriously. If you realize that they are just words, and it is completely up to you whether or not you want to be insulted, then it is easy to not be phased in the least (at least, it is for me).

      --
      Filthy, filthy copyrapists!
    20. Re:Are professional players a majority of sales? by cheekyjohnson · · Score: 1

      If it works, then I don't see why it would be a 'bad' thing. It's entirely their fault for being offended, after all.

      --
      Filthy, filthy copyrapists!
    21. Re:Are professional players a majority of sales? by Hognoxious · · Score: 1

      I wish somebody else would chime in here, I'd like to see the general opinion.

      You blow goats and gomiam (587421) is a kitten tinkerer.

      Go get a room.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    22. Re:Are professional players a majority of sales? by gomiam · · Score: 1

      And still nobody can tell me why it matters to them when somebody acts like a dick during a game.

      It matters, correctly or incorrectly, because people don't want to be annoyed by someone running his mouth, either online or offline.

      A lot of games cater to trash talking,

      Unless you are talking about The Secret of Monkey Island (and perhaps Sam n Max?) I can't think of any game that caters to that. At least I can't remember any other game that gives you any kind of points or advantages just by insulting people :)

      I'm pro talking trash during games when it gets to my opponents,

      And I'm anti-, so if we ever meet in a game (or if we ever met), I will probably ignore you or mentally send you to hell and find some other match. That way we both lose time, but it's the way it will be.

    23. Re:Are professional players a majority of sales? by gomiam · · Score: 1
      We aren't dealing with logic: if we were logical we would NEVER get annoyed at being insulted (I hardly ever get annoyed any more, by the way, over ten years of IRC will make almost anybody immune to trash talk). Even then, I'd rather not have to deal with someone insulting me. It adds nothing to the game (unless, as I already wrote, it's tongue-in-cheek good-natured banter with people I already "know" long enough that it is permissible).

      Besides, trying to annoy someone in order to distract them from the warp prism floating behind they're mineral line(sic) looks like taking the game too seriously to me, even if it works.

    24. Re:Are professional players a majority of sales? by cheekyjohnson · · Score: 1

      We aren't dealing with logic

      You might not be, but I am. Why be insulted at all? It's useless and it makes no sense.

      Even then, I'd rather not have to deal with someone insulting me.

      It really doesn't matter to me either way.

      looks like taking the game too seriously to me

      Not necessarily. It looks like they're trying to win to me. The two aren't one in the same. The game would likely be very, very boring if no one actually tried to win. Tactics and skill add to the enjoyment of the game, in my opinion. I'd say that someone who gets legitimately angry or sad over a game is taking the game too seriously, not someone who merely tries everything to win.

      --
      Filthy, filthy copyrapists!
    25. Re:Are professional players a majority of sales? by gomiam · · Score: 1

      You might not be, but I am.

      No, _we_ aren't dealing with logic. Unfortunately for you (and me, probably) the rest of the people in the world doesn't come from Vulcan. So when you deal with other people and their feeling annoyed at trash talk you don't deal with logic even if you deal with them logically.

      It really doesn't matter to me either way.

      And yet you are here trying to defend doing it. I would say it matters to you a bit, but... well, since it doesn't matter to you, I won't care to go on arguing. Have fun with your trash talk.

    26. Re:Are professional players a majority of sales? by cheekyjohnson · · Score: 1

      Unfortunately for you (and me, probably) the rest of the people in the world doesn't come from Vulcan.

      They do not need to be from another planet. They just need to realize how pointless and counterproductive getting offended is. That seemed to have worked for me, so maybe it would for others as well.

      And yet you are here trying to defend doing it.

      Because I enjoy arguing (or else I wouldn't post here).

      Have fun with your trash talk.

      How did you reach this conclusion? I'm actually silent during a game.

      --
      Filthy, filthy copyrapists!
    27. Re:Are professional players a majority of sales? by thejynxed · · Score: 1

      And not even a whole game, only 1/3rd of the content, just so they can milk even more sales with the other 2/3rds.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  4. what's wrong with letting the game be a game? by Punto · · Score: 4, Insightful

    I'm stuck in bronze forever, probably because I don't care about timing and build orders and unit counters, but I have fun playing, and doing all that stuff to climb up the ladder would take the fun out of it for me. And I really don't care about being bronze. What's wrong with playing the game for fun? I wish they'd just let us use all those fun units on unranked games.

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

    1. Re:what's wrong with letting the game be a game? by Alioth · · Score: 1

      I think you can use different units in certain custom game maps in an online game (the units from the campaign). Custom SC2 games seem to have quite a bit of latitude in what the game designer puts in.

    2. Re:what's wrong with letting the game be a game? by Anonymous Coward · · Score: 2, Informative

      They call those custom games and let people make their own fun games and distribute it over battle.net.

    3. Re:what's wrong with letting the game be a game? by alphatel · · Score: 1

      Designers are too concerned with keeping the game addictive to allow it to be fun.

      --
      When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    4. Re:what's wrong with letting the game be a game? by Zingledot · · Score: 1

      And they are quite fun...

    5. Re:what's wrong with letting the game be a game? by Zingledot · · Score: 2

      Everyone says that..... until a unit gets abused, and the only way to beat it is to mass more of them than your opponent.

      People making the argument you make remind me of people talking about government spending. Everyone wants less of it, but everyone expects the trash to go away when it gets put on the curb. Once you actually get down to the specifics, suddenly this 'competitive balance' is actually what makes the game fun for EVERYONE.

    6. Re:what's wrong with letting the game be a game? by Punto · · Score: 1

      yeah, I know about the custom maps, but the units from the single player campaign are basically the terran units from SC1 plus the diamondback, and it's not like people are creating new units (can you even import custom 3D models on those maps?). This guy seems to be talking about a bunch of actually _new_ units that they created and then threw away.

      --

      --
      Stay tuned for some shock and awe coming right up after this messages!

    7. Re:what's wrong with letting the game be a game? by ildon · · Score: 1

      You just said you have fun playing. That means they've already succeeded in keeping it competitive at the high level and fun at the low level. That's win/win as far as I'm concerned.

    8. Re:what's wrong with letting the game be a game? by Neil+Boekend · · Score: 1

      I've got a solution for cancer: arsenic. In large enough quantities it will decrease the probability of dieing of cancer. Somehow the medical community didn't want to test it...

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    9. Re:what's wrong with letting the game be a game? by 19thNervousBreakdown · · Score: 4, Insightful

      1. At the higher levels it's all build order and strat and multitasking at an insane level. It's fun, but when you get to the higher levels the experimentation in the game is pretty much gone. If you experiment at all with a new strat you are dead.

      Emphasis mine.

      This is every high-level competition I can think of. Ever played Bridge, Poker, or Euchre? You almost know what the other player has. They know you know, so they pretend to have something else. You know they know you know, so you figure out what they would have that would make them want to pretend to have what they're pretending to have, ad infinitum.

      The thing that really drives the concept home is when you play against an amateur. I remember getting my ass handed to me in Street Fighter II by someone who couldn't even throw a fireball, because I was so used to being able to predict exactly what they were going to do, I'd start the counter before I even thought about it, and planning counters to their counter to my counter ... and then I was dead, to a high roundhouse kick that any pro player would know was absolute suicide. Ever play poker against someone who has absolutely no idea how to play? They're the perfect bluffs, because they don't even know they're bluffing, and people get pissed. Which is funny to me, because you'd think that it's the first time they've ever come up against the wildness of an amateur's play. That scene in The 40-Year-Old Virgin happens all the time.

      Don't get me wrong, I hate Starcraft and think it's an unfun, terrible game, but you won't find an escape from this particular issue as long as people have a theory of mind.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    10. Re:what's wrong with letting the game be a game? by Chemisor · · Score: 1

      You might ask the same thing about physical sports. What's wrong with just letting your kids play football instead of pushing them to make the team, win the game, get the trophy? Why does every sport turn into a competition? It's a game, people; it's played for fun. Running should be for fun, not track and field. Baseball should be a game in the park, not a national championship. Basketball, swimming, volleyball, all turned into fights with the "enemy", whoever that may be. And don't get me started on people who like to sit around and watch these things on TV instead of getting off their fat asses and learning to play.

    11. Re:what's wrong with letting the game be a game? by NoSig · · Score: 1

      The single player campaign already has units you can't get in multiplayer.

    12. Re:what's wrong with letting the game be a game? by zaffir · · Score: 1

      At the higher levels it's all build order and strat and multitasking at an insane level. It's fun, but when you get to the higher levels the experimentation in the game is pretty much gone. If you experiment at all with a new strat you are dead.

      I disagree wholeheartedly. Metagame shifts are always happening, they just don't happen overnight. If you experiment with a new, untested strategy then yes you are going to lose. You're doing something new and untested vs. someone that has probably done what they're doing 100 times before, after seeing some pro do it for the 2000th time. But after you've done your new untested build/composition only 20-30 times, assuming it's a sound strategy to begin with, you'll have hopefully started to refine it to the point of it being viable.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    13. Re:what's wrong with letting the game be a game? by Raenex · · Score: 1

      Life's about competition. Darwinism and all that.

  5. Sport...pfft. by Chas · · Score: 1, Troll

    It's a damn computer game.

    Sure, you're always going to have people for whom these games are REEL SRS BZNS! But everyone else looks at these hypercompetitive button-pushers with something faintly resembling pity (with a large dose of impatience and disgust mixed in for good measure).

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:Sport...pfft. by Kabada · · Score: 2, Insightful

      I'm pretty sure that this "everyone" you mean is confined to the same group of jerks who look down on people who "read" and, omg, those losers who actually post on uber-geek-loser sites like slashdot.

    2. Re:Sport...pfft. by Sky+Cry · · Score: 5, Insightful

      There are plenty of games that are fun. It's not surprising, that there's a niche for games that are a sport.

      Football, volleyball, tennis, etc. - all are both games and a sport. What's wrong with some computer games also being an eSport?

    3. Re:Sport...pfft. by blackraven14250 · · Score: 1

      Yet, they can only do it for a couple years until their career is over, while an electrical engineer can do it for a lifetime.

    4. Re:Sport...pfft. by cheekyjohnson · · Score: 1, Insightful

      It's a damn computer game.

      Honestly, I feel the same way about 'real' sports such as Football. They're just games. I don't understand why people take them so seriously.

      --
      Filthy, filthy copyrapists!
    5. Re:Sport...pfft. by VortexCortex · · Score: 1

      There are plenty of games that are fun. It's not surprising, that there's a niche for games that are a sport.

      Football, volleyball, tennis, etc. - all are both games and a sport. What's wrong with some computer games also being an eSport?

      What's wrong is that it's not physically demanding! Sports must demand a certain degree of physical prowess that only a rare few can obtain. What's next? Nerds playing board-games like checkers is a sport? Chess?! Oh... wait... That's right: Mental prowess, esp. speed of thought is required in both games of skill and (some) physical sports.

      Silly me, here I was about to make an ass of myself like the GP did...

      To be fair I find watching others play a game boring (esp. on TV). I would much rather enjoy a friendly game of football against my friends than watch someone else do so. I can not play against professional football players, boxers, etc.; They would crush and injure me. However, I CAN play mentally demanding games of skill like chess and RTS or FPS games against anyone -- even the pros...

      That's the difference. If I see a move in a physical sport that is physically impossible for me to perform, I am not impressed... If I see a skillful trap sprung by a chess master, or "pro" RTS or FPS game player, I'm more impressed because that's something that I could have, but didn't think of.

    6. Re:Sport...pfft. by svendsen · · Score: 1

      I agree with hidden context the parent (though not the pity part) and I'm a tech geek. It may take a lot of skill to do 500 clicks a minute but I don't consider it a sport. A sport IMHO requires a physical component and mental component. So when people tell me their sport of choice is poker I also raise an eyebrow (I don't discriminate). I think in today's society lot of people try to call things sports so they feel better about their lack of physical skills (i.e. poker).

      On the flip side I also consider physical activities not a sport. I don't think power lifting is a sport (sorry to all the power lifters). Is it easy? No. Does it require training? Yep? Does it require an ounce of brain power? No, if I go by all the power lifters I've ever meet at the gym, school, etc.

      Does that mean things like poker, games, darts, whatever are easy? Not at all especially at high levels of play. But, for me, I don't consider them a sport. Yes you can make a gob of money in them so I don't look down on anyone with the time to be good in their area and bring home the bacon.However that level of play is an exception.

      Just my 2 cents...

    7. Re:Sport...pfft. by bruce_the_loon · · Score: 1

      You are so wrong. It's because of the manic button-pressers that game developers routinely nerf the shit out of games and game elements to get "balance"

      Screw balance, I want my massively overpowered and overgunned characters because they are fun to play with.

      --
      Trying to become famous by taking photos. Visit my homepage please.
    8. Re:Sport...pfft. by Fearan · · Score: 1

      If we changed the word "sport" to "professional hobby" would that make you feel better? But even the non-physical activity description is valid

      sport
      [spawrt, spohrt] Show IPA
      –noun
      1.
      an athletic activity requiring skill or physical prowess and often of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, etc.
      2.
      a particular form of this, especially in the out of doors.
      3.
      diversion; recreation; pleasant pastime.

      Yesterday IGN had their for Pro League matches, I recommend you watch set 3 to know what eSports is about. People who don't do this professionally cannot reach that level of play, and that's why it's a sport.
      http://www.ign.com/ipl/videos

    9. Re:Sport...pfft. by smelch · · Score: 1

      The way I define a sport is competitive physical and mental activity where the actions of your competition during the event directly influence how you perform the activity. This means no cheerleading, no chess, no starcraft, yes darts (certain game types), no 300 yard dash, yes jousting, yes fencing, no gymnastics, yes laser tag, yes paintball, no competitive dance. And as you said, being a sport or not is not an indication of difficulty or how big your muscles need to be.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    10. Re:Sport...pfft. by smelch · · Score: 1

      But when everybody uses them its not fun anymore and they aren't overpowered anymore its a game with one unit.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    11. Re:Sport...pfft. by smelch · · Score: 1

      eSport is a fine term as long as you realize that its not a sport, eSport is just the word for competitve gaming. Nothing bothers me more than people trying to claim their mental activity is a sport. Stop it, you're giving undue importance to the term and trying to mimic it to get mainstream acceptance. Its pathetic and desperate looking.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    12. Re:Sport...pfft. by Labcoat+Samurai · · Score: 1

      If it were as lucrative and easy as you say, everyone would do it. An engineer makes good money because the skill is marketable and not just anyone has the education and talent to do it. Competitive gaming isn't nearly as marketable (maybe you get some revenue from sponsorship and advertising?), so the market is *much* smaller, and anyone with 50 bucks and a computer can play Starcraft 2, so the barrier to entry is *much* lower than engineering. Consequently you have to be far more exceptional compared to your peers in order to make serious money at it, and you have to work *extremely* hard to keep your skills sharp enough to stay at the top. And after all that, as another poster mentioned, your skills will deteriorate enough after a few years that you can't stay at the top of the heap, and your skills will have taught you nothing useful for whatever new career you choose.

      And all that is fine, really. I mean, it's true of most competitive sports. But I'll admit some prejudice. Competitive Starcraft playing just seems way lamer than, say, competitive snowboarding or surfing.

    13. Re:Sport...pfft. by Raenex · · Score: 1

      It may take a lot of skill to do 500 clicks a minute but I don't consider it a sport. A sport IMHO requires a physical component and mental component.

      Clicking accurately and fast is a physical component. I agree that mouse-clickers are hardly athletes, but it does require good reflexes, hand-eye coordination, and fast thinking. So in my opinion it just barely qualifies as a sport, though a very weak one in the traditional sense of the term.

      So when people tell me their sport of choice is poker I also raise an eyebrow (I don't discriminate).

      I agree with you there. If an old man who needs a cane can compete with a young player, calling the game a "sport" is laughable and just sports envy.

    14. Re:Sport...pfft. by trytoguess · · Score: 1

      I say call them sports. The word has no real importance (it's just something that requires commitment, strategy, and fair play), and trying to claim a sport is some short of title to cherish is well... silly.

    15. Re:Sport...pfft. by Trubadidudei · · Score: 1

      I think you misunderstand what 500 clicks a minute means. Sure, there is a a major physical aspect to it, in how fast it is actually possible for you to precisely perform actions within the game (mouse precision is more important than how fast you can click, as a click in the wrong place is at the least wasted, at the most catastrophical), but being able to click really fast really precisely, does not give you the ability to perform a corresponding number of actions within the game. To translate your mechanical speed into actions within the game, to translate those 300 clicks and button mashes into 300 actions per minute (APM), you need to have a robust mental checklist with clearly defined priorities and reactions.

      To give an example, lets say that I am playing Starcraft, and is in the middle of a battle. There are many decisions to be made within the battle itself (Should I retreat? Focus a particular unit? Avoid any particular unit? Assume a particular formation of units? Use any particular abilities?), and all these actions require some degree of attention and mechanical work to perform, but meanwhile I also have to produce attacking units, make workers, make supply depots, and construct buildings according to what overall strategy I have decided to adopt. What mainly decides how fast I play in this situation, is not how fast I click, but how fast I go from performing one task to the next, how fast I know what to do. Micromanaging units for example, is not just clicking units and sending them in random directions, its having an idea of what units needs to go where and do what, and going through with that idea as fast as you can. The speed at which you macro, or manage you economy, is also to some degree decided alot by how fast you go make strategical decisions, and how much of your attention you are willing to take away from your army. The quickness and precision of your actions is only the cap of the speed of your play as long as you have a crystal clear mental checklist that tells you exactly what to do next.

      What I am saying here is that while peforming 500 clicks per minute is a purely physical thing, performing 500 actions per minute is as much cerebral as it is physical (somewhat of an unrealistic number by the way, with the way APM is measured in Sc2 the best reach around 350 in especially intense moments), somewhat negating your point. Furthermore, this discussion does not even begin to adress the quality of your actions, of wether the priorities in that checklist are good or not (in other words, wether or wether not you make overall good strategical decisions, as well as devoting the right amount of attention to the right things at the right time), or the additional skills that are required beyond the ones mentioned here (having good eye movement, general awareness of everything going on on-screen, being able to count large clusters of units with some degree of accuracy in half a second and so on), to become a good Starcraft (1 or 2) progamer. There are staggering physical and mental requirements that I think very few people are aware of, and which is why I also think so many have a difficulty in accepting it as a sport.

    16. Re:Sport...pfft. by TurtleBay · · Score: 1

      To get away from the word "sport" you could say: There are plenty of games that are fun, but there is a niche for a game that is competitive. The gist of what the Blizzard guy is saying is that a balanced challenging competitive environment isn't created by just throwing every fun unit that you can think of into the game. Unbalanced games devolve into single strategy borefests, while well balanced games let a variety of strategies be viable. Basically, single player could have more powerful effects if nukes could blow up entire bases or if the mothership's void lasted longer. However these "I win" spells would look cool but not be fun in multiplayer after the first five times (or when you are on the receiving end).

  6. New Super Mario Bros Wii by cgomezr · · Score: 3, Interesting

    Designing a game that would be fun for beginners/casual players and challenging for experts at the same time is extremely difficult. Ten or twenty years ago there were no games like that. Now, with the popularization of things like tutorials and achievements, we are getting closer, but we still aren't there in most genres.

    I think the game that does the best job at this (out of those I have seen) is New Super Mario Bros Wii. It has several layers of complexity and can be played at various levels of challenge, from using the bubble or the Super Guide to get you out of the levels to getting all the star coins in the game or finding tricks for infinite lives. I have seen both absolute beginners and old-school hardcore gamers having loads of fun with this game (even when both kinds of players are playing *together*!) and that is truly remarkable, and something to mark in the history of game design.

    Now, how could this be applied to Starcraft II? No idea...

    1. Re:New Super Mario Bros Wii by FrangoAssado · · Score: 1

      Designing a game that would be fun for beginners/casual players and challenging for experts at the same time is extremely difficult. Ten or twenty years ago there were no games like that.

      Funny you should day that, because Starcraft 1 (which existed 13 years ago) is still a huge professional sport in South Korea (there are two cable TV channels specialized in it). :-)

      But I think that most of what you said is actually true, but is not what the interview is about. The challenge for experts is in playing with other people, because all professionals and most hardcore players find the single-player campaign ridiculously easy (in both Starcraft 1 and 2). The story is about the balance of making a game that is fun for beginners (in single-player and maybe multi-player) and also has the qualities that make it suitable for high-level competition between professional players.

    2. Re:New Super Mario Bros Wii by Xacid · · Score: 1

      Well compare it to single player SC2 then. There really aren't that many levels of complexity you can play at. Sure, you have different *difficulties* but it's not really the same thing.

      Think about Super Mario and how long it took you to figure out how to play. You didn't need a tutorial or a manual. EVERY kid knew how to play that game.

    3. Re:New Super Mario Bros Wii by LoudMusic · · Score: 2

      "Now, how could this be applied to Starcraft II? No idea..."

      C&C Red Alert had the option to set maximum tech level for the game. Total Annihilation had the option to specify how many of each unit type were constructible. I think those are great ways to allow different fun unit types into a game. Players could even save game setup types as some kind of profile.

      --
      No sig for you. YOU GET NO SIG!
    4. Re:New Super Mario Bros Wii by Labcoat+Samurai · · Score: 1

      I bet not one of the people here who say "Starcraft sucks" or "Starcraft is no fun" can beat the game on hard (never mind brutal) without cheats.

      Well, that hardly seems profound. I mean, if a person doesn't think a game is fun, why would he attempt to master it? Does he have some kind of faith that if he sticks with it, he'll acquire a taste for it?

    5. Re:New Super Mario Bros Wii by MaWeiTao · · Score: 1

      I agree with your assessment of Super Mario Bros Wii. But it's not a new thing at all. That design principle has applied to Super Mario Bros going back to the days of SMB3.

    6. Re:New Super Mario Bros Wii by Raenex · · Score: 1

      Are you a macro kind of player? Micro kind of player? no matter, you both have the opportunity to be the best.

      If you can't both macro and micro you aren't going to be the "best".

    7. Re:New Super Mario Bros Wii by geekoid · · Score: 1

      "Designing a game that would be fun for beginners/casual players and challenging for experts at the same time is extremely difficult. "

      not really.
      You make a eSport setting.

      Wow, that was hell.

      As for StarCraftII you could have several option
      1) Max tech level on a per specious basis, or a global basis.

      2) Random damage. You can even make it different rand of random. Maybe a gun in tournament mode does 10 point. But in Fun mod it might do 9 + or - 1. Or 5 + 1d5.

      3) ADD a morale setting.

      I could go on and on with option to make it fun and different that could be optional.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:New Super Mario Bros Wii by Fred+IV · · Score: 1

      Designing a game that would be fun for beginners/casual players and challenging for experts at the same time is extremely difficult. Ten or twenty years ago there were no games like that. Now, with the popularization of things like tutorials and achievements, we are getting closer, but we still aren't there in most genres.

      Go? Scrabble? Checkers? Chess? Backgammon? Baseball? Cribbage? Risk? Ping Pong? I'm sure there are others. If a game isn't fun enough to keep playing past the beginner/casual level, it doesn't survive long enough to have expert players.

  7. The truth is game developers... by blahplusplus · · Score: 5, Insightful

    ... have lost their ability to have confidence in themselves. The games are now designed around what they perceive 'the audience' wants, starcraft 1 was such a hit BECAUSE the design team did not have pressure of korean pro gaming to stifle their creativity.

    Starcraft 2 had to be the most conservative and underwhelming sequel of all time. Not only that the single player story felt like an alternate starcraft universe that had very little to do with the first game. It just goes to show that 12 years is too long a time to wait between sequels for a hit game to keep continuity since most of the original developers of Starcraft 1 were long gone by the time SC2 was released.

    The internet has become an echo chamber for ignorant fans and developers to heap praise on themselves when the games they are putting out are conservative to mediocre at best simply because there are so many blind fanboys these days.

    1. Re:The truth is game developers... by Kabada · · Score: 1

      That is your opinion. I find the SC2 multiplayer really fucking amazing, as do millions of other people.

    2. Re:The truth is game developers... by Alioth · · Score: 4, Insightful

      I don't really agree with this (except in so much that SC2 is a fairly conservative follow-up). I happen to find SC2 multiplayer awesome, I enjoy the competition even though I'm dreadful at it (struggling not to be demoted back to bronze). I think the game itself is well designed and is a lot of *fun* (otherwise I wouldn't play it).

      I also enjoy seeing the pro-gaming aspect of it, some of the TSL games last weekend were awesome.

      I think Blizzard have designed a good game here, not only do people like me who just play casually find it a lot of fun, but also the pro-gamers like it too. It's an achievement that the game is easy enough to pick up for a casual but deep enough for the pro.

    3. Re:The truth is game developers... by Zingledot · · Score: 1

      They transformed the game, without losing it. A lot of sequels to good games become crap because they didn't do a good job of realizing their successes, and their failures.

      Starcraft 1 isn't fundamentally different now than when it came out, but the direction the multiplayer took on an evolution of its.

      Likewise, Starcraft 2 single-player is every bit as fun as Starcraft 1 single player (perhaps moreso), but why start over from square 1, or take a new direction in the multiplayer when they've learned so much?

      But then, there is the universal rule of haters gunna hate.

    4. Re:The truth is game developers... by geekoid · · Score: 1

      Then they are wrong, or the word Amazing* doesn't mean what they think it means.

      And no, it's NOT a matter of opinion. It's a matter of there being smething amazing in the game, and there is not.

      It's a good tournament game in that ti is balanced. But there really isn't anything creative, new, or risky.

      I guess you could define amazing as a cold, boring, Conservative but balance sequel. But if you do I suspect you also thing milk is spicy.

      seriously, name something Amazing about they game that's outside the SP campaign?

      *Amazing:
      surprising greatly;
      inspiring awe or admiration or wonder

      It does none of that for anyone but the most simple minded.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:The truth is game developers... by DreadPiratePizz · · Score: 1

      Your assertion is not correct. Starcraft wasn't widely played professionally or held as the pinacle of RTS balance until Patch 1.08, and at that time they were getting feedback and balancing it for professionals. Starcraft is what it is because of input from top players.

    6. Re:The truth is game developers... by PylonHead · · Score: 1

      Wow, man. I don't think I've ever seen anyone argue so fervently that a subjective reaction is not in fact subjective. I'm picturing you running down 15 year old girls and shouting, "Twilight is NOT a good book. You DO NOT like it!"

      I assure you that there are many people that don't find SC2 multi-player to be cold and boring, as hard as that seems to be for you to wrap your head around.

      --
      # (/.);;
      - : float -> float -> float =
  8. My Kind Of Game... by KagatoLNX · · Score: 1

    This is why I really like Minecraft. Fun stuff can slide in without concerns about it interfering with it being a "sport".

    --
    I think Mauve has the most RAM. --PHB (Dilbert Comic)
    1. Re:My Kind Of Game... by ginbot462 · · Score: 1

      Think if they combined Minecraft with Starcraft? I would probably just kill myself right there; I've beat heroin before, but come on ... Minecraft + Starcraft? That's too heavy for me.

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
  9. Starcraft and Fun by Derosian · · Score: 1

    People played the first Starcraft because it was fun. People played it because it was also a sport.

    I play Starcraft 2 from time to time, but not nearly as much as I played the first Starcraft, and mostly because I don't have a lot of fun playing the multiplayer. From the article it looks like they built SC2 to cater directly to the sport play. If it wasn't for the single player, I would think twice before buying future games from Blizzard. Don't want to spend money on something I won't have fun with, but the single player aspect of SC2 was fun, just not sure it was worth the amount I spent. Might wait a while for the price to go down or consider other options when the next expansion comes out.

  10. they left my fun out early by dltaylor · · Score: 5, Insightful

    Once they took out one of the only two play modes I would ever use (LAN play), and threw in the DRM, I was never going to have "fun" with it, since I wasn't going to buy it.

    I either need to get SC/BW running under WINE, or get a dedicated VM going for it, so I can repurpose the Win2K box that I use for playing the original.

    1. Re:they left my fun out early by cbhacking · · Score: 2

      For the record, SC:BW runs great under Wine, including the official NoCD patch and battle.net (or LAN). Some people have complained that it has higher latency than on Windows, but it also crashes less than on the latest Windows versions, so it may be a wash. (I'd forgotten how bad the play drop experience was in SC, and even WC3, after so much time playing RTS with better handling of this event... these days, it's just "Pause please, I need to reboot my computer to fix the lag" and he's back in a couple minutes.)

      --
      There's no place I could be, since I've found Serenity...
    2. Re:they left my fun out early by emanem · · Score: 2

      Not only SC, SC:BW runs great on wine, but even SC2 runs very good.

    3. Re:they left my fun out early by SpazmodeusG · · Score: 5, Informative

      If you hate region locking you made the right move. The region locking of Starcraft 2 takes it to insane levels. eg. If you make a map using the in-built editor you can only upload it to your region!

      So those of us in the more obscure regions simply aren't allowed to play the custom maps made by people in other regions.

    4. Re:they left my fun out early by dnaumov · · Score: 1

      Once they took out one of the only two play modes I would ever use (LAN play), and threw in the DRM, I was never going to have "fun" with it, since I wasn't going to buy it.

      So, you don't buy any games, ever? It's 2011 and only a tiny tiny minority (5% or less) have any sort of LAN support and the vast majority (95%+) have some sort of DRM.

    5. Re:they left my fun out early by smaddox · · Score: 3, Insightful

      Why? How does that benefit them in any way? It's not like they will be making more money. That's just mind blowing.

    6. Re:they left my fun out early by toxickitty · · Score: 1

      Actually there's a registry change to make it so you can upload to other servers I asked recently in the starcraft forums.

  11. Implying it's not fun? by Vixe · · Score: 1

    I play StarCraft II quite a bit, and while by no means am I a professional player, I get a little competitive with it. (High Ranking Diamond player, currently.) I don't think they are absolutely on the wrong path, because a large part of the fun (for me) is having a balanced and relatively simple game to compete in. So while it may seem a bit odd to take out the new and intuitive ideas, for the sake of keeping the game balanced, it may be best. Though perhaps not for the types that don't take pleasure in winning? There is something to be said for the custom games, though. There is a /large/ variety to be had there, that could easily cater to the less-competitive players.

  12. But but but... by RenHoek · · Score: 1

    I don't want to play an eSport.. I want to play something _fun_.

    1. Re:But but but... by emanem · · Score: 1

      _fun_ and balanced are very hard to get... one would say they've been so good at doing it that now who wins is who has best build order...using external softwares to compute it btw :P
      Or the opposite... Lol

  13. Well by rasmusneckelmann · · Score: 1

    I don't understand all the e-hate directed at Blizzard for this in these comments.

    In order for the game to be viable for competitive play, the game needs to be extremely balanced. If it wasn't the case, Blizzard would lose the favor of a huge number of competitively minded players plus the whole of Korea :P.

    Keep in mind that the title of this slashdot news post is clearly designed to troll you. Multiplayer SC2 is fun because it's so balanced. The skill cap of SC2 is insanely high because of it. If you want to play with "fun" units, there are loads of special unbalanced units in the singleplayer campaign. Furthermore, there's a huge number of custom maps with custom units available on battle.net.

    Even if you for some reason don't like SC2 multiplayer, the singleplayer campaign still offers as much content as any similarly priced PC game.

  14. Re:no. by CherryLimeade · · Score: 1

    I guess you should tell that to Evo, huh? MvC3 is the main competitive professional fighter right now. It's even ahead of SSFIV. Do research before replying to people...

  15. So many confused people confusing others... by TzaGear · · Score: 1

    We, Starcraft 2 Players, would love to have many of you join us. However if the game has to be compromised for some of the reasons I have seen in these comments, then continue entertaining yourself otherwise. There are a significant number of people who are able to make a living off being a profession Starcraft 2 player. Their livelihood and the entry of others into that realm of survival are dependent on Starcraft 2's competitive nature as an eSport. Those who are unfamiliar, the eSports scene for Starcraft 2 is huge and just getting bigger. Off the top of my head a few going on: Global Starcraft 2 League ( http://gomtv.net/ ), North American Star League ( http://nasl.tv/ ), Major League Gaming ( http://mlgpro.com/ ), IGN Pro League ( http://www.ign.com/ipl/ ), TSL, various local tournaments happening everywhere, King Of The Hills with open invite to various divisions with cash prizes. Just look at the coverage on YouTube and Justin.tv The linked article this refers to, I feel, is that the game designer realizes the error of his cool additions purely for the sake of fun. A good example of this in action is take a look at the success of Nightmare Chess as a game and if you look into how difficult it has been for many to keep tournaments going. Balance and stability is more important than cool and crazy for long term fun. Blizzard's willingness to keep the stability of Starcraft 2 over chasing hype is admirable in my eyes.

    1. Re:So many confused people confusing others... by ThreeDeeNut · · Score: 1

      Balance is uber important i fully agree... but i'm sorry SC2 missed the boat. People were looking for a continuation with more to offer, not SC1 with better graphics. Given the extraordinarily long time frame for release, they fell horribly short imho. With a little hope maybe WC4 will not make the same mistake. Till then ill still be playing wc3 because SC2 really is a boring, lame duck game. Competitive or not, the strategies are the equivalent of a massive paper rock scissors game. WC3 allowed for massing, hero rush, rushing, creep and counter, siege attacks, tower rushing, and many many other strategies. SC2 offers the exact same SC1 strategies and is cooler looking than SC1 but it's strategies fall miserably short. Little to no finesse on the battlefield required either...

    2. Re:So many confused people confusing others... by VortexCortex · · Score: 1

      Balance and stability is more important than cool and crazy for long term fun.

      I agreed with everything you said up to this point. There are many thousands of cool and crazy mods for Doom, the game is one of the most unbalanced of any multi-player game, and yet, after over 16 years, I'm still playing it, there are lots of modders still producing content for it, new modders joining the "scene" and even new source-ports & editors for Doom being released...

      I've played Doom competitively, but mostly for fun; Hell, I've been playing "online" since before the Internet was available in my town -- local BBSes using custom IPX network simulator (yes, before Dwango).

      Some game mods for Doom focus on balance, but most showcase how much fun and interesting levels & game-play you can squeeze out of a 2.5D game... All of this, and Doom doesn't even have an official map editor (or official map specs) -- We had to make them ourselves (I wrote one in Quick Pascal referencing only the Unofficial Doom FAQ to make my first .WADs -- ugh).

      Clearly, multi-player & mod-ability + lack of any DRM, followed by releasing the source code are all far more important than balance and stability "for long term fun", IMO.

    3. Re:So many confused people confusing others... by geekoid · · Score: 1

      A) Stop being a small mined condescending jerk.

      Seriously, it's people like you that give all other gamers a bad reputation as anti social pricks

      B) Please use your Brain
      They can add now official tournament options. How stupid do you have to be to not see that?

      C) I don't give a fuck about whether or not you make money with the game.

      I know 2 people that play in tournament, I am well aware of the community. Don't assume only YOU know about the community.
      BOTH the people I know use a 1990 keyboard with built in programmable ROM. The first 90 seconds of there game consists of them pushing 1 button on their keyboards, and the the programmable ROM sending the key stroke in accordance with the programmed timing.

      1 of those people made a mint finding and refurbishing that model of keyboard. Want to guess where the majority of his customers are? Now you can't find those keyboard anymore, but he made enough money to take a couple years off.

      So keep that in mind when you talk about balance, and even playing field.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  16. Re:God exists! by Mindcontrolled · · Score: 1

    Well, of all religions, I give you that your God at least likes his shrooms. Not the worst of them...

    --
    Ubi solitudinem faciunt, pacem appellant.
  17. Re:no. by unity100 · · Score: 1

    idiot. are you aware that starcraft has basically set the concept of professional gaming and esports ? and it happened circa 1998-1999 and since ?

  18. The multiplayer game is fun when played only... by emanem · · Score: 1

    ...with friends.
    Me and my friends have actually fun, we're ranked gold/silver in 2v2, 3v3; the main issue with SC2 is that is not as varied as WC3 or SC, SC:BW so you end up winning or losing just because of 10 seconds or sometimes bad luck.
    On top of that there's people who use genetic algorithms to improve their build... where's the skill here?

    Cheers,

  19. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  20. Re:no. by rekenner · · Score: 1

    For a very given definition of eSports, maybe.
    I mean, I LOVE SC:BW and SC2 progaming. But Evo has been around since long before 2002 and Counterstrike was huge in the US around the same time that SC started to become huge in S. Korea. That was definitely eSports. And even before that, there was Quake 3 and...
    Starcraft didn't set the concept. SC:BW just made it HUGE in S. Korea and that's affecting the rest of the world. FPS watching never caught on. SC:BW watching did.

  21. Re:no. by PopeRatzo · · Score: 2

    if you 'do not know what the hell is going on but still having a blast', you cant make an esport out of that game.

    Oh, that's silly. I find eating a really good Chicago hot dog "a blast" and they've made a sport out of competitive hot dog eating.

    I've had a blast playing Chicago-style 16-inch softball where the pitcher has a beer in one hand and the ball in the other and that's a goddamn sport. I've had a blast bowling, riding my bike, doing martial arts, riding a horse, skiing, snowboarding, dancing, playing darts, and I'm just getting started with this list. I'm at the approximate level of "button masher" in all of these activities except martial arts and they have all been made into "sport".

    What we are getting in this article is part of the campaign of excuses for why StarCraft2 is not as good as StarCraft.

    --
    You are welcome on my lawn.
  22. You are missing the point by roguegramma · · Score: 1

    Not having unbalanced units, especially early in the game, is not simply an "eSports" thing, it is a multiplayer thing.

    If you are building up a decent base, and then suddenly get a drop of unbalanced unit of type X early on, which wipes out your production, and then the opponent repeats this until you are dead, you will not have fun in multiplayer and will stop playing it at all.

    Clearly that isn't good for a game that is known for its multiplayer although the campaign is good too.

    --
    Hey don't blame me, IANAB
    1. Re:You are missing the point by marnues · · Score: 1

      Apparently no one who plays video games competitively is on slashdot today. The vast majority of Starcraft players play competitively. It's what has kept the game going all this time. Trying playing 4th edition Warhamerr 40K and tell me what you think of the "fun" units. Thank god they finally have gotten around to balancing some of the game.

      "Fun" units stop being fun when they are losing you the game. "Fun" units ruin the game for people that want to use them but don't understand it's almost never sound strategy. "Fun" units are not fun.

    2. Re:You are missing the point by darkwing_bmf · · Score: 1

      The vast majority of Starcraft players play competitively.

      This says more about people who tried Starcraft 2 and left it than it does about those who bought Starcraft 2 mainly for competitive play.

  23. SC2 MP by dragonhunter21 · · Score: 1

    I don't really play SC2 multiplayer. Every time I do I get stomped into the floor because the other guy's drilled his build order to a fine art. It just rubs me the wrong way that most games of SC2 (in the minor leagues, anyway) are decided almost entirely upon who has the best build order.

    For the record, I did beat the campaign and thought it was a blast, and I'll still play against the AI (on easy and medium) from time to time.

    I dunno, I just don't have fun losing (at least, for reasons I perceive as arbitrary). Guess I'm one of those jerks.

    --
    Sent from my CR-48
    1. Re:SC2 MP by emanem · · Score: 1

      That is one of the major issue. Given the less variety of game (differently form WC3 you don't have heroes which can result in a determinant fight as something that might decide it) getting the perfect BO has become matter of genetic algorithms... I'm not joking... this is so sad...

    2. Re:SC2 MP by Fearan · · Score: 1

      People who use the I suck too much therefore it's not fun completely miss the point. I'm not a chess pro, but still enjoy playing at my level. Losing sucks, but at least you learn something in the process.

      FYI you are completely wrong about BOs deciding who wins or not, that might be applicable Diamond+, but below that, just solid macro mechanics and general use of your army will get you very, very far.

      Please don't spout something about a game you obviously don't understand.

    3. Re:SC2 MP by Xacid · · Score: 1

      Agreed here.

      What's funny is that the only way I have fun is when I play people just as lazy as me. I hate the whole micro thing. I feel like you have to be a special kind of obsessed to really master that game. And well...that's no fun. You can't exactly have a beer while playing SC2.

    4. Re:SC2 MP by dragonhunter21 · · Score: 1

      I don't play SC2 to learn, I play SC2 to have fun. Losing sucks, I don't like things that suck, therefore I don't like losing. Simple.

      Besides, what, exactly do I not understand about it? That smacks of an elitist cop-out.

      I just don't like the idea that you can take a crucial part of gameplay and make a formula that is definitively "the best" using a computer. There shouldn't be a "best" strategy, there should be many good strategies that work based upon your methods. The fact that we've determined the most optimal build order using genetic algorithms rubs me the wrong way. Don't get me wrong, the strategy is still good, and I still enjoy playing against the AI- but I don't think I'll ever dip my toes in the Battle.net waters again.

      --
      Sent from my CR-48
    5. Re:SC2 MP by dragonhunter21 · · Score: 1

      Note the "Reasons I perceive as" preceding that.

      --
      Sent from my CR-48
    6. Re:SC2 MP by jchernia · · Score: 1

      Play 4v4 - build order doesn't matter as much. You can do fun stuff like Nydus attacks, or Overlord drops that never appear in 1v1. Your teammates may hate you (or wonder what the heck you are doing), but who cares.

    7. Re:SC2 MP by darkwing_bmf · · Score: 1

      Losing in other games is more fun. For instance, sometimes dieing TF2 makes me smile and if the death is crazy or unexpected enough I laugh out loud. I never got that feeling playing SC2.

  24. Re:no. by unity100 · · Score: 1

    progaming is supposed to utilize brains and reflexes. and starcraft 1 was done exactly in the same manner with starcraft 2.

  25. Different types of fun. by Skywolfblue · · Score: 1

    competition can sometimes be at odds with designing something purely for the sake of fun.

    Not entirely. What's being described here is the difference between perspective-based "fun" and competitive "fun". Perspective based "fun" is something along the lines of one player getting to use something absolutely overpowered to decimate their opponent. This is a pretty key cornerstone of single-player. Some examples (Halo's Tank sequences, CoD Helicopter/Tank sequences, Nuclear Frikkin' Bombs, The Laser Drill on The Dig in SC2) This is bad for multiplayer. Competitive "fun" means that everyone has a more-or-less level playing field, and it is skill/strategy/reactions that win the day. This is great for multiplayer, but can make single-player rather dull.

  26. Re:The thing with 'adding fun' to a game is that.. by smelch · · Score: 1

    you should have done craptainsblog.blogger.com

    --
    If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
  27. Campaign vs. team mode by mozumder · · Score: 1

    The campaign has a lot more unit types and upgrades than the multiplayer mode.

    It's obvious the enhancements are there and useful for the game, but Blizzard is holding it back.

    1. Re:Campaign vs. team mode by geekoid · · Score: 1

      Of cours there holding back. They want it to be a larger professional activity. Blizzard want Monday Night StarCraft.

      Because of that, everything need to be predictable and balanced. The whole article is about WHY they are holding back.
      \

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  28. Flawed by SmallFurryCreature · · Score: 1

    That is sports equipment. By your anology, I would as a regular person want my game of baseball/soccer (whatever suits you) with mates to include rigerous dope testing... we would pass with ease. We are far to drunk to piss in a metal trough, let alone a cup.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  29. SC2 is simply not fun by Co0Ps · · Score: 3, Interesting

    I've played ~50 matches and the only feeling I get when I win is a sense of relief and "I don't want to do that again". It feels like the time I spent on the match was wasted. After all you get just as many points from rushing an opponent after 2 minutes as you get from carefully constructing a wall of defense and spending time to build an unbeatable late game army. Star Craft 2 is simply not entertaining. The pace of the game is two high for me to play it in a relaxed state. I guess that means I'm not an e-sports person. I love games though and I've played every major PC game... Probably spent several months of game time combined on TF2 and CS... but SC2? Where's the innovation really? It's just chess with more complex rules and much faster pace. I don't get any kick out of it at all. The multiplayer could have been a zillion times more fun by something as simple as making the ranking system more complex than points and ladders. For example, add some simulated large wars, factions and generated story... map regions and whatever. Make a win or a loss count more than getting a few arbitrary points added or removed. SC2 is a game ruined because it was made into an "e-sport" instead.

    1. Re:SC2 is simply not fun by mR.bRiGhTsId3 · · Score: 1

      I like the fact that I can just pop in and play a couple of games that have no relevance to each other. I can totally see the appeal of what you say, but for me at least, its not that exciting and the ladder provides a simple way for me to see my progress. Similarly, I thought rushing/cheesing was boring, but for me its really enjoyable to just smash someone who tries to do it to you. At the high casual levels its much more of a high risk:reward strategy because it often completely fails and is fairly easy to detect, but as something to sneak in there (like during a best of series when you are ahead) adds neat dynamics.

    2. Re:SC2 is simply not fun by Xacid · · Score: 1

      I'll agree with you there. I really don't touch the game anymore as it just stresses me the hell out. I'd love to see like a co-op story mode or something for the casual gamer who still wants to play with friends. Looks like we have to rely on the third party map makers out there though.

    3. Re:SC2 is simply not fun by emanem · · Score: 1

      I guess the feeling of relief when a match is won and "I don't want to do that again" are very common to eSports then... if Blizzard wanted to make an eSport then they've centered the target 100%.
      Cheers,

  30. SC2 Stepped Backwards by ThreeDeeNut · · Score: 1

    Starcraft 1 was genius, Warcraft 1, 2, and 3 were brilliant, then after much waiting SC2 took a major step back in my opinion. No heros, no real units with auras or other augmentation, no creeps... in my opinion SC2 is one of the more boring rts's out there... e-sport or not. I played the original WC1 when no one ever even heard of blizzard, played WC2 till my eyes bled, then SC1 came out and it was awesome.... only to be trumped by WC3 TFT. They progressed making it more and more complicated. More complicated objectives, more complicated ideas, strategies etc. Then SC2 a graphical wonder-lust but horribly dated game play. Mass units, throw them at the enemy. I dunno, i am really disappointed, I was first on line the day it was out but once done with the single player campaign it was lame. Multiplayer is just so boring. The lack of heros really just sucks. It's like stepping back in time. All in all, i dont understand the article. You make RTS's more fun by adding new techniques in which you must master (ie: creeping for exp was brand new in WC3 among many many others). SC2 in my opinion just fell flat... especially considering how much damn time it took them. I mean seriously the excuse in the article for making a bad game really is pathtetic. They had forever and took another year of two to get it done.... then it comes out and you say "well its not fun because we wanted to make it competitive". What a bunch of crap, i call bs. Truth is more likely... well, we made so much on WOW that we didn't feel SC2 mattered... so we waited till the last minute and then released a crap game. Sorry but at least it's well balanced.

    1. Re:SC2 Stepped Backwards by ThreeDeeNut · · Score: 1

      The beauty was that you didnt have to. You could play a BM and harras then mass and invade. You had options a plenty. That the problem with SC2... far fewer options. And that is not my major complaint anyhow. My major complaint is the reduction of choices. SC2 is a mass and fling game combined with paper rock scissor.

    2. Re:SC2 Stepped Backwards by Trubadidudei · · Score: 1

      Sc2...lacks options? Mass and fling combined with paper rock scissors?
      I'm sorry, but from those statements alone I would dare to say that you don't know much about Sc2 at all, and are just talking about your initial Bronze league experiences. From the point where people start scouting, counterattacking, dropping and doing timing attacks, that stops being true. And the last time i checked, most players in the higher silver leagues are at that level. From the get go, there are plenty of aggressive builds, cheeses (both economical and agressive ones) you can use to test you oponents defenses. Then there are drops, nyduses, banshees, blueflame hellions, Dts, warp prisms, burrowed infestors and all sorts of shenanigans you can go for that test your opponent in many different ways, are not countered by any conceivable stretch of a rock paper scissors mentality, and whose effectiveness depends on how you control what information your opponent gets. I mean theres a game of TLO (a famous western progamer) vs a protoss where he beats the protoss with just marines and medivacs, with the protoss going colossus, a "counter" (although that word is only meaningfull at the very low levels of play) to marines. He beats the protoss by being agressive, dropping, having great map awareness, having a more mobile army, by making great timing attacks, and by micromanaging his units, where does that fit into your "mass and fling rock paper scissors" mentality?

      Most people who are new to the game play it in a ball vs ball fashion simply because they are afraid to move their units out of their base, and are not aware of what options are open to them. The tragedy here is that so many people think Starcraft2 is a ball vs ball game, because they think thats the way it is supposed to be played, and thus never explore beyond that. Starcraft2 is a game where the depth lies in how you use your units, and not the units themselves, and that is incredibly hard for many to see.

  31. Re:The thing with 'adding fun' to a game is that.. by ppz003 · · Score: 1

    Doesn't almost every game start with "gl hf"?

    See. Everyone is having fun already (until they get 4-gated).

  32. Custom Games by Jagungal · · Score: 1

    I think that what is being said is that the variety of units has had to be dulled down in competitive games. I have heard people say that this makes it easier to watch but there is still a lot of complexity in the game with three races and all their differences.

    If you want to try out all sorts of units, there are a ton of custom games where you can use every unit available.

    For me, the game is the best in many years and has been keeping me going for 8 months now - there are all sorts of different things to do from ladder, custom games and private matches between friends.

    Brilliant game, brilliant design and a great deal of fun for me..

  33. Re:no. by DarkTempes · · Score: 2

    You're totally forgetting about arcade and console gaming before all this new-fangled computer stuff (though, I suppose, that is what Evo is at its roots).
    In terms of "modern" computer gaming, there was a professional league in the states competing using Quake in 1997 (see: Cyberathlete Professional League).
    Starcraft had not even been published at that point.

    Sure, Starcraft (and South Korea) deserve huge props for what they've contributed to the gaming scene but I'm not sure I would feel correct in saying that any one nation or league or game "set the concept of professional gaming and esports". Too many outside factors and each area contributing to the buildup in their own way...

    There have always been competitive tournaments, frequently with cash or other prizes, for pretty much any game of any popularity. They do not even have to be electronic. You can play Monopoly professionally (but you won't make much money).

  34. Which is why SC2 is NOT fun.... by vicious0000 · · Score: 1

    The built the game for speed and competition only.

    Multiplayer isn't fun. It's just a competition for execution of build orders, and speed in switching from one pre-determined build to another.

    I liked SC1 a lot..... but after I finished the campaign in SC2, I tried a couple of games.... and never went back to it.

    1. Re:Which is why SC2 is NOT fun.... by vicious0000 · · Score: 1

      *They....
      1st word should be "They..."

      My typing skill aren't up to speed this morning. .....need more caffeine.....

    2. Re:Which is why SC2 is NOT fun.... by flabordec · · Score: 1

      Saying that SC2 is just a competition for execution of build orders is a lot like saying that chess is only a competition on memorization of openings.

      --
      "I see undead people" Warcraft III - Necromancer
  35. Re:no. by BarryJacobsen · · Score: 1

    Oh, that's silly. I find eating a really good Chicago hot dog "a blast" and they've made a sport out of competitive hot dog eating.

    That's exactly the point they were making the Chicago hot dog is fun, it's got condiments. Competitive hot dog eating involves plain hot dogs, frequently dipped in water (i.e. NOT fun).

  36. Re:no. by PFI_Optix · · Score: 2

    So StarCraft was a dominant game when the World Cyber Games started. That doesn't mean it originated the idea of "esports" (a term I LOATHE by the way). I was playing in for-money Quake tournaments two years before StarCraft came out.

    --
    120 characters for a sig? That's bloody useless.
  37. Re:The thing with 'adding fun' to a game is that.. by sweatyboatman · · Score: 3, Interesting

    learning to use them in itself is not so fun at all.

    I find in most games, learning the mechanics of the game adds to the enjoyment of the game. It's like reading a good novel.

    Which is why I shy away from "sport" games. Once you get past the thin gloss of the production values of a game like Starcraft 2, you're left with a mechanical Quest for Mastery. Instead of a novel, you're reading a technical manual.

    --
    It breaks my pluginses, my precious!
  38. Meh by PFI_Optix · · Score: 4, Interesting

    I despise StarCraft. I really, honestly do. This isn't some trolling to piss people off, this is me venting.

    StarCraft is all about speed and memorization. In that way it's more like a side-scrolling fighting game, where the person who can execute the right combos at the right time wins. Wrong build order? You lose. Didn't mass enough units by the five minute mark? You lose. I play StarCraft 2 with some friends from time to time and I do reasonably well at it, but it's nowhere near as fun as other games. It feels more like a job. I have no desire to play it solo.

    What really disappointed me from the start is how the game utterly lacks any sort of reward for solid tactical decisions. High ground? That's negated by simple line-of-sight. Every shot is a hit, and every hit scores exactly the same damage. Compare that to Total Annihilation which at least attempted to give some realism in how units move and fire and the effects of terrain. TA's engine was FAR superior to StarCraft.

    StarCraft is a clickfest, the closest thing RTS has to an arcade game. And it's tainted the whole genre.

    --
    120 characters for a sig? That's bloody useless.
    1. Re:Meh by PFI_Optix · · Score: 1

      My God. It's so beautiful. An excellent argument for a small amount of chance to be inserted in to StarCraft.

      The Koreans would riot.

      --
      120 characters for a sig? That's bloody useless.
    2. Re:Meh by geekoid · · Score: 1

      All RTS are a click fest, always have been. SC didn't change anything.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Meh by geekoid · · Score: 1

      Then make it fucking optional. Or non approved eSport add-on or what the fuck ever.

      Of course, they have ultimately done the same thing that, for me, is ruining sports. Taking the chance out. Yeah, sometime there will be a wrong call, yeah sometimes the weather will be wonky, too bad. If you boil it down to numbers, why even play?

      Or make it part of the game and fuck the Koreans.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Meh by ThreeDeeNut · · Score: 1

      not true, WC3 was not. I mean yea clicking is needed, but as far as a pure RTS its the winner. It involves lots of strategies and massing isn't all that wins battles. Hell, ask any good BM player how many wins he gets from just his hero. The key term in Real Time Strategy is "Strategy", without it its a pointless endeavor.

    5. Re:Meh by PFI_Optix · · Score: 1

      Company of Heroes isn't. Granted there are times in my games where I push the 150 CPM mark for a minute or two, that's during the most intense fighting when I'm trying to micromanage a half-dozen tanks while keeping my infantry in the fight and in good cover. My average CPM for CoH is something like 30-40, and that's counting one command for each unit in a group...so a group of 3 units hits 30 cpm with one command every 6 seconds.

      --
      120 characters for a sig? That's bloody useless.
    6. Re:Meh by DarkAnt · · Score: 1

      Starcraft plays very similar to chess. So before a game starts you should have a game plan. You should think about what kind of unit composition you'd like in the late game, then figure out what mid game strategy will help you get to the late game. With a general concept of what you'd like the mid game to look like you then pick an early game build that will help you get to the mid game. Of course the game might deviate from your original game plan, but using it as a guide is very helpful.

      It's a bit interesting that you picked TA (I love TA) over Starcraft in terms of tactical gameplay, because Starcraft is much more micro oriented than TA. If you'd like to see some very top level tactical decision making take a look at SeleCT and qxc's replays. There's actually a huge amount of tactical decision making in Starcraft. So if we take for instance a hellion attempting to harass the natural's drone line the "terrain" becomes relatively complex. If the hellion comes in for the harass and the queen is right next to the hatchery then we might be able to scoot around the outside of the mineral patch to roast a few drones and then run up into the main to continue the economic damage, before the queen and zerglings can close in on the hellion. A lot of "terrains" can simply just shut down your harass such as a queen blocking the ramp with speedlings in play or a well positioned spine crawler. I don't think I've done the concept of hellion harass nearly enough justice, but hopefully I've expressed some flavor of the situational complexities that can occur with relatively few units, let alone 200 supply armies. Starcraft is much more of a deterministic game than TA, which lends itself to e-sports. Oh, if you really like TA take a look at the Spring Engine.

    7. Re:Meh by zaffir · · Score: 1

      To be honest with you, it sounds like you are bad at the game.

      Starcraft is very much about speed and memorization, but it is far from ONLY about speed and memorization. Yes generally a player that is faster and knows his build better will typically win. But the advantage that gives decreases at the higher levels of play. You can't count on having better mechanics than your opponent, and even if you do your advantage is usually not big enough. The core mechanics of the game are the foundation on top of which you build the more advanced, more interesting aspects of the game. In basketball it doesn't matter if you have a playbook full of awesome, creative, winning strategies if you can't dribble well enough to execute them. You have to learn to crawl before you can walk.

      Starcraft is about having more stuff, and to some extent the right kind of stuff, than your opponent. How do you do that? You need to be faster, your build needs to be optimized, AND you need to do things to keep him from getting more stuff than you. That last one is what makes it interesting. He took a fast expansion- should you take one yourself, or go kill him because he's invested money in his economy and not his army, meaning you have more dudes? You're trying to take an expansion to get an economic lead- what are you going to do to keep him from rolling over your army with his forces? You fell behind somewhere and now he has a bigger army- how are you going to delay him from pushing in and killing you? Can you position your army and control the engagement in such a way that you turn what would be a losing fight into a winning one? All of that and more starts to matter once you have solid fundamentals.

      Watch the way the pros play, preferably longer games. You'll see what I'm talking about.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    8. Re:Meh by PFI_Optix · · Score: 1

      I've not played SC2 enough to consider myself good at it. That said, I only play when it's with friends. There's one guy I 2v2 with regularly; we've played maybe 80-90 games together, and last I looked had about a 3:1 win ratio. If I had more fun playing the game I'd bother to actually get better at it.

      Back when I cared enough about Company of Heroes to play it competitively, I was in the top 100 players as both Americans and Wehrmacht (If you play CoH and know the players from a few years back, you'll know what it means when I say I was automatching against people like Kodachrome and 12azor....and winning half my matches). These days I just try goofy strategies that make my teammates say "what the HELL did you just do?" and my enemies cry loudly on GR.org about how whatever unit I spammed is so overpowered.

      CoH prior to Opposing Fronts was a far superior game to StarCraft or StarCraft 2.

      --
      120 characters for a sig? That's bloody useless.
    9. Re:Meh by Swordsmanus · · Score: 1

      A major problem I see is that they didn't include innovations from other games that make the RTS genre more accessible.

      For example, both the original Dawn of War and Supreme Commander allow you to right click a unit in a unit-producing structure to set it into an efficient but automatic build queue - it only starts building a new unit once the current one is complete.

      Starcraft II doesn't have this feature, so players have to memorize the build time of every unit for their race, and remember to manually go back and rebuild units every time they're done.

      Queuing up units in SC II ties up resources and causes you to fall behind an opponent who memorizes unit build timings. Failing to memorize the build timings and remember to repetitively build units during play results in a smaller army than an opponent who memorizes unit build timings.

      This is overall known as "macro" in SCII. It's very important; important enough that if you just master macro, you can get into platinum or the top end of gold league.

      There's no strategy involved in macro. It's just a matter of perfectly memorizing and executing very repetitive actions while under stress. I think the motivation behind this is so that players only get to really see and enjoy strategy in diamond league, since at that point everyone's macro is roughly equal enough that their micro (control of units in battle) and their overall strategy are the deciding factors in the match, not macro.

      Day9, a former SC1 champion and current commentator has commented in multiple videos on the importance of macro over everything else in even high level matches, and even dedicated an entire instructional video to macro and how to "really" play SCII (using minimap only to move the main screen, etc). He's doing a major service for the SC2 community with his instructional videos. They are absolutely wonderful. But at the same time they're an unintentional indictment on the game for its unnecessary barriers to entry.

    10. Re:Meh by JThundley · · Score: 1

      There is very very little strategy when playing 2v2, 3v3, and 4v4. You're right that you can get easily killed for doing the wrong build or not having units in those games. However, in 1v1 you have just one opponent that can only be doing so many strategies at once. With proper scouting you can get an idea of what he's doing and prepare for it. The ladder system matches you up against someone of equal suckiness, so you can't be getting obliterated all the time.

      The high ground thing totally isn't true. You need to be able to see up the high ground to shoot up there. Air units risk getting shot, scans directly cost terrans money, and even observers cost time, money, and teching to protoss as do Colossi which are more vulnerable.

      Here's a good example of my reward for solid tactical decisions: I'm zerg playing a terran on shattered temple, he decides to forgo making marines and instead cust the map in half with planetary fortresses and mass thors and hellions. Since I know he doesn't have a mobile army, I freely expand to all the bases on my side of the map since I know attacks will be slow moving in. After some back and fourth of me keeping him on his side of the map, I send brood lords to attack his quarter of the map where he's still mining while opening a nydus tunnel on the other half where he spawned. I did a little bit of damage with the brood lords and drew all his attention over to them while I stream zerglings, ultras, and infestors out of the other side of the map and took out all of his production. I knew he couldn't be in 2 places at once.

      Just keep playing, don't stress out too much and you'll get better.

  39. Re:no. by 19thNervousBreakdown · · Score: 2

    It should have a space. Ever seen "pro-golfing" or "pro-basketball"? Pro- means "for", pro without the hyphen is a shortening of "professional".

    --
    <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
  40. Re:The thing with 'adding fun' to a game is that.. by conspirator57 · · Score: 3, Insightful

    i think it also reflects the degree to which starcraft has been sid meier-ed, that is to say ossified by its own past success and petrified of messing it up. I don't really think anyone knows what makes a good game. it's an art and a lottery all at once, and one that you can't learn from e.g. majoring in game development at college.

    It's the same reason that movie sequels are usually terrible.

    --
    "If still these truths be held to be
    Self evident."
    -Edna St. Vincent Millay
  41. Re:no. by conspirator57 · · Score: 2

    and some of us played galaga for money in arcades in the 80s. and our parents played pinball for money in the 50s. your point is what?

    --
    "If still these truths be held to be
    Self evident."
    -Edna St. Vincent Millay
  42. Then please add some by geekoid · · Score: 1

    non tournament approved fun back into starcraft... Please.

    The game is so..routine.
    Have your plan, implement your plan, if you chose the wrong plan, well to bad there is not time to adjust to new information.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Then please add some by zaffir · · Score: 1

      If you don't have time to adjust, you either did not scout your opponent well enough or your plan was garbage and you shouldn't have done it in the first place. That is your failure, not the game's.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
  43. Re:no. by PopeRatzo · · Score: 1

    That's exactly the point they were making the Chicago hot dog is fun, it's got condiments. Competitive hot dog eating involves plain hot dogs, frequently dipped in water (i.e. NOT fun).

    Interesting point, Barry, but what about all the other things I mention?:

    I've had a blast playing Chicago-style 16-inch softball where the pitcher has a beer in one hand and the ball in the other and that's a goddamn sport. I've had a blast bowling, riding my bike, doing martial arts, riding a horse, skiing, snowboarding, dancing, playing darts, and I'm just getting started with this list. I'm at the approximate level of "button masher" in all of these activities except martial arts and they have all been made into "sport".

    None of those have "condiments" except maybe the bottle of brew in the hand of the 16" softball pitcher. They are all "sport".

    StarCraft2 is just not as good as StarCraft. I think we should just accept that and move on.

    --
    You are welcome on my lawn.
  44. Re:no. by PopeRatzo · · Score: 1

    and starcraft 1 was done exactly in the same manner with starcraft 2.

    Except the former is good and the latter is not nearly as good. I still maintain that this "story" of the "difficulty" of making a game that is also "sport" is just a way to explain away the fact that the sequel was not as good as the original.

    Interesting that even in "sport" there is room for an aesthetic.

    --
    You are welcome on my lawn.
  45. Some Love for the Casuals? by Lord_Jeremy · · Score: 1

    And this is why I haven't found Starcraft 2 multiplayer all that fun, and thus why I will no be purchasing it myself. I mean come on, this is pretty much Blizzard saying that they don't care at all about the casual player, which is exactly what my friends and I are. When we dicked around with SC:BW at lan parties and such we weren't trying to train for some big competition. We were having fun playing BGH or Fastest and seeing whoever could get 2 dozen carriers first.

  46. Re:no. by BarryJacobsen · · Score: 1

    The softball is similar in that it's not a Pro-Sport (which is what I believe is being talked about when they say e-Sport, a competition where there's money involved and people pay to watch it) when the players are drinking beer.

    With the following activities, I think it's likely you enjoyed them largely due to the company (i.e. you wouldn't be doing them by yourself for entertainment, or if you did it would be greatly diminished): bowling, dancing, playing darts

    The other activities (riding my bike, doing martial arts, riding a horse, skiing, snowboarding) I thing you find fun because they're physically engaging and/or allow you to explore the (actual) world (which is something an eSport can't do - if it could, it'd be a physical sport instead of an eSport).

    Side note: I'm in no way arguing SC2 is better than SC1 (or vice versa), I was merely arguing because it's fun

  47. Re:The thing with 'adding fun' to a game is that.. by LordLimecat · · Score: 1

    Once you get past the thin gloss of the production values of a game like Starcraft 2, you're left with a mechanical Quest for Mastery. Instead of a novel, you're reading a technical manual.

    Some (many) people like that; its why Arenas are popular in WoW (although it takes many many months to learn all the different classes), and why people enjoy FPSes-- its not like "point gun at head, pull trigger" takes very long to figure out, and learning the intricacies of any given FPS wont generally take more than a few hours, but people still play them.

  48. Re:no. by SaroDarksbane · · Score: 1

    StarCraft2 is just not as good as StarCraft. I think we should just accept that and move on.

    By what standard are you making this determination?

  49. Sports are fun... by Yxven · · Score: 1

    If you look at all the games through history, how many multiplayer games can you name that people have played for more than 10 years that weren't competitive and balanced? I can think of 0.

    I feel like this guy's idea of a "fun" unit is one that looks cool but is strictly worse than alternatives, and losing is NOT FUN. If his "fun" unit dominated the others, everyone would build the "fun" unit and the game would NOT BE FUN.

    Magic the gathering has plenty of suboptimal cards, and I do enjoy trying to "break" them. However, I only usually try to break it once or twice. Then, it effectively goes in the waste bin.

    Adding a lot of cruft units to Starcraft 2 for the sake of "fun" is just going to make the game more difficult to hotkey and more intimidating to new players.

    Plenty of us enjoy games that take skill to play and time to master. You don't waste that sort of time on a game that isn't balanced.

    1. Re:Sports are fun... by darkwing_bmf · · Score: 1

      If you look at all the games through history, how many multiplayer games can you name that people have played for more than 10 years that weren't competitive and balanced? I can think of 0.

      10 years? Are you kidding me? How many multi-player computer games period does anyone play for more than 10 years? That's not a good yardstick. I mean maybe Counterstrike if you include beta through source engine? When did World of Warcraft come out? That will probably make the 10 year mark when it gets there. Everquest has probably passed that mark for those that still play it. I suppose all the "classic" games like hearts and checkers count. But seriously, playing 10+ years is not the best yardstick to use for any game if you call yourself a gamer.

    2. Re:Sports are fun... by Yxven · · Score: 1

      I wasn't only talking about video games (although Starcraft 1 fits), but don't get caught up on the time frame.

      Can you think of *any* competitive multiplayer game that isn't mostly balanced and skill dependent that has a thriving community?

  50. Re:That explains where all the fun went... by darkwing_bmf · · Score: 1

    It's not just you AC. The biggest regret of the thousands of dollars I've spent on gaming is the $60 I spent on SC2. Multi-player is just not fun. I think the problem is it's too complex and fast. For regular gamers, a game can be complex and slow (Master of Orion 2) or simple and fast (Team Fortress 2) but if it's both complex and fast paced it's more "work" than it is "game".

  51. Re:The thing with 'adding fun' to a game is that.. by filthpickle · · Score: 1

    I'm not arguing your point...but I do feel the need to say that, at least IMO, Civ 5 is hands down the best of the series so far.

  52. Re:no. by filthpickle · · Score: 1

    wouldn't that be more towards gambling?

  53. Re:no. by filthpickle · · Score: 1

    I think the point is that S Korea and SC raised it to the point of other major or moderately sports...."real" sports some might say. I don't like calling any of it a sport....chess is a game. It can be a game an it doesn't take away from how difficult or competitive it can be

    We debated what a sport was on a slow day at work once. We decided "no ball, no sport". Doesn't mean it isn't hard....doesn't mean it isn't worthwhile....but no ball, no sport.

  54. Re:no. by filthpickle · · Score: 1

    haha...I read it the same way.

  55. The viewers are. by MindCrusher · · Score: 1

    No. But from my own experience there are a lot of gamers who want to see competitive VODs in tourneys. Viewers of progames on the other side are turning into loyal buyers of other games and not only the SC franchise. I was never very good at SC1 and neither am I for SC2, but I certainly enjoy watching good games between two progamers. For that the games needs to be balanced and game design needs to take that into account. On a side note I still enjoy BW games more, but the old graphics don't attract new viewers who want to be able to zoom in to the bullet marks on the armor of a marine. The game designers did a pretty good job at making sure the new flashy effects won't affect the ability to see the action and react fast during a match.

  56. Fun vs eSport by Pinky · · Score: 1

    Personally I love Starcraft II because they've taken network play to a new level of refinement while feeling free to build a slightly different game for the campaign. They gave up on trying to synchronize the units in the campaign and the ladder play. Getting 3 balanced races for head to head play is hard. The fact they can do it to a point where an eSport can develop is absolutely amazing (for all the reasons they mention in the article). Then they don't confine themselves to that design space when they build the campaign. Obvious and yet brilliant.

    All this allows for the most enjoyable campaign I've player of any of the past Blizzard RTSs. I've played all the Blizzard RTSs and this one is the first campaign I've actually enjoyed. It's also the best ladder play as well. I'd have to expose myself to potentially fatal radiation in order to grow enough thumbs to show how much I like this game.

  57. Makes me wonder (Diablo3) by Holammer · · Score: 1

    Wonder how much this design philosophy has setback the development of D3. I kinda suspected something along those lines when I first saw the first screenshots of PVP arenas. I don't wanna play that! I want to have a good ol' dungeon exploring romp with my mates. Not something balanced to appeal to the PVP e-sport crowd. PVP like religion poisons everything.

  58. Amen by Baby+Duck · · Score: 1

    Amen.

    --

    "Love heals scars love left." -- Henry Rollins

  59. Stupid Creative Team by marnues · · Score: 1

    This is really bothering me. The creative team thinks these units are "fun". This does not mean that players would find the units to be fun. Real fun. Not weird, or off-the-wall, or neater versions of what is already there. These "fun" units splash around game systems, captivating some players with their history and neat features even though in game they are useless. Eventually these players become frustrated that their units do not work so well and they greatly detract from the meta-game. Visit http://www.belloflostsouls.com/ for a list of blog posts where you'll find what we in the Warhammer 40K community have dubbed fluff-bunnies. Fluff-bunnies are players that use "fun" units exclusively. These people then come online to complain that they are not working as expected and that we need to mod the rules to make the game work for these units. These are the worst of the worst and few players enjoy them.

    The problem is that there is a spectrum of players between those that have figured out the best strategies and those that want to use a strategy that sounds like it should work. These people in the middle are a large swath of players that want their cool units to be as useful as they are cool. They insist on using them no matter how often they lose.

    "Fun" units encourage a style of play that detracts from the competitive nature of the game. If you don't think an RTS or specifically Starcraft 2 should be competitive, then I don't know what you get out of an RTS.

  60. I liked warcraft II and AOE better... by WaffleMonster · · Score: 1

    One thing I can't stand is unit limits or at least low ones I run into constantly. It sucks to continuously be forced to execute your own people to make room for others.

      And while space ships, mechs and walking robotic creatures look cool war elephants and old geezers spouting "wooohloooohooo woooloooo" make me smile.

  61. Absolutely nothing by Sycraft-fu · · Score: 1

    However Starcraft, for various reasons, has become something that has been latched on to by the hardcore types. Online players are just extremely competitive, it attracts people who want to win no matter what, not play for fun.

    As such, they decided to design to that for SC2. Has been a success too. It was what certain people wanted.

    Now if you don't, then I say good on you. Games should be fun, not work. The answer is just to not buy games designed like that. I don't own SC2, and I probably won't until it is in the bargain bin and then just to play the campaign. They designed a game that isn't what I want, so I'll just play others, there are plenty.

    Blizzard is really getting in to this whole "eSport" thing (see arenas in WoW). That's fine, there are people in to that. I am not one of them, sounds like you aren't either. That means that you and I are not likely to be purchasing so many Blizzard titles. No problem, there are tons of others out there to keep us happy.

    There's room in the market for hardcore games, and room in the market for fun games.

  62. Re:no. by Artifakt · · Score: 1

    I'm a weight lifter, aged 54. Since it took it up 4 years ago, I've built more muscle than a person my age should be able to build, according to numerous sports medicine sources. (By galvanic body-fat tests, I packed on 18 lbs of muscle the first year, and there are numerous sports medicine authorities that will claim the maximum for people my age is only about 8 lbs.). I now leg-press 5 plates (that's 505 lbs with the sled, and I do sets of 25, not 5 to 8's) So, I think I can claim to be putting forth the effort a serious athlete would put into it. But the sports related to this are Body-building and Power-lifting, neither of which is what I'm doing. I look better than I would if I didn't work out, I feel better, I perform a lot better in other sports like running and rock climbing, but the weights are all in no way sports related, because I'm doing a lot of things the sport coaches would swear are impossible and other things they would call counter-productive. A sport all too often seems to be what people call it when they isolate some subset of an activity and first claim that subset is all that matters, and then make factually false claims about how superior the people who conform to that subset are, why competition is paramount, and how anyone who isn't doing the activity their way is wrong.

    --
    Who is John Cabal?
  63. Re:no. by xero314 · · Score: 1

    wouldn't that be more towards gambling?

    Depends on what you mean by gambling. If to you gambling is earning compensation based on risk, then all professional sports are gambling, at least for the people making the real money, such as the owners. So are all businesses for that matter. But if you leave gambling to not include events where correct actions can create a statistical advantage over your opponent, then not only are sports not gambling, but then neither is playing pinball for a wager, or games like poker.

  64. Well you know it isn't for the laidback by Sycraft-fu · · Score: 3, Interesting

    Simply by the fact that it tracks "actions per minute" and that the stat matters. The game is about speed in a big way. Top players perform multiple actions per second on average. There is no time for sitting back and looking at the strategic overview, you have to be doing something continually. That is not a game that can be played slow pace.

    Personally, I'd really love to see a RTS like Homeworld again for online play. Homeworld itself was marred by cheaters but I think it had a good design. Things happened much slower, meaning strategy played a much bigger role and tactics a lesser one. While you could make differences in fights giving tactical commands to your ships, overall the determining factor was the strategy used. Also the fights progressed slowly, so you had time to analyze what has happening and respond.

    While that would bore the ADD "eSports" people to tears it was nice for people who wanted a more relaxed game.

    As a side note you might want to check out Sins of a Solar Empire if you haven't. It is a much larger scale game, more like what you get in a TBS, but is realtime. It does focus more on the "strategy over tactics" thing.

  65. Don't confuse Work and Play by ezratrumpet · · Score: 1

    SC (and SC2) are games to me. I play them. I like playing them. I like the creative part of trying different things, of solving a problem a different way, of blah blah blah. If I were to focus on 500 Clicks A Minute, and stealing builds and strategies from the uber-1337 players who would just destroy me with a single SCV, it would be Another Job. It would no longer be Fun. I would have Investment, and Expectations, and More Bad Stress. I would have rivalries, and would spend energy thinking about those rivalries, and it would feel like another profession. I just want a huge-ass carrier fleet. Or BC fleet. Or whatever comes to mind. I get PLENTY of challenge trying to beat, say, a low campaign level on the hardest difficulty. It's just complex enough to achieve without making me want to go sit at my desk and do Real Work to relieve the stress of a pastime.

    I teach for Realz. Relationships with the students? Worried right now, and I'm off today. Everything about doing That is REAL to me, and important enough to take on an archangel if needs be. Don't screw with me about teaching or my students. (That doesn't mean we don't have fun, and don't laugh a lot, but it's the Real Deal as far as Important to me.)

    Let SC2 be as important to you as it should be. If you're trying to make it your livelihood, then by all means, you should study video and styles. I know every professional competitor in every field should be doing their homework about their medium of competition and the other competitors.

    If that's not you, just enjoy playing. It's a game. Don't make it another freaking job. Life's too short.

  66. Re:The thing with 'adding fun' to a game is that.. by sexconker · · Score: 3, Insightful

    Personally, I thoroughly enjoy the "Quest for Mastery" and it's what puts "sport" games so far above others to me. Furthermore, I think the game is actually really fun to play. Compare this to boring games like World of Warcraft where the game is pure monotony and the only thing you're improving is your character's gear.

    SCII is pure monotony.
    Nearly every match is decided in the first 2 minutes, and the deciding factor is nothing more than "who clicked faster" or "who won the rock paper scissors match"?

    Every patch since release has sought to tighten players down into fewer and fewer possible build orders at the beginning of the game.
    A few months ago they made it so Terrans HAD to have a Supply Depot up in order to build a Barracks. Prior to that, you could build both simultaneously, or, if you're an idiot, build a Barracks before a Supply Depot. This was an extreme nerf to Terrans (some of which may have been needed), but more troublesome than any balance concerns is the fact that for the first 90 seconds of every match, every Terran player will be doing the exact same thing.

    This is compounded by the fact that the game is balanced only for 1v1 matches. 2v2 matches are a rush fest. You HAVE to defend one spot together. If you guess wrong, you're dead. If you split up, their combined force will overwhelm you and you're dead. If you case right, you'll win the battle (having the benefit of base defenses, repairs, walls, cliffs, production during their travel time and during the battle), and the immediately push to win the match. Given a 2/3 chance to lose, the only viable option is to mass and attack early. This is even more of a joke in 3v3 or 4v4 maps, because the time it takes for any support from teammates to arrive is much longer since the map is larger, and the initial battle isn't 2v1, it's 3v1 or 4v1.

    Another shitty thing about SCII is the fact that, even while they go to great lengths to make the maps symmetrical and boring, the fact that all buildings are all oriented the same way ruins map balance. If you spawn at the wrong corner of a map, it'll take you an extra structure to wall off your ramp as Terran, while your opponent can simply use his barracks + tech lab to do it. You may be able to fit a 3x2 building on top of your cliff, but he may not be able to, since that cliff is rotated 90 degrees for him.

    Beyond that, there is a mile long list of things Blizzard simply ignored with regards to RTS development since SC came out (and from before!).
    Chief among them being formations, scatter, guard, move speed lock, patrols (SCII can't have looping patrol paths unless you make the path clockwise, then trace it back counter clockwise, good luck if you need a lot of waypoints - there's a cap), a decent interface to find games, LAN play, custom start conditions for all maps, and oh yeah, fun. The original Command & Conquer had nearly all of these fucking things (except formations and move speed lock, which were added in later games in the series).

    Blizzard developed SCII in a vacuum, and developed it in a way that would result in cash moneys. The balance and game design are geared to "esports" asshats, and the interface and "social" pieces of BNet 2.0 are all designed to have everything monetizable. This is what they learned from selling shiny shit, name changes, character transfers, etc. in WoW. People are morans and will pay, pay, pay for anything you put in front of them if it's an established IP.

  67. Re:no. by nigelo · · Score: 1

    I was merely arguing because it's fun

    No, wrong, it's a sport.

    --
    *Still* negative function...
  68. Re:The thing with 'adding fun' to a game is that.. by filthpickle · · Score: 1

    Are you insane?.

    Entirely possible. The older I get the more certain I become that this is the case and that I just couldn't tell the difference before.

    I rarely play it single player. I have 2 friends that are willing to play multiplayer games which is who I usually play with. Ofc, the games take forever. I had noticed before that the computer was easy to beat...I just thought I was good :)

    I like the new battle system. In the old ones is was just a race to the biggest steamroller. Now, you have to think about how you move things around.

  69. Re:no. by PopeRatzo · · Score: 1

    I'm not sure I get the distinction. Are we discussing the notion that there can't be any fun involved if it's a "sport"?

    StarCraft was enormous fun. And it is the prime example of "e-sport".

    So I still don't understand what the game developer was talking about in this article where he says he had to leave out some of the fun so StarCraft 2 could be "sport".

    --
    You are welcome on my lawn.
  70. In this thread by nu1x · · Score: 1

    Many people who suck and should not play it are trying to shift the fault on the game, which is total bollocks.

    To me, challenge and effort (rel, blood-stained effort) some of the few things in life that provide a source of satisfaction. You could call it your mythical "Fun". I don't even know what it is and how can something ruin it, your "Fun" must be a really frail quality.

    When I program, I do not feel "Fun", I feel satisfaction of doing it as it is, likewise, I am not afraid to lose, therefore Starcraft 2 is actually VERY satisfying, as it makes me learn many things to advance (and feel true, manly satisfaction of becoming stronger).

    --
    I have nothing to lose but my bindings.
  71. Re:no. by Hognoxious · · Score: 1

    You wouldn't consider boxing a sport? How about the 4x400 relay and the javelin?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  72. Futbol is a "sport", Starcraft is a "game" by vaporland · · Score: 1

    Level of physical skill required to play a "sport" is much higher than for a "game".

    Stephen Hawking could beat you at chess, but not at tennis . . .

    --
    Ask Me About... The 80's!
  73. Re:no. by PopeRatzo · · Score: 1

    By what standard are you making this determination?

    The standard of reviews of both games, feedback from other gamers, and my own experience of having played both games.

    What "standard" is there for comparing a sequel game to its original? I was unaware that the IEEE had published something on this matter.

    --
    You are welcome on my lawn.
  74. Re:no. by SaroDarksbane · · Score: 1

    What "standard" is there for comparing a sequel game to its original? I was unaware that the IEEE had published something on this matter.

    I was trying to determine why "we [emphasis mine] should just accept that". Certainly, I find the second one to be much better than the first.