Valve Reportedly Working On 'Steam Box' Gaming Console
An anonymous reader writes "This article at the Verge claims that Valve is currently working on a way to bring Steam to the living room with its own gaming console. Quoting: 'According to sources, the company has been working on a hardware spec and associated software which would make up the backbone of a "Steam Box." The actual devices may be made by a variety of partners, and the software would be readily available to any company that wants to get in the game. Adding fuel to that fire is a rumor that the Alienware X51 may have been designed with an early spec of the system in mind, and will be retroactively upgradable to the software. Apparently meetings were held during CES to demo a hand-built version of the device to potential partners. We're told that the basic specs of the Steam Box include a Core i7 CPU, 8GB of RAM, and an NVIDIA GPU. The devices will be able to run any standard PC titles, and will also allow for rival gaming services (like EA's Origin) to be loaded up. Part of the goal of establishing a baseline for hardware, we're told, is that it will give developers a clear lifecycle for their products, with changes possibly coming every three to four years. Additionally, there won't be a required devkit, and there will be no licensing fees to create software for the platform.'"
I think this would be a great addition to the market, but if I can't carry over my PC catalog then it will be stillborn.
"No matter where you go, there you are." -- Buckaroo Banzai
Cloud console! Store your games in the cloud!
AKA a windows computer hooked up to a TV and with many software blocks in place to prevent general computer like use.
Troll is not a replacement for I disagree.
a "steam console" with PC hardware, with what i can only assume with x86 hardware with a USB port in the frount and a HDMI port on the end...
just like a PC? that I can buy from anywhere? except with a steam sticker? will it run Windows 7? whats the point
I assume they wiill use the bulk-cost savings of PC parts to bring the price down, but the entire point of having a PC over a console is that it can do other things other than games dedicated by the manufacturer. perhaps it is just a PC, perhaps its locked down.
I'm still not buying one, a PS4 or a xbox3 or that phantom console that hardocp called out.
Ive learned the hard way the only way to play a game is on a PC. and PC only.
What if I want to play a game on my Steam account on the PC and the kids want to play a different game at the same time on the Steam Console? Since the majority of my gaming is done on Steam on the PC these days, we would never be able to play different games on two devices at the same time since Steam only allows a single active login.
What about multiple players on the same console? They are going to have to come up with a family setting, because if it is just a single login allowed then my kids will be complaining about who gets the achievements and such, and I am not going to buy multiple versions of the same game for each account on the console.
I wonder how they will handle it. Right now Steam is just a normal games publisher and they publish many games that do not even run without unofficial patches and customization. This is forgiveable on a PC, but on a console it is not.
Troll is not a replacement for I disagree.
What this reminds me of is 3DO. http://en.wikipedia.org/wiki/3D0 for reference. I'm not sure if they'll be able to pull this off. The hardware will be too expensive, limiting the market share. Multiple vendors make for a muddle too. Also, why spend a bunch of money on a Valve box when you can just buy a cheaper off the shelf pc? It's not like I don't want to share being part of the glorious PC gaming master race, I'm just not sure Valve can pull this off.
I've had a gaming PC connected to my HDTV for some time now, running both XBMC and Steam. If Valve will just release their 10-foot interface (now we know why they've been working on it), I think I'm all set. A Q9400 and a HD5850, with an SSD underneath, basically runs everything out there at 1080p quite nicely.
So it seems. The only difference seems to be that the hardware will be stable for a number of years just like every game console ever.
Anyway, since PC games have been hold back for several years already since they're developed taking into account console limitations even the point of stability is moot.
I guess according to the description on Wikipedia "The term "video game console" is used to distinguish a machine designed for people to buy and use primarily for playing video games on a TV" - this device would be classed as a console.
What's interesting is this device allegedly runs off the shelf PC hardware, can play any PC game, allows for rival services and has no dev kit or licensing. I'm going to assume this device will have to run Windows to meet those goals. Therefore all valve have done is create a standardised PC.
I can only see this taking off if they can sell enough to keep the price down. Valve could become some serious competition to media PCs and standard games consoles.
Yes, it's just a PC-in-a-box. However, this is something a bit more interesting in that at long last it'd set a more modern minimum spec for games. For too long PC games have been crippled graphically, as no games maker wants to lose out on the Windows XP-with-DX9 graphics crowd. If enough of these boxes are shifted it would work to further PC games in terms of graphics, as developers could assume a certain minimum level - and I'd wager it wouldn't be crusty old DX9-level graphics.
As a bonus, everyone who has a decent gaming PC already would stand to benefit from a larger pool of developers and games.
Things like this have been tried before, however. Remember MPC and MPC2? They quickly fizzled out, as did use of the Experience Index that's present in consumer versions of Windows from Vista onwards.
The main fly in the ointment is likely to be cost, however. i7s are around £230 alone in the UK and a decent midrange graphics card (like the GTX560) is another £120. A PS3 is cheaper than an i7 CPU, around £190.
Depending on your setup you will need a power cable and HDMI cable to carry both audio and video. Network access could be via WiFi and wireless input devices.
If Valve keeps the platform open maybe something like XBMC could be easily packaged for deployment. Then it would need some type of remote input, but you could toss the POS Apple TV that can't output 1080p and have a nice all in one HTPC that doubles as a high powered gaming rig.
My only concern for this is that Steam (one of the major forces in PC gaming) moving this direction will discourage Desktop PC game development. Instead of creating games for the latest PC hardware, developers will focus on the 'sure thing' of the Steam Box. We all know the difference in graphics, processing and gameplay between PC and console games of the same title.
The specs of the Steam Box are respectable now (my main PC doesn't have an i7, for instance) but in a few years its specs will be merely 'ok', and I'm not optimistic about being able to upgrade video components, ram or processing capabilities on it without major headaches.
do() || do_not();
Right now all I have is my apple tv and TV.
Let me know when the Apple TV has games like the other iOS devices. If games aren't "worth it" to you, then you aren't the target audience. Next story.
Wii need more competition in the console market. But, unless if fucking comes with Half-Life 3, kiss my ass!
Silence is a state of mime.
TFA doesn't specify, but since this is meant to run their existing catalogue, that means Windows. Which is a shame. There was an opportunity for Valve&co to create an Android-like dedicated gaming operating system, free from licensing costs. Linux-for-games-consoles, instead of XBox-for-Steam.
Science is all about firing a drunk pig out of a cannon just to see what happens.
Someone either doesn't know what Steam is, or is trolling, or both.
It will be interesting to see how competitively they price it against the xbox and the play station. I would definitely get one if it is in the sane price range.
I'm guessing:
a) It runs Steam when you switch it on
b) Games will run on it without needing to tweak their configuration first
ie. It's aimed at console owners.
No sig today...
I'm a self-professed PC elitist. I've run through about every console system that's out there or been (I miss the Dreamcast, dammit..And the Saturn, oddly, but that was a Spring Break one-night-stand with itching and burning as the result), but I already have a kick-ass gaming rig, thanks! I like the idea of another choice among the Big Three, though.
Now... Am I the only person that would like to see a "Steam Games" sectional next to Nintendo and Sony in stores, though? I still like physical media, in some regard; I can't be the only one.
Consistency is only a virtue if you're not a screw-up.
That's simple: Block anyone with a Steam account with MW3 and BF3. That'll take care of those idiots.
Consistency is only a virtue if you're not a screw-up.
Durr, everyone and their mother would like to put a box on your tv. Have you been into this technology thing much?
If they're just making available their normal Windows games, does this mean that the interface will be a mouse and a keyboard? I'd be fine with this, but it's interesting that every major company that's making living room entertainment devices are really going out of their way to avoid using a keyboard and mouse. They must have some research backing up their decision.
If Microsoft ever starts pushing cross platform digital distribution through the Windows Store and Xbox Live...EA's Origin and Steam are basically dead. Right?
Also if it's a pc can they have a pci-e slots so you can add a cable card tuner or a OTA tuner card? E-sata / room for more HDD's for DRV use.
A full web browser should be there, as well full web streaming so you can pick what you want / what your isp / tv providers offers.
We can call it the Steam Box - Clown Car Edition! Seriously though, you've just described any basic Home Entertainment PC. I believe the goal here is not to create a small form-factor PC that also runs Steam, but to bring PC titles directly to the living room - which means stripping the "fat" and focusing just on game delivery.
could also be via the HDMI cable
see v. 1.4 "an HDMI Ethernet Channel (HEC), which allows for a 100 Mbit/s Ethernet connection between the two HDMI connected devices so they can share an Internet connection;[174] "
(hmm, how long before we run a single ethernet cable to the TV, and then it has a router running out to our optical disc/blu ray, game console, htpc, and all other tv connected internet devices)
every day http://en.wikipedia.org/wiki/Special:Random
This would be the killer box if XMBC was rolled in. They could even team with the Boxee crew. I'd put in my preorder today.
Linux cannot play windows games, and this is not due to some content blocks from greedy publishers. Portal was never released onto Linux
What would be the prime reason for not bothering to include a Wine box or two in your testing farm other than "some content blocks from greedy publishers"?
Just install Windows on your computer
Windows costs more than a computer. Why is that?
Valve don't have to play nice with M$
If Valve wants to run games designed for the Windows operating system, then it has to play nice with Microsoft to get cheap copies of Windows. Otherwise, a copy of retail Windows costs as much as a whole Xbox 360 console.
Why create an open console platform when we already have one - the PC.
Because we can't guarantee that a particular make and model of PC hardware . Microsoft got in trouble when using commodity PC parts from Intel and NVIDIA in the original Xbox because it was hard to convince the suppliers to lower their unit prices over time even as processes shrank.
As Endo13 pointed out, PC stands for personal computer. If you want a family computer, get a console. You need to buy a separate copy of a multiplayer PC game for each player anyway.
why spend a bunch of money on a Valve box when you can just buy a cheaper off the shelf pc?
For one thing, a home theater PC in a specialized home theater PC case has a better wife acceptance factor than a standard minitower. For another, system requirements become easier to interpret once there's a standardized configuration.
To you and me, it will probably be a PC with some Windows variant installed and Steam preinstalled and autostarting.
For the console player, it will be a console that lets him play games without having to insert some CDs where he gets his games delivered online directly to console.
I think it's a pretty smart move, and I wonder why nobody had that idea before. Nothing beats the convenience of buying your games online right on your console, wait a few minutes for them to be delivered and play.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Valve rarely fucks up but my concern is that this is the first time they will. If it can play all my existing games then it's a windows PC dressed up as a console. At worst that means you get all the hassle of PC gaming with the lock down of console gaming. At best it's just a windows PC in a customised case.
Either way I can't see the point of it. Steam works fine as is on HDTVs. If people want to do that they can do it already.
my university offers it to every student
Until you graduate. Or does your university also offer it to alumni?
If you wanted Windows for free You could most likely get a copy off of a friends old computer
The license for an OEM version is tied to a particular motherboard, and OEM versions aren't for home-built desktop PCs.
you likely know someone whos work or school gives them access to tons of free take home versions of Windows.
But is the target market for this product dedicated enough to 1. home-build a PC and 2. traverse a friends-of-friends network to obtain a free copy of Windows for it? There's a time-money tradeoff, and I was under the impression that the target market for a game console wanted the convenience of plugging in and playing over all else.
I love Valve, I love Steam as a PC distribution platform. However we don't need another reason for developers to exclusively develop for consoles, or in some cases write the code for the consoles and make a shitty port for PC's which is often done. I hope PC's will still have companies developing games for them, certainly the indie developers will keep making games for PC because it's such an easy platform to distribute and test such games. Any thoughts?
My computer has all of those things and more. Why do I need to have some console attached to my tv for gaming. From Steam's perspective I suppose it makes sense. They are already a pretty big player in the gaming community so why not take a piece of Sony and Microsoft's action. I'm kind of interested to see if they can make a go of it though.
"We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
I tried to make my own Steam gaming box as a part of the HTPC I built over the Christmas break. First, Valve has not delivered the Steam Big Picture mode which it promised a year ago (!). This means you need to use the native Windows application navigation with small fonts that even on a big HDTV it is difficult to read and navigate. Next Steam just acts as wrapper to native Windows games so there are still installer/update issues. As my first effort I tried to get Mass Effect 1 to run on my HDTV through steam and spent a couple of hours trying to determine why the launcher would silently die. It turns out I needed to manually download a patch from EA that Steam did not automatically include and apply it along with setting the game launcher to run as administrator. Not very user friendly at all. Then, I find out that on the PC Bioware/EA crippled game controller support for Mass Effect since they want you to buy the XBox 360 version for that so it only supports native mouse/keyboard. I had to buy a third party utility, xpadder, and manually create an control schema myself that works OK with a wireless 360 controller.
With all that said, I will continue to use Steam as a lower end cloud based backup service for buying bargain games future proofed against console obsolescence. Beyond that, Steam still requires all the PC gaming overhead of troubleshooting/patching/driver updates and probably will never provide the plug and play experience the polished consoles can.
If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be-T J
To see why PC gaming is not dead, despite people like you saying that it's dying for over a decade now, one only needs to fire up the same game on a high-end PC gaming rig and on the latest-gen console, and compare the picture.
I would hope that they would of given a big warning when I downloaded it if they planed to remotely break my computer at some point.
I believe they gave you that warning in the page of 8 point print you bought along with a copy of Windows from your university bookstore. Watch your copy of Windows fail to activate when you reinstall after you've graduated.
Episode 3 will be the pack-in title. That's why we haven't seen it yet, because Valve made it for the Steam Box but the box is taking too long to come out.
But really, considering how often computer hardware changes, if they're smart they'll make this a hybrid of console and PC gaming; each year they'll release a model, likely using higher-end hardware from the last year to keep prices down, with set standards to make it easy for developers to program for the future and to let things degrade nicely for the past (say, the standard will be to support the last three-five years of models). This way someone can buy one once and have the same cycle as consoles, or if they have more money they can buy each year's model and sell the older one. And Valve won't give two shits about the "used market", because the distribution will be mostly digital and they'll need to make their own Steam account to get into the PC (even if they use Origin, ha) and that will likely lead to money for buying from Valve. It's like TF2 and hats, but the game is physical (hats are still digital, sadly.)
Even if it doesn't take off, they might be able to form an industry standard "definition" of PC gaming ability to make it easier for people to figure out if their PC will run certain games.
Seriously, you have to be kidding.
PC games are driven by one segment that consoles have yet to make a dent in, which is MMOGs. As long as you need a PC to play WoW and games like it, PCs are going absolutely nowhere for the foreseeable future. And, honestly, Steam does work better than XBox live or the PS3's kludge when it comes to actually keeping track of friends and finding players to play with in most games. Being able to sort by half a dozen variables in most games as well simply doesn't happen with the consoles, either. A great example is compare BF3's servers. How many are actually running with Hardcore, which turns on friendly fire damage?(A: ZERO EA servers and literally 10-12 non EA ones) How easy is it to find a server and save it as a favorite? On the PC, it's dead simple by comparison and many people are running their own servers.
Until we see WoW and other games like it on consoles, AND playing on the same servers, you simply don't have to worry about PCs disappearing.
I wondered why Microsoft never makes a gamer edition of Windows. It could be a cut down not include all the libraries and services that games never use. They could put a light weight 10 foot interface on it, maybe even the Xbox interface on it. It would use less RAM and probably even play the games faster. I guess it would compete with Xbox, but Xbox hardware is not a money maker. They could make money with a logo program or a built-in app store.
... to undermine game ownership and turn games into a 'service' permanently.
This isn't going to work. Essentially Valve is trying to bridge the gap between computers and consoles, showing the average joe that they can easily hook up their computers to the TV and it becomes a console. They're decking it out with modern hardware and they're making it compatabile with windows games... But that's not the way consoles work. They settle on the least common denominator when developing software for hardware. That means after Sony and MS crap on their next latest and greatest system, the software will essentially be designed for the least powerful system (as long as one doesn't turn out like a Wii).
That's the way it worked with the latest entourage of consoles. That saves the developers tons of work. If they weren't lazy they'd develop for the PC and port them to the consoles already, but they don't do that. That's also part of why Sony got royally screwed. They built a really powerful piece of hardware, but no one cared because it was hard to use and then they'd have to adjust things to make it run on the Xbox. With the exception to this being PS3 exclusives.
Essentially all Valve is doing is muddling the waters and rebranding a HTPC when they should be pushing steam on normal computers, raising customer awareness, and generally showing people how hooking a PC up to their TV isn't all that scary. That completely blows away all the nonsense MS and Sony have been throwing at people. They keep trying to make their consoles seem magical, when really it's already a PC. Nintendo already realized that consoles are crossing the niche to PCs and they solidified their position by making their system seem completely different from a computer, not just in terms of how you interact with it (the Wiimote), but also the kind of games you see on them. They tried to make them seem classical and basically retro. The graphics look like they're on the same level as a nintendo 64.
I really hope Valve doesn't go through with this... Maybe their real intention is to muddle the waters and make people actually attempt to hook a PC up to their TV...
can Valve?
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Isn't that the eventuality that Steambox 1.1 is supposed to cover?
Unless it is discovered that some Steambox 1.0 games will not run on a Steambox 1.1, just as many Xbox games will not run on an Xbox 360 due to lack of customized emulation software. Commodity PC hardware goes in and out of production faster than end users' expectations for the console life cycle.
you can pick up a nice barebone for $300 that'll play most of the games out there or add $75 to your local mom&pop shop and they'll do it for you.
One mom and pop computer store in my home town wouldn't use any case smaller than a standard tower unless I chose to downgrade to an Atom CPU, which the shopkeeper told me wasn't designed for gaming. Compared to a game console, a standard tower is even more XBOX HUEG than the original Xbox.
And here I thought that PC gamers were the ones always saying gameplay was more important than graphics.
What you realize is that we've reached the point of diminishing returns, and simply put, consoles are "good enough" for most people. Sure, Skyrim or whatever might look some nicer on the PC, but it' won't be like the old days of comparing some 1990 PC game and a NES game.when there was a bigger difference in quality and capability. And then if you were tell them the price of that high end gaming rig, most people don't want to pay the premium for a slightly better picture when the actual game is exactly the same. And when you're immersed in it, you won't really care.
PC games are driven by one segment that consoles have yet to make a dent in, which is MMOGs. As long as you need a PC to play WoW and games like it, PCs are going absolutely nowhere for the foreseeable future.
Until we see WoW and other games like it on consoles, AND playing on the same servers, you simply don't have to worry about PCs disappearing.
While I agree that MMORPG's are keeping the PC as a platform alive, you do realize that it might not be forever. That statement of yours is rather similar to other statements made by PC gamers in the past trumpeting how PC gaming would never die or that the PC platform was better:
1. "You'll never play an action packed blood soaked slugathon DOOM on a kiddie console, Nintendo/Sega would never allow such an Xtreme/Adult game" Saw that in a PC gaming magazine once.......we all know what happened.
2. "Okay, you've got DOOM, but you'll never have network play on a kiddie console, that's where REAL MEN play." Cue the Saturn Netlink, and the modems/ethernet adapters for the Dreamcast/PS2/Gamecube/Xbox, etc etc.
3. "I don't play it, but my Imaginary Girlfriend/Wife plays the Sims, you don't have that."
3. "OKay you've got networked shooters now, but you'll never play MMORPG's like Everquest or Ultima"
4. "Okay so I forgot the PS2 has USB ports and you have MMORPG's now, and The Sims, and that PS2 port of Half-Life looks pretty nice. but you don't have WoW. Until you have that we'll keep on bashing you. You don't have Bethesda or Bioware games wither."
5. "Goddamn it, quit proving me wrong when I say you'll never have something, Bethesda and bioware now."
So in other words, it's only a matter of time. Sooner or later Blizzard will realize "Hey, we started as a console centric dev house, lets start doing console games again."
While this might be true in the far future, there are types of games that will require a level of complexity that you can't dumb-down enough and fit into a hand-held controller. There's simply no way that you can effectively play a game like WoW without a keyboard. Other games require high resolution graphics that exceed most people's TVs to be effectively played.
1: Doom on the consoles was actually tried and it stunk due to the consoles of the time having very poor sound and video. The PC side by that time was running Quake and Team Fortress. The PCs just simply moved faster and farther than the consoles could keep up with, since it's cheap to just add a better video card. The major problem consoles have is that they are set in stone hardware-wise, so you rapidly have an ancient system. A good example is to look at how many games on the PS3 are 720P. Very few are 1080P and even then, they are limited to 30fps and have horribly compressed and down-graded textures.
Battlefield 3 is quite frankly a let-down on the consoles. No mouse, no keyboard (hardware can do it, it's purposely disabled as it would create an "unfair advantage"). FPS is limited to 30, resolution is a pathetic 720P, which PC long ago went past (every monitor since about 2000 can do 1280X1024 minimum) , and the maps are roughly 1/4 the size. On top of that, you are limited to EA's servers and half the players.
WEAK SAUCE.
2: At the same time that the PS2 was trying to do its online gaming which was extremely weak, you had Counterstrike in full force on the PC side. A few hundred servers by a few dozen companies versus literally over a hundred thousand at its height.
3: MMOGs have never caught on on any of the consoles, even to date. Sure, there are a few pseudo ones that are coming out of Japan, but nothing, say, like Eve Online, WoW, Entropia, Second LIie, and... (huge list goes on and on) Since many of these games also use web based front-ends, which is a sore point for many consoles, it's a real problem. You can't play a game like Astro Empires on a console. Not without a keyboard, at the least. Intense micro-management RPGs also are full of problems. As great as Oblivion was, every minute I played it I was thinking "God, I want a proper keyboard and mouse."
The lack of mandatory 1080P and keyboard/mouse is that's currently holding the consoles back. But since that would make it a "PC" and they don't want to go in that direction, well, we have this divide that isn't going to change any time soon. You simply can't dumb-down an interface that much and expect it to work effectively. Steam's box, though has a lot of promise as it's not trying to fit a genre but a product.
4: Half-life was a joke. Deus Ex was a disaster. Bioware and most of that genre (Mass Effect and so on) were designed to be console games from the beginning, so porting them back to the PC doesn't really count. By that time, though, you had games like HalfLife 2, FEAR, and so on, which even though they were ported to consoles, looked extremely sad.
It may be a matter of time until consoles catch up, but PCs always will move ahead quite a lot faster.
I'm in favor of this Steam box, assuming they can work deals with vendors and actually get the price of a gaming PC box lower or equal to the build your own crowd.
The Steam box idea also allows better tiering of game quality for high quality on the "Steam box" platform or similar specs, and the option for ultra-high quality to still be available to bleeding edge gamers. At the current developmental cycle and proposed specs, the only part you would need to upgrade in the 2-3 years would be the video card, maybe RAM.
Also, please note how much Valve's early efforts at profiling gaming PC platforms with the first Steam surveys produced Half-Life 2 with excellent graphics, yet playable on a wide variety of hardware. This is a perfect example of Data Mining actually benefiting the consumer.
The fact that such a box will likely have a living room friendly form factor and cooling is certainly nice. Most mATX cases still leave a lot to be desired for a living room box.
Another vector I would like to see though would be some of the network media player box makers (Roku, WD, Slingbox, Blu-Ray players, etc.) Include an RDP client with bandwidth and screen quality optimizations to let you stream games over the network, in a manner similar, but vastly superior to OnLive (due to latency and bandwidth obviously). Off the shelf tech could be licensed from Citrix easily as an example. Another project for Raspberry Pi? XBMC?
N-Computing sells overpriced dumb terminals for use in small business and homes with a similar setup with a productivity oriented slant. You install their RDP server
Include the server side software for Windows / *nix / OSX to provide the optimized RDP service and UI, especially with the ability to allow usage of the computer by 2 or more users. Clearly, you might not be able to game at both ends simultaneously, but setting up notifications and optional per-user / per-session performance splitting would work on beffier PCs.
An i7 with 8-16 GB RAM would easily have enough power for 2-3 AAA titles at 1080P if the consumer just added a second top tier video card and had a appropriate RDP service and client for the usage model.
Similarly, Valve / Steam box could work with developers on multiplayer split-screen and multi-monitor (HDTV) variations, which the PC platform has severely lacked.
If this is going to be a "console" with a real mouse as (optional) input device, it would be great. The main reason I didn't convert to consoles is simply that I don't want to play strategy games and fps with a freaking game-pad (not that there are many strategy games at all on the consoles).
I admit that my original statement was false. Please allow me to amend it to make it true.
A console doesn't run any standard PC titles, especially PC titles that an individual just compiled in Visual Studio that use libraries that are not available in a C# version. A Sony or Nintendo console doesn't even run those.
I don't see it.
A) What OS will it be running? Linux? Maybe 2012 is finally the year of the Linux Desktop! Or at least the console.
B) An i7 is a 350$ retail chip. Sure you can get value at scale, however only so much, and you have to build the thing, distribute it, advertize it, and a console is a lot more than just a chip. Could be they wait long time till price drops significantly.
Anyway I could go on for a bit, but can't be bothered. I could see Valve making the transition in concert with another party at some point in the future, it just seems premature right now.
With Phantom Entertainment!
http://en.wikipedia.org/wiki/Phantom_Entertainment
I might be overly pessimistic, but I do not think this will happen. Valve is basically talking about entering a mature market with entrenched competitors which also has a high barrier to entry. They do have one potential advantage, that being (presumably) an emphasis on streaming / downloading the content. However, that advantage is one that could be erased pretty easily if any of the other console makers adopt a similar distribution approach.
They are basically taking another crack at making the phantom. I cannot say that my confidence in them would be high.
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