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What Developers Want From the Wii's Successor

donniebaseball23 writes "Wii 2 rumors are flying in advance of Nintendo's official reveal at E3 in June, but what would game developers like to see in a Wii successor? 'Without a doubt, my first request would be for an improved digital marketplace more along the lines of XBLA and PSN,' said one developer. 'We'd love more processing power, which is essential, and a better GPU as well,' said another." A related article asks whether a high-powered new console really fits with Nintendo's strategy: "Nintendo is undoubtedly building its new system around a chipset it can buy for cheap and develop for with ease, and it'll be the system's peripheral capabilities (literally peripheral, if rumors of its fancy controller pan out) that catch people's attention — that the company will bank on using as the hook for consumers."

229 comments

  1. Anticipated Hardware Specs by Apple+Acolyte · · Score: 4, Insightful

    I hope I'm wrong, but I hear serious Nintendo fans vastly overestimating the hardware capabilities of the successor to the Wii. They're hoping for hardware that will rival next gen offerings from Sony and Microsoft despite the fact that Nintendo has shown it doesn't want to compete in that high-end console space anymore. I hope I'm wrong though. With all Nintendo's success in the last generation perhaps they can come out with a Wii successor that has beefy hardware.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
    1. Re:Anticipated Hardware Specs by Seumas · · Score: 1

      I don't expect the next Wii to be anything more than Nintendo catching up to 2005. Not that I particularly care, anymore. I was pretty excited when I bought mine, but thanks to all the grandmaware, momware, littlesisterware, and other general shovelware, I haven't touched mine since the week Boom Blox came out (three years ago). I couldn't even tell you where my Wii is, right now. I think it has been out in the garage in a box after moving a year ago. If I stumble across it, I might set it up just in case anyone ever wants to use it when they visit -- but if I don't . . . *shrug*.

    2. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      I bought mine at launch and we got a crazy amount of use out of it with friends, and ourselves for the first 6 months. After that, it got used less and less. I then finally picked up an Xbox 360 and it barely got touched. We got burgled at the start of the year, the wii was pinched and we didn't bother replacing it (kept the insurance money for something we'll actually use).

      I think the Wii was good for gaming, but it was never going to capture the 'gamer' market.

    3. Re:Anticipated Hardware Specs by Seumas · · Score: 1

      The problem I found is that the only games that didn't completely suck were ones that required multiple people to enjoy. Even if the networking/chat stuff wasn't fucking embarrassingly lacking on the device, it wouldn't be the same as playing those games with people next to you. So the enjoyment factor and amount of use almost certainly relies completely on how many people who have around you who want to play videogames - and will. If you have few or none, it's a doorstop. And what it really comes down to is that it's a platform filled with mediocre or bad games only saved by the experience with half-drunk goofballs in your living room.

    4. Re:Anticipated Hardware Specs by Waccoon · · Score: 2

      They also seem to forget that Nintendo insists on making a profit on the hardware -- even at launch.

      Really, I'm surprised I haven't heard even one person so far bring that up.

    5. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 1

      Interesting, as Boom Blox is the most boring game in my collection. Monster Hunter Tri (can't get more hardcore than that), Mario Galaxy 1+2, Mario Kart Wii, Twilight Princess, Call of Duty (Modern Warfare onwards, I can't even imagine myself playing a FPS with a mouse anymore), Innocent Aces (I can't imagine playing a boring conventional air combat simulator anymore), FIFA 2010 (the hell with realistic soccer games, I'll take a bullet-time-enhanced one any day), ExciteBots (AKA the other Mario Kart), The Forgotten Sands Wii (a completely different game than the other platforms got, often with better review scores than the HD twin)... Look gameplay vids on youtube for them, that's a great non-casual game library, and depending on your tastes you could include a dozen more. Having the largest game library doesn't mean it gets proportionally more great games though; the list of must-have games for the 360 and the PS3 are of similar size, everything else is also shovelware. There are only so many game development companies invested in making good games. And they can do an awesome job regardless of platform.

    6. Re:Anticipated Hardware Specs by Jartan · · Score: 1, Offtopic

      The PS3 and Xbox 360 are not even close to high end anymore. A budget Nintendo console will likely be more powerful than hardware that old.

    7. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      What's the new high end then?

    8. Re:Anticipated Hardware Specs by metalmaster · · Score: 3, Insightful

      compared to?

      .....and no, PC is not the answer. I cannot walk into a big box and pick up a budgetbox($399 orso) that has outpaced the PS3. The offerings I find will have a mid-range dual core processor or maybe a cheap quad core thats worse off. It'll have integrated graphics that would struggle to render modern games, and I'd be lucky if it had HDMI/DVI. Simply put, thats shit. The hardware is still tops for the console market

      Whats more, the games designed for consoles work(for the most part) for consoles. Devs dont have to worry about supporting a shitload of hardware configurations; thers one.

    9. Re:Anticipated Hardware Specs by Liam+Pomfret · · Score: 1

      Well, it's fairly evident that the fanboy hate is out in force today, if the above post has already been reduced to a 0 score. Sadly, it appears that many people simply can't accept the idea that something may be appropriate for a "core gamer" if it doesn't have a controller scheme based around 2 thumbsticks. Really does make me wonder how many of them have taken the time to actually give one of those games on the Wii a real shot. So many people just try it for 15 minutes and give up, getting too frustrated too quickly about the quirks of the controls being completely different to what they're used to on a traditional controller. There seems to be an expectation that because it's motion control, they should be able to get used to it instantly. While that's true for non-gamers who don't have a lot of habits to break, it can take a while for gamers who have become used to dual-analog sticks to adapt.

    10. Re:Anticipated Hardware Specs by jimbolauski · · Score: 1

      I doubt the graphics will be that far behind, It's more likely that they have a console that surpasses the Sony's and Microsoft's current offerings but will not be able to out spec the PS4 and Xbox 361, which are pretty far off due to the fact the Sony and Microsoft are still not making money on those consoles. The biggest limiting factor will be Nintendo's desire not to lose money on the console and where they put their price point.

      --
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    11. Re:Anticipated Hardware Specs by Liam+Pomfret · · Score: 1

      Did you not read the linked articles at all then? They certainly brought up the fact. Personally, as a Nintendo fan, I ask why it is that the other companies in the industry insist on razor-and-blades models, selling at a loss? Nintendo's quite comprehensively proven in this hardware generation that it's far far far more profitable to go for a technology level that's able to be mass produced at a profit.

    12. Re:Anticipated Hardware Specs by Jartan · · Score: 0

      You're just flat out wrong. If someone built a mass produced budget box PC at $400 for gaming (ie 1 gig memory shoddy vid card etc) it would blow the 360 out of the water.

      You forget that the 360 is just an old PC in the first place and they are selling it at 200 bucks for profit.

      The PS3 is a different situation. It's powerful but powerful in the wrong ways. Not to mention it has pathetic memory.

    13. Re:Anticipated Hardware Specs by HaZardman27 · · Score: 1

      The same as is always the high end more than a year after new consoles come out: PCs.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    14. Re:Anticipated Hardware Specs by HaZardman27 · · Score: 1

      Even the PS3 has crappy video; its GPU is based on the GeForce 7800.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    15. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 1

      Well, it's fairly evident that the fanboy hate is out in force todayi, f the above post has already been reduced to a 0 score.

      No, that's just because posts by anonymous cowards like me always start with a score of 0.

    16. Re:Anticipated Hardware Specs by Moryath · · Score: 3, Funny

      Here I'll make it easy for you.

      How will Nintendo make their next gen console? Duct Tape three Gamecubes together.

      Presto, 50% more power than the current Wii which is only two Gamecubes duct taped together.

    17. Re:Anticipated Hardware Specs by Moryath · · Score: 2

      I've got to say this.

      Any multiplatform-released title turns out SHIT on the Wii.

      Last one I had the misfortune to try was Spider-Man: Shattered Dimensions.

      On the Xbox360/PS3? Easy controls. Jump, grab, attack light, attack heavy, webshoot, each have their own button. One analog stick for motion, one for camera.

      On the Wii? Analog stick for motion: check. Camera on... nope, just a recenter button on the D-pad. Jump? "A" button. Attack light? "c" button. Ok... attack heavy? SHAKE THE NUNCHUCK UP AND DOWN.

      I mean come on, WTF? I have to shake the fucking controller to get an attack to work?

      Same kind of crap with Donkey Kong Country Returns, too. Instead of a button to roll-attack, I have to shake the fucking controller up and down?

      Wiimote could be a fine controller. But every fucking developer seems to think they "have" to have some gimmicky, fucking worthless "ooh it's a wiimote" control mechanism that annoys the piss out of gamers.

    18. Re:Anticipated Hardware Specs by CronoCloud · · Score: 1

      Still better than the 6150SE chipsets in a lot of budget PC's.

    19. Re:Anticipated Hardware Specs by Moryath · · Score: 2

      Ok, I'll take you on.

      I own all 3 systems. I play on them back and forth.

      I've even tried out cross-platform games released for both consoles.

      You want to know why having two analog sticks works for gaming? Because it makes sense. Intuitively, if I am in an FPS, I want an axis for forward/back motion, an axis for side-to-side motion, an axis for left/right turning, and an axis for up/down look control. Four axes = two sticks, easily controlled with two thumbs and leaving the fingers free for triggers.

      Meanwhile, the Wiimote's controls - when used PROPERLY - can make for a good game. The problem is even in titles that aren't technically "shovelware", the developers constantly feel they have to "show off" the Wiimote by including some mechanic where instead of simply pressing a goddamn button, you shake the wiimote, or shimmy it, or turn it upside down, or whatever the hell else they can come up with. And with all of those mechanics, YOU DO NOT KNOW PRECISELY WHEN YOUR INPUT HAS BEEN TAKEN. With a button press, I know when I pressed the damn button. When I'm shaking the Wiimote up and down like mad trying to get it to react so that Donkey Kong will roll, or Spider-Man will do a special attack, or Captain America will throw his stupid shield, or something like that?

      Let's face it. If I wanted to use a controller that reacted that poorly to controls, and where the motions made no fucking sense, I could just go back to using the UForce.

    20. Re:Anticipated Hardware Specs by zach_the_lizard · · Score: 1

      The 360 is not a PC, it's running Power chips The original Xbox was x86, but this one is not. If it is a PC, so is the Wii (which also has a Power chip).

      --
      SSC
    21. Re:Anticipated Hardware Specs by cpu6502 · · Score: 1

      There's nothing wrong with a lesser console: History shows the less-capable console is typically the winner (best seller):
      - Atari VCS/2600
      - Nintendo ES
      - Super Nintendo
      - PS1
      - PS2
      - Wii

      While the most advanced consoles land in second or third place:
      - Intellivision
      - Sega MS
      - Genesis/megadrive
      - N64
      - Xbox
      - X360

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    22. Re:Anticipated Hardware Specs by archen · · Score: 2

      It's an arms race basically. In order to make their hardware out perform the "current" generation, they adopt hardware that costs too much, but then the other guy does it too, so his console doesn't look vastly "outdated". Think of how the PS3 was marketed as very powerful, not as affordable, fun or anything else like that. When your main selling point is the capabilities of the system, then lowering profits makes a bit more sense if it works out in the long run. - which it may or may not

    23. Re:Anticipated Hardware Specs by metalmaster · · Score: 1

      I haven't checked, but I dont believe integrated offerings from Intel or AMD/ATI could match even an old GeForce 7800. Even still, you probably wont find HD support.

    24. Re:Anticipated Hardware Specs by elrous0 · · Score: 2

      We got burgled at the start of the year, the wii was pinched

      So right now there is a thief somewhere with a Wii sitting in his closet, gathering dust.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    25. Re:Anticipated Hardware Specs by tepples · · Score: 1

      The 360 is not a PC, it's running Power chips

      So was the Mac before 2006. Windows NT was once ported to PowerPC. So is there a substantial difference between PowerPC and x86, other than compatibility with non-free Windows applications? Otherwise, the Xbox 360 is a 3-core Power Mac with a Radeon X1900.

    26. Re:Anticipated Hardware Specs by sorak · · Score: 1

      I think the Wii was good for gaming, but it was never going to capture the 'gamer' market.

      That's what I like about the wii. It opened a new market among non-traditional gamers. As GP posted "grandmaware, momware, littlesisterware" (although I'm not too happy about the "shovelware", though).

    27. Re:Anticipated Hardware Specs by zach_the_lizard · · Score: 1

      So was the Mac before 2006. Windows NT was once ported to PowerPC. So is there a substantial difference between PowerPC and x86, other than compatibility with non-free Windows applications? Otherwise, the Xbox 360 is a 3-core Power Mac with a Radeon X1900.

      Then the Wii is a single core Power Mac with an ATi card and an ARM-based security chip. The PS3 would also be a Power Mac (IIRC Cell contains a Power core). Windows now runs on ARM. Is an ARM-based phone a PC because of that?

      --
      SSC
    28. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      Silent Hill: Shattered Memories was a great, mature horror game for the Wii, one of the best in the series.

      And Fire Emblem: Radiant Dawn is probably the game I've enjoyed most over the last five years.

      The genre that's really lacking on the wii is an RTS. The wiimote would have been ideal for that; it's really the only console that you could have pulled off porting Starcraft to. Unfortunately, I'm not aware of any.

    29. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      Uuum, with current-gen GPUs outperforming the PS3 and Xbox 360 by 6 to 10 times, I don't think you can overestimate things much. ;)
      I'd be extremely surprised, if it does not beat the crap out of the other consoles while still being el-cheapo.
      Of course no chance against full gaming PCs. But those are also more expensive.

    30. Re:Anticipated Hardware Specs by Cinder6 · · Score: 1

      The Super Nintendo actually bucks the trend; it was superior to the Genesis both in graphics and especially sound. However, if you want to include the Neo Geo, then it wasn't the most powerful, but that's not fair. It was intended to just be a rental system, but it did well enough that SNK essentially said, "Screw it, let's sell the thing too; some people will buy it." It wasn't ever intended to outsell anyone.

      --
      If you can't convince them, convict them.
    31. Re:Anticipated Hardware Specs by SmittyTheBold · · Score: 1

      if I am in an FPS, I want an axis for forward/back motion, an axis for side-to-side motion, an axis for left/right turning, and an axis for up/down look control. Four axes = two sticks, easily controlled with two thumbs and leaving the fingers free for triggers.

      I haven't really dug into any of the Wii FPSes, so this is based on what "could be," not necessarily "what is." But couldn't the two axes on the nunchuk thumbstick combined with the two axes of pointing control on the wiimote provide exactly what you're asking for?

      --
      ± 29 dB
    32. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      Metroid Prime 3 showcased what I believe was one of the best ways of control.

      Nunchuk was for moving in 360-motion, but constantly facing one way. Sides were always strafing.

      Pointer was for aiming. If you moved it towards the edge of the screen, you'd start turning/looking that way. The closer to the edge, the faster you turned. So you could strafe left while turning right, 'circling' around an enemy. One issue is that shooting while turning can be problematic, but your accurracy generally improves because you point to aim, rather than having to micro-adjust with another joystick.

      In a way, it's like keyboard + mouse on a console, except you have an actual joystick instead of WASD, and the target recticle moved instead of being always centered in the middle of the screen.

      Problem is, you ended up with developers doing on-rails games when there was no damn reason they couldn't make it a regular shooter. It's as if they had the bright idea that the Wii was only played by 8-year-olds, so they had to dumb down their Mature-rated games (irony alert: you have to be 17+ to buy in most places) for them to play.

    33. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      You want to know why having two analog sticks works for gaming? Because it makes sense. Intuitively, if I am in an FPS, I want an axis for forward/back motion, an axis for side-to-side motion, an axis for left/right turning, and an axis for up/down look control. Four axes = two sticks, easily controlled with two thumbs and leaving the fingers free for triggers.

      The nunchuck has a thubstick with an axis for forward/back and an axis for side-to-side. The wiimote pointer has two axes for up/down and left/right that, if anything, is superior and more intuitive than a thumbstick; it's a closer analog to a mouse than a thumbstick.

      If I had to design a controller from scratch to be perfect for a FPS, it would look a lot more like a wiimote+nunchuck than a standard console controller.

    34. Re:Anticipated Hardware Specs by Jartan · · Score: 1

      Mac's ran Power chips for years and they were PC's. The word no longer means IBM clones. The point is it's generalized computer hardware that would go into a desktop system. The PowerPC chip was always a desktop chip. The video card is a special designed bargin bin version of Nvidia's best chipset at the time. It has a mainboard. It uses normal PC memory. Etc etc.

      It's a PC.

    35. Re:Anticipated Hardware Specs by Moryath · · Score: 1

      If you moved it towards the edge of the screen, you'd start turning/looking that way. The closer to the edge, the faster you turned. So you could strafe left while turning right, 'circling' around an enemy. One issue is that shooting while turning can be problematic,

      Point made right there. Shooting while turning - or trying to quickly shoot at an enemy that was near the edge of the screen at the start of your motion - was a pain in the ass.

      The Wii has a perfectly serviceable controller for this kind of game: the "Classic" controller.

      The Goldeneye remake had some of the best controls on the Wii, and they did it by letting people pick and choose. You wanted to plug in a Gamecube controller? Go for it. Want to use the Classic? Sure. Want to use Metroid-Prime-style controls? Go ahead. You'll almost certainly get your ass handed to you by the people using one of the other two control systems, but they did give you the option.

    36. Re:Anticipated Hardware Specs by Moryath · · Score: 1

      And if I have to be holding the controller up making small pointing motions for more than a half hour, my shoulder starts getting tired.

      Whereas, if it is my recreation time and I want to spend 2 hours in one evening because the rest of my week is full-up, well, I want to sit down and play. I don't want to be standing there taking "gee my shoulder is tired" breaks constantly.

      If I had to design a controller from scratch to be perfect for an FPS, I'd go get a keyboard and mouse. Absent that, I'd be straight onto the two-thumbsticks design.

      Trying to do an FPS with the Wiimote is like trying to bolt half of a PS2 Dualshock onto the ass end of an arcade House of the Dead gun. It's insane.

      The same people who think the Wiimote+Nunchuck is "great" for FPS gaming probably thought this pile of crap was the bee's knees.

    37. Re:Anticipated Hardware Specs by LWATCDR · · Score: 1

      It doesn't have to be high end to be good. The 360 and PS3 are now what five years old? The price of everything has gone down since they came out. A new WII will probably match the 360 for CPU power and have a better GPU than the PS3 and 360. The new WII will probably also have more ram the the 360 or PS3 which developers will love. High end isn't that high anymore. All Nintendo has to do is have a machine that does 1080p well. Take a look at some of the AMD/ATI cards and see just how cheap you can get a good 1080p gaming card.

      --
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    38. Re:Anticipated Hardware Specs by AmberBlackCat · · Score: 1

      I hope I'm wrong, but I hear serious Nintendo fans vastly overestimating the hardware capabilities of the successor to the Wii. They're hoping for hardware that will rival next gen offerings from Sony and Microsoft despite the fact that Nintendo has shown it doesn't want to compete in that high-end console space anymore. I hope I'm wrong though. With all Nintendo's success in the last generation perhaps they can come out with a Wii successor that has beefy hardware.

      All they have to do is catch up to the PS3 and XBox 360. 1080p at 60 frames per second will be fine. If their competitors go up to 120 frames per second, is anybody going to care? The game systems have reached the limit of current HD television.

      They'd probably do better to make the controllers better, and that's an area in which the XBox and PS3 have only recently caught up to what Nintendo did when the Wii was released.

    39. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      So don't hold the controller up. Set your arm on the armrest of your sofa and point with your wrist. Easy!

    40. Re:Anticipated Hardware Specs by theArtificial · · Score: 1

      .....and no, PC is not the answer. I cannot walk into a big box and pick up a budgetbox($399 orso) that has outpaced the PS3. The offerings I find will have a mid-range dual core processor or maybe a cheap quad core thats worse off. It'll have integrated graphics that would struggle to render modern games, and I'd be lucky if it had HDMI/DVI. Simply put, thats shit. The hardware is still tops for the console market

      It's easy to let prices fool you however it's disingenuous comparing Consoles to PCs on price because of subsidized hardware. There are exceptions but the Console industry is not alone in this practice, see cell phones in the U.S.

      --
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    41. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      Note that in some of those comparisons, "most advanced" was entirely a personal judgement call. For example, the N64 had serious price and storage disadvantages compared to the the PS1. In the PS2/Xbox/Gamecube generation, everyone counted their hardware power differently and IMO the cube was the more powerful system. In this generation, the 360 is definitely NOT the most powerful system (and was additionally plagued by hardware quality flaws).

    42. Re:Anticipated Hardware Specs by Liam+Pomfret · · Score: 1

      And it's these kind of posts which just reinforce my feeling that the attitudes against the Wiimote for FPS are based on a faulty understanding of exactly how to use the controller. I will admit, Nintendo did shoot themselves in the foot with their advertisements depicting people holding their arm up perfectly straight and pointed at the screen. It looks awesome in an ad, but no one would find the Wiimote comfortable if they had to do that. However, that's simply not how anyone who's really sat down and played with these for extended periods would use it. Best way to understand it is to think of staring down your arm and the Wiimote to aim as equivalent of you zooming while using a sniper rifle. You don't go walking around doing that every single instant of playing an FPS game, I'm sure. Most of the time, you're really going to be shooting from the hip, as it were, relying on your targeting reticule to aim. We do the exact same thing with the Wiimote. Most of the time, you would keep your hand either on an arm rest or in your lap (exactly the same posture you use for a traditional controller is perfectly fine, and perhaps even optimal), moving more with your wrist than anything else. You certainly shouldn't be getting any shoulder strain, because your shoulder shouldn't even be in use there. Nor would you need to stand up. When you relax and play like this, the pointer effectively becomes the same as a mouse cursor, and it doesn't take long to get used to the range of movements you'll need to make to move that cursor around.

    43. Re:Anticipated Hardware Specs by Liam+Pomfret · · Score: 1

      As this generation has shown, I think it's fair to say that while it may be profitable over a longer term, there's less lifetime of product profits to be had from it. In the case of Sony, I'd imagine they would have been willing to eat any less of potential profits on the gaming side in exchange for synergies with their movie business. Getting more of their Blu-ray drives out there helped them to win that format war and gave them a revenue stream that they wouldn't have had previously, so even as losers in the gaming race, they're still coming out well ahead as a company overall. Nintendo doesn't have those same external business concerns to worry about however.

    44. Re:Anticipated Hardware Specs by spire3661 · · Score: 1

      The mainstream is 1080p 60 FPS min 4x AA and 16x Aniso (or IQ equivalents). Every (home) console will HAVE to hit this mark from now on, period.

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    45. Re:Anticipated Hardware Specs by spire3661 · · Score: 1

      Hate to break it to you but the current gen consoles are nowhere near the limit of current HDTV. 95% of all the $60 AAA titles run at 720P and 30 FPS or LESS and then upscaled to 1080p. Not even close. Wii 2 will probably be the first true 1080p native console. The current generation of consoles simply cannot lay that claim with any amount of truthiness

      --
      Good-bye
    46. Re:Anticipated Hardware Specs by Anonymous Coward · · Score: 0

      i hope youre wrong too, but c'mon, on par with the ps4/x1080 or whatever? not going to happen.

      if the rumors are true though and it uses a r700 GPU, that aint bad though.

    47. Re:Anticipated Hardware Specs by Noitatsidem · · Score: 1

      Nintendo's new hardware is going to be one step ahead of current-gen hardware, similar to how the Wii is just one step ahead of last-gen hardware. It's an interesting approach, and given the fact that Sony and Microsoft don't plan on releasing their next consoles for a few more years it should work out just fine. That being said, current gen consoles are atrociously outdated, and only prove to limit the PC gaming experience- My hardware isn't exactly the best (Sure, it's better than some 400$ Dell PC, but what gaming rig isn't?) but with Phenom II x4 at 3.8 GHz, 4 GB of ddr3 ram (1600 MHz, soon to be 8 GB,) and a geforce 460 GTX (factory OCed, and then some) I really have a hard time believing that my gaming experience isn't limited by the relics that are current-gen consoles. I mean, I get a stable 60 FPS on every game I own, without vsync I'd imagine it would be much higher.

      --
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    48. Re:Anticipated Hardware Specs by Noitatsidem · · Score: 1

      Yeah, "Most advanced" is definitely a personal judgement, but if you go strictly by hardware, last-gen the Xbox was the most advanced. PS2 vs Gamecube is a more difficult comparison, while the Gamecube's specs were better, its disks had limited storage when compared to the PS2's DVDs, in many ways this mirrored the N64 vs PS1, but overall the Xbox came out above and beyond as far as specs were concerned. Which of the three (Note, I owned them all, still do actually) did I feel was better? The gamecube, mainly because I'm a nintendo fanboy who can't go without their Zelda, or super smash brothers (though, I was extremely disappointed with the Mario offerings for the system.) Last gen specs didn't matter as much, all of the systems were "good enough" for cross-platform games to exist without any groundbreaking differences between them. Next Gen's probably going to have Sony and Microsoft leading the way again, however they're a ways off from releasing their next systems, so the Wii 2 will have a great advantage by being better than what's out now (marginally better than the PS3, and likely much better than the 360- Side note, before the Xbox fanboys start the flaming, I own a 360, and I don't own a PS3, but the 360 is definitely worse from a technical perspective, and yes, this does matter,) and still out of the way of future competition. The Wii 2 only needs to focus on being cheap to produce, and better than what's out now (Not very hard at all, all current offerings are relics) and it can easily dominate the market.

      --
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  2. High Def by deek · · Score: 2, Informative

    As long as the new console is HD capable. It's a serious embarrassment to have a modern gaming console still outputting SD video quality. Surely the majority of Wii owners out there now have HD screens.

    1. Re:High Def by serviscope_minor · · Score: 5, Insightful

      It's a serious embarrassment to have a modern gaming console still outputting SD video quality.

      If by "embarrassment", you mean "top selling console that never had to be sold at a loss" and "massive profit", then yes they should be embarrassed. I would like to be embarrassed like that too.

      --
      SJW n. One who posts facts.
    2. Re:High Def by thegarbz · · Score: 1

      And we look forward to seeing the dodecahedron faced zero detail Miis dancing around the screen in full HD. Because that little bit of extra resolution has really impacted the sales of the console which has nearly outsold all of its competitors combined.

    3. Re:High Def by cbope · · Score: 2

      I would add that upscaled Wii 480p SD using a high quality upscaler looks fine on a 1080p HDTV. I have a highend Sony ES receiver with a Faroudja video processor which does very high quality upscaling to 1080p. I have 2 SD sources, a Wii and a PS2 (occasionally used for DVD's), and I'm really happy with the image quality. From my sofa which is about 15 feet from my 40" HDTV, upscaled DVD approaches blu-ray visual quality, though it cannot match the dynamic range and color depth of blu-ray. And yes, I have a blu-ray to compare it against.

      Also, upgrading the Wii video cable from the cheap bundled composite cable (single cable carrying both audio and video) to a component cable (5 individual cables, 3 for video and 2 for audio) helps considerably with the image quality when you want to output to an HDTV. I also use a component cable for my PS2. Composite is the lowest common denominator type of video cable and should be avoided at all costs if you want high image quality. I don't allow any composite cables in my home theater system.

      If you are using the crappy built-in upscaler of your HDTV or PC display, then I understand.

    4. Re:High Def by Zider · · Score: 1

      It's an embarrassment for me to have a "modern" gaming console and a modern TV, and still connect them via old-fashioned analog cable. HD or not, it should at least have digital output imo.

    5. Re:High Def by Nursie · · Score: 1

      "If by "embarrassment", you mean "top selling console that never had to be sold at a loss" and "massive profit", then yes they should be embarrassed. I would like to be embarrassed like that too."

      Top install base.

      I believe that the ps3 (god knows why!) is the current top seller in the console world.

      I wouldn't like to speculate on whether that's due, at least in part, to lack of HD performance. But I would like a Wii that could output proper resolutions with a bit of AA, which is why I'm considering a Dolphin setup.

    6. Re:High Def by Nursie · · Score: 1

      "console which has nearly outsold all of its competitors combined."

      Define nearly?

      Is 14million units difference out of a total of 100 million combined Xbox and PS3 sales "Nearly"?

      It's not the level of detail that bothers me, it's the pixelly edges.

    7. Re:High Def by Anonymous Coward · · Score: 0

      Except nobody plays Wii any more. It was a popular fad that a lot of people bought into, but are now collecting dust in many closets.

      Xbox 360 and PS3 are the console that people are still playing.

    8. Re:High Def by Graymalkin · · Score: 2

      While a lot of people have HDTVs there remains a massive installed base of SDTVs. When the Wii came out HDTVs had even less market penetration than they do today. From Nintendo's perspective it made little sense to spend more money on a HD capable chipset when a majority of the market wouldn't benefit from the extra power. Both the PS3 and Xbox have suffered from incorporating bleeding edge technology. The Xbox had a phenomenal failure rate for years and the PS3 was ridiculously expensive and still sold at a loss. It's had to drop features to get it's price to reasonable levels.

      Nintendo has a very valid strategy, use cheaper technology and focus on getting the most out of it. I think they learned some lessons from the N64. The N64's development frustrated because it was using technologies in previously untried combinations. The N64 was a late arrival compared to the PlayStation and Saturn. The PlayStation particularly succeeded despite using "inferior" technology like a 32bit CPU, less RAM, and a CD-ROM drive.

      Chasing the most advanced is rarely the best plan for a console. If the console itself doesn't break even or make a profit then the otherwise lucrative game licenses have to make up the slack. This means your gaming division is losing money until the console can be sold for a profit. Nintendo has chosen to make a profit on their console rather than try to get it to push 1080p video when most customers will never see it.

      --
      I'm a loner Dottie, a Rebel.
    9. Re:High Def by nogginthenog · · Score: 1

      True, even the Dreamcast from the 1999 had HD.

    10. Re:High Def by robthebloke · · Score: 1

      I believe that the ps3 (god knows why!) is the current top seller in the console world.

      Compare the sales figures for the ps3 with the iPhone.

    11. Re:High Def by Nursie · · Score: 2

      Different market.

      Compare iPhone sales to DS/3DS. If you insist it's a console it's most definitely a portable.

    12. Re:High Def by Nursie · · Score: 1

      "Nintendo has chosen to make a profit on their console rather than try to get it to push 1080p video when most customers will never see it."

      For the Wii?

      Sure, but the world has now moved on. You can push HD video from an ARM device these days. Hell, you can do that off the shelf with Tegra 2, off the shelf. There's no need to go into the realms of loss on hardware or experimental hardware combinations in order to push 1080p and semi-decent 3D gfx performance these days. Let alone if you think 720p is "good enough" for your customer base. And to be fair it would be for me. SD or ED is obvious to my eyes, but once you get past 720p I'm not sure I see much in it.

      I know, I know. The meme in your head is shouting that graphics don't matter, we've got gameplay! That it might even be a bad thing to up the res! We've been defending the SD Wii for so long that to suggest that HD and some AA might be coming is seen as contradictory to dogma. Surely SD is good, because the Wii has it, and only Xbox and PS3 weenies *need* HD to have fun in their childish soldier-killing games.

      That, however, is just fanboyism.

    13. Re:High Def by Chewbacon · · Score: 1

      Agreed. Some of my family have one. SD gives me a headache now. My girlfriend's nephew often asks me for help with some of his games, which are often puzzles that need to be solved looking at your surroundings. It gets a little difficult with the lacking GPU and resolution.

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
    14. Re:High Def by Anonymous Coward · · Score: 0

      yes

    15. Re:High Def by drinkypoo · · Score: 0

      I would add that upscaled Wii 480p SD using a high quality upscaler looks fine on a 1080p HDTV. I have a highend Sony ES receiver with a Faroudja video processor which does very high quality upscaling to 1080p.

      Hahaha Faroudja. Yeah, my Gateway 1680x1050 20" has DCDi, and I have a 480p Denon DVD player which has it too, which is supposed to provide the absolute best video quality when both ends have DCDi. Looked like canned crap. I also have a 52" SHARP AQUOS 1080p set and guess what? The up-converted Wii looks like shit on it compared to the up-converted PS2 and looks like a can of smashed assholes compared to the Xbox 360 on HDMI.

      Also, upgrading the Wii video cable from the cheap bundled composite cable (single cable carrying both audio and video) to a component cable (5 individual cables, 3 for video and 2 for audio)

      Yes, component looks much better than composite. It still looks like shit.

      If you are using the crappy built-in upscaler of your HDTV or PC display, then I understand.

      DCDi is NOT repeat NOT a fantastic scaler. It is a crappy deinterlacer which becomes good enough to call mediocre when you have it on both your TV and whatever is talking to it. The fantastic scaler is the one built into your nVidia card or ATI card. The scaler in my SHARP TV is fine, I allow it to upscale stuff for me all the time and it looks great, except for the Nintendo, which looks like crap. The graphics look almost stippled. This doesn't happen when I hook my PS2 up to the same TV; then the graphics just look bad and aliased like they did on a small set, too. Going from my 28" classic Philips tube TV with composite input to my HDTV, the PS2 looks better and the Wii looks worse. I've been modded flamebait and troll for making this complaint in the past but I stand by it. Frankly, the graphics output from the SNES was muddy compared to that of the Genesis, and it's not just the color schemes used, either. It is visibly less sharp. This is a problem Nintendo has apparently always had (I don't have any Famicom titles so I only know it goes back to the NES. My famicom is so far unused.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:High Def by BenoitRen · · Score: 3, Insightful

      Analog for the win, because it doesn't have lag.

    17. Re:High Def by Liam+Pomfret · · Score: 1

      Yes, and it's that install base that counts. The Wii is essentially in the same position (or better) that the PS2 was in at the end of last generation. If PS3 is currently the top seller, it's because the Wii has already reached saturation point. In other words, many of those PS3 owners already own a Wii, and probably bought it years ago at that.

    18. Re:High Def by yarnosh · · Score: 1

      Still not widecreen...

    19. Re:High Def by ProppaT · · Score: 1

      Take into consideration, the PS3 and Xbox 360 don't do true 1080p. They upconvert 720p graphics to 1080p. The next generation of consoles will be the jump to true 1080p (which will be lost on over half of HDTV owners, as 720p sets are still today big sellers). If Nintendo made the jump to 1080p, that would be unheard of. I'm expecting the jump to be 720p w/ 1080p upscalling and extra GPU power to render 3D graphics for the controller displays.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    20. Re:High Def by BenoitRen · · Score: 1

      What are you smoking? The Dreamcast doesn't do HD. Are you referring to 480p? Because that's not HD.

      If you're talking about the technical capability of the video card to output higher resolutions than 480p, the Wii's can do that as well.

    21. Re:High Def by wbo · · Score: 1

      Actually many Wii games do switch to a 16:9 aspect ratio if you have the Wii set to EDTV (480p) mode instead of SDTV (480i) mode.

      Of course this requires connecting the Wii using a component video cable instead of the included composite cable but the results look quite good if your TV has a reasonably good scaler and doesn't try to do something stupid like deinterlace the already progressive signal coming from the Wii.

      The only downside is having to switch your TV to 4:3 mode for those few games that do not support 16:9 (Like Kororinpa). Fortunately the vast majority of Wii games do support 16:9 mode.

    22. Re:High Def by wbo · · Score: 1

      He is probably referring to the fact the Dreamcast could be connected directly to a VGA monitor instead of a TV. When a VGA monitor is connected, many Dreamcast games would display at either 800x600 or 1024x768 (depending on the game.)

      While this is not quite HD, 1024x768 is fairly close to 720p (1280x720).

    23. Re:High Def by Anonymous Coward · · Score: 0

      there are plenty of ps3 games that output 1080p natively, but most of the top-sellers are just 720p. not sure about the 360.

    24. Re:High Def by Anonymous Coward · · Score: 0

      If by embarrassment he means driving a (insert shitty but mass selling car brand here) when everyone around you is driving a (insert expensive but limited sales car brand here) then yes Nintendo should be "embarrassed". It's not only about the money if you are a video game console maker, "specs" and what the system can do has to be a part of it. If specs and improvements didn't matter then we would all be playing on NES and Playstations.

      The Wii2/Cafe/Stream needs to be equivalent to "current" - and soon to be last gen - systems. HD is the most glaring ommission, not only for what you see on the screen, but b/c other companies didn't want to downgrade their big games to SD. Who ever thought we would get a Final Fantasy game on the Xbox? Wii owners got the POS Crystal Chronicles (though actually graphics were the least of it's problems).

      Yes, the Nintendo console outsold the other 2, but how many games did it sell? How may people own a Wii plus a PS3 or Xbox360 so they could play other games? Maybe with a comparable HD console Nintendo could not only sell consoles but GAMES as well.

    25. Re:High Def by ProppaT · · Score: 1

      While there may be a few, the vast majority do NOT run at 1080p natively. Not even close. Even many games that are commonly thought to run at 1080p native, such as Gran Turisimo 5, only have certain parts of the game that run at 1080p native (menus, etc).

      Here's a list of PS3 games and resolutions. I'm only counting a few sports games that honestly run at 1080p.
      http://forum.beyond3d.com/showthread.php?t=46241

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    26. Re:High Def by jbonomi · · Score: 1

      Widescreen is actually fully supported by the console interface itself and every single game I have played.

    27. Re:High Def by DdJ · · Score: 1

      Just to add to this: the Wii's Netflix channel supprots that widescreen mode. I've got it hooked up to a 42" 1080p TV set, and for a lot of the content on Netflix, it actually looks fine.

      (For stuff that's encoded in higher quality in addition to being widescreen, we'll usually use the AppleTV or the XBox360, but if you use a component cable and set things up for widescreen, Netflix on Wii is tons better than many people give it credit for.)

    28. Re:High Def by Nursie · · Score: 1

      Oh sure, but the GFX available on those systems are well out of date now too!

      I think my eyes aren't good enough to care about the difference from 720p->1080p anyway, but they're certainly good enough to notice the Wii (EDTV mode) output compared to other stuff.

      Not all the time, and it doesn't matter all that much, but when you notice it you notice it, a lot.

    29. Re:High Def by Nursie · · Score: 1

      Oh sure.

      I still agree with the direction of the original post though. If they release a new one now, it would be silly not to include HDTV capability.

    30. Re:High Def by Belial6 · · Score: 1

      That is empirically a false statement. I will discredit the statement now. Me and my family play Wii. It is a ridiculous statement on the face of it. Do you think that all of the Wii games that are being sold right now are being bought by people who just put them still wrapped in closet? Go down to Target, or Best Buy (if you must) and look at how much shelf space is being used for Wii games. If the games were not selling, they would not waste the space on it. Heck, Safeway has started selling Wii games. It would take a conspiracy of huge proportions for your statement that no one plays Wii to be true.

    31. Re:High Def by Belial6 · · Score: 2

      If SD gives you a headache, you should see a doctor. Millions of people have watched television in SD for large amounts of time with no physical pain. Your headache would imply that there is something physically wrong with you. If this is a new condition, as you imply, it would suggest that it isn't genetic, but something that has formed in you recently.

    32. Re:High Def by Anonymous Coward · · Score: 0

      The did indeed come with a composite cable....3 cables, 2 for audio, one for video.

    33. Re:High Def by scot4875 · · Score: 1

      You can push HD video from an ARM device these days.

      Two things:

      1 - "these days." In 2006, when the Wii was released, how many handheld devices were there that pushed HD video?

      2 - pushing HD video is NOT the same thing as doing 3d rendering at HD resolutions. One is cheap and easy and can be easily accomplished by a specialized streaming hardware codec; the other is expensive in both dollars and battery life on top of being very hot and requires a general purpose GPU.

      --Jeremy

      --
      Jesus was a liberal
    34. Re:High Def by schlachter · · Score: 1

      I'd buy a current gen Wii if only it had HD output. That's the only limiting factor for me.

      --
      My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    35. Re:High Def by Liam+Pomfret · · Score: 1

      I do have to wonder, what would give anyone the impression that HDTV capability wouldn't be included? In 2005, HDTV's were still rare, and the components were expensive. Now, they're a lot more common, most new TV's are HDTV compatible, and the components to throw it in a console would be cheap, easily allowing them to include it without impacting on the profit margins of the console. There's no business reason for Nintendo to exclude it, and plenty to include it, so why is there this impression amongst some that they wouldn't? A vestige of the old "Nintendo is for kiddies" crowd, not believing Nintendo could ever put something in a console that would appeal to (supposed) "grown-ups"?

    36. Re:High Def by Nursie · · Score: 1

      "In 2006, when the Wii was released, how many handheld devices were there that pushed HD video?"

      1. We're talking about the possible Wii successor, are we not?

      2. Who brought up handhelds or batteries??

    37. Re:High Def by Nursie · · Score: 1

      "why is there this impression amongst some that they wouldn't? A vestige of the old "Nintendo is for kiddies" crowd, not believing Nintendo could ever put something in a console that would appeal to (supposed) "grown-ups"?"

      Actually I would put it down to the "Wii is already so great, HD is for graphics-obsessed geeks!" crowd who have been arguing so long about how HD output is not only unnecessary but actually bad that changing tack now is hard work. But it could come from either party.

      Maybe it came from nobody and the /. crowd are arguing over nothing at all. That seems pretty likely to me :)

    38. Re:High Def by BenoitRen · · Score: 1

      When a VGA monitor is connected, many Dreamcast games would display at either 800x600 or 1024x768 (depending on the game.)

      I call bullshit. There are only two known Dreamcast games to display at 800x600 (600p) when connected to a VGA monitor, and those are Sonic Adventure and Power Stone. All the rest ran at 640x480 (480p).

      The Dreamcast GPU is capable of running at 1024x768, but then little remaining memory is left to work with textures.

  3. As a customer, I think I perfer the XBL model by Anonymous Coward · · Score: 1, Funny

    As a customer, I think I perfer the XBox Live model to the PSN model. You know, the model that doesn't release my personal information and credit card numbers to crackers through a known and unpatched vulnerability.

    1. Re:As a customer, I think I perfer the XBL model by hinesbrad · · Score: 1

      Absolutely. Because Microsoft is famous for having systems that are totally hackproof. (Giggle). I think we'd all prefer to game on a secure platform. (Didja see that slashdot? It was a totally reasonable, humorous expression from one human being to another without each other gouging our eyes out, calling each other pussies/fucktards/moronos and having a lame internet cat fight. YAY US! It is INDEED possible.)

    2. Re:As a customer, I think I perfer the XBL model by Zider · · Score: 1

      ..through a known and unpatched vulnerability.

      Really? I haven't read anytling about that. Got a link?

    3. Re:As a customer, I think I perfer the XBL model by Anonymous Coward · · Score: 0

      As it turns out, I do: Sony: Hackers Exploited Known Vulnerability

      You can also find it in this JoyStiq article, but it's kind of hidden in there and is just one line:

      The vulnerability in the web server was a vulnerability known about that particular type of server, one of the execs on stage said.

      Someone else did some NetCraft sleuthing and determined that the "particular type of server" in question was apparently Apache 2.2.3, but I don't know how accurate that is and can't find the link to that.

  4. Re:OT, but... by cbope · · Score: 0

    Have noticed the same for some time now, ever since the redesign, but hitting it a second time usually works.

  5. Re:OT, but... by declain · · Score: 3, Insightful

    And we are also tired of:

    Are Linux users lemmings collectively jumping off of the cliff of reliable, well-engineered commercial software? -- Matt Welsh

  6. Dear, Nintendo by Anonymous Coward · · Score: 4, Funny

    We look forward to your upcoming Wii successor as well as it's innovative new online services. Sincerely, PSN Hackers

    1. Re:Dear, Nintendo by dstyle5 · · Score: 1

      With the Wii you don't store any of your info online, purchases are tied to your console hardware and not a person. It would be nice to be able to play your purchases on any Wii, but I doubt Nintendo will go down that road, especially given the recent PSN gong show.

  7. Re:OT, but... by Anonymous Coward · · Score: 0

    True, it's been bugging me for a while. Also I cannot see people's karma bonus (it's as if they don't apply, which sucks since I usually browse at 2) when I'm logged on and my recent commets are not showing when I click my username.

  8. Re:OT, but... by thegarbz · · Score: 4, Insightful

    They are aware. They just don't give a damn.

    No one can release an update this buggy and not do a thing for so long otherwise. I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box. Yes great feature that one.

    And tell me again why the "Working" symbol flashes up for 3 seconds when I ctrl-F4 the page away!

  9. Re:OT, but... by Anonymous Coward · · Score: 0

    they're sending your details to Sony

  10. Re:OT, but... by Vectormatic · · Score: 1

    I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box.

    that really bugs the hell out of me too, replying just sucks when you are more then one or two posts down from the root.

    I brought this up before and someone suggested switching back to the old discussion system, which promptly broke it even worse.

    --
    People, what a bunch of bastards
  11. Re:OT, but... by Luckyo · · Score: 1

    Mod points seem to come much faster when you get modded up a lot. I got 2x15 in last few days.

  12. Re:OT, but... by Antarius · · Score: 1

    I didn't have any since October, despite reading multiple times per day and having positive karma...

    Then over the weekend, had them twice in three days! o.o

  13. Small digital market place not a bad thing... by AaronMK · · Score: 5, Interesting

    One of the things I have liked about the Wii is getting the games, and feeling like I have purchased a complete game. No "online passes", no resale penalties, not constantly feeling like I have to purchase additional DLC for the game to be complete. The simplicity of the Wii is what got me back into gaming, and the aforementioned aspects of the "Digital Market Place" being so integrated into the gaming experience, or at least how publishers exploit it, is what's driving me away.

    To me, a true HD Wii with a modern GPU, decent raw processing power, and higher capacity media for games would be perfect.

    1. Re:Small digital market place not a bad thing... by Belial6 · · Score: 1

      I agree. Forced online connections are one of the reasons Wii is the only console of the current generation that I own. I fear that with the next generation of consoles, I will be driven completely away from them.

      I do think that Nintendo should consider going USB for media sales though. The cost of a USB stick that can compare to a DVD is size is a small fraction of the cost of the game, so the cost factor that lead to optical media is less of an issue. USB sticks are dramatically more durable than optical media. Disk swapping becomes a thing of the past with the simple addition of a cheap USB hub. And, there is no practical limit on the size of the media. If a game needs 1 gig of space, the savings can be made by installing less memory. If a game needs 2 terabyte, then the USB drive can be a full fledged hdd.

      The "Channels" metaphor that the Wii uses was a good idea that didn't really work because you couldn't have more than one game loaded in the drive at a time.

    2. Re:Small digital market place not a bad thing... by tepples · · Score: 1

      The "Channels" metaphor that the Wii uses was a good idea that didn't really work because you couldn't have more than one game loaded in the drive at a time.

      You must not have a lot of WiiWare and VC games installed on your Wii console.

    3. Re:Small digital market place not a bad thing... by Belial6 · · Score: 1

      Nope. Not one. I don't want to buy games and worry if I will be able to play them in the future. That is part of what has kept me from getting a PS3 or 360.

    4. Re:Small digital market place not a bad thing... by Carnildo · · Score: 1

      I do think that Nintendo should consider going USB for media sales though. The cost of a USB stick that can compare to a DVD is size is a small fraction of the cost of the game, so the cost factor that lead to optical media is less of an issue.

      Have you actually looked at the prices involved? Stamped DVDs in bulk are essentially free, while an 8GB USB stick is probably $5 or so, even when you're buying millions.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  14. Re:Really looking forward to by Anonymous Coward · · Score: 0

    I'm sick of these people, two can play this game. garbage crap garbage trash broken scam thief stolen

  15. A controller pan? by Hognoxious · · Score: 3, Funny

    A controller pan? Is there going to be Kitchen Hero game?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:A controller pan? by Anonymous Coward · · Score: 0

      McDonald's Hero could be used to simulate the exciting fast-moving world of burger preparation.

      Of course, you'll get all the burger professionals coming out of the woodwork and claiming that nothing matches working in McDonald's for real.

    2. Re:A controller pan? by Skywolfblue · · Score: 1

      I would actually totally play such a game, if it worked out like Aiur Chef (StarCraft addon). Bonus points if you get to use the pan as a weapon against fellow chefs!

    3. Re:A controller pan? by mr_lizard13 · · Score: 1

      Is there going to be Kitchen Hero game?

      All part of their plan to attract more female gamers.



      Only joking.......

      --
      "We live in a global world" - Harvey Pitt, former Securities and Exchange Commission Chairman
    4. Re:A controller pan? by mr_lizard13 · · Score: 1

      A controller pan? Is there going to be Kitchen Hero game?

      All part of the plan to attract more female gamers.



      Only joking...

      --
      "We live in a global world" - Harvey Pitt, former Securities and Exchange Commission Chairman
    5. Re:A controller pan? by Syberz · · Score: 1
      --
      ~Syberz
    6. Re:A controller pan? by Belial6 · · Score: 1

      They already have it. It is called "Cooking Mama".

    7. Re:A controller pan? by Hognoxious · · Score: 1

      Lawks-a-mercy. There should be a rule 34 for games.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  16. Re:OT, but... by vegiVamp · · Score: 0

    You see, that's what they call "random". Fancy concept, really.

    --
    What a depressingly stupid machine.
  17. Nintendo doesn't have a choice, they must compete by elucido · · Score: 3, Interesting

    Nintendo got away with it on the Gamecube, and then again on the WIi. They got away with it because Xbox was still very new, and the PC technology wasn't vastly outpacing console gaming. Now we are in another era, and it's time for the consoles to move the bar. If console hardware design isn't vastly superior to PC design, the console gaming will eventually become a thing of the past as Xbox will probably lead the way of combining the features of the PC into the features of a console.

    The solution would be a modular design with upgradability in the core components. Simply put, if Wii 2 isn't at least a generation ahead of the PS3 and Xbox360, it will not be able to compete. The expectations of gamers now are photorealistic PC quality 3d graphics. The majority of console owners own PCs too, it's just a different world now.

    I would buy a Wii 2, but Wii 2 has to be able to do things my PC can't do. The PS3 proves that pricepoint does matter in the short term but PS3 is also successful in the long term so it's not just price. It's mainly about the games. Nintendo wont be able to get by with another fancy controller, they are going to have to change the technology.

    I think one way would be to go back to cartridges. SSD now has enough space on it to surpass DVDs in all areas. Another would be to have extremely powerful GPU, and a lot of ram. Finally they need to get the internet right. Built in WiFi would be helpful.

  18. First in the pool by lyinhart · · Score: 1

    It's pretty worrisome that Nintendo is the first company to announce a next-gen console. Sega can tell you that being the first in the pool doesn't work so well. The other console manufacturers get a good look at your hand and can make something even better. And considering that Nintendo's competitors haven't even announced their own consoles, it looks like they'll have plenty of time to create consoles that are technically superior to whatever the Big N is coming up with.

    But what Nintendo really needs to do is to make sure that they have a better line to third party developers. They can't afford miss out on another A+ cross-platform title like GTA or a proper version of Call of Duty just because their hardware isn't up to muster.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:First in the pool by imsabbel · · Score: 1

      No, its not.

      They are basically announcing a current generation console.
      I doubt it will contain hardware significantly better than the Xbox360 or the PS3.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    2. Re:First in the pool by Robb · · Score: 1

      Nintendo always makes money on their hardware so they could just do another console in two years. Their competition reportedly loses money on their hardware for the first couple years so they probably wouldn't want to do another console after just two years.

    3. Re:First in the pool by drinkypoo · · Score: 1

      It's pretty worrisome that Nintendo is the first company to announce a next-gen console. Sega can tell you that being the first in the pool doesn't work so well.

      Sega was murdered by Sony. Sony published fraudulent specifications which they ABSOLUTELY KNEW were fraudulent as proven by subsequent statements. In fact their claim for the number of triangles the PS2 would render was actually inflated by double, and the number they gave was for unshaded, untextured tris to begin with. Sega could not afford to take Sony to task for this because of their relative size and influence.

      But what Nintendo really needs to do is to make sure that they have a better line to third party developers. They can't afford miss out on another A+ cross-platform title like GTA or a proper version of Call of Duty just because their hardware isn't up to muster.

      Do you really think they would license GTA?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:First in the pool by Anonymous Coward · · Score: 0

      Just because Sega bombed with the Dreamcast doesn't mean 1st to market is a bad spot. The Xbox 360 was shipped before the PS3/Wii, and it's doing fine. The original PS was shipped before the N64/Sega Saturn, and it performed well. As for your point - "Nintendo's competitors .. time to create consoles that are technically superior". Well, the Wii was last to market & it was technically inferior! Sometimes, success cannot be measured in processing power.

    5. Re:First in the pool by Anonymous Coward · · Score: 0

      Sega was murdered by EA.

      When Sega released the Saturn EA supported it under the understanding that Sega would also do so.

      But they didn't really, and so when the Dreamcast was released, EA didn't do any first party development on it for a very, very long time.

    6. Re:First in the pool by yarnosh · · Score: 1

      Nintendo is the only one that really NEEDS a new console right now. I mean, no HD? Really? That's just sad. As for missing out on cross-platform titles like GTA, I don't think they care. Nintendo is trying to separate themselves from the pack and create a new gaming experience (with great success, I might add). Not just another console that will play the FPS du jour. Nintendo is the Apple of consoles.

    7. Re:First in the pool by BenoitRen · · Score: 1

      Microsoft can tell you that being first in the pool can work out great if you make enough noise.

    8. Re:First in the pool by ProppaT · · Score: 1

      To be fair, Sega basically did it to themselves. Despite common misconception, Sega was actually doing fairly well with the Dreamcast up until the worst console exploit of all time was unveiled. Just download, burn the game, and pop it in the system. And, even despite that...despite the fact that pirated games were being thrown around by EVERYONE, they were still doing okay. Then Sony put out the PS2 with built in DVD player and, knowing that two other systems were also on the horizon, Sega bowed out.

      It was smart for them, especially at the time, because their profit was never on the consoles, it was always on the games. With 3 other players in town, why not just try to go multiplatform? Sega had no reason to try to compete. No one put them out of the console business...in fact, had they stayed they may have shoehorned Microsoft out of the business prematurely or eventually formed a coalition with Nintendo, as they're similar minded companies (games first).

      It's a shame, the Dreamcast was a steller system with graphics that were ahead of its time. Sega seems to be doing fine now, so it was probably in their best interest at the time.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    9. Re:First in the pool by CronoCloud · · Score: 1

      It wasn't "marketing" or "hype" that killed the Dreamcast. Sega was murdered by Sega (with help from the DC fanboys that insisted the DC library be too heavy with fanboy games that no one else wanted to play) The PS2 has it all over spec-wise on the DC. I'll say it again:

      the PS2 could outperform the Dreamcast any day of the week and twice on Sundays. It's CPU is faster, 294MHz vs 200MHz, it's internal busses are faster, it's main RAM is faster, and it has more of it 32MB vs 16MB in the DC. Go on, read this:

      http://en.wikipedia.org/wiki/PlayStation_2#Technical_specifications [wikipedia.org]

      http://en.wikipedia.org/wiki/Dreamcast#Hardware [wikipedia.org]

      The PS2 has over 4x the Gigaflop performance of the Dreamcast

      The PS2 is also capable of doing 1080i and 720p, the DC simply can't do that. The DC cannot play Saturn games, can it, but the PS2 can play PSone games.

      And lets not forget that DVD's hold more data than DC GD-ROMS can. 4.7GB single layer vs 1.2GB. Dual-layer PS2 games double that.

      The PS2 supports standard USB keyboards and mice with some games, the DC does not. Neither can the DC support a hard drive, which makes running a full Linux distro on a DC problematic.

      The PS2 is also a DVD player, all for the same price as the DC...so tell me again how the PS2 is inferior?

    10. Re:First in the pool by Anonymous Coward · · Score: 0

      Sega Saturn's issue was the hardware. A last minute addition of a 2nd cpu on a system designed for a single CPU it made a challenge for both cores to access the System RAM. Also it's development libraries were non-existent. To get the best performance you had to develop in Assembly. The main focus on the development was building a memory manager that kept the 4kb cache filled with the proper data. A few games launched without using the 2nd cpu because it was hindering development. Sega later developed a technique for working with both cores and kept it in house for over a year (or 3 Sega title releases) before releasing it out to it's developers.

    11. Re:First in the pool by Anonymous Coward · · Score: 0

      Smartest thing I've read on Slashdot in awhile.

    12. Re:First in the pool by mog007 · · Score: 1

      Nintendo is allowed to have a flop or two at this point. The rebounding they made with the Wii has given them enough money to throw away at new consoles, they could probably release two bombs back to back and just be back to pre-Wii days. Sega tried to be first to the game with the Dreamcast because of the shitty position they were left in with the Saturn. If Sega had amassed success with the Saturn, they probably would have been safe to release the Dreamcast as early as they did.

    13. Re:First in the pool by Anonymous Coward · · Score: 0

      They do have a flop at this point. The new 3DS handheld is proving that folks are *not* willing to pay twice as much for 3D, especially when you get 1/2 the battery life of a current cheaper handheld.

      Initial sales were strong when the true believers jumped in, but have fallen off a cliff since then. I'm wondering if this will change some of the assumptions they have made with the Wii2

    14. Re:First in the pool by AaronMK · · Score: 1

      Even if they are a generation behind in their GPU (I'm thinking mid to low-end GTX 4xx equivalent), that would still put them significantly ahead of XBox 360 and PS3 in terms of hardware. (Assuming other hardware is reasonably capable capable as well.) Considering how the Wii compared to the state of the art on its release, that seems the high end of something to reasonably expect.

      If not mistaken, that would give them a two generation lead on the 360 and PS3 in terms of what they can actually program the cards to do. (Don't know the real term, thinking shader model though.) Think two generations in terms of a jump from DirectX 9 capable to DirectX 11 capable, not simply incremental GTX 2xx - 3xx card series generations. For starters, that would give them GPU tessellation in the "traditional" rendering pipeline, and real GPGPU capabilites (think CUDA, OpenCL, and DirectCompute), not just what you can shoehorn into shaders. Even the low of reasonable expectations, a simple DirectX 9 - DirectX 10 equivalent jump would give, them a lot of this.

      I don't expect the hardware will be competitive to the Next Generation of XBox and PS systems, but even the low end of what to expect should still be significantly more capable than the 360 and PS3.

    15. Re:First in the pool by spire3661 · · Score: 1

      Sega jumped into the pool with Saturn without telling anyone first. That pissed off pretty much the entire industry. THAT was the beginning of the end for Sega. Dreamcast died more then anything else from Sega not having enough cash on hand, hubris and Sony PS2 lies. Piracy was involved of course, but Sega made plenty of other mistakes too.

      --
      Good-bye
  19. Re:Nintendo doesn't have a choice, they must compe by robthebloke · · Score: 0, Flamebait

    Simply put, if Wii 2 isn't at least a generation ahead of the PS3 and Xbox360, it will not be able to compete. The expectations of gamers now are photorealistic PC quality 3d graphics. The majority of console owners own PCs too, it's just a different world now.

    Absolute tosh. The *VAST* majority of game development, and an ever increasing amount of sales is now done on the iPhone. You might demand PC quality graphics for gaming, but there are millions and millions of other people who are more than happy with angry birds. Apple has won the console wars, and the landscape of game development has changed radically as a result. As a game developer, the only thing I ask is that the next round of consoles appreciate that it's the iPhone they are up against, and not each other. If they get it wrong this time around, I predict the death knell of games consoles within 5 years.

  20. API by Stanz · · Score: 2

    An open, public Developer API and less health warning screens.

  21. Re:Nintendo doesn't have a choice, they must compe by a0me · · Score: 1

    The solution would be a modular design with upgradability in the core components.

    Then consoles would be no different from PCs.

    The majority of console owners own PCs too, it's just a different world now.

    Only a percentage of console gamers have access to a gaming ready PC. If we broaden the definition to all console owners (meaning casual and mainstream (=non hardcore) gamers) then that number decreases significantly.

  22. Improved digital marketplace by Xian97 · · Score: 2

    An improved digital marketplace might be something the developers want, but as long as your purchases are tied to a single machine and lost when that machine has a hardware failure, I am not going to buy from there. That is the reason I haven't bought anything from their current marketplace.

  23. always underpowered to save money. by Gravis+Zero · · Score: 0

    if you follow Nintendo's choice in hardware, you will see that even from the very beginning they have always used cheap-o hardware.

    the NES's 6502 chip was out of date.
    the Gameboy's z80 CPU was cut down to being a weakling.
    The SNES was vastly underpowered.
    the N64 is where they took a RISC (get it?) and went with a decent CPU but it failed due to carts costing too much.
    the GBA had a cheap-o ARM chip that couldnt calculate it's way out of a one wall maze and the DS is the same way.
    the GameCube was out-of-date when it was release and the Wii a mere update and still underpowered.

    the reason for this nonsense is what Nintendo loves, money. if you can make a console for cheap and sell it for a bundle, you get a lot of money off sales.
    Nintendo is the ultimate marketing machine. they took a crappy handheld (Gameboy) and made a TON of sales just by selling it in different colors.

    my point is, the next console will likely be Gamecube 2.0 (Wii was Gamecube 1.5) but they will market the hell out of it as always and get a ton of cash in doing so.

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:always underpowered to save money. by ledow · · Score: 1

      The NES: I never used so won't comment.

      Actually, the first version of the Gameboy was out for 6 years before the coloured versions arrived. Some consoles don't even last that long, let alone keep selling. What sold it was being something that nobody else really had - a handheld, battery-powered, long-life gaming console with a huge developer base (not to mention the most famous launch title in history).

      The Z80 included wasn't so much cut-down as customised - junk they didn't need was thrown out and custom instructions thrown in. Nobody ever complained of a Gameboy game being slow.

      The SNES was competitive with its only sensible rival and vastly expandable - just that nobody bothered until the games came with the extras built-in.

      The N64 took a strong second-place to the Playstation only but, yes, you could say it was the cart price (and associated development costs) that brought it down. Still sold 33m units, though.

      The GBA sold 81m units, and wiped the floor with all its rivals at the time. The DS is still the biggest selling handheld of all time.

      The Gamecube? Yeah, they fell down there. The Wii - hell, it's a household name like the Gameboy was/is and they're still selling it 5 years later.

      You can paint history however you like but that's a pretty serious run of wins in there, especially when almost every other competitor couldn't come close to their longevity. They sold millions and millions of units, beating off most of their rivals for several decades, and didn't need to force them into people's hands or ending up RMA'ing them until the cows came home.

      Of course they save money - mainly because they realised that most people aren't willing to pay for power when it comes to videogames - they pay for the game, not the spec-sheet.

      To be honest, from a programming point of view, it's only graphics and physics that should be taking up CPU time in a modern game - almost everything else is just sucking up cycles because of bad programming - the games are basically identical to those from the early era of PC gaming but with better graphics / physics. The Wii came with a chip ideally suited to graphics / physics and a pretty basic general processor too. That's no coincidence.

      Nintendo win - they win by not including the crap most people don't want to pay for (I don't care if it's 7 trillion texels per second or not, so long as it looks okay), selling things for a long time (so my games aren't going to be obsolete immediately), providing backwards compatibility even after that, and never selling at a loss expecting people to buy £60 games to prop up their already £100's of console.

      Brilliant marketing? Obviously. But they don't do any cheap tricks and nobody with a brain would go out and buy a coloured console when they already have the plain one. It's most to do with the fact that their products JUST KEEP SELLING.

      I would be disappointed if they didn't make a ton of cash out of Wii 2.0 but, let's be honest, they deserve it if people buy it. They are a business too, so I expect them to try to make money. The difference is they do it by pushing products that people choose to buy for years afterwards, not five-minute-wonder super-consoles.

    2. Re:always underpowered to save money. by ProppaT · · Score: 1

      I don't agree with the Gamecube. It blew the PS2 out of the water and nearly matched the Xbox in processing power. It was a fantastic system that tanked due to poor leadership at Nintendo. Had Reggie been at the Helm at the time, things may have been different. The only real downside to the GameCube was the disc size; although, I actually applause Nintendo's rationale behind the small discs. Those things were indestructible and Nintendo had always been a cart company. Sony and Sega disc games were prone to getting damaged and skipping, so Nintendo just made a really durable version instead.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    3. Re:always underpowered to save money. by CronoCloud · · Score: 1

      I don't agree with the Gamecube. It blew the PS2 out of the water

      While some Gamecube games look a bit better than PS2 games, I wouldn't say it blows the PS2 out of the water. Not even taking into account that the PS2's Vector Units give it an advantage in things like particle effects and physics. Was interesting seeing reviews of cross-platform PS2/Gamecube/Xbox games and seeing "the Gamecube and Xbox versions look better overall but the PS2 has better particle effects and lighting"

    4. Re:always underpowered to save money. by scot4875 · · Score: 1

      Was interesting seeing reviews of cross-platform PS2/Gamecube/Xbox games and seeing "the Gamecube and Xbox versions look better overall but the PS2 has better particle effects and lighting"

      Except that ports of games that were initially developed for the PS2 always looked like shit compared to native the Gamecube titles, whereas ports of XBox titles only looked a little crappy.

      --Jeremy

      --
      Jesus was a liberal
  24. Re:OT, but... by SeaFox · · Score: 1

    I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box. Yes great feature that one.

    Oh, is that what it's doing? It was driving me crazy earlier because I'd click reply and it seemed like the page would jump back to the top and then I'd have to spend a few minutes trying to find my place again in the conversation so I could start typing in the editor.

    I also notice none of the comments I've written since May 1st appear on my own user page.

  25. Re:Nintendo doesn't have a choice, they must compe by vlm · · Score: 2

    The *VAST* majority of game development, and an ever increasing amount of sales is now done on the iPhone. You might demand PC quality graphics for gaming, but there are millions and millions of other people who are more than happy with angry birds. Apple has won the console wars, and the landscape of game development has changed radically as a result.

    One important part of the landscape, is get used to selling 4 million copies at 99 cents each, not 50K copies at $50 each.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  26. More RAM. Please. by non0score · · Score: 1

    Beyond the rumored specs, there's really only one thing devs really want: more RAM. Don't fucking skimp out on it -- shove loads of it in there. Even if they have to tier it into faster and slower RAM, do it (we'll learn to stream/ping pong/double buffer). Just don't give us shit like 512MB anymore (not in this day and age anyway). RAM is probably the cheapest, easiest, and fastest way to get thanks from devs, which translates to better games in every single way. Give us a serving of at least 1024 MB for main RAM, and 512 for GPU RAM (or at least 1.5GB if it's unified). If they can make it 2GB+ total, all the merrier.

    The next on the list would be something bigger than the rumored 8GB flash, if they want to go anywhere near online distribution or content.

    1. Re:More RAM. Please. by Narishma · · Score: 1

      I'd be surprised if it has more than 512MB of RAM. Consoles have always skimped on RAM and I don't see why this new one will be different.

      --
      Mada mada dane.
    2. Re:More RAM. Please. by BenoitRen · · Score: 1

      Why do you need loads of RAM? I remember a time when developers made great games with just 16 MB of main RAM and 8 MB of GPU RAM. The PlayStation had even less than that, and it had its own slew of great games.

    3. Re:More RAM. Please. by non0score · · Score: 1

      Yeah, I remember games that ran on 640KB or less as well. Heck, some games that people consider great ran on 80 bytes. But that's not the point. Devs will always ship their games in-memory -- otherwise, you don't ship at all, since it won't run. The point being, having more RAM makes life WAY easier, which means faster to-market and better games for relatively little cost.

    4. Re:More RAM. Please. by mark-t · · Score: 1

      Why do you need loads of RAM?

      You are obviously not a console developer. The answer is probably because he cares about the quality of his work, and finds that the lack of RAM on the Wii has seriously limited the sorts of things he has wanted to do, which he probably could have done if the Wii had simply had come out with simply twice as much RAM as it actually did (which still would have been less than any of the other current gen consoles at the time).

      It's simply the case that trying to write state of the art games that play great and look awesome, and still fit into the Wii's small (88MB, if iirc, which is quite tiny compared to other consoles) RAM storage is problematic. Not because game developers don't know how to write tiny code, but simply because there's only so much you can do with that amount of storage, and have room to put all of your main gameplay, data structures, and logic to drive things like AI and the user interface and still have a frame rate that doesn't drop so low that the game becomes unplayable..

    5. Re:More RAM. Please. by tepples · · Score: 1

      Not because game developers don't know how to write tiny code, but simply because there's only so much you can do with that amount of storage

      How much did NES games do with 12 KB of RAM?

    6. Re:More RAM. Please. by BenoitRen · · Score: 1

      It seems to me that games would get on the market faster if the project didn't have to be restarted twice due to bad management, and less costly if it didn't have to be HD.

    7. Re:More RAM. Please. by BenoitRen · · Score: 1

      It seems to me that developers only complain because the consoles have less RAM than PCs. It's as if the benchmark is what PCs can do, not the original vision. So the amount needed seems to be mostly subjective instead of what is actually needed. I reiterate that there were great games that did cool things in the past and were appreciated despite limitations and the lack of HD.

  27. Re:OT, but... by somersault · · Score: 1

    I've read, and it's been my experience, that you get more mod points if you're only a moderate poster, rather than someone who visits/posts frequently, or rarely visits at all.

    --
    which is totally what she said
  28. Software by Aladrin · · Score: 1

    I'm a pretty hard-core gamer, but I found the Wii's hardware to be fine for the kind of games that Nintendo is famous for. It would be nice to have HD, etc, but hardly necessary.

    However, the interfaces for choosing widgets, settings, and buying things are HORRIBLE. Especially the store. On every platform they have right now. It's far too slow to browse, finding a specific thing is a nightmare, and you can't download in the background.

    And finding out what's new and cool each week? UGH.

    I don't hear many people complaining about this, either... It really surprises me.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Software by drinkypoo · · Score: 1

      The Wii is a toy, not a computer. It doesn't do background downloading because it doesn't have the cojones to do more than one thing at a time. Wii+1 will almost certainly do this and more. It will almost certainly still have a crappy interface but it will probably be faster :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Software by StuartHankins · · Score: 1

      Agreed. The thing that disappoints me most about the Wii is the crappy store. It's as useless as the built-in browser.

      Add a progress bar for downloads, change the entire layout so that navigating from one page to the next isn't so time-consuming, use an interface that resembles any other standard interface (even a bad one would be better than the current one), show "new" items easier, include search, include demo games, etc.

      Nintendo could be making money hand-over-fist via the store if they could get it right. After getting burned several times buying console games that were fairly highly rated but disliking them, I don't buy many console games anymore. I guess I could go to the trouble of renting them to try them out or buying a GameFly subscription, but that's more bother than it's worth to me and I don't game regularly. Give me a downloadable, playable demo that can be upgraded easily to the full version so that when I'm available to play I can actually play something interesting to me.

    3. Re:Software by Anonymous Coward · · Score: 0

      To be fair, neither does the Xbox 360. Downloading and playing a game that *could* have multiplayer capability (even if I'm not using it at the time) seems to just not be an option. Friends who have PS3's say the situation is similar in their camp.

    4. Re:Software by drinkypoo · · Score: 1

      Some games allegedly will still background download when you're in single player mode, some won't. It is however a conscious decision in the case of at least Xbox Live if not PSN as well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Software by Anonymous Coward · · Score: 0

      The fact that Wii does not have to be a network connected to play it was second reason why I have it. Good gameplay was first.

      Resolution? RAM? HDD? I simply don't care. Please, just give me a game to play.

      Network store? Web browsing? No and no! Just as most of Wii users don't dig clicking on the store. That's why you don't hear complains. Less is more. I want to play, not to browse, remember?

    6. Re:Software by Anonymous Coward · · Score: 0

      You don't get it. Even the N64 had multi-threading, the Wii can download inthe background just fine. Check out the Netflix channel. The parent is complaining that the interface utterly sucks. It's completely non-standard, each screen looks and acts completely different from the previous. Every single button press is followed by a multi-second "please-wait-while-I-download-more-shit-from-this-overwhelmed-server" delay. Games are presented almost devoid of graphics, trailers or descriptions.

      That's not universal. Other Wii channels look really neat - each clearly implemented completely independently, probably from different dev teams. It's baffling that the single channel that directly generates revenue for Nintendo is so ridiculously bad.

  29. Re:Nintendo doesn't have a choice, they must compe by somersault · · Score: 1

    Um. I have Angry Birds (ad supported only on Android for some reason, I'd pay 50p or whatever for it). I also have a PS3, an Xbox 360, and a Wii (which I got bored of and gave to my little sister years ago). Angry Birds isn't replacing my blu-rays and big budget games, it only supplements them.

    They are not competing. There is a small amount of overlap (especially on tablets), but games on phones do not compete with the PS3 and Xbox any more than the DS and PSP compete with them.

    Consoles have always been worse than PC hardware, and they still aren't dead.

    --
    which is totally what she said
  30. Re:OT, but... by Jim+Hall · · Score: 0

    >> I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box. Yes great feature that one.

    > Oh, is that what it's doing? It was driving me crazy earlier because I'd click reply and it seemed like the page would jump back to the top and then I'd have to spend a few minutes trying to find my place again in the conversation so I could start typing in the editor.

    I'm glad it's not just me, then! That behavior was really annoying. I thought I was losing my mind or something.

    The sliders also don't seem to work for selecting what level to read at. Moving the slider up to "5" might say "10 full comments", but instead I get 5 or 6 comments. Sad.

    And the mobile device support ... this is 2011, man. Please send some love to the Android users, who read Slashdot from a smartphone about half the time.

  31. Console must become ultimate gaming PC by elucido · · Score: 0

    or the console will become obsolete as PC makers create smaller and smaller PCs which resemble consoles.

    Basically it's only a matter of time before PC makers develop the gaming PCs. It could be Microsoft's next Xbox, or it could be Wii 2, or it could be Apple, Dell, or Toshiba.

  32. Re:Nintendo doesn't have a choice, they must compe by Liam+Pomfret · · Score: 1

    Not the expectations of "gamers", because "gamers" is a much much broader demographic than it was even 5 years ago. "Self-described hardcore gamers" maybe, but even there you'll find that there's not a universal demand for photorealistic graphics. There's plenty of game genres out there which simply do not require them. When it comes down to it, what gamers really are looking for are games that are *fun*, not eye candy. Pretty graphics are nice, but it's only really when poor graphics actually hampers gameplay and the fun factor that they would really factor into the decision making processes of most gamers.

  33. Re:OT, but... by TheRaven64 · · Score: 1

    It seems to be a misplaced click handler. I get the same thing in the reply page when I try to quote a parent. It also seems that the page has a minimum width now, so I need to scroll horizontally. Welcome to 1995 - this page best viewed in 1024x768 or better...

    --
    I am TheRaven on Soylent News
  34. Re:Nintendo doesn't have a choice, they must compe by ProppaT · · Score: 4, Insightful

    They didn't get away with anything on the GameCube. It was a highly competent system that blew the PS2 out of the water and nearly matched the X-Box with processing power. It was a fantastic system that came out at a weird time and just never gained traction. Had Reggie been at the helm when the GameCube launched, we might have seen a different outcome.

    Why should console game hardware be vastly superior to PC design? Your TV only does 1080p at best, with the majority of HDTV's out there being 720p. Granted, newer consoles need to allow for higher resolution textures, but when we have videocards pushing 3 monitors at a time these days, we certainly don't need anything that powerful. Not only that, I don't want to have to pay for anything that expensive.

    The Wii 2 has to be able to do things your PC can't? The Wii already does that. I don't see your PC using anything like the Wiimote for input. That's the difference. Also, I'm thinking you're going to have a hard time playing a FPS in your lay-z-boy with a PC.

    And a modular design would be absurd for a console. You'd end up fragmenting the console user base with too many configurations. Then you'd end up with the inefficiency of PC games, where software vendors have to take a massive array of different configurations into account. The beauty of console games are that you can highly optimize them for a specific hardware set, thereby letting you get away with less powerful hardware. If you look at Nintendo's past, it's riddled with add-ons, ram upgrades, etc. that never caught on. That's because console games want to take the console out of the box and never have to touch it. Once you make the investment, that's it for the lifetime of the console.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  35. video camera? by Anonymous Coward · · Score: 0

    Kinetic like camera built in? I was reading an argument that the kinect is awesome in the hacker community, but developers aren't going after it that strongly because it's only a portion of the possible market. If wii had one built in standard, then this would give them a competitive advantage. The kinect seems like it "1-upped" the wiimote anyhow...

  36. Re:Really looking forward to by TheRaven64 · · Score: 1

    Shame all of your links have rel="nofollow" added to them, so that search engines ignore them...

    --
    I am TheRaven on Soylent News
  37. Already done by Comboman · · Score: 2

    Finally they need to get the internet right. Built in WiFi would be helpful.

    You do know that the current Wii already has built in WiFi right?

    --
    Support Right To Repair Legislation.
    1. Re:Already done by GNious · · Score: 1

      Not just that, but doesn't even have an Ethernet port! (how GP missed this these two facts, I don't understand).

      What I want in Wii2: Ethernet port, as I tend to not move gamingconsoles around a lot.

  38. Support for a 2nd Balance Board? by JonStewartMill · · Score: 1

    Games like "Wii Ski & Snowboard" are way better with the balance board than a Wii-mote, but the current Wii only allows one balance board to connect at a time. This makes such games effectively single-player, which isn't what people buy Wiis for. Unless the Wii 2 abandons the balance board concept altogether for a camera approach like the Kinect, I'd like to be able to use at least two BBs simultaneously.

    But I suppose I'm not a "real" gamer anyway; the only other game console I've owned besides my Wii (purchased 2.5 years ago and still getting a lot of use) is a Super NES.

  39. Re:OT, but... by jackbird · · Score: 1

    How about how clicking a link in a comment will send you to a different comment somewhere in the same branch most of the time, and you have to actually right-click > copy link location > paste to address bar to get there?

  40. Re:OT, but... by obergfellja · · Score: 0

    sounds like a refresh to dynamic button issue.

  41. Re:OT, but... by Anonymous Coward · · Score: 0

    Are Slashdot users lemmings collectively jumping off of the cliff of reliable, well-engineered discussion platforms?

  42. Re:Nintendo doesn't have a choice, they must compe by robthebloke · · Score: 2

    You are failing to understand the economics of the situation. 4 developers working for 4 months to make an iPhone title, vs 50-150 developers working for 3 to 5 years for a console title. For a studio to start developing a new console title requires a bank balance of at least 3 to 5 million before you can even begin (and even that is no where near enough for the marketing budget). Where is that money going to come from?

    If you are an investor with say, £6million in the bank. Are you going to invest that in developing a single console title (which might break even), or are you going to invest that in 100 iPhone titles all of which are more likely to turn bigger pound-for-pound profit?

    Over the last 2 years or so there have been numerous established, high quality studios, that have had to close their doors simply because, they have been unable to raise the capital needed to develop ther next title. I'm aware of quite a few more that will be facing that prospect very soon. The whole industry is turning it's attention to the iPhone simply because it's risk adverse, easy to raise the capital, has a very good chance of making a profit, and is the only way for some studios to keep their doors open.

    My personal fear is that the gaming community will tire of yet another forza, yet another GTA, yet another portal, and may start to see console games as over-priced and unoriginal. Dont forget that as the capabilities of consoles increases linearly, the development cost/complexity rises exponetially. If the sales figures for the next generation of consoles is just 80% of the current generation, and the development costs rise by 20%, I can't see how the console market will be able to sustain itself.

  43. Re:Nintendo doesn't have a choice, they must compe by rrossman2 · · Score: 1

    Actually.. Angry Birds on the Wii doesn't sound like too bad of an idea. :)

  44. Re:Nintendo doesn't have a choice, they must compe by elucido · · Score: 0

    Wiimote already fragments, as does online play.

    Why not upgrade graphics for hardcore gamers? If it fragments the market but results in higher sales and a loyal fanbase why care? Just make sure its done right. The harddrive being added didn't fragment consoles either. In the least they need to go back to cartridges, and they need to make the graphics upgradeable.

  45. Re:OT, but... by Inda · · Score: 1

    You should switch back. It's almost like it was 5 years ago.

    I know others switch of JS too.

    Where have the polls gone too? I used to enjoy them.

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  46. Re:OT, but... by elrous0 · · Score: 1

    Fuck, I hate that. Even trying to click on a link now requires you to fully expand the message thread. And a few weeks ago, even that was borked for a while (couldn't select a link at all).

    Slashdot seems determined to constantly fuck with their code until it's either broken completely or annoying as hell. I think the Slashdot motto should be "If it ain't broke...just give us some time."

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  47. My idea for a more secure cartridge based system by jonwil · · Score: 1, Interesting

    Here is how it would work:
    1.The CPU in the Wii would contain special write-once fuses like on the XBOX 360 (IBM designed the CPU for both consoles and I am sure they could add the fuses to the next gen Wii CPU). During manufacturing, these fuses would be programmed with one of 3 high-strength RSA keys (RSA being picked because its harder to make SONY-style key generation mistakes with it) depending on which region the console was intended for. (that or the key could be designed directly into the silicon mask for the chip). The CPU would also include (in addition to the regular PPC core) on-chip accelerator modules for fast decryption of RSA and AES.

    The cartridges would contain one or more flash chips (wired up so they appear as one large piece of memory) plus a special custom security chip. The security chip would contain 3 special write-once memory spaces that are either programmed at cartridge assembly time or built into the mask of the chip. Each of the 3 spaces would contain the same AES key but encrypted with one of the 3 different RSA keys. If a given game release is for USA only, it would have the AES key encrypted with the USA RSA key but would not be programmed with AES keys encrypted with the JAP or EU keys. Different cartridges (including different region variants of the same game) would have different AES keys.
    The data on the flash chips would be encrypted with this AES key.

    How the security would work is as follows:
    1.Cartridge is inserted and the console is powered up
    2.The console tells the security chip which region it is
    3.If the security chip has a key for that region, some form of cryptographic protocol is used to transfer the RSA encrypted key blob to the console (the kind where sniffing the bus wont give you the RSA blob no matter what you are able to sniff). Otherwise the console displays a region error.
    4.The RSA module in the CPU decrypts the RSA packet (without key material ever appearing outside the CPU) and hands the decrypted AES key to the AES module (again the key never appears outside the CPU)
    5.Data is read from the flash memory chips and decrypted on-the-fly by the AES module.
    6.The game is loaded and executed.

    The decryption modules (including all keys) are not accessible to the main CPU with the CPU simply asking for cartridge data and it being decrypted on-the-fly and handed to the CPU.

    Even if you were able to dump the entire contents of a cartridge (e.g. if you got code running on the device and used that code to dump every piece of decrypted data) you would be unable to produce cartridges without the RSA private keys for the 3 regions and knowledge of the authentication between the console and security chip that allows the security chip to verify that its talking to a legitimate console. (and the console that its talking to a legitimate cartridge)

    You would be unable to just read the encrypted data from the flash chips on the cart and duplicate that because you cant get the RSA encrypted blobs from the security chip without the special hard-to-reverse-engineer secret handshake.

    The weakness in this system is the physical security of the chips (i.e. decapping the chips to read their contents) but there are well-understood methods to make doing that extremely difficult.

  48. Friend codes by tepples · · Score: 2

    No "online passes", no resale penalties, not constantly feeling like I have to purchase additional DLC for the game to be complete.

    And no talking to other players unless you have met them offline and exchanged friend codes.

    1. Re:Friend codes by scot4875 · · Score: 1

      To some of us, this is a feature.

      --Jeremy

      --
      Jesus was a liberal
    2. Re:Friend codes by tepples · · Score: 1

      Some games don't let you play online at all unless you have a friend code. Are there official ways to find friends with whom to play for those don't have any IRL friends who play the same games?

  49. Nintendo has figured something out by killmenow · · Score: 1

    Nintendo is copying Apple's business model. Look at how frequently new incremental models of Apple products are coming out. Look at the DS. Nintendo is going to do the same thing with their consoles. Instead of sinking brazillians of dollars into consoles with 5+ yr life spans, there'll be a new incremental step every few years.

    The jump from Wii to Wii2 will be modeled on the jump from iPad to iPad2. Small, incremental changes. The fanbois will keep buying the latest rev. The engineering cost going into making a product designed to last 2 yrs is less.

    Also, unlike Sony and Microsoft, Nintendo realizes mobile gaming is the future battleground. And Apple is their biggest competition.

    1. Re:Nintendo has figured something out by spire3661 · · Score: 1

      I have a strong feeling one of the next 'home consoles' is going to be a tablet with bluetooth controllers and HDMI out. Covers them on both fronts.

      --
      Good-bye
  50. Re:OT, but... by Anonymous Coward · · Score: 0

    I've got a much more annoying comment issue to bitch about. When you have a parent comment collapsed, but then a child comment expanded (ex: the parent is modded -1, and child is +5), clicking anywhere in the child comment will expand the parent comment, also causing the page to scroll to that parent comment. This is damn annoying.

    Whats worse is when this happens over multiple levels. For example, you have a comment chain A-B-C-D-E, where each comment is a child of the comment before it (ie: comment E is nested 5 levels in). If comments A to D are all collapsed but E is expanded, you first click in E will expand D. The next time you click, it then expands C. Then B, and then on the 4th click, it expands A. Each time, your browser scrolls further and further from the comment you were trying to read.

    Just STOP IT ALREADY! Damn this new software sucks.

  51. Give me 9 DoF and a Color Camera by Anonymous Coward · · Score: 0

    As far as the new controller? Use the InvenSense IMU-6000, add a 3 axis magnetometer, a bluetooth toggle to save power, add serial & i2c for quaternions as well as AHRS out, and put an ARM9 & color camera on-board with a JTAG interface.

    The world needs a low cost OpenCV capable 9DoF INS.

  52. Re:Nintendo doesn't have a choice, they must compe by Cinder6 · · Score: 1

    There may be a stupid number of (mostly bad) games for the iPhone, but that doesn't mean the majority of development time is spent on the platform. I also wonder if the iPhone might be a different market from traditional console games.

    But if your prediction is right, then there's a silver lining for me: I would save a lot of money, since I would no longer be buying games.

    --
    If you can't convince them, convict them.
  53. Re:Nintendo doesn't have a choice, they must compe by Anonymous Coward · · Score: 0

    "The Wii 2 has to be able to do things your PC can't? The Wii already does that. I don't see your PC using anything like the Wiimote for input. That's the difference. Also, I'm thinking you're going to have a hard time playing a FPS in your lay-z-boy with a PC."

    No and no. The Wii-mote can be used with a PC and I play FPS games in my recliner all the time. Set the mouse next to you and put the keyboard in your lap. Can play for hours and never get uncomfortable.

    Nice try.

  54. Layne's Law by tepples · · Score: 1

    Yes, an Android-powered phone with the "Unknown sources" checkbox turned on is a general-purpose personal computer in a handheld form factor.

    We appear to disagree on the definition of a word. Layne's Law implies that rational debate cannot continue until this is resolved. So what is the fundamental difference between a video game console and a personal computer? I can think of two differences, neither of which appears relevant to the processing or graphics rendering capability:

    • Consoles come with standard-definition TV output as a standard feature, in addition to any high-definition capability. This, along with the smaller form factor, is responsible for getting a console into a living room instead of under a desk.
    • Console firmware verifies digital signatures of all applications, and a home user ordinarily cannot add a certificate to run his own homemade applications or free software.
    1. Re:Layne's Law by Belial6 · · Score: 1

      Ohh, can I play?

      The Atari 2600 console does not have firmware, and doesn not verify digital signatures.

      Many models of personal computers came with standard-definition TV outputs as a standard feature. E.g. Atari 800, C64, Amiga, TI-994/A etc..

      I posit that a console IS a personal computer. The only real difference between the two is marketing. Heck, at one point the Atari 2600 was sold as the "Atari Video Computer System" http://www.hexanine.com/zeroside/wp-content/media/2010/11/blog-atari-pkgingB.jpg

  55. Re:OT, but... by obergfellja · · Score: 1

    I am on my third set of 5 mod points yet, I have not been modded up, yet modded to neutral from positive.

  56. Wii Owner by Anonymous Coward · · Score: 0

    A little background: The last console I had prior to the Wii was an NES. I don't get a lot of gaming hardware because then I'd use it, and I don't have the time to let myself sit in front of a TV all day. Our family of five (kids are 11, 8, and 8) got the Wii at Christmas '09, I believe.

    I would make three requests:

    - One, please produce some racing games. There has been one (F1 2009) worth mentioning (and the AI on that was lousy). Everything else is basically a Mario Kart knock-off.
    - Two, we use the Homebrew channel about 30% of the time we use the Wii. Embrace it, Nintendo.
    - Three, the SD video really is kind of dumb.

    Now, I can tell from personal experience that the graphics processing ain't the greatest, and accomplishing One and Three above would require boosting that (at more cost). But it doesn't have to be on par with whatever Sony and Microsoft are doing. Just better than what it is.

    Otherwise, it was a great purchase. I like the interfaces, especially using the wheel. Many of the games are well-done and I have a hard time keeping my kids away from it.

    1. Re:Wii Owner by greghodg · · Score: 0

      I've always wanted a decent racing game for the Wii as well, and I bought F1 2009, but the lack of analog throttle and brakes made the whole game pointless to me. No one has ever produced a real wheel/pedal set for the Wii, so you have to simulate throttle input by tapping the accelerator at varying rates. On the other hand, I probably play Mario Kart online 12 hours a week. Honestly, racing video games have about as much in common with real world racing as the COD type games do with actually going to war, so the items and video-game physics don't bother me a bit, because it's just addicting and fun.

    2. Re:Wii Owner by Belial6 · · Score: 1

      The SD isn't dumb. It was a smart choice for the time the Wii was designed. You can be sure that the Wii 2 will be HD. Everyone claiming that Nintendo was dumb for doing SD on the Wii just don't get it. HD tvs are only really mainstream in about the last year. Nintendo gave users what they would use when the system was built, and are now releasing an improved system when users can use that. By Christmas, Nintendo will have a system that is more powerful and looks better than Sony's or MS's. There will only be a small window of time that the majority of users will have had TVs that could produce a higher resolution picture than the Wii could produce.

      In any system there are bottlenecks. When the current generation of consoles were released, the TV was the biggest bottleneck. Now that the graphics chip is the bottleneck, Nintendo will release a new console.

  57. Re:Nintendo doesn't have a choice, they must compe by Skidborg · · Score: 1

    True hardcore gamers play in ASCII.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  58. Re:Nintendo doesn't have a choice, they must compe by phoenix_rizzen · · Score: 2

    Thank god you are not in charge of designing consoles!!

    Neither I, nor anyone at work, nor any of my friends, nor even any of my relatives want "photorealism" in a game console. We want games! As in fun, not realistic, not simulations, but escapes from reality.

    Why do you think the Wii was so successful? There's definitely no "photorealism" in the Wii games, there's no hard-core simulations on the Wii, there's no tera-pixel-pumping 3D awesomeness. No, there's just reality-escaping fun.

    Consoles are not PCs. Consoles should not be upgradeable. They are appliances with a known hardware configuration that does not change over the life of the console, which makes it easy to program for.

    You want a PC to game on? Then connect your PC to your TV.

    What I would love to see are sports games that aren't league simulations, that don't include real-world physics, that don't include photo-realistic players, that include super-powers.

    Or racing games that aren't driving simulations, that don't include perfect real-world physics, that don't include real-world damage and handling, that let you race without taking your finger off the gas.

    Or flying games that aren't flight simulators, that don't include perfect, real-world physics, that don't require a pilot's license to enjoy, where you just blow shit up.

    Or a space flight game without real-world physics, like the TIE series.

    Consoles are not super-computers, and that's the way it should be!!

  59. Re:Nintendo doesn't have a choice, they must compe by Anonymous Coward · · Score: 0

    Actually, the PC can use the wiimote for input. It's a normal bluetooth device.

  60. Re:Nintendo doesn't have a choice, they must compe by ProppaT · · Score: 1

    It can, but games aren't designed to use it. Until you start seeing "WiiMote compatible" on games, it's a novelty and not part of the PC gaming experience.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  61. Re:Nintendo doesn't have a choice, they must compe by ProppaT · · Score: 1

    You can't expect the normal person to do this?

    Mouse and keyboard games just don't work on a couch or chair. There's no comfortable position, unless you've got some ape arms and slouch, and even then it's no where close to ideal.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  62. Re:OT, but... by Antarius · · Score: 1

    Make it 3 times in 5 days...

    If that's random, I'm going out to buy a lottery ticket! :-)

  63. Re:Nintendo doesn't have a choice, they must compe by DarkOx · · Score: 1

    I'd totally buy Angry Birds from the shop channel, the WiiMode hold A + B to grab control would work fine. I'd be a great living room game.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
  64. Re:My idea for a more secure cartridge based syste by Anonymous Coward · · Score: 0

    Easy workaround: Live dump and make the loader bypass all security measures. By live-dump I mean dump the memory contents before the control get handed to the CPU. The bootleg cartridge then contains unencrypted game code/data. Next, we need to bypass all these encryption/decryption mechanism by intercepting load signals to the decryption module and reroute the signals into the dummy loader.

    To thwart this, the console must perform verification of some sort that the cartridge contains valid encrypted data.

  65. Re:Nintendo doesn't have a choice, they must compe by Belial6 · · Score: 1

    Although the Wiimote technically can be used on the PC, you are pretty much right.

    1080p is the highest resolution it makes sense to support and a cheap video card will outperform the current generation of consoles. For the most part all the Wii 2 needs is a mid range video card (by PC standards), HDMI out at 1080p, more memory and a faster CPU. All of that is pretty much a given though.

    I would expect that a vision periphrial will be in the works similar to what Sony and MS have, but that doesn't even need a new system. I think they would be wise to push the use of the classic controller where it makes sense also. There are a lot of games that don't support it, but where a classic controller would be the right tool for the job.

  66. Not the same market by DrYak · · Score: 1

    being the first in the pool doesn't work so well. The other console manufacturers get a good look at your hand and can make something even better.

    Except that it won't bring them any interesting information. We can already say that nintendo will bring something that, although better than a Wii and slightly better than current HD consoles, won't bring any new crazy performance. Instead, they'll focus on finding new way to attract even more non-hardcore and casual gamers (think a console where 100% of the games are based on concepts similar to Kinect, Wiimote, Wii balance board, etc). They'll produce something that will attract even your grand-ma to games. And they'll earn fuckloads of money, even if none of the /. readers will be interested in buying a Nintendo Café.

    Meanwhile Sony and Microsoft will take the opposite way : they will overload their future system with processing power, while staying as closely as possible to classical controlling schemes (in order to attract the hardcore gamers feeling abandonned by nintendo) and while using some motion control (a Kinect 2) in order to still attract some of the causal-gaming types.

    They can't afford miss out on another A+ cross-platform title like GTA or a proper version of Call of Duty just because their hardware isn't up to muster.

    Yes they can. See above. They just aren't after the same market. If the console is powerful enough, maybe you'll see a Café port of the few most popular FPS. But they won't be making money from you. They aren't interested in selling GTA to you. Microsoft and Sony are in for your money. Nintendo is targeting your parents and grand parents by selling them the next iterations of Café Sports, Café Balance, Café Yoga, .... (and perhaps the occasional iteration of Zelda/Mario/Pokémon, so you'll feel compelled to buy one too).

    The menace isn't what Sony or Microsoft will be turning out. Their main competition is from Apple, and from Android Tablets/Phone makers : these too are chasing the casual gamer market.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  67. Backwards compatibility by Aggrajag · · Score: 1

    If I can buy Wii 2 and play the games I already own they will have at least one sale.

  68. What does this developer want from the next Wii? by Cryolithic · · Score: 1

    Not to have to fucking use Code Warrior. Ever. Again. Ever.

  69. Re:OT, but... by phantomlord · · Score: 1

    I was getting 15 mod points 1-2 times per week for the last couple years, but since the redesign, I've only gotten them a total of once.and that was a day or so after posting... so it may be that you only get mod points if you post now, rather than giving them to the infrequently posting, frequent readers. Instead of digging through comments to find unfair negative mods, I find myself more skimming slashdot now since I never have points to use (I almost never mod down unless it's something obvious like GNAA).

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
  70. Re:Nintendo doesn't have a choice, they must compe by scot4875 · · Score: 1

    The Wii-mote can be used with a PC

    How many games support its use natively? I can hook up webcams to my PC too -- that doesn't mean any games use it. (Yes, I am aware that it can be made to emulate a mouse pointer; that alone still doesn't make it practical or useful)

    --Jeremy

    --
    Jesus was a liberal
  71. Re:Nintendo doesn't have a choice, they must compe by Anne+Thwacks · · Score: 1
    How many games support its use natively? None. But if they did, I might actually buy a game!

    If my HTC Desire (and the Wildfires used by the rest of the family) could be used as a Wiimote on the PC, I might buy a box of games.

    I am still waiting for a multiplayer "International Mapouka Challenge" on any platform.

    --
    Sent from my ASR33 using ASCII
  72. Better Graphics and new controller by Anonymous Coward · · Score: 0

    I'm hoping for better graphics and a Fleshlight controller. Of course standing nude in the window with a Fleshlight strapped to my joystick while doing repeated hip thrusts probably wont go over well with the neighbors. But that's not my fault, not everyone is into gaming!

  73. Re:Nintendo doesn't have a choice, they must compe by greghodg · · Score: 0

    The iPhone gaming craze is a fad. How many silly games are there in the app store? 50k? more? And how many are actually worth playing? Maybe a couple of dozen? People say the Wii sucks because of all the shovelware, multiply that by 1000x and you've got the cell-phone game market. I predict the death knoll of cell-phone gaming within 5 years.

  74. Re:Nintendo doesn't have a choice, they must compe by somersault · · Score: 1

    And you seem to have forgotten about indie games. Look at Xbox Live Arcade, the PSN store, Steam, etc. Plenty of small games companies are doing fine, and making high quality games. It's not all about big budgets. It has always been getting easier and easier for amateurs to make high quality 3D graphics on PC, and while consoles aren't quite the same as they often require coding graphics libraries from scratch, it will be very possible for small games studios to keep making decent games.

    You also seem to be entirely ignoring Android.. I wouldn't let myself get too locked into iOS if I were you.

    Look at big movies compared to kids TV shows if you want simple analogy of PC/console gaming to iPhone gaming. They both have massively different budgets and target markets, and they both can coexist.

    --
    which is totally what she said
  75. Any examples from the past decade or so? by tepples · · Score: 1
    I was referring to video game consoles and PCs still in use, which I'll approximate as hardware sold in the past decade. The market in the second-generation era was much different from the modern market.

    The Atari 2600 console does not have firmware, and doesn not verify digital signatures.

    And its console generation was the last one not to. Public reaction to Custer's Revenge is thought responsible for the introduction of cryptographic lockouts to the Atari 7800 and NES platforms.

    Many models of personal computers came with standard-definition TV outputs as a standard feature. E.g. Atari 800, C64, Amiga, TI-994/A etc..

    Came, past tense. SDTV out as a standard feature died with EGA and VGA, as PCs were made to fit more and more text onto the screen.

    the Atari 2600 was sold as the "Atari Video Computer System"

    The VCS terminology was used long before the introduction of NES and VGA clearly defined the console/PC dichotomy.

    If the modern PC running Windows Home Premium can be thought of as a game console under your definition, then why aren't more PCs in living rooms?

    1. Re:Any examples from the past decade or so? by Belial6 · · Score: 1

      The numbers are increasing, but more directly, because they are not marketed that way. If I go into Costco, every single "PC" they sell can be plugged directly into every single "TV" they sell.

      Your definition failed the most basic analysis. Your basically saying that a PC is what you decide is a PC and a console is what you decide is a console. Claims that the definition is deffernt based on the year of manufacture is silly. Custer's Revenge had nothing to do with cryptographic lockouts. Activition was the reason for lockouts. Atari thought they could use the law to keep others from making software for their system. When Activision successfully weathered the legal storm, console manufacturers realized they would have to use lockout chips to maintain their monopolies.

      Besides, there are consoles that have been made much more recently that don't have the lockout. Think, Sega and Nintendo clones out of China. Your not going to claim that a system that takes Genesis cartridges and uses a gamepad while hooked to a TV isn't a console are you? Your not going to claim that the Wii 2 isn't a console if it only has HDMI are you?

      To make a claim that the difference between a PC and a console is anything other than marketing, your going to have to come up with something that isn't so simply shown to be incorrect.

  76. For me: by Anonymous Coward · · Score: 0

    * Comparable to PS3/XB360 in power (My son and wife may like Kirby, but I want R6 Vegas 3 or whatever)
    * Easy way to back up all save games without having to go to each one, delete the original on the SD card, then transfer the new one. Its asinine. My son is good at accidentally messing up save games, so I'm constantly moving stuff around.
    * Backwards compatible with Wii 1 games - ALL of them- I didn't buy XB360 due to lackluster backwards compatibliity or PS3 due to removal of it. Preferably GC backwards compatibility too, but I could let that go.
    * Keep the wii store, but no in game advertising,sales, or required logins. A continued minimization of multiplayer is good for me too.

    That's more or less it.

  77. Re:My idea for a more secure cartridge based syste by Anonymous Coward · · Score: 0

    Do what PGP does- encrypt the cartridge with a session key using AES, then encrypt the session key with the three (or more) RSA keys. Then your cartridge reading is faster and stronger encryption.

  78. Re:My idea for a more secure cartridge based syste by jonwil · · Score: 1

    The encryption modules would be on-die in the CPU as separate logic modules that are not exposed to the main CPU except via a "read data from cartridge" command that the main CPU performs where it asks the encryption modules to read and decrypt some data from the cartridge. The CPU would have special pins comming from these modules to connect directly to the cartridge edge connector with the encrypted data and key material never passing through main RAM or through the main CPU.

    It would be impossible to bypass the encryption without somehow decapping the CPU and rerouting the cartridge pins to bypass the encryption module (bearing in mind that the only way to read data from the cartridge is to call a file I/O command in the library which then translates into a low-level call directly to the encryption module)

    Also, unless the secret handshake between the security chip in the cart and the encryption/security logic on the main CPU is correct, nothing will be read/executed. (so the "secret handshake" bit would be like the old lockout chips on the original Nintendo except with a much stronger hard-to-extract-from-the-chip shared secret and a much stronger cryptographic system involved)

  79. I concede the point that it's marketing. Now what? by tepples · · Score: 1

    I concede the point that it's marketing. Consoles are marketed as capable of playing multiplayer games on one device, and PCs are not marketed as capable of same. So for which platform should an indie developer release a multiplayer game? Nintendo doesn't want home-based businesses or first titles.

  80. Re:Nintendo doesn't have a choice, they must compe by Noitatsidem · · Score: 1

    Also, to add to this, console gaming, and PC gaming have always been a fairly niche market, a market that simply won't be displaced by iOS and android Minigames, in fact it's a market that would rather have a 3DS, or NGP than spend their time on Angry birds. The only thing that can, and likely will happen, is casual gamers leaving the consoles for small 99 cent minigames, but they were never exactly the target audience of most major titles. A casual player doesn't feel like putting the time down for Zelda, or Final fantasy, they don't want to get obliterated by the people who regularly play [insert FPS title here] online, they just want something simple to waste their time. That's what iOS, and Android can offer, what they can't offer is everything that a console or PC can to non-casual gamers. Any investor will realize that while major games might take a bit more effort, it is also a much more stable source of income, with a dedicated consumer-base. The minigames are hit and miss, plus a casual gamer isn't likely to see the need to buy a massive number of games for their phone, if you factor this in with their low price, it's easy to realize that these minigames which take very few resources to make, and probably WON'T sell like the next big FPS, and likely won't find itself on the wall of fame as Angry Birds has, the market for casual gaming on phones simply isn't as profitable, or at the very least, as reliable.

    --
    Feel free to mod me down, just know that unlike some Anonymous Cowards I'm not afraid to express my views as myself.
  81. Re:Nintendo doesn't have a choice, they must compe by Anonymous Coward · · Score: 0

    As a Wii user, I only resent one thing. After my kids destroyed the disc with our (please note that) favorite game, distributor denied me the right to replace the disk. Considering the high price of the games, that is a major driver of piracy, and a reason why we have less than 10 games for Wii. Distribution over the internet is simply a no-no for me.

    On the other shelf, we have over 30 PC games. No, we did not want to buy PS or Xbox, Wii works just fine for us.

    Yes, there is a lot of US, Japan, and EU homes that have good power source and high speed internet, but that is less than quarter of the entire human population. Consider a large population of China, India, Russia, Brazil, Africa, and some parts of Europe and other that lack either a good power grid or a fast internet access. Wii2 will have to be low on power, and have a physical media for distribution (modified SD cards come to mind).
    Everybody in this industry should have in mind the problems with digital distribution, especially after what recently happened to Sony. Just remember that most upset were people that paid the games, but could not play it for days.

    Perhaps they will invest in pirated version of the game next time. Wouldn't you?

  82. Re:OT, but... by vegiVamp · · Score: 1

    Given that you had none since october, that makes it three times in eight months. I'll admit that seems quite a bit lower than what I get, although it's been a month or so by now, too.

    I'm sure the allotment of modpoints isn't entirely random, probably takes a few user statistics into account. I also noticed I seem to be less likely to get new ones soon if I haven't spent all the ones I had.

    Winning something in the lottery three times in eight months isn't all that unusual, I'd think. Making a profit over those eight months while playing every week is a lot more unlikely, and winning the jackpot three times in eight months, well... :-)

    --
    What a depressingly stupid machine.
  83. Developers... by Anonymous Coward · · Score: 0

    Prepared to be disappointed....again. Consumers, prepared to be disappointed....again. Parents, prepare to waste money....again. The only people excited about a Wiiii are infants.

  84. Re:OT, but... by Antarius · · Score: 1

    Indeed, that is true. But I haven't been playing the lottery.

    And it's 4 times in 6 days now... I think they're just fucking with me now! =p

  85. Re:Nintendo doesn't have a choice, they must compe by rekenner · · Score: 1

    It was a fantastic system that came out at a weird time after Nintendo lost a bunch of 3rd party developers with the N64. That the Gamecube came out after the PS2 and was aiming for a similar crowd didn't help, given that Sony had built up a massive amount of momentum. That's more the issue that Nintendo had, from my looking back on the GCN's failure.