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Red Cross Debates If Virtual Killing Violates International Humanitarian Law

Ron2K writes in with a story about a Red Cross committee that is debating if people playing war video games should be subject to the same humanitarian laws as people in a real war. Seriously. "With 62 billion kills in Call of Duty: Black Ops alone, a committee of the Red Cross is debating whether the International Humanitarian Law is applicable to online gamers, and if they are violating it. From the committee's site: 'While the Movement works vigorously to promote international humanitarian law worldwide, there is also an audience of approximately 600 million gamers who may be virtually violating International Humanitarian Law. Exactly how video games influence individuals is a hotly debated topic, but for the first time, Movement partners discussed our role and responsibility to take action against violations of this law in video games.' While it's questionable if gamers themselves can be prosecuted for not obeying the Geneva convention, the Red Cross committee's actions seem to be aimed more at game developers — as first person shooters become more realistic, do game developers have an obligation to include humanitarian elements?"

103 of 516 comments (clear)

  1. Retarded. by Anonymous Coward · · Score: 5, Insightful

    What's next, virtual animal rights activists?

    1. Re:Retarded. by Dexter+Herbivore · · Score: 5, Insightful

      I'm guessing that the PETA and the Red Cross are both just trying to grab headlines with a move that is blatantly stupid. At least, I hope I'm giving their marketing people more credit than their membership.

    2. Re:Retarded. by xaxa · · Score: 5, Informative

      It looks like it was a "side event" at a conference. See here.

      I can't find any extra information on the ICRC website, can anyone else? Otherwise, it's most likely that the Daily Mail fabricated the rest of the story. Most of the article is speculation, except for a copy+paste from the website I linked to.

    3. Re:Retarded. by Anonymous Coward · · Score: 5, Interesting

      How to shoot yerself in the foot in 3 steps:
      1. piss off 30% of the world population
      2. watch your donations decline
      3. watch real people die due to shrinking budget
      But at least those virtual soldiers can now rest assured that red cross is thinking about them, which was all worth it.

    4. Re:Retarded. by jcr · · Score: 3, Informative

      Wow. Every time I think Peta can't go any further off the deep end, they top themselves. Anyone remember when they tried to get people to call fish "sea kittens", so that we wouldn't eat them?

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    5. Re:Retarded. by Chrisq · · Score: 5, Funny

      1. piss off 30% of the world population

      You can manage that just by being American. If you're white and male you probably pissed off a lot of the remaining 70% too.

    6. Re:Retarded. by schroedingers_hat · · Score: 5, Funny

      But you didn't piss off the remaining 1% so everything is golden.

    7. Re:Retarded. by SenseiLeNoir · · Score: 5, Informative

      Its by the Daily Mail, a newspaper which we in the UK call the Daily Wail, and they are known for their extreme "angles" on anything. Their "reporting" and slants can even make Mother Teresa appear as a devil.

      --
      Have a nice day!
    8. Re:Retarded. by commlinx · · Score: 3, Funny

      Anyone remember when they tried to get people to call fish "sea kittens", so that we wouldn't eat them?

      Not really, but I might try "hey kitty kitty" as an alternative to a fishing rod and bait in the future.

      Thanks for the idea.

    9. Re:Retarded. by Anonymous Coward · · Score: 4, Informative

      Its by the Daily Mail, a newspaper which we in the UK call the Daily Fail,

      FTFY. I've never heard it called the Wail.

    10. Re:Retarded. by queBurro · · Score: 3, Informative

      not really, the guardian reported about things like the recent phone tapping scandal, trafigura and wiki-leaks whereas the DM supported Hitler (http://en.wikipedia.org/wiki/Daily_Mail)

      --
      sag
    11. Re:Retarded. by jellomizer · · Score: 3, Interesting

      The thing is unlike real people, who are actually more complex people who have families, their own culture, and their own hopes and ambitions to the future. These are mathematical simulations, who are not human or animal they are just logical simulations. What are you going to do now hang everyone who works at the DoD because of their nuclear war simulations? Where they kill billions of simulated people daily to analysis different strategies of warfare, or figure out the worse case. Heck lets hunt down those climate scientist who kill millions of simulated people by applying their climate change models at different rates.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    12. Re:Retarded. by ShakaUVM · · Score: 3, Interesting

      >>Every time I think Peta can't go any further off the deep end, they top themselves.

      Actually, more to the point on war gaming, they directly protested *the killing of a rat* in the Battlefield series because it might, lead to violence against humans.

      Like, seriously.

      (bf3blog.com/2011/11/battlefield-3-criticized-by-peta-over-animal-cruelty/)

    13. Re:Retarded. by kbg · · Score: 5, Informative
    14. Re:Retarded. by SpooForBrains · · Score: 4, Interesting

      http://www.youtube.com/watch?v=Sc732uzUkw4
      Penn and Teller's Bullshit on Mother Teresa. Not suggesting you take it as God's honest truth without some critical thought, but interesting nonetheless.

      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
    15. Re:Retarded. by Xest · · Score: 4, Insightful

      The Daily Mail fabricate a story?

      Next you'll be telling me they were involved in phone hacking!

      No, seriously though, if it's by the Daily Mail they're probably actually projecting what they'd like to happen, rather than what actually happened.

    16. Re:Retarded. by SenseiLeNoir · · Score: 2

      Both are true, and perfectly applicable! Daily mail has been called many things, including daily wail, daily fail, and daily tale (for the "story telling").

      --
      Have a nice day!
    17. Re:Retarded. by rich_hudds · · Score: 2

      Mother Teresa was not a particularly nice person.

      Mother Teresa

    18. Re:Retarded. by Anonymous Coward · · Score: 2, Insightful

      "Their 'reporting' and slants can even make Mother Teresa appear as a devil."

      So you haven't read Christopher Hitchens' expose of Mother Teresa's cruelties, I gather? Nor Aroup Chatterjee's fine work on the same subject: http://www.meteorbooks.com .

    19. Re:Retarded. by AgentSmith · · Score: 5, Insightful

      We have all been seriously owned. The Daily Mail receives website hits and we banter about on a topic that really has no merit nor a drop of reality in it.

      I post this as a warning to others. Don't waste anymore brain power on it.

      If anyone with influence in the international community takes this seriously it should be struck down and its supporters immediately considered completely out of touch with reality. Then ignored.

    20. Re:Retarded. by durrr · · Score: 2

      Next up is realizing that diluting human rights by applying it to fictional events is directly counterproductive.
      If they don't then I guess yet another large organization is devoid of intelligence, unwittingly working to undermine common sense and all that is good.

    21. Re:Retarded. by Culture20 · · Score: 5, Funny

      Anyone remember when [peta] tried to get people to call fish "sea kittens", so that we wouldn't eat them?

      Yeah, kitten consumption went up 300%

    22. Re:Retarded. by Cpt_Kirks · · Score: 2

      I quit contributing to those asshats when they lied about how 9/11 contributions were handled, then lied about lying, then tried to cover up the lying about the lying.

      Frankly, they can fuck off. Plus, now they are trying to out silly PETA, for jeebus sake!

    23. Re:Retarded. by L4t3r4lu5 · · Score: 2

      I've taken Chris Addison's approach to Daily Mail headlines; If you read one, append it with the words "... said Diana through medium." and see if you still think the headline holds any water.

      "Red Cross Debates If Virtual Killing Violates International Humanitarian Law" said Diana through medium.
      "Mario kills Tanooki" says Diana through medium.
      "Muslim Fundamentalists Derka Jerbs" says...

      You get the picture.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    24. Re:Retarded. by Anonymous Coward · · Score: 5, Funny

      But you didn't piss off the remaining 1% so everything is golden.

      If you pissed off anything and it's golden, then you're probably dehydrated.

      This message was paid for and supported by the Red Cross.

    25. Re:Retarded. by L4t3r4lu5 · · Score: 2

      Woo-to-the-ooosh, my friend.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    26. Re:Retarded. by _0xd0ad · · Score: 2

      You're missing the point.

      In real life, a soldier who commits war crimes might be held accountable for those crimes.

      In order to mimic reality, a game might penalize your character/avatar based on actions you've performed in-game.

      E.g. in the America's Army game, if you kill too many of your virtual teammates, your character will end up in a virtual Leavenworth Prison.

      Nothing happens to you, but it's still a deterrent.

    27. Re:Retarded. by HopefulIntern · · Score: 5, Insightful

      The funniest jokes are the ones that are sad when thought about seriously.

    28. Re:Retarded. by HopefulIntern · · Score: 3, Insightful

      I have. Additionally, the Daily Heil

    29. Re:Retarded. by Blue+Stone · · Score: 3, Informative

      So you don't have to wade through the bullshit in the article or the outraged incredulity of the comments:

      Gamers worried their actions on the virtual battlefield could land them at the Hague war crimes tribunal can relax.

      The International Committee of the Red Cross says media reports that it is investigating whether the Geneva Conventions apply to video games are false.

      The Swiss-based humanitarian group assured gamers Thursday that “serious violations of the laws of war can only be committed in real-life situations.”

      The ICRC says it is nevertheless interested in working with video game makers to promote a better understanding of international humanitarian law because some companies also develop war simulations for armed forces.

      http://www.washingtonpost.com/world/europe/game-on-red-cross-says-players-of-combat-simulations-wont-face-war-crimes-prosecution/2011/12/08/gIQAivwAfO_story.html

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    30. Re:Retarded. by dtmancom · · Score: 3, Informative

      Wow, I want to party with you.

  2. Somewhere, a lawyer is crying. by Pubstar · · Score: 5, Insightful

    I can almost here Jack Thompson weep for not thinking about this first.

    1. Re:Somewhere, a lawyer is crying. by Anonymous Coward · · Score: 3, Funny

      Maybe this would be a great selling point for the game? Buy this game, violate international standards of the conduct of war, and make Jack Thompson cry. (Assuming he is capable of such emotions.) Who knows, maybe this is coming up via some vast gaming-wing conspiracy to get the game in the news.

    2. Re:Somewhere, a lawyer is crying. by Anonymous Coward · · Score: 2, Interesting

      I think this is being overblown.

      Look at the number of war videogames that exist, and then compare them to how realistic war is.
      1. Unlimited ammo in many cases ~ Game is too fictional
      2. The player can respawn ~ Game is too fictional
      3. Opponents respawn ~ Game is too fictional.
      4. Health meter = Yes you might be able to take a few bullets if you're wearing armor, but, one to the face and you're dead
      5. Consequences for killing the wrong guys, friendly fire = In real life this might traumatize someone
      6. PvP play = Closest you get to "realism" in first person shooter games. You know, except the infinite respawning.

      Overall there's a small amount of games (Homefront comes to mind) where the game bends a little to close to "not fun" due to the consequences from failure. Playing the game once was okay, and felt like it might be something realistic, you know only minus the fact that I don't think North Korea would ever unite under the North's flag.

      Now compare this with a similar premise in Halflife 2:
      1. Opponents do not respawn unless you die
      2. Opponents are aliens, robots or ex-humans (zombies)
      3. The world was taken over by aliens.

      When the game is played from the perspective of "the rebels", you're automatically exempt from the rule of law in the name of "fun" gameplay.

      Now compare to something like Mass Effect, when you start of working for the military. You have the option of playing the good guy, or you could pick darkside options in conversations that sometimes opens up killing innocent characters. In the second game, you work for Cerebus which more of a grey area.

      So in my opinion, if the game comes from a military perspective in a fictional war (eg US vs USSR, US vs China, US vs North Korea, etc) that the US isn't currently really engaged in, then the game already is fictional, and should loosely base consequences of mistakes or evil actions on what would happen in the US military should you really do that. Look what happened with the Iraq Invasion when the camera crew was killed by the military. That is the very action that might happen in a video game... "looking for targets" not "evaluating if it's a target."

  3. what a load of by Anonymous Coward · · Score: 5, Insightful

    What a complete load of shit. Just like the movies. Its not real. Are we going to start arresting actors who pretend to kill in movies ? Its a bunch of pixels changing color and has nothing to do with laws against HUMAN rights.

    1. Re:what a load of by Stumbles · · Score: 2

      Now you friggin done it!

      --
      My karma is not a Chameleon.
    2. Re:what a load of by worip · · Score: 5, Funny

      Don't forget the books. Stephen King is a mass murdered and must be stopped.

      --
      A picture is worth exactly 1024 words.
    3. Re:what a load of by Chrisq · · Score: 5, Funny

      Its a bunch of pixels changing color,

      That's racist. They should be happy with whatever color they are, and be respected for it.

    4. Re:what a load of by moortak · · Score: 5, Insightful

      Are you out of your mind? The nonprofit space is highly competitive. There are finite amounts of money for donations, just like for purchases, and they still have to convince the public that they are the ones who should get the money.

      --
      Xavier Rabourdin for president 2012
    5. Re:what a load of by BlackSnake112 · · Score: 2

      You have never seen a cat play with a mouse (or other small creature). It plays with it. Then kills it. Then walks away. The cat does not eat it.

  4. And here I thought.... by Anonymous Coward · · Score: 5, Insightful

    .... the Red Cross had real problems to solve.

  5. It's not worded very well, but... by jibjibjib · · Score: 5, Insightful

    To me it sounds like the Red Cross is upset about the *depiction* of *fictional* violations in games. I don't think they're saying that gamers are literally violating real-world laws.

    1. Re:It's not worded very well, but... by Chexsum · · Score: 2

      s/literature/fictional literature/g

      --
      Pixels keep you awake!
    2. Re:It's not worded very well, but... by Yvanhoe · · Score: 3, Interesting

      The committee's action is aimed more towards developers: as war games become more realistic, do they have a responsibility to add humanitarian elements to their games?

      Sounds like the exact role of the committee : Promoting human rights and international laws of war. I could see real world prosecutions but from an unexpected angle : A national army (let's say Italy) could attack a given game that would allow players to play Italian soldiers and see them promoted for senseless killing, despite international laws violation.

      It could be fair that developers are barred from using real armies in games branded as realistic if they do not take into account the doctrine of these armies. That could be considered as slander. Imagine that in Deus Ex the evil company you fight would be called Microsoft. Or Mosanto.

      The problem is that it could also be considered as a political opinion, protected by free speech. I think it is an interesting debate. I am not sure what my opinions are on this one but I think that it shouldn't be dismissed as a silly one.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    3. Re:It's not worded very well, but... by Warwick+Allison · · Score: 2

      Exactly. They are saying the gamers are virtually violating, just as they are virtually killing. The Red Cross is correct to suggest that developers should consider allowing virtual surrender, virtual trial for war crimes, or whatever. They are not suggesting any real crime is being committed, but as they have far more experience with the realities of war than developers and gamers, it's fair for them to suggest such things be considered.

      When you look at the much publicised and repeated violations perpetrated in recent conflicts, it's clear that a little education could have benefits.

    4. Re:It's not worded very well, but... by gzipped_tar · · Score: 2

      That idea could make great games, not necessarily the "war game" type, but the more "psychological" genre. I can imagine the player being the hero who at some point must choose either to slaughter POWs on his superior's order, or to defend their rights out of his own ethical principles, etc.

      On your other point.. I don't think games can do much, nor are they supposed to do that. Those violations indicate systematic problems within the military, and the Red Cross should concentrate their work to get that fixed before trying to make an influence through games.

      --
      Colorless green Cthulhu waits dreaming furiously.
    5. Re:It's not worded very well, but... by ShakaUVM · · Score: 2

      >>A national army (let's say Italy) could attack a given game that would allow players to play Italian soldiers and see them promoted for senseless killing, despite international laws violation.

      You've just described every Mario game, ever.

    6. Re:It's not worded very well, but... by Opportunist · · Score: 2

      That idea could make great games, not necessarily the "war game" type, but the more "psychological" genre. I can imagine the player being the hero who at some point must choose either to slaughter POWs on his superior's order, or to defend their rights out of his own ethical principles, etc.

      Will he get shot if he chooses the latter and someone else is gonna kill the POWs? Just for realism's sake...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:It's not worded very well, but... by Hatta · · Score: 2

      It could be fair that developers are barred from using real armies in games branded as realistic if they do not take into account the doctrine of these armies.

      No it could not, as that would violate free speech.

      That could be considered as slander
      Fiction cannot be slanderous.

      I am not sure what my opinions are on this one but I think that it shouldn't be dismissed as a silly one.

      No, it absolutely should be dismissed as silly. There are no worthwhile issues to be discussed here.

      --
      Give me Classic Slashdot or give me death!
    8. Re:It's not worded very well, but... by blueg3 · · Score: 2

      Most of the rules don't significantly hamper your ability to wage war. The ones that do -- restrictions on the use of chemical, biological, and nuclear weapons -- are very likely to provoke international retaliation.

      So, in general, it's the group that obeys the rules that win, because the guys with the better militaries also tend to be the ones that politely follow the rules.

    9. Re:It's not worded very well, but... by UnknownSoldier · · Score: 2

      > To me it sounds like the Red Cross is upset about the *depiction* of *fictional* violations in games.

      And they are making the classic mistake of treating the _symptom_, not the _cause_.

      Fact: [Unenlightened] people love pseudo-power, pseudo-violence, etc. (Not that there is anything wrong with it IN BALANCE.)

      Good luck with changing human nature!

  6. Comment removed by account_deleted · · Score: 5, Informative

    Comment removed based on user account deletion

  7. There are real problems by DarkOx · · Score: 4, Insightful

    We have enough reall problems without inventing them. This is wrong headed. Games are just a form of expression like books, movies, other art, etc. I don't think you can accept the premis here without also agreeing that sOmething should be done anytime a film is made or a story is written where someone violates the Geneva convention.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    1. Re:There are real problems by laejoh · · Score: 2

      Second, it would lead us to this. Do we really want it to happen? I say the Red Cross must be stopped!

  8. Next thing you know... by Genda · · Score: 4, Funny

    In a related scandal, Electronic Arts is being investigated for the use of virtual steroids in its pro sports game line.

  9. Two thoughts by 0123456789 · · Score: 5, Informative

    Firstly, this is a Daily Fail story - take with a large pinch of salt. As shown in the Leveson inquiry, they're happy to run "Organisation wants to ban something" story one day, then "Our campaign has forced organisation to back down" the next - despite no such banning effort happening. In addition, they do have a "anything invented after 1900 is suspicious" agenda. Secondly, if the Red Cross actually are debating this, perhaps it's in an effort to revise International Humanitarian Law to keep up with the times, inasmuch as International Humanitarian Law actually exists.

    1. Re:Two thoughts by ratbag · · Score: 4, Insightful

      0-9 is right. Please stop putting Daily Mail stories on the front page. They're tantamount to fiction.

    2. Re:Two thoughts by digitig · · Score: 3, Interesting

      Firstly, this is a Daily Fail story - take with a large pinch of salt. As shown in the Leveson inquiry, they're happy to run "Organisation wants to ban something" story one day, then "Our campaign has forced organisation to back down" the next - despite no such banning effort happening. In addition, they do have a "anything invented after 1900 is suspicious" agenda.

      Well, quite. There's a less hysterical account of the story here. The concern does appear to be the age-old debate on the effect of violent games on the perception of violence.

      I think a shooting game in which one has to choose who to shoot (which seems to be the main thing they are complaining about -- indiscriminate killing of non-combatants and prisoners of war) would tend to be a better game than one in which you shoot everything that moves and most things that don't,and the overhead of having to deal with prisoners of war might make for an interesting game dynamic, but I don't see those as matters for legislation. Still, game makers could make in-game compliance with international human rights law more realistic by mentioning, if the player survives to the end (so it will never happen in unbounded games) that the protagonist might have to answer to the court for their actions a couple of years after game time.

      --
      Quidnam Latine loqui modo coepi?
    3. Re:Two thoughts by retroworks · · Score: 4, Informative

      I'm in the USA, and I know to dismiss Daily Mail headlines thanks to years on Slashdot. It would be nice if the Slashdot submitter or moderator could work some kind of a disclaimer into these summaries or headlines. The Onion has funny stories, too. If /. promotes Onion and Mail headlines without warning that they are suspicious, it could harm /. reputation in the long run. With that said, I do know the pressures of "slow news day". Maybe Daily Mail should just be like The Onion and nothing no disclaimer is necessary.

      --
      Gently reply
    4. Re:Two thoughts by Anonymous Coward · · Score: 3, Interesting

      That's the best idea I have ever heard! Imagine getting banned from your gaming account because after a while, you end up in in-game court, complete with witnesses and recorded video of you firing down civilians. Excellent. Punishment could range from weeks of suspension to outright ban of account.

      All badges could be stripped etc too. Say good bye to that Purple Cross badge!

    5. Re:Two thoughts by HopefulIntern · · Score: 2

      Daily Mail articles have an implied disclaimer in the minds of most rational people ;)

    6. Re:Two thoughts by HopefulIntern · · Score: 3, Interesting

      I think a shooting game in which one has to choose who to shoot (which seems to be the main thing they are complaining about -- indiscriminate killing of non-combatants and prisoners of war) would tend to be a better game than one in which you shoot everything that moves and most things that don't,and the overhead of having to deal with prisoners of war might make for an interesting game dynamic, but I don't see those as matters for legislation

      Actually, parts of MW2 had this; I recall the Brazil level particularly which is a frantic run through shanty towns, and it is hard to tell who is a combatant and who is not, as they all rush at you sometimes. If you hit any civilians the game ends, with a warning saying not to shoot civilians.

  10. It's fun to be the bad guy. by jellomizer · · Score: 5, Insightful

    Why are games that let you perform crimes so popular. Because it is fun to be the bad guy with no consequences.
    When you play the evil character it helps the person unwind from a day of balancing things that need to get done and done right. Having mean people being mean but you cannot fight back. So you play a game where you kill as many people you like as a quick release. It is better then start drinking or smoking at the end of the day.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  11. HIGH time that they did .... dammit. by unity100 · · Score: 2

    as first person shooters become more realistic, do game developers have an obligation to include humanitarian elements?

    i tell you that it is past time that they did ! i am gaming since 1986, and im telling you, i am about to puke war/carnage/slaughter/disaster and shit.

    i really really fed up with games - one way its total carnage, mayhem, slaughter, killing, and the other way is stuff like sims 3/second life.

    there is no middle area. its as if either carnage/mayhem or total opposite exists, if you view the world from games' perspective. TOTALLY unrealistic, and tiring.

    so its high time they included humanitarian elements in games. and, humanitarian elements even in carnage/war/destruction games too. REALISM requires that.

    1. Re:HIGH time that they did .... dammit. by Sparx139 · · Score: 4, Insightful

      Wait, The Sims is in the butterflies and sunshine camp? I spent my childhood creating mass graves with manners of death to match any B-Grade slasher flick

      --
      Our culture doesn't get smarter, it just finds new ways of being retarded.
  12. Lives saved by cheebie · · Score: 5, Funny

    Does this mean I can get a couple of virtual Nobel Peace Prizes for the trillions of e-lives I saved playing Mass Effect?

    1. Re:Lives saved by Anonymous Coward · · Score: 5, Insightful

      Does this mean I can get a couple of virtual Nobel Peace Prizes for the trillions of e-lives I saved playing Mass Effect?

      No, but looking at previous Nobel Peace prizes it looks like you could get the real one.

  13. Google 'international red cross call of duty' Mail by gjscott332 · · Score: 5, Interesting

    This is the daily mail, pretty pointless reading anything they say about computer without a quick fact check. The wired article make more sense: http://www.wired.com/dangerroom/2011/12/video-games-war-crime/ Playing the game is not a war crime, using a realistic game to train soldiers who then go onto commit the crime in real life could mean the trainer is commiting one as well as the trainee.

  14. Simple Solution by Prof+Dodecahedron · · Score: 2

    If virtual killing breaks a law, then there should be a virtual court, and a virtual sentencing (if guilty) and put the person in a virtual prison.

    What they haven't addressed is... What if I kill someone in my imagination? Should I put myself in an imaginary prison?

  15. summary wrong as always by MoZ-RedShirt · · Score: 2

    They are not talking about prosecuting the real gamers if they violate laws or international treaties inside of a game.

    They want game developers to include features in their games, that your game character has to face court martial if the gamer breaks laws or rules of engagement. So they want virtual consequenses for virtual crimes. Sounds fair enough for me.

    RedShirt

    --
    Microsft spel chekar vor sail, worgs grate !!!
    1. Re:summary wrong as always by JBMcB · · Score: 2

      Except it's a FPS game, not a courtroom simulation game.

      This is like saying that Rock Band ignores the hard work of the roadies, and after each game the player should be forced to take the stage apart and pack it up before the next round.

      --
      My Other Computer Is A Data General Nova III.
  16. It's the Daily Mail by MrNthDegree · · Score: 2, Interesting

    ....nothing to see here. The Daily Mail is the UK newspaper equivalent of the televised Fox News in the U.S.....

  17. They do have a point by saibot834 · · Score: 3, Insightful

    Of course "virtual murder" is nothing like a real murder. But, the depictions in video games do shape our perception of the real world, as do other media (like movies). Most recent high-budget shooters aim to present modern warfare, but tend to show only the positive aspects (adventurous, exciting, etc.), while omitting all the pain and suffering that comes with it. Additionally they show only the very limited viewpoint of one (US) soldier, not the view of the other waring party or civilians.

    In film, we'd call that a "pro-war film" or even "propaganda film", and it's right to criticize those games. (On the other hand, I have no problem with shooters like UnrealTournament or Quake3 – they don't aim to show how the war is, so they don't fail while doing so)

  18. Somewhat reasonable by Compaqt · · Score: 5, Interesting

    It's not about arrests. They're basically talking about using moral suasion.

    It's just another element of the game.

    I know it seems ludicrous on first thought, but it's actually quite reasonable. Reason: People are crying out for "realism" in games down to the last blade of grass.

    Well, if you're going to have realism, I guess you'd need all the other stuff that comes in a war: not just America's Army and the Taliban, but also the Red Cross. In fact, for a multiplayer game, some people could be Red Cross personnel. And it makes perfect sense to deduct points for illegal kills (i.e., after someone has already surrendered to you).

    --
    I'm not a lawyer, but I play one on the Internet. Blog
    1. Re:Somewhat reasonable by Anonymous Coward · · Score: 5, Insightful

      People are crying out for "realism" in games down to the last blade of grass.

      Realistic graphics? Yes. Realism? No. Otherwise military shooters would consist of hours, possibly days, of doing absolutely nothing. Then there might be a 5 minute conflict where you kill a couple guys. Then a few hours later you might end up with a standoff where it takes you 30 minutes just to take out 1 guy. And through it all, if you get shot once in the right place...game over, no continues.

    2. Re:Somewhat reasonable by Chatsubo · · Score: 5, Funny

      Welcome, to EVE online.

      --
      > no, yes, maybe (tagging beta)
    3. Re:Somewhat reasonable by blueg3 · · Score: 2

      Have you played America's Army? (Or Final Fantasy 11?)

      Note, also, that "realistic" does not require completeness in the sense of simulating all aspects of daily life equally. It only requires that those events which are simulated are as close to reality as possible. So you can cut actions like walking from one place to another entirely and maintain realism. (On the other hand, if they make you walk from one town to the next but it only takes five minutes, that's not realistic.)

    4. Re:Somewhat reasonable by blueg3 · · Score: 2

      IIRC, medics that are part of a combat unit aren't protected and don't mark themselves with a cross. Separate medical units are protected and generally aren't targets.

    5. Re:Somewhat reasonable by Zaphod+The+42nd · · Score: 2

      Will AI ever reach the level where we do have to consider the rights of the NPCs?

      No. Never.
      This is a confusion of two different uses of the term "AI". Game AI is very simple, it is custom written for the game at hand (you have a starcraft bot that ONLY play starcraft, a mario kart bot that ONLY plays mario kart, etc.) They're hardcoded to use the game's rules and to operate in the best all-purpose strategy the developer could come up with and represent as a computer. Game AI is usually little more than a priority queue and a few tasks. Game AI is "dead", there is no life to it, no personality, and no reason why "killing" it would matter; it isn't alive in the same place. It would be like saying that
      A* ob = new A();
      delete A;
      Is violence. it isn't, fundamentally, and saying it is belittles real violence.


      Eventually, given the technological singularity, we will achieve a conscious, living AI. (likely through advanced neural networks modeling our own brain). Then, turning off or destroying the computers those AI live on would be equivalent to murder. THOSE, the TRUE AI, would have rights, and we will need to respect them.

      But there's no reason we'd make those AI play videogames. And even if we did, they would play it like us, as players. They'd spawn, go out, shoot people, and then their CHARACTER would die, but THEY, the consciousness, are just playing a game, controlling a virtual agent, same as you are. The AI would no more die from playing call of duty than you would. When you "die", you just respawn. AI would do the same. There would be NO reason to kill the AI based on its performance inside a game.

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    6. Re:Somewhat reasonable by DM9290 · · Score: 3, Insightful

      This really does just sound like headline grabbing nonsense; every such story makes me lose a little more respect for them. Focus on doing good works, not wasting donations discussing rubbish like this.

      thats what they do. This story is almost completely made up. Maybe you should not believe everything you read.

      Someone from Red Cross suggested game designers should consider implementing war crimes IN THE GAME. i.e. the GAME punishes you IN GAME for violating the law. This is just like getting a star in grand theft auto for killing a prostitute in front of a cop. It doesn't mean a real cop shows up at your door and arrests you.

      Missions could easily be designed such that capturing surrendering enemy units is a possibility. most games simply cause the enemy AI to fight to the death or to run away, catch its breath and re-attack you, which is unrealistic.

      I have no problem with a war game giving me rules of engagement, and then for penalizing me IN GAME for violating those. Even board games such as Supremacy have some concepts of human rights, and a Marshal who can conquer the world without using nukes or being nuked is considered the best possible kind of victory.

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
    7. Re:Somewhat reasonable by Opportunist · · Score: 2

      You mean that ... after I use a defibrilator on someone who just got killed they don't snap back to life with prime health and all wounds healed? Have computer games lied to me?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  19. Not questionable at all by rastos1 · · Score: 2

    While it's questionable if gamers themselves can be prosecuted for not obeying the Geneva convention,

    Of course they should be prosecuted. Virtually.

  20. WARNING - DAILY MAIL by Gordonjcp · · Score: 3, Informative

    Please realise that this story is published in a far-right newspaper originally started to publish the antisemitic views of Oswald Moseley. The Daily Mail is anti-government, anti-Europe, against socialised healthcare or indeed any form of social responsibility, and run by people known to be members of right-wing extremist groups.

    If you're not white, English and a good tax-paying servant^Wcitizen, the Daily Mail hate you and want you jailed, deported, or dead.

  21. Re:Geneva convention and the Red Cross symbol by ewanm89 · · Score: 2

    Already done that, in games we are not even allowed to put it on medkits! Haven't you noticed they are always green crosses in newer games?

  22. Re:This isn't the first time by ArsenneLupin · · Score: 2

    They've already told game developers off for putting red crosses on medkits in games, which is why most new games they are green.

    Actually, most real-life med boxes have a green cross too, probably for similar reasons...

  23. Clickbait by bjourne · · Score: 5, Informative

    The whole fucking article is clickbait. Read this one instead. They are basically debating what influence depicting armed conflicts witout adherence to international law can have on what people think about warfare. It's only the retarded journalists trying to make an upsetting story of something that absolutely isn't one just to drive traffic to their sorry excuses for news sites.

    1. Re:Clickbait by N1AK · · Score: 4, Informative

      It's only the retarded journalists trying to make an upsetting story of something that absolutely isn't one just to drive traffic to their sorry excuses for news sites.

      Sadly you could level nearly the exact same comment at Slashdot for including this bollocks. Seriously, why the fuck can't Slashdot try and provide news rather than helping flamebait and misinform. The number of people who are likely to see this, think that the Red Cross has gone batshit crazy and never realise that Slashdot is, by fronting for the article, bullshitting them.

  24. International law by Charliemopps · · Score: 2

    And this, my friends, is why international law is horseshit and we don't abide by it.

    1. Re:International law by Anonymous Coward · · Score: 2, Informative

      Bush: "So how can we get away with imprisoning our own citizens in Cuba and torturing them?"
      Aide: "Well, the Red Cross once said something stupid, so this gives precedent to ignore international law"
      Bush: "Awesome"

  25. Daily Mail should call out to ban this evil game. by rainmouse · · Score: 5, Funny

    Ban this game: Its a sick, violent and racist game that cannot be played without a high body count. The whites versus the blacks in this war against race, but the people who make the game decided that whites are superior and must start with an advantage. There is a strong caste social system in the game and players are encouraged to happily send the poor people out to die so that the more wealthy characters are more likely to survive. The sick bastards who play this game never feel remorse with the violence. I tell you, speaking as a mother, this game is making our children into sociopaths. We must ban chess now!

  26. Re:Red Cross and Geneva Convention by ledow · · Score: 4, Insightful

    Picture the alternative where we live in a world where people arrive at adulthood and have no concept of war (from movies, games or other media) but, inevitably, it still occurs in the world. 10,000,000 dead is now just a number to them. They can't fight when they are called up because they have no concept of what will happen to them and are too shocked when it does. They don't understand why the Nazis were so bad because "they only killed X amount of people".

    It's already happening today. A single soldier killed in Afghanistan can make front-page news, but people have no concept of how many died in the world wars, or how many are dying in Afghanistan that those soldiers were trying to protect.

    That's just as bad, and extreme, an alternative as a world where we teach them that "atrocities are fun" and, as with everything, a middle-ground is required. That middle ground would not involve pretending these things don't exist OR encouraging players to commit virtual atrocities (which I've NEVER seen a game do).

    When I went to a former-concentration camp in Germany, there was an uncensored video playing of bodies being thrown and pushed by tractor into a pit. Thousands of limp, lifeless bodies being manhandled like someone creating a landfill. It's probably the most scary and horrible thing I've ever seen (and never once has a major motion picture or video game disturbed me or made me wince). And it was playing, quite openly, in the place that they take school trips through. *That's* education, and that's more important than anything.

    As soon as you start pretending to people that these things don't exist, that's when you start making them live in dreamworlds that will distance them from reality, make them lack understanding and inevitably shatter one day. You don't need to shove war crimes down their throats (I don't know of any video game that lets you imprison and torture foreign "combatants", without charge, totally against things like the Geneva Convention for decades and get away with it), but equally you should never pretend they don't happen.

  27. Remember, no "Remember, no Russian." by tepples · · Score: 3, Insightful

    Modern Warfare 2 has that one mission where a character is allowed to kill civilians but required to refrain from speaking Russian. Russia required that the game's CIS publisher cut that mission.

  28. what's next? by MikeyO · · Score: 2

    Next they are going to tell me that online poker is gambling and hentai is pornography, and that "Daily Mail" is real news.

  29. Re:Daily Mail should call out to ban this evil gam by Troyusrex · · Score: 5, Funny

    Don't forget the gender bias! The queen is obviously many times more capable than the very limited king but sacrificing her means nothing if the king survives.

  30. Re:Daily Mail should call out to ban this evil gam by DavidRawling · · Score: 5, Insightful

    Insightful grants karma. Funny doesn't. So marking insightful rewards the writer.

    I'd be inclined to suggest it is insightful, too; I can easily imagine a crowd of soccer mums getting upset about a racist game. If you were careful to avoid actually naming it, I reckon the movement to ban it would make an awful lot of headway.

  31. Re:Red Cross and Geneva Convention by FictionPimp · · Score: 2

    And video games do not force a set course of action. I may joke about being a mass murderer in skyrim, but I play games as a character, not as myself. I frequently make actions I myself would never do in real life so I can be the just "black and white/good and evil" hero. Would any of you in real life run errands across a whole country for people you just met with no real promise of reward? If you walked into a best buy and a guy ran up asking you to take this letter to his brother on the opposite side of the contient would you do it?

    I've played GTAIV as a man who wasn't a criminal. He was a man who came to america trying to start a new life, but got sucked into a life of crime to save his own life and his cousins. He was deeply torn about his actions and at every point tried to escape that life of crime. I didn't steal cars, I didn't kill hookers, and I did just what was needed to keep my character alive and progress the story. I've also played KOTAR as a maniacal sith lord hell bent on taking over the world, caring nothing for his companions and wanting only power. I forced one companion to choke to death his best friend because they questioned my orders.

    These are fantasies, no different than reading a book or watching a movie. Someone has to play the bad guy in a movie, but that doesn't make him a bad person. I choose to play a game with the story I want the game to have. Sometimes I play a game 3 times. Once as a logical person who sees more than black and white/good and evil, once as a hero would act, and once as a villain would act or play with different goals (wealth, power, freedom, etc).

    Real education is like you stated above, visiting history and having it's truths forced on you. Playing video games just doesn't turn you into killers and thieves.

  32. Re:Daily Mail should call out to ban this evil gam by KiloByte · · Score: 2

    And it was not a moderation abuse either: an insightful remark doesn't lose it value because it was said in a witty manner.

    --
    The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
  33. Re:Daily Mail should call out to ban this evil gam by operagost · · Score: 5, Insightful

    Not to mention that the pawns can achieve a promotion to any level through hard work and accomplishment, which we know is a lie put forth by bourgeoisie capitalists.

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  34. The article isn't as bad as the headline by uigrad_2000 · · Score: 2

    Everyone agrees that the headline is sensationalist and basically fiction. And, of course, the /. summary is based on the headline.

    But the article actually makes some sense:

    The committee's action is aimed more towards developers: as war games become more realistic, do they have a responsibility to add humanitarian elements to their games?

    The Red Cross doesn't prosecute war criminals. They see war as an opportunity to do what they are trained to do -- provide medical help, and assist refugees.

    They aren't against gaming. They see that gaming is becoming closer and closer to real life, yet the part that they play in war is not represented. Can "assisting refugees" ever be present in a way that would be fun? It seems like a hard sell, but possible.

    If a game did focus on that part of the war, it could also focus on other war-related issues, such as determining what actions in the game could be considered violation of human rights. The Red Cross probably had someone write this up as an idea, and then the Dailymail got ahold of it, and wrote a sensationalist article.

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    Free unix account: freeshell.org
  35. NOT TRUE by geekoid · · Score: 2

    /. please, please, please stop using stories from the daily mail.

    This story is FALSE. Just like almost EVERY OTHER story from the mail. Stop.

    http://www.washingtonpost.com/world/europe/game-on-red-cross-says-players-of-combat-simulations-wont-face-war-crimes-prosecution/2011/12/08/gIQAivwAfO_story.html

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    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  36. Nice sensationalism, but TFA is simply false by DragonWriter · · Score: 2

    See here

    GENEVA—Gamers worried their actions on the virtual battlefield could land them at the Hague war crimes tribunal can relax.

    The International Committee of the Red Cross says media reports that it is investigating whether the Geneva Conventions apply to video games are false.

    The Swiss-based humanitarian group assured gamers Thursday that “serious violations of the laws of war can only be committed in real-life situations.”

  37. Hmm.. Victoria 2? by wanax · · Score: 4, Interesting

    So at the moment I'm playing through a Japan campaign in Victoria 2, which is Paradox's pseudo-realtime complex conquest and development game simulating from 1836-1936. The Brits obviously start the game with a huge advantage (as do the other European powers) and indeed, Japan starts as an uncivilized nation, with major penalties to research and the inability to industrialize among other things. There is however, a path to becoming civilized (which Japan can do through the Meiji restoration decision) and indeed by 1878, I'm in a war with my allies France and (uncivilized) China against Great Britain and the North German federation in an attempt to take Northern India. In this war, about 2.5 million men are fighting on either side, and there will be about 3 million dead (mostly through the British and Chinese armies marching over the Himalayas) by the time the war is over.

    In Victoria 2, each soldier is a member of an individual 'pop' living in a certain province, and having its own needs, incomes and political positions. In this war, there are many conscripted regiments who belong to specific 'poor strata' pops of jobs such as farmers, laborers and craftsmen (which I will note, separate men of working/fighting age from women and other parts of the population). Each death on the battle field decreases the size of the 'pop' by the same number of men. Also, I've enacted policies of minority building restrictions, and a discriminatory schooling system to speed assimilation.

    By this rationale, aren't I doing worse (in both war and peace) in a single playing session than all the Call of Duty players can do in a similar session combined?

  38. Re:Red Cross and Geneva Convention by Jonner · · Score: 2

    That's just as bad, and extreme, an alternative as a world where we teach them that "atrocities are fun" and, as with everything, a middle-ground is required. That middle ground would not involve pretending these things don't exist OR encouraging players to commit virtual atrocities (which I've NEVER seen a game do).

    You seem to be unaware of the Grand Theft Auto series. I prefer games which give the player freedom to kill, but encourage or allow for non-violent or non-lethal approaches. Games which incorporate stealth, such as those from the Deus Ex and Thief serieses often give bonuses when the player kills no one, which is typically much harder than killing. Role playing games such as those in the Fallout series often have ways to accomplish quests by persuasion or otherwise avoiding combat.