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NVIDIA Challenges Apple's iPad Benchmarks

MojoKid writes "At the iPad unveiling last week, Apple flashed up a slide claiming that the iPad 2 was 2x as fast as Nvidia's Tegra 3, while the new iPad would be 4x more powerful than Team Green's best tablet. NVIDIA's response boils down to: 'it's flattering to be compared to you, but how about a little data on which tests you ran and how you crunched the numbers?' NVIDIA is right to call Apple out on the meaningless nature of such a comparison, and the company is likely feeling a bit dogpiled given that TI was waving unverified webpage benchmarks around less than two weeks ago. That said, the Imagination Technologies (PowerVR) GPUs built into the iPad 2 and the new iPad both utilize tile-based rendering. In some ways, 2012 is a repeat of 2001 — memory bandwidth is at an absolute premium because adding more bandwidth has a direct impact on power consumption. The GPU inside NVIDIA's Tegra 2 and Tegra 3 is a traditional chip, which means it's subject to significant overdraw, especially at higher resolutions. Apple's comparisons may be bogus, but Tegra 3's bandwidth issue they indirectly point to aren't. It will be interesting to see NVIDIA's next move and what their rumored Tegra 3+ chip might bring."

198 comments

  1. This is funny. by imagined.by · · Score: 5, Funny

    The irony in this is that this is coming from a company that presented chunks of wood as their next-gen graphics cards.

    1. Re:This is funny. by arbiter1 · · Score: 4, Insightful

      yea its also irony that claims their chip is 4x faster was known to cheat their benchmarks years ago to make their systems look faster then they were.

    2. Re:This is funny. by fuzzyfuzzyfungus · · Score: 4, Funny

      The irony in this is that this is coming from a company that presented chunks of wood as their next-gen graphics cards.

      Hey! Some of us care about 'Green Computing' here, you earth-raping performance whore!

    3. Re:This is funny. by DJRumpy · · Score: 5, Insightful

      One also has to consider that the older iPad 2 smeared the floor with the Tegra 3, why would they think that twice the performance is 'meaningless'? Considering Apple typically doesn't play too lose with the marketing statistics for metrics like battery life, real world performance, etc, then I don't find this to be a stretch. I will be interesting to see the real world benchmarks when the hardware arrives.

      http://hothardware.com/Reviews/Asus-Eee-Pad-Transformer-Prime-Preview/?page=7

    4. Re:This is funny. by Surt · · Score: 1

      Sure, wooden graphics cards don't use as much electricity, but they have to cut down trees to make them. All in all, the wooden graphic cards are actually worse for the environment.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:This is funny. by Anonymous Coward · · Score: 5, Interesting

      Smeared the floor with Tegra 3? I'm sorry, but meaningless benchmarks are meaningless. I hold both Tegra 2 (Ice Cream Sandwich) and iPad 2 devices in my hand at this very minute, and I can tell you that there is essentially no noticeable difference between the two in terms of responsiveness or 3D performance from the point of view of the end user (and that's despite the iPad 2 having a significantly lower-resolution screen than the Tegra 2 device. The latter has 30% more pixels than the iPad 2 does.)

      For the iPad 2 to "wipe the floor" with Tegra 3, it would have to be significantly slower than Tegra 2, and it isn't. Hence, these benchmarks can be nothing other than complete nonsense.

    6. Re:This is funny. by cheesybagel · · Score: 3, Insightful

      Apple doesn't play too lose with marketing statistics? You simply are forgetting the late PowerPC times where a water-cooled Apple system was slower than an air cooled Intel PC.

    7. Re:This is funny. by TeknoHog · · Score: 1

      Hey! Some of us care about 'Green Computing' here, you earth-raping performance whore!

      Which is why I only use Radeon HD 5xxx cards.

      --
      Escher was the first MC and Giger invented the HR department.
    8. Re:This is funny. by K.+S.+Kyosuke · · Score: 2

      wooden graphic cards

      We call them "drawing boards" where I live.

      --
      Ezekiel 23:20
    9. Re:This is funny. by DJRumpy · · Score: 1

      Is there some commercial or ad you are referring to?

    10. Re:This is funny. by arbiter1 · · Score: 1

      Apple also in those days would use a benchmark utility that was optimized for their chip, and Intel/AMD based computer they competed against just use some program they just downloaded from the web that has almost 0 optimization for the cpu its on.

    11. Re:This is funny. by Narcocide · · Score: 3, Informative

      No, he's referring to a conspicuous weakness of the final lines of (quad-core, btw) G5 macs compared to the company's own first competing Intel offerings. Another not-so-well-known weakness is that they also drew more juice under load than most full-sized refrigerators.

    12. Re:This is funny. by jo_ham · · Score: 2

      But your highly scientific benchmark is?

    13. Re:This is funny. by milkmage · · Score: 1

      not sure about the water cooled system comment, but they did add "4G" to the iphone 4S with the OS patch.. everyone knows the software didn't upgrade the hardware to LTE.

    14. Re:This is funny. by Anonymous Coward · · Score: 2

      I believe the parent is pointing to the fact that Apple doesn't appear to have put out any misleading marketing materials claiming that PPC was dominating Intel's chipsets on the G5. Is there some marketing benchmark out there that Apple lied about?

    15. Re:This is funny. by poly_pusher · · Score: 4

      Since you have both, Could you run the OpenGL Egypt benchmark for comparison?

    16. Re:This is funny. by jo_ham · · Score: 2

      I guess it depends what the carriers are calling "4G". I assume the menu displays whatever the carrier has termed 4G, since the 4S supports most of those "3.5G" technologies that have been rebranded as 4G.

      Although sometimes software upgrades can upgrade hardware - remember the enforced-charged-$1.99-SO 802.11n patch for some early systems with draft-n support but no software support when they came out? (yes, yes, I know that's not what has happened with the 4S)

    17. Re:This is funny. by MobileTatsu-NJG · · Score: 1

      Ummm... Are you testing this by playing the same game on both?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    18. Re:This is funny. by mTor · · Score: 4, Informative

      The irony in this is that this is coming from a company that presented chunks of wood as their next-gen graphics cards.

      I had no idea what you were talking about but a quick search showed this:

      http://semiaccurate.com/2009/10/01/nvidia-fakes-fermi-boards-gtc/

      LOL... Nvidia faked a graphics board with a piece of PCB-looking plastic/wood that was screwed to the side of a PC with common hardware-store grade wood screws.

    19. Re:This is funny. by Anonymous Coward · · Score: 0

      Apple aren't they the scumbags who have ads pulled by the Advertising Standards Authority for being liars?

    20. Re:This is funny. by Anonymous Coward · · Score: 1

      How well does Infinity Blade play on Android compared to iOS?

    21. Re:This is funny. by Cute+Fuzzy+Bunny · · Score: 1

      Yes, but you can huck them into a wood chipper or the recycle bin when they're old.

    22. Re:This is funny. by milkmage · · Score: 1

      my point is they changed it with a software update.. whereas the non-4G but marketed as 4G Android phones have always been that way.

      shetchy marketing if you ask me

      (whether or not ATT was behind the decision doesn't matter because Apple included it in THEIR software update)

    23. Re:This is funny. by Anonymous Coward · · Score: 0

      Tegra 2 or 3 liar?

    24. Re:This is funny. by Relayman · · Score: 2

      AT&T convinced Apple that HSPA+ was 4G. That's all.

      --
      If I used a sig over again, would anyone notice?
    25. Re:This is funny. by Surt · · Score: 1

      That just releases the carbon faster!

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    26. Re:This is funny. by Cute+Fuzzy+Bunny · · Score: 1

      Apparently you dont have a downdraft fan on your recycle bin.

    27. Re:This is funny. by Belial6 · · Score: 2

      Did the battery die when they did that? Because the Apple fanboys were insistent that 4G drained batteries faster, and that was why Apple didn't support it.

    28. Re:This is funny. by Anonymous Coward · · Score: 0

      Yet Tegra2 is the only SoC that doesn't support Neon, making it pretty much useless. Typical proprietary NVidia shit. Oh, and zero documentation available as usual.

    29. Re:This is funny. by hairyfeet · · Score: 2, Insightful

      Oh and don't forget the classic "Quack.exe', I LOL quite hardily at that one. but seriously who gives a shit? lets be honest folks, Apple could crap in a bag and it'll sell millions, its one of those brands like Nike and Prada that are simply gonna sell to the faithful no matter what. Does anyone seriously believe the average Apple customer is gonna walk away from an iPad for an Android ANYTHING, just because of specs? Lets face it Nvidia could invent the holy grail of mobile chips and it wouldn't make a dent in iPad sales as its got the network effect X10. when people see celebs like Stephen Colbert holding up their iPads going "look at what i got, check it out!" it DOES affect their buying other brands. Apple has spent years cultivating the cool hipster angle and those that have bought into the brand simply aren't gonna settle for some Samsung because its got an Nvidia chip.

      Before the Appleites start spewing their bile not saying its a bad brand, personally i think its overpriced and the mobile phone subsidies really saved their sales, but its not a bad device. its just that the majority of the people buying these things couldn't name the specs or features if you put a gun to their head, all they know is its Apple and apple is cool.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    30. Re:This is funny. by Anonymous Coward · · Score: 0

      Maybe the battery life difference is actually related to the technology used (LTE as opposed to HSPA+) and not the data transfer speed, and the Apple fanboys were complaining that LTE kills battery life?

    31. Re:This is funny. by Anonymous Coward · · Score: 0

      Naw - That was Rush Limpballs....

    32. Re:This is funny. by Anonymous Coward · · Score: 0, Flamebait

      jo_ham AKA bonch is a known Apple shill. He is paid to post pro-Apple rhetoric on the web. Also, he takes large penises up his anus, much like anyone who buys Apple does.

    33. Re:This is funny. by Anonymous Coward · · Score: 1

      No, not really. OP's just complaining about how Apple said their late end G5s outperformed contemporary intels (which is true, the dual-core dual-socket G5s smoked contemporary P4s). And Apple's first generation Intel Mac Pros outperformed those same G5s.

      Let's ignore that the G5 had hit its performance peak, it was never meant to scale that high, and needed stock water-cooling past 2ghz, which was no secret. It was also no secret that the G5s pulled a fuckton of power and apple was looking to move toward power effciency for portables (there were no g5 ibooks, only g4s).

      Let's also ignore that we're comparing a dual-socket dual-core* 2.5ghz setup to a dual-socket quad-core 3ghz setup which didn;t draw as much power. And let's not forget that the contemporary systems the G5 was being compared against were not running Xeons. The first gen Mac Pro

      That 4 G5 cores outperformed rival systems and 8 Xeon cores at a higher clock, in turn outperformed that, shouldn't be a surprise, and certainly isn't a case of Apple lying.

      * is was called "quadcore" because there were 4 cores in all, on two sockets.

    34. Re:This is funny. by Anonymous Coward · · Score: 0

      Before the Appleites start spewing their bile not saying its a bad brand, personally i think its overpriced and the mobile phone subsidies really saved their sales, but its not a bad device.

      Yea the unsubsidized iPad is over priced, thats why competing Android tablets are so much cheaper...

      its just that the majority of the people buying these things couldn't name the specs or features if you put a gun to their head, all they know is its Apple and apple is cool.

      "Herpa derp, Apple buyers are sheep, Android buyers are smart." You corporate cheerleaders need to get a life.

      The same can be true about the masses of people who buy Android phones, in fact if surveys are accurate, the majority of them. They see a pretty phone with a short bullet point list of features and buy it. They don't care about what it has under the hood, only us geeks do. Hell, if Android users REALLY cared about what their phones can do, why do iPhone users buy more apps and surf the web more (iPhone browser stats are way higher when weighted against their market share). They don't. They want a phone that runs Facebook and takes great pictures like everyone else. That is what the public wants, it differs from geeks who care about their phones linpack numbers (god only knows why review sites seem to quote these, honestly who cares)

      I really never understood the distinction within technology organizations between "engineering" and "product" teams until the iPhone/Android debate came about. The average geek (engineer) seems to have no clue why the masses love the iPhone so they resort to insult its customer base. A product person understands the engineering AND what makes it viable within the market.

      -- Galaxy Nexus owner, haven't purchased a tablet yet

    35. Re:This is funny. by camperslo · · Score: 2

      Apple aren't they the scumbags who have ads pulled by the Advertising Standards Authority for being liars?

      No. Apple didn't lie about anything. That nonsense was the agency deciding that devices without Flash were somehow not capable accessing the full internet. They might as well have been complaining about Android or Apple browsers not liking something written to work with some non-standard behavior in Internet Explorer 5. Flash may have been popular, but it certainly isn't a protocol that defines the net. Even people that don't use Apple products should be grateful for what Apple has done to move us all towards standards based browsing.

      Regardless of what NVIDIA says, it's a pretty good bet that whatever Apple has gone to was picked to improve the user experience. I doubt that anyone is using benchmarks to decide what brand to by. If they see games that take graphics complexity to a new level as a result of new hardware, it'll be the experience that sells them, not a benchmark. A Pentium 4 has more megahertz than an iPad. Oh boy.

    36. Re:This is funny. by ozmanjusri · · Score: 5, Interesting

      Considering Apple typically doesn't play too lose with the marketing statistics

      What planet are you from?

      "After a legal complaint by 70-year-old William Gillis over the "twice as fast for half the price" statement found in iPhone 3G marketing, Apple responded with a 9-page, 32-point rebuttal—one paragraph of which included this overly harsh, but very telling, statement:

      Plaintiff's claims, and those of the purported class, are barred by the fact that the alleged deceptive statements were such that no reasonable person in Plaintiff's position could have reasonably relied on or misunderstood Apple's statements as claims of fact.

      In other words, if you believe what Apple says in an Apple ad, you are not a reasonable person.

      http://gizmodo.com/5101110/apple-no-reasonable-person-should-trust-their-marketing

      --
      "I've got more toys than Teruhisa Kitahara."
    37. Re:This is funny. by Anonymous Coward · · Score: 0

      Beautifully done, except this is a commercial. Typically a vendor doesn't want to pay thousands of dollars while waiting for a web page to load on a commercial. It tends to make one look stupid and the commercial rather boring. Are you kidding me? Do you seriously think that anyone showing a web page loading on a commercial is going to wait for the web page to download and the cost associated with that?

    38. Re:This is funny. by ozmanjusri · · Score: 5, Informative
      This is a Tegra 3 to A5 benchmark:

      http://hardware.slashdot.org/story/11/12/01/1518244/nvidias-tegra-3-outruns-apples-a5-in-first-benchmarks.

      Note that in the Apple infographic, they're claiming a 2X speed advanatge over the Tegra 3 with the iPad2's A5. That doesn't appear to be true, though the A5 has some advantages.

      Whether the A5X has picked up enough ground to quadruple the Tegra's performance remains to be seen, and given Apple's debunked claims about the A5, seems unlikely.

      --
      "I've got more toys than Teruhisa Kitahara."
    39. Re:This is funny. by Daniel+Phillips · · Score: 0

      Apple doesn't play too lose with marketing statistics?

      Apple plays loose with everything else, why should they not play loose with benchmarks?

      And indeed, I find Apple's claim that their two core ARM outperforms nVidia's 4 core ARM with Apple's chip running at a lower clock on a cruder process, difficult to swallow. Impossible even. But much in keeping with Apple's general attitude towards honesty these days.

      OK Apple astroturfer shills, have at.

      --
      Have you got your LWN subscription yet?
    40. Re:This is funny. by Daniel+Phillips · · Score: 0

      Apple doesn't play too lose with marketing statistics?

      Apple plays loose with everything else, why should they not play loose with benchmarks?

      And indeed, I find Apple's claim that their two core ARM outperforms nVidia's 4 core ARM with Apple's chip running at a lower clock on a cruder process, difficult to swallow. Impossible even. But much in keeping with Apple's general attitude towards honesty these days.

      OK Apple astroturfer shills, have at.

      Looks like you Apple Astroturfers are right on top of things.

      --
      Have you got your LWN subscription yet?
    41. Re:This is funny. by Anonymous Coward · · Score: 0

      must be pretty hard to type with two tablets in your hands.

    42. Re:This is funny. by Prune · · Score: 3, Interesting

      > 12 years of membership

      What is this, a comparison of e-penis size as implied by length of slashdot membership? Maybe instead of trying to lead attention away from the fact that you were called out as an Apple shill--which I don't need the anonymous coward to tell me because I know already is the case, this being not the first time I see your nick on this board over the years attached exactly to this type of post--you should take it like a man and hang your head in deserved shame.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    43. Re:This is funny. by Anonymous Coward · · Score: 0

      They also compare their parts with Intel by using 8087 code to test against. Fair and even testing, that is the NVidia way. As long as they get the results they want then it is fair.

    44. Re:This is funny. by CheerfulMacFanboy · · Score: 1

      my point is they changed it with a software update.. whereas the non-4G but marketed as 4G Android phones have always been that way.

      shetchy marketing if you ask me

      (whether or not ATT was behind the decision doesn't matter because Apple included it in THEIR software update)

      "Shetchy" (whatever that is) maybe - but clearly not marketing. Yeah, like a good Pavlov's dog you guys automatically drool out "marketing" when the Apple bell rings, but that word has a meaning.

      --
      Fandroids hate facts.
    45. Re:This is funny. by jo_ham · · Score: 2, Interesting

      I'll take any legitimate criticism if it's posted by an actual logged in member, and as long as it is accurate - I don't mind that at all.

      What I do mind is being accused of being someone else (I am not); being accused of being paid to post (I have never been, nor will I ever be); or, as in some other posts have suggested, been one of several sock puppet accounts for a PR firm.

      I mention the length of time I've been on /. merely as an aside. It's not a dick waving contest - I don't even have a particularly low UID so it's hardly something to drop trousers over since there are plenty of older veterans around - that said, I have been around here for a very long time (at least as far as forum memberships go), so the accusations that are being levelled at me (that have really only started in the last few months) would be amusing if they didn't make me sigh in pity for a site I've been a part of for so long really sinking to the level of a troll pit.

      This used to be a place where you could have a decent discussion on the net without an opposing opinion painting you as an "obvious" paid shill.

      I'll stand up and admit to anything I have *actually* done wrong, but I will not admit to something I have not done, no matter how much "proof" (as one post laughably put it) is claimed, since I personally know it's nonsense. I cannot prove the AC trolls wrong, of course, which is why the campaigns to silence "hostile" voices are so effective - it's very easy to accuse and whip up a froth of vitriol, but impossible to prove a negative. All I can do is try to weather the storm.

      Again, for the record. Not bonch, never will be bonch, never been paid to post, never will be paid to post, not a sock puppet account, never shared login details with anyone else.

      I'd make it a sig, but who reads those, right?

    46. Re:This is funny. by CheerfulMacFanboy · · Score: 1

      Apple also in those days would use a benchmark utility that was optimized for their chip, and Intel/AMD based computer they competed against just use some program they just downloaded from the web that has almost 0 optimization for the cpu its on.

      Yeah, they use Photoshop.

      --
      Fandroids hate facts.
    47. Re:This is funny. by jo_ham · · Score: 1

      Actually I am looking at a Galaxy SII as my next phone.

      Currently using an iPhone 3GS and the upgrade choice (I'll buy the phone outright either way) is between the iPhone 4S and the Samsung Galaxy SII. Both are about even in the running so far.

    48. Re:This is funny. by Prune · · Score: 2

      So where does that leave me, then, as a die-hard Blackberry user?

      --
      "Politicians and diapers must be changed often, and for the same reason."
    49. Re:This is funny. by EEPROMS · · Score: 1

      One small problem with those benches, they are all single threaded bench's. A single core in a T3 tablet is slower than a single core in an iPAD but when you add all four cores in the T3 tablet together they work out faster. So testing cores yes the Apple iPAD 2 would win but when you multi thread the tests (need ICS for that and also the newest barely out of beta bench tests) things look very different.

    50. Re:This is funny. by aristotle-dude · · Score: 1

      No, he's referring to a conspicuous weakness of the final lines of (quad-core, btw) G5 macs compared to the company's own first competing Intel offerings. Another not-so-well-known weakness is that they also drew more juice under load than most full-sized refrigerators.

      The G5's were faster than P4's of the same period but the Core Duo was a significantly different animal from P4's that were around when the G5 came out. I see no conflict here. Intel learned some things from the competition and stepped up their game with the Core series of processors.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    51. Re:This is funny. by jo_ham · · Score: 0, Offtopic

      > This used to be a place where you could have a decent discussion

      Great, more empathy-seeking and misdirection that would make a stage magician blush.

      > the campaigns to silence "hostile" voices are so effective - it's very easy to accuse and whip up a froth of vitriol

      Oh dear, now you're a victim of maleficent persecution. Really, did you even read your post before clicking Submit, or did the fury of your adolescent anger and indignation rush your trigger finger to the button as uncontrollably as a rising orgasm having reached beyond the point of no return?

      We all are. I'm not just talking about it personally. I'm making an observation about how /. has changed over the years. In the past few months it has become a downright hostile place to post if you don't follow a very specific set of criteria. It wasn't always like that, which is one of the reasons I was still here after all this time. I've had some cracking debates on here with some genuinely great people, despite our clear differences of opinion and it never became nasty. Now, not so much.

      I'd rather it didn't turn into an echo chamber - there are enough of them around already, but who knows, it might be too late. Finding a decent place to talk about technology where the forum participants actually have some brains about them and can actually construct a sentence? It's not an easy thing to find when combining it with a diverse set of opinions as well. Slashdot had that, and it still has it here and there but when a hot button story comes up; with the list of "hot button" things that people can get stomped on for growing ever longer.

      I'm not trying to make this a pity party, I'm just wondering how we got from you "knowing" that I'm an Apple shill (enough that you emphasised the "I" in your comment, to me repeating the denial of that allegation and being told I'm "misdirecting" when discussing why I believe it is happening.

      I'd be interested to know how you know so definitively that I'm a shill. Obviously I know it's totally untrue, since I am me and I know what I have and have not done regarding my own life and internet activity, but I'm interested in what brings you so definitively (enough that you emphasised "I") to that conclusion, given that I know there's no actual proof of it. I'd point out that merely holding a different opinion to me on a discussion board is not evidence, nor is my posting history in line with the supposed shilling I have been accused of (hell, I've been accused of being an Apple, Google and MS shill simultaneously, which I guess is where the paranoid idea that it's all handled by one PR firm and that all these big companies use the same one? I have no idea). Either way, you seem so sure, so I'm curious.

    52. Re:This is funny. by Anonymous Coward · · Score: 0

      In the "Pre-historic days of mobile computing" diorama at a museum?

    53. Re:This is funny. by otuz · · Score: 2, Insightful

      According to the first link in your linked article, the iPad2 beat the Tegra 3 by a very good margin: http://hothardware.com/Reviews/Asus-Eee-Pad-Transformer-Prime-Preview/?page=7

    54. Re:This is funny. by RyuuzakiTetsuya · · Score: 1

      Not true

      Steve shit into a box, put a dock connector on it and even hardcore apple zealots said fuck no. It was off the market in like six months.

      Can we be done with this meme? Sheesh.

      --
      Non impediti ratione cogitationus.
    55. Re:This is funny. by ozmanjusri · · Score: 2
      It shows two OpenGL-based benchmarks where iPad2 was faster than the Asus Transformer Prime running Android 3.2 Honeycomb, not A5X Vs Tegra 3. Other benchmarks show different aspects of the two systems, including many where the positions are reversed. It's also worth noting that the 3D subsystem in Android was overhauled for ICS, which is likely to perform better than Honeycomb in the same test.

      It may well be that the PowerVR GPUs are faster than NVidia's conventional GPUs, but that's still only one part of a substantial equation, most of which has yet to be tested, as far as I'm aware..

      --
      "I've got more toys than Teruhisa Kitahara."
    56. Re:This is funny. by Anonymous Coward · · Score: 0

      No, he's referring to a conspicuous weakness of the final lines of (quad-core, btw) G5 macs compared to the company's own first competing Intel offerings. Another not-so-well-known weakness is that they also drew more juice under load than most full-sized refrigerators.

      They launched their Intel Macs with Core chips, and those ran circles around the P4 also.

    57. Re:This is funny. by unixisc · · Score: 1

      Somehow, that fanbois mentality never took the various Mac platforms far - Apple long gave up on trying to own the desktop, and instead, went into MP3 players, phones and tablets. And it's not like they put those things in vanilla beige colors - the various iBooks, iMacs, Airbooks and others looked just as cool as the newer iShinies, but somehow never went far.

      While I agree that they were overpriced, some of their computers, such as the iMacs, were reasonably priced, although it sucked if one compared the price to the actual machine specs. Although w/ the Windows 8 fiasco looming, I daresay that Apple is well poised to reconquer the PC market, and ultimately make it whatever platform it likes - whether it's Intel, ARM, PPC or whatever.

    58. Re:This is funny. by makomk · · Score: 1

      How many actual tablet workloads are that heavily multi-threaded, though?

    59. Re:This is funny. by dwightk · · Score: 3, Informative

      soo... I'm guessing you just read the headline and skipped the: "*Update - 3/9/12: We became aware of an error in calculation for our GLBenchmark Egypt Offscreen results here and have since updated the chart above. As you can see, the iPad 2 boasts a significant performance advantage in this test versus the Tegra 3-powered Transformer Prime."

      --
      Like anyone can even know that
    60. Re:This is funny. by Anonymous Coward · · Score: 0

      You and the other 12 people still using a Blackberry are insignificant.

    61. Re:This is funny. by StripedCow · · Score: 1

      Since Apple doubled their resolution, and thus effectively quadrupled their pixel count, they actually need a 4X speed advantage, so from the user's perspective the device must be getting slower.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    62. Re:This is funny. by hairyfeet · · Score: 1

      Sorry to break the news to ya, but Win 8 isn't gonna affect shit. what is gonna happen is less than 90 days after launch the OEMs are gonna threaten to switch to something else and MSFT will hand them all the "downgrade' rights they want for ANY version, so all that will happen is that you'll just be able to buy Win 7 until Win 9 comes out, no different than how they were selling XP until 90 days after Win 7 launched so they could make sure it wasn't a Vista sized failwhale.

      The fact that you honestly think $1000 PCs aren't overpriced just shows how out of touch you are with the common folks, find out how much a backhoe operator or checkout girl or the teller at your bank makes and then get back to me.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    63. Re:This is funny. by Zan+Lynx · · Score: 1

      $1,000 is about the minimum price for a decent PC. $250 for the GPU, $300 for the CPU and system board. $50 for RAM. $200 for storage. You also need a decent case, keyboard, mouse, monitor, speakers or headphones and a copy of Windows (for most people).

      The "common folk" buy the cheapest thing they can find and wonder why it's such crap.

    64. Re:This is funny. by Anonymous Coward · · Score: 0

      Oh and don't forget the classic "Quack.exe', I LOL quite hardily at that one. but seriously who gives a shit? lets be honest folks, Apple could crap in a bag and it'll sell millions, its one of those brands like Nike and Prada that are simply gonna sell to the faithful no matter what. Does anyone seriously believe the average Apple customer is gonna walk away from an iPad for an Android ANYTHING, just because of specs? Lets face it Nvidia could invent the holy grail of mobile chips and it wouldn't make a dent in iPad sales as its got the network effect X10. when people see celebs like Stephen Colbert holding up their iPads going "look at what i got, check it out!" it DOES affect their buying other brands. Apple has spent years cultivating the cool hipster angle and those that have bought into the brand simply aren't gonna settle for some Samsung because its got an Nvidia chip.

      Before the Appleites start spewing their bile not saying its a bad brand, personally i think its overpriced and the mobile phone subsidies really saved their sales, but its not a bad device. its just that the majority of the people buying these things couldn't name the specs or features if you put a gun to their head, all they know is its Apple and apple is cool.

      Better sex with sildenafil
      Full Info

    65. Re:This is funny. by hazydave · · Score: 1

      Apple's also extrapolating here... and not well. They're claiming a linear speed improvement based on using four PowerVR cores rather than two. But they haven't scaled their CPUs... they're still running a dual core Cortex A9, and given that they aren't mentioning the clock speed, it's probably more or less 1GHz. The Tegra 3 has four A9 cores, and may run as fast as 1.6GHz. That does affect graphics performance, particularly one you leave the world of artifical benchmarks, where the CPUs are actually calculating on the fly, rather than just feeding pre-calculated coordinates to the GPU.

      And of course, all of these are based on a unit screen -- 1280x720, with display disabled ("offscreen test"). So yeah, it really doesn't matter how well they do on this test; what matters is comparing actual screen displays, one to another. Or old to new... a 4x boost over the iPad 2 is going to be needed just to break even on the perception of performance.

      It's quite true that the tile-based rendering in the PowerVR chips is very efficient, but that comes at the cost of accuracy. For the early small displays on portable devices, these were seen as a reasonable alternative to the desktop GPU. But once you have this kind of resolution, the nVidia is simply going to render better looking 3D than the PowerVR.

      There are other performance issues here, too. For one, Apple has traditionally supported the ARM "NEON" SIMD instruction set on iOS. It's been more of evolving thing in the Android NDK... and not all Android-supported SOCs (for example, the Tegra 2) support NEON. The Tegra 3 does. Another performance difference, at least in real world code, that may not be factored well into artificial benchmarks.

      --
      -Dave Haynie
    66. Re:This is funny. by hazydave · · Score: 1

      The early G5s were faster than the Pentium 4s of the day. But not the Opterons or AMD64s... the very first Apple G5 machine, Apple's self-professed "supercomputer", was outperformed a few months after it shipped by similarly packaged media-editing systems based on the Opteron from Boxx Technologies.

      --
      -Dave Haynie
    67. Re:This is funny. by hazydave · · Score: 1

      Apple fanbois will complain about any technology that Apple's not using, with the dogmatic belief that, if Apple's not using it, there must be a flaw.

      Anything you do with your portable device eats battery. LTE is not all that significant in more recent LTE devices. Thing is, no one shipped an LTE device based otherwise on 2009-2010 phone sensibilities and performance. Well, ok, Nokia has, but who's paying attention to Windows Phone?

      So when I got my LTE-based Galaxy Nexus last December, it didn't just have LTE, it had a much faster dual core CPU (dual-memory bus TI OMAP 4460 at 1.2GHz), much higher resolution screen, four times the memory of my old phone, etc. All of that draws more power, peak, than an older device like my retired O. G. Droid. I look at my phone now, it's been on battery 8h 22m, the battery's at 80%, the screen accounts for 32%, Android for 22%, the cellular modem just for 10% (3G at home, 4G at work).

      --
      -Dave Haynie
    68. Re:This is funny. by Anonymous Coward · · Score: 0

      Considering Apple typically doesn't play too lose with the marketing statistics for metrics like battery life, real world performance

      Yeah, they never claim anything like "twice as fast as a Windows PC*" or that they have invented new features (that have been available in Windows for years). And they would *certainly* never claim that their products are "magical".

      *while running Photoshop**
      **only when applying a specific filter

      Misleading advertising is practically all Apple has at this point. I just miss the days when they only lied about performance.

    69. Re:This is funny. by scot4875 · · Score: 1

      I'll vouch for that. Pretty sure jo_ham is just an Apple fanboi. bonch sockpuppet posts tend to follow a more specific, subtle formula.

      --Jeremy

      --
      Jesus was a liberal
    70. Re:This is funny. by jo_ham · · Score: 1

      It's good to be loved. ;p

    71. Re:This is funny. by Anonymous Coward · · Score: 0

      Still being a moron?

      NO! U R!

    72. Re:This is funny. by Daniel+Phillips · · Score: 1

      Apple doesn't play too lose with marketing statistics?

      Apple plays loose with everything else, why should they not play loose with benchmarks?

      And indeed, I find Apple's claim that their two core ARM outperforms nVidia's 4 core ARM with Apple's chip running at a lower clock on a cruder process, difficult to swallow. Impossible even. But much in keeping with Apple's general attitude towards honesty these days.

      OK Apple astroturfer shills, have at.

      Looks like you Apple Astroturfers are right on top of things.

      Apple Astroturfers still out and about. Apple descends further into moral decrepitude

      --
      Have you got your LWN subscription yet?
    73. Re:This is funny. by Anonymous Coward · · Score: 0

      http://www.asa.org.uk/ASA-action/Adjudications/2008/8/Apple-%28UK%29-Ltd/TF_ADJ_44891.aspx

      http://www.asa.org.uk/~/media/Files/ASA/Old%20Broadcast%20rulings/ASA_Broadcast_Rulings_27Apr05.ashx

    74. Re:This is funny. by Anonymous Coward · · Score: 0

      Describing their G4 as a supercomputer when it was not got an ad pulled. Apple have a long history of being fast and loose with the truth.

    75. Re:This is funny. by Anonymous Coward · · Score: 0

      Not bonch, never been bonch, not an Apple shill. Not paid to post. Never been paid to post in my 12 year /. history.

      You forgot to log in kid.

      You kinda forgot to deny the other accusation.

    76. Re:This is funny. by sglewis100 · · Score: 1

      Bad click on moderating. Posting to undo. Sorry!

    77. Re:This is funny. by Anguirel · · Score: 1

      $1,000 is about the minimum price for a decent PC.

      Maybe for you. If you don't need to run next year's games at max settings on a double-wide monitor, a $100 graphics card (HD Radeon 6670 at ~$95 up to 6850 at ~$150) will do more than most people need or will really use. CPU, again $100 will perform just fine for the average user (the Intel G860 can run Skyrim just fine, where "over 30 FPS" substitutes for "fine"), with a $100 mother board. Another $100 for a 1 TB Seagate 7200 RPM HDD. RAM is close enough. The remainder depends on what they already have, but call it another couple hundred for reasonable parts (though most of that would be in a new Windows license). $500-$700 can easily get you a decent gaming PC, and will be well over any office-type or HTPC needs. $1000 gets you into gaming-enthusiast territory.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    78. Re:This is funny. by jo_ham · · Score: 1

      What, about taking cock up the ass?

      I guess I did. Make of that what you will.

      You forgot to log in again.

    79. Re:This is funny. by Anonymous Coward · · Score: 0

      We
      Are
      The
      People!

  2. Numbers are meaningless by blahbooboo · · Score: 5, Insightful

    Does using the tablet have smooth and instant responsiveness? At the end of the day, that's all that matters. Tegra 100 or ipad 100 won't matter if the OS that uses it isn't smooth and keeps up with the user interactions. Consumers just care about experience, how they get there isn't of interest to anyone other than nerds.

    1. Re:Numbers are meaningless by bemymonkey · · Score: 2

      What about iOS/Android gamers? Some of those games are pretty taxing and require pretty heavy-duty GPUs to run smoothly...

    2. Re:Numbers are meaningless by pankkake · · Score: 2

      So why did Apple show their benchmark?

      --
      Kill all hipsters.
    3. Re:Numbers are meaningless by UnknowingFool · · Score: 4, Interesting

      From what we know the A5X is pretty much the same as the A5 except it uses 4 PowerVR SGX543 cores instead of 2. Now this 4 core GPU configuration is the same as the PS Vita albeit the Vita uses a 4 core ARM as the CPU and the Vita runs a smaller 960 × 544 qHD screen. Comparatively, the Vita should beat the iPad on gaming given the hardware for intensely graphic games. For Angry Birds, it may not make much of a difference. At the present time, we don't know if Apple tweaked the A5X in other ways to boost game performance.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:Numbers are meaningless by fuzzyfuzzyfungus · · Score: 4, Interesting

      Given Apple's (relative) hardware homogeneity(certainly more than Android; but the steadily accumulating pile of older iDevices is inevitable and not going away just yet...), I assume that iOS games will largely tax the GPU as hard as possible; but not try overshooting(just as console games generally push right to the edge, since the edge is a known quantity). It will be interesting to see if the new 'retina display' ipads end up seeing titles that sacrifice complexity in other areas to push native resolution, or whether we'll see a lot of 'well, it's smoothly upsampled; but fundamentally the same resolution as the iPad N-1' stuff...

      One thing that I don't think has come up yet; but would be interesting to see, is whether Nvidia tries to turn their disadvantage into a bonus by doing more aggressive power scaling...

      If, as TFA suggests, Tegra parts are held back by memory bandwidth; because faster busses are power hungry, this suggests that they might be able to substantially speed-bump their parts when the device is on AC power or otherwise not power constrained. So long as the switchover is handled reasonably elegantly, that could turn out to be an advantage in the various HDMI dock/computer replacement/etc. scenarios...

    5. Re:Numbers are meaningless by negRo_slim · · Score: 1

      How about the much derided Flash? I have a Sony Tablet S which sports a Tegra 2 and it rarely gets used for gaming aside from the kid playing Angry Birds. But it does get used for YouTube and Comedy Central programming, a lot. However it stutters on most video playback when I visit the non-mobile non-app Youtube site, or if heaven forbid I haven't scrolled precisely to where I can only see the video on The Daily Show/Colbert Report and none of the ads found at the bottom.

      I'm still inclined to believe it's poor software rather than poor hardware... but c'mon this really doesn't help to inspire confidence in the Tegra platform for me.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    6. Re:Numbers are meaningless by samkass · · Score: 4, Informative

      From what we know the A5X is pretty much the same as the A5 except it uses 4 PowerVR SGX543 cores instead of 2. Now this 4 core GPU configuration is the same as the PS Vita albeit the Vita uses a 4 core ARM as the CPU and the Vita runs a smaller 960 × 544 qHD screen. Comparatively, the Vita should beat the iPad on gaming given the hardware for intensely graphic games. For Angry Birds, it may not make much of a difference. At the present time, we don't know if Apple tweaked the A5X in other ways to boost game performance.

      The "New iPad" also has twice as much RAM as a Vita (1GB vs 512MB), which could make a significant difference to practical gaming capability. As you note, as well, we have no idea what else Apple tweaked in the chip. Combined with the difficulty in an apples-to-apples comparison between two very different devices, it'll be hard to ever know how different the raw specs are. I think it's reasonable to say, though, that the "New iPad" will be excellent for gaming, as will a Vita.

      --
      E pluribus unum
    7. Re:Numbers are meaningless by blahbooboo · · Score: 0

      For people like you who care about such things, the nerds.

      Every other person I know interested in the ipad 3 have no idea about anything other than it's new :) . I had to explain to a few of the cheaper people that the newer one is worth the $100 extra over the old model since they intend to read and the new model has a "prettier/better quality screen for reading."

    8. Re:Numbers are meaningless by Surt · · Score: 1

      I'm doubtful that the $100 is worthwhile for anyone who intends primarily to use the ipad as a reader. The screen on the ipad 2 is 'good enough' for that.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    9. Re:Numbers are meaningless by peppepz · · Score: 1
      Nerds only care about real benchmarks, not marketing speech.

      Apple are just keeping their tradition of spectacularizing their keynotes (and their marketing material in general) with abundant use of superlatives and fancy names. Which impress ordinary people much more than nerds (cf. CmdrTaco's reaction to the iPod).

    10. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      Yeah, unlike Apple, which has no closed-down, proprietary OS running on their iPad. They also do no vendor locking at all.
      Screw Nvidia, I am buying an iPad for its openness.

    11. Re:Numbers are meaningless by ReeceTarbert · · Score: 1

      Consumers just care about experience, how they get there isn't of interest to anyone other than nerds.

      True, but then why is Apple boasting about 2x, 4x, whatever?

      RT.

    12. Re:Numbers are meaningless by Anonymous Coward · · Score: 1

      RAM doesn't matter. At least that what they said last year when their iPad and iPhone had only 512MB while the competition had 1GB.
      Also CPU speed to not matter. It's all about the GPU. Except for the iPhone 4, which had a crappy GPU. So during the iPhone 4's lifespan, GPU didn't matter, it was all about the number of pixel. Sorry, I meant the pixel density.

    13. Re:Numbers are meaningless by Narishma · · Score: 4, Interesting

      The Vita also has 128MB of dedicated VRAM which the iPad (or any other smartphone or tablet for that matter that I'm aware of) doesn't, making things even more difficult to compare.

      --
      Mada mada dane.
    14. Re:Numbers are meaningless by jo_ham · · Score: 2

      If the new iPad's screen compared to the iPad 2 is the same delta as the 3GS > 4 switch for the iPhone, only at 9.7" then it absolutely is worth the extra $100 if you intend to do a lot of reading on it.

      The high dpi on the iPhone 4+ screen is extremely good for reading text, more than almost any other benefit (I assume that HD movies will also be a big thing on the iPad, unlike the iPhone).

    15. Re:Numbers are meaningless by bemymonkey · · Score: 1

      Interesting, even the first generation Snapdragon in my old Desire renders Flash Video smoothly... Sounds like Tegra might have a few driver issues...?

    16. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      You do realize this is a dual or single core 1GHz; heavy duty multitasking aren't going to be it's forte compared to a dual / quad 2.4GHz desktop. With Flash, it must go through a browser plugin (which isn't the most efficient, but a necessary compromise for bringing us rich content for the past 10+ years, and the future few years). More than likely, there's a lot of heavy flash content on the page.

      I have a Nexus One which is barely able to play the web version / demo of Plants vs Zombies. If I try to play it without isolating just the game (last I checked, there were a couple of ads above and below), it becomes quite a bit laggier.

      Try longpressing the flash window application and maximizing it. It might help (that's not what I did above; I actually looked at the webpage for the SWF file and went to that URL directly, not maximizing it)

    17. Re:Numbers are meaningless by MobileTatsu-NJG · · Score: 1

      No, it isn't.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    18. Re:Numbers are meaningless by marsu_k · · Score: 1

      That's odd, I regularly watch the flash-based versions of The Daily Show and Colbert on my Transformer (the original one, so Tegra 2) and it seems to play them just fine, fullscreen also. Then again, the version of Android that Asus ships is pretty much plain vanilla, I don't know how much "enhancements" Sony has added to it.

    19. Re:Numbers are meaningless by TheRaven64 · · Score: 1

      Different markets. Apple sells locked down devices to consumers. nVidia doesn't even provide their OEM customers with the specs required to write drivers. They either use an nVidia-blessed driver, or none at all. If nVidia decides to stop supporting your tablet, then you can't even complain to the manufacturer about the lack of driver updates (which, given the number of security holes in nVidia drivers in the past, can be important), because they can't do anything about it.

      --
      I am TheRaven on Soylent News
    20. Re:Numbers are meaningless by Surt · · Score: 1

      Seems good enough to me.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    21. Re:Numbers are meaningless by locopuyo · · Score: 1

      Which browser are you using? It probably is a browser performance issue.

    22. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      The high dpi on the iPhone 4+ screen is extremely good for reading text, more than almost any other benefit (I assume that HD movies will also be a big thing on the iPad, unlike the iPhone).

      You fell into Apple's marketing. It's not high DPI that makes text readable. It's high resolution. Text is more reable on a 1080p TV than on an iPhone 4, because there are more pixels. More pixels means more clear text that can be shown at once.

    23. Re:Numbers are meaningless by jo_ham · · Score: 2

      You are looking for ways to make Apple's marketing look bad, but failing.

      High dpi at a small physical size already means high resolution, but I didn't think I'd have to specify that we're not reading the text on one of those jumbo screens (where the same resolution as an iPad would result in a low dpi).

      The high dpi of the iPhone 4 screen (compared to the 3GS) is what makes the text readable. Now, you achieve that on a screen of the same physical dimensions by increasing the resolution of the panel, but in terms of how you discuss what has been done (higher dpi vs higher resolution in the same physical dimensions) you are talking about the same thing.

      In other words, higher resolution in the same physical size leads to higher dpi. How is this "falling for marketing"?

      (We're also assuming vector typography here - I assume that can be taken as read and not explicitly stated, lest you again claim that I'm "falling for marketing")

    24. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      High DPI is a consequence of higher resolution on a screen of the same size.
      The cause of readable text, however, isn't high DPI, it's high resolution (more pixels).
      The sun helps plants grow. The sun also gives you sunburns. I hope you won't say that your sunburns help plants grow.

      An iPhone 3GS with a 4 times smaller display wouldn't be any more readable even if it had the same DPI as the iPhone 4.

      Because the iPad 2 has more pixels than the iPhone 4, text is more readable.

    25. Re:Numbers are meaningless by MobileTatsu-NJG · · Score: 1

      Try it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    26. Re:Numbers are meaningless by Daniel+Phillips · · Score: 1

      Does using the tablet have smooth and instant responsiveness? At the end of the day, that's all that matters.

      Well, my experience with Ipad 2 is that it has frequent stalls and responsiveness problems, so I guess it matters, and I guess Apple has not addressed that. Good.

      --
      Have you got your LWN subscription yet?
    27. Re:Numbers are meaningless by Daniel+Phillips · · Score: 1

      Consumers just care about experience, how they get there isn't of interest to anyone other than nerds.

      True, but then why is Apple boasting about 2x, 4x, whatever?

      Ah, because performance is important, except when Apple doesn't have it?

      --
      Have you got your LWN subscription yet?
    28. Re:Numbers are meaningless by Surt · · Score: 1

      I have ... I don't know what you think is wrong with it, so I'm not sure how to address it any better.
      I've read a couple of books with it. It's fine.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    29. Re:Numbers are meaningless by Daniel+Phillips · · Score: 1

      You mean, numbers are meaningless because Apple customers can't count past 2? (Joke guys, joke. Never mind that Apple marketing apparently can't count past two)

      My take on it: 1) Apple needs Qualcomm's LTE modem, leaving little room for alternatives for that tablet model. 2) Apple wants to keep its margins up and having only one processor design saves some money there 3) Reality distortion goes into overdrive to distract Apple fans from the reality that the ipad Wifi model is actually slower than the new round of Android tablets using quad core processors at 40 nm.

      --
      Have you got your LWN subscription yet?
    30. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      It needs more ram to carry the screen buffer

    31. Re:Numbers are meaningless by jo_ham · · Score: 1

      Not bonch. Not employed to post. Not paid to post.

      This is getting silly, kid.

    32. Re:Numbers are meaningless by jo_ham · · Score: 1

      The sun doesn't "help" plants grow. The sun provides energy that drives an electron cascade. The plant uses this energy to synthesise ATP. If you remove this source of energy, the plant cannot do this, so it's essential (in the absence of artificial light) not just "a help".

      Y'know, if we're being pedantic and everything.

      Your last sentence makes no sense (and conveniently doesn't specify a font size, or a size relative to the screen size, given that they are different resolutions to start with).

      Put it this way, if you took a slice of the iPad 2's screen that was the same size as the iPhone 4's screen and displayed text of the same size on both, starting big and getting smaller and smaller, which would become illegible first? (assumption: the viewer has perfect eyesight and can easily distinguish very small fonts)

    33. Re:Numbers are meaningless by MobileTatsu-NJG · · Score: 1

      When did you read it on a retina display?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    34. Re:Numbers are meaningless by PixetaledPikachu · · Score: 1

      Does using the tablet have smooth and instant responsiveness? At the end of the day, that's all that matters. Tegra 100 or ipad 100 won't matter if the OS that uses it isn't smooth and keeps up with the user interactions. Consumers just care about experience, how they get there isn't of interest to anyone other than nerds.

      I don't do games in tablet, but the ICS update significantly improve this in my TF101 (with tegra2). I own an ipad 2 too, and right now I prefer using the TF101 as may main tablet.

    35. Re:Numbers are meaningless by Surt · · Score: 1

      Do I need to to know that the lower res display was good enough? I'm not claiming the retina display isn't better.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    36. Re:Numbers are meaningless by MobileTatsu-NJG · · Score: 1

      You mentioned whether or not the $100 was worth it, I said try it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    37. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      How about the much derided Flash? I have a Sony Tablet S which sports a Tegra 2 and it rarely gets used for gaming aside from the kid playing Angry Birds. But it does get used for YouTube and Comedy Central programming, a lot. However it stutters on most video playback when I visit the non-mobile non-app Youtube site, or if heaven forbid I haven't scrolled precisely to where I can only see the video on The Daily Show/Colbert Report and none of the ads found at the bottom.

      I'm still inclined to believe it's poor software rather than poor hardware... but c'mon this really doesn't help to inspire confidence in the Tegra platform for me.

      Compared to the iPad, it plays flash videos infinitely faster. That seems to not be a big hit for the Tegra platform...

    38. Re:Numbers are meaningless by Surt · · Score: 1

      Ah, I misunderstood you to be suggesting I try reading without the retina display.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    39. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      Put it this way, if you took a slice of the iPad 2's screen that was the same size as the iPhone 4's screen and displayed text of the same size on both, starting big and getting smaller and smaller, which would become illegible first? (assumption: the viewer has perfect eyesight and can easily distinguish very small fonts)

      That's not how it works. People have a given content and try to make it fit in the display. IE a web page. A web page will look clearer on an iPad2 than on an iPhone 4, because of the added pixels.

    40. Re:Numbers are meaningless by Kahlandad · · Score: 1

      The sun doesn't "help" plants grow. The sun provides energy that drives an electron cascade. The plant uses this energy to synthesise ATP. If you remove this source of energy, the plant cannot do this, so it's essential (in the absence of artificial light) not just "a help".

      I know I'm going deep into off topic territory here, but I'd like to correct your understanding of photosynthesis.

      Simply put, the energy gathered from sunlight is used to create high-energy carbon-carbon bonds between carbon dioxide molecules to form carbohydrates such as glucose, a 6 carbon chain. These carbohydrates are then used as energy storage and in the physical structure of the plant, among other things.

      During respiration, in exactly the same was as we do, plants break the high-energy carbon-carbon bonds in carbohydrates and the freed electrons are pulled through the electron transport chain using oxygen as an attractor, resulting in the formation of ATP.

      Photosynthesis -> Plant uses the sun's energy to make sugar. Respiration -> Plant uses sugar to make ATP.

    41. Re:Numbers are meaningless by jo_ham · · Score: 1

      You seem to be missing what the light actually does.

      Photosystem II is the power plant of the photosynthetic process. It sets up the high energy electrons that step down the chain that can then be used for powering reactions. It does this by photocatalytic oxidation of water. This process also sets up a proton gradient that is used to run the ATP synthase enzyme.

    42. Re:Numbers are meaningless by Kahlandad · · Score: 1

      Ah, ok I see what you meant in your original comment; I thought you were confused as to the overall 'goal' of photosynthesis (in green plants, anyways) in which there is no NET production of ATP and NADPH.

    43. Re:Numbers are meaningless by jo_ham · · Score: 1

      Yes, I was going for the pedantry angle, given that I was being called up on it for talking about dpi over pixel resolution in the same area...

      It wasn't a full on analysis of the entire energy cycle in the plant!

    44. Re:Numbers are meaningless by Anonymous Coward · · Score: 0

      Better sex with sildenafil
      Full Info

    45. Re:Numbers are meaningless by Ramin_HAL9001 · · Score: 1

      Does using the tablet have smooth and instant responsiveness? At the end of the day, that's all that matters. Tegra 100 or ipad 100 won't matter if the OS that uses it isn't smooth and keeps up with the user interactions. Consumers just care about experience, how they get there isn't of interest to anyone other than nerds.

      At the end of the day, if it only lasts for 30 minutes on a full battery charge, then your smooth and responsive tablet with it's watt-guzzling high memory bandwidth is worthless, and consumers will care very much about that.

  3. It's not like tile-based is magic by Anonymous Coward · · Score: 0

    It's not like there aren't trade-offs and downsides to using tile-based. In the end, tile-based GPUs will be a footnote in history.

    1. Re:It's not like tile-based is magic by MrLizardo · · Score: 2

      That's also what they said in the late 90's when the PowerVR was competing with the 3Dfx Voodoo add-in cards. Given that there have been at least 50 million PowerVR-based GPUs shipped so far that's a heck of a footnote.

      --
      ^I'm with stupid.^
  4. Real data by Anonymous Coward · · Score: 0

    Want a look at what the A5X can do? Look at some PSVita games. Same GPU. You can even render at a lower resolution like 1024x768 and put that on the screen full-size.

    We have no data to show that Apple didn't further bump up the memory bus size (they doubled it from A4 to A5).

  5. PowerVR, eh? by msobkow · · Score: 3, Interesting

    I didn't know the PowerVR chips were still around. I had one of the early video cards based on the technology for my PC years ago. It worked ok, but that was long before things like shaders were an issue.

    Still, we are talking about a portable device, so I'd think battery life would be more important than having the latest whizz-bang shaders. And just look at all the grief people hare having with the Android lineup due to shader differences between vendors.

    Thank God I focus on business programming, not video games. I've yet to hear of ANY tablet or smartphone having problems displaying graphs and charts.

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:PowerVR, eh? by JimCanuck · · Score: 3, Informative

      PowerVR GPU's are integrated on a lot of ARM processors used by many mobile companies. Its not a secret, but only Apple related articles like to poke fun at it. PowerVR went from being a "brand name" to being the developer behind a lot of graphics on everything from PC's, to game consoles, to HDTV's, to cell phones etc.

      For that matter Samsung had been integrating the both of them before the iPhone in any flavor came out. And continues to do so.

    2. Re:PowerVR, eh? by fuzzyfuzzyfungus · · Score: 2

      PowerVR hasn't shown their face on the PC side in years; but they are something of an 800lb gorilla in power-constrained GPU environments. Not the only player; but a lot of ARM SoCs of various flavors include them. Intel even enlisted them, rather than its in-house designs or the traditional PC guys, for a number of its very-low-power Atom parts...

    3. Re:PowerVR, eh? by UnknowingFool · · Score: 1

      PowerVR left the PC graphics business a long time ago. They however have focused mainly on the mobile devices. Like ARM, PowerVR does not make products but licenses their designs to others. The PS Vita uses the same graphics setup as the new iPad: 4 SGX543 cores. TI had used PowerVR in the last several generations of OMAP products.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:PowerVR, eh? by TheRaven64 · · Score: 2

      I didn't know the PowerVR chips were still around.

      PowerVR has been doing very well in mobile devices for years. ARM's Mali is just starting to take away some market share from them, but before that most ARM SoCs came with a PowerVR GPU. Like ARM, they license the designs to anyone willing to pay, so if you want to make a SoC then a PowerVR GPU was an obvious choice - nVidia only uses the Tegra GPUs in their own chips, they don't license them. Now it's a less obvious choice, because you can license both CPU and GPU designs from ARM and the latest Mali stuff is pretty nice - full OpenCL support (not just the mobile profile).

      Thank God I focus on business programming, not video games. I've yet to hear of ANY tablet or smartphone having problems displaying graphs and charts.

      What about 3D transition effects for presentation software? 3D data visualisation? Augmented reality?

      --
      I am TheRaven on Soylent News
    5. Re:PowerVR, eh? by msobkow · · Score: 2

      3D data visualization does not require the use of anything more complex than Gourard shading, which does not rely on programmable shaders. You don't need ultra-realistic visuals to garner the gist of a 3D visualization. In fact, I'd argue that using fancy shaders on such data would skew the correlation between shading and depth/Z coordinate information.

      Note that the problem being encountered by game developers is not an inconsistent or unreliable implementation of the built-in OpenGL shaders, but the programmable shaders that came as extensions a couple of decades after the basic built-in shaders were specified. The core shaders work just fine; I've never heard any programmer whether game dev or otherwise complain about them.

      --
      I do not fail; I succeed at finding out what does not work.
  6. Last Tegra device I'll ever buy by Anonymous Coward · · Score: 2, Informative

    Bought a Galaxy Tab for the Tegra 2, was so utterly disappointed. The real world performance was atrocious even compared to devices it was officially benchmarked better against. Sold it within 3 months. Still waiting on a great Android tablet....

    1. Re:Last Tegra device I'll ever buy by MobileTatsu-NJG · · Score: 5, Funny

      Well don't you worry, last week Apple announced Samsung's next tablet!

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Last Tegra device I'll ever buy by arbiter1 · · Score: 1

      yea tegra2 was not that good, boxee box was planned to use that but they scrapped it due to lacking power to play 1080 high profile video.

  7. Don't worry, Nvidia! by fuzzyfuzzyfungus · · Score: 5, Insightful

    Just ask Intel about Apple's benchmarking strategy: For years, the finest in graphic design publicly asserted that PPC was so bitchin' that it was pretty much just letting Intel and x86 live because killing your inferiors is bad taste. Then, one design win, and x86 is suddenly eleventy-billion percent faster than that old-and-busted PPC legacy crap.

    Or ask Amazon: Amazon releases 'Kindle' e-reader device. His Steveness declares "Nobody reads". And now Apple is pushing books, newspapers, and their own pet proprietary publishing platform...

    Cheer up, emo Nvidia, all you have to do is sell Apple a Tegra N SoC, or even just the rights to include your GPU in their AN SoC, and Tim Cook will personally explain to the world that PowerVR GPUs are slow, weak, make you 30% less creative and are produced entirely from conflict minerals.

    1. Re:Don't worry, Nvidia! by Anonymous Coward · · Score: 0

      [Citation Needed]

    2. Re:Don't worry, Nvidia! by TheRaven64 · · Score: 5, Informative

      Just ask Intel about Apple's benchmarking strategy: For years, the finest in graphic design publicly asserted that PPC was so bitchin' that it was pretty much just letting Intel and x86 live because killing your inferiors is bad taste. Then, one design win, and x86 is suddenly eleventy-billion percent faster than that old-and-busted PPC legacy crap.

      This wasn't totally misleading. The G4 was slightly faster than equivalent Intel chips when it was launched and AltiVec was a lot better than SSE for a lot of things. More importantly, AltiVec was actually used, while a lot of x86 code was still compiled using scalar x87 floating point stuff. Things like video editing - which Apple benchmarked - were a lot faster on PowerPC because of this. It didn't matter that hand-optimised code for x86 could often beat hand-optimised code for PowerPC, it mattered that code people were actually running was faster on PowerPC. After about 800MHz, the G4 didn't get much by way of improvements and the G5, while a nice chip, was expensive and used too much power for portables. The Pentium M was starting to push ahead of the PowerPC chips Apple was using in portables (which got a tiny speed bump but nothing amazing) and the Core widened the gap. By the Core 2, the gap was huge.

      It wasn't just one design win, it was that the PowerPC chips for mobile were designs that competed well with the P2 and P3, but were never improved beyond that. The last few speedbumps were so starved for memory bandwidth that they came with almost no performance increase. Between the P3 and the Core 2, Intel had two complete microarchitecture designs and one partial redesign. Freescale had none and IBM wasn't interested in chips for laptops.

      --
      I am TheRaven on Soylent News
    3. Re:Don't worry, Nvidia! by Anonymous Coward · · Score: 1

      Spec benchmarks never supported any of Apple's claims, int or floating performance.

    4. Re:Don't worry, Nvidia! by Nerdfest · · Score: 2
    5. Re:Don't worry, Nvidia! by TheRaven64 · · Score: 1

      SPEC benchmarks are irrelevant to most users (they're actually irrelevant to most HPC users too - they're for dick waving, not for anything else). Important benchmarks are things like comparing complex Adobe Photoshop filter application times, because that's what translates to real money for users. Time spent waiting for the computer to do things is time spent not getting anything done that you get paid for. And these benchmarks were verified by other people.

      As I said in my post, a lot of the difference was due to the fact that Apple made it easy for people to use AltiVec on MacOS (including providing things like the Accelerate framework, that implemented a lot of common signal processing algorithms for you), while using SSE on Windows was a lot harder and rarer. AltiVec code was at least a factor of 4 faster than x87 code, often more.

      --
      I am TheRaven on Soylent News
    6. Re:Don't worry, Nvidia! by MisterMidi · · Score: 5, Funny
      I don't know why you need a citation of what fuzzyfuzzyfungus wrote, but here you go:

      Just ask Intel about Apple's benchmarking strategy: For years, the finest in graphic design publicly asserted that PPC was so bitchin' that it was pretty much just letting Intel and x86 live because killing your inferiors is bad taste. Then, one design win, and x86 is suddenly eleventy-billion percent faster than that old-and-busted PPC legacy crap.

      Or ask Amazon: Amazon releases 'Kindle' e-reader device. His Steveness declares "Nobody reads". And now Apple is pushing books, newspapers, and their own pet proprietary publishing platform...

      Cheer up, emo Nvidia, all you have to do is sell Apple a Tegra N SoC, or even just the rights to include your GPU in their AN SoC, and Tim Cook will personally explain to the world that PowerVR GPUs are slow, weak, make you 30% less creative and are produced entirely from conflict minerals.

    7. Re:Don't worry, Nvidia! by Anonymous Coward · · Score: 1

      This wasn't totally misleading. The G4 was slightly faster than equivalent Intel chips when it was launched and AltiVec was a lot better than SSE for a lot of things.

      Only if you were comparing CPUs running at the same frequency. Intel has had the best manufacturing process for decades, and their offerings had no problem beating the PPC because of Intel's ridiculously high frequencies (remember the Pentium IV and how it felt like an oven?). And the reason Intel did this wasn't even because they cared about Apple -- it was to beat AMD, which also had better performance per clock.

    8. Re:Don't worry, Nvidia! by Anonymous Coward · · Score: 0

      Trying to extrapolate CPU speed from a specific application and specific operation and calling that more relevant is pure fanboism plain and simple. Spec benchmarks (while not perfect by any means) give a much better indicator, it's harder to pick and choose. If you knew anything about specbenchmarks you wouldn't be making such a silly claim of a single Adobe filter being faster on one platform and trying to make the claim of winning the speed contest.

      But then again that is what Apple has always done. Tried to find even a single instance of a single operation it's faster in, then declaring itself the winner, so at least you are consistent with your own fanboism.

      For those of us that *actually* care about real performance we will stick with a much greater mix of benchmarks and real world application tests.

    9. Re:Don't worry, Nvidia! by Anonymous Coward · · Score: 0

      No. Just No.

      I remember when the front page of Apple's website had the amazing AltiVec benchmarks showcasing the incredible performance of the Mac. Did you read the fine print where Apple DISABLED SSE in every micro benchmark?

      Its devious to screw with your own hardware and benchmarks to increase your products score (*cough* nVidia). Its quite another to go out of your way to handicap your competitors products. GP is right. Apple will lie and twist the data to market their products as the best and their competitors are terrible and should never be used... until Apple uses them that is.

    10. Re:Don't worry, Nvidia! by TheRaven64 · · Score: 2

      If you knew anything about specbenchmarks

      I work on a compiler used in HPC. I know a fair amount about SPEC benchmarks and how little they're trusted outside of dick waving lists.

      you wouldn't be making such a silly claim of a single Adobe filter being faster on one platform and trying to make the claim of winning the speed contest.

      In the compiler world, we say that there is only one benchmark that really matters: your code. Apple's core market at that time was people running the Adobe creative suite. This suite ran faster on Macs than on Windows. Whether that was due to the processor, the compiler, or better code, is irrelevant to the user. The user cares about how much this expensive purchase will allow them to earn.

      --
      I am TheRaven on Soylent News
    11. Re:Don't worry, Nvidia! by Anonymous Coward · · Score: 0

      Trying to extrapolate CPU speed from a specific application and specific operation and calling that more relevant is pure fanboism plain and simple.

      For all I care, the computer I'm using right now could have no CPU, with everything being taken care of by the GPU and a couple of mice on a treadmill. Extrapolating CPU speed isn't the goal of a real-world performance test.

      What you care about is a number that'll make your sorely neglected cock twitch. Leave the rest of us to worry about real world performance of applications we rely on to make a living, where 20 minutes saved each day translates is more useful than knowing that x system theoretically has a higher benchmark than y system.

    12. Re:Don't worry, Nvidia! by CheerfulMacFanboy · · Score: 1

      You fail.

      --
      Fandroids hate facts.
    13. Re:Don't worry, Nvidia! by CheerfulMacFanboy · · Score: 1

      Spec benchmarks never supported any of Apple's claims, int or floating performance.

      Wrong. http://www.realworldtech.com/page.cfm?ArticleID=rwt051400000000&p=3 - and like you mention, SPEC never bothered with SIMD.

      --
      Fandroids hate facts.
    14. Re:Don't worry, Nvidia! by Anonymous Coward · · Score: 0

      2 companies make [iI]OS - one sells overpriced hardware made by Foxconn and buggy software - the other is Apple

      The funny thing about your sig. The form of that joke usually implies that *both* entities exhibit the attributes that only the unnamed one is specifically described as. Somehow I don't think that's the meaning you intended to convey, but it's still amusing to see.

      For the record: I don't think Apple has buggy software.

    15. Re:Don't worry, Nvidia! by scot4875 · · Score: 1

      Apple's core market at that time was people running the Adobe creative suite.

      And their core market pretty much matched their overall market. The reason their ads came across as misinformation to many people is that, outside of those few Apple users, few people cared about the niche cases where those claims were true. We were too busy playing Quake and Starcraft.

      --Jeremy

      --
      Jesus was a liberal
  8. The Law of Advertised Benchmarks by Anonymous Coward · · Score: 0

    Given any two devices X and Y, X is significantly faster than Y.

    This confuses many people because in general usage of the word "faster" two different devices can't both be faster than the other. But it's the accepted industry standard.

    1. Re:The Law of Advertised Benchmarks by Surt · · Score: 1

      It comes down to the laws of advertising, in which 'faster' is legally constrained to 'as fast as'. So both X can be faster than Y, and Y can be faster than X, if they are the same speed.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  9. Except it's not a repeat of the PowerVR case at al by Anonymous Coward · · Score: 1

    The last TBDR vs. rasterizer wars were before the rasterizers added aggressive depth compression and hierarchical Z buffering solutions, which eliminated many of the advantages of the TBDR architecture, especially as triangle rates have risen (which have additional costs on a TBDR).

    If TBDR was always a huge advantage, one of nvidia or ATI would surely have gone that way - why ignore a 'better' technology if it really is better?

    It's just 'different' - under different scenes the two have somewhat different tradeoffs.

  10. Re:Numbers are meaningless, unless you lie by Overzeetop · · Score: 2

    I like my iPad1, though it's sluggish. I am (too) anxiously awaiting two new iPads due this Friday. I even kept the running commentary on the announcement up in a browser window (yes, I felt a bit dirty afterward). When I heard the proclamation of the speed difference, that certainly seemed to imply a 4-core processing using. At least, that was in the realm of possibility (4 CPU cores and 4 GPU cores vs the Tegra). I'm not convinced now that the claim is valid except for very special conditions with a host of caveats (using 2 CPU + 4 GPU to calculate GPU-assisted functions vs the 4 core Tegra CPU alone).

    I agree 100% with your sentiment - and the responsiveness of the UI makes up for a lot of computational shortcomings in iOS devices. In fact, because the devices aren't meant for computationally intensive processes (protein folding, CFD/FEM analysis, bulk media recoding, etc.) the speed of the processor only needs to be fast enough not to be a hindrance to the use flow. Almost all of the media processing is so limited in format on iOS devices that encode/decode can be HW accelerated, precluding the need to do the killer ops in software. So, it may not matter how fast the A5X is, as long as it is "fast enough." Anything faster than real time won't matter to the user as long as it's real time ALL the time. But you can't just go make up numbers.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  11. Tablets not GPU-limited, they're money-limited by volcanopele · · Score: 3, Interesting
    The graphics capabilities of both the iPad (2nd and 3rd gen) and Tegra 3 tablets are more than capable of playing high quality games. At the very least, direct ports from the last console generation (like GTA III and The Bard's Tale) run just fine on both types of tablet devices. The problem is not the GPU of either Apple or Google's tablets. The problem is money -- how much money are developers willing to spend on producing a game where the max selling price is ~$10 (I've only seen >$15 on the Final Fantasy ports). This limits the scope of mobile games on either OS to either pretty tech demos (like Infinity Blade), games designed to the lowest common device (think Gameloft's games), cheaply designed casual games that don't push the GPU in the slightest (Angry Birds, Jetpack Joyride), or ports of older games (FF Tactics, GTA III, The Bard's Tale).
    Don't get me wrong, I love gaming on my iPad (or at least I like it enough to have no desire to get a PS Vita), but there are few games that truly push the GPU because there is just no money in it to do so. Until people are willing to pay $30-40 for a top-notch game on their mobile device, we won't.

    and before someone says that touchscreens are another factor, please, that's only a problem with ports (or developers who think touchscreen games are just like console or handheld games without thinking (*cough*EA sports*cough*). Fighting games that require you to hit a bunch of virtual buttons are wretched on a touch screen device. fighting games like Infinity Blade are pretty fun because they take advantage of the touch screen, rather than treat the screen like a virtual controller. I actually did like GTA III, but I often had to find alternative ways to complete missions because running and gunning was more difficult than using the sniper rifle.

    --
    The Gish Bar Times - Blog covering Jupiter's moon Io
  12. Amazing by Wovel · · Score: 1

    Nvidia is stupid enough to take the bait. Good job.

    1. Re:Amazing by Anonymous Coward · · Score: 0

      There is no such thing as bad press, so long as it attracts a lot of attention and divides the group into two opposing, passionate sides.

  13. it should be true by Espectr0 · · Score: 1

    the old ipad 2 is faster than the tegra 3, according to arstecnica, so it should make sense that the new ipad is even faster. i can't find the link but i saw it a few days ago, maybe here in a comment

    1. Re:it should be true by UnknowingFool · · Score: 1

      Well there was this slasdot article however the summary is misleading in that it claims the Tegra3 beat the A5 but reading the article, it appears that the A5 beat the Tegra 3. For the most part, the two could not be compared as the Tegra 3 ran Android benchmarks which cannot be applied to Apple and the A5.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    2. Re:it should be true by NeoMorphy · · Score: 1

      the old ipad 2 is faster than the tegra 3, according to arstecnica, so it should make sense that the new ipad is even faster. i can't find the link but i saw it a few days ago, maybe here in a comment

      Why is everyone focused on benchmarks when they have been notoriously unreliable. There are games available for both platforms, ie: Riptide GP, and there are youtube videos of them being played side by side. The Tegra 3 version had more details and was on a higher resolution platform. Seems to me that Tegra 3 won that bout. There are other examples of applications on both platforms. Unless your favorite application is a benchmark, lets hear about real applications that exist and are being used by actual people.

  14. Apple's numbers make sense by RalphBNumbers · · Score: 5, Insightful

    We recently saw a graphics benchmark of the A5 vs the Tegra3 posted to /., and the A5 beat the Tegra in real-world-ish benchmarks, and more than doubled it's score in fill rate.

    The A5X is basically just the A5 with twice as many GPU cores, and graphics problems tend to be embarrassingly parallel, so unless it scales up really poorly with those extra cores (due to shared bandwidth limitations, or poor geometry scaling) it should have no problem beating the Tegra 3 by 2x, especially in terms of fill rate.

    And when you quadruple the number of pixels on your screen, as Apple just did, which measurement matters? Fill rate.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
    1. Re:Apple's numbers make sense by edxwelch · · Score: 1

      Yes, Tegra is severely bandwidth restricted with only a 32-bit bus.
      But the worst problem with Tegra 3 is the manufacturing costs are much higher than the competition because the 5th core uses expensive 40LPG process:
      http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/

  15. iPad 2 Already Beat Tegra 3 by TraumaHound · · Score: 4, Interesting

    Considering that these graphics benchmarks from Anandtech show the iPad 2 GPU handily beating a Tegra 3, it doesn't seem like much of a stretch that the iPad 3 GPU should beat it further.

    1. Re:iPad 2 Already Beat Tegra 3 by Anonymous Coward · · Score: 0

      That is using tegra3 benchies running on gingerbread
      the real problem here is fragmentation.

  16. PPC v Intel x86 - A Mac game dev's perspective by perpenso · · Score: 4, Interesting

    Having back-in-the-day written a fair bit of code that ran on both PPC and Intel x86, including a bit of assembly for both, I'd agree that Apple's comparisons were more a work of marketing than engineering but PPC legitimately had its moments. Apple used phrases like "up to twice as fast" and there were certainly cases where this was true, however these tended to be very specialized situations where the underlying algorithm played to the natural strengths of the PPC architecture. Such case do not represent the more general code and common algorithms. In general my recollection of those days is that PPC had about a 25% performance advantage over x86. However this advantage was nullified by Intel's ability to reach much higher clock rates.

    Overall, as a Mac game developer, it took a bit of effort to get Mac ports on a par with their PC counterparts. One caveat here, emphasize "port" - that the games tended to have been written with only x86 in mind. Contrary to popular belief it is entirely possibly to write code in high level languages that favor one architecture over the other, CISC or RISC, etc. So the x86 side may have had an advantage in that the code was naturally written to favor that architecture. However a counterpoint would be that we did profile extensively and re-write perfectly working original code where we thought we could leverage the PPC architecture. This included dropping down to assembly when compilers could not leverage the architecture properly. Still, this only achieved parity.

    Again, note this was back-in-the-day, games that were not using a GPU. So it was more of a CPU v CPU comparison.

    1. Re:PPC v Intel x86 - A Mac game dev's perspective by ShooterNeo · · Score: 2

      Out of curiosity, did the Mac sales bring in enough revenue to be worth all the costs of doing the porting?

    2. Re:PPC v Intel x86 - A Mac game dev's perspective by perpenso · · Score: 1

      Out of curiosity, did the Mac sales bring in enough revenue to be worth all the costs of doing the porting?

      I never saw financials but the publisher continued to support the Mac throughout the PPC era. Now in the x86 era its a little bit easier to do the port and the Mac market is many times larger. I think doing a Mac version of a game today is much less risky.

    3. Re:PPC v Intel x86 - A Mac game dev's perspective by Anonymous Coward · · Score: 0
  17. 486 code on a Pentium, not water cooled by perpenso · · Score: 1

    Apple doesn't play too lose with marketing statistics? You simply are forgetting the late PowerPC times where a water-cooled Apple system was slower than an air cooled Intel PC.

    That is a bogus point. Those water cooled G5s were the standard shipping system. Its entire fair to compare a stock Mac against a stock PC.

    The real "engineering" of the PPC vs x86 comparison was through the benchmarking utility. IIRC Apple used a very old version of ByteMarks that was compiled/optimized for the 486 even though they were running on a Pentium at the time. When ByteMarks was recompiled to optimize for the Pentium the PPC advantage faded.

  18. who the hell cares? by milkmage · · Score: 4, Insightful

    tegra smegma a5x tri-dual-octo-quad core ACME RX3200 Rocket Skates GigaHertzMegaPixelPerSecond my asshole graphics is irrelevant.
    the ONLY thing that matters is how it works when its in your hands.

    does it drive 2048x1536 at least as well as the ipad 2? yes or no.

    the way i see it, neither NVIDIA or Apple can say anything about relative performance because there is nothing using tegra at that resolution.. you can benchmark/extrapolate all you want, but all that matters is real world.

    the "quad core A5X GPU" damn well better be faster beause it's driving 4x as many pixels.

    1. Re:who the hell cares? by gmhowell · · Score: 1

      tegra smegma a5x tri-dual-octo-quad core ACME RX3200 Rocket Skates GigaHertzMegaPixelPerSecond my asshole graphics is irrelevant.
      the ONLY thing that matters is how it works when its in your hands.

      Understanding of this is why Apple is thrashing the shit out of Android in the tablet space.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  19. Factor in the display changes as well by SmallFurryCreature · · Score: 1

    The Vita has a far smaller screen with a fraction of the pixels, that skews it even further. Then again, the Vita has to process more inputs.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  20. PowerVR has it's drawbacks by TrancePhreak · · Score: 1

    I wonder how well they both fair with heavy use of alpha blending. I know this will cause big problems for the tile based PowerVR chips.

    --

    -]Phreak Out[-
  21. you're an idiot by Anonymous Coward · · Score: 0

    apple said its mac pro was 2.5x faster than its last g5. lets do the math....4x2.5GHz (last g5) =10 total GHz, next mac pro was 8x3.0GHz , 24GHz...funny, almost a linear scaling with MHz. Yeah intel was so much faster. They switched because of portables. Couldn't jam a water-cooled g5 into portable.

  22. cure for the blue face by epine · · Score: 4, Informative

    This wasn't totally misleading. The G4 was slightly faster than equivalent Intel chips when it was launched and AltiVec was a lot better than SSE for a lot of things. More importantly, AltiVec was actually used, while a lot of x86 code was still compiled using scalar x87 floating point stuff.

    This was totally misleading, for any informed definition of misleading.

    Just as there are embarrassingly parallel algorithms, there are embarrassingly wide instruction mixes. In the P6 architecture there were a three uop/cycle retirement gate, with a fat queue in front. If your instruction mix had any kind of stall (dependency chain, memory access, branch mispredict) the retirement usually caught up before the queue was filled. In the rare case (Steve Jobs' favorite Photoshop filter) where the instruction mix could sustain a retirement rate of 4 instructions per cycle, x86 showed badly against PPC. Conversely, on bumpy instruction streams full of execution hazards, x86 compared favourably since it had superior OOO head-room.

    CoreDuo rebalanced the architecture primarily by adding a fair amount of micro-op fusing, so that one retirement slot effectively retired two instructions (without increasing the amount of retirement dependency checking in that pipeline stage). In some ways, the maligned x86 architecture starts to shine when your implementation adds the fancy trick of micro-op fusion, since the RMW addressing mode is fused at the instruction level. In RISC these instructions are split up into separate read and write portions. That was an asset at many lithographic nodes. But not at the CoreDuo node, as history recounts. Now x86 has caught up on the retirement side, and PPC is panting for breath on the fetch stream (juggling two instructions where x86 encodes only one).

    The multitasking agility of x86 was also heavily and happily used. It happens not to show up in pure Photoshop kernels. Admittedly, SSE was pretty pathetic in the early incarnations. Intel decided to add it to the instruction set, but implemented it double pumped (two dispatch cycles per SSE operation). Of course they knew that future devices would double the dispatch width, so this was a way to crack the chicken and egg problem. Yeah, it was an ugly slow iterative process.

    The advantage of PPC was never better than horses for courses, and PPC was picky about the courses. It really liked a groomed track.

    x86 hardly gave a damn about a groomed track. It had deep OOO resources all the way through the cache hierarchy to main memory and back. The P6 was the generation where how you handled erratic memory latency mattered for important workloads (ever heard of a server?) than the political correctness of your instruction encoding.

    Apple never faltered in waving around groomed track benchmark numbers as if the average Mac user sat around and ran Photoshop blur filters 24 by 7. That was Apple's idea of a server workload.

    mov eax, [esi]
    inc eax
    mov [esi], eax

    That's a RISC program in x86 notation. Whether the first and second use of [esi] amounts to the same memory location as any other memory access that OOO might interleave is a big problem. That's a lot of hazard detection to do to maintain four-wide retirement.

    Here is a CISC program in x86 notation. I can't show it to you in PPC notation, since PPC is a proper subset minus this feature.

    inc [esi]

    Clearly, with a clever implementation, you can arrange that the hazard check against potentially interleaved accesses to memory is performed once, not twice. It takes a lot of transistors to reach the blissful state of clever implementation. That's precisely the story of CoreDuo. It finally hit the bliss threshold (helped greatly that the Prescott people and their marketing overlords were busy walking the green plank).

    Did Apple tell any of this story in vaguely the same way? Nooooo. It waved around one embarrassingly wide instruction stream that appealed to cool people until it turned blue in the face.

    Cure for the blue face: make an about face.

    Do I trust this new iPad 3 benchmark? Hahahahahaha. You know, I've never let out my inner six year old in 5000 posts, but it feels good.

    1. Re:cure for the blue face by Anonymous Coward · · Score: 0

      This was totally misleading, for any informed definition of misleading.

      I guess we missed the part where you made your point?

    2. Re:cure for the blue face by mbkennel · · Score: 1

      He didn't make his point, but if he did I think it would be "CISC rules! RISC drools!"

    3. Re:cure for the blue face by Anonymous Coward · · Score: 0

      This was totally misleading, for any informed definition of misleading.

      I guess we missed the part where you made your point?

      He is living in the Reality Distortion Field wrong.

      This was totally misleading, for any informed definition of misleading.

      I guess we missed the part where you made your point?

      A-heads do not realize what lying bastards Apple are?

  23. Oh, the irony by Dwonis · · Score: 1

    So NVIDIA wants documentation about how Apple's hardware works? Funny, that.

  24. Trash talk? by synapse7 · · Score: 1

    Why not say the ipad is 100x faster than X? Apple stated during the ipad release that the iphone has the highest pixel density, but the HTC rezound is higher. http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density

  25. Re:Numbers are meaningless, unless you lie by Anonymous Coward · · Score: 0

    When I heard the proclamation of the speed difference, that certainly seemed to imply a 4-core processing using. At least, that was in the realm of possibility (4 CPU cores and 4 GPU cores vs the Tegra). I'm not convinced now that the claim is valid except for very special conditions with a host of caveats (using 2 CPU + 4 GPU to calculate GPU-assisted functions vs the 4 core Tegra CPU alone).

    Two comments: First, please, please try to write more grammatical sentences. It's hard to parse out what you're trying to say. Second, during Apple's presentation, you seem to have missed a rather prominent bit of the slide with the benchmark results. You know, the label which said "Graphics", in large, easy-to-read letters. They never made a more general claim about CPU or system performance. That happened only in your head, because you weren't really paying attention to what they were saying!

  26. The Real Question by konohitowa · · Score: 1

    What NVIDIA really wants is a sample of the benchmark so that they can tweak their drivers to fool the benchmark into producing a higher number; same as they do for the rest of the benchmarks.